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Final Fantasy 7 => General Discussion => Topic started by: DLPB_ on 2014-01-08 01:14:47

Title: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2014-01-08 01:14:47
Read the whole post below or your query may not be answered.
Do not report bugs here if they are caused by a mod you have added.


THE REUNION
 ファイナルファンタジーVII


The Reunion is compatible with the English 1998 executable (1.02) and the English Steam version of Final Fantasy VII. The Reunion is a complete modding framework, specifically designed so that the game can be modified to use a different language or translation.

All information below, including related posts, are relevant to R06 and above. Releases prior to R06 are now unsupported.


Please copy the below template when providing a bug report - it really does help me:

0. Before posting 1-9, Check The Reunion Database - Especially Reunion Bugs tab.  You can hit CTRL+H to find words.
Also make sure you are using the latest release.

https://docs.google.com/spreadsheets/d/1DUjmyW94zcYoX7gIW5yAT4giTPeNmCR4TCaHAiXOLlU/edit#gid=1896870987

1. An explanation of the bug
2. Does the bug happen at same point more than once?
3. App.log (found in root folder)
4. Reunion.log (found in The_Reunion folder)
5. crash.dmp (found in root folder if the game crashed)
6. Your save file from just before the crash or hang
7. Audio.log (found in The_Reunion folder)

[if this is a performance issue]
8. Your CPU spec
9. Your operating system

If this is not done, you may end up being ignored.



R06f is HERE (http://forums.qhimm.com/index.php?topic=14914.msg277931#msg277931)
Mirror is []Not available at moment[/url]

The Playstation version of the retranslation project is HERE (http://www.romhacking.net/forum/index.php/topic,19709.0.html)

Donate HERE (https://goo.gl/US5MY3)

Discord (https://discord.gg/PGKWK6Q)

The Reunion is a collection of 7 optional mods for Final Fantasy VII (1998 English 1.02 and English Steam release).  I strongly suggest that you click on the links below and learn about each before using the installer.  The help document (Reunion-help.rtf) also contains valuable information.  The 7 mods are:

1. BEACAUSE (http://forums.qhimm.com/index.php?topic=14914.msg209227#msg209227)
2. MENU ENHANCEMENT (http://forums.qhimm.com/index.php?topic=14914.msg209228#msg209228)
3. AUDIO REPLACEMENT (http://forums.qhimm.com/index.php?topic=14914.msg209232#msg209232)
4. WEAPON (http://forums.qhimm.com/index.php?topic=14914.msg209230#msg209230)
5. MODEL OVERHAUL (http://forums.qhimm.com/index.php?topic=14914.msg209231#msg209231)
6. 60FPS BATTLES (http://forums.qhimm.com/index.php?topic=14914.msg209229#msg209229)
7. SOLDIER QUEST (http://forums.qhimm.com/index.php?topic=14914.msg209233#msg209233)

FAQ

Q. 7th Heaven doesn't work with this mod.
A. This is true. The two mods are completely incompatible.  Whenever you want to use 7th Heaven, please disable The Reunion from Options.ini [see The Reunion - Help.rtf].

Q.  It isn't installing.
A.  Make sure you have administrator privileges (right click- "run as admin" in later versions of Windows), and also make sure that your ANTIVIRUS SOFTWARE IS DISABLED.

Q. There is a problem with X.
A.  Make sure that this problem is exclusive to this mod. If you get the same error when Disable_The_Reunion = y is set in Options.ini (again found in The_Reunion folder), do NOT post a bug report here, as it clearly has NOTHING to do with this project.  If there is a bug that's exclusive to The Reunion, see the bug report template at the top of this post.

Q. What if I'm using the Square Enix version of the game?
A. You can use this (http://forums.qhimm.com/index.php?topic=14047.0)

Q. Will The Reunion work with X?
A. I don't take any interest in other mods, so I don't know.

Q. Why aren't achievements working?
A. The Reunion bypasses Steam code and anything Steam related is removed.  This is not something that can be resolved.

Q. I use 7th Heaven, and I have this problem...
A. 7th Heaven issues don't belong here.

Q. I liked R03's old Menu Overhaul mod.  Can you reinstate it?
A. I may re-include the Menu Overhaul mod as an option for R07 or R08.

Q. Can I use the Menu Enhancement as a separate mod?
A. No. The only way to do this is to manual add the original files into your own custom mod folder.

Q. Can you add the following....
A. I don't take requests.  R06 is a framework, which includes my own mods.  Others will need to create additional mods.



Tools

DLPB: Installer, TextMod, ddraw.dll, modifications to Aali's DLL.
           http://forums.qhimm.com/index.php?topic=13574.0

Aali: Aali.dll, lgp/unlgp
         http://forums.qhimm.com/index.php?topic=8306.0
               
Luksy: touphScript, modifications to Aali's DLL.
            http://forums.qhimm.com/index.php?topic=11944.0
              Update to lgp/unlgp
              http://forums.qhimm.com/index.php?topic=12831.0

Myst6re: Makou Reactor
                http://forums.qhimm.com/index.php?topic=9658.0

NFITC1: Wallmarket
               http://forums.qhimm.com/index.php?topic=7928.0
                 Proud Clod
                 http://forums.qhimm.com/index.php?topic=8481.0

Maki: Updated movie code in Aali's DLL and various other fixes there.
       

For testing

Sithlord: Black Chocobo
               http://forums.qhimm.com/index.php?topic=9625.0

DLPB: Ochu
           http://forums.qhimm.com/index.php?topic=14194.0
           BoxFF7
           http://forums.qhimm.com/index.php?topic=14436.0
Title: Beacause - The Retranslation Project
Post by: DLPB_ on 2014-01-08 01:16:04
Beacause
  by DLPB, Luksy, and Charlie Beer

Beacause is a Final Fantasy VII relocalization. It is a complete retranslation and relocalization from the ground up, using the original Japanese script. The aim is to have an end product that is accurate and professional. Official sources have been used to minimize errors in context and spelling. The project's name "Beacause" comes from a misspelling (in the original localization) of the only line spoken by Jenova.


Key Features
Status
Completed.
Non-dialogue documentation can be found HERE (http://goo.gl/8PhSv2).  Please remember to look at this before asking questions about character/item/weapon/materia names and so forth.  Note that entries in blue, orange, and white are not open to discussion.  I will discuss only those entries in green or red.

Information

Issues:
What we have fixed:
What this project isn't:
If there's anything there you do not agree with, please copy/paste and give us your thoughts.

The following are examples of the changes we have made. In the first example, there are slight errors in translation and major errors in localization. In the second example, the translation was completely incorrect. In the third example, the flow and feel of the characters is improved.

1. Video examples 1 (https://www.youtube.com/watch?v=HNO3-nr7ZCQ&hd=1)  2 (https://www.youtube.com/watch?v=MJ9cDYC06Ug&hd=1)  3 (https://www.youtube.com/watch?v=sl6vGbI-xnk&hd=1)  4 (https://www.youtube.com/watch?v=aYHcgl0DpZM&hd=1)  5 (https://www.youtube.com/watch?v=AG3q41ugLRo&hd=1)  6 (https://www.youtube.com/watch?v=sNwl5--SN58)  7 (https://www.youtube.com/watch?v=NaAeymeH-HQ&hd=1)  8 (https://www.youtube.com/watch?v=IjYyWrEdtnc&hd=1)  9 (https://www.youtube.com/watch?v=7RcLzcImroY&hd=1)  10 (https://www.youtube.com/watch?v=_X1OZXpD7sI&hd=1)  11 (https://www.youtube.com/watch?v=Na-5hegImHg&hd=1)

2. Original
 [/list]
Code: [Select]
{YUFFIE}
“Are you waiting for {CLOUD}?”{NEW}
“He's flying right now, so you can't get him.”{NEW}
“Were you going to force me
   into the submarine right now?”{NEW}
“Quit it!
   If you want to go, then just leave me behind.”{NEW}
“…ooooooh.
   What're you talking about? I…”

Relocalized
Code: [Select]
YUFFIE}
“{CLOUD}…”{NEW}
“Have you decided
  where we’re going yet?”{NEW}
“Come on,I can’t take
  much more of this.”{NEW}
“Hey,you’re not thinking of
  shovin’ me in that crappy
  sub,are you!?”{NEW}
“I won’t go! Never!
  Leave me here,
  leave me here!”{NEW}
“…urrrrk…
  What am I saying?”

3. Original
Code: [Select]
Bugenhagen
“…listen, Nanaki.
I think you may already know.”{NEW}
“If you have any mission in life,
it is not to defend this valley.”
------------------------------
Bugenhagen
“Look at the withering mountain grass.
Listen to the warble of
the new born chocobo's.”{NEW}
“Look always to the eternal flow of time
which is far greater than
the span of a human life.”{NEW}
“It will teach you more,
than staying here in the valley…”{NEW}
“What you will see will eventually
become a part of the Lifestream.”{NEW}
“For my children…
And for your children…”
------------------------------
“So please, Nanaki…
Go with {CLOUD}…
And use your eyes…your ears…”

Relocalized
Code: [Select]
Bugenhagen
“Listen to me,Nanaki.
  And I think you may
  know this already…”{NEW}
“If you have any duty
  at all,it is… not to
  defend this canyon.”
------------------------------
“Look at the trees withering
  on the mountain. Listen to
  the warble of a newborn
  chocobo.”{NEW}
“Fix your eyes upon a span
  of time… far,far longer than
  that of a human life.”{NEW}
“This will teach you so much
  more than staying here in
  the canyon ever could.”{NEW}
“Before long,all that you see
  around you will become one
  with the Lifestream and will
  be succeeded…”{NEW}
“…by our children,and
  by your children,Nanaki.”
------------------------------
“So,Nanaki,
  accompany {CLOUD}.
  With your own eyes.
  With your own ears.”

My main aim is to release a full story based walk-through of Final Fantasy VII on Youtube that can do it justice (in fact, that's the reason I ended up being a permanent contributor here).  When I first attempted to do this in 2009, I stopped half way through and abandoned it. The original localization isn't good enough, and it's even more obvious when you're concentrating on the dialogue.  I started a project to improve the localization here on this forum and invited those who knew the Japanese language to help me in that endeavour. 

To say that this project is time consuming would be an understatement. There are roughly 130,000 words (slightly less than The Return of the King) of dialogue in Final Fantasy VII. Updating it all is no easy task. Only Luksy and Charlie Beer have been willing to put the effort into retranslating the dialogue from the original Japanese game.

Relocalizing the game is hard enough, but at the beginning there was no tool that could update the text, either. Editing the world map dialogue originally required a hex editor. I worked with Luksy to change that... and so Luksy's tool "touphScript" was also born.

Criticism

We  have strived to create the best localization of Final Fantasy VII we can within the boundaries of the original writers' wishes. Our job is to create something Hironobu Sakaguchi would be proud of.

Some of the feedback that we receive provokes a positive discussion or leads to corrections being made, but some of it is, in my opinion, unfair. The following criticisms are frequently made:

Quote
"You are changing something I grew up with.  I and many others loved it the way it was, bad translation or not."

I don't find this a rational argument, because if we had been the original localizers, and the version that you grew up with was our version, you'd now be defending our version.  Also, people have the choice to play the original game if they don't like our relocalization.

Quote
"I liked the original place names and character names. They are canon and you are changing canon."

Let us be clear what canon means. It means "English canon", because every game is localized for many countries, and each have their own quirks. A lot of these quirks exist because of a bad or lacking original translation (usually extending back to much earlier titles). I see no issue at all in correcting this type of error. On the other hand, there is a logical reason for "Megalixir" being used instead of "Last Elixir", and so in those cases I have given people a choice in the installer. I have also allowed the original character names to be used.

The canon of Final Fantasy VII (prequels-sequels and so on) is a hugely insulting mish-mash of retcons and ideas aimed at appeasing fanboys and the easily pleased. A number of totally unworkable and stupid plot threads have been introduced to the series, which had absolutely no business being there and cannot work within the confines of the original story. The original story was a mostly well-written, self contained piece of work.  The FF7 "canon" consists of characters who have been revived from the dead (Rufus, Hojo, Sephiroth) and other characters who have been plonked into the original story out of nowhere (for example: Genesis).  Citing "canon" isn't a good argument.  Personally, the only thing I find more disappointing than FF7 canon is Star Wars canon. Both suffer with the same problem: money making at the expense of art and intelligence—the mutilation of the original work, because that's easier than writing logical, thought-provoking dialogue. We've treated the relocalization of Final Fantasy VII as a separate piece of work.

Quote
"I liked Barrett being like Mr. T, and so did others. "

We have adhered to the original writers' wishes on issues such as this. J R R Tolkien said it best in the following passage, upset by a translator's hack job with his material:

Quote from: J R R Tolkien
In principle I object as strongly as is possible to the 'translation' of the nomenclature at all (even by a competent person). I wonder why a translator should think himself called on or entitled to do any such thing. That this is an 'imaginary' world does not give him any right to remodel it according to his fancy, even if he could in a few months create a new coherent structure which it took me years to work out. [...] May I say at once that I will not tolerate any similar tinkering with the personal nomenclature. Nor with the name/word Hobbit.


Credits

Manager
    DLPB

Translation
    Luksy [693/693 maps, and non-dialogue]

New Localization
    DLPB

Full Japanese Proof Check
   Charlie Beer (shikun)

File Editing
    DLPB, Luksy

Original Localization
    Michael Baskett

English Proof Checking and English language Consultant:
    Covarr

Non-Dialogue Quality Assurance
    DLPB, Luksy, Defade, Herman, Ragnarok2040, JeffreyATW

Scottish Proof Check
    Prince Lex

Testers / Additional Proof Checking
    Kalkano, Green_goblin, JeffreyATW, WatashiWaZero, Caledor, Tim Rogers (via his videos)

And
    All those who have helped on Qhimm forum.

Title: Menu Reconstruction
Post by: DLPB_ on 2014-01-08 01:17:42
Menu Enhancement
  by DLPB and Kranmer

Menu Enhancement updates all menus to look neater.

Key Features
Status
Completed

Information

FAQ:

Q.  Do I need to install Team Avalanche Menu Overhaul?
A.  No. And it may cause errors if you do.

Q.  My other lovely updates like that World Map overhaul by FeliX are no longer working.
A.  Move other mods to the Reunion modpath folder.

Q. What isn't compatible with this mod?
A.  Check The Reunion - Help.rtf

Credits

DLPB:
   Hex editing
   Coding

Kranmer:
   Assembly documentation
   Teaching DLPB the basics of hex editing.  Without Kranmer, a lot of what you see in The Reunion probably wouldn't
   have happened.
           
IlDucci:
   Playstation icons
   Updated/tweaked textures

sl1982 / Team Avalanche (For 1998 version only):
   Character Avatars
   world/midlmap_00.png
   world/midlmap2_00.png
   world/radar_00.png

FeliX Leonhart (For 1998 version only):
   FF7 logo text (ff7logo_a_00.png, ff7logo_b_00.png,
                                 ff7logo_c_00.png)
Title: 60FPS BATTLES
Post by: DLPB_ on 2014-01-08 01:18:35
60FPS Battles
by DLPB, NFITC1, and Obesebear

Allows in-game battles to run at 60fps, so that you regain the experience of the original Playstation game.

The Playstation game runs at 60fps across the board, duplicating frames where necessary. The PC game cannot work in that fashion and must use frame-rate limiters. The porting team limited everything in battle to 15fps, creating the following problems (among others):

  1. The menu is 4x less smooth and, therefore, 4x less accurate.
      This is most noticeable with the slots of Cait Sith, Tifa, and the
      Battle Arena.

  2. The camera is 2x less smooth.

  3. Summon animations are 2x less smooth.

This mod will fix these issues and works by hijacking the pause function to duplicate the battle elements in much the same way as the PSX version. Because it is using a method the game was not designed for, there may be certain issues in game. Hopefully, these issues can be remedied in time.

Status
This mod is complete, aside from a few faults.

DLPB:
   Coding

NFITC1:
   Additional help and code

Obesebear:
Interpolated model animations

Dziugo:
   Fix for Tifa's Limit reels
Title: Weapon
Post by: DLPB_ on 2014-01-08 01:19:59
Weapon
  by DLPB

Weapon is a difficulty mod. Its aim is to provide a balanced, professional, and fair update to the game's difficulty. Weapon is currently at an early stage in development.

Status
This is a massive project that requires editing virtually every main file in the game. So far, only the Gold Saucer mini-games are completed. There is much work to do in every other department.

Key Features

As of R05
Information

Most difficulty mods have, in my opinion, got the balance completely wrong. They've ended up making the game a chore, rather than a fun experience. This mod attempts to address the imbalance, and make the player think more about their actions in game.  For example, in battle, rather than pressing attack continually, a player will be encouraged to think about which attacks will hurt a particular enemy. A mechanical enemy will succumb much more easily to lightning attacks than anything else.  Weapon tries not to inflate difficulty artificially through high HP amounts or cheap gimmicks.

Weapon will also address the game-play outside of battle. For example, script changes have been made, the price of goods will be altered, and various mini-games have been modified.

Credits

DLPB:
     Programming
     File editing
     3D-Battler
     Coaster
     Snowboard
     Submarine
     Wrestling
     Wonder Catcher
     Clock fix

NFITC1:
       Code consultant, Wallmarket, Proud Clod
   
Luksy:
   3D-Battler
Title: Model Overhaul
Post by: DLPB_ on 2014-01-08 01:20:42
Model Overhaul
  by SquallFF8, Kaldarasha, PRP, and Grimmy.

The Model Overhaul is an extensive replacement for the game's models. The models have been chosen to provide what I believe is an improvement to the original game, while staying true to it. The models are mostly from Kaldarasha's unshaded updates. The battle models are largely the same, owing to the fact that they already fit in stylistically with the original game.

Status

This revision is a collection of models, primarily from Squallff8, Kaldarasha and PRP. The main problem with this release is that certain models will have bad animation.  This is something that the modelling community are working to improve.

Key Features
Information

The original game models were already dated somewhat after the arrival of Final Fantasy VIII. Today, they look more dated than ever.  The original models are of low quality, and often resemble lego more than they do humans.  That is not to say that I see them as bad or useless.  I can appreciate that some people will like their look because it suits the overall original game style, but I personally believe that Final Fantasy VII is made better by more realistic looking graphics.  The developers also seem to agree because they improved on VII's models in later game releases.

I do however, make an effort to stick to models that improve on the original, while maintaining their intended look and style.  This means that prequel and sequel material (among others) will not be included in this mod.

Credits

See The Reunion Database (http://goo.gl/MUP4i9), Models tab.
Title: Audio Replacement
Post by: DLPB_ on 2014-01-08 01:21:34
Audio Replacement
  by DLPB

The Audio Replacement mod is a complete replacement for the original Final Fantasy VII sound module. The key features are:
Code: [Select]
Mute = n
Music_Vol =100
SFX_Vol =100
Mono_Output = n
Centre_Battle_SFX = n
Field_SFX_In_Battle = y
Music_Balance_Functions = n
Load_SFX_To_Memory = y
Audio_Log_Level = 5

Mute can be toggled in-game using ctrl-alt-M.

Credits

DLPB:
   Everything apart from bass dlls
       
Un4seen:
        bass.dll / bass_fx.dll
        https://www.un4seen.com/


Title: Soldier Quest
Post by: DLPB_ on 2014-01-08 01:22:45
SOLDIER QUEST
  by DLPB

99 1:35 Soldiers will be hidden throughout the world as collectables.
Title: Re: The Reunion [new thread in progress]
Post by: knightsoftheround on 2014-01-08 03:10:21
Oops, the link doesn't work yet I think I jumped the gun ahaha. XD

EDIT: Nevermind, there it is. ^_^
Title: Re: The Reunion [new thread in progress]
Post by: LeonhartGR on 2014-01-08 03:35:56
Oh Daniel... it was quite enjoyable reading the descriptions... especially the re-translation criticism part! LMAO... :D You should send this to OTAKU once it's complete!
Title: Re: The Reunion
Post by: DLPB_ on 2014-01-08 03:40:28

Not here.  Wait for R02.
Title: Re: The Reunion [new thread in progress]
Post by: knightsoftheround on 2014-01-08 03:46:12
AWW YEAH HERE WE GO. 8D

I'll log any grammatical or graphical errors I catch and let you guys know. ^_^
Title: Re: The Reunion
Post by: DLPB_ on 2014-01-08 03:48:32
Please also be aware that the coaster and snowboard minigames will only work right with aali's newest driver.  If you don't have that, you can set ff7_opengl.cfg vsync to ON, the framelimiter to OFF, and then set your graphic card to 60hz monitor refresh rate.  That will work the same.  Also note you need to install Weapon for correct coaster aimer.

Retranslated FMV tomorrow.
Title: Re: [REL] The Reunion
Post by: knightsoftheround on 2014-01-08 05:42:01
Okay, wow, I haven't even gone into Tifa's bar yet and I can already start raving.  The game has managed to already be darker (as is fitting) with a proper translation and I love the attention to the NPCs and their dialogue that I didn't realize even existed cause of the original translation. And Barrett's personality already feels a bit different (in a good way!) as a result of his more accurate lines.  And wow, a lot of reactions sure make a lot more sense than they did before!

I have encountered a slight problem, already, though.  Usually right after an FMV moment (not the full ones, but minor ones like them running out of the reactor as it blows up or when Cloud jumps onto the train), the sound cuts out.  It returns as soon as you change screens, so at worst it's mildly annoying, but I figured it was worth mention. I'm not certain its the mod though, so it could be some argument between the game and my PC.

I can't believe the game is already making more sense though, gosh. XDD

EDIT: Forgot to mention the models.  They work great visually and I can now say I think the HD chibi models would be all wrong.  They're just too detailed to fit with the rest of the environment.  The current ones don't look disproportionate like I half expected, either!
Title: Re: [REL] The Reunion
Post by: Covarr on 2014-01-08 05:49:06
I have encountered a slight problem, already, though.  Usually right after an FMV moment (not the full ones, but minor ones like them running out of the reactor as it blows up or when Cloud jumps onto the train), the sound cuts out.  It returns as soon as you change screens, so at worst it's mildly annoying, but I figured it was worth mention.
This is a bug when using the 1998 version of FF7 on Windows Vista or 7; the game tries to cut out MIDI music, but since the OS no longer has a separate control for MIDI, it ends up cutting out sound altogether.

I haven't tried it yet, but I assume using the latest version of Aali's driver along with OGG music should fix this.
Title: Re: [REL] The Reunion
Post by: sonickenshin on 2014-01-08 07:13:27
At last...PROPER SENTENCES! XD I'm loving the models. They fit right in without looking out of place.

....though this happened.
http://imageshack.us/a/img801/5682/ffoe.jpg

Dunno how it happened. Cloud's sword is now completely white and now the time bar is running too far to the left. It might be the stuff I installed from Tifa's package, but I don't know. I may try reinstalling the game later.


Title: Re: [REL] The Reunion
Post by: EQ2Alyza on 2014-01-08 08:04:48
At last...PROPER SENTENCES! XD I'm loving the models. They fit right in without looking out of place.

....though this happened.
http://imageshack.us/a/img801/5682/ffoe.jpg

Dunno how it happened. Cloud's sword is now completely white and now the time bar is running too far to the left. It might be the stuff I installed from Tifa's package, but I don't know. I may try reinstalling the game later.

I wouldn't use The Reunion alongside Bootleg. There will almost definitely be bugs to iron out, but seeing as PitBrat is on hiatus for who knows how long, Bootleg won't see updates any time soon. I think moving onto 7thHeaven is the better option for installing mods alongside The Reunion.
Title: Re: [REL] The Reunion
Post by: knightsoftheround on 2014-01-08 08:25:53
This is a bug when using the 1998 version of FF7 on Windows Vista or 7; the game tries to cut out MIDI music, but since the OS no longer has a separate control for MIDI, it ends up cutting out sound altogether.

I haven't tried it yet, but I assume using the latest version of Aali's driver along with OGG music should fix this.

It's not the driver, I made sure to update Aali's to the newest, but I'll look into that OGG issue. Thanks!
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-08 09:17:19
It might still be the driver... it definitely has one bug where the music just plays on through FMV. 

@sonickenshin Your issue with the time bar etc is caused by not having a clean ff7.exe before installing mod (some other mod you have installed has already altered the menu).
Title: Re: [REL] The Reunion
Post by: knightsoftheround on 2014-01-08 09:23:19
Ah, well, I'm no expert when it comes to these things so its possible.

Actual error found though, grammar issue.  When you have the 'help' feature turned on in battle and hover over Magic it says "Cast a magic".  Grammatically incorrect, two easy fixes would be "Cast Magic" (a little awkward imo) or "Cast a spell". "Cast a magic spell" would work as well. I think it's referred to as 'a magic' in one other place but I forgot to note it. This is on the American English version, don't know if it would be present on the British English one.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-08 09:24:13
Yeah, Covarr noted that and I forgot to update the one in the menu (appears 3 times).  *fixed*
Title: Re: [REL] The Reunion
Post by: LosBadylos on 2014-01-08 10:04:32
Fantastic job! I was waiting on pins and needles for this mod, it's a huge milestone in modding FFVII and I'm sure that info about this release will be soon all over the internet. Few years back I didn't expect that someone would successfully fix this flawed translation and you guys did (and are still doing) an outstanding job with your careful and thoughtful approach.

Just one question - as far as I know it isn't possible to install this on the Steam version and keep achievements, clouds saves and such, right? It requires converting with one of the tools posted in this forums?
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-08 10:06:45
That's right.  Unfortunately, the Steam version will probably not allow changes to the main executable which means I dropped translation support for it.  If someone can confirm that changes to the Steam executable works, I may add support for it.  But you are far better off with the moddable version of VII anyway.
Title: Re: [REL] The Reunion
Post by: Thisguyaresick2 on 2014-01-08 12:05:01
Ah, well, I'm no expert when it comes to these things so its possible.

Actual error found though, grammar issue.  When you have the 'help' feature turned on in battle and hover over Magic it says "Cast a magic".  Grammatically incorrect, two easy fixes would be "Cast Magic" (a little awkward imo) or "Cast a spell". "Cast a magic spell" would work as well. I think it's referred to as 'a magic' in one other place but I forgot to note it. This is on the American English version, don't know if it would be present on the British English one.
"Use magic". It's the literal translation for 魔法を使う (mahou wo tsukau).
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-08 14:57:01
I've gone with "Cast a magic spell" because it doesn't change anything and feels more natural.  Also, the idea is that they are chanting spells (that's why Silence stops you from casting magic).


...although come to think of it, "use magic" isn't too bad at all.
Title: Re: [REL] The Reunion
Post by: Kaldarasha on 2014-01-08 19:38:48
Only a small bug I have encountered:
(http://imageshack.com/scaled/large/46/ehx0.jpg)

Btw. great work with the minigames.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-08 20:18:11
This does not occur with me...  this has to have been caused by not using a clean ff7.exe?

and thanks :)!  The submarine battle isnt done yet.
Title: Re: [REL] The Reunion
Post by: Caledor on 2014-01-08 20:22:43
Many, many thanks to you and to everyone that made this possible.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-08 20:55:17
I've found a few small errors already...

Quote
“Did someone come and take it?
  It's not in the Shin-Ra building
  anymore.”

Can you spot it?
Title: Re: [REL] The Reunion
Post by: Kalkano on 2014-01-08 22:10:56
I've found a few small errors already...

Can you spot it?

Comma, after building?
Title: Re: [REL] The Reunion
Post by: knightsoftheround on 2014-01-08 22:28:16
Hey, a note on the minigames diffulty raise.  I was always terrible at a few of them even before you raised the difficulty, is there any plans to have the game work with not making those necessary? I know that there was a pointer issue on the rollercoaster shooting game without it and I was hoping we could have them all at the original difficulty... I'm kind of bad at this kind of thing. XD

(Seriously, I had a mostly dead party during the plot usage of the motorcycle one and really had to scramble to keep everyone alive. I'm just grateful the boss decided it disliked Cloud most, which is unusual as the monsters seem to target Aerith a lot.)
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-08 22:42:37
Hey, a note on the minigames diffulty raise.  I was always terrible at a few of them even before you raised the difficulty, is there any plans to have the game work with not making those necessary? I know that there was a pointer issue on the rollercoaster shooting game without it and I was hoping we could have them all at the original difficulty... I'm kind of bad at this kind of thing. XD

(Seriously, I had a mostly dead party during the plot usage of the motorcycle one and really had to scramble to keep everyone alive. I'm just grateful the boss decided it disliked Cloud most, which is unusual as the monsters seem to target Aerith a lot.)

I haven't touched the bike one :P  At all (I don't think anyway!  If I haven't I will be doing!  Thanks.  ;D).  Just the prizes.  As for difficulty levels... nope.  They remain as they are.  Not too difficult, but not too easy.  Coaster is actually easier to get full points on than before ;)  Well... mostly.

------------------
As for comma after building.. nope.  Something else.  Well I'll tell ya since it depends on how you look at it.  But building should be capitalized.  Shin-Ra Building.
Title: Re: [REL] The Reunion
Post by: knightsoftheround on 2014-01-08 23:44:41
Well then either its faster on the PC or my memory is really screwy (honestly the more likely ahaha OTL).

And nice catch on the typo, I would have probably never caught that.

On the grammar thing, I know we were discussing this before, but you remember Red's bit where he asks a question/makes a statement when they're talking to President Shinra about the Promised Land? In context the question mark feels VERY wrong, totally like a mistake.  I can't recall what my opinion on it was before but now I'd totally either rephrase it as a question or change the question mark to a period.  Although you've done a GREAT job proofreading, I really want to compliment you on that.  I knew VII had translation issues but sheesh, I definitely can't go back to the original localization after this. XD

Oh, and I know I was fighting you on this but making planet lowercase was definitely the right choice, so you were totally right sticking with your guns on that. ^_^ I think Planet felt correct before because of the... "unique" sentence structure of the original localization.

If the shooting minigame is easier oh my gosh THANK YOU getting that Umbrella was always a pain in the rear for me.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-08 23:50:00
Getting some of the prizes has become harder... getting top score has become easier.  It's a mix and match I suppose :P  Glad to see you could do it.  Did you find all the new collectables?  There are some added.

I'll look into that red line again.
Title: Re: [REL] The Reunion
Post by: knightsoftheround on 2014-01-09 07:26:33
EDIT: Woops, I think I figured it out.  I still can't seem to actually say yes to the old man, though! *hides in a hole cause she feels stupid right now*

Uh, so, I'm at Rocket Town and trying to look up at the rocket (I think it's required to move on cause I sure as hell can't seem to find Cid's place and it's been so long since I've been here I can't remember the steps) and both choices seem to pick 'no' as Cloud shakes his head and the old man says the same thing both times.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-09 07:55:01
Thank you.  Probably a ts issue.  I'll fix it :) 
Title: Re: [REL] The Reunion
Post by: Az on 2014-01-09 09:32:25
There's a similar issue in Honeybee Inn when attempting to enter the Group Room.
No matter which option you choose, she won't open the door.

The other room works just fine, though.

I'm replaying the game with a friend, and that's the only bug we've encountered so far up until the save point at the Train Graveyard.

Great work on the relocalization.
The game is a lot more enjoyable now.  :D
Title: Re: [REL] The Reunion
Post by: Kaldarasha on 2014-01-09 15:32:13
This does not occur with me...  this has to have been caused by not using a clean ff7.exe?

and thanks :)!  The submarine battle isnt done yet.

It was the MO prepatched window.bin.  :oops:
Anyway your minigames causing a conflict with 7th Heaven when using my mod. There is something different with the models, but it shouldn't be a problem for me to fix it. Took a while until I find the reason for the crash.

Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-09 15:34:59
I won't fix any conflicts with other mods except hardcore (and you can't use WEAPON with hardcore mod anyway).

As for Honeybee inn... that was fixed.  I have no idea why that would be back!  Are you sure you are using the installer from this thread?  Not the old.  I have to make sure. 

Also some good news:

After some testing yesterday with Covarr, I can confirm that Steam FF7 exe is compatible with Beacause: The Retranslation Project, and all other mods except Menu Overhaul.  I will be adding Steam support for R02.
Title: Re: [REL] The Reunion
Post by: Az on 2014-01-09 15:45:41
Yeah, I used the installer from the first post on a clean and newly converted Steam copy of the game.

I used your preset during installation with the exception of checking the incorrect character names.

Could be an anamoly on my part, so it's probably better to wait for more reports regarding the matter before spending any time on the problem.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-09 15:51:28
No I doubt it is...  if it was a clean install and you used the installer, the issue has to lie on my end (well, on Luksy's end... he programmed the main translation tool touphScript).  I will check this out immediately.
Title: Re: [REL] The Reunion
Post by: AndrQ on 2014-01-09 16:13:25
Enjoying the retranslation, menu overhaul and new models but i'm not sure it's installed correctly.

Only Cloud use a new Battle model? and i saw this in wall market restaurant : http://i.imgur.com/PLFmsnR.png
I also see this popup ''UNEXPECTED: zero count''

Yeah, I used the installer from the first post on a clean and newly converted Steam copy of the game.

I used your preset during installation with the exception of checking the incorrect character names.

Could be an anamoly on my part, so it's probably better to wait for more reports regarding the matter before spending any time on the problem.

I encountered the same bug.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-09 16:16:06
None of the other battle models available fit in with the original game.  I only choose models that do.  So only Cloud, Sephiroth were changed in battle.


Zero count is an issue that is already known and is due to how Kaldarasha made the models.  He has to fix it.  It won't make any difference to how they look in game usually.
Title: Re: [REL] The Reunion
Post by: AndrQ on 2014-01-09 16:40:54
None of the other battle models available fit in with the original game.  I only choose models that do.  So only Cloud, Sephiroth were changed in battle.


Zero count is an issue that is already known and is due to how Kaldarasha made the models.  He has to fix it.  It won't make any difference to how they look in game usually.

Thanks, i was worried i messed up somewhere in the installation process.

Something a bit confusing about your Faqs too, ''The following mods will never be supported:'' ''Weapon : Gjoerulv's Hardcode mod''

then i get that option during installation : ''Options : Enable if Using Gjoerulv's hardcore mod''

It's compatible ?
Title: Re: [REL] The Reunion
Post by: Covarr on 2014-01-09 16:43:35
If I understand correctly, Weapon won't work with hardcore, but the other mods in this package should.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-09 16:52:28
The mods are listed under the heading of my mods.  Any listed won't work for the mod in question.  For example, hardcore mod will never be supported in Weapon..  It will install of course... but will break hardcore mod and may cause crashes and other errors down the road.

Also I can't get honeybee manor to fail.  The options are working correctly here.  I assume you all used a CLEAN ORIGINAL  flevel before starting, as requested by the installer. (i.e. the one off the disk, and replacing it before the installer begins).  Place it in the backup-reunion folder.

If so, I need to know the exact dialogue and what happens.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-09 16:57:08
It was the MO prepatched window.bin.  :oops:
Anyway your minigames causing a conflict with 7th Heaven when using my mod. There is something different with the models, but it shouldn't be a problem for me to fix it. Took a while until I find the reason for the crash.

Window.bin could not cause the error you saw.  Only a non original exe.  I suggest you replace all files with originals, delete backup-reunion, and run installer again.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-09 17:04:18
My apologies.  I see the bug.  This will need fixing.  It's a different bug to the one that originally existed... it's doing BOTH options even when you select one.  First she goes away, then she comes back.  However, the above is still true.
Title: Re: [REL] The Reunion
Post by: AndrQ on 2014-01-09 17:14:24
My apologies.  I see the bug.  This will need fixing.  It's a different bug to the one that originally existed... it's doing BOTH options even when you select one.  First she goes away, then she comes back.

If i remember correctly.

After confirming the room the door is still lock and the lady doesn't move, you can re-talk to her and choose an option again, choosing *no* will make her go in the middle of the room, then back to open the door.
Title: Re: [REL] The Reunion
Post by: LosBadylos on 2014-01-09 18:41:00
After some testing yesterday with Covarr, I can confirm that Steam FF7 exe is compatible with Beacause: The Retranslation Project, and all other mods except Menu Overhaul.  I will be adding Steam support for R02.

Great news! Thank you, guys! That means we can keep achievements and the rest, right? Too bad I'll be busy with my law exams for the whole month, I have a huge urge to play now :D
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-09 18:45:56
Still think "achievements" are no match for the new menu.  The old is abysmal.
Title: Re: [REL] The Reunion
Post by: Kalkano on 2014-01-09 19:42:45
This may not have anything to do with this, but it's driving me crazy.  Just trying to start the game, during the opening video, the sound gets choppy while it's still showing the stars.  Then, for the rest of the video, the sound lags WAY behind the video.

I did a complete uninstall (including registry keys), and redownloaded from Steam.  I used the game converter, installed Reunion, and installed FF7Music.  That's it.  Other than that opening video, everything else is working fine.

My previous version also included mods from Bootleg.  In that version, the opening video was fine (even after installing Reunion), but the Buster Sword was plain white in battle (missing texture?), so I did the fresh install, without Bootleg.

I actually installed less, this time, so, I don't understand the problem.  The main difference is, I installed FF7Music separately, since I wasn't going to use any other Bootleg mods.

Are there any options in ff7_opengl.cfg that could cause this?  I edited that manually, this time, since I don't have the BootLoader.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-09 20:03:32
Post that in Aali's driver thread.  This mod does not alter music or video.  Also, FF7music is no longer needed as of latest driver.  Don't reply to this message.  Thanks :)
Title: Re: [REL] The Reunion
Post by: cmh175 on 2014-01-09 20:23:16
This project turned into a lot more than I was expecting. I was wondering about changes to the flevel though. Is it solely going to effect the dialogue or will it change other things too? I know the church scene with Reno walking in too soon was fixed, but I just wanted to be sure nothing else in the script is effected. I don't have a default flevel so it already has quite a few changes. I suppose if necessary I could install to default files and then copy in the new dialogue, I'm just hoping to avoid that. 

Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-09 20:28:41
That Leno fix has not been added yet. I didn't mention it to Luksy but it does need adding.,  Perhaps kaldarasha can get him the full list of changes needed?

There are no additional script changes like that.  The only script changes there are when adding Beacause are ones that are to do with the plot.  Like accidentally deleted scenes and cursor fixes.  Nothing more.  Only Weapon will significantly alter scripts.

I have not done anything with Beacause that Sakaguchi wouldn't have done (well, aside from mistakes we may have made here and there).

The thing is, you WILL need a new flevel or some of the fixes for cursor options will be missed. Surely you can find a default flevel?
Title: Re: [REL] The Reunion
Post by: cmh175 on 2014-01-09 21:01:38
That could probably just be mixed in with Kaladrashas community flevel project than. The list of changes are pretty long.

If that's the case than installing over mine should work fine. It mostly just has a few fixes and alterations, nothing extra added like Nightmare or anything. It does have the original retranslation installed too but that's probably not an issue. When you say cursor do you mean the pointer for the menus (like hand_1.01.png)? Like the elevator issue at Shrina HQ when the cursor doesn't point at the option it's actually selecting, or saving the game after a disk ends? I don't remember if I currently have those problems or if they were fixed. If that's the case I'll run the installation and test those menus.

 
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-09 21:09:21
It will be an issue.   The fixes to cursor options require that a clean flevel be used for Reunion (you can add the other mods after).  The result if you do not will be dialogue boxes being totally wrong in at least one map.  And probably more.   Using an flevel that's been encoded already is also very bad idea because MO had bugs.

The exe being original is critical...
Title: Re: [REL] The Reunion
Post by: cmh175 on 2014-01-09 21:27:08
Crap that'll be a problem. My changes aren't installed by an executable or anything, they were manually done in makou reactor. What map in particular would probably have issues? If that's the case I'll double check how everything's organized in makou reactor, maybe I can paste in the script changes to a new file after running reunion.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-09 21:32:47
It's impossible to know at moment since ts is very volatile with options...  luksy isn't best pleased with it and neither am i.  Think it needs a new strategy.  But anyway...  maps affected would be any with a script fix (possibly others too that had an option).  These are:

# Enable extra Barret cutscene later on in gonjun1
chrin_2 = 1
# Activate village elder extra dialogue immediately after other two
# (instead of having to ask 10 times)
goson = 1
# Enable old guy's 3 random dialogues (only 2 shown normally).
elmin4_2 = 1
# Enable Aerith's dialogue when attempting to pass
# before Kalm (uses Tifa's without)
psdun_2 = 1
# Change Tifa & Aerith's lovepoints check to > 40 (was > 120)
gongaga = 1
# Fix Barret infinite lovepoints bug
# (gives +6 points if you hear him out to the end, otherwise none)
cosin1_1 = 1
# Fix Tifa infinite lovepoints bug
blin67_2 = 1

# Enable extra cutscene (text needs to be copied over from PSX version)
mtcrl_9 = 1
# Insert extra Barret dialogue if not in party when receiving PHS
elminn_1 = 1
# Change when TV dialogues appear
min51_1 = 1
# Fixes movie end chopping
lastmap = 1
# Patches question var in case mods change it
frcyo = 1
# Fixes menu access bug after talking with Yuffie
fship_4 = 1
# Increases crew member talk range to enable dialogue
del1 = 1

Anything patched with old MO is likely broken.
Title: Re: [REL] The Reunion
Post by: Kaldarasha on 2014-01-09 22:26:47
I have made a few more changes. For example, I ever find it odd (the Wallmarket event) that Cloud only turns around when Aerith clearly says to him, that he should go to the bar. The other thing is an added jump and landing sound of the Goldsaucer when Cloud is jumping in the tubes or is coming out of them.
I hoped that we could enhance 7th Heaven with a precalculation function for the flevel and an ability to read the text files ts creates. It would make things a lot easier to modify with also an easy support of different languages. But Iros isn't active anymore, so I think this door is closed for a while (until he comes back - at last I hope that he will).
I personally like things, which alters the game without being obvious (like Barret throws visible money to Cloud or the machine sound in the Highwind) or funny addings like a theater presentation in the event square (the one of FF9 would be a nice Easter egg).
Clever changes in the flevel can make the game much more immersive then any model overhaul could do.

We really need a way to patch the flevel in an easy way... hmm, I guess I should asked myst6re for something...
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-09 22:34:27
Also, there's a materia colour issue in the Tornado Labyrinth. One of the materias is the wrong colour on the ground.

Do you think you can get me a list of changes to fix the church scene with Leno so he comes in later and so cloud doesnt turn to face that direction?
Title: Re: [REL] The Reunion
Post by: Kaldarasha on 2014-01-09 22:47:56
@ cmh175
I really would like to work on the Community flevel project, but at first I need to work on my Model overhaul to bring it to work with the Reunion.

@ DLPB
If I find where and understand why I have made the change.  :P

I have found where we have started the discussion.
http://forums.qhimm.com/index.php?topic=11649.msg205383#msg205383
Title: Re: [REL] The Reunion
Post by: luksy on 2014-01-09 23:16:06
We're getting slightly OT, but I'm in the early stages of writing a script patcher so I can separate all the script nonsense from ts, the idea would be to make changes with mako, save the flevel, and then dump the individual scripts using a new tool. After that it's a matter of distributing patches as a collection of scripts, and using the tool to reinject them into the flevel on install.

The main issue is getting different mods that modify the same script to play along with each other, I can think of only two solutions for now: either each mod creator would need to create a custom version of each conflicting script for each combination of mods (as you can imagine this would get out of hand very quickly), or the end user is presented with a diff-like screen that gives them the option of deciding how conflicting scripts are merged (which will be tricky for anyone unfamiliar with ffvii scripting).
Title: Re: [REL] The Reunion
Post by: Kaldarasha on 2014-01-09 23:59:31
We're getting slightly OT, but I'm in the early stages of writing a script patcher so I can separate all the script nonsense from ts, the idea would be to make changes with mako, save the flevel, and then dump the individual scripts using a new tool. After that it's a matter of distributing patches as a collection of scripts, and using the tool to reinject them into the flevel on install.

The main issue is getting different mods that modify the same script to play along with each other, I can think of only two solutions for now: either each mod creator would need to create a custom version of each conflicting script for each combination of mods (as you can imagine this would get out of hand very quickly), or the end user is presented with a diff-like screen that gives them the option of deciding how conflicting scripts are merged (which will be tricky for anyone unfamiliar with ffvii scripting).

Damn it! The like button is broken. Says something about no double karma action in 24 hours. Can someone else push the like button for me, please?
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-10 00:26:13
Also, there is a small text issue in frcyo (chocobo farm), where text overlaps when you feed a chocobo.  I've sorted it.
Title: Re: [REL] The Reunion
Post by: knightsoftheround on 2014-01-10 02:08:51
I think this is a model issue, but with Vincent's first Limit Break, Gallian Beast, when he uses his Beast Flare technique I get one of those little error messages on the screen (I can never seem to quite catch exactly what it says). It doesn't effect game play and looks fine visually, but I figured it'd be worth mention as I'm that loser that actually uses Vincent's Limits (once I'm sure he won't be healing the opponent, anyways. XD)

Also, messing around with Aali's driver options, but after playing the shooting minigame at the Gold Saucer I can say for sure that I've got something speeding up the minigames beyond belief (I'm just glad that motorcycle speed-up wasn't my imagination!)  I'm gonna mess with some of the fixes mentioned early on in this thread, but I figured it might be worth mentioning just in case.

PS - Awesome on the Steam support! I have no interest in that version myself, but it's great for those that shelled out for it! ^_^
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-10 02:23:52
The frame limiting options should be there and must be latest aali driver.  Then they will be correct speeds.
Title: Re: [REL] The Reunion
Post by: cmh175 on 2014-01-10 03:07:56
I think this is a model issue, but with Vincent's first Limit Break, Gallian Beast, when he uses his Beast Flare technique I get one of those little error messages on the screen (I can never seem to quite catch exactly what it says). It doesn't effect game play and looks fine visually, but I figured it'd be worth mention as I'm that loser that actually uses Vincent's Limits (once I'm sure he won't be healing the opponent, anyways. XD)

Also, messing around with Aali's driver options, but after playing the shooting minigame at the Gold Saucer I can say for sure that I've got something speeding up the minigames beyond belief (I'm just glad that motorcycle speed-up wasn't my imagination!)  I'm gonna mess with some of the fixes mentioned early on in this thread, but I figured it might be worth mentioning just in case.

PS - Awesome on the Steam support! I have no interest in that version myself, but it's great for those that shelled out for it! ^_^

I think you didn't disable popups. Otherwise you'll just get random notices throughout the game. Most of them are harmless. The settings are easy to miss in notepad. Is this not configurable in bootloader anymore? 

The discussion about installing overlapping flevel scripts sounds really interesting and would really help make things more user friendly and unified. I'm going to try installing the reunion with a mostly default flevel, with the changes added to a vanilla flevel. My scripting skills and experience aren't great but it sounds like without the original retranslation and MO, it'll probably only effect the parts you intended it to.

Does the reunion include the Vincent Ballerina fix? I'm not sure of the details of the file Obesebear uploaded so if not I'll correct the animation after the install.   
Title: Re: [REL] The Reunion
Post by: knightsoftheround on 2014-01-10 04:50:44
@cmh - I'm really not an expert at notepad editing (I really have to be told if the problem is there), so its almost certainly that! Could you tell me the exact thing to edit/look for? I find stuff using the find function from the top of the document.
@Dan - I think I have the  most recent, but I'll double check.  I do, but it looks like I found the part I messed up in the notepad file, so this should fix it! Aaand it does thanks so much! :D
Title: Re: [REL] The Reunion
Post by: luksy on 2014-01-10 05:03:39
We should probably start a topic for this, but…

Just thought of another cunning plan
(http://i.imgur.com/HrIo73Q.jpg)

Mods that change flevel scripts could simply hijack an unused script (or even add entirely new entities) to insert their custom code, after that it's a matter of inserting the call in the target script, anchoring it before or after an op that you know already exists in the original script.

This should (in theory) eliminate conflicts, as long as modders work together to make sure that they don't use the same empty scripts.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-10 08:41:06
@cmh - I'm really not an expert at notepad editing (I really have to be told if the problem is there), so its almost certainly that! Could you tell me the exact thing to edit/look for? I find stuff using the find function from the top of the document.

If you are using latest aali driver, you can't.  He's disabled the ability to hide errors.
Title: Re: [REL] The Reunion
Post by: knightsoftheround on 2014-01-10 11:45:28
Ah, thanks Dan. It's really not that big of a deal, so that's okay. ^_^
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-10 13:38:40
Well, actually, there is a patch that's been made to remove it again on his driver, but I can't release that can I :P  I didn't make it, but I use it.  :P  Guess you need to learn some assembly.
Title: Re: [REL] The Reunion
Post by: Tiz on 2014-01-11 02:01:15
Hello, DLPB and congrats on the release! I have been eagerly waiting for this mod for a while! :)

Unfortunately, I am running into a problem with the installer.
It looks like this for me:

(http://i40.tinypic.com/n53fr8.png)

I am unable to re-size the window or go past this point. I am running Windows 8.1 on a Macbook Pro Retina using Boot-camp if that makes a difference. Thanks, any help would be great! :)
Title: Re: [REL] The Reunion
Post by: knightsoftheround on 2014-01-11 09:53:27
Dan - Btw, the installer is awesome I love the use of the music and the Sephiroth animation with his sword coming off the screen is pretty sweet.

A question on translation you've probably talked over with Luksy, but... moguris? With a word that's clearly Japanese to many familiar with the language (as well as a word that's going to stick out due to breaking from English canon, something I love and support in this case), moguris sounds awkward.  I think it might be better to go with the singular plural like in moose, as that's the nature of Japanese words in general.

Although my thoughts on this are mainly due to a pet peeve of mine when seeing words like 'chibis' all around the internet. XD
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-11 12:19:25
Moguri is the correct name.  You can keep the incorrect moogle (canon or not, it's incorrect.  Other non-english cannon also opt not to use Moogle, which came about because they saw "ri" and made it an l) with the options in the installer.  Keeping Moguri for singular as well as plural, is a possibility.  That would be for Covarr to decide.

@tiz.  I will fix that soon.
Title: Re: [REL] The Reunion
Post by: knightsoftheround on 2014-01-11 14:28:33
Oh shoot, I really wasn't clear. I love Moguri over Moogle. It is incorrect, but it's also English canon, all I was trying to say.  I was just talking about the plural thing on Moguri! *hopes she's clear this time*

Oh gosh, I love those little symbols to indicate barrier status! That's so cool!

Possible error that can be attributed to the original game: I'm doing all the Fort Condor battles and just got the one where the prize is '5 Potions' (battle 6), but I'm pretty sure it's actually 5 High Potions (the original game made the error of labeling them potions as well according to my source). Also the guy repeated the same message from battle 5 about Bomb Catapaults now being available, don't know if that's an error or if he is supposed to repeat himself.
Title: Re: [REL] The Reunion
Post by: Kalkano on 2014-01-11 22:03:49
Are the retranslated FMVs up, somewhere (I don't see a thread)?
Title: Re: [REL] The Reunion
Post by: gmac830 on 2014-01-12 03:33:54
Awesome Mod enjoying it already!!!! TY :mrgreen:
Title: Re: [REL] The Reunion
Post by: knightsoftheround on 2014-01-12 08:54:42
I think Fort Condor's screwy, this is the third time in a row I've gotten the same statement about 30 enemies and bomb catapults and I didn't get the Superball (original localization name, not sure if accurate to retranslation) I was expecting.
Title: Re: [REL] The Reunion
Post by: Isuldor on 2014-01-12 12:04:38
Howdy!  I'm still just getting started on my play-through, these two lines seemed to have awkward question marks.  Please ignore my post if I'm just being grammar incompetent:

Cloud (http://i.imgur.com/FzfUbOK.png):
Quote
"Hey, you did ask for a bodyguard?"

Zeng (http://i.imgur.com/bvsYNLV.png):
Quote
"This must have been a real thrill for you?  Did you enjoy?
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-12 12:20:59
1.  The potion error must have been there in the original Japanese. I have checked with Makou and made the fix.  There is also another, where you get 3 Elixirs when really it's 5 X-Potions.  Edit:  The errors are NOT present in the original Japanese.

2. I will look into the Fort Condor battle.  Can you confirm that it does this on an original game too?
3. Superball is correctly localized to us as "Bouncy Ball".
4. I have fixed up those question marks. 

Sometimes question marks are used to change the tone of the person's voice, same as an exclamation mark does (anticipating a response).  However, I have certainly overdone it at times.  Thank you for the bug reports.
Title: Re: [REL] The Reunion
Post by: knightsoftheround on 2014-01-12 12:59:30
Nevermind it decided to cooperate finally! OTL
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-12 13:07:57
So there is no error?

Also, keep these bug reports coming.  I'll also give full credits to those who run through whole game, as testers.
Title: Re: [REL] The Reunion
Post by: ManuBBXX on 2014-01-12 16:45:20
Hey Daniel. First, thanks and congrats for all your hard work.  ;)
I would like to know if it's possible to have a bootleg install ofg ff7, and then installing the Reunion and copy the files from the mods/Reunion folder to 'mods/bootleg' ? The goal is keeping all the mods installed by bootleg and add reunion too.
Title: Re: [REL] The Reunion
Post by: Constantine on 2014-01-12 17:10:15
Been playing and really enjoying the new localization (up to Cosmos Canyon myself) and I had a thought:

Would it be possible to add some sort of optional hack/cheat to The Reunion that allows you to activate/see all the hidden scenes regardless of who's in your party, like seeing Tifa and Aerith's scenes in Gongaga Village about Zax without having them in the party? I ask because you've said a want to do a full story walkthrough was what led you to start Beacause and I think something like that would really help.
Title: Re: [REL] The Reunion
Post by: Covarr on 2014-01-12 17:16:43
Keeping Moguri for singular as well as plural, is a possibility.  That would be for Covarr to decide.
I'm in favor of this. It works for sheep, and frankly "Moguris" sounds awkward.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-12 18:12:03
Hey Daniel. First, thanks and congrats for all your hard work.  ;)
I would like to know if it's possible to have a bootleg install ofg ff7, and then installing the Reunion and copy the files from the mods/Reunion folder to 'mods/bootleg' ? The goal is keeping all the mods installed by bootleg and add reunion too.

I have no idea how bootleg works.  I install all my mods separately.  I will be updating Anxious Heart soon.  However, I won't be supporting or adding any other mods.  I am also far too busy to take ANY feature requests.  This thread is here for bug reports and suggestions on the translation only.
Title: Re: [REL] The Reunion
Post by: cmh175 on 2014-01-12 19:56:14
Hey Daniel. First, thanks and congrats for all your hard work.  ;)
I would like to know if it's possible to have a bootleg install ofg ff7, and then installing the Reunion and copy the files from the mods/Reunion folder to 'mods/bootleg' ? The goal is keeping all the mods installed by bootleg and add reunion too.



Bootleg seems to be obsolete now anyways. Aalis driver doesn't seem to work with bootloader from what I can tell. I've tried it a few times, and the new update is definitely an improvement since it wont keep showing the same errors, but it would need an option to fully disable it before I fully upgrade to it. Most of the mods aren't very hard to install so it's pretty manageable. Run an instance of bootleg with the models you want and copy your char, battle, and world lgps, then just reinstall with the reunion and new video driver and add the lgps back in.

Is Anxious Heart being added to the Reunion? I like the idea of the update so it's compatible with the new video driver, I'm not 100% sure what the story is about ff7music and how to rename the files so they work without it, and I'd like to keep using the original Anxious Heart tracks. I don't like how some of the other audio mods sound different than the original game.   

Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-12 20:18:40


Is Anxious Heart being added to the Reunion?

Nope.  The first post is the Reunion. Nothing else is ever being done.
Title: Re: [REL] The Reunion
Post by: ManuBBXX on 2014-01-12 20:31:38


Bootleg seems to be obsolete now anyways. Aalis driver doesn't seem to work with bootloader from what I can tell. I've tried it a few times, and the new update is definitely an improvement since it wont keep showing the same errors, but it would need an option to fully disable it before I fully upgrade to it. Most of the mods aren't very hard to install so it's pretty manageable. Run an instance of bootleg with the models you want and copy your char, battle, and world lgps, then just reinstall with the reunion and new video driver and add the lgps back in.

Is Anxious Heart being added to the Reunion? I like the idea of the update so it's compatible with the new video driver, I'm not 100% sure what the story is about ff7music and how to rename the files so they work without it, and I'd like to keep using the original Anxious Heart tracks. I don't like how some of the other audio mods sound different than the original game.   



Thank you !! :)
Title: Re: [REL] The Reunion
Post by: Kalkano on 2014-01-12 21:13:04


Bootleg seems to be obsolete now anyways. Aalis driver doesn't seem to work with bootloader from what I can tell. I've tried it a few times, and the new update is definitely an improvement since it wont keep showing the same errors, but it would need an option to fully disable it before I fully upgrade to it. Most of the mods aren't very hard to install so it's pretty manageable. Run an instance of bootleg with the models you want and copy your char, battle, and world lgps, then just reinstall with the reunion and new video driver and add the lgps back in.

Is Anxious Heart being added to the Reunion? I like the idea of the update so it's compatible with the new video driver, I'm not 100% sure what the story is about ff7music and how to rename the files so they work without it, and I'd like to keep using the original Anxious Heart tracks. I don't like how some of the other audio mods sound different than the original game.

I tried to install Reunion over Bootleg, and ended up with a pure white Buster Sword (missing texture). There were probably more problems, but I reinstalled after seeing the first one.

I'm using Reunion, HQ movies, and FF7Music, without any problems that I would attribute to the combination of mods. After using Reunion, I also have to agree that the models they chose fit better than what I had originally chosen from Bootleg.
Title: Re: [REL] The Reunion
Post by: Isuldor on 2014-01-12 21:38:24
FF7music seems to cause problems. It isn't necessary anymore with Aali's new driver, so don't use it.  Instead, just put your ogg files into music/vgmstream and enable the plugin in ff7_opengl.cfg.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-12 21:41:55
Can I also remind people that this is not a bootleg thread.  It's a thread for bug reports specifically caused by the Reunion and local to it, and improving the translation.  I want to keep the thread tidy.  8-) 

As for music, I'll be releasing Anxious heart in good time.
Title: Re: [REL] The Reunion
Post by: cmh175 on 2014-01-12 23:46:11
I got everything working pretty well, and the reunion seems to work well with the flevel I put together for the new game. I'm getting an odd issue in battle though. I actually had it cover the battle options once too, so I couldn't see any of the menu.

When I reinstalled I kept the original mods folder from bootleg and copied most of them in. Anything the reunion installed I mostly left alone, like with the menus I only changed the avatars. Magic, battle, field, and condor I copied in though. That shouldn't effect anything, but it looks like a magic texture for fire on the menu.

(http://i1172.photobucket.com/albums/r570/cmh175/Untitled-76.png)

Code: [Select]
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GTX 660 Ti/PCIe/SSE2 4.4.0
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x1440
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: Loading external library multi
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] ERROR: could not open file S:\Games\Final Fantasy VII\FF7\ff7input.cfg
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] INITIALIZING MIDI...
[00000001] selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
[00000001] midi data type: GENERAL MIDI
[00000001] using midi data file: S:\Games\Final Fantasy VII\FF7\data\midi\midi.lgp
[00000001] midiOutGetVolume returned: ffffffff
[00000001] MIDI INITIALIZED
[00000001] set music volume: 127
[00000001] MIDI set volume: 127
[00000001] 100% of 127 = 127
[00000001] set music volume: 127
[00000001] MIDI set master volume: 100
[00000001] MIDI set volume: 127
[00000001] 100% of 127 = 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: S:\Games\Final Fantasy VII\FF7\data\movies\eidoslogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 11.333333, frames: 170
[00000012] set music volume trans: 127->0, step=60
[00000012] MIDI set volume trans: 127->0; step=60
[00000028] MIDI stop[00000028]  - OK
[00000076] MIDI stop[00000076]  - OK
[00000077] END OF CREDITS!!!
[00000077] Entering MAIN
[00000077] set music volume: 127
[00000077] MIDI set volume: 127
[00000077] 100% of 127 = 127
[00000077] Exiting MAIN
[00000077] START OF MENU SYSTEM!!!
[00000583] END OF MENU SYSTEM!!!
[00000583] Entering MAIN
[00000585] Exiting MAIN
[00000585] -=-=[START OF WORLD MAP!!!]=-=-
[00000585] stop_sound
[00000585] MIDI set volume: 127
[00000585] 100% of 127 = 127
[00000585] cross play music: 0
[00000585] set music volume trans: 127->0, step=4
[00000585] MIDI cross fade: 71, time: 4
[00000585] MIDI set volume trans: 15->127; step=4
[00000585] MIDI set volume: 127
[00000585] 100% of 127 = 127
[00000585] MIDI play: 71
[00000585] reading midi file: KITA.mid
[00000585] current volume: 127
[00000585] MIDI is playing SUCCESSFULLY!!!
[00000586] set music volume: 127
[00002423] MIDI play: 7
[00002423] reading midi file: BAT.mid
[00002423] current volume: 127
[00002423] MIDI is playing SUCCESSFULLY!!!
[00002424] stop_sound
[00002425] -=-=[END OF WORLD MAP!!!]=-=-
[00002425] Entering MAIN
[00002425] Exiting MAIN
[00002425] Entering FRAME_INITIALIZE SWIRL
[00002425] Exitting FRAME_INITIALIZE SWIRL
[00002428] Swirl sound_effect1
[00002428] stop_sound
[00002428] End of Swirl sound_effect1
[00002507] Entering FRAME_QUIT SWIRL
[00002507] Exitting FRAME_QUIT SWIRL
[00002507] Entering MAIN
[00002509] Exiting MAIN
[00002509] [BATTLE] Entering FRAME_INITIALIZE
[00002509] [BATTLE] Scene# 64
[00002509] [BATTLE] Exitting FRAME_INITIALIZE
[00002570] [BATTLE] Begin main battle loop
[00002835] [BATTLE] End of current battle
[00002835] [BATTLE] Begin end battle stuff
[00002836] MIDI play: 46
[00002836] reading midi file: FAN2.mid
[00002836] current volume: 127
[00002836] MIDI is playing SUCCESSFULLY!!!
[00002901] stop_sound
[00002902] [BATTLE] Entering FRAME_QUIT
[00002902] [BATTLE] endof battle.
[00002902] [BATTLE] Exitting FRAME_QUIT
[00002902] Entering MAIN
[00002902] Exiting MAIN
[00002902] START OF MENU SYSTEM!!!
[00003071] END OF MENU SYSTEM!!!
[00003071] Entering MAIN
[00003071] Exiting MAIN
[00003071] -=-=[START OF WORLD MAP!!!]=-=-
[00003071] stop_sound
[00003071] MIDI set volume: 127
[00003071] 100% of 127 = 127
[00003071] cross play music: 0
[00003071] set music volume trans: 127->0, step=4
[00003071] MIDI cross fade: 71, time: 4
[00003071] MIDI set volume trans: 127->15; step=2
[00003071] MIDI set volume: 15
[00003071] 100% of 15 = 15
[00003071] MIDI play: 71
[00003071] reading midi file: KITA.mid
[00003071] current volume: 15
[00003071] MIDI set volume trans: 15->127; step=2
[00003071] MIDI set volume: 127
[00003071] 100% of 127 = 127
[00003071] MIDI is playing SUCCESSFULLY!!!
[00003072] set music volume: 127
[00003970] WM_CLOSE
[00003970] -=-=[END OF WORLD MAP!!!]=-=-
[00003970] Field Quit
[00003970] MIDI stop[00003970]  - OK
[00003970] resetting MIDI driver volume[00003970]  - OK
[00003970] UNINITIALIZE DD
END UNINITIALIZE DD
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-12 23:55:00
This is not related to this installer.  It is caused by manual alteration of files, or not using the default files.  Create a new thread for this problem.  This thread is for issues caused by this mod on default files, or fixes to the translation dialogue.
Title: Re: [REL] The Reunion
Post by: cmh175 on 2014-01-13 00:04:40
I'm confused, is the reunion not compatible with stuff like the enhanced magic and battle backgrounds than? I tried removing all the pngs that bootleg puts outside all of the folders inside the mod folder, it just changed what ever file it was using before. Looks like a ground texture maybe. What file is related to the highlight of the characters name in the battle menu? When it blinks it goes back and forth between the odd texture and the actual menu behind it. This looked like it's related to the menu overhaul so I posted the issue here.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-13 00:12:12
basic changes to files will not have any effect on The Reunion, but changes to the executable can do.  Model files being changed can too.  This mod works best on default files.  There are a number of issues that may cause problems when using Reunion AFTER you have used another mod. The Reunion is designed to be one package, installed alone.  The only mod I have added compatibility for is Hardcore mod, and even that's a partial compatibility.  Making Reunion compatible with other mods requires that someone go through things in a lot of detail and make fixes where needed.  Your problems above are not caused by the Reunion installer.  :)  They are caused by conflicts between the mods you have installed, and my mod.

Each mod in the Reunion will have its own particular issues with other mods.  Sometimes none, sometimes what you see above.
Title: Re: [REL] The Reunion
Post by: cmh175 on 2014-01-13 00:19:46
...I only used the reunion installer. I did a fresh install of the 2012 and used the converter on the Tifa tutorial. I added the new video driver files and then ran the reunion. I added the folders with png textures for battle, field, world, magic, and condor to the mods\reunion folder for better textures and effects, and swapped out the avatars in the menu folder. That's it. The iro's I use in 7H only have models in them, which would be no different than the ones the reunion installs. Is the reunion not compatible with the enhanced png textures? Or possibly the new driver? 
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-13 00:24:43
I have no idea what advanced png textures are, but start again with default files (delete backup-reunion folder too) and rerun the installer.  Then you'll know where it is going wrong. The only way something like above can happen is using non default files or by adding some sort of conflicting mod.  The name issue above is caused by bad font files, or corrupt exe.
Title: Re: [REL] The Reunion
Post by: Az on 2014-01-13 00:28:10
I've played up until the Jenova fight on the ship to Costa Del Sol now, and I've noticed a few more issues that may or may not be bugs.

For instance; Tifa's "Surface Sweep" only shows as "Sweep" when used in combat.
I don't really recall whether or not the original "Waterkick" had a different name when used as well.

Could be working as intended.

Also, when talking to any of your party members on the cargo ship, "Reform" overlaps with "Form a party of three" and other messages in the upper window in the PHS menu.

I'm doing a 100% completion playthrough of the game, so it'll take a while before I get to the end; but I'll post now and then if I actually find something of note.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-13 00:31:09
Cheers.  Yeah the surface sweep thing is known and is going back to Surface Sweep.  It's a pro wrestling thing.  Basically a sweep that is right down to the ground.  Water Kick is an error, because the "Surface" part can be seen as "Water Surface" vibe.  The move has nothing to do with water.

I thought I'd fixed Reform... but I forgot :P
Title: Re: [REL] The Reunion
Post by: cmh175 on 2014-01-13 00:34:51
You don't use the png texture files like Grimmys magic mod or Bloodshots battle backgrounds?

(http://i1172.photobucket.com/albums/r570/cmh175/Untitled-77.png)

That's the only thing I added after the reunion installation. I'll try a fresh installation again I guess.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-13 00:37:21
I don't, no.  But however it happened, you did not install to a clean set of files.  Or you added something that conflicted.  That's for certain.
Title: Re: [REL] The Reunion
Post by: cmh175 on 2014-01-13 00:50:18
It's the world png textures. When I removed them the battle menu works. That is really weird. Is it possible something in the menu overhaul is loading something from the mods\reunion\world folder for the menu, or would it be the video driver?
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-13 00:52:53
This doesn't sound like an issue with Reunion at all... not even remotely.  Leave this for the other thread and hppefully someone can figure it out.
Title: Re: [REL] The Reunion
Post by: Kaldarasha on 2014-01-13 00:57:26
I can't redo the bug for my self. Maybe the missing commandbox is making trouble? I'm not sure, but it's also possible that the games converter is altering the window.bin (???). If you have an original one try to replace the one in the BACKUP-Reunion folder and run the installer again. (Safe your mod folder before you do or it will be erased.)
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-13 01:03:28
forums.qhimm.com/index.php?topic=14926.msg209448 (http://forums.qhimm.com/index.php?topic=14926.msg209448)  Take this discussion there, please people :)
Title: Re: [REL] The Reunion
Post by: Kalkano on 2014-01-13 03:39:04
I found an error:

In Junon, when practicing with the other guards for Rufus' sending off, after you show them the victory "special move", one of the guards says, "Excellent!  We'll go with that as".

It looks like the rest of the sentence may be there, but was pushed out of the dialog box.  There seems to be a blank line above where the sentence starts.
Title: Re: [REL] The Reunion
Post by: Covarr on 2014-01-13 05:07:18
yeah, this one's supposed to say

Quote
“Excellent!!
  We'll go with that as
  as our special!”

At least, assuming this line hasn't changed since I last looked at it.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-13 07:40:46
Wonder how that's happened...

It's still there in the text file (although there are 2 "as" there, so it needed fixing regardless). 
Title: Re: [REL] The Reunion
Post by: Covarr on 2014-01-13 15:23:25
(although there are 2 "as" there, so it needed fixing regardless).
Ouch, I can't believe I didn't catch this.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-13 15:39:28
It's v hard to stop when one starts on one line and another on next...
Title: Re: [REL] The Reunion
Post by: winstoncome on 2014-01-13 18:49:41
Maybe a dumb question but does this require the game to be updated to 1.02? Just got my copy of the game in the mail and wasn't sure if I needed to update it to 1.02 or if I can install straight after installing the game. Thanks!
Title: Re: [REL] The Reunion
Post by: Covarr on 2014-01-13 19:05:49
Yes. Virtually all mods require the 1.02 patch, and even getting the game to work properly on modern systems without it can be a huge struggle (if it's possible at all). You will also need Aali's driver (http://forums.qhimm.com/index.php?topic=14922.0).

Whatever you do, don't use any XP or 1.4 patches you may find. They are not official, not necessary, and largely not good.
Title: Re: [REL] The Reunion
Post by: winstoncome on 2014-01-13 19:14:10
Yes. Virtually all mods require the 1.02 patch, and even getting the game to work properly on modern systems without it can be a huge struggle (if it's possible at all). You will also need Aali's driver (http://forums.qhimm.com/index.php?topic=14922.0).

Whatever you do, don't use any XP or 1.4 patches you may find. They are not official, not necessary, and largely not good.

Great, thanks for clarifying!
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-13 19:24:19
Also, just a note.  Seems original PC has some sort of text bug in the flevel at the part where you train for the inauguration in Junon.  This will probably need a script fix.  Does anyone want to look into what's going on there?  It's not related to Reunion, it does it regardless.

Title: Re: [REL] The Reunion
Post by: Az on 2014-01-13 20:07:55
I've found a minor bug in the menu overhaul.
There's a single, semi-transparent pixel next to the materia slots if the last one to the right is filled.


http://i6.minus.com/ibhrFj05Ojs6tg.jpg (http://i6.minus.com/ibhrFj05Ojs6tg.jpg)

Look closely under the last letter in "Force Eater".


http://i7.minus.com/iEklydHlnIgzQ.jpg (http://i7.minus.com/iEklydHlnIgzQ.jpg)

In this one I removed the materia from the weapon and put it in the armor slot instead, and the pixel is under the last letter in "Silver Bracelet".

It's such a minor visual quirk that you have to strain your eyes to see it, but it's there for what it's worth.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-13 20:24:47
I'm sure that was mentioned before too... a long time ago.  Keep the reports coming.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-13 22:36:03
Error:

When using translation with original game (not Menu Overhaul), there will be some errors, the 2 main ones I have found so far are:

a. prizes missing from chocobo racing
b. numeric graphic broken.

I didn't do any work with the original game.  I will solve all that for R02. Especially now that Steam is being supported.
Title: Re: [REL] The Reunion
Post by: knightsoftheround on 2014-01-14 01:01:12
Update on the Bouncy Ball error. As I just got it I might have somehow missed a battle without realizing it.  I'd look into it just in case but it's likely a mistake on my part!

Vincent is still glitching in the Temple of the Ancients, but you were aware of that just before release, so this probably isn't news (although I admit his floating eyes are mildly amusing. XD)
Title: Re: [REL] The Reunion
Post by: Sifl on 2014-01-14 05:54:59
Hello! Very pleased with this project.  :)

However, I have found a bug of my own to report.

I chose to install only the retranslation and the patch to convert the game to use playstation control text.
However, whenever the game comes to a point where it needs to render the playstation control text, it instead renders bizzare symbols.

Here's an example: (http://puu.sh/6krgM.png)

Do let me know if more information is needed.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-14 08:53:33
You have selected "use playstation buttons"  with the normal original game.  Playstation buttons only supports Menu Overhaul.  I have already solved this for next installer.  Vincent can be fixed by using the Steam flevel :)  I suggest everyone get a copy of that really.
Title: Re: [REL] The Reunion
Post by: Hellbringer616 on 2014-01-14 14:48:22
You have selected "use playstation buttons"  with the normal original game.  Playstation buttons only supports Menu Overhaul.  I have already solved this for next installer.  Vincent can be fixed by using the Steam flevel :)  I suggest everyone get a copy of that really.

So i should buy it on steam just to get the flevel? haha :P

If i do will you backport the changes so no-one else needs to? haha
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-14 14:55:50
You know what, I'll just ship the few fields that were fixed with next installer, if options ticked.  leave it with me.  Does anyone know exactly which fields were fixed?
Title: Re: [REL] The Reunion
Post by: Hellbringer616 on 2014-01-14 15:23:06
You know what, I'll just ship the few fields that were fixed with next installer, if options ticked.  leave it with me.  Does anyone know exactly which fields were fixed?

I know kaldarasha ( I butchered that spelling i bet) is working on the community flevel project. I'd give him a ring. he may know.
Title: Re: [REL] The Reunion
Post by: Isuldor on 2014-01-14 19:18:49
Man, I'm having alot of fun.  It's interesting how certain scenes really stand out now. The conversation that Sephiroth and Cloud have about materia being the knowledge from the Cetra rather than just a mysterious power recalls Authur C. Clarke's famous quote about "sufficiently advanced technology."  The dialog between Tifa/Aerith/Cloud while crossing the rope bridge to Corel is a little corny, but the original text must have been unmemorable or confusing because I can't even recall it happening before.  I don't think that conversation even has impact on affection.

That reminds me of a old feature request I had for the menu overhaul.  What do you think about the idea of adding an optional hint in the menu about affection status?  Like a subtle indication of who currently has the highest value. This should be off by default, but could be toggled in the installer.  Maybe a second option could even show the actual values on the status page.  Then again, I could understand if this opened up a slippery slope for menu features. Like showing how many times a limit has been used, or how many kills a character has, or how many times you've run away.  Some information in the game is probably unavailable to the player intentionally.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-14 19:21:17
The problem with those features is they are hard to program (or requires a ton of messing about), and you can do that just by using Otyugh in realtime, or Black Chocobo.  Too much effort.  As for the Bridge Scene, it is accidentally missing outside Japanese game.  We reinstated it.  I didn't think it was too corny really!  ;D  It's funnier with Yuffie.
Title: Re: [REL] The Reunion
Post by: Isuldor on 2014-01-14 20:34:39
It's funnier with Yuffie.
Nice, you are totally right about that!   :D
If Barret is in your party on the rope bridge, he just says "I'm back. (http://i.imgur.com/rouoc2O.png)"  I'm guessing that means he was distracted or having a vertigo moment, though it's not really clear.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-14 20:38:35
He means he is back in his hometown Corel, of course.  Notice the direction he is facing, and the ellipsis.
Title: Re: [REL] The Reunion
Post by: Az on 2014-01-14 21:27:03
Played up to Cosmo Canyon now and found a few more bugs.

At the Gold Saucer, when receiving the Masamune Blade from the 1k rollercoaster reward, it's mistakingly showing as Superalloy Sweeper.

MP and HP Plus are missing a space in their description.
MaxHP and MaxMP seems off to me.

The Flame, Lightning and Water Rings state that they nullify damage as opposed to absorbing it, which is what they actually do.

The fifth Fort Condor defense item reward is five Hi-Potions, but it is translated as five Potions.
It's an error found in the original game as well, but I'm sure it can be corrected.

Didn't take any notes while playing, but this is what I can report by memory.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-14 21:33:16

Quote
At the Gold Saucer, when receiving the Masamune Blade from the 1k rollercoaster reward, it's mistakingly showing as Superalloy Sweeper.

Is this with or without Weapon mod?  And with or without Menu Overhaul?
Quote
MP and HP Plus have are missing a space in their description.
MaxHP and MaxMP seems off to me.

Not a bug... deliberate.  But I can amend.

Quote
The Flame, Lightning and Water Rings state that they nullify damage as opposed to absorbing it, which is what they actually do.

Will fix.

Quote
The fifth Fort Condor defense item reward is five Hi-Potions, but it is translated as five Potions.
It's an error found in the original game as well, but I'm sure it can be corrected.

Already been reported along with another bug there, see above
Title: Re: [REL] The Reunion
Post by: Az on 2014-01-14 21:36:32
Is this with or without Weapon mod?  And with or without Menu Overhaul?
Not a bug... deliberate.  But I can amend.

Will fix.

Already been reported along with another bug there, see above
Both Weapon and the MO are enabled.
Title: Re: [REL] The Reunion
Post by: Caledor on 2014-01-14 21:47:42
menu overhaul's status being "completed" means no more FFX-like or FFVII-like battle interface?
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-14 21:55:18
menu overhaul's status being "completed" means no more FFX-like or FFVII-like battle interface?

I abandoned both of those due to the work load involved, and the fact I prefer it how it is now.  I don't see any improvement having those as options.  It it were easy to do, I'd do it, but it's a waste of time for something that does not change the dynamic of the game and offers no real improvement, only taste.  If people want to enjoy the original feel, they can just untick the Menu Overhaul option.
Title: Re: [REL] The Reunion
Post by: knightsoftheround on 2014-01-15 10:01:29
I just got past that scene and onto the 2nd disc and wow it's amazing how much more sense everything is making.  Sephiroth and Cloud especially, nothing like a translation messing up some of the most important aspects of the game.  The Temple of the Ancients area is about 100% better with this translation. The Wutai subquests, thank you so much for removing all that westernizing, the whole area doesn't feel... "off" like it did before.

Any plans to update the graphics on the snowboard mini-game? It's really awkward having original chibi Cloud there now that I'm used to the pretty field models. XD

Edit: Large Error found inside the cliff area of Gaea's Cliff.  In the area with the icicles, when it asks you if you want to jump down, choosing "No" makes you jump down while choosing "Yes" lets you continue.  The commands or words got switched.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-15 13:16:05
This error has been here for a long time, but it shouldn't be happening anymore.  I switched the options around to compensate for when Luksy fixes the issue completely.  I'll look into that again.  As for the minigame, that's up to the modellers like Kaldarasha :)
Title: Re: [REL] The Reunion
Post by: Kaldarasha on 2014-01-15 13:21:35
Any plans to update the graphics on the snowboard mini-game? It's really awkward having original chibi Cloud there now that I'm used to the pretty field models. XD


As far as I know there is no program to extract these models. The models are extra packed in a tmd file one for the story and one for the goldsaucer.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-15 14:50:35
Also one of the maps near end of the game (where you branch a second time at Great Crater) will not be updated when using 2012 flevel, because some idiot has added a "secret cow level" text to the map causing a mismatch.
Title: Re: [REL] The Reunion
Post by: Hellbringer616 on 2014-01-15 18:22:13
As far as I know there is no program to extract these models. The models are extra packed in a tmd file one for the story and one for the goldsaucer.

I think you can already replace files for minigames. I recall there being a mod that made models the taller models for Chocobos and the minigame.

There is also one here for the motorbike one http://forums.qhimm.com/index.php?topic=8886.0
Title: Re: [REL] The Reunion
Post by: Kaldarasha on 2014-01-15 18:46:49
Snowboard is a special  case. The models are packed extra. Anyway, if somebody knew a way to extract them or could bring some light into this, please open a new thread for it.
Title: Re: [REL] The Reunion
Post by: cmh175 on 2014-01-15 18:52:38
The snowboard mini game model is different than the others. It's been awhile since I checked it out, but I think the model is in two pieces and aren't in regular ff7 formats. We'd have to figure out how to convert the pieces.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-15 18:54:45
FF7 is a ramshackle in programming and communication between depts.
Title: Re: [REL] The Reunion
Post by: sithlord48 on 2014-01-15 21:10:21
dan so you know reunion does not install correctly using wine. i get to crashes one for durring the patching (hex editor.exe)step and another durring the text change (textchange.exe). it was a very basic install only selected the lang region and hit next.


also can you check if the exe is ff7.exe or FF7.exe and rename it the way it was . (silght annoyance as it breaks my shortcut to the exe, unix being case sensitive and all.)
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-15 21:30:55
Those are my own tools... they should come with everything needed to run correctly. Does wine support command line parameters for exes? like Myexe /silent

I won't be checking exe name though.  The default is small case?  If it is large, I'll use that.  Case sensitive filenames is ridiculous.

Need you on IRC.  Will need to test something...
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-15 23:41:01

The Flame, Lightning and Water Rings state that they nullify damage as opposed to absorbing it, which is what they actually do.


Flame and Lightning do nullify.  Water absorbs.  The descriptions are already correct with retranslation project.  Look again.
Title: Re: [REL] The Reunion
Post by: Kalkano on 2014-01-16 00:58:46
During the Titan summon animation, the status window, on the right, glitches.  It goes back and forth, between background and foreground.
Title: Re: [REL] The Reunion
Post by: luksy on 2014-01-16 04:59:57
For posterity here's a definitive summary of the changes from original flevel to re-release:

ancnt1
ancnt4

Change in vincent model loader:
ACFE.aki -> AFDF.aki
AAFF.aki -> AFEA.aki
AAGA.aki -> AFEB.aki

blackbgb
Minor changes to change CD text

fr_e
Animation change for 'chance' entity, scripts 1 and 4 axed

frcyo
Gizzard -> Gysahl

fship_4
Button description change: ASSIST -> OK

las0_8
Indenting changes for questions

las2_1
Fixes save crystal menu disabled bug
Field name changed to "Secret Cow Level" if you use the save crystal…ho ho ho
Indenting changes for questions

lastmap
Animation fix

uutai1
Single window moved in script 22/1

Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-16 07:48:33
Thanks for those!
Title: Re: [REL] The Reunion
Post by: cmh175 on 2014-01-17 00:49:57
I found a minor issue. I've been testing the new driver to get it to work without the menu problems and needed to uninstall the Reunion at one point, and it completely removes the LOADR folder with all the .dll's. It's not much of a problem as you probably don't need to uninstall very much anyway, and simply keeping a back up works, but if it's something you're unaware of and not sure how to fix it'll probably cause some problems.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-17 02:44:39
What is LoadR folder?  This installer doesn't touch anything like that.  It should only delete dlls if you selected to.
Title: Re: [REL] The Reunion
Post by: cmh175 on 2014-01-17 03:09:14
It's the folder that has all the .dlls when you use more than one. It works with the Multi.dll. I noticed it was missing after uninstalling the Reunion because the game asked me to insert disk 3 when I tried to load a save. It deleted the whole folder, including the FF7anyCDv2.dll, and converted games wont work without it.

It also deletes the whole mod\reunion folder, which also has like grimmys magic mod and Ozmys field textures along with the reunions MO pngs. I keep backups so it's not a big deal, just thought I'd mention when you uninstall it removes a bit more than just the reunion.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-17 07:24:55
You mean the "Dll_in" folder.  That should be the only one it deletes.  I'll make sure that it just places all these files in backup on an install.
Title: Re: [REL] The Reunion
Post by: Red46 on 2014-01-17 13:17:08
Hello,
I am replaying the game with the retranslation (amazing how it clears some things up), and I'd like to report a couple of possible bugs I've noticed so far. The first I am not so sure about. When you reach Wall Market for the first time around the save point there's a guy with red spiky hair and glasses walking up and down. When you talk to him he will comment about Aerith saying that she is "a real beaut". I am not sure if the lack of the final Y is indeed a mistake or, it's an attempt to give the character an accent, something I noticed the translator likes to do. Anyway just throwing it out there.

The second one occurs when going back to sector 7 after the train graveyard bit. If you talk to the train attendant he will say "I heard a rumour that the plate is going to brought down, but I've worked at this station for years. I can't bear to leave.” I think there should be a "be" between to and brought?
Title: Re: [REL] The Reunion
Post by: cmh175 on 2014-01-17 13:46:28
I suppose, not sure. I only know about the LOADR folder because I looked it up when my game wouldn't get past the insert disk screen. It was added by Kompass63's converter with the FF7anyCDv2.dll inside it and the Multi.dll in the main directory. I guess he did it that way so you can add others like the toggle run .dll. I'm not sure how the Dll_in folder works and if it comes with a Multi.dll too that's overriding the original. Unless the Reunion also has something to by pass the insert disk screen then the LOADR folder and Multi.dll are left untouched after an installation. Is it possible a copy of each could be automatically added to the back up folder?         
Title: Re: [REL] The Reunion
Post by: Kalkano on 2014-01-17 18:41:29
Guy sitting at the bar, in Wutai:

"They say the god was a like a huge snake."

"a like a"
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-17 18:48:34
Red46, the attendant dialogue is indeed wrong.  Beaut is fine. 

I have also amended the Wutai dialogue Kalkano.

Thanks for those!

Covarr will not be best pleased :P  But seriously, I went through game dialogue 5 times including with Word.. and you can never get them all.
Title: Re: [REL] The Reunion
Post by: Kalkano on 2014-01-17 19:57:11
It's definitely much more polished than you would expect, for the first release of a fan translation project. So, your extra playthroughs paid off.
Title: Re: [REL] The Reunion
Post by: Covarr on 2014-01-17 20:08:58
Covarr will not be best pleased :P  But seriously, I went through game dialogue 5 times including with Word.. and you can never get them all.
I struggled proofreading Wutai. The pagoda was such a pain because of varying styles of speech that I'm not surprised I overlooked things elsewhere in that area.
Title: Re: [REL] The Reunion
Post by: knightsoftheround on 2014-01-18 01:08:38
Possible graphical error, although it looks like a plus sign so it may be because I have it paired with the Omni All Materia.

(http://i747.photobucket.com/albums/xx112/mugenginga/VIIThing.png)
Title: Re: [REL] The Reunion
Post by: Kalkano on 2014-01-18 03:54:19
During the Gold Saucer date, when she asks if you enjoy spending time with her, Cloud's response animations seem backwards.  The response seems right.  It's just the animation that's backwards.

What I mean is, if I choose yes, he shakes his head no.  If I choose no, he shakes his head yes.

Edit:  I just found a minor inconsistency with the Fort Condor battles.  The guy at the window says, "Oh, and you can now use Bomb Catapults."  But, when you're placing them, they're called "Fire Catapult".
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-18 09:19:55
Kalkano, the "fire catapult" is wrong, but that's because the Fort Condor files need editing.  Someone else can do that, I really don't want to start messing with Fort Condor font. (It has to be changed with photo editor, not text).  A Bomb Catapult is literally the enemy Bomb fired in a catapult.  The original localiser obviously didn't get that.  I have not touched animations (Are you sure they are backwards, and that they were correct without Reunion?). It could be another ts issue with questions.


@mugenginga, the + sign is the same as the old red arrow used to be.  It is informing you that the action has All applied. It is intended.  Also your screen resolution is wrong.  For window mode use 960*720 and you'll get far better results.
Title: Re: [REL] The Reunion
Post by: knightsoftheround on 2014-01-18 19:59:01
@Dan - Oh wow, thanks, I wasn't sure what screen size to use. I was intending on doing at least one replay anyways so I'll definitely edit that. ^_^

Any updates on about when we can expect the FMV retranslations?
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-18 21:50:25
Girlfriend is over and I am unhappy that I have to reencode the fmv.  But I'll get round to it.
Title: Re: [REL] The Reunion
Post by: knightsoftheround on 2014-01-18 22:44:55
Girlfriend is over and I am unhappy that I have to reencode the fmv.  But I'll get round to it.

Oh, wasn't intending to rush! Take all the time you need, girlfriends and relationships are definitely more important than little things like this. ^_^
Title: Re: [REL] The Reunion
Post by: Isuldor on 2014-01-18 23:01:39
Is this line weird? It sounds weird to me but I'm not much of a culturally fluent person so it could just be me.  After you finish the Gi Cave boss, Bugenhagen says, "Because of you people, we survived." It made me think of this (http://youtu.be/xPxs0Qh72kY?t=30s).

Also I hope I'm not nitpicking, I'm just trying to provide as much feedback as I can since this is r01.  Overall the localization feels spot on and already very polished.
Title: Re: [REL] The Reunion
Post by: Kalkano on 2014-01-18 23:05:36
I have not touched animations (Are you sure they are backwards, and that they were correct without Reunion?). It could be another ts issue with questions.

I'm not sure if it was like that in the original game.  Details:

"Don't you like being with me?"  ->  Choose "Yeah" -> *vigorously shakes head "no"* -> "Well, that's a relief"
"Don't you like being with me?"  ->  Choose "Not really" -> *Nods "yes"* -> "Oh, don't tease!"

Edit:  Minor gripe.  Wouldn't you consider "Malboro" to be series canon?  I chose that option, but it's called "Morbor".
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-18 23:58:12
Read the main document linked to on page 1.  It is very likely Morbor.  That;s why it is used and anything there in blue or orange will not be changed.  I will not be adding get out clauses for every tom dick and harry. :)  It's already ridiculous that I am adding any alternatives at all, but "Morbor" enemy is not consistent through the series, which is why I decided against adding it to canon options.
Title: Re: [REL] The Reunion
Post by: Red46 on 2014-01-19 06:14:27
I've just reached rocket town, and when I speak to the old man that offers me to look up at the rocket with him, regardless of what I choose, Cloud shakes his head to say no.

I had a quick look at the script for the dialog in that area and found out what the cause is. Looking at the script for the old man in makou we see this:

"Ask Question "“The rocket is called Shin-Ra 26. I... it with me?” Look up Don't look up" in the window #3 (and put selected answer in Var[5][8]) first line=1, last line=2"

but then just under that at line 106 we have:

"If Var[5][8] == 0 (else go to label 16)" So, regardless of what we select, we'll always end up with a different value than 0, thus triggering the script that shows Cloud declining the offer.

Replacing the set value in Ask question, causes the cursor to glitch, but replacing the 0 with 1 in "If Var[5][8] == 0 (else go to label 16)" makes everything work properly.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-19 09:56:48
This is a known issue. Options in the game may be broken in some places with that installer. I think I might need to make a "known issues" list.
Title: Re: [REL] The Reunion
Post by: sithlord48 on 2014-01-19 12:29:28
Issue:

i can't  enter the "Group Hive" while at the Honey Bee in. you can tell the lady your ready but she will not open the door
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-19 12:31:10
Issue:

i can't  enter the "Group Hive" while at the Honey Bee in. you can tell the lady your ready but she will not open the door

That is weird...  the issue with questions should not prevent you going in there.  What about other rooms?  Are you sure you used a clean flevel before you started?  If you are using used flevel from old Menu project there wil;l be issues.
Title: Re: [REL] The Reunion
Post by: Kalkano on 2014-01-19 15:06:35
Issue:

i can't  enter the "Group Hive" while at the Honey Bee in. you can tell the lady your ready but she will not open the door

Someone mentioned this earlier, and it helped me get past that part.  The problem seems to be that you're standing in the way, and she can't get to the door.  If you answer the question a second time, but select no, she somehow gets through and opens it anyway (still trying to, from the first time).
Title: Re: [REL] The Reunion
Post by: Asshiah on 2014-01-19 19:15:17
I had the probleme too.

I had to answer No when she asked me if it was the room i choosed in order to be able to enter.

I I answered Yes, she only got back to the center of the room. When I answered No, she opened the door.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-19 20:48:10
A lot of these errors have been fixed for R02.  They were unavoidable with that release.  touphscript tries to correctly place options when they are changed, and it fails because FF7 shares vars. 
Title: Re: [REL] The Reunion
Post by: Kalkano on 2014-01-20 01:52:31
FF7 shares vars.

*facepalm*  ...seriously...?

Edit:  When you get Cloud back, and the whole group is talking on the Highwind, Cloud says, "Hojo's Sephiroth Clones are nothing special. The process used to create them is identical to the one that's used on members of Soldier."

I don't know if it was intentional, but that's the first time they're referred to as "Clones".  Everywhere else, it's "Copies".
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-20 09:24:24
Thank you... that is a mistake.  I am still unsure whether I will even leave it as "Copy" too... But the writers are totally at fault for using the English word copy.
Title: Re: [REL] The Reunion
Post by: Red46 on 2014-01-20 17:09:00
This is a known issue. Options in the game may be broken in some places with that installer. I think I might need to make a "known issues" list.

That would be really helpful. I think it would avoid clogging the thread with reports of issues you are already aware of.

Anyways, I stumbled across another broken script in the game, this time its in Gaea's cliff, on the screen where you have to fight the icicles (field gaiin_5). After defeating the second one, the window asking you whether or not to jump doesn't appear, and Cloud just jumps off on it's own.

Easily fixed by changing the fourth line in script3 located inside group cloud. The line reads If Var[5][12] == 3 (else go to label 1) the 3 should be replaced with a 2. No idea why it works the first time though, but at least now we can reach the Last Elixir.



Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-20 18:49:56
It's ts that's doing it.  I haven't altered any script other than some options.  What Luksy is doing with his new script program will fix the remaining issues.  I have fixed 95% by just keeping the option positions the same, so ts doesn't alter the script.  It's safe to ignore all option issues now until R02 is out.  ;D
Title: Re: [REL] The Reunion
Post by: Isuldor on 2014-01-21 04:42:30
After playing for awhile, it seems strange to see Cloud running around with the buster sword when he hasn't had it equipped since the beginning of the game.  Any chance you plan to include kaldarasha's dynamic weapon model project (http://forums.qhimm.com/index.php?topic=13960.msg203346#msg203346)? (assuming it's moved past the proof of concept of course)
Title: Re: [REL] The Reunion
Post by: cmh175 on 2014-01-21 04:58:25
I'm not sure of the present status of the mod, last I'd heard there was a problem switching weapons without having the field reload. I think it does work though after entering a new field Id. The mod works only with 7thHeaven though, it doesn't alter the char.lgp so it's not compatible with the Reunion installer
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-21 10:05:00
I won't add every weapon to the installer.  His buster sword is the storyline sword.  You may add these others separately of course :) 
Title: Re: [REL] The Reunion
Post by: superneko on 2014-01-21 23:38:37
Hello, hello.

I wanted to take advantage of a few different pieces of this but I already have a few other mods installed.

I am currently using these ones and enjoy them:

Aali's OpenGL
Team Avalanche GUI and High Res
Omzy's Field
Anxious Heart music

Is there a way to still use this mod, a recommended way of installing it with these mods, or a way to take advantage of the other features (reduced menu and improved translation is the one I'm interested in most)?

By the way ... excellent job, good sir.
Title: Re: [REL] The Reunion
Post by: superneko on 2014-01-21 23:41:21
You know what ... don't ask me how or what it was ... but after a complete re-install, installing the mods mentioned above in said order (minus Anxious Heart), it's working!

THIS IS EXCITING! I am starting the game just after Cosmo Canyon with said mods ... half tempted to start over from the beginning just to check it all out.

Again, many thank yous (and again: THANK YOU).
Title: Re: [REL] The Reunion
Post by: EQ2Alyza on 2014-01-22 00:02:58
@superneko

If memory serves me well, the Menu Overhaul mod of The Reunion incorporates elements from the TA GUI, so I'm not so sure it's wise to install them both. It may be working now, but who knows what you will experience throughout the rest of your playthrough. And since you're starting at Cosmo Canyon, who knows what did or didn't work prior.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-22 00:09:34
He's done a clean install now, and that's what the Menu Overhaul post also instructs:  Not to use TA GUI with Reunion.  Ever.
Title: Re: [REL] The Reunion
Post by: knightsoftheround on 2014-01-22 01:50:00
So, Aali Driver 8.1b + Anxious Heart + Reunion crashes the game upon start-up.  0_o Gonna try a totally clean install and see if I can pinpoint the problem and maybe get  8.1b to actually let  me have a smaller window.

Nevermind, I think it was related to my brilliant mistake of forgetting to apply the update patch after reinstalling.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-22 10:30:18
Don't worry, I deliberately didn't answer that post because I knew it wasn't my fault.  :evil:
Title: Re: [REL] The Reunion
Post by: knightsoftheround on 2014-01-23 09:22:21
(http://i747.photobucket.com/albums/xx112/mugenginga/VIIError.png)

Alignment issue on the directional buttons at the Beginner's Hall.  I seem to recall there being some issues with this during the testing phase, too.

Also, during the tutorial on Status it says "This is your limit gauge" but I don't actually see it anywhere on the screen? Error of the original game, possibly?

There's also a potential layering issue with the pointer and the pink text/speech box.  During a tutorial when it highlights spell names, the pointer shows through the bottom of the box.  It does't show through when its highlighting stuff on the upper screen, so I'm pretty sure it's not supposed to be transparent at any point.  I can show pictures to clarify if needed!
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-23 11:10:57
All of those are known.  The cursor issue cannot be fixed without a load of messing, so i left it.  The Playstation buttons being wrong is unavoidable because it is designed for use with the words, not the buttons (I can pick one or the other, but I ain't doing both). The limit gauge was removed by me. 
Title: Re: [REL] The Reunion
Post by: knightsoftheround on 2014-01-23 13:01:06
Found a typo/grammar issue.  When you talk to the guy at Corneo's mansion before you go in and he chuckles to himself about a friend, he says "The don'll be happy." I'm pretty sure don should be capitalized, although I could be wrong.

Okay, I'm assuming it's not an issue at all as he was mentioned by his title in another place and it was also lowercase.  Given its a title, it might be better off to capitalize it?  Then again, if it was translated you probably wouldn't capitalize it so I get it if you don't, too!
Title: Re: [REL] The Reunion
Post by: Covarr on 2014-01-23 16:17:55
Found a typo/grammar issue.  When you talk to the guy at Corneo's mansion before you go in and he chuckles to himself about a friend, he says "The don'll be happy." I'm pretty sure don should be capitalized, although I could be wrong.

Okay, I'm assuming it's not an issue at all as he was mentioned by his title in another place and it was also lowercase.  Given its a title, it might be better off to capitalize it?  Then again, if it was translated you probably wouldn't capitalize it so I get it if you don't, too!
Don is a Spanish title. They don't capitalize it. I had to look this one up when I was proofreading it, and I'm assuming Dan looked it up before he put it there. Unless he secretly speaks Spanish.
Title: Re: [REL] The Reunion
Post by: cmh175 on 2014-01-23 16:38:15
Yeah but this has an old New York Mob feel to it, and in Italian they capitalize the Don just like Caporegime or Consigliere. They're considered titles of honor and respect in a crime family.   
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-23 18:16:12
Don should be capitalized when part of his name "I gave this to Don Corneo" but not as "It is thanks to the don".  The exact same thing is true of English titles.  "How are you, Miss Brown?"  "How are you, miss?"

This is correct grammar based on most style guides including OED.
Title: Re: [REL] The Reunion
Post by: knightsoftheround on 2014-01-23 18:43:06
Gotcha!

On the support tower, when you're running up, if you answer 'I see' to Jessie I think there may be a grammar mistake.  During her reply she says: "Always I liked that.... in you."

Possibly intentional, but "I always liked that" seems to make a bit more sense.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-23 18:58:17
It's deliberate.  She is dying, and is struggling to speak.  It sounds a little more dramatic that way.  I left that I think from the original game.
Title: Re: [REL] The Reunion
Post by: Ver Greeneyes on 2014-01-23 19:31:43
"Always I liked that.... in you."
It's deliberate.  She is dying, and is struggling to speak.  It sounds a little more dramatic that way.
Hmm. I can see how she might say it but it still looks weird to me. Perhaps "Always, I liked that.... in you." so there's some indication of a pause, and/or emphasis on 'Always' ... Either that or "Always liked that.... in you." would look better I think.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-23 19:38:13
Covarr has already noted that.  It's been corrected and the ellipsis added back.   ;D

Always... I liked that... in you."
Title: Re: [REL] The Reunion
Post by: Asshiah on 2014-01-23 21:20:38
I encountered a script problem when using The Reunion.
At cd2 when climbing the ice mountain, there is a time when you need to beat 4 stalactites to create a path to the next room.
The problem is once the second is down, i automatically jump down and can't continue to beat the others.
If i retry to go un the upper stage to continu, I jump down again...

Thus I can't continue the story...
Title: Re: [REL] The Reunion
Post by: Asshiah on 2014-01-23 21:24:25
OK,

I fact i can continue the story, it is just that answering No when asked to jump down just jump down...

Wrong action related to the script.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-23 21:51:57
You need to read the thread before you post, people.  This has been noted 3 times and is a known issue.  :)  I'll get round to adding some sort of known issue page after R02.
Title: Re: [REL] The Reunion
Post by: Kalkano on 2014-01-24 02:09:30
I found another one:

On the Highwind, after the scene where Cait Sith reveals his identity, Red XIII says, "Lucrecia choose Hojo in order to protect him."

"choose" -> "chose"

Edit: Sorry, Vincent says it.  But, it looks like you got it, anyway.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-24 02:11:27
Cheers.  Corrected.

Also, somehow the British standard got messed up.

 Mt. should be Mt
Dr. should be Dr

and so on.
Title: Re: [REL] The Reunion
Post by: knightsoftheround on 2014-01-24 09:34:48
Cheers.  Corrected.

Also, somehow the British standard got messed up.

 Mt. should be Mt
Dr. should be Dr

and so on.

I'm learning new things about British English every day!  To a native American-English speaker, that's definitely one of the more awkward differences imo.

Related to the project but not a problem, I am SO glad that the golden, shiny wire of hope line was properly translated the first time.  I would have been sad to see it go.  I would have understood it, but would have still been a bit bummed. And I can trust it on this project, most fan translations I would have assumed it stayed because of memetic value or nostalgia. XD
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-24 12:10:00
It wasn't translated 100% accurately if I recall, but the line works very well as a localisation and so I left it.  :)

Here is my TextChange file too, so you can see what gets changed:

Code: [Select]
text
.txt
[R][S+][W-]

(0_ff7)
Greengrocer>Vegetable Store

(min51_1)
tyre>tire

(0_scene.bin)
St >St.
Cmdr >Cmdr.

(blin1)
slog>grind

(mds7st3)
level crossing>railroad crossing

(snmayor)
That's testament>That's a testament

(rckt3)
Shin-Ra always keep the>Shin-Ra always keeps the
best stuff for themselves>best stuff for itself

()
ysed>yzed
ysin>yzin
lyse>lyze
Mr >Mr.
Mt >Mt.
ome sort of>ome kind of
ome sorta>ome kinda
eroplane>irplane
oustache>ustache
arvellous>arvelous
ractise>ractice
ractisi>ractici
per cent>percent
ranquill>ranquil
allize>alize

holiday>vacation
Holiday>Vacation

no-one>no one
No-one>No one
NO-ONE>NO ONE
ir-duct>ir duct
icence>icense
udgement>udgment

rmour>rmor

randad>randdad
off-limits>off limits
bour>bor
umour>umor
aviour>avior
avour>avor
entre>enter
entrin>enterin
olour>olor
efence>efense
ffence>ffense
retenc>retens
lamour>lamor
onour>onor
odour>odor
Odour>Odor
lendour>lendor
alour>alor
apour>apor
igour>igor
pecialit>pecialt
ibre>iber
pectre>pecter
heatre>heater
anoeuvre>aneuver
heque>heck
ravell>ravel
earnt>earned
urnt>urned
pilt>pilled
on the blink>on the fritz

ancell>ancel
kilful>killful
ullfil >ullfill
metre>meter
Metre>Meter
sabre>saber
Sabre>Saber
rsehole>sshole

mummy>mommy
Mummy>Mommy

[W+]
mum>mom
Mum>Mom
ageing>aging
Ageing>Aging
bloke>guy
I've not>I haven't
arse>ass
Arse>Ass
I'll not>I will not

It changes all those in around 700 files in less than 4 seconds.  :P
Title: Re: [REL] The Reunion
Post by: knightsoftheround on 2014-01-25 11:32:15
Possible graphical error (possibly a result of Aali's Driver or a mistake in the original, though) at the Chocobo Ranch.  If you look closely at the lower screen you can see two out of place bright red pixels.  I've positioned Cloud just above them so they'll be easier to spot:

(http://i747.photobucket.com/albums/xx112/mugenginga/Pixelerror.png)
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-25 11:40:37
That needs posting on Aali's driver page.  Reunion doesn't alter any backgrounds. It may just be part of background.
Title: Re: [REL] The Reunion
Post by: knightsoftheround on 2014-01-25 15:11:52
Will do! I wasn't sure, I should have probably posted it both places to begin with though.
Title: Re: [REL] The Reunion
Post by: Arktal on 2014-01-25 18:05:47
Are there prerequisites to install Beacause?

I'm using Steam, and even though I disable my antivirus and execute the installer as an admin, it won't change the translation. Moreover, the tweaks like running by default aren't applying.

On the other side, graphical changes are correctly applied by the installer.
Title: Re: [REL] The Reunion
Post by: cmh175 on 2014-01-25 19:25:11
Are there prerequisites to install Beacause?

I'm using Steam, and even though I disable my antivirus and execute the installer as an admin, it won't change the translation. Moreover, the tweaks like running by default aren't applying.

On the other side, graphical changes are correctly applied by the installer.

Are you still playing on Steam or have you converted the game to the original? That maybe your problem.

Quote
The Reunion is a collection of 7 mods for Final Fantasy VII (1998 English 1.02). 
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-26 00:23:51
R02 will support Steam with the new retranslation., but you should have read the first post.
Title: Re: [REL] The Reunion
Post by: Kalkano on 2014-01-27 02:53:16
I just finished my playthrough.  I tried to do EVERYTHING.  I even went back to each town, to talk to everyone, after meteor was summoned.  Including things others found, it seems like there were less than 10 errors.  Impressive.

I'm keeping my save file at the end of the game, so I can watch the retranslated ending, when it's released.  Will the videos be viewable outside of the game (as separate files), or will they be embedded in an executable?  I'd like to be able to go back and watch the ones I missed...
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-27 11:18:18
Yeah videos can be played in or out of game.;
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-28 18:42:29
I am currently updating the installer to work with Steam.  I have had to correct a few things when using the old ff7.exe and ff7_en.exe but at least people using it should get a decent experience of the new translation.
Title: Re: [REL] The Reunion
Post by: Arktal on 2014-01-31 15:27:06
Are you still playing on Steam or have you converted the game to the original? That maybe your problem.

Many thanks, it worked like a charm  ;D
Title: Re: [REL] The Reunion
Post by: spy__dragon on 2014-01-31 17:19:37
I have a question.
In Midhir, in the house of a old man, you take an elixir.
The old man also speaks with a Scottish accent?
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-01-31 21:09:36
Yup, speaks in same accent as Cait.
Title: Re: [REL] The Reunion
Post by: knightsoftheround on 2014-02-01 01:33:38
Yup, speaks in same accent as Cait.

And thus the headcanon that Midhir is Reeve's hometown was born. XD

On actual Reunion news, I have to agree with other people, the lack of errors on this has been phenomenal.  It's better than many licensed localizations on the grammar front (Harvest Moon metaseries, I am looking at you), and better than most localizations on the translation front (at least in my experience).  Looking forward to R02! :D
Title: Re: [REL] The Reunion
Post by: Kalkano on 2014-02-01 02:36:00
And thus the headcanon that Midhir is Reeve's hometown was born. XD

On actual Reunion news, I have to agree with other people, the lack of errors on this has been phenomenal.  It's better than many licensed localizations on the grammar front (Harvest Moon metaseries, I am looking at you), and better than most localizations on the translation front (at least in my experience).  Looking forward to R02! :D

Since R02 doesn't need to fix much, I'm looking more forward to the FMVs.  ;)
Title: Re: [REL] The Reunion
Post by: knightsoftheround on 2014-02-01 20:57:57
Since R02 doesn't need to fix much, I'm looking more forward to the FMVs.  ;)

Oh, totally!  My brain derped and decided they were part of R02 on me haha. XD
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-02-01 21:10:35
Shame is they are too big for the installer, so I will have to just place them as a separate download.  I'll get working on them soon.  At moment I am busy fixing up the translation to work with the original game properly and with Steam. If any of you have already tried this, you'll know there are problems, specifically with the windows and numerics. 

Edit, also some changes to mistakes made with Chocobo Sage

"Can cross oceans / the oceans" etc.   There is one ocean and I have amended this.  There was also a few niggles here I didn't like.  I have also updated text so that types of chocobo are capitalized.  For example- River Chocobo.

A few other updates too.

edit 2.

Our Mansion clue "Between its black and white teeth" was incorrect, because the clue is actually telling you that the writing is written BEHIND the piano.  I have amended this with:

Code: [Select]
‘Behind the black
  and white teeth.’
Title: Re: [REL] The Reunion
Post by: Kaldarasha on 2014-02-02 08:11:08
Our Mansion clue "Between its black and white teeth" was incorrect, because the clue is actually telling you that the writing is written BEHIND the piano.  I have amended this with:

Code: [Select]
‘Behind the black
  and white teeth.’

Damn it. I really would like to translate the new translation into German (but not alone again, the first time I worked on the text was a torture). With the additional info's from Luksy I would translate this in a different way.


Code: [Select]
Hinter dem Flügel,
der zum Himmel nicht reicht.

Means something like:
Code: [Select]
Behind the wing*,
which can't reach the sky.

*In German you can call a big piano wing.

The great is, that it has a double meaning. One is, that the only wing which can't reach the sky must be one, which can't fly and this is a piano. The other meaning is of course that the light from the window do not reach to the 'wing' or the 'wing' do not reach to the light (which symbols the sky).
Title: Re: [REL] The Reunion
Post by: knightsoftheround on 2014-02-02 19:26:48
Ooh, I like how its has more of the Japanese double meaning, Kaldarasha.

@Dan - That clue threw me so hard (I've always used a guide to get Vincent rather than properly did it, so this was kind of my first time XD), so I'm glad to hear it was a mistake!
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-02-04 19:03:48
Kal:

Seems one guy in Kalm, who explains the World Map, has a gun.  In the original game he is not holding a gun.
Title: Re: [REL] The Reunion
Post by: trisabre on 2014-02-05 01:22:52
I cannot seem to download the mod for the link. Is there an issue with mozilla or something or did I do something wrong?
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-02-05 01:34:39
The link is there. Could be a google issue. Wait a while.
======

Also, need to know who has done full walk-through of Retranslation, and added corrections here.  So I can add you to the credits.

So far I have mugenginga and Kalkano.


Also:

The prizes for Rollercoaster are broken.  A total cock up on my end.  I will fix that for R02.
Title: Re: [REL] The Reunion
Post by: fladimir_hokage on 2014-02-05 03:11:17
the bootleg is associated with this mod?
that is to install in conjunction with the bootleg?
Title: Re: [REL] The Reunion
Post by: knightsoftheround on 2014-02-05 04:02:04

Also, need to know who has done full walk-through of Retranslation, and added corrections here.  So I can add you to the credits.

So far I have mugenginga and Kalkano.


Never thought my ability to marathon games + my lack of life would be useful to anyone. XD
Title: Re: [REL] The Reunion
Post by: Jaki on 2014-02-05 05:30:33
.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-02-05 13:10:24
You know that "as as our special" error in Junon was there in the original game.  It escaped my own edits, 5 read throughs, and Covarr's read through.  Until someone here spotted it.  I never noticed it in the original game.
Title: Re: [REL] The Reunion
Post by: Ver Greeneyes on 2014-02-05 13:24:27
Out of curiosity, have you tried searching (with a regular expression or something) for other instances of short words appearing back to back in the script? There are legitimate uses of course (e.g. "The promise that that man made") but I wouldn't be too surprised if there were other cases that you miss 99% of the time.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-02-05 13:28:20
yeah, I did do a few searches for repeating text after this one was found.  I couldn't see any.  But duplications of words can happen at any time by mistake so it wouldn't be feasible to check all words.

I avoided using "that that" I think, even though it's correct.
Title: Re: [REL] The Reunion
Post by: Ver Greeneyes on 2014-02-05 23:56:11
But duplications of words can happen at any time by mistake so it wouldn't be feasible to check all words.
I was thinking of something like:
Code: [Select]
for (i = 1; i < words_in_script.length; i++) {
  if (words_in_script[i - 1] == words_in_script[i]) duplicate_words.push(i - 1);
}
:) I don't know how feasible that would be though.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-02-05 23:58:53
 ;D Problem there is I only code in delphi.  The other issue is, would that work when the 2 words are on different lines?
Title: Re: [REL] The Reunion
Post by: Ver Greeneyes on 2014-02-06 00:05:13
Well, you'd have to generate the list of words first.. and maybe split them into separate lists for each non-white space character other than ' (though I don't know how often legitimate duplicates would come up even without that). If you have some monolithic file containing all the dialogue I could probably whip something up, but otherwise consider this just idle musing ;D

Delphi, huh? Man, that takes me back - took my first programming classes in Delphi :)
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-02-06 00:29:25
It's sadly an unappreciated and underused language now.  Everything I've done and every tool I've made has been with Delphi 7.  I'll use Pascal for as long as I can.  8)
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-02-07 14:03:11
Sometimes I envy you guys.  You click install, and it all works.   :evil:

Also, when mating chocobos, the 2 dialogues telling you information will overlap one another (because they are the same box) .  I'll be fixing that soon.

edit.

I've also made a correction to Red's dialogue:

old
{RED XIII}
“I'm a little unsteady,but
  I shouldn't get caught.”{NEW}
“Humans usually only
  look on the surface anyway.”{NEW}
“I make a fine human in
  these clothes,don't I?”

Code: [Select]
{RED XIII}
“I'm a little unsteady,but
  I shouldn't get caught.”{NEW}
“…Humans usually take
  things at face value.”{NEW}
“I make a fine human
  in these clothes,don't I?”
Title: Re: [REL] The Reunion
Post by: EQ2Alyza on 2014-02-07 15:17:06
I hate to be "that person" who asks, but is there an ETA on R02? No biggie if not. I'm holding off on YT videos until then  :)
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-02-07 15:27:19
No point me giving you  an estimated time, as you know.  There's no such thing with this project because there are so many things that can go wrong or turn up unexpectedly.

All I can say is, I'm close to being satisfied with the new installer and fixes.  It shouldn't be too long.  Within a week should be easily doable.
Title: Re: [REL] The Reunion
Post by: Covarr on 2014-02-07 15:30:31
I dunno if DLPB has anyone else testing releases on Steam, but I personally won't be able to test between today and Tuesday, so if he doesn't have another Steam tester, it won't be out until Wednesday at the earliest.
Title: Re: [REL] The Reunion
Post by: Kuraudo. on 2014-02-08 00:29:33
Heya DLPB. First of all, congrats for the first release!
I was reading the first post and I've read of 99 soldiers as new quest...
Why not make that once completed it, we need to delivered to someone who will give us something as gift?

It can be a nice thing and not invasive. Just a suggestion! :-D
Title: Re: [REL] The Reunion
Post by: Salk on 2014-02-08 06:35:52
DLPB,

I have a few questions, if you don't mind:

1) Is the new Aali custom driver useful for Reunion? I mean, the long-waited new release has an impact in this project?

2) Why isn't Anxious Heart part of Reunion?

3) You've been working a lot on the mini game fixes - are they all part of Aali's latest custom driver now?

4) How many hours of work do you think you've put into this project?  ;)
Title: Re: [REL] The Reunion
Post by: yongkykun on 2014-02-08 06:41:28
I dunno if DLPB has anyone else testing releases on Steam, but I personally won't be able to test between today and Tuesday, so if he doesn't have another Steam tester, it won't be out until Wednesday at the earliest.

Been  playing it for half an hour on the Steam version with Beacause, Menu Overhaul, Model Overhaul and Memory Patches (Gypt) Installed. So far I can't tell much difference dialogue-wise since I'm only at the earlier part of the game and Model Overhaul works rather well and looks good with a few glitches here and there (notably one NPC which I suspect has a problem with blinking eyes texture causing his upper head to disappear whenever he blinks). It's such a shame that the Menu Overhaul does not work on the Steam version or maybe there's a workaround which doesn't involve Aali's custom driver? Haven't done much extensive testing on the Memory Patch features apart from installing Glyph which I forgot to try out :(

BTW, is it possible to incorporate another mod for the field models so that we can still have the chibi look as in the original game but with better texturing and enhanced geos?I believe I saw one of those mods somewhere here.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-02-08 13:42:32
I was reading the first post and I've read of 99 soldiers as new quest...
Why not make that once completed it, we need to delivered to someone who will give us something as gift?


That was already being planned ;) 

Quote
1) Is the new Aali custom driver useful for Reunion? I mean, the long-waited new release has an impact in this project?

It is needed for the minigames so that they play at the correct speeds.  Without it, you will have to set refresh rate of your monitor to 60 and make sure vsync is ON in the config file.  If you don't, the games will not play correctly.

Quote
2) Why isn't Anxious Heart part of Reunion?

For the same reason the retranslated FMVs  won't be... it is too large and bulky.  I like to keep things nice and small and simple.  That's also why I created my own tools to do the job.  Separate installers aren't that bad when it comes down to music and video.

Quote
3) You've been working a lot on the mini game fixes - are they all part of Aali's latest custom driver now?

Aali has agreed to add the main fixes to his next driver.  Until then, Weapon option in the installer adds all necessary fixes.,  The submarine minigame is still not completed.  The changes to the difficulty and playability of the minigames is separate of course.  Aali's driver will only fix frame rate issues.

Quote
4) How many hours of work do you think you've put into this project?

That is difficult to tell...  especially since a lot of the time I am listening to music and browsing when I should be working :P  I have no idea...  I can't even estimate it.  But it's a SHIT TON.  And then you have Kranmer and Luksy who also worked with me... they have put in considerable hours too.
Quote
Been  playing it for half an hour on the Steam version with Beacause, Menu Overhaul, Model Overhaul and Memory Patches (Gypt) Installed

Unless you converted the game, that's impossible.. since this does not yet support Steam, and Menu Overhaul will never support it sadly.  Best thing to do is to convert the game to the 1998 version.

Quote
BTW, is it possible to incorporate another mod for the field models so that we can still have the chibi look as in the original game but with better texturing and enhanced geos?I believe I saw one of those mods somewhere here.

It is possible, but I won't add it to this installer.  It's not my thing and I don't think it fits in with the game well.  You are free to add it yourself manually.
Title: Re: [REL] The Reunion
Post by: knightsoftheround on 2014-02-08 16:12:11
Quote
For the same reason the retranslated FMVs  won't be... it is too large and bulky.  I like to keep things nice and small and simple.  That's also why I created my own tools to do the job.  Separate installers aren't that bad when it comes down to music and video.

Ooh, does that mean you'll be making an installer for the FMVs? I know you couldn't include it with Reunion due to size but the words there imply it might get a separate installer. It's totally fine either way, but now I'm curious. XD

I totally get your envy on us being able to just install and have it work even though I'm one of those people that is just having this work.  The amount of work this took, just from what I can see, is dizzying.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-02-08 16:27:40
I'll just pop them up for download... all you need to do is place them in a folder.
Title: Re: [REL] The Reunion
Post by: knightsoftheround on 2014-02-09 02:08:33
Oh, cool! Thanks~
Title: Re: [REL] The Reunion
Post by: Jaki on 2014-02-12 14:55:34
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Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-02-12 14:56:55
Aali's driver config has that option (created by Dziugo).  You can set it in ff7_opengl.cfg.  For this reason, I removed it from Reunion.

Assuming latest Aali driver has it.
Title: Re: [REL] The Reunion
Post by: Jaki on 2014-02-12 14:59:23
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Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-02-12 15:01:31
I received your reply very fast, nice support! Anyway, is it possible to hide completely the Dialog box?

Ah yeah.... there is.  I removed that from Reunion.  I forgot that Aali's was the transparent version.  Wait for R02 and I will pop it back.
Title: Re: [REL] The Reunion
Post by: Jaki on 2014-02-12 15:27:25
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Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-02-12 15:42:01
That's precisely where it is from, yes :)  The music lives on.  Led Zeppelin didn't release 1 bad album.. they lived for the music, and they took great pride in it.  A lot of bands aren't bothered about releasing an album with a load of dud songs on, but Zeppelin were.
Title: Re: [REL] The Reunion
Post by: Jaki on 2014-02-12 15:56:18
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Title: Re: [REL] The Reunion
Post by: panjshirlion on 2014-02-15 23:43:49
EDIT: Nevermind. Embarrassingly enough, found the converter tool I was looking for one thread down.
Title: Re: [REL] The Reunion
Post by: Tiz on 2014-02-16 18:20:00
Hello again!

Was just curious in regards to the installer issue I had. I am assuming I should be waiting for the release of R02 for the fix right? :) Thanks again for the help, can't wait to try this mod out!
Title: Re: [REL] The Reunion
Post by: cmh175 on 2014-02-16 21:57:28
Hello again!

Was just curious in regards to the installer issue I had. I am assuming I should be waiting for the release of R02 for the fix right? :) Thanks again for the help, can't wait to try this mod out!

That's just the legal notice on the first page. Are you able to hit agree and get to the next page? The installer works fine so it shouldn't be an issue otherwise.
Title: Re: [REL] The Reunion
Post by: Tiz on 2014-02-16 22:40:22
That's just the legal notice on the first page. Are you able to hit agree and get to the next page? The installer works fine so it shouldn't be an issue otherwise.

EDIT: Nevermind I was able to figure it out on my own! Windows 8.1 had scaled my font to be the largest setting since my screen resolution is pretty high, after setting it back to normal I was able to fix it! Thanks for the help though!
Title: Re: [REL] The Reunion
Post by: Mogre on 2014-02-17 22:20:58
I really enjoy the work you've done with this. I must have played through it in half a dozen times. However, after about a decade, my memory may be a little fuzzy on the changes. I'm not a programmer and I can only mention the changes I've noticed. I'm not sure if they were intentional or not. I'll avoid the errors I've already seen.

- The Glacier. When fighting a single Magnade (not sure of what they were renamed) an ice block blocks out half the screen, including the battle menu.

- The Whirlwind Path at the Crater. At some point, the green wavy whirlwinds glitched and it would kick me back even when they weren't visible. They would only cover half the screen when they did appear, stopping at the walkway and disappearing. I ran back a screen and it reset this bug.

- The Corel Train was extremely easy to stop. I think I only hit two buttons once and it stopped. This isn't a bad thing in my mind.

- I get an error when I load to the World Map. It disappears before I can get it. Is there a way I can get this for you?

As I've mentioned... I'm not sure how all this works. I'm trying to be helpful so please be patient with me. Thanks.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-02-17 22:40:48
None of those issues are related to the Reunion. They are specific faults/gripes with the game itself. My hardcore mod Weapon, which is part of the Reunion, is incomplete.  See first post.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-02-19 18:12:16
If you are wondering what the delay is, I have been working ridiculously hard on my tools...

I think I'm done now though, thank god.   8)
Title: Re: [REL] The Reunion
Post by: Jaki on 2014-02-22 06:23:24
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Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-02-22 07:05:20
This has already been noted around 8 times :P  Wait for R02 for this to be fixed.  Along with numerous other option issues.
Title: Re: [REL] The Reunion
Post by: sebstrife on 2014-02-23 18:18:39
Hi DLPB, I'm starting a project and was trying to PM you, but it says I'm blocked  :-X Is there a way I could PM you? Thanks  :lol:
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-02-23 18:23:06
I don't accept PMs from anyone aside from those who are directly helping with the project.  I don't help anyone else either with anything not related to my own projects unless it is those who have helped me in the past.

If your query is on topic, then post it here.  I don't have time to help individuals with their own projects though, sorry.  There are plenty of tutorials around, and you can start a thread here asking for help.  :)
Title: Re: [REL] The Reunion
Post by: sebstrife on 2014-02-23 18:30:53
I don't accept PMs from anyone aside from those who are directly helping with the project.  I don't help anyone else either with anything not related to my own projects or those who have helped me in the past.

If your query is on topic, then post it here.

It's not really on topic, but I'll ask anyway.

I was wondering if you have a script or something I could use? I, of course, will give you credit.

Thanks for your time even if it's a no  ;D
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-02-23 18:41:10
I will supply you with the script later :)
Title: Re: [REL] The Reunion
Post by: sebstrife on 2014-02-23 18:44:20
I will supply you with the script later :)

Thank you so much!  :D
Title: Re: [REL] The Reunion
Post by: CamelStrike on 2014-02-24 00:35:12
Just wanted stop by and say 'Thank you :)'
Your work is amazing including Anxious heart which I was waiting for long long time.
Can't wait to see next Reuion!!

Title: Re: [REL] The Reunion
Post by: LeonhartGR on 2014-02-24 03:14:27
I want to make a FFVII manga of the entire Compilation of Final Fantasy VII...

Oh gosh... sorry for the offtopic but this would be freaking amazing! Can you do one for FFVIII some day? I would love to donate for that :)
Title: Re: [REL] The Reunion
Post by: Jaki on 2014-02-24 03:52:40
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Title: Re: [REL] The Reunion
Post by: sebstrife on 2014-02-24 22:58:23
Oh gosh... sorry for the offtopic but this would be freaking amazing! Can you do one for FFVIII some day? I would love to donate for that :)

Sure! I'm not sure how long the VII one will take me but I'm willing to do an VIII as well once it's done ^_^ I'm glad to hear people would like to read it~~

Lol and again sorry for the off topic >.< anyone is free to PM if they'll like to talk about it so we don't spam this tread lol
Title: Re: [REL] The Reunion
Post by: sebstrife on 2014-02-25 00:46:32
I will supply you with the script later :)

DLPB - Hi I downloaded the script :) I seriously think I'm an idiot, but I can't figure out how to write you back to tell you lol  :-P

Thanks so much! It's A HUGE HELP!  :-*
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-02-25 00:54:02
np!  And SquareEnix.  You suck!!!  We are the daddy!
Title: Re: [REL] The Reunion
Post by: sebstrife on 2014-02-25 03:11:10
np!  And SquareEnix.  You suck!!!  We are the daddy!

:D
Title: Re: [REL] The Reunion
Post by: knightsoftheround on 2014-02-25 03:42:31
Don't waste your time DLPB, FFVII is your life but FFVIII sucks so hard and not worthy to touch. And what is the reason for it? VIII already have miles better graphic.

I think Dan actually likes VIII? I can't put opinion forth on it aside from hating the magic system so much I decided I didn't want to play it just from the demo disc, haha. *Likes spell spamming too much to play JRPGs with magic systems that really bug her*

This is turning into a geeking thread, haha. XD
Title: Re: [REL] The Reunion
Post by: Jaki on 2014-02-25 11:20:08
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Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-02-25 11:22:44
That's also known :)  I'm not sure what has caused that but if it isn't there originally, it has to be another ts issue.  I think I've fixed that.

I need the EXACT dialogue, so i can look at the issue.
Title: Re: [REL] The Reunion
Post by: Jaki on 2014-02-25 12:22:46
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Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-02-25 12:34:23
That map doesn't have any option changes.  Can anyone confirm this this doesn't happen with the original game?
Title: Re: [REL] The Reunion
Post by: knightsoftheround on 2014-02-26 10:43:19
That map doesn't have any option changes.  Can anyone confirm this this doesn't happen with the original game?

I actually seem to recall it DOES, but I can't confirm it for sure.  In other words, this post is completely useless. XD
Title: Re: [REL] The Reunion
Post by: Jaki on 2014-02-26 15:24:01
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Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-02-26 17:28:53
Is a known bug once again.  Don't report any issues with options, they are all accounted for.  :)

The only fix is to wait for R02.  Luckily you will not need to mess about. All you will need to do is delete the backup_reunion folder and install it.

Wait for R02.  You should be able to get past that part by deliberately choosing the wrong option (i.e. choosre no you dont want to jump down, and it will and vice versa_)
Title: Re: [REL] The Reunion
Post by: knightsoftheround on 2014-02-27 14:25:52
Found new(old) bug again. When i fight an icicle monster from Gaea's Cliff and win, there will be a dialog box appears and have 2 options: Jump to the room below: No / Yes. Normally when defeated four icicle and choose 'No' i will get Megalixir, but strangely when i beat the icicle 2nd no dialog appeared -_-  Did it again, nothing.. Cloud auto jump down to old cave and not let me beat the icicle 3rd. That sucks anyway, i don't want to lost megabullsh*t so i replace flevel.lgp from CD againnnnnnn and it work haha.. 
I swear i only installed 1.02 patch and The Reunion Mod, no crap, no crack, nothing ...

I'm still using Aali's 0.7.11b cause new version not work with old PC, but i don't think that is a problem. Something gone wrong with flevel.lgp, i am very grateful if someone compare their flevel.lgp MD5 or CRC32 with my file..

D8A2421B
DE3DBB610920FB2A05A3D6422A17E29D

As Dan said, when it first gives you the option when you go back up, choose 'yes' for jumping down and you won't.  I know this because I've beaten the game once with the retranslation.  My CDs got busted up thanks to a glorious storage fail on my part, so I had to restart my second playthrough with a new set, though.
Title: Re: [REL] The Reunion
Post by: Jaki on 2014-02-27 14:53:55
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Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-02-28 10:29:27
The colour of the materia was set to the original game after people complained.  So it will have to stay there :)

I'd hve to say that it's right as it is too...  you are going to be changing magic and dependent materia a whole lot more than Summon.
Title: Re: [REL] The Reunion
Post by: Jaki on 2014-03-01 06:41:13
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Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-03-01 14:39:06
That can be done with a trainer, but adding it into the game using assembly is a lot of work.  Not worth the effort.  :P
Title: Re: [REL] The Reunion
Post by: Jaki on 2014-03-01 15:28:30
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Title: Re: [REL] The Reunion
Post by: cmh175 on 2014-03-01 16:36:33
Changing the order Materia gets arranged by would definitely be a good amount of work, with not much pay off really. It takes a second to scroll through to find what you're looking for, but changing this wouldn't have a huge impact on the game.
Title: Re: [REL] The Reunion
Post by: JeffreyATW on 2014-03-14 02:26:15
As a Steam user, I'm really looking forward to R02 of this collection! Thanks for doing this, Dan et al.
Title: Re: [REL] The Reunion
Post by: crod13oakcliff on 2014-03-16 02:35:31
hey guys, Im Cesar. Just had a flashback of old childhood memories the other day and i just couldnt help but play some ff7. I seen online that i could modify the game which is incredible, only thing is ..ive been trying to enhance every detail of the game before i even sit down to play it. I love the new menu and the ffx battle style that i keep seeing in everyones images and videos but i cant seem to get it on mines. Im running Tifa's Package on Bootleg but for some reason i still have the old menu and the old battle style. Please help... as for the modifications i have seen so far, the game is awesome!!  thanks in advance & keep up the hard work!

im a steam user by the way.
Title: Re: [REL] The Reunion
Post by: Kalkano on 2014-03-17 04:32:19
hey guys, Im Cesar. Just had a flashback of old childhood memories the other day and i just couldnt help but play some ff7. I seen online that i could modify the game which is incredible, only thing is ..ive been trying to enhance every detail of the game before i even sit down to play it. I love the new menu and the ffx battle style that i keep seeing in everyones images and videos but i cant seem to get it on mines. Im running Tifa's Package on Bootleg but for some reason i still have the old menu and the old battle style. Please help... as for the modifications i have seen so far, the game is awesome!!  thanks in advance & keep up the hard work!

im a steam user by the way.

Since you posted here, I'm going to assume that you're using Bootleg together with Reunion.  Don't use both, as it'll just cause problems.  I suggest you only use Reunion.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-03-18 00:10:10
Update:

Well, after a nice doss, I am back in work.  But I don't let "real life" interfere as much as others, so I will be working flat out in spare time to get this fixed up.

The issue at moment is I got bogged down in my tools.  Updating them and completely overhauling the code.  That is now almost complete, then I am back to this, and the FMV.

On a side note, although the 2012 release FMV are less pixellated and nice in motion, their colour is SHITE.  The correct colour can be got with that java based tool that I forget the name of.  Looks like that wasn't used.

Is there any way we can simply use some sort of saturation corrector via filters?
Title: Re: [REL] The Reunion
Post by: Covarr on 2014-03-18 02:33:17
Is there any way we can simply use some sort of saturation corrector via filters?
VirtualDub and Avisynth can both do it, but I don't know either of them well enough to tell ya how. I can maybe give it a go myself in Adobe Speedgrade later this week.
Title: Re: [REL] The Reunion
Post by: cmh175 on 2014-03-18 04:11:54
The audio sucks on the 2012's too, I had to strip them and use the audio from the psx version for my videos.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-03-18 08:32:22
Sorry, not filters...  Shaders. 

I did a very good job of colour on my own fmv.  But I am talking about shaders through Aali's driver.
Title: Re: [REL] The Reunion
Post by: knightsoftheround on 2014-03-18 09:05:56
Speaking of the FMVs, in regards to the Iscar Mod have you edited it to edit out Cait Sith? Because it seems only fitting and I gotta admire the amount of work that would take above and beyond the workload for the rest of the project.

I love Cait Sith and all (that moment when like 80% of my headcanons in VII are explaining away the problems that surround him), but I may do a run through with Iscar just for the heck of it, haha. XD
Title: Re: [REL] The Reunion
Post by: Rumbah on 2014-03-18 10:49:00
If your desired color conversion is a linear transformation you could include it in the yuv to rgb transformation matrix without any performance hit (as matrix multiplication is associative). Or you could just add it in the conversion shader after the transformation. What color correction do you have in mind?
Title: Re: [REL] The Reunion
Post by: Covarr on 2014-03-18 18:34:26
Can a shader be made to only affect FMVs and not the game engine itself?
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-03-18 18:52:49
The problem with 2012 videos is the colour looks washed out.  If I recall, the reason this happens is that the conversion from psx video format is done wrong.   That java based tool does it properly.  It's too late now...  all those 2012 vids have the wrong colour, so it's either use my fmv that look poor in motion , or use 2012 that have worse audio and colour.
Title: Re: [REL] The Reunion
Post by: Ver Greeneyes on 2014-03-18 19:29:47
Clearly the madVR renderer just needs to be integrated into Aali's custom driver, so we can use its nice features like 3DLUTs, error diffusion dithering and smooth motion ;)

More realistically, perhaps you could use some sort of avisynth-based smooth motion algorithm on your fmvs?
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-03-18 20:46:24
Well, my FMV had a flaw. Using fractals for video is not a good idea, because the edges move out so give a bending effect (yup that was a LOT of hours down the pan).  Also, the originals are long gone (massive files).  So...  it's either someone shows me a way to do filtering like 2012 did... or...   shaders.

Anyone have any idea what virtualdub filters they used to make 2012 vids?
Title: Re: [REL] The Reunion
Post by: Rumbah on 2014-03-18 22:59:43
If it was just a wrong color conversion you can change the yuv to rgb in the shader conversion to equalize it (you might get a little bit banding but i doubt it). I'll have a look into it. That way only the movies are affected.

Someone here did a color conversion for the 2012 movies an reencoded them. You can use those, too.


EDIT: Wait, I just remembered, wasn't it just a fault in the latest Aalis driver shader? Is it still wrong with the following yuv.frag:

Code: [Select]
#version 110

uniform sampler2D y_tex;
uniform sampler2D u_tex;
uniform sampler2D v_tex;

uniform bool full_range;

const mat3 mpeg_rgb_transform = mat3(
1.164,  1.164,  1.164,
0.0,   -0.392,  2.017,
1.596, -0.813,  0.0
);

const mat3 jpeg_rgb_transform = mat3(
1.0,  1.0,   1.0,
0.0, -0.343, 1.765,
1.4, -0.711, 0.0
);

void main()
{
float y = texture2D(y_tex, gl_TexCoord[0].st).x;
float u = texture2D(u_tex, gl_TexCoord[0].st).x - 0.5;
float v = texture2D(v_tex, gl_TexCoord[0].st).x - 0.5;
vec3 yuv_color = vec3(y, u, v);
vec4 rgba_color;

if(full_range) rgba_color = vec4(jpeg_rgb_transform * yuv_color, 1.0);
else
{
yuv_color.x = yuv_color.x - (1.0 / 16.0);
rgba_color = vec4(mpeg_rgb_transform * yuv_color, 1.0);
}

gl_FragColor = rgba_color;
}

Or did you mean the original 2012 release without Aalis driver?
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-03-19 00:11:26
Thanks!  I'll look into that.

In meantime, I think they used Neat Video to do the noise filtering.  Seems to clean it up pretty good.
Title: Re: [REL] The Reunion
Post by: Rextor on 2014-03-24 18:20:42
Could you include an additional options section that highlights your other projects? That would at least let others know how to further improve their experience.
Title: Re: [REL] The Reunion
Post by: tesbee on 2014-03-25 01:57:43
hi
can this use for ff7 remake 2012
Title: Re: [REL] The Reunion
Post by: Kalkano on 2014-03-25 03:53:52
hi
can this use for ff7 remake 2012

First of all, it's not a remake, it's just a re-release.  Yes, you can use this with it.  But, you have to convert it to the original version, first.  Look here:

http://forums.qhimm.com/index.php?topic=14047.0

OR, you can wait for the next version of Reunion, which I believe will work with the 2012 version without needing to convert it, first.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-03-25 19:26:38
People need to start reading before posting.  :)
Title: Re: [REL] The Reunion
Post by: Abunai on 2014-03-27 00:21:46
When I talk to the old man in Rocket Town (the one that gives you the Yoshiyuki) and select "Look up", Cloud shakes his head as if I had selected "Don't look up". Is there a way to fix this or am I out of luck in getting the Yoshiyuki?
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-03-27 00:23:12
This is a known bug, repeated at least 8 times in this thread.  Wait for Reunion 2.  There isn't much you can do unless someone here explains a small fix with Makou Reactor.  There are a few of these option bugs in the game with Reunion 1.
Title: Re: [REL] The Reunion
Post by: Covarr on 2014-03-27 00:27:25
To clarify, options are mixed around. Throughout the game, just pick the opposite of what you want to do until the next release.
Title: Re: [REL] The Reunion
Post by: Abunai on 2014-03-27 01:04:47
This is a known bug, repeated at least 8 times in this thread.  Wait for Reunion 2.  There isn't much you can do unless someone here explains a small fix with Makou Reactor.  There are a few of these option bugs in the game with Reunion 1.
Oh, okay. Will my save file be compatible with Reunion 2?

To clarify, options are mixed around. Throughout the game, just pick the opposite of what you want to do until the next release.
I did try that, but both of the options are "no", apparently.
Title: Re: [REL] The Reunion
Post by: Kaldarasha on 2014-03-27 01:13:14
Hey Dan could implement a 'use a different language package option' for the future? I think it's a good idea for other translators who wish to translate the game in their language and for people who wants an all at once installment. Well with this in mind may be a detection for Anxious Heart and your FMV project would be a good option, too. This makes things easier (at last for those who are requesting for a complete pack, I guess) and you don't have to create a new version because of a missing dot, because you could use the different language package for yourself as well.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-03-27 08:34:13
Adding language options would be a task of insurmountable odds.  I'm afraid I won't support anything other than English.  :)
Title: Re: [REL] The Reunion
Post by: knightsoftheround on 2014-03-29 01:21:19
I did try that, but both of the options are "no", apparently.

In the case of getting the Yoshiyuki (original translation name), you're out of luck until the second release. If you're going for a perfect complete, just chalk it up to impossible due to a bug and consider it gotten. This is one case where picking the alternate option doesn't help, but thankfully it's not a game breaker.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-03-29 08:39:54
There is a way around it by fixing flevel with Makou.  If you really  MUST get it.  There was no way to test out the entire game so I left it to users to find those lovely bugs :P 

Or simply add it with Black Chocobo and consider it gotten.
Title: Re: [REL] The Reunion
Post by: AceClover on 2014-04-04 08:19:46
Hi, first of all I would like to thank you all for the job done and apologize, I'm not a native english speaker.

I've a question about the next release and the Steam support.

I'm fine with the old graphics and music but the translation is just terrible (finished FFVII eight times in 17 years and I realized 2 month ago that Jesse was a girl... spanish version is even worse). So I would know if the R02 will be incompatible with achievements and  cloud saving even if i just install the Beacause mod (I know convert steam version to pc version lose achievementes and cloud saving, dont know about your release).

Btw sorry if that was posted before, I searched and didnt find.

Thank you so much! :D

Title: Re: [REL] The Reunion
Post by: Covarr on 2014-04-04 17:40:16
Beacause R02 should work on the Steam version without conversion (AFAIK, that's the only part of Reunion that will work with the Steam version). DLPB does not own FF7 on Steam, so it was originally not even a consideration, but I have worked with him in testing and providing information about how it's different on Steam to make this happen. Hell, if he hadn't added it, I would've found one way or another to make it work myself.

Due to SecuROM, Beacause will likely never work with the 2012 Square-Enix store version.
Title: Re: [REL] The Reunion
Post by: AceClover on 2014-04-04 20:32:50
Good news for me. I tried to do it by myself but I'm kinda newbie with all the modding FFVII thing.

I copied Steam version to other folder, converted to PC version, applied Beacause (tested it works) and then copied the lang-en folder and replaced the original Steam game with that, but it didn't work.

Anyway thank you so much for answering, do you have some estimation about when will be ready the R02?
Title: Re: [REL] The Reunion
Post by: Covarr on 2014-04-04 20:57:52
I copied Steam version to other folder, converted to PC version, applied Beacause (tested it works) and then copied the lang-en folder and replaced the original Steam game with that, but it didn't work.
There's more to it than that. Some files are in different places depending on the version, and some files are renamed. Furthermore, some of the changes Beacause makes are to the exe. I wouldn't even try until the updated installer is released, though, because the selection bug in dialogue makes the game rather annoying to play anyway; this bug will be released in R02.

Unfortunately, only DLPB can give an estimate for the update's release. While the Steam support is ready to go, last I heard the selection bug still hasn't been fixed.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-04-05 01:10:14
I got sidetracked updating all my programs to date.  But those are done now, and so when I am not working, I am updating Reunion.  It shouldn't be too long now.
Title: Re: [REL] The Reunion
Post by: Salk on 2014-04-09 05:35:16
I got sidetracked updating all my programs to date.  But those are done now, and so when I am not working, I am updating Reunion.  It shouldn't be too long now.

Nice!

So looking forward to R02!
Title: Re: [REL] The Reunion
Post by: KnifeTheSky77 on 2014-04-09 05:50:46
I got sidetracked updating all my programs to date.  But those are done now, and so when I am not working, I am updating Reunion.  It shouldn't be too long now.

I am really looking forward to it, godspeed good sir!
Title: Re: [REL] The Reunion
Post by: ManuBBXX on 2014-04-12 09:22:18
Hi !
Maybe it's nothin to do in this tread but Reunion install overwrites colored items, cause files in Reunion/menu folder like 'btl_win_a_l_01.png' doesn't contain the colored items, but blank.
And if I replace with the bootleg ones, it will break the formatting in the text in game.
Is tehre a way to have it anyway with Reunion ?
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-04-12 11:39:28
I removed colour items for now.   Not sure if I will add them back.  We'll see.
Title: Re: [REL] The Reunion
Post by: ManuBBXX on 2014-04-15 08:18:39
Thanks for your answer Daniel.
It was a great mod( for me  8) )
Title: Re: [REL] The Reunion
Post by: balsh on 2014-04-21 20:56:03
Great package.
One thing though I've only installed the models and I don't know why but now my opening credits roll crazy fast.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-04-22 08:27:26
Note sure what could cause that.  I'll have a look but doesn't sound like a problem on my end.

Any case...

I will be getting back to this soon.  I am at work and all that shit.
Title: Re: [REL] The Reunion
Post by: genesis063 on 2014-04-26 00:31:41
DLPB thanks for the awesome mod I was wondering is there a way to make it work with 7th heaven?  When I tried importing it it didn't carry over any changes and it was the ones after installing it and setting up the settings.  I also am running an issue with bootleg as well.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-04-26 20:23:00
I have no idea about any of the other mods out there.  So someone else can hopfully help.  Generally, if a mod edits game text, the answer is no for translation project.  Menu should work with everything.

Dan
Title: Re: [REL] The Reunion
Post by: genesis063 on 2014-04-26 21:26:40
I am mostly refering to textures as it keeps the original game settings.  I guess we may just have to be content to use the driver.
Title: Re: [REL] The Reunion
Post by: Cowzou on 2014-04-28 03:12:46
Hi, DLPB.
First of all, I'd like to thank you for your awesome work both with Anxious Heart and The Reunion (I'm really looking forward to the Iscar bit).  ;D
Second comes my problem : when I click on the link to download R01, it sends me to a "Link Not Found" LinkBucks page (note that the same thing happen for Anxious Heart A04). Since no one else is talking about it, I'm guessing that either it was deleted fairly recently or there's a problem on my end.  :|
So please, tell me if I'm doing something wrong or if I just need to wait for you to upload it again. In the meantime, keep up the good work !
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-04-28 07:04:18
Disable adblock software until you have downloaded the files.. that's my best guess.
Title: Re: [REL] The Reunion
Post by: Cowzou on 2014-04-28 13:42:53
After some tweaking, it turns out that the problem was HTTPS-Everywhere (maybe knowing it will help someone someday). But anyway, thanks for taking the time of answering my super-noob question.  :)
Also, since Beacause is completed, can we expect a first look of Iscar any time soon or are you waiting until you've finished the other parts of the Reunion first ?
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-04-28 16:27:35
That's lowest priority... Because still needs a few small tweaks, and the installer needs finishing for R02, and I want to start work on difficulty mod and another quest thing mentioned on first posts.  But it's coming close to me beginning work on that.

Work is taking much of my time away, but I am working on it when I can :)
Title: Re: [REL] The Reunion
Post by: Toshiko on 2014-05-06 20:04:24
Having a bit of a problem... I had successfully used earlier releases of the Menu Overhaul with the retranslation that was complete up to Junon. Prior to running Reunion, I uninstalled all mods. After installing the appropriate mods from Reunion (all defaults, except 'American' box was ticked), I saw the opening movies, and then a half black, half red (diagonally split from top right to bottom left) screen with a smaller red box on the left hand side that represented the cursor. Figuring the uninstall botched things up, I uninstalled and reinstalled the game from scratch.

After first installing the latest version of Aali's mod, I again installed Reunion with the aforementioned options. This time, the movies once again play fine as usual, but now the menu screen is flat black. Nothing is being displayed. Any suggestions?

For the record - as should be obvious from the start of my first paragraph, but just to be clear - I am using the 1998 1.02 version. Also, it is being run in Windows 7 x64, with a Radeon HD 6870 (which has been known to cause me much trouble with various other software purely because the world is nVidia).
Title: Re: [REL] The Reunion
Post by: EQ2Alyza on 2014-05-06 21:22:49
(http://img4.fotos-hochladen.net/uploads/caterror0194dvy1qrc8.png)

Does your screen look similar to this?

For the black menu boxes, try setting texture_cache_size = 1024 in ff7_opengl.cfg.
Title: Re: [REL] The Reunion
Post by: Toshiko on 2014-05-06 21:34:43
It did look that way on my first installation attempt. Now, the entire screen is just black, but I can hear the cursor movement sound if I press up or down, so it isn't frozen, and it does not crash.

And adding that setting gives me the following error message:
(https://dl.dropboxusercontent.com/s/nw66sf8cq4pce4v/Screenshot%202014-05-06%2017.31.58.png)
Title: Re: [REL] The Reunion
Post by: EQ2Alyza on 2014-05-06 21:39:27
The red box could be related to your Catalyst driver. We had that problem with Bootleg040 and found drivers 13.5 and 13.8 to work.

Are you not using Aali's 0.8.1b?
Title: Re: [REL] The Reunion
Post by: Toshiko on 2014-05-06 21:42:37
Ah, no. using 0.7.11b, which I thought was the latest. My fault, there.

I'll try changing up my Catalyst version, as well, and report back after.

Edit: Still had to reinstall the game itself again, but Catalyst version was definitely the wrench in the works (as it always is). So, I have a fifth program that requires a specific version of Catalyst's drivers in order to play nice. I'll be buying nVidia next time.

Nonetheless, it's working flawlessly now. Thank you!
Title: Re: [REL] The Reunion
Post by: Kompass63 on 2014-05-06 23:11:53
Unfortunately I have forgotten to say.
Catalyst 13.12 works again. (and newer? )

see now, there are already 14.4 ...
Title: Re: [REL] The Reunion
Post by: DrLilo on 2014-05-08 22:44:42
Hey, anyone have any guesses why after installing the models part of Reunion; during the Chocobo Racing mini-game, Cloud has no texture (just a purple placeholder graphic)? His model is clearly the new higher poly version, but no texture... I'm guessing the same will be true for Tifa and Cid, though I haven't tested them.

EDIT: Tested Tifa, actually her texture is working fine... Maybe it's just Cloud then?
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-06-04 22:04:40
I am now on top of things...  so can't be much longer.  I need one good weekend.  At moment, I am sorting files and backing up.  I will be releasing updates to all my programs in one go before I get back to Reunion.
Title: Re: [REL] The Reunion
Post by: Salk on 2014-06-05 03:54:11
Godspeed, sir!  :wink:
Title: Re: [REL] The Reunion
Post by: Hellbringer616 on 2014-06-05 17:08:29
*starts holding breath waits 30 seconds* I CAN'T WAIT ANYMORE!!

Jokes aside I'm eagerly waiting for your update. Reunion 1 is a master piece!

Just curious, do you plan on working with Kaldarasha about your and his model packs working together? (since if i recall yours is basically his just added in correct?) i recall someone somewhere saying they have issue
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-06-05 17:13:24
I leave that side to him, all I do is use models that are closest to the original game.  But all that work is for Kal...  If there are any issues, they should be noted here so he can see them :)
Title: Re: [REL] The Reunion
Post by: Turbo on 2014-06-07 19:57:34
Hi, DLPB.
First of all, I'd like to thank you for your awesome work both with Anxious Heart and The Reunion (I'm really looking forward to the Iscar bit).  ;D
Second comes my problem : when I click on the link to download R01, it sends me to a "Link Not Found" LinkBucks page (note that the same thing happen for Anxious Heart A04). Since no one else is talking about it, I'm guessing that either it was deleted fairly recently or there's a problem on my end.  :|
So please, tell me if I'm doing something wrong or if I just need to wait for you to upload it again. In the meantime, keep up the good work !

I seem to have a similar problem. I get "Not Found 404" for that link. I tried it a few times over the past 12 hours. Cowzou mentioned his problem was the " HTTPS-Everywhere", I guess what he meant by that is that it needs to be http, but when I remove the s google automatically goes back to https. I've tried all kinds a tweaking with that link to no success. If someone maybe could upload it somewhere else that be neat, it's always good to have mirrors.
Title: Re: [REL] The Reunion
Post by: Green_goblin on 2014-06-08 12:03:25
If I am correct Beacause R02 is finished and you just need some weekends to have it all ready, am I right?
Title: Re: [REL] The Reunion
Post by: kiyobean on 2014-06-10 15:34:09
Hi, I'm having no luck at downloading the installer. I've tried turning off Adblock, and even using Internet Explorer ::shudder::    But all I get is adverts (including a fake "download here" link that nearly tricked me into installing a load of malware), and when you click "skip ad", just a 404 error screen.

Is there any chance that it could be uploaded elsewhere, or made into a torrent?
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-06-10 16:21:11
No, since ads are how I provide at least some revenue.  When adblock is off, there should be a skip ad option somewhere at the top.  I'll be going back to ad.fly soon too, as it seems to be better.
Title: Re: [REL] The Reunion
Post by: kiyobean on 2014-06-10 19:32:47
That's fair enough, I don't want to begrudge you some income from your work :). But as I said, I can't access the file. After the adverts, I just get a 404 error, can't download the file.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-06-10 19:40:30
It seems to be down.  And I know why...

It's nothing to do with ads...  it's because I had a major backup revision.

I will let you know when the link is back.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-06-10 20:47:37
In my clean out and rebackup I forgot to do R01... and it's gone.   ;D  I don't keep a backup of it on my HD because I have all the installation files here.  But that won't do me any good since R02 isn't ready.  I will reupload soon, because EQ2Alyza has kindly sent me it :)

https://docs.google.com/uc?id=0B3Kl04es5qkqR1FOSHBGaUk2bkU&export=download

Here you go.
Title: Re: [REL] The Reunion
Post by: kiyobean on 2014-06-12 09:49:53
Thank you!  :D
Title: Re: [REL] The Reunion
Post by: Deusign on 2014-06-24 20:05:57
Is it possible install only  "Playstation button graphics reinstated"?
How can I do that?

I´m playing Final Fantasy VII 1997 pc version in spanish, with some mods: Bootleg 0.40
Title: Re: [REL] The Reunion
Post by: Iceboundphoenix on 2014-06-24 23:28:24
Oh man thanks a bunch seriously I was wanted to test this mod out and got the same error and could not get the file. Guess I should of posted about that but good stuff thanks for the link and thank you EQ2Alyza for sending that to him.
Title: Re: [REL] The Reunion
Post by: bjaxx87 on 2014-06-26 11:38:41
Hi DLPB!

Your "Model Overhaul" is awesome, it really is a quick and easy way to replace (nearly) all the NPCs. Before this I was using the Phoenix Rejuvenation Project, but I'm glad I updated ;).

I heard you are planning to release version R02 soon. Will this include any changes to the Model Overhaul? I noticed some glitching NPCs at Gold Saucer (blinking hair and heads), unchanged original NPCs (the guy on the Snowboard in Gold Saucer) and DrLilo already reported a texture glitch at the Chocobo races, so I wonder if you are going to fix some model-related things for R02?

Thanks to a little tutoring by cmh175, I might be able to fix those blinking heads, but I wonder if I should just have patience and wait :).
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-06-26 18:55:04
I did not create the models.  I merely choose which ones to use.  All model questions should be directed at Kaldarasha's thread :)
Title: Re: [REL] The Reunion
Post by: bjaxx87 on 2014-06-26 19:22:48
I'm sorry, I didn't express myself clearly... ^^ I'm aware that Kaldarasha is the mastermind behind most of the models and as far as I know he is still actively working on them. My question is if you are generally planning to include model fixes and additions in R02 which have been created after R01?
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-06-26 21:03:48
Of course.  ;D
Title: Re: [REL] The Reunion
Post by: bjaxx87 on 2014-06-27 16:21:51
Great, I'm looking forward to it! ;)
Title: Re: [REL] The Reunion
Post by: Vir on 2014-06-28 02:38:14
Just wanted to chip in my two cents of thanks for your five (six??) figure work here. Godspeed future versions!
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-07-01 08:17:35
Steam version should be supported before Monday. After that I'll get to work on the 1:35 Soldier quest and making the game more difficult.  Oh, and another look at the translation because there are still one or two things I am not happy with.  So much to do.

I still need to do the translated FMV, but that's on hold until I have worked out optimal quality settings.
Title: Re: [REL] The Reunion
Post by: Salk on 2014-07-01 13:18:49
Thanks for this update, DLPB!

We are all looking forward to R02!
Title: Re: [REL] The Reunion
Post by: Jaki on 2014-07-01 18:54:05
.
Title: Re: [REL] The Reunion
Post by: Hellbringer616 on 2014-07-01 19:30:22
Will Steam support fix the backwards options? Or am i still to patiently wait? :P
Title: Re: [REL] The Reunion
Post by: Covarr on 2014-07-01 20:06:15
R02 will fix the backwards options. In fact, Steam support was ready long before that fix was; it was delayed because there was no point releasing a version with Steam support if it still had that bug intact.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-07-07 03:25:02
jenova_e is now done.  Next is that ending movie...
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-07-07 14:18:12
Ending movie is a bitch in all ways, including natural localization.  I think this sounds pretty good, though...  Covarr and Luksy need to look over it too.

Original game.
Code: [Select]
......I think I'm beginning to understand.
What?
An answer from the Planet...
the Promised Land...
I think I can meet her... there.
Yeah, let's go meet her.
Hey, where is everyone?
Heeeeey!
I'm glad you're all safe!
They all seem to be safe, too.
But... now what're we going to do?
Holy should be moving soon,
and that means this place will...
Oh, Lady Luck don't fail me now!
Shit!
The flower girl?
Wait a damn minute!
What's going to happen to Midgar?
We can't let that happen!
I had everyone take refuge in the slums,
but the way things are now...
It's too late for Holy.
Meteor is approaching the Planet.
Holy is having the opposite effect.
Forget Midgar,
we've got to worry about the Planet.
What's that!?
What the hell IS that......?
......Lifestream.
It's coming.




Luksy Translation.
Code: [Select]
...I feel like I understand.
Huh?
The planet's answer / response . . . the promised land
I think we can meet (her) there.
Yeah, let's go and meet (her).
Oh yeah, what about everyone else?
Heeeeeeeeeeeey!
Thank goodness! Everyone seems to be alright.
It looks like they're alright / ok.
But... what are we going to do now?
Soon Holy will start, right?
If that's the case, this place'll...
Sigh... Oh, Goddess of Fate...
C'mon, do something!
Damn!
The flower girl?
Hey Hey HEY! What's going to happen to Midgar?
This doesn't look good.
I got everyone to evacuate / take refuge to / in the slums, but...
If this keeps going, it'll be...
Holy must have been too late
Meteor is too close to the planet
Holy's having the opposite effect
Never mind Midgar, the planet itself is...
What's that !?
What the hell is that...?
...the Lifestream.
It's coming.

Relocalized.
Code: [Select]
...I think I understand it now.
What?
The planet's answer...
...The Promised Land.
I think we can meet her there.
Yeah, let's go meet her.
Hey, where is everyone?
Heeeeeeeey!
Thank goodness they're all safe!
Looks like they're okay, too.
But... now what're we gonna do?
Holy will move soon, won't it?
Then, this place will...
Oh, Lady Luck, don't fail me now!
SHIT!
The flower lady?
Hey, hey, HEY! [May need liberty. Will be discussing.]
What's gonna happen to Midgar?
This is bad! [May need to take liberty here.  Will be discussing.]
Ah had everyone evacuate tae the slums.
But the way things are noo...
It's no use...
Meteor got too close.
Now Holy is having the opposite effect instead.
Never mind Midgar...
The whole planet's in danger! [Will be discussing]
What's that!?
The hell IS that?
...The Lifestream.
It's coming.


See, it isn't a case of always following what is being written to the absolute noun.  It has to work well as a sentence.  So Holy being too late is absolutely implied regardless.  And having "Holy is too late. Meteor got too close to the planet. Holy is having the opposite effect.  Never mind Midgar, the  planet (etc"


Sounds clunky.
Title: Re: [REL] The Reunion
Post by: WatashiWaZero on 2014-07-08 03:54:48

Relocalized.
Code: [Select]
But the way things are noo...


noo --> now

I assume this was a mistake...?
Title: Re: [REL] The Reunion
Post by: luksy on 2014-07-08 04:16:08
noo --> now

I assume this was a mistake...?

It's scots (http://www.dsl.ac.uk/dsl/getent4.php?query=noo).
Title: Re: [REL] The Reunion
Post by: yarLson on 2014-07-08 18:01:02
Is there any way to install BEACAUSE to the PSX version if I have an iso? Kinda off topic but just wondering if anyone has accomplished this.
Title: Re: [REL] The Reunion
Post by: Covarr on 2014-07-08 18:09:47
I don't see that happening anytime soon. Beacause uses touphScript for its text insertion, which only works with the PC version. While the mod could theoretically be ported to the PSX version of the game, it'd be a significant amount of work.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-07-08 18:18:37
Hmm not so sure.  You'd need to ask Luksy.  If not, the work would simply be manually adding our text to the psx field files.  Assuming they are the same, perhaps updating pc flevel and then extracting the files contained to psx?  Not sure how psx version works.

Any case, this is very nearly ready for revision 2. But I will be looking through the entire text a final time soon also.

In other news, I've placed the subtitles better to the movement of the character mouths in the FMV.  It's clear that barrett really is saying "hey hey hey" or Japanese similar sound :P  You can see it.
Title: Re: [REL] The Reunion
Post by: Hellbringer616 on 2014-07-08 18:28:02

Any case, this is very nearly ready for revision 2. But I will be looking through the entire text a final time soon also.

*begins to hold breath* :D This is all i'm waiting on to begin my VII playthrough, Shame i just started IX, looks like it'll be waiting.
Title: Re: [REL] The Reunion
Post by: Green_goblin on 2014-07-08 21:15:25
Is there any way to install BEACAUSE to the PSX version if I have an iso? Kinda off topic but just wondering if anyone has accomplished this.

I'm going to port this DLPB and Lusky translation into the PSX game as soon as R02 is ready, I have all the tools ready  :)
Maybe I'll open a new post in the RHDN forum.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-07-08 21:18:43
I'll do the final revision to the text for R02 also... then I can finally get back to finishing all the other stuff!
Title: Re: [REL] The Reunion
Post by: yarLson on 2014-07-08 21:19:09
I'm going to port this DLPB and Lusky translation into the PSX game as soon as R02 is ready, I have all the tools ready  :)
Maybe I'll open a new post in the RHDN forum.

Cool man lemme know when it's finished!
Title: Re: [REL] The Reunion
Post by: Vir on 2014-07-08 21:28:59
I'm going to port this DLPB and Lusky translation into the PSX game as soon as R02 is ready, I have all the tools ready  :)
Maybe I'll open a new post in the RHDN forum.

Neat! Now I'm curious, how long might that sort of thing take? Not to be forward, but now you mention this I think, "I could use my beloved emulator, not convert or log into Square's site, etc." But I'd probably just play on the computer version if the conversion to PSX could take more than a week, which I'm sure would be entirely reasonable if true :)
Title: Re: [REL] The Reunion
Post by: Green_goblin on 2014-07-08 21:43:53
Well, the main script can be easilly exported to TXT format using MakouReactor, and then I'll just have to copy/paste it into the PSX files using Hack7. That would take one week more or less (700 txt files  :roll:)

But then we have some more things to translate, like the menus (re-arrange all the items alphabetically), the kernel file, the scene file (I also want to fix some glitches in the AI of some enemies), battle texts, world map texts, final credits (I don't know if this will be possible), subtitle the videos with the new translation), etc etc etc

Also I want to change the game experience with these graphic improvements:

(http://i101.photobucket.com/albums/m67/Control_2006/PEOPSSOFT005.png) (http://s101.photobucket.com/user/Control_2006/media/PEOPSSOFT005.png.html)

(http://i101.photobucket.com/albums/m67/Control_2006/PEOPSSOFT006.png) (http://s101.photobucket.com/user/Control_2006/media/PEOPSSOFT006.png.html)

(http://i101.photobucket.com/albums/m67/Control_2006/PEOPSSOFT001-3.png) (http://s101.photobucket.com/user/Control_2006/media/PEOPSSOFT001-3.png.html)

So as you can image this would take several months, but the result would be amazing, don't you think?
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-07-08 21:50:29
Yeah, that looks nice!

Quote
final credits (I don't know if this will be possible)

Should be.. they are just textures.
Title: Re: [REL] The Reunion
Post by: Green_goblin on 2014-07-08 22:15:19
Yeah, that looks nice!

Should be.. they are just textures.

Ok, I just want you to replace the name of the original translators and put your names (DLPB & Lusky).
Title: Re: [REL] The Reunion
Post by: Covarr on 2014-07-08 22:20:10
Ok, I just want you to replace the name of the original translators and put your names (DLPB & Lusky).
I dunno how much room there is, but it'd be ideal to put the full credits in there. While DLPB and Luksy were obviously the big players in this, there are seven names with definite attachments to the project (eight if you count Michael Baskett, which you really should since some of his lines remain intact even in Beacause).

Credits

Manager
    DLPB

Translation
    Luksy [693/693 maps, and non-dialogue]

Localization
    DLPB, Luksy, Michael Baskett

Proof Checking
    Covarr

File Editing
    DLPB, Luksy

Non-Dialogue Quality Assurance
    DLPB, Luksy, Defade, Herman, Ragnarok2040

Scottish Proof Check
    Prince Lex

And
    All those who have helped on Qhimm forum.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-07-08 22:21:55

I'll look into it.  I haven't really made a point about changing the credits...
Title: Re: [REL] The Reunion
Post by: Green_goblin on 2014-07-08 23:08:59
Another option is to include all those lines at the very beginning of the game, in the screenshots that I just showed. That is what I did when I translated Parasite Eve into Spanish:

(http://i101.photobucket.com/albums/m67/Control_2006/1-3.png) (http://s101.photobucket.com/user/Control_2006/media/1-3.png.html)
Title: Re: [REL] The Reunion
Post by: Vir on 2014-07-09 19:43:48
There are plenty of signs in the game with random Japanese text. Unless we already translated them, perhaps it turns out a couple of those read your names ;)
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-07-10 20:57:31
I like this one:

original
Code: [Select]
“Hey!
Spread out, all of you, out!!”{NEW}
“Put any fingerprints, scratches, or dents
on that plane and I'll put one in your head!”{NEW}
“Da plane, da plane!!
This's something
you'll never be able to do in your lifetime.”{NEW}
“So you just watch from a distance…
and wish.”

new
Code: [Select]
“Hey! Get back!!”{NEW}
“Put one fingerprint,scratch,or
  dent on this,and I'll put one
  on your head!”{NEW}
“It's a plane,you moron!
  Something you'll never
  be able to afford.”{NEW}
“Gawk all you like,but do it as
  far away from here as possible.”


Covarr has pointed out that part of the original is a ridiculous reference

http://en.wikipedia.org/wiki/Ze_plane!_Ze_plane!
Title: Re: [REL] The Reunion
Post by: Ver Greeneyes on 2014-07-11 17:46:09
Wow, that made very little sense originally. One nit:
Code: [Select]
“Put one fingerprint,scratch,or
  dent on this,and I'll put one
  on your head!”{NEW}
s/on your head/in your head/? It's a bit of a strange sentence since you can't really put a dent 'on' something, but you also can't really put fingerprints 'in' something hard like the hull of a plane (scratches could go either way, I guess). I don't think he's saying he'll put fingerprints or scratches on their heads though :P
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-07-11 17:59:43
You can dent someone's head, but this is figurative, and figurative speeches do not need to make sense.  I can imagine someone saying this ;)
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-07-13 13:10:53
The installer is done... Steam is supported.  I will probably release R02 tonight, but if you are planning on doing a proper run through, wait for R03.  R02 will hopefully expose any issues that remain.

And I'm sorry, but I may have left a few bugs in this too...  hopefully caught most of them, but don't hesitate to point out any issues.
Title: Re: [REL] The Reunion
Post by: Kaldarasha on 2014-07-13 16:27:12
So Iros is back and he has added a new feature for 7th Heaven (http://forums.qhimm.com/index.php?topic=14490.msg215201#msg215201). This might be interesting because I could combine your mod with my community flevel idea. This should bring in some life. The improvements are minor yet, but it's cool when Cloud is really going to the bar when Aerith say he should go...  also I can now easily implement my re-size project.

PS:
The models I made aren't final. I have tested a barely textured Barrett model and decided to not model the mouth. It simply looks too wrong.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-07-13 17:22:55
It's not bad, even now, it just needs a tad of fine tuning.  The faces are slightly out, here and there.  And someone needs to sort animations better.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-07-14 08:38:00
Update:

Touphscript has a very small issue with Steam release (or any non 1998) and I have pmd Luksy to get it fixed :)  Covarr did a lot of testing last night, and the installer is working now (finally), other than that.

Title: Re: [REL] The Reunion
Post by: AuthenticM on 2014-07-15 18:57:05
Hey. First time posting. I've been checking up on this mod for quite some time. I'm glad to see it's finally released. I'll be downloading it once R3 is released; I haven't played FFVII in probably a decade and I want the best experience possible.

Congrats on the great job.
Title: Re: [REL] The Reunion
Post by: Covarr on 2014-07-15 20:24:32
R02 isn't released yet though.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-07-15 21:27:53
I think he means r03 for proper final retranslation.
Title: Re: [REL] The Reunion
Post by: AuthenticM on 2014-07-15 22:34:34
I think he means r03 for proper final retranslation.

Yeah that's what I meant. You suggested we wait for R03 for a proper playthrough, so that's what I'll do !

I also grabbed the Anxious Heart mod. Will it be compatible with this one ? Also, does it come with Final Fantim's remastered soundtrack with proper looping ?
Title: Re: [REL] The Reunion
Post by: Vir on 2014-07-16 23:04:41
@AuthenticM: Just curious, if you don't mind (I feel like it's okay to try to take your time instead of DLPB's or Covarr's ;) ), what is expected to be special about R03? I searched "r03" in each page of this topic without finding mention. Thanks.
Title: Re: [REL] The Reunion
Post by: Vgr on 2014-07-16 23:09:42
I think he means r03 for proper final retranslation.

Just the post above. DLPB said that R03 will have proper and final translation.

Also that's a nice nickname you got there :P
Title: Re: [REL] The Reunion
Post by: Covarr on 2014-07-16 23:11:49
Nothing special about R03, we're just assuming more typos and errors will be found in R02 that will need fixed. R02 aims to be final, but realistically it'll almost certainly need one more revision.
Title: Re: [REL] The Reunion
Post by: Vir on 2014-07-17 00:10:10
Oh, ok, that makes good sense... just literally a proper and final translation.

Thank you both.

lol, yea, Vgr, I've been using it on various sites for some years (10+ by now?) since I was a kid and got a hold of a Latin dictionary, originally with what I supposed were good Latin adjectives to slap on it. (Means 'man' though since then I've become aware of Latin declension and I have no idea what it would really mean in this form). Doesn't have much to do with that in my head anymore, just a short thing which I think of when I have to put in usernames. I slap a 27 on the back there when it's taken, except my buddy ran into one guy who also goes by Vir27 on his handles: in his case it was because he commutes via some particular train out of Virginia.
Title: Re: [REL] The Reunion
Post by: liquidmetalrob on 2014-07-17 20:50:35
Hi, I really want to try the retranslation but when I go to download it I get a 404 error message. Can someone check that it is still available for download?
Title: Re: [REL] The Reunion
Post by: Covarr on 2014-07-17 20:56:31
R01 is pretty broken, because of some unexpected issues with choice selection dialogues. It was taken down; R02 should be right around the corner.
Title: Re: [REL] The Reunion
Post by: DLPB_ on 2014-07-17 21:35:38
Curious... I didn't take it down.  Was when I changed links.  Ah well... R02 aint long off.
Title: Re: [REL] The Reunion
Post by: liquidmetalrob on 2014-07-18 09:02:56
Do you have an estimate of when R02 will be released?
Title: Re: [REL] The Reunion
Post by: bjaxx87 on 2014-07-18 16:42:17
Actually R01 is still online, it's just not included in the opening post.

In my clean out and rebackup I forgot to do R01... and it's gone.   ;D  I don't keep a backup of it on my HD because I have all the installation files here.  But that won't do me any good since R02 isn't ready.  I will reupload soon, because EQ2Alyza has kindly sent me it :)

https://docs.google.com/uc?id=0B3Kl04es5qkqR1FOSHBGaUk2bkU&export=download

Here you go.
Title: Re: [FF7PC98/Steam] Multiple mods - The Reunion (R01)
Post by: liquidmetalrob on 2014-07-18 20:55:32
Thanks
Title: Re: [REL] The Reunion
Post by: Salk on 2014-07-19 05:05:43
Do you have an estimate of when R02 will be released?

If you just go back one page, you will read DLPB's message saying then he'd probably release R02 tonight (it was the 13th of July). And only two days ago he wrote "Ah well... R02 aint long off.".

You rarely ever get an exact date in the "4th of March 20XX" style when it comes to commercial games. And "rarely" becomes "never" when we talk modding.
Title: Re: [FF7PC98/Steam] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-07-20 14:02:03
The Reunion is complete, but there's been a problem with touphscript, so I have to wait for that to get updated first.  So this is on hold until then.    I *may* release R02 with a quick fix until ts is fixed up also.

edit.

Nah, I'll just take this time to run through entire game again and update translation.  So R02 will be the main release now instead of R03.
Title: Re: [FF7PC98/Steam] Multiple mods - The Reunion (R01)
Post by: Salk on 2014-07-20 16:59:15
It sounds like a good idea, DLPB.
Title: Re: [FF7PC98/Steam] Multiple mods - The Reunion (R01)
Post by: Vir on 2014-07-20 20:48:14
You'd know best.
Title: Re: [FF7PC98/Steam] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-07-21 08:17:12
Well, I think a decision  on the ending line "Holy is having the opposite effect"  has been reached.  With Ultimania, other messages posted by Japanese speakers online, and logic, the line is probably intended to be something like "Holy is making things worse" / "Holy has added to the problems"  etc

The idea being that Holy was too late, and the collision between it and Meteor happened too near the planet, resulting in further devastation.  The line in Japanese is ridiculously lacklustre and vague.  "Holy is having the opposite effect" definitely sounds too literal and nonsensical.

Luksy has also pointed out that it may have been intended that way also, and be a ridiculous Japanese trope.
Title: Re: [FF7PC98/Steam] Multiple mods - The Reunion (R01)
Post by: WatashiWaZero on 2014-07-21 16:17:49
"Holy is making things worse"

I'd personally go with this one.  It sounds a lot more casual, not to mention it's concise; it's also closer to an average teen's speech patterns.
Title: Re: [FF7PC98/Steam] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-07-21 16:22:34
It's Red's line... and he is kinda old fashioned in speech... but that line works for him as well as anyone else.

"holy is having the opposite effect" sounds very ridiculous, doesn't it?  In fact... when I was reading about online, I saw that someone had written an entire essay on the meaning of it...

The one thing he neglected to mention was that the original translation may have completely missed the point.  Funny how some do that.  Seriously, for some it's like whatever the original translation did or said must make 100% sense and must be correct.  And if it doesn't, a crackpot theory emerges.

100 pages of babble when one line would have done "The translation missed the meaning."

I could make a theory as to why Red XIII has red fur...  but I don't.  Because it's meaningless.  It's whatever the writer decided.
Title: Re: [FF7PC98/Steam] Multiple mods - The Reunion (R01)
Post by: Kaldarasha on 2014-07-21 16:30:00
Quote
"Holy is making things worse" / "Holy has added to the problems"

This looks a bit strange too me. I mean Holy tries to save the planet but doesn't seem to work because it's to late.

So maybe they mean the Opposite of effect and this would be no effect (or effectless). So the sentence looks logical for me this way: "Holy is having no effect"
Title: Re: [FF7PC98/Steam] Multiple mods - The Reunion (R01)
Post by: Covarr on 2014-07-21 16:32:00
But it very clearly didn't have no effect. It targeted meteor at Midgar.
Title: Re: [FF7PC98/Steam] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-07-21 16:34:37
This looks a bit strange too me. I mean Holy tries to save the planet but doesn't seem to work because it's to late.

So maybe they mean the Opposite of effect and this would be no effect. So the sentence looks logical for me this way: "Holy is having no effect"

As I said, Ultimania and quite a few Japanese readers out there surmise that the meaning of the line is simply
that Holy added to the problems because it was trying to stop meteor too close to the planet.  That actually  makes sense...

It also follows on from Red's line that Meteor got too close to the planet.

In that way, Holy did have an opposite effect... but not in that literal meaning.  When we write "Opposite effect" in that context, it means "Its power has gone opposite".  We do not use "opposite effect" when we mean "Making things worse".  Do you see why I feel like throttling someone?
Title: Re: [FF7PC98/Steam] Multiple mods - The Reunion (R01)
Post by: WatashiWaZero on 2014-07-21 19:28:09
You could always try:

"Holy is making the situation worse."

Swapping out "things" with "the situation" makes the line a little bit more formal (fits Red's speech pattern better) as well as getting rid of any ambiguities pertaining to the context in which it was spoken in.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R01)
Post by: AceClover on 2014-07-23 13:19:04
Topic title is confusing me. Is the R01 compatible with Steam? are we waiting for R02?

Thank you so much for the wonderful work you're doing to all the FFVII fans.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R01)
Post by: Covarr on 2014-07-23 15:10:18
Steam is waiting for R02. This is my mistake, I forgot that Steam support wasn't actually out yet when I was renaming threads. Should be fixed now.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: EQ2Alyza on 2014-07-23 19:34:29
Very small bug, or perhaps a typo in the readme.

Quote
5. Wiremesh is used by default. F2 can turn it off.

When I start a submarine game, the wiremesh is off. F2 does turn it on.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-07-23 20:21:59
Wiremesh should start by default...  I'll look into that.
Title: Re: [FF7PC98/Steam] Multiple mods - The Reunion (R01)
Post by: Salk on 2014-07-24 08:08:51
Luksy has also pointed out that it may have been intended that way also, and be a ridiculous Japanese trope.

I don't know whether or not you agree DLPB but FF VII is a very mature and serious game. This kind of humor/trope doesn't suit the atmosphere of the game at all, in my opinion.

I sort of symphatize with Kaldarsha's concern about the "Holy is making things worse" / "Holy has added to the problems" sounding a bit weird (but still way better than "holy is having the opposite effect"). Of the two versions though, the first is by far preferable.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-07-24 08:21:32
It wasn't always serious...  Cait Sith for one thing.  ;D 

Also, I am looking at that line in game.  There are a few ways of saying the line, like "making matters worse"  and so forth.  I'll see what fits best.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: luksy on 2014-07-24 08:30:28
As DLPB said the only semi-official explanation is in Ultimania, which states that as Holy is too late the collision between Holy and Meteor will happen too close to the planet, so it's not wrong to say it's having the opposite effect (i.e. it would be better at this point for Meteor to just collide) although perhaps it can be phrased better.

Think of it as a crash between two cars: if one is stationary the energy released by the crash will be less than if both are travelling towards each other (assuming the speed of the first car is the same in both cases).

Quite how this release of energy is worse than simply letting Meteor smash into the planet isn't explained either in Ultimania or the game, so this is what we're left with. We can only assume some kind of magic cataclysm.

Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Vir on 2014-07-24 09:33:48
You guys' attention to detail is kind of incredible. I never batted an eye at that line. I can only guess the final product will be all the more incredible for it. And I'm adding a happy face here because I did read the FAQ about all the arguments and I am very far from meaning to be starting that up :)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Kaldarasha on 2014-07-24 14:21:04
As DLPB said the only semi-official explanation is in Ultimania, which states that as Holy is too late the collision between Holy and Meteor will happen too close to the planet, so it's not wrong to say it's having the opposite effect (i.e. it would be better at this point for Meteor to just collide) although perhaps it can be phrased better.

Think of it as a crash between two cars: if one is stationary the energy released by the crash will be less than if both are travelling towards each other (assuming the speed of the first car is the same in both cases).

Quite how this release of energy is worse than simply letting Meteor smash into the planet isn't explained either in Ultimania or the game, so this is what we're left with. We can only assume some kind of magic cataclysm.

Then have the animators done a bad job. Because Holy looks like a shield and not like a counter force.
But honestly the whole speech of Red is redundant. Because that the planet would be deadly injured was clear since the Temple. I think it would make more sense if he would say "That's no good. If Holy collapse things might get worse. This wouldn't only injured the planet this would kill him!", but again this project was meant as a translation not as a story correction.  :-X
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-07-24 16:54:35
The animation ending is pretty bad, yes..  what it should be showing is Holy blocking Meteor, but a reaction that is damaging the planet because it is too close to the ground.

I am almost certain that the line "opposite effect" is saying as Ultimania describes.  It's just a very very literal line in English.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Dr. Horribad PhD on 2014-07-25 05:02:07
I'm really looking forward to R02!! You guys have done a stellar job on Because from what I've seen. I just bought FF7 (again) for Steam when I read R02 was almost ready for release. I can't wait to dive into FF7 again for the millionth time and earn that Materia Overlord achievement!!  ;D

Just wondering though, edit: nvm I read the thread again
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Mcindus on 2014-07-25 15:18:58
The animation ending is pretty bad, yes..  what it should be showing is Holy blocking Meteor, but a reaction that is damaging the planet because it is too close to the ground.

I am almost certain that the line "opposite effect" is saying as Ultimania describes.  It's just a very very literal line in English.

"opposite effect" in this context seems to mean more "side-effect" or "unintended consequence"... but "making things worse" sure does work and make things simpler.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Reaper24 on 2014-07-27 13:30:10
Download link is dead. Is there an alternative link?
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-07-27 13:33:18
It's prob best waiting for R02...  although I do remember adding a link earlier in this thread.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Reaper24 on 2014-07-27 13:49:23
Yeah, I just found a link a couple pages back. I'll listen to your advice and wait for R02, though.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-07-27 16:15:38
Another of the fun facts this project brought up (I think it was Luksy who researched this one):

This is where Final Fantasy's Chocobo name originates. The Japanese snack Chocoball. The noise Chocobos make "Kweh" is also based on the advert jingle.  You can hear them singing "Kweh".

https://www.youtube.com/watch?v=T6A7DL2_M-0
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: LeonhartGR on 2014-07-27 16:21:15
lol Ryan Higa look alike
Title: Re: [REL] The Reunion
Post by: Green_goblin on 2014-07-28 13:26:40
I dunno how much room there is, but it'd be ideal to put the full credits in there. While DLPB and Luksy were obviously the big players in this, there are seven names with definite attachments to the project (eight if you count Michael Baskett, which you really should since some of his lines remain intact even in Beacause).

(http://i101.photobucket.com/albums/m67/Control_2006/credits-1.png) (http://s101.photobucket.com/user/Control_2006/media/credits-1.png.html)

What do you think?  :roll:
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Kaldarasha on 2014-07-28 13:44:40
How about placing the names along the bombing mission like it's done in the metal gear games? When a certain point is passed a variable will be checked and then a borderless window will pop up with the name of the project member and his department. I would also separate Michael Baskett from Luksy and DLPB, so he will mentioned as original translator and Luksy and DLPB as new translators.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Green_goblin on 2014-07-28 13:50:35
How about placing the names along the bombing mission like it's done in the metal gear games? When a certain point is passed a variable will be checked and then a borderless window will pop up with the name of the project member and his department. I would also separate Michael Baskett from Luksy and DLPB, so he will mentioned as original translator and Luksy and DLPB as new translators.

That would be great but I believe it involves some coding skills in order to insert all those borderless windows, variables etc, don't you think?

Ok I'll separate Michael in a different line:

(http://i101.photobucket.com/albums/m67/Control_2006/credits-2.png) (http://s101.photobucket.com/user/Control_2006/media/credits-2.png.html)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Kaldarasha on 2014-07-28 14:14:16
Not really. You can make a location in Makou Reactor, you will need to set two points with its coordinates (here we would need Ochu to get them).
So when the player walks over the location it should work as follow:
If Credits = 0 then  add 1 to Credits and open a window and place the text XY for 6 seconds, then close the window; else go to label one. Resume.
Credits will be the variable we use ,so we make sure it the window wont pop up when we walk over the point again. The only problem I see is that a window will pop up and a random battle will start right after it.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-07-28 15:24:35
while i like the idea of an MGS style opening... the truth is that is corrupting the actual game.  A much better way can probably be devised that displays the text before the first FMV is displayed.  Failing that, I can just code the credits into the Soldier at the start of the game, if the user clicks on him 3 times.  So for me personally, I won't add it into the main gameplay that is likely to be seen.  I think it also comes across as rather egotistical / tacky...  :-D
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Covarr on 2014-07-28 15:38:02
Most work but cleanest result is to modify the credits roll before the game that nobody watches, and the credits FMV at the end that nobody watches either.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Kaldarasha on 2014-07-28 16:31:43
Then we bump it on the buster sword background so everyone has to see it.  :evil:
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Green_goblin on 2014-07-28 16:51:39
Then we bump it on the buster sword background so everyone has to see it.  :evil:

In the PSX it's a tiny picture and there is no room for all those credits  :(

(http://i101.photobucket.com/albums/m67/Control_2006/buster.png) (http://s101.photobucket.com/user/Control_2006/media/buster.png.html)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-07-28 17:40:22
In other news... We've finalized the ending text.  At least, I think it's final.

Code: [Select]
...Lifestream?
...I think I understand it now.
What?
The planet's answer...
The Promised Land...
I think we can meet her there.
Yeah, let's go meet her.
Hey, where is everyone?
Heeeeeeeey!
Thank goodness they're all safe!
Looks like they're okay, too.
But... now what're we gonna do?
Holy will be moving soon, won't it?
Then, this place will...
Oh, Lady Luck, don't fail me now!
SHIT!
The flower lady?
Hey, hey, hey!
What's gonna happen to Midgar?
We can't let this happen! [Considered "This is gettin' serious!" among others... but doesn't look right in scene.  So liberty taken.]
Ah had everyone evacuate tae the slums. [This is Scottish dialect.  It is not a spelling mistake]
But the way things are noo... [This is Scottish dialect.  It is not a spelling mistake]
It's no use...
Meteor got too close.
Now Holy is just making matters worse.
Forget Midgar!
What about the planet!?
What's that!?
The hell IS that?
...The Lifestream.
It's coming.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Prince Lex on 2014-07-28 18:25:47
Scottish dialect there looks fine and so does the rest of it; no additions required :)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-07-28 19:08:51
Well that brings to an end the last piece of text...  So I'll render the video as soon as Luksy has a look over :)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Salk on 2014-07-29 07:22:51
I really like the retranslation for the ending text.

Well done, guys!
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: LeonhartGR on 2014-07-29 14:29:10
I'm pretty excited folks!!! Anticipating the complete re-translation project!
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Vir on 2014-07-29 21:46:46
Congratulations, everybody.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Dr. Horribad PhD on 2014-07-29 23:59:40
I feel like a kid on Christmas eve. This is going to be great!!
Title: Re: The Reunion
Post by: Insight on 2014-07-31 21:06:16
R01 is Here (http://www.linkbucks.com/222ec467)



Link is dead for me :/
Title: Re: The Reunion
Post by: DLPB_ on 2014-07-31 21:14:29
Link is dead for me :/

see previous posts.
Title: Re: The Reunion
Post by: Insight on 2014-07-31 21:22:11
see previous posts.

thanks for the fast answer. it seems i just have overread that post -_-'
sorry for the disturbance ... ^^"
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: JeMaCheHi on 2014-07-31 23:31:11
Just a stupid question... Could it work in Spanish version? I prefer by far this retranslation than the crappy spanish one. Some text surpases the absurd... most the time.

I checked the retranslation in bootleg installer, but dialogs are still in spanish, though the menu and battles are in english... pretty weird. Anyway, that's a bootleg question and I don't want to annoy with that, just wanted to know if this could translate Spanish dialogs since it looks that it translates the menu/battle.

Edit: BTW, by spanish version I mean spanish but with Kompass' Game Converter applied.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-07-31 23:50:29
Quote
The Reunion is a collection of 7 mods for Final Fantasy VII (1998 English 1.02).

And soon Steam English.  That's all.

If you have time and understand a bit, you can use this to make your own mod.

edit.

I am not sure how the converter works.  If the file structure is then the same as Steam / 1998 English, this mod will work.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: knightsoftheround on 2014-08-03 02:08:10
I was actually just about to start a new game/play it again but with R02 clearly just around the corner I'll hold off a little longer. XD

Also, THANK YOU on the ending translation fix. That confused the heck out of me in the replay (of R01 so original translation subs). I knew the videos had issues because of using the original translation and I was never sure if that was translation issues or 'the ending is supposed to be confusing'. Now it makes sense! :D Well. The dialogue part anyways as one can debate endlessly on what happened in regards to humans and Aerith's involvement. XD
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-08-03 23:49:47
The ending movie is proving to be a real hassle... not translation wise, or sound wise... that's all done.

It's the fact it has an ENORMOUS amount of noise and compression artifacts.  And these shift from scene to scene.  I've removed most of the noise, but what can you do about squares all over other than just blur...

This is never gonna look great, I'm afraid...  and all because they only rendered at the ridiculous 320*224 standard (well, ending movies are 640*192 but you need to stretch them to get the correct AR).

I am looking forward to doing the other videos more... because they are nothing as bad as this one.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Ver Greeneyes on 2014-08-04 00:32:49
It's the fact it has an ENORMOUS amount of noise and compression artifacts.  And these shift from scene to scene.  I've removed most of the noise, but what can you do about squares all over other than just blur...
That's what deblocking filters do I guess.. At least smooth gradients look better than blocks (if they leave the actual detail unaffected).
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: knightsoftheround on 2014-08-04 09:47:38
The ending movie is proving to be a real hassle... not translation wise, or sound wise... that's all done.

It's the fact it has an ENORMOUS amount of noise and compression artifacts.  And these shift from scene to scene.  I've removed most of the noise, but what can you do about squares all over other than just blur...

This is never gonna look great, I'm afraid...  and all because they only rendered at the ridiculous 320*224 standard (well, ending movies are 640*192 but you need to stretch them to get the correct AR).

I am looking forward to doing the other videos more... because they are nothing as bad as this one.

I wonder if these are issues with the American game release or just something that was necessary all over simply because VII and the current tech limitations (all over) REALLY pushed the Playstation's limits. I think VIII did too, but as I've never been able to get into it due to some of the game mechanics I haven't done the same kinds of research.

If I recall correctly on VII though, that ending movie is pretty much the entire reason the game had three discs instead of two. And it took up most of the space on that third disc.

But basically all that compression doesn't surprise me as they tried to force something that was probably technically too big for its container into it. Sucks you have to deal with it though. D:
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-08-04 21:17:51
I'm using the Japanese versions, but it's the same in all.  I am not even sure whether the 2012 versions were using compressed 320*224...  there are parts that look to perfect on those versions.  Maybe someone was just better at cleaning them than me tho... although 90% of the time, mine should be better because they retain more detail.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-08-05 02:24:05
The ending movie is rendered.  Parts look better than Steam, parts look worse.  At least colour and sound are better as well.

Nothing more I can do with that disaster.  ;D  I'll upload them tomorrow.  Maybe need to torrent the two movies as part of the Retranslation project,
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-08-05 19:48:43
https://www.youtube.com/watch?v=Na-5hegImHg

It's gonna have to do, people.  I am happy with the colour, sound, localization and overall quality.  From what it started with, it's a big plus.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Kaldarasha on 2014-08-05 20:18:50
You only need to mirror that scene:
https://www.youtube.com/watch?v=Na-5hegImHg#t=341

I have no idea why they mirrored Cloud there.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Covarr on 2014-08-05 20:30:11
If you mirror the scene to fix Cloud, it fucks up Barrett's gun arm.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Kaldarasha on 2014-08-05 20:37:33
Can you see which of Barret's arm has the gun or not? The tattoo is nearly invisible now, so you can safely mirror the scene from 5:41 to 5:43.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-08-05 20:39:37
I ain't mirroring it :p  No matter what.  It's been rendered, it's how the silly original is, and it takes a lot of time to render and complete each one.  ;D So no can do.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-08-05 23:16:13
and finally:

https://www.youtube.com/watch?v=_X1OZXpD7sI
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-08-05 23:42:27
And very finally...

the torrent.  When downloaded, I would appreciate people seeding for a while... or indefinitely...  and maybe some proper mirrors of this too?

https://mega.co.nz/#!ohsWgLpC!9y6AJuKrDRLR4OiHaF62Pd0D3sx3IgSAzfIm6eY9hjY

I may not be here for another 14 or so hours, so leave the torrent downloading, and when I get back, it will resume.  I'll leave comp on a bit tonight too.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Luigi Brosse on 2014-08-06 07:54:55
Good job!
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: knightsoftheround on 2014-08-06 08:16:08
And very finally...

the torrent.  When downloaded, I would appreciate people seeding for a while... or indefinitely...  and maybe some proper mirrors of this too?

https://mega.co.nz/#!ohsWgLpC!9y6AJuKrDRLR4OiHaF62Pd0D3sx3IgSAzfIm6eY9hjY

I may not be here for another 14 or so hours, so leave the torrent downloading, and when I get back, it will resume.  I'll leave comp on a bit tonight too.

And seeding!

Now to wait for R02 (ah, no rush intended. I love this project and can't fathom the immense amount of work you've put into it Dan, thank you so much!)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-08-06 09:31:40
Cheers!
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-08-07 00:07:38
Ok, sorry people.  I've redone the Jenova one, a final time.  Worked out a new method, because these Toshiba DVD videos are totally broken to begin with.  The result is more detail, but also slightly more jaggedness in some areas.

New and final FMV torrent for Beacause here:

https://mega.co.nz/#!s9M0AZbL!9BCSVzeIawchJ8BAZU-_H2IbPK3iPwEMP0K21puzpKI

Please seed, (that means leave it in your torrent software, with your torrent software running, when download is complete.  A minimum of 3 days would be good.)and hopefully someone can upload these somewhere so I can have a non torrent mirror?
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Ver Greeneyes on 2014-08-07 01:06:10
Toshiba DVD videos
Toshiba DVDs? This has probably been said somewhere, but what source is that? I was also curious how the Playstation versions compare - if you loaded the game up into an emulator and captured them, say.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Covarr on 2014-08-07 01:09:57
That'd be these (http://thelifestream.net/review-the-toshiba-ffvii-dvd/). Generally higher quality, but with interlacing, some compression issues, fucky edges, and severe color problems. For the most part unusable without severe editing, though much of it can be edited together with the original FMVs to create something mostly seamless.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-08-07 01:11:31
You would get worse results recording from an emulator than using the dedicated movie ripping program "jpsxdec". 

When using jpsxdec, you are still at the mercy of the low resolution PSX versions (320*224), which also used a crappy codec that left a ton of noise and compression artifacts.  Seriously, it's REALLY bad.  So bad, it hurts.

The Toshiba DVD has its own thread around here somewhere on Qhimms.  The videos on it (incomplete list) are from a higher resolution render  (640*448).  Unfortunately, the DVD uses interlacing, and has introduced other nasty artifacts.  But even through this, the result is far better than the PSX versions once they are cleaned up, and the awful colour has been corrected. 

It's a tiny glimpse of what might have been.

If Square had bothered to think forward, they would have backed all their data up, and rendered everything in a few resolutions.  They didn't.  Once FF7 was complete, they basically just dismantled everything and then years later said "shit."
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Ver Greeneyes on 2014-08-07 01:46:23
Thanks, both of you! That's very interesting :)

When using jpsxdec, you are still at the mercy of the low resolution PSX versions (320*224),
The clips actually appear to have a resolution of 640x192, which seems really odd. I wonder if they're meant to be interlaced as well? Might try an AVISynth script just to see how it looks. The compression artifacts are really bad though, like you say.

Edit: Hmm, I think the horizontal resolution may just be doubled for some reason.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-08-07 03:04:30
Only the "widescreen" movies (Ending 1 2 and 3) have that resolution, and the correct Resolution, when stretched, is 640*304 (at least ending2 is). But that's not including the black bar.

Every other video is 320*224.

The reason for that is 640*192 is a smaller size to fit on the disc.  If they had the space, they would have used a full resolution for it.  Stretching vertically means even more problems.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: EQ2Alyza on 2014-08-07 03:26:20
...and hopefully someone can upload these somewhere so I can have a non torrent mirror?

MIRROR 1 (https://drive.google.com/#folders/0B-Q_AObuWRSXalZqWGw5LWhhNnc)

MIRROR 2 (https://www.mediafire.com/folder/a2ddg2r0txb9s/Beacause_FMV)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-08-07 08:15:46
Thanks for that.  I've added them to main page along with torrent.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Ver Greeneyes on 2014-08-07 15:49:52
Only the "widescreen" movies (Ending 1 2 and 3) have that resolution, and the correct Resolution, when stretched, is 640*304 (at least ending2 is). But that's not including the black bar.
Yeah, the reason I mentioned it is that the US version looks extremely jagged for some reason, which makes the additional horizontal resolution pointless. Turns out the Japanese version of the clip is much smoother! Here's a comparison showing the same frame from the US playstation version of the clip (top) versus the Japanese playstation version of the clip (bottom), scaled up to 200%: comparison (http://i.imgur.com/7xU53zw.png). I'm not saying this should in any way affect what you've already done, but I found it weird and surprising :)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-08-07 15:52:44
Did you extract that using the PSX tool from the actual discs? I extracted mine from International.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Ver Greeneyes on 2014-08-07 20:01:29
Yeah, the original Japanese and International edition use the same version; I extracted them using jpsxdec. The US version is different (obviously) but also has this strange sharpness. I'm not sure whether the Japanese version is higher quality, or if it had a smoothing filter applied to it that they forgot (or consciously left out) for the US version.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-08-07 20:06:50
Japanese looks like a filter to me....
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-08-07 23:01:17
Cait Sith has been removed from ending movie for when I eventually get round to that mod :)  Looks kinda sucky when having to zoom in to block the fat oaf out, but some half decent editing to make it work.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: knightsoftheround on 2014-08-08 08:56:59
Cait Sith has been removed from ending movie for when I eventually get round to that mod :)  Looks kinda sucky when having to zoom in to block the fat oaf out, but some half decent editing to make it work.

That's only for that mod, right? He'll be intact for those of us that are just using Beacause?
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-08-08 10:00:03
Quote
The Reunion is a collection of 7 mods for Final Fantasy VII (1998 English 1.02).  Each mod may be installed separately (except mod 7).


So yes, it's for Cait Sith removal mod.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-08-11 22:13:29
I am making my final, torturous run through FF7, correcting any remaining issues, and positioning a few of the more annoying boxes better.

At least when this is done, this project is then complete from our side.  :)

Currently up to Kalm.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: knightsoftheround on 2014-08-12 04:25:40
Much Excite! :D

Bet it'll be a relief to have it more or less done. XD
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-08-12 13:07:00
It is a ridiculous task, and I've had to do it once already, along with 5 times through all text, and Covarr once through. It does sound and look a lot more professional now, but I've had to give up placing all boxes manually.  I only move the most annoying ones now.  Even with BoxFF7 it's a long and gruelling task. 

If someone ever wants to do it at some later point, I'd be more than happy for them to have a go.  I did up to Corneo's Mansion I think...

It would help if the orignal game had placed them even remotely competently... but they didn't.  I think it was simply abandoned.  Maybe if they had used their brains like they did for FF9, the boxes could be linked to the models.

Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-08-12 22:49:17
I'll edit this post later, this is just to show you the quick notes I go through.  And eventually some of this goes elsewhere, like to Luksy...  :evil:
Code: [Select]
{U}                {T} Menu
{L} {R} Walk   {C} Speak/Action
{D}                {X} Run



make cy 48 > cy 40



>

seeing tifa really surprised me

check "jammed on it"


{CLOUD}
“She… was full of energy.
Hadn't changed at all.”{NEW}
“Then a few days later,
she died…”{NEW}
“But when I saw her,
she was better than ever.”  << explain how this is meant.  She died in fire?  If so, what relevance does full of energy have.


#cy 96
The cold mountain air
hadn't changed at all…

Check

==============
mtnvl3  cannot reach other soldier.



“Now you mention it…
  …Why is it that when you have
  materia you can use magic?”


==========

surprised creating monsters




Sephiroth
“With your superior abilities,
  knowledge,and magic,you
  were destined to rule the
  world.”


{CLOUD}
“What are you going to do
  about my sorrow!?
  My family!? My friends!?”{NEW}


===========

issue with sep...  cloud says unlilely he defeated him, but then says why did he survive.

marshland v wetlands


vowed to keep on fighting <<< mentions battlefield.

<< shinra will take the materia from the reactor.  This should not be said.

"this is bad, you dont think she's dead do you"  ujunon4  < has no name tag.  is this cloud.

"You'll know soon enough" line
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-08-15 09:11:38
I am now up to North Corel. It's slow progress because I have to verify every last full stop, and I have to position a few of the worst boxes.  It's definitely worthwhile, though, because the changes I've made, even if 1 word, have improved the overall feel of this.  It's definitely at a stage I would now call professional.

All I have to do is finish the bugger.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Salk on 2014-08-17 04:37:27
Dan,


thanks for all the passion you are infusing into this project and all the great contributions made so far. May I ask you what your next modding priorities are going to be after The Reunion's next version is out?

Also... Why do you hate Cait Sith so much?   ;D
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: knightsoftheround on 2014-08-17 06:17:16
Dan,


thanks for all the passion you are infusing into this project and all the great contributions made so far. May I ask you what your next modding priorities are going to be after The Reunion's next version is out?

Also... Why do you hate Cait Sith so much?   ;D

Oh gosh you opened the floodgates about Cait Sith, haha. XD

Definitely agree with the praise though! Always wanted something like this, but I never figured it would be possible... and I certainly thought it would just be a patch on the Japanese game rather than something as cool as it turned into. XD
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-08-17 10:40:41
Priority is difficulty mod for Reunion, and getting submarine minigame fixed up.

As for Cait Sith, the explanation is at the start of this thread.  tl;dr :  He is badly written, and is out of place in the story setting.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-08-17 22:36:36
progress report:

I am now up to the gas chamber in Junon.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: knightsoftheround on 2014-08-18 08:31:37
progress report:

I am now up to the gas chamber in Junon.

Oh, nice advancement from last update! :D
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-08-19 21:15:56
Old
Code: [Select]
{CID}
“Uh, oh. I'm…”
{CHOICE}Yeah, I took it, old man!
{CHOICE}I know nothin' about it!
------------------------------
{CID}
“Hey, it's mine now!
An' I'll make good use of it,
believe-you-me!”
------------------------------
“Heh, heh. What an oddball.
We'll let him use it.”
------------------------------
{CID}
“Hey thanks.
It'll help, pops!”
------------------------------
{CID}
“Wh, wh-huh…?
I don't know nuthin' about that.”
------------------------------
“What the hell happened to that
rotten old elixir
I was gonna throw out?”{NEW}
“If someone took that by mistake
it'll do more than make them sick…”{NEW}
“Well, if you don't know
then I guess you don't know.”


New
Code: [Select]
{CID}
“Ah,uh,I…”
{CHOICE}Yeah,I took it,old man!
{CHOICE}Don't know what yer talkin' about!
------------------------------
{CID}
“It belongs to the great {CID} now!
  I'll make good use of it!”
------------------------------
#xy 8 64
“Heh,heh… An oddball.
  Ah like that. Ye can keep it.”
------------------------------
{CID}
“Hey,thanks,Gramps!”
------------------------------
{CID}
“W-what…?”
------------------------------
“Ah was aboot tae throw
  oot a rancid Elixir.”{NEW}
“If anyone were tae drink
  it,it'd cause more than
  an upset stomach,let
  me tell ye.”{NEW}
“Well,never mind. If ye
  huvnae seen it,there's
  nothin' tae worry aboot,
  is there?”
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: obesebear on 2014-08-19 21:30:39
For Cid, might I recommend "about" be changed to "bout".   

I'm from the south and can confirm that's more accurate to how country folk talk
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-08-19 22:20:23
He does use 'bout at times in our localization ...  so does Barrett....  In fact, a real issue has been trying to make Cid and Barrett different.  They share a lot of the same slang in text,.

There are times where 'bout  doesn't flow right when next to certain words.  Is this one such case?  Or is it ok here.

I don't think it makes a huge difference either way really.  But if Covarr is happy with that and it's how country folk speak, then I have no objections.

Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Covarr on 2014-08-19 22:43:49
My main issue with 'bout in this particular example is a visual one. You end up putting two apostrophes right next to each other, and while it sounds natural, it looks off.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Dubular on 2014-08-20 03:47:25
I'm curious as to why the phrase "Believe-you-me" was removed. Was it not in the Japanese version at all? Because that is a saying I hear once in awhile, and I live in a very rural area.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: obesebear on 2014-08-20 03:54:38
Y'all do whatever you think is right.  You're going to have more consistent characters with only 1 or 2 people fixing dialogue.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Covarr on 2014-08-20 04:34:08
I'm curious as to why the phrase "Believe-you-me" was removed. Was it not in the Japanese version at all?
You hit the nail on the head there. Quite a bit of the 1997 English text was simply made up, and color was added where it wasn't needed as though the translator didn't trust the original writers to know what they were doing with their characters.

Something I was talking about with DLPB the other day, the dialogue in Advent Children is actually surprisingly true to the characters in the game, at least in terms of speech mannerisms and quirks. Stupid though the story may be, you can tell the dialogue was at least written by the same person who wrote the dialogue for the game by that. The same goes for Crisis Core, and not Dirge of Cerberus (which is prolly why Dirge's dialogue feels kinda out of place). The thing is, that consistency also acts a pretty clear indicator that speech mannerisms in FF7 were pretty much across the board intentional in the Japanese version, which makes it all the more important that they are translated properly rather than replaced or embellished.

It's one thing to add this stuff to a lacking script (see: Ted Woolsey writing Kefka into a character with actual personality instead of the empty husk he was in Japanese), but when your source material already has this much heart and flavor to it, trying to change it is pointless and leads to a worse end product.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-08-20 08:35:31
believe-you-me is not something I would expect Cid to say in that situation. And yeah, it's just been added.

Also, I'd say adding material to something to the extent Ted did is not what a localizer is supposed to do.  I remember hearing Sakaguchi was not best pleased with him.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: knightsoftheround on 2014-08-20 16:21:26
believe-you-me is not something I would expect Cid to say in that situation. And yeah, it's just been added.

Also, I'd say adding material to something to the extent Ted did is not what a localizer is supposed to do.  I remember hearing Sakaguchi was not best pleased with him.

So wait, the Kefka everyone freaks out about (at least on the personality front) and uses as proof VI rocked while VII sucked in debates/flame wars about the two games is entirely an English invention??

On the Advent Children front, I was totally thinking the other day about how they seem so much more like this project's depictions of the characters than the original PSX game... XD Cid and Vincent especially. XD
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-08-20 18:52:12
To be fair to Ted, it wasn't all his fault.  If I recall there was a silly limit to text and all sorts of issues.

But it wasn't his game or story.  Everyone seems to love the line "Son of a submariner"  but kefka would not say that.  It's simply out of character and not part of his speech pattern.  Can you imagine if Ted had decided to do that to Sephiroth? 

"Yo duuuuuuuude!"

http://legendsoflocalization.com/son-of-a-submariner-kefkas-famous-line-in-detail/

There is no justification for changing that.  He exceeded his authority.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Covarr on 2014-08-20 18:56:21
The original Kefka was pretty bland. Really all the dialogue in FF6 was pretty bland. The only reason people remember that game fondly is because of the liberties he took. It was enough that Square later retconned their own version and made many of his changes canon even in Japan.

Even so, it's really debatable whether he should've made these changes. With FF7, there is no debate. The characters are strong, unique, and well-written to begin with, so trying to add personality to them is both redundant and disrespectful to the characterization that was already so carefully defined.

edit: Regarding "Son of a submariner", that was a bad change in general. But for the most part, Woolsey's reinterpretation of the character was an improvement insofar as the character wasn't completely wooden, whether or not he had the authority to make such a change. The only reason I even brought FF6 up was as a comparison to FF7, which didn't even remotely need changes in order to have flavorful dialogue.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: knightsoftheround on 2014-08-20 19:16:03
Never been a fan of Woolsey. I kind of have a sore spot in regards to inaccurate translations and localizations.

That being said, these are some fascinating pieces of useless trivia I'm happy to add to my collection!

And now I'll go back to staying on topic here, haha. XD
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-08-21 00:04:58
Ok, so now up to Undersea Mako Reactor. 

Shouldn't be too long before this is done.  But then I have a few questions for Luksy and what not.  There's one entire part here at Midhir, where I think Cloud is talking to Tifa, not about her.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: knightsoftheround on 2014-08-22 00:04:51
I was wondering where in the installed files the movie files are so I can replace them with the retranslated FMVs?
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-08-22 08:07:20
Go into main ff7 folder, and you can't miss them.  Folder is movies.  Of course, you need to sort it all out so that your movies are on the HD and not being read from disc.
------


I am now up to the rocket mission. 
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Green_goblin on 2014-08-22 08:15:25
Are you  doing a complete walkthrough? There are some points of the game where you can see different scenarios. For example if you win the submarine mini game you get the grey submarine. But then you can lose the mini game and then you will see this map with its own dialogues:

(http://i101.photobucket.com/albums/m67/Control_2006/subin_3.png) (http://s101.photobucket.com/user/Control_2006/media/subin_3.png.html)

Also you can go back to Junon in order to get the red submarine and then you will see this maps with its own dialogues:

(http://i101.photobucket.com/albums/m67/Control_2006/junsbd1.png) (http://s101.photobucket.com/user/Control_2006/media/junsbd1.png.html)

So my question is, are you doing a complete walk through, are you covering all these things?
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-08-22 08:25:56
All dialogue has been relocalized.  You can't relocalize a game if you are missing bits out.

http://forums.qhimm.com/index.php?topic=14914.msg209227#msg209227

I have been through 600+ maps 5 times.  And this is the second and final walkthrough, which is needed to make sure it flows right mainly.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Green_goblin on 2014-08-22 08:28:31
All dialogue has been relocalized.  You can't relocalize a game if you are missing bits out.

I know I know, but you should check how it looks like in-game, just to avoid bugs, problems with the window position etc.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-08-22 08:29:12
I am doing...  a full playthrough means I have to do every single scene and sidequest.  That's why it takes so long.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Green_goblin on 2014-08-22 08:36:19
I am doing...  a full playthrough means I have to do every single scene and sidequest.  That's why it takes so long.

Good to hear. I just wanted to make sure that you were doing it right, because those submarine maps are usually forgotten and ignored by many players. Have you found many bugs/errors so far?
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-08-22 08:38:13
Thousands of errors since the start of the project. And this final playthrough has had around 50 minor issues, 2 medium, and 1 possibly major.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: knightsoftheround on 2014-08-22 18:24:38
Go into main ff7 folder, and you can't miss them.  Folder is movies.  Of course, you need to sort it all out so that your movies are on the HD and not being read from disc.
------


I am now up to the rocket mission.

I didn't even think of that issue I'll ask around about how to do that on the forums. Thanks!
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-08-23 22:27:19
Retranslation is now done.  Next step is to get a few issues cleared with Luksy and Covarr, and myself.

The second and final play-through created around 80 questions.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: knightsoftheround on 2014-08-24 01:00:04
Retranslation is now done.  Next step is to get a few issues cleared with Luksy and Covarr, and myself.

The second and final play-through created around 80 questions.

Sweeeet. :D
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Vir on 2014-08-24 04:41:58
Congratulations and encouragements some more!
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-08-24 14:46:26
https://docs.google.com/spreadsheet/ccc?key=0AnKl04es5qkqdGdUWHktN09WRXNheHJ4NFhrakl6Vnc&usp=drive_web#gid=10

"Final questions for Luksy"

and

"Check 5"

Are the last of the questions.  When these are done, the entire project comes to a close, except if there are any user corrections.

edit...  "all can view" was not set/.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Faendra on 2014-08-24 16:22:11
Hi DLPB,
I don't know if it's misplaced to do that and i'm sorry, but can you take a look to my problem please ?
http://forums.qhimm.com/index.php?topic=15492.0
Thanks !

Great job by the way ^^
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Covarr on 2014-08-24 20:18:04
I've just finished going through Check 5.



Since DLBP's gone and made the spreadsheet public anyway, I think I'll use this opportunity to give a small behind-the-scenes glimpse at what sort of work goes into this project. Making a great localization really is a lot more in-depth than just translating the entire script line-by-line... not that doing that is such an easy task in itself, Luksy put a lot of work into the initial translation that Beacause uses as a starting point. But even after that, a good deal more work goes into polishing it, into making it something that everyone who worked on can be proud of.

The first two tabs, "Questions for Luksy" and "Final questions for Luksy" are pretty much what it sounds like. As Luksy actually knows Japanese, while DLPB and I do not (though we do have limited understanding of some of its quirks and know what to look out for), this is to make sure the retranslation is as accurate as possible. DLPB has put a ton of work into rewriting dialogue to be more natural based on Luksy's original literal translations, but it's important that this rewriting doesn't actually harm the meaning of any given line.

"Covarr's Grammar Check" through "Check 4" are my comments on the raw script after DLPB's rewrites. I am typically on the lookout for regional slang/expressions, correct use of spelling, grammar, and punctuation, anything that doesn't flow naturally, anything I don't understand, etc. These were done after being run through DLPB's text replacer (the same one used in installer) to change UK spelling to US, accurate names to canon names, etc. to make sure that no strings of text were missed in the replacer. There were a few cases where the text replacer was overzealous and actually created new misspellings, and having someone check pre-replaced US/canon text was important in preventing these errors in the final version.

"Check 5" follows a different format, with DLPB asking his own questions and me giving responses. As with the first four, the emphasis is on natural English and correct grammar, as accuracy-related questions go to Luksy, not me. In addition to this, we have kept regular contact on IRC. I've lost count of the number of questions I've answered live that didn't make it onto the spreadsheet. I'd imagine DLPB and Luksy have maintained similar contact for accuracy-related matters.

It may sound as if I'm tooting my own horn here. The fact is, I have put quite a bit of work into this just in terms of helping polish things... and even that is a mere fraction of what DLPB and Luksy have done. Hopefully this look into the proofing and polishing process was interesting, and sheds some light on why this thing has taken so long.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: KnifeTheSky77 on 2014-08-24 20:44:33
I have purposely not played FF7 since DLPB started this project, and I couldn't be more excited to play it through with the new translation. I can only imagine the amount of time and work this must have taken you guys. I know ETA's have been thrown around in the past, but do you guys think that you are about ready to call this thing "done"?

My body is ready.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-08-24 20:53:58
I thought we had all this done and dusted months ago, but the reality is it is much harder than it seems.  I went through all dialogue like 4 times before the main playthrough, and that threw up 255 questions for Luksy.  And then Covarr went through it, and I did again...  and then a further playthrough still threw up another 47 questions for Luksy and numerous for Covarr.

But it's now at a point where I can consider it as close as it will ever really get.  I mean, if I spent another 10 years on it, it would be better... but the margins are now so close that it would largely be a waste of time to go through it again.

Is it perfect?  No.  And I am sure people playing through may find some errors.  They should be very few and far between in the next release, but any small things can easily be corrected.  Overall, it's what I would call professional. And it is certainly 300% better than the original.

I am giving it the status "done".
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Salk on 2014-08-24 21:12:37
Then R02 must be around the corner!

Congratulations!

And thanks Covarr for a very interesting behind the scene, other than for contributing to the project.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-08-24 21:45:13
When I started this project I only intended to improve "the bad bits", because I knew what a task it would be otherwise.  And it became apparent almost immediately that you can't just polish the odd part here and there.  Way too many faults for that.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: knightsoftheround on 2014-08-24 22:37:52
Man, I love hearing about the nitty gritty of fan translations. Not so much on fansubs these days, but on video games cause there's so much more that goes into it in my experience. The professionalism you guys have shown reminds me of the Mother 3 project, which took a rather long time due to similar issues (the dreaded coding side of video game fan translations that separate it so strongly from fansubs) and is of roughly equal overall quality in my opinion.

You have totally replaced the Mother 3 project as my favorite fan translation and I wish I could better express my appreciation. Never really dreamed something like this would actually happen. :D

(Not that I shouldn't still learn Japanese there are quite a few games that will never get this level of dedication that I'd like to play... anything Woolsey ever touched and some of the Tales of games that never made the import list top the list.)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Kindo on 2014-08-25 22:39:36
I am in the progress of replaying FF7, and now I find out that there's finally a completed relocalization of the entire game! Unfortunately, I have the Steam version of the game, and any attempt at converting it to the '98 version has ended poorly, with all kinds of graphical anomalies and what not. Am I right in assuming that there are no current plans to make Reunion and/or Beacause to work with the Steam version of the game?

Either way, thank you so much for all your hard work. It's truly impressive.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-08-25 22:47:28
The next release will support Steam
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Kindo on 2014-08-25 22:55:22
Goodness! Thank you for replying. I shall endeavour to sit tight and wait for the next release, then - or maybe plan for two playthroughs.  ;)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: WolfMan on 2014-08-25 23:18:50
I have been searching for a bit, but I have not found my answer. So I will just ask. Have you elected a modder for Iscar? I would love to do it. I think I have shown some skill in ground up creation. :)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-08-26 00:11:15
It's a tough one this... I can get script done but will need help with other stuff if im gonna complete this.  I do have a model already but i'll contact you in pm tomorrow.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Kindo on 2014-08-26 00:33:27
In connection to my previous question: What's the easiest way to be notified when R02 is released? Any social media on which you announce these kind of news, for example?
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-08-26 00:34:08
Here.  Although I will be going around a lot of forums when this is done.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: cmh175 on 2014-08-29 00:44:48
By the way, is there any documentation for the mini game models so we can make other models compatible with them?
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Kaldarasha on 2014-08-29 03:30:59
The corruption seems to be an issue with lgp tools, I repacked the lgp files and everything works again with 7H. There is also an unneeded file in the Chocobo.lgp which should be harmless but shouldn't be there (sorry this is my fault  :-[) I guess it was 0.rsd ... :|
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-08-29 07:47:34
Luksy's lgp tools update works better :)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-08-30 14:17:58
We're entering the final stages now.  I am just waiting for one fix to ts, and for the last of the questions to be put to bed.  I've been sorting some inconsistencies today with town/city and so on.  I've also made a few script fixes (like Cloud and Aerith both saying "The Promised Land!!" at the same time. This is approaching release day very soon.

In meantime, another of my favourites:

Old
Code: [Select]
The Shinra people told us
that everyone would be happy
once the reactor was built.
But all it brought us was sadness…”
------------------------------
“Tell me, young man.”
------------------------------
“Can't we be happy without
having to sacrifice anything?”
------------------------------
“Can't time pass
without unhappiness?”

New
Code: [Select]
Mayor
“The people at Shin-Ra said
  that a Mako reactor would
  bring us all happiness.”{NEW}
“And yet,all it ever did bring
  us was grief.”
------------------------------
#xy 216 32
Mayor
“Tell me,young man…”
------------------------------
#xy 171 32
“Can we not attain
  happiness without sacrifice?”
------------------------------
#xy 208 32
“Can we not live life
  without suffering?”
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-08-31 13:15:20
Another fix.  This time the soldier on the right at the bridge of Mt Nibl never got to have his dialogue seen, because the soldier on the left ( Cloud in the true story) is blocking his way.  I've moved them into better positions so both dialogues can be seen, and at the same time still making sure the player can't leave the area.  The lost dialogue is:

old
Code: [Select]
{TIFA}
“It gets harder from here!
Follow me!”

“I'm all right.
You be careful too, Guide.”

new
Code: [Select]
{TIFA}
“Okay,from here on it gets
  a lot tougher. Keep up!”
------------------------------
“We're fine. It's her that
  needs to be careful.”
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-09-01 21:16:03
OK, so...  all that is left now is the questions for Luksy, and the update to ts.  Luksy is busy with work at the moment, so in meantime I'm seeing what else I can fix up.

The retranslation is done, all checking is done, it's not going to be improved much now at all.  I'm not ever making any full revisions to the text again.  The only changes after R02 will be minor, and largely by others spotting them (I'm confident these errors are an absolute minority if they exist).
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Salk on 2014-09-02 05:25:13
Great news all around!

Let's hope you can push this one out and that it can be a huge success! I am also hoping that the new retranslation will one day be fully voiced! That's be great!
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-09-06 10:38:16
While I'm waiting for Luksy I've decided to start the 99 1:35 Soldier quest.  It's very simple really...  the problem is the time it takes.  A lot of it is just copy and paste, and Mystere could maybe cut that down a bit too, but even then I'm thinking of perhaps doing this by editing the files by hex in batch rather than Makou Reactor... if it's possible, since this is entirely a duplication effort.  The only things that really change are the savemap vars and the soldier coords.

It really is just a 1:1 copy.  Of course, the fun part is choosing the locations.  I've already got one of them done.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: obesebear on 2014-09-06 14:45:55
While I'm waiting for Luksy I've decided to start the 99 1:35 Soldier quest.  It's very simple really...  the problem is the time it takes.  A lot of it is just copy and paste, and Mystere could maybe cut that down a bit too, but even then I'm thinking of perhaps doing this by editing the files by hex in batch rather than Makou Reactor... if it's possible, since this is entirely a duplication effort.  The only things that really change are the savemap vars and the soldier coords.

It really is just a 1:1 copy.  Of course, the fun part is choosing the locations.  I've already got one of them done.
99 is a lot.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Kindo on 2014-09-06 21:40:32
I'm looking forward to this so much.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-09-10 14:05:10
Luksy has agreed to make me a small program to add in the 99 Soldier quest. Since all this is duplication it can be done without affecting any other mod, and can be patched to any flevel without conflict (assuming a modder hasn't used the same vars I have.  Nightmare 7 doesn't).

Luksy is doing the annoying (and hardest) part of creating the program to edit flevel, and I'm supplying him the script  to use , the fields to add the script to, and the coords of the soldiers (the longest and most fun part).

It should be a fun little mod when done :)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Zenrei02 on 2014-09-11 13:39:57
I'm waiting on this. I will buy the Steam version once you guys are done. What's the status on the Iscar mod? Is that ready to go or will that need to be added later?
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: knightsoftheround on 2014-09-11 16:26:10
Luksy has agreed to make me a small program to add in the 99 Soldier quest. Since all this is duplication it can be done without affecting any other mod, and can be patched to any flevel without conflict (assuming a modder hasn't used the same vars I have.  Nightmare 7 doesn't).

Luksy is doing the annoying (and hardest) part of creating the program to edit flevel, and I'm supplying him the script  to use , the fields to add the script to, and the coords of the soldiers (the longest and most fun part).

It should be a fun little mod when done :)

I just hope someone does a guide. I've never been able to perfect complete anything but certain platformers (Mario, 1st Gen Spyro, Banjo Kazooie, etc) without a guide so... XDD
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: knightsoftheround on 2014-09-11 16:27:32
I'm waiting on this. I will buy the Steam version once you guys are done. What's the status on the Iscar mod? Is that ready to go or will that need to be added later?

http://forums.qhimm.com/index.php?topic=14914.msg209230#msg209230

The red text. When we talk about the retranslation here we're talking about the Beacause side of the Reunion.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Green_goblin on 2014-09-11 16:53:19
One quick question. There is a field (trnad_4) where we can find a blue materia (MP Turbo). However this materia shows in yellow. I've opened this field using MakouReactor and I see the 3d model but I don't really know if it's possible to change its color. Do you know anything about this?

Regards
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-09-11 17:28:53
Iscar mod hasn't even begun... it's got the lowest priority.  Getting the game to play better based on the original is priority, then I can hopefully get around to removing him.  The script won't be too hard...  placing new model in and stuff may be!

@green goblin.  This issue has been fixed already for Reunion, along with many others.  It is a fault with the original game, including PSX version.  A full list of changes will be in the readme.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Green_goblin on 2014-09-11 18:28:53
@green goblin.  This issue has been fixed already for Reunion, along with many others.  It is a fault with the original game, including PSX version.  A full list of changes will be in the readme.

Good. If you could tell me what exactly should I modify to change the color... As you know I'm planning to port your R02 into the PSX game but I also want to fix all those little issues.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-09-11 18:33:52
Look at Makou, find the correct map, and substitute the correct model in from elsewhere (that uses the correct materia model).  Copy and paste.  I have no time to go into specifics, but changing this is really easy.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-09-16 21:03:41
ok, that dialogue for the world map saying there's something missing (the canon) is almost certainly unused (looks like the developers opted for the field exposition rather than world map, but I think world map would work better).  If we ever get a script editor for world map then we'll know how.

I will be using Kal's recommendation and removing the canon before you get to junon, so at least it won't be magically disappearing anymore.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Salk on 2014-09-17 06:37:29
We're beginning to see the light...  8-)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-09-17 09:40:47
Up to date list of flevel fixes (if you know of any more issues then say so):
Quote
General Flevel Fixes

ancnt1 / ancnt4: Corrects Vincent's animation

blin67_2:  Fix Tifa infinite Love Points bug

chrin_1b: Aerith missing dialogue in dream sequence reinstated
              Cloud/Aerith no longer turn to face Reno by accident
              Other changes to fix Cloud/Aerith interaction with Reno

chrin_2: Fix issue that led to removal of Gongaga cutscene

cosin1_1: Fix Barret infinite Love Points bug

del1: Allows player to talk to NPC on boat

elminn_1: Inserts missing Barret dialogue if not in party when receiving PHS

elmin4_2: Fixes old man's dialogue so that all three are shown

fr_e: Possibly to correct animation speed during FMV

fship_4: Fixes menu access bug after talking with Yuffie

gongaga: Tifa/Aerith Love Points check is now >40 and not >120

goson: Fixes the mayor's dialogue to show up correctly

jtemplb: Aerith/Cloud now correctly exclaim at the same time

las2_1: Removes stupid "secret cow" added with 2012 version

lastmap: FMV is now full length and not chopped

min51_1: Some TV dialogues originally had little chance of being seen

mtcrl_9: Rope bridge scene in Corel reinstated

mtnvl3: Second soldier's dialogue is now accessible

psdun_2: Enables Aerith's dialogue when skipping Kalm

trnad_4: MP Turbo materia is now blue instead of yellow

---------------------------------------------------------------------------------------------
Weapon Flevel Fixes

games_2: Odds of a complete win now around 400-1 and not 3709-1
               Rounds are 5 as opposed to 10
               If you ever did manage the 3709-1 feat originally, you were awarded a bug

kuro_4: Enables original clock minigame difficulty

---------------------------------------------------------------------------------------------
Beacause Flevel Fixes

Beacause uses all the fixes in general by default, but also adds this fix:

frcyo: Option vars fixed



@Green_goblin you can check these scripts in Makou and see what has been changed.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-09-17 10:20:54
http://finalfantasy.wikia.com/wiki/List_of_Bugs_and_Glitches

edit

I have had a look at the script in question, and it used at Chrin_1a > Earith > Script 8.

This is called from Direct > Script 6.

As you can see, [3][18] bit 7 conflicts with the bit set at the inn in Niblheim with the old guy (which is why if you talk to him and ask him about the town, this event will never occur)

So:

a. Is this event MEANT to occur...?
b. Is this an event that was supposed to be removed but accidentally was left behind?

Either way, it needs a fix.

edit 2.

The Aerith's "ghost" is intended after all (after gamemoment 672, which is when Aerith dies).  It's likely not meant to really be her, and more how your brain can sometimes see things it is missing.  I think the idea here is for a split second, Cloud thinks he sees her (on the other hand, it could be intended that way, but that's my interpretation.  There is a disabled NPC that goes on about seeing some sort of ghost).  She basically just flashes on and off.  I am not sure why they scripted it the way they did, but that's the end result.

So I've corrected the bug in the Nibl inn which prevented this scene happening.

edit3.  if I had to go with an explanation I'd say the Aerith apparition is deliberately targeting the player, the idea being "Did I imagine that just now".  I find that kinda quirky.  I'm happier to find out that this was intended in script and not a bug which I thought it was for years...  but perhaps that's the fault of how the scene is scripted.  I may edit this scene so that there is a fade-out and not a flash on and off.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-09-18 00:16:39
https://mega.co.nz/#!85MTDQaZ!9SMUh3K9fW1sMo4ih8cV_KbBqOTeRMWw6sCRb4_PbzI

The "Something is missing" etc text has nothing to do with the cannon lmao... I just checked the chocobo dialogue, and it occurs as the first dialogue before the "Wait there". [World map does not support "new page" like field from what i can remember...] 

Context changes the above text to something more like "I'm forgetting something..." etc... since you have missed Kalm. I'll ask Luksy.

Anyway, the cannon still needed fixing, so no loss there.

Tifa also has unused dialogue for this part:

#cy 176
{TIFA}
“Let's see,
  where was I going?”

This dialogue can't ever be seen under normal circumstances.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-09-18 11:57:22
World map complete script:
You know, I have no idea how many revisions this sucker has had.

Code: [Select]
Midgar Area
------------------------------
Grasslands Area
------------------------------
Junon Area
------------------------------
Corel Area
------------------------------
Gold Saucer Area
------------------------------
Gongaga Area
------------------------------
Cosmo Canyon Area
------------------------------
Nibl Area
------------------------------
Rocket Village Area
------------------------------
Wutai Area
------------------------------
Woodlands Area
------------------------------
Icicle Lodge Area
------------------------------
Midhir Area
------------------------------
North Corel Area
------------------------------
Cactus Island
------------------------------
Goblin Island
------------------------------
Round Island
------------------------------
Sea
------------------------------
Bottom of the Sea
------------------------------
Great Glacier
------------------------------
#cy 176
{CLOUD}
“We're moving!?”
------------------------------
#cy 176
{CLOUD}
“This is bad!”
------------------------------
#cy 176
{CLOUD}
“Oh,boy… There's no way
  we can get across now.”
------------------------------
#cy 176
{CLOUD}
“Even a chocobo wouldn't make it.
  Maybe if we had some sort of vehicle…”
------------------------------
#cy 176
{TIFA}
“Huh? Whaaat!?”
------------------------------
#cy 176
{TIFA}
“H-hold on!”
------------------------------
#cy 176
{TIFA}
“Oh… The sand's like a river.
  We're not getting across like this.”
------------------------------
#cy 176
{TIFA}
“Even a chocobo wouldn't make it.
  We'll have to find some other way.”
------------------------------
#cy 176
{CID}
“Whoa,whoa,whoa!”
------------------------------
#cy 176
{CID}
“Dammit!
  This is NOT good!”
------------------------------
#cy 176
{CID}
“You gotta be kiddin'?”
------------------------------
#cy 176
{CID}
“Even a chocobo couldn't cross this.”
------------------------------
#cy 176
“Kweh?”
------------------------------
#cy 176
“Kweh!
  Kweeeh!!”
------------------------------
#cy 176
“!?”
------------------------------
#cy 176
{CLOUD}
“Oh,man…
  A breakdown? Now?”
------------------------------
x1
------------------------------
#cy 176
{CID}
“Son of a bitch! What energy!
  Well,I'm not givin' up that easy!”
------------------------------
#cy 176
{CLOUD}
“I'm forgetting something…”<<kalm [check with Luksy]
------------------------------
#cy 176
{CLOUD}
“Hey,wait there a sec.”
------------------------------
x2
------------------------------
x3
------------------------------
#cy 176
{CLOUD}
“Snowfields as far as the eye can see.
  Better watch our step.”
------------------------------
#cy 176
{CLOUD}
“Now for the chocobo…”
       Send it to the stables
       Turn it loose
------------------------------
#cy 176
{CLOUD}
“Take care.”
------------------------------
#cy 176
{TIFA}
“Let's see,I'll…”
       Send it to the stables
       Turn it loose
------------------------------
#cy 176
{TIFA}
“Take care.”
------------------------------
#cy 176
{CID}
“Okay,chocobo,I'm gonna…”
       Send you to the stables
       Turn you loose
------------------------------
#cy 176
{CID}
“Right,off wi' ya!”
------------------------------
#cy 176
{CLOUD}
“First,we've gotta do
  something about HER.”
------------------------------
#cy 176
{TIFA}
“We can't just leave like this!”
------------------------------
#cy 176
{CID}
“I'm not lettin' that
  damn brat get away!!”
------------------------------
#cy 176
{CLOUD}
“I'll leave a marker and start walking.”
  (Place markers with {PURPLE}[OK]{WHITE})
------------------------------
#cy 10
SAVING ON THE WORLD MAP
Access the menu anytime,
then select {PURPLE}Save{WHITE}.
------------------------------
#cy 176
{CID}
“H-holy CRAP!
  What awesome power!
  It just blew us outta the way!”
------------------------------
#cy 176
{CLOUD}
“…?”
------------------------------
#cy 176
{CLOUD}
“W-what the…!?”
------------------------------
#cy 10
HOW TO DRIVE THE BUGGY

Press {PURPLE}[OK]{WHITE} to get on.
Press {PURPLE}[CANCEL]{WHITE} to get off.

The buggy can cross {CYAN}deserts and
shallow rivers{WHITE}. You can even enter
Costa del Sol and Junon on one by
taking a ride on a cargo ship.
------------------------------
#cy 10
HOW TO PILOT THE TINY BRONCO

Press {PURPLE}[OK]{WHITE} to get on.
Press {PURPLE}[CANCEL]{WHITE} to get off.

The Tiny Bronco can cross {CYAN}shallow
waters{WHITE}. You can get on and off at
beaches.
------------------------------
#cy 10
HOW TO RIDE A CHOCOBO

Press {PURPLE}[CANCEL]{WHITE} to get off.

Chocobos will {CYAN}run away
whenever you dismount{WHITE}.
------------------------------
#cy 176
{CID}
“HEY,HEY! Whaddya tryin'a
  do,break the Highwind!?
  We'll fight on the ground!”
------------------------------
#cy 10
HOW TO STEER THE SUBMARINE

Press {PURPLE}[OK]{WHITE} to board/move.
Press {PURPLE}[CANCEL]{WHITE} to disembark/
                        ascend/descend.

You can get on and off
{CYAN}in bays like this one{WHITE}.
------------------------------

Original
Code: [Select]
Midgar Area
------------------------------
Grasslands Area
------------------------------
Junon Area
------------------------------
Corel Area
------------------------------
Gold Saucer Area
------------------------------
Gongaga Area
------------------------------
Cosmo Area
------------------------------
Nibel Area
------------------------------
Rocket Launch Pad Area
------------------------------
Wutai Area
------------------------------
Woodlands Area
------------------------------
Icicle Area
------------------------------
Mideel Area
------------------------------
North Corel Area
------------------------------
Cactus Island
------------------------------
Goblin Island
------------------------------
Round Island
------------------------------
Sea
------------------------------
Bottom of the Sea
------------------------------
Glacier
------------------------------
{CLOUD}
“We're moving!?”
------------------------------
{CLOUD}
“This is bad!”
------------------------------
{CLOUD}
“Hoo boy…There's no way
    we can walk across now.”
------------------------------
{CLOUD}
“Not even a Chocobo could make it across…
    Isn't there a more powerful vehicle?”
------------------------------
{TIFA}
“Huh? What!?”
------------------------------
{TIFA}
“W, wait a minute!”
------------------------------
{TIFA}
“Whew…The sand flows almost like a river…
    I guess we can't get in.”
------------------------------
{TIFA}
“Not even a Chocobo could make it across…
    Let's not go in this way.”
------------------------------
{CID}
“Whoa, whoa, whoa!”
------------------------------
{CID}
“Damn…This's a problem!”
------------------------------
{CID}
“You gotta be kidding.”
------------------------------
{CID}
“Not even a Chocobo could make it across.”
------------------------------
“Wark!?”
------------------------------
“Wark! Waaaark!!”
------------------------------
“!?”
------------------------------
{CLOUD}
“Oh man…a breakdown? Now?”
------------------------------
{TIFA}
“Hey…Why did it quit!?”
------------------------------
{CID}
“*&$*&, what energy!
    Damn! You think I'm just gonna give up!?”
------------------------------
{CLOUD}
“…I got the feeling
    I'm forgetting something…”
------------------------------
{CLOUD}
“Hey, would you stay there
    just a minute?”
------------------------------
{TIFA}
“…Let's see…where was I going…?”
------------------------------
{TIFA}
“Please, Chocobo,
    would you wait just a minute?”
------------------------------
{CLOUD}
“…Snow…as far as you can see…
    Better watch where I walk.”
------------------------------
{CLOUD}
“Now for the Chocobo…”
          Send it back to the stables
          Turn it loose
------------------------------
{CLOUD}
“Watch out.”
------------------------------
{TIFA}
“Let's see…should I:”
          Send the Chocobo back to the stables
          Turn it loose
------------------------------
{TIFA}
“Bye. Take care.”
------------------------------
{CID}
“Ok, Chocobo, I'm gonna…”
          Send ya back to the stables
          Turn ya loose
------------------------------
{CID}
“Take care, kid.”
------------------------------
{CLOUD}
“…First, I gotta do something about her.”
------------------------------
{TIFA}
“I can't just leave it there…”
------------------------------
{CID}
“Damn kid! I'll get her no matter what!”
------------------------------
{CLOUD}
“…I'll place a landmark, and start walking.
    (Place a landmark by pushing {CYAN}[OK]{WHITE} button)”
------------------------------
[Saving on the World Map]
On the World Map,
access the menu anytime and select
{PURPLE}[SAVE]{WHITE} to save your game.
------------------------------
{CID}
“Wh, what the hell was that!?
    That came buzzin' past here
    like a powerhouse!”
------------------------------
{CLOUD}
“…………?”
------------------------------
{CLOUD}
“Wh, what the…!?”
------------------------------
How to drive the buggy
Press the {CYAN}[OK]{WHITE} button to get on.
Press the {CYAN}[CANCEL]{WHITE} button to get off.

Buggy's can cross
{PURPLE}shallow rivers and deserts.{WHITE}
You can even enter Costa del Sol and Junon by
buggy, by hitching a ride on the 'Cargo Ship'.
------------------------------
How to fly the Tiny Bronco
Press the {CYAN}[OK]{WHITE} button to get on.
Press the {CYAN}[CANCEL]{WHITE} button to get off.

Tiny Bronco can cross
{PURPLE}shallow waters and rivers.{WHITE}
Players can get on and off it on the beach.
------------------------------
How to ride a Chocobo
Press the {CYAN}[CANCEL]{WHITE} button to get off.

Chocobos will {PURPLE}escape
whenever a player dismounts.{WHITE}
------------------------------
{CID}
“Hey, HEY!
    What're ya tryin'to do?
    Break the Highwind?
    Let's fight on the ground!”
------------------------------
How to drive a Submarine
Press the {CYAN}[OK]{WHITE} button to get on
                                       /move forward.
Press the {CYAN}[CANCEL]{WHITE} button to get off
                                       /submerge/float.

Players can get on and off{PURPLE}
in bays like this one.{WHITE}
------------------------------
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: knightsoftheround on 2014-09-18 21:18:07
http://finalfantasy.wikia.com/wiki/List_of_Bugs_and_Glitches

The Aerith's "ghost" is intended after all (after gamemoment 672, which is when Aerith dies).  It's likely not meant to really be her, and more how your brain can sometimes see things it is missing.  I think the idea here is for a split second, Cloud thinks he sees her (on the other hand, it could be intended that way, but that's my interpretation.  There is a disabled NPC that goes on about seeing some sort of ghost).  She basically just flashes on and off.  I am not sure why they scripted it the way they did, but that's the end result.

So I've corrected the bug in the Nibl inn which prevented this scene happening.

edit3.  if I had to go with an explanation I'd say the Aerith apparition is deliberately targeting the player, the idea being "Did I imagine that just now".  I find that kinda quirky.  I'm happier to find out that this was intended in script and not a bug which I thought it was for years...  but perhaps that's the fault of how the scene is scripted.  I may edit this scene so that there is a fade-out and not a flash on and off.

I've always felt this was intentional based on headcanons extrapolated from events.  Since a point is made in game of people CAN avoid being absorbed into the lifestream (ie Sephiroth until you defeat him and then the FMV actually SHOWS him being absorbed) I actually kind of figured that Aerith made that choice in order to continue to help the party (especially since certain parts of the game imply/say that the Cetra have done this in the past for responsibilities). We actually see Cetra at the Temple, after all. The presence of her in the ending FMV really sold this idea for me.

I wouldn't edit the scene, though.  I think part of it IS to mess with the player (plot explanations aside) and I found the flash rather startling (complete with the 'holy sh*t did that just happen SOBAERITHFEELS' reaction) and a fadeout would feel less startling.

I actually totally bought into it being part of an Aerith revival thing exclusive to the Japanese game when I was younger woops
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Kaldarasha on 2014-09-19 21:21:40
It is part of the game. Aerith isn't death for real. When I did strolling around through the script I saw that Ultima is called in a Mideel scene Aerith, I re-interpreted the scenes with the weapon attacks completely different, it is always for the benefit for the party in one way or another. Even Cloud did say that Aerith has never left the party in Cosmo Canyon...
Its 'strange' sight of 'what is death' is why this game is/was so popular. You have to think about the story even after you have finished the game...
I can't say this about many other RPGs I had played ('The World Ends with You' IS a glory exception).

In the Honeybee Inn is a Cloud model which is called Zax, if it's true what I think that they only started to polished up the game but haven't no time for it anymore, then I would replace the model with the one of Zax.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: knightsoftheround on 2014-09-20 03:59:40
It is part of the game. Aerith isn't death for real. When I did strolling around through the script I saw that Ultima is called in a Mideel scene Aerith, I re-interpreted the scenes with the weapon attacks completely different, it is always for the benefit for the party in one way or another. Even Cloud did say that Aerith has never left the party in Cosmo Canyon...
Its 'strange' sight of 'what is death' is why this game is/was so popular. You have to think about the story even after you have finished the game...
I can't say this about many other RPGs I had played ('The World Ends with You' IS a glory exception).

In the Honeybee Inn is a Cloud model which is called Zax, if it's true what I think that they only started to polished up the game but haven't no time for it anymore, then I would replace the model with the one of Zax.

I think Aerith IS dead, she's just a glorified ghost/spirit like the Cetra in the Temple of the Ancients.  In theory I think she could pull a Sephiroth and both revive her body from its watery grave and create a 'false body'. This is firmly in the realm of personal interpretations and headcanons though, so there's not really a right answer. As for the script, video games go through a lot of changes and crumbs get leftover, especially in games with somewhat sloppy construction like VII. They may have planned on killing her later, as I'm pretty sure the decision to kill her came up pretty early in development. The fact that I've heard she also has unused lines in the icicle area supports the indecision on when to kill her theory. Can't get you my sources for that, though. I mean, they may have even considered being able to bring her back as the Midhir weapon thing is pretty late game.

As for the Zax thing, originally Zax was going to be the main character if I recall correctly (which obviously would have some pretty massive overall plot repercussions/changes.) So it's probably leftover crumbs from that. Also, remember that in the one room Cloud encounters 'himself', ie his true memories, and when you consider how much Cloud's recreated memories are actually things that happened to Zax...

But basically, I think a lot of the stuff is probably crumbs leftover from the production phase and abandoned plot directions/ideas, as video game creation is far from linear. If it's not in the game proper, I don't think it can't really be used as canon (although it's a glorious source for building fanon, theories, and insight into the creation process). Hell, originally Yuffie was going to be an Ex-Soldier bounty hunter (which I CAN give a source for: http://finalfantasy.wikia.com/wiki/Yuffie_Kisaragi ) and Vincent's original past as a scientist instead of a the decided former Turk is pretty well known (and actually always made a bit more sense to me, haha).

BUT personal interpretations and theories regarding plot aside, we definitely agree on the intentional thing with her apparition. ^_^
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Vgr on 2014-09-20 11:07:51
I think Aerith IS dead, she's just a glorified ghost/spirit like the Cetra in the Temple of the Ancients.  In theory I think she could pull a Sephiroth and both revive her body from its watery grave and create a 'false body'. [...]

Although the 'false body' of Sephiroth was actually Jenova who took Sephiroth's appearance and Sephiroth was transmitting his will through Jenova. The way I see it is that Jenova can split itself (still can't get me to say "she"...) and that's why the (fake) Masamune could have been left behind when the Shin-Ra president was killed and yet he/it always had the sword. Looking at when you fight Jenova, you notice Sephiroth leaves the screen and then the fight begins. I'm under the impression that it splits itself to fight, or even that it's literally the same, just with changed forms.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-09-20 12:34:29
Well, the Masamune is really just a deliberate plot hole. They needed the player to believe it was Sephiroth and part of his iconic image is the sword. It isn't really any deep meaning.  Jenova is heavily based on The Thing, and so every cell is separate and with enough cells, it can morph into a particular creature.  The Thing is more credible since it can only form likenesses of equal size to the matter it has available, whereas Jenova seems to perform the impossible feat of becoming a 30 foot monster from something as small as an arm. Obviously again, just a deliberate "mistake".  A bit sloppy imho, but I can ignore it (Fantasy genre has more leeway.  I hate this kind of thing on sci-fi's like Star Trek).

As for the Zax thing, it occurs in a number of places, but it is the real Cloud who is in those scenes.  It isn't Zax.

On the Aerith thing, she is dead. You can interpret the "ghost" as a literal ghost, or just Cloud imagining it... or something aimed at the player to mess with them.  I take the latter view. Apparently, there is unused dialogue from an NPC stating he has seen a ghost in the church.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: knightsoftheround on 2014-09-20 13:37:20
Although the 'false body' of Sephiroth was actually Jenova who took Sephiroth's appearance and Sephiroth was transmitting his will through Jenova. The way I see it is that Jenova can split itself (still can't get me to say "she"...) and that's why the (fake) Masamune could have been left behind when the Shin-Ra president was killed and yet he/it always had the sword. Looking at when you fight Jenova, you notice Sephiroth leaves the screen and then the fight begins. I'm under the impression that it splits itself to fight, or even that it's literally the same, just with changed forms.

Oooh, yeah, I forgot about that. Which is crazy because it relates directly to my headcanons regarding Sephiroth and the fact that Jenova is WAY more the big bad guy than Sephiroth (although I feel Hojo wins the position because it was his psychotic BS that caused the entire plo). The thing about the Cetra at the Temple still stands headcanon wise, though.

I should play the game a few dozen more times with the proper translation before I start debating with people, haha. I'm waiting for R02 precisely to do that, I want to do enough runs so I can basically get all possible dialogue from every party member.

Well, the Masamune is really just a deliberate plot hole. They needed the player to believe it was Sephiroth and part of his iconic image is the sword. It isn't really any deep meaning.  Jenova is heavily based on The Thing, and so every cell is separate and with enough cells, it can morph into a particular creature.  The Thing is more credible since it can only form likenesses of equal size to the matter it has available, whereas Jenova seems to perform the impossible feat of becoming a 30 foot monster from something as small as an arm. Obviously again, just a deliberate "mistake".  A bit sloppy imho, but I can ignore it (Fantasy genre has more leeway.  I hate this kind of thing on sci-fi's like Star Trek).

Giving the fact that she's an alien, it could totally be a species trait too. I mean, it's possible she can create matter somehow and then manipulates it. She seems capable of flying through space without aid and surviving creating massive damage upon landing so she's got some pretty advanced abilities going on.

Curious, do you have a source on the whole The Thing thing? Cause I'm always on the lookout for things I can research in regards to Jenova due to the game not really giving us much to work with on her. I'm in a VII/VI roleplay with a friend and I'd like to use her at some point, but again, details.

Always felt if they HAD to do the Compilation, they should have given us a game that expands on her. I mean, it would have broken canon like the rest of it but it'd still make more sense then the nonsense that was Dirge's plot.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-09-20 13:59:37
Nah, no source, maybe in Ultimania... but it's pretty obvious it's kinda based on it.  It's an alien that crash lands on the planet, can shape shift and form other living organisms, infects hosts with a virus, and was dug out of the ice in a polar region.  Also, forming solid weapons is a tad too far for me, but given she is also meant to be magical, and the game is heavily driven by fantasy, I can accept it.  If this was based on Earth... no chance.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: knightsoftheround on 2014-09-20 16:54:21
Nah, no source, maybe in Ultimania... but it's pretty obvious it's kinda based on it.  It's an alien that crash lands on the planet, can shape shift and form other living organisms, infects hosts with a virus, and was dug out of the ice in a polar region.  Also, forming solid weapons is a tad too far for me, but given she is also meant to be magical, and the game is heavily driven by fantasy, I can accept it.  If this was based on Earth... no chance.

I could wank some explanations pretty easily but as I know you're not a fan of such things... and yeah, magic and fantasy, no real need, haha. XD
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Dubular on 2014-09-20 19:59:16
I am reminded of how Mystique from X-Men can shape shift into Wolverine and have metal claws. Granted they aren't adamantium, but they look like it. I'm just assuming Seph did something similar with Jenova's body.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: spy__dragon on 2014-09-22 09:58:15
Hi,

What was the bug in Niblheim?
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-09-22 10:14:38
The information on the Nibl mountain is earlier.  In Niblheim itself there is a small bug where you can only acquire one of two items from 2 black robed characters.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: WhiteShadow11 on 2014-09-23 19:33:24
Hi everyone,

I wanted to know if once this mod Reunion (R02) is released will it be fully compatible with 7th Heaven mods that current exist, 7thHeaven Mod Tutorial, I know there are some issues with mini games fixes if we use both (R01), but besides that I dunno if bugs exist during the game.  I am asking this because what I really wanted to do was to somehow make a .iro package of the Reunion modified files and load into 7th Heaven, there i could configure everything in one go  :wink:

I think this mod is one of the best mods I have ever seen here in qhimm, congrats on doing a superb work during all these years, I can't imagine the amount of time you all have put into this, it's really an amazing mod! I will be sure to donate once the promised day comes :D
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-09-23 20:13:32
I can't say whether or not this works with 7th Heaven because I have no idea which files that edits.  If it makes changes to dialogue, the answer is largely no (if installing Beacause).

Reunion is a group of mods that can be installed separately.  The Soldier quest has an excellent chance of not affecting other mods.  The menu overhaul also has a good chance.  The memory patches should have 100% (or close) compatibility.

Weapon and Beacause will likely have issues with many mods. I won't be adapting Reunion to work with them.  I've adapted Reunion to work with Hardcore Mod only and don't feel up to making every mod out there compatible with mine.  It's too much work and I am happy with one self contained work.  My own :)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: cmh175 on 2014-09-24 21:14:28
Hi everyone,

I wanted to know if once this mod Reunion (R02) is released will it be fully compatible with 7th Heaven mods that current exist, 7thHeaven Mod Tutorial, I know there are some issues with mini games fixes if we use both (R01), but besides that I dunno if bugs exist during the game.  I am asking this because what I really wanted to do was to somehow make a .iro package of the Reunion modified files and load into 7th Heaven, there i could configure everything in one go  :wink:

I think this mod is one of the best mods I have ever seen here in qhimm, congrats on doing a superb work during all these years, I can't imagine the amount of time you all have put into this, it's really an amazing mod! I will be sure to donate once the promised day comes :D

The current version of the Reunion works fine on 7H so R02 shouldn't have any problems. 
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: insidious611 on 2014-09-28 07:46:23
I have a question regarding the Beacause translation for DLPB:

I'm sure you get questions like this all the time, and I'm sorry for bothering you about it, but I want to know the history behind a certain line. In the original translation of FF7, Cid says "Shut up! Sit your ass down in that chair and drink your goddamn TEA!" whereas you have something more along the lines of "Sit down in that chair and shut up". Wondering why that choice, whether the "drink your goddamn tea" bit has any root in the Japanese or was just added by the translators, etc?

Only asking because that had become such an iconic line for me. :P I don't mind it not being in there, just curious.

Thanks in advance, and sorry for bugging you.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-09-28 08:09:24
It may have been removed, because Sierra has not made the tea yet.  Cid comes back in later and asks why the tea has still not been made. I suppose the sentence can be rearranged to keep the line mostly intact, because I also like it.  The Japanese will be a lot more literal when directly translated.  Probably something like

"Stop mumbling. Sit down in that chair and be quiet".

Direct translations aren't going to help you here, sadly...  it's the localizer who has to provide the feel that was  intended.  I don't think Cid mentions drinking tea in the original Japanese.

Also, that isn't bugging me..  it's a constructive question.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Cozzer on 2014-10-01 14:08:22
Hi, I tried about an hour of your retranslation and now I want to never see the original translation anymore. Fantastic job!

I just wanted to ask if there's anybody here who has managed to install both the beacause retranslation and the New Threat Mod by Sega Chief.
I'd like to make a playthrough with both mods, but I can't get them to work together...
If I install beacause first, I think the NT mod overwrites it; if I install the NT mod first, the retranslation doesn't install properly (I guess it can't edit the files since they have already been edited...?).

I already posted on the NT thread, I hope this doesn't count as double posting.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: cmh175 on 2014-10-01 15:28:13
This can only be done with 7H. Actually I think it already has with the Final Heaven Catalog.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-10-01 16:20:47
Also, the next release R02 is the final one and makes a lot of necessary changes.  So the next release is even better.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: anonynamja on 2014-10-04 06:34:25
Thanks DLPB, Luksy, and all others making this mod. Any ETA on R02?
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-10-04 12:14:38
Nope.  It's in Luksy's hands now and he's busy.  When the questions (so far 50) have been answered and ts updated, I can finalize this and release the final revision.  I am also working with Covarr to iron out small grammar mistakes (commas mainly).

There's a reason I don't start too many projects like this...  the reason is I am a fanatic perfectionist.  I want everything to be as good as I can possibly make it.  That means the time needed is exponentially greater.  But I am happy to say this is looking like the finished article now.  It's very very good.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-10-04 14:22:54
Also, I think Force is going to have to become Property, as the Japanese indicates.  My reasoning for that is that Fire  (and cold etc) is not a force.  I suppose it could be considered one in some fashion, but maybe Force is too much of  a liberty here.  Besides, Properties fits perfectly, and even Breath of Fire localized it to that.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Cozzer on 2014-10-05 18:33:43
Quote
This can only be done with 7H. Actually I think it already has with the Final Heaven Catalog.
Hmm... I tried using 7th Heaven, but I don't see Beacause or Reunion in the catalog. :/ Thanks anyway!
For now I think I'll do a "story" playthrough with Reunion and a "gameplay" playthrough with the New Threat.

I'm at Junon Underwater Reactor of the "story" playthrough, and I can say that the story feels WAY better with the new translation! You really did a fantastic job! The sentences make sense, the characters show their personality through dialogue...
I realized just now that playing with the original translation I basically had to translate from Awkwardish to English as I read, and while it was not a dealbreaker it was a constant distraction that lessened the experience. It's like removing background noise that has been there for so long that you forgot it was there.

There are very few awkward moments and a few bugs here and there (some inverted yes/no choices) but I guess these are what has been changed in R02. So, well... seriously, fantastic job.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-10-05 18:35:01
I'd wait until R02... further (and final) improvements make it great, but still good with R01.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: EQ2Alyza on 2014-10-05 18:40:44
Hmm... I tried using 7th Heaven, but I don't see Beacause or Reunion in the catalog. :/ Thanks anyway!

I've only added Menu Overhaul and the minigame tweaks to the 7H catalog for now. I'm waiting until R02 before I look into adding Beacause and Weapon, and until I even see the finished products of those, I won't know what's possible to add or how long it would take. It's just a game of patience right now.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: knightsoftheround on 2014-10-06 04:33:21
I realized just now that playing with the original translation I basically had to translate from Awkwardish to English as I read, and while it was not a dealbreaker it was a constant distraction that lessened the experience. It's like removing background noise that has been there for so long that you forgot it was there.

This is the greatest description of the change from original translation to Reunion I've ever seen. Thank you so much for articulating my thoughts/feelings in a way I was incapable! :D

Like, I first played when I was ~13 and I honestly didn't notice most of the translation, the 'background noise that has been there for so long that you forgot it was there' thing. The Reunion was such a beautiful experience that it basically reasserted FFVII as my favorite game (Tales of the Abyss had usurped it and they still swap positions from time to time.)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-10-06 08:05:47
The check is almost complete.  So far, a ton of questions for Covarr mainly regarding comma positions, and over 60 questions for Luksy.

Also, so far, one wrong use of "Your"

{BARRET}
“Your not goin'?
  There ain't no other way of gettin'
  to the reactor 'cept through here.”
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: EQ2Alyza on 2014-10-06 14:44:52
Visit any form of social media now a days and that "Your" would be deemed correct.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Vgr on 2014-10-06 15:21:16
Visit any form of social media now a days and that "Your" would be deemed correct.

Says the teacher! :P
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Cozzer on 2014-10-06 17:03:36
Quote
Visit any form of social media now a days and that "Your" would be deemed correct.

Barrett does strike me as the guy who keeps spamming post about global climate written in caps-lock and full of spelling errors on every social media.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-10-06 23:52:26
The final (and I do mean final) check is done.  My job is done now. In the coming days I will be sending a lot of stuff to Covarr and Luksy and then the project will be 100% complete.

Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Kaldarasha on 2014-10-07 15:21:37
Small idea and only a stylistic change: wouldn't it looks better if Jenova says her text at the start of the battle?

It would also interesting to force Cloud in an incurable Hyper and Berserk status to underline indirectly this sentence together with his emotional feelings, but this might be better an idea for the Weapon part.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-10-07 15:36:13
I can't change those things as they are directly intended by the writers and aren't an issue (unlike the cannon at Junon which IS an issue).  Weapon could change the battle thing, but we'll see.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-10-11 13:46:11
While I am waiting for Luksy I have decided to go through all my custom code that I and Kranmer created way way back... and redo it properly.  So far already is one serious error.  I have added a push onto the stack where there isn't supposed to be one at the magic sub menu (where you can use magic like cure on your allies).  I don't quite understand why the game doesn't crash there, but perhaps NFITC1 can enlighten me?

Why doesn't an extra push onto the stack completely ruin the game? 

Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-10-11 19:58:13
Second bug...

When Seven Fever (Lucky 7s) occurs, the game uses a different part of code to display names with rainbow effect.  Because I have not set this, the names move to their original location.  This has been the case since the the earliest reunion releases.  I take it no one had a Lucky7s with Reunion yet  ;)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: knightsoftheround on 2014-10-12 23:14:13
Second bug...

When Seven Fever (Lucky 7s) occurs, the game uses a different part of code to display names with rainbow effect.  Because I have not set this, the names move to their original location.  This has been the case since the the earliest reunion releases.  I take it no one had a Lucky7s with Reunion yet  ;)

I've played this game on and off since it's release and I have never in my life managed to Lucky 7s so. XD
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Salk on 2014-10-13 08:11:21
I've played this game on and off since it's release and I have never in my life managed to Lucky 7s so. XD

Have you tried having Tifa in your party?  :-P
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-10-13 23:51:53
I'm still ploughing through the old code and updating it.  The new battle box autosizing code is done...

This will give you some idea as to how naive I was about coding a while back.  Just look at the train wreck in the older code:

Older
Bytes used: ~110
Code: [Select]
Starting 6D21AE
===============================================
movsx eax,word ptr [ebp-00000158]
cmp cx,0DA8
Jne label1
-------------------------
mov word ptr [ebp-00000168],FF58
movsx eax,word ptr [ecx+edx+04]
cdq
sub eax,edx
mov ecx,eax
sar ecx,1
movsx eax,word ptr [ebp-00000158]
cdq
sub eax,edx
sar eax,1
sub ecx,eax
-------------------------
LABEL1
mov word ptr [ebp-00000168],0009
add ax,001A
mov [0091D21C],ax
mov cx,0280
sub cx,ax
sar cx,1
mov [ebp-00000174],ecx
xor ecx,ecx
add ecx,0C
===============================================


Newer
Bytes used: ~70
Code: [Select]
Starting 6D21A2
===============================================
xor ebx,ebx                 [Prepare reg for TextX]
mov ax,[ebp-00000158] [TextWidth]
mov dx,FF58               [HelpTextY]
cmp cl,17                   
je label1                      [If help text is true]
-------------------------
add eax,1a                  [Add 1A to TextWidth]
add ebx,0D                  [Add 0D to TextX]
mov dx,0009               [AttackTextY]
-------------------------
LABEL1
mov [0091D21C],ax       [Resize boxes]
mov [ebp-00000158],bx  [Set TextX]
mov [ebp-00000168],dx  [Set TextY]
mov cx,0280                [ScreenWidth = 640]
sub cx, ax
shr cx,1                       [Box now centred]
mov [ebp-00000174],cx  [Set BoxX]     
===============================================

The battle boxes work in a very strange way in battle... the text is linked to the box for starters.  And the box cannot be removed easily from what i can see, because the main function also contains a complete draw method for it (unlike nearly all other boxes that can just have their draw function nopped.  Because of this, I have to hide the box Y pos, move the text Y up.  Also, the code is shared for both help menu text and attack text.  So it gets rather complicated.  I am not sure how NFITC1 etc would handle it better, if possible, but my code isn't TOO bad.)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Green_goblin on 2014-10-14 07:49:36
Hi DLPB

Maybe you are interested in this new bug: http://forums.qhimm.com/index.php?topic=15628.0

Regards
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-10-14 07:54:44
Nah, that's nothing to do with Reunion.  ;)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-10-14 23:16:16
Reunion R01 is bug ridden, people.  It needs to be discontinued.

So far there are 2 critical errors that can cause game crashes (and should do immediately, but didn't),

1. magic sub menu
2. Barrier / MBarriers active

It's likely that if any of these things are met, the game will become unstable and crash at some point. 

and another which is still major.

Luckily, I'm correcting it all... bit by bit.  I am around half way through.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Cozzer on 2014-10-15 10:08:36
I don't know if it will be useful to you, but I did play the whole game (no sidequests) with all the Reunion mods (and no other mods) active and it never gave me any problem at all.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-10-15 11:02:41
It's hard to believe it can do that when you look at the errors I made.  At some point it may be causing an instability though.  I don't know why it doesn't crash :P
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Kindo on 2014-10-15 13:51:05
I, too, did a complete playthrough (50-60 hours) with R01 installed and never encountered any instability or crashes; apart from a typo or two in the dialogue, it appeared completely free from errors.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Salk on 2014-10-15 16:24:05
After that kind of feedback I beg you to not correct the coding errors, DLPB...  ;D
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Mkilbride2599 on 2014-10-16 02:00:05
I'm wondering about this or Bootleg....
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Vgr on 2014-10-16 02:14:23
I do believe it's possible to install Reunion on top of a Bootlegged install. I'm not entirely sure about it, but it should work. Keep a backup of your files beforehand, and install Bootleg first.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: ManuBBXX on 2014-10-16 08:19:23
I succeeded installing Bootleg AND Reunion, soi it's possible  :)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Vgr on 2014-10-16 10:35:42
That's a good thing to know, thank you for the confirmation!
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Mkilbride2599 on 2014-10-16 18:19:11
Hmm, does the latest bootleg mod pack contain this re-translation? The bootleg thing itself had a re-translation option, I selected that, assuming it was this, but given the time since the torrent has been updated, and I didn't see a "because.rar" anywhere in it...I'd always heard the translation was bad in FFVII, when I played it, I had chalked it up to just the times for all the weird dialogue, but I've fallen in love with fan-translations.

One of my favorite shows is Gintama, this anime, the official subs for it are awful, they convert all the asian-specific jokes into English ones, even if they don't make sense to the situation, or entirely re-write and change the meaning of a scene. The fan-subs however translate it properly, and even have notes on it, which I love. I've long ago fallen in love with fan-translations because they bring the real intent across.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-10-16 18:52:00
I've said it a few times, but you all really need to wait for R02 regarding retranslation.  It's the final main release, and fixes a lot of stuff.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: knightsoftheround on 2014-10-16 21:31:44
Played the game through myself as well, no crashes. I rarely use barriers though, so I don't think I met #2. Never had any issues with any magic menus for sure, though.

Also, Mkilbride, I'd wait for R02 but having played through with R01 I can tell you that you'll LOVE the retranslation. It's absolutely amazing! Some things make so much more sense! I think you'll especially appreciate Wutai.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: insidious611 on 2014-10-17 21:14:31
Also played the game through on R01 with no crashes. :P But will probably do it again on R02.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Sora123masta on 2014-10-18 22:42:33
I am reluctant about this.  It looks nice, looks tempting, just not so sure considering the translation. I would like to keep the original but as the creator says: "Wait for the next release."
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-10-18 22:52:49
I do wish people would read the first post.

Quote
The Reunion is a collection of 7 mods for Final Fantasy VII (1998 English 1.02 and soon Steam version).  Each mod may be installed separately

As for the new translation, it beats the original into the middle of next year.  But it is up to each person whether they want it installed.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Sora123masta on 2014-10-19 01:52:53
Ah, forgive me. I was told about this project by a moderator whom i've been giving word with a different project. I took a look at the first page, read every step and found this to be very helpful "Dan".  I did a fresh install, installed this over Bootleg (Just the retranslation WITHOUT having it selected in bootleg prior.) And it fixes every problem I have had so far..  You saved me five months worth of tests. xD   Keep up the work and hope things go well for the next release.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-10-19 22:17:34
I've now completed the overhaul of my assembly (the code I created in a new place).  It took ages. The only thing that remains now is the Submarine minigame.  I may need help with that from NFITC1 because it's a REAL mess in there.

Any case here are the results:

Old code
Bytes used: 1733

New code
Bytes used: 480

Corrected the 7777 Seven Fever issue, 2 critical bugs, 1 major bug, numerous crazy decisions and sloppy code, centring of 1 text at Battle Arena, Coin Background, highlighted new key (in key configuration menu).
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Salk on 2014-10-20 04:00:16
DLPB,

I simply love how you keep us informed about the progress almost daily. Thanks a lot for this. You're my kind of ideal modder.  ;)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-10-23 21:07:47
Ha!  I knew something was still wrong with ff7 battle interface.  Prob also pretty bad with PSX version.

Obesebear and NFITC may find this little value interesting.  Makes the number of frames the menu will animate larger.  Looks especially good at 60fps.

Try this one:

mov esi,00000014

6DACD3 = BE 14 00 00 00

Original value was just a poxy 5 frames meaning the menu seemed to stutter open.  The code does still need amending slightly to adjust ALL boxes to extend from the centre outwards, but this is promising.

edit

Okay this value works in tandem with another at 6DAD1B (maybe others also).  You can adjust both to get the menu looking pretty good.

edit 2
They are the height and width animation.  If you set both to 1, you get instant menus.  In fact, instant menus look better than original because there is no stupid stuttering feel to it.  But some may prefer a nice animated opening.  Increasing the values can do that.  But I'll leave this to NFITC1 if he feels up to making all the menus extend from the outside in / inside out.

Set 6DACD3 and  6DAD1B to use 0A for the instruction, for optimal results.  I think 0A or 14 are best.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-10-23 21:52:18
6DAC58 controls the eye opener to battle (and how the hud animates onto screen at battle start).
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-10-26 15:59:45
I'll pop this in the readme too, but when using the original menu with Beacause, certain things had to be changed:

1. The red arrows in the menu are removed.
2. The character "ū" (only used in Fūma Shuriken) is replaced with u (does not exist on font).
3. Lovehearts in text are removed (they don't exist on original English font).
4. Certain descriptions had to be shortened to fit in the menu

In other words, you will not be able to have a perfect translation when using the original menu.  It's unavoidable really, but it's still good there!  Or just use the new menu with Beacause, and it's all good (obviously Steam users do not have that luxury).
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-11-01 23:11:19
Need a vote on this.  A or B

A.
“In other words,the use of Mako energy
  can lead to only one final outcome…
  The complete destruction of our planet.”

B.
“In other words,the use of Mako energy
  can lead to only one final conclusion…
  The complete destruction of our planet.”
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Green_goblin on 2014-11-01 23:17:48
I like "A".
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Ver Greeneyes on 2014-11-01 23:23:41
"A" sounds more natural to me - "final conclusion" also sounds a bit redundant. I think the more common turn of phrase is "can have only one ultimate conclusion", but I kind of like "lead to" in the context of the full sentence (translation accuracy concerns aside).
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: WatashiWaZero on 2014-11-01 23:55:56
Need a vote on this.  A or B

A.
“In other words,the use of Mako energy
  can lead to only one final outcome…
  The complete destruction of our planet.”

B.
“In other words,the use of Mako energy
  can lead to only one final conclusion…
  The complete destruction of our planet.”

I would say that it depends on the person speaking and context of the speech.  Both options are viable in a sense.  Outcome is more generic and used in cases where the problem is quantifiable.  While conclusion is more sophisticated/classy and is used in non-quantifiable situations.  For instance, you wouldn't say "what's the conclusion of this math problem, 2 + 2 = ?".  You would rather say, "what's the conclusion of this story?".

But seeing as how this is related to the story, I would stick to 'conclusion'.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-11-02 00:05:20
Covarr's vote is "outcome".  This is Bugenhagen.

Luksy is still MIA, so I'm ploughing through anything I can fix myself (and any grammar issues with Covarr).  120 maps with at least one issue remain.

I've also found 2 more script errors... one of them for sure. At the Great Crater, after the scene with Rufus aboard the Highwind, it cuts back to Cloud who should say something like "So... Rufus is here too".  But because the last ID has been set wrong, it doesn't happen.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Salk on 2014-11-03 22:08:11
It's amazing how you can still find errors for every time you go through this stuff.  ;D
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-11-03 22:10:52
Yeah it is.... I don' think it's at all reasonable to assume even with 100 years that you'd make it perfect...  or whatever that is.
But even in a decade, you'd certainly find the odd big thing. 
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Covarr on 2014-11-03 22:34:30
It's amazing how you can still find errors for every time you go through this stuff.  ;D
Aside from the dialogue choice/variables bug, these scripting errors are pretty much all in the original game. It can, at times, be difficult to tell when dialogue was intentionally left unused (ex.: anything with Aerith after disc 1), and when it was unused because of a scripting error.

As far as dialogue that still needs going through, the vast majority of it is fine as is. It's being gone through at this point less for proofreading and finding problems, and more for a level of perfection most people probably wouldn't even notice. Among other things, a huge amount of effort has gone into getting the commas as right as they could possibly be, and several lines have been worked and reworked to make them as natural as they can possibly be—no easy feat when coming from a language with such a different idea of what sounds natural and what doesn't.

In the end, it's this extra effort that really makes the difference between a barely serviceable localization like the original, a fine localization like R01, and a great one like R02 is set to be. That's what happens when you have several years to put into a project of this scale instead of several weeks. Michael Baskett didn't really have the time or staff he needed to do a great job (as far as I can tell, he did it entirely on his own? No man should ever be the only set of eyes proofreading his own work for a commercial product this big), and we've got almost more time than we'd like as R02 can't even release until touphScript is updated.

But as DLPB said, even 100 years probably isn't enough for perfection. The best we can do is take advantage of what time we've got, making it as good as it can be while we wait.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-11-03 22:44:03
What Covarr said.

Also... I am pleased with how it is looking now, and once the remaining flagged issues are sorted, I will finally consider this complete.  Errors remaining or not. (Although those can easily be fixed of people mention them).  It will worthy of a professional release, and that's about all you can ever hope for.

Hopefully, Luksy will also return soon, as there are around 50 problems for him to help me with, and ts needs updating.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-11-05 22:34:42
Interesting little thing has just dawned on me.  I'm not sure if anyone else here has spotted this but...

That FMV at Kalm is a fake... it's a fake memory from Cloud.  In it, he remembers Sephiroth saying to Jenova

"But they...  those worthless fools... stole the planet from you and your people.  You need not be sad any longer"

The FMV is over the top on purpose because Cloud is making this scene more involved than it was... more dramatic.  He is also remembering something he did not even see.  When he got to Sephiroth, Sephiroth had already removed the Jenova statue (Zax is the one who really witnesses this), and the room is lit up with the Jenova specimen on show. [You can see this in Makou if you compare the 2 fields].

At Midhir, you learn the truth of the ACTUAL conversation:

Quote
{CLOUD}
“What are you going
  to do about my grief!?
  My family!? My friends!?”{NEW}
“…Having my hometown
  taken from me!? It's the
  same as your sorrow!”
------------------------------
Sephiroth
“Ha,ha,ha! My sorrow?
  What do I have to
  be sorrowful about?”{NEW}
“I am the chosen one.
  I have been chosen
  to rule the planet.”
------------------------------
#h 3
Sephiroth
“I was given life in order to take
  this world from you worthless fools.
  To reclaim it for the Cetra.”{NEW}
“What,then,should I be sad about?”

Cloud remembers this and twists it with the scene Zax was a part of. In other words, Sephiroth was not talking to Jenova about sadness, it was an exchange with Cloud.  Everything Cloud remembers in the FMV never happened.  We never see it, because it really happened to Zax (a different version of events that is never shown), before Cloud enters the room.

This conversation also never happened:

Quote
Sephiroth
“Mother…
  Let's reclaim the planet.”{NEW}
“I have a great idea.
  We'll head to the Promised Land.”
------------------------------
{CLOUD}
“Sephiroth…”
------------------------------
{CLOUD}
“My family!
  My hometown!
  How could you!?”
------------------------------
Sephiroth
“Ha,ha,ha!
  Here they are again,Mother.”
------------------------------
Sephiroth
“With your superior abilities,
  knowledge,and magic,you
  were destined to rule the
  world.”

You can clearly see that Cloud is remembering these events all mixed up.  These scenes are far cleverer than I first gave them credit for.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: knightsoftheround on 2014-11-07 20:20:53
Interesting little thing has just dawned on me.  I'm not sure if anyone else here has spotted this but...

That FMV at Kalm is a fake... it's a fake memory from Cloud.  In it, he remembers Sephiroth saying to Jenova

"But they...  those worthless fools... stole the planet from you and your people.  You need not be sad any longer"

The FMV is over the top on purpose because Cloud is making this scene more involved than it was... more dramatic.  He is also remembering something he did not even see.  When he got to Sephiroth, Sephiroth had already removed the Jenova statue (Zax is the one who really witnesses this), and the room is lit up with the Jenova specimen on show. [You can see this in Makou if you compare the 2 fields].

At Midhir, you learn the truth of the ACTUAL conversation:

Cloud remembers this and twists it with the scene Zax was a part of. In other words, Sephiroth was not talking to Jenova about sadness, it was an exchange with Cloud.  Everything Cloud remembers in the FMV never happened.  We never see it, because it really happened to Zax (a different version of events that is never shown), before Cloud enters the room.

This conversation also never happened:

You can clearly see that Cloud is remembering these events all mixed up.  These scenes are far cleverer than I first gave them credit for.

I always got the impression that Zax told Cloud the story of what happened to him at some point during their trip back to Midgar (they had a whole truck-ride to talk and Cloud sure wasn't capable of being part of the conversation) and Cloud ended up piecing parts of the story together with his actual memories in a subconscious attempt to keep himself together. He wasn't exactly a well man for most of the game, after all.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-11-08 00:36:57
That's what happened.  But the events you see in game are fake and are a mix of what Zax told Cloud and what really happened to Cloud.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: White Wind on 2014-11-09 00:22:48
Hello guys  :)
I will introduce myself later ^_^ I have kept silent for really too long a time ! ( for years, literally ) ..especially on matters like the one you're discussing right now. So if you allow me to tell a bit about my point of view, that will be my real pleasure :)

The source of Cloud's confusion, twisted memories and disease is the Jenova's cells within his body, I think you'll agree.
Now, to me, the impregnation of Zax's personality, memories ( and feelings ? I'm thinking of Aerith of course ) upon Cloud's is no stranger to the fact that both of them have Jenova's cells within them ( and there's also the friendship, loyalty and admiration too that Cloud vows to Zax ). There is a strong bond between them two, and for me that's mostly related to the fact that they "share" Jenova.

( So about what is real or not and what has happened or not.. )
For me.. what Jenova has seen, she can make Cloud believe that he was the one to see that. Furthermore, what Zax has seen, Jenova can make Cloud believe he was the one who has seen that, because Jenova saw that "through the eyes" of Zax in the first place, and Jenova is within both of them.. you get the idea, Jenova can occupy several bodies at once, but still remains a one entity / spirit.

Now I hear you, But Cloud and Zax weren't already infected during the mount Nibl reactor scene... true, but Jenova was there ( and later got into them ).
And before getting into the reactor, all what happened before that..... Sephiroth was there.

Now, think about Cloud in Kalm when he tries to remember the time he spent with his mother in their house. That's confused.. but because all memories begin to pass through his mind rapidly, like they're all coming all together at once, and there are a lot of them. For me, I see that like the breakthrough of a spring of genuine memories, not corrupted by the presence of Jenova or Sephiroth, that needed to come to daylight.. and Cloud says that he doesn't like to think about that, that he doesn't want to talk about that anymore... like a part of himself is rejecting those memories because they are true ?  :-P

Back onto what really happened ( or not ) in the reactor..
Well.. I like to think that all of it has really happened.. but witnessed by Zax, Sephiroth, or Jenova herself, and that Jenova makes Cloud believe that he was the witness all along, and so makes him know what he couldn't possibly know.
But that's me  :-P

Ow, and DLPB / Beacause team, needless to say that your hard and valuable work will be loved now and for years to come. Thank you guys, on behalf of all FFVII fans and future fans.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-11-09 23:43:03
Need help people :)  Whoever can use Makou... can you work out the exact mechanics of how the dialogue occurs on map Las4_1 ?
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Sega Chief on 2014-11-10 01:23:22
I'm not sure which dialogue you mean so I'll just go over all of them. Hopefully I've not made any mistakes, but I'm pretty sure this accounts for all the text:

First of all, each route down to this field screen has an assigned number which is pushed to a character-specific variable (called 'LastCloud [13][84], LastBarret [13][85], etc, in Makou's default variable naming):

Right Path   #1
Left-Up      #2
Left-Down   #3

This determines which exit the characters will emerge from on Field 4_1.
Which character appears and speaks from the other exits (if applicable)
triggers from Group 12 - l2, and runs Script 3 of Group 0.

First thing it does is check what route Cloud took (1, 2, or 3) to run one
of three branches. Next is character priority in ascending order:

Tifa
Barret
Cid
Red XIII
Cait Sith
Yuffie
Vincent

Tifa will always appear and speak if she was sent down a route, while Vincent
must be sent down a route alone to be seen. When it's determined who is going
to appear, it triggers their related script (depending on the exit), scrolls to them,
and triggers their dialogue line, playing Script 3 for the associated character
(to animate them coming out of the exit).

Now onto Group 17 - Modo. This handles Cloud not being able to double-back
through the Left-Down Path if the following two conditions are met:

-) He emerged from either of the other two exits/picked the other routes
-) At least one party member went through the Left-Down route

Modo's first bit of script is it's Init, where it checks the Game Moment and
then each character's chosen route twice. It checks twice because this branch
performs two functions.

First, it pushes the character's 'ID' into a temporary variable if they were sent
through the Left-Down path. Note that if Cloud used the Left-Down path then the
location is 'cleared' and Cloud can leave to back-track through Left-Down path.
[5][28] will also be left at 0 in this case, keeping the walkmesh triangle active.

One thing to note is that it's ascending order again (as above). If Tifa was
sent through the Left-Down path then the [5][28] is given her number (2) and
the script jumps to label 8 to perform the second task of this branch; counting
how many party members were sent through the Left-Down path and placing
the value into the variable [5][29].

With the Init of Modo done, now when you trigger this location it'll run Script 6
of Cloud (unless it's been cleared as mentioned before) who will make one of two
variations of a remark:

'Where is [NAME]?'

'Where is [NAME] and the others?'

[5][29] was counting before. If it equals '1', then the singular will be used. If
it doesn't equal 1, then it must equal 2 or higher and so the other version will
be used to cover the other party members. Only way for it to equal 0 is if no-one
was sent this route.

And finally, the item box dialogue is triggered when talking to it ;)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-11-10 10:02:28
That's the most ridiculous thing I've ever seen.   All that code and nonsense for something that could EASILY have been left out.  In fact, since I nearly always take the entire party with me (or send them a specific route), I had never even seen ANY of this until recently. 

Thank you very much for this explanation.  That was very helpful.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-11-10 21:43:55
Update.

There are 44 maps to go through with Luksy, and 21 for me to go through (A few of which also require Covarr).

Most of the ones that needed grammar check with Covarr are now done.

Bed time.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Sora123masta on 2014-11-11 15:35:14
I think this is a translation issue. But go through the bombing mission up to where they set up the bomb at the Reactor before the fight with GS.  Something with Barret's line .  I should make a screen shot but I think he is saying: "  Barret: What is it? " after Cloud's little episode.    However, his line translates to: " Barret:......is it? "
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-11-11 16:35:11
That's not an error.  Cloud is hearing only part of the sentence- it fades in.  That's why Cloud asks "what?" and Barrett repeats himself.

Barrett
...is it?

Cloud
"Huh?" / "What?"

Barrett
"What is it, Cloud?"
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Sora123masta on 2014-11-11 20:25:37
Ah!  Now I see.   My apologies,
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-11-11 20:40:39
No, perhaps if you saw it as a bug then it needs amending.  Perhaps Barrett should reply "I said, what is it?"

But the way it fades in is a little strange anyway, because the scene is not typical :)

Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-11-11 22:41:15
Update.

Covarr's job is now complete, and mine is virtually over as well.

56 maps await Luksy.

So when he arrives back, and those are done.  R02 will be ready for its final release as far as the retranslation is concerned.

           End of Disc 2
Please do not open the CD
drive until further instructions.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Sora123masta on 2014-11-12 03:19:08
I wanna say, this has turned out better than expected and I will start working on locating any issues; should ANY I come across appear. I will write them down and bring them to attention.  I want to be of some help if possible.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: JeffreyATW on 2014-11-12 05:20:14
Just wondering - you're awaiting Luksy, but he hasn't shown up on the forums since August. Have you talked to him since then? You sure he's still around? :I

EDIT: Oh, hey! His "last active" time has changed. Sorry, don't mind me!
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-11-12 08:12:31
I wanna say, this has turned out better than expected and I will start working on locating any issues; should ANY I come across appear. I will write them down and bring them to attention.  I want to be of some help if possible.

Wait for R02.  There's no point bug testing the current released version :)  There have been thousands of changes.

https://docs.google.com/spreadsheet/ccc?key=0AnKl04es5qkqdGdUWHktN09WRXNheHJ4NFhrakl6Vnc&usp=drive_web#gid=10

Questions 2 are among the final ones for Luksy.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-11-12 18:22:51
update 2.

If you ever lose at Fort Condor during the main battle for Huge Materia the entire settlement is lost, and you can never return to it again (the rope is removed).  There is an entire scene where the characters discuss the happenings that only they survived.

This is currently COMPLETELY broken in R01... since I have just got round to checking the super obscure dialogues.

I have never "died" at Fort Condor before.  This time was on purpose.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: WatashiWaZero on 2014-11-12 22:17:13
Wait for R02.  There's no point bug testing the current released version :)  There have been thousands of changes.

https://docs.google.com/spreadsheet/ccc?key=0AnKl04es5qkqdGdUWHktN09WRXNheHJ4NFhrakl6Vnc&usp=drive_web#gid=10

Questions 2 are among the final ones for Luksy.

I took a look at the questions you had for Luksy, and I'm not sure exactly why you're asking him some of those questions.  I initially assumed that you were making sure that it was translated correctly so that it wouldn't come out completely wrong, but after skimming through the Google doc you linked, I noticed that a good handful of those questions were all contextual confusion and what seems to be odd word usage to you.

Some questions that should've been easily answered by Covarr: (question numbers coincide with the document)

1.)  This is a purely subjective use of the word "save".  I don't want to go into details explaining this.

5.)  Classic case of goods vs. merchandise.  Here's a good explanation between the usage of each word: http://vspages.com/goods-vs-merchandise-17391/

10.)  Lotsa = lots of.  Something similar to how y'all = you all.  It's just slang.

17.)  It could be either hard or strong.  Both words work in this case as both pertains to the level of alcohol in the drink.  Hard could mean something like "hard liquor".  I'd say it depends on Cloud's character.

18.)  Considering how Tifa was there when the town burned though, I assume that when she came back in the game and saw that the town was restored to how it was before, it made her very confused; hence why she phrased that sentence into a question.  It's like vaguely remembering a familiar face.


So in this case, Tifa could be confused and not be so sure.  This is largely dependent on how she has been throughout the story so far.  Maybe ever since she's met up with Cloud, her interactions with him through the story so far has had some impact on the congruity of her memories.

28.)  Maybe Scarlet meant "That'll hurt!"???

33.)  Yes, you can "hold" a reunion.

http://dictionary.reference.com/browse/hold

Definition 6: to engage in; preside over; carry on:
                    "to hold a meeting."
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-11-12 22:25:20
10/10 for effort but...

The dialogues sent to him in those questions requires a response from him because he can speak Japanese.  In other words, I'm not asking for his opinion on how the line reads, but factually given the context. :)  Most of the questions will have a very definite answer that do not require guessing at what is meant.  I know "hold" is valid English, but that's not what I am asking him.

Some localization stuff is, of course, subjective.  But those questions are asked because I cannot proceed without a factual analysis of the Japanese.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Sega Chief on 2014-11-12 23:05:32
Sorry to chip in after you said this was all for Luksy, but I had a gander at those questions and the first one does have (very flimsy) context within the original game that might help. Basically, Shinra are actually spinning the accident as having no casualties because of their 'quick response'; this dialogue comes from the TV in the Turbo Ether house of the slums:

“This just in. An accident today…”
{NEW PAGE}
“…the worst in the history of the metropolis.
   But thanks to the quick response
   by those in charge,
   there were no civilian casualties.

{NEW PAGE}
“The cause of the accident is still unclear at
   this time{, }however{, }according to some
   sources it is believed to have something to
   do with the terrorist
   group{, }AVALANCHE.”

President Shinra mentions this 'plan' in the scene just before the sewers, when he says this to himself:

President Shinra
“We'll destroy Sector 7
   and report that AVALANCHE did it.
   Then we'll send in the rescue
   operation care of Shinra{, }Inc….

   Heh{, }heh{, }heh…this is perfect.”

So the context for Heidegger saying 'after all, we're the ones who saved Sector 7 from AVALANCHE' is that he's alluding to Shinra's propaganda spin that they saved everybody from the dropping plate. His original line implies they saved the actual sector though, rather than just the people.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-11-12 23:10:42
Those dialogues are also wrong... since they are from the original game and translated wrong.

However, the casualties report is still accurate (even though the flow is crap there).  So yeah, basically, they are saying there were no casualties.

Quote
“Continuing our coverage
  of today's events…”{NEW}
“In spite of the worst incident
  in Midgar's history,no civilian
  casualties have been reported.”{NEW}
“Shin-Ra's city management [I am not sure this line works, but that's for Covarr]
  are being praised for their
  quick response.”{NEW}
“The cause of the incident is
  still unknown.”{NEW}
“However,we are getting reports
  that a statement has been
  released by the terrorist group,
  Avalanche,claiming responsibility.”

Quote
“We'll destroy District 7.
  The reports will blame Avalanche,
  and the relief operation will be
  handled by the Shin-Ra Company.
  Heh,heh,heh… It's perfect.”

I'll remove that question.  Even though it's a very silly piece of the plot... there is no way to cover up something that big, and not even the Nazis would have tried to.  They'd have just blamed rebel factions for mass death and left it at that. There's no way to claim everyone survived that.

Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-11-13 11:02:25
I think a more newsy kind of lingo there may be

"In spite of the worst incident in Midgar's history, there are believed to be no civilian casualties."

What do you think?
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Kaldarasha on 2014-11-13 12:28:00
I think a more newsy kind of lingo there may be

"In spite of the worst incident in Midgar's history, there are believed to be no civilian casualties."

What do you think?

Quote from: J R R Tolkien
That this is an 'imaginary' world does not give him any right to remodel it according to his fancy

 I would prefer your version, but you have drawn your guide line.  :P
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-11-13 13:37:06
What I have just done is certainly not remodelling it...  It contains the same facts and is simply a matter of localization. :)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Kaldarasha on 2014-11-13 14:12:01
The way it is as a hard fact shows that Shin-Ra is an obvious liar, but the people who believe these lies are even worse. How silly must be a society which believes or even tolerate these obvious lies only to live an easy life...*
If you change it to a possibility rather than a fact you will reduce the effect by giving Shin-Ra the excuse that they never confirmed that there are absolutely no civilian victims. So I think it is intended as it is.

*look at the happening on 9/11 against any physical model there are still people who do believe that the towers were crushed down only by planes.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-11-13 16:04:57
This isn't  a political thread, but the reason people believe 2 planes brought the towers down is because they did.  Not only is it totally plausible, but all available facts support it. It's actually completely crazy to think otherwise.  A fully loaded jet airliner travelling at that speed, impacting a  tower designed in that way (with a VERY weak glass-aluminimum shell, for starters), combined with the office combustibles, WILL destroy a tower in the manner it DID.  It isn't up for debate or discussion.  That's what history will record forever, and it's what the vast number of scientists and structural engineers conclude.

On the rest:

Real life propaganda depends on being able to hide the truth.  That's the other reason why 9/11 is not a conspiracy.  It would be impossible to hide the truth.  In that same way, Shin-Ra would not be able to hide the truth that a ton of people died in D7.  Good propaganda only deals in what it can lie about.  I understand where the writers were going with this, but they didn't think it through.

If you want to discuss this elsewhere, open a thread.  But I doubt I will be contributing to it :P
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Kaldarasha on 2014-11-14 12:51:40
I only added this to show others who follow this project that even stupid looking writings are build this way by purpose. It is not up to you to decide if the writers think it through to the end (at last not for this project goal). Make a Directors Cut version of Beacause, because there are a few things which could need a better rewriting. I would highly appreciate it.
As example: if you change this, then why you are against my suggestion to move Jenova's phrase at the start of the battle with her? It would more bind the sentence to Jenova organism and she will say it while the organism is alive and not dead. It wouldn't even mess with the meaning of the sentence. However I accepted your no, because you don't want to alter the way the writers has designed it.
You have used the statement of Tolkien as your mantra for this project and it is more dangerous to change slightly the meaning of a text as heavily changing the text but keep the meaning. So as long you don't want to pull in your own opinion, I would say that you shouldn't change the sentence. Even though it is a small and smart change, for me has it a moderate impact on further interpretations.
That is what I think of it. Now some other opinion please.  ;)

Quote
If you want to discuss this elsewhere, open a thread.  But I doubt I will be contributing to it :P
Curse you, I really wasted time for this shit. :P
http://forums.qhimm.com/index.php?topic=15743.0
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-11-14 14:00:22
I haven't changed anything.  :P  I am not sure where you are getting that I have?

Nothing I have done above is altering the known facts of the game, or stepping outside of the boundaries of what I laid down (or outside of what a good localizer does).

I am simply criticizing the writing of FF7 in this part of the game, because it sucks and is grossly unrealistic.  But at no point have I changed the game.  The above dialogue is a matter of taste and only taste.  If it sounds like a news report and states the same facts, it's fine.

Tolkien is talking about changing facts (like his established character names).
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Kaldarasha on 2014-11-15 18:23:14
Facepalm

I have to say sorry. The wrong sentence has burned in to my mind (the old one:  But thanks to the quick response by those in charge, there were no civilian casualties.).
And I thought that you changed this. :-[

So yes this looks better:
Quote
"In spite of the worst incident
 in Midgar's history, there are believed
 to be no civilian casualties."

as this:
Quote
In spite of the worst incident
  in Midgar's history,no civilian
  casualties have been reported.

However for for the sake of completeness. The wrong translated sentence would work as a hyperbole and the citizen of the planet would be have to blame for believing it.
The correct translation shows only that Shin-Ra is a clever acting company which speaks about flowers but doesn't promise any of them. So the people are only misguided.
Because of the two different interpretations I had put in my concerns.
So sorry for the misunderstanding. I shouldn't write when I have actually no time for posting.  :-X
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-11-19 21:20:26
Spoke to Luksy, he's just trying to get some motivation together.

In meantime, I fixed the opening bombing mission.  The door now opens for Jessie after you run down the stairs.  Also fixed this:

http://finalfantasy.wikia.com/wiki/Raid_on_Midgar_Glitch

I had a look at making the cannon graphic disappear from world map model before you reach it at the correct point in story, but it disappears based on game-moment, and without a world map editor, I can't fix that.

Fixes so far
Code: [Select]
General Flevel Fixes

ancnt1 / ancnt4: Corrects Vincent's animation

blin67_2:  Fix Tifa infinite Love Points bug

canon_2: Fixed story skipping glitch

chrin_1b: Aerith missing dialogue in dream sequence reinstated
              Cloud/Aerith no longer turn to face Reno by accident
              Other changes to fix Cloud/Aerith interaction with Reno

chrin_2: Fix issue that led to removal of Gongaga cutscene

cosin1_1: Fix Barret infinite Love Points bug

del1: Allows player to talk to NPC on boat

elminn_1: Inserts missing Barret dialogue if not in party when receiving PHS

elmin4_2: Fixes old man's dialogue so that all three are shown

fr_e: Possibly to correct animation speed during FMV

fship_4: Fixes menu access bug after talking with Yuffie

gongaga: Tifa/Aerith Love Points check is now >40 and not >120

goson: Fixes the mayor's dialogue to show up correctly

hyou8_2: Fixes infinite Elixir issue

jtemplb: Aerith/Cloud now correctly exclaim at the same time

las2_1: Removes stupid "secret cow" added with 2012 version

lastmap: FMV is now full length and not chopped

min51_1: Some TV dialogues originally had little chance of being seen

mtnvl3: Second soldier's dialogue is now accessible

nmkin_2: Door will now open and shut for Jessie

psdun_2: Enables Aerith's dialogue when skipping Kalm

trnad_2: Missing Cloud scene reinstated

trnad_4: MP Turbo materia is now blue instead of yellow

---------------------------------------------------------------------------------------------
Weapon Flevel Fixes

games_2: Odds of a complete win now around 400-1 and not 3709-1
               Rounds are 5 as opposed to 10
               If you ever did manage the 3709-1 feat originally, you were awarded a bug

kuro_4: Enables original clock minigame difficulty

---------------------------------------------------------------------------------------------
Beacause Flevel Fixes
Beacause uses all of the general fixes by default, but adds these also:

frcyo: Option vars fixed

mtcrl_9: Rope bridge scene in Corel reinstated
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-11-19 23:46:41
One last for now:

sichi: When proceeding north, you are not returned to world map


This drove me mad the first time I played the game.  After seeing the Midgardsormr hoisted aloft a pike, you can proceed north but you are then still returned to the world map.  I ended up going back along the marsh wondering where the hell I was meant to go.  So now, when proceeding north, you are placed in the cave.

it also doesn't help that they completely buggered this scene up by not removing the Midgardsormr from the world map after this point... so you see it dead, go back out, and hey presto, Sephiroth hasn't killed it after all.

And if you kill it before this point, the cutscene still occurs. 

More than that, you get past the Midgardsormr only to find that it's dead by Sephiroth's hand.
Basically, you have to separate your own battles and the world map model from the story... And the story is that Sephiroth killed it.

If I was a lamo fanboy I could perhaps make my own shit up and state that there was a Mrs Midgardsormr.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: obesebear on 2014-11-20 00:41:30
If I was a lamo fanboy I could perhaps make my own shit up and state that there was a Mrs Midgardsormr.
This is what I always assumed.  A new player will no doubt try to run through the swamp only to get annihilated.  Once you finally do get across using a chocobo (or awesome timing), seeing that Sephiroth completely destroyed one helps emphasize his power.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-11-20 00:48:49
That's true, but after that scene it's a bit silly to have it still swimming about on the world map.  It's heavily implied at the farm that there is one Midhardsormr.  So really, once dead, that should be it.  I think it was also a mistake to make it beatable.

With Poison you can defeat it quite easily.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: KnifeTheSky77 on 2014-11-20 03:51:42
You could just as easily theorize that the Midhardsormr was asexual and the one you end up fighting in the swamp was some sort of self-incestuous offspring reincarnate of the former.

The Phoenix is fairly prevalent in FF culture, here is a snippet from wikipedia...

Code: [Select]
In Greek mythology, a phoenix or phenix (Greek: φοῖνιξ phoinix) is a long-lived bird that is cyclically regenerated or reborn. Associated with the sun,
a phoenix obtains new life by arising from the ashes of its predecessor.

If a bird can do it then why cant a snake? Isnt there a line about it smelling like it had been burned? I could be wrong, havent actually played the game in a while
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-11-20 08:11:43
Well, the snake can't because in mythology, there was only one midgardsormr... and in FF7 you are told there is one. ;)  A phoenix is a completely different issue..
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: EQ2Alyza on 2014-11-20 13:16:33
Perhaps it's there after the cutscene because it's the only battle to learn the Enemy Skill Beta? Otherwise, if you'd miss out before Sephiroth kills it, you'd miss out completely.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-11-20 14:01:03
Perhaps it's there after the cutscene because it's the only battle to learn the Enemy Skill Beta? Otherwise, if you'd miss out before Sephiroth kills it, you'd miss out completely.

I don't think the dev team really thought as deeply about it as we're doing here.  I think to them it's a matter of separating story from gameplay.  Or it could be that they were just rushed, or that they simply didn't have time to make it all work.  I think likely scenario is they just left it despite the obvious plot issue.  Either way, it's not really a big deal, but I can fix it up with my Weapon mod. 

Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Hellbringer616 on 2014-11-20 17:37:13
My question is, if that's the only enemy you can learn Beta from, Then what happens after you master your E.Skill on Red XIII? if you remove it from the game after Sephiroth kills it, then how can you master other materia?
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-11-20 17:39:13
I'd simply move beta to  another enemy besides Sormr :)  if I were to do that for Weapon.  Although I also like the idea of you being able to kill it (much later in the game)... so I could just as well remove the cutscene.  I always thought the idea of Seph placing it onto a pike was ludicrous.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: EQ2Alyza on 2014-11-20 19:48:10
I would rather see Beta become a more powerful ES and get rid of the Sephiroth cutscene. You could then possibly edit the snake to be a more powerful enemy so that the Chocobo is the only way to cross. This will keep the snake in the game, and you gain something out of it with Beta via a side quest later in the game.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: knightsoftheround on 2014-11-20 20:42:28
I don't like the idea of Weapon changing the plot though.  I don't want the storyline/characterizations to take a hit just because I want a tougher game... although I suppose if you could tick an option on or off in that regard while still installing Weapon I'd be fine with it. Just my two cents on the whole thing.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-11-20 21:03:04
Mostly it would keep the game the same, but certain things like that, I don't think there's much alternative.  It's a rare exception.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Sora123masta on 2014-11-20 23:30:41
It needs more WUMBO. Wumbology. :"D
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Kaldarasha on 2014-11-21 09:27:54
Let's make an alternative solution. Instead of fighting against a grown up midgardsormr, the group could fight against a baby version of it (with the default strange it has now). Sephiroth (or to be more precisely Jenova) will kill a grown up parent snake. Maybe it is good to add to the encounters a rarely appearance of grown up snakes, which will kill characters beyond a certain Lvl and will kick out of the battle the last remaining character. Only to show that the midgardsormrs are tough enemies, which would underline the power of Sephiroth.

Well, the snake can't because in mythology, there was only one midgardsormr... and in FF7 you are told there is one. ;)  A phoenix is a completely different issue..

Well with Sephiroth, who represents the midgardsormr (Cloud=Fenrir, Vincent=Hel, Hojo=Loki) and the one in the swamp we have two in the game. I would explain the snake(s) in the swamp as one of Hojo's researches about the Jenova cells.

For the weapon mod:
I think you should take a look on what you can do with 7th Heaven. It is absolutely possible to swap the scene.bin and the kernels after a certain point in the story, which could be used to rebalanced earlier parts in the later game. As explanation can be used a reaction of the monsters to Meteor and/or Sephiroth influences on them to kill more living beings to fill the lifestream with souls.
I would say that Sega Chief is a good partner for this project, of course more would be better. But you really shouldn't try to fix the easy battle system alone. Not that I think you can't do it by yourself, but I don't want to wait another 3 years for it. :P
Well I hope when you start on Weapon NFITC1 will be ready to finally show us his better things (http://forums.qhimm.com/index.php?topic=8481.msg170537#msg170537).
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Xpred on 2014-11-30 23:15:45
Hey DLPB, I noticed you were the originator of The Reunion mod, which included the Menu Overhaul found in Tifa's Final Heaven. I posted this question on that FAQ thread, but I figured you might be the best to answer it since you would know the full mechanics.

How does the "Break 9999 Limit" work in the Menu Overhaul? Say I don't activate it now, can I still activate it later in the game? What happens if I'm at level 99 (maxed out in game), and my HP was only 7-8k, would activating this "Break 9999 Limit" option be useless at that point because I can no longer level up? And what happens if I deactivate this option after I activated in the first place... say my HP was above 9999 (e.g., 13K), and I remove this option -- would re-opening FF7 show 9999 HP again? Hope this makes sense... just wanted to see at what point in the game should I attempt to use it and whether there's a time limit to when I can actually use it before it becomes useless.

In addition, what was the purpose of the disable mouse input (I thought FF7 originally had no mouse input in-game?) Are there any advantages (graphical/speed improvement/reliability?) to checking that option? I currently have it unchecked in Tifa's Final Heaven but wasn't sure what the option was for.

Thank you! :)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-11-30 23:33:47
Quote
How does the "Break 9999 Limit" work in the Menu Overhaul?

The changes necessary to make the limiter work properly, and the graphics show correctly, in the menus are added.  That's all it does.  If you then load a new game after reapplying reunion with 9999 mod, you'll have the same HP, but your max hp will likely have changed.  It all depends on your equipment and stats.

I find the 9999 break limit totally pointless and I hate it with a passion.  But in the interests of other modders, and to make things more complete, I added it.   There is going to be a HUGE issue with R02...  it is not backward compatible with R01 or ANY mod that used R01 or previous versions.  So modders will need to incorporate the changes from scratch, and users will have to use clean files.

Quote
In addition, what was the purpose of the disable mouse input

This was a change Aali found me so that the mouse didn't affect menus closing.  The PC version has limited mouse support, and shouldn't.  Perhaps they were going to make it possible to select letters in naming screen using mouse.  I dunno.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Sora123masta on 2014-12-01 14:14:55
There is going to be a HUGE issue with R02...  it is not backward compatible with R01 or ANY mod that used R01 or previous versions.  So modders will need to incorporate the changes from scratch, and users will have to use clean files.


BANANAS!  Wow, now that's going to be a difficult feat. to pass.  Hope everything goes well within time. D:
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-12-09 12:56:31
Spoke to Luksy, he's gonna try to get on at some point during the weekend and then we'll try to wrap this whole thing up and put it to bed.  I'm confident that this can be achieved in 2-3 hours of work time.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Salk on 2014-12-10 22:29:44
So looking forward to see R02 out... It felt like it was about to happen any day for a few months now.

Let's hope Lusky is ready to give it the last push...  ;)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: AceClover on 2014-12-17 21:14:40
Hi guys, I've a huge hype with  Reunion 2. Keep working hard!

By the way, some spanish guys finished their "retranslation" but there's no way to include it in your Because mod right? (sorry I really know nothing about modding FFVII).
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: genesis063 on 2014-12-19 21:01:51
Hey bro congrats on finishing the RO1 and getting RO2 finished soon.  Glad to see all your hard work is about to payoff and all those others that helped you.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: BrandeX on 2014-12-22 07:09:28
Have you had any contact with the Luksy fellow since 2 weeks ago?
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Mcindus on 2014-12-23 18:48:48
Spoke to Luksy, he's gonna try to get on at some point during the weekend and then we'll try to wrap this whole thing up and put it to bed.  I'm confident that this can be achieved in 2-3 hours of work time.

I'm going to bite my damn fingernails off.  This mod is soooooo close!!!   :mrgreen:

Good thing I have all of the FF8 mods to keep me busy.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-12-23 19:13:35
Luksy busy but having some time off soon, so hopefully I can borrow him for the needed 2-3 hours.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-12-23 19:27:58
#xy 88 40
{BARRET}
“…is it?”
--------------------------------------------------
#xy 138 144
{CLOUD}
“Huh?”
--------------------------------------------------
#xy 40 32
{BARRET}
“I said,‘What is it?’ <<<<<<<<<<<<<<<<<<
  C'mon,hurry it up!”


I spoke to Covarr about the line marked.  I don't think we ever reached a conclusion on it.  So if anyone knows if it's grammatically correct, let me know.  I've added this because there was confusion with the original line.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: obesebear on 2014-12-23 20:12:22
All I see is that there should be a space after the commas
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-12-23 20:53:27
Yeah, I've made that get added by the game itself :)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Sora123masta on 2014-12-24 03:56:46
Yeah, I've made that get added by the game itself :)

You're so Sneaky  >_>
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Ver Greeneyes on 2014-12-24 12:21:26
“I said,‘What is it?’ <<<<<<<<<<<<<<<<<<
[...]
So if anyone knows if it's grammatically correct, let me know.  I've added this because there was confusion with the original line.
Are you talking about the capitalized 'W', or about placing the question mark inside the quotes? I don't know about the former, but the latter is called "logical quotation", whereas the alternative is called "typesetters' quotation." Wikipedia has a good article explaining the usage (and why they prefer logical quotation): Logical quotation on Wikipedia (http://en.wikipedia.org/wiki/Wikipedia:Logical_quotation_on_Wikipedia). I prefer logical quotation myself.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Vir on 2014-12-24 14:59:43
{BARRET}
“I said,‘What is it?’ <<<<<<<<<<<<<<<<<<
  C'mon,hurry it up!”

For what my opinion may be worth, I find the marked line grammatical. The following pages uphold parallel examples. To be fair, several of the pages also uphold the "American style"/"British style" delineation which the above Wikipedia article endeavors to erase. I'm sorry I don't have the experience to say what manual of style may have standing among British persons, but I have some non-specific recommendations, professional interpretations of one minor and three major American manuals (so marked by me) and lastly a listing of seven different manuals. All of them (including the one listed as disagreeing with the others in the discussion!) [edit: I had badly edited this sentence in the original post] seem to me to agree with the line as written being sound.


Quote
Place a question mark or exclamation point within closing quotation marks if the punctuation applies to the quotation itself. Place the punctuation outside the closing quotation marks if the punctuation applies to the whole sentence.

Phillip asked, "Do you need this book?"

Does Dr. Lim always say to her students, "You must work harder"?
https://owl.english.purdue.edu/owl/resource/577/03/
http://leo.stcloudstate.edu/research/puncquotes.html#Exclamation <--agrees


Quote
If a statement ends in a quoted question, allow the question mark within the quotation marks suffice to end the sentence.

Malcolm X had the courage to ask the younger generation of American blacks, "What did we do, who preceded you?"
...
Authority for this section: New York Public Library Writer's Guide to Style and Usage HarperCollins: New York. 1994. 277. Cited with permission, examples our own.
http://grammar.ccc.commnet.edu/grammar/marks/quotation.htm

Quote
When a direct question occurs within a larger sentence, it takes a question mark. Note that in the examples below, the question mark supplants the comma that would syntactically belong in its place.   
 
Would they make it on time? she wondered.
 
The key question, Can the two sides reach a compromise? was not answered.
 
“What are we having for dinner?” his son asked.
http://www.thepunctuationguide.com/question-mark.html <-- cites at least two versions of the Chicago Manual of Style on supplementary page linked at bottom

Quote
[original in a table format]
Question mark or exclamation point (part of quoted material)

Inside

The Dream Questionnaire items included “How often do you remember your dreams?” and “What do you most often dream about?” We found intriguing results.

When a quotation ending in a question mark or exclamation point ends a sentence, no extra period is needed.
http://blog.apastyle.org/apastyle/2011/08/punctuating-around-quotation-marks.html


Quote
Question Marks, Exclamation Points
If the quote itself ends with an exclamation mark or a question mark, include it inside the quotation marks.

Here's a quote: "Will not a righteous God visit for these things?"

Here's the quote used in a sentence: When Douglass asks, "Will not a righteous God visit for these things?" he raises the question of doubt about the future salvation of the "Christian" slaveholders (32).
http://www.lib.usm.edu/legacy/tutorials/mlatutorial/punctuation.html


A general listing of opinions from seven different manuals of style:
http://www.grammarly.com/answers/questions/4726-quotation-marks-and-other-punctuation-inside-or-outside/
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-12-24 15:16:05
Thanks for that! The thing is, Barrett is quoting himself and what he himself has just said. I wondered if the rules were different there. 
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Vir on 2014-12-24 15:22:05
Notwithstanding, he is indicating something spoken aloud.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-12-24 16:00:15
Then, go for it!  ;D

It's decided.

Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: ShiroxCloud on 2014-12-26 06:17:08
Well, hi. :)

I've finished the game a few days ago and, since I don't want to replay it right now and I am a bit helpless with modding (more like I'm not interested in this stuff), I was wondering if there is a downloadable file with the whole script -- or scripts, one with the literal translation (as done by Luksy) and another with the localised one.

(I've read the whole topic to see if it hadn't been posted before, but I couldn't find it. I apologise if you actually did do so...)

If not, thanks for all the hard work you've put into all this! :D
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-12-26 09:04:52
There will be, after R02 :)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: ShiroxCloud on 2014-12-26 16:33:14
Oh, ok, I'll (im)patiently wait for it, then. :)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: quequotion on 2014-12-31 03:10:13
There will be, after R02 :)
About R02, what's it waiting for? Do you need Japanese help?
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2014-12-31 13:33:20
Yup.  I am waiting for Luksy to get time and motivation.  We are around 2 hours away from full completion, but can't do a thing without input :)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Legolas on 2015-01-06 14:35:05
I've been lurking on this thread ever since late August when I thought a release was going to be imminent.  I'm sure I'm not the only one.  Any chance Luksy just bailed?  Also is there anyone else who can do what he does to finish this release?
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2015-01-06 16:24:17
Nope, he hasn't bailed.  We still talk, but free time and motivation are a rare commodity :)  Sooner or later, it will be done.  It's been 2 hours from completion quite a while now.  The only downside to this release is the models...  Kal has made them stray too far away from the original game imho, so I'll use this time to discuss that later.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: knightsoftheround on 2015-01-06 22:33:57
Nope, he hasn't bailed.  We still talk, but free time and motivation are a rare commodity :)  Sooner or later, it will be done.  It's been 2 hours from completion quite a while now.  The only downside to this release is the models...  Kal has made them stray too far away from the original game imho, so I'll use this time to discuss that later.

I'm willing to wait for the improved models (I doubt I speak for anyone else), although I feel the need to ask: is Vincent's cloak/cape being a bit tattered straying too far in your opinion? I was always never sure with the original models but it seemed like it would be fitting and the Steam release (I know, I know) did make it such.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Hellbringer616 on 2015-01-06 22:43:23
Would he be motivated for $20? :D
Also not a joke, I'd happily pay to have this completed haha.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Legolas on 2015-01-07 00:08:37
How hard would it be to only release BECAUSE?  That's the only thing I care about--the retranslation.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Hellbringer616 on 2015-01-07 20:24:45
That's actually the hold up I'm better, some errors in the program used to edit the translation.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2015-01-21 16:47:58
Luksy has been in touch and is ready for the weekend, where we will both sit down and finally complete this project.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Sora123masta on 2015-01-21 16:51:30
Good luck on it. I am praying for the wonderful completion. 
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2015-01-22 01:55:22
Let's have a look at a few more before and after  :-D

Before
Code: [Select]
“Ever since Rufus complimented him,
he strutted around for awhile,
and haven't heard a peep from him since…”

After
Code: [Select]
“I was all pumped up after Rufus
  complimented me,but I haven't
  heard a peep from him since.”{NEW}
“I guess he's a master
  at manipulating people.”{NEW}
“Well,I'm not giving up that easy.
  …Damn! The cargo ship's about
  to depart!”

---------------------

before
Code: [Select]
“I'll say it again,
he's got Mako poisoning.
I've never seen a case this bad…”{NEW}
“An immense amount of
Mako-drenched knowledge was
infused into his brain.”{NEW}
“It's a miracle he survived!
No normal human could have.”
------------------------------
{BARRET}
“No wonder…
After fallin' in the Lifestream an'
bein' washed up here…”
------------------------------
{CID}
“No wonder…
After all, he fell into the Lifestream
and was carried down here.”
------------------------------
{RED XIII}
“No wonder. He fell into the
Lifestream and washed up here…”
------------------------------
{YUFFIE}
“No lie.
After fallin' head first into the
Lifestream.”
------------------------------
{CAIT SITH}
“No wonder.
After falling into the Lifestream…”
------------------------------
“But remember, the light of hope
can be found anywhere.”{NEW}
“If you give up hope…
What will happen to him?”
------------------------------
{BARRET}
“…hope…”
------------------------------
{BARRET}
“Hey, but honestly, man…
Do I really want him to come back?”{NEW}
“What did he do for the world?
What can he do for us from here on out?
He may be nothing more than
Sephiroth's shadow…”

After
Code: [Select]
Doctor
“As I said,he has Mako poisoning.
  I've never seen a case this bad.”{NEW}
“Mako energy holds a vast amount
  of knowledge,and it all poured into
  his head in an instant.”{NEW}
“An ordinary person wouldn't have
  stood a chance. It's a miracle
  he's still alive!”
------------------------------
{BARRET}
“No wonder.
  Fallin' in the Lifestream,an'
  bein' washed up way out here…”
------------------------------
{CID}
“No wonder.
  I mean,he fell into the Lifestream
  and got washed up way out here.”
------------------------------
{RED XIII}
“No wonder.
  His body was completely
  immersed in the Lifestream.”
------------------------------
{YUFFIE}
“You don't say? I mean,he fell
  head first into the Lifestream!”
------------------------------
{CAIT SITH}
“Nae wonder.
  He's bin drenched in the Lifestream.”
------------------------------
Doctor
“But remember,a glimmer of
  hope can be found anywhere.
  You mustn't give up.”{NEW}
“If you lose all hope,he'll have
  nothing left to live for.”
------------------------------
{BARRET}
“Hope,huh?”
------------------------------
{BARRET}
“Hey,let's get real.
  Do I really wan' him back?”{NEW}
“What's he done for the world?
  What can he do for us from
  here on?”{NEW}
“He may be nothin' more than
  Sephiroth's handyman.”
------------------------------
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Covarr on 2015-01-22 05:24:59
Before
Code: [Select]
“Ever since Rufus complimented him,
he strutted around for awhile,
and haven't heard a peep from him since…”
I would love to know how this mess of a line got published. It doesn't make a lick of sense like this.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2015-01-22 16:51:19
It's funny how your brain masks these errors in game to some extent.  It's always going "huh" but is sort of filtering it.  When someone shoves up the dialogue for comparison, you immediately realize how bad it really is.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: BrandeX on 2015-01-25 08:26:59
So, Beacause is finished now then? I see the post on page 1 is marked completed with an update of Jan 22nd. I am not sure where/how to acquire the re-translation however.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: quequotion on 2015-01-27 13:46:57
Code: [Select]
  complimented me,but I haven't
“Well,I'm not giving up that easy.
“As I said,he has Mako poisoning.
  of knowledge,and it all poured into
  Fallin' in the Lifestream,an'
  I mean,he fell into the Lifestream
“You don't say? I mean,he fell
“But remember,a glimmer of
“Hey,let's get real.
Are there going to be spaces after commas in-game?
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: quequotion on 2015-01-27 13:49:03
Yup.  I am waiting for Luksy to get time and motivation.  We are around 2 hours away from full completion, but can't do a thing without input :)
By the way, おれも日本語喋るけど。。。
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Covarr on 2015-01-27 15:17:15
Are there going to be spaces after commas in-game?
Beacause modifies the game engine so that there's automatically commas after spaces.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2015-01-27 15:50:22
By the way, おれも日本語喋るけど。。。

I don't know Japanese.  Can you elaborate? :)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Green_goblin on 2015-01-27 15:53:15
おれも日本語喋るけど = I also speak Japanese

Google translate hehe
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2015-01-27 16:12:35
Ah, now that's interesting.  If you want to help with this project, quequotion, then you are more than welcome.  A proof check of what we've done against the original Japanese would be great.  I'd certainly credit you for that.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: quequotion on 2015-01-27 17:26:01
Ah, now that's interesting.  If you want to help with this project, quequotion, then you are more than welcome.  A proof check of what we've done against the original Japanese would be great.  I'd certainly credit you for that.
Do you have a database of the extracted Japanese text online somewhere? I don't have a Japanese version of the game to extract it myself. I'd also need to see your (wip) translations of course :) (actually, I recall seeing a link to some WIP material in a spreadsheet somewhere in the forum...)
Because modifies the game engine so that there's automatically commas after spaces.
Good to know!
Google translate hehe
My favorite use of Google translate is actually it's romanization of Japanese; the translation isn't always so accurate and this bridges the gap between my speaking and reading levels.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2015-01-27 18:31:24
That's real old school that excel doc.  There are 2 options

Fast: Read through Japanese text (I supply) and then play our retranslation and note anything that sticks out

Slow: Full proof check.  Our text v Japanese.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Legolas on 2015-01-27 20:39:23
DLPB, can you give us an update on how much you and Luksy were able to do and how much left is to go?  I was hoping it would be done this weekend, but I'm guessing you both have a little ways to go to finish it.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: EQ2Alyza on 2015-01-27 23:39:59
Think I read somewhere that Luksy was a no show this weekend? It should still be hours away :)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: quequotion on 2015-01-28 05:34:17
Slow: Full proof check.  Our text v Japanese.

I'd prefer the "slow" method (comparing both databases); I don't think it would actually take that long and it ensures the most completion in the least number of attempts. I'd only need to play scenes that require context to make sense. Not that I don't plan to play through R01 and R02 anyway, just that I'd rather not chance missing dialog in an optional  scene somewhere.

By the way, shouldn't the (R01) input configuration screen use playstation button icons?
(http://s14.postimg.org/6dihrw1x9/Screenshot_from_2014_09_14_15_43_49.jpg) (http://postimg.org/image/6dihrw1x9/)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2015-01-28 07:54:02
Nah...  the Playstation buttons cannot be configurated, because they are set.  There was another reason I left them like that but I can't remember at the moment.  That screen was created by the porting team anyway.  You aren't changing "x" to button 1 etc... you are changing the action to a button.  Makes more sense.

After R02 is released I will supply you with a full dump of both retranslated and Japanese text files :)  Your recommendations will be made for R03.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2015-01-28 08:01:44
Luksy should be finishing the list of questions today
https://docs.google.com/spreadsheets/d/1_6-l8ezjBXvLuAGmCt4k7ejnMvn9cDxsmTnQXtpLsiA/edit#gid=10

and then working with me at weekend.  So it shouldn't be so much longer people.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: EQ2Alyza on 2015-01-28 15:51:42
But...when this weekend will he be working on it, as in what time specifically and for how long? You can't hold this from us, we deserve...no, demand to know...even before you know! NOW!
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2015-01-28 16:19:48
The first batch of questions have been answered.  I'll cook up the remaining ones now... then  it's just very quick stuff on Friday (Sat for him as he is in Japan) :)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2015-01-29 01:07:22
Another before and after:

Before
Code: [Select]
“I don't remember the path I walked.”
------------------------------
“{TIFA} missed her step.
I ran to her…but didn't make it in time.”
------------------------------
“We both fell off the cliff.”
------------------------------
“Back then, I only scarred my knees
but…”
------------------------------
“{CLOUD}!
Why'd you bring {TIFA}
to a place like this!”
------------------------------
“What the hell's the matter with you!?”
------------------------------
“What if she dies!?”
------------------------------
“{TIFA} was in a coma
for seven days.”
------------------------------
“We all thought she wouldn't make it.”
------------------------------
“If only I could've saved her…”
------------------------------
“I was so angry…
at myself for my weakness.”
------------------------------
“Ever since then,
I felt {TIFA} blamed me…”
------------------------------
“I went out of control…
I'd get into fights
with anyone.”
------------------------------
“That was the first time
I heard about Sephiroth.”
------------------------------
“I thought if I were strong
like Sephiroth, then…”
------------------------------

After
Code: [Select]
‘I don't remember
  how we got there.’
------------------------------
‘You missed your step.
  I ran to help you,but
  didn't make it in time.’
------------------------------
‘We both…
  fell off the cliff.’
------------------------------
‘Back then,I only grazed
  my knees,but…’
------------------------------
{TIFA}'s Father
“{CLOUD}!
  Why did you bring {TIFA}
  to a place like this!?”
------------------------------
{TIFA}'s Father
“What the hell were you thinking!?”
------------------------------
{TIFA}'s Father
“What if she dies!?”
------------------------------
‘You were out cold
 for seven days.’
------------------------------
‘I didn't think
 you'd make it.’
------------------------------
‘If only I'd been
 able to save you…’
------------------------------
‘I was so frustrated and angry that
 I'd been too weak to do anything.’
------------------------------
‘After that,I always felt as
 though you blamed me
 for what had happened.’
------------------------------
‘I went out of control.
 I got into fights with
 anyone and everyone.’
------------------------------
‘Then I heard
 about Sephiroth…’
------------------------------
‘…and I wanted to be like him.
  If I were strong like Sephiroth,
  everyone would…’
------------------------------

I can tell you that parts like that do not get to flow so well easily... it is a lot of effort.  :)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Salk on 2015-01-29 06:38:54
But the effort has paid off so nicely.

Good job! Looking forward to R02! And hopefully there will be the new, true to the original models from Kaldarasha.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2015-01-29 21:35:07
That's all folks :)

https://docs.google.com/spreadsheets/d/1_6-l8ezjBXvLuAGmCt4k7ejnMvn9cDxsmTnQXtpLsiA/edit#gid=1005164231

Final questions are up
Then one scene to do
2 small updates to touphscript

= release day.

All's well, Sunday 8 PM |GMT is the release Day.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Legolas on 2015-01-29 23:20:11
That's all folks :)

https://docs.google.com/spreadsheets/d/1_6-l8ezjBXvLuAGmCt4k7ejnMvn9cDxsmTnQXtpLsiA/edit#gid=1005164231

Final questions are up
Then one scene to do
2 small updates to touphscript

= release day.

All's well, Sunday 8 PM |GMT is the release Day.

Woohoo!  That's really great news.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: sonickenshin on 2015-01-29 23:23:13
Whoo!! :D Fantastic! Can't wait to finally be able to play this!
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: ProfHess on 2015-01-30 06:47:27
You just made this lurker's day!  Looking forward to it, and thanks for all the hard work :)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2015-01-30 17:31:44
The problem with this exchange was that the original misses out the meaning.  Cloud knows he has to keep the promise but has to find a way to accept it.  Barrett comes along and he uses that to accept to stay. Because of this, I've made it clearer (although it still leaves a bit of ambiguity):

Before
Code: [Select]
{BARRET}
“Wait a sec big-time SOLDIER!”
------------------------------
{CLOUD}
“This is my pay?
Don't make me laugh.”
------------------------------
{TIFA}
“What? Then you'll…”
------------------------------
{CLOUD}
“You got the next mission lined up?
I'll do it for 3000.”
------------------------------
{BARRET}
“What!?”


After
Code: [Select]
#xy 202 96
{CLOUD}
“This is my pay?
  You can do better than that.”
------------------------------
#xy 8 176
{TIFA}
“So you'll…”
------------------------------
#xy 174 88
{CLOUD}
“Got the next job lined up?
  I'll do it for double. 3000!”
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Kindo on 2015-01-31 12:11:22
This excites me to no end. I love the new translations.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Kaldarasha on 2015-01-31 17:14:11
Sorry for the late update. I have send you a PM with the corrected models, but I haven't tested them in game. Sephiroth has a bit more detailed hair and coat.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2015-02-01 13:17:23
Before
Code: [Select]
A Mako Reactor was built in Mt. Nibel.
------------------------------
The cold mountain air of Mt. Nibel
was the same…

After
Code: [Select]
#cy 96
A Mako reactor was
 built inside Mt Nibl.
------------------------------
#cy 96
The cold mountain air was
 just as I remembered it…
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: obesebear on 2015-02-01 13:31:21
The after is definitely better storytelling, but I think "inside Mt Nibl" should be "inside of Mt Nibl".  I'm by no means an English major, so I could be wrong.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Sora123masta on 2015-02-01 13:45:08
So cannot wait to try the new version, especially the updated models.  I held off on playing FF7 to do some work and wait for this out of eagerness.  The possibilities of experimentation! To gaming science!
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Dubular on 2015-02-01 13:47:51
The after is definitely better storytelling, but I think "inside Mt Nibl" should be "inside of Mt Nibl".  I'm by no means an English major, so I could be wrong.

It's been awhile since I had an English class, but I'm pretty sure the 'of' is an unnecessary preposition, but not grammatically incorrect. It doesn't really add anything, so in my humble opinion the right call was made.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2015-02-01 14:54:01
And here's one that is a massive improvement.  I can't even play the original game now.

Before
Code: [Select]
{BARRET}
“We didn't come back for your
spikey-headed ass!”{NEW}
“I came back for Marlene.
Guess it's jus' my…
feelings or somethin'.”{NEW}
“I, uh
I ain't got no words now…”
------------------------------
{RED XIII}
“…Although she's not here,
she left us a window of opportunity…”
------------------------------
{CID}
“We can't let it go like this.”
------------------------------
{CLOUD}
“…{AERIS}.”{NEW}
“She was smiling to the end.”{NEW}
“We can't just let it end with that
smile, we have to do something.”
------------------------------
{CLOUD}
“Let's all go together.”{NEW}
“Memories of {AERIS}…”{NEW}
“Although she should've returned
to the Planet by now,
something stopped her and now she's stuck…”
------------------------------
{CLOUD}
“We've got to let go of
{AERIS}'s memory.”

After
Code: [Select]
{BARRET}
“We didn't come back for your
  spiky-headed ass!”{NEW}
“I'm doin' this for Marin.
  An' I guess my… my feelin's
  are just as important.”{NEW}
“I…
  She ain't here no more.”
------------------------------
#xy 176 96
{RED XIII}
“She isn't here,
  but she left us this chance.”
------------------------------
#xy 179 48
{CID}
“We can't let it end like this.”
------------------------------
{CLOUD}
“{AERIS},you were smiling
  to the end.”{NEW}
“If we don't do something,
  that smile will be stuck
  there forever.”
------------------------------
{CLOUD}
“Let's all go together.”{NEW}
“{AERIS}'s prayer…”{NEW}
“It should've reached the planet
  by now,but something got in
  its way and now it's stuck.”
------------------------------
{CLOUD}
“We have to free it!”
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2015-02-01 19:42:50
(http://teachbetter.co/images/tb-technical-difficulties.jpg)

It will be here soon enough.  Everything is done now except installer mainly.  That's had a few issues that I have to resolve, and Kaldarasha's models.  You've waited this long!  ;D
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: RedManMark86 on 2015-02-01 19:47:54
soon enough being today because god I'm excited for this like everyone else ha!
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2015-02-01 19:51:48
It's looking like 24-48 hours.  But it's virtually complete.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: spy__dragon on 2015-02-01 23:59:00
It's looking like 24-48 hours.  But it's virtually complete.

Hi, DLPB

I have a question, but I hope you don't mind.

Is there a possibility this mod can be compatible in other languages or can be translated?

Regards.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2015-02-02 00:13:00
The logistics of making that work are well beyond any effort I have left for the game.  People are always free to use our translation to create a new localization in another language.  I won't be adding anything non-English to Reunion.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: JeffreyATW on 2015-02-03 01:26:07
Did you get what you needed from Luksy for R02?
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Jayuk on 2015-02-03 07:03:01
Really looking forward to playing this!
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2015-02-03 11:16:22
Did you get what you needed from Luksy for R02?

Yup, although a bug still needs ironing out.  In meantime I am perfecting the readme and touching up other areas. The Submarine battle is still not done, but that's next on the list. I was rather hoping that there was some AI that could be done to it, but it's all programmed very basic... just patterns of movement... usually circles.  So that's a no go.  It will still be better than it was originally.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: quequotion on 2015-02-03 15:33:09
Everything is done now except installer mainly.
At this stage, do you think you could write up a batch script that does what the installer does (given all default/reccomended options)?
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2015-02-03 22:06:35
OK here are the general script fixes with credits.  If I have missed anything or you know of any other bugs in the field, let me know.



Script Fixes
Code: [Select]
ancnt1 / ancnt4: Corrects Vincent's animation

blin67_2:  Fixes Tifa infinite Love Points bug

canon_2: Fixes story skipping glitch

chrin_1b: Aerith missing dialogue in dream sequence reinstated
              Cloud/Aerith no longer turn to face Reno by accident
              Other changes to fix Cloud/Aerith interaction with Reno

chrin_2: Fixes issue that led to removal of Gongaga cutscene

cosin1_1: Fixes Barret infinite Love Points bug

del1: Allows player to talk to NPC on boat

elminn_1: Inserts missing Barret dialogue if not in party when receiving PHS

elmin4_2: Fixes old man's dialogue so that all three are shown

fr_e: Possibly to correct animation speed during FMV

fship_4: Fixes menu access bug after talking with Yuffie

gongaga: Tifa/Aerith Love Points check is now >40 and not >120

goson: Fixes the mayor's dialogue to show up correctly

hyou8_2: Fixes infinite Elixir issue

jtemplb: Aerith/Cloud now correctly exclaim at the same time

las2_1: Removes stupid "secret cow" added with 2012 version

lastmap: FMV is now full length and not chopped

min51_1: Some TV dialogues originally had little chance of being seen

mtnvl3: Second soldier's dialogue is now accessible

nmkin_2: Door will now open and shut for Jessie

psdun_2: Enables Aerith's dialogue when skipping Kalm

sichi: When proceeding north, you are not returned to world map

trnad_2: Missing Cloud scene reinstated

trnad_4: MP Turbo materia is now blue instead of yellow


Quote
DLPB:
   canon_2
   chrin_1b
   chrin_2
   del1
   fship_4
   hyou8_2
   jtemplb
   las2_1
   lastmap
   min51_1
   mtnvl3
   nmkin_2
   sichi
   trnad_2
   trnad_4

Luksy:
   blin67_2
   cosin1_1
   elminn_1
   elmin4_2
   gongaga
   goson
   psdun_2
   
2012 Release
   ancnt1
   ancnt4
   fr_e

Kaldarasha
   chrin_1b
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Kaldarasha on 2015-02-04 05:11:58
I have a few more fixes. The first scene with the disappeared MP and the jump and landing sound in gold saucer gate. I have also fixed disappeared ambient sound, but I guess it is better to use ficedula's ultrasound for this in future.
Here is a list of the changes:

Code: [Select]
fship_1 66 Kaldarasha Volume of Chanel #2 set to 0
fship_12 67 Kaldarasha Volume of Chanel #2 set to 0
fship_2 68 Kaldarasha Added sound 38 to Chanel #2,position 64, Volume set to 80
fship_22 69 Kaldarasha Added sound 38 to Chanel #2,position 64, Volume set to 80
fship_23 70 Kaldarasha Added sound 38 to Chanel #2,position 64, Volume set to 80
fship_24 71 Kaldarasha Added sound 38 to Chanel #2,position 64, Volume set to 80
fship_25 72 Kaldarasha Added sound 38 to Chanel #2,position 64, Volume set to 80
fship_3 73 Kaldarasha Added sound 464 to Chanel #2,position 64, Volume set to 78
fship_4 74 Kaldarasha Added sound 464 to Chanel #2,position 64, Volume set to 127
fship_42 75 Kaldarasha Added sound 464 to Chanel #2,position 64, Volume set to 127
fship_5 76 Kaldarasha Added sound 464 to Chanel #2,position 10, Volume set to 78
md1stin 116 Kaldarasha Changed script to prevent the MP to disappear visibly and they are changed to gun version
nmkin_1 120 Kaldarasha SoundFix Alarm
elevr1 121 Kaldarasha StopSound Reactor
nmkin_2 122 Kaldarasha SoundFix Reactor & Alarm (the door sound has mute the Sound, even on PSX)
nmkin_3 123 Kaldarasha SoundFix Reactor & Alarm
nmkin_4 124 Kaldarasha SoundFix Reactor & Alarm
nmkin_5 125 Kaldarasha SoundFix Reactor & Alarm
smkin_2 129 Kaldarasha SoundFix Reactor & Alarm
smkin_3 130 Kaldarasha SoundFix Reactor & Alarm
smkin_4 131 Kaldarasha SoundFix Reactor & Alarm
smkin_5 132 Kaldarasha SoundFix Reactor & Alarm
mds7pb_1 154 Cloudia Added Barret throws money
chrin_1b 183 Kaldarasha Sound and Music added; small changes in the script so Reno comes in a bit later
mktpb 204 Kaldarasha Cloud is moving to the bar when Aerith said he should
elmin2_2 337 Grimmy Added Elmyra and Marlen on the later game + New text
spgate 417 Kaldarasha SoundFix
semkin_2 421 Kaldarasha SoundFix
semkin_8 422 Kaldarasha SoundFix
semkin_3 423 Kaldarasha SoundFix
semkin_4 424 Kaldarasha SoundFix
ship_1 436 Kaldarasha SoundFix
ship_2 437 Kaldarasha SoundFix
shpin_2 439 Kaldarasha SoundFix
shpin_2 440 Kaldarasha SoundFix
gldgate 497 Kaldarasha Added jump sound + Script 11 & 12 to Cloud from PSX
cosm_btm 525 Kaldarasha Added sound 442 to Chanel #2,position 64, Volume set to 50
cosmo 527 Kaldarasha Added sound 442 to Chanel #2,position 64, Volume set to 44
cosin1 529 Kaldarasha Volume of Chanel #2 set to 0
cosin2 531 Kaldarasha Volume of Chanel #2 set to 0
cosin3 532 Kaldarasha Volume of Chanel #2 set to 0
cosmin7 539 Kaldarasha Volume of Chanel #2 set to 0
rktsid 558 Kaldarasha MoveDerectionFix
blue_2 641 Kaldarasha Changed the model for Aerith to a death looking one; Added a swordless model of Cloud when he finally kill Aerith :P
ancnt1 646 Kaldarasha Character folow now Clouds movement instead of staring to nothing
ancnt3 648 Kaldarasha Changed the model for Aerith to a death looking one
ancnt4 649 Kaldarasha Changed the model for Aerith to a death looking one; Added animations to Cloud for a sad look
las0_1 744 Kaldarasha Volume of Chanel #2 to 0
sininb34 780 Kaldarasha Added Models for Zack to have the correct models when he is equiping himself with his sword
midgal 782 Kaldarasha Added Models for Zack and Cloud so there is only one Buster sword in the scene (for those who like the Sword equiped Cloud)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Red46 on 2015-02-04 10:53:10
I am reporting this just in case as an addition to a previous bug report of mine, regarding the room with the icicles in Gaea's cliff. I did report back then that only the first icicle fight would trigget the jump down prompt to appear whereas, the successive ones would have cloud automatically jump off without prompt appearing. I did fix this by changing the following line in script3 within the group "Cloud". The line reads If Var[5][12] == 3 (else go to label 1) I replaced the 3 with 2 and that worked as Cloud would not jump off automatically when reaching the trigger point, allowing you to get the last elixir.

However this brought forward another issue. In the PSX version, if you decline all four times to jump off when asked, you can get the prompt to appear again by simply walking up to the spot where the first icicle fight triggered. That is not happening in the pc version and, the only way to get the prompt to appear again is to leave and re-enter the screen and then, walking up to the spot where the first icicle was.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: kiyobean on 2015-02-04 19:44:04
Sorry, I know this will have been addressed somewhere in this thread, but is R02 is going to be compatible with the Steam version of FF7?
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Covarr on 2015-02-04 20:06:38
It is, sort of. Not all the mods in R02 work with Steam version; IIRC, Menu Overhaul still requires the 1998 version. However, when Reunion R02 is released, Beacause will absolutely be compatible with Steam. I nagged (and a little bit helped) DLPB to make sure this happened, though I would've figured out how to do it myself if he didn't.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2015-02-04 20:12:43
Quote
The Reunion is a collection of 7 mods for Final Fantasy VII (1998 English 1.02 and soon Steam version). 

First post.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: sonickenshin on 2015-02-04 20:43:04
This may be a little early to ask, but I remember old posts saying they were able to install Bootleg to the first version of Reunion. Will it be possible to install on top of Bootleg with the new one?
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Sora123masta on 2015-02-05 00:03:55
I believe so,  I have done so with Bootleg and Reunion before, many tries because i love experimenting with features that interest me. I am positive it will be an absolute YES. YES. YES. -Daniel Bryan pose. -   xD
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: saftle on 2015-02-05 06:07:15
Will there be an iro version of the R02 release? Now that I have fully switched from Bootleg to 7th Heaven, I don't want to go back to installers :P

If not, then is R02 compatible with a modded FF7 using 7th Heaven?
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: knightsoftheround on 2015-02-06 10:09:35
I can't even play the original game now.

Are you kidding, I stopped being able to after R01. XD Super excited it's so close now though! Woo!
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: StickySock on 2015-02-08 04:05:32
In anticipation for the release of this re-translation I thought of a very important question that has yet to be addressed:

Does Tifa still bang Cloud under the highwind if your affection with her is high enough?

For those of you whom are not quite sure what I am talking about -  https://www.youtube.com/watch?v=afuKSfF1rHg (https://www.youtube.com/watch?v=afuKSfF1rHg)

Please do not delay in responding to my inquiry for this is a matter of utmost importance and urgency.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2015-02-08 10:05:51
Nah...  I don't think so.  The implication is that they just hugged the night and had a conversation together. That's what's embarrassing, not anything else.  The original game kinda implies something else more than the Japanese text does.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2015-02-08 13:31:40
Luksy has completed the fixes to touphScript
All but 3 questions are answered

Release is imminent.  :-o

Another before and after

Before
Code: [Select]
“Escapee Report no. 1
X Month X Day
Two escapees were located
near Midgar.”
------------------------------
“Escapee Report no. 2
  Description at the time of capture.
A  Former member of SOLDIER/Number(   )
   No effect could be detected from
   either Mako Radiation Therapy
   or Jenova on him.
B  Regular/Number (   )
   Reaction to Jenova detected.”
------------------------------
“Escapee Report no. 3
  Status.
A  Shot for resisting.
B  Escaped during A's resistance.”
------------------------------
“Escapee Report no. 4
  Other
B's whereabouts is currently unknown.
But pursuit is unnecessary due to
his diminishing consciousness.
Awaiting further instructions.”
------------------------------


After
Code: [Select]
#xy 8 8
Fugitive Report 1

  X Month X Day X Year.

  Two fugitives from this facility
  were apprehended near Midgar.
------------------------------
#xy 146 8
Fugitive Report 2

  Description at the time of capture.

  A. Ex-Soldier. Number: [none].
      No effect from Mako or Jenova
      detected.

  B. Regular. Number: [none].
      Big reaction to Jenova detected
------------------------------
#xy 154 8
Fugitive Report 3

  Measures taken.

  A. Shot for resisting arrest.
  B. Escaped during A's resistance.
------------------------------
#xy 8 8
Fugitive Report 4

  Other.

  B's current whereabouts are unknown.
  However,due to B's advanced state of
  cognitive impairment,it is our opinion that
  he poses no threat and can be ignored.
  Awaiting further orders.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Sora123masta on 2015-02-08 13:41:46
Is that report referring to the escape of Ex-Soldier Zack Fair and Former infantryman Cloud Strife on that day they were in Nibelheim's facility? O.o I forgot, haven't been focusing on the story since I got   my new job.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2015-02-08 13:49:10
No, it refers to Cloud and Zax, having escaped the pods in Niblheim (the testing facility) and making it to Midgar on the back of that old man's truck,  reach Midgar only for Zax to be shot dead and Cloud to be left to die.  The report isn't accurate to what actually happened deliberately.  Cloud is left to die but makes it to District 7 station where he is found by Tifa.  This is prior to the start of the game.  Tifa then tells him about the Avalanche job and we join Cloud in District 1 station.  I am not sure of the actual time frame of this.

A lot of people get confused because the scene where Zax is slashed by Sephiroth makes it look as though he dies.  He doesn't.  He, Cloud and any other survivors (according to the report) are rounded up by Hojo for experiments, after Sephiroth burns down the village.  That's what Cloud and Zax are doing in the green pods (actually they are large testing beakers according to Japanese text).
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Covarr on 2015-02-08 16:23:23
Quote
B's whereabouts is currently unknown.
Stay classy, original translation.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: foubou on 2015-02-08 19:41:34
Hey ! I thought the release was imminent ! Where is it ?!!! :p
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2015-02-08 23:38:20
XBox icons.

I was given a file not long back for Reunion.  It has xbox icons on it.  Unfortunately, it is not scaled correctly to reunion playstation icons and it the D-pad is incomplete.  Whoever made this, please get back to me.  Or if anyone else has an updated icon set.  Or if someone wants to make Xbox icon file for Reunion.

http://i.imgur.com/XtgK0iM.png
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Mcindus on 2015-02-09 00:15:45
XBox icons.

I was given a file not long back for Reunion.  It has xbox icons on it.  Unfortunately, it is not scaled correctly to reunion playstation icons and it the D-pad is incomplete.  Whoever made this, please get back to me.  Or if anyone else has an updated icon set.  Or if someone wants to make Xbox icon file for Reunion.

http://i.imgur.com/XtgK0iM.png

What's wrong with them? Can you post the PSX buttons for comparison?  I could tackle this if the originator can't be found.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2015-02-09 00:18:17
Install R01 or look at the menu font file found there.  The dimensions of all buttons and positions must be exact (Xbox normal buttons should be same size or smaller) and centred. 
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Mcindus on 2015-02-09 00:21:33
Install R01 or look at the menu font file found there.  The dimensions of all buttons and positions must be exact (Xbox normal buttons should be same size or smaller) and centred. 

Will do.  My buttons died with my HDD but I can make new ones easy.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: luksy on 2015-02-09 05:56:22
(http://i.imgur.com/pByrfUS.gif)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Mcindus on 2015-02-09 07:50:50
XBox icons.

I was given a file not long back for Reunion.  It has xbox icons on it.  Unfortunately, it is not scaled correctly to reunion playstation icons and it the D-pad is incomplete.  Whoever made this, please get back to me.  Or if anyone else has an updated icon set.  Or if someone wants to make Xbox icon file for Reunion.

http://i.imgur.com/XtgK0iM.png

All I did was replace a few buttons, resize a few things, and fixed some alignment issues.  Here is the file in .png and .psd format if you need to edit it in the future.
R02 Xbox Fix (http://www.13tomidnight.net/FF7/MCINDUS_R02_xboxfix.rar)

Let me know how this works!
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Kaldarasha on 2015-02-09 07:54:17
(http://fs1.directupload.net/images/150209/zhsaz2rx.gif)

XBox icons.

I was given a file not long back for Reunion...

Yeah it was me. Didn't invest much time though.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Sora123masta on 2015-02-09 11:36:46
Since we're all just using gifs. :P  (http://i.imgur.com/qVxHDox.gif)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2015-02-09 12:28:52
I've left it to the last minute to fix this long standing issue, but here it is.  Luksy is pretty confident that when Bugenhagen and Ifalna talk about planet screams, they are using a term for it.  Reading the dialogue, I have to agree.  It's also apparent that ALL stars and planets in the FF7 universe are alive (even meteorites like Meteor)... or conscious on some level.  When they die or are in pain, they scream. The problem with how this was originally translated is three fold:

1. FF7 uses the Japanese symbol Hoshi for too many things (planet/star/land)
2. Bugenhagen has a laboratory.  He is talking about other planets and stars as well as FF7's
3. Japanese is very funny on plurals

So if I used "Star Scream"  it would imply only stars scream.  And "Planet Scream" would imply only planets scream.

This is not the case.

To get around this issue, I will be using the term "Celestial Scream".  Thus, the correctly (I hope!) translated text is as follows:

Code: [Select]
{CLOUD}
“The planet will die?”
------------------------------
Bugenhagen
“Ho,ho,hoooo.
  It may be tomorrow,
  or a hundred years from now.
  But it has not long to go.”
------------------------------
{CLOUD}
“How do you know this?”
------------------------------
Bugenhagen
“I hear the ‘celestial scream’.”
------------------------------
{CLOUD}
“What?”
------------------------------
Bugenhagen
“A sound made by all that sparkles
  in the heavens. Stars and planets
  are being born right at this very
  moment,while others are dying.”
------------------------------
{CLOUD}
“What was that just now?”
------------------------------
Bugenhagen
“Ho,ho,hoooo.
  A scream from OUR planet.”{NEW}
“‘I am in pain. I am suffering.’
  Is that not what it sounded like?”

Compare to original
Code: [Select]
{CLOUD}
“…When the Planet dies?”
------------------------------
Bugenhagen
“Ho Ho Hoooo.
It may be tomorrow, or 100 years from now…
But it's not long off.”
------------------------------
{CLOUD}
“How do you know this?”
------------------------------
Bugenhagen
“I hear the cries of the Planet.”
------------------------------
{CLOUD}
“What's that?”
------------------------------
Bugenhagen
“The sounds of the stars in the heavens.
While this goes on, planets are born, and die.”
------------------------------
{CLOUD}
“What was that?”
------------------------------
Bugenhagen
“Ho Ho Hoooo.
That was a scream from the Planet.”{NEW}
“Didn't you hear it? As if to say…
I hurt, I suffer…”
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2015-02-09 13:22:43
@Mcindus

Looks good!  I needed to tweak it a very small amount but that really helped.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Hellbringer616 on 2015-02-09 13:36:47
the anticipation is killing me haha. Any time you post an update i think how i used to praise how amazing this game was, It was barely coherent!
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2015-02-10 11:31:00
I'm gonna give one last release date and see if I can actually make this one.  :o  10th time lucky, you know!

8 PM: 11th February  :evil:
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Hellbringer616 on 2015-02-10 12:58:20
3 months after my birthday, I'll call it a late gift :-P
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: TheHurtmaster on 2015-02-10 13:51:30
@Hellbringer616 8 days after my birthday, I'll also call it a late gift. :P
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2015-02-10 15:17:40
I didn't say what year.  :-D
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Mcindus on 2015-02-10 17:22:14
I didn't say what year.  :-D

ROFL oh man that was hilarious ;D.  :mrgreen: :evil:
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB_ on 2015-02-11 16:28:34
It's not gonna be 8, but the next time I post here will be the download link.  8)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Covarr on 2015-02-11 18:22:32
The retranslation team operates on Valve Time™ (https://developer.valvesoftware.com/wiki/Valve_Time).

(http://i.imgur.com/bkBeaou.jpg)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Salk on 2015-02-12 04:25:56
I hate Valve for a reason.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Legolas on 2015-02-12 17:18:08
At least this is a far cry from "HL3 confirmed."
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R0X)
Post by: JeffreyATW on 2015-02-13 02:20:24
It's not gonna be 8, but the next time I post here will be the download link.  8)

And he was never heard from again...
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R0X)
Post by: Legolas on 2015-02-13 02:25:30
R0X?
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R0X)
Post by: quequotion on 2015-02-13 12:28:06
Quote
1. FF7 uses the Japanese symbol Hoshi for too many things (planet/star/land)
Because hoshi means both "star" and "celestial body". In translation, making the distinction between planet and star can be done by context: hoshi where things may live or singular hoshi = "planet"; hoshi that twinkles, burns, shines or is abundant = most likely "star";hoshi that isn't clear = probably "planet", "celestial body" to be safe.
Quote
3. Japanese is very funny on plurals
Technically speaking it doesn't have any.
Quote
To get around this issue, I will be using the term "Celestial Scream".
This actually sounds like the appropriate translation; not a compromise.

By the way, I picked up a used copy of the Japanese PSX game the other day (mostly because it was only ¥700). Can I extract the dialog from this somehow?
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R0X)
Post by: luksy on 2015-02-14 01:23:11
Here's (https://dl.dropboxusercontent.com/u/3227870/text.7z) a dump of the flevel dialog from the Japanese international version

The non-dialog text is here (https://docs.google.com/spreadsheet/ccc?key=0AnKl04es5qkqdHFKVjF1SVY2RjlKUGNzSU1Db0tzenc&usp=sharing#gid=0)
Title: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-14 04:26:35
The Reunion

In memory of Andrew Aitken 1984 - 2014.
Andrew was a good friend and back when I knew nothing about computers, he showed me the ropes.  We talked for a whole year as office trainees (2002), and a lot of those conversations were about Final Fantasy VII.  We had some fun times back then and it's a real shame that he never got to play through The Reunion, as he had been keeping up to date with our progress here. We kept in close contact on Facebook when he moved to London.  So, the Reunion is officially dedicated to his memory- and with that, here is his logo (The Daft Cow, as part of his LoonyPandora signature).
(http://imgur.com/Vxae2Me.png)

https://www.youtube.com/watch?v=dBhvBN3lmWg&t=01m55s

READ THE README (on the licence page in the installer)
Download R02b (http://www.linkbucks.com/BY5rw)
Donate HERE (https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=XQ56KXRN58SAA)

The Retranslated FMV are on the first post and need to be manually placed in your movie folder.

WARNING:
R02 had numerous updates that has made it incompatible with any files that had been previously altered by R01.  For that reason, only use clean files when installing R02.  See the Readme inside the installer for the files in question.

Any and all issues should be reported.  Before you report a bug / issue, please check the Bugtracker, found HERE (https://docs.google.com/spreadsheets/d/1KBBbeilQTCAJJIOqOoLMnkKb-nEpqEoV5Ih4uW-Yoo8/edit?pli=1#gid=1896870987)
Do not report Scottish dialect (such as "juist" "nae" tae" "ah")


Changes:

Code: [Select]
Installer
14-Feb-2015

1. English Steam version support added
2. Installer checks registry for version installed
3. Additional checks made on "Next" clicks
4. DLPB tools updated (HextLaunch also added)
            5. Flevel fixes now separate
            6. Apostrophies can be changed to curly

Beacause
14-Feb-2015

1. Massive updates and proof checking
            2. Option fixes
3. Script fixes
4. Project finalized
        5. Fixed Typo on Train

Menu Overhaul
14-Feb-2015

1. Grimmy colour icons reinstated
            2. Some text fixes in game (text was in wrong place)
3. Xbox controller icons added
         
Weapon
14-Feb-2015

1. Submarine code updated slightly
2. Fixes to Coaster prizes

Iscar
Not released yet.

Model Overhaul
14-Feb-2015
1. Kaldarasha's latest updates.

Memory Patches
14-Feb-2015
Memory patches now use HextLaunch.

1:35 Soldier Quest
Not released yet.

Other
14-Feb-2015
Added many script fixes






Title: Re: [FF7PC-98] Multiple mods - The Reunion (R02)
Post by: KaidenJames on 2015-02-14 04:39:48
Congrats to you and every one who has worked so hard on this! Your friend would be proud, and we here at Qhimm certainly are! Thank you guys!
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02)
Post by: JeffreyATW on 2015-02-14 05:25:16
Just finished the first reactor; already a lot better! Thanks for your hard work, and I'll be reporting bugs when I come across 'em!
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02)
Post by: JeffreyATW on 2015-02-14 05:32:10
First bug, on the train from the first reactor: "So you think he'll carry on fihgting [sic] with us?"
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02)
Post by: DLPB_ on 2015-02-14 05:36:25
Oh dear.  That's very sloppy indeed ;)   My fault that, sadly.  Edited and didn't run through spell check to be sure.  Should be absolute minority those mistakes.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02)
Post by: August on 2015-02-14 05:38:34
Bravo! What is the safest way to upgrade my existing R01 setup? My hunch is that it must be uninstalled first and then R02 installed in its place, but I'd better make sure.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02)
Post by: Legolas on 2015-02-14 05:41:11
I'm having problems downloading.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02)
Post by: DLPB_ on 2015-02-14 05:43:19
Legolas... wait about 15 min.  I am uploading R02b to correct that ghastly mistake from earlier.  Hopefully no more of those... there certainly shouldn't be.  But at least other people are testing now... it's easy to miss.

@August
See download info.  You need to be using clean files.  Also see readme.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-14 05:52:26
R02b is up.  Also polished opening scene a tad.

I am off to bed.  Any issues, let me know and I'll start weekly updates from now :)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Salk on 2015-02-14 06:00:33
We can but thank you for your invaluable work.

Andrew would be proud, I am sure.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02)
Post by: August on 2015-02-14 06:06:37
DLPB: Of course, I made sure to read your download info and the readme first, but I don't know what it means I have to do. I presume now that uninstalling R01 will not restore the game to a clean state? Do I have to wipe the entire game off my hard drive and install+convert anew? Or is it a simple matter of overwriting those individual files listed with the unaltered versions from BACKUP-REUNION? Have patience for a gamer who isn't familiar with the FF modding scene. :)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-14 06:11:02
Check the Backup-Reunion folder in root.  If it contains all of the original files (look at time stamps), then you are okay to install R02 because it will use those.  Make sure all original files are in there (ESPECIALLY ff7.exe / FF7_en.exe)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: JeffreyATW on 2015-02-14 06:22:52
I ran backwards through the train tunnel to fight the unending army of Special Combatants - one message I get is "Avalanche are attacking!"

Given that there's an "American English" option, it might be worth changing it to "Avalanche is attacking!" - singular non-action verbs following plural nouns are a lot more common around these parts.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: August on 2015-02-14 06:32:45
Yep, I had a look in Backup-Reunion and everything was as it should be. R02b installed without a hitch. Thanks for that :) Looking forward to playing all the way through!
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Salk on 2015-02-14 06:33:01
DLPB,

where is the read me with all the documented changes?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: luksy on 2015-02-14 07:48:54
Minor blip but the next level gauge seems stretch all the way to the right edge of the screen for certain values.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: AceClover on 2015-02-14 09:28:12
Thank you so much for that flawless job. Finally I can play that game properly (just think about how bad the Spanish translation has to be if it comes from the bad english translation).

I'm not sure I installed it correctly (steam version); there's a way I can check if the translation is done? (never played the original english version so I can't compare xD)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: saftle on 2015-02-14 10:49:54
Ah it appears I'm late to the party. The R02b download link appears to be down. Well at least the linkbucks.com link anyways.

Also, has anyone managed to get this to work with 7th heaven? Was wondering in what order I should install everything, and if certain mods from the 7th heaven catalog should be disabled now that reunion r02b is out.

Thanks DLPB, Luksy, Kaldarasha, and everyone else involved in this. Am very excited to replay FF7 again thanks to you guys :D
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: luksy on 2015-02-14 12:14:38
A few things:

Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: WhiteShadow11 on 2015-02-14 13:36:46
First I would like to say thanks very much to everyone who worked and made this mod possible, I have been waiting a long time for this, all worth it!! I am so excited to play FF7 with this new mod :D:D

Unfortunately the R02b download link appears to be unavailable/down for me too :( ... Can anyone post a new link??


Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-14 14:04:12
The link is definitely up.  Use different browser / disable ad blockers temporarily.  Or just wait a while until link works again (sometimes this is just how it is).

@Luksy...1.  that sounds more like non-clean exe with the install?  Is anyone else having overflow issue with EXP / Next Level etc?

2. Devised was used because, afaik, the characters are "coming up" with/creating the new Limits.  Not just unlocking them (they can't be unlocked because they aren't already there... they get added).  What does the Japanese say?

3. None of the Save points use a talk script. They use activation lines (which wasn't implemented 100% bug free ;) )  The one in the map you mentioned works perfectly in game.  I didn't touch that map either.

@Aceclover  You will know the retranslation is there, because the game will make sense all of a sudden.  ;D
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Sora123masta on 2015-02-14 14:32:26
I think I may have to do a fresh, clean install of the game and redo everything from scratch.  I uninstalled the old reunion, installed the new one, went into the game and tried to go into battle, had an un handled exception.  Man, wish I could get a hold of all the files myself, i'd like to do a manual switch so I can do this on my own without the need of an installer sometime. e.e
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-14 14:35:54
Once all the original files are in Backup-Reunion folder, they will always be used when installing Reunion (including future versions), so you won't need to keep copy-pasting.  It does get a bit more complicated when you are installing a ton of other mods...  The ideal situation is to install non conflicting mods first, and Reunion last.  But after you have installed non conflicting mods, THEN you copy THOSE files (from Data folder) into Backup-Reunion.  That way whenever you install Reunion, you won't need to install from scratch and then install all the other mods again and again.

BUt I am not totally sure which are non conflicting.  See the readme for the ones that I know are, depending on option.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Sora123masta on 2015-02-14 14:39:38
I am not exactly sure myself. It had an unhandled exception when going into battle mode.  I think it's from the framerate. I got an error when launching specifying the snowboard framerate.

ERROR: parse error in config file
ERROR: no such option 'snowboard_framerate'
INFO: NVIDIA Corporation GeForce 6150SE nForce 430/integrated/SSE2 2.1.2     (I've had to work with this integration stuff for years. Now that I am gonna be working a job I may be able to afford a new graphics card some time for my motherboard.)
INFO: Auto-detected version: FF7 1.02 US English

CONFIG LOG -v
load_library = Kranmer.dll
snowboard_framerate=60
highway_framerate=30
coaster_framerate=60
battleswirl_framerate=60


I asked Kaldarasha if I could get the models from his project,  I like doing things a bit complicated cause ADHD and I like amusing myself. Forgive me for such disturbances,  being a  fan of the game I love experimenting with new features and trying different things. I think the files conflicting are from my old check up on the model insertions. I installed the retranslation, model revamps over the old. That MIGHT be it.   
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-14 14:43:48
I don't think you're using latest Aali driver either.   Snowboard_framerate works in latest.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Sora123masta on 2015-02-14 14:48:13
Ah! That might be it. Once again, I am sorry if I become annoying with such small things. ^-^ I love you guys and your work.  I will install the new driver and see what happens.


Also:  What I do, since I am using the 2012 edition; I install that, then bootleg, then do any reshaping on my own after that.   I know I said I like doing complicated work but Bootleg has fascinated me with many things.  The rest I do on my own after the easy work is done.  If that makes sense.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-14 14:50:04
A battle crash is indicative of a serious issue... probably conflicting assembly code from having 2 conflicting mods installed (probably R01 with R02).  Need clean exe / non conflicting exe,.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Sora123masta on 2015-02-14 14:52:24
Alright, then CLEAN INSTALL IT IS! :"D.    I appreciate the assistance, for everything.  Once again, you guys are awesome. I will do a fresh install, do everything from scratch and check out what happens next.  By then, i'll have to wait for Kaldarasha when he comes on.  I'll work with what I have until then.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: AceClover on 2015-02-14 17:32:44
I think the patch is not working for me. For example the modify date or the folder size is the same after/before aplying the patch. I've Steam installed in the D: disk could it be that?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Sora123masta on 2015-02-14 17:46:59
Alright, I did a fresh install and did a Bootleg,  gonna do Reunion now, do retranslation, do models, and see what happens next.  I put in the new Aali driver config in,  now to do the Reunion.


EDIT:  It returns to the same error, something conflicting.  Lemme bring up the log.
Quote
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce 6150SE nForce 430/integrated/SSE2 2.1.2
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 4096x4096
[00000000] INFO: Original resolution 640x480, window size 800x600, output resolution 800x600, internal resolution 1280x960
[00000000] INFO: Shader limits: varying 32, vert uniform 1024, frag uniform 2048
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: FF7Music helper plugin loaded
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] ERROR: could not open file C:\danielsff7\Final Fantasy VII\ff7input.cfg
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: C:\danielsff7\Final Fantasy VII\movies\eidoslogo.avi; h264/ac3 1280x960, 25.000000 FPS, duration: 153.664000, frames: 3842
[00000043] set music volume trans: 127->0, step=60
[00000108] END OF CREDITS!!!
[00000108] Entering MAIN
[00000108] set music volume: 127
[00000108] Exiting MAIN
[00000108] START OF MENU SYSTEM!!!
[00000347] END OF MENU SYSTEM!!!
[00000347] Entering MAIN
[00000349] Exiting MAIN
[00000349] -=-=[START OF WORLD MAP!!!]=-=-
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] stop_sound
[00000349] cross play music: 0
[00000349] set music volume trans: 127->0, step=4
[00000352] set music volume: 127
[00000477] -=-=[END OF WORLD MAP!!!]=-=-
[00000477] START OF MENU SYSTEM!!!
[00000629] END OF MENU SYSTEM!!!
[00000629] -=-=[START OF WORLD MAP!!!]=-=-
[00000652] -=-=[END OF WORLD MAP!!!]=-=-
[00000652] START OF MENU SYSTEM!!!
[00003400] ERROR: unhandled exception


Now here's the config.
Quote
# ff7_opengl-0.8b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution in window mode, your current desktop resolution will be used in fullscreen mode
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 800
window_size_y = 600
preserve_aspect = no
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
mod_path = Reunion

# check your Nvidia/ATI/Intel control panel settings if this option doesn't seem to work
enable_vsync = no

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
# only affects low-res textures, high-res replacements will still be filtered where appropriate
linear_filter = off

# plugin used to play music, VGMstream requires a set of looping .ogg files in the music/vgmstream folder.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# include armor in magic defense calculation
mdef_fix = yes

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# max size of the texture cache to hold in RAM, in megabytes
# don't set it any higher than 1GB unless you want your game to crash
texture_cache_size = 256

# use pixel buffer objects to speed up texture loading
# might crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# use mipmaps (anisotropic filtering) for high-res textures
use_mipmaps = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no
snowboard_framerate=60
highway_framerate=30
coaster_framerate=60
battleswirl_framerate=60

Here's the old.

Quote
# ff7_opengl-0.7.11b config file - modified by Bootleg



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 960
#internal_size_x = 3840
#internal_size_y = 2160
preserve_aspect = yes
fullscreen = yes

#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg

# check your driver settings if this option doesn't seem to work
enable_vsync = yes
#refresh_rate = 60

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
enable_postprocessing = no
post_source = shaders/SmartBloom.post
yuv_source = shaders/yuv.frag
frag_source = shaders/main.frag
vert_source = shaders/main.vert



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
#enable_lighting = yes
#show_light_rays = yes
#show_normals = yes
#show_tbn_space = yes
#max_lights = 12

#Variable Functions#
#specular_fog = yes
#texture_scale_bias = 1
#texture_coordinate_clamp = yes
#pixel_texture_bits = 32
#generate_mipmap = yes
#detail_texture = yes
#shader_precision = yes
#tessellation_program5 = yes
#multisample_coverage = yes
#multisample_filter_hint = yes
#texture_filter_anisotropic = yes
#texture_edge_clamp = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no
skip_frames = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
use_vbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

# Disable Error Notifications
disable_popup = on

load_library = Kranmer.dll

I dunno what i'm missing.  - Ya know what? Lemme use 7th heaven after a new clean install.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: JeffreyATW on 2015-02-14 20:07:39
Another typo, this time from the old man in the Honeybee Inn: "...sigh... It's juist[sic]..."

Whoops, that was intentional! Accent and all.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: anonynamja on 2015-02-14 20:30:56
お疲れ様でした!
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-14 23:15:26
お疲れ様でした!

You're welcome!
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: JeffreyATW on 2015-02-15 00:26:40
Google Translate says they congratulate you for your good work.

Found another typo: when answering Mayor Domino's question, it says "Shinra is a FOOL" instead of "Shin-Ra" (which is in another option, "Shin-Ra goes BOOM")
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: lupo_grigio on 2015-02-15 01:43:55
link download doesn't work :( I already tried to disable ads block, switch browser,... but it's still "link not found"
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Legolas on 2015-02-15 03:44:41
It's really minor but when Barrett says "Aren't you Mr Confident?" when in the hideout, "Mr" should have a period after it.  It should read "Aren't you Mr. Confident?" or something similar.  I can't remember the exact wording of the sentence.

Hey, just wanted to also bring to your attention that there are a number of areas where no spaces occur after commas.  I know the program is supposed to add spaces after the commas automatically, but it's not doing it sometimes.

These are really minor grievances to make a really quality product perfect.  I ABSOLUTELY LOVE THIS TRANSLATION.  Great work, DLPB!
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Covarr on 2015-02-15 03:51:05
Google Translate says they congratulate you for your good work.

Found another typo: when answering Mayor Domino's question, it says "Shinra is a FOOL" instead of "Shin-Ra" (which is in another option, "Shin-Ra goes BOOM")
Shinra the person isn't hyphenated. The second one refers to the company, I think, while the first is definitely the person.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: JeffreyATW on 2015-02-15 04:46:14
Shinra the person isn't hyphenated. The second one refers to the company, I think, while the first is definitely the person.
There's a person in this game named Shinra?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-15 05:02:08
Google Translate says they congratulate you for your good work.

Found another typo: when answering Mayor Domino's question, it says "Shinra is a FOOL" instead of "Shin-Ra" (which is in another option, "Shin-Ra goes BOOM")

Not a typo.  One is the company, one is the person (President Shinra), Although maybe I should make that clearer ;)

edit.

Oh... Covarr got there.


@anonynamja   Thanks :)!

Quote
Aren't you Mr Confident?" when in the hideout, "Mr" should have a period after it.

American English should have, British English won't.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: KnifeTheSky77 on 2015-02-15 05:07:12
Why would they be spelled differently - I'm genuinely curious
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-15 05:09:13
Why would they be spelled differently - I'm genuinely curious

I decided to use Shin-Ra for the company (as the logo shows) and Shinra for the person.  Definitely can't use Shin-Ra for the person.  In the end I was limited by the designers.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: KnifeTheSky77 on 2015-02-15 05:17:26
I guess that makes more sense now that I think of it. "Shinra" is obviously a recurring name in the series, at least in X-2.

All of these small decisions must have been a huge pain in the ass, awesome job man 
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-15 05:52:34
Quote
Hey, just wanted to also bring to your attention that there are a number of areas where no spaces occur after commas.  I know the program is supposed to add spaces after the commas automatically, but it's not doing it sometimes.

That's impossible... it has to add the spaces.  Got a screenshot?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: August on 2015-02-15 06:02:17
@Luksy...1.  that sounds more like non-clean exe with the install?  Is anyone else having overflow issue with EXP / Next Level etc?
Yep, I have it too. No biggie, but yeah.

Quote
2. Devised was used because, afaik, the characters are "coming up" with/creating the new Limits.  Not just unlocking them (they can't be unlocked because they aren't already there... they get added).
How about "learned"? :)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-15 06:06:56
Learned also doesn't really do it justice... they aren't really learning a technique... they are devising / creating.  Although learned may work.  I don't really see a big issue with devised. 

Can you send me your save file?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Covarr on 2015-02-15 06:07:05
There's a person in this game named Shinra?
Yes. President Shinra. Head of the Shin-Ra Electric Power Company. I don't know that his first name was given, but his son is named Rufus Shinra. edit: oh, DLPB beat me to this one.

Why would they be spelled differently - I'm genuinely curious
In FMVs and fields you can see the company repeatedly spelled Shin-Ra. Regardless if we wanted to or not, changing textures in FMVs is well beyond the scope of this project.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-15 06:08:10
Yes. President Shinra. Head of the Shin-Ra Electric Power Company. I don't know that his first name was given, but his son is named Rufus Shinra.

His first name is President (yeah, literally President)... a really stupid Japanese thing.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-15 07:02:58
The overflow is caused by crap code.  By me.

I'll sort it for Friday.

It only affects the bar graphics (because I've used same code everywhere), not the values or anything else.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: lupo_grigio on 2015-02-15 07:09:35
link download doesn't work :( I already tried to disable ads block, switch browser,... but it's still "link not found"
bump
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-15 07:24:05
bump


There's not much I can do.  The download definitely works.  Give it 24 hours, if it doesn't work then I'll send you a new link in PM.  Go back to first page and reclick the download link.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: KnifeTheSky77 on 2015-02-15 07:45:52
The dl link definitely, unquestionably works. Unless Google docs is region biased or you are going through a wonky conflict zone ip on the tor network
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: AceClover on 2015-02-15 08:19:23
Well, I checked the changes sheet and definetly is not working for me =(.

I still have "bolt" http://pasteboard.co/ .

Don't know if I did something wrong; the installer is pretty easy to follow (I run it as Admin). It could be something else?

Regards!
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-15 08:20:25
Your link is bad.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: AceClover on 2015-02-15 08:25:59
Well, I checked the changes sheet and definetly is not working for me =(.

I still have "bolt" EDIT: http://pbrd.co/1vM8xd5 ups .

Don't know if I did something wrong; the installer is pretty easy to follow (I run it as Admin). It could be something else?

Regards!
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-15 08:31:43
The installer certainly hasn't installed the needed fixes.  Make sure you followed everything in the readme and first post.  Disable antivirus.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: AceClover on 2015-02-15 08:42:30
I even uninstalled the antivirus hahaha. I don't think I'm doing something wrong it's pretty easy. Am I the first one trying on Steam? I've the game installed in D:/ but as you said the installer check the reg.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-15 08:47:35
Something is definitely stopping it from installing correctly. I don't think it's an issue with the installer.  It works on Steam assuming you used the Steam option.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: AceClover on 2015-02-15 08:59:08
It's seems like that because the installer extract all the files and then finish immediately, it even deleting the extracted files.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-15 09:03:19
Run the installer again but this time do not click the finish button at the end.  Navigate to the root folder and look for dlpb-mods

Go in there, and find the log files

Upload the files

HextEditor.log
touphscript.log
textmod.log


Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: AceClover on 2015-02-15 09:13:47
Oohhh I fixed it. The hexEditor.log told me it coudn't find ff7_en.exe. Steam install the game in Spanish as default and then I've to change it to English. So for some reason the .exe is not called ff7_en.exe it's called ff7_spa.exe; I just renamed the file to ff7_en.exe and worked so fine.

Thank you so much for your help, gonna enjoy that so much.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-15 09:31:59
The readme also notes that is the filename  :P  Always check the readme.

And make sure that your exe really is the English version.  Then again, it will fail if the filesize doesn't match.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: AceClover on 2015-02-15 09:37:53
There was no readme just the installer :o. Anyway the translation is working now. It's seems like after changing the language Steam forget to rename the .exe.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-15 09:39:45
The readme is part of the installer...  the license page.  In future I'm def putting it separate also ;)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: ficedula on 2015-02-15 12:46:22
Learned also doesn't really do it justice... they aren't really learning a technique... they are devising / creating.  Although learned may work.  I don't really see a big issue with devised. 

Devised to me gives the impression of coming up with something particularly elaborate (and the OED agrees). One might devise an evil scheme, a cunning plan or a contraption; it doesn't fit so well with a technique for punching someone especially hard or hitting them with a sword multiple times. It's not wrong, just doesn't seem to fit.

Unlock makes a certain amount of sense since you can use it to describe someone unlocking their potential: they can now do something they couldn't previously do (and doesn't necessarily imply it's a thing other people can do).
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: lupo_grigio on 2015-02-15 12:49:15
The dl link definitely, unquestionably works. Unless Google docs is region biased or you are going through a wonky conflict zone ip on the tor network
I can download anything from google docs. Problem is that the link points to linkbucks, which claims the file doesn't exist. I really have no idea what causing this, my wild guess is that website region blocked my country.
I've been checking the link back and forth, tried to change IP, change browser, etc,... But nothing seem to work.
Really have no idea why only I have this problem. Sorry for the inconvience
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-15 12:51:00
Devised to me gives the impression of coming up with something particularly elaborate (and the OED agrees). One might devise an evil scheme, a cunning plan or a contraption; it doesn't fit so well with a technique for punching someone especially hard or hitting them with a sword multiple times. It's not wrong, just doesn't seem to fit.

Unlock makes a certain amount of sense since you can use it to describe someone unlocking their potential: they can now do something they couldn't previously do (and doesn't necessarily imply it's a thing other people can do).

The problem is the move itself is being devised...  it's not something that is being unlocked.  The characters are supposedly coming up with new methods of fighting... so it's a story element more than just a game element.

Nevertheless, I went on google and had a look about.  Devised does come up numerous times when talking about creating martial arts or moves.

Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: ficedula on 2015-02-15 12:53:55
Sure, if you're coming up with an entire martial art, devised makes more sense then: you really are talking about something quite elaborate and complex. Doesn't seem to fit so well for a single way of hitting someone hard.

I mean, it's not a major issue, because it's not clearly wrong - but regardless of whether you technically can use the word, if it seems out of place to enough people, it's not conveying the right impression. Still, I suppose you need more people to complain before it's clear that's actually the case..
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-15 12:57:12
The only other word that will work is "created" and that falls rather flat.  "Unlocked" is a bad translation and I am not sure what other word could really capture the spirit of the correct meaning.

Invented also doesn't work with a move.

But really this is a very minor thing... it's a menu dialogue box.  Not a deal breaker at any rate.

I doubt I'll be changing it, tbh.   Unless people can come to a consensus on a word that means the same thing as "created a technique" and is better than devised.

The japanese is literally "Worked out"

Finally, it isn't just a punch or kick... I mean some of them are but a lot of them are intricate moves.  The story element doesn't require that the gameplay match it either really.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Sora123masta on 2015-02-15 13:15:28
DLPB, did you get a look at my logs?  I am still trying to work out what went wrong on my end with my issue.  Tried other things, got nowhere.  e.e 
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: White Wind on 2015-02-15 13:21:05
Congratulations :)

It will be the first time that I'll play FF VII in English, and I feel lucky and very thankful that it'll be Beacause. The French version is horrible, so confusing, it barely doesn't make any sense. And now I have that feeling of getting the best that can be done, thank you.  :)

Yesterday I read (again) the sheet of the non-dialogue changes, and three things caught my eye. They may be normal (one of them is coloured blue) but I'm reporting just in case :

Line 1902 : is "Dispel" a typo while Dispell was meant ?
Line 2251 : battle message "cannot mimic" has no point at the end (as in "mimed nothing.", line 2269). Normal ?
Line 2258 : battle message "Down 10 levels" has no point at the end (as in "Down 5 levels.", line 2259). Normal ?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-15 13:23:56
DLPB, did you get a look at my logs?  I am still trying to work out what went wrong on my end with my issue.  Tried other things, got nowhere.  e.e 

I did...  I'm not sure what mods you have installed...  i can't really help you with multiple mods since I don't use them.  Someone around here may be able to.

Dispel is correct, as in to get rid of.

The others are fine as far as I have seen in game.

The non dialogue is perfect apart from those entries in green or red.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Sora123masta on 2015-02-15 13:29:26
Alright,  i'd like to apologize for troubles on my end.   Just a lot of crazy nonsense I guess. I sent some PMS to a couple creators to see if anyone else has had the same issue here.    One issue in particular with the 7th heaven game converter.  xD  My 2012 Rerelease is POOTIS
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Ver Greeneyes on 2015-02-15 13:57:25
"Came up with"? :) From manga and anime and the like, usually people talk about 'coming up' with new moves or techniques*. Maybe that doesn't sound so good when directly followed by the name of the technique, though. "worked out" as the literal translation makes it sound like the technique already existed, they knew about it from somewhere, and they finally figured out how to do it. If they did come up with it themselves, I don't think 'invented' would be too odd a thing to say - some of the limit breaks are pretty convoluted.

Either way, 'devised' does sound a little strange to me as well, but it doesn't bother me much.

* "After fighting a lot of enemies, I came up with a new technique. I call it: Blade Beam"
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Sora123masta on 2015-02-15 14:08:07
OOH! OOH!!  I FOUND IT!.  After I installed the bootleg, I think I have to un-check the world and field selections and leave everything else as they are then install it, add the new driver BEFORE and that's it I think. 

But,  with Aali's driver, just replace the old driver with it after installing bootleg, right? Just wanna make sure I got this down before I go back in with my helmet and rockets. D<
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-15 14:42:48
I don't use bootleg or anything else... someone else here may be able to help :)  Prob best posting on the relevant thread though.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Legolas on 2015-02-15 14:52:28
DLPB, "devise" definitely has to change.  While it may be the most technically correct word out there, it doesn't actually convey the meaning in English at all.  Devised is almost always applied to something intellectual, and it's really odd to see it used to describe anything physical.  "Discovered" might be the best compromise.  Because it is being applied to something physical, it's understood that repetitively performing these limit breaks leads to the discovery of new techniques.

I really like discovered because that could also fit a few ultimate limit breaks that are found... or "discovered"  It can be used for both meanings.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: JeffreyATW on 2015-02-15 14:59:29
In the Shin-Ra board meeting, President Shinra says "Reeve and Scarlet will share the extra revenue from the rates increase." Should it be "rate increase"?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: JeffreyATW on 2015-02-15 15:00:11
DLPB, "devise" definitely has to change.  While it may be the most technically correct word out there, it doesn't actually convey the meaning in English at all.  Devised is almost always applied to something intellectual, and it's really odd to see it used to describe anything physical.  "Discovered" might be the best compromise.  Because it is being applied to something physical, it's understood that repetitively performing these limit breaks leads to the discovery of new techniques.

I really like discovered because that could also fit a few ultimate limit breaks that are found... or "discovered"  It can be used for both meanings.
I disagree. You can devise a new technique. https://www.google.com/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=devise%20a%20technique
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Legolas on 2015-02-15 15:10:41
Yeah, all those "techniques" are intellectual.  It's a wonky word to apply to something physical--especially when coming up with moves.  Devised is meant to apply to something intellectually substantial.

This is the actual dictionary definition:  Devised means to plan or invent (a complex procedure, system, or mechanism) by careful thought.  Coming up with new physical attacks doesn't match the scope of the word.  I would argue that the idea of what is happening is actually much better translated with a different word.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-15 15:44:36
A technique can be devised... that is definitely used in numerous places. The idea is that these characters ARE devising these techniques through practice and thought.  That's how the writers see it. They are learning these new techniques like any human person does... by devising them in the first place.  Bruce Lee devised/created/founded/invented Jeet Kune Do - he did not "discover it".  On the other hand, L4 Limits are learned from a manual.

The Japanese is "worked out".
Quote
In the Shin-Ra board meeting, President Shinra says "Reeve and Scarlet will share the extra revenue from the rates increase." Should it be "rate increase"?

I think either is OK. 
http://www.thisismoney.co.uk/money/news/article-1607881/When-UK-rates-rise.html

What does Covarr think ;)?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Legolas on 2015-02-15 15:53:17
Jeet Kune Do is an entire system of martial arts moves as well as philosophical background--so devised works.  But Bruce Lee didn't devise the two inch punch.  He did however discover how to punch effectively using only two inches.  The scope is what's off.  And in a tiny blurb notifying the player that the character worked out a new move, "devise" is wonky.  I honestly think discovered or even learned more closely captures the author's intent than devised.

This criticism comes from someone who is trying to make a near perfect project perfect.  Even if devised never gets changed, the retranslation is gold, DLPB.  Thanks again for the hard work.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Melancholy on 2015-02-15 16:03:58
Jeet Kune Do is an entire system of martial arts moves as well as philosophical background--so devised works.  But Bruce Lee didn't devise the two inch punch.  He did however discover how to punch effectively using only two inches.  The scope is what's off.  And in a tiny blurb notifying the player that the character worked out a new move, "devise" is wonky.  I honestly think discovered or even learned more closely captures the author's intent than devised.
But discovered and learned do not work either. Discovered and learned assumes the technique existed before. They didn't find the techniques, they created them. They devised a new method of fighting.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-15 16:05:54
But discovered and learned do not work either. Discovered and learned assumes the technique existed before. They didn't find the techniques, they created them. They devised a new method of fighting.


Yes.  That's the issue here...  the only words that can be used must match that meaning.  The martial arts analogy is perfect.  In martial arts, different kicks, punches, blocks are invented as part of that system.  So it is with FF7.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Melancholy on 2015-02-15 16:07:03
I also want to add that I've been following this topic since before R01 released, and I have already played through it with the old translation. I couldn't be more grateful to you for taking the time to make this translation as perfect as possible.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Legolas on 2015-02-15 16:07:58
They discovered or learned the technique through repetitively fighting.  That doesn't assume the technique existed before.  You inserted the word "method" when you used the word devised to make it work and fit the scope of that word.

Hmm...  what about "conceived?"

EX:  Cloud is fighting using Braver and conceives the idea for "Cross-Slash" which he is able to perform next time.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-15 16:08:52
They discovered or learned the technique through repetitively fighting.  That doesn't assume the technique existed before.  You inserted the word "method" when you used the word devised to make it work and fit the scope of that word.

No-one is going to see "learned" or "discovered" in that fashion without knowing the context.... devised makes absolutely sure of the meaning.  This is one area I won't change, because it affects the meaning.

Other word that could work is perfected, but that comes across clunky and it still alters the meaning slightly.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Covarr on 2015-02-15 16:13:15
"Developed" might be a good word. It's got a similar meaning to devised, but not as strictly intellectual.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Legolas on 2015-02-15 16:15:03
Hmm...  what about "conceived?"

EX:  Cloud is fighting using Braver and conceives the idea for "Cross-Slash" which he is able to perform next time.  That seems to very closely translate from the Japanese work out.

I agree with Covarr that "developed" is better than "devised"
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-15 16:18:21
To be honest, I don't see developed as any better.... it just seems to be changing a word for the sake of it?

http://dorsetmartialarts.com/cat/martial-arts

There are a ton of places online where you can see devised used when talking about a martial arts move, like the sweep, throw, kick.  Developed also works, but if we want to apply the same level of scrutiny that is being aimed at "devised" we could say developed brings to mind a camera.  :lol:

I'll at least consider developed though.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: JeffreyATW on 2015-02-15 16:22:10
I have "series canon" turned on, but I just got the Heal materia and the abilities are called "Poison Null" and "Status Null". While I'm sure they make more sense, I'm pretty sure "Poisona" and "Esuna" are part of series canon.

(On second thought, I don't think "Poison Null" or "Status Null" make that much sense - putting a "Null" at the end instead of the beginning makes me think of an innate ability, rather than a magic spell.)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: JeffreyATW on 2015-02-15 16:26:03
I vote against "develop" as it's both a transitive and intransitive verb. You could read "Curse Slash developed" and think "oh, Curse Slash just developed itself" rather than "Cloud developed Curse Slash".

"Devise", on the other hand, has no such ambiguity.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-15 16:26:23
I have "series canon" turned on, but I just got the Heal materia and the abilities are called "Poison Null" and "Status Null". While I'm sure they make more sense, I'm pretty sure "Poisona" and "Esuna" are part of series canon.

I don't recognize certain things as canon if they have been known as different things in different titles, or if they are in great need of being corrected.  Canon only affects things that have been consistently the same while at the same time being sufficiently translated.  Megalixir for example.  Also original FF7 place names (to some extent) and original ff7 character names (because the mistakes have been adopted officially, god only knows why).

But I certainly won't start reversing entire sections of the translation, or we may as well just play the original game.

Null, to nullify; cancel out.  It's the best that can be done, really.

Null was used in FFX as well as other FF titles.  Esuna means S-na  = S-Null.  Poisona is Poison-Null.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-15 16:30:18
I vote against "develop" as it's both a transitive and intransitive verb. You could read "Curse Slash developed" and think "oh, Curse Slash just developed itself" rather than "Cloud developed Curse Slash".

"Devise", on the other hand, has no such ambiguity.
And I agree,  Devised is staying put.  If people really consider this a big issue, just download touphscript and change devised to learned.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: JeffreyATW on 2015-02-15 16:31:10
I don't recognize certain things as canon if they have been known as different things in different titles, or if they are in great need of being corrected.  Canon only affects things that have been consistently the same while at the same time being sufficiently translated.  Megalixir for example.  Also original FF7 place names (to some extent) and original ff7 character names (because the mistakes have been adopted officially, god only knows why).

But I certainly won't start reversing entire sections of the translation, or we may as well just play the original game.

Null, to nullify; cancel out.  It's the best that can be done, really.

Null was used in FFX as well as other FF titles.  Esuna means S-na  = S-Null.  Poisona is Poison-Null.
FFX was what I was specifically thinking about, where casting Nul* causes that element to have no effect after the fact. But I see your point (at least about the "null" word choice).
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-15 16:35:59
A lot of the spell names came from earlier FF titles where word length was a consideration, but unfortunately those limitations have frequently been reinforced by translators who should know better.  And a lot of mistakes have been adopted officially when they should not have been.  It's kind of like a load of school children all taking a math exam, and all of them getting the same question wrong, so the exam board decide to make the mistake the correct answer.  And then when someone comes along and points out it's wrong, they get pounced on like they're some destroyer of the greater good.

You may have a point with null being at the end.  What do you think, Covarr?

Actually, yeah, I think Null at the start may be better English.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: JeffreyATW on 2015-02-15 17:01:03
I'm in the flashback and have just arrived at the Mako spring, and Sephiroth used the word "materias" - but following dialogue seems to refer to plural materia as "materia". Am I misunderstanding how the word's being used?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-15 17:02:04
I have used diamond as my template.

Diamond is quite rare.
Diamonds are quite rare.

Basically, depends on sentence.  Whether it is referring to a number of materias or to materia as a whole.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: JeffreyATW on 2015-02-15 17:04:01
Hm. I guess "when we equip diamond" is valid... but so is "when we equip diamonds". I'm guessing "materias" is only used when it's at the start of a clause.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: lupo_grigio on 2015-02-15 17:08:59
I can't reply your PM and it wouldn't be right to not saying thanks so... thank you for the link! :)
also, top-notch quality mod is top-notch :P
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-15 17:19:32
Quote
Scarlet
“The energy contained in it is around
  330 times that of normal materia.”

Materia as a whole

Quote
Scarlet
“We'll gather up all the Huge Materias
  and then ram them into Meteor.”

Gathering up more than one materia of a certain type.

I suppose you could always use "material"  "materials" as template, since that is where materia comes from.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: JeffreyATW on 2015-02-15 17:39:06
Small niggle: Bikini Underwear's description is "Tight Thong" - should probably be "Tight thong".
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-15 17:43:25
Corrected.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: JeffreyATW on 2015-02-15 18:27:49
Should "[enemy] 's skill power is used up." be corrected to "[enemy]'s magic power is used up"? I get that message after I use Mind Break on an enemy.

Actually, regardless, I think there's an unnecessary space between "[enemy]" and "'s" in that phrase...
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-15 18:41:07
The space cannot be removed.

I guess I can rephrase to ENEMY X has used up all its skill power. Or similar.

Skill is correct to the Japanese afaik, because they use enemy skills.  Although they do use MP too... so I'll check with Luksy.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: JeffreyATW on 2015-02-15 20:45:06
Again, a "series canon" question - just started using the Revive materia and the first spell is "Rise". I'm pretty sure it's always "Raise", despite the next spell being "Arise" (or "Full-life").
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: JeffreyATW on 2015-02-15 21:11:01
And another - is the "Minimum" status correct? You probably meant "Miniature".
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-15 23:49:22
Those are being left as they are as well.  I won't be changing any of the spell names now for sure :) Minimum is correct.  All spell names and item names and weapon names are correct and have been checked countless times.  See the non-dialogue document.  The non dialogue has been finalized a long time.... only very minor things may need a change.

Items in green are possible errors (but mostly probably correct)

Items in red are more likely to be wrong and I am open to suggestions on the correct translation.

Those in blue or orange are finalized.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: JeffreyATW on 2015-02-16 00:09:03
Weird. I was going to continue arguing (despite your warning) but I looked it up and FFXIV uses the same term. I understand that it's what the katakana says as well, but it still seems wrong.

Ah well; since I'm a stickler for "series canon," I guess Minimum is certainly series canon, so I can't complain... much.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-16 00:20:06
Think of it as "minimum height" or "minimum size".  Being a status, it's afforded some leeway.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: JeffreyATW on 2015-02-16 00:34:33
And as for Rise/Raise: unless the PC version differs from the PSX version, you're wrong. Found this from a Niconico walkthrough:

https://dl.dropboxusercontent.com/u/144171/raise.png
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-16 00:37:09
I have taken a liberty with that spell (entry is in orange for that reason), changing them to conform more to the convention  Fire Fira and so on.  Hence Rise - Arise.  It's just spelling and personal choice.  I think this way is best tbh.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: JeffreyATW on 2015-02-16 00:38:07
That's fine; I thought I'd just point out that the katakana in the spreadsheet is wrong. (And Rise is in blue, not orange, FWIW.)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-16 00:39:15
That's fine; I thought I'd just point out that the katakana in the spreadsheet is wrong.

Oh, I didn't notice!  Let me check it.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: JeffreyATW on 2015-02-16 00:41:13
In the spreadsheet it's ライズ (ra i zu) but in the screenshot it's レイズ (re i zu).

Regardless of your preference, this does seem like a candidate for change for the "series canon" option.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-16 00:41:35
Well, looks  like you have managed to force a change after all ;)

Raise
Araise

works and is now more accurate given the kana.  I've now idea how that kana ended up being input as Rise.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: JeffreyATW on 2015-02-16 00:42:28
Hahaha. And now I must complain about Araise instead of Arise. :P
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-16 00:43:54
Yeah me too.  I'm going to have to use Rise Arise even given your correction... Raise Araise is correct translation but sounds odd.  Rise Arise keeps the convention of being similar like Fire Fira (which is what the developers wanted) and sounds better.

So given that, I'm afraid canon is the loser here haha
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-16 00:55:07
デジョン

Given that this is meant to be warping you (dimension shift), Warp might work better.  I'll ask Luksy too.  Literally Di-sion (Dimension).

The move Dimension Hammer would then become Warping Hammer.

Luksy concurs.  This has been changed.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: White Wind on 2015-02-16 07:46:38
In the original English version of FF VI, devise is used for Sabin's Blitz ( "Devised a new Blitz" ). "Mastered" may work, only if you think that something that does not already exist can be mastered, and is created as it is mastered. ( personally I'm fine with devised )

For the plural of the word materia ( Latin and Italian word for matter, and likely other languages too ), I just want to point out that in Latin the plural form is materiae, and in Italian materie. Now you may want to treat materia as it was an English word or a fantasy word to begin with ( why not ) and then materias would do. But when pronouncing it, isn't the final sound "-as" too short, too abrupt ? Whereas something like "-aes" (materiaes) would sound longer when pronounced, more airy... would be better ?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: knightsoftheround on 2015-02-16 09:59:26
Yes! Replay time! (I'm so sorry you lost your friend during the making of this thought. D: )

EDIT: Ugggh I'm having trouble again. I installed the 1.02 update, then Aali's most up to date driver, then Reunion, and then Anxious Heart. But when I try to open it (as Administrator, on Windows 7) it A) Opens Full Screen (I have it set to open at 960x720 and I've got fullscreen set to 'no') B) Skips any intro stuff and C) Loads looking like THIS: http://i.imgur.com/Jxesf55.png

I vaguely remember that visual error back before but I can't remember how I fixed it. Clean files to start with, too. If anybody's got a walkthrough that'd be great - I know Anxious Heart works with it but if there's some magical out of orderness going on I'd love to be told about it. I can't remember exactly what I did before.

Thanks!
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: WhiteShadow11 on 2015-02-16 11:03:55
@mugenginga

I think you just need to set the mod_path on ff7_config to "Reunion", if I remembered right...
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: knightsoftheround on 2015-02-16 11:05:06
@mugenginga

I think you just need to set the mod_path on ff7_config to "Reunion", if I remembered right...

It's set to that, it did that automatically when I installed Reunion (although I did double-check to make sure!)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-16 14:16:23
Yes! Replay time! (I'm so sorry you lost your friend during the making of this thought. D: )

EDIT: Ugggh I'm having trouble again. I installed the 1.02 update, then Aali's most up to date driver, then Reunion, and then Anxious Heart. But when I try to open it (as Administrator, on Windows 7) it A) Opens Full Screen (I have it set to open at 960x720 and I've got fullscreen set to 'no') B) Skips any intro stuff and C) Loads looking like THIS: http://i.imgur.com/Jxesf55.png

I vaguely remember that visual error back before but I can't remember how I fixed it. Clean files to start with, too. If anybody's got a walkthrough that'd be great - I know Anxious Heart works with it but if there's some magical out of orderness going on I'd love to be told about it. I can't remember exactly what I did before.

Thanks!

That sounds like Aali's driver is not configured right.  You need to run FF7Config.exe and set the sound.

@Whitewind

It's a good suggestion, but the downfall is that "materiaes" will not be pronounced properly and looks a little odd. 
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Green_goblin on 2015-02-16 15:38:57
colne_5.txt: All the time is "Corneo" except in TEXT014 where you used "Don Corneo".

Then in "colne_6.txt" you used "Don Corneo" all the time except in TEXT029 where you used "Corneo" again.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-16 15:44:14
A mistake.  Thanks for the correction, there was also an error on Colne_6.

It should always be Don Corneo in Wallmarket.  In Wutai it should just be Corneo.  The Japanese game is probably just as inconsistent, but I haven't checked.

edit.  Also another error:

  Together with their hideout,of course.”

<  The comma was missing.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Kyu on 2015-02-16 22:54:36
Hi there, I recently had issues with installing this mod using the 2012 rerelease of FF7 and though't I'd share what happened for anyone else having the same problems.

It took me a while to realise that the mod is in fact not compatible with the 2012 release (the square release as opposed to the steam release) Granted that's my fault for not thoroughly reading all the documentation XD

After realising this and reading the readme it mentioned a new>old converter which changed the game to the old 98 version. Happy days i thought to myself. However the converter linked seemed to cause me more problems (this was kranmer's converter)

Eventually after doing another clean reinstall I found and used this converter. http://forums.qhimm.com/index.php?topic=14047.0
And all was good, after applying the conversion straight after installation i then applied the reunion mod. Everything is now running smoothly thanks to the conversation I had with DLPB.

So thank you again for your help and for creating a great mod. I hope this information will save others some time.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-16 22:57:18
It won't sadly, because when your post is back a few pages, someone else will do the same thing.  I can only hope that most read the first post (which I will update again) and the readme.  Glad it's all working now, though.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-16 23:37:39
Also, I made a pretty big boo boo with R02b... the controller icons will not be displayed nice and neat in certain windows because the order of the file changes was off.  Fixed for R02c though.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-17 00:46:40
Announcement:

It's with a bit of regret (especially given how much I loathe this crappy, useless character) that I have decided to remove the Cait Sith replacement project.  The fact is, I have too many projects to undertake, both here and in my private life to warrant correcting yet another problem in FF7. I am not ready to say I will never start/finish the mod, but for now it's removed from the Reunion and will stay that way until I am satisfied all other projects are completed.  It's still unlikely that it will be completed. I did have some nice ideas about how to go about the mod too, the writing side wouldn't have been a problem.

Cait Sith was a huge dose of stupid by the writing team.  When you have a big, white, stuffed toy + robot cat character that speaks Scottish, breaking all suspension of disbelief, bouncing about during a serious scene (like Aerith's death)- you know someone has been stupid in the writing department.  It really shouldn't be up to us to sort these issues- all it took was someone with a modicum of sense.

This project has been replaced with the 60fps Battle project.


Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: KnifeTheSky77 on 2015-02-17 00:58:50
I'm totally on-board with that decision
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Kyu on 2015-02-17 01:07:05
does he actually have a scottish accent in the original japanese? That one did always come as a surprise to me and seem really odd when i watched advent children.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-17 01:10:03
does he actually have a scottish accent in the original japanese? That one did always come as a surprise to me and seem really odd when i watched advent children.

Scottish dialect doesn't exist in Japan (it's an English dialect), but he speaks with a Kansai dialect to compensate.  Since Cait Sith legend has its main origins in Scotland,

http://en.wikipedia.org/wiki/Cat_s%C3%ACth

it's highly likely this was intended- and I made that decision independently of Advent Children.  It's also absolutely necessary, since Reeve deliberately speaks in two dialects.  His home tongue (which is Scottish dialect, like his parents at the Honeybee Manor), and his fake accent (at work).
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: luksy on 2015-02-17 01:36:46
Even if the developers didn't have specifically a Scottish accent in mind, seeing as we need to pick an accent anyway Scottish makes the most sense, or Irish I guess. Just as long as it isn't Manc ;D
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-17 01:50:03
Eeya, what you tooooorkin' about!? Are you chewin' a brick or summert!?
I'm comin' wi' ya, no matter wot u sey!


http://www.mancunianmatters.co.uk/content/101071066-mad-fer-it-women-vote-manchester-accent-most-attractive-uk

Goes to show you that you shouldn't believe everything you read... especially not from this biased source lmao
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Salk on 2015-02-17 04:09:14
I am also very glad about the decision of swapping the Cait Sith project with the 60 FPS project instead, mostly because the latter is going to benefit all Reunion users.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Green_goblin on 2015-02-17 11:18:47
fship_23

TEXT 76: Trainee Pilot (Lv 6)
TEXT 77: Trainee Pilot (LV6)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Green_goblin on 2015-02-17 11:45:32
Dear DLPB...

As you know I'm planning to apply your translation into the PSX game. I already have I blog where I want to explain the whole process step by step (http://ff7translationproject.blogspot.com). Also I want to make some improvements, like this:

(http://i101.photobucket.com/albums/m67/Control_2006/Final%20Fantasy%207/credits2.png) (http://s101.photobucket.com/user/Control_2006/media/Final%20Fantasy%207/credits2.png.html)
(http://i101.photobucket.com/albums/m67/Control_2006/Final%20Fantasy%207/PEOPSSOFT001-3.png) (http://s101.photobucket.com/user/Control_2006/media/Final%20Fantasy%207/PEOPSSOFT001-3.png.html)
(http://i101.photobucket.com/albums/m67/Control_2006/Final%20Fantasy%207/PEOPSSOFT005.png) (http://s101.photobucket.com/user/Control_2006/media/Final%20Fantasy%207/PEOPSSOFT005.png.html)
(http://i101.photobucket.com/albums/m67/Control_2006/Final%20Fantasy%207/PEOPSSOFT006.png) (http://s101.photobucket.com/user/Control_2006/media/Final%20Fantasy%207/PEOPSSOFT006.png.html)

I'm using R02b, but given that you are going to update your project, I wanted to ask you if you can write in some place all the changes, improvements, corrections, etc, that you are going to apply from now on, so we can stay synchronized.

What do you think?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-17 12:48:56
If you're gonna use credits (I'm avoiding credits in game because I don't feel that adding dialogue there that wasn't is a good idea.  I mean, it's not very professional), then use
Code: [Select]
Translation: Luksy
New Localization: DLPB, Luksy
Old Localization: Michael Baskett


In that order.  Baskett has had no part in the new translation, or the new localization.

I've updated the credit list too, see Beacause main thread.

Also, all bug fixes are documented on the bug list thread, including when they will be fixed.  The retranslation in R02b is completed, aside from minor changes to the text here and there (an on-going thing... to tweak) and positions of the boxes.


I really like your item glyphs in dialogue!
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Green_goblin on 2015-02-17 12:57:29
Good, I'll change the credits. I don't like to insert the credits in that place either, but it's the only way to add such amount of text.

Yes, the glyphs are very cool, and was not easy to draw them pixel by pixel :)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-17 13:01:58
fship_23

TEXT 76: Trainee Pilot (Lv 6)
TEXT 77: Trainee Pilot (LV6)

Fixed.

The bug list can't be missed :P  check the first post.

I'll put you in as a credit for tester if you are going through entire game for me?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Green_goblin on 2015-02-17 13:06:15
When the bug is related to Beacause maybe it's a good idea to indicate the file as well.

Don Corneo = colne_5, colne_6
LV6 = fship_23

etc etc

No need to add me in the credits list, but I really want to port your translation into the PSX since I never liked the PC game, I prefer ePSXe, quick saves, speed FPS etc.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Sora123masta on 2015-02-17 13:09:43
It is a good decision indeed, it's a hassle trying to figure out how to pronounce how he speaks in text format when apparently those who originally made him gave no indication on Ethnicity areas.  And all of a sudden: Bam.    Anywho, DLPB I love your work.  I'm still using my 2012 rerelease so this new Reunion won't work with it till I can get myself the Steam edition. I'll be purchasing it by the end of the week when my paycheck comes in. Since Aali's new driver does not work with those related to the 2012 rerelease because it's on an inferior source.

Edit: The retranslation was a big issue, cause I wasn't using the new driver it only messed up the magic menu, the equip menu, and the status menu.  So this will be something to look forward to testing out once I get my hands on the steam version.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-17 13:16:11
You can use the converter to turn it into 1998 if you see first post.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-17 13:17:13
When the bug is related to Beacause maybe it's a good idea to indicate the file as well.

Don Corneo = colne_5, colne_6
LV6 = fship_23

etc etc

No need to add me in the credits list, but I really want to port your translation into the PSX since I never liked the PC game, I prefer ePSXe, quick saves, speed FPS etc.

If you test entire game, you'll get a credit.  I'll add the file.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Sora123masta on 2015-02-17 13:18:28
I saw it and tried, there's something wrong with my installation files so I need to get a new copy.  I was gifted the 2012 rerelease by a friend back in 2013 so I just need to get myself a new copy. Till then, this is all I got. xD 
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Covarr on 2015-02-17 16:58:50
I already have I blog where I want to explain the whole process step by step (http://ff7translationproject.blogspot.com).
Why is the blog set to Spanish in Blogger if the content of the blog is in English?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Green_goblin on 2015-02-17 17:01:30
Why is the blog set to Spanish in Blogger if the content of the blog is in English?

Because I live in Spain, but I'll write everything in English. By the way, I have another ongoing project:
http://legendofmanatranslationproject.blogspot.com
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Kytes on 2015-02-17 21:36:41
There is a typo in the Honeybee Manor, onna_5 to be exact. When you peek at the room in the NE corner of the room with the 2 old men the one says "...sigh... It's juist..." Also, when I select the 2x animation speed radio in the installer the script never gets put in Hext_in, not sure if that's intentional or what's up. Thanks for the great replay experience :)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-17 21:40:45
I'll look at the HL file.

Juist is not a typo.  It's Scottish dialect for "Just".  Those two are Reeve's parents.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: knightsoftheround on 2015-02-18 00:02:01
That sounds like Aali's driver is not configured right.  You need to run FF7Config.exe and set the sound.

EDIT: Huzzah! It was me not running the reg files. If anyone ever needs help installing this mod with Anxious Heart or by itself on the '98 PC version just drop me a PM. I'm pretty sure I've had every problem possible at this point. ^^;
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: guyman on 2015-02-18 01:38:44
Hello, DLPB.

I've been lurking here for a while. I seem to be having troubles with LinkBucks like others in the thread (Link Not Found, according to LinkBucks). I tried two days ago, as well as yesterday and today, and I cannot seem to get the link working. I was wondering if it would be possible to get a PM of either an alternative link or the direct link. I don't know if it's appropriate to ask here, but I thought I would just to see.

Thank you for your help and great work on this mod, as well as various others I use.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: knightsoftheround on 2015-02-18 02:41:25
Noticing some (very nice) changes in the translation. I really like the new direction on the train after you escape from the Reactor. The conversation overall seems way more natural and more in character.

I'm not sure the American English option is working though. You're already aware of the Mr thing with the lacking period but the kid at the Weapon/Armor shop in Sector 7 uses 'arse' instead of ass as well. Nevermind I think I forgot to check the American English option. I just reinstalled the Reunion to be sure so if it pops up again I can be sure.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-18 02:51:33
Dan 2 Mugengigna 0.

@guyman.  Wait for R02c, and we'll see if that link fails.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: knightsoftheround on 2015-02-18 06:15:44
Dan 2 Mugengigna 0.

@guyman.  Wait for R02c, and we'll see if that link fails.

*sticks tongue out* Beeeh.
XD
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-18 10:04:57
Faster battle animation option won't install.  Fixed.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-18 11:45:36
60FPS update

Summons do not run at 15fps in PSX, they run at 30.  (2 unique frames a second).

It's running here at 30 also now ( 2 frames move, 2 frames still).  I checked this in virtualdub at full 60fps.  I suspected as much when I saw the Shiva animation was now smoother.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-18 13:05:17
60FPS update 2:

What's not fixed:

a. 1 summon (Start of bahamut zero animation).
b Zzz (sleep text, silence icon)
c. Damage display speed
d. pause function
e. battle arena intro.

b, c, d,e are a piece of cake.  a is unknown but shouldn't be too hard to fix when found.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Green_goblin on 2015-02-18 13:58:02
onna_52

TEXT005

“…OwW!”

Is the last W sopposed to be a capital letter?

trnad_51

TEXT034------------------------------------------------
{RED}The Black Materia…{RED}
TEXT035------------------------------------------------
{GREY}Please! Just a little longer!{GREY}

Maybe the bold red and grey are not necessary.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: roger on 2015-02-18 14:08:35
I have the steam version but I have used the ff7 game converter on it. When I attempt to install Reunion I get a message telling me that I can't install the menu overhaul because I am using a steam version. Is this avoidable?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-18 14:23:16
Quote
“…OwW!”

Is the last W sopposed to be a capital letter?

Yes.  It indicates different pitch of voice. 

Quote
TEXT034------------------------------------------------
{RED}The Black Materia…{RED}
TEXT035------------------------------------------------
{GREY}Please! Just a little longer!{GREY}

Maybe the bold red and grey are not necessary.

It's good practice and changes nothing.  I'm only concerned when the in-game text is broken.

Quote
I have the steam version but I have used the ff7 game converter on it. When I attempt to install Reunion I get a message telling me that I can't install the menu overhaul because I am using a steam version. Is this avoidable?

Assuming the conversion went ok, select 1998 version in the installer.  Be absolutely sure your conversion is correct.  After converting, you no longer have the Steam version, so why would you be using Steam option?  Also make sure that the PATH to new version is correct.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: roger on 2015-02-18 15:06:37
Wow. Well somehow it never occurred to me to change that option. Kind of a brain fart. Sorry. But thanks for the quick response.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: obesebear on 2015-02-18 20:43:27
Damage display speed works perfect on mine and nfitc1s project. I can send you the alterations later if you're interested in seeing what was changed
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-18 20:55:02
It may not work 100% given how I've done things, but best to be on safe side.  I've found damage speed already, but send it all if possible :)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: August on 2015-02-18 22:54:21
So happy to hear the fps issue in pc is being addressed. I knew there was something screwy about the slots and various flickering effects (like 'all' selections)! This will be a huge step in fixing one of the biggest drawbacks in pc vs the original psx.

Do you know if anyone has ever tried to fix the sfx inconsistencies between pc and psx too? (eg. the alarm/ambient humming in the first mission cutting off after a random battle until there's a screen transition... it's not just me right?)

Steps like these are going to ensure there's no downside to playing FF7 on the pc one day. :)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-18 23:07:58
Kaldarasha has.  Hopefully he can supply me with the big mistakes I have not yet added to Reunion (the lines changed and maps), and then I can add them to Reunion also.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: August on 2015-02-18 23:54:01
That's great to hear. Keep at it, you guys are doing an awesome job :D
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: White Wind on 2015-02-19 02:47:21

That's right, gather all those Jenova's cells  =p
I'm happy that 60fps joins the party, and for the corrections made to The Reunion.
The next big thing for me is gonna be Weapon. I have faith in it. I guess that'll keep the gameplay faithful to vanilla but enhancing on it.


Little link with big up song for you (https://www.youtube.com/watch?v=3Wu9DnbzB8g)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: kage52124 on 2015-02-19 03:42:56
Bug report (didn't find it in the Google Sheets Bugtracker).

I apologize for not knowing which aspect of Reunion this applies to, but I played from the start all the way to the first boss.  I tried casting magic on it, but I crash right out of the game after selecting magic.  I did this twice in a row to make sure it wasn't a one time fluke.

I'm running the 1998 version with the most recent Aali OpenGL driver.

This project looks amazing and I thank the great authors who have dedicated their time and efforts.

Edit: I did this with default settings during the Reunion installation.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: knightsoftheround on 2015-02-19 08:20:37
60FPS update

Summons do not run at 15fps in PSX, they run at 30.  (2 unique frames a second).

It's running here at 30 also now ( 2 frames move, 2 frames still).  I checked this in virtualdub at full 60fps.  I suspected as much when I saw the Shiva animation was now smoother.

Ooh, so the summon animations will be smoother? It's something I noticed but chalked it up to technology of the time (as in it mirrored the PSX version as it's been forever and a day since I've played that and don't think I can go back after playing the Retranslation. XD)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Kaldarasha on 2015-02-19 08:59:13
Kaldarasha has.  Hopefully he can supply me with the big mistakes I have not yet added to Reunion (the lines changed and maps), and then I can add them to Reunion also.

I haven't installed R02 yet but will hurry to do so. Tough would be better if we would use ultrasound instead, because it is independent from the flevel (so we would have a fix for all mods) but I haven't look at the current release. It also needs a swap from an exe to a dll.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: obesebear on 2015-02-19 11:46:49
I won't be home for another 8 hours or so.  If you'd like it sooner than that, you can download the latest release, I'm pretty sure I left descriptions of what the values were changing
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-19 13:31:21
Yeah, I've downloaded.  Thanks!

@above

Reunion isn't causing that crash.  You are probably not using clean files.  See first post / readme.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: SacredBlue on 2015-02-19 14:47:07
I can't seem to get the link you provided to work. I checked what you had to say to some other users a few pages ago, and based on that I have tried multiple things. Different browsers, removed adblock, proxy, and trying all of these things over a span of a few days. The link just keeps on telling me "Link Not Found" when I click on it. Any ideas?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-19 15:47:57
Wait for R02c (tomorrow).  I'll be putting up a different domain name link.  But since the link works for 95%, I am not sure what is wrong with the 5%.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-19 19:20:26
60FPS update 2:

What's not fixed:

a. 1 summon (Start of bahamut zero animation).
b. Damage display speed
c. Battle fade in/fade out speed

I have been at A. a while... I even created a quick spin off of hextLaunch to help me isolate the problem code.  I am sure it's a jump that needs nopping. I automatically nopped hundreds of them to try and isolate the correct one.  So far, no luck.  If it isn't what I think it is, then I'm snookered with regards to Bahamut Zero.

I'm gonna move on in a few minutes and fix the others.  At least then we can get this into tomorrows release and see how it fares.

Edit.  Pause reinstated.

Edit.  Countdown timer fixed.

Edit.  Battle arena camera fixed.

b and c are not as easy as first thought.  a...  I have no idea.  ;D  But at least it's good enough for a release, yes?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-20 00:36:50
Bahamut Zero has some sort of exception (obviously doing something the other Summons are not).  I am not sure how to fix that.

The other 2 issues were fixed by NFITC1, but that was for another mod and not the way I have implemented things.  So it just causes another issue.

If these 3 remaining issues can't be remedied, I will fall back on the other method that I used (which makes exceptions for certain functions).  This has a 100% success rate, but also means that numerous things in game may be wrong until the list is better populated.

At the moment, I am hoping these 3 issues can be solved without the need to mess about.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: August on 2015-02-20 10:40:12
I haven't installed R02 yet but will hurry to do so. Tough would be better if we would use ultrasound instead, because it is independent from the flevel (so we would have a fix for all mods) but I haven't look at the current release. It also needs a swap from an exe to a dll.

Can that fix the various panning and volume quirks too? Just curious :)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Kaldarasha on 2015-02-20 11:17:55
If you refer to the bad panning in battle I guess not. But as I said I haven't tested the tool entirely. The battles on PC seems to have only three pans: left, middle and right. I'm not sure if the battle script does use a wider pan range but the output sucks in the end. In this case I assume the sound can restored (however even the PSX has a bad panning). The best dirty fix is to force the sound in battle to mono. :|
So Q-Gears will be the only real solution in future.

Quote
... and volume quirks too?

Reminds me to check out Barrett's hideout for some reasons when Barrett is smashing the sack I can barely hear it.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: August on 2015-02-20 11:48:13
Shame to hear about the panning, be nice if there was a surprise solution along the way. I suppose if it came down to it I'd take mono as a dirty fix compared to the alternative, eg. the boss death sfx sounding all quiet and wimpy in just one ear as sometimes happens now. It's just not right. :D

Quote
Reminds me to check out Barrett's hideout for some reasons when Barrett is smashing the sack I can barely hear it.

Yeah it's the same on mine. I haven't even played the pc version all the way through but there seem to be loads of 'hiccups' in the game where sounds and music don't play properly, spoiling some scenes. Hopefully they can be fixed bit by bit over time.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-20 13:47:12
There's also a sound effect that should play when the beam displays at the end of Cloud's sword before Omnislash, and doesn't.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Sora123masta on 2015-02-21 03:30:36
Hey Dan? I have this minor question, in some way would there be any possible route to implement the Menu Overhaul for menu and battle into the Steam Version some day? 
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-21 03:36:44
Hey Dan? I have this minor question, in some way would there be any possible route to implement the Menu Overhaul for menu and battle into the Steam Version some day? 

No.  It's not possible from my end, I'm afraid.  I'll never attempt it, either.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Sora123masta on 2015-02-21 04:00:19
Ah, I was only curious. I'm sure someday in the near future someone will find a way.  ^^
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: knightsoftheround on 2015-02-21 11:15:52
After R01, having the (Mutsunokami) Yoshiyuki in my inventory feels kind of special, haha. So yeah, that fix worked!
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Green_goblin on 2015-02-21 12:05:00
elminn_1.txt

TEXT008------------------------------------------------
Obtained PHS!

The PHS is a key item, so this text should be:

TEXT008------------------------------------------------
Obtained Key item
PHS!


Isn't it?

The same thing happens in "games_1"

TEXT040------------------------------------------------
Obtained Gold Ticket!

The "Gold Ticket" is a Key Item as well.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-21 13:21:46
Corrected.  It's probably wrong in Japanese game too.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Green_goblin on 2015-02-21 13:56:42
jetin1

TEXT017------------------------------------------------
Obtained prize: Superalloy Sweeper!

But in the Kernel file you used Superalloy Sweep.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-21 13:59:57
jetin1

TEXT017------------------------------------------------
Obtained prize: Superalloy Sweeper!

But in the Kernel file you used Superalloy Sweep.

This is deliberate.  No space in battle menu.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-21 15:01:40
60 FPS Battle update:

Method B is dead.  Too much got changed for it to all hold together... quite simply allowing it to do something it wasn't even nearly designed for broke other areas... and I have no idea why one area and not another.  For example, the game would crash on one of Tifa's Limits (Somersault)  but not the others, or any other Limit I could see...

Then you had the change in speed of certain textures and numbers and fade out.

Not to mention other things were probably broken.

So we're back to the tried , testing and working Method A.  Sadly, certain models (like Shiva) will flicker a bit, but the overall game play is still very good and it's as close as I can get at the moment.

I have a party to go to later and will likely be very drunk when I return, so I'll release R02c tomorrow.


Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Yarow12 on 2015-02-21 20:29:05
(snip)
I have a party to go to later and will likely be very drunk when I return, so I'll release R02c tomorrow.

*looks at username*
*reads below it* "No life"
LIAR!

Wow, I haven't been here since I suggested that you "Don't forget to backup your data online and offline." in mid 2013 (http://forums.qhimm.com/index.php?topic=11649.msg202656#msg202656).
I'm glad to see the project released and look forward to installing it whenever I play FFVII again (I never made it past Cloud's home town).
This is dedication. Be sure to mention it, the struggles, and the passions it brought during interviews whenever applicable.
I kinda wish you did a Patreon for this so it could get more publicity and you could be paid for your efforts. Speaking of publicity, do you plan on advertising it beyond the Qhimm? I might, and shouldn't for time reasons, make an imgur post about The Reunion Project whenever I have time. Would you prefer me not to? No guarantees, btw. I'm just asking in advance.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-22 00:33:49
Do as you wish, as long as credit is given, I don't mind.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: laurenlex_ on 2015-02-22 08:29:23
So, I just spent a good two hours grinding trying to get Aeris' limit break on the tip of Wutai right after you get the Tiny Bronco.  I walked a little further up and got the scene where Yuffie steals your materia.  I finished the battle with the two Shin Ra soldiers, then walked out of the scene only to be transported to the front of the cave near the midgar zolom on a white chocobo.  I have no way of getting back to the Tiny Bronco now.  I'm on the Steam version with the basic plugins.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-22 12:39:48
That can't happen from Reunion...  that's likely some sort of mod you had installed.  Sounds like a bad scene lookup table.

Well, it could happen from Reunion but only if ts failed...  but then you wouldn't see any text changes. It's not very likely.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Sora123masta on 2015-02-22 14:19:23
Just wanna say, love the new retranslation. Got it to work on my Steam edition without having to use bootleg or 7th heaven. Just the steam release itself on only the translation project.   It makes a lot more sense than what was originally translated.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: kage52124 on 2015-02-22 17:15:48
Yeah, I've downloaded.  Thanks!

@above (Me I think)

Reunion isn't causing that crash.  You are probably not using clean files.  See first post / readme.

You were absolutely right DLPB, I didn't think I had any mods currently installed, but I did indeed have the Team Avalanche Menu Overhaul mod installed, so after a reinstallation, I'm running Reunion R02B properly.  Thank you for that little tidbit and all that you and your team have done thus far!

I think I may have seen a typo in the Materia Tutorial where Barret asks how Materia works, at the very beginning of the tutorial I think I saw an "in"  where it should have been "is"...
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-22 18:02:58
Quote
Anyway,let's get to it.
This in the main menu.
Well spotted.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-22 21:32:08
I'll be releasing R02c today... gonna localize the Fort Condor loss better.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Celestia Yasuhiro on 2015-02-24 15:36:41
Installed this mod and loving it, especially the new translation, really did a good job keeping true to the original script.
Just a couple of questions, when I select the "Speed up animations" options or just any option it sometimes either doesn't work or it'll start to work at random, is there a reason something like this might happen?

As for the other question and sorry if it's been asked before, but will the menu overhaul mod be steam compatible one day? Looks nice from what I've seen of it being showcased.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Sora123masta on 2015-02-24 15:45:21
I already asked that question some time ago. Doesn't look like it'll happen anytime soon unless someone offers to do the work and make it happen.  If I had the experience, i'd do it but i'm just testing things as they come around.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Celestia Yasuhiro on 2015-02-24 17:56:38
I already asked that question some time ago. Doesn't look like it'll happen anytime soon unless someone offers to do the work and make it happen.  If I had the experience, i'd do it but i'm just testing things as they come around.

That's alright then, there's always the converter anyways.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-25 14:44:02
have a feeling this is how this dialogue should go and sound:

Sephiroth
“My mother's name is Jenova.
  She died giving birth to me.
  My father…”

Not

"She died right after she gave birth to me"
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: KnifeTheSky77 on 2015-02-25 14:58:23
That depends entirely on whether she died mid birth or post birth, and I have no idea

I think it sounds more impactful if she dies post birth, so she can live to see his preposterous hair and he can see her die
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-25 15:24:04
You still say "died giving birth" when someone dies due to the birth.  So it depends on if that's the meaning.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: KnifeTheSky77 on 2015-02-25 15:33:16
The original line is indicating the time that she died and inferring the cause of death, the new line is just saying why she died
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-25 15:35:35
The original line is indicating the time that she died and inferring the cause of death, the new line is just saying why she died

"Right after" is likely a very literal and badly localized line.  When someone's mother dies in childbirth, they don't say "right after she gave birth to me"  unless she was killed by something unrelated (or if the problems of childbirth took a while to kill her).  The difference here is removing ambiguity, and that depends on how she died. If it's childbirth, my new line is better.  If not, then the original line works better.

When someone dies due to childbirth it is nearly ALWAYS going to be "right after".

Sephiroth doesn't know who Jenova is at this point... so it's likely he's been lied to about how "she died" anyway.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-25 16:13:26
Gonna need Japanese speaker on this one anyway... could also be "not long after" "soon after"

Anyone?

セフィロス
「母の名はジェノバ。
 オレを生んですぐに死んだ。
 父は……」

"She died giving birth to me" [She died because of the birth; during or directly afterwards]
"She died not long after giving birth to me"
"She died soon after giving birth to me"

The literal seems to be be "soon / not long / immediately"  But is this a reference to her dying unrelated to childbirth, or because of it?

Thinking about it now... probably the story he's been given is she died soon after?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Green_goblin on 2015-02-25 16:15:33
Google translate:

Sephiroth
"Mother's name Genoa.
Died immediately in the birth me.
My father ...... "

Immediately it says...
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-25 16:17:45
Google translate:

Sephiroth
"Mother's name Genoa.
Died immediately in the birth me.
My father ...... "

Immediately it says...

Google translate won't help you with Japanese.  That can be translated many different ways and you need to understand the nuances of Japanese to get its meaning.  There have been a ton of times where the literal comes out missing the point, but a Japanese person reads the line as it was intended to be read.

In all cases "right after"  is a bad line for Sep.

すぐ 《直ぐ》 (adj-na,adv,n) (1) (uk) immediately; at once; directly; (2) soon; before long; shortly; (3)

This is why Japanese frustrates me...  Immediately and soon are not the same thing, but seem to be used with this same "word".  I am guessing the reason is entirely in how it interacts with the other stuff in the sentence (the context and nuances)... and that's where Google Translate is checking out.

However, if she did die "after giving birth"  due to unrelated reasons, we'd say "Not long after I was born", not "After giving birth to me"
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Sega Chief on 2015-02-25 16:50:29
Hey Dan, just had a quick question about the dummied out text in field screens. Why do so many field screens have text from other fields in them? I noticed that your flevel cleared them all out so I'm assuming it's safe to get rid of them. Was just curious why they were originally there, was it padding or something to keep things a certain size?

About the childbirth thing, the line you've got is fine; it doesn't make any difference for the player if the death was during or after childbirth. Maybe use past-tense for the first line though, as he believes his 'mother' to be dead.

Sephiroth
“My mother's name was Jenova.
  She died giving birth to me.
  My father…”
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-25 16:53:59
It depends if she died unrelated a number of months later, though.

As for the duplicate text, touphscript removes them and all unused scripts.  I am not sure why the dialogue is shared across totally unrelated fields.  It's stupid. Nothing to do with padding.

You may be right regarding the past tense.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Ansem on 2015-02-25 16:55:38
Thinking about it now... probably the story he's been given is she died soon after?

That's most likely correct, since in Crisis Core that line was also localized as "She died shortly after I was born." It's not word to word with what you ended up with, but the meaning is the same. And it has more of a hidden truth than saying she died right away. ;)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-25 17:42:01
Yeah, you see this is the distinction here...

Japanese lit is "after giving birth"

But if the meaning is shortly after, then it's "after I was born"

It's how we use language. :)  I am heavily of the opinion that the CC line is correct.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB_ on 2015-02-25 22:14:49
Nope.  According to Luksy and http://en.wiktionary.org/wiki/%E7%9B%B4%E3%81%90%E3%81%AB#Japanese

The に makes all the difference.  It really is immediately afterwards (childbirth). CC has it wrong also, unless the writers retconned it.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: obesebear on 2015-02-25 22:25:15
https://www.youtube.com/watch?v=aq9ZR1jrphY&gl=CA Japanese version of CC
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03)
Post by: DLPB_ on 2015-02-25 23:44:39
edited.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03)
Post by: lupo_grigio on 2015-02-26 01:40:52
thanks for the update! I managed to download from it without problem too
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03)
Post by: Bobby on 2015-02-26 02:47:23
Downloaded just fine. Installed the 60 FPS option but entering a battle forces me into 15 FPS for some reason. The result is a very slow and jerky battle.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03)
Post by: DLPB_ on 2015-02-26 03:00:18
Downloaded just fine. Installed the 60 FPS option but entering a battle forces me into 15 FPS for some reason. The result is a very slow and jerky battle.

Are the other options working?  And what is your game version?  Steam?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03)
Post by: Bobby on 2015-02-26 03:05:44
Everything else appears to work as advertised. I'm running 98. Well, steam converted with the game converter, anyway.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03)
Post by: DLPB_ on 2015-02-26 03:09:29
How strange...  this should certainly not have an issue.  Are you sure you don't have any sort of trainer or other program forcing the battles to 15fps?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03)
Post by: Bobby on 2015-02-26 03:16:28
I don't think so. I'm loading some of my own character models from Aali's direct folder, and I'm using kernel's I edited myself for some custom weapon and enemy data. I tested it before I threw in my modded kernel's though, so that couldn't be it.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03)
Post by: DLPB_ on 2015-02-26 03:23:06
Send me your exe in PM, if you will :)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03)
Post by: Bobby on 2015-02-26 03:24:25
Inbound.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03)
Post by: Rekhaizen on 2015-02-26 03:28:25
Downloaded just fine. Installed the 60 FPS option but entering a battle forces me into 15 FPS for some reason. The result is a very slow and jerky battle.

I can attest to this. Battles become much slower than the original, and none of the memory patches work. Both Beacause and Menu Overhaul appear to install just fine. This is using a fresh '98 install.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03)
Post by: DLPB_ on 2015-02-26 03:35:19
Strike that.

I've obviously missed something.

Although my own exe works fine.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03)
Post by: Bobby on 2015-02-26 03:38:08
I don't run any additional mods. The only thing I didn't try was a clean steam download, convert, then run Reunion. I just installed this copy of Reunion over my old one (R02b).
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03)
Post by: DLPB_ on 2015-02-26 03:39:01
As long as the files in backup-Reunion didn't contain a previous install of Reunion, it will be fine.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03)
Post by: Bobby on 2015-02-26 03:41:42
The files in the backup folder? I didn't empty that backup folder before installing R03, so that might be the issue, though I can't speculate as to the why.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03)
Post by: DLPB_ on 2015-02-26 03:46:39
No, you definitely shouldn't empty it.  Read what I wrote on the download page.

Anyway, this is my issue.  A huge oversight that wasn't picked up for some reason.  Reinstall Reunion without 60fps, or wait for R03b.  I'm gonna upload now.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03)
Post by: Bobby on 2015-02-26 03:51:11
Copy. I'll wait for the bravo variant.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03)
Post by: DLPB_ on 2015-02-26 03:59:21
I can't figure out how this was missed... I tested it and it worked fine.  Hate it when this happens! 
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03)
Post by: Bobby on 2015-02-26 04:01:05
I'm genuinely curious as to what it was. Your explanation as to how you implemented it makes sense.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03)
Post by: DLPB_ on 2015-02-26 04:08:30
I'm genuinely curious as to what it was. Your explanation as to how you implemented it makes sense.

I forgot that the frame limiter addresses for battle had fallen beyond -400C00, and into -401600 (converting from Memory addresses to file).  So it was editing the completely wrong addresses.  Likely, that change has created a ticking time bomb with the changed exe.

This new version will fix this :)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-02-26 04:10:22
The Reunion

https://www.youtube.com/watch?v=dBhvBN3lmWg&t=01m55s


READ THE README!

Download R03b (https://drive.google.com/open?id=0B3Kl04es5qkqOGY5Si1jQnhRa2M&authuser=0)
Donate HERE (https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=XQ56KXRN58SAA)

The Retranslated FMV are on the first post and need to be manually placed in your movie folder.


The best way to install Reunion (so that you can reinstall time after time) is to install all non-conflicting mods FIRST, starting with clean files. From there, place the correct files (noted in the Readme) into a new folder "Backup-Reunion" inside the game root. Each time The Reunion is installed, it will then use those files, saving you the need to mess about each time.

Any and all issues should be reported.  Before you report a bug / issue, please check the Bugtracker, found HERE (https://docs.google.com/spreadsheets/d/1KBBbeilQTCAJJIOqOoLMnkKb-nEpqEoV5Ih4uW-Yoo8/edit?pli=1#gid=1896870987)
Do not report Scottish dialect (such as "juist" "nae" tae" "ah")


Changes:

Code: [Select]
Installer
14-Feb-2015

None.

Beacause
24-Feb-2015

1. Small corrections and updates to text
            2. Full-stops have one space with original game
3. Fort Condor loss now fully relocalized

Menu Overhaul
24-Feb-2015

1. Chocobo race text corrected
2. Next Level overflow fixed
3. Controller layout in boxes fixed
4. [START] now appears in config menu

60fps Battles
24-Feb-2015

1. First release (fixed for R03b)
         
Weapon
14-Feb-2015

None.

Model Overhaul
14-Feb-2015

None.

Memory Patches
24-Feb-2015
1. Faster Animation will now install

1:35 Soldier Quest
Not released yet.

Other
26-Feb-2015
3 script fixes (sky, mrkt2, condor2)
Field Fps fix








Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Salk on 2015-02-26 04:42:32
DLPB,

a long time ago I had released a mod called Scene Redux (http://forums.qhimm.com/index.php?topic=7100.0) which replace both scene.bin and kernel.bin.

I take it's going to be not compatible with Reunion, right? (If not, what would happen if I overwrite Reunion's scene.bin and kernel.bin with my own files, considering I won't personally use Weapon?)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Bobby on 2015-02-26 04:54:24
60 FPS is now working. There is a delay entering battles, however. It's about 7 seconds or so where it's just a blank, black screen. For now I will install without 60 FPS battles checked.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: LeonhartGR on 2015-02-26 11:03:09
Intro movie do not play sound. Is it because I use the ff7_opengl-0.7.11b? I keep this version because of the remixed soundtrack that I use which is not in OGG looping format. Also menu sound is not playing. When I start the game it gives me the error about the snowboard fix not supported in the config file.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: BrandeX on 2015-02-26 11:04:07
Is it necessary to use the ff7+.exe to launch the game that is installed with Reunion when playing with the Steam version, as it only installs Beacause?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: TheHurtmaster on 2015-02-26 12:45:22
Can we have a 7th heaven compatable version? Please?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-02-26 13:04:29
DLPB,

a long time ago I had released a mod called Scene Redux (http://forums.qhimm.com/index.php?topic=7100.0) which replace both scene.bin and kernel.bin.

I take it's going to be not compatible with Reunion, right? (If not, what would happen if I overwrite Reunion's scene.bin and kernel.bin with my own files, considering I won't personally use Weapon?)

As long as you don't install Weapon, and you install your mod BEFORE Reunion, and make sure that either Reunion-Backup is folder is empty or place your modded files into that folder, it should be fine.

Your mod doesn't seem to alter text entries, or add monsters?  If not, it's fully compatible with everything except Weapon.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-02-26 13:07:27
Can we have a 7th heaven compatable version? Please?

I am not sure what that touches.  It's likely I can't work that into Reunion depending on what is changed. 

Is it necessary to use the ff7+.exe to launch the game that is installed with Reunion when playing with the Steam version, as it only installs Beacause?

You need to launch with FF7+ to install any memory patches you selected.  That's its only purpose.  Steam version will install everything except Menu Overhaul.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: BrandeX on 2015-02-26 13:52:37
Oop, to restate: I am only using the default "Standard" install choice which auto removes Menu as it's non-Steam compatible. For the rest in "Standard", do I need to launch via ff7+.exe or is Steam launcher sufficient for that?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-02-26 13:57:45
Oop, to restate: I am only using Beacause, do I need to launcch via ff7+.exe or is Steam launcher sufficient for that?

FF7+ is only for Mem Patches.  You won't notice any difference regardless if you didn't select any in the installer.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: BrandeX on 2015-02-26 13:58:51
edited above
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: TheHurtmaster on 2015-02-26 14:00:58
@DLPB 7th heaven is a mod manager. You can select the load order and download mods from the server whatever subscription link. And use custom IRO files.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-02-26 14:02:40
@DLPB 7th heaven is a mod manager. You can select the load order and download mods from the server whatever subscription link. And use custom IRO files.

It's up to them (or someone else) to fix Reunion for it.  I only deal with this installer. It's intended to be one piece of work.  Tbh, I have no care for any mod not in the Reunion (except FeliX's world map textures, which are fully compatible).
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-02-26 14:22:36
@Obesebear:

I have sent that Japanese CC to Luksy. We'll see if they changed it.  Not that it's likely to impact on our localization, because it's definitely childbirth in the original game.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-02-26 14:47:30
Is anyone else having issues with 60fps Battles?  I don't get any delay.

You must be using latest Aali driver too, probably.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Salk on 2015-02-26 16:29:43
Your mod doesn't seem to alter text entries, or add monsters?  If not, it's fully compatible with everything except Weapon.

No modifications to text entries or monsters at all.

It's great to learn that I can use both together. Thanks a lot, DLPB!
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Covarr on 2015-02-26 16:48:04
It's up to them (or someone else) to fix Reunion for it.  I only deal with this installer. It's intended to be one piece of work.  Tbh, I have no care for any mod not in the Reunion (except FeliX's world map textures, which are fully compatible).
Someone mentioned they were hoping to port Reunion (or at least Beacause) to 7thHeaven format. I can't remember who, it might've been eq2alyza? Don't quote me on this, I could be wrong.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-02-26 16:51:33
Just noting that the following scene was updated in R03. It has been updated to:

Code: [Select]
Sephiroth
“How does it feel?”
------------------------------
#xy 56 48
Sephiroth
“It's been a while since
  you were back in your
  hometown,right?”
------------------------------
#xy 72 64
Sephiroth
“So how does it feel?”{NEW}
“I wouldn't know.
  I don't have a hometown…”
------------------------------
#xy 48 189
{CLOUD}
“Um…
  And your parents?”
------------------------------
#xy 64 32
Sephiroth
“My mother's name was Jenova.
  She died giving birth to me.
  My father…”
------------------------------
#xy 88 64
Sephiroth
“What am I saying?”
------------------------------
#xy 91 64
Sephiroth
“All right,let's go.”


I also had to reconstruct and fix the condor loss scene.  I melded all the gobbledegook into one.

Code: [Select]
Entrance to Fort Condor
------------------------------
{CID}
“Shi.t…
  What the hell happened?
  Where is everyone!?”
------------------------------
{BARRET}
“Man. What a mess.
  We're the only ones who made it.”
------------------------------
{RED XIII}
“We didn't have what it took.”
------------------------------
{YUFFIE}
“At least we're still alive…”
------------------------------
{CAIT SITH}
“Things sure arenae
  goin' our way.”
------------------------------
{VINCENT}
“Life is often unforgiving.”
------------------------------
{CID}
“The last materia Shin-Ra's after
  is the one at the {CYAN}Undersea
  Mako Reactor in Junon{WHITE}.”
------------------------------
{BARRET}
“We gotta get there
  first an' stop 'em!”
------------------------------
{RED XIII}
“We must get there
  before them!”
------------------------------
{YUFFIE}
“We've gotta get there
  first and stop them.”
------------------------------
{VINCENT}
“We must arrive before them.”
------------------------------
{CID}
“We've been interferin' a lot lately…
  Shin-Ra's bound to be on high alert.”{NEW}
“How about we leave this for now
  and check up on the little fella?”
------------------------------
{BARRET}
“You mean {CLOUD}?”
------------------------------
{RED XIII}
“You mean {CLOUD}?”
------------------------------
{YUFFIE}
“{CLOUD}?”
------------------------------
{CAIT SITH}
“{CLOUD}?”
------------------------------
{VINCENT}
“You're speaking of {CLOUD}?”
------------------------------
{CID}
“Yeah,but I'm also worried
  {TIFA} might've collapsed.”{NEW}
“Let's head down to {CYAN}Midhir{WHITE}!”
------------------------------
{CID}
“We don't need this,dammit!”
------------------------------

Also, the censor on this forum interferes a little too much, hence why I have used shi.t above.

The original scene in the original game was utterly broken... both script and text (a lot of which is unused).  Observe:

Old
Code: [Select]
Entrance to Fort Condor
------------------------------
{CLOUD}
“What happened?”
------------------------------
{TIFA}
“Where are all the villagers?”
------------------------------
{CID}
“God! What the hell happened here!?”
------------------------------
{BARRET}
“He's still alive.”
------------------------------
{AERIS}
“Where is everybody?”
------------------------------
{RED XIII}
“Where are we?”
------------------------------
{YUFFIE}
“Oh good, they're still alive.”
------------------------------
{CAIT SITH}
“Oy!
What on earth happened?”
------------------------------
{VINCENT}
“It seems we survived.”
------------------------------
{CLOUD}
“You mean to tell me
we're the only ones who made it?”
------------------------------
{TIFA}
“I couldn't do anything.
It was just too much.”
------------------------------
{CID}
“Damn!!
I can't stand this!”
------------------------------
{BARRET}
“Oh man…
You look like hell.”
------------------------------
{AERIS}
“I…
I couldn't save anyone…”
------------------------------
{RED XIII}
“…not enough strength.”
------------------------------
{YUFFIE}
“Well, I'm just glad
we're all alive.”
------------------------------
{CAIT SITH}
“Things sure didn't go smoothly.”
------------------------------
{VINCENT}
“We might have underestimated
the situation.”
------------------------------
{CLOUD}
“You mean to tell me
that's the extent of my powers?”{NEW}
“So that's as good as it gets?
At this rate I'll never beat
the Shinra…let alone Sephiroth…”
------------------------------
{BARRET}
“Yeah, ain't no way you gonna win.”{NEW}
“But if we give up now,
what's gonna happen to Fort Condor?”
------------------------------
{TIFA}
“No, {CLOUD}.
You mustn't give up.
Survivors never give up.”
------------------------------
{AERIS}
“{CLOUD}…
You won't find the answer
by blaming yourself.”{NEW}
“Things are the way they are…
But you can't blame yourself
for that, right?”
------------------------------
{RED XIII}
“Don't be too hard on yourself,
{CLOUD}.
Let's think about
what we should do next.”
------------------------------
{YUFFIE}
“No use crying over spilt milk.
Right?”
------------------------------
{CAIT SITH}
“Geez, you don't pull any punches do you?
We'll just try not to fail next time.”
------------------------------
{VINCENT}
“We have to fight to
avoid any more casualties.”
------------------------------
{CID}
“We'll do it next time, OK?”
------------------------------
{CLOUD}
“Yeah.”{NEW}
“They've had their fun,
but it's over as of now!
There isn't gonna be
any more suffering.”
------------------------------
{TIFA}
“{CLOUD}…
What should I do?”
------------------------------
{BARRET}
“{TIFA}…”
------------------------------
{RED XIII}
“…”
------------------------------
{YUFFIE}
“{CLOUD}
I wonder what's going to happen?”
------------------------------
{CAIT SITH}
“Y'know, worryin' only tires you out.
Why don't you take it easy?”
------------------------------
{VINCENT}
“You've got no choice
but to take it for now.”
------------------------------
{CID}
“Oy, such a bitter pill to swallow.”
------------------------------
{CID}
“This ain't no joke, Jack.”
------------------------------
{BARRET}
“Oh man, this is real bad.”
------------------------------
{RED XIII}
“Things don't seem too favorable.”
------------------------------
{YUFFIE}
“I told you I'm not kidding!”
------------------------------
{CAIT SITH}
“If this were a joke it'd be one thing,
but this's the truth.”
------------------------------
{VINCENT}
“This is a rather harsh reality.”
------------------------------
“It's Huge Materia that the Shinra's after…
The only one left is
in the underwater reactor in Junon.”
------------------------------
{BARRET}
“We gotta get there first
and protect it!!”
------------------------------
{RED XIII}
“We must get there first
and stop them.”
------------------------------
{YUFFIE}
“We got to get there first
and stop them…”
------------------------------
{VINCENT}
“We've got to get there first
and stop them.”
------------------------------
“Yeah, but since we got in their way
the last time, they should've gotten
a little more cautious.”{NEW}
“I doubt they'll fly right into action.
I'm more concerned about him
than anything else.”
------------------------------
{BARRET}
“{CLOUD}, it's you.”
------------------------------
{RED XIII}
“Yes, it's you {CLOUD}.”
------------------------------
{YUFFIE}
“It is you {CLOUD}.”
------------------------------
{CAIT SITH}
“{CLOUD}…”
------------------------------
{VINCENT}
“{CLOUD}, it's you.”
------------------------------
{CID}
“Yeah, and I'm worried that
even {TIFA}'s gonna fall over
on her butt.”{NEW}
“Let's go back and
see what's happening…
to {CYAN}Mideel{WHITE}…”
------------------------------

Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: EQ2Alyza on 2015-02-26 17:06:14
Someone mentioned they were hoping to port Reunion (or at least Beacause) to 7thHeaven format. I can't remember who, it might've been eq2alyza? Don't quote me on this, I could be wrong.

It was me :)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-02-26 17:29:44
Also a retranslated unused text, which is fun to see. So I'll post here.

Quote
{CLOUD}
“Back then…
   All I ever thought about was Sephiroth.
   Day and night… Sephiroth,Sephiroth…
   Even my Mum was tired of it.”
------------------------------
{TIFA}
“I had no idea you
   were thinking like that……”
------------------------------
{TIFA}
“But let's get back to our promise?”

and unused exposition that was originally by Cait, but in finished game was given by Cloud:
Quote
[All of this dialogue below is not seen.
It was likely removed by the game
writers because roughly the same
exposition is spoken by Cloud when
he tells the truth about his life
(just before game moment 1199).
It requires game moment 1199 but
when this value is placed, the next
scene automatically loads to
1250.  This dialogue was definitely
meant to be unused and placing
it back would be hard anyway.]
{BARRET}
“So what was {CLOUD},
  in the end?”
------------------------------
{CAIT SITH}
“He was a Sephiroth-Copy,
  created by Hojo.”
------------------------------
{CID}
“You can do that?”
------------------------------
{CAIT SITH}
“Well,he wasnae made from scratch.”{NEW}
“Really they're juist normal humans
  implanted wi' Jenova cells,an'
  then irradiated wi' Mako.”
------------------------------
{RED XIII}
“So what about {CLOUD}?”
------------------------------
{CAIT SITH}
“He really is {TIFA}'s
  childhood friend.”{NEW}
“Five years ago,durin' the incident
  wi' Sephiroth at Niblheim,he was
  unconscious in a serious condition.”{NEW}
“Hojo used him for his experiments.
  He did the same thing tae a lot o' people.”
------------------------------
{RED XIII}
But why was {CLOUD}
  the only one who…”
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: LeonhartGR on 2015-02-26 19:08:30
Also a crash:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: parse error in config file
ERROR: no such option 'snowboard_framerate'
INFO: NVIDIA Corporation GeForce GTX 760/PCIe/SSE2 4.4.0 NVIDIA 344.65
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 10200x6240
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library multi
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 480x360, 15.000000 FPS, duration: 212.600000, frames: 3189
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: unhandled exception

and my crash.dmp (http://filetrip.net/dl?AtHmXYnM1S)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-02-26 19:11:32
I can't help you with crash dumps or issues relating to Aali's driver.  You must have installed some sort of conflicting mod...

You should also be using latest driver.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: LeonhartGR on 2015-02-26 19:53:42
Tried again with the new driver. Crash occurred while entering the battle. No sound for videos and menu. Darn what am I doing wrong...

Code: [Select]
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GTX 760/PCIe/SSE2 4.4.0 NVIDIA 344.65
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 10200x6240
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] INITIALIZING MIDI...
[00000001] selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
[00000001] midi data type: GENERAL MIDI
[00000001] using midi data file: C:\Games\FINAL FANTASY VII\Data\midi\midi.lgp
[00000001] midiOutGetVolume returned: ffffffff
[00000001] MIDI INITIALIZED
[00000001] set music volume: 127
[00000001] MIDI set volume: 127
[00000001] 100% of 127 = 127
[00000001] set music volume: 127
[00000001] MIDI set master volume: 100
[00000001] MIDI set volume: 127
[00000001] 100% of 127 = 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: C:\Games\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 480x360, 15.000000 FPS, duration: 212.600000, frames: 3189
[00000128] set music volume trans: 127->0, step=60
[00000128] MIDI set volume trans: 127->0; step=60
[00000144] MIDI stop[00000144]  - OK
[00000192] MIDI stop[00000192]  - OK
[00000193] END OF CREDITS!!!
[00000193] Entering MAIN
[00000193] set music volume: 127
[00000193] MIDI set volume: 127
[00000193] 100% of 127 = 127
[00000193] Exiting MAIN
[00000193] START OF MENU SYSTEM!!!
[00000429] END OF MENU SYSTEM!!!
[00000429] Entering MAIN
[00000433] Exiting MAIN
[00000433] Field Start
[00000433] MIDI play: 31
[00000433] reading midi file: DOKUBO.mid
[00000433] current volume: 127
[00000433] MIDI is playing SUCCESSFULLY!!!
[00000573] WM_CLOSE
[00000573] ERROR: unhandled exception

I installed the new Aali's driver again and the Reunion patch over it and this solved the snowboard error pop up. But it still crashes while entering a battle.

*Ok now I've noticed the FF7+.exe on my Desktop! I run the game through that and same. No sound in intro video or in load screen. But there was a change. I get to watch the swirl while entering the battle. Then crashed!

Code: [Select]
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GTX 760/PCIe/SSE2 4.4.0 NVIDIA 344.65
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 10200x6240
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] INITIALIZING MIDI...
[00000001] selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
[00000001] midi data type: GENERAL MIDI
[00000001] using midi data file: C:\Games\FINAL FANTASY VII\Data\midi\midi.lgp
[00000001] midiOutGetVolume returned: ffffffff
[00000001] MIDI INITIALIZED
[00000001] set music volume: 127
[00000001] MIDI set volume: 127
[00000001] 100% of 127 = 127
[00000001] set music volume: 127
[00000001] MIDI set master volume: 100
[00000001] MIDI set volume: 127
[00000001] 100% of 127 = 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: C:\Games\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 480x360, 15.000000 FPS, duration: 212.600000, frames: 3189
[00000152] set music volume trans: 127->0, step=60
[00000152] MIDI set volume trans: 127->0; step=60
[00000168] MIDI stop[00000168]  - OK
[00000216] MIDI stop[00000216]  - OK
[00000217] END OF CREDITS!!!
[00000217] Entering MAIN
[00000217] set music volume: 127
[00000217] MIDI set volume: 127
[00000217] 100% of 127 = 127
[00000217] Exiting MAIN
[00000217] START OF MENU SYSTEM!!!
[00000475] END OF MENU SYSTEM!!!
[00000475] Entering MAIN
[00000479] Exiting MAIN
[00000479] Field Start
[00000479] MIDI play: 31
[00000479] reading midi file: DOKUBO.mid
[00000479] current volume: 127
[00000479] MIDI is playing SUCCESSFULLY!!!
[00000612] MIDI play: 31
[00000612] song is already playing...
[00001228] Field Quit
[00001228] Entering MAIN
[00001228] MIDI play: 7
[00001228] reading midi file: BAT.mid
[00001228] current volume: 127
[00001228] MIDI is playing SUCCESSFULLY!!!
[00001228] Exiting MAIN
[00001228] Entering FRAME_INITIALIZE SWIRL
[00001228] Exitting FRAME_INITIALIZE SWIRL
[00001231] Swirl sound_effect1
[00001231] stop_sound
[00001231] End of Swirl sound_effect1
[00001310] Entering FRAME_QUIT SWIRL
[00001310] Exitting FRAME_QUIT SWIRL
[00001310] Entering MAIN
[00001312] Exiting MAIN
[00001312] [BATTLE] Entering FRAME_INITIALIZE
[00001312] [BATTLE] Scene# 378
[00001312] [BATTLE] Exitting FRAME_INITIALIZE
[00001313] ERROR: unhandled exception
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: EQ2Alyza on 2015-02-26 22:43:56
Dan, where is the information stored for the colored text of materia picked up from the field? I'm working on the conversion to 7H but unable to get those colors to pop.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-02-26 22:48:17
It'a part of script.  {RED}Hello{WHITE} for example.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Sora123masta on 2015-02-27 02:50:37
I may have found an issue. And this is playing on the Steam Edition.  In the Temple of the Ancients,  where Aerith, Cloud and (whoever else is in the party) view the spirits of the cetra showing Sephiroth , Tseng, and Elena in the deeper corridors.  There seems to be no dialog visible.  O.o  I should have made screen shots but it's too late for now. 
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-02-27 03:01:09
Do you have any other mods installed?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Sora123masta on 2015-02-27 03:07:20
Not really.  All I have installed is the retranslation, some memory patches and that's it.    Steam on it's own, my own little fix of models in the LGP by hand. 
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-02-27 05:48:39
I need someone else to verify that this happens to them.  I'll check also later.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: quequotion on 2015-02-27 07:36:49
Quote from: DLPB
オレを生んですぐに死んだ
Code: [Select]
ore wo unde sugu ni shinda.
Code: [Select]
I she birthed, then died....because Sephiroth is deep and narcissistic like that.

The thing she did immediately following giving birth to him was die. If, in English, that is better said "She died giving birth to me." That's fine.

sugu ni: "then," (sugu: soon) (ni: in the next moment) (immediately)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-02-27 07:50:06
Funnily enough, CC still got it wrong.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Green_goblin on 2015-02-27 12:05:17
condor2

{BARRET}
“Man.What a mess.
  We’re the only ones who made it.”

A "space" is needed after "Man."
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Sora123masta on 2015-02-27 13:32:00
Ohs, Dan. I wanted to ask something but since PMS won't work i'll go ahead and ask. How's life going man? xD   
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-02-27 14:14:50
condor2

{BARRET}
“Man.What a mess.
  We’re the only ones who made it.”

A "space" is needed after "Man."

The space is already there in my files.  It may have been removed for original game, but that's normal.

@sora

Could be better since my company is now trying to shaft me with my wages.  Corporate mind set all the way.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Sora123masta on 2015-02-27 14:50:16
Well then, I just hope things get better man.  I started working a job a week or so ago, 9 hours a week to take care of my mom.  Planning to get a second job to make more money and invest in a new rig for both of us.  I love experimenting with Reunion and other mods, but if i'm gonna do serious work , i'm gonna need a better chassis ya know?

On a side note,  the next time I do a complete walk-through, i'll play through the  game without Reunion installed to see if it really is the patches messing up that area I mentioned.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: quequotion on 2015-02-27 22:32:17
Funnily enough, CC still got it wrong.
That's not your responsibility to fix  (unless you want to do a full series retranslation after Reunion)

By the way, still looking foward to helping with this, but I need data!
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: cmh175 on 2015-02-28 01:27:54
I wanted to check out a few of the animation files after installing R03b with the 60 fps mod, and noticed a lot of animation files are missing. OFDA - RTDA are missing. I noticed in the direct download for the mod the animations are there. I installed with a mostly fresh installation, only had R02 installed.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-02-28 01:43:37
This 60fps mod is based on restoring the playstation gameplay mechanics.  It is not the same as true 60fps models and so forth, which is Obesebear's somewhat abandoned mod. This mod doesn't come with model changes and you shouldn't attempt to add those. You should also make sure that R03 is installed on top of files that do not have previous versions of Reunion.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-02-28 01:45:03
That's not your responsibility to fix  (unless you want to do a full series retranslation after Reunion)

By the way, still looking foward to helping with this, but I need data!

I will send you the Japanese v English text later :)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Pacholo on 2015-02-28 02:39:21
Hello. First let me say thank you SO much for these mods! I've been lurking here for around two years waiting for it to be ready, and it was totally worth the wait! The new translation makes it feel like a whole new game.

I'm up through Wutai now and I think I found a small grammar error, which I didn't see in the bug tracker. It's at the part where you confront Yuffie for the first time at her house, to get your materia back. Cloud's line is:

"If you give it us now, we'll drop the whole thing."

I think it should be "If you give it to us now, we'll drop the whole thing."
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-02-28 02:51:50
Both are grammatically correct. I prefer the former, as it sounds like real speech.  Unless this is regional and US doesn't use this kind of sentence.  We certainly do in Britain.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Covarr on 2015-02-28 03:02:23
This is hella regional. I should've caught it in proofreading; the US never speaks like this unless they're trying to imitate early modern english.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-02-28 03:05:18
Interesting. It sounds so natural to me... and actually quite street-wise. 

I shall correct it as I don't think I can correct 100 million + Americans.  :-o
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: yarLson on 2015-02-28 06:08:51
I am getting a dead link for the download of R03b is this intentional?  I'd like to try out this latest release.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Green_goblin on 2015-02-28 16:25:16
cos_btm

013------------------------------------------------
{CLOUD}
“Who's Nanaki?”
014------------------------------------------------
Nanaki is Nanaki.
  That is his name.”

I always thought that this is not correct. It should be:

013------------------------------------------------
{CLOUD}
“Who's Nanaki?”
014------------------------------------------------
{RED XIII} is Nanaki.
  That is his name.”

Put the "variable" instead of the obvious and silly "Nanaki is Nanaki".
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Sora123masta on 2015-02-28 16:28:18
I always thought that it should be as it is. Because the Villagers of Cosmo Canyon know nothing of the experiments done on him in Midgar so how could they know his name had been altered to a Nickname by Hojo?  I say leave it as it is. 
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Green_goblin on 2015-02-28 16:39:22
Let's assume that Cloud and the others called him Red XIII in front of the guy.
"Nanaki is Nanaki" does not sound good to me. It sound redundant and have no sense.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Melancholy on 2015-02-28 17:38:03
I think I found a tiny error. In Midgar, after you jump off the train and go through the tunnels, there is this line by Jessie:

"It was your ID, Cloud. I think overdid it."

I think there is meant to be a comma after Cloud and not a period.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: yarLson on 2015-02-28 17:50:53
I think I found a tiny error. In Midgar, after you jump off the train and go through the tunnels, there is this line by Jessie:

"It was your ID, Cloud. I think overdid it."

I think there is meant to be a comma after Cloud and not a period.

Should it be
""It was your ID Cloud, I think I overdid it."
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: KnifeTheSky77 on 2015-02-28 17:51:53
There is definitely a word missing in the second sentence after 'think'. I also question the need for that comma.

Edit: I think yarLson is right on that one
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-02-28 19:10:10
Let's assume that Cloud and the others called him Red XIII in front of the guy.
"Nanaki is Nanaki" does not sound good to me. It sound redundant and have no sense.

It does make sense...  if it is said in the correct way.  The person does not know who Red XIII is... you have only just arrived at Cosmo Canyon.  The context and line make perfect sense given Cloud is asking who Nanaki is when they are travelling with him. You have to imagine the character is saying it incredulously and with bewilderment, but also with assertion that that's his name. It could also be phrased "Nanaki... is Nanaki" or "Nanaki is his name..."

But certainly NOT Red XIII as that is a writing error.

Quote
""It was your ID Cloud, I think I overdid it."

This is also wrong. You still need a comma after ID. But it is still grammatically correct to have a full stop after Cloud. It depends how the person says the sentence. I will add an ellipsis there instead.

The "I" is missing though!  So well spotted.  The new text is:

Quote
#xy 16 40
Jessie
“It's my fault we didn't
  clear the ID-check.”{NEW}
“It was your card,{CLOUD}…
  I think I overdid it.”{NEW}
“I put my heart into it,
  but I failed.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Ver Greeneyes on 2015-02-28 20:25:11
What is Jessie actually saying there? Cloud's card failed the ID-check, because she overdid.. what? Did she try to give him too much clearance, and ended up tripping a security check?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-02-28 21:29:11
She put her heart and soul into it, but due to her being overly involved with it (she fancies Cloud you see also) and wanting to do a good card for him, she made a mistake with it which was detected.  The card was seen as fake and failed the check.

Also, I've gone with this... it may make things easier to understand:

“Nanaki is… Nanaki.
  That is his name.”
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Yarow12 on 2015-02-28 23:27:41
Interesting. It sounds so natural to me... and actually quite street-wise. 

I shall correct it as I don't think I can correct 100 million +Americans.  :-o

This is hella regional. I should've caught it in proofreading; the US never speaks like this unless they're trying to imitate early modern english.

Hello. First let me say thank you SO much for these mods! I've been lurking here for around two years waiting for it to be ready, and it was totally worth the wait! The new translation makes it feel like a whole new game.

I'm up through Wutai now and I think I found a small grammar error, which I didn't see in the bug tracker. It's at the part where you confront Yuffie for the first time at her house, to get your materia back. Cloud's line is:

"If you give it us now, we'll drop the whole thing."

I think it should be "If you give it to us now, we'll drop the whole thing."

And~ I would like to debate this.
Only if the English localization of Final Fantasy VII was specifically, or mainly, made for USA citizens should we be catered to in such a way. 'Correcting' it for the sake of those who would be confused or bothered by foreign dialects/languages would be the same as removing Cait Sith's Scottish accent, which, last time I checked, we are not to report to DLPB 'cause deal with it.
Yes, it is definitely wrong by USA's English standards. Yes, it will bother many USA citizens who are not familiar with British English. Yes, people will accuse Beacause of having 'poor' writing like Two Worlds has 'terrible' voice acting. Ef it.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-02-28 23:50:43
I'm happy to change the odd word or line if it can then be accepted in both regions because it's no biggie really...  the odd "to" won't really make much difference.

On Cait, it's almost certainly correct to use the dialect but I made a big concession there also.  I toned the Scottish dialect down somewhat so that it would be understood by far more people.  This concession was necessary and doesn't affect the character or overall feel of the dialogue. Proper Scottish is a bit harder:

http://www.evertype.com/books/alice-sco.html
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Covarr on 2015-02-28 23:54:24
The difference is that there's an "American English" option in the installer. It could be argued that when that option is checked, the version being installed IS specifically/mainly for US citizens, and the only grammar that isn't is:


In all of these cases, there is a story reason for them to use a different dialect than seen in the rest of the game. Even using international English spelling and grammar, all three of these cases would end up being different from the rest of the game. They're supposed to stand out. Cloud, on the other hand, should be expected to use the same dialect in this sentence that he and every other "non-descript dialect" character in the game uses, which depends on whether or not you check "American English" in the installer. It's certainly not the same as removing Cait Sith's accent.

That said, I did some looking into this, and "give it us" is even regional within England, some areas using it and some not.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Yarow12 on 2015-03-01 01:28:03
@DLPB:
I'm definitely going to be adding "As faur as I ken" to my vocabulary.
Alice's Adventures in Wunnerland reminds me that I need to start writing my personal translation of Sir Gawain and the Green Knight and The Death of King Arthur in my own dialect.
Speaking of dialects, never forget (https://www.youtube.com/watch?v=0vPq3aydcZk).

@Covarr:
I was not aware of the American English option in the installer since I have yet to run it. With this in mind, the 'correction' should definitely be done for the American English installation.
(snip)
That said, I did some looking into this, and "give it us" is even regional within England, some areas using it and some not.
It sounds like it's a form of slang then.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-03-01 01:48:33
"Give it us here"  can also mean "Give that to me"

Also probably Brit.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Melancholy on 2015-03-01 03:01:51
This is also wrong. You still need a comma after ID. But it is still grammatically correct to have a full stop after Cloud. It depends how the person says the sentence. I will add an ellipsis there instead.

The "I" is missing though!  So well spotted.
Okay, that's cool. When I read it, I read it as Cloud's ID overdid it, as in his ID overloaded the system or something (hence why I thought it should be a comma). I knew something was wrong with the sentence, I just didn't know what it was.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: KnifeTheSky77 on 2015-03-01 04:26:03
When my 'merican brain reads that, I picture two cavemen arguing with each other. It's funny how varied English can be. I have a friend from Britain, his accent really comes out when he drinks. It's nearly incomprehensible to me during those time
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-03-01 04:38:00
when he drinks.

As a true brit should!
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: KnifeTheSky77 on 2015-03-01 04:59:17
I would love to see a pikey version of the translation
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: kage52124 on 2015-03-01 22:13:15
Regarding the FF7+ shortcut.

I wonder if anyone here http://forums.qhimm.com/index.php?topic=8936.0 (http://forums.qhimm.com/index.php?topic=8936.0) would be willing to share their icons?  It's a little offputting to have the system generic exe icon on my desktop due to Reunion, not that I couldn't change it myself, but I imagine it'd be an easy thing to include?

Thanks a bunch, I'm slowly playing my way through FF7 ... again... for the sake of these better translations (and to maybe find some issues/typos).
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: JeffreyATW on 2015-03-02 00:44:28
Model Overhaul question. I'm in the Lifestream where Tifa and Cloud are piecing things back together, and I just watched the scene where Cloud stabs Sephiroth in the reactor.

When Cloud checks on Tifa, the camera pans up to Sephiroth holding Jenova's head, walking down the stairs, but it's the original SD sprite.

In the next shot, Sephiroth is walking out of that room holding Jenova's head, but he's not SD.

Maybe you missed a shot, or maybe there are complications there I'm not aware of. Thought you should know, regardless.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: JeffreyATW on 2015-03-02 00:51:38
Oh, and just now, an American English thing: back on the Highwind, Barrett says "this ain't no time to piss about!"

0% of Americans say "piss about." Maybe use "mess around" instead?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-03-02 00:54:22
Model Overhaul question. I'm in the Lifestream where Tifa and Cloud are piecing things back together, and I just watched the scene where Cloud stabs Sephiroth in the reactor.

When Cloud checks on Tifa, the camera pans up to Sephiroth holding Jenova's head, walking down the stairs, but it's the original SD sprite.

In the next shot, Sephiroth is walking out of that room holding Jenova's head, but he's not SD.

Maybe you missed a shot, or maybe there are complications there I'm not aware of. Thought you should know, regardless.

This needs to be taken to Kaldarasha's Chaos thread :)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: JeffreyATW on 2015-03-02 01:33:48
Another bug, and it's hard to explain since I can't seem to take screenshots easily:

In the Barracks in Junon, in the room with the slouch and the slouch-in-training, if you walk over to the bunks, face the back wall and press [OK], you'll still be able to talk to the guy sitting in the middle of the room. Maybe that was a bug in the original game, but since you're re-positioning NPCs from time to time, I thought this one might be worth a look.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-03-02 02:01:08
Original error, but too minor to really correct tbh. I might look at it another time. It's just the talk radius is too big.
I will change "piss about" to "mess around" in the American version, depending on what Covarr says.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Melancholy on 2015-03-02 02:04:51
Oh, and just now, an American English thing: back on the Highwind, Barrett says "this ain't no time to piss about!"

0% of Americans say "piss about." Maybe use "mess around" instead?
While I would say it's extremely rare to hear, I have heard it said before in the US. I don't think it's that big of an issue.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: JeffreyATW on 2015-03-02 02:23:40
I've heard it said in the US too... by British people.

Off-screen dialog box bug: right after winning the first submarine minigame, the line "The Huge Materia is to be dispatched from the airport..." starts off-screen to the left, as is the line following it - "(something) with no further orders will be assigned to guard duty..."
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-03-02 02:28:12
I take it this is with the original game?  Not MO. 

I didn't get to test the game all the way through with the original game so there may be more.  This complicates things because it means me having to accommodate that older shoddy font.

Also, there was an error with my bugtracker... the years were all 2014 :P
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: JeffreyATW on 2015-03-02 02:29:06
Yeah, this is the Steam version, so non-MO.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-03-02 02:32:10
I did keep the older font in mind, so the errors should be few.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: quequotion on 2015-03-02 02:37:19
I will send you the Japanese v English text later :)
Ready when you are!

Also, mind if I make notes on US (Midwestern Dialect) localization?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-03-02 02:42:17
Ready when you are!

Also, mind if I make notes on US (Midwestern Dialect) localization?

Anything you feel is a mistake or can be improved.  Send me in one document :)  See your PM box in 5 min.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: JeffreyATW on 2015-03-02 03:08:02
Another positioning error: when entering the passcode to the Huge Materia on the rocket, one of Cid's first messages appears partially behind the countdown.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-03-02 03:13:13
Another positioning error: when entering the passcode to the Huge Materia on the rocket, one of Cid's first messages appears partially behind the countdown.

This happens because box heights are also different.  Noted.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: JeffreyATW on 2015-03-02 03:32:43
On the airship, Bugenhagen says "magnificense" - should be "magnificence"
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-03-02 03:57:27
“The magnificence,the wisdom,

This is fine in the raw files... the American option broke it because

icence>icense

I have made it specific:

Licence>License
licence>license

Hopefully other words aren't needing to be corrected.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Green_goblin on 2015-03-02 10:44:02
For your information, there are 3 places where you used "piss about":

bwhlin
fship_25
mds5_5
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-03-02 16:15:45
For your information, there are 3 places where you used "piss about":

bwhlin
fship_25
mds5_5

It doesn't matter.... they all get changed by my program :)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Zara9 on 2015-03-02 16:33:45
hey

will this Reunion mod work with the tife bootleg mod at all

thanks
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-03-02 16:54:02
hey

will this Reunion mod work with the tife bootleg mod at all

thanks

The answer is I don't know.  Post on that thread or ask someone who has installed it.

I have added this to FAQ:

Q. Will The Reunion work with X?
A. I don't take any interest in other mods, so I don't know. Also check the Readme. Please don't ask if The Reunion is, or will be, compatible with a certain mod.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Sora123masta on 2015-03-02 19:39:13
It does work but only the old one does.  The one provided with Tifa's package does work with bootleg .  The newer Reunions do not because they need Aali's new driver. 
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-03-02 21:04:13
@Kaldarasha

The scene aboard Highwind... Cid gives his speech about the planet being a sick child... and then when asked how he will stop Meteor, he sits down... the music stops like the PSX version.

But then with PC it carries on again...

Is this Aali's driver or a field error?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Kaldarasha on 2015-03-02 22:08:41
@Kaldarasha

The scene aboard Highwind... Cid gives his speech about the planet being a sick child... and then when asked how he will stop Meteor, he sits down... the music stops like the PSX version.

But then with PC it carries on again...

Is this Aali's driver or a field error?

Very probably a field error. But I have to check it
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-03-02 22:13:00
Very probably a field error. But I have to check it

So PC field script is from an earlier version to released PSX?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-03-02 22:29:49
I think it's because Fade Music parameter 3 is being set to 255 immediately afterwards... there should be no change of music volume at that point.
Parameter 2 is set to 255 in Cid's script (this seems to make music fade out?) and then P3 kicks in right after to restore it.

fship_25 > direct > script 2 > line 53

That may need deleting.

Also, what is AKAO at line 44?  Because that might have done it.

edit

Yeah, the above

fship_25 > direct > script 2 > line 53

needs deleting.

I am going to see if this is present in PSX.

edit 2:

It's there in the PSX also... but PSX does not behave like this.  Me and Luksy discussed the async calls in PC version other day, which led to a break in the Tiny Bronco scene.  Perhaps script calls are broken somewhat in PC? It's the same script but behaving differently in PC and PSX.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: EQ2Alyza on 2015-03-02 22:46:26
Dan, sorry to bother you with this. I've tried running Reunion over top of a game folder with the New Threat files in it. The options I selected were Beacause (American English) and the script fixes for the flevel. I see Touchscript running through the field maps but stops somewhere around 200/730 and then closes to the Finish button at the end. It closes so abruptly though that I can't see exactly which field map it stops upon.

What could this mean for the flevel in New Threat?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-03-02 22:49:16
It usually means that New Threat has a script error... unfortunately ts logging is rather poor so the author won't know exactly which line on that field is broken.  But it likely is broken in some way.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: EQ2Alyza on 2015-03-02 22:55:47
Dangit, that's what I worried about.

It looks to stop around 195 or 196, but tough to say for sure because of no logging. I'll work with Sega Chief to see if we can get Reunion Beacause to install over top of it.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-03-02 23:19:35
Dangit, that's what I worried about.

It looks to stop around 195 or 196, but tough to say for sure because of no logging. I'll work with Sega Chief to see if we can get Reunion Beacause to install over top of it.

That means the error is likely on mrkt2 or mkt_w, or the script I added (mrkt2 has a fix in Beacause) is conflicting with Threat mod.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Kaldarasha on 2015-03-03 07:36:03
The hard but best way is to export every field in Makou Reactor and then import everything into a clean unchanged flevel. This should create a clean file. I did this once for my German mod, with the short keys it goes pretty quick.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-03-05 02:58:03
Looks like Double Magic (W-Magic) is wrong colour on field too.  It's purple instead of Yellow. And in same field...  Command Counter materia is green instead of Blue also.

las2_4
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Bobby on 2015-03-05 04:19:26
I threw some new PNGs in my world folder in my modpath and I'm seeing this. Would this be the result of anything in Reunion? Reunion is the only mod I have installed, but I only see this happen in battle with textures in my "\Reunion\world" folder.

(http://i.imgur.com/JdU3Qhh.jpg)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-03-05 04:23:21
As far as I have been told there is a limit to the total size, or total number of textures that can be used by FF7 with Aali's driver.  I don't know why or if that can be fixed.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Kaldarasha on 2015-03-05 04:56:14
Aali has added a texture memory cap to prevent crashes. Rrising it up to 1024 seems to be safe, at last I haven't seen anyone who has a problem with that value.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Bobby on 2015-03-05 05:18:33
That was it! I thought it might have to do with some sort of limit, but never realized it was an option in the config file. Thanks!
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Hellbringer616 on 2015-03-05 14:20:15
I raised mine to 1024 and I've not had a single graphics bug, or crash.

DLPB, i installed R02 the day it came out, to update to R03b should i install it over clean lgp files? i don't mind restoring the kernel, or the exe, but my battle, magic, world, and high_us lgps are modded and i don't want to have to do it all over again haha
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-03-05 20:38:27
The best way to install Reunion (so that you can reinstall time after time) is to install all non-conflicting mods FIRST, starting with clean files. From there, place the correct files (noted in the Readme) into a new folder "Backup-Reunion" inside the game root. Each time The Reunion is installed, it will then use those files, saving you the need to mess about each time.

Also readme  :D

Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Yarow12 on 2015-03-05 23:53:04
Oh, and just now, an American English thing: back on the Highwind, Barrett says "this ain't no time to piss about!"

0% of Americans say "piss about." Maybe use "mess around" instead?
Can confirm. I've never heard anyone say that in Louisiana, Texas, or Missouri. At the same time, I find it easy to comprehend what he meant, so whatevs. Afterall, we do say "pissing in the wind" (avatar is relevant).

Aali has added a texture memory cap to prevent crashes. Rrising it up to 1024 seems to be safe, at last I haven't seen anyone who has a problem with that value.
As far as I have been told there is a limit to the total size, or total number of textures that can be used by FF7 with Aali's driver.  I don't know why or if that can be fixed.
Gonna pitch in that I hope this information has been placed in a readme or FAQ. Seems important enough.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-03-06 00:57:24
I've made the installer change it to 1024 by default already.  :)  But yeah, Aali's driver is woeful in terms of documentation.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Sora123masta on 2015-03-06 01:43:54
Pft, just a package of tools for a machine. But no dang instructions whatsoever. xD
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Bobby on 2015-03-06 04:41:51
"Piss about" isn't common American English, but similarly "dick around" is. You'll regularly hear people say "Quit dickin' around", etc.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: KnifeTheSky77 on 2015-03-06 05:07:47
Piss about doesn't sound like something a thuggish guy like Barrett would say, but I also don't speak British.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-03-06 05:20:58
Mess around isn't exactly "thuggish" either really. Most gruff people will use just as normal English as anyone else most of the time.  But Piss about is certainly something that would be said if he were British.  Making all speech conform to stereotypes ends up making it unrealistic.  I might make it mess around in both though.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Mcindus on 2015-03-06 09:34:20
Mess around isn't exactly "thuggish" either really. Most gruff people will use just as normal English as anyone else most of the time.  But Piss about is certainly something that would be said if he were British.  Making all speech conform to stereotypes ends up making it unrealistic.  I might make it mess around in both though.


Oh who are we kidding... we all know it would be completely proper for Barrett to say (in American or British English)  "This 'aint no time to be F*ckin' off!"  Too bad, eh? ;)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-03-06 13:59:13
Perhaps....

"What are you up to this time, old boy?  This just won't do.  You can't go gallivanting off by yourself, it's dangerous! Heaven save us!"
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: JeffreyATW on 2015-03-07 19:58:28
I was also thinking of "screw around" instead of "mess around", which is probably closer to "piss about."

In other news, I'm fighting "Extreme Life form Hojo NA A" now. I don't know what "NA A" means at the end, but I was actually more curious as to why "Life form" is two words, and "form" is lowercase.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: JeffreyATW on 2015-03-07 20:06:27
Also, Cloud just said "It's cool, Tifa." That sounds very much unlike him. Maybe just "It's all right, Tifa."?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-03-07 21:56:20
I was also thinking of "screw around" instead of "mess around", which is probably closer to "piss about."

In other news, I'm fighting "Extreme Life form Hojo NA A" now. I don't know what "NA A" means at the end, but I was actually more curious as to why "Life form" is two words, and "form" is lowercase.

http://en.wikipedia.org/wiki/List_of_life_forms

Life form is usually 2 words and really should be (maybe should be caps given it is a title). I have no idea what NA is... but that's what it is.  Cloud could easily say "It's cool".  There are far too many "all right" in the game. I'm not against it, but it does get repetitive.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: JeffreyATW on 2015-03-07 22:19:16
Off-screen bug with Yuffie dialog in the Great Crater - her "Farewell, Materia..." line when you're splitting up is off the left side of the screen.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: JeffreyATW on 2015-03-08 00:15:32
Hooray, I beat it! Certainly made more sense and had more impact this time around. Thanks again the hard work of everyone involved!
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-03-08 05:20:27
Thank you for the walk through!  Much appreciated.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Salk on 2015-03-13 05:01:09
I am experiencing DLPB Reunion update withdrawal symptoms... :)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Yarow12 on 2015-03-13 15:52:00
Piss about doesn't sound like something a thuggish guy like Barrett would say, but I also don't speak British.
Huh, I never thought of Barrett as thuggish. Now I'm really wondering what BS stereotypes a majority of the Japanese people believe about people of African descent.

I don't know the context (what was happening), so I am not in position to claim what a person of Barrett's character would say in that situation. That being said, he would probably say something along the lines of "This ain't no time to be screwin' around!" It's up to you to replace "screw" with an expletive or not.

(snip) Cloud could easily say "It's cool".  There are far too many "all right" in the game. I'm not against it, but it does get repetitive.
You could have him say "It's okay, Tifa."
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-03-13 18:23:48
Too many "okays" as well...  but maybe cool doesn't work any better.

As for Barrett, if you look at Advent Children, it does at least get the characters right.  You can see how he was meant to be portrayed and it is not thuggy.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: KnifeTheSky77 on 2015-03-14 02:57:45
By thuggish, I was just implying that he looks like Mr. T with a machine gun for an arm, was the leader of a terrorist organization and used strong, improper English. I didn't know Barrett was Black, I thought he was more of a Mexican Brown. Shows how much I know

And there is a pretty big difference between a stereotype and an archetype, Square wasn't being racist - they wanted an intimidating, strong willed character from an intellectually simple background, he was a coal miner before he was a terrorist

Edit: You cannot tell me with a straight face that this character isn't the epitome of a gangster/thug
(http://vignette4.wikia.nocookie.net/video-game-championship-wrestling/images/7/7a/Wallace2.png/revision/latest?cb=20130115011045)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-03-14 17:38:47
I think the character art went too far, really.  Advent Children does a far better job in regards to the "look". 

I am currently working on Weapon...  it's a daunting task, because I am altering pretty much everything.  The first step is to reduce all HP and corresponding stats by 4x for both allies and enemies.  From there I'll reconstruct the game.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Sora123masta on 2015-03-14 17:55:54
Yeah I approve of the Advent Children style far more.  Wooo!!!
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Kaldarasha on 2015-03-14 18:23:06
I think the character art went too far, really.  Advent Children does a far better job in regards to the "look". 

I am currently working on Weapon...  it's a daunting task, because I am altering pretty much everything.  The first step is to reduce all HP and corresponding stats by 4x for both allies and enemies.  From there I'll reconstruct the game.

Should I expect a damage calculation like in Dragon Quest?

Only as a random thought but we could make AC styled costumes as a reward for fulfilling tasks or quests. But Cloud shouldn't have the the halve coat style.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Sega Chief on 2015-03-14 18:31:22
I am currently working on Weapon...  it's a daunting task, because I am altering pretty much everything.  The first step is to reduce all HP and corresponding stats by 4x for both allies and enemies.  From there I'll reconstruct the game.

This is the part of Reunion I've been looking forward to. A lower HP pool is a good idea, it's much easier to get things balanced up when there's less high numbers getting thrown around. I dunno about using multipliers to adjust stats though; I reckon you'd be better off re-doing them all from scratch, doing a 'rough draft' for an area's monsters (i.e. Midgar Escape) and then fine-tuning them as you do a playthrough of the 'draft' area.

But I got a question, what's your plan for the formulas and damage reducing effects like Barrier? Any changes there?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-03-14 18:54:21
It's all going to have to be trial and error until I realize what values are needed for it to work the way I want. Anything that needs to be changed will be.  For example, already I have made swords and punches worthless against mechanical enemies...  and firing weapons half effective.  But I want that to be 1/4 effective.. so half damage is likely going to become 1/4 damage to be more significant.

There will be a lot of changes...  but I make an effort to stick to the original game placements. Whenever that has to change, it will.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Sega Chief on 2015-03-14 19:56:03
For example, already I have made swords and punches worthless against mechanical enemies...  and firing weapons half effective.  But I want that to be 1/4 effective.. so half damage is likely going to become 1/4 damage to be more significant.

I'd be wary about doing that. Cloud, Barret, and Tifa (who use cut, hit, and shoot weapons) are your party for a majority of the Midgar Escape and a lot of enemies in the Sector 4 access, Reactors, and Shinra HQ are mechanical. You've also got early mechanical bosses like Air Buster whose main mechanic is that you try and hit him in the back; his AI sets his magic defence to 300+ or something like that (you'll need to adjust that if you enforce those weapon elemental immunities/resistances here).

I reckon mechanicals should just have higher physical defence as opposed to resistances for weapon elements; gives you that to fall back on if you don't want to burn all your MP on them. All that being said, it depends on how much HP these enemies have. If they're only taking 1-2 Bolts to put down, or if they can be mopped up with Barret's gun after a Bolt, then it should work out okay. Anything more would probably drain out too much MP to make it worthwhile.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-03-14 20:12:40
Everything is being changed, so it doesn't matter.  But the difficulty will be logical... mechanical enemies can bit hit by shots and certain magic, but not by punches or swords etc.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: obesebear on 2015-03-15 01:47:48
I feel like a 6 foot 200lb sword would probably do some pretty good damage to anything mechanical, especially when it's wielded like a feather
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-03-15 08:04:39
I feel like a 6 foot 200lb sword would probably do some pretty good damage to anything mechanical, especially when it's wielded like a feather

The Buster Sword is supposed to be extremely light (no sword would be worth being a sword at 200 pounds), but the mod has to account for all swords and even the nail bat.  It's the principle of it. I could always make it 1/8 damage if that is needed.  I've never seen someone attack something metallic with a sword before... but I am willing to bet that it's largely ineffective.

And it's a myth that swords are ridiculously heavy

http://www.thearma.org/essays/weights.htm#.VQU-ES6PaUk

They are designed to be carried around and flexible enough to do damage to humans.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: obesebear on 2015-03-15 14:06:13
Perhaps 80lbs is more accurate https://www.youtube.com/watch?v=xogheZdAO18.   Either way, excited to see what you end up doing
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: White Wind on 2015-03-16 01:37:08
The first step is to reduce all HP and corresponding stats by 4x for both allies and enemies.

That means that max HP for allies will cap at 2500 ?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Yarow12 on 2015-03-16 01:41:20
By thuggish, I was just implying that he looks like Mr. T with a machine gun for an arm, was the leader of a terrorist organization and used strong, improper English. I didn't know Barrett was Black, I thought he was more of a Mexican Brown. Shows how much I know
Now I'm curious to know what your definition of the word 'thug' is. The description you provided sounds more like a 'radical'.

Edit: You cannot tell me with a straight face that this character isn't the epitome of a gangster/thug
(http://vignette4.wikia.nocookie.net/video-game-championship-wrestling/images/7/7a/Wallace2.png/revision/latest?cb=20130115011045)
No joke. Barret doesn't really look like a gangster or thug. The only thing that pushes him in that direction is the presence of a tattoo and his jacket.

Only as a random thought but we could make AC styled costumes as a reward for fulfilling tasks or quests. But Cloud shouldn't have the the halve coat style.
Why not, 'ey?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: KnifeTheSky77 on 2015-03-16 04:00:30
Now I'm curious to know what your definition of the word 'thug' is. The description you provided sounds more like a 'radical'.

Something in that vein, I saw him as intimidating and violent/quick to anger toward strangers throughout the story. Radical would be a good way of describing his ideals but not necessarily his likeness. Maybe that's just me though? :/

/slightly off topic
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-03-16 08:40:08
That means that max HP for allies will cap at 2500 ?
Nope. 

Think Breath of Fire III. The Limit will be 9999 but attaining it almost impossible. There's going to be no more easy gameplay... the good times are over.

In other news... I've created a small tool to do all the scaling for me.  But it's going to be an uphill struggle changing everything else to work around these values.  Here we go.....

So

Gil and AP has been reduced across the board by 10x
EXP will follow but need to work out how all this curve nonsense works
All other main stats (strength, HP, MP etc) have been reduced by 4X
Potions restore 20 HP, Hi Potions 100, X Potions 1000.  Ether 10 MP, Turbo Ether 50 MP.

I can get to work sorting out the balance soon too.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Green_goblin on 2015-03-17 10:35:27
This happens in the PSX version:

(http://i101.photobucket.com/albums/m67/Control_2006/Final%20Fantasy%207/PEOPSSOFT049.png) (http://s101.photobucket.com/user/Control_2006/media/Final%20Fantasy%207/PEOPSSOFT049.png.html)

I woud say "Remember cursor position?"
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-03-17 10:50:12
Indeed.  Doesn't do that with menu mod, of course.  ;D
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-03-17 16:33:52
Weapon:

I've decided to start rearranging a few formulae.  Some will adhere to the user's level, some will not.  I was very unhappy with X2:

Code: [Select]
Damage = (UserStat + UserLevel)  * 6 * (512 - TargetDefence) * AttackPower / 8192
This seems awfully convoluted and not fit for purpose.  It makes working out what an attack damage will be needlessly complicated (and I assume because of the large  numbers involved, this is the cause of overflows?).  It also takes the user's level into account which I find redundant (the level has already increased the relevant UserStat).  Not only that... how lazy to have a formula that just adds the Stat to the Level for determining damage.

So, here is my new X2

Code: [Select]
Damage = (UserStat * (101 - TargetDefence) * AttackPower )  / 32
Maximum stats are 100 (not 255 as original game).

What does the above do?  It makes defence and attack closely correlated...  if the attack stat is 100 but the defence stat of the target is 100, they cancel each other out.  Level is no longer taken into consideration with the attack.  You may be thinking that this means easy pickings for you to max your character and become invincible... but no, since attaining maximum defence stat may be impossible ( a bit like BOF3's stat increases were not worth the effort), and if I am unhappy with the balance later on, I can simply increase 101.

Let's see how they compare:

Let's assume lowest stat vs lowest defence with lowest power.

Original:
Code: [Select]
(1+1) * 6  * (512-0) * 1 / 8192= less than 1.
New:
Code: [Select]
1 * (101-0) * 1 / 32 =  3
Now let's assume maximum stat vs maximum defence with lowest power.

Original:
Code: [Select]
(255+99) * 6  * (512-255) * 1 / 8192= 67.
New:
Code: [Select]
100 * (101-100) * 1 / 32 =  3
And just for hell of it, here's what original game Bahamut Zero damage is like (120) with max stats and lowest defence (It ignores defence by default anyway).

Original:
Code: [Select]
(255+99) * 6  * (512-0) * 120 / 8192= 15930.
New:
Code: [Select]
100 * (101-0) * 120 / 32 =  37875
Hence why new game needed all values tweaking.

Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Sega Chief on 2015-03-17 19:13:46
Good to see someone tackling the game's damage formulas and making defensive stats a bit more tanky; I tried it but I've not got the know-how to do it properly.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Green_goblin on 2015-03-17 19:55:06
"mds7pb_1" and "mds7_w2"

Many red boxes don't fit the screen during the tutorials, some texts appear offscreen.
Easy to fix adjusting the windows positions.

(I'm not using the menu mod).
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-03-17 20:05:02
I'll have to run through the tuts and see which are the problems.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Green_goblin on 2015-03-17 20:14:18
I don't know how to use spoiler, so sorry...

Maybe it's better to use "Exit" here.

(http://i101.photobucket.com/albums/m67/Control_2006/Final%20Fantasy%207/PEOPSSOFT052.png) (http://s101.photobucket.com/user/Control_2006/media/Final%20Fantasy%207/PEOPSSOFT052.png.html)

Materia tutorial with Barrett:

(http://i101.photobucket.com/albums/m67/Control_2006/Final%20Fantasy%207/PEOPSSOFT053.png) (http://s101.photobucket.com/user/Control_2006/media/Final%20Fantasy%207/PEOPSSOFT053.png.html)

(http://i101.photobucket.com/albums/m67/Control_2006/Final%20Fantasy%207/PEOPSSOFT054.png) (http://s101.photobucket.com/user/Control_2006/media/Final%20Fantasy%207/PEOPSSOFT054.png.html)

(http://i101.photobucket.com/albums/m67/Control_2006/Final%20Fantasy%207/PEOPSSOFT055.png) (http://s101.photobucket.com/user/Control_2006/media/Final%20Fantasy%207/PEOPSSOFT055.png.html)

Save tutorial:

(http://i101.photobucket.com/albums/m67/Control_2006/Final%20Fantasy%207/PEOPSSOFT058.png) (http://s101.photobucket.com/user/Control_2006/media/Final%20Fantasy%207/PEOPSSOFT058.png.html)

(http://i101.photobucket.com/albums/m67/Control_2006/Final%20Fantasy%207/PEOPSSOFT057.png) (http://s101.photobucket.com/user/Control_2006/media/Final%20Fantasy%207/PEOPSSOFT057.png.html)

In here the capital S is missing (Save):

(http://i101.photobucket.com/albums/m67/Control_2006/Final%20Fantasy%207/PEOPSSOFT056.png) (http://s101.photobucket.com/user/Control_2006/media/Final%20Fantasy%207/PEOPSSOFT056.png.html)

Equip tutorial:

(http://i101.photobucket.com/albums/m67/Control_2006/Final%20Fantasy%207/PEOPSSOFT062.png) (http://s101.photobucket.com/user/Control_2006/media/Final%20Fantasy%207/PEOPSSOFT062.png.html)

Materia tutorial:

(http://i101.photobucket.com/albums/m67/Control_2006/Final%20Fantasy%207/PEOPSSOFT064.png) (http://s101.photobucket.com/user/Control_2006/media/Final%20Fantasy%207/PEOPSSOFT064.png.html)

(http://i101.photobucket.com/albums/m67/Control_2006/Final%20Fantasy%207/PEOPSSOFT063.png) (http://s101.photobucket.com/user/Control_2006/media/Final%20Fantasy%207/PEOPSSOFT063.png.html)


Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-03-17 20:16:11
It's cool, I have to open the game anyway :)  You don't need to screenshot em all.

Leave is correct, since you are leaving the shop.  But I'll increase the box.

I have no idea why yours is so high up... mine isn't.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Kaldarasha on 2015-03-17 20:17:39
I had have posted this idea to Sega Chief a while back ago but what do you think about a black smith mod similar as in FF8? As you have posted you want to give the enemies resists to attack types. The mod I have in mind would divide the weapons into 2 or 3 weapon classes and a weapon can be upgraded by a blacksmith if you have the necessary Items and if he has the skills to upgrade it. With weapon classes the player could better react to changed conditions without to swap to another character.
For Cloud I have thought about 3 classes one edged (good against organic creatures), double edged (boosts magic and can inflict some status alignment) and hard edged (can inflict slow, not sure about the target enemy class).
Collecting materials does also mean that you can add new rewards for minigames for your 1/35 Soldier minigame.
I also think that enemies shouldn't drop money but sellable Items (human enemies are an exception). I would say that a trading like system fits in the rough world of FF7.

If I could I would change the whole materia system to a class based materia system (would be easy if we could give the characters a predefined set of materia, but this would need to hack the magic and the weapon menu) because as it currently is it makes some character useless. But I think that's too much I want. :roll:
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-03-17 20:19:32
I'm sticking to original game as much as I can, firstly so it is still FF7, but secondly because changing so many things will mean the mod never gets finished.  But you're welcome to add these changes to Weapon at some point in an additional mod.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-03-17 22:11:11
http://wiki.qhimm.com/view/FF7/Materia_data

Original game oversight:

"Magic Def" in the materia stat list should be "Intellect".  Will correct for R03c.

Materia stats only touch MAIN stats.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-03-18 01:01:32
Things get more difficult for me....  Stupid game.  The game limits stats but then adds on any additional stat bonus... I'll look into fixing that tomorrow.

edit

Fixed
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: someguy123 on 2015-03-18 21:50:46
Hi, it looks like the download link for this is broken, can anyone reupload or point me to a mirror? I'd like to give it a try, thanks!
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Green_goblin on 2015-03-19 17:00:38
Offscreen texts:

(http://i101.photobucket.com/albums/m67/Control_2006/Final%20Fantasy%207/PEOPSSOFT088.png) (http://s101.photobucket.com/user/Control_2006/media/Final%20Fantasy%207/PEOPSSOFT088.png.html)

(http://i101.photobucket.com/albums/m67/Control_2006/Final%20Fantasy%207/PEOPSSOFT086.png) (http://s101.photobucket.com/user/Control_2006/media/Final%20Fantasy%207/PEOPSSOFT086.png.html)

(http://i101.photobucket.com/albums/m67/Control_2006/Final%20Fantasy%207/PEOPSSOFT087.png) (http://s101.photobucket.com/user/Control_2006/media/Final%20Fantasy%207/PEOPSSOFT087.png.html)

This materia is called "Property" in the field message (Mayor Domino gives this in the Shinra Building), but in the Kernel it's called "Force". Which one is the correct?

(http://i101.photobucket.com/albums/m67/Control_2006/Final%20Fantasy%207/PEOPSSOFT092.png) (http://s101.photobucket.com/user/Control_2006/media/Final%20Fantasy%207/PEOPSSOFT092.png.html)

I will be posting more screenshots as I'm doing a complete walkthrough on the PSX.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-03-19 17:26:01
Property is correct. And it's property in my kernel.  Have you done something wrong?  Are you using R03b? Seems to me like ts may not have properly encoded the text for you, or you have swapped kernels? (or was your kernel read only somehow when you ran the installer?). 

Urgh... that big dopy original font strikes again.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Green_goblin on 2015-03-19 17:31:43
I think I'm using the old R01 kernel. I will have to update it.
And I'm not playing the PC game, I imported all the translated content into the PSX game and I'm playing using an emulator.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-03-19 17:38:30
I think I'm using the old R01 kernel. I will have to update it.
And I'm not playing the PC game, I imported all the translated content into the PSX game and I'm playing using an emulator.

That's a problem.... because the issues you may have may have nothing whatsoever to do with the PC version or my installer. The Force issue certainly does not.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Green_goblin on 2015-03-19 18:40:43
You are right, probably these are my problems. I'll try to fix them myself.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Sega Chief on 2015-03-19 19:36:19
Funny thing, but recently someone asked me that about NT; they got a bunch of weird names like Force instead of Elemental when running it through 7H's gameplay category.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-03-19 19:57:47
Force was my original name for it and although it's a good name for the materia, it occurred to me that poison could not be considered a force (although the meaning here was "Force of Nature").  Also... the actual translation is exactly "property" which is used on a few RPG localizations inc BOFIII.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-03-20 09:14:42
You are right, probably these are my problems. I'll try to fix them myself.

Keep reporting them, though....  I'll always check.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Green_goblin on 2015-03-20 22:23:58
I don't have an screenshot for this one, but this kernel text may be much too long depending on the enemy's name:

{Target}{Attack} has no skill power remaining.

MAybe it's better to use the original text:

{Target}{Attack}'s skill power is used up.

I found one enemy in the Shinra Building and this message showed a little bit out of the battle box. I don't remember the enemy name, it was those sword guardians on the 68th floor and you can steal the Hard Edge from them.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-03-20 23:27:14
I'll have a look.  Can't use the one you recommend because enemy names have a space after them and the apostrophe then ends up looking bad.

However, it is not TARGET ATTACK.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Green_goblin on 2015-03-20 23:29:08
What about:

{Target}{Attack} has no MP remaining.

Because that is what is happening in fact, enemies also have MP.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-03-20 23:32:15
What about:

{Target}{Attack} has no MP remaining.

Because that is what is happening in fact, enemies also have MP.

I suppose.  It's not target attack though.  It's monster name and ID. :)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-03-21 01:17:17
Weapon:

I am redesigning the internal calculations and what not. Simplifying and making it actually look professional.

These will be the only stats in the stat menu

Strength
Vitality
Magic
Intellect
Agility
Luck

Evade and Magic evade are abolished... they will be calculated mainly by Agility and I'll probably leave the luck calcs in there.  Evasion will be calculated equally for Magical and Physical attacks. That's how it should be done.

Critical attacks will be based on luck and possibly level.

Weapons, armours and accessories will still influence some of these stats, of course, but the only stats present in Equip menu will be:

Attack
Accuracy
Defence
Magic Defence

Attack is the strength of weapon
Accuracy is the rating of the weapon
Defence is the strength of the armour
Magic Defence is also a component of armour

Evasion and Magic Evasion are removed from Equip menu.  Magic Attack is abolished.

Still a bit of work to be doing before I get to work tweaking values.

When you look at my menu, you will see something you can work with and understand.  Not a bunch of meaningless bloat. And not "255%".
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Green_goblin on 2015-03-21 15:32:07
mtnvl6

It says "Nibel Reactor" and it should be "Nibl Mako Reactor".
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-03-21 15:33:57
mtnvl6

It says "Nibel Reactor" and it should be "Nibl Mako Reactor".

Not in my files it doesn't... something must have affected yours.  Since you're using non-PC version, it's prob best to only report typos, grammar issues, wrong spellings (but not difference in canon) and boxes / text that don't fit.  I am gathering some of these issues have been caused elsewhere.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Yarow12 on 2015-03-21 19:00:28
I'm looking forward to Weapon. Let's see how much better people can make a game.
You're adding this all to your portfolio, right, DLPB? Managing these mods and threads can be mentioned during interviews.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: StickySock on 2015-03-22 08:59:01
Now that you are basically done with Beacause, putting it on the Chinese bootleg version of the game (http://forums.qhimm.com/index.php?topic=14825.msg208008;topicseen#msg208008 (http://forums.qhimm.com/index.php?topic=14825.msg208008;topicseen#msg208008)) could keep you busy. Maybe the Weapon gameplay balancing as well?  :P

Honestly, I think I might buy FF7 again just to play through the tremendous work you and Luksy done on the localization, but I'm also tempted to wait until you finish Weapon just to get a totally different experience. I have no idea how hard an undertaking such as Weapon is though, so I could be waiting a while lol. I'm hoping that the Reunion + Re:Sampled + Anxious Heart + Goblins Bar mods together will quench my thirst for a FF7 remake.  8-)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-03-22 23:58:21
http://i.imgur.com/BmheTPf.png

Welcome to the new stat screen.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Kaldarasha on 2015-03-23 07:23:25
So I have made my decision and will create in future (depends on when Weapon will be ready) two or three Weapon modifiers:

I did wanted to do something like this for the NT mod but it changed to much on the main story (Aerith revival) and Weapon seems to have pretty solid ground.

http://i.imgur.com/BmheTPf.png

Welcome to the new stat screen.

Seems like a powersource is really valuable. :o

*It won't be as I would like to have it. Mainly I want to implement a Materia fusion system but I will need to have to reorganize the Materia in the Kernel and possibly create a few new. I'm not sure how possible it will be to create that within the field script, there are many things to check and it very likely that I will exceed the limit a field script can have. I also don't know if I can only check Master Materias, I have to look as this first too. It's not a must have mod but could become interesting to get the different Bahamuts summons through mixing two (or three ;)) Materias with each other.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-03-23 10:21:55
Sources are capped at 10 per stat (so you won't be able to max players out with them anymore) and I am not sure about their rarity yet.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-03-23 21:34:44
Now to make maximum level 100 across the board.  I am undecided on whether the maximum HP and damage should be 10000.

All other main stats are already 100 and only use 100 as their maximums in calculations.

This is purely for aesthetic reasons :)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Kaldarasha on 2015-03-24 06:15:04
Now to make maximum level 100 across the board.  I am undecided on whether the maximum HP and damage should be 10000.

All other main stats are already 100 and only use 100 as their maximums in calculations.

This is purely for aesthetic reasons :)

I vote for 9999. It looks more like a maximum, with 10000 people may think that there is a way to go higher than that.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: TzakShrike on 2015-03-24 07:58:08
Hi, I'm playing through FFVII with most of Reunion on (excluding 60FPS battles obviously, those are shonky right now) and have found a few issues, particularly in translation, but this one intrigued me so much that I had to come back here to post about it.

In Gold Saucer's Chocobo Square, there's a guy who explains about betting on a Quinella Box, however he uses the American Spanish derived "Quiniela" as opposed to the more common British English "Quinella". I have British English on, of course, so all of my Armors are Armours. I think leaving this change out is a mistake. What do you think?

Additionally, when this NPC says "A quiniela box is a method of buying combinations with three chocobos." it sounds like he's describing a trifecta, not a quinella box. Possibly he should say something like "A quinella box is buying all possible quinella combinations for three chocobos." Or maybe "A quinella box is a bet covering all possible quinella combinations for three chocobos." Actually I think I prefer that last one.

For the most part, I adore this retranslation attempt. I speak Japanese as well as English and have very very few issues with what you've managed to do here, so well done.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: TzakShrike on 2015-03-24 08:07:55
I suppose.  It's not target attack though.  It's monster name and ID. :)

So how about "{Monster Name}is out of MP"? Short, natural... but maybe not 100% correct, say, if they have 3 MP left and try to use an attack that requires 4. I have to wonder here, was the Japanese that was used 足りません?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-03-24 09:18:19
Hi, I'm playing through FFVII with most of Reunion on (excluding 60FPS battles obviously, those are shonky right now) and have found a few issues, particularly in translation, but this one intrigued me so much that I had to come back here to post about it.

In Gold Saucer's Chocobo Square, there's a guy who explains about betting on a Quinella Box, however he uses the American Spanish derived "Quiniela" as opposed to the more common British English "Quinella". I have British English on, of course, so all of my Armors are Armours. I think leaving this change out is a mistake. What do you think?

Additionally, when this NPC says "A quiniela box is a method of buying combinations with three chocobos." it sounds like he's describing a trifecta, not a quinella box. Possibly he should say something like "A quinella box is buying all possible quinella combinations for three chocobos." Or maybe "A quinella box is a bet covering all possible quinella combinations for three chocobos." Actually I think I prefer that last one.

For the most part, I adore this retranslation attempt. I speak Japanese as well as English and have very very few issues with what you've managed to do here, so well done.

I never knew that.  I'll look into it!  Thanks :) If you spot anymore mistakes, do let me know. Remember to check the bugtracker.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: TzakShrike on 2015-03-24 13:05:08
Do I report model issues here as well? Or should those be reported elsewhere?

In any case, here's another bug that isn't in the tracker (can I modify the tracker directly?) - In the Chocobo Races, the buttons for paging through racer information are shown as a PGUP and PGDN button graphic, instead of L1 and R1 when Playstation buttons is installed. Not exactly the biggest problem that Chocobo racing has right now though. Weapon is installed as well, in case that makes a difference.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Kaldarasha on 2015-03-24 14:04:32
Do I report model issues here as well? Or should those be reported elsewhere?

Those go to me here:
http://forums.qhimm.com/index.php?topic=13960.0
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-03-29 17:54:27
From what I am seeing of Quinella, there are 2 spellings.  Neither are "British"... both are acceptable.  But Quinella is more common.

I'll look into the terminology of the bet because I know sod all about how these things work.

In other news:

Weapon is proving to be extremely taxing, but I am working on it constantly.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Bobby on 2015-03-30 14:38:04
(http://i.imgur.com/OBc89sC.png)

Quick note, American spelling option installed, but I assume this how the British spell magnificence.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-03-30 14:47:16

See the bugtracker before posting a "bug" :)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: genesis063 on 2015-03-30 23:35:22
I was thinking of making a compatible update for the reunion and menu overhaul is it okay with you?  I like to ask just incase since I am building from your work.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-03-30 23:47:16
I am not sure I follow?  What do you intend to do?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: genesis063 on 2015-03-30 23:53:03
It alters a big list of files.  Stuff that will conflict are the flevel patches as my mod uses the base battle tables and such.  Also the exe is edited with the libre 3 for limits.  Also the kernel files are added to.  Mostly I'll just have to edit the text and only three items are added to get the ultimate weapon.  Also edited the scene.bin to replace most of the Jenova battles.  I will not change anything except the scripting and make sure the boss edited shows up properly as Red Dragon replaces the Scorpion fight.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-03-31 00:00:06
If you want to edit things to get them working with your mod, then do so and add credit and link to this thread.  I'd really advise against it though since the sheer hell you will go through to get everything working properly is probably not worth it.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-04-07 03:34:25
I haven't been too pleased with the barrier glyphs in game.  Whilst it was fun to add them I don't think they fit in with the game style.  So in next installer, there will be an option to choose a more fitting barrier gauge, which I have just created now ;) 
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Sega Chief on 2015-04-07 22:24:50
Is the traditional barrier gauge making it's glorious return?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Melancholy on 2015-04-10 01:01:22
I'm in Cosmo Canyon, and after Bugenhagen sends you to find someone to go into his machine, the guy at the entrance says the following:

"Have you seen Master Bugenhagen's machine? If you haven't, you really ought to do."

I'm guessing that the word 'do' is actually supposed to be 'go'. Either that, or the word 'do' shouldn't be there at all.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Salk on 2015-04-10 08:06:57
Melancholy is right here. The best action would be to simply remove 'do' though.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-04-10 11:52:29
I suppose "to do" could sound a little funny even though it is acceptable speech.  I'll remove "do" though.  Although, if this is one of the elders or so on, they would speak a little more like Bugenhagen... a bit more refined.  It can still be removed.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Ver Greeneyes on 2015-04-10 12:26:41
I've never seen "you really ought to do" by itself like that. I've seen "you really ought to" and "you really ought to do so", but never just "to do", unless it's "It's something you really ought to do". There's also "you really ought do so" or "it's something you really ought do", which sound more archaic to me.

Edit: I guess "it's something" is implied here; after writing this post it doesn't look as weird to me anymore, albeit still a bit strange.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Melancholy on 2015-04-11 02:56:51
'You really ought to do so' sounds the best.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: saftle on 2015-04-11 06:09:16
"You really ought to" sounds the best in my opinion. Here's a good reference as well: https://en.wiktionary.org/wiki/ought
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Salk on 2015-04-11 14:16:27
I am obviously with saftle here.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: spy__dragon on 2015-04-14 14:06:09
I have seen a translation mistake in the field mktpb.

Here:
---TEXT016---
{AERIS}
“Excuse me… Are you the father
  of the girl at the clothes store?”

Really, is not a girl. Because if you go in the field mkt_s1, the model is named as "man1".

Regards.


Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-04-14 14:12:24
It's exceedingly unlikely that we translated that wrong.  It could be that the original Japanese is wrong, though.  I will check.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: spy__dragon on 2015-04-14 14:47:16
In Japanese doesn't say nothing about a "girl". Only says "father".

{AERIS}
「あの~、服屋の親父さん、ですよね?」

It could be translated too as "owner". But really is "father".
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-04-14 17:57:50
In Japanese doesn't say nothing about a "girl". Only says "father".

{AERIS}
「あの~、服屋の親父さん、ですよね?」

It could be translated too as "owner". But really is "father".

Looks like I stand corrected (that'll teach me for being over confident).  I'll show to Luksy as always :)  Not sure how that error has crept in there.  Perhaps a remnant from the original translation that was overlooked?

Ah... now I see how.  It's before Luksy and I changed our strategy and also became a duo. We changed from using old method after WallMarket.

edit...

Yeah, it's MY fault.  I missed it (hence the original game translation has remained.  Where the fern did they get girl from???). This was taken from the excel document we used to use.

Quote
Excuse me, you're the old man from the clothes shop, right?
Hey~ you're the old man from the clothes store, right?
This line is sorta hard to carry over in english. Oyaji is a general term for older men, but it can also mean father.

The excel way of doing things was long, grueling and not fit for purpose.  A guy called Herman matched up all the Japanese with the English too... it took him ages.  Sad that all that time was utterly wasted. 

I am pretty sure the line should read "father" because you find out from the son that that is who he is.  Perhaps they mistook the person as a female...
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-04-14 22:50:40
Corrected:

Quote
{AERIS}
“Excuse me…
  Are you the father of the man
  working at the clothes store?”
------------------------------
“Yeah,yeah,I own the store…
  But I ain't your father.”

It's "father" because the man at the clothes store tells you who it is and who you are looking for.

Thanks for that correction...  That was a major mistake.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Salk on 2015-04-15 03:45:44
Any ETA for 03c, DLPB?

This latest correction is pretty important...
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-04-15 03:54:55
Not sure. This month, though.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: spy__dragon on 2015-04-15 08:17:41
DLPB I have other doubt, in the Gonjun2, where Leno and Rude are talking about girls.
There are the texts:

---TEXT007---
Leno
“O-oh…”
---TEXT008---
Leno
“So we're in the same boat,eh?
  Like we even have a chance with them…”


In japanese is some different:
レノ
「な、なるほど……と」
------------------------------
レノ
「つらいところだな、あんたも」

In japanese the meaning is different. Especially, the text 8 which says something about "is a hard cuestion".

Regards.

Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-04-15 15:00:56
The meaning can sometimes be different from the literal, though. Sometimes to make it work in English I've had to change slightly.  Do you speak Japanese, I forget?  I'll pass it to Luksy though ;)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: spy__dragon on 2015-04-15 17:59:11
I know a bit japanese, I wish be as Lusky, he surely knows it more than me. :)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: philman on 2015-04-15 19:52:57
If may I ask that,is there any way to play the Reunion together with music mod? (ficedula launches ff7.exe while Reunion modifications are done by ff7+.exe)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-04-16 00:57:08
If may I ask that,is there any way to play the Reunion together with music mod? (ficedula launches ff7.exe while Reunion modifications are done by ff7+.exe)

I'm not sure why you are using ficedula when Aali's driver now handles music... but if you want to do that just change settings.ini in HL_files.  Change it so you are launching with ficedula and the process is process=FF7.exe
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Covarr on 2015-04-16 01:22:01
I'm not sure why you are using ficedula when Aali's driver now handles music... but if you want to do that just change settings.ini in HL_files.  Change it so you are launching with ficedula and the process is process=FF7.exe
Older version of Aali's driver is still required for many mods out there, including bootleg. This'll become less of a problem over time, but some things may never be updated as their authors have disappeared.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-04-16 04:46:38
http://forums.qhimm.com/index.php?topic=14914.msg225487#msg225487

Green_Goblin

This does not happen on original PC version.  My boxes all fit perfectly, so this is not an issue from my side. 
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-04-16 06:01:07
Hey, Oh-so-wise > Hey, oh-so-wise (tin_1)

I found a mistake ;)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: luksy on 2015-04-16 08:12:54
DLPB I have other doubt, in the Gonjun2, where Leno and Rude are talking about girls.
There are the texts:

---TEXT007---
Leno
“O-oh…”
---TEXT008---
Leno
“So we're in the same boat,eh?
  Like we even have a chance with them…”


In japanese is some different:
レノ
「な、なるほど……と」
------------------------------
レノ
「つらいところだな、あんたも」

In japanese the meaning is different. Especially, the text 8 which says something about "is a hard cuestion".

Regards.

I'm not sure where you're getting "question" from, a less localized translation would be something like "So you're in a tough spot too", he's empathising with Rude and his one-way attraction to Tifa.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Green_goblin on 2015-04-16 13:49:54
Good, no problem. I am almost done with the PSX port and I'll keep you updated.

Regards
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: quequotion on 2015-04-17 00:12:13
(http://s23.postimg.org/l055x92zb/Screenshot_from_2015_04_17_09_07_26.jpg) (http://postimg.org/image/l055x92zb/)
Initial work layout.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Marsibil on 2015-04-18 02:46:18
I have a problem with Beacause: it installed properly and mostly works, but the multiple dialogue options don't show up. Has this come up before?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-04-18 02:55:02
I have a problem with Beacause: it installed properly and mostly works, but the multiple dialogue options don't show up. Has this come up before?

No.  Assuming you are using the new Reunion and on clean files, it will work fine. Can you be more specific?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Marsibil on 2015-04-18 03:10:30
No.  Assuming you are using the new Reunion and on clean files, it will work fine. Can you be more specific?

Whenever I get a multiple choice box it comes up blank, like this: http://imgur.com/mpnzIu1
All the other dialogue boxes are fine and I can press the accept button to make a choice to move forward, but I can't see the choices. This is the only problem I have. When I remove the mod with the installer everything works fine again, but reinstalling doesn't fix the problem . Beacause is the only thing I've installed to my game.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-04-18 03:18:28
Something has gone very wrong for that to happen.  Read the readme and main post here and see if you've missed something.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: insidious611 on 2015-04-18 21:07:59
I haven't seen you on IRC at the same time as me lately, or I'd have poked you about this there since this is very much a minor thing. But I was wondering if it would be possible to have a patch to return Chocobokkle to its Japanese damage calculation (escapes*level, instead of just escapes). This seems like it'd be the sort of thing that would fit in with Reunion, and it just kind of would be a neat change in general, imo.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-04-19 02:59:29
I never knew that was different in Japanese game.  It can be restored, problem is Reunion works on much smaller HP and damage pool, so it would become too powerful.  I suspect the reason it was removed after original Japanese is because even 100 escapes with a level 30  is far too powerful.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: insidious611 on 2015-04-19 08:43:02
Yeah, but the problem is that it was kind of nerfed hard in the other direction by making it just the number of escapes. Maybe a compromise?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-04-19 17:01:01
Yeah, but the problem is that it was kind of nerfed hard in the other direction by making it just the number of escapes. Maybe a compromise?

The balance is completely different in Weapon.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Marsibil on 2015-04-19 21:10:10
Everything works perfectly and I can make selections but I still can't *see* any of the choices :c
so basically it's the flevel file; I swapped it out with the unmodified version and the boxes are back to normal. Is there a prepatched flevel.lgp around I can swap out or does it rely on another series of codes and files (I don't know anything about programming :c)? The installer isn't doing the trick..
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: SonofKalas on 2015-04-21 02:48:35
couple questions not answered in the readme
1. does the installer allow me to select which mods i want to install?
2. if i only install the re translation, will it muck up Steam achievements? 
3. IS there a similar project for ff8?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-04-21 02:50:01
1.  See first post and readme
2. No
3. Not that I know of.

@Marsibil
I know of nothing that can cause your issue short of non English files, unoriginal files, previously modded game, or things affecting the installation, such as Antivirus. The problem is not this installer.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: SonofKalas on 2015-04-21 03:12:28
thanks, also
do you think the translation of ff8 was adequate or should someone do a re translation?
also what does the script fixes for flevel.lgp do?
should i uninstall and reinstall with that option selected?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-04-21 11:01:54
Again, see the readme.

FF8 was reasonable (but much better localized than FF7), but still had a ton of mistakes.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: EQ2Alyza on 2015-04-23 00:41:27
Dan, which files inside of the world_us.lgp does Beacause modify?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-04-23 00:54:01
Dan, which files inside of the world_us.lgp does Beacause modify?

the ev files, which hold the text box sizes and X Y positions (Only 2 of the 3 ev files are edited, since they are the Great Glacier and Overworld) and "mes", which holds the text.  Both are edited by touphScript.  Originally, you had to edit these with hex editor.

Note, the Great Glacier only has one text from what I remember (The "I'll leave a landmark and start walking" one).

We do not yet have a proper World Map editor like Makou, so the exact nature of how it all works is still not easy to see for the ordinary modder.  Pretty sure Aali has a good idea.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Marsibil on 2015-04-23 06:08:49
I tried installing numerous times and it still has the same problem, it's only issue and I haven't modded it with anything else. Does Beacause simply not work on the Steam version? Is there an older version I can use?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: White Wind on 2015-04-23 07:31:32
I tried installing numerous times and it still has the same problem, it's only issue and I haven't modded it with anything else. Does Beacause simply not work on the Steam version? Is there an older version I can use?

The Reunion is only compatible with 1998 English and Steam English versions
( that's from 1st post )

I think your problem here concerns the Menu Overhaul. Maybe try with a fresh install of the game ?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-04-23 13:51:09
MO won't install on Steam if Steam option is selected.  I am not sure what it would take for the option dialogues to be specifically ruined.  Likely some issue with touphScript encoding.... or some other issue with the files.  Either way, there is something the user has done wrong. If this was an issue from my side, this would have come up a dozen times already.

I am guessing that Beacause hasn't installed at all really... and that the dialogue boxes are not the only issue.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-04-24 04:10:50
I'll be removing all the crappy linkbucks ads from everywhere as soon as the current amount reaches 10 dollars (because it won't let me transfer before this amount).  It's currently on 8.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Marsibil on 2015-04-24 06:07:42
MO won't install on Steam if Steam option is selected.  I am not sure what it would take for the option dialogues to be specifically ruined.  Likely some issue with touphScript encoding.... or some other issue with the files.  Either way, there is something the user has done wrong. If this was an issue from my side, this would have come up a dozen times already.

I am guessing that Beacause hasn't installed at all really... and that the dialogue boxes are not the only issue.

It did install and all the text in the game is updated; the item and materia descriptions, the dialogue, and all the menus work fine. I got up to meeting Aerith and that's when the problem first showed up; I can move the cursor and make a selection, but all you see is an empty box like in the image I uploaded.
I used black chocobo to skip to a variety of places and test it in other parts of the game, like in the Chocobo farm where Grean asks if I'm crossing the marshes and mentions the Midgardsormr, and in the flashback in Niblheim where you can get the 'slightly stretched underwear'... everything works except I just can't *see* the dialogue options. It's playable but very frustrating like this >_<

That was the steam version, now I tried it on the 98 version today and I got the *exact* same problem! It isn't modded either (an accurate translation is the only mod I'm really interested in at the moment), these are the original CDs I bought at a pawn shop. Is the Menu overhaul a requirement for Beacause? I'm quite certain that none of my antivirus software is blocking anything, and I tried running as admin as well. .. I can't understand this :c
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-04-24 06:17:02
No, it isn't.  Beacause works fine on Steam version and has been play tested by others. Your issue is baffling and seems to be a consequence of something interfering with the encoding process.  Interfering with touphScript.  Or a bug with ts of some sort.

Re-run the installer but at the end, do not close it.

Navigate to the root folder and enter dlpb-mods

Find the touphscript log and tell me what it says.  In fact, tell me what ALL the logs in the dlpb-mods folder say.  Dlpb-mods will only exist when you run the installer and let it finish but again... do NOT close the installer at the end.

Also, please upload flevel.lgp from your game folder, so I can look at what's going on.

Oh, and if this turns out to be a fault that could have been fixed by reading the readme, I am going to murder you by putting my hands around your neck and removing your air supply.  :)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Marsibil on 2015-04-24 08:11:11
No, it isn't.  Beacause works fine on Steam version and has been play tested by others. Your issue is baffling and seems to be a consequence of something interfering with the encoding process.  Interfering with touphScript.  Or a bug with ts of some sort.

Re-run the installer but at the end, do not close it.

Navigate to the root folder and enter dlpb-mods

Find the touphscript log and tell me what it says.  In fact, tell me what ALL the logs in the dlpb-mods folder say.  Dlpb-mods will only exist when you run the installer and let it finish but again... do NOT close the installer at the end.

Also, please upload flevel.lgp from your game folder, so I can look at what's going on.

Oh, and if this turns out to be a fault that could have been fixed by reading the readme, I am going to murder you by putting my hands around your neck and removing your air supply.  :)

Here are logs: http://pastebin.com/8epREeFw
all it says for toughScript is 'Registry values found:SOFTWARE\Square Soft, Inc.\Final Fantasy VII
No FFVII installation found' Does it only look at the registry or am I missing something?

Here is the flevel.lgp: http://www.mediafire.com/?cfu6vz2ohouzk6h
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Kaldarasha on 2015-04-24 08:18:31
Where is FF7 installed on your PC? Or to be more precisely, do you have Steam installed under Programs/Programs(x86)?
I ask this because windows has for it's folders a special write protection.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: White Wind on 2015-04-24 14:48:54
Windows desktop is a bad place too. Or any other system folder.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: spy__dragon on 2015-04-24 14:49:12
Hi, I have seen other difference between your translation and japanese version.

It's on junbin4, when Cait Sith stunts Scarlet.

Barret says:
---TEXT020---
{BARRET}
“Huh? Sleeping gas?”

In japanese is:

{BARRET}
「なにっ?! さいみんガス?」

According the dicctionary:
http://tangorin.com/general/%E3%81%95%E3%81%84%E3%81%BF%E3%82%93

It can be: Sleeping gas.

Besides if you are near from her and speak her, she speaks and she is not sleeping.

It can be other kind of gas?



Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-04-24 19:31:30
Nah, it's sleeping gas.  Scarlet carries on speaking but she is clearly falling asleep / incapacitated.  You can also hear the sound of the gas if I recall.  It's very unlikely to be anything else.

@Marsibil

Try to install game to a proper place, as suggested and see what happens.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Ver Greeneyes on 2015-04-24 23:42:40
Running the installer as Administrator might also be worth a shot in that case.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Marsibil on 2015-04-25 03:53:34
I installed in 'c:/games/Final Fantasy VII' like other threads recommend. I uninstalled and reinstalled numerous times, I ran all installers as admin... but it's still the same thing. I have no idea what I could be doing wrong. I've tried both Steam and 98 versions so there might be something with my system but I have no clue what it is :c
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-04-25 04:10:31
The flevel you provided has been encoded properly.  The options are there and so is the text. I have no idea what could cause your issue.

edit:

Code: [Select]
05-CodeFixForOrig.txt (..\ff7_en.exe)
 
Changed: 0
Replaced: 0
 
Errors(1):
Line 1 (05-CodeFixForOrig.txt): Filesize mismatch.

There is your issue.  Your executable ff7_en.exe is not correct.  Are you using a pirated game? (or let me rephrase.... it looks very likely that you are using a pirated game).
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: White Wind on 2015-04-25 06:39:30
There we gooooo... Watch out for your air supply xD
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: spy__dragon on 2015-04-28 14:24:21
I have a doubt in a sentence in the field southmk2 in text number three.

I don't understand what the character means with the "fireworks".
Does he mean about the explosions caused by Avalanche?

Quote
---TEXT013---
President Shinra
“Oh,yes indeed. The fireworks
  display will prove rather expensive.
  And all to deal with a few maggots.”

Regards.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Covarr on 2015-04-28 15:33:10
Yeah, he's talking about the explosions. By calling it fireworks, he's showing he thinks of it as entertainment and really doesn't care at all about the people who will die in the plate collapse. He's an applehole like that.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-04-29 01:27:33
Yeah, he's talking about the explosions. By calling it fireworks, he's showing he thinks of it as entertainment and really doesn't care at all about the people who will die in the plate collapse. He's an applehole like that.

That's how it is except he's talking about the reactor exploding from the bomb and killing them.  He doesn't mind sacrificing the reactor if it means killing them (unless he's alluding to what he plans to do in the future).  But the reactor never blows up.... :P
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-04-30 19:49:46
I've changed idiot to imbecile.  Feels better here esp coming from Scarlet.

Scarlet
“But… even if we did make the perfect
  weapon,could that imbecile Heidegger
  actually use it?”
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: the_randomizer85 on 2015-05-05 06:56:11
I just tried the 60 fps mod. Wow, it's beautiful, and the battles actually feel like how they SHOULD have been, but off course, leave it to Square Enix/Eidos to botch up the port lol. Keep up the awesome work, man.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-05 15:08:08
Does anyone here have any experience with the original graphics?  I need the original font texture altering so that people with the Steam version can have the love hearts in dialogue.  Menu Overhaul does this with the mod path, but original game needs texture editing.  They fixed this issue in FF9, but FF7 did not come with the love heart.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: the_randomizer85 on 2015-05-06 00:53:34
Quick question, is it safe to assume that the 60 fps battle mod will receive stability improvements (as in, when attack animations seem to speed up for a split second)?  Also, the enemy disappearing animation sometimes speeds up.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Tsuna on 2015-05-06 01:03:37
After installing this i cant seem to run the game at all, i get crash instantly. I even uninstalled it again and for some reason still get a crash? It no longer works at all?

Fixed it sorry
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-06 01:09:01
Quick question, is it safe to assume that the 60 fps battle mod will receive stability improvements (as in, when attack animations seem to speed up for a split second)?  Also, the enemy disappearing animation sometimes speeds up.

I've pretty much done all I can do, I think....  although you're right that it still needs work.  Hopefully someone more adept at assembly can have a look at what I have done and see if they can fix these issues.  If not, it's a cross we'll have to bear. The problem is that the game does not work the way I have coded it in the PSX version. My version has to look like the same outcome whilst using a hacky solution.  This leads to some things breaking.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: the_randomizer85 on 2015-05-06 01:10:45
I've pretty much done all I can do, I think....  although you're right that it still needs work.  Hopefully someone more adept at assembly can have a look at what I have done and see if they can fix these issues.  If not, it's a cross we'll have to bear.

Fair enough, and I do thank you for the work that has been done, doing the work Square Enix was too lazy to do themselves.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-06 01:36:17
Fair enough, and I do thank you for the work that has been done, doing the work Square Enix was too lazy to do themselves.
And they had the source code, which makes it far easier.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Green_goblin on 2015-05-07 11:34:44
Hi DLPB

I have been informed about a bug in a 3D model in the "blin60_1" field.

https://www.youtube.com/watch?v=J0ZwahZqSXU&feature=youtu.be&t=31m35s

In the game shows like this:

(http://i101.photobucket.com/albums/m67/Control_2006/Final%20Fantasy%207/unnamed3.png) (http://s101.photobucket.com/user/Control_2006/media/Final%20Fantasy%207/unnamed3.png.html)

But the correct model should be like this:

(http://i101.photobucket.com/albums/m67/Control_2006/Final%20Fantasy%207/unnamed.png) (http://s101.photobucket.com/user/Control_2006/media/Final%20Fantasy%207/unnamed.png.html)

(http://i101.photobucket.com/albums/m67/Control_2006/Final%20Fantasy%207/unnamed2.png) (http://s101.photobucket.com/user/Control_2006/media/Final%20Fantasy%207/unnamed2.png.html)

The problem has been fixed using Kimera by some guy called "Rodrigo Sato" and they want me to ask you wether you fixed this or not in the Reunion pack.

Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-07 17:01:12
I don't know how to fix models in Reunion.  If someone else wants to fix it, I can add it :)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: obesebear on 2015-05-07 17:06:38
I would guess it's likely the same fix as the Vincent model where he looks like a ballerina.  Just needs to call the correct animation
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: spy__dragon on 2015-05-07 18:03:06
The default animation of this model is called : BOCB

(http://i57.tinypic.com/29n6wly.jpg)

You can see, the model seems horrible.

But if you change the animation of model, the model can see better.
But this model doesn't arms! Because with the animation BOCB the hands are on the back.

(http://i57.tinypic.com/30dfs6q.jpg)

The animation BOCB is the same animation of the "infantry soldier":

(http://i62.tinypic.com/zirjib.jpg)


Thanks to the user NovaSlayersNext, he tried to fix the animation, creating other.

(http://i60.tinypic.com/f07u6h.jpg)


Now we are finding out to fix this error on PSX version.


Edit: I don't still understand why two women are watching the Building Shinra on sixty floor, the models should not be soldiers or warden?

Besides Keibi in japanese is "Guard".
Regards.

Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Sega Chief on 2015-05-07 21:56:39
Edit: I don't still understand why two women are watching the Building Shinra on sixty floor, the models should not be soldiers or warden?

Besides Keibi in japanese is "Guard".
Regards.

Well, the model name is Edea so they're clearly Shinra Sorceresseses (?)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: obesebear on 2015-05-07 22:27:03
Maybe then it's not a problem of the model using the wrong animation, but that the wrong model is being used.  It would make more sense if it were the MP's guarding it instead of a receptionist
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: spy__dragon on 2015-05-07 23:20:46
I would like to change the "model Edea" for two MP red on PSX.
How could do I?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-07 23:24:16
Wow, it's that model?  What the hell's happened? I always thought the guards were asleep there or something.  But now I find it's because the model is corrupted.

And yeah, it's fairly easy to change models with Makou.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: spy__dragon on 2015-05-07 23:29:59
Wow, it's that model?  What the hell's happened? I always thought the guards were asleep there or something.  But now I find it's because the model is corrupted.

And yeah, it's fairly easy to change models with Makou.

Makou Reactor only can edit modelts on PC version :(

On Psx version is other story.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Kaldarasha on 2015-05-08 05:19:38
Wow, it's that model?  What the hell's happened? I always thought the guards were asleep there or something.  But now I find it's because the model is corrupted.

And yeah, it's fairly easy to change models with Makou.

I have made a model for that and a new animation too. I guess I called it EDEA.a. It has the hands on the front so it looks more like reception lady from Japan. Is it corrupted on psx, too? I knew that the PSX version has slightly more polished script and some scenes have a different global light setting.
http://www.gameranx.com/updates/id/14780/article/final-fantasy-7-now-in-hd-on-pc-comparison-shots-released/
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Green_goblin on 2015-05-10 14:40:01
Hi DLPB

A question for you. Inside the Gi cave, there are 3 chests (GIDUN_4).

The original script says:

004------------------------------------------------
Received "Fairy Ring"!
005------------------------------------------------
Received "X-Potion"!
006------------------------------------------------
Received "Turbo Ether"!

And your translations says:

004------------------------------------------------
{YELLOW}Bugenhagen{WHITE}
“Look, Nanaki…
  Your father. The warrior, Seto.”
005------------------------------------------------
{YELLOW}{RED XIII}{WHITE}
“That…
  That's… Seto?”
006------------------------------------------------
{YELLOW}Bugenhagen{WHITE}
“Seto continued to fight the Gi here.
  He never stopped protecting the canyon.”

So when I opened the chests I saw those wierd messages instead of the Received or Obtained bla bla bla.

Do you know why is this happening?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-10 14:56:33
No...  this doesn't happen in PC version. Your window Ids must have gotten messed up and no longer matching text.  Check with Makou.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Green_goblin on 2015-05-10 15:17:28
You are right, please disregard my message.
By the way, spy_dargon is working on the receptionist 3D model but needs some help, maybe Kaldarasha can help him with the PSX model.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: spy__dragon on 2015-05-11 21:27:38
You are right, please disregard my message.
By the way, spy_dargon is working on the receptionist 3D model but needs some help, maybe Kaldarasha can help him with the PSX model.

It's fixed!
Thanks for the helping of messabasker and jeet.
Oregon could to replace the model on psx.

Pic:

(http://i61.tinypic.com/6zvuae.png)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-11 22:08:22
I need someone to do this for PC.  I can do it myself but a little busy. What coordinates etc did you use?  Or better yet, upload the field file.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: spy__dragon on 2015-05-12 00:57:42
Use makou reactor, in the models, change the name EDEA for AZHE.
Save the file and test it.

I tested it and works.
On PSX version is harder than PC.

Regards.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-12 01:08:49
Oh.  Ok.  ;D

Yeah, it works fine.  And the animation is arms behind back...  I guess they just got the wrong model.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Ansem on 2015-05-12 14:22:12
I guess they just got the wrong model.

Can that be possible though? That is the only map in which model EDEA is ever used. If it is removed, it will become an unused model completely. I'd be more inclined to say they got the animation wrong.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Green_goblin on 2015-05-12 14:29:24
Can that be possible though? That is the only map in which model EDEA is ever used. If it is removed, it will become an unused model completely. I'd be more inclined to say they got the animation wrong.

That is what I thought at first. Those 2 girls are there as recepcionists/hostess, but then I noticed that they get nasty on you when you speak to them. The way they talk to you it's like they were soldiers/watchman/security guards.

Also the 3D model is called KEIBI which means "guard" in Japanese. So at the end my conclusion is that the correct model shoud be 2 red soldiers.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-12 15:18:48
Can that be possible though? That is the only map in which model EDEA is ever used. If it is removed, it will become an unused model completely. I'd be more inclined to say they got the animation wrong.

Yeah, it's possible.  FF7 had a ton of mistakes... and having receptionists there really doesn't make much sense.  It's possible they wanted some other model there but messed up.  Also what ^ said.  When the game testers did their walk through, it's likely they saw what I always have... guards asleep /lying down on the floor.  I've never considered this a mistake until someone came here and noted it.  And that's despite me playing through game over 10 times.  So, if I didn't know after all that, then the testers and designers may have also overlooked it.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Kaldarasha on 2015-05-12 15:46:13
Yeah, it's possible.  FF7 had a ton of mistakes... and having receptionists there really doesn't make much sense.  It's possible they wanted some other model there but messed up.  Also what ^ said.  When the game testers did their walk through, it's likely they saw what I always have... guards asleep /lying down on the floor.  I've never considered this a mistake until someone came here and noted it.  And that's despite me playing through game over 10 times.  So, if I didn't know after all that, then the testers and designers may have also overlooked it.

I already had fixed it. There should be a new animation for her (EDEA.a I guess...) with the files I send to you (at last I hope I did) which has the hand in front of her like a Japanese receptionist, but needs to be added to the char.lgp and the model loader. I think they wanted to use Tifa's Excuse animation on it but forget to write the script for the models.

Edit:
 :-[
I already posted that. ::)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Green_goblin on 2015-05-12 20:47:20
DLPB, just for your information: http://www.romhacking.net/forum/index.php/topic,19709.0.html

:)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-12 21:14:24
Very very good work!  Hopefully, general feedback will be a lot more helpful than that latest post.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Green_goblin on 2015-05-12 21:18:03
Yes, I didn't like that last post either.

I hope that the PSX fans will do a complete walktrough/testing so we can improve the "Beacause".
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-12 21:26:23
It's complete nonsense that it's "excessively literal" or that there are mistakes all over.  But making those claims means at least backing them up with examples.  If there are genuine mistakes, I am more than happy to address them.  Also, I am so very tired of people who come along at the end, say "MISTAKE!" and are nowhere to be seen during development.  They are very good at crying "mistake" but very poor at doing anything to resolve it, during or even after the project.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: White Wind on 2015-05-12 21:52:42
His post is disrespectful. The guy sees District and Marin and then after one hour he judges several years of work without having a clue about it all, nor trying to.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-12 22:07:50
His post is disrespectful. The guy sees District and Marin and then after one hour he judges several years of work without having a clue about it all, nor trying to.

Not to mention, I am quite happy with the canon names being given as a choice.  But if that's what he thinks is a "mistake", he is wrong.  We'll find out, hopefully, where the issue lies, but I am edging to the "omg changed canon" mentality.

I'm also quite happy with the PSX versions using the canon (as in things that aren't going to be changed, like Sector) as default. It's wrong, of course, and misses the entire point that they really were once districts with names... but Square have pandered to fanbase on that and so many other issues.  They've made it clear that those things will never be corrected.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: White Wind on 2015-05-12 22:24:18
Sure. Personally I'm very happy I can finally call things by their true names, the intended names and words for them. For me, it's loving not what FF7 turned out to be back in 97/98 but what FF7 really is. Thanks again for that :p

I was wondering, will the fixed guard model be included in the Reunion ?
There has been all kinds of quirks (game bugs, programming errors, etc) that have been found in vanilla and then discussed in this thread, I'm just wondering if you include their fix when possible.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-12 22:34:36
Yeah, I've already added this latest fix.  I'll pop a note in the bugtracker soon.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: White Wind on 2015-05-13 01:07:38
Nice.

And Dan, something bugs me with Midgardsormr.. or should I say with the Midgardsormr ? that's what is bugging me.. do you consider "Midgardsormr" to be the creature's name, or do you call it that as in "the Serpent of Midgard / the Midgard Serpent" ? If the second is the way you see it, then Midgard Sormr might be more appropriate, no ? But if it is the creature's name, then that's it.

But do you think the mythical monster has "Midgard" being part of its name ? For me, Midgard is the mythical city, and the monster is the Sormr of it (even if it is the only one in the world).

mmm I just noticed in the game  the city is called Midgar and not Midgard... then Midgard Sormr might look a bit out of place, I don't know.. Midgar Sormr would be inaccurate literally ?

hey I'm not trying to make you change things in your own work (and Luksy's), but more like asking what your educated arguments are and sharing my thoughts in a constructive way, just to see if something comes out of that.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-13 01:17:43
When dealing with names, the spelling should be as near to the original language as possible.  In this case, Midgardsormr (Old Norse: Miðgarðsormr).  Although the city is named after Midgard, the creature itself has absolutely nothing to do with FF7's Midgar... and everything to do with the actual serpent. A confusing choice on the part of the game team, perhaps... But maybe they also wanted the player to see the connection.  http://en.wikipedia.org/wiki/J%C3%B6rmungandr  They use Jörmungandr in some FFs.

The Japanese text (kana) matches the spelling.  It was 100% intended to be that way. Had they wanted "Serpent", they would have used Serpent, as they do for another enemy/move already.

See, the enemy Serpent:  サーペント (saapento)
The enemy Midgardsormr: ミドガルズオルム (midogaruzuorumu)

http://ja.wikipedia.org/wiki/%E3%83%A8%E3%83%AB%E3%83%A0%E3%83%B3%E3%82%AC%E3%83%B3%E3%83%89

A localizer could choose to ignore this, of course, but I think that's a big mistake. It would be a bit like changing Murasame to Village Rain. Do you see?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: White Wind on 2015-05-13 01:30:34
I understand :) Very fine
Thank you for explaining

edit: yes I see very well, proper nouns are what they are, and the beast is Midgardsormr and nothing else. That's the accurate and only way, indeed.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-13 02:14:54
One thing I am mulling over is Longinus. Longinus is the name of the person, not his spear.  It's possible, maybe even likely, that they just made "Spear of Longinus" short.

The FF localizing team are deliberately avoiding this because of religious sensitivities... they name it "Spirit Lance" in FF7 and FF10.  But the lance is known as Spear of Destiny, Spear of Longinus, or just "Holy Lance".

In this case, Holy Lance may be more correct.

http://en.wikipedia.org/wiki/Holy_Lance
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-13 02:29:33
OK, I've decided I'm going to change it.

The options we have are:

1. Spear of Longinus
2. Holy Lance
3. Lancea Longini
4. Spear of Destiny
5. Keep it as Longinus

I prefer 3 because it's the weapon's actual name in Latin, but Holy Lance is more favourable to Western audience.  But any of these are good choices for the spear. Let's put it to a vote so I can gauge opinion.  And yeah, 4 sounds awesome :P

Quote
The Spear of Destiny, also known as the Holy Lance, is in Christian tradition the spear that the Roman soldier Longinus thrust into the side of Jesus (c. 6 B.C.E.–c. 30 C.E.) as he hung on the cross. ("Then came the soldiers and brake the legs of the first and of the other which was crucified with him. But when they came to Jesus and saw that he was dead already, they brake not his legs: But one of the soldiers with a spear pierced his side and forthwith came out blood and water" [John 19: 32–34 KJV]). Christian knights discovered the Holy Lance at Antioch during the First Crusade in 1098. The sight of the sacred artifact in the Church of St. Peter so inspired the beleaguered Christian soldiers that they rallied and routed the Saracens from the city. From that time forth, according to legend, whoever claims the spear and solves its secret holds the destiny of the world in his hands for good or evil.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: insidious611 on 2015-05-13 02:42:09
Putting in a vote for 4.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: White Wind on 2015-05-13 02:56:15
Wow that weapon in-game refers directly to the spear of the bible, I didn't know.

Haha yeah 4 is nice ^_^

Longinus would be its name IF it took its owner's or maker's name, à la Masamune, Murasame, and so on..  but that doesn't seem to be the case here, Wikipedia says Spear of Longinus, and in Latin Lancea Longini (literally Lance of Longinus). Yeah, "Longinus" doesn't fit.

Let's discuss..
Holy Lance seems to be the most common name for this biblic weapon.. that could be a good argument
but don't the kanas point towards Longinus ?.. then yeah, I would not be surprised at all that the intended then shortened name was Spear of Longinus
Lancea Longini.... for me, that is not like a proper noun, the item's proper noun, but just "Lance of Longinus" in the original language...

Because of the kanas, I would go with Spear of Longinus.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: White Wind on 2015-05-13 03:25:58
http://en.wikipedia.org/wiki/Saint_Longinus (http://en.wikipedia.org/wiki/Saint_Longinus)

I'll write down some of the better bits of it..

the Roman soldier who pierced Jesus in his side with a lance, the "Holy Lance" (lancea (http://en.wikipedia.org/wiki/Lancea_%28weapon%29), as related in the Latin Vulgate (http://en.wikipedia.org/wiki/Vulgate) Bible)

an old tradition does link the birthplace of Longinus with the small village of Lanciano, Samnite territory, in today's Abruzzo region of Central Italy

The name is probably Latinized from the Greek lonche (λόγχη), the word used for the lance mentioned in John (http://en.wikipedia.org/wiki/Gospel_of_John) 19:34. It first appears lettered on an illumination (http://en.wikipedia.org/wiki/Illuminated_manuscript) of the Crucifixion beside the figure of the soldier holding a spear, written, perhaps contemporaneously, in horizontal Greek letters, LOGINOS (ΛΟΓΙΝΟC)

The spear used is known as the Holy Lance, and more recently, especially in occult circles, as the "Spear of Destiny", (...) although neither the centurion nor the name "Longinus" were invoked in any surviving report. As the "Lance of Longinus", the spear figures in the legends of the Holy Grail (http://en.wikipedia.org/wiki/Holy_Grail).



So......
The name Longinus could be a derivative from "Lanciano", the guy's pretended birthplace. Or could probably come from the ancient Greek word used for that very weapon. And it could have appeared a good chunk later than year 33 AD. The term "Lance of Longinus" appeared only later in the Holy Grail legends.

"Spear of Destiny" seems to be a name that came out quite later.

And the weapon is the most commonly and frequently refered as the Holy Lance.


I'm really between Spear of Longinus (because of the kanas) and Holy Lance (because it refers directly to the weapon itself.. like, it sounds like the real name of the weapon.... but idk )

I need sleep x)
but
How would you phrase it ? Hey what was the name of the Spear of Longinus ? Yeaaah, the Holy Lance, that's it
or
What was the name of the Holy Lance ? yes the Spear of Longinus

going to bed xp

edit: I think I favour Holy Lance, I'mma change my vote.. and it's Cain Lunar weapon (lame, I know)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-13 04:35:38
On reflection, I think I favour Holy Lance also.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Ver Greeneyes on 2015-05-13 08:35:53
Holy Lance sounds the most religiously neutral, even though it technically isn't. You could conceive of a religion in the FF7 universe, unrelated to Christianity, in which a holy lance played a particular role. So I think Holy Lance is both technically accurate (aside from the kana) and more in keeping with a world that doesn't particularly emphasize religious backgrounds.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Luigi Brosse on 2015-05-13 11:37:08
Favorite is 3, then 1, then 2.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-13 21:01:04
I think when all's said and done, the basic choices we now have are down to:

1. Use Holy Lance
2. Use Spear/ Lance of Longinus as this was very likely what the developers wanted.
3. Stick to Longinus, as this is what the Japanese literally reads, and it's possible they wanted it to be named Longinus.  I find that doubtful really...

I think 2 may be a bit too verbose....  We may be stuck with 1.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-15 07:33:06
The last troublesome dialogue is this:

Quote
Sephiroth
“Do not be concerned.
  This girl,too,will soon form
  part of the energy that flows
  around the planet”

Which I have tried to make natural with this

Quote
Sephiroth
“Do not despair.
  Your friend will soon be
  a part of the planet's energy.”

If you think you can make that work any better, give it a shot.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: obesebear on 2015-05-15 12:49:11
Sephiroth
“Do not be concerned.
  This girl will soon be
  part of the energy that flows
  around the planet”
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-15 14:59:28
It's still a little clunky though as "flows around the planet"... it's too verbose imho and literal.

Also, I used "friend" because he again uses girl further down.  It's a liberty but it kinda sounds sephirothy.

The idea is that they shouldn't worry because Aerith will join with the energy and then become part of him.   :P  In a twisted way, Sephiroth thinks that's some sort of salvation / consolation.  Hence why despair also works well.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-15 15:31:21
Also, all linkbucks links are now in the process of being removed.  All downloads should be back before 09:00 GMT
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Salk on 2015-05-16 04:48:06
I like your translation, DLPB.

As minor suggestion, I would remove "a" from "a part of the planet's energy" and keep everything else like you suggested. It does indeed sound sephirothy.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-16 07:12:16
Ooooo, I didn't notice I could get rid of the a ;)

Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Melancholy on 2015-05-17 18:56:17
Slowly working my way through, and I found another weird piece of text. In Wutai, after catching Yuffie and going with her to the basement to get your Materia, Cloud says this line:

"If you give it us now,
we'll drop the whole thing."

It's missing the 'to' in there, as in 'if you give it to us now'.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-17 19:26:36
This has already been corrected, even though it is grammatically sound either way.  If I recall, it's a lot more common to omit the "to" in Britain.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: dkma841 on 2015-05-18 16:18:34
Alot of discussion about this retranslation at neogaf:
http://m.neogaf.com/showthread.php?t=1047752&page=1

Edit: Desktop version link
http://www.neogaf.com/forum/showthread.php?t=1047752
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-18 17:27:55
I see the nostalgia goggles are firmly in place with a lot there :P  Nearly all those arguments they are having would not be happening had the game been translated correctly from the start. A lot of people don't like to let go of something they grew up with, no matter how badly made it was.

That thread there epitomizes everything that's wrong with fanbase, imho... pages of argument about the name "Aerith", and that one has been OFFICIALLY changed.  God help me when they discover the others we have changed haha.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Rekhaizen on 2015-05-18 19:24:25
It's frustrating seeing them argue and speculate changes you may have made when there's a document outlining it all (which someone finally linked on the second last page or so). It's already explicit in the project information that you weren't taking any established "series canon" into account, yet they still complain. You even give an option to keep all that for crying out loud. It just boggles my mind, honestly.

It's nice to see there are some sane people there who are looking at Beacause objectively. A couple even playing through it!

And I can't believe the Aeris/Aerith debate is still even a thing these days...
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-18 19:37:32
It's primitive behaviour.  It goes right back to tribalism. It's why tradition lasts so long despite often being too outdated to be practical.  It's why sports take ages to change rules or make any beneficial changes.  It's why people support teams like they are a religion.  In fact, it's why religion exists at all.  And... it's why we have so many people so opposed to changes like a name in a computer game.  It depresses me. Of course, clearing up misconceptions helps.. for example, Aerith was created from the English word "Earth".  When you realize that is the origin, the "lisp" stupidity goes away. It's nothing to do with a lisp or anything else... it's just a name that was created from an English word.  And, for crying out loud, a name does not change the character.  Names is for tomb stones, baby.

Edit.

Also, I frequently see "Well, it is spelled Aerith, but pronounced correctly 'Aeris'".  No.  It isn't. For the reason I have just given and the nuances with Japanese.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: luksy on 2015-05-18 22:06:01
The Aerith thing needs to die (hohoho), at this point I don't even care anymore, it's just bikeshedding. I wish more people were talking about the main dialogue, I counted 3, maybe 4 people who seem to be playing the game and they all seem fairly positive.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-18 23:16:08
Even if one in ten people appreciates it, I think it's been worthwhile. It can get a bit annoying seeing so many people quibble over names (even officially recognized ones), but I think, in the end, most people will agree that our localization is a vast improvement over the old. It's up to each person whether they install it. No-one is forcing them.

I'd be far happier if the criticisms had examples and were constructive, rather than all this "AERITH!!  WHY!?".

Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: KnifeTheSky77 on 2015-05-19 02:11:41
The installer has the capability of retaining the original names/places. --> this part is OPTIONAL. I can see how the names would seem polarizing/strange at first glance but I am getting the vibe that they genuinely don't understand it is optional? 
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-19 02:17:59
The installer has the capability of retaining the original names/places. --> this part is OPTIONAL. I can see how the names would seem polarizing/strange at first glance but I am getting the vibe that they genuinely don't understand it is optional? 

For some reason, even when told it is, they miss it.  Other forums have the same issue despite the whole first post here being linked to.  But it would help if people were told it is more often.  The Aerith spelling isn't optional because both we and canon agree... so there would still be a lot of moaners about.  ;D
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: KnifeTheSky77 on 2015-05-19 02:40:00
That is a real mystery. I wonder if the option in the installer were made obscenely large, it could maybe help some of these folks
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Rekhaizen on 2015-05-19 05:17:50
Ideally one would read the readme beforehand which I think is more imperative when installing a mod as you want to know exactly what it is changing. And the readme is pretty clear it is, well, an option.

Quote
Options

   ...

   'Series canon'
   Those things which have been consistently named the
   same in the series will be unchanged. These are:
   Moogle, Hi-Potion, Megalixir, Phoenix Down, Ramuh.

   Incorrect character names
   Character names will retain their original form (apart
   from 'Aeris', which will always be changed to 'Aerith').

   ...

Not to mention it's hard to miss when selecting which components to install. As condescending as it might sound, I'm not sure there's really any helping those kind of people. Perhaps there's a way to make it more obvious, I don't know.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Sega Chief on 2015-05-19 06:35:00
You should have changed her name to Bob; keep 'em guessing.

Edit: Christ, you're not wrong about that Aeris/Aerith thing on the neogaf thread; 9 pages in, and they're still arguing about it.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: luksy on 2015-05-19 08:56:24
Minor nitpick but Pocket Tissue should be plural, it's a packet of paper tissues used for advertising.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: robycop3 on 2015-05-19 13:14:46
HI!

  I followed your directions to patch "Beacause", downloading the file, extracting the .bat file, but when I dragged/dropped a FFVII iso to it, a command screen came up, vanished when I tried to use it, and nothing further occurred.

If I try dragging/dropping an iso to the .bat file without extracting it, nothing happens.

  I am using Windows 7 OS, 64-bit. My FFVII isos are the correct ones. Any suggestions?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Green_goblin on 2015-05-19 13:23:56
HI!

  I followed your directions to patch "Beacause", downloading the file, extracting the .bat file, but when I dragged/dropped a FFVII iso to it, a command screen came up, vanished when I tried to use it, and nothing further occurred.

If I try dragging/dropping an iso to the .bat file without extracting it, nothing happens.

  I am using Windows 7 OS, 64-bit. My FFVII isos are the correct ones. Any suggestions?

This is the PC thread, I recommend you to use the RHDN forum to ask questions about the PSX version.
The .bat patch worked well for many people, so I don't know what's going on, can you try the .bat file in another PC?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-19 14:03:34
Also, I am fairly sure the guys there are wrong about Esuna. Poisona doesn't agree with them either.  Esuna is S-Na. Poisona is Poison-Na.  And that's also how FFX has done things, if I recall (used Null, like us)?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-19 15:37:00
I'm still a  little stuck with this entry too...  I don't think "despair" can work because Sep doesn't consider cloud to have feelings.  The original Japanese is concern.

So...

Sephiroth
“Do not be concerned.
  She will soon be reunited
  with the planet's energy.”{NEW}

Reunited is a liberty... but it is what happens.  And I think it follows on from not being concerned.  But depends on what Luksy thinks about this entry.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Covarr on 2015-05-19 15:47:00
Did you copy and paste that? Make sure to correct "reuinted".

"be concerned" is still a feeling. If you want to make it flatter, maybe "Do not concern yourself", which is more about the external action of concern than the internal feeling of concern.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-19 18:56:51
Nah, haven't changed the files yet so definitely would have picked up on it.  I run it through spell checker when I change stuff these days haha.

As for concerned...  I'm not sure "concern yourself" feels natural. "Do not be concerned" seems just as valid and flows better?  Perhaps "Do not despair" works anyway, if the original is "worry".  I mean, it depends how this is meant really...
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Water on 2015-05-19 19:20:48
More exposure, more unhappy people for something they'll never even play through.
https://boards.4chan.org/vr/thread/2413592
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: White Wind on 2015-05-19 19:23:49
Did you copy and paste that? Make sure to correct "reuinted".

"be concerned" is still a feeling. If you want to make it flatter, maybe "Do not concern yourself", which is more about the external action of concern than the internal feeling of concern.

I agree about the feeling thing. But yeah, I think "Do not be concerned" flows better. But maybe that's not a bad thing if things in Sephiroth's mouth sound a bit less natural ?

And does it have to sound ironical /sarcastic from Sephiroth ? In my ear, Covarr's sentence sounds less ironical /sarcastic (which may be more appropriate ?) and flatter indeed, and more brutal (especially compared to "Don't despair").

"Don't let it worry you" or something like that ? err That sounds sarcastic haha, like a thing a friend of yours could tell you..
English is not my native language, so my perceptions may be off, just saying.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-19 19:38:27
More exposure, more unhappy people for something they'll never even play through.
https://boards.4chan.org/vr/thread/2413592

Ah don't worry about that one... I've already read it.  Some there seem to be fixated on the now-abandoned Cait Sith mod than anything else.  So really, you can get an understanding that their problem isn't with a retranslation but with ANY change at all.  Those ridiculous insults at the start make me laugh!  ;D

This one is a good one


Quote
You can't honestly try to change "moogle" and keep a straight face when saying the retranslation is better.

He gets the "try to" wrong, as well.  I haven't tried to do anything...  I have done it.  But again, the issue here is that they are not even prepared to READ the thread here to know it is optional.  The most illogical thing about this "criticism" is that had Moguri or Mogri or Mogori or even Mole Bat been used from the start, and I came along and made it Moogle... he'd be saying the exact same thing from the opposite end.

Moogle came about because of a mistake.  A total mistake.

You really only have 2 options... either you stick to the name (Moguri and variants) or you use the English equivalents, so that a Western audience "get it" (Mole-Bat, Molbat, Molebat). The writer decides this, and until otherwise, the name as it was written takes precedence.  Under ANY good localization, Moogle would be dropped.

Also, since when did names really matter THIS much compared to the story and dialogue?  Get your head sorted out.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: White Wind on 2015-05-19 20:06:11
But they don't care about all that  ;D
Someone mature would try to know what kind of work and reflection took place behind a word change, what are the reasons, discuss them with you and discuss their arguments too.. or would just shut up, apply Beacause and then fiddle with touphscript themselves.

A single word has changed ? then the work is soo bad, can't be anything else.. Moguri? I already hate the mod.. but yeah, the localisation is too literal (woot?) haha

The guys are satisfied with having opinions that are based on their bias only and nothing else, or just their mood, and with claiming those loud.. what can you do
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-19 20:08:12
The good news is, this project is not going away.  It's here to stay and there are going to be 2 sets of people...

1. Those who are open minded and want to play something that makes sense
2. Those who moan and insult and stay angry

Oh, that thread above is a 4chan...  so say no more.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: White Wind on 2015-05-19 20:34:34
For myself, Final Fantasy really took a big place in my mind and in my heart when I was a kid and a teenager, it meant really a lot for me at that time. That turned out to be like the base of my imagination and some of my feelings too, and now it is somewhat part of my personality.

And you say you've refreshed VII and made it come closer to what it should have been from the start ? what it was meant to be.. closer to the artists' will and project.. then all the greater, really.

And when you think about it, each game being a stand-alone universe, what's the problem then with canon or not.. Nah, give me the true thing please  ;D
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-19 20:35:54
Let's face it...  given that the Aerith change is official and still causes a firestorm, this retranslation is like a nuclear bomb to the fanboys.  :-P
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: White Wind on 2015-05-19 20:43:44
Let's face it...  given that the Aerith change is official and still causes a firestorm, this retranslation is like a nuclear bomb to the fanboys.  :-P

Hahaha.. They would call it Flare spell because nuclear bomb is too much of a shift, but yeah  xp
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: obesebear on 2015-05-19 21:32:35
The problem with the canon name changes is that the people who are going to be playing this retranslation have already played other FFs, and 99% have played FF7.  So everyone is familiar now with what a moogle is, but the word moguri pops up and it immediately takes you out of the story/universe that you already know.

That's why it's great that there's an option to preserve it.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: luksy on 2015-05-19 21:46:50
At least 4chan didn't descend into 8 pages of Aerith / Aeris. I can see an argument for localizing away some of the more Engrish sounding names, we have made a handful of concessions after all (I remember the Care fiasco). Still that wouldn't include stuff like moguri or Zax of course, and I'm guessing people who don't like those changes aren't going to be happy with anything. Damned if you do, damned if you don't. There still hasn't been a single criticism about the dialogue...sigh.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Covarr on 2015-05-19 22:10:33
There still hasn't been a single criticism about the dialogue...sigh.
This is twofold. Partly because the dialogue isn't available in an easy-to-read table that doesn't require actually trying the thing, and partly because the dialogue is just fine.

I do think it's a bit incongruous to have literal-translated names paired with localized dialogue, but that's just me. And that's why I tick all the canon options :P
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-19 22:32:31
Discussing this on 4chan made me realize why I gave up on all forums, except here... some of those people need jailing and the key throwing away. The arguments are the same old nonsense we've always had:

1. Changing something I grew up with
2. If it ain't broke, don't fix it (off course!)
3. Changing canon (not realizing that canon is not set in stone, nor is it consistent, especially across countries)
4. AERITH!
5. ZENG!
6. YRENA!
7. ZAX!
8.  etc
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: White Wind on 2015-05-19 22:36:47
The problem with the canon name changes is that the people who are going to be playing this retranslation have already played other FFs, and 99% have played FF7.  So everyone is familiar now with what a moogle is, but the word moguri pops up and it immediately takes you out of the story/universe that you already know.

That's why it's great that there's an option to preserve it.

Yup  to each their own. And yeah, you cannot please everyone also.
I too am more familiar with Moogle, Phoenix Down, Sector etc of course, but knowing that Moguri, Phoenix Tail, District are the accurate terms of a whole new (and better) phrasing, that they are part of an entirely revised text, I won't find them out of place, they won't take me out of the game because all is consistent. But that's me.
Some will see those words out of place because their mind sticks with what they are the most familiarised with, and others will see the thing as a whole. Everybody is different, and there's nothing wrong with that. What's wrong is the people that don't respect other people's point of view, feelings and the authors' work.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-19 22:37:28
People would rather discuss an enemy with a piddly move than this

Original
{YUFFIE}
“Are you waiting for {CLOUD}?”{NEW}
“He's flying right now, so you can't get him.”{NEW}
“Were you going to force me
   into the submarine right now?”{NEW}
“Quit it!
   If you want to go, then just leave me behind.”{NEW}
“…ooooooh.
   What're you talking about? I…”
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Ragna on 2015-05-19 22:42:37
Is Barret's name open to debate?
I ask because I remember reading somewhere in a japanese book (not sure if it was the Ultimania or some similar official material)
that his name is intended to be 'Bullet' from バレット, but was explicitly changed for the US release to Barret for some reason.

Indeed, I think that either 'Barret' nor 'Barrett' match the kana, but 'Bullet' or 'Barett' does.

Maybe, it could be interpeted as Barett "Bullet" Wallace.

PS: As a side note, Moguri is correct indeed, and was used too for the Spanish official translations since FF8.
I can understand American/English people confused by that, though. But is optional anyway.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-19 22:48:05
I have seen this... and it was discounted because of the overwhelming use of the kana for Barrett...

http://ja.wikipedia.org/wiki/%E3%82%B7%E3%83%89%E3%83%BB%E3%83%90%E3%83%AC%E3%83%83%E3%83%88




 There are also two other reasons:

1. The Official Establishment File shows Barett (one R)
2. There is a major US firearms company called Barrett, and I am of the opinion that this is the origin.

Taken together, there is no real evidence of Bullet. It's more likely that Barrett is correct.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: luksy on 2015-05-19 22:54:27
IIRC bullet appeared in a very early preview but it's been Barrett or similar every other time.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Ragna on 2015-05-19 23:07:03
I have seen this... and it was discounted because of the overwhelming use of the kana for Barrett...

http://ja.wikipedia.org/wiki/%E3%82%B7%E3%83%89%E3%83%BB%E3%83%90%E3%83%AC%E3%83%83%E3%83%88




 There are also two other reasons:

1. The Official Establishment File shows Barett (one R)
2. There is a US firearms company called Barrett, and I am of the opinion that this is the origin.

Taken together, there is no real evidence of Bullet. It's more likely that Barrett is correct.
Well, now that I think about this, it is impossible (at least without context?) to differentiate Barrett from Barett or Bullet from the kana (from a japanese point of view), so that might explain why all could be somehow "correct".
But the second point you claim is just your opinion without much or any evidence either. Could somehow be considered personal bias (?).

*sigh* Wish I could find again the official material from where I found that info.

IIRC bullet appeared in a very early preview but it's been Barrett or similar every other time.
What do you mean? Was there actually a US preview of the game with Bullet? Now, IIRC, wasn't there actually something equal or similar inside the debug fields indeed?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-19 23:10:28
I always went into the origin of names and, often, you will find some huge possible influence.  The surname "Barrett" is massively popular (think Syd Barrett, for one), and then there's the major firearm company.  On top of that you have the Official Establishment file...

When you put all that together, and you have to make a choice, which do you go for?  I went for "Barrett".

As for the debug screens, they are in a very very sorry state.  Aerith is "Earith", for example.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: White Wind on 2015-05-19 23:50:41
No but seriously.. in the French version, look at what kind of easter eggs we were greeted with....

(http://i.imgur.com/B5IYtVm.png?1)

(http://i.imgur.com/i7ZZQrh.png?1)

(http://i.imgur.com/bGXYAJN.png?1)

Now just imagine the rest of the French text being based on the poor English version, job done by several teams which certainly never translated anything to French before, FF VII being the first FF ever to be "translated" to that language.
That's it, 40% of the time you don't understand a fuck x)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-19 23:56:10
Poor.  Very poor.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Covarr on 2015-05-19 23:57:44
Spanish version was also quite clearly translated by people who didn't speak Spanish, but had an English-Spanish dictionary. Nothing like seeing the player's party referred to as a fiesta (party as in birthday party).
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Ragna on 2015-05-19 23:58:26
I've found where I saw it so long ago (sorry, I don't have access to it anymore):
ファイナルファンタジー7 解体真書 ザ・コンプリート [1997/11] (http://www.amazon.co.jp/%E3%83%95%E3%82%A1%E3%82%A4%E3%83%8A%E3%83%AB%E3%83%95%E3%82%A1%E3%83%B3%E3%82%BF%E3%82%B8%E3%83%BC7-%E8%A7%A3%E4%BD%93%E7%9C%9F%E6%9B%B8-%E3%82%B6%E3%83%BB%E3%82%B3%E3%83%B3%E3%83%97%E3%83%AA%E3%83%BC%E3%83%88-%E3%82%B9%E3%82%BF%E3%82%B8%E3%82%AA%E3%83%99%E3%83%B3%E3%83%88%E3%82%B9%E3%82%BF%E3%83%83%E3%83%95/dp/489366879X)
ファイナルファンタジーVII 解体真書 ザ・コンプリート [2000/7/31] (http://www.amazon.co.jp/VII/dp/4757700989/ref=dp_ob_title_bk)

As you can see, it was made by the same people who made the Official Establishment File, but if I remember correctly it had way much more content than that, and was published a bit later in November instead of January 25th.
ファイナルファンタジーVII Official Establishment File [1997/1] (http://www.amazon.co.jp/%E3%83%95%E3%82%A1%E3%82%A4%E3%83%8A%E3%83%AB%E3%83%95%E3%82%A1%E3%83%B3%E3%82%BF%E3%82%B8%E3%83%BCVII-Official-Establishment-File/dp/4893666614/ref=sr_1_1?s=books&ie=UTF8&qid=1432079001&sr=1-1&keywords=%E3%83%95%E3%82%A1%E3%82%A4%E3%83%8A%E3%83%AB%E3%83%95%E3%82%A1%E3%83%B3%E3%82%BF%E3%82%B8%E3%83%BCVII+Official+Establishment+File)
As for the debug screens, they are in a very very sorry state.  Aerith is "Earith", for example.
Well, actually, IT IS "Earith", but I don't know if that was the intended name.
Maybe as a connection to "Earth"? But "Earth" is "アース", so... who knows?
I don't remember reading about it.

No but seriously.. in the French version, look at what kind of easter eggs we were greeted with....
Wow, I never saw that version. Is it like that all the time?
I guess the French version was the worst? So awful. Even worse than the Spanish one.
Terrifying! How could French people decipher it?!
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Sega Chief on 2015-05-20 00:00:11
I'd love to play a literally translated version of the Spanish game; some of the mistakes I read about were solid gold: 'Please form a political party of three'
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: luksy on 2015-05-20 00:01:39
It's not impossible that it's Bullet, just highly unlikely as 99% of the time it's been spelt Barrett.

Quote
What do you mean? Was there actually a US preview of the game with Bullet?

I think it was in a preview in a US magazine.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Ragna on 2015-05-20 00:03:27
'Please form a political party of three'
Really? I don't remember that but it wouldn't surprise me, lol.

It's not impossible that it's Bullet, just highly unlikely as 99% of the time it's been spelt Barrett.

I think it was in a preview in a US magazine.
You mean Barret's name has been most of the time spelt Barrett?
I've almost always seen Barett from japanese material except that other comment, though.
And if you mean the kana is mostly used for Barrett... its kana can be seen as Bullet too, random examples: Bullet (http://ja.wikipedia.org/wiki/%E3%83%90%E3%83%AC%E3%83%83%E3%83%88_%28%E6%98%A0%E7%94%BB%29), Bullet-time (http://ja.wikipedia.org/wiki/%E3%83%90%E3%83%AC%E3%83%83%E3%83%88%E3%82%BF%E3%82%A4%E3%83%A0)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: White Wind on 2015-05-20 00:16:59
Spanish version was also quite clearly translated by people who didn't speak Spanish, but had an English-Spanish dictionary. Nothing like seeing the player's party referred to as a fiesta (party as in birthday party).

omg xD Your fiesta's doing great today ?? xD

Wow, I never saw that version. Is it like that all the time?
I guess the French version was the worst? So awful. Even worse than the Spanish one.
Terrifying! How could French people decipher it?!

Not all the time, those are some of the best wtf bits. But yeah, sometimes you get some à&à'éèi! stupid gibberish, or the names of locations, or objects in dialogue suddenly change.
Or when Cloud fell through the church roof, the sentence he hears in his head, that not long ago that would only have scratched his knees... in French we had something like : Before, you would have gotten rid of it with your knees like that
Huh? Like what? Why my knees?
Yeah a real good lot of sentences like this one.

Or when you're back to Junon and that the Sister Ray cannon has been moved to Midgar, Barrett says : Maybe it's just how I feel... but didn't we miss something ?
Then yeah, you explore Junon all over again, you backtrack to search for the thing you have missed along the way, and then 10 years later you realise he was talking about the cannon.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: luksy on 2015-05-20 00:23:46
You mean Barret's name has been most of the time spelt Barrett?

IIRC as far as it shows up in Japanese documentation (establishment file, ultimania etc.), yes. I suppose you could make the argument that it was consistently misspelled, but again I don't think it's very likely.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Ragna on 2015-05-20 00:50:59
IIRC as far as it shows up in Japanese documentation (establishment file, ultimania etc.), yes. I suppose you could make the argument that it was consistently misspelled, but again I don't think it's very likely.
I see Barret's entry in here (https://docs.google.com/spreadsheets/d/1rCfwrvE9jSO_vojc4rq0fOIlyrjj_6MOUlFCLN0VMgg/edit#gid=0) has been changed from green to blue...
I am in no way trying to troll you or say it's bad or completely bad, but I think some more research could be done according to what I posted before instead of just making assumptions,
and I think saying that his name has always been shown as Barrett is (probably) a lie since all japanese material refers to him as Barett from the game's instruction booklet to at least the latest material.
I've found where I saw it so long ago (sorry, I don't have access to it anymore):
ファイナルファンタジー7 解体真書 ザ・コンプリート [1997/11] (http://www.amazon.co.jp/%E3%83%95%E3%82%A1%E3%82%A4%E3%83%8A%E3%83%AB%E3%83%95%E3%82%A1%E3%83%B3%E3%82%BF%E3%82%B8%E3%83%BC7-%E8%A7%A3%E4%BD%93%E7%9C%9F%E6%9B%B8-%E3%82%B6%E3%83%BB%E3%82%B3%E3%83%B3%E3%83%97%E3%83%AA%E3%83%BC%E3%83%88-%E3%82%B9%E3%82%BF%E3%82%B8%E3%82%AA%E3%83%99%E3%83%B3%E3%83%88%E3%82%B9%E3%82%BF%E3%83%83%E3%83%95/dp/489366879X)
ファイナルファンタジーVII 解体真書 ザ・コンプリート [2000/7/31] (http://www.amazon.co.jp/VII/dp/4757700989/ref=dp_ob_title_bk)

As you can see, it was made by the same people who made the Official Establishment File, but if I remember correctly it had way much more content than that, and was published a bit later in November instead of January 25th.
ファイナルファンタジーVII Official Establishment File [1997/1] (http://www.amazon.co.jp/%E3%83%95%E3%82%A1%E3%82%A4%E3%83%8A%E3%83%AB%E3%83%95%E3%82%A1%E3%83%B3%E3%82%BF%E3%82%B8%E3%83%BCVII-Official-Establishment-File/dp/4893666614/ref=sr_1_1?s=books&ie=UTF8&qid=1432079001&sr=1-1&keywords=%E3%83%95%E3%82%A1%E3%82%A4%E3%83%8A%E3%83%AB%E3%83%95%E3%82%A1%E3%83%B3%E3%82%BF%E3%82%B8%E3%83%BCVII+Official+Establishment+File)
If someone can find some scans of that on Barret's profile and translate its texts, we could find what I was talking about.
I think it was nearly at the beginning, in one of the first pages. I've been searching for scans but haven't found any.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-20 01:00:19
I've changed it to blue because I meant to do it a while back (it was green because of the spelling "Barrett" as opposed to the Official Establishment File). But that's just to make sure this topic doesn't come up again after today... if we find some evidence that makes "Bullet" as likely, I'll change to green again.  But the only thing that's going to change Barrett in the translation is word from the writers.  Sometimes it just comes down to what is more likely and making an educated guess. 

The policy on a conflict, where both have equal weight, is to stick with the original.  It's what I had to do with "Seto", even though "Seth / Set"  is as likely... or maybe even more so.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: luksy on 2015-05-20 01:21:06
and I think saying that his name has always been shown as Barrett is (probably) a lie since all japanese material refers to him as Barett from the game's instruction booklet to at least the latest material.If someone can find some scans of that on Barret's profile and translate its texts, we could find what I was talking about.

Sorry I assumed we were still talking about Bullet / Barrett. As far as Barett / Barret / Barrett  is concerned you're right, there's less consistency, the manual and the establishment file have it as Barett (http://www.rpgamer.com/games/ff/ff7/packaging/ffchr.jpg), and Ultimania as Barret (http://img3.wikia.nocookie.net/__cb20110816021322/finalfantasy/images/9/9b/Barret_ultimania_omega_scan.png).

On the assumption that it isn't "Bullet", we've gone with Barrett - it's how the real-world name is usually spelt, and might be a reference to the firearms company, but I'm ok with any variation on that, I don't think it's very important, especially considering it's a PC name that can be changed by the player. Something like "Bullet" however would be a change worth looking into if there were more evidence to support it.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-20 01:31:44
The problem with Ultimania has always been that it's a good source for story and some of what the writers say, but not so good with names.  Ultimania largely uses English canon names, even when blatantly incorrect (like Mideel).

So it's been a constant battle to look at as many sources and influences as possible and then make a decision.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Ragna on 2015-05-20 01:47:25
if we find some evidence that makes "Bullet" as likely, I'll change to green again.
But the only thing that's going to change Barrett in the translation is word from the writers.
Well, to be clear, I was not suggesting actually changing his name, just to make some research on the matter I pointed to:
"His name is supposed to be Bullet and they explicitly changed it for the US release." coming from that official japanese material.
And I don't think the director, writer, or character designer are going to talk about it because there's no reason to do so unless someone foreign asks them.
Sometimes it just comes down to what is more likely and making an educated guess. 
The policy on a conflict, where both have equal weight, is to stick with the original.  It's what I had to do with "Seto", even though "Seth / Set"  is as likely... or maybe even more so.
Well, actually I think Seto is OK, if you consider the theme around that race's names, examples: Seto, Nanaki, Dine... (yeah, not many possible examples, lol) but there's no way to know.
On the assumption that it isn't "Bullet", we've gone with Barrett - it's how the real-world name is usually spelt, and might be a reference to the firearms company, but I'm ok with any variation on that, I don't think it's very important, especially considering it's a PC name that can be changed by the player. Something like "Bullet" however would be a change worth looking into if there were more evidence to support it.
Actually that's a good assumption if you haven't seen what I mentioned, though.
Anyway, what if it was intended to be "Bullet" and then after the US release they scrapped that idea?
Well, I hope we can find a scan from that book to find what I was talking about.

Ultimania largely uses English canon names, even when blatantly incorrect (like Mideel).
Yeah, I think at that time (2005, IIRC) was when they began using the bad US release names.

Anyway, isn't Earith more "accurate", too, including that supposed reference to Earth?
Although earth is "アース" in japanese, so maybe it was English->Japanese->English as usual.
I can imagine what some people would say about this, considering their hate to Aerith instead of Aeris too... lol.

This "names origins" theme is actually interesting to me, aside of the use for translation/localization.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-20 02:02:26
  The OEF gives Aerith and the kana gives the "Air" sound, not "Ear".  The spelling of kana may come out as EA, but the sound does not.  "Aerial" in kana is the same, it starts EA. Also, the spelling was corrected from the original writers who were unhappy with Aeris, so there's a very good chance the spelling is now as intended.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: luksy on 2015-05-20 02:07:17
Quote
Actually that's a good assumption if you haven't seen what I mentioned, though.
Anyway, what if it was intended to be "Bullet" and then after the US release they scrapped that idea?

As mentioned, we've already considered Bullet and decided that it's not very likely, given that it would be a particularly awful spelling error that would have to have been vetted multiple times by multiple people prior to the Japanese release. As I'm sure you've noticed I'm hesitant to just flat out assert that Bar(r)et(t) is 100% the name they wanted, but most of the evidence supports it.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Ragna on 2015-05-20 02:45:58
  The OEF gives Aerith and the kana gives the "Air" sound, not "Ear".  The spelling of kana may come out as EA, but the sound does not.  "Aerial" in kana is the same, it starts EA. Also, the spelling was corrected from the original writers who were unhappy with Aeris, so there's a very good chance the spelling is now as intended.
Wasn't she called Earis(u) in (at least) Crisis Core's japanese voiced dialogues? I remember that. It's not voiced AE but EA.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-20 03:01:11
The Japanese don't have the same range of sounds as we do. Their closest sound has to use "su" for "th" among other things.  In English (which is where the name originates), the sound is "air-ith". The kana is an "air" sound, like with "aerial". Honeywood states that the name came from air + earth.  I am not so sure about that (the source we have from the writers is that it comes from an anagram of Earth alone), but certainly the kana sound is "air".
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-20 03:12:00
http://en.wikipedia.org/wiki/Localization_of_Square_Enix_video_games#Changes

Quote
Changes

When translating its video games, Square Enix tries to take into account the cultural differences between Japan and western territories. This sometimes involves rewriting dialogue or altering graphics, animations, and sounds. For instance, in Chocobo Racing, visual references to the Japanese folk heroes Momotarō and Kiji were changed to depict Hansel and Gretel, since the game was designed mainly for children, and Hansel and Gretel are better known in the west than Momotarō and Kiji.[2] According to Honeywood, trying to explain to the original development teams why some changes are needed can range from "frustrating to downright hilarious". Generally, older development teams trust the translators with making changes while newer teams can be more reluctant, though they usually build up trust gradually.[2] The localization team for The World Ends with You chose to preserve the Japanese elements to ensure the game's cultural aspect remained intact.[4]

You see, the writers themselves are picky about maintaining their culture. So they should be.  That's why I am :)


I think Honeywood is the kind of localizer that goes too far...  The vibe I get is that anything is game for him as long as the Western audience is happy.  I don't share that philosophy.  To me, the original writers are more important, and a compromise should be reached. But, as far as I am concerned, when it comes to names, the localizer has absolutely no say in the matter.  The permission must be given.

If Rowling is okay with a Japanese publisher changing Harry Potter to "Hari Amato" , so be it. But if she isn't, then tough luck.  I wouldn't want a name I have made changing in some other language unless there was a very good reason and unless my permission had been sought.

Honeywood has no right to be "frustrated", he is not the writer.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Ragna on 2015-05-20 03:49:00
The Japanese don't have the same range of sounds as we do. Their closest sound has to use "su" for "th" among other things.  In English (which is where the name originates), the sound is "air-ith". The kana is an "air" sound, like with "aerial". Honeywood states that the name came from air + earth.  I am not so sure about that (the source we have from the writers is that it comes from an anagram of Earth alone), but certainly the kana sound is "air".
Let's see if I understand you right: you say that even if it's voiced EA in japanese, it really means to be AE? Ah, I didn't think of that "Air" example. That would be correct, lol.
Long ago I once thought it could be somehow a reference to Earth or a reference to Ea (http://en.wikipedia.org/wiki/Enki), though the latter would be kinda weird and it isn't correct.

Hmm... there's something weird about Heidegger's name...
Isn't Heidegger "ハイデッガー"? While FF7's "ハイデッカー" would be... Hydekar?, like the Estpolis (Lufia) II character, lol.
Is it another badly transcribed name by them or are both ways correct? Transcribed names are messy as always.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: luksy on 2015-05-20 06:08:45
Most of what I've found online gives ハイデガー or ハイデッガー for Heidegger, Shogakukan Progressive has the latter. I think we've stuck with Heidegger because it makes more sense than this (http://ja.wikipedia.org/wiki/ハイデッカー). Maybe they wanted Heidegger but thought it'd be more amusing to make it sound like high decker bus (hohoho, hilarious...like professor Gusto)? Maybe it's just a typo, I dunno.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-20 08:20:23
http://ja.wikipedia.org/wiki/%E3%83%9E%E3%83%AB%E3%83%86%E3%82%A3%E3%83%B3%E3%83%BB%E3%83%8F%E3%82%A4%E3%83%87%E3%83%83%E3%82%AC%E3%83%BC

Both kana are there for Heidegger? And I do remember you realizing that they used k for grammar reasons? I remember someone saying k was used in line with some sort of standard.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: luksy on 2015-05-20 08:55:40
ハイデカー's in there but not ハイデッカー, I can't remember saying anything about grammar, but if I did I was probably wrong.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Green_goblin on 2015-05-20 09:59:20
I'd love to play a literally translated version of the Spanish game; some of the mistakes I read about were solid gold: 'Please form a political party of three'

http://www.romhacking.net/translations/2342/

And the author's blog: http://traduccionesxt.blogspot.com.es/
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Sega Chief on 2015-05-20 12:16:07
Ah, thanks for that link; but what I meant was an English translation of the original Spanish localisation (which likely doesn't exist). I was planning to play Reunion next, in any case.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-20 16:59:56
Ah well, either way, I think we'd need more proof and the writers consent before changing Heidegger.  If I had 30 minutes with them, all these issues would be cleared up :)

Then again, if the job had been done properly from the start, none of these issues would exist and the new names would be the sacred canon.  :P When you reduce it all down to its basic form, this is what we have:

canon = got here first.

The localizing team could have chosen to keep Bolt 1 2 3 from FF7 onwards, but they made a decision to reverse it and stick with the Japanese convention ru-ra-ga-ja.  We've done the same, but that's suddenly not ok. It really doesn't make any sense.  Most people here on Qhimm's have seen this same argument do the rounds every couple of months, so it's not like we are learning anything new.  It's not like this Sacred Canon is totally consistent, either, it has also changed from team to team - see Malboro. In the end, we chose to localize as close to the writers' wishes as possible. Liberties have been taken where necessary, and I have also allowed a compromise with the character names. But the intolerance is simply due to the fact the game is being changed, nothing more.  Some people will never be happy, but some will and that makes it worthwhile.

My final word on this comes from the first post:

Quote
  In fact, the people who moan the most are the ones who help the least.

We need more people like Ragna, who make valid points and back them up with some evidence.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-20 23:28:42
nope... still not ready with the change that was here.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-21 00:06:07
Lines corrected in slfrst_1

Quote
{AERIS}
“Well,then,worry if you have to…”

{AERIS}
“That way,you won't have
  another breakdown.”

Missing commas and slightly changed.

And same map, changed entry:

Quote
“That's why I have to stop him.
  As the last of my people,
  I'm the only one who can.”
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-21 17:30:51
I have just had an interview (one hour 20 min) with Wesley Yin-Poole of  Eurogamer concerning this project.  Hopefully I did a decent job.  I think more or less, I did.  Only bad thing is I totally forgot Luksy's background, so have to send him that  ;D

I have to make some before and after videos tonight for him :)  I was already on the job.

Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Ver Greeneyes on 2015-05-21 17:51:51
I know I'm kinda late to the party, but I haven't had access to my computer in a few days, and I can't help but comment.

off course, clearing up misconceptions helps.. for example, Aerith was created from the English word "Earth".  When you realize that is the origin, the "lisp" stupidity goes away.
I always thought this was an interesting bit of background, but I still think Aerith looks stupid :P Considering native Japanese speakers don't even have the phoneme for 'th', I don't think their opinion really need carry that much weight - it's like insisting on calling a girl 'Lei' instead of 'Rei'. The former looks masculine to English speakers, and Japanese speakers should have no reason to care, yet I've seen some insist that 'Lei' is somehow more correct (when the truth is somewhere in the middle).

Really the range of options is something like {Aerisu, Aeris, Aerith, Aerth} (ignoring the possible 'Ea' spelling which would give the wrong sound - though that doesn't help with 'Aerth'). Out of those options I personally like Aeris best, even though it doesn't make the connection with Earth particularly obvious.

Buuut having said all that it really doesn't bother me what the in-game default is.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-21 17:53:23
I also think it looks less feminine and more silly than Aeris... but what can we do :P  The writers really have to be respected in my view and they've made that change in every FF7 game that's followed.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: White Wind on 2015-05-21 18:55:08
I have just had an interview (one hour 20 min) with Wesley Yin-Poole of  Eurogamer concerning this project.  Hopefully I did a decent job.  I think more or less, I did.  Only bad thing is I totally forgot Luksy's background, so have to send him that  ;D

I have to make some before and after videos tonight for him :)  I was already on the job.


That means there will be an article on eurogamer.net about Beacause ?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: dkma841 on 2015-05-21 18:57:10
I have just had an interview (one hour 20 min) with Wesley Yin-Poole of  Eurogamer concerning this project.  Hopefully I did a decent job.  I think more or less, I did.  Only bad thing is I totally forgot Luksy's background, so have to send him that  ;D

I have to make some before and after videos tonight for him :)  I was already on the job.


Nice! Eurogamer roam Neogaf too maybe that's why they just contacted you just now and found out about it and is pretty big
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-22 03:44:30
As requested, I have released 5 videos of the retranslation.

1. https://www.youtube.com/watch?v=HNO3-nr7ZCQ
2. https://www.youtube.com/watch?v=MJ9cDYC06Ug&hd=1
3.  https://www.youtube.com/watch?v=sl6vGbI-xnk&hd=1
4. https://www.youtube.com/watch?v=aYHcgl0DpZM&hd=1
5. https://www.youtube.com/watch?v=AG3q41ugLRo&hd=1
6. https://www.youtube.com/watch?v=F9FoggdgUSw :P

I'll do some more tomorrow.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Sega Chief on 2015-05-22 04:00:07
God damn, I forgot about those two. Bulk n' Skull, the OTP.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: spy__dragon on 2015-05-22 10:40:01
Hi, DLPB, what else have you fixed scripts?

Or only did you have you fixed theses?

http://forums.qhimm.com/index.php?topic=14914.745;wap2

Regards
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: KIAS on 2015-05-22 15:21:50
Great work here!  :mrgreen: Is it possible to get just the "Beacause" Mod?  :)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Caledor on 2015-05-22 17:02:14
The sector 7 woman says this in a dialogue after returning from reactor 1 bombing:
Quote
“If the explosion had been in the
  middle of the night… well,at least
  they would’ve gone in their sleep.”
I never really understood this line... is as cynical as it seems? Meaning that people died without being aware of what happened to them... or something else?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-22 17:11:44
It's genuine...  If they went in their sleep they wouldn't have known about it.  But, awake, they'd be walking around...  might know about it before the end.  Not that that is much comfort, but the Japanese writers seem to think so :P

The next release will show what other script fixes have been made.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: KnifeTheSky77 on 2015-05-22 17:18:59
I have just had an interview (one hour 20 min) with Wesley Yin-Poole of  Eurogamer concerning this project.  Hopefully I did a decent job.  I think more or less, I did.  Only bad thing is I totally forgot Luksy's background, so have to send him that  ;D

I have to make some before and after videos tonight for him :)  I was already on the job.

That's awesome, it is about time you got some street cred for this monstrosity.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Caledor on 2015-05-22 18:21:52
It's genuine...  If they went in their sleep they wouldn't have known about it.  But, awake, they'd be walking around...  might know about it before the end.  Not that that is much comfort, but the Japanese writers seem to think so :P

The next release will show what other script fixes have been made.
What i don't understand is the "went in their sleep" part. what does that mean? sorry but english is not my mother language
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Covarr on 2015-05-22 18:23:37
What i don't understand is the "went in their sleep" part. what does that mean? sorry but english is not my mother language
It's literal. If it happened while they were asleep, they would've died before waking up and not felt any pain.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Caledor on 2015-05-22 18:39:58
Got it! Thanks
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-22 20:12:45
http://www.neogaf.com/forum/showthread.php?t=1047752&page=9

Ahh, I'm glad someone spotted it  ;D
Quote
See the Steam version still has Cloud's "Don't take the CD out of the drive" line in the Beginner's Hall. The translation has him begin the line and go "Oh, wait. Never mind."
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-22 20:13:52
I still need someone to place the love heart back into the original game texture font.  Can anyone here do that for me? I can tell you which entries to edit.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-22 21:54:45
Also, I like this better:

Quote
Sephiroth
“So… you opened the door.
  You have my gratitude.”

Changed it in Kuro_8
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-23 02:38:30
https://www.youtube.com/watch?v=VFA0L-17zhU&hd=1

Mural Room
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-23 03:32:09
https://www.youtube.com/watch?v=NaAeymeH-HQ&hd=1

For those on the NeoGAF thread.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Green_goblin on 2015-05-23 10:06:27
I still need someone to place the love heart back into the original game texture font.  Can anyone here do that for me? I can tell you which entries to edit.

All I can do is send you this picture (7th row, 3rd column):

(http://i101.photobucket.com/albums/m67/Control_2006/Final%20Fantasy%207/window-fixed-copia_000001_04b.png) (http://s101.photobucket.com/user/Control_2006/media/Final%20Fantasy%207/window-fixed-copia_000001_04b.png.html)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: IlDucci on 2015-05-23 10:10:30
I still need someone to place the love heart back into the original game texture font.  Can anyone here do that for me? I can tell you which entries to edit.
Hi there, newbie on the forums here. What character should I replace with the heart? Do you use the original, unmodified PC font?

I already up-rezzed the musical note and the heart for the Spanish project, so just tell me where to put'em and I'll send you the font.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-23 12:58:18
Thank you.

(http://i.imgur.com/1lm3ao2.png)

The pound sign and that other (I forget its name).  As you can see, I use 2 lovehearts with Retranslation (to give it some personality).  If you would, use the loveheart glyph from the original font.  Half its size, and place it in roughly the same places as the ones above. The loveheart needs to be in all colours.

Also, maybe let us all know how you do it :)

Green_Goblin... I see you have also edited the font?  Then maybe you can also add the 2 lovehearts as above?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: obesebear on 2015-05-23 14:56:13
Just watched the mural room.

"A treasury of a knowledge" would sound better as "A treasure trove of knowledge"

"It summons a small rock drifting in space" doesn't sound as threatening to the planet as a large rock drifting in space.  Small rock comes off as being a pebble
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-23 15:01:24
Perhaps, but I think by the standards of a planet, it is a small rock.  But I agree with you that it doesn't work as well as just "large rock".  I'll look into this line again with Luksy.  As for the treasure trove...  I think I avoided using it because Hojo also uses it in another scene.  Wanted to mix it up.  Also, Treasury sounded less verbose and more like Sep... i dunno, it just feels slightly better there.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-23 15:09:11
Yeah, I'll amend it.  You can see where that's gone wrong from the Japanese, even in Google Translate:

{AERIS}
「究極の破壊魔法メテオ」{NEW}
「宇宙をただよっている小さな星を
 魔法の力で呼びよせるの」

{AERIS}
"Ultimate destruction magic Meteor" {NEW}
A small star that drifts the "Space
And the lapping call a magic power "

"Small celestial object", but it's clear to a Japanese person we are talking about a "small planet" .. that kinda vibe.  So Small rock misses this meaning.  At least, that's what I think.  We can't use "Small planet / star" of course, because it isn't a planet or star.  We have to give it the exact meaning... I chose rock. You could also say that it summons a small comet, but I don't think that's what they are getting at.  It's probably just better to go with "Large rock" here.

What say Luksy?

ps.  This is yet another example of FF7 / Japanese vs English limitation.  FF7 uses the same Kanji for planet, star, celestial object.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: obesebear on 2015-05-23 16:08:11
Honestly, I kind of like small planet better than large rock.  But either way, really.

While we're on it, is it definitely called Meteor?  A meteor is a shooting star, implying that once it enters the earth's atmosphere it will burn up.  Seems like Comet or Asteroid would be a more accurate name.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Ragna on 2015-05-23 17:19:27
Wouldn't this somehow fit better?
http://en.wikipedia.org/wiki/Asteroid

As I see it, Meteo isn't a planet but a meteor or a large rock drifting through outer space... but not a comet either, so... either asteroid or planetoid maybe?
Well, there's always that old theory (that was confirmed in AC) of Jenova traveling through the universe on a planetoid to corrupt the planet's lifestreams, lol.

But I could be all wrong. If you go all literal it doesn't make sense, though.

PS: I saw you mentioned here (https://docs.google.com/spreadsheets/d/1rCfwrvE9jSO_vojc4rq0fOIlyrjj_6MOUlFCLN0VMgg/edit#gid=0) Honeywood (Richard Honeywood?) on the バレット<->Bullet note. Where did that come from? I'd like to see myself.
As a side note, did you try finding scans of that japanese book I mentioned before (http://forums.qhimm.com/index.php?topic=14914.msg227871#msg227871)? Does any of you know where to find scans of that? Because I don't.
But there's always the chance to buy it if you live in Japan I guess...
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-23 18:49:01
It's called Meteor (it's in English), but it's just a large rock that gets summoned. A meteor doesn't always burn up... a meteor is simply a rock that has entered the atmosphere, so the name is accurate.  http://en.wikipedia.org/wiki/Bolide  A bolide IS a meteor.  Common usage of meteor is any rock that enters the atmosphere, and when it lands it is often called an impactor. http://en.wikipedia.org/wiki/Impactor Can't use planet, because it isn't a planet - nowhere near.  It would be completely inaccurate.  The only things we could use are asteroid or large rock.  Perhaps Asteroid is a better localization.

I've no idea where the scans can be found - your best bet is  a Japanese person.  As for Honeywood, check NeoGAF, there is a thread there that has a link to an interview.  If you can't find it, I'll look for you.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Ver Greeneyes on 2015-05-23 19:00:36
'Planetoid' is also used for larger asteroids. Comet specifically refers to objects with a 'gravitationally unbound atmosphere' which can be seen as the solar wind lights them up (which is why their tail won't necessarily point in the direction that they're traveling). Meteor is definitely too small to refer to the thing that Sephiroth summons, since they range in size from pebbles to boulders.

Also an interesting tidbit, 'meteor' specifically refers to meteoroids that are getting stripped of their outer layers by going through our atmosphere (they then become 'meteorites' when they land and cool off). So in that sense, a meteor spell that can be used in combat and summons flaming rocks from the sky is aptly named. Sephiroth is dropping a comet or an asteroid on the planet :P
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-23 19:07:13
The bolide that wiped out the dinosaurs was around 12 KM diameter and was either a comet or an asteroid.

http://en.wikipedia.org/wiki/Chicxulub_impactor

Meteor doesn't have to have a "size", there's a common usage to the word that isn't set in stone (heh heh).  Plus, it's the name the Japanese team have specifically chosen. 
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Ragna on 2015-05-23 19:40:06
As for Honeywood, check NeoGAF, there is a thread there that has a link to an interview.  If you can't find it, I'll look for you.
Can you share it with me, please?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: IlDucci on 2015-05-23 20:17:11
Thank you.

The pound sign and that other (I forget its name).  As you can see, I use 2 lovehearts with Retranslation (to give it some personality).  If you would, use the loveheart glyph from the original font.  Half its size, and place it in roughly the same places as the ones above. The loveheart needs to be in all colours.

Also, maybe let us all know how you do it :)

Green_Goblin... I see you have also edited the font?  Then maybe you can also add the 2 lovehearts as above?

Here you go. I'll delete this from the hosting as soon as you pick them up.
https://dl.dropboxusercontent.com/u/2056637/menu_DLPB.7z (https://dl.dropboxusercontent.com/u/2056637/menu_DLPB.7z)

You'll need to edit the character size to 6 on both characters so they fit.

As about the way to do it, I inject the content via TileMolester. For me, it's the only way to keep the font and battle files compatibles with the 98 version. A bit of a pain in the ass, though.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-23 20:29:20
Got it!  Thanks!


Also:

https://www.chronocompendium.com/Term/Talk:January_2011_-_GameSpite_Interview_with_Richard_Honeywood.html
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: obesebear on 2015-05-23 20:30:49
I think you're thinking of meteoroid.  Meteors disintegrate in the atmosphere.  Meteoroids hit the ground and become meteorites.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-23 20:43:31
The thing is, though, even in popular culture and on news sites you will frequently see even those that have impacted called "meteors".  From a science pov, I'm not sure if it can be accurate, but from everyday usage, it's definitely used.  Even if it's totally wrong, it would just be yet another example of the shoddy naming in VII.... like "Soldier".

http://nhm.ac.uk/nature-online/space/meteorites-dust/meteor-impacts/index.html

One of many sites where a meteor is said to have impacted. But yeah, you'll see "meteorite" used more commonly for the fragment, like above.  Still... Meteor is a cooler name for it.  And it never does land :P
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Ragna on 2015-05-23 20:49:37
The thing is, though, even in popular culture and on news sites you will frequently see even those that have impacted called "meteors".  From a science pov, I'm not sure if it can be accurate, but from everyday usage, it's definitely used.  Even if it's totally wrong, it would just be yet another example of the shoddy naming in VII.... like "Soldier".
I'd go with asteroid or planetoid there. I suppose Sephiroth is a knowledgeable person, so he probably would not call it erroneously, I guess? Also, what "Soldier" term are you referring to there?
Oh, and thanks for that link.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-23 21:01:28
It's Aerith who mentions the "rock".  But I think using asteroid is our best bet.  I'll ask Luksy.

Soldier as in the elite soldiers, part of Shin-Ra

Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Ragna on 2015-05-23 21:23:10
It's Aerith who mentions the "rock".  But I think using asteroid is our best bet.  I'll ask Luksy.

Soldier as in the elite soldiers, part of Shin-Ra


Ah yes, it was Aerith. Sorry.
Well, if you mean Soldiers as in Sephiroth, then yeah, I'd blame the generic english Soldier term used in the original japanese script.
Would've been better to use a more original term there, probably. It just sounds cool from a japanese POV, I guess.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-23 21:29:10
To them it's ok because they have Kanji to mean the normal soldier... all we have is the word.  So we have soldiers who are part of Soldier.  It doesn't work.  In fact, if this had been localized properly at the start (the original English game), it's likely a new name would have been chosen... but it's way too late now. Everyone knows it... it's here to stay.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Ragna on 2015-05-23 21:44:16
To them it's ok because they have Kanji to mean the normal soldier... all we have is the word.  So we have soldiers who are part of Soldier.  It doesn't work.  In fact, if this had been localized properly at the start (the original English game), it's likely a new name would have been chosen... but it's way too late now. Everyone knows it... it's here to stay.
Another interpretation using the ALL CAPS name could be...
SOLDIER is an elite military organization, and their members are called... agents of SOLDIER. Could that work somehow? At least it's how I have always thought about it.
I'm not entirely sure if that would change anything in the grand scheme of things in the original script. I always thought it might have been intended as that.

What do you think about that? Does it break something?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-23 21:56:33
Nah, the whole caps thing looks silly and was only there originally because the Japanese font didn't have lower case letters. We don't use caps for the name of an organization, unless it it an acronym. And even then, SOLDIER is a crap name.  I came up with one last night...

Shin-Ra's Orderly Legion of Deadly Irradiated Elite Reinforcements.  ;D
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: obesebear on 2015-05-23 22:14:24
Navy SEALs are capitalized

Sea Air Land
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Ragna on 2015-05-23 22:21:36
Nah, the whole caps thing looks silly and was only there originally because the Japanese font didn't have lower case letters.
Er... nope? Isn't it like this in the original script?
ソルジャー
Sorujiaa (I think)
They didn't need either caps or roman alphabet for that, they just used katakana.
What do you mean by that? I don't understand you. Maybe you are wrong?

As far as I know it's common to use caps when in the japanese text an english word/term is used in katakana when instead of simply using an existing equivalent kanji.
That's not to be confused with names or words without equivalent japanese kanji. I just don't know why that rule applies, though.

I came up with one last night...

Shin-Ra's Orderly Legion of Deadly Irradiated Elite Reinforcements.  ;D
That's hilarious AND accurate, lol.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-23 22:36:28
They didn't use Kana for EX-SOLDIER... so maybe that's where it came from.  Or, it could be the localizer, Baskett, used it to differentiate between normal soldiers.  But, if he did, it was a silly choice because that's not good English, unless it is an acronym. It stands out liek a sore thumb.  And it's even worse with AVALANCHE.

I got confused with the dialogue usage, that is indeed in kana.  It's up to the localizer how he renders it, but caps is not good English and we already know from Honeywood that Baskett had 0 contact with the writers.  In other words, all of his choices were blind. But Baskett's choices have largely become the norm...  if he had the time and communication, chances are he would have created a proper sounding organization.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-24 00:11:50
My Avalanche one was better anyway...

A Vengeful Army of Lousy Amateurs Now Changing History for Everyone.
or so on! 

 ;D
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Ragna on 2015-05-24 00:13:57
They didn't use Kana for Ex-SOLDIER... so maybe that's where it came from.
Actually it's shown as this: 元ソルジャー.
It was probably the translator following that strange japanese rule I just mentioned in the previous post.

My Avalanche one was better anyway...

A Vengeful Army of Lousy Amateurs Now Changing History for Everyone.
or so on! 

 ;D
Lol, I've never been as good as you making up these kind of things.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: luksy on 2015-05-24 01:06:54
I forgot to look in the book Ragna posted, I have a copy at home. I stupidly haven't used it as a character reference before because Ultimania is generally pretty exhaustive but it does say that Barett (originally Blow) derives from bullet, although it spells bullet out in English so it's not like his name is a misspell. Ultimania changes the spelling to Barret, who knows why, maybe to conform to the English localization. It also mentions the Aerith -> Earth thing, and amusingly that Yuffie means nothing, they just liked the sound.

As for Meteor, I think the only reason Aerith even needs to give a description is in case a (Japanese) player is unfamiliar with the term, she's literally defining the word "meteor". The whole line is pointless in English.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-24 02:27:26
We've had a discussion since that post above and it's been decided that the exposition is necessary in order to inform the player that Meteor doesn't just pop out of nowhere. We're still debating this.  I'd be quite happy to use 'rock' or 'object', since Luksy has reservations that 'asteroid' gives Aerith more knowledge about space than she should have (I think the idea being that Aerith knows about Meteor from Ancient knowledge passed down the generations).  The stupid Japanese text, including Ultimania, uses 'star/planet', even though this is completely inaccurate, especially in English.  It's one of these cases where the original writers likely had limited knowledge about the science of space and just popped any old nonsense there.  The general idea is that a rock is diverted out of its normal path and into a collision course.  Imho, as long as that gets across to the player in some way, it's cool.  This would work if you aren't bothered about Aerith knowing too much:

Quote
{AERIS}
“The Ultimate Destructive
  Magic,Meteor.”{NEW}
“It pulls an asteroid
  out of its orbit and
  onto a collision course…”
------------------------------
{AERIS}
“The planet could be
  wiped out entirely.”

And this if you are:

Quote
{AERIS}
“The Ultimate Destructive
  Magic,Meteor.”{NEW}
“It pulls a large object
  onto a collision course…”
------------------------------
{AERIS}
“The planet could be
  wiped out entirely.”

I think the latter is as good as it is gonna get.

Also, Green_Goblin et al, the Corel Bridge scene has been changed. I'm also adding love points to the scene, as I think they were erroneously left out.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: obesebear on 2015-05-24 03:02:47
I honestly think "It summons a large rock drifting in space" is the best.   The wording seems perfect for the type of vocabulary used in the game.  Maybe Bugenhagen would refer to it as an asteroid, but I doubt anyone else would.  I was only asking about the name asteroid when they are directly calling it Meteor.

But that could just be its name.  Like Subway's "5 dollar footlong" not actually being 12 inches.  It's just the name of it, not a description of it. http://www.huffingtonpost.com/2013/01/19/subway-response-footlong-controversy-measurment_n_2511316.html
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-24 03:10:01
The two things that force our hand are:

1. The word is written from English (by kana)
2.  This is a major part of FF7 that has been accepted across the board.  Changing it would be even greater than changing a main character name and more confusing. I am thinking, even if this were wrong, the backlash would be immense for something that doesn't really NEED to be changed.  Not only is it accurate to what the writers wanted, but most people accept its name. It works quite well.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-24 03:20:02
I've had to remove Corel Bridge until I am sure it's localized properly.  Will re-up later. If anyone has any scenes that will benefit from a Before and After, let me know.

Edit

OK Green_Goblin et al, here it is finalized:

Quote
Mt Corel,West
------------------------------
{YUFFIE}
“It's so freaky!!
  Watch this!”
------------------------------
#xy 168 144
{BARRET}
“I'm back…”
------------------------------
{TIFA}
“Wow,that's some view.
  Almost becomes part of you.”
------------------------------
{CLOUD}
“Hm…
  I know what you're thinking.”
------------------------------
#xy 176 80
{CLOUD}
“Scared?”
------------------------------
{TIFA}
“Yeah,a little.”
------------------------------
#cyo 40 0 1
{CHOICE}Don't worry,I'd catch you
{CHOICE}You never know,
{CHOICE} you might survive
------------------------------
{TIFA}
“Oh,you'd say
  that to anyone!”
------------------------------
{TIFA}
“{CLOUD}!!”
------------------------------
{AERIS}
“{CLOUD}…”
------------------------------
#xy 104 72
{AERIS}
“Yeah…”
------------------------------
#cyo 40 0 1
{CHOICE}Don't worry,I'd catch you
{CHOICE}Worry about being with me,
{CHOICE} that's far more dangerous
------------------------------
{AERIS}
“Oh,{CLOUD},
  you're so reliable!”
------------------------------
#xy 72 136
{AERIS}
“Hmm…
  I think you might be right.”
------------------------------
{RED XIII}
“Humans are strange creatures.”
------------------------------
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: White Wind on 2015-05-24 04:59:07
“The Ultimate Destructive
  Magic,Meteor.”{NEW}
“It pulls a large object
  onto a collision course…”

This really sounds off and not natural.

- Why a "collision course" ? The effect of the magic is that it will make the meteor get closer, it will bring it (fetch it?). If the meteor collides into something, that is a side effect.
- "A large object" sounds like the magic will bring a random object. It's the word "object" that makes that impression though.
And why call it an object ? We already know that the magic is called Meteor, and they surely know what a meteor is. Aerith could even repeat the word meteor. Or say "rock" if a more simple word came out of her mouth.
- And I think the whole approach of the explanation is off, the angle taken to explain what the magic does. It's like explaining what rain is by saying 'Drops of water following a sky/earth line' instead of 'Drops of water falling from the sky'. Hard to explain. Too much 'metrical', astrophysical, I don't know how to say.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-24 05:21:52
Rock may work (as I had earlier).  Saying Meteor summons a meteor would definitely not.  Object is from celestial object, but I'm going back to rock anyway.

Collision course is a perfectly valid term, though, and is used in science and otherwise to denote any large rock that is "on course" to "collide" with the planet.  Type it into Google, and see.  Tbh, I think this entire scene is being over-thought.  What I had originally worked, apart from using "Small".
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: White Wind on 2015-05-24 05:31:07
What I had originally worked, apart from using "Small".

Agreed.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Salk on 2015-05-24 05:39:32
I sympathise with White Wind's critic to using the word "object" as it does feel off but this is a moot point since the decision is to use "rock".

In the end this is what works best

{AERIS}
“The Ultimate Destructive
  Magic,Meteor.”{NEW}
“It pulls an asteroid
  out of its orbit and
  onto a collision course…”
------------------------------
{AERIS}
“The planet could be
  wiped out entirely.”
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-24 05:44:08
Sadly can't really use it, since Aerith is talking too advanced.  But even if not,  the Japanese says the rock is "summoned", so I'll be bringing that back.

“It summons a large rock
  drifting in space and sets
  it on a collision course…”

That will work.  Luksy has reservations about using the word "Summons" here, since the word exists for in-game battles and so on.  But I don't think it's a problem.  Calls / Summons is just semantics and the context here is obvious.  Although, "Calls on" could work.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: White Wind on 2015-05-24 06:04:49
“It summons a large rock
  drifting in space and sets
  it on a collision course…”

Sounds good.

And Meteor is magic and is cast through the use of a materia, just like a summon magic in battles.. Summon seems good to me. But yeah, the summoning doesn't open a dimensional portal in this case but brings something from a distant place.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Ver Greeneyes on 2015-05-24 08:43:06
If "a small celestial body"* is too fancy/generic/flowery for her to say, I think "large rock"/"huge rock" at least approximates her meaning better than "small rock" :)

* I kind of like 'body' over 'object' because it sounds a little less abstract, though not by much, and also because it sounds like something that could be alive - like the Planet itself in FF7. And Meteor certainly looks alive and like it's trying to heal itself in the final cutscene.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Green_goblin on 2015-05-24 09:33:28
Regarding the Corel Bridge scene, I don't know how to enable the deleted scenes in the PSX, maybe it's not possible at all.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-24 10:29:32
Regarding the Corel Bridge scene, I don't know how to enable the deleted scenes in the PSX, maybe it's not possible at all.

It should be...  you can try copying our field file. into makou?  Does it allow it to be converted to PSX files?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Green_goblin on 2015-05-24 10:32:42
It should be...  you can try copying our field file. into makou?  Does it allow it to be converted to PSX files?

Yes, that is possible. But now I'm thinking, if the original game does not have those scenes activated... maybe it's better to leave the game as it is. I don't know if I want to activate them, but just in case can you write a list of the deleted scenes?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-24 10:35:20
Yes, that is possible. But now I'm thinking, if the original game does not have those scenes activated... maybe it's better to leave the game as it is. I don't know if I want to activate them, but just in case can you write a list of the deleted scenes?

There are only 2 scenes that are accidentally missing:  The bridge scene and a scene in Gongaga.  The Gongaga scene is easiest to reinstate since it's just a change to a var in the church map of District 5.  I'll list the changes here later.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: hammer55 on 2015-05-24 18:26:35
Hi guys,

First time poster, first time play through of FF7. I always wanted to play through it, and I finally purchased the game on Steam because of this mod. Love the work on it, well done developers

Running Windows 8.1 64 bit
Steam Edition
Initially installed an Xbox 360 Controller mod, but uninstalled it later just in case.

My problem is I know some of the mods won't install. For my first play though, I'm trying to install Beacause, 60 FPS Battles, most Battle animations, Save Anywhere and Default Run. The Save Anywhere and Default Run are confirmed not to be installing, and I'm pretty sure the faster battle animations aren't installing either.

I'm unsure of the 60 FPS Battle and the translation, because I've never played through it.

I have tried reinstalling over, uninstalling and then reinstalling (not forgetting to delete the backup folder from the directory and then the Recycle Bin).

Finally I tried installing the model overhauls and they installed fine. They uninstalled fine as well. So I know some mods are able to be installed/uninstalled but not others. Any suggestions for troubleshooting the Save Anywhere, Default Run and Battle Animations? And any way I can verify whether the Beacause has been installed?

Thanks very much

EDIT: I am also running the install as Admin. It won't run otherwise. Windows Defender is also deactivated. Aerith just joined my party in and it's now saying "The person in there is ill" not "The guy is sick" - so I think the translation is working now? But still no Save Anywhere or Default Run
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: obesebear on 2015-05-24 20:06:03
I agree with the original wording but replacing small with large.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Caledor on 2015-05-24 21:48:21
Pollensalta: what about Pouransarita? Sarita as princess in hebrew and Pouran as successor in persian.

http://www.ourbabynamer.com/meaning-of-Pouran.html
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-24 23:33:41
Already have Sarita, but Pouran could just as easily be Polan or Poran etc.  References too vague.  There are other names that also fit.  "Successor" in Persian is really vague.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-25 02:42:45
@IlDucci

You have done a perfect job adding the lovehearts to the original font.  I will add you to the credit list somewhere.  Thanks :)

http://i.imgur.com/b0UilVz.png

I've gone back to one Loveheart there though in next release, and the text is "I'm getting all excited" :)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-25 05:16:26
Corel Bridge
https://www.youtube.com/watch?v=IjYyWrEdtnc&hd=1
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Rufus on 2015-05-25 20:18:17
hmm okay, so how many other scenes were removed from FF7 that are like the one you linked?

And were they removed in both Japanese and US ones, or were they in japan only and not put in the US version.

can I also confirm that the retranslation project is finished, i know it says it on the main page but it seems like people are still having conversations about it as if it's been worked on.

I haven't used the installer yet, I will be using the retranslation when it comes to 7th heaven which should be soon, but I hope i can choose certain names and certain places to be canon or not, like midgar zolom, mideel, marlene etc.

this is one of the most important mods out there, I would prefer to see full text comparisons, watching the video links isnt' the easiest way to see what has been changed as you need to setup two videos and alt tab between them.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-25 21:13:20
There is always room for improvement, but all major revisions are complete.  There will never be another major revision.  As for when this will be "finalized", I think it's reaching that point, but I want to give people the chance to run through it and so on.  Especially people who know Japanese. I consider this in a professional state already, it's just a case of tweaking and fixing.

Like with computing, the project doesn't ever really get "finished", it gets abandoned. There is no such thing as perfect.  It just comes to a point that I am satisfied to stop changing it, and we are almost at that point.  The question is - after R03c, will the changes really be noticeable.  The answer is... not really.

Certain changes have been changed for good.  As of R03c, Nibl, Midhir, and Da Zhao have replaced Nibel, Mideel and Da Chao permanently.  Midgar Zolom has been changed in FF games after VII already and has never been an option.  The options allow for change of District to Sector (because it's become ingrained more than the rest, due largely to spin-offs), Series canon, and old character names.  This concession has been made because on certain names we cannot be 100% sure we are right, and we do not know if the writers are okay with the American localization.  I am assuming they are fine with it.  If they weren't, I'd force the lot.

If you are unhappy with this, you are free to edit the retranslation with touphScript tool.

Edit

Lovehearts now included with original game.
https://www.youtube.com/watch?v=7RcLzcImroY&hd=1
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Rufus on 2015-05-26 00:06:56
oh no that's okay, I am happy with the general text changes I just didn't like how marlenes name would be changed.

I assumed there would be options to change these things but the point I should have brougth up better was how will these options carry over to 7th heaven.

7th Heaven only supports options like on/off and drop down, which may not be enough for beacuses options
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Vir on 2015-05-26 00:49:09
Just a point of information that I didn't find confirmed but others may wonder: the reinstated scene on the Corel rope bridge has no affection value impact (at least not on Aerith or Barret, who were with me at the time). I checked in Black Chocobo.


Disregard this post. Search didn't find the information initially, but now I see DLPB had said yesterday that he was adding the points.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-26 00:59:25
Just a point of information that I didn't find confirmed but others may wonder: the reinstated scene on the Corel rope bridge has no affection value impact (at least not on Aerith or Barret, who were with me at the time). I checked in Black Chocobo.

I'm adding it beacause I think it's likely it was intended to be there.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Vir on 2015-05-26 01:11:11
I don't have any question about whether it should be added. To me, it's the more dialog choices, the merrier.

I was just curious whether there were affection values to the choices, so I checked. I thought other people might wonder, too, so I tried to make a post searches could turn up.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-26 01:16:59
Oh, I wasn't giving a lecture on it :P  Literally, I am adding it... for the following reason.  I understood your post :)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Vir on 2015-05-26 01:22:50
OH. You are adding it--affection value! Ok, I imagine you'll post how much when you do so then?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-26 01:33:22
OH. You are adding it--affection value! Ok, I imagine you'll post how much when you do so then?

Yup.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: HeroComplexx on 2015-05-26 02:29:03
I can not for the life of me figure out how to download the retranslation. Where is the download link??
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-26 02:35:31
I can not for the life of me figure out how to download the retranslation. Where is the download link??

It has been removed.  As the first post says, wait for R03c. There are several new changes that forced me to withdraw it. It won't be long until R03c is released.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: HeroComplexx on 2015-05-26 02:40:36
Ahh Ok I was wondering what that was all about. I sure would love to start a new game though, even with the old version. I suppose there is no way for me to have access to that ;).
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-26 02:47:10
Since lovehearts are in new version, you are much better off waiting.  Play the game as intended ;)

Also, Love Points for the Corel Bridge are as follows:

If Tifa hears Cloud would catch her +2.
If Tifa hears Cloud discussing her chances of survival -3

If Aerith hears Cloud would catch her +2
Aerith doesn't lose any points for hearing Cloud tell her he is more dangerous (since it's a joke and could also be considered to be helping take her mind off the bridge).

If Tifa is in the party, Aerith's dialogue will not be seen. This is because the two scenarios are almost identical and cannot work together.

If Yuffie is in the party, neither Aerith nor Tifa's dialogue will be seen. This is because it doesn't flow correctly, and also having Yuffie in the party should negate any love points for the other two.

If Red and Barrett are in the party, only Barrett's dialogue is seen.  Otherwise, this happens:

"I'm back..."
"Humans are strange creatures."
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Vir on 2015-05-26 03:01:36
Thanks for the prompt information, DLPB. I edited my initial post and also by chance saw that you discussed adding them yesterday already. My search didn't work, but the same amount of time haphazardly reading recent pages would have ^^


By the way, I'd also like to add thank you for the retranslation. I've gone as far as meeting Cait Sith and it's certainly been an improvement so far. Between it and gjoerulv's, the old game enjoys a much higher quality of life ;)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: HeroComplexx on 2015-05-26 03:49:17
Yea very cool project. Can I sign up to be notified of updates? Is that a thing? [email protected]
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Vir on 2015-05-26 04:04:42
You can be notified by email of posts to this thread by clicking the Notify button at bottom, there. For whatever reason, it doesn't always notify you of new posts.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: spy__dragon on 2015-05-26 14:09:17
DLPB, I have doubt in map mkt_mens

What does mean in Cloud's line?

---TEXT018---
{CLOUD}
“Hang on,are you a ma…”
---TEXT019---
{AERIS}
“…MAGNIFICENT Bro!”

Cloud did mean other word? A word which is an insult for the Big Bro?

Regards.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-26 14:27:21
Cloud is saying "Are you a man", but this is covered up by Aerith. Cloud has only just realized that it's a man dressed up as a woman.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Ver Greeneyes on 2015-05-26 16:15:13
Nitpicking, but if Aerith is cutting Cloud off, his sentence should probably end with an em-dash (—) rather than an ellipsis. Similarly I don't think Aerith's line needs to start with an ellipsis. See e.g. The Dash vs the Ellipsis (https://jwarrenpiece.wordpress.com/2012/03/12/the-dash-vs-the-ellipsis/) and Grammar-ease: Ellipsis versus the em-dash (https://nhwn.wordpress.com/2011/09/13/grammar-ease-ellipsis-versus-the-em-dash/) for examples on usage.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: obesebear on 2015-05-26 16:51:21
Her dialog should also end with a question mark if she's continuing clouds sentence
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-26 19:01:23
We have no em-dash on the font, hence I use hyphens and ellipsis.

The ellipsis starting her sentence is a choice.  I think it looks better.  I've kept that consistent throughout.

@Obesebear... yeah, you may be right.  What say Covarr?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Covarr on 2015-05-26 20:05:16
I think the ! works, because she isn't really asking anything, just interrupting.

How does this scene look on-screen? Does her textbox appear partway through the script and physically cover his up?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-26 20:06:49
I think the ! works, because she isn't really asking anything, just interrupting.

How does this scene look on-screen? Does her textbox appear partway through the script and physically cover his up?

Nah...  just new box and his is gone.  Although that may need tweaking...  I think the script there should be both boxes on screen.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Covarr on 2015-05-26 20:13:14
Yeah I can't remember if FF7 supports this, but overlapping dialogues kinda like how battle menu does (http://i.imgur.com/5XGcgGw.jpg) would help a LOT. If not, then at the very least you could do like the Reno trampling the flowers and have both boxes on screen at once, Aeriths down and to the right a bit.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-26 20:18:25
I can do that :)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: JechtShotMK9 on 2015-05-27 02:15:49
I posted this on YouTube in response to the Mural Before/After video, but I figured I'd share my thoughts here as well.

Great job, and I can't wait for the download to be back up.  I just saw this for the first time a few days ago, and I'm looking forward to trying the Reunion package out.


A few things I noticed....
I personally would change Cloud's "None of what you're saying makes any kind of sense!" to just "You're not making any sense!"  To me, that sounds more natural for a more down to Earth guy like Cloud to say. 

The whole "Take a good look" exchange seems a bit stiff to me, but I can't think of a good way to change it. :P

Anyway, thanks for your work!

Also, and I'm sure you're probably tired of hearing this, but is there any real ETA for the next version to be up aside from "soon?"
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-27 04:08:08
i agree on the "any kind of sense", I was waiting to see if someone brought it up  :)  I like the "take a good look" exchange.  It sounds perfect for Sephiroth.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: JechtShotMK9 on 2015-05-27 04:28:26
Well, I think my issue is with the script and it's presentation of this scene rather than your version itself.  If I had free reign over it, instead of having it as an exchange, I'd omit Cloud's "At what?" and make Sephiroth have just the one "Take a good look at the future blah blah blah" line.

Obviously, that isn't an option though :P 
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-27 04:41:58
The idea there, though, is that Sephiroth is being more mysterious and less forthcoming.  It's in character.  Cloud's line is exasperated with him that he is like that.  "At what!?" 
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: JechtShotMK9 on 2015-05-27 05:31:52
See, I just don't get Sephiroth trying to be mysterious with the line, since he reveals his whole master plan a few seconds later.  It comes off more as if he's just trying to annoy Cloud.

Which may be in-character, but it seems more childish than anything, to me.  And personally, I think it kinda takes away from the scene. 

I'm not criticizing you for using the line that way, don't worry :P  If that's how the line is given in the original, then that's how it should stay.  I'm just not a fan of it.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Vir on 2015-05-27 06:29:46
I did a Ctrl+F search on all 60 pages and, of course, in the readme. I also searched the Bugtracker, and I read the FAQ. I hope I didn't miss something (esp. since I did yesterday).

So maybe this is a bug report or something. The big snake is still named "Midgar Zolom," though lots of other things (I imagined everything) have been retranslated. Perhaps it's because I'm using gjoerulv's, too? I think I opted for keeping series canon, but retranslated everything else. I did check the box for using gjoerulv's, I believe.

It's no bother about the Zolom, I just thought perhaps you'd want to know. If you think it's probably caused by using gjoerulv's, then here is correlative data for you.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-27 06:34:57
Yeah...  it's cause you are using his mod.  In time, I may make it fully compatible with this mod. It's a fair bit of work though...
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Ver Greeneyes on 2015-05-27 08:50:58
We have no em-dash on the font, hence I use hyphens and ellipsis.

The ellipsis starting her sentence is a choice.  I think it looks better.  I've kept that consistent throughout.
I just think of it as the difference between "trailing off" and "being cut off". If Cloud trails off, and Aerith comes in with the save, I'd expect something like:

---TEXT018---
{CLOUD}
“Hang on,you're a ma…”
---TEXT019---
{AERIS}
“…A MAGNIFICENT Bro!”

If Aerith is cutting him off, I'd expect something more like:

---TEXT018---
{CLOUD}
“Hang on,you're a ma-”
---TEXT019---
{AERIS}
“MAGNIFICENT Bro!”

(I also turned Cloud's question into a befuddled statement / startled realization, because I feel it flows better - but that's a separate issue)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-27 09:58:41
I prefer using a question in that situation (the dialogue supports it), but the dash may work better.  The trailing can work if it was

Are you a ma...  gnificent Bro.

The truth is Aerith's cover up doesn't / can't work well in English, but so be it.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Ver Greeneyes on 2015-05-27 10:27:56
Fair enough; yeah, it's always going to be a bit awkward in English. I'm guessing it's easier in Japanese because you don't have to worry about articles (I assume the translation is an approximation anyway, but the "a" in "a man" makes it awkward).

Imagine them speaking with bad Russian accents:

---TEXT018---
{CLOUD}
“Hang on,are you ma-”
---TEXT019---
{AERIS}
“MAGNIFICENT Bro?!”

 ;D
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-28 04:22:28
The scene may need an edit to make any sense:

#xy 24 64
{CLOUD}
“Hang on,are you a ma-”
------------------------------
#xy 176 40
{AERIS}
“Cloud!!”
------------------------------
#xy 181 32
“Am I a what?
  Everyone around here just calls me 'Big Bro'.
  Anyway,never mind that.”
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: spy__dragon on 2015-05-28 10:30:59
The scene may need an edit to make any sense:

#xy 24 64
{CLOUD}
“Hang on,are you a ma-”
------------------------------
#xy 176 40
{AERIS}
“Cloud!!”
------------------------------
#xy 181 32
“Am I a what?
  Everyone around here just calls me 'Big Bro'.
  Anyway,never mind that.”

It would be great if Aerith's dialogue suddenly shows without pressing [OK] and Cloud finishes almost his dialogue.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-28 11:39:32
It would be great if Aerith's dialogue suddenly shows without pressing [OK] and Cloud finishes almost his dialogue.

Already done ;)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: spy__dragon on 2015-05-28 11:45:09
Already done ;)

I didn't get in makou reactor. Could you send by MP that field or only the instructions?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-28 12:37:18
Just copy it out of the dlpb-mods folder when I release this mod. It's very simple to fix up in Makou.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Jiro on 2015-05-28 15:47:06
"It summons a small rock drifting in space" doesn't sound as threatening to the planet as a large rock drifting in space.  Small rock comes off as being a pebble

There is always "minor planet", which carries the meaning "small" but is still threatening: https://en.wikipedia.org/wiki/Minor_planet
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-28 16:56:23
I've read all that but it's simply an asteroid (minor planet would be a bad name).  If a large rock the size of meteor approached our planet tomorrow, we would not, under any circumstances, call it a minor planet / planet / star / dwarf planet in common usage. In fact, as Obesebear said, from a scientific point of view even meteor is incorrect.  It's a large rock / asteroid that has become a meteoroid (when it lands it is a meteorite).  But in common usage, meteor is fine. 

In terms of what Aerith would use, I think large rock is a good trade-off.  8)

edit.  Although Meteor is much larger than a meteoroid.

Long story short:  Meteor is an asteroid if it came from an orbit (which seems to be the idea) or a large rock if not.  Let's face it, it doesn't even look like a normal rock because it appears to have magical abilities (likely the writers wanted it to look that way since the Black Materia summoned it).  Plus, in FF7, as daft as it sounds, all celestial bodies are ALIVE.  Yup... that's right.  It isn't just their planet that "speaks", it's the stars, asteroids, you name it.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Salk on 2015-05-28 18:34:16
This next revision will be a real treat, DLPB!

It's sheer pleasure to see what kind of attention to the details you are pouring into this. It'll be the *ultimate* translation!
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-29 00:11:04
Room of Murals has been changed to Hall of Murals.  The Japanese allows it, and I had a look online at halls vs rooms.  It seems to fit.  Also sounds better ;)  Cheers Luksy for mentioning that ;)

https://www.youtube.com/watch?v=sNwl5--SN58&feature=youtu.be

Updated.

@salk  thanks ;)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-29 18:44:52
https://www.youtube.com/watch?v=A5_u5ZbAI-Y

Last one.  Had to do some script editing to make this all gel and look good.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-29 22:57:16
Discussed this change with Luksy and Covarr (their suggestion was more natural than my own too).  I realized the original line we had didn't capture the point here. Aerith doesn't believe that Cloud is going in to the Manor for genuine reasons..  she believes he is going in there for women. It's also why, if you stay in there until it closes, she is upset / angry.

New:

{CLOUD}
“There’s something in here vital
  for cross dressing,I know it.”

{AERIS}
“Suuuure!
  Whatever you say.”
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Rufus on 2015-05-30 04:19:38
'you the one?
the guy who wants to be cute?'

just sounds a bit strange to me, I guess that's what the original says, but could it not flow better somehow, typically having 'are you the one?' would work better here.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB_ on 2015-05-30 04:32:27
"You the one"

is just short hand for "are you the one", and Big Bro and the gym speak in a more informal manner.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-05-30 06:19:09
The Reunion

https://www.youtube.com/watch?v=dBhvBN3lmWg&t=01m55s


READ THE README!

Download R03c (https://drive.google.com/file/d/0B3Kl04es5qkqczZPZFA1ZUlFVGc/view)
Donate HERE (https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=XQ56KXRN58SAA)

The Retranslated FMV are on the first post and need to be manually placed in your movie folder.


The best way to install Reunion (so that you can reinstall time after time) is to install all non-conflicting mods FIRST, starting with clean files. From there, place the correct files (noted in the Readme) into a new folder "Backup-Reunion" inside the game root. Each time The Reunion is installed, it will then use those files, saving you the need to mess about each time.

Any and all issues should be reported.  Before you report a bug / issue, please check the Bugtracker, found HERE (https://docs.google.com/spreadsheets/d/1KBBbeilQTCAJJIOqOoLMnkKb-nEpqEoV5Ih4uW-Yoo8/edit?pli=1#gid=1896870987)

Changes:

Code: [Select]
Installer
30-May-2015

1. Check for Weapon when using Hardcore mod
            2. Check for target exe and correct file size
            3. HextLaunch files are now placed in a sub folder "Reunion"
               This folder will be deleted on every Reunion installation

Beacause
30-May-2015

1. Small corrections and updates to text / boxes
            2. Longinus changed to Holy Lance
            3. Junon Left / Right changed to Junon East / West
            4. Love hearts added to the original texture
    This means menu_us.lgp is now edited
5. Corel Bridge scene updated and fixed
    Love Points also added
6. Straight apostrophes are now curly

Menu Overhaul
30-May-2015

1. Limit bar flashes red in battle
2. texture_cache_size is set to 1024

60fps Battles
30-May-2015

1. Mod is utilized using HextLaunch
         
Weapon
30-May-2015

1. On-going additions / changes

Model Overhaul

None.

Memory Patches
30-May-2015

1. Faster Summon / Supernova
2. Condor speed

1:35 Soldier Quest
Not released yet.

Other
30-May-2015
1. zz5, zz7, zz8, las2_4, blin60_1 script fixes added
2. Removed option for curly apostrophes






Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03c)
Post by: Ansem on 2015-05-30 07:15:10
One thing that bugs me a bit though, is the Junon East/West split. Judging by the way it's placed on the world map, shouldn't it be split between North and South sections instead?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03c)
Post by: Salk on 2015-05-30 08:41:17
It's here!!

Let's celebrate properly this new release!

Thanks, DLPB!
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03c)
Post by: Green_goblin on 2015-05-30 09:23:03
What was the problem with these maps?

zz5, zz7, zz8, las2_4
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03c)
Post by: Sega Chief on 2015-05-30 09:31:20
If I had to guess, it was probably the three Materia caves where you can sometimes not get the Materia when you pick it up (the Independent/Purple cave didn't have the issue though, I think; that was set up differently). As for las2_4, I bet he's gotten rid of...a certain trick that's not common knowledge. The fiend.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03c)
Post by: Green_goblin on 2015-05-30 10:33:23
Also I need to know in which scene map happens this dialogue:

{CLOUD}
“There’s something in here vital
  for cross dressing,I know it.”

{AERIS}
“Suuuure!
  Whatever you say.”

PD: Thanks Sega Chief.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03c)
Post by: Sega Chief on 2015-05-30 10:58:44
That'll be Mrkt3 (214), when Cloud is about to enter the Honey-bee Inn.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-05-30 16:38:02
One thing that bugs me a bit though, is the Junon East/West split. Judging by the way it's placed on the world map, shouldn't it be split between North and South sections instead?

You are mistaking the maps?  East and West are part of "Junon". "Under Junon" is the part with the lift / dolphin etc.

What was the problem with these maps?

zz5, zz7, zz8, las2_4

The readme tells you the reason ;)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03c)
Post by: Ver Greeneyes on 2015-05-30 16:52:56
"Under Junon" is the part with the lift / dolphin etc.
Does Junon specifically refer to the military installation? Given there's a village of sorts there, "Lower Junon" sounds more natural to me otherwise (but I don't know what the Japanese says).
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-05-30 16:55:37
Does Junon specifically refer to the military installation? Given there's a village of sorts there, "Lower Junon" sounds more natural to me otherwise (but I don't know what the Japanese says).

It's not Junon.  Junon is the city above. They built it on top of a pre-existing village, that's why the villagers below are all pissed off. The part below is "Below Junon" / "Under Junon"

“You know,my grandma and
  grandad told me the cove
  was beautiful when they
  were little.”{NEW}
“But after Shin-Ra built the
  city above,the sun stopped
  shining here,and the sea
  got all polluted.”{NEW}
“I was brought up listening
  to those stories. It’s no
  wonder I hate Shin-Ra’s
  guts.”
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-05-30 17:29:35
In other news, I am seriously considering leaving the current Menu Overhaul and, instead, working on the original graphics only.  I'm still not satisfied with it all and I think it's because the style of the game simply doesn't suit the new font and so on.  But if I do ditch it and work on the original font again, I'll leave this installer (which already comes with two projects fully completed) up permanently so people can choose to use the MO.  A lot of work went into it, so there's no way I'd remove it.

There is also another reason... the installer is getting out of hand. I am having to take into account old / new font with pretty much every part of  every mod. Plus there's no benefit anyway for Steam users.  I'll have a look later and see.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-05-30 20:06:06
OK, this is what's gonna happen.  And some of you aren't going to be happy with it, but at least R03c will always be here should you want the Overhaul Project. 

Beacause + original menu (which will be drastically cleaned up) will be forced.  That is, R04 will only support the older font / borders with the new translation.  They will form the base. The original translation won't be supported with Reunion anymore. 

After that, the other options (such as models and canon names) can be chosen. 

I have done this for two reasons:

1. The new menu, however nice, does not fit in with the game's original style.  FF7 needs a proper remake.
2. The workload I am having to compete with in order to make all the mods work together is unacceptable.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03c)
Post by: Ansem on 2015-05-30 20:09:11
You are mistaking the maps?  East and West are part of "Junon". "Under Junon" is the part with the lift / dolphin etc.

Nope, I specifically mean how Junon is split between "left" and "right". Take junonl1, junonl2, junonl3. That's the left side of Junon. In the same manner, junonr1, junonr2, junonr3 and junonr4 are the right side of Junon. However, if you name them West and East, it wouldn't work because the Left Junon maps are the north side of Junon and Right Junon is the south side. Remember, the cannon of Junon faces west on the world map.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-05-30 20:11:11
Hmm... perhaps.

But if this is awkward, we could always use upper and lower. 

East and west don't have to conform to the actual geographic east and west (same with Corel).  But I guess it does look strange when thinking about the world map.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03c)
Post by: Vir on 2015-05-31 03:41:26
At first meeting in his kitchen, Bugenhagen is invisible? I don't know, but I guess that's not the hardcore mod? Don't know if it may be yours. He does appear with a new model in his planetarium. This is in the previous version; I just saw the new one when I came in here to post.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-05-31 04:40:35
Prob an error with models.  Report bug in Kaldarasha's thread.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03c)
Post by: Ansem on 2015-05-31 08:15:10
Hmm... perhaps.

But if this is awkward, we could always use upper and lower. 

East and west don't have to conform to the actual geographic east and west (same with Corel).  But I guess it does look strange when thinking about the world map.

The difference is that during your hike through Mt. Corel, you are actually going from east to west. But Junon is placed vertically; the city faces west, and it is the cannon that divides the Left and Right sections. Left being to the north and Right being to the south.

Anywho, my point is that changing Left to West and Right to East isn't really correct, since it should be north and south. And I do realize this sounds like I'm being a smartass, but it's just that I tend to have an unhealthy obsession attention to detail. :P
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Green_goblin on 2015-05-31 11:36:14
There are only 2 scenes that are accidentally missing:  The bridge scene and a scene in Gongaga.  The Gongaga scene is easiest to reinstate since it's just a change to a var in the church map of District 5.  I'll list the changes here later.

I don't quite understand. What's the relationship between the gongaga scene and the church map in district 5?  :?
Anyways I'll have to update the PSX patch soon, so thanks for the R03.

PD: thanks Sega Chief.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03c)
Post by: Sega Chief on 2015-05-31 12:23:14
There's a variable that is triggered during the Church scene that is relied on as a trigger for the scene with Barret in Gongaga. Because of this, that scene is effectively disabled and cannot be seen in a normal playthrough.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03c)
Post by: Vir on 2015-05-31 20:48:56
I don't find this has been posted anywhere: the fellow by Tifa's furnace in Niblheim gives me an "Ether Turbo," rather than a Turbo Ether.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-05-31 21:09:46
I don't find this has been posted anywhere: the fellow by Tifa's furnace in Niblheim gives me an "Ether Turbo," rather than a Turbo Ether.

Since that is not really "canon" it's been forced to Ether Turbo (and to be honest, I'd force it anyway since it's the exact same thing).  It works better because alphabetical listing places the Ethers together.  The readme lists the things changed.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03c)
Post by: Vir on 2015-05-31 21:21:21
Oh. I really did do a site search for "ether turbo." Sorry for wasting time.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03c)
Post by: Shintai on 2015-06-01 00:14:17
This may have been answered already, but which versions of FFVII on PC is this compatible with?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03c)
Post by: philman on 2015-06-01 04:55:07
Hey man I'm curious if you're still taking the colored tabs to apply in MO,I've seen the font style has changed for the tabs then I've colored them again (I just don't understand completely why there are 2 bars of these in the textures,I've colored 1 and looked like that  :))

(http://i18.servimg.com/u/f18/17/66/48/08/mo10.png)

BTW R03 is very good =D
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03c)
Post by: Vir on 2015-06-01 05:04:34
This may have been answered already, but which versions of FFVII on PC is this compatible with?

Quote
The Reunion is only compatible with 1998 English and Steam English versions of Final Fantasy VII.  If you are using Enix 2012 English, please consider using the converter, found HERE
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-01 05:28:06
There are 2 bars because of the Break-9999 option
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03c)
Post by: philman on 2015-06-01 05:32:32
Ohh,yeah of course xD

I'be coloring and then pass to you by pm (so you can check it ingame by yourself)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-01 05:43:22
Ohh,yeah of course xD

I'be coloring and then pass to you by pm (so you can check it ingame by yourself)

Nah, it's cool.  You can release it separately if you want, but I'm finalizing that version and moving on to one complete work.  I'll only be updating the retranslation in that version from now on.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03c)
Post by: Rufus on 2015-06-01 15:13:50
congrats on the eurogamer artical

http://www.eurogamer.net/articles/2015-05-29-why-would-someone-spend-five-years-retranslating-all-of-final-fantasy-7

don't know if it's mentioned elsewhere.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03c)
Post by: Covarr on 2015-06-01 16:30:16
Great comment on the Eurogamer story:
Quote
Fear not Daniel, Square-Enix is going to fix the problem with the FFVII rem...
Oh, nothing :(
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-01 18:09:56
Cheers peeps!  He did a good job of the article!   :-D
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03c)
Post by: Vir on 2015-06-01 18:11:59
Congratulations!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: philman on 2015-06-01 19:54:38
A very good article indeed,Congrats man  :D
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03c)
Post by: Shintai on 2015-06-01 21:54:16
Okay thank you Vir, I just wanted to make sure because I remember reading somewhere that the steam version wasn't going to be supported, good thing that changed.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: White Wind on 2015-06-02 00:14:04
Hey the article is nice :) And that's nice to know a bit more about yourself.
The article makes me love Beacause even more ( and damn I didn't even start to play it x) )

It's been 4 -5 years me holding off playing VII again. It's been like 9 years since my last playthrough. But before the next one occurs, I'll be taking one or two months modding the game ( well, applying mods, that is ).
If there had not been so much wait and so much desire to rediscover VII through a real playthrough, I would have really been happy to take on the task of replacing the dialogue boxes right away. But I'm not declining it, I may be doing it during the next playthrough ( like, 5 hours of true playing, then I go through that part again for the boxes, then true playing, and so on ) or after I finish the game, we'll see. Ah shit, but I wanted Weapon too x)
But well, playing again will surely help me identify better the SFXs ( don't know if you're still keeping an eye on this.. well, an ear )

Ow, and about the new overhaul, Daniel you are crazy ^^ but cheers !

Ah, and I didn't happen to ask you earlier, but do you receive the answers to your pm's ? Or I have to have you in my buddy list for that ?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-02 00:25:52
Yeah but I probably added you?

Any case, I will be sorting the dialogue boxes as I make my walkthrough which begins soon.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: White Wind on 2015-06-02 00:52:23
Yeah but I probably added you?

I don't know, but you weren't on my list. Now you're added. Don't know if it makes me appear in yours.

Any case, I will be sorting the dialogue boxes as I make my walkthrough which begins soon.

Okay !
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Zeuz on 2015-06-02 04:14:36
Just wanted to throw in my thanks. I read the Eurogamer article as well and I'm so happy to see the retranslation completed. As someone who has always been bothered by VII's localization as well, you're like a hero to me dude 8) I hope the best for your future endeavors!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-02 04:30:10
Just wanted to throw in my thanks. I read the Eurogamer article as well and I'm so happy to see the retranslation completed. As someone who has always been bothered by VII's localization as well, you're like a hero to me dude 8) I hope the best for your future endeavors!

You're most welcome :) Luksy and I finally managed it.  Although, it was not five years... that was just because of work and life.  Huge gaps.  I reckon had we been sat in a room together, it would have taken 3-5 months. But considering when this was all started, yeah, it's been a long time!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Salk on 2015-06-02 05:12:08
Excellent article.

Written by a person that showed interest in what he was talking about.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Rufus on 2015-06-02 09:19:33
I think its cool there is an article on it, but why pick that mod and not the graphics mods?

I remember there were some articles about 'bootleg' but i think eurogamer should make something about the pre-rendered backgrounds that are being remade, maybe it can create awareness as that is the one thing that looks really bad about the game.

the FF8 voice over project is also pretty cool, maybe an articel will get made about that.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-02 09:39:30
I'd say the translation is a priority over everything else because it's half the game outright... the story. And it was probably the worst thing about the original game.  It makes a huge impact.  Making a background higher quality doesn't quite do the same thing - it's still the same background and not much has been gained compared.  Plus, there is no true re made background project that has been completed.

It's taken ages to get this one completed and no-one took any real notice until it was.

The Menu Overhaul prroject I and Kramner worked on has largely been ignored by people outside of Qhimm's for much the same reason as the background updates are.  They may make the game look more polished, but they weren't completely broken as to ruin a gaming experience.

In my view, the only two things that are totally broken about original FF7 are the translation and the game balance / difficulty.  (oh, and Cait Sith).

edit.

In other news, I am still thinking long and hard about how to proceed from here with the current installer.  I'll figure it out and make a final decision soon though.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Salk on 2015-06-02 15:26:09
Well, Ozmy's Field Pack from 2013 (http://forums.qhimm.com/index.php?topic=12260.0) has improved the backgrounds' look enormously. An attempt that has been more or less reproduced later on also by YarlSon's Sampled 2.0 (http://forums.qhimm.com/index.php?topic=12260.0).

They would be mandatory to any decent modded game IF it was not for the technical limitations reported (http://forums.qhimm.com/index.php?topic=15335.msg215497#msg215497) and for which it seems there is no solution.

If I am not mistaken EQ2Alyza has done the same for battle scenes and world map textures (http://forums.qhimm.com/index.php?topic=14469.0).
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: EQ2Alyza on 2015-06-02 15:49:04
If I am not mistaken EQ2Alyza has done the same for battle scenes and world map textures (http://forums.qhimm.com/index.php?topic=14469.0).

Yep, I used the same methods as Omzy for battle and world.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Rufus on 2015-06-02 16:07:27
lol not omzys texture pack, I was refering to the team avalance ones that make the game look like a remake of sorts

https://www.youtube.com/watch?v=QLukCBHvaGA

also i think more people complained about the deformed field models and the battle maps qauilty more than the dialogue.

if i could have every background look as good as that, and the replaced character models and battle maps, HUD etc, vs. the translation i'd go with the former.

maybe im a graphics nut, but its hard to look at those 320x210? backgrounds in this day and age.


I also think 'broken' is relative, id argue that FF8 and FF2's leveling system is 'broken' even if it is by design, for FF7 the translation was quite poor, but after the cutscene was over you still got a general idea of what's going on ,your brain doens't typically remember each word of dialogue that was said, and how well it was said, about 5 minutes after the scene.

I think the new threat mod makes the biggest impact as well, he is now adding real customisation to party members via 'souce points', along with a total game rebalacne this makes a far larger impact.

but with that being said this is the mod I am looking forward to playing the most, along with 60fps, once it's in 7th heaven I'll play it, maybe it will make a bigger impact than I think, I just hope eurogamer maybe makes an artical later to mention the work done on character models, over map replacer (which looks amazing).


---

oh yeah if your looking for another game to re-translate maybe you should give secret of mana a go, for some reason that never got a fan translation, even in the ios/android enhanced re-release used the original one.

I also wish someone would do an audio mod for it to fix the audio cutting out, now that we have that SNES mp3 mod of such.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: spy__dragon on 2015-06-02 17:17:39
Hi,
Rodritaku has fixed the bug model of the girls on Building Shinra, Psx version.
Here the results:

(http://s29.postimg.org/hrk21jdqb/onna_psx2.jpg) (http://postimg.org/image/hrk21jdqb/)

(http://s3.postimg.org/wk6xqw6pb/p_Njez_Ol_png_1.jpg) (http://postimg.org/image/wk6xqw6pb/)

http://goo.gl/Nq2dfe (http://goo.gl/Nq2dfe) the forum where is speaken about the topic.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-02 22:29:06
I think they should be soldiers given the dialogue and name in Japanese?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-02 22:50:36
A special thanks goes out to a few of the members
http://thelifestream.net/forums/showthread.php?t=16989

Thanks for all your "help". 

Really nice to see this project stick it to the people there. Their "community" didn't help in the slightest. Now that the project is released and they were proven wrong on just about everything, the sheer animosity and hatred is laid bare for all to see.

Quote
He gets an article to himself? Did he actually do anything worthwhile other than boss people around to do the work for him?

 ;D

As for the line

"The person in there is ill"

It can be changed if enough people think it sounds odd.  But we can't say "This guy is sick/ill"  because she is outside the pipe and you have no idea who she is talking about (in other words, the scene itself is odd). To be honest, I just think it's an excuse to criticize...
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Rufus on 2015-06-02 23:02:24
how about 'that guy is ill' and doesn't she do a wave hand animation implying she is pointing to him?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-02 23:03:35
how about 'that guy is ill' and doesn't she do a wave hand animation implying she is pointing to him?

I don't think that will be picked up (if she does).. and "that guy" still indicates someone you can see on screen, which you can't at that point in time.  I also avoided using "guy" in that scene because it doesn't sound very feminine for Aerith.  Tifa, yes.

The scene itself is badly scripted.  Who stops outside a pipe randomly to declare the person inside is ill?  Aerith asks if Cloud can do something about him, but what are the odds this soldier knows something about medicine?  It was just a reason to show the player the ill man because he is part of the story about the Reunion. The writers wanted to hammer home the point about who he is and had to make a scene.  What they should have done is have that scene INSIDE the pipe (I doubt most players would miss going in).
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Rufus on 2015-06-02 23:10:24
is there a video of the scene, what is the exact literal translation.

I mean, if the original is vague, the translation should then be vague, in that case it's then an original script issue.

but if i was to ignore the original script, assuming it is vague, then i guess any normal person would say, in that situation.

'that man in there is unwell.', or ' ill ', actually it's hard to tell what someone would say at that point, i think unwell is something aerith would say, as she is more proper spoken, but i think 'taht man in there is....' sounds right.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Rufus on 2015-06-02 23:15:24
just saw your update: okay no i don't think all players would go in the pipe, i understand what the scene is about now, you want to direct the player into the pipe, okay in that case i would think IRL if i was walking down the street with someone they would say.

'is that man okay? he looks very unwell.'

honestly that sounds way better, this is generally what someone would actually do, and it would direct the player to the pipe, but i'd need to see the scene again to confirm,

--

do you plan to create a blogspot or website or somekind detailing your findings of the script, for explaining things like 'crime hazard' and such.


I really want a detailed report of somekind of the translations of the game.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-02 23:17:07
She is outside the pipe and it isn't obvious enough to have dialogue that is too vague.  It really has to direct the player to the pipe because of how it's been scripted.  So "in there" is pretty much essential.  "The person in there is ill"  isn't a bad line, it's just being analyzed more because of what the original line was.

Quote
do you plan to create a blogspot or website or somekind detailing your finding of the script, for explaining things like 'crime hazard' and such.

The non dialogue reasoning is added to the excel document.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Rufus on 2015-06-02 23:20:57
its sounds too much like a statement, should it not be 'hey, that person in there is ill', but then again Final fantasy is a bit wierd with dialogue stopping/starting without there being a real cutscene.


I think that document may need updated, didn't you mentiond earlier that you reverted back do mideel? as your document still has Midhir, and its in blue.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-02 23:27:01
I guess if we look at it from a real world point of view, and someone stopped you outside of a pipe to warn you about the person inside, they'd say

"Cloud, the person in here/there is ill"

"Cloud, there's a sick man in there"

And so on...

But it's still clunky...  In real life, you'd go into the pipe and say "What's wrong with him!?"

Quote
as your document still has Midhir, and its in blue.

No, Midhir is the correct translation and has been kept, along with Niblheim and Da Zhao. Had they all appeared too much in preqs and seqs, I would have added an option also (well, apart from Niblheim because it's so similar). As it is, only "District" can be changed to "Sector".  Character names and most of series canon can be changed back.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Rufus on 2015-06-02 23:38:15
well its a game, she isn't really stopping cloud, the game is just stopping you from moving your character which would spoil the scene, in general i don't think you can ever move your character freely while there is text, outside certain situations, the game just doens't want you being an ass and running around her in circles while she says something.

i think its actually meant to be like they are walking past the pipe and she says 'is that man okay? he looks very unwell.', to me that looks fine, if you can change the animatino so that they are both forced to walk slowly while she says that, then it would look great, good scene, good dialogue etc, heck it can even force you into the pipe afterwards, that would make a lot more sense.

Lol, I'm really sure you said you reverted back to the mideel, or maybe you said you offered the optin.

i know you said you don't discuss yellow ones, but are you sure HP<-->MP shouldbe repalced with just 'swap' when the literal is 'HP/MP Swap', how will people know what it does.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-02 23:39:46

i know you said you don't discuss yellow ones, but are you sure HP<-->MP shouldbe repalced with just 'swap' when the literal is 'HP/MP Swap', how will people know what it does.


The description box.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Rufus on 2015-06-02 23:44:00
oh okay, honestly i guess people really need to see the text in context of the game.

the spreadsheet is good, but man it deserves soo much more than that, especially with the lifestreams artical on mis translations, it really needs a website post with discussions and explanations, with proper sections so you can find what your looking for.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-02 23:57:21
It's the work involved.  I've pretty much done as much as I am willing to on that side of things and am moving on to Weapon and finishing the walkthrough. At some point, I have to call it quits.  :-D
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: obesebear on 2015-06-03 00:08:08
I went in the pipe after reading "This guy are sick", so I'd say it had its intended effect of directing the player.  As for the translation, a more realistic day to day statement (following how the scripting plays out) would be "That guy looks really sick" or "Cloud, that guy looks really sick"    If you want to stray from the original japanese, you could add "Should we help him?"(or some variant) to the end of it, that way it doesn't come off as holding the players hand.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-03 00:18:37
You have already gone into the pipe when the scene is activated ;)  You are on your way in when she stops you.  But then if she says "This/That man is"  you haven't yet seen him so it sounds awkward.  It won't sound awkward to most here because we all know who is in there, but first time it would. :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-03 00:27:53
#xy 174 88
{CLOUD}
“Got the next job lined up?
  Double it. Three thousand!”
------------------------------
#xy 8 48
{BARRET}
“What did you just say!…!?”

This has been updated to the above.  mds7pb_1
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Rufus on 2015-06-03 00:29:59
oh yeah i see your point, i remember it now, but that is the way the game does things.

but no you do see him, your character does, but you don't , that seems fine, she can say 'this guy is ill', i realised she stops you, moves back then you turn to face her, but that is the way the game does things, see my previous post for an explanation of why that's done.

but if your going that way anyway, maybe it should just be inside the pipe, i was under the impression it was done as you walked by the pipe, clearly i remembered wrong.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Salk on 2015-06-03 04:03:19
"The person in there is ill"  isn't a bad line, it's just being analyzed more because of what the original line was.

That line is okay but what about "There's a a sick person in there"?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-03 05:14:05
That line is okay but what about "There's a a sick person in there"?

It works about as well as the current line and i dunno why, but I always hate repeating words - like "there".  But it can work.  Perhaps even "There's a sick person in here".  To be honest, even that isn't markedly better than what we have currently.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Covarr on 2015-06-03 05:17:11
"ill" is not used in day-to-day speech in the US. At the very least, replacing "ill" with "sick" will probably be an improvement.

If you wanna take a little more liberty, something like "Don't go in there, Cloud! The guy in there is sick."
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-03 05:44:46
That won't work because she wants him to help the guy :P

I am not sure where "ill" came from, I remember "sick" being criticized by a few people (it seems every line like this has a load of debate and I really think we are over-thinking them a lot of the time). I did have it as sick originally.  The line probably doesn't get any better than "The man/person in there is sick". Although, I'm not sure it's a man (could be a teen), so perhaps person is more accurate anyway. 

It would have helped if the writers had just allowed the player to go into the pipe.
Quote
{AERIS}
“The person in there is ill.”{NEW}
“I heard that someone helped
  him after he collapsed nearby.”

That sounds pretty natural though, I have to say.  Let's take a vote:

Ill or sick?  I go ill because I just feel Aerith using that word there and it sounds ok to me.  But Covarr doesn't like its sound, so maybe this is regional again.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-03 06:33:17
As of R04 (next release), only the models and translation will be updated in future releases. Weapon will simply be the minigame updates (which aren't fully completed in Reunion) in R04.

I will be moving on to one complete work using the old font and borders. Basically, all of the Reunion's mods will be melded into one complete work for my other (and final) project. That way I can concentrate on one job, not making all manner of mods work together.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Liquid_Vegeta on 2015-06-03 07:50:38
Hi DLPB,

Saw the article on Eurogamer and decided to give reunion a try and it seems like a really great job you, Luka and everyone else have done so thanks for all your hard work :)

Only thing I was disappointed with was the lack of menu mod for the Steam version, will this ever be compatible with Steam? Reunion is much more user friendly for Steam/newer users than Bootleg and the menu mod looks so nice, or is it simply not possible?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-03 08:11:15
Simply not possible :)  But you can convert Steam into 1998 and then the menu mod will work with it.

I like the menu mod a lot, but in recent times I've found it doesn't fit the game style like the old font and crappy borders.  So it's not that big of a loss :P
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Liquid_Vegeta on 2015-06-03 08:30:17
Ah that's a shame, thanks for replying though, I might convert it but I'm a sucker for achievements lol! I might just settle for the old one since converting seems to be a bit of a pain anyway.

Next on my hit-list was going to be replacing the backgrounds with Omzy's field pack but even that looks like you need to convert it to the old version. Why is the Steam version so unfriendly to all these great mods?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-03 08:35:45
Ah that's a shame, thanks for replying though, I might convert it but I'm a sucker for achievements lol! I might just settle for the old one since converting seems to be a bit of a pain anyway.

Next on my hit-list was going to be replacing the backgrounds with Omzy's field pack but even that looks like you need to convert it to the old version. Why is the Steam version so unfriendly to all these great mods?

Long story short: The new code they are using is based on the one made here by Aali with the modding ability removed.  They removed it likely because to mod the game is seen as a negative and not something a professional company would encourage.  It's a short sighted approach.  Red Alert has now been released for free (because it is so old) and modders are free to mod it (and have), and the source code for Worms Armageddon was given to two fans to update the game over the years. 

I think what also makes FF7 different is that they are still milking it dry.  Seriously, Square-Enix are milking the cash cow so much that the udders have snapped off.  FFX PS3, FFX PS4, FF7 Advent Children, Before Crisis, Dirge, Crisis Core, FFX-2

And on and on.  FF7 is still being released and rereleased. 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-03 13:07:11
Note for Steam users:

A small oversight on my part. Please find window.bin, which will be in this folder: \Data\Kernel

and copy it to \Data\lang-en\kernel

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: WatashiWaZero on 2015-06-03 22:52:06
Hey Dan, I have another quick question regarding your decision to use the old font/style/menu.  With regards to you using the original system, how would it fare in comparison to the work you've done already?  For example, in the overhaul, it states that you've corrected the alignment issues and so on and so forth; will the original menu from R04 onwards receive the same treatment as did the overhaul or will it be largely untouched?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-04 00:06:23
It will be updated.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Salk on 2015-06-04 04:28:23
Ill or sick?  I go ill because I just feel Aerith using that word there and it sounds ok to me.  But Covarr doesn't like its sound, so maybe this is regional again.

Myself, I like "sick" better.

But this is nitpicking on my part...
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: White Wind on 2015-06-04 05:47:42
The behaviour of that guy.. sitting on the floor, rocking his head back and forth, shaking, talking nonsense and gibberish, not even noticing your presence... If you saw that person  would you think he is ill /sick ? I would rather think he has a mental disease /disorder, that he is a disabled person. Just saying.

Now what I'm about to say may not be related to the text or its localisation, the text may be independent from thinking one thing or another, but... I'd like to say that *I* think that the guy is Zax.
I know you (DLPB) think otherwise. But at least, I think the game deliberately allows uncertainty about it. Like for Harisson Ford and his replicant nature.
But here is how I see things..
- Why would he deserve his own cutscene ? Why would he deserve that special attention from Aerith ? (but I'm not saying she has recognised him for sure or knows anything about him)
- That n°2 ..THAT number two... n°1 is Sephiroth ! Do you really think that the n°2 tatoo would be given to the most random character in the game ?
- The guy is fucking bold xD The thing special about Zax' look is his haircut. That's part of his identity. If you wanted to make Zax unrecognisable, but still hinting at him, or make him look weakened, out of his former glory, you would make him bold ! For me that's no coincidence if Zax has that special haircut and if that guy is anormally bold.
- Zax was considered as the subject on which the Jenova treatment has been successful, and Cloud as the failure not even deserving a number. But we know that in reality it is the other way around, Cloud being the only one who could overcome the "body disease /mental disorder" caused by Jenova's cells. As if a successful subject actually goes from a bad state to a strong state, and a failed subject goes from a good state to a poor state.
When Cloud was disabled, Zax was alright. So for me that's no surprise, when Cloud's state got better, that in fact Zax' got worse. Like a balance, part of the connection they share. And the time frame for their state change would match with their arrival at Midgar.
- The guy has been found around the slums and Zax has been shot around Midgar.
- I could not believe that a character like Zax could be killed just by a bunch of infantry soldiers.

That's just me.
But I believe the game lets that very question unanswered on purpose. And in any story (movie, game,...) when the author does something like that, I almost automatically believe that yes, H. Ford is a replicant, that Shadow /Clyde is Relm's father, and so on.

And on a side note, I believe that the clones /copies are actually the creatures found in the Nibl reactor. That's what would make the most sense for me. We know for sure that those were infused with Jenova's cells. And then what did they become ? ..I say black-cloaked Nasguls, and failed experiments roaming in despair. What are they hiding ? ..a monster body, that makes sense.
Next playthrough I'mma note down every tatooed number and compare with the number of capsules by Jenova's chamber.

Oh, and while I'm on that, if I remember correctly the tatooed numbers found throughout the game go from 1 to 12.
12 really?
Or rather XIII ? =p
Hojo marked every Jenova subjects with a number, so why would Nanaki have the 13 number if he hadn't himself been infused with Jenova ? Then first thing that comes to my mind is that his race is immuned to any effect caused by the cells, even the Reunion.

Butthhhey just theories, my theories. That's what is good about good games, they make you dream about them even 20 years later.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-04 13:15:45
It's definitely not him :P  First, Zax is dead. For certain. Second, the man is one of the many people with tattoos (the experiments by Hojo) who then get an urge to join Jenova's Reunion.  Cloud is the same, except he doesn't have a number because he was considered a failure. Red didn't get the same treatment I don't think.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: JechtShotMK9 on 2015-06-04 18:49:00
Loving this mod.  It's made the game way more enjoyable.

I was testing out the cheats in the installer, and the one for Tifa's slots isn't working for me.  Any idea why that would be the case?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-04 19:32:33
Loving this mod.  It's made the game way more enjoyable.

I was testing out the cheats in the installer, and the one for Tifa's slots isn't working for me.  Any idea why that would be the case?

Hmmm....  Check hextlaunch.log

You have to run the game with FF7+  when using mem patches.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: spy__dragon on 2015-06-04 19:35:46
Other bug model, this time is Cid.

Check the animations in the fields sininb2 and sininb1.

And a video:
https://youtu.be/RnSe2xTW448?t=3m55s
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-04 19:38:02
Other bug model, this time is Cid.

Check the animations in the fields sininb2 and sininb1.

And a video:
https://youtu.be/RnSe2xTW448?t=3m55s

Not sure what issue is, but, if it's a model problem, post a bug report in Kaldarasha's thread :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: spy__dragon on 2015-06-04 19:46:28
Really is the animation.

The animations programmed own to Cloud.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Kaldarasha on 2015-06-04 19:55:44
Really is the animation.

The animations programmed own to Cloud.

Yep, his skeleton is similar to Barretts. Either I make a new animation for his skeleton which must be added to the model loader and/or a simple 7H patch.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: White Wind on 2015-06-04 21:17:41
It's definitely not him :P  First, Zax is dead. For certain. Second, the man is one of the many people with tattoos (the experiments by Hojo) who then get an urge to join Jenova's Reunion.  Cloud is the same, except he doesn't have a number because he was considered a failure. Red didn't get the same treatment I don't think.

The guy is tatooed, he was a subject of the experiment, he got the urge to join with Jenova... all that doesn't conflict with the theory of him being Zax.
And Zax is dead yes, sure thing.... in the Tornado Labyrinth at Jenova's Reunion, it could be  :P

And also, how could Cloud complain so much about being the only one not having a number, if his companion Zax didn't have a number either ?
Cloud wants to be like Sephiroth, he wants to be that n°2, and he believed he was Zax. So no surprise if Zax happens to actually be the n°2.

But really, to each their own. I'm not trying to convince anyone, but I just like to defend my theories  ;D
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Green_goblin on 2015-06-05 09:31:12
Zax was killed by the Shin-ra soldiers, at least that is what you can deduce if you see the flashback at the Niblheim basement.

5 min 30 sec

https://www.youtube.com/watch?v=N263t271R2w
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Kaldarasha on 2015-06-05 11:00:43
Quote
And also, how could Cloud complain so much about being the only one not having a number, if his companion Zax didn't have a number either ?

Because at that time he didn't know who Zax really is AND Hojo couldn't turn Zax to a Sephiroth copy because he was to resistant to the Jenova cells.

The other thing which speaks against your theory is that Nomura has said himself that the person of Zax (and with that the answer to Clouds mystery past) was invented very late in the development process. And that scene with this guy is very early in the game. It is only meant to foreshadow a little bit the whole Sephiroth story.
They have written the story at the same time as they made the game. In some way you can say they have made that game by accident. ::)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Caledor on 2015-06-05 22:42:28
minor mistake. in the manly hall, Aerith stops Cloud from saying "are you a man" using Cloud instead of {CLOUD}
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-05 22:47:41
minor mistake. in the manly hall, Aerith stops Cloud from saying "are you a man" using Cloud instead of {CLOUD}

Ah ffs!  It's so easy to miss things when you change them.  So many things to keep track of. I did a check for this too and somehow it got missed.  Well, R04 final is due soon ( but updates will still occur to it, and I am moving on to one new mod).
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-07 04:36:59
I've polished up the old font and box size.  Made it neater. 

Beafore
http://i.imgur.com/5TXuy20.png

After
http://i.imgur.com/V9TjyCe.png

What's changed:

1. Comma spacing is closer
2. Full Stops no longer have an auto space
3. Space after closed single inverted comma is smaller, space after open single IC is smaller.
4. Box height is smaller
5. Text is better centred in box
6. Lines are closer together
7. Explanation mark and question mark spacing altered

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: EQ2Alyza on 2015-06-07 05:55:26
What's with the heart at the end? You looking for more romantic gameplay? :-P
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-07 06:05:43
What's with the heart at the end? You looking for more romantic gameplay? :-P

Original English font doesn't have one :P  But retranslation required one.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: White Wind on 2015-06-07 06:08:31
@ Green_goblin : Yup I hadn't forgotten about that.

@ Kaldarasha : Haha.. I didn't know that ! Thanks for sharing. Yeah that's solid, I can't go against that.. Okay then, that bugger isn't Zax xp :kinda bit sad:

Another guy that left me with a strange feeling is that merchant in Upper Junon. You first meet him as a normal NPC, and then later in the game you find him again but this time wearing a black cloak, saying something like recently he felt like dressing like that. What the heck with that guy. I'm curious to compare his model with the model of the guy in the pipe, to see if it may be him..

@ DLPB : Looks neater. So you're sticking with the initial design, but enhanced and polished ?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-07 08:04:13
I am still debating what to do.  It's looking like I'll have 2 mods, one with the New Menu + Optional Translation, and one that is one complete work, non-optional Old Menu with enhancements + Translation + New difficulty.

It's a bit tricky.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: IlDucci on 2015-06-07 10:33:43
Hey DLPB, I cannot answer your PMs because my post count is too low.

Please remind me where are the icons you want to modify and send me the PSX data, I can add those changes.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: White Wind on 2015-06-07 11:15:04
I am still debating what to do.  It's looking like I'll have 2 mods, one with the New Menu + Optional Translation, and one that is one complete work, non-optional Old Menu with enhancements + Translation + New difficulty.

It's a bit tricky.


That way, everyone would be happy, unless maybe those who'd want New Menu + Weapon. But one who'd want Beacause would still have the choice between New or Old Menu, that is good.

Me, I'll stick with whatever Weapon comes with. But I'm not displeased if the Enhanced Old Menu project is bound to Weapon, I fear to feel a bit lost with the New Menu.. like if I'm not at home. But hey, it looks good, but looks maybe also as if it was another game too.

You would implement all the new icons too ? Controller buttons, materias, items icons, symbols..
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-07 13:07:08
If I do a complete work it pretty much has to be old font because of the work load and because that is what Steam users can use. It's waaaay too much work to keep track of 2 menus with  6 mods.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: WatashiWaZero on 2015-06-07 18:07:50
Is there a reason why the new menu can't be made to work for Steam users?  I'm not against having the old menu polished up, but I feel like the time and effort you put into the new menu would go to a complete waste.  Not to mention that the time and effort you would put into polishing the old menu could be used for your other projects such as Goblin's Bar or Weapon.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: SRACon17 on 2015-06-07 18:25:12
Just recently got around to playing FF7 again. Great work! But I have a problem when using the menu overhaul. In battle, when selecting spells, each spell is separated by two rows, which means that when I have to select my second spell, I have to press down three times. I remember not having this problem when using the old menu overhaul back when it wasn't part of the reunion. Is there a way to fix this, or just revert the battle interface to not use the FF9 style battle interface?

http://postimg.org/image/eh90hmji5/
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-07 23:43:37
The new menu cannot work with Steam.  It's impossible.  You need to convert to 1998 in order to use it.

As for the battle interface, that's how it is :)  The only choice is to have MO or not really. There are 4 items per page rather than 3 though too.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-08 00:07:29
Hey DLPB, I cannot answer your PMs because my post count is too low.

Please remind me where are the icons you want to modify and send me the PSX data, I can add those changes.

Can you join IRC?  We can discuss it properly there.  It's not too involved but I am unsure of the limitations myself, so we need a chat.

http://forums.qhimm.com/index.php?topic=2945.0
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: SRACon17 on 2015-06-08 03:39:27
As for the battle interface, that's how it is :)  The only choice is to have MO or not really. There are 4 items per page rather than 3 though too.

Yes there are 4 items per page, but two of those are just blank spaces. You mean there are meant to be spaces between spells in the spell selection menu, like in the photo i posted? Hmm, why is that? It wasn't that way in the old menu overhaul MO5c :|
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-08 03:42:39
You mean there are meant to be spaces between spells in the spell selection menu, like in the photo i posted? Hmm, why is that? It wasn't that way in the old menu overhaul MO5c :|

The original MO did not touch the battle interface like this.  The Reunion completely alters it to one box.  The spaces are for the higher spells.  Cure, Cura, Curaga  and so on.  The game doesn't place them one after another in a list because it was never designed to work in one row. In your picture you are missing Fira and Firaga.

This is among the reasons I have simply given up with trying to polish the game with this poor engine.  Instead, I am working on the original font and interface for one complete work. It's a game from 1997 and, even if you spend 20 years on it, you will always be limited to that.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: SRACon17 on 2015-06-08 03:45:10
Oh, now that makes sense. Thanks! I thought it was a bug on my end. Guess I just have to go back to using Wait ATB :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-08 03:47:17
Oh, now that makes sense. Thanks! I thought it was a bug on my end. Guess I just have to go back to using Wait ATB :)
I wouldn't put is past someone like NFITC1 being able to edit it all so that the order doesn't suck.  I'm sure there is a way to make it list as Cure, Fire, Blizzard etc... Usually it's not worth the effort.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: SRACon17 on 2015-06-08 04:02:08
It's alright, it's just nitpicking on my part. It's amazing what you've already done to this game  ;D
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: IlDucci on 2015-06-08 10:02:05
Can you join IRC?  We can discuss it properly there.  It's not too involved but I am unsure of the limitations myself, so we need a chat.

http://forums.qhimm.com/index.php?topic=2945.0
I'll try to find you there.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Shintai on 2015-06-09 00:34:12
Been playing the game with the new translation lately and I just have to say that you did a superb job. The original's translation always felt off to me,  but more than likely due to the quality of the source material I was still able to enjoy it. Playing it with this new translation however, it comes off like it was done professionally rather than what now feels like an amateur rush job when compared to the original. With that in mind this also makes it so that I can't go back to the original at all. Now when I say professional, I really mean that, not simply because the grammar and typos are fixed but because everything flows together MUCH more smoothly and naturally. For one, the characters actually sound like real people now as opposed to...... whatever the hell they did with them originally. Situations that seemed strange and out of context make much more sense now and it even changes (or rather corrects) the meaning of certain scenes.

When I get further into the game I am gonna make a video for my youtube channel ShintaiReviews. I really hope more people can play the game with this new translation and play it the way Sakaguchi originally intended. My channel may not be huge but hopefully it will give the patch some more attention Also, very nice touch with the character models as they look and feel like the models during the battle sequences which fit really well.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-09 00:56:43
Thank you :)  It's nice to see some of our hard work being appreciated and I always tried my best to make it flow correctly.  That was the number 1 priority.  8)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Shintai on 2015-06-09 01:26:45
If that was the priority, consider it a resounding success. In the original everything sounded awkward and forced, such a stark contrast when compared to your version.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: White Wind on 2015-06-09 03:56:12
I can't wait.. Soon, soon..
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Zeuz on 2015-06-09 05:22:19
Hey guys, great mod here. I don't believe I'm getting 60fps to run properly. I bought the Steam release and installed the newest version of Reunion, but Tifa's reels and menu navigation are both still choppy. I've been poking around the forums to see if I missed a step but I can't find anything.

To give more information I installed everything in Reunion but the menu overhaul, model overhaul, and memory patches. The installation completed so I assumed everything was in working order. Let me know, thanks!

Also, the Weapon part of the mod works with the Steam version correct? I haven't been able to test it yet.


Got 60fps to work, although the red arrow indicating that a spell can hit all targets is missing. I really think the readme should come with some documentation about the HextLauncher "FF7+" cause newbies like me get easily confused.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Caledor on 2015-06-09 23:15:53
I apologize in advance if this is a stupid question but i don't get what that "Plate - Cross Section" is. I think it's the fallen sector 7 plate, but isn't a cross section something "cut off"? I'm asking cause I'm clueless at how i should translate that into italian.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-10 03:22:10
Hey guys, great mod here. I don't believe I'm getting 60fps to run properly. I bought the Steam release and installed the newest version of Reunion, but Tifa's reels and menu navigation are both still choppy. I've been poking around the forums to see if I missed a step but I can't find anything.

To give more information I installed everything in Reunion but the menu overhaul, model overhaul, and memory patches. The installation completed so I assumed everything was in working order. Let me know, thanks!

Also, the Weapon part of the mod works with the Steam version correct? I haven't been able to test it yet.


Got 60fps to work, although the red arrow indicating that a spell can hit all targets is missing. I really think the readme should come with some documentation about the HextLauncher "FF7+" cause newbies like me get easily confused.

The readme does explain to use FF7+ , I think.  Also, the HextLaunch readme is in the HL_files folder.  As for the red arrows, they've been removed and aren't necessary since you have the information in the box to the right.

@caledor

The cross section is the intersection between the lower and upper parts of Midgar.  You climb to the Shin-Ra Building by passing it.  I am not sure cross-section is the correct word to use here. Perhaps intersection or junction or divide or boundary works better.  I'll ask Luksy what he thinks.

http://ja.wikipedia.org/wiki/%E6%96%AD%E9%9D%A2

プレート断面
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: luksy on 2015-06-10 06:37:26
Well that's literally what it means, but IMO it's a misnomer. A cross section is a view of something, not an actual object or a location. "Inside the plate" is probably what they meant, but the map looks like a cross section hence the name.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Caledor on 2015-06-10 10:41:23
Well, this makes a lot more sense, thanks guys.
Oh, and as a side note, I just noticed that inside the menu the location name string is limited to 23 chars. Is there any way to increase that?

EDIT. Before climbing the cable in WM, cloud says that it goes up "hundred of meters", while Jessie on the train said that the top plate is 50 meters above ground. I do believe that the latter is completely wrong, but the number is still there... what do you think about it, Daniel?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-10 13:41:29
The figures are correct in terms of translation.  I think Jessie is saying the plate is 50 metres off the ground but cloud and co climb to the very top above the plate, which could extend further.  On the other hand, it could also be a writing error.  Hard to say.

As for menu... the answer is largely no.  If I recall.  I do remember trying to extend it and it being a bit harder than usual.  But NFITC1 may know.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-12 18:56:43
Why have I been using the font for the button icons with Menu Overhaul... ?  Turns out PC uses the same texture and ff7text codes as PSX, they've just substituted "X" for things like "B2"  but it's still an icon.  So... basically I should never have touched the font.  Well, too late for that now. The MO is staying as is, but the original game is getting the texture updated as we speak by IlDucci.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-14 18:18:41
IlDucci has been working tirelessly with me to update the original game textures.  The materia has been shrunk slightly so it now fits the slots properly, the hand icons are smaller, the psx buttons are back (albeit still need tweak), the weapon / item icons are smaller and I have started work on fixing up the menu.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Husk on 2015-06-14 23:23:12
Hi there! I co-host Ultima Final Fantasy, a Final Fantasy Podcast. One of our listeners recently pointed your translation project out to me and I am very interested in it. I have always felt that portions of the story of Final Fantasy VII has been lost due to poor translations. I mean, I didn't even know about the Scottish accent of Cait Sith until I watched Advent Children, and by then, I was super confused by it.

I would like to interview you for one of our episodes. I think your project is amazing, and I would be very interested in talking with someone who has as much love for Final Fantasy VII as you.

If you're interested in this, you can send me a message here, or you can send a direct email to [email protected], and we'll work out a time.

Thank you for all you've done for the world of Final Fantasy VII!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: spy__dragon on 2015-06-15 15:08:30
I have doubt in a field in Costa de Sol, is the field called delmin12:

Quote
---TEXT004---
“Welcome.
  I'm the manager.”
{NEW PAGE}
“Nice to meet you.”
{NEW PAGE}
“Well then,
  if you'll excuse me?
  Goodnight.”

A manager in a cellar of a house? I have looked japanese script and "manager" is : 管理人
It can be translated as: Manager
But also means: Custodian, concierge, janitor.

http://jisho.org/search/%E7%AE%A1%E7%90%86%E4%BA%BA

I think that man is someone who keeps the house.

Regards.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-15 15:24:31
I think you may be right.  I think he is the caretaker of the manor.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-15 17:18:58
In other news, the new Reunion is still being worked on.  Feels like old times....
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: spy__dragon on 2015-06-15 17:35:33
I have seen other error, in the field losinn:

---TEXT019---
{TIFA}
“Ancients have actually
  slept in these?”
 
Japanese:
{TIFA}
「ここに住んでいた人たちが
 使っていたものかしら?」

{VINCENT}
“Have Ancients actually
  slept in these,I wonder?”

{VINCENT}
「ここの住人が使っていたものか?」

In japanese doesn't mention about "Ancients" (古代種).

Regards.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-15 17:37:02
That is not a mistake.... We took a liberty in order to allow people to understand what he was talking about.  We don't follow the dialogue rigidly, especially when there is ambiguity that was not intended.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-15 17:39:41

BEAFORE:
http://i.imgur.com/7Es1w5n.png

AFTER:
http://i.imgur.com/lD71kHq.png
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-15 18:51:55
There's also a crtiical error with the Menu Overhaul.  See, back years ago, I knew FA about assembly and muddled through.  If you do know even the basics then you'll know why changing add esp,14 to add esp,24 for no reason at all  is a serious error.  How the game doesn't crash all the time on the main menu when selecting sub menu like "materia" is beyond me.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-16 22:51:56
I've finally decided how to proceed with these mods.  The new font Menu Overhaul project that comes with this installer is being banished into a separate installer.  It won't be part of The Reunion anymore, but I will try to make it fully compatible with retranslation and original game.  Obviously the installer will be for 1998 only.

The Reunion will have the old font Menu Overhaul and will install by default along with the retranslation.   In other words, to have the new font MO with Reunion, you'll just have to install it separately after Reunion.  It *should* work fine.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Salk on 2015-06-17 14:30:19
We are all looking forward to the next release, DLPB!

Thanks for the updates!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: supdotcom on 2015-06-18 09:18:33
hi, I'm still getting 60fps in battles after installing the mod, I'm playing on the steam version. the field change to 30 worked, but battle is still in 15 fps.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-18 09:25:23
Read the readme.  You have to use FF7+.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Kaldarasha on 2015-06-18 09:35:00
Dan isn't it possible for you, with all your knowledge have gained1, to create a tool which replaces the game text with the text files from toughscript? I mean wouldn't be it more handy if we only have to replace text files as the need to recompile everytime the flevel.lgp to make only changes in the text?
For me it would be a huge improvement, because it is easier to share text files I could directly use without the need to extract or implement them. Also patching a lot easier to do (because of ordinary copy paste - which is also very good for 7th Heaven).

1Isn't it great what we all have learned since we have started moding this game? :-D
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-18 09:41:51
Unfortunately, the way FF7 engine works makes such a task insurmountable when editing assembly. I'd have to create an entire new structure and making it read text files and specific lines using assembly?  Oh dear.  No chance.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Kaldarasha on 2015-06-18 09:54:40
Too bad, I hoped a few edits to BoxFF7 could do the trick. Of course it wouldn't work perfectly, but as a proof of concept...  :'(

WTF!? I want to write of and course! Why isn't it working?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-18 10:02:46
Because Covarr has played a trick with the forum so it misspells it "off course" like the game :P

Also, yeah it could be done better using an external program but it would still be a huge amount of time and not worth the effort at all.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Covarr on 2015-06-18 16:06:34
Because Covarr has played a trick with the forum so it misspells it "off course" like the game :P
There are, of course, ways around this if you are crafty enough.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Ragna on 2015-06-18 19:26:33
I'd like to see more of the new menu. ::)
I once worked on a similar (and extremely overwhelming :cry:) project for the PS International version.

There are, of course, ways around this if you are crafty enough.
Of course, Mr. Blindman! :P
Though, you could write 'of coarse', lol!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-18 19:30:56
It is overwhelming, but I don't get overwhelmed.  I've come too far to be beaten.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-19 20:37:14
One of my favourite series of books (Faraway Tree) but this time the changes were necessary ;)

Quote
In modern reprints, the names of some of the characters have been changed. Jo has been changed to Joe, the more common spelling for males, and Bessie is now Beth, the former name having fallen out of usage as a nickname for Elizabeth. Fanny and Dick, whose names now carry unfortunate connotations, have been renamed Frannie and Rick.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: mr_tuxedo on 2015-06-20 12:05:29
hi,

great work so far. really dig the 60fps.

also installed the no random encounters. is there a way to turn it off/on ingame? or where do i have to change it?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-20 13:05:01
Either delete it from the HL_Files folder, keep moving it in and out of the sub folder "Hext_in", or just delete it and use Ochu trainer.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-20 13:41:07
https://www.youtube.com/watch?v=jBku3rJ0Xe0  This is another song I think about when fixing this game up.  Hahaha.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: mr_tuxedo on 2015-06-20 14:25:15
yay, thanks. the ochu trainer works fine with me. :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-20 15:43:10

Green_Goblin, these are the changes since R02:

IMPORTANT:  The entries below are the current revision.  There is no before and after.  Please make sure to look for the difference and update as necessary.  Sometimes the difference between R02 and R03c is SUBTLE (like a comma).  But there IS a difference.  Don't miss it.


1. All straight apostrophe are now curly ' > ’ , which is standard practice.

Code: [Select]
Ancnt3:

Sephiroth
“Do not worry.
  She will soon be part
  of the planet’s energy.”{NEW}
“This diversion is at an end.
  All that remains is to head north.
  The Promised Land awaits me
  over snowy fields.”

Sephiroth
“What are you saying?
  Do you mean to tell me
  that you have feelings?”

Sephiroth
“Ha,ha,ha!
  Spare me your ‘grief’.”{NEW}
“And you need not shake
  with anger,either…”


Code: [Select]
astage_a

“Oh,come on,it’s not difficult.

Code: [Select]
blin1
  but what about you guys?”

Code: [Select]
blin2_i
“Don’t want your money.

Code: [Select]
blin66_6
  Why are you giving the orders!?”

Code: [Select]
bonevil
“It-it’s scary…”

Code: [Select]
bugin1a

Bugenhagen<<<< NAME WAS MISSING
“Ho,ho,hoooo.
  Welcome home,Nanaki.”{NEW}
“I hate to trouble you all,
  but please look after him for me.”

  An irony that I should feel this way now.”

{RED XIII}
“So we should return there,yes?”

Code: [Select]
bugin2

Bugenhagen
“But,then again,I suppose

  the warble of a newborn

  that of a human life.”{NEW}

Code: [Select]
bwhlin

  others if ya wan’ed to mess about!”

NOTE:  All "Piss about" were changed to mess about / mess around

Code: [Select]
cargoin

Biggs
“You think they got him?”

“So you think he’ll carry
  on fighting with us?”

Code: [Select]
chrin_1a

“Mr Leno,
  should we sort him out?”

{AERIS}
“The exit’s back here.”

Code: [Select]
chrin_1b

“Oh,I’m so happy!”

{AERIS}
“{CLOUD},
  don’t let it get to you.”

Code: [Select]
Colne_5

Note: Corneo has been changed to Don Corneo

Code: [Select]
 
colne_6

What are they planning?

“I’m not fooling around either…”

  Together with their hideout,of course.”

“Well then…
  W-what would you like to do?”

“Oh yeah,yeah…

Note: Corneo has been changed to Don Corneo


Part 2 later
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-21 14:21:13
Code: [Select]
coloin1

  Feel up to the challenge?”{NEW}

Gained BP: {MEM2}
Total BP: {MEM2}

        For taking part:
 Obtained Pocket Tissues!

NOTE:  Pocket Tissue has become Pocket Tissues

Code: [Select]
condor1

“We’ve been in a struggle
  against the Shin-Ra army
  for a LONG time.”{NEW}
Code: [Select]
condor 2

CONDOR 2 HAS BEEN RECONSTRUCTED. I will give you the field file.
Code: [Select]
convil_1

{CID}
“We’ve been interferin’ a lot lately.
  Shin-Ra’s bound to be on high alert.”{NEW}

Code: [Select]
cos_btm

“Nanaki is… Nanaki.
  That is his name.”

“Hm?
  If you’re looking for Master
  Bugenhagen,he was heading
  for that ‘useless door’.”{NEW}
“The big iron door on
  the way to his quarters.”{NEW}
“Where does it lead anyway?
  It’s been sealed off for as long
  as I can remember…”

{RED XIII}
“My mother fought bravely and died
  here,but my cowardly father fled.
  I am the last of my race.”

“I heard it did go out once though,
  looong before I was born.”

{CHOICE}Let me repay you
{CHOICE}Thanks a lot

“No,it’s quite all right. We all help
  each other out in times of trouble.”

“As I thought.
  They say there’s an incredible
  observatory here. I’d like to see
  it if I get the chance.”

Bugenhagen
“{CLOUD}…
  Please look after Nanaki.”

{YUFFIE}
“Hmm…
  I wonder if they have any here.”

Code: [Select]
crcin_1

“A box is a bet that covers
  all quinella combinations
  for three chocobos.”{NEW}


NOTE Quiniela has been changed to Quinella.

Esto
“Congratulations!” << "won" has been removed


Code: [Select]
delinn

“…sigh…
  If you’re checking in,would
  you at least pick up the bill?”

Code: [Select]
elminn_1

Obtained Key Item
         PHS!
Code: [Select]
elminn_2

“Is this the reason for the increase
  in monsters over the past few years?”{NEW}

Code: [Select]
frcyo

Greene
“Did you see any three-clawed prints
  out there? Whenever you see those,
  chocobos are definitely nearby.”{NEW}
“But without {PURPLE}Chocobo Lure{WHITE},they won’t
  appear. They’re very cautious by nature.”

“Chocobo feed is known as ‘greens’.
Code: [Select]
fship_23

{CID}
“What’s wrong?
  You should be more excited than that!”
------------------------------
{RED XIII}
“{CID}…”
------------------------------
{CID}
“Oh. Yeah…”

“We’ll think this
  through together.”{NEW}

{RED XIII}
“…when the ground collapsed
  deep inside the Great Crater,
  {CLOUD}…”

Trainee Pilot (Lv 6)
“Yaargh! We’re off!”

Code: [Select]
fship_24

{CID}
“Huh?
  I trained him,didn’t I?
  He can go anywhere!”
------------------------------
{CAIT SITH}
“Wait!” << changed from "hold oan".

{BARRET}
“You’re busted,Reeve.”

Code: [Select]
fship_25

{BARRET}
“Well,you’re pretty damn optimistic!
  You up to somethin’?”

“C’mon,{CLOUD},this ain’t
  no time to mess around!”{NEW}

“(I am Nanaki,son of Seto,
  I am afraid of nothing and no-one.)”


Code: [Select]
fship_4

{BARRET}
“I thought…
  {TIFA} was gone for sure.”

{TIFA}
“What’s wrong with me?
  Am I… scared?”

“Come on,I can’t take
  much more of this.”{NEW}

Code: [Select]
games_1

Obtained Key Item
    Gold Ticket!


Code: [Select]
ghotin_2

{AERIS}
“Let’s go on a date.”

{AERIS}
“Oooh,a little touchy,aren’t we?”

{BARRET}
“Uh,I was,er…
  thinkin’ of goin’ for a walk…”

“Sure,why not?”{NEW}
“Look,don’t make me
  repeat myself. C’mon!”

Code: [Select]
ghotin_4

{BARRET}
“I HAVE been here from the
  start an’ I still don’t know
  what the hell’s goin’ on.”

Code: [Select]
gldinfo

Have a good look at
what’s available,and make the most
of your visit.

Code: [Select]
gldst

“Ah know… Let’s stay at the hotel!
  They know me there. Ah’ll go talk
  wi’ them.”

Code: [Select]
gnmk

Scarlet
“But… even if we did make the perfect
  weapon,could that imbecile Heidegger
  actually use it?”

Code: [Select]
hill

“Well,I made a promise,didn’t I?
  If anything ever happened,
  I’d come to your rescue.”

“{CLOUD}…
  Do you think the stars
  will listen to us,too?”

Code: [Select]
Hill2

“There might never be another
  chance after today. So let’s
  have this moment.”

{CLOUD}
“Okay,let’s go.”

Part 3 next
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-21 14:53:52
Code: [Select]
itown1a

“…I guess it’s been about a week now

“…I’ll never understand why my
  husband decided to set up

Code: [Select]
itown1b

“Dae we really return
  tae that gentle warmth
  when we die,ah wunner…?”

Code: [Select]
jetin1

“The person at the counter will

Obtained prize: Super Sweeper!

NOTE: Superalloy Sweeper is now Super Sweeper.

Code: [Select]
junbin4

“Are they all here?
  These are the ones who brought
  this madness into our world!”

{CAIT SITH}
“Ah’ll keep a lookoot.”  << "at the entrance" has been deleted.


Code: [Select]
junin2

2nd Passageway


Code: [Select]
junone7

Scarlet
“Stuck up to the end.”

“Don’t just stand there…
  Grab her! Take her away!”

Code: [Select]
junpb / mds7_w

You know what’ll happen if you don’t save?
That’s right…

Remember,you can’t just save wherever you want.
You can only save at places that have a Save Point.

Use them in the same way as Potions.

Look closely at these two slots.

This may sound weird,but…
did you know that materia will grow on its own

I know I’m repeating myself,but…
when an ally is Knocked Out in battle,

Code: [Select]
kuro_12

{CAIT SITH}
“Well,everyone,
  take care o’ yerselves.”

Code: [Select]
kuro_4

{PURPLE}[MENU]{WHITE}: Consult the Guardian

Code: [Select]
kuro_8

Hall of Murals

Sephiroth
“So… you opened the door.
  You have my gratitude.”

“But do not fear,for it is
  through death that new
  energy is born.”{NEW}

{AERIS}
“This is the room we saw earlier.”  << replaces "the room with the murals"

{CLOUD}
“You’re not making any sense!”

{CLOUD}
“AT WHAT!?”

Code: [Select]
kuro_82

Hall of Murals

“‘The Ultimate Destructive
  Magic,Meteor.’”{NEW}
“It summons a large
  rock drifting in space…”

Note also the extra single inverted commas.

{AERIS}
“The planet could be
  wiped out entirely.”

Code: [Select]
Kuro_9

{AERIS}
“What will ‘becoming one’
  with the planet accomplish?”

  And I shall be at the
  centre of the wound.”{NEW}

{AERIS}
“Hang on,
  I’ll try asking.”

{RED XIII}
“Well it’s safe then.”{NEW}
“If we can’t take it…
  neither can Sephiroth?”

“Hi,{CLOUD}.
  It’s me,{CAIT SITH}.”{NEW}

“Ah’ll see ye again soon.”

“Ah’ll be waitin’
  at the exit.”

Code: [Select]
las4_0

{CAIT SITH}
“Hey,{YUFFIE},
  didnae ye pick up anythin’?”

Code: [Select]
mds6_2

{AERIS}
“Let’s have a rest.”

{AERIS}
“{CLOUD}!”  << replaces "Cloud, up here!"
Code: [Select]
mds7

“It’s really suspicious. And the
  place smells like gunpowder
  or something.”{NEW}

Code: [Select]
mds7_w2

SAVE POINT
Access the menu
and select {PURPLE}Save{WHITE}.

“This is jumping the gun a bit,
  but,when you leave Midgar…”{NEW}


Code: [Select]
mds7pb_tut

Anyway,let’s get to it.
This is the main menu.

That’s about it.
I’ll explain the more advanced things another time.
Code: [Select]
mds7pb_1

{TIFA}
“Marin,the bar’s in your hands.”

Marin
“Yup. Good luck!”

“What? You sayin’ you’re
  too good to drink with me?”{NEW}

“Oooopsie…{PURPLE}♥{WHITE}
  I feel all excited.”{NEW}
“I wonder why.”

{CLOUD}
“Got the next job lined up?
  Double it. Three thousand!

Code: [Select]
mds7plr1

(I wonder which is worse,
  Avalanche or the boss…{OK}
  Yeah,definitely the boss!)

NOTE: he is now thinking it, not saying it.

Code: [Select]
mkt_mens

“Hey…”
------------------------------
“Why not join us?”

 “Yeah!”  changed from  “That's right!”

“You’ll have to prove
  yourself to us.”

“All right!
  We’ll thrash him
  outta this gym!”

{CLOUD}
“Hang on,are you a ma-”

{AERIS}
“{CLOUD}!!”  Replaces "A Magnificent Bro!"

NOTE:  Script code needs change for it to work good.

“Come here.”

  So,well,I’ll have to hand it over…”

“Shut up!
  Stop your blubberin’,
  just ’cause you lost.”

Part 4 next
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-21 15:44:23
Code: [Select]
mktpb

{AERIS}
“Excuse me…
  Are you the father of the man
  working at the clothes store?”

“Yeah,yeah,I own the store…
  But I ain’t your father.”


“I don’t make men’s clothes.
  Besides… I’m busy.”

“Why don’t you wait over there?
  Have a drink or something.”

Code: [Select]
mrkt3

{AERIS}
“Suuuure!
  Whatever you say.”

NOTE: Replaces
“Hmmm. So that’s
  what you have in mind.”

“She said not even if
  I had a million gil.”{NEW}

“Sir,can I have a moment?
  I just thought I’d let you know
  your friend looks a little upset.”

“Uurrgh! Yet again,
  this is as far as I get.”

“Oh,it’s you!”{NEW}
“Sorry,but we’ve heard all about ya.”{NEW}
Code: [Select]
mtcrl_6

{CLOUD}
“Maybe if I move this…”{NEW}
“…”
{CHOICE}Give it a go
{CHOICE}Leave it alone
Code: [Select]
mtcrl_9

{YUFFIE}
“It’s so freaky!!
  Watch this!”  Note:  Replaces "Weirdo!  Don't tempt me I might just do it."

{CLOUD}
“I know what you’re thinking.”

{CHOICE}Don’t worry,I’d catch you
{CHOICE}You never know,
{CHOICE} you might survive

{TIFA}
“{CLOUD}!!”  Note:  Replaces "You're awful, is that what you're thinking"

{CHOICE}Don’t worry,I’d catch you
{CHOICE}Worry about being with me,
{CHOICE} that’s far more dangerous
Code: [Select]
mtnvl6b

{TIFA}
“But…”

In progress, please wait.

Code: [Select]
ncorel

{BARRET}
“You heard ’em.
  It’s my fault the village
  was… destroyed.”

“Do they really think that’ll work?
  I bet the reactor destroys
  everything long before Meteor
  arrives.”

“You got a lot of nerve
  comin’ back here.”{NEW}
“Look at this place…
  It’s all your fault North Corel
  ended up a garbage heap!”

“Trying to out-stare Meteor
  won’t put food in my stomach.”{NEW}
“At least if I look down,
  I might find something to eat.

Code: [Select]
ncorel3

“So brave!
  I’m really impressed.”

Code: [Select]
niv_cl

{CLOUD}
“She…”{NEW}
“She was so full of energy…
  Hadn’t changed at all.”{NEW}
“And then,a few days
  later,she was dead…”{NEW}
“But when I last saw her,
  she looked better than
  ever.”

Code: [Select]
niv_ti2

{TIFA}
“Did you play my piano?”
{CHOICE}No
{CHOICE}Yeah
{CHOICE}Just a little

Code: [Select]
nivgate / nivgate2

Sephiroth
“It’s been a while since
  you were back in your
  hometown,right?”

Sephiroth
“My mother was called Jenova.
  She died giving birth to me.
  My father…”


Code: [Select]
nivgate2 only

“This is the Niblheim you remember…”

Code: [Select]
nivinn_1

“Hmmm.”{NEW}
“You’re from Shin-Ra?
  Here to exterminate
  the monsters,yes?”

Code: [Select]
nmkin_1

{BARRET}
“Right…
  You’re with me from now on!”

Jessie
“Biggs and I were
  given a lock code.”

Jessie
“Okay,let’s be careful!”

Code: [Select]
nmkin_3

Jessie
“Dammit…
  I got my leg stuck!”

Code: [Select]
nmkin_5

{CLOUD}
“An alarm?”{NEW}
“Come on,let’s get
  the hell out of here!”

Code: [Select]
onna_2

(That’s it…
  I’ll name him ‘Pooch’!)

Code: [Select]
psdun_1

Zeng
“Yrena…
  Do you have a hearing problem?”

Code: [Select]
qd

Obtained Holy Lance!

Note: Longinus has become Holy Lance

Code: [Select]
rckt

Rufus
“I need to borrow
  the Tiny Bronco.”

Code: [Select]
rckt3

“There’s a Shin-Ra logo on it…
  Tiny Bronco.


Code: [Select]
rcktin2

“All right,Captain…
  Fly our dreams into space!”
------------------------------
{CID}
“Yeah,I’ll see ya later!”

Code: [Select]
rcktin4

{CID}
“Yup,my great advice
  saves the day again.”

Code: [Select]
rcktin5

Controller
“What should we do,{CID}?
  If we abort now,it’ll be six
  months before another launch.”

“Cool or what!?”  Replaces "This is so cool"

{CID}
“Hey,hey!
  Go let ’em know.”  Replaces "go tell everyone"

{CID}
“But listen…”{NEW}

{CID}
“Shut the hell up!
  All you have are ifs ’n’ buts.”

{CID}
“Palmer!
  What the hell are
  ya playin’ at!?”

Palmer
“They said the autopilot’s repaired,
  so I started the launch.”

{CID}
“What? No countdown?
  Just ain’t the same without it.”




Part 5 (final) next
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-21 16:58:50
Code: [Select]
rcktin6

{CID}
“Hey,get your ass in gear!
  You work like a snail.”{NEW}
“The moon’d look the other way,
  waitin’ around for you.”

Controller
“{CID},the countdown’s
  starting any second…
  There’s not enough time!”

{CID}
“You’re an idiot!
  D’ya know that!?”  Replaces "a total idiot"

{CID}
“…{PAUSE 15}…{PAUSE 15}Sorry.”

Code: [Select]
rktsid

{YUFFIE}
“Man,he sucks!”

{CID}
“Sierra.
  I’ll be in the backyard
  tunin’ up the Tiny Bronco.”{NEW}
“Tea for the guests…
  Get it done!”

{AERIS}
“Always?
  And you just put up with it,
  even when he’s like that?”

Sierra
“No… I’m clumsy.”{NEW}
“I was the one who…
  destroyed his dream.”

{CID}
“Siddown already,
  or ain’t my hospitality
  good enough for ya?”

  …don’t forget the lard. Ya,ha!”

Code: [Select]
ropest

“We better get on.”

“Don’t worry,it’s free.”

Code: [Select]
sbwy4_3

“It was your card,{CLOUD}…
  I think I overdid it.”{NEW}

Code: [Select]
sbwy4_5

Wedge
“{CLOUD}…
  The reactor’s up there.”

Code: [Select]
semkin_5

{YUFFIE}
“Nope. Sorry.
  I HATE manual labour.”
Code: [Select]
ship_1

{TIFA}
“Do you think so?”

Code: [Select]
shpin_3

{CLOUD}
“You don’t remember?
  It’s me,{CLOUD}.”

{CLOUD}
“Sephiroth,
  what’s this all about?
  What are you doing?”

{CLOUD}
“What?
  What do you mean?
  Be more…”
Code: [Select]
sichi

Wetlands 

Note: Replaces Marshland

Code: [Select]
sinin2_2

“There’s no sign of Mr Sephiroth,
  but I know I saw him go into that room…”

Code: [Select]
slfrst_1

{AERIS}
“Well,then,worry if you have to…”

“That way,you won’t have
  another breakdown.”

{AERIS}
“It’s only a matter of time before
  Sephiroth summons Meteor.”{NEW}
“That’s why I have to stop him.
  As the last of my people,
  I’m the only one who can.”

Code: [Select]
sninn_1

Innkeeper
“Today’s been colder than usual…”

“We came all the way from
  Costa del Sol for some snowboarding,
  but it looks like we’ll have to head back.”

Code: [Select]
snmayor

“Hm… So the reason why the
  ice in this area never melts
  is because the energy is
  concentrated at the wound?”

“…that it appeared!”{NEW}
“It took on the form of their
  dead mothers and fathers…
  Deceased family members…”{NEW}
“To each it showed a
  ghost from the past.”

Code: [Select]
subin_1b

“There’s still so
  much I’ve got to do…”{NEW}
“I never even did that
  special victory pose
  in battle.”

“Sorry about that…
  Let’s do it!!”  Replaces "Sorry I kept you waiting, I have no regrets"

{CAIT SITH}
“Nope… It’s hopeless.
  Ah cannae even fit in the seat!”

{BARRET}
“Heeey! Lookin’ good!
  Thought you had me
  with all that bleepin’,huh?”{NEW}
“I’ll leave the rest to you guys.”

{YUFFIE}
“Man,this sucks!
  {CLOUD},do something!”

{YUFFIE}
“I’m holding my breath…
  Hurry,hurry!”

Submarine Manual
Beginners’ Edition

  Submarine Manual
Intermediates’ Edition

{RED}WARNING{WHITE}: Enemy sighted
{RED}ALERT{WHITE}: Incoming torpedo
{YELLOW}MINE{WHITE}: Mine detected
{GREEN}CONFLICT{WHITE}: Collision imminent
               (reverse or turn around)


Code: [Select]
subin_3

“We’re gonna hop on a
  torpedo and blast out of here!”

Code: [Select]
tin_1

{BARRET}
“Hey,oh-so-wise ex-Soldier.”{NEW}

“{CLOUD},over here!
  Let’s take a look at the route.”

Code: [Select]
tin_3

“{CLOUD}…
  Don’t go gettin’ your
  spiky-ass hurt.”{NEW}
“The mission’s just started.”

Code: [Select]
tower5

“Nope!
  You have to beat Gorky first.”{NEW}

Code: [Select]
trackin

{CLOUD}
“I guess I’ve been lucky.”{NEW}
“I’ve never had motion sickness.”

{CLOUD}
“They gave me
  a new materia…”{NEW}
Code: [Select]
unjunon1

“…We haven’t been able to catch

Code: [Select]
wcrimb_1

Inside Plate

Note:  Changed from Plate Cross Section
{CLOUD}
“If I use a battery…”

Code: [Select]
wcrimb_2

Inside Plate

Note:  Changed from Plate Cross Section

Code: [Select]
yougan / yougan3

{VINCENT}
“Her only interest was
  our materia.”{NEW}
“We can’t leave this be.
  She ran north.”{NEW}
“We must pursue her

RED XIII}
“O… OH NO!
  All our materia… gone!!”

Code: [Select]
yougan2

“Let me know when you’ve
  finished saying your prayers!”

“You need my help
  ’cause I’m so tough.”{NEW}

Code: [Select]
yougan3

Note: We will need to discuss this one.  I'll need to send you the map text.



Code: [Select]
yufy2

“If you give it to us now,
  we’ll drop the whole thing.”

“Dammit,{YUFFIE}!
  We haven’t got time to
  listen to your life story.”{NEW}

Code: [Select]
zz4

{VINCENT}
“Lucrecia…
  Sephiroth is dead.”

Finished

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Melancholy on 2015-06-22 03:10:48
Real nit-picky issue this time. At Icicle Inn inside the house where you get the map, the woman in the chair says her husband is located at the X on the map. But the map is marked with a check mark, not an X.

Minor, I know, but I thought it was worth bringing up at least.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: luksy on 2015-06-22 04:36:17
That should have been localized to an X as it's a common trope in the west, it's probably a check because the X might be misinterpreted as "don't go here" in Japanese.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-22 13:45:43
I guess since it really is a check mark on the map, we'll have to go with it.  But yeah, should have been an X.

Note: Seems America uses "Tick" as opposed to "check mark".  I could just be generic and say that it is "marked on the map".
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Covarr on 2015-06-22 16:17:47
Note: Seems America uses "Tick" as opposed to "check mark".  I could just be generic and say that it is "marked on the map".
In my experience, America mostly uses "check mark". But I've seen both, depending where I am, in real life or on the internet, etc. The generic sounds natural anywhere and is almost certainly the best choice.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Leonix on 2015-06-23 12:07:45
Hi,

New to the Reunion mod, and any FF7 modding for that matter, but the Reunion mod intrigued me. So using the Steam version, installed the mod (without the menu overhaul), and the first thing I see is a black screen. I can hear the menu, I can even luck my way in to starting the game, but after the opening FMV, I get the train pulling in, then black backgrounds and whatnot. Models are still there, but everything else is black.

Again, powering on, I go into the first battle. This time, the battle itself shows, but the menu is black.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-23 12:31:37
Assuming you read the readme (admin permissions needed on install etc), the only other thing that could really cause your problem is a conflicting mod. There is absolutely no issue with this mod that could cause your issue, so you've either installed wrong or installed some other mod that is conflicting.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Leonix on 2015-06-24 08:20:37
Assuming you read the readme (admin permissions needed on install etc), the only other thing that could really cause your problem is a conflicting mod. There is absolutely no issue with this mod that could cause your issue, so you've either installed wrong or installed some other mod that is conflicting.

Could it be that I'm running it on Windows 10?

Upon further inspection, it turns out the vanilla version is doing the same thing. Got a feeling it might be either the fact I'm on Windows 10, or something else related to my machine.

Update: Yeah, it's definitely a machine thing. Might be something to do with where config files are stored, because I installed it on my Surface (with Windows 10 on) and it works fine. I was trying to run it using a Parallels VM of Windows 10 on my Macbook. It stores it's documents in the Mac docs folder.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: jMyles on 2015-06-24 16:14:47
Hey DLP8: I want to make a study tool for the Final Fantasy VII script.

I want to allow people to search and compare the many versions (Japanese, PS1, PC, English literal, and your localization).

Do you have the raw data from your effort?  (ie, a side-by-side Japanese, Luksy translation, your localization)

It can be in whatever format, but a sqlite3 database or CSV will be best.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-24 16:26:47
There is nothing along these lines.  We have the original Japanese maps as text and the new localizations as map text and the original English as text.  There is no side by side (as I found a better way of localizing than that).  I'll release these in one archive when R04 is done.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: jMyles on 2015-06-24 16:29:54
Gotcha.  Well thanks for all this work.

For the purposes of this discussion, what is a "map?"

If you don't have side-by-side, is there a way I can just extract your text and read all of it?  I think I can easily enough write a program that can correlate it to the existing dialogue.  Or maybe not.

Or is it better for me to just await the release of the archive about which you speak? :-)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-24 16:49:07
Final Fantasy VII works by maps.  The text for a specific map is on that map.  We extract each map text to an individual text file which is then changed and reencoded with the installer and the tool touphScript.

When R04 is released, I will release the text files separately.  The Japanese text is in a completely different order at times (that's how the maps used them), but the original English and new are in order.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: jMyles on 2015-06-24 16:59:31
Roger.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-24 17:06:40
Keep popping back because R04 isn't too far off.  I am just very busy at moment sorting the menu out.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Caledor on 2015-06-25 20:06:29
a little dialogue-related question.

Code: [Select]
Rufus is different from those who
  went before him.

Why the plural?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-25 20:26:39
a little dialogue-related question.

Code: [Select]
Rufus is different from those who
  went before him.

Why the plural?

I assume the Shin-Ra company has had many heads or figureheads?  Or was his father the only one who went before him?  If the only predecessor is his father this will need amending.  It could also be "different from the others" meaning the other members of Shin-Ra. 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Covarr on 2015-06-25 20:29:39
I assume the Shin-Ra company has had many heads or figureheads?  Or was his father the only one who went before him?  If the only predecessor is his father this will need amending.  It could also be "different from the others" meaning the other members of Shin-Ra. 
I don't think the game (or even the compilation) ever even states explicitly whether President Shinra founded it, or inherited it the way Rufus did.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-25 20:36:56
I remember reading that Pres Shinra was the founder though...  I'm not sure.  Ultimania and Luksy will know.

This is the Japanese, at any rate.

「ルーファウス社長は先代と違う。
 神羅の持つ科学力を総動員して
 この星を守っている」

I'm guessing like most plural issues, this can be either in japanese.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Covarr on 2015-06-25 20:52:14
I would assume by context, even if there were more predecessors, it's still referring to just President Shinra. The difference between him and Rufus is brought up repeatedly in the game, and anyone who may have come before that wouldn't be relevant anyway.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-25 21:44:41
Hmm well, depends.  A worker on a dock may talk about people who have come before and made that point because finally someone new has been elected (well...  given power).  But it prob is intended to be "not like his father", but if so, it's weird the japanese uses predecessor.  In other areas, father is used.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Caledor on 2015-06-25 22:02:57
Well, shinra discovered mako around 40 years before the start of the game and president shinra was in charge at that time IIRC. It's unlikely that an infantryman (the one speaking, whom is almost certain to be younger than 40) would either remember other presidents or talk about "scientific potential" other presidents didn't use when shinra, before the discovery of mako, had none.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-25 22:58:55
Luksy: All ultimania says is he oversaw shinras expansion from a weapons manufacturer to the juggernaut it is today in a single generation. I'm guessing it would have mentioned if he were the founder, looks like it's modelled on a typical Japanese company so his father before him was presumably president.

[23:56:39] Daniel Burke: does it say when shin-ra founded?
[23:56:48] luksy: Nope
[23:56:59] Daniel Burke: the question is whats more likely given the japanese?  That he means it plural or?
[23:57:31] Daniel Burke: he could always mean the whol,e heirarchy that went before him too
[23:57:34] Daniel Burke: so that makes sense anyway
[23:57:52] luksy: Yeah, I don't think they would have used 先代 if it were only his dad

--------

The plural stands.  The idea is that those people in charge before Rufus (including the current crop like Heidegger) are too closed minded to embrace the future properly. 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: x033 on 2015-06-25 23:38:57
Can you add an option to keep the original materia names? Just can't get use to these new ones... change seems unnecessary to me
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-26 01:09:14
Can you add an option to keep the original materia names? Just can't get use to these new ones... change seems unnecessary to me

I'm afraid not.  The whole point of a relocalization is to relocalize. If you want the original names, you'll have to edit them in yourself using wallmarket or touphScript.  The argument you make could be made for armours, weapons, and even the original text.  There's no way I am duplicating effort adding options for all and sundry.  The vast majority of people are fine with it, so me going to a ton of effort would be more unnecessary.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-26 12:13:29
Update:

I am now finally on to the shop menus.  It's not as difficult as the first time round since a lot of the code is in place.  But it's still slow and annoying to edit the positions of almost everything .... again.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: x033 on 2015-06-26 12:26:00
I'm afraid not.  The whole point of a relocalization is to relocalize. If you want the original names, you'll have to edit them in yourself using wallmarket or touphScript.  The argument you make could be made for armours, weapons, and even the original text.  There's no way I am duplicating effort adding options for all and sundry.  The vast majority of people are fine with it, so me going to a ton of effort would be more unnecessary.

I guess my line of thinking was just to have the dialogue retranslations to fix the story. I didn't originally realize this was a complete overhaul re-localization of the entire game which I respect. Thanks for your hard work.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Caledor on 2015-06-26 12:33:51
Update:

I am now finally on to the shop menus.  It's not as difficult as the first time round since a lot of the code is in place.  But it's still slow and annoying to edit the positions of almost everything .... again.
I was wondering... seeing how this new menu overhaul consist of minor tweaks to the original menu instead of a retextured one, will it be compatible with the 2012/steam version as well? and if not, the 2012 exe is that much different from the 98's 1.02?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-26 12:41:37
It will be fully compatible with Steam.  It's one of the reasons I am switching to the old menu ;)  The exes addresses for main data are the same.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: x033 on 2015-06-26 12:55:18
Out of curiosity for the memory patches would it be possible to make one that stops the game from being paused when the window isn't in focus? It's kind of an annoying "feature" active on my steam release that stops me from multitasking when in windowed me.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Caledor on 2015-06-26 13:37:34
It will be fully compatible with Steam.  It's one of the reasons I am switching to the old menu ;)  The exes addresses for main data are the same.
Great, thanks! I'll be waiting for it then.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-26 13:43:23
Out of curiosity for the memory patches would it be possible to make one that stops the game from being paused when the window isn't in focus? It's kind of an annoying "feature" active on my steam release that stops me from multitasking when in windowed me.

I don't have the Steam version but anyone who has a decent assembly knowledge could do that.  The music stopping is how Aali has programmed it...  and I also find that annoying.  I like music to carry on.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-27 00:02:38
While going through the materia I've realized that some liberties need taking.  The Japanese uses Cloud specific materia naming, like "Added Cut".  That looks v dumb when equipped on Barrett.  And then you have "Slash All".

So I've renamed some of the materia to compensate.  I think this deviation is for the best really:

Added Cut = Added Attack
Slash All = Strike All (the command is Strike)
Consecutive Cut = Multistrike (the commands are 2x Atk and 4x Atk)

In addition, the "Omni All" materia had "Attack All" in the materia menu by accident.  This has now been changed to Omni All.

Diving materia is now Dive.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-27 02:13:23
Another before after

Beafore
http://i.imgur.com/5NQYfrg.png

After
http://i.imgur.com/bSdjFFl.png

Sorry about the name... there's a space before the first "O" haha
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: White Wind on 2015-06-27 05:27:45
Tidier, prettier, less confusing to the eye and makes much more sense. I'm liking it.

Some observations though:
- LV 99 : Wouldn't Lv 99 be better, with a lower-case v ? (but if the font remains untouched, I don't know if you can alter that)

- Equips xxx magic : In that menu, I don't understand what is said to equip the magic. The materia ? Selecting the materia ? Equipping the materia ? Wouldn't "Equip xxx magic" (imperative mood) fit more ?
Or maybe that's the term Equip I'm not comfortable with. You're equipping a materia, ok, but then can you say that you're equipped with the magic that that materia lets you use ? You're equipped with the materia, not the magic.. I find it odd.
And when I think about it, the presence of those lines hardly makes sense.. Full Cure : Equips Full Cure magic, Shield : Equips Shield magic, and so on.. What's the point in being told that ?

- And some words look a bit awkward due to the spacing between the letters..
Sword looks like S wor d
Im perial
m agic
eff ect
T ornado
In tellect
Full C ure
Ultim a
Shiv a
If rit
Ram u
Some are slight, others aren't. But don't know if you can do something about that within the scope of that project.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: WatashiWaZero on 2015-06-27 07:13:35
Beafore
http://i.imgur.com/5NQYfrg.png

After
http://i.imgur.com/bSdjFFl.png

I agree with what White Wind mostly said as well.  I also have a few other quips with this last before/after pictures.

Top row:
1.) The 'Check' and 'Order' commands.  If possible, I don't see why they should be in between Wpn and Arm.  Maybe have them be out to the left between the stats and the materia???

2.) The word 'Wpn' and 'Arm'.  In the non-modified old menu, they were abbreviated because they had no space.  Seeing as how the modified version allows plenty of space, maybe they should be completely spelled out as 'Weapon' and 'Armor'?

3.) Dan, you've been a very detailed oriented modder to this day, and I admire and respect that aspect of yours.  So why not have the padding in the first box be equal to each other?  On the left of Cloud's picture has less spacing from the border than on the right of the materia section.  Not to mention that everything on the bottom is aligned with the picture, but not the top?  The name is slightly lower the the top of the picture, which in turn makes everything else on that same line a little bit lower, which also makes the top above 'Wpn' to have more space than the bottom.

Third row(left side):
1.) The location of the materia name is not aligned with the stars on the right.  The non-modified version had it right.  I don't see why you have the name float to the top left corner.  There's so much space to work with, and it's not like there's anything else that will use that space.  So why not align it like how the text is aligned on the right side (with the exception of the % symbols)?  TLDR; the name should be lowered to align with the stars and pushed to the right to left align it with 'Ability list' under it.

Edit:
Adding to White Wind's previous post.  LV -> Lv, because it's not an acronym.  HP/MP should be all caps because it stands for full words (hit points, magic points) whereas Lv is a singular word that is abbreviated like Weapon -> Wpn.

Consistency is the key.  :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-27 08:33:02
1. I've looked into the font before, but it's a limitation with the font itself and is impossible to fix with just spacing changes.  Unfortunately, that is largely here to stay.  I'm going to go through it again soon and see if it can be improved.  It's also a limitation with how the menu squeezes the text together.  It *may* be possible to make each letter slightly wider by changing hard code data.

2.  Having "Weapon / Armour"  looks worse than Wpn Arm.  They then don't align nicely and you have to also use Accessory, which looks even more stupid in the Equip menu

3. LV again  aligns properly to HP MP and looks neat.  Lv doesn't and also means I have to change an actual font texture which is not easy.  The small v does not exist on that font.

4.  All of the other changes ed up making other parts look weird.  I'm afraid there really is no way to make it look any better, because changing one part ends up just making another part look crap.  It's a shit engine and menu system.  If you want to see what I mean, use photoshop and change things up.  You'll find the difference ends up negligible.

5.  I will look into moving the materia down, but if you look at it at the moment, the matreia name X is aligned with the "Ability List" word.  The element word ends up aligned with the abilities.  The matreia is aligned with the right side materia.

6.  The avatar IS centred.  It's just that you are not seeing the dark line on the border because of the dark red background.  A lighter colour makes it look centred.  One pixel change in hardcode results in 4 pixel change at that resolution... so that's as centred as the avatar can possibly get.

It's also an incredible amount of work to move things about.  Every single item requires 2 edits X Y.   But if you want to give me a picture of what you think is better, use PS.

Quote
Wouldn't "Equip xxx magic" (imperative mood) fit more ?

That's one for Covarr.  I personally think it makes more sense to say what the materia does and other areas of the game are consistent with that, like the command menu.

Quote
Full Cure : Equips Full Cure magic, Shield : Equips Shield magic, and so on.. What's the point in being told that ?

A limitation with kernel size (I think the size is increased now) and also what the Japanese says.  It doesn't offer any additional info.  It just says "Equips Full Cure materia [possibly magic]".  Other materias have an explanation.  I could add an explanation but then I'm also changing the game and I don't like going too far, plus what explanation can you really give for "Full Cure"?  "Fully restores HP to one target"?  Materia help is largely redundant.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Green_goblin on 2015-06-27 09:55:41
Hi DLPB

colne_6

Together with their hideout, off course.”

Why you used "off" instead of "of"?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Caledor on 2015-06-27 10:11:51
Can't wait for when the new verson gets released! Glad to see you implemented your centered description here as well. Are you going to use it in shops as well this time?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: White Wind on 2015-06-27 12:03:02
1. Okay I understand. Again, thanks for taking the time to explain to us.
Well, I doubt that increasing the size of the letters would resolve the spacing issue. If you increase the size of a letter  you're also increasing the size of the spacing between that letter and another one, no ? I mean, I think the scale (size of letter / size of spacing) will be kept the same.

5. I've noticed all the alignments you speak about (except for the materia element obviously, not showing on the picture) and to my eye it is top notch. Maybe (and that's just a maybe) aligning the materia name Y with the second line in the materia list on the right would make the materia name look less sticked to the top of the box. The materia name would then be in front of the inbetween of the stars and AP, that wouldn't look bad either. The materia name would breathe more and space would seem used better.

I personally think it makes more sense to say what the materia does and other areas of the game are consistent with that, like the command menu.

Then yeah, if other areas do that, then consistency tells to do the same here. So okay, it tells what the materia does, but I still find it awkward to call "equip" what the materia does. My vocabulary isn't rich enough or colorful at all, but to me it's more like the materia Assigns xxx magic to the bearer, Grants the bearer with xxx magic, Lets him use/ cast xxx magic, Confers..., Provides... I can't think of anything else right now, but Equips just sounds wrong for an ability / a power given by an item.

A limitation with kernel size (I think the size is increased now) and also what the Japanese says.  It doesn't offer any additional info.  It just says "Equips Full Cure materia [possibly magic]".  Other materias have an explanation.  I could add an explanation but then I'm also changing the game and I don't like going too far, plus what explanation can you really give for "Full Cure"?  "Fully restores HP to one target"?  Materia help is largely redundant.

If that's what the Japanese says, then okay.
I would just plain scratch that entire box, but then I understand that it is a big liberty taken over the original game. But if it has to stay, let it say the same thing than what the original says, indeed.

"Equips Full Cure materia [possibly magic]"

mmm, possibly magic, you say..
Ok, so here's a summary of what I think.

If in Japanese it actually says "Equip(s) xxx materia", I would put "Equip xxx materia", because Equips would refer to the action you would take letting you equip ( the action to equip the materia (pressing the button) equips the materia ), or would refer to the materia letting you equip the materia(?), that sounds twisted and awkward.
If in Japanese it actually says "Equip(s) xxx magic" (which would appear to be more consistent with other areas in the menus, like what command a yellow materia "provides"), I would go for another formula as I said above.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Caledor on 2015-06-27 13:33:22
About kernel2.bin size limit, i know that aali's driver removes that and he posted this (http://"http://forums.qhimm.com/index.php?topic=8713.0") years ago. can't we apply a similar workaround for 2012/steam version too?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-27 23:39:30
Hi DLPB

colne_6

Together with their hideout, off course.”

Why you used "off" instead of "of"?

I didn't.  This forum (Covarr) changed it.  ;D

@Caledor.  The 2012 version IS Aali's driver.  So it should have the limit breaker.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Caledor on 2015-06-28 00:18:44
I didn't.  This forum (Covarr) changed it.  ;D

@Caledor.  The 2012 version IS Aali's driver.  So it should have the limit breaker.
Well, i installed 2012 version and moved only kernel2.bin (edited with TS, fully working with 98 + driver) and it crashes.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-28 00:21:46
You mean Steam?  The Enix version is different and has different exe addresses anyway.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Caledor on 2015-06-28 00:22:56
Nope, clean install with 2012 version and only moved kernel2.bin
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-28 00:29:57
Thats a problem.  But why hasn't the recent R03c crashed the game?  It uses a large kernel.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Caledor on 2015-06-28 00:35:11
Mine is 15.540 bytes. I'll try again with yours (have to install again to grab it) and tell you know if it works.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-28 17:30:20
Looks like I don't use a large kernel.  I deliberately cut down the text so that it wouldn't exceed the original size.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: satsuki on 2015-06-28 17:54:44
Hello.
First of all, thanks for this great pack, i use it mostly for models and menu.

I'm french and an amateur traduction as been released some time ago, so i want to play it.
I've succesfully used the english lgp files with the translation.

But i can't use the menu as it needs the ff7.exe patching to have the good font spacing in menu (ingame text are ok but menu have "compressed" words).
So is there any way i can hexedit my ff7.exe (1.02 french version) to have the good font spacing in menu (i only need that) ?

Thanks a lot
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-28 18:29:24
If you are using Aali's driver and need to use the same font in both menus, look at base.txt from the Reunion installer.  There is an entry for English exe that stops the font resizing in menu.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: satsuki on 2015-06-28 19:29:15
I don't find the base.txt (i've checked all the ff7 subfolders)

here's some screens

The dialogs are ok to me (interline is bigger but that's not really anoying
french
(http://yatoshi.com/ff/vf.png)
english patched
(http://yatoshi.com/ff/vo.png)

The icons fonts and chars spacing in menu are messed up
french
(http://yatoshi.com/ff/vfm.png)
english patched
(http://yatoshi.com/ff/vom.png)


The battle part is messed up
french
(http://yatoshi.com/ff/vfb.png)
english patched
(http://yatoshi.com/ff/vob.png)


So is there any way i can patch or hexedit my french ff7.exe to get the same menu hoverhaul than the english version ?
Thanks
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Kaldarasha on 2015-06-28 19:45:17
Did you use the Games Converter? It was actually not made as a downpatch but as an tool to enable english mods with other languages.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: satsuki on 2015-06-28 19:57:07
Yes it's working with the game converter but i miss the whole menu re-translation (and some menu aren't translated at all like the buy/sell, and the LV instead of NV ...) as the game converter translate the english exe on the fly based on the original french exe's texts.
So it's useless to me ^^
Thanks anyway for answering
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Caledor on 2015-06-29 13:40:05
Another dialogue related question. East Junon Weapon Shop jun_w
Quote
The machine’s been actin’ up
  ever since that Weapon got to it!
which machine? weapon damaged it?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-29 13:51:32
He's on about the thing that makes a noise as you enter his shop.  It makes a completely stupid sound after the Weapon raid.  Perhaps that noise is missing from 1998 PC version from bug?  or?

The sentence makes sense in that context and is something someone might say.  In fact, they'd probably just say "That's been acting up" . but adding machine (as the Japanese does) makes it a bit less ambiguous.

Weapon didn't literally attack it, but the raid damaged it in some way, or it simply failed at the same time and he's blaming weapon.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Caledor on 2015-06-29 13:56:35
Oh, my bad, i completely missed that. Thanks!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Caledor on 2015-06-29 14:10:18
And... sorry for double posting but what about the one in junpb_3 saying "Wakame! Wakame!"?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-06-29 14:14:43
And... sorry for double posting but what about the one in junpb_3 saying "Wakame! Wakame!"?

Hahaha, yeah... that one is so fun.  Basically he's pissed out of his head and hungry (or he is just pissed (drunk) and saying it!).  I left in the dish even though it's lost on a Western audience because he's drunk and I think it's funny.  Plus he is referring to specific dish :P

https://en.wikipedia.org/wiki/Wakame

I guess it could be "sea mustard" according to wiki (or just come up with a new dish), but I think Wakame works given  he is drunk anyway.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Caledor on 2015-06-29 14:17:17
Ahah, nice then! I'll leave it like that as well.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Caledor on 2015-06-30 19:32:19
Aerith on Cargo Ship
Quote
But I really want to ride on it,
  even if it’s just the once
Shouldn't it be "just once"?
Never mind that, i was wrong.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: luksy on 2015-07-01 00:24:22
Not to mention "Seaweed...seaweed" makes zero sense in English anyway. I suppose if you wanted to localize it it'd be "Peanuts" or something.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-07-01 08:24:17
Even then it wouldn't make any sense.  I think it would have to be obvious like "Food!  Food!"  or something equally as obvious.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Ajnz21 on 2015-07-01 09:59:41
Hey Guys.

I may have come across a bug with the 60fps battles. What happens is the battle will start normally but as soon as the camera stops moving the screen will go black(See image). The battle music will still play as it would normally and I can still navigate the menu, just nothing will happen when I tell my party members what to do.
https://dl.dropboxusercontent.com/u/94667914/FF7_EN%202015-07-01%2021-45-32-89.png
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-07-01 11:11:11
That doesn't happen for me. Have you got other mods added etc.?  Also, your resolution is wrong - your screen is stretched. Use 960*720 or 1280 * 960.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Ajnz21 on 2015-07-01 12:34:35
Only Mods I have are from Reunion, I am playing the steam version. Maybe it could be my resolution causing this? I am currently playing @ 1680*1050(All options unchecked except for full screen).
Also only happens when I have the 60fps mod activated. I took that screen shot after completing Mt Nibel. I then cut & paste the 60fps.txt file to a different folder so that it didn't activate and so far I haven't experienced this bug(I am now at City of the Ancients). I checked the hextlaunch.log and there are no errors. I hope we can figure this out haha I quite like your 60fps mod, with out it the battles feel sluggish.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-07-01 15:22:52
I'm not sure why it would be the case to happen to you.  Try a different resolution (like 1280 *960) and see what happens.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Grinch on 2015-07-02 01:34:56
@DLPB

I was wondering what would be needed for the menu overhaul to work with the steam version. I'm aware I could use the game converter to turn it back into the original release but I would rather not sacrifice some of the steam features (lolzy cloud syncing, achievements, etc).
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-07-02 01:45:24
It can't be done. You'd have to add it to Steam using assembly editing which plainly won't happen.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Ajnz21 on 2015-07-02 02:10:49
Ok, this might be my issue, but I have no idea what is causing it https://dl.dropboxusercontent.com/u/94667914/Screenshot%202015-07-02%2014.06.21.png

I tried reinstalling, multiple times now. I have tried reinstalling steam. I have tried reinstalling graphics drivers.  I'm well and truly lost now.....
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Grinch on 2015-07-02 02:11:30
It can't be done. You'd have to add it to Steam using assembly editing which plainly won't happen.

That is unfortunate but thanks for the quick reply. :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Kaldarasha on 2015-07-02 11:13:11
In the flevel.lgp after the reunion patch is probably a needless file:

Quote from: Iros
Now I have looked at it, that LGP file is a bit weird. It contains two files inside it that are the 'same' name, except for upper/lowercase: one file is called "Ancnt1" and the other is called "ancnt1".

It is not obvious to me what the point of this is. FF7 will certainly only use one of these. Perhaps the Reunion patch has a problem?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: stormstrife on 2015-07-04 11:18:09
Hi there, I've been a longtime lurker on these forums. Almost every time I replay I've used the mods here to improve the game. I downloaded and installed 7th Heaven and while it is really cool, after reading about Beacause I had to play it.

I just want to say thank you for the dedication and effort you've put into this, and every fans effort that led to this being realized.

I was wondering if you would consider a small install notes in the first post like:

1. Install game(maximum install for 1998 version).
   2a.(1998) Extract official 1.02 patch into install folder.      [Does the steam/2012 version need this?]
   2b.(Steam) Run the game converter for full mod compatibility.(Some mods do not require this, read descriptions)
   2c.(2012) Run the game converter for compatibility.(Reunion will not work at all with this natively)
3. Extract ff7_opengl-0.8.1b into install folder.
4. Run The Reunion installer.
5. Launch the game from the FF7+.exe and enjoy.

I was wondering if I just drop the FMV's into the data\movies folder(Maybe that should be step 5. Create a movies folder inside of data in your FF7 install folder and paste in the retranslated FMV's). Maybe a suggestion for a higher quality FMV pack as well, I'm planning on using cmh175's, unless you recommend something else. This could also solve the issue's of using different video's from different versions and getting different results.

Also Aali's driver is not easy to locate, its only available through a reup on one of the last pages of his thread for it, do you think he would be against you having a link to download it in your thread?

Last but not least I'll try to post anything I come across, this game is so close to being perfected and I'd love to help iron out anything left.

1. Chocobo&Moguri has the original BOOM!!! graphic in it, I'm pretty sure I've seen a HQ version in one of my playthroughs, most likely in a bootleg mod, could you add that in easily?
2. Bugenhagen says to grab 1 other person for his planetarium machine even though you can bring 2, I'm guessing this isnt a translation error, probably wrong in the japanese game too.

I'll continue to play and post anything else, again, thank you for your efforts, I cant wait to see what R4 with the original menu looks like. I like the ff9 style battle menu for the most part, except for the spell stacking, it takes much longer to select spells when they're listed in a single column instead of how the original did it, which was 3 spells wide. I'm not sure you plan on keeping the Menu Overhaul up to date, if you do decide to make it its own project again maybe you could widen the spell window to take advantage of how well theyre listed in the main menu.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-07-04 11:25:44

Quote
I was wondering if you would consider a small install notes in the first post like:


I don't like the first post being bogged down too much, but when I release R04, I'll update it and try to make things clearer.

Quote
I was wondering if I just drop the FMV's into the data\movies folder(Maybe that should be step 5. Create a movies folder inside of data in your FF7 install folder and paste in the retranslated FMV's). Maybe a suggestion for a higher quality FMV pack as well, I'm planning on using cmh175's, unless you recommend something else. This could also solve the issue's of using different video's from different versions and getting different results.

The higher quality FMV project is on my to-do list.  You just copy paste the FMV into the movie folder.

Quote
Also Aali's driver is not easy to locate, its only available through a reup on one of the last pages of his thread for it, do you think he would be against you having a link to download it in your thread?

I can't start uploading his driver on my own page.  It's up to him to sort his driver download.

Quote
1. Chocobo&Moguri has the original BOOM!!! graphic in it, I'm pretty sure I've seen a HQ version in one of my playthroughs, most likely in a bootleg mod, could you add that in easily?

I'm moving away from the new Menu Overhaul as of R04.  So that will be the last revision with updated graphics.  The new MO will be separate and discontinued.
Quote
2. Bugenhagen says to grab 1 other person for his planetarium machine even though you can bring 2, I'm guessing this isnt a translation error, probably wrong in the japanese game too
.

I'll check this out.  It could be that he says "one other" because Red XIII stays back with him.  So you need to replace Red XIII with a new member.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: spy__dragon on 2015-07-04 11:58:56
Hi, I have seen a mistake, I think.

Field: losinn

---TEXT035---
{CLOUD}
“I'm not making it up.”
{NEW PAGE}
“I really can feel their
  presence,deep down
  inside of me.”

It should not "their presences"? I guess is plural, Aerith and Sephiroth.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-07-04 12:14:15
No, that wouldn't be good grammar / flow.  The sentence works as is.  The "Their" part makes it plural.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: stormstrife on 2015-07-04 13:14:10

I'm moving away from the new Menu Overhaul as of R04.  So that will be the last revision with updated graphics.  The new MO will be separate and discontinued..

I'll check this out.  It could be that he says "one other" because Red XIII stays back with him.  So you need to replace Red XIII with a new member.


I was talking about the Chocobo & Moguri summon, sorry if that was unclear. I'm not sure if its just the image that flashes on screen that was remade or the whole summon, but theres an upgraded version out there that I feel would fit in well with the original game like all the other models you've chosen.

I don't think he needs to show Nanaki the machine, im sure he's seen it before. Plus Nanaki's walking out of the room as Bugen is talking to you and isnt in your party afterwards.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-07-04 13:23:27
The thing is... if I update that, it stands out like a sore thumb against all the rest.  And if you then update all summons, they are out of place with the battle, and then you're right back to the same issue of updating the entire game.  You can add that mod separately if you want, of course :)

In other news, I'm renaming "Chocobo and Moguri" Summon to "Chocobo".  The former is too long and clunky.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: stormstrife on 2015-07-04 14:12:17
Yea I've found which mod(Avalanche Hi Res) has the .png in it and I think im gonna cut the resolution down a few notches so it doesnt look like 1080p in a miniHD 480p format and just replace the graphic, not the whole summon. The original just looks to jaggedy edged its one of the few things that stands out that remind me of the whole "They were just doing what they could with what they had while they were learning to make 3D games and make them fit on CD's"

I'll take a crack at getting it ig later, I think i need to convert it to .tex before I can add it to the LGP, unless with Aali's driver I can just put it somewhere in your reunion mod folder like I did with the minimum character portraits.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-07-04 14:19:18
You can.  Any and all images like that can be used from the modpath.  At least, I think so.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Kaldarasha on 2015-07-04 14:56:39
The thing is... if I update that, it stands out like a sore thumb against all the rest.  And if you then update all summons, they are out of place with the battle, and then you're right back to the same issue of updating the entire game.  You can add that mod separately if you want, off course :)

In other news, I'm renaming "Chocobo and Moguri" Summon to "Chocobo".  The former is too long and clunky.

Why not "MC Hammer" (Moguri Chocobo Hammer)?
Just kiding. :P
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: stormstrife on 2015-07-04 19:05:33
Ok so it worked perfectly, just dropped the boom_a_00.png into reunion\magic and I used a slight blur to make it not so perfect.

I'm still not sure I have the movies in the right folder though, I'm using the 1998 version so it doesnt automatically create a folder for them, so I did myself at FFVII\data\movies.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Ansem on 2015-07-05 12:06:47
I'm still not sure I have the movies in the right folder though, I'm using the 1998 version so it doesnt automatically create a folder for them, so I did myself at FFVII\data\movies.

The path would be Final Fantasy VII\movies. Make sure the registry is also updated to point at the hard drive.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-07-05 17:00:29
Had a really nice interview with these guys.  It will be on the forum at some point.

http://ultimafinalfantasy.boards.net/thread/728/interviewing-daniel-burke-beacause-project?page=1&scrollTo=7576
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Salk on 2015-07-06 05:09:05
I already enjoyed the cut part of the interview! :)

Looking forward to R04! It'll be a wonderful release!  ;)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: cmh175 on 2015-07-07 14:33:07
It's impossible to keep up with this thread lol, discussion and progress just keeps chugging along. I was curious about a possible option for the Reunion. I've been learning Japanese for awhile now and have been using Manga to base my progress on. I was thinking it would be awesome to play through FFVII with it's original Japanese dialogue and menus. The re-release/Steam versions don't support it, and you cant buy the JP version outside of the country (I tried). It seems like you already have access to all the materials to mod the US version into Japanese, is this a feature you'd be interested in? It's a bit outside the scope of the Reunion so if not that's cool. I have a pretty good understanding of how the menu's and everything work at this point, if you or anyone else has the materials needed I could probably put together a mod for this.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-07-07 14:38:48
To put that back in would be an enormous amount of work and I'm definitely not doing any other languages.  Sorry :P  I'm afraid the project is staying as it is on the first page.  Although the new menu overhaul is being finalized and discontinued with R04.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Sora123masta on 2015-07-07 14:50:34
What? Seriously?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: cmh175 on 2015-07-07 14:54:37
Nah that's cool, I figured it wouldn't be a horribly useful feature for the Reunion, bit off topic. Do you or anyone else have the necessary files to put something like that together though? I found this: http://forums.qhimm.com/index.php?topic=14328.0 (http://forums.qhimm.com/index.php?topic=14328.0) but it looks like it's been abandoned, and probably didn't even work. I was thinking of putting this together similarly to how the re-translation works, just in Japanese.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-07-07 19:08:47
Last one:

Beafore
http://i.imgur.com/FrNzE7J.png

After
http://i.imgur.com/U74CkYI.png
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Covarr on 2015-07-07 20:23:15
Have you considered right-aligning the words Gil and Remaining, and left-aligning the numbers that go with them? Those big gaps make it hard to visually scan; this was a problem with the original too.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-07-07 20:45:45
Have you considered right-aligning the words Gil and Remaining, and left-aligning the numbers that go with them? Those big gaps make it hard to visually scan; this was a problem with the original too.

The game prints the numbers right aligned.  The function would need editing.  NFITC1 may know how to edit the function to do this so we could reate a new function for left aligned numbers.  At least with Weapon, the numbers I use aren't crazy haha.  The difference isn't so great though even with lefr aligned because, let's face it, the original menu and engine are dated beyond repair.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Cert Serth on 2015-07-10 05:01:51
Hmm it would appear the new menu crashes the game when Cait Sith's slots are used. Haven't tried with Tifa's limit break, though I can confirm it only crashes when the new menus are in use. I'm using no other mods other than Anxious Heart.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: White Wind on 2015-07-10 11:17:22
Aren't you taking liberties with that mod ? I ask that because I'm thinking ...wouldn't it be better if the locations of the main boxes (materia list on the right and materia informations on the left) were inverted ? You select the materia in the list on the left of the screen and you get the info of the selected materia on the right of the screen. For me that would make more sense.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-07-10 11:47:51
The difference isn't really worth the effort to change it now.  It's very hard to reposition, but if people want to do so they can use the file I've made when it's released.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: White Wind on 2015-07-10 12:39:43
Cool.
And no problem, I understand.
And that looks so much better, great work as always. I'm really looking forward to this.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Emauro on 2015-07-10 19:16:21
Hi, how are you, im a new user, first of all, i would like to thank you Daniel Burke, for your hard work. I replayed FF7 using your modifications, and i must say, it is professional to the core! i noticed  two errors:

Mino one:

min71 (Johnny's House): Johnny's father says that he wants to be alone with "the wife" instead of "my wife"

Big one:

In the last fight of Fort Condor, in Disc 2, i cant fight Commander Grand Horn directly. I choose not to hire any units, and let the monster reach the shack, and when the option to fight the boss pops up, i choose yes, and then, instead of fighting the boss, the game wrongly acknowledges that i lost the fight without taking part in it, and then throw me out of fort condor. This is messed up, the only mods that i use is Anxious Heart and Reunion, nothing more, and Aali's Custom Driver (the last revision, of course). Do any of you stumbled across this problem?

PD: My copy of Final Fantays 7 is legit, i bought the platinum edition years ago, and i follow the tutorials on how to install the mods properly step by step.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-07-10 19:34:45
I'll look into the latter.  As for the former, it's actually a good localization to use "the".  The man is old and when talking about his own wife, it's acceptable (actually it's better than acceptable).  The same as when a man says "The old battle axe". It's always best to run these phrases through google.  You'll see it in use elsewhere.

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Melancholy on 2015-07-13 04:03:13
Okay, got another one. On disk two after Meteor is summoned, if you go back to Kalm and talk to the man with the dog in the northern house, he says this line:

"Shin-Ra's in uproar because of the Weapons."

It should be 'in an uproar'.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: luksy on 2015-07-13 05:53:27
Both can be used, take the NIV bible for instance

Psalm 46:6
Quote
Nations are in uproar, kingdoms fall; he lifts his voice, the earth melts.

Acts 19:29
Quote
Soon the whole city was in an uproar.

The reason to prefer one over the other might be related to scale.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-07-13 09:01:32
@Melancholy As I said before, it's best to run these things through Google to be sure.

http://www.bbc.co.uk/news/technology-33379571
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: White Wind on 2015-07-13 15:29:16
"Shin-Ra is" singular form in that sentence is consistent with what you used elsewhere in the game for Shin-Ra? (asking that just to be sure it's not something that slipped through, here)

Something I wanted to point out: In japanese, does the game say that the n°1 tattoo is on Sephiroth's arm? If true, then how could NPCs report a black-coated man with a n°1 tattoo on the arm... he's wearing a coat, his arm is covered. That makes no sense, is there nothing that can be done about it ?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-07-13 15:39:01
It's on his hand.

Shin-Ra is a company and so can be both singular (meaning the company) or plural (meaning the members of the company).  It depends on context and sentence.  If you select American, this was sometimes corrected to be singular.  But that still depends.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: White Wind on 2015-07-13 16:30:51
Thanks for those clarifications.

I still wonder how people can see the tattoo with his glove covering it though..
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-07-13 16:38:04
You can pretend that when the guy saw him, there was no glove :P
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: White Wind on 2015-07-13 16:48:37
I guess so ^_^
It's well known that Sephy has tricky gloves
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-07-13 19:19:10
Anyway, a bigger problem would be that Jenova is like The Thing.  It/She does not have the ability to shape shift into non cellular material.  I guess they can get away with it in FF7 more because they can say it's magic - but I say bull.  In fact, shape shifting is something that a lot of sci fis also deploy and it's pretty much scientifically impossible for it to work like that.  But, FF7 does get some leeway being a fantasy ;)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Covarr on 2015-07-13 19:53:58
Obviously, his clothes is just cellular material that LOOKS like fabrics and armor, etc.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-07-13 19:54:51
Obviously, his clothes is just cellular material that LOOKS like fabrics and armor, etc.

I ain't buying that either.  His sword was sure real and metal :P
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Dubular on 2015-07-14 03:07:44
I ain't buying that either.  His sword was sure real and metal :P

While I struggle to believe that the sword was actually a part of Jenova, I feel like it's the only explanation that makes sense, and here's why:

When Sephiroth is initially thrown into the lifestream, he is still holding the masamune. It is described at least once in the game as a sword that ONLY Sephiroth could wield. Later, when Jenova breaks out of Shinra, the masamune makes its appearance being impaled in President Shinra. Note that at this point, Jenova has left the building. The odds of this being the same masamune that Sephy had when thrown are not good. The original is most likely still in the Northern Crater at this point.

Now why would anyone make a second masamune, if the only man who could wield it, already had one? It's possible that Shinra had a second one lying around, but highly unlikely.

Now my memory is fuzzy as I haven't played through in a while, but I know that the masamune makes another appearance during the unfortunate events at the Forgotten Capital. Seeing as the first sword was in the crater, and the second left at shinra, I think it's safe to say that this is a separate instance of the masamune.

Now you're probably thinking "Oh this guy forgot about the Gold Saucer, they just hand them out willy nilly there." I'll grant you that it is POSSIBLE. I won't deny that. But I think it's far more logical to assume that this theme park of sorts is not handing out deadly weapons, but rather cheap replicas (I'd be surprised if it'd be real metal). Sure, if you have Seph in your party, you can equip it, but that was never supposed to be possible, so why would Square bother making a second item when they could just reuse one they already have.

In conclusion, while I don't think the idea that the swords he's using are indeed metal can be completely discounted, I find it highly unlikely that he is just finding perfect copies of the masamune along the way. Certainly not to the extent that he can just leave one behind purely for the nuts of it. Therefore I think it most likely that the swords are indeed a part of Jenova itself. This is but one man's humble opinion.

Edit: After posting this, I remembered that the line I was thinking of about Sephiroth being the only one who could wield the masamune was from the original translation, and that perhaps the more faithful translation you've completed may make the meaning of the line different. I haven't gotten that far, but if this is the case, then I will concede that multiple legitimate copies of the masamune could exist, depending on how the translation worked out.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: luksy on 2015-07-14 05:52:51
Quote
Now you're probably thinking "Oh this guy forgot about the Gold Saucer, they just hand them out willy nilly there."

I'm not, does anyone believe the GS Masamune Blades were meant to be anything other than toys?

I think you're putting too much thought into this, Chekhov's Gun the Masamune is used in all of those scenes simply because it's part of Sep's character design, much like Cloud's impossibly spiky hair. If you overanalyze every single detail you're bound to find plot holes at some point, you can try to plug them if you want to ("clearly Cloud is a master hairdresser") but I'm not convinced the writers were overly concerned about the implications of when and where the Masamune was shown.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-07-14 13:42:46
Exactly - it's a game and a deliberate plot hole. Like all shape shifting abilities, everyone knows it is unrealistic but it can't really be explained adequately. A fiction will always have elements that don't work or make sense, the trick is to make sure those elements are easily ignored and that you can suspend disbelief to them.

The writers are human and they made mistakes and / or did not really care about certain parts not being believable.  Jenova shape shifting into a clothed Sephiroth with a sword simply doesn't work on any level, but it has to be allowed or we'd just get naked Sephiroth or not see him wandering around at all (He leaves his sword behind that is supposed to be one of a kind that only he can wield, and then he has a new one straight after, too).  And, as I said, shape shifting doesn't really work anyway.  It is more palatable in FF7 because it is a fantasy that has magic.  It's a total no no in sci fi unless handled properly (The Thing did a pretty good job and even showed that clothes are being shredded and replaced manually.  Star Trek Deep Space Nine broke more than one fundamental law of physics).

It's possible to explain away every plot hole and nonsensical plot device with a fantastic excuse, but the end result is the same: it's a fantastic excuse.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Ansem on 2015-07-14 14:35:27
Pfft, it's been a thing for ages that Sephiroth keeps spawning his blade out of thin air. I mean, he did that (animatedly, mind you) immediately upon entrance in Advent Children, and again in Crisis Core his sword just appeared in his hand after he ripped the Jenova "statue" apart. :P
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: White Wind on 2015-07-14 20:54:16
As much as I like to fill plot holes myself (yeah..) and try to rationalize things, I agree with luksy and DLPB. I have fun with more in-depth analyzing -for me it's part of loving a story, you think deeper about it, you put pieces together, and it stimulates your imagination- but in the real world there are just oversights from the writers.

But I like your post Dubular, I was about to try something like that, but you did very well.
But if the swords were actually parts of Jenova, that would complicate the Reunion x) I'm fine with the Masamune (as a sword) popping out like in AC, as I consider each appearance of it as an instance of THE Masamune (like THE "concept" of Masamune, the source... in a platonian way).

About the shape-shifting, I will just add that it is hinted that Jenova did the same when she arrived on Earth already, tricking the Cetra into believing that she was one of them, in order to infect them.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Green_goblin on 2015-07-14 21:05:47
Regarding Jenova, I never understood why is she inside a winged virgin Mary:

(http://i.imgur.com/JnPvWfA.png)

But that is just the protecting cover, in reality Jenova is inside a cryogenic machine, and here in fact looks like a young mutant girl:

(http://i.imgur.com/WDNdCMQ.jpg)

During the game they say that it was some kind of alien organism that came by accident in a meteor.

Please rehost images (I recommend imgur (http://imgur.com)) instead of hotlinking them from other sites; a lot of sites will prevent them loading correctly on forums, and it's simply not nice to steal their bandwidth. I've fixed this post for you. ~Covarr
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-07-14 21:43:19
The writers liked the design, I guess. :P
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-07-14 21:44:40
http://i.imgur.com/yHna6qn.png

All hail IlDucci, who has fixed us up some new icons for the Steam /1998 version and put up with my constant pestering to tweak this that and other :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: White Wind on 2015-07-14 22:51:13
During the game they say that it was some kind of alien organism that came by accident in a meteor.

Am I the only one who think that that meteor used to be a planet infected by Jenova? I'm pretty sure it is strongly implied. That's what Jenova is trying to do with the Earth: infect it from its root. That makes sense for a virus of that kind to try to spread not only throughout a planet, but also throughout the galaxy. And then it would be the Earth which would serve as a vessel and would crash as a meteor onto another planet, hurt it, and propagate Jenova, and use it, and so on and on. Jenova is a cosmic virus.
That's always what I thought, and then I was happy when in AC I heard Sephiroth talking about the Earth as a future vessel for Jenova.. that kinda confirmed what I was thinking all that time.

I hope I'm not the only one x)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Dubular on 2015-07-14 23:03:00
But if the swords were actually parts of Jenova, that would complicate the Reunion x)

Haha I definitely got a bit carried away. Part of it is that it's only been recently that I fully understood that Jenova had shapeshifted at all. When I was younger I thought that the Sephiroth that was walking around was a telepathic projection. When I found out how wrong I was, it just got me really curious into how that had all worked out, and it's kinda fascinated me since.

Though to finish off the discussion of the sword, I will say that the world of FF7 clearly doesn't abide by the science that the real world does (eg lifestream, materia, Cloud's huge-ass sword, etc) which is why I was willing to write off shapeshifting into clothes/swords as plausible. But yeah, thinking about it, the Masamune left at Shinra HQ does just seem like an oversight, as they needed something for Cloud to recognize. It's been fun to think about though :).

Quote
Am I the only one who think that that meteor used to be a planet infected by Jenova? I'm pretty sure it is strongly implied. That's what Jenova is trying to do with the Earth: infect it from its root. That makes sense for a virus of that kind to try to spread not only throughout a planet, but also throughout the galaxy. And then it would be the Earth which would serve as a vessel and would crash as a meteor onto another planet, hurt it, and propagate Jenova, and use it, and so on and on. Jenova is a cosmic virus.

That's an interesting way to look at it. I mean it certainly fits. I was always under the impression that Jenova just wanted to suck up the lifestream and leave the planet as an empty husk, but I don't see why your idea couldn't be true.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: White Wind on 2015-07-15 03:59:36
it's only been recently that I fully understood that Jenova had shapeshifted at all.

Tell me about it, I just realised yesterday xD reading through these last posts !
I was under the exact same assumption that it was a telepathic projection from the North Crater, even seeing people talking about shape-shifting, to me it just referred to the projection having Sephiroth's shape, and then yesterday I was all OMG x)
It's funny you said that, that's exactly my boat ^_^

That's an interesting way to look at it. I mean it certainly fits. I was always under the impression that Jenova just wanted to suck up the lifestream and leave the planet as an empty husk, but I don't see why your idea couldn't be true.

Both are compatible. The Planet tries to heal itself from a great injury with a huge amount of Lifestream, Jenova sucks all of it up and after will continue to parasite the Planet till Holy dies, Sephiroth at the center of the wound becomes the almighty soul of the soon-to-be-wasted planet, they are now like the nerve center of the planet and when they need more "food" they decide to move on to propagate Jenova and to parasite another planet.

And I see Sephiroth as an extension of Jenova, he was born as that. Jenova's cells grew up within him as he was growing up, and made what he is and who he is. For me he is like fused with Jenova. Like they both live through each other.
Sephiroth could even be the mind behind Sephiroth-shaped Jenova.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Matski on 2015-07-15 12:46:28
Hiya DLBP et al,

Been an avid lurker of this project for a while but have decided to speak only now that I've had the opportunity to start going through the retranslated version of the game. I've been taking notes as I go along and here's what I have so far:

Beginning of game: “Ex-Soldier, huh? Don't trust ya!”
How about..: “Ex-Soldier, huh? Well I don't trust ya.”


The quote above represents an entire subject area rather than just an individual change. I know you've been trying to implement broken British slang into the project to add flavour but I'm finding that a few other testers think they're grammatical errors instead. Sorry to say but I don't think it's worked as well as you intended and would at least recommend changing such lines for the US version.

Fight for Sector 7 Pillar: “If things get too hairy, we'll scarper”
How about..: “If things get too hairy, we'll scamper”


Yet again, as scarper is British slang I'd recommend changing the phrase above at least in the US version. Having never heard the phrase before, an American colleague thought it was a spelling mistake.

Beginning of the Nibelheim Flashback: “Up until then.”
How about..:“Up until one day...”


Sounds slightly odd. Although the alternative I've suggested sounds cheesy, I feel it would go down better with players. If you do change it, don't forget to also change Aerith's repeat line after to match it.

Nibelheim Flashback: “He was a walking mass of complexes”
How about..: “He is a walking mass of complexes” or “I remember him being a walking mass of complexes”


Misused tense - possibly infers that Hojo is dead.  Depending on how much you think Hojo is still a part of Sephiroth's life I would recommend either of these lines instead.

Nibelheim Flashback: “What are you going to do about this grief!?'”...
How about..: “What about all of my grief?”...


I think that's what is meant, right?

Mythril Cave: “Leno sends his warm regards. He's hoping to meet you again after the wounds heal up.”
How about..: “Leno sends his warm regards. He's looking forward to crossing your path again, after his wounds heal up.”


Just some grammatical changes here.

Mythril Cave: “Now that you're best friends he wants to share his new weapon with you all”
How about..: “Now that you're best friends, he wants you to be the first to meet his new weapon.”


This one's a bit petty but I think it reads slightly better.

Fort Condor 1st time - Red XIII: “Yes, We'll lend a hand.”
How about..:“Yes, we'll lend a paw.”


This last request is another petty change but I think from Red XIII's view it would be what he'd say.

That's as far as I have played up to.

Haha I definitely got a bit carried away. Part of it is that it's only been recently that I fully understood that Jenova had shapeshifted at all. When I was younger I thought that the Sephiroth that was walking around was a telepathic projection. When I found out how wrong I was, it just got me really curious into how that had all worked out, and it's kinda fascinated me since.
...

I've long felt that the sword used to kill President Shinra is indeed a shape-shifted part of Jenova, rather than the actual Masamune. I get the impression that Jenova doesn't have a problem being physically separated for long periods of time and that through 'reunion' she can command her various strands to travel and reform when desired.

In the game, it is Sephiroth who controls Jenova. He has a remarkable strength-of-will, which is part of the reason he wasn't fully disseminated into the lifestream and it was this willpower that allows him to control Jenova, rather than vice-versa. When Cloud comes into close-contact with Jenova in the Shinra building, the meeting actually triggers Sephiroth into slowly awakening from his slumber in the northern crater. That night he tells Jenova to break free and take on his original appearance as she works her way up to the top floor. Hence the notable claw marks and blood trail slowly desisting as you work your way up the building, after being released.

EDIT: As for what I remember about the Masamune you can win at the Gold Saucer, isn't it noted as being a replica while highlighted in the inventory?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-07-15 17:15:24
Quote
Beginning of game: “Ex-Soldier, huh? Don't trust ya!”
How about..: “Ex-Soldier, huh? Well I don't trust ya.”

That doesn't sound slangy enough and comes across as awkward for Barrett.

Quote
Fight for Sector 7 Pillar: “If things get too hairy, we'll scarper”
How about..: “If things get too hairy, we'll scamper”

I'll add that to the American option, with Covarr's blessing.  Although I am not sure "scamper" works here as well.

Quote
Beginning of the Nibelheim Flashback: “Up until then.”
How about..:“Up until one day...”

There is nothing wrong with the original and changing it is purely a choice.  I prefer the former.

Quote
Nibelheim Flashback: “He was a walking mass of complexes”
How about..: “He is a walking mass of complexes” or “I remember him being a walking mass of complexes”

Again, an unnecessary change and Sephiroth is talking about the past.

Quote
Nibelheim Flashback: “What are you going to do about this grief!?'”...
How about..: “What about all of my grief?”...

Former sounds better and more like something someone would say.
Quote
Mythril Cave: “Leno sends his warm regards. He's hoping to meet you again after the wounds heal up.”
How about..: “Leno sends his warm regards. He's looking forward to crossing your path again, after his wounds heal up.”

Needlessly bloated and doesn't flow well.

Quote
Mythril Cave: “Now that you're best friends he wants to share his new weapon with you all”
How about..: “Now that you're best friends, he wants you to be the first to meet his new weapon.”

Unnecessary change.  Both are pretty good.  If that former one is correct, I think I am missing a comma, though.  I don't remember the comma missing.

Quote
Fort Condor 1st time - Red XIII: “Yes, We'll lend a hand.”
How about..:“Yes, we'll lend a paw.”

That would come across as totally out of place.  Red has also been raised by humans.  He's also using "we" not "I".

The project is finalized too.  I'm not changing any of the dialogue unless it is in error or there is a grammar /spelling mistake.  Or if something doesn't work in American English.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Covarr on 2015-07-15 17:38:40
Scarper should be scamper. I thought I brought this one up before, but maybe I missed it.

The comma after "friends" is optional (dependent clauses don't strictly NEED a comma), but I highly recommend it for fluidity.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: obesebear on 2015-07-15 20:51:30
Scamper should be skedaddle!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-07-15 21:00:59
Scamper should be skedaddle!

Depends on context... I'm not sure an adult would use that when a pillar is collapsing.  I think it might be best that I just use "We'll be leaving" "We'll be out of here" "We're off" "we're going"  etc.  We use skedaddle at the Chocobo Farm "They'll skedaddle at the drop of a hat" :P
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Covarr on 2015-07-15 21:13:32
If it was Cid, "scoot" would work pretty well (pretty common usage in US south). I think "dash" or "bolt" would do fine for anyone else.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-07-15 21:15:58
Where I live we'd say something like "We're doin' one"  haha  or something similar.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: obesebear on 2015-07-15 21:32:54
We're doin one? 

I feel like if I ever visit the UK, I'll also have to take some classes to learn the language.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-07-15 21:36:13
We're doin one? 

I feel like if I ever visit the UK, I'll also have to take some classes to learn the language.

haha, yeah.  I think it might be North West slang, but I guess whole of UK would know what it meant. 

"Do one" can mean to "flit" (leave)  or it can be a command by someone telling you to F off.  "Do one!" is pretty much as offensive as F off.  But "I am doing one down south" mean to simply move down south.

http://www.oxforddictionaries.com/definition/english/do-one
http://www.oxforddictionaries.com/definition/english/flit
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: stormstrife on 2015-07-16 04:50:27
If scamper doesn't work, maybe scram would?

Along those lines, I'm not sure where its said in the game, I think it may be Cid, but it says "complete rubbish." I think "complete nonsense"would work better with the american version.  Sorry I didnt write down exactly where it was, I'm pretty sure its on the airship and Clouds being defeatist. ><

Also, once you can breed chocobo's, Choco Bill says he can rent out 10 stables at 10,000 gil each in the once triggered dialogue, but when you choose the option to buy the stables he says 6 at 10,000 each. Now, I'm not completely sure about this one, technically there are 10 stables in the barn and he could just not be selling the other 4 to you. But I think for fluidity it should match the other text.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-07-16 04:53:25
I'll check that out also.  Although he does say that the others are for other customers at some point?  It's explaining to player why you can only use 6 of the 10.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: stormstrife on 2015-07-16 04:59:53
Yea he definitely says when you first get there that all the stables are taken, its only after meteor starts falling that people remove their reservations and he offers to house them, so its possible 4 are still in use by other people.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: obesebear on 2015-07-16 10:53:51
I think bolt carries a more serious tone and would probably be better if they're referring to the pillar collapsing
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: teckgecko on 2015-07-18 08:23:55
I prefer "bolt" to "scram" as well, though both seem acceptable; "bail" might also be good.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: StickySock on 2015-07-19 03:29:08
My favorite slang term for "bolt" and "scram" is "ghost" but that is more a term a thug or gang-member might use. I definitely think that "split" or "bail" sounds a lot more natural than "bolt" or "scram", given the context.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Flygplan on 2015-07-22 10:00:16
Hello,

Im using the Steam version of FF7 with the Game Converter avaible on this website. I have then installed this mod, AH and some hi-res field/battle/world textures. Everything seems to play fine until i reach the sewers from the Wall Market. As soon as the boss battle wit Aps starts the game crashes. Please help.

Code: [Select]
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: ATI Technologies Inc. ATI Mobility Radeon HD 4650 3.3.11672 Compatibility Profile Context
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 8192x8192
[00000000] INFO: Original resolution 640x480, window size 1366x768, output resolution 1366x768, internal resolution 1920x960
[00000000] INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
[00000000] INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

[00000000] INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

[00000000] INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\data\movies\eidoslogo.avi; vp8/vorbis 1280x960, 30.000000 FPS, duration: 11.133000, frames: 334
[00000001] INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

[00000001] INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

[00000001] INFO: yuv program link log:
Vertex shader(s) linked, fragment shader(s) linked.

[00000075] set music volume trans: 127->0, step=60
[00000140] END OF CREDITS!!!
[00000140] Entering MAIN
[00000140] set music volume: 127
[00000140] Exiting MAIN
[00000140] START OF MENU SYSTEM!!!
[00000741] END OF MENU SYSTEM!!!
[00000741] Entering MAIN
[00000745] Exiting MAIN
[00000745] Field Start
[00000745] GLITCH: missed palette write to external texture field/mrkt2/mrkt2_15
[00000953] Entering MAIN
[00000955] Exiting MAIN
[00000955] START OF MENU SYSTEM!!!
[00001123] END OF MENU SYSTEM!!!
[00001123] Entering MAIN
[00001125] Exiting MAIN
[00001125] Field Start
[00012491] Field Quit
[00012491] Entering MAIN
[00012491] Exiting MAIN
[00012491] Entering FRAME_INITIALIZE SWIRL
[00012491] Exitting FRAME_INITIALIZE SWIRL
[00012494] Swirl sound_effect1
[00012494] stop_sound
[00012494] End of Swirl sound_effect1
[00012573] Entering FRAME_QUIT SWIRL
[00012573] Exitting FRAME_QUIT SWIRL
[00012573] Entering MAIN
[00012575] Exiting MAIN
[00012575] [BATTLE] Entering FRAME_INITIALIZE
[00012575] [BATTLE] Scene# 386
[00012575] [BATTLE] Exitting FRAME_INITIALIZE
[00012819] [BATTLE] Begin main battle loop
[00012842] ERROR: unhandled exception
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-07-22 10:02:45
That is not related to this mod.  Please place it somewhere else.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-07-23 14:33:50
Yup, I am *still* ploughing through the hex for the menu.  A few other things have needed changing to make it look half decent thanks to the crap design.  If I use 2x Item  for example, the text is then so big that it leaves huge gaps for the other text because it pushes the rest further away. So that's had to become 2 Item for the this version.  It's looking better in battle, but it will never look great.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Blackmage92 on 2015-07-24 08:12:05
Hi,

I downloaded a pirated version of the Steam version. To get the game to run without a serial number, I copied the files from the crack folder after installing the game to my x86 program files directory into that directory and the game runs fine. My biggest interest is playing this game with a proper translation so I downloaded the reunion setup and tried to set it up in the x86 program files directory but when I do that, I get the error message "FF7_en.exe: File size is incorrect"

I apologize if this issue has been addressed before but there are hundreds of pages to fly through on this forum. If pirated versions are the problem then I guess I better just stick with the half assed version that was done. Any help at all would be great. Thank you!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Covarr on 2015-07-24 13:23:22
I'll give you a hint (which you could've found yourself if you read the forum rules):
We Do Not Condone Software Piracy
Asking where to get illegal software or cracks will not be tolerated. Asking for support for the Ultima Edition or any other pirated version of the game will not be tolerated. Any discussion regarding pirated software is an immediate warning. Assisting people that use pirated software is also forbidden.
Want help with this, or with any other mod? Buy the game. We do not support pirated copies here. ~Covarr
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Sega Chief on 2015-07-24 16:42:47
I was wondering what the current status of Weapon is, specifically the battle side of things. Will we see a release this year or is there still a lot of work to be done?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-07-25 01:15:45
I was wondering what the current status of Weapon is, specifically the battle side of things. Will we see a release this year or is there still a lot of work to be done?


I am bogged down at minute with 100 things, but I hope to get serious headway into it this year.   The question is whether I can really make it all work. It's a very big task.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-07-25 23:24:15
Battle menu is coming along.  I tried to put the Japanese item menu back (2 columns instead of 1) but maybe NFITC1 can have a go some time.  I think it might need some work, but it shouldn't be too difficult.  I'll also give it another look.  All menus now have 4 rows (like with the new font MO).  Magic has 3 columns, Eskill has 2 (like originally).

Before
http://i.imgur.com/XnGuO4x.png

After
http://i.imgur.com/w1lDQWx.png
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Salk on 2015-07-26 03:48:59
Looks nice!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: YARDofSTUF on 2015-07-27 07:33:00
Decided to install FF7 again and give this mod pack a try, unfortunately I get the error "FF7.exe: File size is incorrect.  Tried patching FF7 after to 1.04 and still no luck.

EDIT:  Got reunion installed, needed the 1.02 patch.  But now after the New Game or Continue screen it goes black and does nothing.


EDIT2:  Just ignore me I'm an idiot.  Dunno what I did wrong but on  try #4 got it all working.

Looks nice, like the installer options.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Zeuz on 2015-07-27 21:13:18
It there anyway your new Menu Overhaul could display the Magic boost you get from a weapon under the Magic Atk row in the Equip menu? I've never understood the point of that row, it seems to always display zero. In my own file, I've modded the description of each weapon so it displays all the hidden stat boosts you get. However, that takes up a lot of room in the kernel :(
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-07-28 00:07:13
I don't think magic attack is ever utilized there?  But in any case I have no plans to alter that in MO or add any other stuff as it takes way too long.

In other news:

Everything is done mostly with new menu (new being the old game and font) apart from naming menu and chocobo race menu.  Those are next.  To give you an idea of the hell I am going through, take the MP Hp Status submenu in battle (found when using ether, potion, cure, or tranquillizer and so on)

Here are the changes I needed to make to get it looking like this

http://i.imgur.com/lTjE6sC.png

Code: [Select]
#hp mp status submenu
{titles
6E1891 = 73 01
6E1896 = 43 01
6E18D4 = 73 01
6E18D9 = FC 01
6E18FB = 73 01
6E1900 = FC 01
6E1925 = 73 01
6E192A = EE 01
{names
6E139C = 6B C9 1F
6E13A1 = 81 01
6E13A7 = 43 01
{status
6E185E = 6B D2 1F
6E1863 = 81 01
6E1869 = EE 01
{hp
6E1487 = 6B D2 1F
6E148C = 85 01
6E1492 = FC 01
6E14BC = 6B D2 1F
6E14C1 = 85 01
6E14C7 = FC 01
6E14ED = 6B C0 1F
6E14F1 = 85 01
6E14F7 = 34 02
6E1530 = 6B D2 1F
6E1535 = 85 01
6E153B = 3C 02
6E1551 = 6B C0 1F
6E1555 = 95 01
6E154B = FC 01
{mp
6E1626 = 6B D2 1F
6E162B = 85 01
6E1631 = FC 01
6E165B = 6B D2 1F
6E1660 = 85 01
6E1666 = FC 01
6E168C = 6B C0 1F
6E1690 = 85 01
6E1696 = 34 02
6E16CF = 6B D2 1F
6E16D4 = 85 01
6E16DA = 3C 02
6E16F0 = 6B C0 1F
6E16F4 = 95 01
6E16EA = FC 01
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Salk on 2015-07-30 08:42:10
DLPB,

SquareEnix should put you in charge of the English localisation of FF7 - Remake but I guess you were never contacted... :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Covarr on 2015-07-30 13:35:43
I doubt they're even worrying about localizing the remake yet, but even if they were, they've got a solid team of professionals who know what they're doing (except with VA, which they consistently mess up through horrible miscasting and lousy direction). Not that they'd do better than DLPB, but they probably wouldn't do worse, either. The quality of the remake's English-language writing is ultimately gonna boil down to two things:

1. The quality of the new Japanese script, since it's being rewritten completely
2. Mandates passed down to the localization team (mostly for adherence to both FF7 compilation and FF series canon).

Their current US staff has the competence to localize it well, it's just a matter of whether they have good material to work with.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-07-30 16:30:05
They're gonna change the entire script anyway, so it's all moot.  As Covarr said.  Saying that, it's not iron clad that they'll do a great job - we all know how Advent Children turned out.  But the game translations after VII have been solid.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-07-31 00:03:26
One of the entries has been bugging me for a while, so it';s been fixed.  The NPC is a kid, so this needed amendment.  Plus it sounds less literal now.

r03c
“My dad’s still at the bar
  drinking,even though he
  knows Meteor’s on its way.”{NEW}
“It’s stupid how an adult
  can end up like this.
  I don’t know what to do!”
------------------------------
r03d / r04

“My dad’s still at the bar
  drinking,even though he
  knows Meteor’s on its way.”{NEW}
“Why do grown ups act so
  stupid? What am I gonna do!?”
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Salk on 2015-07-31 03:57:36
They're gonna change the entire script anyway, so it's all moot.

There goes my hope for a good remake....
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-08-03 03:47:32
Just the naming screen and chocobo race text to go.  The after battle menu was  a bitch.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-08-06 17:52:32
IlDucci has worked tirelessly to fix up the original game texture issues.  Here are the fixes:

1. Menu icons are resized and smaller, this was needed to fit more items into menus and make it look neat.
2. LEVEL is now LV in the limit menu.  Looks neater.
3. Limit/Time bars and Barrier bars are 1 pix smaller in width.  Corrected because original game got their size wrong. The inner bar never fills the graphic originally.
4. The number 9 in battle (and possibly menu) no longer has a red dot on it.
5. Cursors are smaller, their shadows are removed.
6. Materia is smaller and now properly fits the slot.
7. Playstation controller icons created and added to font.
8. Love hearts added to font

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: White Wind on 2015-08-06 21:31:25
Cheers!!

I was wondering, in battle in the magic menu, is the "009/999MP" there to stay instead of a "  9/999MP" ?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-08-06 23:33:18
It's there to stay.  I've left in anything that makes the menu look neater.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-08-11 01:45:22
The menus are done.  I now have to go over everything and test every single cursor movement and so on.  But at least that's the last time I'll ever have to touch the menu.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: MEMANIAsama on 2015-08-11 21:05:56
So, here's a few inquiries, and some probably sound a little confusing, sorry in advance.

I patched FF7 on the PC with Reunion at one point, although I'm unsure exactly when that was... maybe back in April? I think it was a version previous to this one, maybe even older. At the time Beacause only seemed to have the first Disc of the game retranslated, so I think I uninstalled Reunion and Reinstalled it without Beacause. But, then I noticed that my Cait Sith was still speaking Scottish. Maybe that was a bug with the uninstall? Or maybe I've always been playing the retranslation and never noticed it didn't uninstall? Any ideas on that?

Anyways, my other actual questions are:

- Does this version of Beacause cover all 3 discs of the game?
- I don't believe I had this latest version installed. I just arrived at Gongaga, it sounds like whatever missing scene there was was linked to something in Sector 5? Guess I missed it?
- Does anybody have videos of the two missing scenes? I'd love to see them, since I doubt I'm replaying the game again.
- I heard there was a missing scene with Palmer in the Honey Bee Inn that was in the Japanese version or maybe an early version of the Japanese game? Any ideas that?
- Finally, what about the mysterious "Test 0" or whatever Panther monster that was in the Well in Corel? I think it was a debug leveling trick monster, but I was wondering if it still existed.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-08-11 21:12:21
Quote
- Does this version of Beacause cover all 3 discs of the game?

Answered on first post (Beacause link).

Quote
- I don't believe I had this latest version installed. I just arrived at Gongaga, it sounds like whatever missing scene there was was linked to something in Sector 5? Guess I missed it?

You need a few things to make the scene appear, use Google and there's prob an explanation.  Also use latest version.
Quote
- I heard there was a missing scene with Palmer in the Honey Bee Inn that was in the Japanese version or maybe an early version of the Japanese game? Any ideas that?

That's on Youtube and you can find with Google. It has nothing to do with this project.

Quote
- Finally, what about the mysterious "Test 0" or whatever Panther monster that was in the Well in Corel? I think it was a debug leveling trick monster, but I was wondering if it still existed.

Test 0 is just a debug monster and nothing to do with the main game or this project.

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: MEMANIAsama on 2015-08-11 22:03:42
Thanks for the prompt replies. I see the part in Beacause where it says "every text" now. :)

The other inquiries were mostly curiosity if they were things that were going to be readded, but I can see how that would alter the original mission statement since those were never intended to be in the original release of the games.

Also, a bit of a silly question, is there any plans to add the Playstation Menu Buttons separate from the Menu Mod so it's compatible with Steam? I'm asking this because I know there's a Steam Mod that adds xBox buttons to the game (unfortunately they never made a Playstation button version.) If not, that's cool, I was just curious.

Thanks for all your work!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-08-11 22:21:29
The PSX buttons will be added to Steam in the new version, XBox will not.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-08-12 01:27:16
"X was taken by surprise"

Instead of the enemy name being here (it should be), the character name is shown (i.e., Tifa was taken by surprise).  I think this is a game oversight.  To correct this, I have changed "X was taken by surprise" to "Surprise attack!"  I suggest you do this also, Green Goblin.



Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Kaldarasha on 2015-08-12 08:55:46
"X was taken by surprise"

Instead of the enemy name being here (it should be), the character name is shown (i.e., Tifa was taken by surprise).  I think this is a game oversight.  To correct this, I have changed "X was taken by surprise" to "Surprise attack!"  I suggest you do this also, Green Goblin.





I remembered that I changed it to 'X takes the initiative' for my german mod.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-08-12 09:41:02
I'd do that but I'm uncertain if there are cases where it will correctly display the enemy name. 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: MEMANIAsama on 2015-08-17 20:03:16
I posted in troubleshooting, but also wanted to post here. I'm only using the Reunion mod, and my usage of Black Chocobo has been kept to a minimum, never messing with flags or map values. Some crazy stuff happened to me and another user about a month ago in regards to the Yuffie quest. I've supplied save files for troubleshooting in the post below.

http://forums.qhimm.com/index.php?topic=16240.msg231310#msg231310
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-08-17 20:06:00
This has been mentioned before.  I can't see how that can be a fault with Reunion.  I don't edit the files that would do that.  Does anyone here have any ideas?

Perhaps this is a Black Chocobo problem and you have edited your save?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: MEMANIAsama on 2015-08-17 21:14:21
I sent the user of the original topic in what I linked (a month-ish ago) a PM. I've included the save files in the linked post if you want to experiment with them or open them up and see what might be going wrong. It could just be a coincidence that we both had the issue.

I used Black Chocobo after the glitch to move my party leader back to the Wutai continent and continued on with the Yuffie side-quest like nothing happened. Hopefully this was a one-off occurrence since the Yuffie stuff triggers on the world map and there's not any other events like that which I can remember.

I took a guess it was Reunion if only because the post I found with my exact issue was on these forums and posted a month-ish ago shortly after the latest Reunion release (which that guy also said he was using.) I've been unable to find any other results relating to a Yuffie glitch anywhere else, so it sounds like a recent occurrence/bug?

EDIT: Maybe related to this, considering the only two scenes where this can occur were both involved in what happened to me and the other user? http://finalfantasy.wikia.com/wiki/Skipping_the_Midgar_Zolom_Scene_Glitch
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Sega Chief on 2015-08-17 22:01:29
I remember this one in the troubleshooting thread, it was quite interesting. Sounds like one of the memory glitches that can happen which causes warping...but that's usually battle-related. Here's my thoughts on it:

On Disc 1, the majority of players will only use a Chocobo to cross the marshes (if at all), and ditch it at the entrance to the Mines. When dismounting, does the wild Chocobo retain it's position on the world map (just disabled/invisible) or does it default back to coordinates 0,0? If it's the former, then that'd explain why you warped there specifically; the game might have been tricked into thinking you were riding the Chocobo vehicle when you were returned to the world map from the Yuffie event and warped you back to the Choco's current location as a result. This can happen with the Highwind when you exit the North Cave after wrong-warping in there from Disc 1.

There's also a special event at the entrance to the Mythril Mines where a wild chocobo will be made to 'wait' for you if you go there without heading for Kalm first. While this might not have been done in the affected playthrough, it's still an event with triggers that might have been affected either by something in Reunion-specific variables or the Save Editor.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-08-17 22:11:12
It's def not Reunion variables, it doesn't use any that are already in use originally.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-08-17 22:57:53
Your issue exists when your save is loaded on PSX, so this issue has nothing to do with Reunion.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: MEMANIAsama on 2015-08-18 02:15:25
Hmm... ok then. Interesting.

Thanks for the insight there Sega Chief. Glad to know it's not Reunion, but still an extremely weird glitch.

Looks like they're also looking into it in the Black Chocobo thread in case you're interested:

http://forums.qhimm.com/index.php?topic=9625.msg231319#msg231319

According to the post, as mentioned, the game never flagged me as dismounting a wild chocobo when I entered the cave. Somehow it remain triggered. During events like the Yuffie event and other things, as was mentioned, it will teleport you directly to your Chocobo mount, because in theory you can't have a chocobo mount without actually being on it. Somehow I entered the cave while STILL being on a Chocobo, thus the weirdness. Apparently there's a little toggle switch in Black Chocobo that I can click that will "disable" my Chocobo and treat it as being dismounted that should solve the issue.

Weird stuff.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Toppanzoo on 2015-08-20 10:08:45
Hi, though I am not the neat CG designer but I made some work on axja.hrc (Tifa Dressed in char.lgp).

Tifa in vanilla char.lgp file axja.hrc wears the decorated waist chain belt, but in the Reunion patch she has not it just wears sexy dress only.
So I added the decoration to her waist.
(http://i62.tinypic.com/2vrzdco.jpg)

If you like this, here's the file link of modified Reunion Tifa;
http://www.mediafire.com/download/cz9kt8xodpxdcyf/Tifa_dressup_axja.hrc.rar (http://www.mediafire.com/download/cz9kt8xodpxdcyf/Tifa_dressup_axja.hrc.rar)

Hope Reunion work not to be missing good parts in vanilla files.

One more  trifle thing, maybe Tifa on "wagon"  in djid.hrc of char.lgp would be changed according to this new Tifa dressed.

***********************************************
Post revised on 23 Aug. 2015

I shaped up the previous models including Tifa on wagon djid.hrc;

(http://i58.tinypic.com/i39wsz.jpg)

Here's the new file link;

http://www.mediafire.com/download/rjqdydbtz0nqj8d/Tifa_Dressed_Wagon_Mod.rar

To DLPB;
Thanks for your reply suggesting that I need to contact Kaldarasha.
I will send him PM.



Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-08-20 12:10:03
That looks good!  You'd need to contact Kaldarasha too.  He deals with the models and could also probably make good use of this :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Aristófanes on 2015-08-20 15:41:52
First, thank you all for this amazing work.

I'm enjoying the game like it was the first time. I have always played it in spanish and it is a translation of the original english. So you can imagine the result. Sometimes Aerith is "a boy".

I just recruit Tifa and the game already seems different. I talk to every NPC and the conversations make sense. Even Barret!!

The models are great too and the scenes look like new with them. I was wondering if in future releases of the reunion patch it will be included the rest of Kaldarasha battle models like Barret or Tifa. I have them using the 7th heaven tool but i would ilke to have them "directly" with the installer like the Cloud battle model.

One more time. Thank you!! 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-08-20 17:18:58
Nah, I've left the battle models because they are perfect to the original game style. 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: octopus on 2015-08-21 21:34:22
Firstly, I would like to thank you, DLPB, for this gigantic work. It’s awesome.

Secondly, I would like to ask you, what are essential files for the Beacause re-translation? Are they flevel, ff7.exe, Kernel.bin, kernel2.bin, scene.bin, world_us as listed or do I need something else? Why am I asking?
Not long ago, SE released iOS “port” of FFVII, which appears to be a PC version emulation of some kind, or at least it uses all the same resources, even the .exe’s. I unpacked the release and applied Reunion, most of it worked, even the models, but the game run at around 5 FPS, so even the partial Reunion mod is a no go, in the end I decided to stick with the re-translation hence I’d like to know which files are needed.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-08-21 21:42:25
The list of files edited and breakdown are in the readme :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: octopus on 2015-08-21 21:46:24
Who reads the readmes?
Oops, silly me! Thanks!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-08-22 03:29:08
Correction to text, Midhir:

We may have lost everything, but in a way, I'm kinda glad we had a clean out.

Should be:

We may have lost everything, but, in a way, I'm kind of glad we had a clean out.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-08-22 22:14:57
The menu is now 100% done from my side.  A final before and after

before
http://oi60.tinypic.com/15dwbi8.jpg

after
http://oi60.tinypic.com/23ruaeo.jpg

Originally the boxes overlapped (but waited), in the original version. 

I'm also starting to think "Perfected" is a better localization than Devised.  But it's too long anyway, so sticking with devised.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: White Wind on 2015-08-23 07:51:37
Yes yes YES

Superb

I love that screen.
Just the full stops seem out of place to me ( "was born." and "was devised." ) I think it's not meant to be a sentence, but more like a note.

And I'm wondering what actually should be yellow.
Things related to the characters being yellow and things related to the materia being white, makes sense ( the other way around would make sense too ) but I can't help thinking that a new materia being born is an event special enough to deserve yellow.
Or maybe the most special in both category should be yellow : character level up - white  /  character limit break - yellow,  and,  materia level up - white  /  materia created - yellow
Or all yellow, with the name of the newly created materia being yellow, and the "Level Up" of the materia box being yellow too.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Timber on 2015-08-23 12:08:39
The PSX buttons will be added to Steam in the new version, XBox will not.

I think that's a bit silly, and I assume is motivated only by nostalgia.

This is a PC game, and here on the PC, Xinput / Xbox button layout has been the gamepad standard for a good 10 years now.

Xbox gamepads, and other PC gamepads that use the 'ABXY' layout, are used by the overwhelming majority of PC gamers.

Could you please add the option to choose?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-08-23 12:21:21
The xbox isn't being added firstly because this is  PS game and the buttons don't suit and secondly because it's a load of work.  If someone wants to edit the game texture to add them and make them look great in game, I'll add them.  The new version of Reunion has been stripped down to what I want in the mod, the old version will be finalized and for people who want the other enhancements.  The new version of Reunion has abandoned nearly all the graphic enhancements because they do not fit the game and will never ever be complete. 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Aavock on 2015-08-23 16:12:48
After watching some FFVII on iOS, I've noticed that the "Quit" option in the menu was removed and it definitely looks more "PSX-like":

(http://oyster.ignimgs.com/mediawiki/apis.ign.com/final-fantasy-vii/thumb/b/b1/C5.jpg/468px-C5.jpg)

Thanks to the hex documentation, the box is resized on the screen below and the "Quit" text is invisible; this is how the game looks like right now but the "Quit" selection is still available... Any idea how to get rid of it? Would it be a good addition for The Reunion?

(http://i.imgur.com/SbFRYSj.png)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-08-23 20:12:46
I'm leaving the quit menu in tact (easier to close game in fs mode), but it's very easy to remove the option.  Look for the assembly that deals with the cursor position and you'll find where the limiting code is. 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Kaldarasha on 2015-08-23 20:59:13
Is it possible to add the soft reset key combo of the PSX to PC?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-08-23 21:05:28
Is it possible to add the soft reset key combo of the PSX to PC?

I have no idea how, if so.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Aavock on 2015-08-23 23:53:49
Look for the assembly that deals with the cursor position and you'll find where the limiting code is. 

Thanks, all I did so far was hex editing based on the documentation, I don't even know what tools to use and where to look at. :-[
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-08-24 00:01:12
Thanks, all I did so far was hex editing based on the documentation, I don't even know what tools to use and where to look at. :-[

use Cheat Engine.  Move the cursor and keep checking CHANGED values.  From there you can narrow down where the code is being used.  You can even guess what the values may be to make it easier.  When pointing to Item, the likely cursor value is 0, for example (because it is the first position).
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-08-24 00:10:14
I'll do this one for you.  But only this one ;)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-08-24 00:28:28
006CA17C = 6A 0A               

Will solve it.

If there is another issue, look above that as there is another "0B"  that may need altering.  Keep me posted.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Aavock on 2015-08-24 02:22:14
It works, ;D love it that way, much appreciated, everything seems to run flawlessly and no crashes during tutorials. Thank you!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-08-24 03:05:29
The tutorials don't use quit menu anyway.  They're designed for psx.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: MEMANIAsama on 2015-08-24 03:29:30
The new version of Reunion has abandoned nearly all the graphic enhancements because they do not fit the game and will never ever be complete.

Glad to hear it. I always felt this was the weirdest/weakest part of the whole thing because it was such a gigantic and slow process. I personally think the graphics look alright on the PC, very smooth looking. Would less pixely pre-rendered fully painted BGs be cool? Of course, but nobody has time for that, and the remake is going to give everyone the fancy HD graphics they've been craving.

Also, in regards to the person asking for Xbox Buttons. If they have the Steam version there's a mod already out that replaces the [MENU] [CANCEL] etc. text with the icons for the Xbox buttons. It should be compatible with this mod (maybe not the new menu mods though.)

Anyways, now for the reason I came here to post:

There's something weird I noticed in the retranslation that seemed out of place. This occurs before the date at Gold Saucer, when everyone is gathered at Ghost Square and Cloud is telling his story. When everyone is ready to turn in for bed, Yuffie says something that seemed extra childish, like it was missing a word or something. I don't remember the specific sentence but she said something along the lines of "I going bed now too." I feel like a "to" is missing in there.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-08-24 03:32:23
It may be British thing.  We use this here all the time (missing words doesn't constitute a mistake in that sentence especially).  It's one for Covarr.

Personally the way I did it flows better imho.  I don't know anyone in my area who would use the "to" there because it's redundant.  And it sounds more awkward with the "too".  "I'm going to bed now too"
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-08-24 04:15:31
The new dialogue boxes are finally done.  Nice and neat and this time the scroll and box height are properly calculated.  All that's left now is to try my hand at autosizing the boxes in assembly.  We'll see what happens.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Kaldarasha on 2015-08-24 08:36:24
Quote
Also, in regards to the person asking for Xbox Buttons. If they have the Steam version there's a mod already out that replaces the [MENU] [CANCEL] etc. text with the icons for the Xbox buttons. It should be compatible with this mod (maybe not the new menu mods though.)

It is not because the Reunion changes the texts and the X-Box button mod changes the text too (it simply replace the flevel if I remember it right). Well if the button mod would use a proper installer (I can't blame him because I can't make a good one myself) then it would be possible with ToughScript and DLPB's Tools 2.0 to replace the text for the buttons only.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: MEMANIAsama on 2015-08-24 14:18:09
It may be British thing. 

Probably. My wife who is watching me play through the game also caught it and thought it sounded weird, like a form of baby talk or something. Might be one of those weird things that could be changed between the American English & British English options if that's still a thing.

Both ways are correct, it just depends on what you're used to hearing I think.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Covarr on 2015-08-24 16:47:34
It may be British thing.  We use this here all the time (missing words doesn't constitute a mistake in that sentence especially).  It's one for Covarr.

Personally the way I did it flows better imho.  I don't know anyone in my area who would use the "to" there because it's redundant.  And it sounds more awkward with the "too".  "I'm going to bed now too"
I thought I brought this up before. It would absolutely not be used this way in the US.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-08-24 17:02:31
Nah that was another one.  There's been a lot of this type thing :P

I'll add to British / American changes.  It is "I'm going bed now too" not "I"  though, in my text.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-08-24 17:14:55
Mistake corrected.  Covarr recommended "acting" in the last line and I think it sounds better.

tin_2

before
“Stop it!
  You’re adults,aren’t you?
  Then behave like one.”

after
“Stop it!
  You’re an adult,aren’t you?
  Then start acting like one.”

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: MEMANIAsama on 2015-08-24 18:33:20
It is "I'm going bed now too" not "I"  though, in my text.

Yeah, I was just going from memory.

I think the American version would probably be "I'm going to bed too." or "I'm going to bed now."
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-08-26 04:33:03
Reunion R03c is now removed.  Please wait for the next installer, which will be here in the next few days.

The next installers will be:

R03d:  a finalized version of Reunion with the updated font and menu graphics.  It will only support 1998 version.

R04: the ongoing project, which will always use the old font and menu graphics from this point on.  It will support 1998 version and Steam.


---------------------
R03d:
1998 version only
Retranslation (optional)
Basic compatibility with Hardcore (it's never been great)
New font (forced)
New menu graphics (some optional)
Break 1999 limit (optional)
Long/short status text (optional)
Models (optional)
Mempatches (optional)
60fps battles (optional)
updated minigames (optional)
field fixes (optional)

R04:
1998 + Steam.
Retranslation (forced)
Old font (forced)
old menu graphics (forced)
Break 1999 HP (removed)
short status text (forced)
models (optional)
Soldier Quest (Optional. I will get round to it someday :P)
mempatches (optional)
60fps battles (optional)
Weapon (optional, and still incomplete so will only install minigame updates for now)
field fixes (forced)

---------------------

I appreciate some people may think the new version is going backwards but the changes have been necessary for the following reasons:

1. I no longer want to support the updated font and graphics as they do not fit in with the original game style and never will do (because to do so would require everything else being updated including the engine).

2. The work load that has been needed to make all these mods work together with a ton of options has been stupid and from the start a ridiculous decision by me.

3.  With the Steam version now coming into the mix, things have gotten even more complicated, so now I want to concentrate solely on the original game.

I want to put effort where it is needed.

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Aavock on 2015-08-26 15:29:56
The PSX buttons will be added to Steam in the new version, XBox will not.

Does it involve any usfont *.tex files editing by replacing any unused character by the PSX symbols? If so, are the buttons remain "plain" purple text using triangle/circle/cross/square shapes or colored buttons like the PS1 version?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-08-26 16:49:36
The texture font allows for black and white.  The white can be coloured by the text flags e.g., {Blue}{X}{White}.  So the button glyphs that  IlDucci has made will be coloured.  The main 4 buttons don't look as good as originally given the font limit (this could be remedied by using a different texture but still a load of hassle), but they are pretty good!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-08-27 05:21:40
Good news.  The tests I have just done indicate that R03d will be ready very soon.  R04 will take a little longer, so Steam / original game users will have to wait :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: CRF on 2015-08-27 18:31:20
It's unfortunate that I am unable to find a download for any version of it anywhere. I look forward to seeing the newest version uploaded soon. I appreciate all the hard work you've put into the mod, it really enhances the game without changing anything.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-08-27 20:17:50
Read the first post, it's been removed because it's no longer supported and is being updated.  Wait for new version. :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: MEMANIAsama on 2015-08-29 00:54:24
It's been an interesting process playing the game over the past few months with these updates. It's like I'm playing a game that's constantly getting patches and quality of life updates, haha.

I think I've mostly just been using the retranslation and maybe a few other things I haven't especially noticed. No graphics overhauls or anything. Will there be anything incredibly new in R04, like the aforementioned PSX buttons?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-08-29 01:01:02
Someone has been rather rude on Youtube regarding our localization (although most issues he/she has noted so far are localization choices). Hopefully he/she will pop over and work with us rather than criticize. This is why Japanese proof readers are essential - but finding many willing to compare our text with the Japanese to iron out any  issues has proven difficult.  The person has found one major mistake so far, though.

The offending translation is this (somehow the lines weren't translated in the excel document we used for the early maps, and nobody caught the mistake):

chrin_2

Beafore:
Code: [Select]
{AERIS}
“{CLOUD}!”
------------------------------
#xy 32 72
{CLOUD}
“Yeah,I see ’em.
  They’re not gonna let us go.”
------------------------------
#xy 184 72
{AERIS}
“What will we do?”
------------------------------
{CLOUD}
“Well,we can’t let them catch us,can we?
  There’s only one thing we can do.”
------------------------------
{CLOUD}
“Come on!”
------------------------------
{CLOUD}
“It’s cool,I’ll hold them off.”
------------------------------
#xy 160 80
{AERIS}
“All right. Be careful!”

I have relocalized to:
Code: [Select]
-----------------------------
{AERIS}
“{CLOUD}!”
------------------------------
#xy 32 72
{CLOUD}
“Yeah,I see ’em.
  They’re not gonna let us go.”
------------------------------
#xy 184 72
{AERIS}
“So,what are we going to do?”
------------------------------
{CLOUD}
“The only thing we can do.”
------------------------------
{CLOUD}
“Come on!”
------------------------------
{CLOUD}
“It’ll be all right. I’ll catch you.”
------------------------------
#xy 160 80
{AERIS}
“Don’t drop me… Okay?”



Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-08-29 01:34:57
Quote
Will there be anything incredibly new in R04,

Just the new menu (using old font), updated faster Summons patch, and updated localization.  After R04 I can concentrate on Weapon... finally.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: MEMANIAsama on 2015-08-29 17:41:31
Someone has been rather rude on Youtube regarding our localization

Well, just to add something positive to your day then. I've been meaning to tell you all how great the Cait Sith localization is. The accent is by far one of my favorite things, it's made the character significantly more charming than the original translation. So kudos on that.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-08-29 20:30:29
The person hasn't taken me up on my offer of actually helping...yet.  But that does seem to be a familiar pattern with people, even when they do have something to contribute as he/she clearly does.  They'd rather just rubbish someone's effort.  I really hope this person decides to help.  It would make a nice change.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Salk on 2015-08-30 08:12:56
I was under the impression that there was not much left to do on the localization but now, after reading about your hope to recruit this "rude" person :), I am not that convinced anymore.

It's also peculiar to see that you would be more than ready to work with someone that has been... let's say... not so nice towards your project.  ;D
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-08-30 09:12:43
I thought we were done too  ;D  But a Japanese proof reader would be more than welcome to completely iron out any issues that may remain.  The person's criticisms were mainly misplaced (localization choices), but even finding that one mistake has helped.

I have no problem correcting genuine mistakes, no matter who is reporting them.  A mistake is a mistake, regardless of who is reporting it.  I just wish some of the naysayers and whingers out there would actually contribute rather than say "There are mistakes still there; you suckkkkk!"   ;D

edit.

I think it's sad when personal issues can't be put aside for the good of a project like this, but it seems the vast majority simply can't see things that way.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Sora123masta on 2015-08-30 19:20:55
So, the current version is unsupported because of something with 7th heaven?  I am wondering cause I haven't been able to play with the game on 7th heaven without crashes from prior Reunions like R03B/C.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-08-30 19:27:50
I am not sure what "7th Heaven" does.  The translation alters all text files, and script fixes replace some script files in flevel.  Weapon will eventually make changes across the board (so will likely never have compatibility with anything much).  The Menu should work fine.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Kaldarasha on 2015-08-30 22:19:17
Maybe that's the problem:
Now I have looked at it, that LGP file is a bit weird. It contains two files inside it that are the 'same' name, except for upper/lowercase: one file is called "Ancnt1" and the other is called "ancnt1".

It is not obvious to me what the point of this is. FF7 will certainly only use one of these. Perhaps the Reunion patch has a problem?

The flevel.lgp was from my unmoded steam installment and the doubled file problem appears after the Reunion patch.

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: EQ2Alyza on 2015-08-30 23:33:31
I am not sure what "7th Heaven" does.  The translation alters all text files, and script fixes replace some script files in flevel.  Weapon will eventually make changes across the board (so will likely never have compatibility with anything much).  The Menu should work fine.

http://forums.qhimm.com/index.php?topic=14490.0 --- I thought you would have at least read its OP by now :P

All I'd do to make a 7H version of the ReTranslation is install each of its options to clean copies of the game, then pack the necessary files from those installs into an IRO for 7H to use. I'd include all the same options for spelling and canon as selections in 7H.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Sora123masta on 2015-08-30 23:53:59
http://forums.qhimm.com/index.php?topic=14490.0 --- I thought you would have at least read its OP by now :P

All I'd do to make a 7H version of the ReTranslation is install each of its options to clean copies of the game, then pack the necessary files from those installs into an IRO for 7H to use. I'd include all the same options for spelling and canon as selections in 7H.

I never knew that a 1.49 version was out till just now.  And here I am working on old material. xD Anywho, gotta try and get my xpadder to work with this . It worked before but now.. Meh.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-08-31 23:24:16
The timers for Submarine, Snowboard and the Countdown clock (like in Mako reactor)  are now all frame-based.  So even on a slow comp, timers will be fair (as they are in PSX).  Beforehand, every game you played would be different slightly... totally unfair and unhelpful.

The snowboard one was slightly trickier because it works in milliseconds at 60fps.  Adding 16 each iteration would be 16 * 60 = 960 (40 short of 1 second).  To get around this I have made it alternate 17-17-16  so the first 6 frames (6/60 [1/10] of a second) look like this > 17 , 34, 50, 67, 84, 100.  This does mean that a snowboard time will ALWAYS end with ms of 170, 340, 500, 670, 840, 000, but that's how it has to be.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-08-31 23:52:33
Also, the NTSC versions of the snowboard game required less than 52 seconds to gain the rank "Freak" on Course A.  Can anyone confirm that this is even possible?  Even my very best runs (no collisions with walls and so on) only get me nearer 53 and a half.

edit

exactly 53 and a half now.  I could prob do less than 53... but 52???

Edit...

it's been done in tool assisted.. but that's it.  I'm leaving the slightly easier PC defaults in place.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-09-02 02:09:14
Can someone please go to Chocobo Farm and feed a chocobo?  Tell me if the options are working there, because it looks like it's totally bugged out for me.  This is in regards to the following text:

“Okay?”
{CHOICE}Yeah
{CHOICE}No
{CHOICE}Choose another one

Which will appear after you have selected the green.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Ansem on 2015-09-02 13:22:30
Can someone please go to Chocobo Farm and feed a chocobo?  Tell me if the options are working there, because it looks like it's totally bugged out for me.  This is in regards to the following text:

“Okay?”
{CHOICE}Yeah
{CHOICE}No
{CHOICE}Choose another one

Which will appear after you have selected the green.

It works perfectly fine for me.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-09-02 13:34:59
It works perfectly fine for me.

Are you using the retranslation?  This is where it seems to go wrong.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Sora123masta on 2015-09-02 15:54:39
Can someone please go to Chocobo Farm and feed a chocobo?  Tell me if the options are working there, because it looks like it's totally bugged out for me.  This is in regards to the following text:

“Okay?”
{CHOICE}Yeah
{CHOICE}No
{CHOICE}Choose another one

Which will appear after you have selected the green.

Which one are you using? Ro3c? I'll try to get that to work and run it if it'll stop crashing on startup. I'm using Ro3b.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-09-02 16:16:00
Which one are you using? Ro3c? I'll try to get that to work and run it if it'll stop crashing on startup. I'm using Ro3b.

Nah r03b is same as c in this regard.  If you can get r03 working with that option when retranslation is installed, then there's a problem for me.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Sora123masta on 2015-09-02 16:22:16
I'll see what I can do man.  ^^ I love your work so i'll provide some information wherever possible.   I just gotta fix my issue with C.  Whenever I have it installed with JUST the retranslation, menu overhaul and a script fix, it seems to crash on startup when I play the game.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Ansem on 2015-09-02 19:05:34
Are you using the retranslation?  This is where it seems to go wrong.

Yes, I am using the retranslation. All of the options work fine for me, even though it might be confusing when selecting No or Choose another one - the game just sits there waiting for player input, while in the meantime, I was half expecting it do pop up a help text like "Select the amount of greens" and "choose a chocobo". This is just an unrelated inconvenience though, and has nothing to do with the retranslation, to be fair.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-09-02 19:12:32
Can you please upload your flevel for me?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Ansem on 2015-09-02 20:02:07
Yup, just a moment.


...And we have a link. (https://drive.google.com/file/d/0B9fTgwq2DUJQYW9ubmZiUTNTV1E/view?usp=sharing)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-09-02 22:52:47
Thanks.  It seems the newer ts (older had source code loss) is not doing something that yours is. 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-09-03 00:29:39
edit.

It's not ts.  I think the only thing it can be is ulgp not updating the frcyo script.

edit.  It's not ulgp.  I am truly baffled.  ;D

edit.

I had to go through every single step to narrow it down.  Getting there.

final edit.

It was an option incorrectly formatted that led to the error.  It shouldn't have had that effect though, but ts is limited in what it can do thanks to the sharing of vars by the original script programmers.  So there you go.  It's funny to know that just one of the options being changed slightly can completely corrupt that field.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: Green_goblin on 2015-09-03 12:47:14
Was it this error?

(http://i101.photobucket.com/albums/m67/Control_2006/PEOPSSOFT137.png) (http://s101.photobucket.com/user/Control_2006/media/PEOPSSOFT137.png.html)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-09-03 23:50:34
Was it this error?

(http://i101.photobucket.com/albums/m67/Control_2006/PEOPSSOFT137.png) (http://s101.photobucket.com/user/Control_2006/media/PEOPSSOFT137.png.html)

This is another error I spotted.  I have no idea what the hell is going on there.  I'll ask Luksy.  It's possibly an original game error that was hidden originally because the numeric was further down.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03c)
Post by: DLPB_ on 2015-09-04 00:15:06
Yeah, it's an original game error.  They forgot to remove the numeric from window3.  They got away with it purely because it's too low in the original game to be seen in that window.

From Luksy:

Add op > windowing > numerical > 3,0,0,0

You add this to sono2 > script 1 > After close the window #3  (around line 670)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-04 13:55:22
This is the last revision that supports the new font I made.  As such, this installer will be available for download indefinitely. From R04 onwards, The Reunion will support only the old font and graphics.  It will also re-add support for Steam with the new Menu Reconstruction.  This installer will lose all support ONE week from now (when it is finalized).  If any serious issues are found in that time, they will be fixed.  After that, they will be there forever.

The Reunion

https://www.youtube.com/watch?v=dBhvBN3lmWg&t=01m55s

READ THE README!

Download R03d (https://drive.google.com/file/d/0B3Kl04es5qkqZ2tmQll0bWxkZ2M/view?usp=sharing)
Donate HERE (https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=XQ56KXRN58SAA)

The Retranslated FMV are on the first post and need to be manually placed in your movie folder.


The best way to install The Reunion (so that you can reinstall) is to install all non-conflicting mods FIRST, starting with clean files. From there, place the correct files (noted in the Readme) into a new folder "Backup-Reunion", inside the game root. Each time The Reunion is installed, it will then use those files, saving you the need to mess about each time.

Any and all issues should be reported.  Before you report a bug / issue, please check the Bugtracker, found HERE (https://docs.google.com/spreadsheets/d/1KBBbeilQTCAJJIOqOoLMnkKb-nEpqEoV5Ih4uW-Yoo8/edit?pli=1#gid=1896870987)

Changes:

Code: [Select]
LATEST CHANGES (R03d)

Installer
04-Sep-2015

1. Final installer for the new font / menu overhaul
2. This release only supports 1998 English game
3. Menu Overhaul is forced

Beacause
04-Sep-2015

1. Latest updates to localization
2. Updates to American text
3. {CLOUD} tag was missing from Wallmarket gym
4. Numeric display bug at Chocobo Farm fixed

Menu Overhaul
04-Sep-2015

1. Serious bug with main menu fixed
2. Missing controller button icons in certain maps fixed

60fps Battles

None
         
Minigame Update
04-Sep-2015

1. Snowboard frame-based timer updated

Model Overhaul

None

Memory Patches
04-Sep-2015

1. Faster Summon / Supernova
2. Condor speed

Other

None

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: Hellbringer616 on 2015-09-04 14:47:18
Why drop the new font and graphics of the menu? They look so sharp! Did I miss something?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: Green_goblin on 2015-09-04 15:57:01
mds7plr1

Quote
“If things get too
  hairy,we’ll disappear.”

or

Quote
“If things get too
  hairy,we’ll scamper.”

Which is the final version?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: Sora123masta on 2015-09-04 19:16:38
Fudge sickles... Even with this new one, the game crashes on start up.  The eff is going on?

Alright, so I manage to uninstall the Reunion I was using, that being the RO3B, and then tried this. It all installs as it should then the game just crashes when I run it from 7th Heaven.  Hmm.. Tried it normally, same thing.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-04 19:59:04
Fudge sickles... Even with this new one, the game crashes on start up.  The eff is going on?

Alright, so I manage to uninstall the Reunion I was using, that being the RO3B, and then tried this. It all installs as it should then the game just crashes when I run it from 7th Heaven.  Hmm.. Tried it normally, same thing.

7th Heaven must be doing something to the files?  I have no clue why that would be.  Can you check an install from clean files (check installer, it tells you which files.  Place them into a folder called Backup-Reunion in the game root.

“If things get too
  hairy,we’ll disappear.”

That one is the new.  Tbh, I am not even sure why the Japanese game has that line.  I mean the pillar may be collapsing and they're saying "IF" it gets hairy.  Well... no shit.  But how far do you think you'll get when the whole upper plate falls on you?  It doesn't make much sense.   Unless it's been translated slightly screwy, but I doubt it.

@hell

http://forums.qhimm.com/index.php?topic=14914.msg231613#msg231613



Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: Kaldarasha on 2015-09-04 20:05:10
Fudge sickles... Even with this new one, the game crashes on start up.  The eff is going on?

Alright, so I manage to uninstall the Reunion I was using, that being the RO3B, and then tried this. It all installs as it should then the game just crashes when I run it from 7th Heaven.  Hmm.. Tried it normally, same thing.

List the mods you do use. Try first to replace the flevel.lgp with the original one. If that doesn't help go on with the minigames.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: Sora123masta on 2015-09-04 20:13:38
List the mods you do use. Try first to replace the flevel.lgp with the original one. If that doesn't help go on with the minigames.

Alright, I use your CHAOS subscription. The base at the bottom, animations at the top. Cloud stuff. Barret test.. Battle models for the characters, enemies and weapons. Same with field models and world models. Battle , world and field textures. Gameplay tweaks, like the cheats that give the save anywhere thing. Music media plus my own custom tracks.  Menu backgrounds, menu overhaul. And, all three minigames.

Edit, I think I found the issue.  I had the retranslation on, some coloring and the script fixes.  The script fixes were the issue. xD   Even when I tried replacing with the original Flevel.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-04 20:40:13
“If things get too
  hairy,we’ll disappear.”


tbh that doesn't work well.  Let's just say

"we’ll be out of here"
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: Kaldarasha on 2015-09-06 08:57:52
@DLPB

I have installed the last built and checked the flevel.lgp before and after. And 'Ancnt1' is definitely created by your installer. With the information from Sora123masta it seems to be generated by the script fixes. I assume that the script fixes for 'ancnt1' do not even work because they are in 'Ancnt1'.(?)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-06 12:52:09
I'll check this out, but it will be ulgp's doing if so. 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: Kaldarasha on 2015-09-06 13:31:47
Strange, I used ulgp and the file disappeared. But with Highwind I could see that it is there. I assume because windows isn't cap sensitive it has simply erased Ancnt1.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: Sora123masta on 2015-09-06 16:28:05
Hm, that is strange.  If it's a possible issue with windows then what the duck? xD   Glad I brought this to the attention, since C gave me the same issues. But, B did not.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-07 02:28:50
Strange, I used ulgp and the file disappeared. But with Highwind I could see that it is there. I assume because windows isn't cap sensitive it has simply erased Ancnt1.

I am not sure how you are getting that file in there but it isn't Reunion doing it.  ulgp adds the files all lower case, and the original flevel has lower case files.  You must be using an unclean flevel or some other mod?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: Kaldarasha on 2015-09-07 13:48:46
Here is the before and after Reunion patch. I used highwind, but don't worry I dont use it for unpacking lgps I only use it if I want to look in a file.

Before, clean file (from the re-release but used with the old installment):
(http://i.imgur.com/OtvqbCf.png?1)

After the patch:
(http://i.imgur.com/wRL3S0T.png?1)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-07 14:26:34
It doesn't do that for me.  I have a clean file afterwards without any capital letter names.  I'm not sure how that could happen.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-08 01:36:51
"Lit. Flame [Here goes: Final Fantasy (I think as
far back as the first game) uses a very
inconsistent naming scheme for Properties.
The Japanese deliberately avoids the use of
'Fire' and 'Ice'.  In fact, it also avoids 'Air',
opting instead for 'Wind'. The problem is
Flame, Cold, Wind, and Water do not go well
together in English. It has been
noted that they don't even go well together
in the Japanese games. For this reason, I have
used Fire, Ice, Water, and Wind, like the
official English releases do. I am still not
happy with this, given that Wind is not
consistent.]"

A note about the change from Flame/Cold to  Fire/Ice.

I'd go Flame Frost like BOF3, but that still leaves Water.  So it's a mess that the Japanese games are responsible for.


Also, one small correction: chrin_2

Leno
“The Ancient’s gettin’ away!
  Fire! Fire! {PAUSE 30}Cease fire.”
------------------------------
Leno
“Think we got him?
  Well,he shouldn’t have resisted.”

I have changed to this since I can't see it being very consistent that Leno would be aiming to kill the last Ancient.  I think the scene is portraying Cloud being attacked.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: Ansem on 2015-09-08 13:45:45
I have changed to this since I can't see it being very consistent that Leno would be aiming to kill the last Ancient.  I think the scene is portraying Cloud being attacked.

Strangely enough, I always got the impression that he goofed up and forgot that he wasn't meant to harm her. :P I don't know how that would work with the whole "professional Turk" thing though.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-08 14:21:32
It's one of those things that is difficult, especially if the context of the scene isn't clear.  Japanese can be so damn ambiguous.  But I'll have Luksy look at it.  He'll come back and say "It could be them or him..."
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: luksy on 2015-09-08 22:17:27
He tells them to shoot in the heat of the moment but immediately regrets it, it needs a change to something like

"The Ancient's getting away! Shoot, shoot! ... Er wait, don't shoot!"

"Crap we got her. Well that's what you get for resisting".
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-08 22:30:34
Does he say "we got her" or "did we?"  because the scene is tricky.  She falls down to the ground in front of them, while cloud is left above.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: luksy on 2015-09-09 04:03:00
"Crap did we kill/hit/get her?" would also work.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: MEMANIAsama on 2015-09-09 04:10:43
This may have already been fixed, I'm using an older Reunion since I'm almost done with the game (if it ain't broke don't fix it, y'know?)

I believe Yuffie said this at some point... I think it was during the attack on the Underwater Reactor (or on the way to get the Sub.) Yuffie basically exclaims something, then immediately after says "where". So it's something like "Hey! where... etc."

It's just a capitalization error, hopefully it's easy enough to spot.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-09 08:31:25
Pretty sure I fixed that already, but will check later.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-09 10:57:12
Nope... I didn't (it was another).  Well spotted.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-09 11:10:36
Code: [Select]
------------------------------
Leno
“There they are!”
------------------------------
{AERIS}
“{CLOUD}!”
------------------------------
#xy 32 72
{CLOUD}
“Yeah,I see ’em.
  They’re not gonna let us go.”
------------------------------
#xy 184 72
{AERIS}
“So,what are we going to do?”
------------------------------
{CLOUD}
“The only thing we can do.”
------------------------------
{CLOUD}
“Come on!”
------------------------------
{CLOUD}
“It’ll be all right. I’ll catch you.”
------------------------------
#xy 160 80
{AERIS}
“Don’t drop me… okay?”
------------------------------
Leno
“The Ancient’s gettin’ away!
  Fire! Fire! {PAUSE 30}No,wait! Stop!”
------------------------------
Leno
“Oh,crap. Did we kill her?
  Well,that’s what happens
  when you try to resist,yeh.”
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-10 16:09:01
I'm finally starting my walkthrough. As I go on, the plan is to fix the dialogue box positions and any remaining text issues (like excessive exclamation marks).  I will probably also be working on Goblins' Bar (the FMV update) as I go through the game.  I updated this map last night:

junonr4
Code: [Select]
Junon (Right)
------------------------------
“Aaand… {MEM1}!”
------------------------------
“GO!
  Sneak in casually from the {CYAN}rear{WHITE}.
  Make sure no-one notices.”
------------------------------
“Now,listen up…
  This parade’s being broadcast
  live on Shin-Ra TV around the world.”{NEW}
“If you look bad,the whole Junon army
  will look bad. Keep that in mind while
  you’re out there.”{NEW}
“Okay!
  Jump in line when I give the signal.”{NEW}
“Sneak in casually from the {CYAN}rear{WHITE}.
  Keep in formation.”
------------------------------
“Right…
  Double time!!”
------------------------------
“Hey!
  Get back here!”
------------------------------
“Wipe that silly grin
  off your face!”
------------------------------
“March!”
------------------------------
“What the hell
  are you doing?”
------------------------------
#xywhlt 0 174 103 3 6 9

           %
Live TV ratings
------------------------------
“I’ll go first,sir.
  Watch closely,and
  do as I do,rookie!”
------------------------------
“Sneak quickly into the back of
  the line when you see an opening.”
------------------------------
TV Producer
“What the heck was
  that soldier doing?”
------------------------------
Assistant Director
“I have no idea.”
------------------------------
TV Producer
“How are the ratings?”
------------------------------
Assistant Director
“So-so.”
------------------------------
Assistant Director
“They’ve skyrocketed!”
------------------------------
Assistant Director
“Oh,this is terrible!
  Am… am I fired?”
------------------------------
TV Producer
“I see.”{NEW}
“Send that soldier
  something extravagant.”
------------------------------
TV Producer
“We did it!”{NEW}
“Send that soldier
  something special.”
------------------------------
TV Producer
“Whaaaat!?
  You’re FIRED!!”{NEW}
“Send that soldier
  a bomb or something!”
------------------------------
#cy 8
Obtained 6 Ethers
------------------------------
#cy 8
Obtained 5000 gil!
------------------------------
#cy 8
Obtained Grenade!
------------------------------
#cy 8
Obtained 6 Potions!
------------------------------
TV Producer
“Hmm…”{NEW}
“Send that soldier
  a gift or something.”
------------------------------
Assistant Director
“Well,they’re okay,I guess.”
------------------------------


The "Aaand {MEM1}"  is counting the step you enter the line, I think.. or perhaps telling you when to shoulder your rifle.  It's kind of unclear.  It may even be prudent to remove it at a later point - we'll see.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: Sora123masta on 2015-09-10 16:25:33
Hey Dan? Any news on the situation with the setup changing the Flevel with the script fix?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-10 16:48:42
Hey Dan? Any news on the situation with the setup changing the Flevel with the script fix?

Do you get it also?  Beacause I don't :P
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: Sora123masta on 2015-09-10 16:51:43
I have no clue. xD  All I know is that whenever I run Reunion, I can install other things EXCEPT the script fixes and it'll run fine. But when I run  everything together, or just the fix alone, it messes it up.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-10 16:56:00
I have no clue. xD  All I know is that whenever I run Reunion, I can install other things EXCEPT the script fixes and it'll run fine. But when I run  everything together, or just the fix alone, it messes it up.

I recall you are using other mods?  There will be some sort of conflict there.  The Reunion was never designed to work with all mods; there's nothing I can do really.

Send me your flevel (the one that crashes) in PM.  Check to see if replacing flevel with original makes the issue go away.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: Sora123masta on 2015-09-10 16:57:23
Could be a conflict with the script in Kaldarasha's CHAOS mod.  Since one fix applies to the size of the characters in the field.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-10 16:58:30
Could be a conflict with the script in Kaldarasha's CHAOS mod.  Since one fix applies to the size of the characters in the field.

Ah well, there's not much I can do about it.  I'd need to know exactly which fields his alters.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: Ver Greeneyes on 2015-09-10 20:09:45
fix the dialogue box positions and any remaining text issues (like excessive exclamation marks)
Thanks, those always bothered me!!!11cos(0) ;)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-10 20:13:50
I've already toned it down, but a few remain.  Especially in Junon.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: White Wind on 2015-09-10 23:26:24
Dialogue box positions, Goblins' Bar and Weapon slowly getting nearer, really good news :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-11 00:36:30
Also, GreenGoblin:

{CHOICE}{MAX}Potion        1GP{MAX}
{CHOICE}{MAX}Ether        20GP{MAX}
{CHOICE}{MAX}X-Potion     80GP{MAX}
{CHOICE}{MAX}Ether Turbo 100GP{MAX}
{CHOICE}{MAX}Gold Ticket 300GP{MAX}
{CHOICE}{MAX}??????????? 500GP{MAX}
{CHOICE}Never mind

That's how to fix the gold saucer {max} to work with options.  You can replace {choice} with spaces if you want.  I'll update R03d when I finalize it to do same as above.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: Kaldarasha on 2015-09-11 17:44:49
Could be a conflict with the script in Kaldarasha's CHAOS mod.  Since one fix applies to the size of the characters in the field.
Ah well, there's not much I can do about it.  I'd need to know exactly which fields his alters.

All fields, but it doesn't matter. If any 7H mod wants to change the patched flevel then it will crash. The only solution is to unpack and repack the flevel.lgp with unlgp. Maybe we should make a small batch patch for those who have the problem. ???
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: Sora123masta on 2015-09-12 15:59:06
Maybe.  I'll experiment around.   When I am not playing MGSV TPP.  xD   
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: Shasta McNasty on 2015-09-12 17:05:07
Hi all, I'm new to this site but I've been following this project on and off for a couple of years.  This is my favorite game of all time and I think it's awesome that you all are putting such time and care into getting it just right.  I see other fans of the project weighing on things here and there and I was hoping to do the same.  If I misread that and this forum isn't for just anyone to put in their two cents feel free to let me know and I'll leave.

Anywho, in the new translation itself, I was wondering if Midgar shouldn't actually be rendered as Midgard.  In the katanana, the "do" syllable is definitely left off at the end (ミッドガル middogaru), but it's also left off in Midgardsormr (ミドガルズオルム midogaruzuorumu).  However, the katakana rendering for Midgardsormr is off course missing that extra lowercase "tsu" character that Midgar's katakana possesses, which may imply that they are meant to be different words and therefore rendered differently anyway (Midgar & Midgardsormr instead of Midgard & Midgardsormr).

I'm just worried "Midgar" could be a carryover from FFVII's original bad translation in the same vein as "Mideel."  The Japanese also seem to have a tendency to fudge katakana when pronunciation would be particularly difficult (in the original Japanese version of the show Trigun, the currency "double dollars" is rendered as "dabudoru" if I'm not mistaken, instead of something more accurate yet lengthy like "daburu doraru," so an over-reliance on matching the katakana pronunciation isn't always the best way to go, IMHO).  It wouldn't surprise me if they leave off "do" and "to" endings from certain locations, weapons, etc. in the game for the sake of easier pronunciation and flow. 

Furthermore, unfortunately even Japanese official sources for things like this can also be wrong sometimes, since the people who create them don't always seem to "get" European languages or names (in another Square game, SaGa Frontier, the character Virgil's name is rendered as Vadjoueal in official sources, which is a ridiculous non-word: https://tcrf.net/File:SGF-Art-Virgil.png (https://tcrf.net/File:SGF-Art-Virgil.png)

Anyway, rock on!  Can't wait for the new Steam mod to come out.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: Shasta McNasty on 2015-09-12 17:52:29
Wow, P.S., did you guys insert a Macro into this forum to change all instances of someone typing "offcourse" to read "off course?"  Sneaky sneaky. :P
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-12 18:32:27
  If I misread that and this forum isn't for just anyone to put in their two cents feel free to let me know and I'll leave.

We welcome improvements and discussion, although at this point we need a Japanese proof reader of the dialogue, because items and terms are finalized (those not in green or red status - see HERE (https://docs.google.com/spreadsheets/d/1rCfwrvE9jSO_vojc4rq0fOIlyrjj_6MOUlFCLN0VMgg/edit#gid=0)).  However, that said, I will answer your questions :)

Quote
Anywho, in the new translation itself, I was wondering if Midgar shouldn't actually be rendered as Midgard.  In the katanana, the "do" syllable is definitely left off at the end (ミッドガル middogaru), but it's also left off in Midgardsormr (ミドガルズオルム midogaruzuorumu).  However, the katakana rendering for Midgardsormr is off course missing that extra lowercase "tsu" character that Midgar's katakana possesses, which may imply that they are meant to be different words and therefore rendered differently anyway (Midgar & Midgardsormr instead of Midgard & Midgardsormr).

It's more likely that Midgar is intended.  They also swapped out the 'f' in Niflheim, so they definitely liked mixing it up.  The biggest single evidence I have for believing that Midgar does not have the 'd' is the fact that Midgard and Midgardsormr have established kana outside of FF7 (as you have noted).  See wiki.  The wiki for Midgard and Midgardsormr also misses the "d" from Midgardsormr, but not from "Midgard".  I think it's a case of the Japanese actually following the correct established kana spellings of the mythology.  Even with better evidence to the contrary, I couldn't change it without iron-clad proof - probably something from the original team in this case.

Quote
I'm just worried "Midgar" could be a carryover from FFVII's original bad translation in the same vein as "Mideel." 

The Japanese for "Midhir" is fine,  as far as I remember.  The kana is correct.  It ended up Mideel because of lack of communication with Baskett.


Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: Shasta McNasty on 2015-09-12 19:23:48
Man, you really know your stuff!  I can tell this translation is in good hands.

Just to clarify, I didn't mean that the katakana for Midhir was off, just that I was worried "Midgar" was a mistranslation that was being carried over in the same way that "Mideel" is a mistranslation that would've likely been carried over had someone not figured out that Midhir was the original intention.  But after reading your rationale I agree that Midgar seems more likely.  I'm actually glad for this one, aesthetically I like the name Midgar better anyway.  :)

Quote
See wiki.  The wiki for Midgard and Midgardsormr also misses the "d" from Midgardsormr, but not from "Midgard".

Just out of curiosity, what wiki are you referring to in particular?  Maybe the next time I feel a desire to pipe up I should check that first.

Of the stuff in green and red on that google doc, the only thing I noticed that seemed to me like maybe it could be altered is "Kyappa Wire."  I thought "crackle wire" would make more sense rather than transliterating the Japanese onomatopoeia (or even "crackling wire" if you wanted to make it more literal), or that maybe it was actually intended to be "copper wire."  I don't know how the Japanese render the English word "copper" in katakana though, so I could be way off there.

Also, if you don't mind my asking, do you all have a ballpark idea of when the next Steam translation mod (R04?) will be coming out?  I remember you mentioned it would take a little longer to put out than the R03d release did, so I was just curious.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-12 19:45:26

On Kyappa Wire... you're right.  It does need to be a sound.  Crackle Wire sounds pretty good.  Spark Wire would also work.  Given this is a monster, it may be better to use "Spark Wire" or maybe just "Spark".  It does a lot of electric / spark attacks too. I am not sure why they bothered with the "wire" (in the attacks also), but that might also need to be kept.  I'll amend :)  Thanks for that.

We discussed "copper" but it's v unlikely, and it wouldn't even make sense.

On R04... it's not long off.  I am fixing things up (especially dodgy windows and text that needs centring).


edit. I think the reason it has "Wire" is simply the connotation with electric.

http://finalfantasy.wikia.com/wiki/Capparwire_%28Final_Fantasy_VII%29
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-12 19:48:42
I had a better look at that kana, and you're right... it CAN omit the do and still be Midgard (at least, if Wiki is correct.  I am no expert on kana).  But we'd definitely need input from the original team to change it.

https://ja.wikipedia.org/wiki/%E3%83%9F%E3%82%BA%E3%82%AC%E3%83%AB%E3%82%BA

Midgar has been placed into Green status.  :cry: :cry: :cry:
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-12 20:37:49
Ah no... wait a second.

FF7 is ミッドガル  which misses off the do (it's from the Midgard kana specifically).  In other words, it is much more likely to be Midgar.

ズガルズ(古ノルド語: Miðgarðr、簡略表記Midgard:ミッドガルド

Midgar back to Blue Status  :-D :-D :-D

Midgard (or Miðgarðr) = ミッドガルド / ズガルズ
FF7 = ミッドガル
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: Shasta McNasty on 2015-09-12 20:45:11
Nice save!!  :D  Though I gotta say you're pulling my heartstrings a little with Midgar man, haha.  ;)  Sort of like Aeris/Aerith, deep down I want it to be Midgar even if Midgard happened to end up being more accurate.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-12 23:58:02
If it were my game, I'd have gone with Live Wire (for that other enemy). I may still.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-13 20:07:24
Hian is gonna try and proof read the Japanese an see what mistakes there lurk.  He's not sure whether he can manage it, but I have a deadline of 1st January 2016 to FINALIZE the retranslation.  It's already pretty damn good, but before then I really do need a proof check... and I'll be fixing up the exclamation marks and so on.

If there are any competent Japanese speakers out there that want to do a proof check, I am all for it.  It's necessary.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: White Wind on 2015-09-14 04:27:41
Something I liked in the French version was the megamateria. The "rythm" of the word sounds really great, and the name implies like it's another kind of materia, a level above.
When I read "huge materia" for the first time, I even didn't understand what the words were referring to. And when I knew, I was rather disappointed. Like if the characters called it that because they didn't find a better name at the moment. It's not even a name, just an adjective.

And just saying, but the observatory is really one of my favorite locations in the game. The music there does a lot. And I still remember that time I realised and told myself 'Oh my god, but the megamaterias are FF VII's four Crystals of Elements !!'.. well not elemental in this case, but that's what those represent, and I was in total awwwww  ;D
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: MEMANIAsama on 2015-09-17 03:59:37
Mega Materia sounds so much better than "Huge Materia" that's a little too on the nose and "Japanese" sounding (like, it probably sounds cool in Japanese, because I suspect it's just called "Huge Materia" not a fancy Japanese word.) But, when you use goofy English names in the English language they just sound lame.

Also, finished the game a few days ago, gotta say I think you guys did ace and I'm glad the translation is being finalized soon. Kudos again on Cait Sith, I used him throughout a large majority of the game because I liked the localization so much compared to vanilla.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: cbudd on 2015-09-17 04:55:52
I don't recall if I have an older version of this, but noticed one typo on my playthrough.  After you get through the train graveyard, if you talk to the train operator (before you go to the plate battle) he says "I heard a rumor that the plate is going to brought down, but I've worked at this station for years. I can't bear to leave."

It should read the plate is going TO BE brought down.

Anyway, this translation is a lot of fun and I'm enjoying it, thank you guys!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-17 14:09:55
That's already been fixed :)  Not sure when, but must have been a long time ago.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-18 04:11:59
プドゥレア

This enemy name has been a problem since the start.  I was once told it was likely "Rare Pud" / "Rare Pudding", but the kana is weird (the kana suggests it isn't).  It is indeed possible because FF games all have "Pudding" creatures (プリン usually localized to Flan in the English games). Any ideas?

http://finalfantasy.wikia.com/wiki/Flan

Notice also that FF7 is the only one where it isn't mentioned.

The closest we got was "Pudurare"  which combines プドゥ (pudu) with レア (rare)

Of course, this could be foreign and not English.  Or partially English (like the word rare).
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: White Wind on 2015-09-18 05:34:38
I think that the fitting translation is "Puddler".
The enemy looks like a "low-class" and primal aquatic creature which species could have been born in puddles.

Pudur --> Puddl ..+.. are --> er ..=.. Pudurare --> Puddler
doesn't it work ?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-18 05:48:50
No, that doesn't fit the kana at all.  ;)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: White Wind on 2015-09-18 05:53:52
Crap, I was already hearing the bingo bell, but no x)

Possibly a pun and/or a rearrangement.
I've got this, but I don't know where it could lead us : https://en.wikipedia.org/wiki/Pudendal_nerve

And you say it really has nothing to do with "Poodle" ?

EDIT: or even this : https://en.wikipedia.org/wiki/Pud%C3%BA
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-18 05:59:29
The last link I've already seen, but that animal has absolutely nothing to do with the enemy.  When they use animals and such, they nearly always match the enemy in question.  It's just very unlikely.  And on Poodle, Puddle , there is 0 chance.

https://en.wikipedia.org/wiki/Pudu_Sentral  that's one of the only pudu on wiki and that's also ridiculously obscure (note how the kana matches "pudu").  The only working theory I have is that "pudu" is taken from a foreign word or partial foreign word, or that someone totally messed up the kana and meant "pud", or that the Japanese itself has a typo.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: White Wind on 2015-09-18 06:04:26
Hey look at that ! https://en.wikipedia.org/wiki/Pulu
And look at the primal sea-living thing from which that comes from...
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-18 06:06:49
Yeah but this is definitely "pudu" if the kana is correct (and if we change letters, there is literally hundreds of avenues that probably take us further away from what the original namer intended).  This really could be "Rare Pud" but only if this

プドゥレア

was supposed to be this

プドレア

And even then that is coming out as "Pud Rare" at best.

レア can also be things like Rhea, Rea, Lea.  And of course, the enemy name could be one word after all.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-18 06:20:48
The other thing is it strikes me as French when I say it out loud.  But perhaps someone more adept with kana can have a go too?

I mean there are plenty of french words like pudeur
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: White Wind on 2015-09-18 06:32:04
Rhea can be a reference to the Greek goddess, https://en.wikipedia.org/wiki/Rhea_%28mythology%29 (https://en.wikipedia.org/wiki/Rhea_%28mythology%29)

Edit: Hey hey (just saw your second post) that's exactly what I was investigating. In Latin, pudor / pudens can mean bashful, shy, timid, ashamed, reserved, discrete, inconspicuous... Seems like it's our guy, half hiding in his shell..

EDIT: OW.. And IF that "rare" meant "rear" :?
That would give us "Shy Rear", or something like that ! Only his ass is in the shell, hence the shy rear, no!? what do you think ?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-18 06:36:33
The point to make about the kana is that "pudo" isn't the sound, the ゥ makes it "pudou" sounding like "pudu".  That's why Pudu Kualalumpur uses the same kana as the enemy (https://ja.wikipedia.org/wiki/%E3%83%97%E3%83%89%E3%82%A5%E9%A7%85). So that narrows it down a bit.  But I know sod all about other languages, so I've no idea what could work with that kana.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: White Wind on 2015-09-18 06:44:11
In Czech, pudou means ground, and poudu means "throw of" ( google translate ).
But still, have a look at the edit in my previous post, that shy rear thing seems something valuable to me.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: White Wind on 2015-09-18 06:58:24
There's something else, that's from French, but that would be really really silly.
In French, "pue du" means "stinks", but in a rather childish way. Like "Il pue du bec", litteraly "He stinks from his mouth".. but the authors would have had THAT in mind ? chances are slim to none if you ask me.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-18 07:00:32
All this because there was no communication.  When MGS was made, Hideo sent Blaustein detailed documents on all names and such.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: White Wind on 2015-09-18 07:09:48
All this because there was no communication.  When MGS was made, Hideo sent Blaustein detailed documents on all names and such.

Yeah that's really dumb.. But it was a different era for RPG video games, I think.
And if there were *any* chance that one of the original authors talked to you ( something that we, fans, would have deserved ) now even that unrealistic hope is dead and dead again with the annoucement of the remake.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: White Wind on 2015-09-18 07:24:37
Pou doux ( pronounced pudu/ poodoo ), French for "soft louse".. That thing can be infinite.
Frankly, I think that the best you can do here is to go for the least bad and the most probable / likely, according to you, assuming like there was a mistake in the kana initially, or that we're just in front of a wall.. or just keep Pudurare or maybe Rare Pudu.. or go with anything you think is the best. Or wait for others to talk also.

And for me, the thing that rings the most bells is definitely the shy rear. I think that pudu has not to match exactly a word that means shy, for itself to be intended to be meaning shy actually ( I hope I make sense x) I struggle with English sometimes ).
If you end up opening that to votes, I'd definitely go for the timid ass thing.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: White Wind on 2015-09-18 18:08:41
And there are more, that might get you interested, look: http://www.urbandictionary.com/define.php?defid=376820&term=poodoo
There are two pages.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-18 20:43:42
Unfortunately, I am resigned to the fact we will  never know the monster names that remain. Or what influenced them.

Here are the remaining red entries:

ババヴェラウミュ > Baba Veramu (Baba has to be correct, really).

シェザーシザー > Schezar Scissor (Scissor is correct)

ジェジュジェミ > Jejujemi

ジェミニスミー > Geminismy (this does match Gemini, perhaps with an ending)

キュルビヌュ > Curvinu

キュビルデュヌス > Cuvilduns

ポーランサリタ > Polansarita (Sarita is v likely correct as it means "Princess" in Hebrew.  I always though "polan" was influenced by Polar, as this enemy is a kind of snow lady)


Not bad at all.  It's also possible than the kana is incorrect (typos etc).  It wouldn't be the first time.  So keep that in mind.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: White Wind on 2015-09-19 00:47:41
I've taken a look at the French retranslation project Néo-Midgar. Here is what I could gather from them about those remaining enemy names (translated into English by me on-the-go):
(and while I'm at it, I'm also going to go through all the non-dialogue text and compare your documentation with theirs (if it's available), and report anything that may be interesting to you, but that's for another post, that may take a while)

- Baba Veramu: Very likely a reference to "Baba Yaga" from the Slavic mythology https://en.wikipedia.org/wiki/Baba_Yaga (https://en.wikipedia.org/wiki/Baba_Yaga) The witch's nickname is "Bone leg" and the enemy attacks with bones, and that nickname fits with the enemy's appearance. "Vera" is a character found in the myth of Baba Yaga. "mu" could then just be a suffix for the fusion of the words Baba and Vera.
(comment from me: a Polish friend of mine once told me that Baba is a kind name given to a grandmother, like grandma or granny. Here it could then be that what is meant is "Granny Vera" or something. But I think the myth of Baba Yaga is the right source)

- Schezar Scissor: Two nearly identical words (with the second one meaning Scissor) which work together as an onomatopoeia referring to the sound made by pincers. The two words are nearly identical which is often the case for Japanese onomatopoeias.
It could also be a pun with the word "Schweizer" (Swiss) and refer to the Swiss army knife.
(you know, that Swiss knife that has all kinds of blades integrated in the handle)

- Jejujemi: Likely the fusion of two words. "Jeju" could come from the jejunum, that is the central part of the small intestine https://en.wikipedia.org/wiki/Jejunum (https://en.wikipedia.org/wiki/Jejunum) and the enemy being a big caterpillar, the intestine analogy is obvious. "jemi" can come from "gemmi", which is the prefix for the word bud (maybe not in English) and caterpillars eat buds. http://fr.wikipedia.org/wiki/Gemmiparit%C3%A9 (http://fr.wikipedia.org/wiki/Gemmiparit%C3%A9)
(that is the page from the French wiki.. here is the same page from the English wiki, and it is about "budding": https://en.wikipedia.org/wiki/Budding (https://en.wikipedia.org/wiki/Budding))
(their localisation: Jejugemmi)

- Geminismy: Gemini + "smy". Or maybe a musical reference http://en.wikipedia.org/wiki/Geminism (http://en.wikipedia.org/wiki/Geminism)
The birth sign Gemini also represents men infidelty, and the enemy is a woman that charms men (and men only).

- Curvinu: One of the most obscure enemy names, which called for some liberty to be taken. It's likely the fusion of several words: "cu" is very likely the beginning of the word "cube", the enemy is a cube. "ruby", like for Ruby Weapon. No idea about "nu", maybe just an ending to make the entire word a bit more fanciful.
It can be a direct reference to the Rubik's Cube, because "ruby" and "Rubi" (from Rubik's Cube) are spelt the same with katakana.
(their localisation: Rubycub)
(the Rubik's Cube source would make a lot of sense for that enemy)

- Cuvilduns: Total lack of understanding of that word.

- Polansarita: Probably the association of two names for female babies : "Sarita" meaning "princess" in Hebrew, and "Pouran" meaning "successor" in Persian http://www.ourbabynamer.com/meaning-of-Pouran.html (http://www.ourbabynamer.com/meaning-of-Pouran.html) maybe because that enemy succeed two previous enemies from the same type (swap colour).
"Puran" is also a male name in Hindi where it means "complete" or "absolute". That'd give us something like "Absolute Princess".
(their localisation: Pouransarita)
(Absolute makes think of the absolute zero, a direct analogy with extreme cold)

- Pudurare: (nothing really valuable that we haven't already discussed.. I still send you back here http://www.urbandictionary.com/define.php?defid=376820&term=poodoo where the extremely poor sense of the word Pudu and the valuable sense of the word Rare could make the enemy name a pun based on an oxymoron)


Credits go to Acro, Sharleen, and Myst6re too I think (and maybe others too) from the Néo-Midgar project. edit: and also to DLPB and luksy, because some of those ideas and explanations were directly taken from their researches and foundings.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-19 12:00:05
They've also copied some of those ideas and explanations from me (from the excel document), so that's no go (like geminism, but again, I am guessing at it based on the kana.  It's possible the namer likes that album but equally possible he has never heard of it.  It's an obscure album).  ;D  A lot of the rest are also plain guesses.   I worked out Baba and Vera but that's still not certain (I even removed the explanation I gave because it was so unlikely).  The Jejujemi I'll put to Luksy.

The rubik's cube sounds interesting.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-19 12:30:06
https://en.wikipedia.org/wiki/Nue

That could be the ending.  So it would literally be a cube that is possessed or is an evil spirit.

Quote
Yōkai range eclectically from the malevolent to the mischievous, or occasionally bring good fortune to those who encounter them

Which is precisely what this enemy does.  It can cure you too.  But Luksy will know if the kana can work :)  The downside to my theory is that the Nue itself is a specific thing.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: White Wind on 2015-09-19 14:37:55
They've also copied some of those ideas and explanations from me (from the excel document)

Well, yes, most of what they documented for the non-dialogue text is directly taken from your excel document (a previous version) just translated ( I've edited the credits I give in my previous post in regard to that ).

https://en.wikipedia.org/wiki/Nue

That could be the ending.  So it would literally be a cube that is possessed or is an evil spirit.

Which is precisely what this enemy does.  It can cure you too.  But Luksy will know if the kana can work :)  The downside to my theory is that the Nue itself is a specific thing.

Ow ow I think you nailed it. A real good pretender for our guy. Congrats.
Maybe some contraction of "Rubik's cube" and "Nue". Like a Nue (nu) that is incarnated in / possessing some Rubik's cube (rubi cu). Yeah, let's see what luksy says.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: Shasta McNasty on 2015-09-19 21:40:20
So this is a much smaller deal in this Final Fantasy because it doesn't show up very much, but for the enemy attack asupiru (アスピル), which has been translated in the spreadsheet as "Aspire.." I've gone back and forth with that for a long time on my own with other Final Fantasy games I've played trying to figure out what the hell "asupiru" is supposed to be, and I also used to think it was meant to be "aspire."

However, for context, in Final Fantasy VI there are two spells that damage the enemy's MP in some way: rasupiru ラスピル (translated as "Rasp" by Square's English localizers) and the higher version of that spell, asupiru.  If they were going for the word "aspire" in the Japanese, "raspire" as the lower level version of that spell wouldn't make sense.  "Respire" might, but the kana doesn't quite match (though there's also that weird "Araise" アレイズ spell that doesn't quite match what it should be, "Arise" アライズ, so maybe I'm wrong).  It's possible it's meant to be something a little more off the beaten path, like "aspear" or "aspell," or just some random word.  But I'm not sure "aspire" is it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-20 00:50:40
Shasta, will you please stop finding contradictions that make sense.   :evil:  :-D

You make an excellent point.  Thinking about it :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: White Wind on 2015-09-20 01:00:49
Does the kana have anything to do with breathing /respiration ?
 "breathe out /exhale" (for the Rasp spell) and "breathe in /inhale /inspire" (for the Drain spell)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-20 01:41:39
Ok what I'm getting here is that the FF6 spell isn't "higher", it's different. Does "Raspire" (Rasp in FF6 English) take more MP off an enemy than "Aspire" (Osmose in FF6 English)?  I am still not made up that it is "Aspire" (the "ru" ending is seen elsewhere and is to be ignored sometimes), but I am more sure "Raspire" is an effect with "Ra" added to the start, and nonsensical in English.

Strictly speaking, I can't see how アスピル can be "Aspire" anyway.  It often gets localized to "Aspir", but that makes no sense.  .   I would definitely not take the "Ru" as gospel, since even in "Sleep-ru", it is just added.

http://finalfantasy.wikia.com/wiki/Lifesiphon  there is also "End [aspir]."  There's something more going on here. This isn't "Aspire",  but I have no idea what it is meant to be.  Thinking.

Edit.

What End "Aspir" and "Aspir" have in common is recovery from killing / injuring an enemy.  Aspir recovers MP by draining it from enemy, and End Aspir recovers ATB from killing enemy.  Therefore "Aspir" must be a word that means "drain" or so on.  It seems that even the official localizers have given up on this, opting to use "Siphon" instead.

edit 2.

Is it at all possible that this is just sucky kana and is meant to be "asp" like the snake?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-20 02:06:21
http://finalfantasy.wikia.com/wiki/Siphon_Sphere

That would seem to agree with me.  There is even a "venom" version.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: White Wind on 2015-09-20 06:42:45
I fear more work coming for you Dan. Promise you won't be mad? Okay, so I have looked at the documentation for the enemy names in the Néo-Midgar project and I am going to report what could be interesting for us (and sometimes give my opinion too). There's most likely a lot that you already know or even that was found by yourselves in the first place ( I've omitted what I knew was from you or known by you ) so of course feel free to ignore those parts or anything that you'd judge not fitting. But some things I find interesting and even relevant.

- Acrofies: "Acro" comes from Acropora, we already know that, but the end of the name could come from the end of the word "Calliophis", an genus of snakes (https://en.wikipedia.org/wiki/Calliophis) which is part of a species called oriental coral snakes (https://en.wikipedia.org/wiki/Coral_snake).
Be it the real source or not, the suffix "-ophis" ("ὄφις") means "serpent" in Old Greek (the ethymology is documented on the French page of the wiki (https://fr.wikipedia.org/wiki/Calliophis) but not on the English one). The enemy being a serpent combined with a piece of coral, Acro + ophis --> "Acrophis" seems to be the most faithful spelling.

- Bagnadrana: Okay, for this one they have decomposed the word as follow: "Bug" (as a bug, but more in the sense of a computer bug), "na" (negation), "dra" (beginning of the word "dragon"), "na" (negation). That gives us "Not a bug nor a dragon", and maybe a fusion of both. The enemy looks like a dragon with six legs, as bugs have. And in Costa del Sol, the lady at the tourist board tells us about strange dragons living on Mount Corel, and at Mount Corel there is no creatures looking like strange dragons other than these. So they went for "Bugnadrana". They also say that "Bug" is more likely than "Bag" in that word in Japanese.

- Live Wire: Here they start by stating that the first word is "Kappa" (not "Kyappa"). They believe that "Kappa" is the fusion of "capa", like in "capacity" in electronics, and "kappa", the Greek letter for our K (the enemy has the shape of a K).
They also state that in kana the word "copper" is spelt the same as "Kappa", just for one kana difference (so, "copper" with a modified letter would translate to the same kana as "Kappa"). Thus in French they went for "copper" ("cuivre") but with that letter modified (so it fits with the kana for "Kappa") which in French gives "Kuivre". In English, that would give "Kopper Wire". I believe luksy has to be summoned on that one.

- Chews Tank: Their view on this one may be very right but we may need luksy and even Kaldarasha to find out.
That first word: it is believed that the kana are the ones for "Tschüs" ! The "bybye!" of the German speakers! (pronounced 'tchooss') Basically the little seahorse has fled away from his big aquarium ("Tank") and he is now free, so ..Tschüs Tank ! xD I'm already 'convinced' by that one haha, it's just funny.

- Deanglow: Just a comment about "Dean": Dean electric guitars could be the source for the word https://en.wikipedia.org/wiki/Dean_Guitars The logo is the word "Dean" with wings and their slogan is "It's time to get your wings" (fits with the creature appearance).

- Goulashtrike: According to them, the beginning of the word matches the kana for the beginning of the word "grasshopper" (the sound made is 'grassh'), and the creature looks like a grasshopper. The last 4 kana give "trike", which means "tricycle" (that is already known).
The last 3 kana could also mean "-like", so we're not far from something like "grasshopper-like", just for one kana. It could also be a contraction between "grass(hopper)" and "strike".

- Grim Guard: They say the kana match with "Grimm", as in The Grimm brothers, and that it is a direct reference to them and their enchanting universe, and that there's nothing grim about that enemy.

- Gel Schmelze: Maybe Kaldarasha can help confirm this but the word Gelschmelze is a real word http://www.google.com/patents/DE10118101B4?cl=de (the word can be seen several times on that page) and here is the same page in English http://www.google.com/patents/DE10118101B4?cl=en . The word defines something that can melt gelatine-type matters. The main attack of the enemy is some sort of liquid poison.

- Madhu Ju: Again, that's what they say: The kana for "mad" can be read as "mud", and then there is "ooze". Mud and ooze (so "Mudooze" for his name) fit with the fact that the enemy can be found in a cave near a swamp, and that he attacks with "Swamp Shoot" (don't know what you called that attack for The Reunion)

- Maul Dancer: They didn't go for the sense of "maul" but for the one of "Moor" https://en.wikipedia.org/wiki/Moors . Just saying in case you didn't consider this before.

- Muu: Look: http://www.discogs.com/Secret-Squirrel-Mu-Venom-DDT/release/142190 Mu-Venom from Secret Squirrel. That one seems so obvious (which would lead to "Mu").

- Harley Quinn: That one comes from "Arlequin/ Harlequin/ Arlecchino" https://en.wikipedia.org/wiki/Harlequin , a famous character in the Italian Commedia dell'arte, but that has nothing to do with FFVII.

- Leaf Suck: "sack" at the end could mean "bag". Then "bag of leaves" could be a possible meaning.
"Rilsan" could have inspired the name in some way. Rilsan is something that has the shape of the enemy https://www.google.be/search?q=rilsan&client=ubuntu&hs=0dr&channel=fs&tbm=isch&tbo=u&source=univ&sa=X&ved=0CEgQsARqFQoTCOmlzd7PhMgCFY8p2wodBVcPhA&biw=2240&bih=1160 and that is made from castor oil plant (the enemy is a plant).

- Senior Combattant: Does the English word "senior" convey the sense of "experienced" or just the sense of "old/ mature" ? They say that in Japanese here the word means "experienced", "which has gone a step further / a level above".. maybe "senior" doesn't fit so well. The guy is an evolution to his two previous swap-colour.

- Serpent: When you google-image those kana you get only sea serpents and big sea serpents. That word is an old word for "snake", often used to depict sea serpents, serpents looking like dragons or hydraes (water serpents).
Here "Serpent" doesn't fit because the enemy isn't a snake but actually a half-serpent half-dragon sea creature. The enemy attacks with Ryûjin Danse (Ryûjin is a mythical sea dragon) and with "Serpent Breath" (translated on-the-fly by me) which clearly shows his dual nature. They went for "Sea Serpent".

- Under Lizard: Subspecies of lizard. That creature is always isolated: on the Cactus Island, on the Goblin Island or in the Temple of the Ancients. That confirms that the term "subspecies" does fit because a subspecies is always a branch of specific individuals geagraphicaly isolated from the main species from which it derives (the French wiki is clearer about that than the English wiki: https://fr.wikipedia.org/wiki/Sous-esp%C3%A8ce ..that's in the paragraph named 'Concept'.. and here is the English wiki https://en.wikipedia.org/wiki/Subspecies) just as for our guy. So our creature belonging to a subspecies could make the prefix "Sub" a better choice here than the prefix "Under". That'd give "Sub Lizard" or "Sub-Lizard". "Under" wouldn't seem to be the best choice to indicate that the creature belongs to a subspecies.
Or it could be that "Under" would imply that our guy is an 'oppressed' creature, an 'underdog', 'which has no chance to win', because the enemy is rather weak at the moment of the game when we meet him.

- Semzealot: May share a vague association with the Slavic word "zimzelen" which means "evergreen": https://en.wiktionary.org/wiki/zimzelen

- Zenene: "Zenene" in romaji, but the beginning of the word fits only with other words that begin with "gene" (..I personally don't get what that sentence means). The enemy has an attack referring to "géhenne" https://en.wiktionary.org/wiki/g%C3%A9henne (French version more rich: https://fr.wiktionary.org/wiki/g%C3%A9henne). For the French project they went with a compression between "Gene" and "Géhenne" which gives "Génene", hinting that the genes of the creature take their origin in Hell.

- Zorokarter: Shouldn't it be a 'i' ? http://fr.wikipedia.org/wiki/Kartir



Took me the whole day x)
I'll see if I can get my hands onto some other pieces of documentation for non-dialogue text from their project.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-20 12:54:20
  Most of those are plain guesses and there are also a lot of inaccuracies and bending of the facts.  For example, with Goulashtrike, you can't just say "Well, it sounds like grash, which is like grass, so that's what it is."  That's not good practice.  The kana is too different.  On other points, I am not sure "mad" can be "mud" but I suspect they'd have used the "mu" sound if they wanted that.  They do have a "Mu" sound. ム.  Also, Serpent is serpent - that's what the kana is.  If they wanted snake they would definitely have used it.

Also, Zorokarter can be either (although I'll look into which is more used).

http://www.britannica.com/biography/Karter

Bugnadrana, Sub Lizard , and Acrophis sound promising. Grimm is possible too, but it's sheer guesswork.  I'll ask Luksy his thoughts on these.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: Shasta McNasty on 2015-09-20 17:09:22
Maybe "asupiru" is just one of those nonsense words they made up.  Hard to tell.. I've been trying to figure it out for a few years and I just can't get what it's supposed to be.  I'm sure whatever you end up going with will work.. hell, maybe even Aspire would do the trick.  If it IS meant to refer to a "real" word or words, Final Fantasy spell names seem to be weird bastardizations of English words anyway so I guess it could be any of those-- Aspire, Aspear, Aspell, Aspir.. tough to tell.

Haha you're gonna hate me here but there's another thing I've noticed.  When it comes to "Status Null" being the translation for "Esuna" ("S-null"), there's also a spell in Final Fantasy II (the same game where Esuna first appeared) called "Basuna."  Like Esuna and Poisona, "Basuna" nullifies certain status effects.  "S-Null" and "Poison-Null" might make perfect sense if "Basuna" didn't exist ("Basu-null?"  Doesn't make sense).

It could be that all of these spells are meant to refer to something else anyway.. in Final Fantasy I there are a lot of spells that start with "Ba," i.e. "Bakorudo" (BaCold or Bar Cold), "Basanda" (BaThunder or Bar Thunder), "Bafaia" (BaFire or Bar Fire), etc. that protect the party from certain elemental spells.  So maybe Basuna is supposed to be "BaSuna" or "Bar Suna," with "Suna" referring to something else?  Does that mean "Esuna" is really supposed to be "E-suna" or something similar rather than "S-null?"

off course I might be overthinking things in my previous paragraph, but at the least I still feel like "Basuna" should be looked at for reference when deciding what "Esuna" and "Poisona" are really supposed to be.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: Shasta McNasty on 2015-09-20 17:33:04
OH!  This is a bit of a stretch, but if you take into account the Final Fantasy's bastardization of English words for spell names and adding of silly meaningless endings to words (Saitoro = Sight, Suripuru = Sleep, Desuperu = Dispel, Meruton = Meltdown, Arutema = Ultima, etc.) what if asupiru is supposed to be a bastardization of "ESP?"

Knock the "ru" off of the end and you have "Asupi."  If you said "ESP" as a word instead of letters it would be "Esp," like in "Esper" (the literal meaning of which is not "Phantom Beast" like Woolsey made it in FF6, but "someone who can use ESP"), which is not far from "Asupi" if you considered the "u" and "i" sounds as having been intended to be whispered silent vowels as the Japanese are wont to use when transcribing English words.

Yes, the kana don't quite match and they could have used "esupiru" instead, but look at the bastardizations in the kana for "Meltdown," "Ultima," etc. and you'll see that an over-reliance on the kana to determine what was originally meant isn't always the best way to go, since they're often kind of "fudging it" anyway.

And off course it's not just Final Fantasy where the Japanese get lazy or weird about transcribing English words anyway.  In the Japanese version of Metal Gear Solid, "Liquid Snake" is "rikkido suneeku" instead of "rikuiddo suneeku" or something similar, "Metal Gear Solid 4: Guns of the Patroits" is "ganzu obu za patoriotto," instead of "ganzu obu za peitoriotsu," etc.  So sometimes they just straight up fudge the kana just because.

There's also a small chance "asupiru" it could be a bastardization and re-arranging of the vowels and consonants in the word "sap," but I think that's less likely and even more of a stretch.  Still, Drain and Sap as the two spells that drain HP and MP respectively would make sense.  Drain and ESP (draining somebody's mind power) would make sense too.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-20 21:24:41
Quote
Maybe "asupiru" is just one of those nonsense words they made up.
I find that highly doubtful because nearly all the words in the earlier (and even later)  titles have an origin that is a real word.  It could be that this partcular word uses a mixture of origins like the Asp snake, or a foreign word, or mythology, but it's very unlikely to just be a random series of letters.  It's also important to note that some earlier titles had a character limit (like Dimension -or better localized Warp - becoming "Di-sion") - so this could be the case here, as well.

 
Quote
"S-Null" and "Poison-Null" might make perfect sense
Regardless of what silly kana they add to the begining of the word, it's almost certain that Esuna is S-Na, and Poisona (shortened due to space) is Poison-Na.  The change to "Basuna" obviously doesn't work in English but that does not change the original word.

Sleep-ru exists because they added it to be a complement to Sleep-ra.  It's a silly rule that has to be removed in English, but there is a reason they did it.  Spells with "ru" endings need more caution.

At the end of the day, the best practice is to go with what is more likely given the kana; and if there is nothing that makes sense, either change to something that does or use the literal.  Sometimes even the correct name needs amending (like Dimension, which is really short for "Dimension shift", or warping).

Also, Shasta McNasty, have you checked your PMs?  8-)

edit.

One other small thing...  In MGS1, I was under the impression that Liquid has the actual kanji for the name.  You can hear the Kanji version(????) in the control mix music from the OST (that was taken from MGS1)?  Perhaps it uses both.


https://www.youtube.com/watch?v=QhH8BI2PhJM
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-20 21:49:13
I also notice that "Speed" uses "Spi" , could this Aspiru be bad kana for "A-spell"  or something, as you noted before?  I mean that sounds less likely to me because "A" doesn't make much sense... and all these "Aspiru" spells drain something.

I suppose it could also be from "Aspirin"... a lame use.

edit.

There is also "Aspiration" or http://www.wordfind.com/word/aspirate/
Quote
Medicine
matter that has been drawn from the body by suction.

The meaning would fit.

Since this spell is from FF2, I think it highly likely there was a 4 character limit... meaning Aspir / Asper/ is actually short for a longer word.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: White Wind on 2015-09-20 22:14:52
Ours match the kana and make more sense, for starters.  Most of those are plain guesses and there are also a lot of inaccuracies and bending of the facts.

Yeah I really guessed so.

You're discarding Tschüs Tank too? That one makes sense no? (if the kana fit with Tschüs, of course).. no further investigation needed?
And Gelschmelze too? That word exists as is in German.

Okay, the name Mu coming from a song of the band Secret Squirrel may be a sheer guess, but the enemy being a squirrel half-hiding in the ground... But yeah, that one's still obscure.

Concerning Madhu Ju, if we stay on "Mad" and not mud, we still end up with something that makes sense: Madooze. The kana could point to "ooze" ? If yes, that'd fit with the idea of the swamp.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-20 22:22:57
Quote
You're discarding Tschüs Tank too? That one makes sense no? (if the kana fit with Tschüs, of course).. no further investigation needed?

The problem with this one is meaning.  I can find you tons of words that "fit" the kana, but none fit the enemy.  The "Tank" does because this is a water enemy and likely comes from fish tank.  And "Chews" does because of the act of chewing.  A lame name, sure - but a name that has meaning.  "Bye Tank" has absolutely no meaning whatsoever and even mixes one german word with one English.  It seems very unlikely given the simple alternative.


Quote
And Gelschmelze too? That word exists as is in German.

I am looking online and can find no backup that this is one word.  Are you sure?  Even if so, the alternate of 2 words does work given the enemy.

Quote
Concerning Madhu Ju, if we stay on "Mad" and not mud, we still end up with something that makes sense: Madooze. The kana could point to "ooze" ? If yes, that'd fit with the idea of the swamp.

That's for Luksy, but I'd be surprised if you can get "ooze" from that kana.  Not my dept :P


------------

Also, I am now heavily leaning to Aspir being short for Aspirate.  It's a real medical word as noted above and the meaning fits.  The localizers now go with Osmose (from Osmosis) which may indicate that they have been told the meaning and are opting to use something more familiar.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: obesebear on 2015-09-20 22:45:20
I'm not sure where you got that definition, but I can tell you that aspirate doesn't mean "drawn from the body by suction".  Aspiration has to do with with water or food, or a foreign object entering the trachea instead of the esophagus.

♒★ The More You Know
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: Covarr on 2015-09-20 22:53:41
(http://i.imgur.com/e5Kf3F4.png)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-20 22:54:24
There are a few sources:

http://www.medicinenet.com/script/main/art.asp?articlekey=2368

http://dictionary.reference.com/browse/aspirate

Quote
to draw or remove by suction

https://en.wiktionary.org/wiki/aspirate

I think it could be an origin, even if silly?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: White Wind on 2015-09-20 23:10:15
I am looking online and can find no backup that this is one word.  Are you sure?  Even if so, the alternate of 2 words does work given the enemy.

Well I am no German speaker (that's why maybe Kaldarasha could help), but here is a page about a patent on something and the word appears there several times:  http://www.google.com/patents/DE10118101B4?cl=de (http://www.google.com/patents/DE10118101B4?cl=de)  and the same page in German: http://www.google.com/patents/DE10118101B4?cl=en (http://www.google.com/patents/DE10118101B4?cl=en)
On the French forums a German speaker (I don't know him) said that the word exists (as one word) so that was modified accordingly in their relocalisation. I know nothing more.


Ah, and in French "aspirer" means "suck up/ vacuum up/ hoover up/ inhale/ breathe in". Be it a liquid, a solid or a gaz, if it went in then we can say it has been "aspiré".
Even in space, you're in a ship, a window breaks, all things in the room get "aspirées" through the window.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-20 23:11:14
Yeah, this is definitely our best theory so far really.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: Shasta McNasty on 2015-09-20 23:35:20
Damn, I think you guys nailed it.  Guess it's meant to be Aspir, short for aspirate/aspirer in the same way Libra is short for/comes from library.

That's been bugging me for years.  Glad someone finally figured it out.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-20 23:36:48
Considering we now no longer have a character limit, it should be placed in full.  But it may be wiser to cheat here and just use a word that works better in english for "suck / drain".
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: White Wind on 2015-09-21 00:13:42
The best word I can think of is "Absorb".
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-21 00:40:36
I'd avoid that since we already have a materia that uses it.

One of the common official localizations is Siphon / Syphon, which works fine.   Other words that would work are:

Bleed
Drain (in use already by enemy)
Leech
Extract
Draw
Consume


Any of those will work (I prefer Leech, Drain, Consume, or Siphon).  I can note Aspirate as the likely origin in the documentation.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: Shasta McNasty on 2015-09-21 00:45:27
You might want to avoid "Drain" and "Draw" because those are used in other Final Fantasy titles for different spells and abilities and could therefore be confusing/misleading.  Now that the meaning of "asupiru" has been established I really think "Aspire" or "Aspirate" would be fine.  Makes perfect sense when you look at the definition.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-21 01:15:14
We can't be 100% that it is that but, I think, even if it is, it's a tad verbose and strange.  It may be wiser to just use something that keeps meaning without it looking totally out of place.

I'll give it some thought.  It's worth noting that Gi Nattak boss does both Drain (HP draining) and Aspirate (MP draining).
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: White Wind on 2015-09-21 01:22:18
I've just seen that an enemy attack is called Absorb too ( 吸収 ). Doesn't that conflict with HP Absorb and MP Absorb materias ? Here are the kana for those きゅうしゅう

If you're not going to put Aspire, then I think that the word that convey the most the sense of "to attract/ being attracted" is Draw, and Extract and Siphon/ Syphon could also do.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-21 01:26:12
It should be fine...  I'll allow it since it's an enemy move.  I wouldn't if it was used by player.

edit.

https://www.nlm.nih.gov/medlineplus/ency/article/002216.htm

It could also be from "Aspiration". But I think the odds are now firmly in the direction that this is solved.  The new move will be "Aspiration".  We'll see how it goes.  Siphon is a backup plan.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-21 02:06:37
So finally, the one no-one has a clue about is

キュビルデュヌス > Cuvilduns

the "uns" ending seems pretty solid, but who knows.

ビルデ can be from "building".

But I have no idea why it starts "cu / cubi / cuvi"
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: White Wind on 2015-09-21 02:18:19
Then what.. Cubuilduns ?  ^_^
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-21 02:57:56
https://en.wiktionary.org/wiki/vild

I think that's why I ended up keeping "vild", but it's a long shot.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: Shasta McNasty on 2015-09-22 04:38:51
Alright, I think I found another one here.  On the spreadsheet, Reizu (レイズ) is translated as "Rise," and Areizu (アレイズ) is translated as "Arise."  However, I believe this is incorrect.  And in fact, I also got it incorrect when I mentioned it in a recent post, though I suspected something was up:

Quote
though there's also that weird "Araise" アレイズ spell that doesn't quite match what it should be, "Arise" アライズ, so maybe I'm wrong

I did a little digging and found these two spells should be "Raise" and "Araise," odd as that second one may look at first glance.  Here's my rationale:

Syllables to denote different levels of a certain set of spells usually go at the end, i.e. blizzard, blizzara, blizzaga.  And usually the progression of strength goes [no ending] --> -ra --> -ga, but not always (In final fantasy IV, the Care/Cure series of spells goes: Care/Cure, Carera/Curera, Careda/Cureda, Carega/Curega, if I'm not mistaken.  The Final Fantasy wiki gets the kana wrong for these however, which is confusing; I think they were going by the American translation for the GBA, 3DS and PSP versions.  But I'm fairly certain the progression goes [no ending] --> -ra --> da --> ga in the Japanese version of the game).  However, in some Final Fantasy games, those extraneous syllables go at the beginning.  In Final Fantasy I, there are a set of spells that only harm the undead.  The first level is "Dia" (ディア).  The second level is "Adia" (アディア), and the third level is "Dadia" (ダディア).  "Teleport" is also called "Datelepo" (ダテレポ) in this game for no particular reason.

Furthermore, sometimes the extraneous syllables go at the beginning AND the end.  In Final Fantasy I, the Heal series of spells goes like this: Heal (ヒール), Healra (ヒーラ), Rahealra (ラヒーラ).

This happens with the "Raise" series of spells as well.  In a lot of cases, it goes like this: Raise (レイズ), Araise (アレイズ), Reraise (リレイズ) (notice how the second level is denoted with an A- prefix in the same vein as "Adia" above.  However, Final Fantasy VI called Reraise something else-- Araiga (アレイガ), using extraneous syllables at both the beginning and ending of the word to show that it's a different level of spell in that series.

Finally, though this is my weakest point, Final Fantasy IV Easy Type uses numbers to denote spell levels like the American translation did.  In that game, Raise became Raise1 (レイズ1) and Araise became Raise2 (レイズ2).  Notice how they defaulted to "Raise" (レイズ) and not "Rise" (ライズ) as the base word for that spells series despite Areizu (アレイズ) not even being present.  I believe that was intentional, and that the base word was intended to be "raise" all along.

Thus, I believe it's supposed to be Raise and Araise.  Here are my sources:

http://finalfantasy.wikia.com/wiki/Final_Fantasy/Translations

http://finalfantasy.wikia.com/wiki/Final_Fantasy_IV/Translations

http://finalfantasy.wikia.com/wiki/Final_Fantasy_VI/Translations


And if nothing else, Raise is a transitive verb, which makes sense since you're almost always casting the spell on someone else unless you link it to a Final Attack materia, and Rise is an intransitive verb.  This is partially why using "Rise" as the translation for レイズ drives me so frickin' crazy in this case, haha.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-22 11:59:36
Yeah, that's already been discussed.  I've kept to Rise and Arise because it sounds better and changes nothing.  "Araise" sounds bad.

https://docs.google.com/spreadsheets/d/1rCfwrvE9jSO_vojc4rq0fOIlyrjj_6MOUlFCLN0VMgg/edit#gid=0

It's already been noted that the literal is "Araise" in the document.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: Shasta McNasty on 2015-09-23 02:40:22
Fair enough.  My bad.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-23 23:30:52
I have sent 10 of the most promising suggestions to Luksy to see what he thinks.  As for マドゥジュ

https://en.wikipedia.org/wiki/Madhu-Kaitabha

which I noted in the documentation some time ago.  Madhu + ju is much more likely imho.  They use Hindu influences elsewhere with Shiva / Siva, for example.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: MEMANIAsama on 2015-09-24 05:23:56
Yeah, that's already been discussed.  I've kept to Rise and Arise because it sounds better and changes nothing.  "Araise" sounds bad.

https://docs.google.com/spreadsheets/d/1rCfwrvE9jSO_vojc4rq0fOIlyrjj_6MOUlFCLN0VMgg/edit#gid=0

It's already been noted that the literal is "Araise" in the document.

I think Arise makes sense, just because it's awkward otherwise. But isn't Raise sort of the defacto "canon" English name for that spell nowadays? I mean, it's better than "Life" and still sticks to traditional FF nomenclature. That's just my two cents, always thought it sounded weird to be changed to "Raise" when we have all our Fira, Firaga, etc.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-24 13:50:43
I don't stick to "canon" where there is an improvement or correction, so it's all good :)  Unless you think Raise with Arise works ok.  I'd prefer to keep them v similar though (Rise-Arise).
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: Shasta McNasty on 2015-09-24 15:29:14
I like Raise with Arise a lot better and I think they work fine together but that's just me. I can see where you're coming from by making the change. It's just a little jarring to me, and might be to others. People are so used to seeing Raise and Arise, and that pairing is close enough to the original meaning/intention, that I think that's what people would probably prefer if you don't have a strong preference one way or the other (like choosing "Cure" instead of "Care" for that particular series of spells). IMHO.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-24 15:56:06
The one thing that disagrees with this is that these are spoken spells.  We're supposed to imagine that the words are being spoken - which gives a leeway to the spell names. I can believe that someone would say "Rise" or "Arise" at a person compared to "Raise".   But if you take it the other way that these are just names, Raise works better.  But then mixing "Raise" with "Arise" also presents problems.

I don't think it's too much of a problem, either way.

If going with Raise, I'd also be tempted to use "Rouse" or "Renew" or "Resurrect" with it instead of "Arise".  But then there's a whole new debate ;)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: ProtoX on 2015-09-24 22:01:54
Why not called it X-Rise I renamed Full-Cure to X-Cure in my patch due to it having the same impact as X-Potion. Crap that wouldn't make sense at all due to the materia working in conjuntion with the All materia
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-25 13:38:12
Luksy replied:

> Here we are:
>
> 1. プドゥレア:
>
>
> A few sources continually state this was meant to be "Rare pudding" but I
> take it if this were the case, it would have to be プドレア at the least?  I can
> see nothing here to go on other than just Pudurare.


Quote
Rare pudding makes no sense to me, absolutely 0, with no other ideas
I'd stick with Pudurare.

>
> 2.
> シェザーシザー
>
> It has  been noted that the first part might be onomatopoeia of the sound of
> scissors. 


Quote
It can't be anything in regular Japanese because シェ isn't a valid
phoneme. The onomatopoeia for scissors is "choki" anyway.


>
> 4. キュルビヌュ
>
> One theory is that this is from three words
>
> Cu (from cube) rubi (from Rubik's) nue (from Japanese mythology)]
>
> Given that this is a cube enemy.


Quote
ヌュ again is another non-Japanese phoneme, so nue (ヌエ) is out. That
said, I can definitely see something Rubik Cube-y about the name, it's
almost an anagram ルービックキューブ.

> 6.  リルフ
>
> How likely is it that this is bad kana for Leaf?


Quote
Not so much bad kana, I'd agree that it could be a deliberate
modification of leaf.

> 7.  Under Lizard
>
> Better as "Sub Lizard" from Sub species?


Quote
More likely it's something like "burrowing lizard", under as in underground.

>
> 8. Grim Guard
>
> It has been said that this could be Grimm Guard, after
> https://en.wikipedia.org/wiki/Brothers_Grimm
>
> http://finalfantasy.wikia.com/wiki/Grimguard


Quote
Maybe? Can't see any connection except the name though.

> 9.
> バグナドラナ
>
> Bugnadrana:  "Bug" (as a bug), "na" (negation), "dra" (beginning of the word
> "dragon"), "na" (negation). That gives us "Not a bug nor a dragon"


Quote
Those na could even be "like" but either's a bit of a stretch. Bug
sounds good though, especially seeing as it has 6 legs.

> 11.  アスピル
>
> I had another look at this.  It was created in FF2 which had a limit of 4
> chars. Aspiration / Aspire / and Aspirate are all possible?  This is a move
> that  replenishes something from the enemy, usually MP.
>


Quote
Japanese ff wiki also suggests aspirate, it's very likely it's that or similar.

============================

I'll make final decisions later.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: White Wind on 2015-09-25 14:58:29
That's cool. And thank you luksy.


I've taken another look at the google sheet and I'd like to point out several things that appear to me as inconsistencies.


- "Inside Plate"
"Underneath Plate 4" literally is "District 4, Underneath Plate" and you specify that "The dialogue makes it clear that plates are also numbered" (so "Plate 4" fits). Now our "Inside Plate" literally is "District 4, Inside Plate", so shouldn't we have "Inside Plate 4" here instead ?

- inside something
On one side we have "Inside the Great Crater", "Inside the Planet", and on the other side we have "Inside Airship" , "Inside Church", "Inside Cliff", "Inside Nibl Reactor", "Inside Plate" (discussed above). Don't the 5 latter need a "the" ? Or the 2 former need the removal of the "the" for the sake of consistency ?

- inconsistencies with prefixes and hyphens
Normally the prefix is part of the word itself (gigabyte, asocial, etc). So if we follow that rule, we end up with "Omniall", "Tetramagic", "Tridisaster" and "Aquabreath" as you did with "Monodrive", "Monolaser", "Microlaser", "Quadralaser", "Paralaser", "Paraneedle", "Paratail", "Heligunner", "Hectoeyes", "Megaton Punch", "Megathrust", "Megaflare", "Gigadunk", "Gigaflare", "Teraflare" and "Omnislash". Now if you think that "Omniall", "Tetramagic", "Tridisaster" and "Aquabreath" look too weird and you choose to keep two separate words, I say that hyphens have their place here, since the first words are prefixes. That's what you did with "Mega-Tsunami", "De-Barrier", "Pre-emptive" and "Re-gen".
What I'm trying to point out is the lack of consistency among words with a prefix, or the lack of a rule. Either go one-word for all, or hyphens for all or two-word for all.
I'd suggest hyphens for all or two-word for all, because of these three which wouldn't work as one word : "Proto Machine Gun", "Tetra Elemental" and "Neo Bahamut".
..On second thought, both "Omni All / Omni-All", both "Neo Bahamut / Neo-Bahamut", and both "Tetra Elemental / Tetra-Elemental" could work, independently from what other names end up to be, because these three are more of proper nouns than the others (but I'd still favour hyphens for those three). Same thing for "Mega Death", the name for the chocobo, and "Hectoeyes".
But having "Megaflare", "Mega-Tsunami" and "Tri Disaster" doesn't make sense I believe.

Now something else that is not a prefix but which may call for a hyphen is the word "double". For example "Double Laser" --> "Double-Laser"? I don't know how English work with the word "double". The other ones are "Double Fire", "Double Machine Gun", "Double Rocket Punch", "Double Item", "Double Magic", "Double Summon", and in the same fashion we also have "Dual Horn", "Dual Attack", "Dual Spike" and "Dual Wing Fire".

- other hyphens
I can't see a reason for "Anemo Smog" not to have a hyphen when "Poisso-shower" has one, both names being structurally very similar (word for a sea-living animal shortened + smog/shower). And both first words being shortenings, that calls for a hyphen imo. I would also capitalise "shower" as you did everywhere else: "Anemo-Smog", "Poisso-Shower".

"Magic Barrier" as the spell has no hyphen and "Magic-Barrier" as the property has one, and there shouldn't be.
There's also "Gradual-Petrif." that has one, and here too I really don't see why there should be a hyphen, these are just nouns with their adjectives.

Now these three following suggestions are subjective:
"Touch Me" --> "Touch-Me"? looks more like a name
"Tail Whip" --> "Tail-Whip"? as one entity
"Tail Laser" --> "Tail-Laser"? as one entity

- battle commands
There are inconsistencies there too. The one-word "Deathblow" gets a hyphen --> "D-Blow". The two-word "Enemy Skill" and "Magic Barrier" get one too --> "E-Skill", "M-Barrier". And the two-word "Double Item", "Double Magic" and "Double Summon" get nothing --> "D Item", "D Mag", "D Sum" (which btw look very weird, written like that). I suggest this:

"Deathblow" ------> "D.Blow" (a full stop for an abbreviation)
"Double Item" ----> "D-Item" (a hyphen where there are two words)....
"Double Summon" --> "D-Sum." (not enough space for "Summon"?)
"Double Magic" -> "D-Magic" (there is enough space for "Magic" not to be shortened, no?)
"Enemy Skill" ----> "E-Skill"
"Magic Barrier" --> "M-Barrier"
and also I would turn "Manip" into "Manip.", for consistency among abbreviations.

I think it all looks much nicer like that and makes more sense.

There's also one battle message which lacks a full stop: "Down 10 levels", the other message "Down 5 levels." has it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-25 17:08:29
Quote
- "Inside Plate"
"Underneath Plate 4" literally is "District 4, Underneath Plate" and you specify that "The dialogue makes it clear that plates are also numbered" (so "Plate 4" fits). Now our "Inside Plate" literally is "District 4, Inside Plate", so shouldn't we have "Inside Plate 4" here instead ?

They are different areas. One is underneath it, and one is inside it.  But I'll check this again later.
Quote
- inside something
On one side we have "Inside the Great Crater", "Inside the Planet", and on the other side we have "Inside Airship" , "Inside Church", "Inside Cliff", "Inside Nibl Reactor", "Inside Plate" (discussed above). Don't the 5 latter need a "the" ? Or the 2 former need the removal of the "the" for the sake of consistency ?

I chose to do it that way, it doesn't need to keep to ultra consistency and "Inside Planet" would sound crap.  But so would using "the" everywhere, not to mention space issues.

Quote
- inconsistencies with prefixes and hyphens
Normally the prefix is part of the word itself (gigabyte, asocial, etc). So if we follow that rule, we end up with "Omniall", "Tetramagic", "Tridisaster" and "Aquabreath" as you did with "Monodrive", "Monolaser", "Microlaser", "Quadralaser", "Paralaser", "Paraneedle", "Paratail", "Heligunner", "Hectoeyes", "Megaton Punch", "Megathrust", "Megaflare", "Gigadunk", "Gigaflare", "Teraflare" and "Omnislash". Now if you think that "Omniall", "Tetramagic", "Tridisaster" and "Aquabreath" look too weird and you choose to keep two separate words, I say that hyphens have their place here, since the first words are prefixes. That's what you did with "Mega-Tsunami", "De-Barrier", "Pre-emptive" and "Re-gen".
What I'm trying to point out is the lack of consistency among words with a prefix, or the lack of a rule. Either go one-word for all, or hyphens for all or two-word for all.

Not inconsistencies.  Either choices or best practice.  There isn't one absolute rule for hyphens.  You certainly wouldn't ever use "Omniall" in ff7.  Some words have them some don't.  I had to choose which I preferred. There's no way you are ever going to make all those words work with each other.  I did correct Pre-emptive to always be used with a hyphen more recently though.
Quote
"Magic Barrier" as the spell has no hyphen and "Magic-Barrier" as the property has one, and there shouldn't be.
There's also "Gradual-Petrif." that has one, and here too I really don't see why there should be a hyphen, these are just nouns with their adjectives.

The only reason hyphens exist there is because the Status screen is crap and I had to add them so people could tell it was one Status.

Quote
Now these three following suggestions are subjective:
"Touch Me" --> "Touch-Me"? looks more like a name
"Tail Whip" --> "Tail-Whip"? as one entity
"Tail Laser" --> "Tail-Laser"? as one entity

That's excessive really, and I guarantee you more people would have a problem with that than just two words.

- battle commands


Quote
"Deathblow" ------> "D.Blow" (a full stop for an abbreviation)
"Double Item" ----> "D-Item" (a hyphen where there are two words)....
"Double Summon" --> "D-Sum." (not enough space for "Summon"?)
"Double Magic" -> "D-Magic" (there is enough space for "Magic" not to be shortened, no?)
"Enemy Skill" ----> "E-Skill"
"Magic Barrier" --> "M-Barrier"
and also I would turn "Manip" into "Manip.", for consistency among abbreviations.

Again it's a choice I made.  A battle command window doesn't have to conform to perfect English.  And using full stops looks tacky in the menu. The player can tell what the words are meant to be there without hyphens or fullstops.

Those entries (All entries not in red or green ) are finalized now regardless.  If they drive you mad, I have nothing against you fixing them up for your own game :)  There has to come a time to draw a line under it all because we could go round forever with this.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: White Wind on 2015-09-25 17:38:02
Got you.

Two different areas but still the same Plate, no ?

For battle commands, yes I understand. Then why not go with no hyphens/ no full stops for all of them? But yeah, those are your choices and you have your reasons, I respect that.
I think that in my copy I'll have some battle commands modified, but just to suit my taste better.

Thanks for your answer :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-25 17:46:32
Well, depends on if it's status or not.  I use "M-Barrier" because the silly status menu has to have the hyphen.  But non status don't, like D Blow (so I removed  hyphen or full stop from them).   I'll check the plate again but I'm pretty sure there is an inside AND an underneath.

Also, spaces in game are much smaller than fs because FF7s font is clunky.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: White Wind on 2015-09-25 18:01:37
But non status don't, like D Blow (so I removed  hyphen or full stop from them).

Actually in the sheet  commands for Deathblow and Enemy Skill are listed as "D-Blow" and "E-Skill".

I'll check the plate again but I'm pretty sure there is an inside AND an underneath.

Yes they're certainly two different areas but what I'm saying is that that 'underneath' and that 'inside' are two areas of the same plate. So if 'underneath' has its '4', I thought that 'inside' could have it too.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-25 19:16:22
 The sheet was wrong with regards to D-Blow / E-Skill and has been updated :)

edit.  You're right about the Plate.  There is an inconsistency there due to the fact I changed one for space.  I'll reexamine it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-25 22:46:21
Ok so here are the final changes:

Enemy moves

Mad gouge > Frenzy (literally disordered [chaotic] stabs)
Aspire >  Siphon (very likely Aspirate or Aspirare.)

Items

Mute Mask > Mask (it's literally "Silent Mask", but the idea is the mask stops the person saying the spell, which inflicts Silence. It's also probably meant to be literally "Mask of Silence")

Enemies

Curvinue > Curubik (a liberty here so that there's at least a semblance of the original meaning intact. We don't know what the "nu" part is about and Curubinu will come across as meaningless babble rather than a name inspired by Rubik's Cube)

Jumping > Jumper

Jejujemi > Jejugemi (I am going to go by the assumption that jejunum is possible and that the second part is inspired by Gemini or Gems [given the colour of this creature] ).

Acrofies > unchanged (I looked at kana again and this is a "fies" sound (it uses zu, not su).  Unless -ophis sounds like "ofies" ? or the Greek original works with the kana.  Checking with Luksy.

Bagnadrana > Bugnadrana (Yeah, can't believe I didn't spot this before.  Just look at the enemy, it is clearly a bug and a dragon.  It may even be wise to name this Bugdra)

Grim Guard > unchanged (whilst I like the idea this came from Grimm, we need evidence it is not just Grim)

Zorokarter > Zorokartir  (this appears to be the most common in English)



Thanks for the input White Wind and Shasta McNasty.  A few more loose ends sorted.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: Shasta McNasty on 2015-09-26 22:11:28
Glad to help.  Can't wait to try the new translation.  I'm on pins and needles over here waiting for the Steam patch to come out, haha.  Are you planning to wait until January to release it (after your proofreader's had a go at it) or do you think you'll be releasing a Steam patch in between then and now?

Also, by the way...

Quote
Those entries (All entries not in red or green ) are finalized now regardless.  If they drive you mad, I have nothing against you fixing them up for your own game :)  There has to come a time to draw a line under it all because we could go round forever with this.

...are you referring to the TouphScript editor when you say that we can change them for our own game?  Is that something that's easy to use if you have no programming know-how?  I might want to make some adjustments to spell names and such before I start my game to fit my own preferences if that's an option, but I have next to no programming experience or knowledge whatsoever.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-26 22:13:54
Yeah, ts is extremely easy to work with in regards to changing text.  Though that will also need an update to work with R04+ properly. In any case, there should be a release before the end of October for sure.  Proof reading will be on-going but I really do want a finalized retranslation by January 1.  The proof reading is out of my hands and, so far, only Hian has agreed.  And he's also busy.

If any of you guys can start threads on other forums for someone who is competent with Japanese, English, and FF7; I would be very grateful.  At this point in time, we do need a dedicated Japanese proof read.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: NeuroticNinja on 2015-09-30 20:41:09
This does not seem to want to play nice with the 7th heaven mod. I installed all the mods first and then just ran the program to install the "Because"  mod nothing else and went I went to launch the game it gets to a scene that involves text and then just freezes and crash. Any idea what is going on?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-30 20:51:49
x
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: NeuroticNinja on 2015-09-30 23:32:19
I'm not debating it does not but why does it work up until I install your Reunion mod and then the same aforementioned mod crashes the game but yet when I uninstall it, everything goes back to normal and works 100%. Furthermore I am not asking you if it will work I'm flat out telling you based on what I have experienced. Don't worry I will find out what is wrong and report back so other users don't run into the problem. Thank you.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-30 23:35:26
x
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: NeuroticNinja on 2015-09-30 23:50:26
I already skimmed through the pages before I posted my question, but I'm only seeing references to "script fixes" Maybe I will just uninstall the 7H mods and try running just reunion and backtrack from there. Sorry for mucking up your forums, but where else should I post this. Is there a "troubleshooting" category where I can talk amongst others with this problem?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-09-30 23:51:43
http://forums.qhimm.com/index.php?board=13.0

There's an entire section.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: NeuroticNinja on 2015-10-01 00:01:45
Thank you and sorry for the inconvenience.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: MEMANIAsama on 2015-10-01 03:38:05
The one thing that disagrees with this is that these are spoken spells.  We're supposed to imagine that the words are being spoken - which gives a leeway to the spell names. I can believe that someone would say "Rise" or "Arise" at a person compared to "Raise".   But if you take it the other way that these are just names, Raise works better.  But then mixing "Raise" with "Arise" also presents problems.

I see where you're coming from and I don't necessarily disagree.

I do think even spoken Raise makes sense. Not so much in a "This grammatically makes sense." But, more of a stylistic/aesthetic way of "This makes sense in the way wacky stuff in Anime makes sense." Like Sailor Moon shouting "Moon Prism Power Makeup!" in order to transform. It's a totally nonsensical sentence, but that's just the aesthetic that comes along with shouting out the name of your abilities/spells/things.

Anyways, I only mention it because I feel that in a world where people are calling Meteor "The Ultimate Destructive Magic" (which sounds goofy as heck), they'd probably go around saying "Raise!" when casting a resurrection spell. Personally, I feel weird about renaming franchise spells to something different from their modern nomenclature, if only because from a gameplay standpoint it may be a little confusing to people familiar with the Final Fantasy franchise. I think renaming the old names of spells to modern nomenclature was a good choice though for sure, it just feels odd to me doing it the other way around.

Just my two cents as someone who went through the game with the retranslation patch.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: Shasta McNasty on 2015-10-03 19:52:55
Got one more.  If things are finalized-finalized and you don't want to hear about these anymore, then let me know and I'll stop posting them.  But I'm pretty sure this is right.

Dejon (デジョン): I believe this is actually supposed to be "Deadzone."  If you look at what the spell does in each game (especially Final Fantasy I, where it originated, and off course Final Fantasy VII, where it removes an enemy from battle and flags it as dead), look at the katakana and take into account the 4-character limit, it adds up.  It's supposed to be a contraction, in the same way "Meruton" from other Final Fantasy games is actually a 4-character contraction of "Meltdown," "Gurabide" is actually a 4-character contraction of "Gravity," etc.  I suppose it could also be "De-Zone," but then "Meruton" could be "Melton," which it probably wasn't meant to be (both De-Zone and Melton are more vague and more nonword-ish than Deadzone and Meltdown).  The 4-character limit could easily have forced the Japanese to contract "Deadzone" into 4 characters in such a manner, just as it did with "Meltdown."

Also, if you look at the "Life Deadzone" (ライフデジョン) ability from other games (http://finalfantasy.wikia.com/wiki/Sacrifice_(Ability) (http://finalfantasy.wikia.com/wiki/Sacrifice_(Ability))), it makes for an interesting play on words, which I believe was intentional.

I'm so sure of this I just added it into the Final Fantasy wiki, lol.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-10-03 22:33:56
It's wrong.  The kana spells "Di-sion / Dejon"  And was created when FFs had a limit of 4 characters (hence Di-sion and not the full Dimension).  All times this move is seen originally (and overwhelmingly elsewhere) it is a dimension shift ability and is better translated to "Warp".  The "Di-sion Hammer" for example is an enemy that warps about the screen.   It isn't sending anything to a "zone" , it's just teleporting things.

デジョン: Dejon (FF1)

ディメンション: Dimension (it can also use ジ)

デッド・ゾーン: Dead Zone (like the film (https://ja.wikipedia.org/wiki/%E3%83%87%E3%83%83%E3%83%89%E3%82%BE%E3%83%BC%E3%83%B3_%28%E6%98%A0%E7%94%BB%29))

The kana isn't comparable at all.  Di-sion can match, but deadzone is nowhere close.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-10-04 21:47:02
Attention!

It turns out that my edit to the Midgardsormr background (sichi) did indeed end up making people teleport back to the cave later in the game.  This is because the game is crap allows you to enter the field on a chocobo and then my fix allows you to head north.  Without returning to the world map, the game remembers the status of you riding the chocobo.  I am not sure why only certain parts of the game are affected by this but, for now, if you don't want this error, make sure that you dismount from the chocobo BEFORE entering the cave.

The easiest fix would be to stop you entering the cave on a chocobo, but we have no script editor for world map.

Thanks tonysonico for the info.

Edit:

Seems a way to solve this would be to set var [1][124] (to no chocobo on map).  I'll find out what to set this to t remove the chocobo from the world map.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-10-04 23:57:43
var [1][126] seems to be the one being set when normal chocobo is being ridden.  0 = no chocobo, 1 = chocobo on world map, 2 = chocobo being ridden.  (so when riding chocobo, value is 3 [1+2]).  In other words, bit0 is the flag to place it on the map, and bit1 is telling the game if you are riding it.  If you ride into an area like highwind or that cave, it will remain ON.

Setting value to 0 (and hence all bits to 0) removes chocobo from world map.  This may also fix the teleport issue.

edit.

Confirmed.  This fixes the issue.  When [1][126] is set to 3, the jump back to world map places you on the chocobo.  If the last place that was at is the cave, that's where you'll go.  If no chocobo location is set, you'll end up in the sea at world map coord 0,0.  This depends on the field you return from.  Some jumps back to field will only display the chocobo riding tutorial (and leave the chocobo and character separated), while others will place the character on the chocobo.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: MEMANIAsama on 2015-10-05 05:28:08

It turns out that my edit to the Midgardsormr background (sichi) did indeed end up making people teleport back to the cave later in the game. 

Glad I wasn't crazy. It was still probably the funniest bug I had ever encountered. "Hey, thanks for the Materia suckers. Now I'm going to strand you in the middle of nowhere without any way to get back to me or my Materia!" Classic Yuffie.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-10-05 11:03:27
Did you manage to fix that by unchecking the "riding chocobo" option in black chocobo?  If so, that will be setting [1][126] to 0.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-10-08 02:14:34
Attention!

Sigh.  With regret I must inform you that it was also my installer that was crashing 7th heaven modded games (at least this seems to be the case) by adding incorrectly named files to flevel.lgp (because inno installer changes file names when it shouldn't). This will be corrected in R03e.  I have added this bug to bug tracker.

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: EQ2Alyza on 2015-10-08 02:52:37
Are these bad files a part of the script fixes option, ReTranslation, or both?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-10-08 03:11:17
Are these bad files a part of the script fixes option, ReTranslation, or both?

Just script fixes with R03d.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: quequotion on 2015-10-09 18:31:58
Sorry to be out of touch for a long time. Life happened.

Getting into the .txt files, now. The old man in the cave is more hostile in Japanse, and also sounds more like a geezer. How do you feel about additional foul language in the dialog? (only to match the original characterization of course)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-10-09 18:59:48
I think the foul language is fine as it is and I am very reluctant to alter that.  It can easily go too far (but feel free to point out any alternate harsh words or even swear words that you feel fit a given situ, because I am not totally closed on it).  As for the cave, do you mean the one who sleeps?

I've created a small document on google drive for people who want to go through the maps and have their say on it.  All input by a Japanese speaker is greatly needed and appreciated.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: quequotion on 2015-10-09 19:56:16
I think the foul language is fine as it is and I am very reluctant to alter that.  It can easily go too far (but feel free to point out any alternate harsh words or even swear words that you feel fit a given situ, because I am not totally closed on it).  As for the cave, do you mean the one who sleeps?
Yeah, him. Specifically this line:
Code: [Select]
「ふん、じゃがワシが
 起きたとき会ったのも
 なにかの縁じゃわい。
 ほれ!」
Which I interpret as:
Code: [Select]
“Sh*t.
  Me bein' awake and you here...
  Must be some kinda fate.”{NEW}
“Here!”
"ふん" is a fecal swear, but this case could also just be a sound. Although he doesn't curse elsewhere, his dialect is rough and I'm tempted to belive it's some thing like "Well sh*t..." or "Sh*t son," like an old miner might say.

Quote
I've created a small document on google drive for people who want to go through the maps and have their say on it.  All input by a Japanese speaker is greatly needed and appreciated.
I should probably update, if you've made changes since what I downloaded before. Sounds like you have.

edit: "Me bein' 'wake" is how I imagine his voice, but two apostrophes next to each other looks terrible.
edit: Just to avoid making the wrong impression: I know it would be impractical to post here about every particular adjustment. Until I have something to send back to you I'm only going to ask general questions--like how you feel about extra foul language--using examples as I come by them.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: Jahiliyyah on 2015-10-09 20:21:23
Yeah, him. Specifically this line:
Code: [Select]
「ふん、じゃがワシが
 起きたとき会ったのも
 なにかの縁じゃわい。
 ほれ!」
Which I interpret as:
Code: [Select]
“Sh*t.
  Me bein' awake and you here...
  Must be some kinda fate.”{NEW}
“Here!”
"ふん" is a fecal swear, but this case could also just be a sound. Although he doesn't curse elsewhere, his dialect is rough and I'm tempted to belive it's some thing like "Well sh*t..." or "Sh*t son," like an old miner might say.
I should probably update, if you've made changes since what I downloaded before. Sounds like you have.

edit: "Me bein' 'wake" is how I imagine his voice, but two apostrophes next to each other looks terrible.
edit: Just to avoid making the wrong impression: I know it would be impractical to post here about every particular adjustment. Until I have something to send back to you I'm only going to ask general questions--like how you feel about extra foul language--using examples as I come by them.

That's how it's usually translated. That or crap.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-10-10 14:37:55
@quequotion

Check your private messages :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-10-13 00:48:15
The Retranslation is being finalized in stages, in story order, starting as soon as quequotion (and Hian, if he can) begins work.  I'll talk over any changes with Luksy (and  sometimes Covarr), sort out any remaining issues (including box positions), and then record that portion to Youtube.  Each part I put on Youtube will be at least 1 hour long.  I will also update Green_Goblin at the same time.

If there are any other people out there that want to do a Japanese proof check, now is the last chance.  Because after this is done, this will be completely finalized forever.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: spy__dragon on 2015-10-13 13:31:53
Hi DLPB, I've seen a mistake of context in the field loslake1, when Cloud try to use the stairs and he is interrupted by Cait Sith.
The mistake is when you have Cait Sith in your party. Cloud doesn't answer throught PHS or telephone, so "hello?" is not correct in that context, I am not English speaker, but I understand that "hello?" is when you answer with a telephone. Well that "hello?" is used when Cait Sith is in your party or not.

English:
---TEXT009---
{CAIT SITH}
“H-Hey!”
---TEXT010---
{CLOUD}
“Hello?”

In japanese:

{CAIT SITH}
「ちょ、ちょっと!」
------------------------------
{CLOUD}
「なんだ?」

Literal translation:
{CAIT SITH}
Hey! Wait a minute!

{CLOUD}
What?

Regards



Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-10-13 13:58:38
Fixed.

It's because the game shares the same Cloud response and shouldn't do.  Other areas like this don't.  So this has had to become "What's up?" to work with both phone and person (assuming What's up works in America :P).    Well spotted.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: spy__dragon on 2015-10-13 17:28:37
Other things:

In field blin70_4

Rufus says this:

Rufus
“…That's how it is,Reeve.
  Your job is to regulate
  the reactor's output.”

One reactor? In the video shows all reactors working besides in Japanese says "mako reactors".

In the field cannon2, Vincent answers to Hojo this:

{VINCENT}
“Hojo…
  Rest in peace.”

Japanese:
{VINCENT}
「宝条……
 永遠に眠れ……」

Literally translated:
Hojo...
Sleep for eternity...

Rest in peace sounds for me in a funeral, but Vincent hates Hojo and besides in the previous sentences speaks about who should sleep there.

And this text I don't understand the last sentence:
Hojo
“I have been… urgh…
  overwhelmed by my
  drive as a scientist.”
{NEW PAGE}
“Just as I was back then.”

In japanese says something like:
I lost the last time.

Regards.


Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-10-13 19:47:43
The "lost the last time" is too literal and definitely needed amending.  The literal does not work and misses the intended meaning. We discussed this at length at the time.   Remember that localizing is not an exercise in being literal.  It may still need another look regardless.

----------------------

Rufus
“…That's how it is,Reeve.
  Your job is to regulate
  the reactor's output.”

That should be reactors' and is now corrected. Thanks :)  it may work better as "to regulate the output of the reactors"
-----------------------------

The other would need input from good Japanese speaker. It's impossible to tell from literal what it is meant to sound like.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-10-14 23:13:19
R03e is ready but I am waiting to hear back from Lusky regarding a small update to ts.  After that I'll upload it.  Reunion R04 is basically also ready, pending the update.  Of course, the retranslation gets finalized Jan 01 2006 also.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: Ansem on 2015-10-15 03:05:30
the retranslation gets finalized Jan 01 2006 also.

I have reason to think your date is incorrect.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-10-15 11:23:22
Well, think again.  I invented a time machine to save myself having to go through all this.   :evil:

Of course, I meant 2016.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: IlDucci on 2015-10-15 17:11:59
DLPB you got my last message?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-10-15 17:22:21
I did :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: SonofKalas on 2015-10-16 06:58:44
2 questions
Any Idea when the new version will be ready to work on steam ?
and has any of the retranslation component changed between ro3b and ro3d 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-10-16 07:13:45
Retranslation changes are always ongoing until Jan 2016, but the changes are relatively minor now. The biggest change before Jan 2016 will be boxes placed properly and exclamation marks toned down (they're a remnant from the Japanese game that completely overuses them - so ironically, I am "inaccurately" representing the lines by omitting so many).

The Steam version will be here as soon as Luksy gets back to me.  I have no idea when that is.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: SonofKalas on 2015-10-16 07:28:07
thanks for the swift reply
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: Shasta McNasty on 2015-10-17 14:05:25
Quote
The Steam version will be here as soon as Luksy gets back to me.

Hear that boys?  It's jean-creamin' time.   :-D :-D :-D
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: luksy on 2015-10-21 08:57:26
"ふん" is a fecal swear, but this case could also just be a sound. Although he doesn't curse elsewhere, his dialect is rough and I'm tempted to belive it's some thing like "Well sh*t..." or "Sh*t son," like an old miner might say.
I should probably update, if you've made changes since what I downloaded before. Sounds like you have.

You're probably thinking of 糞 which literally means "dung/feces" and isn't a swear word (unless it's read くそ, and even then "swear" is pushing it, it's closer to crap than sh*t). ふん just means "hmpf" or "hmm" depending on the context.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-10-21 12:40:28
OK I discussed with Luksy something that's been bothering me a while

“Today’s command
  is ‘formation’…”{NEW}
“Don’t forget it.”

It's never made any sense.  Well, it was a tough one:

Quote from: Luksy
That first "formation" has nothing to do with what goes on in the locker room, I'm still confused by the text though. It sounds like he's saying "today's order is the name of the formation", does that mean anything to you?

---------------
OK as far as I understand it, what he means is his orders relate to the button names, that's all there is to it. It works in Japanese because he uses the English words for the buttons. It's a 4th wall thing.


Quote
haha
[13:20:23] Daniel Burke: so "today's commands are in English" basically
[13:20:41] Daniel Burke: why the word "formation" ?

Quote from: Luksy
Because he means the shape of formations, he literally says "circle, triangle, square, cross" in Japanese. It's a really crap idea to give some in-universe explanation for those words that doesn't even work in Japanese.

"today's commands are based off the names of formations" is a super literal translation

Quote
[13:23:42] Daniel Burke: thats utterly ridiculous

Quote from: Luksy
[13:25:39] They should have just gone all out and said "the commands are based on the shinra-station controller"  ;D

Quote
Daniel Burke:  So "Today's commands will be the names of shapes"  or even just remove this silliness entirely since it might not be needed now in English

Edit.  The glyphs and English words are both there, so it's utterly stupid why they used English commands at same time.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-10-23 12:14:54
Correction to the text:

I have removed the entry where the captain explains why the orders are controller buttons.  Other parts of the game (like Barrett's "press X") do not feel the need to tell you why buttons are being named.  This is mainly due to the fact that the Japanese game uses English words for the buttons, despite also showing the button glyph. It doesn't transfer correctly to the English game.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-10-27 01:29:41
This is a reminder that December 1st will be the last call for any proof reading.  If none has been started by that time, I'll begin finalizing.  I hope to begin sorting any remaining issues including box positions, and there will be no time to wait around.  When new year comes, the retranslation will be finalized.  Next year, there will be zero corrections. No more pestering Covarr and Luksy.  So if you are doing a proof check, it's time to get skates on.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-10-27 13:53:12
I've updated some more dialogue, like the following (which was a little off imho)

R03d
Code: [Select]
“Shin-Ra’s concentrated its
  military might at Midgar.”{NEW}
“It’s only a matter of time
  now before Sephiroth
  meets his maker.”{NEW}
“What? Me? I’m cool.
  I’m staying in reserve.
  I value my life.”

“I finally got orders to
  join ‘Operation Sephiroth’.
  I’d even be able to go on
  a Guernica.”{NEW}
“But why break the habit
  of a lifetime? I’m just
  gonna ignore them.”{NEW}
“I have to live and see
  the end of the world.”{NEW}
“If I’m lucky,I’ll be needed
  in the new world.”
------------------------------
“Doesn’t it bother you?
  Flying around knowing that
  you could die at any minute?”{NEW}
“If I were flying,I’d live each and
  every day as if it were my last.{NEW}
“Well,I’d need a licence
  first,of course.”

New
Code: [Select]

“Shin-Ra’s concentrated its
  military might at Midgar.”{NEW}
“It’s only a matter of time
  now before Sephiroth
  meets his maker.”{NEW}
“What? Me? No,I’m staying
  here in reserve. I value my life.”

“I finally got orders to
  join ‘Operation Sephiroth’.
  I’d even get to go on a
  Guernica.”{NEW}
“But why break the habit
  of a lifetime? I’m just
  gonna ignore them.”{NEW}
“I plan on surviving the
  apocalypse. With any
  luck,I’ll be needed in the
  world to come.”
------------------------------
“Doesn’t it bother you,
  flying around,knowing that
  you could die at any minute?”{NEW}
“I’d be living each and every
  day as if it were my last.”{NEW}
“Well,after I’d earned
  my licence,I mean.”
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: MEMANIAsama on 2015-10-27 20:10:34
Yay, congrats on the final stretch. Now, I doubt this would ever be done since it's more a mod and less a translation, but I figured I'd throw it out there.

Would it make ANY sense for characters to have a mod toggle that would make characters refer to Red XIII as Nanaki once they've reached Cosmo Canyon and heard his story? It always seemed weird to me that they would refer to him by his "project" name and a name that was assigned to him by a mad scientist that tortured and experimented on him, especially after learning he had an actual name,

But, I realize that's messing more with perhaps the intent of the original game in some way, but I always kind of figured it was a technological limitation of the game since you're allowed to "name" the character and by forcing Nanaki you'd negate the player naming him. I'm curious to see how the remake handles that.

Anyways, just sort of wanted to throw that out there, but like I said, I don't expect anything to be done with it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-10-27 20:27:36
The idea is that the party give him a nickname (the default is Red XIII, but we're to assume that the party call him something else).  Under those circumstances, it's understandable to keep calling him the same name.  The issue here is that if Nanaki had a name all along, why wouldn't he just tell them?  There's no good reason why not.  So we're left with the nickname.

The best way around this would be for Nanaki to tell you his name at the time (modded file) and then later for the script to be altered so there is no surprise.  But this misses some of the story, doesn't it.  A name can only be updated from the naming screen, so to do it the way you suggest would look very clumsy - and the default would again read Red XIII rather than Nanaki.  There isn't a way to change this during play.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: Covarr on 2015-10-27 20:29:50
The way it's phrased in the official translation, if you choose the name Nanaki in the first place, it works fairly neatly when his proper name is introduced. I thought that was one of the few things handled quite cleverly.

edit: disregard that, I'm remembering wrong
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-10-27 20:42:38
Yeah, the guy at the gate also mentions that "Nanaki is Nanaki"  after Cloud asks him who Nanaki is.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-10-27 20:49:48
You know, since we can read the savemap, all we'd need to do is read the bytes corresponding to NANAKI at Red's name address.  If there is a match, we can branch it off to a quirky response that somehow you named him correctly.  Some silly thing like "It must have been the holy flame guiding you" lmao. 

I may cook something up ;)


Ah wait... I forgot.  The names aren't in the banks.  Leave it with me anyway....
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-10-27 21:20:18
OK, there is a way.  I think it's the only way.  I could create a small piece of assembly code that checks (on field entry) for Nanaki bytes at the address, and if found sets a bank byte to 1.  Then in game, that flag can be checked.  This is a very far out way to achieve this - it means actually adding to the game code to even make it possible :P
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: White Wind on 2015-10-28 00:07:14
I think I remember I read in the Nightmare 7 thread that Tenko Kuugen had made the naming box pop up again at some point in Cosmo Canyon, so that Red could be renamed Nanaki.

And for me (from what I recall) it's more like he doesn't bother to tell you what his real name is. Doesn't he even say something like 'Call me what you want' when you first meet him? He doesn't open up to others untill later, in the beginning he doesn't really care, hardly talks, is just a follower. Sephiroth is none of his business. It's Bugenhagen that tells him to go on with the group. And then later on he understands that defeating Sephiroth is the right thing to do.
He is the oldest of the group too.

EDIT: And Yay, 100
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-10-28 00:11:45
He is with you at first purely to return to his hometown.  I wouldn't go down the renaming screen thing like Kuugen because it's sloppy and disjointed.  With proper editing of the game it's possible to make it know you've used Nanaki.  But...  you're not meant to do that!  OK it can be argued that after Cloud finds out they should all be calling him Nanaki... but it's still just silly.  I prefer to leave it as the writers saw fit in this case, and know that the party use a nickname of "Red" for him.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: White Wind on 2015-10-28 00:26:25
Ow ok, I understand now what you're planning to do.. Hey yeah, why not.. I wouldn't like to have him named Nanaki in the menus and the dialogue box headers (the thing that indicates that he is the one talking) Red XIII is Red XIII for the player, but that could be a nice thing to have the other members call him Nanaki after Cosmo Canyon, yeah.
But.. would all of them be calling him Nanaki right after? Wouldn't some characters be more enticed to stick with Red XIII, or even just Red?

EDIT: Yup you see things as I do
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-10-28 00:33:16
Very likely.  Actually, I cheated... I've made the default in retranslation "Red".  There's no way they'd give him a nickname of Red XIII.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: White Wind on 2015-10-28 00:41:11
There's no way they'd give him a nickname of Red XIII.

For sure. And in the menus and dialogue headers, he'll still be named Red XIII ?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-10-28 00:46:36
In retranslation the default when menu opens is "Red".  That sounds like a perfect nickname.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: White Wind on 2015-10-28 00:59:18
Yes, for the name he's given when other characters talk to /about him, but for the player it should remain Red XIII no? (in menus etc) Red XIII is Red XIII for us, that'd be weird for the player to be given his nickname in the status screen etc
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-10-28 01:01:43
No, I mean it's stated that Hojo named him Red XIII.  The name screen comes up with default as "Red".  The player can choose to keep that or change it :)

I mean, that's how it is now.  I don't think I'm gonna change script etc.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: White Wind on 2015-10-28 01:23:33
Oww, ok ok, yeah if in the naming screen you choose X, you'll have X everywhere, yeah of course.
Okay, so I know what to do in my copy to have it how I like then: Make Red XIII default for the naming screen, and in the dialogues (non-headers) replace "{Red XIII}" with "Red" (since I'll never want the others to call him something else than that). That will lead to what I want ?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-10-28 01:25:45
Not sure...  {RED XIII} in text IS what you will see from the naming screen.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: White Wind on 2015-10-28 01:28:49
Yes, that's why I'll remove the {}, so that "Red" will be unvariable text.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-10-28 01:33:02
Yup.

Also Luksy has just informed me that script can change text without naming screen... from dialogue text.  Uses opcode 0F FD.  See Makou STARTMAP > yufi > talk > byte 40.

So you can, if you want, set the name to Nanaki after his name has been revealed by Bugenhagen, automatically.  And force it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: White Wind on 2015-10-28 01:54:25
I still don't have the game or any tool installed (..will be done in January.. about time!) so I'll be looking at that, but later. But that's interesting. I would prefer Red XIII in menus and headers, and Red in dialogues, but I guess that would mean different script changes. Naah, replacing {Red XIII} with Red without the {}, is a simpler task for me. Fooling the game in an other name is a nicer way yes, but making the name plain unvariable text in dialogues will look the exact same.

And I can't help and find it silly that everyone would suddenly call him Nanaki after Cosmo Canyon. Red all the time makes more sense.

EDIT: But for you who have to keep the name variable for players and can't force any name, yeah I too think that Red is the choice. Red XIII in spoken dialogues would look and sound stupid. Moreover it was given by Hojo as an experiment name. Red is the nickname that fits.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: Sega Chief on 2015-10-28 02:56:39
You could have a dialog choice pop up during that scene: 'Keep Red XIII's name/Rename to Nanaki' Yes/No (or whatever wording you want to use) and then use that Debug script that lets you change a character's name without using the rename box. Saves you editing the .exe or whatever it is.

It's probably just better to keep the nickname though.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: Salk on 2015-10-28 08:30:09
OK, there is a way.  I think it's the only way.  I could create a small piece of assembly code that checks (on field entry) for Nanaki bytes at the address, and if found sets a bank byte to 1.  Then in game, that flag can be checked.  This is a very far out way to achieve this - it means actually adding to the game code to even make it possible :P

DLPB,

personally I don't really see this being worth the effort.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-10-28 15:33:15
DLPB,

personally I don't really see this being worth the effort.

Nor do I :)  Even though it would be pretty straight forward....
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-10-30 21:25:43
Another correction to clarify the text.  This one was a pain in the neck because the exposition is awkward.  The facts that need relaying here are:

1. That Rufus is being credited with a plan to stop Meteor and Sephiroth, even though the plan is based on guesswork.
2. Heidegger is blowing smoke up Rufus' arse
3. Rufus believes that by destroying Sephiroth, Meteor will simply vanish (cease to exist), because he thinks Meteor needs Sephiroth to exist, since Sephiroth summoned it (Rufus is wrong).


Making that seem natural in one entry isn't too easy :P  I settled on the following:

NEW:
Code: [Select]
Heidegger
“And once we’ve taken
  care of Sephiroth,Meteor
  should just disappear.”{NEW}
“Gya,ha,ha!
  You’ve sure done it
  this time,Mr President!”

R03d
Code: [Select]
Heidegger
“Gya,ha,ha!
  You’ve sure done it
  this time,Mr President!”{NEW}
“Nobody even considered
  that defeating Sephiroth
  would also end the threat
  from Meteor.”

Original game
Code: [Select]
Heidegger
“Gya hah, hah, hah!
The President's sure done it this time!”{NEW}
“The whole idea that Meteor will
disappear if we defeat Sephiroth
is all wrong!”



Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-10-31 01:00:11
OK so in full:

Rufus
“…That’s how it is,Reeve.
  Your job is to regulate
  the reactors’ output.”
------------------------------
Reeve
“Right…”
------------------------------
Scarlet
“Kya,ha,ha!
  There’ll be no need
  for that,Reeve.”
------------------------------
“We’re gonna give it
  everything we’ve got!”
------------------------------
Heidegger
“And once we’ve taken
  care of Sephiroth,Meteor
  should disappear.”{NEW}
“Gya,ha,ha!
  You’ve sure done it
  this time,Mr President!”
------------------------------
Scarlet
“You haven’t forgotten,
  have you,Mr President?”{NEW}
“Using Midgar’s Mako
  reactors to power the
  shells was my idea.”
------------------------------
Rufus
“Will the Mako Cannon’s
  shells really reach the
  northern frontier?”
------------------------------
Scarlet
“Kya,ha,ha!”
------------------------------
“Of course.”
------------------------------
“But,Mr President,let’s not
  call it the Mako Cannon.”{NEW}
“It already has a name…”
------------------------------
“…The Sister Ray!”

and original game:

Rufus
“…Reeve.
   It's your job to adjust
   the reactor's output.”
------------------------------
Reeve
“I see…”
------------------------------
Scarlet
“Kya, hah, hah!
   Don't worry about adjusting it, Reeve.”
------------------------------
“Once you open it up all the way
   everything will go full speed!”
------------------------------
Heidegger
“Gya hah, hah, hah!
   The President's sure done it this time!”{NEW}
“The whole idea that Meteor will
   disappear if we defeat Sephiroth
   is all wrong!”
------------------------------
Scarlet
“If you remember, Mr. President”{NEW}
“It was my idea to fire
   Mako powered shells.”
------------------------------
Rufus
“Will the shells really reach
   the northern border?”
------------------------------
Scarlet
“Kya, hah hah!”
------------------------------
“Of course!”
------------------------------
“But Mr. President,
   let's not call it a Mako cannon.”{NEW}
“This new weapon is called…”
------------------------------
“The Sister Ray!”
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: Salk on 2015-10-31 03:46:15
A definite improvement, DLPB. I like the way you rebuilt this dialogue.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: Covarr on 2015-10-31 06:34:43
Disclaimer: "off course" is a forum filter because I'm a tool, not a mistake on DLPB's part.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: obesebear on 2015-10-31 13:46:20
I think "It already has a name" sounds better as "It has a new name"

Either way, I think you're doing great work
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-10-31 17:31:04
I think "It already has a name" sounds better as "It has a new name"

Either way, I think you're doing great work
It doesn't have a new name though ;)  That was originally a mistake.  You can see it's named Sister Ray long before Midgar.  It's written on the cannon in junon.  Scarlet is reminding Rufus that it already has a name; she isn't giving it a new one.  And if that is what it says in Japanese, it still needs changing because it would be an error there too (unless the text written on the cannon is the mistake - but something tells me that is not a mistake you make lightly).

This is another of the joys that I discovered while checking everything.  Originally, I did leave the line alone, but then I saw it was actually written on the cannon.  Japanese seems to rely heavily on context too, so I wouldn't be at all surprised if the Japanese can actually have both meanings :P
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: Kaldarasha on 2015-10-31 20:33:06
Quote
And if that is what it says in Japanese, it still needs changing because it would be an error there too (unless the text written on the cannon is the mistake - but something tells me that is not a mistake you make lightly)

I think that Junon was already done before they decided revamp the project and turned it to FFVII...
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-11-02 19:41:15
@Kaldarasha.  What do you mean?  Not sure I follow.

https://www.youtube.com/watch?v=BstMMKo26CI

Still gets me pumped!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DarkSouls2 on 2015-11-04 14:40:25
I have a problem when you open the game, OpenGL 2.0 is not detected.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-11-04 15:01:35
I have a problem when you open the game, OpenGL 2.0 is not detected.

That is nothing to do with this mod.  Please post in Aali driver thread.  Also remember to read the first post of threads, because I clearly state not to post here when the issue is unrelated to The Reunion.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DarkSouls2 on 2015-11-04 15:53:07
Sorry, but the problem was when applying u mod reunion.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-11-04 16:44:50
Sorry, but the problem was when applying u mod reunion.

It isn't anything to do with The Reunion. There is nothing with this mod that can cause an issue with Opengl 2.0 not being detected.  Take it to Aali's driver thread.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DarkSouls2 on 2015-11-04 16:45:47
Sorry, but the problem was when applying u mod reunion.

whether it can solve the problem, for some reason I was uninstalled the video driver.. thanks and apology.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-11-08 01:12:30
OK, it's pretty obvious that the concentrated effort I requested with the Japanese proof check is just not gonna happen.  So I'm gonna get finalizing this in sections and will release my part by part storyline walk through on Youtube. If at some point a Japanese speaker does go through every map and gives it a proof check, I will come out of retirement to change anything that may require it.

But there will be no further updates to Beacause after I have finalized unless a completed proof check is done and submitted to me.  For all intents and purposes, this project will be done very soon.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: Yarow12 on 2015-11-13 04:24:01
(snip)
For all intents and purposes, this project will be done very soon.
Sweet!
You put this and everything you went through for it in your portfolio, right? #BlastFromThePast

Wow, a Playstation version. Wasn't expecting that.
The YouTube link (https://www.youtube.com/watch?v=dBhvBN3lmWg&t=01m55s) provided in this (http://forums.qhimm.com/index.php?topic=14914.msg231950#msg231950) post leads to what I assume is either an the wrong video or a rickroll.

So how's it feel to be (pretty much) done?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-11-13 07:26:10
That video is from one of my favourite cartoons and is my favourite TV theme.  It's intentional ;)  I wouldn't do anything as juvenile as a rick roll.  Heh.  :P

It feels good.  But it will feel better when it is.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: OhBoyRealNeato on 2015-11-13 17:00:03
When will a Steam compatible update be released? I'm new to this and can't seem to find an older version of this mod to install in the meantime.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: White Wind on 2015-11-13 18:16:40
When will a Steam compatible update be released? I'm new to this and can't seem to find an older version of this mod to install in the meantime.

The R03d release is available for now (till R03e is in the place) and it is compatible with the Steam game. Check first page.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-11-13 19:34:38
R04 will be the Steam version.  Luksy is a bit busy at moment and I need an update to ts to finalize it all.  But everything is on course for later December / Jan 1 release of R04.  R03e will come before it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: OhBoyRealNeato on 2015-11-13 19:54:26
The R03d release is available for now (till R03e is in the place) and it is compatible with the Steam game.

It's not.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: OhBoyRealNeato on 2015-11-13 19:55:23
R04 will be the Steam version.  Luksy is a bit busy at moment and I need an update to ts to finalize it all.  But everything is on course for later December / Jan 1 release of R04.  R03e will come before it.

I guess I'll have to hold out a bit, then.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: Covarr on 2015-11-13 22:10:51
R04 will be the Steam version.  Luksy is a bit busy at moment and I need an update to ts to finalize it all.  But everything is on course for later December / Jan 1 release of R04.  R03e will come before it.
Every time you give a December estimate, something gets delayed at least six months. You should know better by now.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-11-14 07:31:44
This isn't a deadline, it's a certainty.  I've been saying Jan 1 2016 for over 2 months.  I think I'll release them both then, too... that way the translation is finalized in both.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: StickySock on 2015-11-15 22:58:23
Just out of curiosity, is there any good reason not to convert the steam version to the old game with the 7th Heaven converter? I just recently bought the steam version and converted it, and have been using Reunion's field models, battle models, translation, and menu mod while also adding the Waifu background upscales and Anxious Heart. I haven't had enough time to really play much of it yet, but since I just saved the video files from my Steam Version before the conversion to the old PC version I don't really see any benefit to keeping it as the Steam version.

I have been wanting to get the game to basically an "HD remaster" status so I could hook my laptop up to a tv, connect a console controller, and have my fiance play it so she might see why it is my personal favorite of the series.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: White Wind on 2015-11-16 05:05:08
Well.. other than the practicity of playing the game on the same platform as your other games, and from the same library, I can't see which benefits there could be.
Achievements are a joke, and I think there's nothing more to the Steam version.
Apart from the fmv yeah, that are better than in 98 FFVII, but a goblin in the basement of Dan's house is working on it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: picklejar on 2015-11-16 17:49:16
So I'm gonna get finalizing this in sections and will release my part by part storyline walk through on Youtube.
How "automated" will this process be? I wonder if you could use Makou Reactor in combination with other tools somehow to re-create a series of scenes as a video? (It's been awhile since messed with Makou Reactor so I'm not sure how feasible that is. Just wanted to throw out that idea since it might make your life a lot easier.)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: EQ2Alyza on 2015-11-28 14:03:19
This isn't a Reunion problem, but I'm posting here to see if anyone can help me. I'm having issues with opening select programs and the UI sizing/scaling. I think it's because I'm running a 3K resolution and Windows bugs out the UI with older programs.

(http://i.imgur.com/DzZQgip.png) (http://imgur.com/DzZQgip)

I know there's a Back, Next, and Cancel button at the bottom, so I tried using my Tab key to blindly highlight the Next button and push Enter. The issue though is that I have to scroll all the way to the bottom of the License Agreement to enable the Next button to light-up and be pushed. I am unable to get it to light-up.

I don't want to just use the Tab key as a work around though. I want to solve this issue with the UI. Does anyone have any suggestions?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: Covarr on 2015-11-28 14:42:12
Right click on the program and go to properties. In the Compatibility tab, check "Disable display scaling on high DPI settings". It will make the program tiny and irritating to use on a high-resolution display, but it should fix any DPI-related problems.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: EQ2Alyza on 2015-11-28 15:36:39
Unfortunately, I was already doing that :(
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03d)
Post by: DLPB_ on 2015-11-28 16:06:09
Unfortunately, I was already doing that :(

This looks like it's an inno issue.  But come onto irc.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-01 17:43:22
This release does NOT support the Steam version.

This is the last revision that supports the new font I created.  As such, this installer will be available for download indefinitely. From R04 onwards, The Reunion will support only the old font and graphics.  It will also re-add support for Steam. Please don't report any bugs in this release, as it is now completely unsupported.

The Reunion

https://www.youtube.com/watch?v=dBhvBN3lmWg&t=01m55s

READ THE README!

Download R03e (https://drive.google.com/file/d/0B3Kl04es5qkqbEpxdFZSTTNYYUU/view)
Donate HERE (https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=XQ56KXRN58SAA)

The Retranslated FMV are on the first post and need to be manually placed in your movie folder.


The best way to install The Reunion (so that you can reinstall) is to install all non-conflicting mods FIRST, starting with clean files. From there, place the correct files (noted in the Readme) into a new folder "Backup-Reunion", inside the game root. Each time The Reunion is installed, it will then use those files.

Changes:

Code: [Select]
LATEST CHANGES (R03e)

Installer
01-Dec-2015

1. Final installer for the new font / menu overhaul.
2. touphScript will no longer crash on certain reinstalls.
3. Installer / touphScript updated to reflect changes with R04, BoxFF7 and Ochu.
4. Ancnt1 script fix is now added properly, fixing an issue that crashed the 7th Heaven mod.

Beacause
01-Dec-2015

1. Latest updates to localization

Menu Overhaul
None

60fps Battles

None
         
Minigame Update
None

Model Overhaul

None

Memory Patches
None

Other
None


Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: MEMANIAsama on 2015-12-08 20:32:23
I'm glad my mention of Red XIII sparked a change. I agree having them call him "Red" or having "Red" as the default is a nice middle ground change. It makes the most sense, and seems appropriate.

Out of curiosity, Hojo never refers to him by Nickname any of the other times you encounter him throughout the game, right?

Anyways, congrats on the final release (assuming this is it.)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-08 20:48:29
I'm glad my mention of Red XIII sparked a change. I agree having them call him "Red" or having "Red" as the default is a nice middle ground change. It makes the most sense, and seems appropriate.

Out of curiosity, Hojo never refers to him by Nickname any of the other times you encounter him throughout the game, right?

Anyways, congrats on the final release (assuming this is it.)

It's the final release of old menu.  New version with Steam support is likely out tomorrow.  And then I'll work relentlessly on the retranslation finalizing it.  I can then also start work on everything else I want to do with Reunion.  I did want to have the frame limiter fixed - but I can't do it :P

Nah, Hojo doesn't mention his nickname.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: bishopbd on 2015-12-08 23:54:11
EDIT: Nevermind I found the Converter

Hey I use the steam version, and I just found this MOD. Id love to try it out but the latest installer doesn't support the steam version. Can I have the link to the last version that did? I looked through the older posts and the links are broken. Old version will work for me until you release r04 ... please =]
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-09 00:31:03
@bishopbd See post previous

Also

http://finalfantasy.wikia.com/wiki/Reverse_Polarity

"Diverting Field" is wrong.  I assumed they were referencing Induction, because the move looks like it has electric.  But in actual fact, it's Magnetic Field Reversal - when the poles of a planet / star reverse over time.  The party members are pushed to the front/back row due to the move - so  Reverse Polarity or Magnetic Field Reversal are correct.

https://en.wikipedia.org/wiki/Geomagnetic_reversal

Reverse Polarity is a good localization (especially since here "magnetic" is only being used in the sense of the poles) and I will use it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-10 11:05:16
スモーク弾  becomes Smoke Round.

Literally "Smoke Ball".

That's a better localization imho of its military application.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-11 15:51:20
Sephiroth
“Ha,ha,ha!
  Spare me your ‘grief’.”{NEW}
“And you need not
  shake with anger,
  either…”

new:

Sephiroth
“Ha,ha,ha!
  Spare me your ‘grief’.”{NEW}
“And you needn’t pretend
  that you’re shaking with
  anger,either…”

Hian wasn't happy that "Pretend" wasn't there.  I think this still flows ok and gets the point across.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: pahamrick on 2015-12-11 17:59:16
I just wanted to say I registered to say thanks for all the work that's been done for this mod. FF7 was the game that first got me into RPGs all those years ago, and I'm really looking forward to playing through the Steam version in the near future with all the changes and re-done translation.

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-11 19:20:42
I just wanted to say I registered to say thanks for all the work that's been done for this mod. FF7 was the game that first got me into RPGs all those years ago, and I'm really looking forward to playing through the Steam version in the near future with all the changes and re-done translation.



You're welcome.  The next release will have Steam support and then I'll get to work finalizing translation bit by bit as I go along with video walkthrough.  But next release, the translation is still very good and most (the vast amount) changes from then will be grammar and box positions more than anything.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: alexxb on 2015-12-12 03:10:25
It's the final release of old menu.  New version with Steam support is likely out tomorrow.  And then I'll work relentlessly on the retranslation finalizing it.  I can then also start work on everything else I want to do with Reunion.  I did want to have the frame limiter fixed - but I can't do it :P

Since the Steam release version still isn't out yet, can you please re-upload the old one? I looked through the thread for the older version that worked with Steam but to my demise I was linked to removed file. So please re-upload it.

Thanks.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-12 03:20:46
It's long gone and is no longer supported.  Wait for the next release.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Salk on 2015-12-12 06:01:23
“And you needn’t pretend
  that you’re shaking with
  anger,either…”

Hian wasn't happy that "Pretend" wasn't there.  I think this still flows ok and gets the point across.

In my opinion this would flow better and give the same result:

“And no need to pretend
  you’re shaking with
  anger,either…”
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-12 17:01:33
I think need not or needn't are more in line with how Sep speaks.  Suits him :)

R04 is on hold for a day or two while I add the new frame limiter fix option.  Because field and quite possibly every other module are now fixed

http://forums.qhimm.com/index.php?topic=15956.msg234186#msg234186

 8)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: kamegami on 2015-12-13 02:45:18
I think need not or needn't are more in line with how Sep speaks.  Suits him :)

R04 is on hold for a day or two while I add the new frame limiter fix option.  Because field and quite possibly every other module are now fixed

http://forums.qhimm.com/index.php?topic=15956.msg234186#msg234186

 8)

Will the installer work even if the Steam folder is in Program Files? If not I'll need to figure out how to get mine moved. Also what are the expected differences between Steam installation vs running GameConverter first? I presume it doesn't use Aali's driver.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Salk on 2015-12-13 05:19:52
I think need not or needn't are more in line with how Sep speaks.  Suits him :)

I think you are right. :) I was just looking at it in terms of flow but I happen to agree with you.

Quote
R04 is on hold for a day or two while I add the new frame limiter fix option.  Because field and quite possibly every other module are now fixed

Great! You've been trying to make this happen for a long time! Your perseverance has finally paid off! Thanks a lot!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-13 12:17:25
Battle fps is also fixed and will now also run correctly with my 60fps mod.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Kaldarasha on 2015-12-13 12:46:24
Battle fps is also fixed and will now also run correctly with my 60fps mod.

Does this mean that there are no undrawn effects anymore?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-13 12:50:03
Does this mean that there are no undrawn effects anymore?

Nah, any issues that existed with my psx style mod will still be there , but now the battle will play and record silky smooth.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: White Wind on 2015-12-13 12:54:00
R04 is on hold for a day or two while I add the new frame limiter fix option.  Because field and quite possibly every other module are now fixed

http://forums.qhimm.com/index.php?topic=15956.msg234186#msg234186 (http://forums.qhimm.com/index.php?topic=15956.msg234186#msg234186)

 8)

Battle fps is also fixed and will now also run correctly with my 60fps mod.

wait, WHAT?? ..Omg you're the hero
All the things you're bringing to the game, that is tremendous, and so very much exciting!

I'm always amazed, the guys here work on something for months and then someday poof, like it's fallen from the sky, and like it was something easy

(...) Reunion is quickly becoming the second must-have for playing these days.

That is so true.
And Weapon will bring so much more sense to FF VII mechanics. No way that I will come back to the game after 10 years without that one. Patience will pay off!
You're a boss Sir
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Kaldarasha on 2015-12-13 12:59:54
I have probably asked it once, but maybe the problem will not exist with only 30 FPS? The menu wouldn't be so smooth as with 60 FPS, but at last better as with 15 and the cam would still move with correct speed.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-13 13:10:02
I have probably asked it once, but maybe the problem will not exist with only 30 FPS? The menu wouldn't be so smooth as with 60 FPS, but at last better as with 15 and the cam would still move with correct speed.


There's no benefit having 30 over 60, I don't think.  The menu was designed for 60 and if you use 30, you get half accurate and half smooth reels.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Kaldarasha on 2015-12-13 13:24:25
There's no benefit having 30 over 60, I don't think.  The menu was designed for 60 and if you use 30, you get half accurate and half smooth reels.

I knew that but I have the hope that the effects will be always drawn and the model shaking (or shivering) when the cam moves and an animation is played will also not be there. At last the additional stops for the cam and the model animation to reach 60FPS may not work so well together.
As I said 30 FPS will be better as 15, but not so great as 60 FPS. It's a compromise. Many haven't even realized that the game runs with 15 FPS in battle.

On the other hand it could be also that your mod conflicts with the preBuffer and doesn't draw the final image (does the game have even a preBuffer?).
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-13 13:39:04
NFITC1 has a better idea of how the engine works, but since I am using the pause function to achieve 60fps with parts of the battle (duping frames), the other issues are to be expected.  The game was not designed to be limited in that fashion.  I'm not sure if there's another way to limit the 3d elements that isn't also a huge amount of work.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: obesebear on 2015-12-13 14:13:48
Since you've been messing with these timers so much, is there any way for you to just allow the models/textures to move at 60fps while allowing the summons to still use the original 15fps?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-13 14:34:47
Since you've been messing with these timers so much, is there any way for you to just allow the models/textures to move at 60fps while allowing the summons to still use the original 15fps?

Summons are actually supposed to work at 30 from what I can see, not 15.  The summons work fine at 60 (with duplicating frames using pause), apart from the flickering on shiva for example.  But the way the engine works, changing one section and not the other isn't possible.

The problems NFITC1 had with your mod are also present with mine.  I've avoided many of the issues by using the pause var to duplicate frames, but it's not a perfect method.  Anything else is likely just going right back to the issues we faced before and couldn't resolve.  The game has functions inside functions.  Shares a load of stuff.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Alpha17x on 2015-12-14 06:28:48
When time permits, please consider formulating clear and concise instructions for the obtaining and installation of the mod collection.  I had no problem, (good work by the way) but outside of someone who makes mods or is involved with software development. No one is going to have any idea in hell of what you're talking about.

Unless you don't care if anyone uses the collection that you spent months upon months working on.

I'm sure you've heard of the 10 second rule of design.

If they can't figure it out or perform an action or interface with something within 10 seconds, they will return it/abandon it/walk away from it.


That aside: loving it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-14 06:38:58
When time permits, please consider formulating clear and concise instructions for the obtaining and installation of the mod collection.  I had no problem, (good work by the way) but outside of someone who makes mods or is involved with software development. No one is going to have any idea in hell of what you're talking about.

Unless you don't care if anyone uses the collection that you spent months upon months working on.

I'm sure you've heard of the 10 second rule of design.

If they can't figure it out or perform an action or interface with something within 10 seconds, they will return it/abandon it/walk away from it.


That aside: loving it.

If you've used this before, then you'll know the installer is simple.  It can't get any simpler. :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-14 10:50:58
I'm still working on a few goodies for R04 :)  Frame skipping is currently being added to field and battle.  I plan it so if Square and X (or their corresponding keys) are pressed together, the game will play 4x faster.  This will also mean I can do away with the auto summon skip.  The player will decide the skip and when.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Ivanotus on 2015-12-14 16:13:14
Any ETA for the Steam version? Also, will that version have any issues regarding cloud saves or achievements?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-14 20:29:06
ETA is "Very soon"
Steam version will be fully supported. It won't affect anything - or else I'd just ask you to convert.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: AuthenticM on 2015-12-14 22:35:35
I was planning on buying the PS4 version that was released but apparently it has the same music issue that FFX-HD had on PS4. I've also heard that some scenes have the wrong music track. I will then play this Steam version along with this mod.

I can't wait until R04. I want to play the game so badly.

Great job on the whole project, by the way.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Covarr on 2015-12-14 22:41:17
apparently it has the same music issue that FFX-HD had on PS4. I've also heard that some scenes have the wrong music track.
The resume thing? I hadn't noticed, but I wouldn't be surprised. I haven't encountered any wrong tracks, though; it seems like it'd be difficult to add such a bug if all the field scripts are just being copied over as-is and only the engine was ported.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: AuthenticM on 2015-12-14 22:45:13
The resume thing? I hadn't noticed, but I wouldn't be surprised. I haven't encountered any wrong tracks, though; it seems like it'd be difficult to add such a bug if all the field scripts are just being copied over as-is and only the engine was ported.

Several people confirmed it in the GAF OT. The major scene in which it is revealed that Cloud was a soldier alongside Zack and Sephiroth has the standard mako reactor music instead of the one it should have. This alone would pretty much ruin the scene, in my book.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-14 22:56:01
Several people confirmed it in the GAF OT. The major scene in which it is revealed that Cloud was a soldier alongside Zack and Sephiroth has the standard mako reactor music instead of the one it should have. This alone would pretty much ruin the scene, in my book.

I agree.  That's one of my favourite scenes.  If not my favourite.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: KnifeTheSky77 on 2015-12-14 23:38:31
I refuse to buy the PS4 port simply because it doesn't have this mod rolled into it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: orochi91 on 2015-12-15 01:14:34
I refuse to buy the PS4 port simply because it doesn't have this mod rolled into it.

I had already purchased it before the whole music fiasco was discovered, lol

It took SE months to patch FFX HD (which is fabulous now), but I don't want to wait that long to play FF7 :/
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: shadedmagus on 2015-12-15 16:37:55
Hello. I created an account for two reasons: first and foremost, to congratulate the Reunion team on a great mod package, and to thank DLPB for Beacause. While the English localization of FF7 was not quite as shattered as the one for FF6, there is still a lot more that makes sense to me now. Thanks for that!

My second reason was to let you know of some issues in the Beacause American localization in R03e that I did not see in the bugtracker spreadsheet, which mostly had to do with the Rufus visit portion of the game, with the PSX buttons option installed:

1) Several instances of Shin-Ra were seen as "Shinra".

2) When practicing for the "color-guard" synchronized forms in the locker room, the callouts are done as "[MENU]", "[OK]", "[CANCEL]" and "[SWITCH]", while the actual mini-game uses the PSX button icons.

I hope I'm reporting these in the proper way; if not, please let me know how you would like them and I will move them there.

Also, I was wondering if there was any plan to include the battle and world fields that Satsuki cleaned up to remove pixelation, and if not, what the reasoning might be for that choice.

In any case, thanks again for a cool project. I'm really enjoying my playthrough with Reunion installed!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-15 18:27:12
Quote
1) Several instances of Shin-Ra were seen as "Shinra".

One is the company name, one is the president. I have cleaned up one part with Mayor Domino which was a little odd.

Quote
2) When practicing for the "color-guard" synchronized forms in the locker room, the callouts are done as "[MENU]", "[OK]", "[CANCEL]" and "[SWITCH]", while the actual mini-game uses the PSX button icons.

Not sure why that wasn't fixed in R03e (if it happens there), but it won't happen in R04, and all bugs from R03 are there to stay. R03 is no longer supported.

Quote
Also, I was wondering if there was any plan to include the battle and world fields that Sasuki cleaned up to remove pixelation, and if not, what the reasoning might be for that choice.

If the change to the battle area is purely a cleaned up version of the original, it may be possible to add it.  If the new battle graphics are huge or too different, however, I won't :)  It can be added separately.

Quote
In any case, thanks again for a cool project. I'm really enjoying my playthrough with Reunion installed!

You're welcome :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: shadedmagus on 2015-12-15 18:43:52
One is the company name, one is the president. I have cleaned up one part with Mayor Domino which was a little odd.

Not sure why that wasn't fixed in R03e (if it happens there), but it won't happen in R04, and all bugs from R03 are there to stay. R03 is no longer supported.

If the change to the battle area is purely a cleaned up version of the original, it may be possible to add it.  If the new battle graphics are huge or too different, however, I won't :)  It can be added separately.

You're welcome :)
Yes, I did notice that in the first part of the game. The reason I brought this part up is because the dialogue seemed to be referencing the company more than the president, who was already dead by that time. However, I didn't keep a separate save of that section, so I'd have to start a new game to confirm this.

I'm watching for the release of R04 with great anticipation. Since it you have stated it will work with the Steam version, does that mean the Converter will no longer be needed?

Here (http://forums.qhimm.com/index.php?topic=16444.0) are the fields I was referring to. It looks like they are the original fields, just with a filter applied. Satsuki might be able to give more information if s/he is still around. I was looking at repacking the LGP files myself if needed, since I'd rather not deal with pixelation if I don't have to when the models aren't pixelated, but if someone has already repacked the files (or if they might end up being included in your great mod), I would rather not go through the effort.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-15 18:52:25
No, I don't add those beacause they actually look worse imho to the pixellated ones.  The fractal filter gets rid of the pixellation but just replaces it with a very plastic fake look.

Actually, I'd say they look a lot worse.  I'd much rather stick with pixellation + detail.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: shadedmagus on 2015-12-15 19:52:44
Fair enough. It seems like you're going for as close to original as possible, so I thought I'd bring them up as a potential option.

I'll keep looking through the forums to see if someone has repacked these; if not, I'll do it myself and see if they seem better, or if they make it look worse. You could be right on that.

In either case, thanks for responding!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-16 00:48:58
So, all 3 modules are now done.  World map, Battle and Field are running at flawless frame rates. 

And I've added a speed up / down option.  By pressing Square and up / down [or equivalent keyboard keys], you can change speed rate to 1x, 2x, 3x or 4x.

Next, I have to think about how we're gonna fix Steam's broken coaster and snowboard minigame.  I noticed a while back they weren't right and told Aali who added options to his driver.  I also fixed the coaster aimer.

But Steam works on an older version of Aali's driver where he'd forced them to 30fps instead of 60 - meaning they're completely bugged out.  Any fix will have to patch the Steam FF7 driver itself.  Any change I make to those will be superseded by Steam if I don't.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: orochi91 on 2015-12-16 00:55:33
Out of curiosity, in which order is the modding process supposed to be done?

I have the 1998 PC release, so would I first have to add the Aali Driver mod, and then apply the Reunion mod afterwards?

Also, I have the game installed on a partition other than my C drive. So will either mods be affected if they're not installed in the C drive, along with the main game?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-16 01:15:08
My mods will work regardless of the install path.  I am not sure that goes for everything else. Aali's driver would have to be installed to even play this game properly.. so it will always be there first.  As for any other questions, the answers will likely be in the readme.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Covarr on 2015-12-16 03:13:06
Also, I have the game installed on a partition other than my C drive. So will either mods be affected if they're not installed in the C drive, along with the main game?
It doesn't matter for Reunion, but in fact most mods will work BETTER if they're not in C drive. Some mods have trouble if they're in default or system-controlled directories like program files or desktop.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Kaldarasha on 2015-12-16 17:23:51
So, all 3 modules are now done.  World map, Battle and Field are running at flawless frame rates. 

And I've added a speed up / down option.  By pressing Square and up / down [or equivalent keyboard keys], you can change speed rate to 1x, 2x, 3x or 4x.

Next, I have to think about how we're gonna fix Steam's broken coaster and snowboard minigame.  I noticed a while back they weren't right and told Aali who added options to his driver.  I also fixed the coaster aimer.

But Steam works on an older version of Aali's driver where he'd forced them to 30fps instead of 60 - meaning they're completely bugged out.  Any fix will have to patch the Steam FF7 driver itself.  Any change I make to those will be superseded by Steam if I don't.

I don't know if it helps you but the re-release has a new file (it was something like AF3N.p).  It is a dll which injects the new driver. Steam doesn't care much about the files it only looks for the launcher and the exe file name. I was able to start the original game through steam naming 7H to launcher and the ff7.exe to ff7en.exe.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-16 19:35:36
I need that .p file sending to me.  I'll likely have to edit it at some point to fix the minigames.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-17 17:29:00
Bad news for Steam users.  The steam version of the game is based on an earlier Aali revision that didn't limit minigames properly. So coaster and snowboard are totally broken and not a flat 60fps all the time.  It isn't just a case of the fps being wrong - command inputs are out of whack too so the games are crippled.

The new driver revision here on qhimm's by aali has added proper limiters to the minigames (which i repeatedly noted to aali was an issue years ago) - and added my coaster aimer fix.  But there is no way to fix the steam game unless the team working on steam game decide to add a fix themselves. 

So the choice for Steam users regarding the minigames is convert to 1998 or stick with broken minigames.  Hopefully someone can notify the steam team (haha) that this issue exists.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Shasta McNasty on 2015-12-17 17:56:00
Quote
So coaster and snowboard are totally broken and not a flat 60fps all the time.  It isn't just a case of the fps being wrong - command inputs are out of whack too so the games are crippled.

Does that mean the game can't be completed?  I think you're required to do the snowboard minigame at some point outside of Golden Saucer (I think north past the snow fields or near the Great Glacier if I'm not mistaken).
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Covarr on 2015-12-17 18:00:16
Does that mean the game can't be completed?  I think you're required to do the snowboard minigame at some point outside of Golden Saucer (I think north past the snow fields or near the Great Glacier if I'm not mistaken).
It can be completed. Both minigames are playable and in fact impossible to lose at. You'll crash a lot in the snowboard and get a bad score in both games, but you can still progress the story.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Shasta McNasty on 2015-12-17 18:16:51
Quote
It can be completed. Both minigames are playable and in fact impossible to lose at. You'll crash a lot in the snowboard and get a bad score in both games, but you can still progress the story.

Whew, good to know.

For anyone who's curious, all of the items you can win in the snowboard minigame can be found or bought other places in the game (a Safety Bit on the Beginner Course, an All Materia on the Expert Course, and a Crystal Bangle on the Crazy Course).

For the coaster, you can win a Masamune Blade (unusable item), Super Sweeper, 1:35 Soldier, Parasol for Aerith or a Flayer for Cid.  Some 1:35 Soldiers can also be found elsewhere in the game, but I don't think you can get all of them without doing this minigame.

The Parasol is Aerith's strongest weapon but has no material slots, and the Flayer is a pretty good weapon but not Cid's best weapon.  So it's not a huge deal unless you're a completionist or really like the Parasol.  Or just really like playing these minigames.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Shasta McNasty on 2015-12-17 18:19:34
Oh but P.S., let's all try to notify Steam about the issue.  If we all do it it'll have a better chance of getting their attention.  Who knows if they'll actually address it, but it's worth a shot.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: White Wind on 2015-12-17 18:24:24
Hey, now could be a good time for asking that.. Do you think the Adaptive-Sync techs of modern GPUs/monitors could interfere?
Basically, the refresh rate of the monitor becomes equal to the fps you're getting from your GPU (48fps implies that your monitor is refreshing @48Hz, 36fps --> @36Hz, and so on).

That just means that I'll be @60Hz in battles and at @30Hz on the world map, or should I expect any bad effects from A-Sync?

EDIT: well.. or A-Sync will just be ineffective/not enabled in FF VII, since the game doesn't support it.. I'd rather say that
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-17 18:27:03
If you do please note that:

a. snowboard and coaster should be running at 60fps (60 unique frames a second)
b. g-bike is 30 fps.
c. battle swirl is 60fps.

Coaster aimer will need an additional fix in ff7_en.exe:

1ED679 = 05
1ED69A = 05
1ED6BD = 05
1ED6E0 = 05

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-17 18:27:36
Hey, now could be a good time for asking that.. Do you think the Adaptive-Sync techs of modern GPUs/monitors could interfere?
Basically, the refresh rate of the monitor becomes equal to the fps you're getting from your GPU (48fps implies that your monitor is refreshing @48Hz, 36fps --> @36Hz, and so on).

That just means that I'll be @60Hz in battles and at @30Hz on the world map, or should I expect any bad effects from A-Sync?

It likely isn't going to fix anything.  And it shouldn't interfere with a proper limiter.

@shasta

http://forums.qhimm.com/index.php?topic=14914.msg234463#msg234463
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Kaldarasha on 2015-12-17 18:48:30
Oh but P.S., let's all try to notify Steam about the issue.  If we all do it it'll have a better chance of getting their attention.  Who knows if they'll actually address it, but it's worth a shot.

Steam isn't responsible for a game is correct working. IF the game wouldn't run or too many would ask for a refound (because they can't play the game) then Valve could probably put some pressure on SE. However the game wasn't 'modified' by SE but by Dotemu, so the real problem is that SE doesn't know (even if they would care about the problems of their games on PC...) where to start with the work because they haven't the code or coder and they probably won't hire Dotemu for a bug many users on Steam doesn't care about. It took them over one year since the first rerelease to replace music with proper PSX equivalents. (even there they managed it to use the wrong cintro - btw Dan for the Steam release of the Reunion you should probably add the right track).

The only chance I could imagine is that updated driver of the IOS version could work with steam with some modifications. At last I have read that the game runs on IOS on a simulated PC shell.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-17 18:52:28
They are using  aali's driver though so have his source code.  And he's added a limiter to it, so they can definitely modify it.  If they are willing.  But as you say maybe this is just too low down on priority.  It shouldn't be.

I will add the correct track for Steam, probably.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: White Wind on 2015-12-17 18:58:25
Any day I'd trade the dumb achievements for better compatibility with the mods found on qhimm
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Shasta McNasty on 2015-12-17 19:11:40
Quote
If you do please note that:

a. snowboard and coaster should be running at 60fps (60 unique frames a second)
b. g-bike is 30 fps.
c. battle swirl is 60fps.

Coaster aimer will need an additional fix in ff7_en.exe:

1ED679 = 05
1ED69A = 05
1ED6BD = 05
1ED6E0 = 05

Quote
@shasta

http://forums.qhimm.com/index.php?topic=14914.msg234463#msg234463

You mean you'd like for me to include all of those notes if I notify Steam, right?  I don't actually know how to mess with or fix code myself.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-17 19:13:13
yeah I mean if you post a bug report, make sure that info is there.  Anyway, I doubt they'll even bother.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Shasta McNasty on 2015-12-17 19:27:32
Quote
yeah I mean if you post a bug report, make sure that info is there.  Anyway, I doubt they'll even bother.

Eh, well, here's to rolling the dice.  I'll hit them up once the R04 patch comes out.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: asatoth on 2015-12-20 11:52:00
Sooo, I love this game, have done since the original a couple of months after the ps1 was released in my country. I've heard good things about this mod, and after purchasing the game for the 4th time all in all on steam just now, I wanted to download the mod, but the link seems not to be working? anychance it's just broken, or could it be possible to add an alternative donload service?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-20 13:51:53
The installer is there for download.  Link on main post.  If you have Steam, then wait a while longer because that version is out soon.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-20 19:41:29
OK, so... I've figured out how Steam limits the games.  Same function as Aali's 1998 driver (10001CB0) but without the customization - and the code is different.  Aali's driver allows for customization of the minigame and battle swirl fps so is a simple 4 byte integer value (four records from a table).  Steam does not. 

As I feared, Steam minigames share a flat 30fps framerate value, used at  5c99201C [It's dynamic so changes]. The value is (1000 / 30 / 1000) as a double. This is fixable, because I can change the pointer to a different area of memory (that i use), and then update that address depending on which minigame is active.  [The pointer also gets updated by adding the new offset to the Aali version. ]

The issue then is

1. This is more work to support the Steam FF7 minigames, when I want to concentrate on 1998 and not have to duplicate effort
2. This is not my problem, it's Steam's
3. This would work for the current (latest) Steam driver (AF3DN.p) only.  Any different version (like from earlier or later release) would result in a crash.
4. It's dynamic and so all addresses change, so that would require even more work

Plainly, it's too much of my time to mess about like this.  So, Weapon/Minigame updates are not supported for Steam version unless they fix their driver to change that value above depending on the minigame being used. 

This is one of the big downsides to the Aali "driver" set up.  Having to cater for it when it is modified or hijacks code you need to change.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Kaldarasha on 2015-12-20 20:37:42
Is it not possible to inject Aali's OpenGl driver into the game...
Well I guess it would be easier to investigate how they manage to activate achievements and implement this into the current build. This would also fix the problem with the big picture mode when they explain the key mapping which you can only skip with a keyboard key.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-20 20:48:30
No... not really.  I mean even if you had the source, Aali's driver uses opengl graphics.  They've changed the game to use directx.  It ain't happening and it's more work when we have a perfectly good (and better) game in 1998.  The Steam release wasn't even needed.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-20 20:51:38
Basically, I'm out.  I'm not rewriting code and going round in circles trying to compensate when people can just convert to 1998 version.  This is the fault of the Steam game and they'll (their programmers) just have to update their "driver" or it's tough.  It might have been on the cards if their file didn't move about in memory and change all the pointers.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Kaldarasha on 2015-12-20 21:41:56
Get me right I understand your problems with the re-release. I can't support it because of a black texture bug I not fully understand. I knew how to avoid it, but not why it happen to the re-release and doesn't show up with Aali's driver. However many refuse to mod the game because they want these achievements.

I have looked at a tool to unlock achievements which works pretty well. http://gib.me/sam/
I have further looked if their are any information about how to add achievement support to your own game and have spotted this https://forums.unrealengine.com/showthread.php?55560-Tutorial-Steam-Achievements
As I said Steam doesn't much care about the files, so it should be possible to add this support to the 1998 release. If we manage to do this we can replace this strawberries they made with the original game with most of the important stuff of the re-release.

It's silly, but that are the people these days.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-20 21:47:39
I am not sure why these ridiculous achievements are heralded so loudly.  Why?  They are just telling you something you've done and could do without them. Is there something I've missed?  Do you get a cash bonus for completing them or something?  I'd rather have a properly modded and supported game.

There's no chance I'm jumping through hoops just for the sake of "achievements".

At least everything but Weapon will be supported :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-20 22:21:10
Also, what's this "black texture bug" ?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Legolas on 2015-12-21 00:23:18
Basically, I'm out.  I'm not rewriting code and going round in circles trying to compensate when people can just convert to 1998 version.  This is the fault of the Steam game and they'll (their programmers) just have to update their "driver" or it's tough.  It might have been on the cards if their file didn't move about in memory and change all the pointers.

Does this mean there won't be a Steam R04 release?  I've been looking forward to that for awhile.  I want to keep the original graphics experience while having the much improved retranslation.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-21 00:41:58
Quote
At least everything but Weapon will be supported :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-21 02:32:34
I've added movie skip shortcut from joypad/kb instead of speed up (select + start).  Works for both versions of the game.

Speed up / Slow down on field, battle and world map is Select + Up/Down and is 1x, 2x, 4x and 8x speed.  Anything over refresh rate will require vsync to be disabled. For me (and probably most of you) , that's 60fps.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Liquid_Vegeta on 2015-12-21 13:21:35
Hey DLPB (or anyone else with decent modding knowledge) would you be able to take a look in this thread I made? Got a few questions you might have some insight on:

http://forums.qhimm.com/index.php?topic=16523.0

Cheers! Cant wait for the next version of reunion :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Covarr on 2015-12-21 15:23:32
3. This would work for the current (latest) Steam driver (AF3DN.p) only.  Any different version (like from earlier or later release) would result in a crash.
I can't attest to your other points, but there is nothing wrong with only supporting the current version. The Steam release hasn't gotten any updates since 2013, and will likely not receive anymore, so any work on 1.0.9 will probably not need redone in the future, and supporting older versions on Steam is unnecessary because Steam auto-updates its games anyway; nobody is using older versions of the rerelease except for pirates.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: AuthenticM on 2015-12-22 21:17:41
I've just learned of the existence of Steam Link. I'm totally getting one soon to play FFVII on my TV with a controller. It's the best.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Liquid_Vegeta on 2015-12-22 23:15:36
I've just learned of the existence of Steam Link. I'm totally getting one soon to play FFVII on my TV with a controller. It's the best.

Might have trouble with that, currently on my Shield TV which uses Nvidia game stream it fails to recognise the Shield controller. Fortunately my wireless 360 controller is still in range of my PC so I can play it using that.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Covarr on 2015-12-22 23:43:00
Steam Link uses the same tech as Steam In-Home Streaming from PC-to-PC, which has a good track record of better gamepad support than NVIDIA GameStream. I don't have the Steam Link, but I've never had any gamepad issues streaming from one PC to another with Steam, and I'd imagine Steam Link's implementation is close to the same client-side, and it's identical host-side.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: AuthenticM on 2015-12-23 02:09:58
Might have trouble with that, currently on my Shield TV which uses Nvidia game stream it fails to recognise the Shield controller. Fortunately my wireless 360 controller is still in range of my PC so I can play it using that.

It's a good thing I will use neither the Shield TV nor the Shield controller then!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Beau Gilliam on 2015-12-23 04:07:06
Hi there everyone! First of all I'd like to congratulate all those people who worked on the high-quality Retranslation project. Thanks a lot for it!

I have an issue I'd like to share here: It seems that every time I try to install the Retranslation patch via The Reunion and Menu Overhaul it always ends up installing the new menu/dialogue window/fonts/command battle interfaces. The thing is that I would like to keep the original menu that the bootleg040 offers (maybe due to Team Avalanche's GUI/Hi Res?) and "new battle interface" offered by Bootloader (that looks like the original PSX one, but in HD and transparent).

I also noticed it deactivated all World Map/Magic Effects I installed on BootLeg040. I tried installing the Model Overhaul on The Reunion, but it didn't change anything in the open world and magic effects.

So, Is there a way to install the Retranslation without changing the interface of the whole game?

Thank you in advance for your time.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Red46 on 2015-12-23 07:00:26
I have a question about the model overhaul included in Reunion, does it install an upgraded battle model for Cloud only or, other party members should have it updated too?
I've selected all the options regarding the model overhauls (used the DLPB selection preset) and everything seem to work in the world map, fields and minigames. However, during battle it seems that only Cloud's model has undergone a graphical update.

Did I miss something or, Cloud is the only one that is supposed to benefit from the graphical upgrade?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-23 17:54:38
Cloud is the only one because his model is taken from the game itself (the higher res version).  All the other models are already as good as the game will allow with the original style.  In other words, I don't think they need updating at all (because every fan made version strays too far from the original style).  The Reunion is an enhancement but not a reformation. This is especially true of R04 where the new menu font and interface has also been dropped (answering the person above you)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Beau Gilliam on 2015-12-23 20:08:13
Sorry for my ignorance on the matter. But I still don't know if it is possible to install the retranslation (and maybe the 60FPS patch) with the Reunion installer without updating the menu and battle command interfaces. If it is, I would like to know what to do.

Once again, thanks for your time!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-23 20:19:18
The answer is yes.  With R04, which is not out yet.  R03 is no longer supported.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: ProtoX on 2015-12-23 20:36:37
so your saying your 60fps psx style patch will be available to work again on the R04 Release? if so thank you becuase i've been trying to get it to work and it doesn't and the log file doesn't help me to figure out why it don't work currently.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-23 21:02:54
so your saying your 60fps psx style patch will be available to work again on the R04 Release? if so thank you becuase i've been trying to get it to work and it doesn't and the log file doesn't help me to figure out why it don't work currently.

It should work with R03e?  Definitely.  But it will certainly work with R04 and at the correct frame rate. It's also being added to the exe with R04 - not as a patch.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: deep38 on 2015-12-23 23:19:35
Hey!

I just bought FF7 from the steam sale, and I've been figuring out how to make it better. I ended up trying to use your program, and everything looks really good and is working perfectly!

The only problem I have is that the dialogue boxes are messed up and don't display all of the dialogue and format it weirdly, I'm pretty sure you know what I mean. I know it's on the bug list, and you know about this bug. But I understood that the bug would only be a part of the "Beacause" part of the mod/program. This problem persists even if I install the program and deselect every part I can in the install menu. If I uninstall, the problem disappears completely.

Does anyone know of any fix for this? I would very much like to use reunion, but with this sort of problem I can't play the game :(
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-23 23:42:53
R03 is no longer supported.  Please create a new thread.  R03 does not support Steam.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Lilpuddy31 on 2015-12-24 00:14:39
So for us Steam version users, what are our options?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-24 00:21:59
So for us Steam version users, what are our options?

Read above.  I've been repeating myself for the last week or more. :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Covarr on 2015-12-24 00:24:34
R04 will be the Steam version.  Luksy is a bit busy at moment and I need an update to ts to finalize it all.  But everything is on course for later December / Jan 1 release of R04.  R03e will come before it.
This was a month and a half ago. This is the problem with removing downloads of older versions; you leave people in the cold often for a long time while they wait for an update that they can only hope won't be delayed.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-24 00:26:56
R03e has been released and R04 will be released before Jan 1.  Steam users have to wait for R04.  There really is nothing more I can do on that front. It's not hard to wait. R03 and the ones before it were not complete (had a few bugs and issues were Steam was concerned) and it would just mean people redownloding, reinstalling.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: lionheart82 on 2015-12-24 00:29:29
Hey!

I just bought FF7 from the steam sale, and I've been figuring out how to make it better. I ended up trying to use your program, and everything looks really good and is working perfectly!

The only problem I have is that the dialogue boxes are messed up and don't display all of the dialogue and format it weirdly, I'm pretty sure you know what I mean. I know it's on the bug list, and you know about this bug. But I understood that the bug would only be a part of the "Beacause" part of the mod/program. This problem persists even if I install the program and deselect every part I can in the install menu. If I uninstall, the problem disappears completely.

Does anyone know of any fix for this? I would very much like to use reunion, but with this sort of problem I can't play the game :(
DLBP sorry if i barge w my humble xperience, please correct me if im wrong w the info bellow.

Hey Deep i dunno if it answers your q but many reunion option are now available through 7th Heaven, plus you can check the thread here http://forums.qhimm.com/index.php?topic=15901.0
where i posted my use of reunions beacause + 7H. Menu overhaul and reunion are known to cause glitches in all menus battle and ingame. ive improved my install somewhat afterwards. hope it helps somewhat.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-24 00:31:00
@lionheart It really isn't a good idea to install the other mod on Steam.

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: lionheart82 on 2015-12-24 00:31:36
R03e has been released and R04 will be released before Jan 1.  Steam users have to wait for R04.  There really is nothing more I can do on that front. It's not hard to wait. R03 and the ones before it were not complete (had a few bugs and issues were Steam was concerned) and it would just mean people redownloding, reinstalling.

Does that mean well finaly be able to use r04 with 7th heaven? menu glitch free and all?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: lionheart82 on 2015-12-24 00:32:35
It really isn't a good idea to install the other mod on Steam.

were you refering to my post or someone elses?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-24 00:33:48
From first post:

Q. Will The Reunion work with X?
A. I don't take any interest in other mods, so I don't know. Also check the Readme. Please don't ask if The Reunion is, or will be, compatible with a certain mod.


That said, The Reunion R04 is designed to work with Steam as well as 1998.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Covarr on 2015-12-24 00:58:55
In my (admittedly limited) experience, Beacause works fairly well with 7thHeaven, because of how 7thHeaven works. You'll have to try on a mod-by-mod basis, but you're unlikely to run into problems with most things.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Merkabah on 2015-12-24 04:35:09
I'm so excited to see this out on Steam so that I can finally take advantage of the version of FFVII I have and enjoy it in a new and improved form!  I couldn't figure out where else to post this but I just thought I'd ask, are you still needing any help with additional editing/formatting/proofreading tasks? I did all of the heavy editing and localization for the fan translation of Final Fantasy Type-0 (what a debacle that turned out to be), so I've got some good experience, if you need it.  If not, feel free to disregard this message, and cheers!  :)

- Merkabah
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-24 05:05:54
if you speak good Japanese, we could do with a proof read of our localization v original Japanese text.  Just to put my mind at ease and maybe catch a few small niggles.  Otherwise, everything's cool :)

Thanks!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Merkabah on 2015-12-24 05:25:51
I do speak Japanese, in fact! If you have a way for me to get ahold of your localized script and the original Japanese to refer it to, I'd be more than happy to read through it and offer up suggestions, small grammar fixes, etc. I can also look specifically at any remaining trouble spots, if you have any left at this point in the game.

Just let me know what I should do to get started and I'll get right to work!

- Merkabah
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-24 05:33:04
I can handle the grammar side of things - that's being polished up bit by bit as I go through the game in walkthrough style.  I'll send you the files by PM in < 24 hours. I'll go through things in detail. 

This is not an easy task though, despite the fact I wouldn't need you to dwell on every tiny change or localization choice.  It would be up to you to decide if something is sufficient or not - especially if it's a mistake.  Then I'd contact Luksy and make a decision on it.  Your help would definitely be appreciated. 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Merkabah on 2015-12-24 05:43:42
Works for me. Judging from what I've seen so far, it sounds like you have a definite tone in mind for your localization, which is awesome and not something I would want to change if you already have most of it figured out to your liking. I'm looking forward to digging in, though, and thanks for the opportunity to help out!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-24 05:46:36
Don't thank me yet haha ;)  It's been a curse for me as a labour of love.  But it's coming to an end and you've come at precisely the correct time.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-24 07:00:26
Merkabah has joined the team.  And it looks like he's going to be a very good addition.

Welcome aboard.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: EQ2Alyza on 2015-12-24 08:05:58
Hurray to Merkabah :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Beau Gilliam on 2015-12-24 19:17:07
The answer is yes.  With R04, which is not out yet.  R03 is no longer supported.

Oh I see! Thank you so much for answering! You guys are the best.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-24 19:20:40
I've had a last minute surprise where Steam is concerned.  Their newer revisions of FF7 are editing various bytes that are needed to make the menu nice and neat.  Why they are editing them is anyone's guess but their driver overrides mine and messes the menu up in various places.  This means one way or another, I'll be forced into editing the driver file AF3DN.p
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: AuthenticM on 2015-12-25 02:13:49
What do you mean by "R03 is no longer supported"? I don't understand. Isn't R04 the follow-up version of R03?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-25 02:59:28
It is, but it's fundamentally different.  Read the main download post.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-25 05:49:50
So... what's new.

Well, I fixed a bug that the steam version created (it's there in the steam version by default)
I fixed a bug with my code
I updated more of the dialogue, some of it with the help of Merkabah
I worked around issue caused by Steam game overwriting bytes it didnt need to
I abolished memory patches.  Cheats and other tweaks can be added with Ochu, and three of the tweaks I've left can be added to executable directly as part of install

Release day really isn't far away now.  I will be drunk later today so prob finishing touches on Saturday.

My notes in "to-do" are:

quit menu battle (seems it shares some values and looks a bit crap since I never saw this menu until recently).
Diving or Aqualung or alternative (see luksy) : Underwater materia new name
Possible minigame fix for steam version - but we'll see.

That's all there is left.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Salk on 2015-12-25 17:29:33
I take the opportunity to wish you a Merry Xmas and a great 2016, DLPB!

We are all looking forward to R04 - Ultimate Reunion edition!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: lionheart82 on 2015-12-25 17:33:35
I take the opportunity to wish you a Merry Xmas and a great 2016, DLPB!

We are all looking forward to R04 - Ultimate Reunion edition!
And thanking you for all the effort and hard work on beacause and r03 which we are enjoying now! If you had / accepted donation for your work i woul certainly participate!
:-)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-26 22:14:10
My town is currently flooded and power is offline as soon as the emergency generator the council has sent runs out of fuel, which is soon.  So I may not be on for a day or two.

Haha

Sadly, I don't have Ramu materia

https://www.youtube.com/watch?v=gEMailbWN_k
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Sega Chief on 2015-12-26 22:50:21
At least you have an abundance of this https://youtu.be/3A3StwJgqt0
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-26 22:56:31
That's true.  That's true.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: ArtVandelay on 2015-12-27 09:25:21
Good day everybody.

I got a question for you since I found the question asked but not resolved in this thread.

I recently installed The Reuinion to get the retranslation mod and 60 fps battles and I noticed there being a problem with the sound on my machine (I use Windows 7).
After and during certain cutscenes and other scenarios (The train at the beginning for example or the scene before meeting Aerith for the first time, after you blow up Mako 1) the sound simply cuts out.

Can I do anything to fix this problem?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-27 11:19:48
Do not post bug reports on R03.  It says that on the download page.  I doubt the reunion can do that though, anyway.  Are you sure that it's specific to reunion.

Actually, I am pretty sure that's a problem with the original game / Aali's driver and nothing to do with Reunion.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Zara9 on 2015-12-27 11:20:47
please help me
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Ansem on 2015-12-27 21:49:58
There should totally be a header in the thread stating in elephant-sized letters "Wait for that damn R04 before you ask questions that have already been answered 135912 times."
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: EQ2Alyza on 2015-12-28 00:55:25
Even elephant-sized letters don't always work. I think people hear about these mods from other sites, download and try to use them, then when they can't get it to work they just immediately come here and post. That's my theory at least...that, or there are too many people on the internet who can't read :P
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Vgr on 2015-12-28 02:01:32
People usually go to the last post and go from there if they don't see their answer in the last 2-3 posts. It'd be useful to have a stickied "Last post" or similar, which shows in a different fashion after every message (and possibly end of every page :P). Just a thought in the air!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-28 14:05:55
People usually go to the last post and go from there if they don't see their answer in the last 2-3 posts. It'd be useful to have a stickied "Last post" or similar, which shows in a different fashion after every message (and possibly end of every page :P). Just a thought in the air!

That would definitely be good.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Covarr on 2015-12-28 14:30:05
Really, any and all pertinent info should be in the first post. If R03e is no longer supported, the post containing info about R03e where people keep getting it should say so.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-28 14:33:31
It says it on the download page.  To download it you have to see it.  And even when I had something on the first post, it was ignored.  I've re-added something there, though.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Bryan244 on 2015-12-28 22:44:40
I saw a lot of people recommending this patch and it looks amazing! Thank you for everyone's hard work and dedication to the project. Hopefully I get the next update soon for my steam version lol. Anyways I have no idea if nobody asked this question yet, but hopefully I receive no hostility for asking it lol.

I have noticed in some mods that change cloud in his arms are almost like it is stuck in a T pose especially the world models. I was wondering if this mod is different? Are his arms kind of close to his side when the player is not moving him? Does it look more natural? I am sorry for the question, but that is just my biggest peeve lol.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: EQ2Alyza on 2015-12-29 02:49:38
If Cloud is stuck in the T-pose, then he's missing his animation files. This doesn't have anything to do with Reunion. If it's another mod, then the author either didn't include the animations (which is non-existent for mods here at Qhimm) or you installed it incorrectly.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Bryan244 on 2015-12-29 03:09:47
If Cloud is stuck in the T-pose, then he's missing his animation files. This doesn't have anything to do with Reunion. If it's another mod, then the author either didn't include the animations (which is non-existent for mods here at Qhimm) or you installed it incorrectly.

Oh I see thank you for answering my question. I was just curious since this mod has models from chaOs. It is not exactly a T-pose per say, but it looks quite unnatural when the player isn't moving the character in the field or town. They kind of look like a penguin haha. 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-29 04:01:54
Heidegger is worse... he walks like he's pissed his pants.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Bryan244 on 2015-12-29 04:13:19
Haha maybe that is what he intended. I did swing by chaOs post and it seems like it is not a problem with his models. I was relieved to see that and I hope to get your mod soon. Thank you for your hard work and dedication. I'll definitely donate money to you for your hard work.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: ArtVandelay on 2015-12-29 20:38:17
I didn't post here with any ill intend.
I'm aware of this project for a long time and just couldn't find any answer to my specific problem, not even people that seem to have the same trouble I have with the game lately.
It's just so weird that I'd thought I'd ask you guys who are obviously very knowledgeable about the various FF7 PC releases and their interactions with Reunion/New to Old Converter.

The sound bugging out the way it does at various cutscenes, some sounds only coming from the speakers while the music is playing through the headphones, etc. is something that renders the game not being all that enjoyable and thus I asked for help.

Sorry if this was the wrong place to do so and thanks to everyone involved in the retranslation and menu overhaul project, for reviving my interest and enjoyment in this game.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-30 02:35:25
The problem is that that has nothing to do with the Reunion.   Or, at least, nothing you've said indicates it.  And nothing I do should touch sound.  You'll need to take this problem to its own thread.  This is for Reunion bug reports only. 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-30 02:41:38
Latest news:

Because I've bypassed the global timing function in order to deliver true frame based fps, certain things need a rewrite:

Countdown timer (seen in battle and field only) : fixed
World map texture animation (yup... it's handled by the main global timer): fixed
Main game timer: Pending.

Each module in the game needs an update to keep track of the game time and to pause when game is paused (from what I can see, the original global timer will keep counting regardless of pause, which is sucky).  These are:

Field, World map, battle, menu:  All fixed and all come with a new limiter and ability to increase frame rate with Select + up/down
Submarine minigame: fixed and comes with new limiter and ability to increase frame rate with Select + up/down
FMV: Fixed and comes with ability to skip using Select + Start

To do:

Fort Condor, Coaster minigame, Snowboard minigame, G-Bike

Fort Condor already has a faster speed option, but coaster snowboard and Gbike are all handled by Aali's driver in both 1998 and Steam.  As such they will not get any frame speed up but any timers have been made frame based and the main game timer will be incremented properly.

Steam is still going to be a small nut to crack with regards to delivering correct frame rate in Coaster and Snowboard.  But I'm on the case.  :-o
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Bryan244 on 2015-12-30 02:57:29
Great detailed report! I can't wait for this to be replaced. Global timing function? I apologize if I am not familiar with the terminology lol
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-30 03:01:13
It's the function that runs globally, all the time.  It's just a name I've given it.  It's main job is to make sure the game timer is kept up to date as you enter minigames, FMvs, menus and so forth.  Each module has its own code and without a global timer, you'd have to do what I am doing.  This was not an issue with PSX because it's running at 60fps across all consoles.  It is an issue with PC since the timer would be real time, regardless of if your comp was handling the frame rate properly or not.

This was most easily seen at the start of the game in Bombing Mission... In the past, people with slower comps had a much harder time getting out in time because the counter was counting down in real time, while Cloud was running/animating at slower rate than the game was designed for.  This is still an issue in PC with time-critical games like Snowboard (each play through will have differences in time, even if you play the exact same).  But I've fixed that issue now.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Bryan244 on 2015-12-30 03:20:02
I never knew about that and I'm glad you explained it to me. I'm glad I read that article about you and your project. You are quite knowledgeable.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Kaldarasha on 2015-12-30 04:03:46
Two questions:
What's with the Chocobo minigame? Its FPS system is very buggy. Sometimes the frames doubles for no reason and the game speeds up.
Does the new 'global time' fix the misplaced objects (the Condor model as example) on the world map?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-30 04:11:01
No, model positions wont be fixed by a timer.  I also forgot about chocobo minigame - I'll see if a new limiter can be added for it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Kaldarasha on 2015-12-30 04:17:20
No, model positions wont be fixed by a timer.

To bad I hoped that this would have been a nice side effect. However it is only visible in the distance I guess that this is a problem in the collusion data.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-30 05:36:23
To bad I hoped that this would have been a nice side effect. However it is only visible in the distance I guess that this is a problem in the collusion data.

I can fix the chocobo limiter too.  It's also broken.

Now... about this world map issue?  Got a pic?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Kaldarasha on 2015-12-30 06:04:28
I currently defrag my system so it's bit hard for me to make some pics for you.  If you work from Fort Condor to Junon and keep an eye on the condor, you will see that he levels earlier down as the reactor when the earth rounding effect kicks in, so it looks like as if the Condor sits in and not on the reactor. I remember that this also happens with Chocobos as well.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-30 06:22:59
The chocobo minigame limiter is fixed.  I've added the speed up option to it also.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Kaldarasha on 2015-12-30 06:47:15
If the new limiter of Aali's driver is disabled in the settings wouldn't then the game not use its default timer. So you could patch Snowboard and G-Bike? Or is that new timer needed for your timer to work correctly?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-30 07:03:29
Aali's driver always patches snowboard, coaster, and g-bike.  Regardless of any option you can set.  This has been left in place for Steam, except different limiter. The option you set for "default timer" is not related to the limiters at all.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Dark Jaguar on 2015-12-30 14:41:54
I've heard about this mod and seen the progress, as well as the "controversy", and I wanted to join this board JUST to say "thank you".  I eagerly await the next version so I don't need to bother with virtual discs and version downgrading, but I can safely say this game has ALWAYS needed a better translation.  Square in particular only really got good at translating their own games with FF8 onwards, and even then that's debatable.  Even their retranslations try too much to appeal to fan demand for what they THINK an accurate translation should be than what an accurate translation actually is (the fan retranslation of FF4 was a joke, the SNES version with all it's censoring was actually more accurate, and that was called FF2!).  While I applaud Square's consistency in naming (from FF8 onwards at least), I don't much like their insistence on keeping in-joke lines from bad translations in their new translations.  Yes, "spoony bard" is a classic mistranslated line, but a retranslation of FF4 should have made that scene more emotional and not a comedy act, so they really SHOULD have changed it.  Leave the past in the past and enjoy the bad lines with the original copies of the game like I do.

Even with those projects though, I'm confused to no end by those who insist that all the mistranslations BECOME the "official story" of the US version.  I've never seen anything like that with other game retranslation projects, and I wonder if there's some sort of generational gap to blame.  Compared to the praise that Mato has received over his Mother 3 and Mother 1 translation projects, you've received the short end of the stick.

By and large, I share your point of view on what a translation should look like and am disgusted by how much hate mail you've been getting over this.  Consider this a small attempt to give credit where it's long overdue.  Thank you for doing what SE didn't bother doing themselves.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-30 15:55:03
A lot of the "controversy" is due to people believing they are being forced into using the correct/updated character names, like Zax.  I've done my best to notify people that the installer allows the original names, but there you go. For some, however, even the option in the installer isn't enough because they believe the changes, even if reversible, are a violation of some sacred code.  :P

Thanks for your kind words :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Shasta McNasty on 2015-12-30 16:03:13
Quote
I've heard about this mod and seen the progress, as well as the "controversy", and I wanted to join this board JUST to say "thank you".  I eagerly await the next version so I don't need to bother with virtual discs and version downgrading, but I can safely say this game has ALWAYS needed a better translation.  Square in particular only really got good at translating their own games with FF8 onwards, and even then that's debatable.  Even their retranslations try too much to appeal to fan demand for what they THINK an accurate translation should be than what an accurate translation actually is (the fan retranslation of FF4 was a joke, the SNES version with all it's censoring was actually more accurate, and that was called FF2!).  While I applaud Square's consistency in naming (from FF8 onwards at least), I don't much like their insistence on keeping in-joke lines from bad translations in their new translations.  Yes, "spoony bard" is a classic mistranslated line, but a retranslation of FF4 should have made that scene more emotional and not a comedy act, so they really SHOULD have changed it.  Leave the past in the past and enjoy the bad lines with the original copies of the game like I do.

Even with those projects though, I'm confused to no end by those who insist that all the mistranslations BECOME the "official story" of the US version.  I've never seen anything like that with other game retranslation projects, and I wonder if there's some sort of generational gap to blame.  Compared to the praise that Mato has received over his Mother 3 and Mother 1 translation projects, you've received the short end of the stick.

By and large, I share your point of view on what a translation should look like and am disgusted by how much hate mail you've been getting over this.  Consider this a small attempt to give credit where it's long overdue.  Thank you for doing what SE didn't bother doing themselves.

Dark Jaguar for president!!  You said it all man.

I think your postulation about a generational gap is especially interesting.  You might be onto something.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: PeanutReaper486 on 2015-12-30 19:21:42
An appreciation/question post;

Huge thanks to DLPB and his crew for working on The Reunion. Super nice modpack, and wild dedication to make it available for steam users as well.

I just have a question regarding the model overhaul however, is it possible to use Bloodshot's alt field model for Cloud, the one with the Buster Sword on his back? Like the overworld model.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-30 19:24:15
Not in Reunion, but it's fairly simple to add it manually using ulgp.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: PeanutReaper486 on 2015-12-30 19:39:16
Not in Reunion, but it's fairly simple to add it manually using ulgp.

:o

Capital news! It's the only model I really wanted besides what you already included into the overhaul.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: lionheart82 on 2015-12-30 21:04:36
Yeah agree with dark jaguar, actually im still being buffled w some materia names and dialogue as i play anew. Im like what was its name before...? I can understand why some are freaked out, but thats just rigidity and idiotic fear of change, basically its the BEST SIGN YOU ARE DOING SMTN GOOD! hell yeah, for me i see it as a challenge and a new experience of an old dear game. I mean come on you get a fresh view on your favorite game! Like playing baldurs gate with new ruleset graphics etc! Only stuck up asses get pissy about it. DLBP your work is epic. Period.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2015-12-30 21:05:39
Fort Condor also needs a new limiter - so it's getting one.  Seems it runs at 60fps too.  I always thought it was 30.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Ansem on 2015-12-31 00:16:23
Heidegger is worse... he walks like he's pissed his pants.

I agree, it looks like he shat himself days before. It's like he's emptied the slot machine right in there.

I actually cooked up a sort of better walking animation for him way back when. It's not much to be honest, I simply took the common walk animation and edited it only slightly. It doesn't have the "fat bastard who thinks he's boss" appearance, but if you want to see how it looks you can grab the file here (https://drive.google.com/open?id=0B9fTgwq2DUJQVlJNYXNKeDlldm8).

Edit: Actually, I think the original version of that animation was made by BloodShot. Just a fun fact.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Lilpuddy31 on 2015-12-31 23:46:41
so who else is sitting here, hitting the refresh button? lol :P
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2016-01-01 00:08:53
I am on UK time, so a good 12-22 hours yet ;)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2016-01-01 21:24:40
Gonna exceed the deadline v slightly.  but before I go to bed, it will be here :)  Just touching up the limiters and correcting game timer.  They're a bit of a bitch.  I'd rather not release this in current state just to have to release another tomorrow :P
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Bryan244 on 2016-01-01 21:31:59
Haha don't worry we will be waiting  :evil:
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: PeanutReaper486 on 2016-01-01 21:48:09
Do what you need to bud, release it when you's ready.  :-D
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Lilpuddy31 on 2016-01-01 22:14:22
And now we keep hitting the refresh button every 60 seconds lol
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: orochi91 on 2016-01-02 05:08:42
It's ~6AM in the UK right now.

DLPB pulling an all-nighter, lol
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: DLPB_ on 2016-01-02 05:26:17
It's ~6AM in the UK right now.

DLPB pulling an all-nighter, lol

Unfortunately.  I am determined to get this released today.  Lmao.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R03e)
Post by: Bryan244 on 2016-01-02 08:14:59
Unfortunately.  I am determined to get this released today.  Lmao.

Thank you again for your dedication!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R0-)
Post by: DLPB_ on 2016-01-02 10:15:47
I'm now in the process of finalizing the main thread and readme. In the meantime, here is the to-do list for the release after R04. It will give you an idea of what's currently missing.

   
Code: [Select]
1. Work with IlDucci to perfect the controller icons.
2. Place battle countdown numeric correctly (top left).
3. Fix Gil number in the Chocobo minigame menu.
4. Move field finger icon higher up.
5. Tweak config menu text positions.
6. Add Weapon support for Steam.
    This means adding 60fps Coaster and Snowboard.
7. Begin finalizing Beacause part by part, with the
    help of Merkabah.
8. Sort battle quit menu and quit option in general.
9. Fix issue with enlarged Steam command preview in menu.
10. Add 2 columns for battle Item and battle Summon boxes.
11. Create new submarine minigame.
12. Begin work on Soldier Quest.
13. Resume work on main Weapon code.



Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04)
Post by: DLPB_ on 2016-01-03 01:31:20
The Reunion

https://www.youtube.com/watch?v=dBhvBN3lmWg&t=01m55s

READ THE README!

Before posting a bug report, be sure it isn't already mentioned on the Bug Tracker (https://docs.google.com/spreadsheets/d/1KBBbeilQTCAJJIOqOoLMnkKb-nEpqEoV5Ih4uW-Yoo8/edit?pli=1#gid=1896870987)

Download R04b (https://drive.google.com/file/d/0B3Kl04es5qkqQ2lYeTlxZjhBdnM/view)
Donate HERE (https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=XQ56KXRN58SAA)

The Retranslated FMV are on the first post and need to be manually placed into your movie folder.

The best way to install The Reunion (so that you can reinstall) is to install all non-conflicting mods FIRST, starting with clean files. From there, place the correct files (noted in the Readme) into a new folder "Backup-Reunion", inside the game root. Each time The Reunion is installed, it will then use those files. If you aren't using any other mods or they do not conflict with the Reunion, you may ignore this advice.

Main changes

Full changes are in the Readme.


Still to-do
Code: [Select]
1. Work with IlDucci to perfect the controller icons.
2. Place battle countdown numeric correctly (top left).
3. Fix Gil number in the Chocobo minigame menu.
4. Move field finger icon higher up.
5. Tweak config menu text positions.
6. Add Weapon support for Steam.
    This means adding 60fps Coaster and Snowboard.
7. Begin finalizing Beacause, part by part, with the
    help of Merkabah.
8. Sort battle quit menu and quit option in general.
9. Fix issue with enlarged Steam command preview in menu.
10. Add 2 columns for battle Item and battle Summon boxes.
11. Finish new submarine minigame.
12. Begin work on Soldier Quest.
13. Resume work on main Weapon code.
14. Restore Playstation icons for Steam Fort Condor battle
     (and possibly other areas).
15. Improve church scene script with Leno / Aerith / Cloud
     model interaction.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04)
Post by: DLPB_ on 2016-01-03 01:33:22
Special bonus prize for the first person to tell me that I've messed something big up :P  There simply wasn't enough time to test everything.  It's that much work.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04)
Post by: Nunsrgr8 on 2016-01-03 01:44:47
I've been waiting all day for this, haha! Everything looks pretty good so far, thanks again for all the hardwork! I'll let you know if I find anything. (:
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04)
Post by: DLPB_ on 2016-01-03 01:47:38
The frame limiters may need some extra work.  We'll have to see.  If you notice any pauses in game play, or stuttering, or drop in frame rate - let me know.  It's experimental somewhat at this stage. But it should definitely be better than what was there before - and provide a smooth recording. Also note that you can speed up and slow down gameplay, and skip FMVs. See readme.

I expect a few issues across the board, but have done my best to test as much as possible.  Game crashes should not occur.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04)
Post by: Bryan244 on 2016-01-03 01:58:57
Thank you! The time is now!
(http://vignette1.wikia.nocookie.net/jjba/images/8/88/Yes!_yes!_yes!_yes!_yes!.png/revision/latest?cb=20150508221339)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04)
Post by: Hexx on 2016-01-03 02:10:05
Thanks for this. Really appreciated.

Everything is great but if the install options for FPS battles is used for me (Steam version) it stutters along at single digits in battles

I can't work out "You can speed up the game (up to 8x) by holding Select and pressing Up, and slow it down by holding Select and pressing Down. If VSync is enabled, the upper-limit will be your monitor "

There's a select button?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04)
Post by: DLPB_ on 2016-01-03 02:14:33
Thanks for this. Really appreciated.

Everything is great but if the install options for FPS battles is used for me (Steam version) it stutters along at single digits in battles

I can't work out "You can speed up the game (up to 8x) by holding Select and pressing Up, and slow it down by holding Select and pressing Down. If VSync is enabled, the upper-limit will be your monitor "

There's a select button?

See the config menu to ascertain which the Select and Start button is.  This is restored to be played with a PSX pad. 

As for 60fps battles... it may be that your comp cannot handle it.  I have no issues reaching 60 with it.  How does it work without the option?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04)
Post by: Hexx on 2016-01-03 02:18:53
Super fine without the option ticked. It's prob me doing something silly (it's a good pc with a 970 though!)

Ahh I'm using a 360 pad and the PC start up listing keyboard commands doesn't list a select options. I'll keep fiddling! [Edit-  Got it. Being silly about commands - thank you]
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04)
Post by: DLPB_ on 2016-01-03 02:26:44
I've no idea why 60fps would stutter for you unless it simply couldn't keep up....  maybe get me a video of it?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04)
Post by: Hexx on 2016-01-03 02:27:53
Nah thanks - without the 60fps is still plenty good :)

Cheers for offer though
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04)
Post by: marsrunner on 2016-01-03 02:30:53
Registered to say I've been lurking for this mod and am very appreciative of your efforts. I had the last version that worked with Steam and no problems. But I installed the new one tonight on a fresh install of Final Fantasy VII and selected DLPB preferences as the install option. I too am getting single digit in the battle scenes. My computer (i7-4770K @ 3.5 GHz, 16 GB RAM and two GTX 770s SLI) can certainly handle the load. Not sure what's causing the problem. Will try reinstalling without the FPS options.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04)
Post by: DLPB_ on 2016-01-03 02:36:08
Yeah that should definitely be fine.  Very strange that this is happening.  Please reinstall again with the option and don't click finished at the end.  Instead, go into dlpb-mods in root folder (which is deleted when installation is finished)  and upload Textmod.log and Hextedit.log for me. 

I need to know what you mean by "single digit".  Are you saying the battles are running at 1 frame a second?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04)
Post by: DLPB_ on 2016-01-03 02:44:50
Ok, now it's decided to visit me.  You know... after I released it.  I'll shove up a fix shortly.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04)
Post by: marsrunner on 2016-01-03 02:48:32
No problem, take you time! It is definitely worth the wait. Awesome work!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04)
Post by: DLPB_ on 2016-01-03 02:49:41
Wait for R04b (which will be placed to above link).  R04 is broken.  One small oversight on the last second has ended up causing a huge error with 60fps battles.  Either don't use it, or wait for R04b :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04)
Post by: Hyperthesis on 2016-01-03 03:08:12
I look forward to R04b. Since I want to get the most out of this mod, should I convert my Steam copy to the 1998 version, as you had recommended a few pages back (owing to the multitude of issues you were having with the Steam release)? Or were you able to address those issues so that R04b will perform largely the same for both versions? Thanks.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04)
Post by: PeanutReaper486 on 2016-01-03 03:11:15
With battles playing at really low fps when you enabled '60fps battles' in The Reunion's installer, I fixed that by pressing Select+Up, to increase the game's speed, but it requires you to then press Select+Down after the battle is complete and you're back in the field, or else the field plays at x2 speed.

Just a little workaround for now I suppose.

(Btw, this shit is DOPE, DLPB.)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04)
Post by: DLPB_ on 2016-01-03 03:12:24
The only real issue that exists in Steam is that of the Coaster and Snowboard frame rate (set to 30 instead of 60).  Very simple to see where the problem is, but annoying to fix at this time.  So Weapon will be unavailable for Steam users. Everything else is fine apart from that noted on Bug tracker.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04b)
Post by: DLPB_ on 2016-01-03 03:20:05
It's up :)  Let's hope that does it ;)

@peanut definitely install R04b. The mistake could potentially crash the game.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04b)
Post by: PeanutReaper486 on 2016-01-03 03:54:59
R04b installed. Thanks a ton DLPB.

(Also, thank you for the ULGP model swap tip.)

http://i.imgur.com/zHFxlEc.jpg  :-D
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04b)
Post by: Bryan244 on 2016-01-03 04:05:25
So far things have been going good even for the marching sequence in junon lol. Thank you very much.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04b)
Post by: Hyperthesis on 2016-01-03 04:43:51
Okay, thanks for the reassurance. One more question: you mentioned earlier that there was an option to choose between original and relocalized names. Do you have a list of which specific names are affected by this toggle?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04b)
Post by: DLPB_ on 2016-01-03 04:46:30
I don't.  But it's all the main characters - like Reno and so on.  And many of the lower characters.  You won't really see much difference with that option enabled.

Edit.

Here is the edit

Code: [Select]
()
Zax>Zack
Z…ax>Z…ack
L-Leno>R-Reno
Leno>Reno
Yrena>Elena
Yre…>Ele…
Gusto>Gast
Elmina>Elmyra
Zeng>Tseng
Mina>Myrna
Sierra>Shera
Godot>Godo

Crean>Chole
Grean>Choco Bill
Greene>Choco Billy

[9:10] (frcyo)
Choco Billy>Billy
Choco Bill>Bill
[0:0]

(fship_5)
Choco Billy>Bill
Choco Bill>Billy

[W+]
()

Marin>Marlene

(fship_12)
Mariiin>Marleeene
(mds6_22)
MARIIIIIN>MARLEEEENE

(0_ff7.exe)
Barrett>Barret
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04b)
Post by: orochi91 on 2016-01-03 05:16:00
I must be blind because I don't see a "movies" folder in the game directory for me to paste the FMVs in.

This is the 1997 PC version I'm referring to.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04b)
Post by: Shasta McNasty on 2016-01-03 05:42:09
I've noticed that battle animations are jerky when using the 60 fps option, at least on my computer.  Guard Scorpion's Search Scope also causes the animation to really slow down.  Re-installing Reunion without the 60 fps option fixed all of this.  Has anyone else had these issues or is it just my old laptop giving me guff?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04b)
Post by: orochi91 on 2016-01-03 05:47:56
I've noticed that battle animations are jerky when using the 60 fps option, at least on my computer.  Guard Scorpion's Search Scope also causes the animation to really slow down.  Re-installing Reunion without the 60 fps option fixed all of this.  Has anyone else had these issues or is it just my old laptop giving me guff?

I've been running it for the past 20min, and the battles are also jerky/stuttering for me, at least when the characters move.

It isn't smooth 60fps; I've got an i7-4970k and a 280x gpu, so it isn't a hardware problem.

I'll try to uninstall everything and start again.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04b)
Post by: Bryan244 on 2016-01-03 05:51:21
It is in the readme and he is looking for ways to improve it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04b)
Post by: orochi91 on 2016-01-03 05:57:50
It is in the readme and he is looking for ways to improve it.

Oh, I assumed that was referring to the Steam version.

I'll wait for a fix then, with regards to the stuttering.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04b)
Post by: Shasta McNasty on 2016-01-03 06:15:31
For R04B on the Steam version, any text boxes that appear near the bottom border of the screen get messed up.  Anything below a certain height doesn't go away when you press O [O.K.].  This leads to pieces of text boxes piling on top of each other on the screen and cluttering everything up.  The clutter goes away when you go into the party menu and then back out.

Also, I can't figure out how to get the Touphscript editor to work.  Is there a newer version than v1.3.0?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04b)
Post by: Settyness on 2016-01-03 07:13:29
Two days ago, I started playing a new game of FFVII for the first time in nearly a decade. I discovered this modpack and eagerly awaited this release, since I own the Steam version. Created an account just to say good work and to point out a couple of things.

For R04B on the Steam version, any text boxes that appear near the bottom border of the screen get messed up.  Anything below a certain height doesn't go away when you press O [O.K.].  This leads to pieces of text boxes piling on top of each other on the screen and cluttering everything up.  The clutter goes away when you go into the party menu and then back out.
Yup. https://i.imgur.com/hVm61Oj.jpg
It's only annoying because it tends to float over existing text boxes, and makes them difficult to read. Were that not the case, I wouldn't mind. Also, I miss Shasta McNasty. https://www.youtube.com/watch?v=n0Yj1r6Bz3M

--

For the bike minigame, Cloud looked fine in the tutorial, but as soon as the game began, his model (and his model only) appeared tie-dyed and solid.

There also appears to be a couple of hiccups regarding the translations and the battle tooltips. Wasn't a big deal at first, things like "Custom Sweeper B" and "Custom Sweeper C" show up as "Custom Sweeper !" and "Custom Sweeper $". It didn't bother me until I used Sense -- it would appear HP is also represented with arbitrary characters, e.g. "#$!#/$1", and apparently ever-changing to reflect new expressions. I would have to guess that has to do with Beacause and I'm not sure if that's your department or what. EDIT 3: It looks like these characters represent a number on the keyboard when shift is held, though there are some characters that do not appear on the top row of keys.

One thing I wanna mention is that the menu is pretty fantastic, though I don't like the new Limit and ATB bars. I'm not sure why those had to be changed. If I could, I'd keep those the same.

I think, apart from that, it's all working-out really well so far. I nuked my "Braver" achievement on Steam, just to see if I could re-earn it really quick with the mods installed. As soon as I booted-up the game, the achievement was unlocked. That doesn't 100% confirm it for me, but I'll keep playing until I reach a point where I should get an achievement and report back. off course, if anyone already knows the answer to this, let me know.
EDIT 4: I confirmed for myself that achievements work.

Cheers.

EDIT: *off course
I tried editing that change in several times and it wouldn't stick. But this footnote seems to work just fine.
SMF? More like SMH.

EDIT 2: WORD FILTER
I feel stupid.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04b)
Post by: Nunsrgr8 on 2016-01-03 08:30:22
If you are having issues playing the Steam re-release with Reunion, try this. (http://forums.qhimm.com/index.php?topic=14047.0) It's what I run; with exception to the odd hiccup here or there it's been pretty painless. I started a new game tonight (on a fresh install) and played until the first save after getting Aerith, here's just a couple notes DLPB. FYI, I'm using the Steam converted to 1998, with only Reunion installed at the moment (so everything is directly related to Reunion).

Obvious (but minor) issues:
-There is a text issue when the screen turns red before setting the bomb in the reactor. The text scrolls up but half of the line is still visible.
-There is no sound (BGM or SFX) when the reactor explodes until meeting Aerith for the first time.
-There is no sound (BGM or SFX) on the train until the "passenger car".

Unknown issues (Unsure if it's correct or not):
-Although the field models are converted (models are being imported to the char.lgp), only Cloud's battle model is converted. I checked the DLPB-Mods folder during install and it looks as though there should updated models for at least the rest of the party and the Soldier classes. Barett's field model is actually better than his battle model. I think this is an installer issue. It would be dandy if there was a link to the model pack to manually install just in case.

Kudos:
-The menu is fantastic! It definitely feels retro yet is an incredible difference over vanilla. No more RPG Maker windows! (;
-The retranslation is really enjoyable to play. No more "!@#$%ing pizza" lines, everything flows nicely. Some dialogue which never actually made sense contributes to the story now!

Overall, you've done a stellar job. I can't wait to play this bug free! I've got to ask though, why didn't you include Anxious Heart with this package? You could make it unavailable if a Steam install is chosen and made it optional if not. I guess anyone that wants it can just download it, probably cuts down on bandwidth too.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04b)
Post by: Hexx on 2016-01-03 10:16:05
Version B fixed my combat issue thanks!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04b)
Post by: Ivanotus on 2016-01-03 13:20:12
Running smooth as silk, maybe some stuttered animations running 60FPS battles, but nothing that much annoying. Thanks, man.
Title: [FF7PC-98/Steam] Multiple mods - The Reunion (R04b)
Post by: Hyperthesis on 2016-01-03 14:09:48
I'd like to second what Cities.Burn.Quick said about the "updated battle models"—they're not updated, except for Cloud's (I'm using the Steam version). I've reinstalled multiple times but no dice.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04b)
Post by: Kaldarasha on 2016-01-03 15:30:31
They aren't updated because I have no program to archive the same quality. I must say that even textured models doesn't blend so well as the original models. This would probably change if we had realtime illumination in battles too. But I can't see that either a better tool than kimera will be made nor that we have some success with the battle module.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04b)
Post by: Covarr on 2016-01-03 15:38:29
For R04B on the Steam version, any text boxes that appear near the bottom border of the screen get messed up.  Anything below a certain height doesn't go away when you press O [O.K.].  This leads to pieces of text boxes piling on top of each other on the screen and cluttering everything up.  The clutter goes away when you go into the party menu and then back out.
Huh... I helped him troubleshoot this problem for an older version on Steam; I don't know how it could've returned unless he reverted a change somewhere. IIRC this doesn't apply to 1998 version with Aali's Driver though. A minor difference between OpenGL and Direct3D, I think it was?

DLPB, didn't you have an automatic limiter to push textboxes up if they were too close to the bottom on Steam version? Whatever happened to that?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04b)
Post by: DLPB_ on 2016-01-03 15:58:48
I must be blind because I don't see a "movies" folder in the game directory for me to paste the FMVs in.

This is the 1997 PC version I'm referring to.


I believe you've got to place the files from disc into "movies" in root - and then alter registry entry to point to that folder instead of disc.  I totally forgot about this and will amend it in the readme also, explaining which entry needs amending.  Although - has someone made a tool to do this for people?  Most would have an issue with it.
Quote
DLPB, didn't you have an automatic limiter to push textboxes up if they were too close to the bottom on Steam version? Whatever happened to that?

We certainly did... but clearly in the transfer to R04 I've forgotten about it again :P   :-D  I'll release R04c later and fix this issue once and for all.

Quote
"updated battle models"—they're not updated, except for Cloud's

Cloud's and Sephiroth's because they are based on the high res models already in the game.  The battle models have hands and feet and I consider them good enough that they don't need an update (although Barrett does need fixing because you can see through his waist).  Of course, there are different packs around that can change them :)

Quote
For the bike minigame, Cloud looked fine in the tutorial, but as soon as the game began, his model (and his model only) appeared tie-dyed and solid.

One for Kaldarasha to look at I think.

Quote
There also appears to be a couple of hiccups regarding the translations and the battle tooltips. Wasn't a big deal at first, things like "Custom Sweeper B" and "Custom Sweeper C" show up as "Custom Sweeper !" and "Custom Sweeper $"

That's a big oversight on my part and was done because I left in an experiment the other day (to fix the spacing. It's hard to explain the issue, but it's due to shit game design).  Must have saved it.  V easy to fix too. 

Quote
-There is a text issue when the screen turns red before setting the bomb in the reactor. The text scrolls up but half of the line is still visible.

That's actually not a bug - it's how the scroll works.  But since the box isn't there you see it chopped off.  The original game probably had the line disappear above the top of the box.  But for that dialogue I may have to just do away with the scroll because it does look  a bit crap. 

Quote
-There is no sound (BGM or SFX) when the reactor explodes until meeting Aerith for the first time.
-There is no sound (BGM or SFX) on the train until the "passenger car".

This is not related to Reunion.  " (so everything is directly related to Reunion)."  - You've used a converter and you also use Aali's driver in either 1998 or Steam - not to mention the original game is littered with bugs.

Quote
why didn't you include Anxious Heart with this package? You could make it unavailable if a Steam install is chosen and made it optional if not. I guess anyone that wants it can just download it, probably cuts down on bandwidth too.

Because it already has an installer that can be downloaded separately.  And it works with Steam already.  Adding it to Reunion means I have to upload 100s of MB of data every time I release Reunion - like in an hour or two when I fix these issues. ;)


Some of these errors on my part are sloppy - but nothing beats a collective for spotting errors :) Thanks for all the bug reports, people.

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04b)
Post by: DLPB_ on 2016-01-03 16:08:27
I've noticed that battle animations are jerky when using the 60 fps option, at least on my computer.  Guard Scorpion's Search Scope also causes the animation to really slow down.  Re-installing Reunion without the 60 fps option fixed all of this.  Has anyone else had these issues or is it just my old laptop giving me guff?

Remember to view the bug tracker.  It's already there :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04b)
Post by: Covarr on 2016-01-03 16:09:24
-There is no sound (BGM or SFX) when the reactor explodes until meeting Aerith for the first time.
-There is no sound (BGM or SFX) on the train until the "passenger car".
This is an issue when using the 1998 version on Windows Vista or later. It is caused by Windows no longer having a separate volume control for MIDI audio. When the game tries to turn down MIDI music, it turns down sound for everything instead. The latest version of Aali's driver when used in conjunction with a music plugin (I think there's one included for streaming OGG music?) should fix this.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04b)
Post by: DLPB_ on 2016-01-03 16:15:44
Quote
Also, I can't figure out how to get the Touphscript editor to work.  Is there a newer version than v1.3.0?

Just spotted this.  Wait until tomorrow.  I'll have something for you then.  I'll be in touch with Luksy and we'll get latest out.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04b)
Post by: EQ2Alyza on 2016-01-03 16:19:07
This is an issue when using the 1998 version on Windows Vista or later. It is caused by Windows no longer having a separate volume control for MIDI audio. When the game tries to turn down MIDI music, it turns down sound for everything instead. The latest version of Aali's driver when used in conjunction with a music plugin (I think there's one included for streaming OGG music?) should fix this.

Aali's v0.8.+ includes the vgmstream_music.fgp plugin, which plays OGG music from the root\music\vgmstream folder.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04b)
Post by: Covarr on 2016-01-03 16:20:17
Covarr, there is. Aali's v0.8.+ includes the vgmstream_music.fgp plugin, which plays OGG music from the root\music\vgmstream folder.
Yeah, that's what I thought. I also thought the converter was supposed to enable this by default, but this is the second time this week I've seen someone have trouble with it after running converter, so I don't know what to think at this point, unless converter didn't properly succeed for some reason.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04b)
Post by: Nunsrgr8 on 2016-01-03 16:26:10
Cloud's and Sephiroth's because they are based on the high res models already in the game.  The battle models have hands and feet and I consider them good enough that they don't need an update (although Barrett does need fixing because you can see through his waist).  off course, there are different packs around that can change them :)

Fair enough, I just thought if you were using Kaldy's models (which use a lot of game assets) you'd just run with it. No biggie, it's nothing a little ChaOS can't solve.

This is not related to Reunion.  " (so everything is directly related to Reunion)."  - You've used a converter and you also use Aali's driver in either 1998 or Steam - not to mention the original game is littered with bugs.

Easy cowboy, I meant Reunion is the only mod I have on a clean install right now. I purposely reinstalled the game to help bug check. Yes, I used the converter with Aali's driver but seeing as how both of these are common practice it shouldn't have been a surprise. (;

Yeah, that's what I thought. I also thought the converter was supposed to enable this by default, but this is the second time this week I've seen someone have trouble with it after running converter, so I don't know what to think at this point, unless converter didn't properly succeed for some reason.

I must have deleted the install log after "spring cleaning" my FF7 folder; but I did look through it and everything was installed correctly (as far as the log was concerned). Can you manually turn this on in the config? Would installing Anxious Heart fix this issue?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04b)
Post by: DLPB_ on 2016-01-03 16:28:12
You can try it.  And let us know :)  :P  Although AH will not fix sound effects.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04b)
Post by: Shasta McNasty on 2016-01-03 16:28:53
Quote
Just spotted this.  Wait until tomorrow.  I'll have something for you then.  I'll be in touch with Luksy and we'll get latest out.

Is Touphscript something a layman can use by the way?  I got a little intimidated by the DOS window because I have no computer programming experience.  I know exactly the terms/spells/options I want to change and have them all written down, but I have no idea how to navigate code, and the readme seemed a little difficult to understand.  Is the program generally a user-friendly experience for the programming virgin?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04b)
Post by: amborgeson on 2016-01-03 17:14:10
I am doing a fresh reinstall of FF7, steam version (deleted the folder, downloading now), and was reading over the readme while I waited. You have several mods listed as not compatible, are there any you are specifically compatible with/recommend in addition to this mod?

Edit: Just read a bit I missed in the post's FAQ, so I'll take suggestions from others if they improve things a lot, as Mod author hasn't looked at what other mods might be good.  :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04b)
Post by: Atortasrastasge on 2016-01-03 17:57:18
Hello. I just registered to give you some bug report!

[MODEL OVERHAUL] Cloud's texture not loading correctly in Chocobo's Racing or the motorcycle minigame
[PATCHES] Applying the "always run" patch will considerably speed up the game. (I wanted to run, but not like that =p)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04b)
Post by: DLPB_ on 2016-01-03 18:21:19
Quote
[MODEL OVERHAUL] Cloud's texture not loading correctly in Chocobo's Racing or the motorcycle minigame

I'll look into this - but it's likely one for Kaldarasha.

Quote
[PATCHES] Applying the "always run" patch will considerably speed up the game. (I wanted to run, but not like that =p)

Always run does not speed game up.  You may be using one of your buttons as select (see config menu / main controller menu to make sure), which would then speed the game up because you'd be using the speed up option.  Default run does not touch game speed.

Quote
Is Touphscript something a layman can use by the way?  I got a little intimidated by the DOS window because I have no computer programming experience.  I know exactly the terms/spells/options I want to change and have them all written down, but I have no idea how to navigate code, and the readme seemed a little difficult to understand.  Is the program generally a user-friendly experience for the programming virgin?

Please take these queries to the ts thread.  I won't answer any more here.  Ts is very user friendly.  See the readme.  But wait until new ts is out because the old does not support R04.


Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04b)
Post by: Atortasrastasge on 2016-01-03 18:28:22

Always run does not speed game up.  You may be using one of your buttons as select (see config menu / main controller menu to make sure), which would then speed the game up because you'd be using the speed up option.  Default run does not touch game speed.
No, I don't mean "pressing the button speeds up the game". I mean the whole games is sped up if the "always run" patch is applied.
I also applied the 60fps patch as well, but it only speeds up if the "always run" patch is applied.

I should tell you that I'm using the Steam version as well.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04b)
Post by: DLPB_ on 2016-01-03 18:33:02
The default run cannot speed the game up.  As far as I can see that would be impossible. It doesn't do it either in Steam.  You must be using a certain button as select which is then being pressed.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04b)
Post by: Covarr on 2016-01-03 18:39:35
Can you manually turn this on in the config?
In ff7_opengl.cfg, look for this line:

Code: [Select]
#music_plugin = plugins/vgmstream_music.fgp
And remove the # at the beginning. Save, and it should be fixed.

If this doesn't work or you have further problems, please start a new thread in Troubleshooting (http://forums.qhimm.com/index.php?board=13.0), as this problem is unrelated to Reunion.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04b)
Post by: Atortasrastasge on 2016-01-03 21:50:07
The default run cannot speed the game up.  As far as I can see that would be impossible. It doesn't do it either in Steam.  You must be using a certain button as select which is then being pressed.

oh, I see what you mean. I'm sorry, I wasn't specific enough.
Neither the videos or the music are sped up, but animations and movement are playing way faster than they should. That is true for Chocobo Racing and movement both on maps and cities, etc. But not the music nor the videos.
I uninstalled the patch, reinstalled with the same settings, and the results were the same. I tried again, this time without the run button patch, then it work normally.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04b)
Post by: DLPB_ on 2016-01-03 22:08:23
Default run can't do any of that, either...  :P  It's not possible.  There has to be some other factor involved.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-04 06:34:17
The Reunion

https://www.youtube.com/watch?v=dBhvBN3lmWg&t=01m55s

READ THE HELP FILE (Reunion-help.rtf)!

Before posting a bug report, be sure it isn't already mentioned on the Bug Tracker (https://docs.google.com/spreadsheets/d/1KBBbeilQTCAJJIOqOoLMnkKb-nEpqEoV5Ih4uW-Yoo8/edit?pli=1#gid=1896870987)

Download R04c (https://drive.google.com/file/d/0B3Kl04es5qkqdEJJUlZtU0hZREE/view)
Donate HERE (https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=XQ56KXRN58SAA)

The Retranslated FMV are on the first post and need to be manually placed into your Movie folder. The Movie folder may have to be manually created, the FMVs from the disc copied to hard-drive, and the registry edited. I will provide details at a later time, if someone doesn't do it before me.

The best way to install The Reunion (so that you can reinstall) is to install all non-conflicting mods FIRST, starting with clean files. From there, place the correct files (noted in the Readme) into a new folder "Backup-Reunion", inside the game root. Each time The Reunion is installed, it will then use those files. If you aren't using any other mods or they do not conflict with the Reunion, you may ignore this advice.

Changes
Code: [Select]
Beacause

1. Corruption with enemy names fixed.

Menu Enhancement

1. Dialogue box issue (being too low) fixed.
2. Gil number centred in Chocobo minigame.
3. Battle Countdown graphic properly placed top left.

Model Overhaul

1.  Broken Cloud model removed from Chocobo Races
     and G-Bike until fixed.

Other
1. Chocobo Race texture option added. This mod is by satsuki and 5way.
2. Option to use new Limit/Time bar colours.



Still to-do
Code: [Select]
Still to-do

1. Work with IlDucci to perfect the controller icons.
5. Tweak config menu text positions.
6. Add Weapon support for Steam.
    This means adding 60fps Coaster and Snowboard.
7. Begin finalizing Beacause, part by part, with the
    help of Merkabah.
8. Sort battle quit menu and quit option in general.
9. Fix issue with enlarged Steam command preview in menu.
10. Add 2 columns for battle Item and battle Summon boxes.
11. Finish new submarine minigame.
12. Begin work on Soldier Quest.
13. Resume work on main Weapon code.
14. Restore Playstation icons for Steam Fort Condor battle
     (and possibly other areas).
15. Improve church scene script with Leno / Aerith / Cloud
     model interaction.
16. Add other bar colour changes to the option.

Automatic modifications made by the Reunion
Code: [Select]
Beacause (complete relocalization of FF7)

Menu Enhancement (Massive restoration of all menus).

Battle menu moved to bottom of screen. Effective area expanded.
Battle messages are in autosized box.
Coins are smaller in Coin menu.
Fort Condor sprite speed can be increased further.
Field and World map dialogue box area increased (especially in 1998 Version)
Bombing Mission music should sync to Barrett's movement at start of game.
Sense limit is increased from 32767 to 65535 (It's too hard to increase this further).
Menu animation is smoother (menu boxes open using more frames).
Main menu opens smoother (see above).
Dialogue boxes are neater, and the sentences are closer.
Font spacing is improved.
Menu font kerning is corrected.
Menu descriptions are centred.
Swap menu cursor remains in correct place after exchanging materia (thanks Dziugo).
Main game timer upper-limit increased to 999hr 59m 59s.
Playstation icons reinstated.
Menu dialogue stays on screen for a sane amount of time.
Status menu does not include unused Status Effects.
More item rows in menus.
Chocobo names at the Chocobo Races can be longer.
Submarine and Field fps are corrected to 30, instead of ~32.

Numerous script fixes.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: EQ2Alyza on 2016-01-04 07:34:00
@DLPB

I was browsing the forums for your FMV mod and came across this: http://forums.qhimm.com/index.php?topic=11867.msg173677#msg173677

Months, eh? :lol:
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-04 07:36:50
Yeah, what an underestimate.  Although - if I were Japanese speaker, it would have been much easier/quicker - apart from all the English grammar and stuff which has been an ongoing nightmare.  But having two people work on it has had its beanefits. Luksy has been invaluable, especially given the competency needed. And Covarr has been a valuable asset.

But the good news is - this really is now heading for a true completed status... i'm starting the story walkthrough on Youtube as of next week :)  And the only real changes now will be issues brought up by the proof checker, and grammar issues.

Also, forget my older FMV mod - it's crap.  ;D
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Settyness on 2016-01-04 08:07:33
2. Option to use new Limit/Time bar colours.
Appreciate you throwing that in there. 8)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-04 10:03:51
Really didn't want to start adding more options - but it's a bit like chess.  Gotta shut down all future attacks. :P
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Bryan244 on 2016-01-04 18:11:31
Okay only complaint I have which you addressed in the read me is that the cloud town model arms are too far apart. I thought  Kaldarasha fixed this or his model doesn't have this problem? Well I do know it is not your fault I just wanted to list it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-04 19:14:44
Yeah, it definitely needs fixing.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Bryan244 on 2016-01-04 22:22:30
Hopefully it does, but it is a good model.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-05 00:18:04
Anyone having trouble with 1998 version and FMV:

The FMV need to be manually placed from your discs into "movies" in the game root.  If Final Fantasy has been installed to C:\FF7  then this is C:\FF7\Movies

You then need to change the registry (open Regedit  from the Run box (Press Windows Key + R).

The registry entry for 64 bit Windows is at HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII
The registry entry for 32 bit Windows is at HKEY_LOCAL_MACHINE\SOFTWARE\Square Soft, Inc.\Final Fantasy VII

The "MoviePath" key should have a string value of C:\FF7\Movies\  for the above example.  Change it depending on your installation.

You can then copy the retranslated FMV linked to on the first post to your Movie folder (remember - you first need to copy all FMV from the discs to this folder).

I can already tell this is going to be a hassle :P  Has anyone made a mod to change the MoviePath?


If using Steam, the registry does not need editing. The FMV are already on harddrive at Root\data\movies. Simply copy the retranslated FMV to there and overwrite.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Covarr on 2016-01-05 00:23:17
Don't forget, I made a tool to do this for you (http://forums.qhimm.com/index.php?topic=12305.0) for people who are afraid of the registry.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-05 01:04:26
I've also just added the change automatically for 1998 version for R04d.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: jmp434 on 2016-01-05 01:24:51
Hello,
I spend here to announce that I'm changing with Touchscript in the french menu. For now, it works well, but I certainly still find a bug. I wondered if it was useful to publish the test?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-05 01:27:46
Not here. This thread is for the Reunion.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: jmp434 on 2016-01-05 01:28:15
oh sorry
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Yarow12 on 2016-01-05 02:58:05
I played Mike Batt's "Better than a Dream" for a good 20 minutes. Thanks for that.

Question: Is there a reason why I shouldn't link people to The Reunion or Beacause? I'm thinking about cease and desist orders of the past (Chrono Resurrection, Project Vaulderie, etc.).

I look forward to installing The Reunion someday. Too busy now with school, work, and this (http://imgur.com/gallery/XU7ZGjF). :P
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Shasta McNasty on 2016-01-05 04:34:28
This may or may not already be covered in the bug tracker under "Some areas are lacking Playstation icons" but in the Steam version I just noticed a little nitpicky issue-- On the second floor of the weapon shop outside of Tifa's bar, if you talk to the dog it mixes up the X and O commands for BASIC CONTROLS i.e. X is listed as Speak/Action, and O is listed as Run).

The position cursor also appears to show up between the dialogue box and the actual text that goes in the dialogue box; not sure if that's just the way the game is programmed.

Sorry, I would've just posted a screenshot of these issues but I'm actually not sure how to do that.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Covarr on 2016-01-05 04:42:13
I played Mike Batt's "Better than a Dream" for a good 20 minutes. Thanks for that.

Question: Is there a reason why I shouldn't link people to The Reunion or Beacause? I'm thinking about cease and desist orders of the past (Chrono Resurrection, Project Vaulderie, etc.).

I look forward to installing The Reunion someday. Too busy now with school, work, and this (http://imgur.com/gallery/XU7ZGjF).
This is significantly different from those projects in that it requires a copy of the game proper in order to play. Square Enix is well aware of this site and probably of this mod, but they have not taken any action thus far, almost certainly because here at Qhimm.com we do everything in our power not just to disallow piracy discussion, but to actively encourage legal game sales however we can.

As far as I'm aware, the only unofficial translation of a Square Enix game that ever got shut down was for FF Type-0, because that was exclusively for the PSP version and actively competed with their then recently announced HD remaster. As Beacause exists not to compete with the official product for sale but to complement it, that is not really a concern here.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: saldite on 2016-01-05 05:06:13
As far as I'm aware, the only unofficial translation of a Square Enix game that ever got shut down was for FF Type-0, because that was exclusively for the PSP version and actively competed with their then recently announced HD remaster. As Beacause exists not to compete with the official product for sale but to complement it, that is not really a concern here.
It also didn't help that the patch for the fan-translation of Type-0 also included the full game with it.

As in, if you were clever, you could extract the entire translated game from the patch, which it is always a big no-no for patches.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-05 05:34:06
This may or may not already be covered in the bug tracker under "Some areas are lacking Playstation icons" but in the Steam version I just noticed a little nitpicky issue-- On the second floor of the weapon shop outside of Tifa's bar, if you talk to the dog it mixes up the X and O commands for BASIC CONTROLS i.e. X is listed as Speak/Action, and O is listed as Run).

The position cursor also appears to show up between the dialogue box and the actual text that goes in the dialogue box; not sure if that's just the way the game is programmed.

Sorry, I would've just posted a screenshot of these issues but I'm actually not sure how to do that.

First issue - well spotted ;)  That's been there from the start.  Second issue is a game problem, but I am positioning dialogue boxes as I go through game (that's listed on BugTracker).

@yarow.  You're welcome.  The song should be better known.  His most famous, of course, is Bright Eyes. 
I have no issue with you linking to the thread here. If they haven't tried to shut me down now, I doubt they ever will.  Plus, the new remake is a completely different script and that's what they will be caring about most from now on.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: eXistenZe on 2016-01-05 18:52:55
Hey there...
Great work with this mod.
I have a couple question about it.
Does The Reunion require Aali driver? If so how exactly does this work with the steam version, since Aali driver is not compatible with it without conversion?

Best regards,
João
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-05 19:05:04
Steam version uses Aali's driver.  But even without, Reunion works fine mostly.   
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: eXistenZe on 2016-01-05 19:26:24
So you must always use the game converter?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-05 19:42:58
So you must always use the game converter?

No. Reunion supports both. See the Readme.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: eXistenZe on 2016-01-05 20:03:19
Ok... Thanks.

What exactly does this mean? "Download the old Reunion (comes with newer font and the Menu Overhaul) HERE"
You removed some feats in this last update?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: orochi91 on 2016-01-05 20:27:03
Anyone having trouble with 1998 version and FMV:

The FMV need to be manually placed from your discs into "movies" in the game root.  If Final Fantasy has been installed to C:\FF7  then this is C:\FF7\Movies

Each of the 3 FF7 discs contains a "movies" folder of their own, so the recommended step would be to copy all those movies from the 3 discs and paste them into a single "movies" folder in the FF7 installation directory on the HDD? Wouldn't some of those movies overwrite each other, considering the names are the same?

For instance, u_ropego.avi and u_ropein.avi are found in each of the 3 discs' movie folders, so they'll be overwritten when all the movies from each disc are copied into a single folder (located in the installation directory).
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: lionheart82 on 2016-01-05 20:29:24
Well see if they are the same size, if yes its probably ok to be overwritten.
Iirc i didnt have trouble in the beginning when i was using 1998 version, with movies. I bought steam later, so dont remember exactly.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-05 20:34:33
Yeah, if same name - overwrite.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: orochi91 on 2016-01-05 21:36:22
Is there a way to control audio playback for the 1998 PC version?

It keeps defaulting to my sound card, even though I selected the Wireless adapter for playback in Windows sound management.

All audio goes to my wireles headphones, except for audio from this game.

Edit: I got it to work.

Had to uninstall everything and start from scratch, but when FF7 is reinstalled and patched to 1.02, I had to select Wireless Headset in the sound menu located within FF7Config.

I then installed Aali's Driver 0.8.1b ---> Anxious Heart ---> Reunion R04c ---> FMV/Movie edits to Registry.

Yeah, if same name - overwrite.

Cheers, FMVs are updated and working now.

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-06 01:32:05
The audio playback question does not belong on this thread.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Shasta McNasty on 2016-01-06 04:15:27
This may have been covered already in a different way by somebody else, but I've noticed as I'm playing through the game that certain sound sound effects are missing.  After you bomb Reactor 7 and go back to the hideout under the pinball machine, when Barrett starts going crazy on his punching bag after Cloud says "I want to talk about my money," there should be the sound of Barrett rapidly hitting the bag.  Also, when you try to run from battle, the footsteps sound either seldom or never plays when you finally get away.

I'll post if I notice any other missing sounds.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-06 05:41:36
That is not related to this project. Some discussion about that may have been mentioned earlier in the thread. I recall something regarding sfx. 

Numerous thing are broken with the original PC game, too, sadly.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Red46 on 2016-01-06 14:09:45
So, this could potentially be a a typo in the game text. I've just reached Wutai and when the small cutscene in which Yuffie steals your materia occurs, Barrett, in one of his lines says: "She was after for our materia from the start". Isn't that "for" unneeded?

Also in the rocket, when you're entering the passcode to open the lock and acquire the huge materia, Cid will instruct cloud on how to operate the control panel and will say "press..." followed by the B A Y buttons icon (I use 360 button prompts) and then "or X" when I press the confirm button to advance the dialogue, in the new window it will say once again "or X" before proceeding.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-06 17:16:54
Well spotted for the former.  Not sure about latter.  Are you using R04c and steam?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Red46 on 2016-01-06 17:51:15
Well spotted for the former.  Not sure about latter.  Are you using R04c and steam?

I am using R03e myself on a 98 version of the game, I didn't download the R04c as I was already well into the game, plus I made several tweaks and adjustments on certain file that reunion patches. I got that fixed with touphscript, but just thought I would point it out as I didn't see it mentioned anywhere else.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-06 20:53:05
Ah, well... shouldn't report bugs from that one. It's unsupported. ;)  Although this time you found a problem with dialogue.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: eXistenZe on 2016-01-06 21:48:19
Hey there again.
Am I missing something?
Shouldn't these crispy font look better?
Installed old ff7, aali, reunion and AH only.

(http://i.imgur.com/RQ0O2H7.jpg)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: lionheart82 on 2016-01-06 22:30:11
GUYS CHECK UPDATE AND REPORTS THREAD! 2.0 IS UP! :-)
Sorry that i meant 7h thread!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-06 22:49:44
Hey there again.
Am I missing something?
Shouldn't these crispy font look better?
Installed old ff7, aali, reunion and AH only.

(http://i.imgur.com/RQ0O2H7.jpg)


No. R04c works with the old font, as stated. See the first post. But you've also got that Aspect Ratio all wrong. It's stretched.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-06 23:35:27
Main posts updated.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Hyperthesis on 2016-01-07 01:37:18
DLPB, it looks like Cloud's battle model is slightly broken in R04c. His boots are...well...mismatched. Kinda hilarious.

(http://i.imgur.com/KJsXu6Z.png)

Is this a known issue, or am I the only one having this problem? I've tried reinstalling R04c and the issue is still there. Is this something that could be patched for the next release?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: lionheart82 on 2016-01-07 01:40:49
Maybe he just put on the wrong shoe when he woke up? ;-)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Sega Chief on 2016-01-07 01:57:09
That looks like the default foot part; might be that the hi-res part is either missing or wasn't set up to replace the original.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-07 02:07:15
hahaha! Yeah, looks like Cloud must have been fast out of the house.  This is Bloodshot's model.  I assume it's broken in all Reunion releases?
Title: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Hyperthesis on 2016-01-07 03:12:52
Not sure. I can reinstall earlier versions and check. If this is a problem with Bloodshot's battle model and not Reunion's implementation of it, what would be the best way to fix it? I can't imagine it would be that difficult...

If I'm not mistaken, replacing field and battle models are done segment-by-segment, yes? Could it be that Cloud's boots are actually multiple segments and were incompletely patched?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Sega Chief on 2016-01-07 04:13:31
Yeah, they're segmented. The feet are in three parts; the fore-leg (which has the base for the 'ankle' on it), the back of the foot, and then the 'toe'. You seem to be missing the foreleg + backfoot for that right leg; rtbg (fore-leg) and rtbh (backfoot). If you replace them with their hi-res model counterparts then it should be fine: 'sibg' for the foreleg, 'sibh' for the backfoot (I don't know anatomy terms :I)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Hyperthesis on 2016-01-07 14:10:08
I suspected as much. If I wanted to fix this myself, is there any tinkering I can do with Reunion or the FFVII files directly? Or would I need touphScript, or Bootleg, or some other tool? (I know, I know, this thread is for Reunion discussion only; but hey, it's technically related to the Model Overhaul component).

Ofcourse, if DLPB is able to patch this in R04d, I won't waste my time.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Kaldarasha on 2016-01-07 14:24:52
hahaha! Yeah, looks like Cloud must have been fast out of the house.  This is Bloodshot's model.  I assume it's broken in all Reunion releases?

This is how the model looks in the last battle.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-07 14:35:03
This is how the model looks in the last battle.

ah, so we need to create a new boot?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Kaldarasha on 2016-01-07 14:52:19
The left lower leg can be mirrored to replace the rigth. Same counts for the boots. However I'm a bit corious about them. I'm sure that we have both parts so someone has to check the original last battle model. I can't because I'm out of time, sorry about that.
I suspected as much. If I wanted to fix this myself, is there any tinkering I can do with Reunion or the FFVII files directly? Or would I need touphScript, or Bootleg, or some other tool? (I know, I know, this thread is for Reunion discussion only; but hey, it's technically related to the Model Overhaul component).

You will need Kimera.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-07 14:54:48
I don't work on the models at all, so if anyone manages to fix it, let me know :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Sega Chief on 2016-01-07 15:35:20
For models, it's usually done by decompiling the battle.lgp, making edits (sometimes with Kimera but in this case all you'd need to do is copy-paste the replacement parts and rename them so no tool needed for that step) then recompile them. Luksy's ULGP is the best candidate for that.

But this depends on whether the Bloodshot mod is missing those two pieces, or if they have the wrong two pieces in their build. If it's the latter, then they'll overwrite your changes and you'll be back to square one.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-07 15:39:47
Here are the Bloodshot files:

https://drive.google.com/file/d/0B3Kl04es5qkqV2dnZ0Nub0Y5eVk/view

You'll need 7zip to extract.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Sega Chief on 2016-01-07 16:20:10
Got around some weird problem where parts being added in through Kimera weren't opening correctly and I think I've guessed this bluer hue Mr. Bloodshot used for the clothes. So...

Edit: Noticing a lot of little details he added like studs on the glove, etc. Wish I could do that.

Edit 2: Ta-da - http://www.mediafire.com/download/ni3xafxpqg0p2r6/Bloodshot_-_adjusted.7z

I put in the hi-res parts and recoloured them to try and match Bloodshot's colour, but it's tricky without notes. I also removed the weapon files from the 2nd Cloud model so it doesn't clash with weapon mods for the final battle.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-07 17:32:43
Cheers ;)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-07 19:01:08
I have a "aafe.a" file in a LOT of folders here.  Surely only one is needed?  They're in totally different model folders also. Like World Cloud, field cloud, NPCs, Johnny...

I take it they are all using this same file?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Sega Chief on 2016-01-07 19:14:21
The world map .lgp should be using three-letter designations for it's files; maybe that's a left over? As for the others, the char.lgp should only be able to use one, unless there's something like 7H that can dynamically swap in different files during the game's run-time.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-07 19:16:39
This is Reunion though.... I think Kaladarasha has left the animation files in every folder.  I have one folder here for animations.  So the others need to be deleted for Reunion.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Kaldarasha on 2016-01-07 19:49:29
It is more that Kimera has created these files. Well the latest version of it doesn't save these files anymore when the model will be saved, on the other hand it is often more comfortable to have the animation in the same folder for model editing. If I can put my finger back on moding then this will probably change because then I will investigate which animation is for which model.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-07 19:54:50
It is more that Kimera has created these files. Well the latest version of it doesn't save these files anymore when the model will be saved, on the other hand it is often more comfortable to have the animation in the same folder for model editing. If I can put my finger back on moding then this will probably change because then I will investigate which animation is for which model.

It's cool, I can always just delete the file now I know what i'm looking for :P  Are all animation files ".a"?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Kaldarasha on 2016-01-07 20:55:56
Yes all.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-07 21:02:44
There are a few field ones and world map ones conflicting (probably in the world map folders by accident).  Are the newer modified ones better than older, or same?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-07 21:08:32
@Sega Chief This battle model is now perfect.  Thanks a lot.

The updated Cloud animation also looks good.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-08 04:22:30
Also, the tools I have don't seem to be able to extract "Submar.bin" from PSX English game.  So anyone out there get me the files from it?>
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Red46 on 2016-01-08 10:37:04
Ah, well... shouldn't report bugs from that one. It's unsupported. ;)  Although this time you found a problem with dialogue.

I made a new FF7 installation using the latest reunion, just to test out the issue with Cid's dialogue during the retrieval of the huge materia (field rcktin4) This is the issue:

Code: [Select]
{CID}
“{CLOUD},you know
  how to use this,right?”{NEW}
  press Π,µ,Σ,or ∂.”{NEW}
  or ∂.”{NEW}
“If you punch in the right code,
  the lock’ll be released and
  you can grab the materia.”

As you see after the second {NEW} Cid just reiterates the last part of what he said right before so it looks to me that either the "or ∂" after the {NEW} should be removed or, it should be taken off the first sentence. Though, due to the window size it looks fairly awkward to have that single button appear in its own window. I can't recall as it has been ages since I played the game with the original translation, but perhaps that was a leftover from the original pc port, due to the button prompts name taking a lot of space thus requiring the last prompt to have its own window?


Second thing I've noticed as I approach the end game is something that happens in field las4_0 at the bottom of the northern crater where your party reconnects after being split into two at the earlier fork. If you end up sending Tifa to the right, once reconnecting, she'll give you a Mystile/Mystère armor however, the game has always been reporting that incorrectly with the message "Received Key Item Mythril".

I've noticed however that such a behaviour is kept in Reunion where, upon getting the item from Tifa, the message will still say "Obtained Key Item Mythril !" Not sure if this was left there intentionally or not, but since I've seen no mention of it in the bugtracker I am pointing it out again.

 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-08 10:43:16
I'll check.  Edit.  Well spotted.  You're right.  We had a few of these in Fort Condor and so on also.  Amazing this has taken until now to be reported.

The other issue is a touphscript issue that I've already notified Luksy of.  ts doesn't decode correctly those PS button tags.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Red46 on 2016-01-08 10:50:21
I'll check.  Edit.  Well spotted.  You're right.  We had a few of these in Fort Condor and so on also.  Amazing this has taken until now to be reported.

The other issue is a touphscript issue that I've already notified Luksy of.  ts doesn't decode correctly those PS button tags.

Don't get me wrong, my issue is not with the button tags not being displayed correctly, but with how the new window is created in that scenario. You have cid telling you Press Square, triangle,circle or cross. Then you press your confirm button to advance the dialogue just to have cid say "or cross" once again.

What should be looking like should be something like this:

Code: [Select]
{CID}
“{CLOUD},you know
  how to use this,right?”{NEW}
  press Π,µ,Σ,or ∂.”{NEW}
  “If you punch in the right code,
  the lock’ll be released and
  you can grab the materia.”

or

Code: [Select]
{CID}
“{CLOUD},you know
  how to use this,right?”{NEW}
  press Π,µ,Σ”{NEW}
  or ∂.”{NEW}
“If you punch in the right code,
  the lock’ll be released and
  you can grab the materia.”

I personally like the former rather than the latter, but since I am not the one toiling on the patch, it is just a suggestion.

EDIT

 
Quote
I'll check.  Edit.  Well spotted.  You're right.  We had a few of these in Fort Condor and so on also.  Amazing this has taken until now to be reported.

Well the brain can end up auto correcting a lot at times, I never spotted the ones in fort condor for instance :P
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-08 10:54:20
That's likely to do with the realtime edit I made.  A program automatically edits the text and I've obviously made an oversight.  Sorry, I'm a little tired :P

Your bug reports will be added and will be fixed for R04d.

edit.

The text bug does not exist for R04, that I can see? The text I have here is

“Every time it says ‘enter key’,
  press {C},{X},{T},or {S}.”


One moment, while I check the realtime changes.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-08 11:03:44
Yeah, that text bug above with Cid does not exist in R04. The text I have here and what is appearing in game is

{CID}
“{CLOUD},you know
  how to use this,right?”{NEW}
“Every time it says ‘enter key’,
  press {C},{X},{T},or {S}.”{NEW}
“If you punch in the right code,
  the lock’ll be released and
  you can grab the materia.”

Are you sure you are using R04d.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Red46 on 2016-01-08 12:20:58
Yes I am sure, however my ignorance lied in the usage of Touphscript. The text is indeed fixed. My apologies.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Kaldarasha on 2016-01-08 18:56:21
There are a few field ones and world map ones conflicting (probably in the world map folders by accident).  Are the newer modified ones better than older, or same?

I have fixed the model height issue with the animations so they move on and not in the ground. I also remember that I fixed three animations for the Cait Sith model in Junon. FCAC, FCAD and FCAE.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-08 21:05:15
But are these 4 letter animations in the world folders that also match field ones wrong?  Are they in wrong folder.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Kaldarasha on 2016-01-08 21:44:23
But are these 4 letter animations in the world folders that also match field ones wrong?  Are they in wrong folder.

They don't effect anything, but can be deleted. They were created when I saved a model.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-09 09:07:44
kaldarasha's animation fix for Heidegger is pretty good.  Just Barrett's running animation that's still poor.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Green_goblin on 2016-01-09 20:08:30
I just uploaded the new PSX patch, in case any of you are interested:

http://www.romhacking.net/forum/index.php?topic=19709.0

Now the PSX game is synchronyzed with the PC version.

Regards
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Kaldarasha on 2016-01-09 21:05:03
kaldarasha's animation fix for Heidegger is pretty good.

Well thanks, but...
(http://i.imgur.com/fTzDSoB.jpg?1)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-09 23:48:50
hMMMM I wonder who it was then :P
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-10 04:46:34
I've abandoned adding 2 columns to summon and item battle submenu.  It's not impossible... it's just a load of messing about.  The Japanese game came with 2 columns for items and when they removed it from English version and recompiled, it took the needed code out.  You can add it back in (by observing the code used for adding columns in magic and enemy skill) but it's annoying and time consuming. There's probably a way to simplify it a little but it means putting work in for little reward.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: yykk on 2016-01-10 07:43:06
I only just discovered this mod recently and I am really loving it. A big thank you to all who put their effort into this mod :lol: Especially the re-translation, which I feel makes a huge difference to the game(in a very positive way of course). The dialogue now feels a lot more coherent and it's awesome.

Also, just a small question, I did read the readme which says that the mod can be reinstalled as many times as needed, so just to confirm, if I want to update the mod( I have R04b installed, want to install 04c) I can just download and install R04c over R04b? Do I have to remove my currently installed R04b before installing newer versions, or start a new save before starting the game again or something?

Once again, thank you and keep up the good work  :lol:
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-10 08:03:04
It will use the backup files from the backup folder it creates.  Even if it didnt R0b to c can't cause any issues.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: CladInShadows on 2016-01-10 08:17:28
Hi,

I downloaded the Reunion for the Beacause mod and I'm loving it so far, but have a single question. The only option i ticked during install was the "series canon" because I want the story text fixed up but would like to remain consistent with my other Final Fantasy games.

Anyway, the adjusted spell names "Poison Null" and "Status Null" are really sticking out. The original names "Poisona" and "Esuna" I'd think would be considered canon in the same way that "Phoenix Down" is - they appear in almost every Final Fantasy game including those with much more faithful translations. I'm curious as to what criteria you used to decide what would be included in the "series canon" option and what wouldn't?

Thanks!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-10 08:36:49
Poisona and Esuna are nonsensical. They are not words, and they're only there because the original localization team in early FF did not realize "na" was meant to be the negative - or that Esu was the letter S.  It's a very unprofessional localization that doesn't correct that. Looking around, it seems Esuna has somehow survived - but not in this relocalization it won't. One of the things that annoys me most is not changing something that's clearly wrong, simply because the mistake has become well known. It grates me.

Esuna = S-na = Status Na = Status Null.

In early ff titles there was a space limit of 4 chars.  The only alternatives I would consider are "S-Null" and "P-Null" (although, if I were free to do as I pleased [I'm not - as it isn't my work], I'd probably find better words entirely).  I've used the longer versions because there is no longer any space limit.  Similarly "Confu" became Confuse, as it did in FF8 and beyond. Poiso-na became Poison Null.

When new touphScript is released, you'll be able to manually change the spells.  I am not ever adding any other options or work arounds.  The whole point of the retranslation project is to retranslate - and I think I've added enough concessions already, especially with character names.

The criteria is as follows: 

 Is the name as it is due to an error in any previous localization or a because of a space limit?  If yes, chances are very high that it gets changed regardless of canon.  There are only very few exceptions to this and for those to be true every single FF title after FF3 has to adhere to the same spelling AND be a localization that makes sense.

The non dialogue is finalized.

I appreciate that you see the new names as a little annoying, but you;d find them far more annoying if they were originally "Status Null" Poison Null" and I decided to just come up with Esuna and Poisona.  You'd think I was on crack :P

I really don't buy in any, way, shape, or form the argument that because a mistake has been given the green light that it's ok. It's a terrible decision to make in most cases.  If they had just corrected much of this for FF8, today no one would bat an eye lid.  S-Na is also known as "Clear" in some FFs... a much better name.


Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Shasta McNasty on 2016-01-10 19:13:05
I've very slowly been playing through the game and I noticed some other dialogue issues that I thought should be mentioned:

1) In the beginner's hall on the second floor of the weapons shop outside Tifa's bar, when you talk to the muscle men about status ailments, these explanations appear:

Anger
Double damage.  Accuracy is reduced.  A Tranquilizer will restore you to normal.

Sadness
Damage is reduced.  A Stimulant will restore you to normal.

The thing with these is, it isn't clear whether that means "double damage inflicted on enemies" for Anger and "damage inflicted on enemies reduced" for Sadness, or whether it means "double damage inflicted on party members" for Anger and "damage inflicted on party members reduced" for Sadness.  I never actually stopped to figure out how Fury and Sadness worked when I first played the original game in the 90's other than changing how quickly your limit bar filled, so I'm actually confused about the meaning myself, as probably would anyone just picking up the game for the first time or who also doesn't fully understand its mechanics.  I ASSUME the dialogue means damage inflicted on your party is changed because doubling the damage inflicted on enemies for free for as long as you want to keep that status on your party seems pretty unbalanced, but I think a lot of players out there wouldn't necessarily be able to easily suss that out.

2) Here's an issue with the American English language option: After you jump off the train on the way to bomb District 5's Mako reactor, you come across an air duct near the security lasers that you have to jump down into.  After looking down into it, Barrett eventually says "This is no time to mess about.  Never know when Shin-Ra'll turn up."  Americans don't say "mess about," we say "mess around" or "screw around."  I can see how it would be easy for a native British person to miss, but no American would ever talk that way and especially not someone who talks the way Barrett does.

3) Here's a potential issue with the American English language option: When trapped by Shin-Ra soldiers after setting the bomb on Reactor 5, President Shinra shows up and refers to Avalanche as a "rabble."  This is just a postulation and I'm not 100% certain about this, but I don't think Americans really use the word "rabble."  I've heard "rabble rousers," which means something different, but not "rabble" by itself.  That could just be because I'm not a big book reader and therefore haven't encountered that usage in higher-brow literature, but I have never ever heard someone use the word "rabble" by itself in conversation or on paper before.  It seemed strange that Barrett would immediately understand what that word meant too, since his vocabulary is a lot more brusque than the other characters'.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: obesebear on 2016-01-10 19:24:24
I have to agree with mess about.  Mess or screw around is a much more common phrase.

I've heard rabble used before.  It basically refers to someone inferior and a nuisance. 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Shasta McNasty on 2016-01-10 19:30:13
Oh and by the way, I was hoping to put forth a brief request, and feel free to shoot this down if you don't agree.. but just like you recently added the option to keep the Limit bars the same color as they were in the original (which was an awesome option to add by the way, thanks for that  :) ), do you think you could consider adding the option to make the boxes surrounding the attack names and battle messages (like “couldn’t steal”) go almost all the way across the screen like in the original?  Something feels off somehow about having those messages boxes only as long as the messages they contain; it feels very weird somehow, it's one of those little things that stick out, like the limit bars.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: WatashiWaZero on 2016-01-10 20:53:20
**Just installed Reunion for the first time, on a fresh install no less.

When you speak to Biggs for the first time after starting a new game, he says:

"Wow...
  You're from Soldier all right!"

When it should be:

"Wow...
  You're from Soldier, all right!"

The comma is missing after Soldier, which makes the sentence flows poorly.  Also, this could be reworded to:

"Wow...
  Sweet!!  You're from Soldier!"

I assume that in this scene, Biggs is trying to express his excitement for having a member of Soldier with the team on the mission.  The reword, in my opinion, is more in line with how the younger, more casual American generation speaks.

Second error is when you speak to Barrett for the second time after you run across the inverted T bridge into the area where you can obtain the Phoenix Tail.
I don't remember how the phrase went exactly, but it's when he's lecturing Cloud about what Shin-Ra is doing to the planet.  During this time, the "and" he uses in the conversation is cut short to " An' ".  Later when you go into the elevator, he says:

"The reactors are slowly
  drainin' away the planet's life.
  And one day... that'll be that."

TLDR, there's an inconsistency with word choice in his speech.

Also, last tidbit, when Barrett appears for the first time in the game,  he yells at the group for moving in one, single group.  He says something along the lines of:

"What are you all doin'?"

Maybe it can be:

"What are y'all doin'?"



Edit#1:
http://imgur.com/Es64Iht

Seat sticking out of model.



Edit#2:
When she's showing Cloud the model of Midgar, she says:

"This is a frame model
  of the Mako City, Midgar."

frame -> wireframe????

Since the picture you see on the screen is technically a wireframe model.



Edit#3:
When you first meet Tifa in the bar, Marin runs away, and Tifa says this to her:

"Well, if it isn't li'l' Marin!
  Aren't you going to say
  hello to Cloud?"

There's double apostrophes for "lil".  I'm assuming it's suppose to be " lil' ".



Edit#4:
When you receive your payment for the mission, Cloud tells him to double the next payment up to 3000, but is actually spelled out during the conversation.  Barrett replies with a number.  For consistency sake, since the message also says 1500 Gil when he pays you, and that Barrett's dialogue also displays a number, shouldn't Cloud's dialogue also display a number instead of the word "three thousand"?



Edit#5:
After you wake up from sleeping at Tifa's bar, Barrett tells you the next target.  In the dialogue, the words "Mako Reactor 5" has skyblue font, but during the first mission, he says the exact line with the exception of the number:

"Our target's Mako Reactor 1."

However, during the bombing mission, those words weren't skyblue.  Intentional?



Edit#6:
The guy who is walking back and forth in the store to the right of Tifa's bar tells Cloud that he looks like crap, and then gives Cloud three options to choose from.  One of the options being:

"Don't give him a bean"

Nobody uses that.  Would rather see:

"Don't give him anything"  or "Don't give him any money/gil"



Edit#7:
http://imgur.com/8z8iDg4

Intentional?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Sega Chief on 2016-01-10 21:25:16
I've very slowly been playing through the game and I noticed some other dialogue issues that I thought should be mentioned:

1) In the beginner's hall on the second floor of the weapons shop outside Tifa's bar, when you talk to the muscle men about status ailments, these explanations appear:

Anger
Double damage.  Accuracy is reduced.  A Tranquilizer will restore you to normal.

Sadness
Damage is reduced.  A Stimulant will restore you to normal.

The thing with these is, it isn't clear whether that means "double damage inflicted on enemies" for Anger and "damage inflicted on enemies reduced" for Sadness, or whether it means "double damage inflicted on party members" for Anger and "damage inflicted on party members reduced" for Sadness.  I never actually stopped to figure out how Fury and Sadness worked when I first played the original game in the 90's other than changing how quickly your limit bar filled, so I'm actually confused about the meaning myself, as probably would anyone just picking up the game for the first time or who also doesn't fully understand its mechanics.  I ASSUME the dialogue means damage inflicted on your party is changed because doubling the damage inflicted on enemies for free for as long as you want to keep that status on your party seems pretty unbalanced, but I think a lot of players out there wouldn't necessarily be able to easily suss that out.

Unless DLPB has changed the way Fury works in this, the default effects of Sadness and Fury are:

Sadness: 30% reduction to physical/magical damage taken (doesn't reduce fixed damage/%-based attacks), slows Limit gauge.

Fury: Reduction of 30% in hit% for character's physical/magical attacks, accelerates the afflicted character's limit gauge.

So with Sadness you're trading Limit Break output for some extra damage mitigation (and 30% is pretty OP when stacked with the other forms like Barriers, Back Row, and Defend; again assuming that these mechanics haven't been changed here). While with Fury you're getting a lot more Limit Breaks but will miss more often with regular physical/magical attacks.

If the effect was changed for Reunion, then I'd assume it'll be your afflicted character that's taking double damage. Best get that Esuna'd off- ah, I mean Status Nulled ASAP :I
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: brainsolo on 2016-01-11 00:37:38
Here to express my gratitude to DLPB, Luksy, and others for the retranslation :) I've always wanted my girlfriend to experience FFVII, and now she can actually understand what's going on (unlike me when it first came out, lol)!

About the current discussion on corrections:

I have to agree with mess about.
Thirded. "Mess about" is a very British saying, at least to Americans :P

Anger/Sadness/
While I agree that it's unclear, I think the important question is, "If the original Japanese doesn't specify whom is taking extra damage, should translators 'fix' that?" Due to the nature of this mod being a pure translation, I would assume not.

"rabble."
"Rabble" is fine to me, but that's coming from an avid reader of fantasy books, so...

"Wow...
  You're from Soldier all right!"

When it should be:

"Wow...
  You're from Soldier, all right!"

The comma is missing after Soldier, which makes the sentence flows poorly.  Also, this could be reworded to:

"Wow...
  Sweet!!  You're from Soldier!"
I agree with the comma (which is a little nitpicky) but not with the suggested correction, as I think it's supposed to be more of a, "Wow... From what I have just seen, I suppose you are indeed from Soldier!"

"Don't give him a bean"

Nobody uses that.
Seconded, never heard that turn of phrase before.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-11 02:52:25
Quote
Anger
Double damage.  Accuracy is reduced.  A Tranquilizer will restore you to normal.

Sadness
Damage is reduced.  A Stimulant will restore you to normal.

The thing with these is, it isn't clear whether that means "double damage inflicted on enemies" for Anger and "damage inflicted on enemies reduced" for Sadness, or whether it means "double damage inflicted on party members" for Anger and "damage inflicted on party members reduced" for Sadness.  I never actually stopped to figure out how Fury and Sadness worked when I first played the original game in the 90's other than changing how quickly your limit bar filled, so I'm actually confused about the meaning myself, as probably would anyone just picking up the game for the first time or who also doesn't fully understand its mechanics.  I ASSUME the dialogue means damage inflicted on your party is changed because doubling the damage inflicted on enemies for free for as long as you want to keep that status on your party seems pretty unbalanced, but I think a lot of players out there wouldn't necessarily be able to easily suss that out.

It means double damage against enemies, and reduced damage for ally. If double damage is wrong, then this is a mistake in the original Japanese text and I can correct it.  I'll also make these lines clearer, because you're right that they totally aren't clear.

Quote
Americans don't say "mess about," we say "mess around" or "screw around."  I can see how it would be easy for a native British person to miss, but no American would ever talk that way and especially not someone who talks the way Barrett does.

Covarr probably missed that one.  I'll change it to screw around and do a search for any other "mess about" and add it to the American option.

Quote
3) Here's a potential issue with the American English language option: When trapped by Shin-Ra soldiers after setting the bomb on Reactor 5, President Shinra shows up and refers to Avalanche as a "rabble." 

I'd not change this one, even if American's didn't use it - because as someone else notes, it's common elsewhere, and something that gives FF7 some flavour.  Removing all the things an American/Briton may or may not get would dilute the game imho.  Plus, Rabble is fine.   ;D

Quote
Something feels off somehow about having those messages boxes only as long as the messages they contain; it feels very weird somehow, it's one of those little things that stick out, like the limit bars.

The answer is no, especially considering this is how the original Japanese game works. ;) 

Quote
"Wow...
  You're from Soldier, all right!"

I did discuss this with Covarr, I'm pretty sure.  But he must had told me it was optional (and I think it is).  In any case, the grammar checks and comma checks may as well wait until this project has been finalized - which is in the next few months as I go through the game.  You'll be finding a lot of comma issues until then. I'll add comma issues to the bugtracker.  Basically, keep telling me if you spot American issues or spelling issues, but not grammar issues.
Quote
frame -> wireframe?

I'll check, but you could be right.

Quote
TLDR, there's an inconsistency with word choice in his speech.

No inconsistency.  Character's don't have to always use the same words or the same quirks.  It depends on flow or how well I think it works in the sentence.

Quote
Seat sticking out of model.

How the game works, sadly.  But I guess we could move the model further back.

Quote
When you receive your payment for the mission, Cloud tells him to double the next payment up to 3000, but is actually spelled out during the conversation.  Barrett replies with a number.  For consistency sake, since the message also says 1500 Gil when he pays you, and that Barrett's dialogue also displays a number, shouldn't Cloud's dialogue also display a number instead of the word "three thousand"

Possibly. The obtained message is a standard message, though - whereas his is dialogue.  I think I changed it to words because it looked really weird just seeing "3000" by cloud.

Quote
There's double apostrophes for "lil".  I'm assuming it's suppose to be " lil' ".

Nope.  It's one of the standards for writing "little".  You can also use "li'l".
Quote

However, during the bombing mission, those words weren't skyblue.  Intentional?

Yeah, it's how the Japanese writers wanted to remind you of where you are going.  It didn't matter at start of the game because you were there already pretty much.  It wasn't as necessary to exposition.  Although, I think the blue here is a waste of time, too.

Quote
"Don't give him a bean"

Nobody uses that.  Would rather see:

That was again adding  a bit of diversity on my part - although perhaps the phrase is British or even local to parts of Britain. 

http://www.oxforddictionaries.com/definition/english/bean

If I were writing a book, of course, I'd not be changing any of this :P  But, clearly, for this project, I have to consider the wider audience.  I'll amend it, even for the British version.  I suppose it does seem out of place.
Quote
Edit#7:
http://imgur.com/8z8iDg4

Intentional?

That's a dialogue box issue, already noted on the Bug Tracker. That one has been noted already and fixed for R03d (and possibly was for R03c?)

@Sega Chief.  If that's so - I will amend the information to "one third".  Clearly, this is an error with the original Japanese text.  No changes are made to difficulty unless Weapon is selected.  And, so far, that's limited to Minigames.
Quote
It seemed strange that Barrett would immediately understand what that word meant too, since his vocabulary is a lot more brusque than the other characters'.

It's how fiction works and a limitation of it in regards to most stories, at least.  Ever watched things like the Simpons, where Bart is coming out with words, phrases, and information that no kid his age could possibly know? 

Quote
Due to the nature of this mod being a pure translation, I would assume not.
#

This mod is not pure translation ;)  If it were, you wouldn't see "Don't give him a bean" "your face looks like a Chocobo's ass" or the fact I corrected "tickle its belly button" in the Japanese text, regarding chocobos.  I am more than happy to fix issues or make something better, but within the confines of the original facts, as long as those facts are not themselves mistakes in the Japanese text or too ambiguous when they weren't supposed to be.  It's a balancing act, but I do have a personal code of conduct.  I won't change anything I feel the Japanese authors would be annoyed at - for example.  I do my best, anyway.













Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Shasta McNasty on 2016-01-11 03:16:48
Quote
"your face looks like a Chocobo's ass"

Had a feeling that wasn't in the original Japanese..  ;)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-11 03:35:15
Had a feeling that wasn't in the original Japanese..  ;)

The Japanese is something like "Wash your face", if I recall :P.  But it's some kind of weird Japanese insult.  It doesn't mean that Cloud's face is dirty.  I may be mixing the line up, but there's definitely a "wash your face" line in the Japanese at that map.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Ver Greeneyes on 2016-01-11 04:21:38
Yeah, it's how the Japanese writers wanted to remind you of where you are going.  It didn't matter at start of the game because you were there already pretty much.  It wasn't as necessary to exposition.  Although, I think the blue here is a waste of time, too.

This kind of text highlighting is a pet peeve of mine - it's so infantilizing. For instance, I like Okami, but the text highlighting - along with over explaining everything in general - really reduced my enjoyment of the game. IMO text highlighting should be reserved for tutorials: if the player misses a word because they aren't paying attention, it's their own damn fault ;D
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Covarr on 2016-01-11 04:41:43
I always thought it was particularly dumb in games that are so linear that's where you have to go anyway. It's okay to mention it in regular-colored dialogue when we don't have any choice but to go to to Mako Reactor 1 anyway. It's not like we're gonna somehow get lost between Sector 7 Slums and Mako Reactor 1 and accidentally find ourselves in Rocket Town or something.

Just imagine if platformers and other such games tried to pull this. "Thank you, Mario! But our princess is in another castle! Try looking in the World 2-4 Castle!"
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-11 04:50:21
haha.  I guess I can also look at this and remove the more silly ones.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Ver Greeneyes on 2016-01-11 05:40:04
I don't think it's such a big deal, but I can't say I would mind :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-11 05:42:48
I've never liked it either, tbh.  It does come across as rather stupid - aimed at 8 year olds.  But, then, the game did have a wide audience.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-11 07:11:00
Changes for Green_Goblin (Thanks for all the bug / issue reports):

junpb_2, mds7_w2

{GREEN}Anger{WHITE}
  Less time to reach your Limit,
  but attacks are less accurate.
  Cured with a Tranquillizer.{NEW}
{GREEN}Sadness{WHITE}
  Less damage is received,but
  it takes longer to reach your
  Limit. Cured with a Stimulant.{NEW}

[note, I wanted to expand on this, but I am limited to 4 lines in the interest of tidy dialogue box.  It's a large piece of text in full. Don't post that Tranquillizer is a spelling mistake - it isn't.  The US English is altered by option.]

rootmap

“This is a wireframe model
  of the Mako city,Midgar.”{NEW}
“It’s around 1:10000 scale.”{NEW}
“The top plate is about
  50 metres above ground.”

tunnel_2


“This is no time to mess around.
  Never know when Shin-Ra’ll turn up.”{NEW}

elm


{BARRET}
“Yo,I’ll be waitin’ here.
  Don’t keep me waiting.”

bwhillin

{BARRET}
“You should’ve asked one of the
  others if ya wan’ed to screw around!”

mds5_5

“But the five of us can’t just stroll around
  the plains together. It’s too dangerous.
  We should split into two groups.”

md1_1

Biggs
“Wow…
  You’re from Soldier,all right!”{NEW}

mds7pb_1

{BARRET}
“Two thousand!”

[It isn't good practice to start sentences with numbers.  Most style guides are against it.]

mds7_w1

“There’s just one condition…”{NEW}
“You’ll cough up some dough.”
{CHOICE}1 gil
{CHOICE}10 gil
{CHOICE}Don’t give him a thing
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Hyperthesis on 2016-01-11 12:26:03
{GREEN}Anger{WHITE}
  Greater damage to enemies,
  but attacks are less accurate.
  Cured with a Tranquillizer.{NEW}

Forgive me if I'm wrong, but I don't believe Anger/Fury status affects damage dealt at all. According to Final Fantasy Wikia:

Quote
The Fury status reduces the character's hit rate for both physical and magical attacks by 3/10, but also doubles the rate at which the Limit gauge fills.

...

Fury affects Hit% in the following formula:

(http://img1.wikia.nocookie.net/__cb1452261053/finalfantasy/images/math/3/e/7/3e7c5537327ffba97b0367f5d00e6b96.png)

http://finalfantasy.wikia.com/wiki/Fury_(status) (http://finalfantasy.wikia.com/wiki/Fury_(status))
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-11 12:28:47
Hmmm I think I had a late night and just got the wrong end up the stick.  OK, so is this it:

Sadness:  Less Damage received but also slow to reach the Limit

Fury: Faster to reach limit but lower accuracy.

junpb_2, mds7_w2

{GREEN}Anger{WHITE}
  Quicker to reach your Limit,
  but attacks are less accurate.
  Cured with a Tranquillizer.{NEW}
{GREEN}Sadness{WHITE}
  Less damage is received,but
  it takes longer to reach your
  Limit. Cured with a Stimulant.{NEW}
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Hyperthesis on 2016-01-11 16:54:09
Sounds better. I can't comment on the original Japanese text, but I think what you have is more in line with the original English localization.

(Edit: I'm basing that off the game script I found here: http://letao.is-a-geek.net/ff7script/ (http://letao.is-a-geek.net/ff7script/))
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-01-11 19:50:26
That might get you interested:

http://latin.campus.nd.edu/cgi-bin/lookit.pl?latin=cubile (http://latin.campus.nd.edu/cgi-bin/lookit.pl?latin=cubile)

and in Spanish "cubil" is the name for the place where animals/insects gather for sleep:

http://www.wordreference.com/definicion/cubil (http://www.wordreference.com/definicion/cubil)

so "cubile" / "cubil" basically means "lair / den / nest / hive".
I find that very much related to the insect-type of our guy...


And there's this (source is below):

"In fact, I think most Japanese that try to distinguish ヴァ and バ pronounce what would be /v/ indeed like the Spanish [β] (...) In any case, I think it can be said that the /v/ phoneme doesn't (yet) exist in Japanese and for those speakers that do recognize it as different from /b/, it's almost never the voiced labiodental fricative [v], but rather the voiced bilabial fricative [β]."

"It varies, but it is usually a weak "b". (...) Originally, Japanese had no ヴ character so they used variations of ビ (bi). I think some Japanese might be able to do it, but they find it quite awkward. (...) ヴ was probably introduced in order to reduce confusion and to retain accuracy when transliterating."

That's from here: http://japanese.stackexchange.com/questions/24498/do-japanese-actually-pronounce-the-v-sound (http://japanese.stackexchange.com/questions/24498/do-japanese-actually-pronounce-the-v-sound)


And about the letter V in Latin:

"(...) Only in medieval times (11th century) did J and W solve the problem. In fact, V began to acquire its modern pronunciation as a voiced dental, which became further confused with the Greek beta sound, becoming practically a B in Spanish (...) The original V has many aliases: U, W, F and B to represent its assorted sounds."

http://mysite.du.edu/~etuttle/classics/latalph.htm (http://mysite.du.edu/~etuttle/classics/latalph.htm) (end of 3rd paragraph)


So I think it's safe to say that "cubil(e)" could easily become "cuvil".


but "duns"..
I've looked at that, I don't know what it's worth: https://www.facebook.com/events/159525254394727/ (https://www.facebook.com/events/159525254394727/)
EDIT: like his arms and his way of attacking you make him look like some sort of drummer?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: WatashiWaZero on 2016-01-12 01:10:20
Talking with Elmina after Aerith's capture, Barrett says:

"...
  I've thought 'bout it plenny.
  ..."

Is "plenny" intentional?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: obesebear on 2016-01-12 01:24:07
elm

{BARRET}
“Yo,I’ll be waitin’ here.
  Don’t keep me waiting.”

I think the second waiting makes the first one redundant
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: brainsolo on 2016-01-12 01:33:24
This mod is not pure translation ;)

Yeah, my mistake, I even read that in the OP :-X
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-12 04:32:41
elm

{BARRET}
“Yo,I’ll be waitin’ here.
  Don’t keep me waiting.”

I think the second waiting makes the first one redundant

lmao, I didn't even notice that.  Very annoying.  Let's go with:

elm

{BARRET}
“Yo,I’ll be here.
  Don’t take too long.”

Quote
Is "plenny" intentional?

https://en.wiktionary.org/wiki/plenny

@White Wind

Possibly.  It's better than what we have at present though - which is sweet FA.  Luksy will know better than I.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-01-12 12:50:09
"Pud", a slang word for "penis" (the creature has 3 tentacles). And then urea, which is found in urine (the guy looks like some water bug).
I'm maybe in stereotype zone, but could it be they gave a 3-tentacle creature a name sexually connotated..
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-12 12:52:03
The question is whether Nomura knew that and used it.  Chances are he didn't.  I think Urea could work (one for Luksy, but i remember mentioning it before) ... but Pud being penis is a .... bit of a stretch (haha).
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-01-12 12:55:12
haha x)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Hyperthesis on 2016-01-12 13:40:56
Another minor bug to report in R04c. The game timer on the lower-right corner of the menu has two colons (hhh:mm:ss); the one separating hours and minutes (hhh:mm) blinks at 1-second intervals. However, the other one (mm:ss) remains static. I'm not sure if this behavior is present in prior versions of Reunion or even vanilla FFVII, but it seems to me that if only one colon should be blinking, especially at 1-second intervals, it ought to be the one that abuts the seconds-place in the timer.

Really, it's not something to lose sleep over, but I figured you might want to know, DLPB, since you've poured so much effort into cleaning up the menu.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: BaconCatBug on 2016-01-12 18:23:20
Any chance for an option to keep the original English Limit break names? Climhazzard has a history now with later games and simply sounds better than Crime Hazard. Failing that, may I ask how to edit manually for myself? :)

Also, it looks like the limit break bar is not turning blue for Sadness, it turns red.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-01-12 18:57:07
Any chance for an option to keep the original English Limit break names? Climhazzard has a history now with later games and simply sounds better than Crime Hazard. Failing that, may I ask how to edit manually for myself? :)

I doubt DLPB will involve again more work and time for options to accomodate the old (and obsolete) original text

I am not ever adding any other options or work arounds.  The whole point of the retranslation project is to retranslate - and I think I've added enough concessions already, especially with character names.

 but any change can be made by yourself with touphScript: http://forums.qhimm.com/index.php?topic=11944.0 but you'll have to wait for the next revision of touphScript because it is not compatible with R04 as of now, it is being worked on by luksy.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Shasta McNasty on 2016-01-12 20:07:11
Quote
Climhazzard has a history now with later games and simply sounds better than Crime Hazard.

AND You know the "hazzard" part of Climhazzard is actually misspelled, right?  Unless you're talking about the Dukes of Hazzard, which references fictional Hazzard County in Georgia.

The desire to stick to the familiar is understandable, but "Clim" doesn't even make sense-- it doesn't refer to anything.  I don't even know what they were thinking when they decided on that.  "Climb" or "crime" are the only things that would make sense, considering the way it was spelled in the original Japanese (Kuraimu).
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-12 20:21:52
ClimHazzard is as retarded as Climb Hazard and Crime Hazard - no, actually - as the person above rightfully points out - IT'S WORSE because it's totally nonsensical and contains a spelling mistake.  But the last of those is likely what the name is.  They made a very crap name for the move that makes as much sense to Japanese players as it does to us.  The fault does not lie with the retranslation project but with the original game and authors.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: lionheart82 on 2016-01-12 20:29:04
To add my 2 cents climb Hazzard seems most "normal" to me since he sorta climbs(jumps) up in the air. Crime is senselles, since, what does the combo of crime and hazzard mean in the context of his limit break? Hahaha i have to say i agree with you now that i write this, the original name is idiotic as well. (-:
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-12 20:35:07
There is a reason why it's likely crime more than climb.  Luksy explained to me it's some dopey kind of (japanese?) reasoning.

You see, I think it's that crime is hazardous... in the sense that this is a bad ass move.  That's about what I remember anyway.  It really doesn't work as a name on any level - but they made it that way.  Hell, Omnislash is really "Super Ultimate War-God Supreme Slash"  - but that one HAD to be changed. I did make a few concessions, but I can't just start changing things because they're crap.  They're crap because of the original author then so be it - usually. There does come a point where a localizer can start becoming the writer - and that's not the job description.

edit.

"[Possibly Climb Hazard.
Luksy says Crime is more likely from
a Japanese point of view, as in
the attack is a hazard to criminals.
Either way, this is a silly name that
doesn't work well in English or Japanese]"

<
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-12 20:54:34
https://en.wikipedia.org/wiki/Anthropogenic_hazard

Perhaps that's what they're getting at. Ultimately.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: lionheart82 on 2016-01-12 21:18:00
Lol what weird reasoning to give it that name.:-)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Hyperthesis on 2016-01-12 22:45:04
Climhazzard in Japanese is クライムハザード (Kuraimu Hazado). Phonetically, Kuraimu is either Crime or Climb, while Hazado is Hazard. Crime could work, for all the reasons listed above. I, however, am partial to Climb. After running through an enemy with his sword, Cloud essentially "climbs" up into the air. This is consistent with at least one dictionary definition of the word "climb":

Quote from: Merriam-Webster
Full Definition of climb
intransitive verb
1 a :  to go upward with gradual or continuous progress :  rise, ascend <watching the smoke climb>

If you observe Climhazzard in other games, you'll see that while aspects of the swordplay vary, this Limit Break always incorporates a sharp, rapid ascent into the air from either the ground or the enemy itself. (In the case of Advent Children, Cloud quite-literally climbs Bahamut SIN as he bifurcates him, before leaping even higher into the sky).
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: lionheart82 on 2016-01-12 22:46:56
My thoughts exactly though you explained it much better than me.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: obesebear on 2016-01-12 23:13:21
If it doesn't work well in japanese or english, I think climb is the way to go.  He is literally climbing into the air, and I sincerely doubt all of those enemies are guilty of a crime...
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: lionheart82 on 2016-01-12 23:18:49
If it doesn't work well in japanese or english, I think climb is the way to go.  He is literally climbing into the air, and I sincerely doubt all of those enemies are guilty of a crime...
Lol that. ^_^
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: luksy on 2016-01-12 23:27:23
"Climb" for me is slightly weaker because if the name were meant to be descriptive then "Rise/Rising Hazard" or especially "Jump Hazard" might have been more likely, although the only basis I have for this is a gut feeling.

One of the comments on the Japanese FF wiki makes a circular reference to the English to make the claim that neither crime nor climb is the origin, so it's safe to say that at least some Japanese gamers out there are just as confused by the name as we are, which isn't a good sign.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: lionheart82 on 2016-01-12 23:35:30
Well rising hazard is the most fitting name so far of all.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Hyperthesis on 2016-01-12 23:38:52
"Climb" for me is slightly weaker because if the name were meant to be descriptive then "Rise/Rising Hazard" or especially "Jump Hazard" might have been more likely, although the only basis I have for this is a gut feeling.

One of the comments on the Japanese FF wiki makes a circular reference to the English to make the claim that neither crime nor climb is the origin, so it's safe to say that at least some Japanese gamers out there are just as confused by the name as we are, which isn't a good sign.

You're right. The original name in Japanese is nonsensical, which means choosing climb vs. crime, or vice versa, is completely arbitrary.

That being said, another reason one might consider climb over crime is the nomenclature of Cloud's Limit Breaks in general - each one is more or less a literal description of the physical action/motion:

Braver/Brave Slash (FFT): Self-explanatory. It takes a lot of balls to run up to an enemy and raise your sword overhead, leaving your torso completely open to attack, while you prepare to deliver a crushing blow.  ::)
Curse Slash: A rune/kanji that cuts into the enemy, causing Paralysis.
Rending Light: A light/beam projectile that splinters into smaller, secondary projectiles.
Meteorain: Raining meteors. 'Nuff said.
Finishing Touch: A vortex that causes insta-Death to most enemies, literally finishing them.
Omnislash: Omni = all or every, which is appropriate as this move hits the enemy with every type of slash conceivable. (Interestingly, the Japanese name for this Limit Break literally translates to "Super Ultimate Martial God Supreme Slash", which is just as appropriate.)

Bottom line, in the context of all the other Limit Breaks, Climb Hazard (or some derivative of that) is the only name that fits.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: luksy on 2016-01-13 00:12:55
You're right. The original name in Japanese is nonsensical, which means choosing climb vs. crime, or vice versa, is completely arbitrary.

That being said, another reason one might consider climb over crime is the nomenclature of Cloud's Limit Breaks in general - each one is more or less a literal description of the physical action/motion:

Braver/Brave Slash (FFT): Self-explanatory. It takes a lot of balls to run up to an enemy and raise your sword overhead, leaving your torso completely open to attack, while you prepare to deliver a crushing blow.  ::)
Curse Slash: A rune/kanji that cuts into the enemy, causing Paralysis.
Rending Light: A light/beam projectile that splinters into smaller, secondary projectiles.
Meteorain: Raining meteors. 'Nuff said.
Finishing Touch: A vortex that causes insta-Death to most enemies, literally finishing them.
Omnislash: Omni = all or every, which is appropriate as this move hits the enemy with every type of slash conceivable. (Interestingly, the Japanese name for this Limit Break literally translates to "Super Ultimate Martial God Supreme Slash", which is just as appropriate.)

Bottom line, in the context of all the other Limit Breaks, Climb Hazard (or some derivative of that) is the only name that fits.

IMO going directly from the Japanese, "Braver" on its own isn't descriptive, and 凶斬り could be interpreted as "slashing/killing the wicked" rather than a literal "cursed slash" (in fact I may have changed my mind on this). I'm the first person to say that Crime Hazard sounds dumb in English, but I think it fits with these other "heroic" moves.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: WatashiWaZero on 2016-01-13 01:15:51
The employee that gives you the keycard to the 68th floor says:

"...
  I only did what Dr Hojo told me to do."

Dr -> Dr.

That is assuming you consider abbreviations to have periods; otherwise, ignore post.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Shasta McNasty on 2016-01-13 02:29:01
"Climb hazard" would make the most sense in this context, but in other games that it appears (such as Final Fantasy IX), it doesn't always involve a climbing motion.  So "climb" may not actually be what it refers to.  Check out 4:33-- https://www.youtube.com/watch?v=ubDNTzskZwY
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-13 04:53:50
The employee that gives you the keycard to the 68th floor says:

"...
  I only did what Dr Hojo told me to do."

Dr -> Dr.

That is assuming you consider abbreviations to have periods; otherwise, ignore post.

That's an American / British thing and is changed by the option.

As for "climb"  - he isn't climbing in that animation.  He stabs, then jumps. We can try to bend and expand the meaning to fit our theory, but that's not really a good answer.  Neither Climb nor Crime make any sense, very likely because Crime is intended for the crap reason above.  It may be wise to change this to something like Blade Hazard, if people are really getting so confused.  But I'd rather not, since this issue is the issue of the writing team - and not a mistake.

edit.  What SM said above too - regarding FF9.  Although the move did originate with FF7.

We really have two options:  1. Keep Crime Hazard, because that's more likely intended.  2. Take a liberty, but that means overstepping the mark.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-01-13 05:38:55
I will just say I'm more convinced by the arguments favouring Crime Hazard. And I see a better connection between the words Crime and Hazard than between Climb and Hazard.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: BaconCatBug on 2016-01-13 08:57:39
Ok, I am sorry for causing an argument. Just my opinion. (That being said, is the sadness/anger thing a bug?)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-13 09:46:21
You haven't caused an argument - it's an important thing to debate. Especially since this particular item pops up a lot.

I'll check Sadness / Anger thing and put it on bug tracker if so.  That's assuming you didn't select the "new colours" option in R04c.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: lionheart82 on 2016-01-13 09:48:11
Well in that case i vote for blade hazzard, its less confusing, or climb Hazzard, its more comprehensive visualy, at least for me.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-13 09:49:33
Climb Hazard ain't in the running.  That would just be substituting something crap and correct with something crap and a mistake :P  If this does get changed from Crime Hazard, there will have to be a nice name given to it at the least.  Containing Hazard so it isn't too far away.  But, like I said, I'd really rather not.  This is not the fault of this project - it's the fault of the writing.  It would be like changing dialogue simply because you don't like it.  In fact, I recall an interview with the person who worked on MGS2 localization. (She?) said that it was a nightmare because there's only so much you can do with crap writing.  Plus Kojima was adamant that certain phrases or words would not be changed.  He had a whole list - like "sneak".  While I sympathize with her, she also didn't seem to accept that this was not her game.  And however bad or silly the writing or phrase, it's not her job or mine to start changing things because they are bad.  Only within certain boundaries.

This isn't THAT much of a deal compared to changing Cloud's age or something - but it still matters.  I'm reluctant to edit things that were clearly intended.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: lionheart82 on 2016-01-13 09:57:02
You said the raspberry word! :O Omg omg omg i know i know i know! Jump hazard! Or hop hazard! Or or or up(ercut) hazard! You get it? Uper/cut hazard? Ok now im just being (smart) silly. ;-)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-13 10:00:21
See, if this were my game (or I was given permission to change things that sound ridiculous), that move would be something like

"Rising Sword" "Rising Blade" "Ascension" - or some other phrase or word.  It would not be "Crime Hazard".

But - there is a possibility that this move was meant to convey "Climbing" as in "Rising".  If that were the case, Rising/Climbing Hazard would be viable.  But that's just pure guesswork.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: lionheart82 on 2016-01-13 10:03:49
Hey im all for it, hazard part is also cramping the name, rising blade is quite good, has a nice ring to it. Ascencion sounds too strong for it, id give it to some stronger tech though... Well iirc you said you wont give anymore options to change stuff ingame and it was mentioned to use toughscript to change names?  Right? Then ill use that name, it great and goes well with that limit.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Shasta McNasty on 2016-01-13 13:21:30
Quote
It may be wise to change this to something like Blade Hazard, if people are really getting so confused.  But I'd rather not, since this issue is the issue of the writing team - and not a mistake.

Don't do it, man.  My vote is to keep Crime Hazard.  Changing stuff like that is likely to just piss people off, and is less respectful to the original Japanese version of the game (ridiculous as the name may sound), which runs counter to the whole point of the retranslation (to a degree, anyway).

I agree with your assertion that taking too many liberties would seem out of bounds, a la your Metal Gear Solid 2 example.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: BaconCatBug on 2016-01-13 13:49:41
You haven't caused an argument - it's an important thing to debate. Especially since this particular item pops up a lot.

I'll check Sadness / Anger thing and put it on bug tracker if so.  That's assuming you didn't select the "new colours" option in R04c.
Oh, erm... I am not sure because I am using 7th heaven's version. I did not realise there was an option or I would have mentioned it. Sorry
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-13 14:05:29
It would have helped if the ff9 localization team had fixed it.  But, for some crazy reason, they decided to use FF7's.  They likely had some silly list given to them.  Funnily enough with FF9, it also uses the literal "Annihilated" for Game Over.  Annihilated is what the Japanese says - but a better localization is Wiped Out, which is what I use.  It goes to show you that even the professionals make rather sloppy choices.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Liquid_Vegeta on 2016-01-13 17:27:25

"Rising Sword" "Rising Blade" "Ascension" - or some other phrase or word.  It would not be "Crime Hazard".

But - there is a possibility that this move was meant to convey "Climbing" as in "Rising".  If that were the case, Rising/Climbing Hazard would be viable.  But that's just pure guesswork.

I think you're bang on with it being intended to convey climbing. Before I read your post I was thinking of "rising hazard" so I don't think it's overstepping the mark to rename it to "Rising Hazard".

I'd certainly prefer it, Climhazard just seems like a poorly translated/interpreted mistake.

Whatever you decide to do keep up the great work, Reunion is (for me at least) the only "essential" mod for FFVII since it is so true to the original material.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-13 17:32:09
Dziugo is back and he's already doing something useful.  I abandoned 2 columns for Summons and Items - but he's fixed up the Summons already pending testing.  We'll see how it looks.  2 columns for items is more essential given their sheer number.  The Japanese game uses 2 for items  and I have no idea why this was abandoned outside of the Japanese game.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: WatashiWaZero on 2016-01-13 22:16:56
Bartender in Kalm says:

"Like it or lump it,
  ..."

That is definitely a British English thing.  Should be:

"Like it or not,
  ..."

for the American option.



Edit#1:
My earlier post about "Dr" requiring a full stop was correct by the way.  I should've clarified on this further, but I chose the American English option and it did NOT have a period.



Edit#2:
We know for a fact that weapons raise more than just the Attack stat.  Could it be possible to display that somehow (maybe when you're hovering over the item, and in parentheses)?

E.G.
When hovering over the Buster Sword in the Item menu, it can display:  Initial sword (+18 Atk, 96% Hit, +2 Magic) --- or something along the lines.

And when you're trying to buy an item in the shop that is supposedly an upgrade for said character; could the character information section in shops be modified to actually display more useful information of what stats are being modified by whatever item?

E.G.
For buying weapons:

[Picture]     Atk 1 -> 2
              M. Atk 1 -> 2

E.G.
For buying armors:

[Picture]     Def 1 -> 2
              M. Def 1 -> 2
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Covarr on 2016-01-13 22:37:52
"Like it or lump it,
  ..."

That is definitely a British English thing.
I have heard "like it or lump it" in my daily life in the US. It also appears in The American Heritage Dictionary of Idioms, a US publication from American publisher Houghton Mifflin Harcourt.

It's definitely an American English thing as well, like it or lump it :P
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: obesebear on 2016-01-14 00:33:42
I've been around the US a good bit and can say that I've never heard like it or lump it. 

Well, that's not entirely true. I may have heard Lumpy Space Princess say it on Adventure Time, but that hardly counts
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Bryan244 on 2016-01-14 02:12:37
I uploaded a video for you guys if you want to see the mod in action before you download it.
https://www.youtube.com/watch?v=qYkBb_VAd9Q&feature=youtu.be
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-14 03:02:07
Quote
Edit#1:
My earlier post about "Dr" requiring a full stop was correct by the way.  I should've clarified on this further, but I chose the American English option and it did NOT have a period.

It seems the change has been removed from the American option... by accident.  Reinstated.  Not sure how that happened.

Quote
Edit#2:
We know for a fact that weapons raise more than just the Attack stat.  Could it be possible to display that somehow (maybe when you're hovering over the item, and in parentheses)?

It's more effort than it's worth. It would mean adding quite a few other stats - the hidden ones - with added code.  And finding the space.  Weapon has done away with hidden bonuses btw ;)  If I ever get round to completing it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-14 03:29:28
The 2 columns for item and summon are abandoned again but this time due to the fact it looks crap in battle.  The distances are too large. So that's that :)  Dziugo managed to code it though ;)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Kaldarasha on 2016-01-14 04:27:43
Is it possible to code out the overwriting of the attack command by the limit attack? I would like it if we could have it sorted as in ffx, so if you move the cursor to the left the limit command would appear. The right box would need alteration, too. There should be the first command defend and under it the option to change the row. I simply hate that the game force me to use a limit over an physical attack.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-14 04:41:12
Like always, it's possible - just a lot of messing about for a small reward.  Count me out :P  They really should have allowed An attack and limit separation.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Kaldarasha on 2016-01-14 04:44:57
Well I hoped that your new coding hand could  the job.  ;)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-14 05:26:05
Well I hoped that your new coding hand could  the job.  ;)

It can certainly be handled, but when you;re doing something the engine doesn't do - it's a lot of work.  Gotta add everything in.  It would be easier to just allow Square button to change between attack / limit. But still a bit of work.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: WatashiWaZero on 2016-01-14 09:04:44
I have heard "like it or lump it" in my daily life in the US. It also appears in The American Heritage Dictionary of Idioms, a US publication from American publisher Houghton Mifflin Harcourt.

It's definitely an American English thing as well, like it or lump it :P

I highly, highly doubt what you're saying.  Like Obesebear, I too have been around the States, and I've never heard it used.  Even if it is used somewhere in the States (God forbid), it is not common enough to justify using it in FF7's dialogue.  If you can prove its usage in any contemporary media, then you have a slight chance of being convincing; otherwise, I would have to disagree completely.

Here's an analogical example:
Gossypol is a word.  It's used in the scientific field.  Can it be said that the word is commonly used for an average adult?  No.

I'm not saying that it's never used.  My point is that an idiom like that has no place in current media; especially games in this era, and especially if this translation is suppose be close to 100% faithful while mimicking how everyday speech is nowadays for each respective character.



Edit:
On a side note... during the flashback, after you head towards Mt. Nibl, you can run back to town when you regain control.  The music doesn't transition properly when you enter town.  It still plays the music as if you are climbing the mountain, but if you choose to rest up at the inn, the music then switches to the town music.  Not sure if this is intended.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Hyperthesis on 2016-01-14 11:54:06
Time for more bug reports? Sure is:

I'm seeing some strange, hyper-exaggerated animations in battle when 60 FPS mode is enabled. First time I noticed this was during Reno/Leno's boss battle in Sector 7. When he goes to run away at the end of the fight, he...well...zooms away actually. Kind of like The Flash. With 60 FPS turned off, his running animation is normal. Cloud's Crime Hazard Limit Break is also affected. With 60 FPS disabled, the animation is normal (he impales the enemy and drives his blade up into the air with one continuous motion). However, with 60 FPS enabled, Cloud impales the enemy and retreats backward, usually off screen, before warping forward again to complete the second half of the animation.

I've been able to reproduce both of these scenarios several times so I know they're not flukes. I'm willing to bet this same bug effects other animations as well. Of course, the easy fix is to simply disable 60 FPS mode, and if I weren't so spoiled by the buttery-smooth battle menu, I'd be okay with that. Otherwise...halp?

There's also another bug regarding disappearing and reappearing battle messages. I can't with confidence say this is tied to the 60 FPS mode, but I've only noticed it when it's enabled. Essentially, when casting a spell, say...Blizzard...its name appears at the top of the screen and then disappears as you'd expect. However, that same battle message then reappears a second later before clearing again. Unlike the previous glitches, I've not been able to reliably reproduce it.

---

In other news, I live in Northeast United States and I've heard "like it or lump it" my whole life. Sure, it's not common, but it is an American colloquialism as much as it is an English one - albeit regional. That being said, I strongly disagree with the notion that because a certain phrase or idiom is not endemic to the entire nation, that it should be stripped from the dialogue. The world of Final Fantasy VII is in fact a world, comprising varied and diverse peoples and cultures. That's why Reeve's parents speak with a Scottish accent. I mean, should DLPB rewrite all their lines simply because most Americans don't say "och, stop it will ye"? No, of course not. Same with Barrett: Most Americans do not talk with such an...urban...vernacular. Should we change his lines too? No. So I'm not sure why everybody is fussing over a Bartender in Kalm saying "like it or lump it." Unless that line is completely out-of-character for that particular individual, it should stay as is.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-14 12:41:48
There are numerous issues with 60fps battles.  They will either be fixed or... they won't, sadly.  It's just how it is - given how I've had to limit the speed.  I think dziugo is having a look at things at some point - but if he can't do it - there's no way I can fix it.  The other issue you have is already in the Bug Tracker  it probably affects the title as well as the help text.

On the "like it or lump it"  I agree.  Changing all lines like that to "like it or not"  makes the localization sound flat and dull.

@Watashi

I don't change music with this mod at all or anything like that - so if there is an issue there it's not the fault of Reunion.  It's likely the fault of original game or Aali's "driver".  But it may be worth adding that issue to a separate thread that people can add to.  A lot of these bugs and issues need to be written down.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Hyperthesis on 2016-01-14 13:27:09
The other issue you have is already in the Bug Tracker  it probably affects the title as well as the help text.

My mistake. I did glance at the bug tracker before writing my post, but I apparently failed to realize that "Certain Summons/Magic will cause help bar text to flash" described exactly what I was experiencing. There's no status noted for that particular bug...can I assume it's another "may or may not be fixable" sort of deal?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-14 13:28:32
Everything 60fps is either will be or won't be or can't be :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Shasta McNasty on 2016-01-14 14:23:53
Quote
I've been around the US a good bit and can say that I've never heard like it or lump it. 

I'm with him.  I was born and raised here in the US and I have never heard that phrase in my entire life.

Quote
On the "like it or lump it"  I agree.  Changing all lines like that to "like it or not"  makes the localization sound flat and dull.

But changing it to "like it or lump it" makes it sound nonsensical and goofy.  If you're not going to change it to 'like it or not' (which I honestly think would work fine), do you think you could use an equivalent to 'like it or lump it' that would make more sense to an American audience?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-14 14:24:42
There doesn't seem to be a concensus here, though.  Even some Americans here are saying they've heard of it. Changing absolutely everything to conform to what everyone has heard of doesn't seem very logical.

Although this phrase may be much more acceptable in British English.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Hyperthesis on 2016-01-14 16:41:59
Shasta McNasty, the American idioms "going cold turkey" and "feeling under the weather" are just as nonsensical and goofy. That's what idioms are: a group of words whose meaning cannot be ascertained by examining the individual words. Almost all idioms are nonsensical and goofy if you really examine them.

Regarding American usage of this idiom, whether you or anyone else here has heard of it is irrelevant. While chiefly British, it can be cited in at least two American dictionaries:

Quote from: Dictionary.com
Slang definitions & phrases for like it or lump it

like it or lump it

adverb phrase

Whether or not one wishes: We have to go now, like it or lump it (1833+)


The Dictionary of American Slang, Fourth Edition by Barbara Ann Kipfer, PhD. and Robert L. Chapman, Ph.D.
Copyright (C) 2007 by HarperCollins Publishers.




Idioms and Phrases with like it or lump it

like it or lump it

Also, if you don't like it you can lump it. Whether or not you want to, as in Like it or lump it, we're staying home this summer. The origin of lump in this idiom is unclear; one writer believes it to be a euphemism for stuff it, a not unreasonable conjecture. [ Early 1800s ]

The American Heritage® Idioms Dictionary
Copyright © 2002, 2001, 1995 by Houghton Mifflin Company. Published by Houghton Mifflin Company.

If that isn't enough to convince you it's appropriate for Reunion's American English dialogue, I don't know what is.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Shasta McNasty on 2016-01-14 17:22:00
No need to be a dick, Hyperthesis.  Obviously "going cold turkey" and "feeling under the weather" are as ridiculous as "like it or lump" it objectively.  But I meant that "like it or lump it" would sound as ridiculous to our American ear as "going cold turkey" would sound to a British ear, in my opinion.  I have never heard anyone use that idiom in my entire life.

But whatever.  It doesn't really bring down the quality of the translation, it's just a personal annoyance to some of us.  Maybe I'll fix it with Touphscript in my personal copy.

To sum up it's not that big of a deal, so stop making it one.  I'm done trying to sway the author about it anyway.  The only one perpetuating the argument over this right now is you.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-14 17:27:18
Nah Going Cold Turkey is fine here ;)  We share a ton of idioms and sayings.

It's likely that "Like it or lump it" is regional to parts of the US and parts of Britain.  But the more people use it, the more common it will become.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Hyperthesis on 2016-01-14 17:46:36
No need to be a dick, Hyperthesis.  Obviously "going cold turkey" and "feeling under the weather" are as ridiculous as "like it or lump" it objectively.  But I meant that "like it or lump it" would sound as ridiculous to our American ear as "going cold turkey" would sound to a British ear, in my opinion.  I have never heard anyone use that idiom in my entire life.

But whatever.  It doesn't really bring down the quality of the translation, it's just a personal annoyance to some of us.  Maybe I'll fix it with Touphscript in my personal copy.

To sum up it's not that big of a deal, so stop making it one.  I'm done trying to sway the author about it anyway.  The only one perpetuating the argument over this right now is you.

Did I touch a nerve, Shasta?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Hyperthesis on 2016-01-14 17:50:29
By the way, if anyone else wants to make this personal and call me a dick because I disagree with your position, by all means have at it. I won't apologize for attempting to present a sound, logically-consistent argument supported by evidence.  :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-14 17:50:59
There are a few things in every localization that people won't get, I'd wager.  It's not an epidemic at any rate.  Anyway, final word on it - I'll keep an open mind on its inclusion... but for now, it stays.  8)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Shasta McNasty on 2016-01-14 18:08:29
Quote
By the way, if anyone else wants to make this personal and call me a d*ck because I disagree with your position, by all means have at it. I won't apologize for attempting to present a sound, logically-consistent argument supported by evidence.  :)

That's fine to do, you were just being rude about it.  Knock it off, hair trigger.  Not that big of a deal.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: lionheart82 on 2016-01-14 18:42:06
Ill just chip in as non US/UK english speaker, ive also never heard of lump it expression and could only get the meaning after reading or not alternative. Though i heard under the weather frase, lump it is strange and awkward sounding with me. But as was mentioned its not worth making a big deal, if it's one tiny phrase in the whole game, just go along with it or use toughscript to adjust it to your liking, like i will for rising blade climbing hazzard disaster. ;-)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Hyperthesis on 2016-01-14 19:33:54
That's fine to do, you were just being rude about it.  Knock it off, hair trigger.  Not that big of a deal.

If you'd like send me a PM and point out which part of my post was "rude" - in a way that does not involve name-calling (like you're still doing, by the way) - I'd be more than willing to listen and have a real conversation. Otherwise, drop it. This whole issue is petty and does not belong in this thread.

Ill just chip in as non US/UK english speaker, ive also never heard of lump it expression and could only get the meaning after reading or not alternative. Though i heard under the weather frase, lump it is strange and awkward sounding with me. But as was mentioned its not worth making a big deal, if it's one tiny phrase in the whole game, just go along with it or use toughscript to adjust it to your liking, like i will for rising blade climbing hazzard disaster. ;-)

I understand where you are coming from, and I consider this "like it or lump it" business to be lumped. However, I bet 1,000,000 gil that more lines of dialogue will be contested in the near future. With that in mind, it's important we realize idioms and colloquialisms vary considerably depending on which dialect of English one speaks and - perhaps more importantly - where one lives geographically. In my neck of the woods (← another goofy idiom), we call drinking fountains "bubblers." If you live anywhere else in the U.S., this makes no sense, and you'd probably live your entire life without hearing them called that. Likewise, some of the southern States refer to soft drinks as "pop" rather than "soda." Neither one is objectively wrong, but as a northerner, "pop" just sounds awkward.

My position is that expressions such as these shouldn't be discounted simply because they're not in common usage in the region one resides. Quite the contrary: preserving odd-sounding speech really breathes some extra life and culture into otherwise flat, cookie-cutter characters. Just look how much more interesting Reeve's parents are after DLPB restored their Scottish accents. Now imagine running into a host at Gold Saucer that uses the word "bubbler" or an inn-keeper in Niblheim that says "pop." How delightfully foreign-sounding! You certainly wouldn't confuse them with NPCs from Midgar, and I think that's the whole point. While the dialogue should definitely maintain a sense of normalcy, so that it's understood by the greatest number of players possible, there is plenty of room for nuance and eccentricity.

(I'm not seriously suggesting adding "bubbler" or "pop" to the script, by the way, but you know what I mean.)

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: lionheart82 on 2016-01-14 19:46:46
Hmmm you do have a point, cait sith sounds refreshing even after basic rerun, wo reunion beacause touch. Oh and as for money, lemme check my wallet... How bout 50k upfront and the rest in payments? ;-)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-01-14 20:11:01
Okay, this will be my last post about non-dialogue, I promise. I know you said 100 times we don't discuss blue and yellow entries, but I have things to say:

- In the non-dialogue sheet there is one battle dialogue line, I always wondered what it's doing there. But well,
it's Palmer "Ugh!"
In other battle dialogues, is there the name in front of the spoken text too?
If yes and so if "Palmer" is to stay, I think the line should then be Palmer: "Ugh!" with a colon, and there should always be one after a name before the spoken text in battle dialogue lines.

- Shin-Ra Frogman: Lit. Shin-Ra Diving Soldier, but he is not meant to dive by himself but with a vehicle, so I find frogman to be out of place. Those guys have no tuba, no flippers, they're meant to maneuver submarines (we even see them do so) that's how they dive.
Shin-Ra Submariner is the way to go I think.

- Fury 2: I know the "2" is there in Japanese, but Fura would be consistent with the spell naming scheme already in place.

- Zax's Home: Shouldn't it be spelt Zax' Home ? (you know better than me, I'm just asking if a mistake slipped through)

- Rebirth Sephiroth: Wouldn't Sephiroth Rebirth be better, like for Jenova Birth, Jenova Life, Jenova Death ?

- Bar: Turtle Lounge, that just looks and reads weird. Why not simply "Turtle Lounge Bar" or "The Turtle Lounge Bar"? Or maybe at least "Bar: The Turtle Lounge".
Same thing for Pub: Starlet --> "Starlet Pub" / "The Starlet Pub" / "Pub: The Starlet".
And "(The) Turtle Lounge Bar" "(The) Starlet Pub" would be more in line with Shin-Ra Members' Bar.

- Revised Armour and Cheap Armour: I feel these as missed opportunities to have "Shin-Ra" in the name of armours we can wear, which would be cool. I'm aware of the space limit, but if we change "Armour" into "Gear", would there be enough space for "Shin-Ra" to be reinstated?
And Cheap Armour... that sounds like crap, you'd think that is leather or iron, never something that is more resistant than mithril and carbon. But if it is a cheap Shin-Ra gear, then the meaning/ the feel is not the same anymore, it becomes credible it is more resistant than mithril and carbon (because you're told Shin-Ra make them).
And Revised Armour.. revised from what? Sounds weird too without "Shin-Ra".


Now the following are mere suggestions you can ignore, not better than your choices, just there for you to see:

- Extreme Lifeform Hojo NA: I had read somewhere that the idea here is that Hojo's form has like reached the boundaries of Life. Then shouldn't it be more "Extreme-Life Form", as in form of the extreme of Life, rather than "Extreme Lifeform" as in lifeform that went extreme?
- Hundred Gunner --> Hectogunner ? More in phase with Heligunner, the other guy from the same boss fight.
- Firebomb: I'm wondering if Fire Bomb wouldn't do a better job. Is a firebomb something that exists?
- Grangaran --> Grangranny ?
- Twin Brain --> Siamese Brain, Siamese Brains ?
- Share --> Swap ?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-14 20:20:49
You're welcome to put that out there, but I really meant it when I said I would not discuss it :)  They're final.    :P  And I have discussed every one of them at length - even Zax's.  The convention there is that X ending names still need the S.

On dialogue in battle, I didn't add a colon because the general dialogue boxes don't.  It's pretty obvious they're speaking regardless... and it's in the message bar.  It's not a subtitle.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-01-14 20:36:20
Okay no problem ^_^ Knowing you've already discussed them and thought about the alternatives is all it takes to put my mind at ease really :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-14 20:38:44
The reason Frogman is called Frogman despite having no gear is because that's the fault of the animation department.  FF7 reuses models to save money.  Those guys should be totally different models.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-01-14 20:53:57
Oww, haha okay!

Well, indeed, every word has its reason and you know better. Always had confidence in what you're doing.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: obesebear on 2016-01-15 00:52:36
I want to leave a final word on "like it or lump it" 

It reminds me of "dilly dally shilly shally".  While it may be a phrase said in some places around the world, general consensus is that it could have been better localized.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Lilpuddy31 on 2016-01-15 01:04:01
The final word was given by DLPB himself earlier, and he says that it is staying as is.  Why do people insist on still bringing it back up?!?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: WatashiWaZero on 2016-01-15 03:26:16
During the flashback at Kalm, at the materia spring, Cloud says:

"Now you mention it...
  ...
  ..."

Should be: "Now that you mention/mentioned it..."



Edit#1:
Also, you made materia singular while materias plural correct?
With that being said, Sephiroth says:

"The knowledge of the Ancients is sealed inside materia."

Shouldn't it be:

"The knowledge of the Ancients is sealed inside the materia." ???



Edit#2:
Inside the reactor, Sephiroth says:

"Am I... no different to these monsters?"

Should be:

"Am I... no different from these monsters?"



Edit#3:
Sephiroth going crazy:

"...., and gave back not one whit in return!"

The word "whit" doesn't seem to be a commonly used word here, not to my knowledge anyway.  If anything, I've heard "iota" being used more often than "whit".
But the most common phrase I can think of is:

"gave back nothing in return!" (obviously)

I don't see Sephiroth as a very articulate person to use "whit".  In the end, he IS a frontline Soldier who does dirty work for Shin-Ra.



Edit#4:
"A 2000 year-old Ancient,"

Should be:

"A 2000-year-old Ancient,"  (missing a dash)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-01-15 03:41:15
"inside materia", I understand it as being generic, like in "Energy lies in meat" or "Strength lies in wisdom"
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: WatashiWaZero on 2016-01-15 03:53:23
"inside materia", I understand it as being generic, like in "Energy lies in meat" or "Strength lies in wisdom"

I figured that as much, but I was thrown off because Dan chose to have a different plural form of the word.  I was assuming materia could be used as both singular and plural depending on the context; similar to fish.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-15 07:30:23
Quote
I want to leave a final word on "like it or lump it"

It reminds me of "dilly dally shilly shally".  While it may be a phrase said in some places around the world, general consensus is that it could have been better localized.

I wouldn't class those two entries anywhere near the same. 1. Dilly dilly shilly shally is not an idiom. 2. It's a totally made up phrase - and also totally nonsensical. 3. It isn't used anywhere by anyone.  4. It also didn't fit the original Japanese meaning at all.

If there had been a consensus that this wasn't used in America, I'd have added it to the option list.  But it's definitely known in parts of America - and it's an established idiom from the 1800s. In my view removing this because a number of people haven't heard of it will lead to numerous other changes - all of which will dilute the localization for very little gain.  This isn't a main character using this phrase - it's a disgruntled town NPC.

@WatashiWaZero

Materia is both plural and singular.  Like diamond.

None of those are errors.  They're perfectly acceptable English / grammar, apart from "1000-year-old", which you may have a point on.

Moreover, I don't need any grammar check (unless the sentence is broken, like "Hi, what are for you doing").  There's going to be a lot of changes to it as I walk through the game finalizing part by part.  I only need spelling mistakes or words that do not work in US because of differences to Britain.  I appreciate the desire for everyone to help, but the vast majority of the bug reports in the last few pages have been localization choices—most of them discussed at length beforehand.

Also note that characters do not need to use perfect English.  In every day life, our speech is even worse. No-one uses "that" to join words all the time.  In fact, it's omitted most of the time unless a person is being very formal.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Hyperthesis on 2016-01-15 13:14:33
I found an animation bug with Hojo (may be old, may not be limited to him): in Shinra HQ, Hojo's field model jitters up and down as he moves, almost as if he momentarily levitates. It's most pronounced in the board room when he walks toward the camera, and in the laboratory when he's on the walkway facing the test chamber. Not sure if anything can be done to fix this, but I figured it was worth a mention.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-01-15 17:45:05
(I'm not discussing anything :p)
but just saying, in my copy I'll set Shin-Ra Armour or Shin-Ra Protection, and Shin-Ra Armour V.2 / Shin-Ra Protection V.2 (will see what space can allow, maybe Gear if I have to).
I just prefer being told that Shin-Ra make them rather than the former is cheap.
will be the only change

Hey now that I think of it (that's not related to The Reunion) that'd be cool if Cloud was equipped with a cheap Shin-Ra armour during the flashback (I'll fiddle with that). /off-topic off
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: WatashiWaZero on 2016-01-15 20:07:57
I wouldn't class those two entries anywhere near the same. 1. Dilly dilly shilly shally is not an idiom. 2. It's a totally made up phrase - and also totally nonsensical. 3. It isn't used anywhere by anyone.  4. It also didn't fit the original Japanese meaning at all.

If there had been a consensus that this wasn't used in America, I'd have added it to the option list.  But it's definitely known in parts of America - and it's an established idiom from the 1800s. In my view removing this because a number of people haven't heard of it will lead to numerous other changes - all of which will dilute the localization for very little gain.  This isn't a main character using this phrase - it's a disgruntled town NPC.

@WatashiWaZero

Materia is both plural and singular.  Like diamond.

None of those are errors.  They're perfectly acceptable English / grammar, apart from "1000-year-old", which you may have a point on.

Moreover, I don't need any grammar check (unless the sentence is broken, like "Hi, what are for you doing").  There's going to be a lot of changes to it as I walk through the game finalizing part by part.  I only need spelling mistakes or words that do not work in US because of differences to Britain.  I appreciate the desire for everyone to help, but the vast majority of the bug reports in the last few pages have been localization choices—most of them discussed at length beforehand.

Also note that characters do not need to use perfect English.  In every day life, our speech is even worse. No-one uses "that" to join words all the time.  In fact, it's omitted most of the time unless a person is being very formal.


That's why I'm asking you to recheck Sephiroth's dialogue during that scene.  At one point, he uses the word "materias" when I thought you had already decided to go with a single, interchangeable word, materia.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-01-15 21:55:40
That's why I'm asking you to recheck Sephiroth's dialogue during that scene.  At one point, he uses the word "materias" when I thought you had already decided to go with a single, interchangeable word, materia.

I think what Dan is saying is that there are two words: materia for single, and materias for plural. In his relocalization materia is treated as the word "diamond". One diamond, Two diamonds, Diamond is unbreakable.. So having materia and materias in the same speech is possible and is not an error.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Hyperthesis on 2016-01-15 23:26:56
I don't see Sephiroth as a very articulate person to use "whit".  In the end, he IS a frontline Soldier who does dirty work for Shin-Ra.

Really? I always found Sephiroth to be quite articulate. I mean, who else calls people "inferior dullards"? (https://youtu.be/VQ5kkSEW9VE?t=53m28s)  ;D
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-16 12:59:40
Sephiroth is absolutely more refined than most of your normal characters.  I restored the "whit" from the PSX version text and modified the sentence a little.  It absolutely works there and again is better than having a flat, dull sentence for a character who is anything but.

@White Wind  Exactly. Diamond is unbreakable.  Diamonds are unbreakable.  Materia is unbreakable.  Materias are unbreakable. 

I like diamond.  I like materia. 
I like diamonds. I like materias.
I have lots of diamond.  I have lots of materia.
I have a lot of diamonds. I have a lot of materias.

And so on.  It was a localization choice I made to be flexible - because it is used in so many sentences. And then you have "Huge Materia" "Huge Materias"


"The knowledge of the Ancients is sealed inside materia."

Is more correct, because here it is specific to the substance.

"The knowledge of the Ancients is sealed inside diamond."

Or you could modify to "The knowledge of the Ancients is sealed inside materias" to note that the knowledge is sealed multiple pieces of materia.  But...  it works either way.  Adding "the materia"  may work just as well.  But there isn't really a right or wrong that I can see here. That's the beauty of making it flexible.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-16 13:33:02
In other news... I am working through Kaldarasha's flevel fixes and adding where appropriate.  May take some time....
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-01-16 17:03:26
In other news... I am working through Kaldarasha's flevel fixes and adding where appropriate.  May take some time....

Nice!!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: deep38 on 2016-01-16 19:18:43
Hey I didn't see this in the bugreport or in this thread by quickly scanning through the pages, so I found this bug a bit weird.
A couple of times after winning a battle or doing something random in world map or just running around and maybe pressing a couple of buttons fast, the game starts to run at twice the speed. This is fixable by just restarting the game, but other than that I haven't found how to get rid of it. It doubles the speed of running around and the battle, but the options work normally. I don't remember if the clock still runs at the same speed or if it's doubled as well. This has happened twice or thrice in my about 25 hours of gameplay, and I'm only using a clean installs of Steam version and reunion.

Sorry if this is a known bug. Thanks for the awesome mod!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-01-16 20:18:55
Hey I didn't see this in the bugreport or in this thread by quickly scanning through the pages, so I found this bug a bit weird.
A couple of times after winning a battle or doing something random in world map or just running around and maybe pressing a couple of buttons fast, the game starts to run at twice the speed. This is fixable by just restarting the game, but other than that I haven't found how to get rid of it. It doubles the speed of running around and the battle, but the options work normally. I don't remember if the clock still runs at the same speed or if it's doubled as well. This has happened twice or thrice in my about 25 hours of gameplay, and I'm only using a clean installs of Steam version and reunion.

Sorry if this is a known bug. Thanks for the awesome mod!

Select + Up increases the game speed and Select + Down decreases it, that's an option in the 60FPS Battles mod. Looks like it's what's happening to you, unless you can confirm it's not.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Hyperthesis on 2016-01-16 20:54:01
In other news... I am working through Kaldarasha's flevel fixes and adding where appropriate.  May take some time....

Any chance the issue I reported earlier (about Hojo's animation) is part of that endeavor, or is that an entirely different beast?

Edit: Nevermind, I might have been thinking about char.lgp instead. I'm still learning about which files affect which parts of the game.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-16 21:02:43
Nothing else could cause it. [on the speed issue]
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: CladInShadows on 2016-01-17 06:03:15
Noticed the discussion on "Climhazzard". My Japanese is fairly average but I know they have the habit of cutting down English words (i.e. "Sando" for Sandwich, "Pasokon" for Personal Computer). Is it possible that the correct translation here is actually "Crim-hazard". I.e. literally an attack that is a hazard to "crims" (criminals). After all, it tends to be the bad guys who are getting sliced open each time Cloud uses it...
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Shasta McNasty on 2016-01-17 06:30:18
Quote
Noticed the discussion on "Climhazzard". My Japanese is fairly average but I know they have the habit of cutting down English words (i.e. "Sando" for Sandwich, "Pasokon" for Personal Computer). Is it possible that the correct translation here is actually "Crim-hazard". I.e. literally an attack that is a hazard to "crims" (criminals). After all, it tends to be the bad guys who are getting sliced open each time Cloud uses it...

The thing with that is that the original katakana is "kuraimu," not "kurimu," so it makes an "aye" sound.  "Clim" must have been some weird translation/writing hiccup, since it doesn't even really match the katakana.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Shasta McNasty on 2016-01-17 06:47:43
By the way, I have some translation notes for you, DLPB.  Take 'em or leave 'em.

1) I didn't grab a screenshot of this like I did for my other notes so this may not be word-for-word, but when you get the Membership Card in Wall Market and then talk to the guy in a suit at the entrance to the Honey Bee Inn, he says something like 'Hey!  What's that thing you've got there in your little, right hand?'  I just thought "little, right hand" seemed like odd/clunky phrasing.  I couldn't think of a replacement for it off the top of my head though.

2) When you talk to Jessie for the last time on the way up the Sector 7 tower, if you choose "I see," she says "...hehe... The cool ex-Soldier.  Always... I liked that... in you."  Gramatically, I think this should be "I always... liked that... in you" or "I always... liked that... about you."  Unless there's a particular reason that's not apparent, it seems like odd/stilted phrasing to have "always" be the first word in that sentence followed by the word "I."  Nobody would really talk like that, unless you left out the "I," i.e. "Always... liked that... about you."

3) On the top of the tower in Sector 7 right before you fight Leno, Tifa says "Better sort our equipment before they attack in full force."  It would make more sense if it were "better sort out our equipment before they attack in full force," or even "better check our equipment before they attack in full force."  Unless this is a British/American thing, in which case, would you mind changing it for the American English option?

4) When you go back to Aerith's house after the plate falls, Barrett says to Elmina, "Sorry.  Marin's my daughter.  I'm really sorry."  He says "sorry" twice, and that makes it seem a little stilted, in my opinion.  If he said "I'm sorry.  Marin's my daughter.  Please forgive me," or something like that, that might be better.

5) I'm not sure if this was an intentional choice, but when Barrett finds Marin upstairs in Aerith's house, he says to Cloud, "If it's Shin-Ra we're up against, I ain't stayin' here quiet.  I'm comin' too!"  A better way to phrase that line might just be "I ain't just gonna stay quiet cooped up in here" or something of the like.

That's all for now.  I have to say, other than the growing pains of getting used to the new names and terminology (Marin instead of Marlene, etc. etc.), this has been a really pleasant translation to read so far.  Way to embarrass the guys who half-assed FF7's original translation over at Square, DLPB 8)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-17 10:29:04
@Shasta As said before, I only want bug reports placed here - since it clutters the thread. Localization choices are not bugs and are definitely not going to change.  I've thought about all the lines I have used.  Using 'sorry' twice in one sentence, for example, is perfectly acceptable - and is used in real life numerous times.  It is for emphasis. I've heard it dozens of times in person, as well :)

At the moment, the things I need highlighting are:

Spelling mistakes (should be none of them left, but you never know)
Broken sentences (this happens when I make an edit and my brain decides to read the sentence fine regardless. For example: "What for are you doing?". There shouldn't be any of these left either)
British phrases that don't work in America (example:  Piss about/ Mess about). There shouldn't be any of these left really.... If so, they'll be rare.

Minor grammar issues exist and are being fixed as I walk through the game and record the story.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Giud on 2016-01-18 07:37:39
Hi DLPB, a member on the Insane Difficulty forums instructed me to contact you  regarding a patch that allows players to remove the screen flash that occurs when you land a critical hit in Final Fantasy VII( also when using Limit Breaks), specifically for the PS1 version of the game.  If it's technically possible and you'd be willing to do it, I would definitely make a substantial donation to your Paypal.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Kaldarasha on 2016-01-18 15:31:35
The thing is I can't even remember that there is a flash when you landing a critical in the PC version. However a lot of the screen effects aren't present :'(
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-18 19:43:41
Hi DLPB, a member on the Insane Difficulty forums instructed me to contact you  regarding a patch that allows players to remove the screen flash that occurs when you land a critical hit in Final Fantasy VII( also when using Limit Breaks), specifically for the PS1 version of the game.  If it's technically possible and you'd be willing to do it, I would definitely make a substantial donation to your Paypal.

It's def possible but I don't know R3000 assembly... so psx wise - no chance. 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Shasta McNasty on 2016-01-18 20:52:45
Quote
@Shasta As said before, I only want bug reports placed here - since it clutters the thread. Localization choices are not bugs and are definitely not going to change.  I've thought about all the lines I have used.  Using 'sorry' twice in one sentence, for example, is perfectly acceptable - and is used in real life numerous times.  It is for emphasis. I've heard it dozens of times in person, as well :)

At the moment, the things I need highlighting are:

Spelling mistakes (should be none of them left, but you never know)
Broken sentences (this happens when I make an edit and my brain decides to read the sentence fine regardless. For example: "What for are you doing?". There shouldn't be any of these left either)
British phrases that don't work in America (example:  Piss about/ Mess about). There shouldn't be any of these left really.... If so, they'll be rare.

Minor grammar issues exist and are being fixed as I walk through the game and record the story.

Ok, fine, but from our (Americans') perspective, some of these COULD be broken sentences or British/American differences (like the 'let's sort our equipment.'  Nobody in America says that in that context.  I have no idea if that's what they say in the UK or not.)  Because most or all of the Americans posting here haven't ever really been exposed to British English other than watching Gordon Ramsay call restaurateurs 'donkeys' and 'pillocks,' most of us have to guess if an oddity in the script is due to British/American language differences or if it's just a quirky/different/particular way of saying things that you've chosen as part of the localization.  I'll knock it off with the pointing out things are obviously just localization choices, but in some cases there's just no way to know if it's a localization choice vs. an American/British language difference if you're not a native Brit.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-18 21:01:43
"sorting" something is definitely not specific to Britain.  We wouldn't say "Sort our equipment" either... because there is no time in an ordinary person's life where they will be equipping some sort of gear.  It's very rare that you'll see that.

It's getting a little excessive when a perfectly normal word like sorting has to be changed, I feel. Although this may come across to an American more strangely than to a brit.

Nevertheless, missing "I" and "that" are absolutely normal.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Covarr on 2016-01-18 21:14:21
It is worth noting that the US and UK use slightly different definitions of "sort". Here in the US, it's used pretty strictly in its most literal definition, like to sort words alphabetically, etc. If it's going to be used in the context of "making sure everything is how it should be" but not literal sorting, we would say "sort out".

I didn't bring this up in proof checking this scene because I assumed it was meant literally in this context.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Shasta McNasty on 2016-01-19 02:10:10
Quote
The employee that gives you the keycard to the 68th floor says:

"...
  I only did what Dr Hojo told me to do."

Dr -> Dr.

That is assuming you consider abbreviations to have periods; otherwise, ignore post.

Quote
That's an American / British thing and is changed by the option.

I encountered this issue as well after choosing the American English option.  Did you mean the period will be added by the American English option in the next version of the patch?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Shasta McNasty on 2016-01-19 02:19:39
Quote
It is worth noting that the US and UK use slightly different definitions of "sort". Here in the US, it's used pretty strictly in its most literal definition, like to sort words alphabetically, etc. If it's going to be used in the context of "making sure everything is how it should be" but not literal sorting, we would say "sort out".

Exactly.  This is a perfect example of something that can look like a localization choice, but is actually a subtle difference between British and American English.

By the way, I've come across some more script issues that appear to be typos, or possibly differences between British and American English.

1) In Hojo's Shin-Ra lab right after freeing Aerith and Red XIII, Barrett says "No need to be in this buildin' now we've saved Aerith.  We're gettin' the hell outta here!"  This sentence is missing the word "that," i.e. "now that we've saved Aerith.  If it's a localization choice to make Barrett sound a little more brusque by leaving "that" out then my mistake, but in American English we don't often leave that word out in this context; it makes things sound stilted without it.

2) When your party confronts Rufus on the roof of the Shin-Ra building, Tifa says in response to Rufus saying he's nothing like his father, "Well, you're no different to him when it comes to speeches."  In American English we would say "Well, you're no different than him when it comes to speeches," or "Well, you're no different than he is/was when it comes to speeches."

3) When first entering Kalm, one of the townspeople says "Thanks to the Shin-Ra Company's Mako energy our lives are much easier nowadays."  There's a missing comma after "energy," unless this is a stylistic choice.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Covarr on 2016-01-19 05:12:55
2) When your party confronts Rufus on the roof of the Shin-Ra building, Tifa says in response to Rufus saying he's nothing like his father, "Well, you're no different to him when it comes to speeches."  In American English we would say "Well, you're no different than him when it comes to speeches," or "Well, you're no different than he is/was when it comes to speeches."
"Than" is more common in American English, but "to" is still used here. It might be regional in the US, but I know I've heard it IRL.

3) When first entering Kalm, one of the townspeople says "Thanks to the Shin-Ra Company's Mako energy our lives are much easier nowadays."  There's a missing comma after "energy," unless this is a stylistic choice.
So many hours have been spent on commas, more than you can possibly imagine. This is a case where, as best I can tell, a comma would commonly be used, but might be technically incorrect; since there's only one clause, no lists, and strictly vital information, the comma would be omitted. There are so many corner cases it's hard to keep track of what's right and what's wrong.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-19 19:08:43
Even if they don't work in America, they are still localization choices. We aren't talking about "wrong" English here.  The sentence is not bad or wrong English, and the words and phrases are in the dictionary. Anything particularly British can have an option but only because this is not my work.  All original writers write how THEY want. Tolkien and Rowling would not change a sentence simply because an American might not like it, and nor would an American writer for a Briton.

Also, I've asked 3 times now that grammar issues (especially commas etc) not be noted.  There are tons of minor issues (missing "that" isn't one of them - that's perfectly acceptable English) with them that are being corrected.  If you made a full list of comma splices, the list would be over 50 entries alone. This is being corrected at the same time as the Japanese proof check.  And it's being done in stages.  After that, even minor comma issues that exist will be ignored because there will always be something.  If you pick up any large professional novel, you will find comma issues (I've been reading A Song of Ice and Fire recently - and the writer does as he pleases regarding grammar a lot of the time). There is really no way to iron out every one of them - many of them that aren't strictly incorrect.  But, certainly, the last revision will fix the large majority of issues.

Quote
At the moment, the things I need highlighting are:

Spelling mistakes (should be none of them left, but you never know)
Broken sentences (this happens when I make an edit and my brain decides to read the sentence fine regardless. For example: "What for are you doing?". There shouldn't be any of these left either)
British phrases that don't work in America (example:  Piss about/ Mess about). There shouldn't be any of these left really.... If so, they'll be rare.

Quote
I encountered this issue as well after choosing the American English option.  Did you mean the period will be added by the American English option in the next version of the patch?

It's been fixed in R04d (somehow it was absent in previous versions).
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Shasta McNasty on 2016-01-20 13:21:11
Quote
Even if they don't work in America, they are still localization choices. We aren't talking about "wrong" English here.  The sentence is not bad or wrong English, and the words and phrases are in the dictionary. Anything particularly British can have an option but only because this is not my work.  All original writers write how THEY want. Tolkien and Rowling would not change a sentence simply because an American might not like it, and nor would an American writer for a Briton.

Also, I've asked 3 times now that grammar issues (especially commas etc) not be noted.  There are tons of minor issues (missing "that" isn't one of them - that's perfectly acceptable English) with them that are being corrected.  If you made a full list of comma splices, the list would be over 50 entries alone. This is being corrected at the same time as the Japanese proof check.  And it's being done in stages.  After that, even minor comma issues that exist will be ignored because there will always be something.  If you pick up any large professional novel, you will find comma issues (I've been reading A Song of Ice and Fire recently - and the writer does as he pleases regarding grammar a lot of the time). There is really no way to iron out every one of them - many of them that aren't strictly incorrect.  But, certainly, the last revision will fix the large majority of issues.

Alright alright alright, jeez.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Shasta McNasty on 2016-01-20 14:14:00
Quote
Even if they don't work in America, they are still localization choices. We aren't talking about "wrong" English here.  The sentence is not bad or wrong English, and the words and phrases are in the dictionary. Anything particularly British can have an option but only because this is not my work.  All original writers write how THEY want. Tolkien and Rowling would not change a sentence simply because an American might not like it, and nor would an American writer for a Briton.

Quote
At the moment, the things I need highlighting are:

Spelling mistakes (should be none of them left, but you never know)
Broken sentences (this happens when I make an edit and my brain decides to read the sentence fine regardless. For example: "What for are you doing?". There shouldn't be any of these left either)
British phrases that don't work in America (example:  Piss about/ Mess about). There shouldn't be any of these left really.... If so, they'll be rare.

These contradict each other.  You're asking the people who read this board to help you point out the British words and phrases in the script that don't work in American English and then saying 'they're localization choices' and expressing annoyance over people pointing out the things you just asked them to point out.  As I've tried to explain, we have no way of knowing what you would consider a 'localization choice' vs. a British/American difference inside your head.  So which do you want-- do you want us to point these out, or do you want us to not point these out.

If you want people's help, be clear, and be nice if they're trying to do what you're asking for.  Or don't ask for it at all.

Commas?  Fine, I forgot about that one.  My bad.  I won't mention them anymore.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-20 18:37:15
Point it out only if it is definitely specific to Britain and not America as a whole (doing a Google search can usually help here and show you who is using the phrase - like news networks).  Your contributions above are often local to parts of America and you are assuming because YOU have not heard it that the rest of America hasn't. 

But perhaps it is best that only Covarr brings the America / British thing up - he understands language better than most and when it is a genuine case of America v Britain.  So from now on - basically I only need to know:

a. Issues where the sentence is grammatically incorrect - that does not mean missing "that" or "I" where the sentence still makes sense for normal everyday speech.
b. Spelling mistakes.

Both of these issues should be to a bare minimum. Even though I am going through the text again as I finalize in parts, it's better if these are pointed out.

I am not sure if Covarr would mind you pming him with issues you believe are America v Britain but are unsure - but the problem for me is this thread is getting bogged down.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: rotschleim on 2016-01-26 09:02:47
Hello there, DLPB! I've been enjoying the retranslation a lot, but I have some questions that I was hoping would be answered if it's OK. Not trying to be confrontational; I feel like when I come in and try to ask some questions, I'm often met with hostility because the questions are being read as demands, when in reality I am legitimately just asking the thought process behind things.

With that hopefully clearly put on the table, here's what I wanted to ask. For the record, I picked incorrect character names and series standard spell/item names.

1. I checked Sephiroth's spell list in the flashback to Niblheim, and he had Rise and Arise. The thing is though, Rise should be Raise; is there a reason it's Rise, like maybe do you like it better spelled like that?
2. This one I'm really curious on--why is Summon abbreviated as "Sum"? It looks kind of awkward. Can command menus not auto-resize anymore due to the menu cleanup mod?

This is fantastic and I do apologize if my questions seem rude or out of turn; as earlier stated, that wasn't my intent at all! I'm so happy that I can finally understand the plot of Final Fantasy VII. :) Thanks for your time; have a nice day.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-26 10:58:36
Quote
1. I checked Sephiroth's spell list in the flashback to Niblheim, and he had Rise and Arise. The thing is though, Rise should be Raise; is there a reason it's Rise, like maybe do you like it better spelled like that?

This has been talked about before - not sure how easy it is to find it on this thread, but it's a large conversation about it. Also, the non dialogue blue, white, and orange entries are finalized.  See the non dialogue database on the main post.

Quote
2. This one I'm really curious on--why is Summon abbreviated as "Sum"? It looks kind of awkward. Can command menus not auto-resize anymore due to the menu cleanup mod?

Size limit.  There's nothing I can do about it sadly... the design of the menu means increasing it leaves a huge gap that makes the menu look awful.  Auto size is too hard to program for the main menu.


There's nothing wrong with your questions.  If I am sometimes grouchy, it's because I have gone through a question numerous times :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: rotschleim on 2016-01-28 10:41:39
I managed to find it! I can see and understand your reasoning, though I don't necessarily agree with it. I appreciate the thought process put into it. :) I'll live with it. As for Sum, did you think about adding a period to the end of it at one point? I know you're not gonna fuss with a whole new release for a single period though. I don't expect you to. :P

Thanks for being so kind! I know I'm a relatively unknown user barging into your topic demanding explanations, so I appreciate it. :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-28 11:07:41
Adding a full stop only makes it look worse and means you have to add one to "D. Blow" and so on.  It looks v untidy.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Jotaro on 2016-01-28 19:50:41
OK, this is more of a question regarding the Menu Overhaul specifically. Is there a reason it calculates attack differently? When I use the retranslation, the attack stat is the same as a vanilla copy in the same situation, but it's different when using ff7_mo.exe.
Is there a specific reason for this, is it an error, or is there something else I'm missing?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-28 19:58:00
There is no ff7_mo.exe ?  Also attack calculations are totally unaltered by Reunion R04.  Or - they should be.

MO and Menu Enhancement do not touch the calculations.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Sega Chief on 2016-01-28 21:45:11
What's happening is, he's loading a save file with two different versions and for whatever reason it seems to be dipping the strength stat down when loading it through 7H with the MO.exe enabled. Did you change materia equip effects, by any chance? That's the only thing I can think of that would change stats through an .exe on its own.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Hyperthesis on 2016-01-28 23:38:55
Size limit.  There's nothing I can do about it sadly... the design of the menu means increasing it leaves a huge gap that makes the menu look awful.  Auto size is too hard to program for the main menu.

So if I'm understanding this correctly, the original command menu could display "Summon" fully, but your version can only display "Sum" (we're talking about in battle, right)? For a menu overhaul, that seems like a major step backward. Is there a reason we can't we use the original menu in R04?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-28 23:59:18
So if I'm understanding this correctly, the original command menu could display "Summon" fully, but your version can only display "Sum" (we're talking about in battle, right)? For a menu overhaul, that seems like a major step backward. Is there a reason we can't we use the original menu in R04?

The original menu looks like dog shit :P  Have a look at it and compare it to mine.  Mine is a trade-off and a better one than the original.  I can make the new menu display "Summon" fully, but it's futile because it makes it look bad. It's not a step backwards to compromise Summon for Sum and gain a neater menu because of it. 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: EQ2Alyza on 2016-01-29 02:56:00
The ff7_mo.exe he speaks of is just an ff7.exe with only MO R03e (no options selected) installed. It was renamed to ff7_mo.exe for 7th Heaven use.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Mirrorman95 on 2016-01-30 03:30:06
When I installed Reunion 04c on my Steam FF7, I selected "series canon" and deselected "incorrect character names", but Barret's default name is "Barrett". Will renaming him "Barret" mess up the fixed-length character name option, and if so, which combination of options do I select and deselect to have canon default character names like Barret, Aerith, Zack, Elena, Reno, Marlene, Gast, Shera, Mideel, Mt. Nibel, Ramuh, Tseng, Elmyra, and Moogle?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-30 11:57:43
Incorrect character names should be selected.  Those are the "canon" names for FF7.  Incorrectly translated - but the ones now adopted as canon by Square-Enix.  Some, but not all, of the changes can be changed back by selecting all the options. Read the Help file.

As for Barrett being affected - you're right.  That's an oversight ;)  I'll need to make sure that's reflected in any change. The only difference will be that a minority of dialogue boxes will be slightly too large with Barrett's dialogue.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Liquid_Vegeta on 2016-01-30 13:46:33
This has probably been answered, but with regards to the menu enhancement:

I notice it mentions that you've put PS button icons back in (which is amazing) but have you also made it so that the button layout is the same as the PS version? From what I recall the default button layout for the pc version was a bit strange.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-30 14:09:13
The layout is decided by configuration menu.  I'm not sure what it defaults to on your pad or any pad.  The menu uses the PSX defaults and the config menu should be changed manually to match it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-30 21:32:10
IlDucci has updated the icons and fixed a few things too.  He's done a great job all round with the graphical fixes and what not.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-30 23:24:52
I'm also gonna use Cloud with sword next time.  No idea why I didn't do it before.  It will mean certain edits needed in case the option is used... so Zax and Cloud both can't have the sword at same time and so on.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-01-31 02:56:54
I'm also gonna use Cloud with sword next time.  No idea why I didn't do it before.  It will mean certain edits needed in case the option is used... so Zax and Cloud both can't have the sword at same time and so on.

Next time what? You're talking about Model Overhaul? And Cloud and Zax being seen at the same time, that only happens in the Lifestream projections no?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-31 14:21:52
They are together in at least one scene and it will need editing.

In other news:

tonysonico has discovered that the graphic for the tarot cards actually has the correct translation on it.  The Hierophant is sometimes known as The Pope but, in standard tarot, and on the ff7 graphic, it's The Hierophant.

http://vignette2.wikia.nocookie.net/finalfantasy/images/e/e1/Cards-ffvii-tarot.png/revision/latest?cb=20120322152523
https://en.wikipedia.org/wiki/Hierophant

So The Pope has been changed to The Hierophant
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-01-31 22:38:57
IlDucci has been hard at work and the icons are now finalized.

Cool, no?

https://drive.google.com/file/d/0B3Kl04es5qkqNDh0Uk8wMHpoSHM/view?usp=sharing

About as good as I hoped for.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-02-01 05:08:32
Looking perfect to me, they are neat, i like the directions and the shadowing on the symbols is nice. Good job guys.

Ah right, there's the truck scene too involving both models. Yeah I just didn't get the meaning of "next time" in your sentence and wasn't sure if you were talking about Model Overhaul.

The Hierophant. Nice catch.

About gameplay, I was reading what you wrote some time ago:

Also a few other niggles I will add to this thread in time. One of them is that the Midgardsormr should be faster so you cannot escape it, should be a lot harder, so you cannot kill it near start, and should not return once you have killed it.  It should be given boss status.  I plan to do this.  At moment, even when you first get there, with poison, you can kill it. You can also make it all way across the marsh if you time it right.  Seems at certain points the MS will not chase you.  And you can cheat by saving in middle of swamp and reloading. Should need a Chocobo to stand a chance at beginning of game.

and I'm all for that, that'd be a nice addition to Weapon.
The creature is meant to be a beast, fearsome and unavoidable without a chocobo (maybe get rid of the shadow and force one battle in the swamp for each time you're walking in it/ trying to cross it, per loaded session).
I see him as an optional boss which you can return to later on when you've grown stronger, and so he should be well more rewarding if you manage to beat him (with a nice piece of prize dropped).
We could even imagine a mini sidequest about his defeat, involving the Grean family or people at Kalm, why not.

And having the capability of learning Bêta so early in the game is a joke and unbalance a big portion of the game.

The only problem with the guy being meant to be unique (you see where I'm going) is that damn scene which inspired Dracul himself. Big conflict there, having that scene defeats the whole idea, but shit removing it would be a sacrifice, because it's good and meaningful at that moment of the game...
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Kaldarasha on 2016-02-01 20:41:28
They are together in at least one scene and it will need editing.

This means you will need an additional Cloud model without the sword equipped.
Spoiler: show
If you add it you should use it for scene where Cloud burry Aerith in the see to be consistent with the FMV.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Granfalloon on 2016-02-02 12:22:12
Hey DLPB, I registered to the forums just to thank you for your awesome work. Seriously, playing this amazing game with proper sentence structure and the little tweaks and options you provided is so important. I'm very grateful for all the work you put in!

I did have one question/favor to ask and I'm sure you have your reasons but the playstation icons are throwing me off so badly while playing. It's like you've fixed the rest of the game but now my buttons don't match with anything, I think I'd rather even have the default "[CANCEL] button" prompts than experience the dysphoria of seeing PS button prompts on an xbox controller. Will there ever be an alternative to this or is there anything I can do to fix it? I've tried asking ThunderPeel2001 about his mod here http://steamcommunity.com/sharedfiles/filedetails/?id=179295659&tscn=1454352198 to see if he could make it compatible with yours but he said it was impossible and to ask you so I'm here asking you now if there's anything that could be done.

Sorry if this has been discussed to death somewhere, I've tried searching and found no real fix for it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Liquid_Vegeta on 2016-02-02 15:28:52
Pretty sure DLPB mentioned in this (or another thread) that you can replace the file containing the ps icons with xbox ones but that was up to the user to do so. I intend to do this when I get round to FF7 again so I too would appreciate a few instructions on how to do this :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-02-02 18:57:32
The Reunion restores the PSX in as many places as it can - and the icons are part of it.  Since that's how the original game was to be played.  It's not too difficult to memorize what is assigned to X if you have not got a PS pad.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-02-03 02:14:02
I'm separating any original game errors that haven't been fixed yet and placing them in new tab

https://docs.google.com/spreadsheets/d/1KBBbeilQTCAJJIOqOoLMnkKb-nEpqEoV5Ih4uW-Yoo8/edit#gid=235822118

If anyone wants to note any that we didn't fix - either PSX or PC or both - let me know.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Granfalloon on 2016-02-03 15:39:17
The Reunion restores the PSX in as many places as it can - and the icons are part of it.  Since that's how the original game was to be played.  It's not too difficult to memorize what is assigned to X if you have not got a PS pad.
Well, I can emulate the original PSX version just fine on PC and even have an the option to apply the translation you provided on the first page to the original disc image, which is great, but if I want a good translation on PC/Steam version(with all it's perks like mods and achievments) I don't have any option and have to pretend I'm hitting the right buttons? That just seems superfluous when we have access to Beacause/FF7 Re-Translation project on the original PSX version.

There's just no way to just get the Beacause/FF7 Re-Translation only without the rest of the Reunion mods/PS Buttons for PC/Steam?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-02-03 17:16:19
No, since Beacause and the menu now come as one.  I did it that way to avoid options...  to avoid the issue that plagued the last installer.  You may be able to do a search - replace using Makou Reactor on flevel.lgp

But X comes as easy to me as cancel...  I know all the PS buttons easily. I'm sure most people do.  The config menu does list the explanation with the button also.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-02-03 19:55:20
I read something on ff7.fr, don't know what's it worth, but I thought it may be worth mentioning here. If it was already known or considered by you then nevermind.
They say that in the American bêta some names were more faithful to the Japanese version before they got changed in the American final version. And their example is Pale Horse, which was Pyro Holes in the American bêta.
So, according to ff7.fr, Pyro Holes is more faithful to the Japanese version than Pale Horse is.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-02-03 20:10:00
No chance.  We went off the original Japanese game and text - and you can clearly see Pale Horse is correct.  Not to mention "Pyro holes" makes 0 sense.

https://en.wikipedia.org/wiki/Pale_horse

Does.

Not sure what they're talking about - but it's nonsense - like a lot of stuff said about the game.

As I said before, though - a lot of times :P - the blue and orange and white entries are finalized.  Unless there is an absolute fact that contravenes it.  Recently, "The Pope" was changed - but that was purely because although it is still correct, the card and the graphic show the variant.

What I am trying to say is that the blue, orange and white entries are exceedingly unlikely to be wrong or to need a change.  Pale Horse is 100% correct.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-02-03 20:21:59
Roger.

My personal guess has always been that the name is a reference to the Apocalypse.

Not sure what they're talking about - but it's nonsense - like a lot of stuff said about the game.

Right!

As I said before, though - a lot of times :P - the blue and orange and white entries are finalized.

Ow the white ones too!! Sorry I didn't realise
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-02-03 20:28:46
Blue and white are the same thing, basically.  The difference is blue has been changed from the original game. 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-02-03 21:02:02
Okay! Yeah I got the white were the unchanged entries, just wasn't aware they were the same thing as the blue ones ^^

Hey Dan, there has been something on my To Post Here list for a good long while now x) and you've just talked about it, so that may be the right time. It's about the game bugs.
Initially I was planning to research a bit everywhere on the web to try to make a *rather* complete list of the bugs that were still not corrected by the people here.. but then, here I realised that a bug can be everything and anything, anywhere and anytime, and even hard to recognize, so "complete" cannot exist, at least for someone like me.

But still.. they are sites out there which already have decent lists, and I mean long.
So my idea was to report them here (without mentioning the bugs I know are already corrected).

So now, for reporting those lists, do I post here? Gonna be big post(s). Or in your other thread about the remaining bugs?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-02-03 21:06:32
I think what we need is a dedicated "bugs remaining" thread.  That lists everything script or otherwise.  Fixed or not.  Maybe a google drive document?  Link me some threads.,
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-02-03 21:14:54
I will initiate one (google doc). There's already your other thread about the remaining bugs (which got around the Double Item bug mainly) so the doc could be linked to from there. But you want to index the fixed bugs too? I was less in a view to document the game than in a view of a What is remained to kill -list.

But anyway, if I did a non-fixed-only list there would still be fixed ones in it, as I'm not aware of every correction.

EDIT: And I'd rather do it for the 98 PC version alone, I don't care much about the psx version personally. And there may be differences with the Steam version as well..
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-02-03 21:19:34
I think we'd need to list the one's fixed and where.  Without a list of what is done, people won't know whether to add it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-02-03 21:25:00
It would be helpful to list whether the bug also existed in PSX, at least.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-02-03 21:40:33
I think we'd need to list the one's fixed and where.  Without a list of what is done, people won't know whether to add it.

Right

Okay yeah.. Big task x) But no fear!
I can begin the work but won't post anything soon I think.. I say that because I'm in the pre-process of reinstalling my systems, rethinking my PC and then I will be rebuilding it, FF7 PC and psx emulator are not even installed atm, so no testing for now. But I can already search through those lists out there (and Qhimm forums) and index the bugs in a text doc on my PC, for a start. And on Qhimm, I will be able to see which are the ones already taken care of.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-02-03 21:48:46
I think you should open it for editing by people like me , tony, and kaldarasha too.  That way we can help update.  Also add a column "how to fix" and "fixed by".  That way we can note how.  There are a lot of fixes people have made and no one even knows how they were fixed.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-02-03 22:20:24
Sure will do, and if they (or even more people) are up for it, then the better.

Okay, so we'd need those columns:

- map / game moment
- description
- PSX (yes) (no)
- for green entries / fixed bugs : how to correct
- for green entries / fixed bugs : if corrected, who found the correction

and red entries will be uncorrected bugs.
Sounds good ?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-02-03 22:26:26
yup!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-02-04 23:38:04
I wonder if anyone else spotted this....

When you get into the elevator at Mako Reactor 1, the floor is "5" and the graphic displays the floor correctly.  After that (like when you change floors), it is broken.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-02-08 02:12:12
I'm still trying to fix the above in a respectable fashion.  Also working with Spy_Dragon to fix any other issues.

https://docs.google.com/spreadsheets/d/1KBBbeilQTCAJJIOqOoLMnkKb-nEpqEoV5Ih4uW-Yoo8/edit#gid=235822118
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Hyperthesis on 2016-02-08 14:27:45
Is the Hojo animation glitch I reported a few pages back not worth placing on the bug tracker?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-02-08 17:21:55
Quote
I found an animation bug with Hojo (may be old, may not be limited to him): in Shinra HQ, Hojo's field model jitters up and down as he moves, almost as if he momentarily levitates. It's most pronounced in the board room when he walks toward the camera, and in the laboratory when he's on the walkway facing the test chamber. Not sure if anything can be done to fix this, but I figured it was worth a mention.

I'll have a look at it.  This would be a strange one.  Does it happen on PSX?  Can you find me a video online (play through with time index) of it?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-02-08 21:13:55
Paulz showed me a nice program for stopping the dll for FF7 Steam from moving about in memory. So now I should be able to tackle the fps of the minigames there.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-02-09 01:21:16
The Steam minigames will now run at correct frame rate.  I made a very sloppy fix to get around their file, but it works :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Granfalloon on 2016-02-09 04:12:59
Pretty sure DLPB mentioned in this (or another thread) that you can replace the file containing the ps icons with xbox ones but that was up to the user to do so. I intend to do this when I get round to FF7 again so I too would appreciate a few instructions on how to do this :)
That sounds great but unfortunately I've looked around and haven't found a way to do this. I'm not sure where to find the files to replace or how to replace them. I've tried downloading Makou Reactor and editing the flevel.cgp but I don't know what to look for. :(

I've already had a friend who I had recommended to install this translation complain  that while playing "it maps my controller buttons wrong" and they struggled with minigames like the parade cause of this. It'd really be great if we could get the translation available with a configurable control scheme someday.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Cupcake on 2016-02-09 05:05:31
Just found a small American English issue.  During the pre-chocobo race scene with Joe, he says something to the effect of "We're not supposed to enquire about the past here".  In American English, Inquire would be used.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-02-09 11:40:21
Just found a small American English issue.  During the pre-chocobo race scene with Joe, he says something to the effect of "We're not supposed to enquire about the past here".  In American English, Inquire would be used.

It's more that one seems to be heavily preferred in America - but both are still correct.  America seems to use Inquire a lot more, regardless of situation.  Britain uses both, depending on if it is a formal or informal investigation. http://www.oxforddictionaries.com/words/enquire-or-inquire

It isn't that both spellings are unique to each country, like "colour / color".  But it's easy to add enquire to the list of words to change.  I'll see what Covarr says.

@Granfalloon

You can configure it yourself using Makou Reactor.  It should be simple to do a search replace on flevel.  I'm not adding the PC text as it then means having to do more work to keep both neat. The game was designed for a joypad.  Just invest a small amount of time to learn which buttons do what.  It's not a big deal to learn that X = cancel, Triangle = menu, and so on. 

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-02-09 17:25:03
I could always add a silly "pc controls text" option but it would also mean certain text boxes looking very poor, since I would not touch them for that at all.  Then people would just complain that the pc text for controls looks bad.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Yarow12 on 2016-02-10 17:13:19
I could always add a silly "pc controls text" option but it would also mean certain text boxes looking very poor, since I would not touch them for that at all.  Then people would just complain that the pc text for controls looks bad.

Worst case scenario, you could place a warning about the "poor" quality to minimize people's complaints. Then it'd come down to how visible that warning is to people who want to use the "PC controls text."
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-02-10 17:52:06
nah i've decided against it.  The Reunion is primarily a project for my own tastes.  I mean I will stretch things a little, but not going back to the old way of catering to 100 people.  That's what new Reunion hopes to avoid.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-02-11 00:00:50
@Cupcake, Inquire has been added for American English.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: EQ2Alyza on 2016-02-11 04:31:42
nah i've decided against it.  The Reunion is primarily a project for my own tastes.  I mean I will stretch things a little, but not going back to the old way of catering to 100 people.  That's what new Reunion hopes to avoid.

I can understand this completely. No matter what is created here, there are always others who would like something different. We should all be thankful for everything that's given here at Qhimm.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-02-12 01:48:45
It's like whack a mole at the moment - but I'm getting through things pretty well now - and Spy_Dragon's input - along with everyone here - is ironing out the last details.  Should be ready for R04d soon.

On a bad note.... Merakbah has disappeared.  No trace of him since late December.  No answer to emails, and when he appears logged on to skype, no answer there either.  I doubt he's given up on the project without saying so, because he was very enthusiastic, so it's a mystery.  I also need him back ASAP because I am working my way through and finalizing Beacause very soon.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-02-12 15:22:19
Okay a week has passed and I'm still not ready, but seeing how well you're progressing I'm beginning the google doc anyway. I should come up with something tomorrow.
But that means I won't be able to index the maps names as of now (but later I can) nor to test on the PSX / PC versions. So for a start that'll be just a compiling of info I can find out there.

I never thought the graphics in the elevator was supposed to be something.. which makes sense haha. I always saw it as a random flashing thing showing numbers.

Something I'll be adding to the list too is the barking dogs animation and the barking sfx which are not synchronized at all. Not sure if it's on both 97 and 98 versions though.

@EQ2Alyza: Exactly my thought. We should not forget the basics, people create mods to their liking in the first place, and then they can share them or not. And if they do, that's already generous enough.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Liquid_Vegeta on 2016-02-12 17:06:53
nah i've decided against it.  The Reunion is primarily a project for my own tastes.  I mean I will stretch things a little, but not going back to the old way of catering to 100 people.  That's what new Reunion hopes to avoid.

On that note (and I don't mean to re-open a can of worms), what did you decide to do about Climhazard? Saw a few people weighing in but didn't see if you came to a conclusion on it.

(Come on Rising Hazard!! lol)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: CladInShadows on 2016-02-12 23:08:41
Hi again,

I'm playing the Steam version of FFVII with this mod, and am now encountering a bug. I can't say for sure whether it is related to the mod or not, but can't find anyone else reporting a similar issue with the Steam version of the game and this is the only thing extra that I am using (I also have a feeling it's related to text boxes)

I'v attached the Hades materia to Added Effect. Whenever the status effects are successfully inflicted on an enemy as the result of an attack, the character using the attack immediately freezes in place (half way through their attack animation). Interestingly, other characters standing animations continue and their ATB bars continue to fill (so the game isn't completely frozen), but the menu never appears to select an action and the enemies stop attacking also. Everyone is left just staring at each other until I eventually shut down the game. If I hold down the buttons to run, the running animation will work but the characters never escape.

My only guess is that something happens which causes the text boxes to stop working. The animation won't finish because it's waiting for some kind of text box to appear to tell me the statuses have been applied which never happens. Similarly, the characters can't attack when their ATBs fill up because their action menus never appear.

Any ideas? Or has anyone else been able to use Added Effect and Hades successfully?

Thanks
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-02-12 23:15:45
On that note (and I don't mean to re-open a can of worms), what did you decide to do about Climhazard? Saw a few people weighing in but didn't see if you came to a conclusion on it. 

(Come on Rising Hazard!! lol)

The current non dialogue names are always on the Non dialogue database, see main post :)  It's staying as Crime Hazard,  unless there is some sort of clear evidence it is wrong.  Looking around... that's not likely. When new ts is uploaded, you can change it manually ;)

@
CladInShadows

Does this occur on the original game?
Does this occur when ONLY the Reunion is installed.

If the answer to the second question is no, open a new bug thread.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: CladInShadows on 2016-02-12 23:22:38
Okay, I'll uninstall the Reunion and check, then set up a new thread. Thanks.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-02-15 02:56:55
If you go to Fort Condor alone, the text has to reflect that one member is present, rather than the party.  This becomes a hassle.  There is also a bug with the original game because the man asks the main character if he/she will listen to his story, and then carries on regardless of answer.

To get around this issue, I have disabled a triangle on the walkmesh and made the entrance guy only allow you through if there are 2+ members in your party.  If there isn't he will just give you the standard talk about being on the battlefield and to come back when you are not busy.  In other words, entering Fort Condor alone won't happen.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-02-15 03:19:03
Isn't there a Fort battle that you have to wage with Cid alone (or was it Tifa?) if you want to collect every possible item the Fort has to offer?

(I'm going to check)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-02-15 03:21:57
I don't recall that....  I think you just have to go there at specific points.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-02-15 03:30:17
Yes, there are 15 specific periods for 15 possible battles total that can take place, and for 2 of these periods Cloud is alone in the party.
I can detail it all here if you want.

well, 14 periods + the Huge Materia battle
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-02-15 03:33:19
Which periods is he alone?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-02-15 03:36:09
I'm not sure, memory doesn't serve me well after 10+ years, but let me quickly detail each period here, you might see during which of these he is alone
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-02-15 03:49:36
1: Out of the Mithril Mine, but before sleeping at Junon
2: After sleeping at Junon but before getting Shiva
3: After getting Mr Dolphin's whistle but before using it
4: After getting the buggy, but before Cosmo Canyon
5: After Bugenhagen asks you to form a party to go into the Gi Cave
6: After Cosmo Canyon events but before talking to Sierra
7: After talking to her but before the arrival of Rufus in Rocket Town
8: After getting the Tiny Bronco but before getting the Stone Key from Dio
9: After the night at the Gold Saucer but before entering the Temple of the Ancients
10: After you wake up in Gongaga but before using the Lunar Harp
11: After having used the harp but before sleeping in the Forgotten City
12: After sleeping but before end of disk 1
13: At the beginning of disk 2 but before you're taken to Junon
14 - 15 - 16 - 17 - 18: Impossible to attend those because Tifa is kept at Junon
real 14: When Tifa's leading but before she finds Cloud at Midhir
15: Impossible to attend, you're with Cloud in Midhir
real 15: Huge Materia

EDIT: just adding, when the folks at the Fort fight in your place, it's not like: you've skipped battle 7 ? We've fought it in your place!
nono
Each battle equals a determined number of points, if you've skipped for 70 points worth of battles, a battle occur while you're away (and for each 3.000Gils they have, one battle is considered won by them)
(Two of these 15 battles are worth more than 70 points, just by themselves).
So for example.. if you do battle 1/15, and do not battles 2/15, 3/15, 4/15, 5/15, 6/15, 7/15 (those 6 are worth 179pts), the folks of the Fort will have waged 2 battles during your absence, and when you get there for your 2nd personal battle you'll be proposed to wage battle 4/11... n°4 because: your 1st + 2 by them --> this one now is the 4th... and /11 because: 15 (total) - 6 (skipped) + 2 (by them) --> total of 11 remaining possible battles in the future.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-02-15 03:59:40
Number 2 on that list he is alone.  However, if you have not already visited with all members as per 1, you will already not be able to get all of the items.  If you go to Fort Condor straight away (with members), you will be allowed access from then on - alone or not.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-02-15 04:17:35
I'm not sure to get what you mean. So you want to do like that: If battle 1 was missed, Cloud alone won't be allowed to pass and battle 2 will be missed too.
and
If you went to the Fort straight away after the Mithril Cave without missing battle 1, battle 2 will be accessible to Cloud alone.
That's what you're saying?

edit: also, according to the source I'm reading (ff7.fr) period 3 Cloud is alone too. I think it's true, the other members are not there (Barrett's beside you on the beach, and the others are in town) I'm looking at videos but of course no one will enter the menu at that specific moment x)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-02-15 04:40:35
Basically, you will need to go to Fort Condor with at least 2 members before being granted access from that point on.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-02-15 04:58:13
Ohhhh The uncorrect-if-alone dialogue only appears the first time you go there, at the entrance, when you're being allowed in once and for all.. Okay now I get it all x)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-02-15 05:12:01
It also happens inside with the old guy.  There's a few issues with allowing main dialogue there with a party member being alone.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-02-15 05:21:38
Okay, and your workaround makes consistent all of it?

edit: also I'm almost pretty sure Cloud is alone in period 3 too. All the others are scattered in town, just Barrett follows you to the beach but he stays aside. Then you can go under the structure to use the whistle but that marks the end of period 3.

Here when Cloud visits the store before heading to the beach, you can see in the shop menu that he is the only party member: https://www.youtube.com/watch?v=Jmqjy8jGyP0&t=18m20s
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-02-16 01:17:19
Don't fret.  The difference will be negligible. As long as you go straight there after the Mithril Mine, you will miss nothing.  Also, the Condor code is the worst.  Someone has programmed it all over to accept ALL party members' response instead of just one.  That was hard to localize to get around it (I'm sure not recoding that mess). That dude outside who let's you in - well, he has duplicate code for contact AND talk...  the idea being if you try to get past him he will talk anyway.  And it still fails.

All they needed to do was disable triangle and then you'd have to talk.  A lot of the script code is in a REALLY sorry state.

And this could have all been avoided if they scripted it different instead of trying to make every character have something to say for every scenario.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-02-16 02:31:01
http://i.imgur.com/WmQOrJY.png

Also... I am adding an option for this in R04d :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-02-16 02:46:27
I see :/

Those periods are absolutely ridiculous too. Like after getting the whistle but before using it.. whaaa..?? In a normal playthrough that's a gap of less than 15sec..
So after the nap you're meant to: go outside the house, NOT join the others but leave and go to the fort alone, come back talk to the others and get Shiva and the whistle, ..leave and head for the fort once again, come back and use the whistle. wadafoo

http://i.imgur.com/WmQOrJY.png

Also... I am adding an option for this in R04d :)

Being able to hide the command window?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-02-16 03:06:03
No. Be more observant :P

And, yeah, they really haven't thought things through.  They did the same with the TV dialogue in the Slums... but Luksy and I changed the intervals.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-02-16 03:20:55
Owww ..textures from magic.lgp ^^
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-02-16 03:22:52
No.

The battle menu is transparent :)  Something that has not been implemented with the old menu.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-02-16 03:33:08
ah yessssss didn't catch it because it should have always been like that :p That opens a good chunk of visibility and looks better
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-02-17 18:55:59
Possibly didn't install on clean files.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: iDerek759 on 2016-02-17 20:02:49
Hello,

a little bug for me with the Menu Overhaul feature.
Anytime I activate it, the letter of the fonts of any dialogue text and the menu text are smashd into each other, as if the letter-spacing was reduced too much. The text of the battles is displayed correctly though.
I run FF7 on Steam, on a PC with Windows 10, and installed it using the latest 7th Heaven program, and have only installed this mod, the others were deactivated. I have deactivated the postprocess and cache texturing, with no results. Can someone have an idea what is wong ?

This has already been covered in the FAQS and Tutorial section multiple times in the 7th Heaven thread, Try looking there.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: EQ2Alyza on 2016-02-18 05:36:26
This has already been covered in the FAQS and Tutorial section multiple times in the 7th Heaven thread, Try looking there.

Yes, thank you.

I split the topic from here and moved it to the 7th Heaven board. Be sure to post questions that are 7H related in the 7H board. The mod authors can not help you with 7H if you come to their mod thread with questions.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-02-19 05:04:12
I still find the odd dialogue that doesn't make 100% sense in context of the scene :P  But hard to spot.

ujunon4 for example - the old guy states that he will "show" Cloud how to do CPR in Reunion R04c.  He doesn't.  He explains it to him.  So the dialogue should read:

"Come over here, and I'll tell you." or "Come over here, and I'll explain it to you."

I guess we have to suspend disbelief to the scene because, in real life, this guy would not be dithering about like this  - his loved one is not breathing - asking you to stroll along while he explains CPR.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Mako on 2016-02-24 14:14:18
Long time no umm... read Dano!

Question: Any reason why you dropped support for the menu overhaul? You put years into that project just curious why you sunset it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-02-24 14:33:00
I've given a better answer somewhere in this thread, but long story short, the newer font and menu do not - and never will - gel with the engine or the style of the game.  It looks completely out of place and I had to accept that. If all the field backgrounds were updated (I doubt that will ever happen), and perhaps work on the menu code was done, then it could fit in.

It was also a lot of work supporting it alongside this one.  So I have dropped support and am now working 99% to my own tastes.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: ProtoX on 2016-02-25 23:40:40
I'm shocked that your now forcing your retranslation mod rather then giving the player an option to not use it. for me the only way to use the psx 60 fps is to install the retranslation with it. I like the fact you went back to the old menu overhaul mod from 2010 if I'm not mistaken as well as the old battle interface mod of Grimmy's. but now I cant experience these things unless I install the retranslation mod. is it possible to make these available without the retranslation mod?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-02-26 00:43:01
Quote
It was also a lot of work supporting it alongside this one.  So I have dropped support and am now working 99% to my own tastes.

I don't have the time or the desire to start adding options for everything.  Of course what you are asking is possible - but to you it's just a mouse click.  To me it's a load of my time.  That boat has sailed.  :)

This decision will never be reversed. This mod is largely ONE piece of work now.  The retranslation is mandatory. To be quite frank, with the concessions I have given my own retranslation, I have no idea why you'd want to use the disease original anyway.  But each to their own... and this project is my own ;)

At a much later date, I could release certain files and you could just use HextLaunch to add the options yourself.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: ProtoX on 2016-02-26 01:16:58
I only care about the PSX 60FPS to be honest, but I understand your reasoning behind it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-02-26 02:15:07
If you download Reunion R04c and install to a dummy folder, you'll find the frame limiter and 60fps files there.  Those will work with HextEdit and you can add the changes manually.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-02-27 15:01:37
That's being changed to Select + R1 and R2 in R04d
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: SuperDonkeyjack on 2016-03-04 15:55:34
Can someone post the Mod, please? Thanks in advance?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Jotaro on 2016-03-04 20:30:36
It should be in the OP.
Always look in the first post if you want a mod download.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: SuperDonkeyjack on 2016-03-05 04:47:06
I want the latest mod though and I don't see a link.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Green_goblin on 2016-03-05 09:16:20
I want the latest mod though and I don't see a link.

https://drive.google.com/file/d/0B3Kl04es5qkqdEJJUlZtU0hZREE/view
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-03-05 13:06:17
You should have linked him to the first post.  It's right there in big red letters :P

"Download R04c HERE"
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: SuperDonkeyjack on 2016-03-05 15:04:53
My bad, everyone. I am blind at times but can I run this mod with the "New Threat" mod? I love the re-translating patch you did. Thanks in advance?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-03-06 02:14:34
New Threat mod is not to be discussed here. This is for Reunion bug reports and issues only.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Damned on 2016-03-25 20:18:17
Do you plan on going further with the "Model Enhancement" part of The Reunion and doing other types of graphics? I like how you are trying to enhance the quality of the graphics, whilst still staying faithful to the original art style.

SuperDonkeyjack, unfortunately, New Threat is not compatible with this mod. I tried it last night. I asked the author of New Threat if he would consider making it compatible with this one. Hopefully he will.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Covarr on 2016-03-25 21:42:50
New Threat mod is not to be discussed here. This is for Reunion bug reports and issues only.
You need to lighten up on this, man. The question clearly pertains to both mods, and it's no effort at all to simply ignore the question if you don't have the answer.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: EQ2Alyza on 2016-03-26 00:48:22
To answer the question Covarr...

NT and Reunion (ReTranslation) are not compatible, unfortunately.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-03-26 11:21:56
This thread is for bug reports on Reunion - not an answer session on which mods will work with which.  That's also said on the first post. I don't know if a mod will or will not work with Reunion. If someone else wants to - okay.  The issue then is this thread getting bogged down with offtopic posts.

Quote
Do you plan on going further with the "Model Enhancement" part of The Reunion and doing other types of graphics? I like how you are trying to enhance the quality of the graphics, whilst still staying faithful to the original art style.

Unfortunately, this is about all that can be improved while remaining true to the original style and is at the same time - more or less complete. What things did you have in mind?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Damned on 2016-03-26 15:03:50
Well, if that is what you say is the case, then I believe you. I'm not an expert at all in how faithful graphics enhancement works, but I'm certainly a fan.

After taking a look of some of the screenshots of the Steam version, it seems like SE already did a pretty good job of upscaling the graphics and FMVs. About the only complaint I have is the battle backgrounds are a bit too blurry, but I came across this mod...

http://forums.qhimm.com/index.php?topic=14469.0

Apparently it does a better job upscaling the battle backgrounds then SE did. I'll probably just use that, combined with the Linear Filtering option to make a respectable looking enhancement to the graphics (New Threat already replaced the character models in the game).

About the only other tweaks I would like to see to your mod are the following...

-If possible, try to solve the few issues the 60 FPS Battles mod has.

-I understand you have no interest in other mods. However, I REALLY have to stress how much it sucks that New Threat is not compatible with your work. I do not know if you have taken a look at that mod, but I think anyone will agree that is does a fantastic job at updating the gameplay. It almost feels like I'm playing an official remake by SE, and I'd like to think that part of an official remake would include a brand new, accurate translation (See the FF IV-VI Advance ports). Your re-translation and 60 FPS mods would go together with New Threat like bread and butter.

If it would take a commission to get you to consider making a compatibility patch, then I would be more than happy to pay. I am serious about my love and passion for this game. I would only ask that you wait until the final version of New Threat comes out.

-A mod that remasters the SFX of the original. One was already started over here...

http://forums.qhimm.com/index.php?topic=10237.0

But it was sadly never finished. You seem to be a big fan of faithful enhacement of original assets, such as myself. You also clearly have a lot of dedication to finishing daunting tasks like re-translating an entire PS1 game, so I feel this project would be a perfect fit for you. Again, if a commission is what it would take, I am willing to discuss terms.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-03-26 15:14:35
Quote
After taking a look of some of the screenshots of the Steam version, it seems like SE already did a pretty good job of upscaling the graphics and FMVs. About the only complaint I have is the battle backgrounds are a bit too blurry, but I came across this mod...

http://forums.qhimm.com/index.php?topic=14469.0

imho all of these upscales are no better than what we have at present.  They fix one issue (pixellation) and introduce more - Blur / loss of detail / plastic look.  And so on.  There really is no way to make those backgrounds that much better.  FMVs can be improved a little better because it can use information from previous and later frames.  I am going to be continuing Goblins Bar soon - a new FMV update. It is a separate project.

Quote
-If possible, try to solve the few issues the 60 FPS Battles mod has.

See the Bug Tracker. 

Quote
-I understand you have no interest in other mods. However, I REALLY have to stress how much it sucks that New Threat is not compatible with your work.

I am aware of that, but there is nothing that can be done about it from my side. I have far too many things to deal with as it is. It isn't a question of want or needs or money.

Quote
-A mod that remasters the SFX of the original. One was already started over here...

http://forums.qhimm.com/index.php?topic=10237.0

The SFX are adequate as they are and improving them to use the original stereo and quality (which would fit the original style) is a task way too big for many reasons.  I definitely have no desire to ever undertake changing the SFX.   :)

Basically, all requests for further mods are out of the question.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Damned on 2016-03-26 15:32:03
Understood. Would you at least consider releasing the 60 FPS Battles Mod as a separate mod so I could use that at least with New Threat?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-03-26 15:34:00
Understood. Would you at least consider releasing the 60 FPS Battles Mod as a separate mod so I could use that at least with New Threat?

Yeah, I am going to make a separate installer for that soon - since some people will want that and speed up / slow down options. May be a while yet though because a lot to do.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Covarr on 2016-03-26 17:19:02
This thread is for bug reports on Reunion - not an answer session on which mods will work with which.  That's also said on the first post. I don't know if a mod will or will not work with Reunion. If someone else wants to - okay.  The issue then is this thread getting bogged down with offtopic posts.
Let me put it another way: You are not a moderator, and have no authority to tell people what they can and can't post. Leave such issues to site staff.

The qhimm.com forum as a whole is a discussion forum, not just a bug reports forum. By your very same logic, these people couldn't ask about compatibility with reunion in that mod's thread either, because "that's a Reunion question, not a New Threat question", at which point people simply can't get an answer.

I understand your frustration, but seriously, if you don't like a post, just ignore it. Your constant posts telling people off for replies that you don't want to see "bog the thread down" (whatever that means) just as much as the posts themselves, and they clearly aren't working anyway.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-03-26 17:57:53
That's your opinion - and one I don't agree with.  What will happen now is more offtopic posts followed by more offtopic replies. Hopefully the fact people here know what I think about it means they'll be less likely to do it.  I don't think it's unreasonable for someone to want their thread to keep to specific issues.  I do find it ironic that you say all that and neglect to mention that Aali was given mod powers - and one of the reasons was to stop offtopic nonsense.

I will certainly ignore such posts - and will make it clear on the first post why I won't respond.

edit.  I also agreed to do this your way in my other post - although maybe that wasn't too clear.

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Damned on 2016-03-27 16:25:43
Another question about the WEAPON mod.

How extensive of an update to the enemies are we talking about here?

1. Increasing their stats?
2. Minor tweaks to their AI?
3. Complete overhaul of their AI?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-03-27 17:46:58
Hard to say.  The goal is to make the game more fun and challenging and thought provoking - but again with the original style in mind. That means definitely no monsters that weren't there originally.  It will be an awful lot of changes - but if I don't need to change something I won't.  In other words, there's no changing senseless things.  In one scene, I have had some fun - but that's due to having to add a new scene because game over can result from not doing the task in time :)  It's not over the top either.
Title: Re: Beacause - The Retranslation Project
Post by: Zhnigo on 2016-03-29 13:37:55
Non-dialogue documentation can be found HERE (https://docs.google.com/spreadsheet/ccc?key=0AnKl04es5qkqdHFKVjF1SVY2RjlKUGNzSU1Db0tzenc&usp=sharing).  Please remember to look at this before asking questions about character/item/weapon/materia names and so forth.
Line 787, shouldn't it be "Sandals"?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-03-29 13:55:43
Well spotted.

That also needs fixing in the relocalization.

edit. 

It's now fixed.  Thanks.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-03-30 22:19:36
OK so... I have been working hard to fix the most important scene in the whole game - Cloud remembering who he is.  Let's look at the errors (one's in red are also present in PSX):

1. When using Model Overhaul, Cloud does not correctly disarm Zax (Zax remains with sword).  Fixed.

2. Zax disappears for a frame when being disarmed, because the Zax-with-sword model is hidden before showing the one without.  Fixed.

3. When Cloud confronts Sephiroth and then takes off his helmet (my favourite part of the whole game), he disappears for the same reason as above.  This time the soldier model is hidden before the Cloud-without-helmet is shown. Fixed.

4. When using Model Overhaul, Cloud can still be seen on screen while putting his helmet on.  Fixed. [Part of his hair can be seen in the original game too]

5. Zax then turns to Cloud and shrugs.  Originally, he turns to the wrong model (the Cloud model that is now off screen).  Fixed.

6. When Cloud sits up among the flames of Niblheim, he then goes instantly back into his unconscious stance.  This is a huge error, because the whole point is showing how he escaped the flames in time. He's supposed to stay sitting up. Fixed.
[Actually, the entire animation sequence here is wrecked.  They have used the opcode that returns to previous state AND, in Cloud main, they've set Cloud's lying down stance to loop by accident, which is why he returns to lying down in error.]

7. When cloud returns to take Tifa to safety, he is not carrying the Buster Sword. Fixed.

8. He then confronts Sephiroth without the Buster Sword (how was he expecting to finish him off?).  You can clearly see that the animation here intends a sword but, for some reason, they forgot to use the correct model.  Fixed.

To do:  1. The music is ending too soon.  It's supposed to end as Cloud throws Sephiroth over the railings. I am going to be looking at the PSX version soon and ascertaining where the issue lies.  It could be that Anxious Heart starts the music at the wrong point, but I don't think so.

2. As Cloud takes off his helmet, his hand animates the totally wrong direction (ETBE). Fixed. [The PSX version has block hands, so you don't notice this]
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-03-31 14:22:40
Looks like a new version of Anxious Heart is needed :P  The Final Fantasy VII theme that plays when Cloud takes his helmet off has been edited deliberately to prolong the music by looping around 3 times in a particular area.  I assumed it just played from one point to the end.  It doesn't. So that's a mistake on my part, and I'll need to create a new one.

Here is a video.  This is how it is supposed to loop.  The music is actually ending too late here because the emulator I used is crap. But you'll get the point.  Also note the script errors I mentioned above (Cloud disappearing for a frame / Cloud going back to lying down position / Zax looking at the hidden model and not the Cloud-with-Helmet model)

https://www.youtube.com/watch?v=AbizljHjTJ8
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: lorywindrunner on 2016-03-31 15:02:08
Are animations being drastically sped up with the 60 fps mod ever going to be addressed or is that something that is unfixable and we have to deal with?

Cloud shoots at enemies at lightspeed to attack them and when enemies explode when they die it looks very silly because of how fast the animation is.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-03-31 15:08:48
It's very likely there to stay.  I've done all I can regarding the 60fps mod.  NFITC1 or Dziugo may, at some point, chip in I am hoping.  You have to realize that the battle was never designed to use the pause var as a means of limiting to 60fps - and because of this, things happen that ordinarily would not.   It's quite likely that this error exists in the original game - that you pause at a certain time and the models still move for a while.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-03-31 17:59:09
Another error in the Cloud reveal sequence (nvmkin32).  A partial animation (3, frame 99) is being set (in Group7, Script3)  that isn't needed and is also wrong.  It displays the wrong Cloud-with-helmet stance before the actual animation (4) is played.  All that's needed is animation 4, frame 0 being set as a partial animation - and then animation 4 being played after the model is shown.

Which also brings me to another error... I think.  During the Nibl flashback, Sephiroth executes 2 villagers.  It always bugged me that there was a clownish delay from his sword hitting them to them animating being killed.  It made the moment comedic when it wasn't meant to be.  I think it was an error.  Time to fix.

edit.

Yeah - it's having to wait for the animation.  I know a way to fix this ;)

Both these issues are present in PSX version also.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-03-31 20:30:13
https://www.youtube.com/watch?v=xCL73kTcGe8

Fixed.

Also, the Camera Man originally has his eyes open and can blink.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DynamixDJ on 2016-03-31 20:35:16
Good work!!

-Edit- I've been thinking, given the fact that you are attempting to fix as many bugs as poss with FFVII, how many battle related bugs are you looking at? While I would love to take a break from my guide to play Reunion, I'm not going to, nor will I have the time to anytime soon, so I don't know the exact extent of your project, but I can list a few easily fixable bugs that are still present in your mod:

Any field map screen that has an encounter rate of 32 or above will overflow, thereby gaining a 100% chance of being encountered, special battles not included (as the special battle check occurs prior to the normal battle check). This glitch does not occur on the World Map.

Because I'm too lazy to edit, I'll just C&P the content of my (soon-to-be released) Formation Charts:
Code: [Select]
      ______________________________________________________________________
      |                                                                      |
      | "mtcrl_4" (Mt. Corel "Rollercoaster" screen):                        |
      |            #504 3x Needle Kiss, 1x Cokatolis  Enc 34                 |
      | Overrides: #505 2x Cokatolis                  Enc 30                 |
      |                                                                      |
      |                                                                      |
      | "mtcrl_9" (Mt. Corel "Bridge" screen):                               |
      |            #513 1x Bomb                       Enc 34                 |
      | Overrides: #514 1x Bagnadrana                 Enc 30                 |
      |                                                                      |
      |                                                                      |
      | "mtnvl3" (Mt. Nibel "Bridge" screen [during flashback only]):        |
      |            #584 3x Sonic Speed                Enc 34                 |
      | Overrides: #585 2x Sonic Speed                Enc 30                 |
      |                                                                      |
      |                                                                      |
      | "junsbd1" (Junon "Red Submarine Dock" Screen [past barking dog]):    |
      |            #761 3x SOLDIER:2nd                Enc 34                 |
      | Overrides: #762 2x SOLDIER:2nd                Enc 30                 |
      |                                                                      |
      |                                                                      |
      | "junin2" (Junon "Outside Press Conference" screen [during escape]):  |
      |            #944 1x SOLDIER:2nd                Enc 34                 |
      | Overrides: #945 2x SODLIER:2ND                Enc 30                 |
      |______________________________________________________________________|

Setting the encounter rate to 17 then duplicating the encounter should fix the problem

blin68_1 & blin68_2 both have formation 451 (2x Zenene, "Pincer" attack) with encounter rate 0. This seems like an error. Also, blin68_2 has random encounters disabled. I suspect that this was intentional for the first time you enter this screen (Sample fight), however they forgot to re-enable them.

Some of the bosses have the incorrect Setup flag used, and as such pre-emptive Strikes are possible.  Aps (#386), jenova Birth (#488), Turks Gongaga (#539), Snow (#679) and Turks Midgar (#840) all use the "FFF9" Setup flag (can't escape). Change this flag to FFE9 to disable preemptive chances (and retain the can't escape flag). Note that if random encounters are disabled on a screen then the preemptive chance is off by default. Also note that the Snow battle is a unique formation, and is not the same randomly encountered Snow.

Also, I've spotted a few errors with the cover flags that are used. I wish to God I'd listed all of the errors that I'd found... foolish me, anyway, here's the one that I can remember:
Battle #634. The 2x Kelzmelzer are supposed to cover the 2x Toxic Frog, however they do not.

Lastly, the Bahba Velamyu (#144) has been incorrectly used for 2 groups of "next arenas", meaning that if you are in pool B (set 2), and you land on #144 as battle 6, you will be moved over to pool A as battle 7. This can be corrected by choosing a battle of your choice, and selecting the following battles as "next arena":

0238, 0245, 0248, 0254

I've checked to see if there is a battle formation that has these values set to next arena, but is not called upon via the previous battle 5 (i.e. the "missing" formation), however there are only 3 formations that use these "next arena" formations, so you could literally choose any formation that fits as the fourth "Set 2 - Group B - Battle 6" battle. Remember to edit battles #542 (021E), #545 (0221), #548 (0224) and #554 (022A); the last "Next Arena" must be changed from 0090 to whatever formation ID you have chosen.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Sega Chief on 2016-03-31 21:17:21
I never knew about that encounter thing; good find.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-03-31 21:20:07
Yeah any bugs with battle will be dealt with.  It's going to be a ridiculous task.  I'll be happy if I can get something that is fun to play and more or less consistent. 

It would be a help if you posted anything you find in a separate thread regarding battle stuff.  I haven't started the battle mod properly - and this stuff will need documenting for everyone.  And I already know there's a lot of stuff.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DynamixDJ on 2016-03-31 22:04:08
As mentioned, I have nearly finished my formation charts. I checked over my work using various FAQs from GameFaq (Tferg and MGSB), and because I'm such a nice guy I have compiled a list for both authors of mistakes that I found in their work. I am absolutely kicking myself for not making a third list of developers errors... I didn't really have you in mind at the time DB.

Seeing as it's all still relatively fresh in my mind, I'm considering giving my chart a complete once-over once it's uploaded, and I'll list as many bugs or potential bus as I can possibly find, and like you said, I'll create a new topic in the "scripting" forum.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: obesebear on 2016-04-01 01:50:08
It's very likely there to stay.  I've done all I can regarding the 60fps mod.  NFITC1 or Dziugo may, at some point, chip in I am hoping.  You have to realize that the battle was never designed to use the pause var as a means of limiting to 60fps - and because of this, things happen that ordinarily would not.   It's quite likely that this error exists in the original game - that you pause at a certain time and the models still move for a while.
When NFITC1 was working on the smooth 60fps mod, he made it sound like delaying the action scripts would be fairly simple. I would imagine that would include both character movement speed when attacking and the death animation.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: lorywindrunner on 2016-04-01 02:21:47
It's very likely there to stay.  I've done all I can regarding the 60fps mod.  NFITC1 or Dziugo may, at some point, chip in I am hoping.  You have to realize that the battle was never designed to use the pause var as a means of limiting to 60fps - and because of this, things happen that ordinarily would not.   It's quite likely that this error exists in the original game - that you pause at a certain time and the models still move for a while.

Yeah that isn't surprising was just being hopeful!

Can i get some clarification on the "Incorrect character names" toggle? What names are changed from this? If I want all the original english names do i tick it or keep it unticked?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-04-01 11:13:10
You tick it - see the help file :)

The names that change are:

Code: [Select]
Zax>Zack
Leno>Reno
Yrena>Elena
Gusto>Gast
Elmina>Elmyra
Zeng>Tseng
Mina>Myrna
Sierra>Shera
Godot>Godo
Crean>Chole
Grean>Choco Bill
Greene>Choco Billy
Marin>Marlene
Barrett>Barret

@obesebear  The way I am limiting the game means it's a little different - but perhaps that fix can still be incorporated, if it's the same issue.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-04-01 14:07:11
I always spot something that makes dialogue a little more natural.

trackin2 [This is actually meant to be "Truck Interior/Inside 2"]


Before
Zax
“Hey,{CLOUD}.
  If you aren’t feeling well,how
  about taking off the helmet?”


After
Zax
“Hey,{CLOUD}.
  If you aren’t feeling well,
  why don’t you lose the helmet?”

I assume this works equally in America?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: lorywindrunner on 2016-04-01 18:09:06
You tick it - see the help file :)

The names that change are:

Code: [Select]
Zax>Zack
Leno>Reno
Yrena>Elena
Gusto>Gast
Elmina>Elmyra
Zeng>Tseng
Mina>Myrna
Sierra>Shera
Godot>Godo
Crean>Chole
Grean>Choco Bill
Greene>Choco Billy
Marin>Marlene
Barrett>Barret

@obesebear  The way I am limiting the game means it's a little different - but perhaps that fix can still be incorporated, if it's the same issue.

Yeah i checked the readme but it wasn't clear so I thought I would double check.

Would it be possible to get an option to not change the limit break names as well? I prefer the originals ex Beat Rush, Cross Slash, etc. I love the changed dialogue for the most part but the changed names just don't feel right to me.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: obesebear on 2016-04-01 23:04:37
I think it sounds good.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-04-02 12:45:14
@lorywindrunner

A retranslation is a retranslation.  If I start offering original names for everything, not only is that a big effort, it defeats the whole purpose of a retranslation. You can change them yourself soon, when the new touphScript is uploaded. :)  The concessions above are the only ones being made. The only reason the names don't feel right to you is because you are used to the original names.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: lorywindrunner on 2016-04-02 17:26:04
@lorywindrunner

A retranslation is a retranslation.  If I start offering original names for everything, not only is that a big effort, it defeats the whole purpose of a retranslation. You can change them yourself soon, when the new touphScript is uploaded. :)  The concessions above are the only ones being made. The only reason the names don't feel right to you is because you are used to the original names.

That sounds like a pretty valid reason to me. If it's not a valid reason than why does the retranslation allow us to use the original english names? That is the same exact situation.

The english names for the limit breaks are still used even in later games. I think translating a name and full sentences are pretty different. One seems more deliberate and the other seems like mistakes were made during the process.

Being able to edit things ourselves seems like a pretty cool idea though.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-04-02 18:32:38
It's not the same situation, because character names are established (unfortunately) as a canon in a ton of media - even outside of the game franchise. I allowed that as a concession.  I am definitely not adding concessions for everything else as well. I am flexible enough to bend on certain issues, but not to the point where I am breaking. The character names and all other mistakes were mistakes that should have been corrected, but never were (apart from Aerith).

All this could have been avoided if Square 1996/7 had bothered to take localization more seriously.  Instead, I have to continually see "W Summon" and "Zack" in the media.  8-)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-04-03 00:09:47
Haha

https://www.youtube.com/watch?v=SpRfEPAG-vc

Improved:

https://www.youtube.com/watch?v=RqvHEy9ENgs
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DynamixDJ on 2016-04-03 13:20:14
Lol, that is brilliant, and even more ominous without sound
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: jmp434 on 2016-04-03 22:39:05
Hi, do you think it would be possible to create the menu overhault with the Neo-Midgar by Acro create patch on ff7.fr to give a possible French-speaking person to get a menu installable on a translated version perfectly in french? (The original version of ff7 is carnage at the translation level and gives no meaning to the game) I managed to translate the space but certain name was too limited to replace with the perfect name has true translation. ..
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-04-05 20:04:27
Back!

All the quirks you've corrected in Cloud's remembering have been added to the list. Thanks for telling if on PSX or not.
Thanks to you too DynamixDJ, yours are also nice discoveries  :) some were already on my list but others definitely not.

Yes, I'm making a list with the help of Dan, of any bugs, inconsistencies, oversights, oddities I can come accross, and I'll open a new thread for it.
Let's be honest, "complete" is impossible, but so far we have 256 entries and still going (next I tackle the properties/elements, the statuses and the Love Points system). The list is being sorted too.

@DynamixDJ: If you want an early look at it for things related to what you're working on, you can pm me

@jmp (in French): Je vais répondre à la place de Dan, en fait il est déjà sur vingt mille projets personnels donc il n'a pas le temps de se lancer dans des trucs qui concernent les projets des autres.
D'habitude il le dit lui-même, mais suite à une ptite embrouille on lui a demandé de ne plus répondre à ce genre de post.. mais sinon voilà, il ne t'a pas délibérément snobbé.

@Dan: Two things.

Something we're so used to that it doesn't even look out of place, when in fact it's just plain wrong:
On the field, you meet a Shin-Ra blue guard, a battle is engaged, you're fighting a blue guard.. well alright. But those red guards with their cap ! Face them in battles, and you'll also be fighting blue guards, that's plain nonsense.

Second thing. I don't know what Japanese/Beacause tells us, but in the original localization, when we're looking at an undamaged Niblheim:

-Cait Sith (when he didn't speak the first):
"Cloud, did you make up that story just to get out support?"

-Cait Sith (if Tifa is present):
"Cloud, maybe you were just dreaming…?"


Cait Sith was not in Kalm and didn't hear Cloud's story...
And Yuffie's dialogue looks a bit suspicious to me:

-Yuffie
"I thought someone said this town burnt down!"

-Yuffie (if Tifa is present)
"What the…?"

Pretty sure someone refers to Cloud in Yuffie's mouth, sarcasticly.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-04-05 20:30:21
The text in question:

Code: [Select]
Niblheim
------------------------------
{TIFA}
“Huh!?”
------------------------------
{TIFA}
“But… this all burned down?”
------------------------------
{CLOUD}
“Yeah…”
------------------------------
{TIFA}
“Then how is this possible?
  My house is still here too.”
------------------------------
{BARRET}
“The hell’s goin’ on!?
  You imagine it all or somethin’?”
------------------------------
{AERIS}
“Something’s not right.”
------------------------------
{RED XIII}
“What does this mean?”
------------------------------
{CAIT SITH}
“{CLOUD},maybe ye
  juist imagined it all?”
------------------------------
x1
------------------------------
{YUFFIE}
“What the…!?”
------------------------------
{BARRET}
“You said the whole
  village was torched,yeah?”
------------------------------
{AERIS}
“This is Niblheim,right?
  The village looks fine to me.”
------------------------------
{RED XIII}
“Is this Niblheim?
  You told us it had all burned down.”
------------------------------
{CAIT SITH}
“The whole village was wiped
  oot thanks tae Sephiroth.
  At least,that’s what ah heard.”
------------------------------
x2
------------------------------
{YUFFIE}
“I got told that this
  village was gone!”
------------------------------
{CLOUD}
“Yeah…”
------------------------------
{BARRET}
“Were you jus’ messin’ with us?”
------------------------------
{AERIS}
“What’s going on?”
------------------------------
{RED XIII}
“{CLOUD}…
  Did you lie to us?”
------------------------------
{CAIT SITH}
“{CLOUD},
  did ye make up your story
  juist tae gain our sympathy?”
------------------------------
x3
------------------------------
{YUFFIE}
“What’s wrong?”
------------------------------
{CLOUD}
“I was telling the truth!”
------------------------------
{CLOUD}
“I remember… the intense
  heat of the flames…”
------------------------------
“…Urrrgh…
  …Calling…
  …Sephiroth is… calling.”
------------------------------
#cy 8
Obtained Mind Source!
------------------------------
“… Great… Sep…hi…roth…
  … is… near.”{NEW}
“…Inside… mansion…
  …Urrrgh…
  …Great… Sep…hi…roth.”
------------------------------
“… Great…Sephi…roth…
  …Gone.”{NEW}
“…Over… the mountains…
  …Gone.”
------------------------------
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-04-05 20:39:30
Okay, Yuffie's alright, but for his 3rd dialogue  Cait Sith's definitely acting like he was there when Cloud told his story.

and
{BARRET}
“The hell’s goin’ on!?
  You imagine it all or somethin’?”

not "imagined" ?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-04-05 20:40:41
Nah.  ;) It's short for "Did you imagine"

Are you sure Cait isn't present at the Gold Saucer?  He retells the story there.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-04-05 20:50:06
Oh okay.

ah.. I don't even remember Cloud talking about it again at the GS  x)  So I can't tell, but if CS heard about it at that moment, then np.

Something else's catching my attention: Sep..hi ? A syllable is cut in half there, the one for the 'f' sound. That reads "sep" + "ee".
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-04-05 21:01:47
That's how it is spoken.  It isn't "seph-i-roth"  it's "sep-i-roth"

Also, Cloud doesn't mention that Niblheim was burned down to Cait - so your issue is still relevant. He shouldn't be acting as if Cloud lied.  Although, you can still imagine dialogue took place between different members off-screen, I guess.

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Covarr on 2016-04-05 21:13:41
That's how it is spoken.  It isn't "seph-i-roth"  it's "sep-i-roth"
That sounds wrong. Literally every time I've ever heard it in any official media (which I know isn't a solid basis in many cases), it's been pronounced sef-i-roth. But more importantly, in Hebrew it would be sef-ee-rote. Hell, even some Japanese materials call him Sefiros or Sefirot. I can't find any linguistic basis for a hard p there.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-04-05 21:21:31
I can assume it with a phrase like “{CLOUD}, maybe ye juist imagined it all?”
but “{CLOUD}, did ye make up your story juist tae gain our sympathy?” seems to imply he has heared the full story.. Like Cloud took another hour to talk about it a second time? in an ellipsed moment.. meh

And anyway, depending on members, Cait Sith says he heard it from Cloud, or that he's just heard of it, like randomly: "At least, that’s what ah heard." So even there that's not consistent.
That 2nd sentence likely implies that Reeve got to know about it due to his position in the Shin-Ra.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-04-05 21:26:24
That sounds wrong. Literally every time I've ever heard it in any official media (which I know isn't a solid basis in many cases), it's been pronounced sef-i-roth. But more importantly, in Hebrew it would be sef-ee-rote. Hell, even some Japanese materials call him Sefiros or Sefirot. I can't find any linguistic basis for a hard p there.

I forgot about the hebrew, but yeah I guess you're right, because it comes from "sefirot". 

https://en.wikipedia.org/wiki/Sephirot  is that "sef" or "sep".

; Hebrew: סְפִירוֹת‎ Səphîrôṯ

@whitewind -  yeah, the second one might even be my attempt to make sense of it.  I#ll have to speak to Luksy.  But I wouldn't be surprised if this is an original writing error.

edit

セフィロス (Sefirosu?)

That puts pay to it, really. It's a hard f.  Not sure why I thought it was sep - I used to use Seph as a kid.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-04-05 21:36:00
“… Great… Seph…i…roth…
  … is… near.”{NEW}
“…Inside… mansion…
  …Urrrgh…
  …Great… Seph…i…roth.”
------------------------------
“… Great…Sephi…roth…
  …Gone.”{NEW}
“…Over… the mountains…
  …Gone.”
----------------

Corrected in nivl_3
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-04-05 21:45:07
"ph" is always pronounced 'f' I think, like in "catastrophe".

But in your correction, the syllables are still not correctly separated (if we're basing it on syllables, that is). The syllables are Se - phi - roth. That's how the word is naturally divided. "Seph - i" just breaks "phi" in the middle of it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-04-05 21:47:19
Seph is the same as "sef" - and these dudes are just talking strangely.  I don't think it matters if it's seph-i-roth or "se-phi-roth".  However, to me, the fact this comes from "sef" means seph is actually the first syllable? Seph is one syllable, the same as Sef.  When I say Sephiroth it is Sef-i-roth.

Seph is one syllable, the same as the male name Seth.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DynamixDJ on 2016-04-05 21:55:22
Lol, legitimately curious as to why you've made Cait Sith sound Scottish?

@White Wind - Hey nice one for compiling that list, I would most definitely like a sneak peak at it. I've started compiling my own starting with the post I made the other day, I've added one thing to it regarding "Special" enemy formations being incorrectly placed in a normal battle slot, and vica-versa. I was going to (eventually) start my own topic, but with 256 entries (or the magic 100h) you're definitely the appropriate candidate.

I'm going to be actively looking for bugs and anomalies from now on, and reporting them here (I really wish I'd started doing this sooner, because I've spotted quite a few things in the past few months). Which brings me to my next question - DB, do you think that the optional Gongaga scene involving Barret ("gonjun1") was intentionally removed.... before posting I looked at your flevel.lgp, and I can see that you have deleted the line in the back of the Church (variable [3][129] Bit5) that disables this scene from playing.... So i guess you DO regard this as an unintentional mistake.

So.... what exactly were they trying to do in the back of the Church with variable 3-129 Bit5 d'ya think????

And in regards to the pronunciation of Sephiroth.... to me I think Se-phi-roth sounds more fitting than Seph-i-roth... but that's just me  :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-04-05 21:56:17
No idea - it's just a rogue var that ended up being set - and wrecked the Gongaga scene.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-04-05 21:58:46
If the word was 'sef' or 'seph', then it has just one syllable (one 'breath' to pronounce it, and it has one vowel). Now add any one vowel to it, and you have two syllables: se-fi, se-fa, ... (two 'breathes', two vowels)

also: se-fir
but: se-fi-ro
se-fi-rot
se-fi-ro-tu
and so on
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-04-05 22:06:04
"i" can surely be a syllable on its own? 

Seph-i-roth  is how it would be spoken when considering "seph" as one syllable.  Or maybe it can be both.  It depends.  I can pronounce either correctly.

Regardless, it still works in the scene, because "seph" is the correct pronunciation.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DynamixDJ on 2016-04-05 22:10:15
No idea - it's just a rogue var that ended up being set - and wrecked the Gongaga scene.
A scene that could have been valuable for the PS4 players, given the trophy criteria (Best Bromance). I particularly like the dialogue if you choose "not interested"
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-04-05 22:47:50
"i" can be a syllable yeah, but it depends on its position in the word.

"Seph" is a syllable when there's no other vowel after. Add any vowel after it, and "Seph" is not the syllable anymore, because "-ph" becomes the beginning of the 2nd syllable.
"Is" = 1: is
"Iseph" = 2: i-seph ('s' not part of the 1st syllable anymore)
"Isepho" = 3: i-se-pho ('ph' not part of the 2nd syllable anymore)

In the case of "Seph-i-roth", "i" alone is not a syllable but a phoneme, as are the sounds "S" "e" "f" "r" "o" "t".. all phonemes.
A syllable is a group of phonemes based on a pronounced vowel. In "Seph-i-roth", "i" should be the base for a syllable, but here it's not, here it's just a phoneme.
Basically, "i" (or any vowel) can be the sole phoneme of its syllable when it's beginning a multi-syllable word. ( like i-seph.. with a real word: a-ffect )
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-04-05 22:50:33
I still think it's fine in the original scene - since you can say it like that.  It's just a choice, really.  They aren't supposed to be speaking in syllables in the scene - just the name is broken up. Another part I have used sephi.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-04-05 22:58:44
Yup it is fine!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Kaldarasha on 2016-04-06 06:46:28
Hell, even some Japanese materials call him Sefiros or Sefirot. I can't find any linguistic basis for a hard p there.

He is called like this in the flevel script.

At the time at Nibelheim Cait was never in the group when Cloud was talking about his past. The Goldsaucer scene is after Rocket Town, though it's also after Nibelheim. However you can assume that the characters do speak with each other. The Cosmo Canyon is for example a place where your party splits a few times and there they have the time to talk with each other.
It feels strange to read the sentence, but it's not unexplainable
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Ver Greeneyes on 2016-04-06 12:05:13
Spoken as someone struggling to get the words out, I can certainly see "Seph.. i.. roth" working (imagine coughing to get the second and third parts out), though I agree that it's not how you would split the name into syllables (but that's probably not the intent here).
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-04-06 14:45:42
so I fixed the music for the Cloud Revealed scene; it's now around 4 minutes long.  Spy_dragon, you were right - it also needs a modification in nvmkin1 to stop music0 playing.  It's a complete mystery to me why this instruction is ignored in the PSX version  but, for some reason, it is. I think I'm going to have to ask Mystere.

Unfortunately, that also didn't completely fix the issue - because the PC version is getting to the Sephiroth scene too early - and I don't know why (my guess is the screens load faster in PC).  So now I am recording both scenes and checking them side by side.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-04-06 16:02:48
Yup, it's the fades.  PC is faster.  I know that fading can be set at a specific time too and I'll probably have to do that to the fields in question to make the time add up.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-04-06 20:30:05
Update:

So... the fades are bad on PC.  The default times are different to PSX.  The fade out is slower, but the fade in MUCH faster (I expect that, since PCs can load the maps faster than the PSX - so maybe the porting team tweaked the values).

We don't really want to fix the latter...  slower fades are not a good thing. So - I've corrected the fade out to be 15-16 frames (looks like that's what the PSX is) - and left Fade in at around 30.  This does mean the cutscene above is broken (since it relies on perfect timing for the music to sync) - but I can correct the script to get the same outcome.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: cold_spirit on 2016-04-06 22:24:02
Thank you so much for looking into that music issue! I'm seriously stoked that it's being recognized and addressed. Cloud's revelation is my favorite scene in the game and I could never get into the PC version solely because that scene was off (I'm picky, I know).

I'd like to address other music issues between the PC and PSX release here:
1. "Turk's Theme" quits playing during the scene where Reno walks over the flowers in Aerith's church. In the PSX version, it plays continually without any interruptions.
2. "Who are you?" is replaced by "Infiltrating Shinra" when Cloud sees Jenova in the Shinra Headquarters. "Who are you?" plays briefly when Cloud is looking into the chamber, but then immediately quits once he falls over. In the PSX version, it played until Cloud, Barret, and Tifa were done talking.
3. "Those Chosen by the Planet" is replaced by "Under the Rotting Pizza" when Cloud runs into the mako reactor during the Nibelheim flashback. Having "Under the Rotting Pizza" interrupt it seriously messes with the mood between the scenes.
4. Opening a chest in the Cargo Ship causes the sound effect of the ship's motor to stop playing.

I was able to fix issue 1, 2, 3 by simply editing the game's script with Makou Reactor. If you're interested I can post the solutions here, but they aren't particularity interesting. Most can be solved by simply moving the line that calls for the music to play.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-04-06 22:34:43
I'd like to address other music issues between the PC and PSX release here:

1. "Turk's Theme" quits playing during the scene where Reno walks over the flowers in Aerith's church. In the PSX version, it plays continually without any interruptions.


Already fixed ;)

2. "Who are you?" is replaced by "Infiltrating Shinra" when Cloud sees Jenova in the Shinra Headquarters. "Who are you?" plays briefly when Cloud is looking into the chamber, but then immediately quits once he falls over. In the PSX version, it played until Cloud, Barret, and Tifa were done talking.


Not sure if fixed. This does not sound familiar so will definitely have a look. 

3. "Those Chosen by the Planet" is replaced by "Under the Rotting Pizza" when Cloud runs into the mako reactor during the Nibelheim flashback. Having "Under the Rotting Pizza" interrupt it seriously messes with the mood between the scenes.

Same as above.  Although this one is definitely not fixed. Also, can you find me a video?

4. Opening a chest in the Cargo Ship causes the sound effect of the ship's motor to stop playing.

I will definitely look into this.  The PC version doesn't emulate the akao and akao2 opcodes correctly in certain areas. It's easily fixable, because you can use transitions or other work arounds to achieve same effect.

Post your changes for 2 and 3 anyway, because it will save time.  I can look at it and make sure.

And thanks for the report!  8)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-04-07 00:47:10
Those whom the gods wish to destroy, they first make mad.

I think the gods put FF7 here to test my will - see if I would break.

It turns out that the scroll is also broken in PC version.  Same code = different scroll.  In PSX it scrolls left to right in one particular scene.  In PC it starts at top and moves down.  I don't understand why.  But I'm on it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: cold_spirit on 2016-04-07 01:26:03
2.
Here's the PC version (sorry you have to listen to the Yamaha soundtrack):
https://www.youtube.com/watch?v=8P_2DchUeXg&t=27m24s (https://www.youtube.com/watch?v=8P_2DchUeXg&t=27m24s)
Here's the original:
http://www.youtube.com/watch?v=mh_t28uzp9U&t=22m2s (http://www.youtube.com/watch?v=mh_t28uzp9U&t=22m2s)

3.
PC:
http://www.youtube.com/watch?v=ZZFFMCDGSRQ&t=7m55s (http://www.youtube.com/watch?v=ZZFFMCDGSRQ&t=7m55s)
PSX:
http://www.youtube.com/watch?v=_RzRjvpdsUg&t=34m48s (http://www.youtube.com/watch?v=_RzRjvpdsUg&t=34m48s)

I'm trying to find documentation of my old solutions. I installed Reunion over them  :-P

EDIT:

Solutions:
2. In blin67_3, I changed the 'Init' script by putting 'Play music #0' inside the conditional 'If $GameMoment != 275 (else go to label 1)'. I can't test it but I believe I fixed it so "Infiltrating Shinra" no longer plays, but "Who are you?" will still cut out too early.

3. In mtnvl6b, I changed the 'Init' script by putting 'Play music #0' inside the conditional 'If $GameMoment != 376 (else go to label 2)'. Again, this logic could still cut off "Those Chosen by the Planet" too soon.

Hope that helps! Gosh, you're gonna make me play through the whole game again and document what I notice...
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-04-07 01:43:57
I'll fix those up in a jiffy :)  Thanks!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-04-07 02:08:48
Told you I'd suss it:

The dodgy opcode is:  63

http://wiki.qhimm.com/view/FF7/Field/Script/Opcodes/63_SCRLA

Original psx has this as type 1.  Type 1 is defined on Wiki as instantaneous scroll to the group member specified. This is failing on the PC version of the game (when incorrect field model is set). It probably doesn't work at all on PC in this situation. In order to make this work in the Cloud Revealed scene [nvdun3], use type 0 (no scroll) or type 1 with the correct group (yti) . I don't understand how "no scroll" and "instantaneous" differ. These should both do the same thing.  I have no idea why nvdun3 scroll to incorrect group fails on PC, but not on PSX (unless they fail in different ways).  It should actually fail on both.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Salk on 2016-04-07 06:37:03
I simply love how you can find (sometimes with help like real fans like cold_spirit here above) small quirks in the game engine and often come with a solution!

Please do not let the gods destroy you, DLPB! ;)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: jmp434 on 2016-04-07 08:15:58
Thank you for the answer "White", only now I see ...

I'm still struggling with this forum being given that I do not understand English ... It's a hassle not to have learned ...
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-04-07 17:14:55
The fade out issue is being fixed.  I've had to record psx fades and compare them to PC.  This is how they differ (with a frame or so inaccuracy possible):

1.733s (52 frames) total PC fade
3.4s (102 frames) total PSX fade

Difference: 1.667s (50 frames). PCs full fade from out to in is 1.667s faster than PSX.

PSX uses 16 frames to fully darken the screen, and another 16 to relight the next map.  The remaining 70 frames (2.33s) is just the darkness you see between. The PC only has 4 such frames. I am assuming this is also set somewhere.

So I've made PC do the same - except it still has 4 frames of darkness.  The result is

16 + 16 + 4 = 36 frames (1.2s total fade)

that makes the PC around 66 frames (2.2s) faster than PSX when using The Reunion. 

The Cloud revealed scene has 7 fades.  So 7 * 2.2 = 15.4

I need to extend the scene by deliberately prolonging the fades there to conform to PSX and make it around 15s longer (it's actually different to this because of other considerations - so I'll use trial and error to bridge the gap).  If anyone wants to correct the scene without Reunion, I can supply the scripts, and they can edit the prolong fade parts to adjust it to the music (which I have also now corrected).
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-04-08 02:02:50
The Cloud Revealed scene is fixed :)  I'll upload a vid.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-04-08 02:35:34
Congrats :)

I've had an idea.
Since Wutai is FFVII's Japan in their world, what do you think about using Japanese suffixes for some persons' name? (if they're already present in the Japanese version of course)
Only for the people of Wutai, saying Godot-sama, Yuffie-chan, that'd be totally legit in such a place, bring some colours and define more their culture, and such suffixes have become quite well known thanks to manga and anime.
They surely wouldn't look out of place.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-04-08 02:51:40
No, that would be a violation of localization ;)  Plus Wutai is not just Japan - it's heavily (and mostly) Chinese. Da Zhao is also Chinese:

https://en.wikipedia.org/wiki/Da_Zhao_Temple

Luksy would know more about which parts are and are not Japanese influenced, but all I can think of is some of Yuffie's weapons.  Pagodas are chinese, as well.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: luksy on 2016-04-08 03:32:08
It isn't Japan, it's a made-up town on a made-up planet that's a mish mash of East Asian stereotypes. Even if it were literally Japan I wouldn't want to see chans and samas at all unless there were no other way to convey their context (assuming they even appear in the original text at all).
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-04-08 13:48:47
Interesting. A mish mash and mostly Chinese. And their god even comes from the old testament  x)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: JBedford128 on 2016-04-08 22:53:32
Most of the enemies around Wutai have their names written in kanji (do their names also make sense/make more sense if read in Chinese?), while most other monsters in the game have English-based (katakana) names.

When I noticed this I thought it might have been better for the localisers to just romanise the names rather than translating them. This distinction is something the developers deliberately did that gets entirely lost in translation. Romanising the names instead doesn't lost much because the enemies names are rather boring -- like "Bizarre Bug" and "Thunderbird", and instead we get things like "Kaikichū" and "Raijinchō" [they actually use Raijincho in Crisis Core--that game also has a sandaabaado enemy so the dinstinction is necessary].

Maybe it's something you might consider.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-04-08 23:00:23
Yeah - the Japanese kanji comes from Hanzi (as I am sure you know), so it's possible they wanted it sounding a certain way. But enemy names are in Kanji elsewhere in the game, so it would be a bit weird to decide that here the laws don't apply. From what I can see there's nothing especially chinese about the naming - but Luksy will shed more light on it :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: JBedford128 on 2016-04-08 23:25:00
Most of the other kanji enemy names are for human enemies - soldiers. Rather than sounding like a cool fantasy name as with most monsters, these are meant to convey a military position to the players.

I decided to check the list for other enemies: There's the XCannon which does the "mega ultimate extreme" thing like Omnislash does. The Unknown enemy's names aren't really meant to be names, they're just "we don't know what these are" and therefore to convey that meaning having their name be "unidentified" in Japanese makes sense. And then there's the Gi Spector, which in the same way isn't meant to be the name of a monster in the VII world, they're just "a spectre of the Gi tribe".
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-04-09 00:01:42
Also X canon is Chinese ;)  It's the super dragon canon.  Still - if anything, the chinese romanization would need to be used with those creatures and not the Japanese.  I'll see what luksy thinks.  Chinese influences work better to a Japanese viewer than they do to us.  Chinese weapon names / proper nouns and so forth that are established in our history are of course left alone in this relocalization.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: luksy on 2016-04-09 00:10:15
Quote
Most of the enemies around Wutai have their names written in kanji

I never noticed that, but it makes sense now that you've pointed it out. At least two enemies, Rangda and Garuda, are straight out of Asian mythology, I guess they kept the theme running with the names they gave to their own creations.

As for transliterating the names...it makes sense given the context (except Raijincho, which is just the Japanese translation of Thuderbird (https://en.wikipedia.org/wiki/Thunderbird_(mythology)), not the other way round), we don't translate shiba inu as "firewood dog" after all. At the same time most people know what a shiba inu is, which wouldn't be the case with Kaikichū, then again as you say the names aren't all that great when translated anyway.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-04-09 02:08:04
I've had a look into this. It may be that the Japanese writers wanted the enemy names to be in kanji because that suits the flavour of the area - but placing that into Japanese or Chinese looks really poor in the English when you consider all the enemies in this area.

Not to mention

https://en.wikipedia.org/wiki/Thunderbird_(mythology)

Is also based in mythos.  It's probably best to leave it to English names.  The kanji give a uniqueness to a Japanese player that can't be replicated into English the same way.  Romanizing the symbols doesn't do it any justice.

I do absolutely understand that the kanji is likely deliberate, but all things considered, the romanization of it doesn't capture the same feeling - and moreover meaning is lost as a consequence. This is also true of Chinese weapons - but these are established in our real history (Chinese history) and under those names. I don't think we are gaining anything by calling Thunderbird (itself mythology) Raijin or whatever. And it would also mean doing likewise with the other enemies here.

Still, this was an important point and needed discussing.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-04-09 05:41:23
2.
Here's the PC version (sorry you have to listen to the Yamaha soundtrack):
https://www.youtube.com/watch?v=8P_2DchUeXg&t=27m24s (https://www.youtube.com/watch?v=8P_2DchUeXg&t=27m24s)
Here's the original:
http://www.youtube.com/watch?v=mh_t28uzp9U&t=22m2s (http://www.youtube.com/watch?v=mh_t28uzp9U&t=22m2s)

3.
PC:
http://www.youtube.com/watch?v=ZZFFMCDGSRQ&t=7m55s (http://www.youtube.com/watch?v=ZZFFMCDGSRQ&t=7m55s)
PSX:
http://www.youtube.com/watch?v=_RzRjvpdsUg&t=34m48s (http://www.youtube.com/watch?v=_RzRjvpdsUg&t=34m48s)



The underlying issue is that the lock music function is broken.  You can fix it by patching memory (or associated address in exe).  See here:

http://forums.qhimm.com/index.php?topic=16893.msg239649#new

That will also fix quite a few other errors (including the above) that exist due to this bug.  It's better to fix the underlining cause if possible than keep working script around it.  Unfortunately, some of the other bugs are a lot harder to fix.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-04-10 08:20:16
From what I remember, the first phase of the parade where you have to align with the rank and show off for the TV, is broken.
I recall, was on PSX, I had tried it over and over for an hour to figure out once and for all what you're really supposed to do there,
and I ended up doing pretty good every time (aligning at first try, right in lign, rifle moves perfectly synched) but always I was getting the lower rewards.
And then I noticed that joining the rank and just mashing [Circle] brainlessly (which looks totally disordered) gets you the best score... that's stupid
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Green_goblin on 2016-04-10 08:55:28
Making stupid movements increase the TV rating, maybe that's why you get the best score that way.

https://www.youtube.com/watch?v=xpjbSYvQ7zU
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: luksy on 2016-04-10 13:39:13
The script is tricky to follow but holding circle all the way to the end might work.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DynamixDJ on 2016-04-10 15:07:36
I've tried looking into this in the past. it wasn't the easiest work out, but it appears as though the there is a line of script missing that should state "wait for animation" (opcode AC - ANIMW).

I'm just guessing here; I'm really not that adept with field scripts yet, but check out #363 "junonr4", #5 "check", S0, and then #15 "cl_hei", S4 to see for yourselves. I'm very curious to know if that fixes it. I'd try myself, but I'm just too busy at the mo.

-Edit-, I've just realised that doing this would make it impossible to gain over 50%, as you would basically be reducing the amount of times the score can increase. You would also have to increase the ratings boost everytime O was pushed. I believe "border1", S4, Line 3 is the argument that wants to be adjusted. At a guess!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-04-10 16:40:43
Cool.  I've always wondered about that.  The ordered way is holding circle rather than mashing.  So, I'll have a look at it.

There's also an entry there that might now be unused. A number is assigned to the dialogue window...  apparently telling the player something.  It's usually 1,2 or 3.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-04-10 22:59:09
"Tranquilizer" seems to take only one L, unless I'm missing something.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-04-10 23:00:43
"Tranquilizer" seems to take only one L, unless I'm missing something.

https://en.wikipedia.org/wiki/Tranquilizer

I am using Oxford spellings for British English.  American is one L.

Oxford English does not follow the "-ise" convention (the British norm) when the words have Greek origin.  British English can use ise or ize in these cases and neither is in error.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-04-10 23:03:57
Yeah, I'm sorry, talked too quickly
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-04-10 23:26:22
A few changes for Green_Goblin

Code: [Select]
nivl_3

“… Great… Seph…i…roth…
  … is… near.”{NEW}
“…Inside… mansion…
  …Urrrgh…
  …Great… Seph…i…roth.”
------------------------------
“… Great… Sephi…roth…
  …Gone.”{NEW}
“…Over… the mountains…
  …Gone.”

Code: [Select]
mtnvl6b

{TIFA}
“Yeah,I remember.”
------------------------------
{TIFA}
“So… that was you.”

Code: [Select]
midgal

Shin-Ra Soldier
“What are we gonna
  do with this one?”
------------------------------
{CLOUD}
“Ah… Uuurgh…”
------------------------------
Commander
“Forget it.
  Just leave him.”
------------------------------

Code: [Select]
Hermes’ Sandles > Hermes’ Sandals (numerous places - make sure).
Code: [Select]
ujunon4

“Don’t you know how?
  Come over here,and I’ll tell you.”

Code: [Select]
del12

#xy 104 72
Rufus
“I hear Sephiroth was on board?”
------------------------------
#xy 224 96
Heidegger
“…Yes.”
------------------------------
#xy 104 72
Rufus
“And it seems {CLOUD}
  and the others were
  as well?”
------------------------------
#xy 96 72
Rufus
“They all slipped through.
  You messed up big time,Heidegger.”
------------------------------
#xy 176 72
Heidegger
“Sorry.
  I’m… ashamed of myself.”
------------------------------
#xy 104 72
Rufus
“I’m growing tired
  of your apologies.”
------------------------------
#xy 150 64
Rufus
“You’d better start doing something.
  I’ll be expecting results.”

Code: [Select]
nivl_b12
{CLOUD}
“Ugh…”

This one is a liberty.  The Japanese is literally "I am...".
I discussed this with Luksy and Hian, and the only conclusion
is that this is either totally meaningless to convey confusion or else is short for "I am still alive".
It really doesn't work as "I'm still...." or "I'm".  I think the above is about as good as it gets.

Code: [Select]
nvmkin1

Sephiroth
“Don’t… push… your luck.”

Code: [Select]
nvmkin22

{TIFA}
“Hey,that isn’t you.”

{TIFA}
“That’s right!
  It was Zax who came to
  Niblheim with Sephiroth.”

{TIFA}
“Then,where were you,{CLOUD}?”
------------------------------
{TIFA}
“Did you see this?”

{TIFA}
“You did come.
  You did keep your promise.”
------------------------------
{TIFA}
“You really did come
  when I was in a bind.”

Sephiroth
“Did you honestly think
  the likes of you could…?”


Code: [Select]
fship_3

{CLOUD}
“I’m the reason Meteor
  is hurtling toward us.”

Code: [Select]
trackin2

{CLOUD}
“I felt so ashamed.
  I didn’t want anybody to see me.”
------------------------------
Zax
“Hey,{CLOUD}.
  If you aren’t feeling well,
  why don’t you lose the helmet?”

{CLOUD}
“Yeah…
  This is… me.”
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-04-10 23:58:53
Quote
“… Great… Seph…i…roth…
…Great… Seph…i…roth.”
“… Great…Sephi…roth…

All words should be separated by a space, but they're not in the third "Great Sephiroth". Looks off to me, shouldn't we have

“… Great…[space]Sephi…roth…
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-04-11 00:06:22
Yeah, I missed that one after "great"  - although I don't think it would matter too much.  I'll change it :).
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-04-11 16:54:44
I have just realized, the reactor music playing in PC version in the Cloud revealed scene is also due to music lock bug. So it even affected one of the most iconic scenes. You can clearly see that the music is locked in this scene at nvmkin32 > main > s0 main > 49.

That's at least 4 scenes that are wrecked by the bug.  Luckily, the bug is no more.  :evil:
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-04-16 05:05:49
Reunion R05 is edging closer - but I have a lot of work ahead.  At the moment, I am cleaning up the worst offending scripts.  These are:

mds7 (Midgar district 7) -   Numerous errors and issues. And a ton of redundant script. Complete.
mds7pb_1 (Midgar District 7 Pub).  Numerous errors and issues. And a ton of redundant script.  Complete.
mds7pb_2 (Midgar District 7 Avalanche Hideout).  Redundant script and other issues.  Complete.
mrkt3 (Outside Honeybee Manor).  Some bugs. Redundant script.   Complete.
jtemplb / c (Sephiroth steals the Black Materia). A ton of redundant script.  Complete.
min71 (Johnny's Home). Redundant Script.  Hell, even President Shinra is here - as a doll!  And the Cameraman from Niblheim seems to be dossing on Johnny's parents, too!  Complete.
Woa_3. Redundant scene.  Complete.
convil_1 (Fort Condor).  I'd dearly love to sort this - but forget it.  Have you seen the state on that abomination?  You'd have to be a frickin' sadist to even attempt it!


To give you some idea... mds7pb_1 originally contained 30 groups.  I have gotten it down to 14.  And I've turned the TV back on.

mds7 has been reduced from 31 groups to 21. 

All unused text removed.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-04-16 09:19:33
That will do for now. I feel another slight improvement to the localization coming...  see in the hideout, the sound effect of barrett punching the bag faster (after Cloud confronts him) fails - and that's ruined the context.  If you look at the scene, Jessie can't concentrate (holding her head) and is moaning about the noise "This is impossible" - and Marin isn't happy either.

The sound effect failing is due to the annoying way the script priority works. If a certain script priority is taken, any other calls to that priority will fail.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-04-18 09:58:03
my quest continues.  Getting there now.  Quite a few bugs in mds7pb_1 for example.

Numerous issues and redundant script.
For example: Biggs and Jessie not on the seats
correctly. Incorrect models display briefly after
the Niblheim cutscene. TV is not turned on.
Cloud can ask Wedge different questions.
Biggs can face the wrong way while talking to Cloud.
Tifa remains facing the wrong way, if Cloud talked
to her from above.
Barrett and Marin disappear too early when descending on the pinball elevator.

And more... That White Wind is helping greatly to populate.

https://docs.google.com/spreadsheets/d/1l0xFVStYQ6lldVo6t85IenuGrILrrOclS7QuSOmjGmA/edit?ts=56bf8bce#gid=0
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Kaldarasha on 2016-04-19 06:27:01
I'll take look at the team and fixing quiet a few parts. Actually my plan was to make new models and give them guns, but I have seen there are few things I could do better now. I mostly merging parts to reduce the file bloat and connect the parts, which is always a good idea for a better shading in game. My weapon plan for them are:
Jessy - pistol, evtl. a bomb like object
Wedge - pump gun
Biggs - mp
A few animations seems to be made for models with weapons, so they should look better if we have models which does reflecting it. Especially wedge did look off with his movement in the hideout.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-04-19 07:03:34
I am taking it those will be additional models?  I won't place those in Reunion as they were not intended and kind of distract imho.

On other hand, I will have an updated pack for you soon.  I have been sorting stuff.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-04-19 10:36:30
This may help other people who like to edit script. This is a latest fix for mds7st1

Field: mds7st1   In the Train Graveyard, the Potion in the wagon can be picked up from the roof of the wagon.   http://tinyurl.com/zzl7dww

This is more complicated than usual (usually editing talk range will work). Firstly, the FF7 engine does not
take the Z-axis into account with the Talk Range. As a consequence,
you can always pick objects up when they are above/below, if you fall within
2D circle. Luckily, we do have some functions at our disposal to work
around this limitation. To fix this one, I have checked the Triangle
that Cloud is standing on.  The potion should only be collected from
Triangle 51.  So..... add these to ""bin02"" > ""Talk""
Store triangle ID of the group cloud (No12) in Var[5][255]
If Var[5][255] == 51 (else goto label 1)

Also add a contact range of 10 to ""bin02"" > ""main""
and add a talk range of 25."

Of course, the game also allows the return of X Y Z coordinates as well.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DynamixDJ on 2016-04-19 18:03:21
Sounds very similar to how the Bone Village game works
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-04-19 22:12:31
Glad to say that the worst of all this is over.  So far, 113 fields corrected.  Pretty much all the big issues sorted.  Still a few more to go.
Then I turn my attention to getting FMV and field window centred.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-04-19 22:17:42
I just realized, I set Triangle ID above to [5][255]  and as one byte.  Triangle ID is two bytes (so needs to be [6][254]). It won't matter above but it will elsewhere.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-04-19 22:35:43
Oh dear.  I have just found another huge bug :P  At Bone Village, they used dependent materia model as the placeholder for the items.  They made it very small (it's a single pixel or two) - but they forgot to place it under the ground (or hide the model) - so.... the positions of all the items are possible to SEE!!  Yeah, have a look!  You can bloody see the areas, if you look closely:

http://i.imgur.com/OzLLFnG.png

Setting all of the placeholders to modelsize 1 (from 32) should fix the issue.  0 might work too.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DynamixDJ on 2016-04-20 21:47:57
I found this out myself a while back:

(http://i1308.photobucket.com/albums/s615/DynamixDJ/b0c336af-5ce5-450e-aaf8-3e1c5b394aa2_zps3bloy6og.png)

I'm guessing they did it this way to make it easy to set a dig spot location; simply move the blue materia to set the dig spot. What you may wish to look at is dig spot 8 (southmost spot). This spot is never called upon. My theory is that it was used for testing purposes, however when they were finished with it they just deleted the line that pulls from dig spot 8, although the actual spot itself is still "primed". I wrote up about it here (http://www.gamefaqs.com/boards/197341-final-fantasy-vii/73296239?page=1#18), although my explanation probably went over the heads of the GFaq community.

Also, as an exercise i overlapped the walkmesh with the BV map to highlight the exact dig spots used. This was the result:

http://www.neoseeker.com/forums/1169/t2171183-key-to-sector-5/#1 (http://www.neoseeker.com/forums/1169/t2171183-key-to-sector-5/#1)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-04-20 21:51:18
They've used a materia because they can then use the "turn to model" function for the diggers.  But they made a huge error by not setting the model size to 0 or 1.  Placeholders like this are used elsewhere instead of location lines, but those models are hidden.  They could probably have just used "hide the model" here too.

How does it look on PSX?  Do the placeholders show up like on PC?  The script is the same.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DynamixDJ on 2016-04-21 19:19:00
Ah, that makes sense. In fact, that knowledge will be helpful for when the time comes for me to look at building my own mod.
And yes, they do show up on the psx version too
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-04-21 19:59:03
Funny that this has escaped for so long - but I guess they're so tiny that people just don't see it.  I never have until I spotted the script error.  I believe they could also have hidden the model after the coords setting.  I don't think coords return to 0 once they have been shown.  But I am not sure the "turn to" works on a hidden model.  It probably does!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: towhatend on 2016-04-22 02:48:19
Is there a way to install the mod without the changes to dialogue? I tried installing with everything unchecked (except new models) and it didn't work, tried with everything checked, same thing. I just want to use the mod for the models, nothing else particularly. Thanks in advance for any help.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: EliParker on 2016-04-25 03:46:55
I would like to say awesome job on this massive mod for FF VII, and I'm looking forward to future updates. I have some questions about mod and if the team plans to add them to the Reunion mod.

1. Is the team planning to add a border fix for FFVII (Steam), so the borders would be on the top and bottom instead of just the bottom.
2. Any plans to rework the controller support, as it seems to be sorta broken without any mods.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-04-25 04:08:08
I can't fix the controller support.

As for borders - I am going to attempt to make the screen centred, but it may be too difficult.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: EliParker on 2016-04-25 04:26:27
I can't fix the controller support.

I understand, I wonder why SE didn't update FFVII with the PS4 release.

Quote
As for borders - I am going to attempt to make the screen centred, but it may be too difficult.

It's awesome that you are looking into that, and hopefully it isn't too difficult. Again thanks for the response.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Granfalloon on 2016-04-27 03:38:40
Hey DLPB! I'm happy to report I've figured out how to use Makou Reactor well enough to change the button layout to suit my XBox One controller and everything is nearly perfect! :D I'm enjoying your Reunion mod so much more now.

One pointer I was hoping someone could help me with is I can't seem to figure out how to edit things that appear in the game's menu. How can I access edit text that appears there with Makou Reactor? Buttons for the Menu don't seem to show up in flevel.lgp when I ctrl+f in Makou Reactor, only stuff in the game's script. Any advice?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-04-27 22:15:42
At the moment, I am trying to fix a long existing problem with the game.  Save points at the Great Crater messing the game up.  I've sorted the Save Point code there so one bug is fixed, but that still leaves us with a remaining issue.  Sadly, this one is engine related.

See, when you run through a Save point you've created at the crater, the code initiates to bring the window up and disable the mobility etc. This works fine. Sadly, because you're running, Cloud's model travels a little bit before stopping. This extra running time may place him past the line which activates his script. In one example at the Crater, the script moves him from one side of the water to the other. If the dialogue window with the SP is closed during this time, it reactivates mobility and menu DURING the other script (which has animations and move operations). This appears to break the game, and a lot of weird stuff can happen as a result. Basically, I don't think the game's engine allows mobility or menu (and probably other operations) during certain other operations. It simply breaks the game.

I've tried quite a few workarounds - none of them worked. What I am left with is this:

1. Allow menu and mobility from created Save Points. This will stop the bug in the engine, but will be rather shoddy.

2. Change Save Point detection to the talk script (so you'd press Action if you wanted to Save.)  This still might not fix the issue since you may be able to run while pressing action and still make the bug happen.

It's a bit shit.

My current fix at least stops the instant breaking of games. As long as the player doesn't close the window until the script has finished, there is no issue. I will look at this some more.

It won't matter for Weapon - because there won't be any custom Save Points.  Just my own preset.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-04-27 22:50:19
I was to say that, scrap the damn crystal, but yeah that wouldn't be vanilla anymore
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-04-27 23:06:19
OK, think I've solved it.  Seems that the move script ends up getting executed before the contact of Save Crystal.... so....

1. Clean up crap SP code
2. Add one more check (I've used [5][255]).  If Var = 1 then that means the line has been passed = IGNORE save point.  If 0, then it's ok.
The var is set to zero only on map load or after the move's script has finished.  Of course the [5][255] = 1 / [5][255] = 0 will have surround ALL places where this is the case. Below is one of them (slip2).

http://i.imgur.com/P2mQnYV.png

http://i.imgur.com/AkDb1Dd.png


Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Legolas on 2016-04-28 00:28:15
I apologize if you answered this earlier, but when do you expect R05 to be done?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-04-28 00:34:12
No estimated time for R05.  No way to tell.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-04-28 03:13:46
But the wait will definitely pay off.
How to say.... The game is getting fixed, no less.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-04-30 04:24:20
Only 3 more currently in progress.  Then I can get back to the installer and text.

https://docs.google.com/spreadsheets/d/1l0xFVStYQ6lldVo6t85IenuGrILrrOclS7QuSOmjGmA/edit?ts=56bf8bce#gid=0

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Sega Chief on 2016-04-30 17:39:32
Ah, a spreadsheet of bugs; I might surreptitiously have a little peek through this...

Edit: One thing about the Observatory glitch, in the PS1 game you could (briefly) have the character interact with one of the passing planets by pressing some of the buttons so what's likely happened there for the guy reporting it is that the FMV failed to load which might be due to a bad game disc or something. There is a PC problem with this scene though; neither Tifa or Aeris can be seen on-screen while the FMV plays. Camera thing maybe.

PS1: https://youtu.be/Qp9i4hFRH0U?t=1m

PC: https://youtu.be/9fAZ6PatLSU?t=33m35s

Barret seems to be unaffected, so his scripts might be worth looking at (you can see some of the interact animations being triggered by the player in this one too; I forget which buttons are used)
PC: https://youtu.be/NFem0Hdrzj8?t=14m8s
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DynamixDJ on 2016-04-30 20:37:42
Only 3 more currently in progress.  Then I can get back to the installer and text.

https://docs.google.com/spreadsheets/d/1l0xFVStYQ6lldVo6t85IenuGrILrrOclS7QuSOmjGmA/edit?ts=56bf8bce#gid=0
Wow nearly 400 strong now, good work WW!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-04-30 21:33:01
@Sega Chief: I didn't know you could animate them there.
Yeah obviously the FMV failed to load, I think you're right about a probable disc failure. I delete that entry.

The other bug about characters disappearing in the PC version is already there and has been corrected by Dan, but thanks for mentioning.
(the heck with the upside down giant feet lol)

@DynamixDJ: Hey thanks, I've added some others yes, but recently it was mainly Dan.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-04-30 22:59:20
spy__dragon / Tonysonico fixed the issue with bugenhagen's observatory i think
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-05-01 00:03:08
Yes right, it was tonysonico, my bad.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Bryan244 on 2016-05-01 03:58:39
DLPB I just put a video of the intro and some gameplay hopefully it is not a utter disappointment. I just want to say thank you very much for making this available for us steam users.

 https://www.youtube.com/watch?v=KYDyk04f-to&feature=youtu.be
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-05-01 19:19:27
Cool :)

Also - I am still reprogramming the crater.  I'm fixing up ALL save points there - AND all other niggles that exist with the code. For example, certain places will allow you to deploy the save point but then not be able to use it.  There are a lot of issues regarding lines and simultaneous code being activated that cripples the game too.  I have removed the silly "press O to climb" dialogue from 2 areas as well. It's annoying and childish - and I think they also used it as a crap method to help stop the said errors above (although it doesn't fix everything).
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-05-02 07:24:25
"Wake up!" line has not entirely disappeared when we've scrolled down to "This is more than a reactor.".
https://www.youtube.com/watch?v=KYDyk04f-to&t=9m52s

And just checking.. "Press O in front of a ladder to grab on to it."
on to / onto ?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-05-02 07:26:33
First issue cannot be fixed with Reunion - it's actually the correct behaviour given the new box size.  That's where the border is.  I may have to just remove scrolling with invisible boxes.

Second is correct as far as I can see. And Google gives more results for it also.

http://www.oxforddictionaries.com/words/onto-or-on-to

I guess either is ok for a ladder. Or maybe it's that "grabbing on to" is more correct because "onto" is usually used for being ON something. Rather than grabbing at something. Covarr can probably explain it better. Although this also does a good job:

http://writingexplained.org/onto-vs-on-to-difference
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-05-02 13:37:46
OMG  Dan I'm pretty sure I've cornered that little bastard

We can agree Cuvilduns can easily be something like Cubirduns. I'm convinced we have it:

https://en.wikipedia.org/wiki/Cuberdon (https://en.wikipedia.org/wiki/Cuberdon)

cone-shaped
it is also known as a neus (nose)
The outside is relatively hard, whereas the inside is gelatinous


(http://i.imgur.com/hAcD69S.png)

Dling dling dling dling dliiiing!

Now just tell me you agree there are Belgians at Mt. Nibl.
That candy is rather well known in other countries around the globe.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-05-02 13:50:57
This definitely sounds promising.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-05-02 13:57:06
Yaaayyyy. I'm all happiness  x)
It needed another Belgian to unmask him
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: JBedford128 on 2016-05-02 15:20:01
It's more likely it's just one of those "multiple words thrown together" names. The "kyu" from "culex", the "biru" from "evil", and... no idea for the rest.

Although I just looked at the Beacause doc and you call it "Cuvilduns"?? I would have gone "Cuvildunus", because it's ヌス, rather than ンス. Off course, transcribed words don't usually use ヌス-- words that sound like they might usually end up using ナス. However, FFVII itself has the Longinus (ロンギヌス).
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-05-02 16:41:35
True...   "unus" can become "uns" - and let's face it, that sounds more like a proper localized name. Without a clear meaning, there's no point deciding for the former.  I am pretty optimistic about what White Wind said though...  it does look close.  Although looking at it - maybe a stretch.  We'll see what Luksy says.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-05-02 22:20:04
Quote
Luksy:

I don't see it, and if they'd wanted that it would have been written differently imo.


Looks like we're sticking with what we got haha.

I think Jbedford128 may be right that it's a dodgy mix.  I didn't spot the "vil / evil". It might also be worth looking at the ending of the word again for consistency.  It does fit "nus". Looks a little more out of place - but it may be intended.  Stupid name.

OK, I'll change it for consistency's sake: Cuvildunus

It doesn't really matter at this point.  I mean - it's not going to make ANY sense to anyone either way :P
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-05-03 01:28:56
I'm biased for sure, but I definitely have that gut feeling. I mean, for me, it could really have been spelled based on pronounciation, but the way *they* would pronounce a Belgian word with an English accent, back in 96-97.
The word may have had its structure a bit damaged/changed that way in the translation to Japanese process, that's very possible. It's not like we're translating the work of persons of letters.
cu - bir / ber - duns / dons (from initial plural form), is really how they could have pronounced it, and it definitely rings the bell of good sense in my book.
There's too much resemblance and several hints pointing towards it.
Sure there may be a more correct Japanese spelling for the word "cuberdon", but here we are talking about French, English, Belgian and Japanese, in 1997.. it's no surprise if the word has quirks.
But it doesn't have to cover up what, to me, is almost obviousness.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-05-05 02:53:07
I've spoken to Lusky again and, basically, it is VERY VERY unlikely to be that.  Even if it sounds similar.  The kana is wrong and this is also too obscure a reference.   :-D Sorry.  :-P
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-05-05 03:28:53
https://www.youtube.com/watch?v=5ixRWvrkUHo

New zz2.  Note to Green_Goblin - 2 entries have been added to the end, since I have fixed up a script error that leads to infinite Mithril and, thus, Great Gospels/Gold Bracelets.  Update as necessary. There are some smaller changes - check comma and semi-colon.  When I give you the text files at end, you can use Notepad+ to see the differences.

Quote
“Don’t take it so seriously;
  it’s just a folktale.”

Code: [Select]
Weaponsmith’s Shack
------------------------------
“Huh? Oh,another customer.
  You sure came out of your way.”
------------------------------
“But if it’s the Keystone
  you’re after,you’re too late.
  I don’t have it anymore.”
------------------------------
{CLOUD}
“Keystone?”
------------------------------
“What? You didn’t
  come here for that?”
------------------------------
“The Keystone unlocks the door
  to a very old temple somewhere.”{NEW}
“And,get this… they say it’s
  the Temple of the Ancients!!”
------------------------------
{CLOUD}
“The Temple of the Ancients!?”
------------------------------
“Hahahaha!”
------------------------------
“Don’t take it so seriously;
  it’s just a folktale.”
------------------------------
“Huh? What?”
{CHOICE}Where’s the Keystone?
{CHOICE}Where’s the temple?
{CHOICE}Let’s change the subject
{CHOICE}Never mind
------------------------------
“I sold it already.
  Yeah,well,to tell the truth,
  I didn’t really want to sell it,but…”{NEW}
“…I caved in. He didn’t look like
  the sort of person who takes
  no for an answer,if you follow.”
------------------------------
{CLOUD}
“Who did you sell it to?”
------------------------------
“Dio,manager of the Gold Saucer.
  Said he was gonna put it in his
  showroom. Why not go take a look?”
------------------------------
“Like I said,it’s only a folktale.
  But if it were true,that sure
  would be something,huh?”{NEW}
“Come to think of it,
  it’s also said that the Ultimate
  Destructive Magic is hidden at
  the temple.”
------------------------------
{CLOUD}
“Ultimate Destructive Magic!?”
------------------------------
“Remember,
  don’t take it too seriously!”
------------------------------
“Hey,hey. Would you mind
  keeping out of there?”
------------------------------
“Oh,it’s you again…”
------------------------------
“I made all of these weapons myself.
  Haven’t been able to get the materials
  lately,mind you.”{NEW}
“Hey,you wouldn’t happen to have
  any Mithril on you,would you?
  I’ll trade a good item for some.”
------------------------------
“I made all of these weapons myself.
  Haven’t been able to get the materials
  lately,mind you.”
------------------------------
{CHOICE}Hand it over
{CHOICE}Keep it
------------------------------
“Thanks,friend!
  All right,you can help yourself to
  either the small or large container.”
------------------------------
#cy 8
Obtained Gold Bracelet!
------------------------------
#cy 8
Obtained {RAINBOW}Great Gospel{RAINBOW}!
------------------------------
{CLOUD}
“Looks like no-one’s around.
  We’ll come back later.”
------------------------------
“Oh?
  You need to rest?”
{CHOICE}Yeah
{CHOICE}No
------------------------------
“Thanks,friend!
  All right,help yourself
  to the small container.”
------------------------------
“Thanks,friend!
  All right,help yourself
  to the large container.”
------------------------------
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-05-05 19:02:10
I've spoken to Lusky again and, basically, it is VERY VERY unlikely to be that.  Even if it sounds similar.  The kana is wrong and this is also too obscure a reference.   :-D Sorry.  :-P

Haha, no biggie, I jumped too quickly onto the dance floor


Our guy: キュビルデュヌス

キュ / kiyu --> cue? (long straight wooden rod used in snooker, billiards, etc), fits his nose

ビル --> (e)vil

デュ / deyu --> diu, means "long" in Latin (but in the temporal sense..). "Diu" means also "by day", "diurnal".

ヌス / nusu --> nusu for "nose"?

..long evil cue for a nose


With kana swapping:
cue +
ビルデ --> デビル: that's "devil".
ヌス --> スヌ: that's "snoop"? (google says)
..snoopy cue of the devil

But cue makes sense though
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: luksy on 2016-05-05 22:55:35
Sorry but that looks like more word salad.

Funnily enough, after looking online for the nth time I didn't find anything for Kyuvilduns, but I did find the following for Curubik (Killbin)

キュルビヌュ -> ギュルヴィ (https://ja.wikipedia.org/wiki/%E3%82%AE%E3%83%A5%E3%83%AB%E3%83%B4%E3%82%A3)

Gylfi (https://en.wikipedia.org/wiki/Gylfi)

ビ is an older romanization of ヴィ, and the キ -> ギ change is trivial. I don't know what ヌュ is doing there and even a comment on the Japanese ff wiki (http://ffdic.wikiwiki.jp/?%A5%E2%A5%F3%A5%B9%A5%BF%A1%BC%2F%A1%DA%A5%AD%A5%E5%A5%EB%A5%D3%A5%CC%A5%E5%A1%DB) says it's unclear how it should be pronounced, another says it might be a miscopy of フュ (quite possible if the names were ever handwritten, like in initial sketches).

off course I have no idea why a cube would given the name of a legendary Swedish king so it could just be a coincidence; I have a suspicion that our friend the stick insect's name might be from Norse mythology though seeing as it's found in Nibl (the names of these two creatures are also quite close), I'll search a little more.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-05-06 10:23:02
It sure is word salad with the idea of amalgamation of words, just like the current cu(lex) + (e)vil + 'unknown'
But I'm well aware my researches are rather naive x) I'm trying to throw ideas.

I googled "ヌス" and in the images there's a lot of this:
http://www.tsukiyono.co.jp/stag2/tag/%E3%83%98%E3%83%A9%E3%82%AF%E3%83%AC%E3%82%B9-%E3%82%A8%E3%82%AF%E3%82%A2%E3%83%88%E3%83%AA%E3%82%A2%E3%83%8C%E3%82%B9/
http://sanyonomori.ocnk.net/product/387
Nothing to do with Kyuvilduns I guess.
ヘラクレス   エクアトリアヌス
(Hercules) (ecuatorianus)
from the Dynastes genus / ヘラクレスオオカブト属
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-05-06 16:25:39
You're moving further and further away :P

I think Jbedford is probably right.  Certainly on the word "evil".  Luksy's find is pretty cool - but it's a bit of a stretch and cheat to start replacing kana or picking and choosing others.  I think on the balance of probabilities, Jbedford is closest :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-05-07 20:31:01
It seems that the Great Crater has yet more crappy bugs.  I've fixed up all the issues with Save Point conflicts and line conflicts.  Devised a method to double ensure that this won't be an issue again (unless I miss something).  But now the next bug - and it will take more messing.

If you go to the end of the crater, the Game Progress value is set to 1997. This then allows Cloud to go anywhere in the crater and pick up the items that the other party members may have picked up.  He can then go back to the end and gain those items again. I refuse to believe this was an oversight - I think the programmer just couldn't be arsed.  It is a bit of a ballache to work around this - but it's doable.

I basically have to set ALL bits of all items supposedly acquired by other team mates when you reach this point. Using a second var (which already exists), we can then know if the item has been acquired from the party member in question.

The issue at the moment is that this is only done in the talk script of the party members.  I will do it immediately on field load.

Also seems to be a lot of missing items here.  Items that are not being added
 even though dialogue box pops up.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-05-07 22:33:10
It's not too difficult to do this... just time consuming.  This will fix this issue once and for all.

Then I'll sort all the other issues with items here.  There are a LOT.  And I am guessing that they will hve made some huge cock ups matching the vars set here to the ones where the items are. These maps are totally broken.  This crater part of the game must have been rushed out super fast.... there are a ton of errors.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-05-08 03:46:20
Bed time. Here's the findings.  Quite a few errors here for me to fix. Some of them I already did beforehand.



***note this Speed Source box is a dummy and used to make the background consistent with the other field. This is correct.

Right Path (1)

Elixir: Bit 6 ON in Var[15][82]
Mystere: Bit 7 ON in Var[15][82]
Speed Source: Bit 0 ON in Var[15][83]
Tetra Elemental: Bit 1 ON in Var[15][83] [IS NOT COLLECTED BY BARRETT]
Speed Source: Bit 0 ON in Var[15][83] ***
Last Elixir: Bit 2 ON in Var[15][83]
Last Elixir: Bit 3 ON in Var[15][83]

Top Path (2)

Magic Source: Bit 1 ON in Var[15][147]
Panacea: Bit 2 ON in Var[15][147]
Hero Medicine: Bit 3 ON in Var[15][147]
Vaccine: Bit 4 ON in Var[15][147] [MISMATCH WITH BARRETT]
Imperial Guard: Bit 0 ON in Var[15][148]
Shield: Bit 5 ON in Var[15][147]
Command Counter: Bit 6 ON in Var[15][147] [INCORRECT COLOUR]
Double Magic: Bit 7 ON in Var[15][147] [INCORRECT COLOUR]

Bottom Path (3)

Elixir: Bit 4 ON in Var[1][49]
X Potion: Bit 5 ON in Var[1][49] [MISMATCH WITH CAIT]
Panacea: Bit 6 ON in Var[1][50]
Ether Turbo: Bit 6 ON in Var[1][49]
Vaccine: Bit 7 ON in Var[1][49]
Magic Counter: Bit 0 ON in Var[1][50]   [INCORRECT COLOUR]
Speed Source: Bit 1 ON in Var[1][50]
Ether Turbo: Bit 2 ON in Var[1][50]
X Potion: Bit 3 ON in Var[1][50]
Omni All: Bit 4 ON in Var[1][50]

======================================================================

Right Path (1)

Barrett: Guard Source: Bit 6 ON in Var[15][83] [This should be Tetra Elemental.  Also, Bit 6 should be Bit 1.]
Tifa: Mystere: Bit 7 ON in Var[15][82] [INCORRECTLY DISPLAYS "MITHRIL"]
Red: Mind Source: Bit 7 ON in Var[15][83] [Yes, this one will always be a freebie.  It's fine.]
Cid: Speed Source: Bit 0 ON in Var[15][83]
Yuffie: Last Elixir: Bit 3 ON in Var[15][83]
Cait: Elixir: Bit 6 ON in Var[15][82]
Vincent: Last Elixir: Bit 2 ON in Var[15][83]

Top Path (2)

Barrett: Vaccine: Bit 4 ON in Var[15][146] [MISMATCH WITH ITEM VAR]
Tifa: Hero Medicine: Bit 3 ON in Var[15][147]
Red: Shield: Bit 5 ON in Var[15][147]
Cid: Imperial Guard: Bit 0 ON in Var[15][148]
Yuffie: Double Magic: Bit 7 ON in Var[15][147] / OR / Command Counter Bit 6 ON in Var[15][147]
Cait: Panacea: Bit 2 ON in Var[15][147]
Vincent: Magic Source: Bit 1 ON in Var[15][147]

Bottom Path (3)

Barrett: Panacea: Bit 6 ON in Var[1][50]
Tifa: Ether Turbo: Bit 6 ON in Var[1][49]
Red: Speed Source: Bit 1 ON in Var[1][50]
Cid: Elixir: Bit 4 ON in Var[1][49]
Yuffie: Vaccine: Bit 7 ON in Var[1][49]
Cait: X-Potion: Bit 6 ON in Var[1][49] [MISMATCH WITH ITEM VAR]
Vincent: Omni All: Bit 4 ON in Var[1][50]
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Salk on 2016-05-08 05:12:26
This is going to become the non official patch for the original game! :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-05-08 10:11:39
They're fixed.  I've also fixed numerous issues in the crater, including being able to collect items that team members have brought.  Good news is I am getting very good at editing FF7 script using Makou Reactor.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DynamixDJ on 2016-05-08 12:39:25
WOW! I new there were errors with the N Crater item vars, but I didn't know there were that many!!! Good work DLPB!!

In regards to Materia being the wrong colour, (obviously) there are a dozen or so within the game (Turbo MP comes to mind). Have you fixed them all yet?

Also, how have you fixed the item dupe trick? Have you disallowed Cloud from traveling back from las4_1 until he has received the items from his comrades (bad fix)? Or have you made it so that if Cloud travels back and picks up an item that a teammate already has, when you talk to that teammate they are holding nothing (adequate fix)? OR have you made it so that when you travel back through a path you've sent a teammate, the chest/item has already been collected (best fix imo)?

It's worth noting that if you have chosen the latter, then heading to the Highwind before receiving the items from your teammates will result in them losing the items they are carrying. I can't remember why this occurs (it was a while ago that I looked at the North Crater), and you may have already inadvertedly fixed that bug when fixing the similar bug we've discussed via PM. Definitely worth testing for though!  :D
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-05-08 17:35:25
They're fixed too.

Also, check here: https://docs.google.com/spreadsheets/d/1KBBbeilQTCAJJIOqOoLMnkKb-nEpqEoV5Ih4uW-Yoo8/edit?usp=sharing

And Here: https://docs.google.com/spreadsheets/d/1l0xFVStYQ6lldVo6t85IenuGrILrrOclS7QuSOmjGmA/edit?usp=sharing

These are up-to-date and you can see what's fixed.  Make sure to check the flevel.lgp tab also.

I have done a full fix for the issue.  I don't do sloppy fixes where I can do proper ones ;) You can do everything you used to be able to do - but paths won't be changed - and items will not be duped.  The members will not lose the items they are carrying.  That's not possible now.  When you get to a certain point - it's set for good and the boxes will show as opened.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-05-09 02:42:43
Pram/Param Nut  [Possibly Plum in Maori]  Paramu Nut

"Plume" is the French word for "feather".
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-05-09 14:34:13
Wrong kana.  Doesn't fit at all. It's not the spelling, it's the sound. Even my Maori suggestion is desperation.

As far as I can see:

Plum: プラム
Plume: プルーム
And this is: パラム

You can see how the start is very different. It could be a warping of plum (or foreign word for it), but it can't be plum. It certainly can't be Plume if that's anything to go by.  Also, we can use Plume in English speaking countries too ;)

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-05-10 16:00:45
I've made more improvements to the Crater.  I think you're gonna be pleasantly surprised how I've handled the problem with duplicate items and so on, DynamixDJ.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-05-10 18:09:10
https://docs.google.com/spreadsheets/d/1KBBbeilQTCAJJIOqOoLMnkKb-nEpqEoV5Ih4uW-Yoo8/edit#gid=1896870987

This is being used for everything soon.  It's being populated now. See tabs at bottom.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DynamixDJ on 2016-05-10 18:09:57
I've made more improvements to the Crater.  I think you're gonna be pleasantly surprised how I've handled the problem with duplicate items and so on, DynamixDJ.
;D
Looking forward!!!

Looking at Yuffie's script in las4_0, I can see that at one point she was going to hand over the W-Magic Materia had you sent her alone along the left-upper path, but in the final cut she hands over nothing. Do you think this was intentional? I.E., they had initially intended for her to hand W-Magic over, but then changed their minds and didn't delete all lines of script, OR, do you think that her handing nothing over is an error, and that she was meant to hand over W-Magic if you sent her alone along the L-U path?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-05-10 20:35:10
The script is fine as it is now.  It works perfectly with the materia she finds.  She doesn't hand over nothing in my version - they ALL hand over something , as you can see from the other post.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-05-11 02:38:52
https://goo.gl/gzjzSP

That will do for tonight.  Here's how this works:

I've made a reunion of all my The Reunion documentation :P  ALL things related to The Reunion will be placed here. It is still being populated and fixed up - but you can kinda see how informative this will be.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Salk on 2016-05-12 04:53:43
Impressive!

Thanks for the accurate documentation. I could lose myself reading each entry... R05 is going to be a blast! If jmp434 ever manages to recreate all the scenes too we are going to have the real,upgraded Final Fantasy VII game!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-05-13 05:27:42
OK here's the latest problem - and here's how to fix it.

http://i.imgur.com/mchdEMn.png

[the first instruction isn't needed.  Should be deleted.]

Problem: Sound effects will not continue after a battle.  The issue is that init / main of all items are only called on field change.
Worth noting - I always thought sound effects will loop only when in "init" - but my example above seems to work ok with the reactor ambient sound and the alarm (when game moment is 27).

What I am doing there is setting up a loop and a check with battle count.  If the battle count is different, this is detected and the effect plays.

It's better to make a new item and place all sound effect code there instead.  It has to be in its main code though, not init.  Init loops will cause game to stay in an infinite loop.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Kaldarasha on 2016-05-13 16:25:51
Wait, wait. The sound issue should be fixed by changing the channel ID from 2 to 3 (not entirely sure of that either 1 and 2 work or 3 and 4). My assumption is that they messed up the channels and 3 and 4 should be 1 and 2. Can't help me but the g-bike minigame has some sound problems when many bikers are hit fast after another.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-05-13 17:07:22
That is a different issue.  This issue is sound effects not returning AFTER BATTLE (which will happen on numerous fields where there are battles - and probably also happens on PSX because the engine does not resume sound effects after a battle - hence my fix).  Not the same issue as conflicting channels, which I have fixed for numerous fields already.  The conflicting channel issue is easy to fix.  The effects after battle need a loop like the one in my example (assuming that Akao does not have some funky flag that fixes the issue - which I doubt).
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-05-14 00:07:04
The effect issue does not exist on PSX.  So evidently that is something else PC port is messing up.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Kaldarasha on 2016-05-14 14:50:45
Wow, I needed a bit to understand my own work, but if the sound is in main you don't need to check for a battle, because the main script will always run if nothing else is running.
(http://i.imgur.com/xfmEVNj.jpg)

Edit:
Looks like I placed it in the loop.  ;D
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-05-14 15:00:32
Yeah, you did - and that's wrong too, because it's sending that request 30 times a second ;)  I am not sure if that will have any side effects but it isn't good practice. 

I am going to try and see why PC version doesn't continue after battle but PSX does.  There is a porting error. If not - it will have to be my fix from before.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-05-14 17:58:33
I tried to fix the issue in port but it looks like it's too big to find the issue.  It may be something really small - but it could something that needs a major fix.  Either way, we do at least have a work around.  It just sucks that the port is again at fault.

edit.  Scratch that...  I have found something interesting.  Aali's driver does deal with it - and a small modification seems to have fixed part of the issue.


edit 2

Well, I think it can be done (with a bit of work).  But it will need Aali to do it.

edit 3.

No, I tell a lie. I've managed it.  And I may have found a bug with Aali's driver too.  Will need to check game without the driver.

Edit 4.  Looks like the defect happens on original PC and PSX... so no bug.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-05-16 20:33:09
It does require 2 edits to Aali's driver, and 2 edits elsewhere (barring anything I have missed), but the field is now centred ;)

edit
FMV still has a problem, but I am on it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: cold_spirit on 2016-05-16 22:50:27
You've centered the pre-rendered fields? That's awesome man! It's unhealthy how much that bothered me in the PC release. Thanks again for all the effort you've put into this. I really enjoy checking up on this mod everyday and seeing how hard you're working.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-05-17 03:12:11
Well, centring of the field seems to be working flawlessly... and Aali could easily add that to his driver.
But no borders at all may also be doable. I can make them disappear and there is enough graphic to fill in all the blank areas (the design team seem to have deliberately over compensated - check out chococo farm (farm) in makou and look at how much sky you never see in game.

The problem is I cannot get the field item positions back to their normal place (I think because Aali is calculating it with his driver and I have no idea what's going on with it).

But that's one for Aali.  I'm pretty sure he could do it.  His driver is already diverting a few areas and messing with the field positions and so on.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-05-17 17:38:15
I have sent some stuff to NFITC1 to look at - let's see if we can remove the black bars entirely whilst also having correct field model placements.  It certainly should be doable.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-05-17 19:10:06
I think I've had a bit of a breakthrough, though ;)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-05-18 02:32:47
Well, I've managed to work out how to make it all work without the borders.  But now comes editing the code to produce that effect (at moment, I am cheating with the no borders by forcing certain values). 

Edit

I don't think it's really something people would want to do though in the long run.  Certain fields don't have enough background to satisfy the full 320 * 240 resolution - and of course there is the FMV, which will never work flawlessly with a full view where they transition to fields ;)

But it may be worth adding as an option at some point, of course.

Here's a vid (note my changes messed up battle cursors somehow):

https://www.youtube.com/watch?v=zVX70O18kYM

Shame they muted my nice music :P
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-05-19 18:39:50
Correction to text.  Just noticed :P

rktinn1

“Okay,which is it gonna be:
  Meteor landing or that guy
  leaving the restroom?”{NEW}
“I’m not moving from this spot
  until I’ve seen it with my own
  eyes.”

Originally, "seen" was "see". That's because I changed it from "until I see" - and made a mistake.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: zaphod77 on 2016-05-23 21:04:15
I'm quite interested in the psx button prompts mod.

There should also probably be an xbox360 button prompts mod as well.

For future reference, here's how to detect controllers by enumerating the axes and buttons.

The following can be ps1/2 controllers using a converter, or native pc controllers.

1) X/Y,10 buttons. normal non analog ps1 controller, or pc clone of one.
2) X/Y/XRot/YRot/12 buttons 1 pov hat = dualshock 2, or pc clone of one
3) X/Y/Z/ZRot/12 buttons 1 pov hat = same.
4) X/Y/XRot/YRot/16 buttons=dualshock 2 on really old usb converter. in this case 12-16 are probably the d-pad
5) X/Y/Z/Zrot/16 buttons=same

if these combinations are detected, the new configurator we make can ask if it's a ps1/2 controller .upon yes, we can then ask the people to press the matching buttons/move the sticks to configure the controls for matching button prompts.  USUALLY triangle is button 1, but the converters are not consistent, so we need to ask. In particular, they never agree on which buttons are 9-12.

Certain logitech dual analog controllers also show up like this.  They will also show as 12 buttons, but usually use the ps3 mapping below except for lack of home button.

The following is a wired ps3 controller
13 buttons, 1 pov hat, x/y/Zaxis/zrotation
In this case, we do not need to ask anything because we already know what button is what.  It is ALWAYS the following
X/Y=left analog, x axis=right left and right, X rotation is up and down. square is button 1, x is 2, circle is 3, triangle is 4, l1=5,r1=6,l2=7,r2=8,select=9,start=10,l3=11,r3=12,home=13.

If someone manages to hookup a ps3 controller using special drivers, the same mapping will apply most likely, unless they emulate a 360 controller, or activate the tilt. If the tilt is activated, then x rot and y rot are the tilt.

ps4 controller is exactly the same as ps3, with 13 buttons. 13 buttons is the magic cue we don't need to ask questions.

xbox 360/one, on the other hand, shows up as

x/y/z/xrot/yrot/pov hat/10 buttons. buttons are, in order,

a/b/x/y/rb/lb/ back/start/left analog clock/right analog click.  guide is not detected.
z- is right trigger, and z+ is left

xrot and y rot are right analog, and the directions you would expect.

Sadly, this IS an issue with ff7, because i can't see the triggers at ALL.  So the only fix is to map them to analog clcks, and that doesn't work very well. :(

We detect a xbox controller by presence of 5 axes, and 10 buttons, and 1 pov hat.  we then know we can install the xbox prompts mode and the xbox mapping.

With this knowledge, an intelligent configurator can be made for both the mappings in launcher AND for any psx/xbox prompts mod. :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-05-23 22:59:34
That isn't anything to do with this mod.  I don't change the buttons that way.  It's done via the font - and all that is needed is someone adding xbox icons to my texture.  Someone is already doing that, last I heard.

I don't ever have any plans to add in the support you mentioned.  It's just not part of the Reunion's goal.  :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: zaphod77 on 2016-05-24 22:48:51
Well i kinda thought the whole idea for button prompts is to have the info in game right. :)  So i figured an additional utility would be useful to configure the controller input right. :)

I'd do it myself if I knew how to write out that file and enumerate controller data from inside a program. :)

I simply described it in the hopes someone who knew more than me would step in. :)

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Hyperthesis on 2016-06-06 13:48:23
I've been out of the loop for awhile; is there currently an ETA for the next Reunion release (e.g. 1 month, 6 months, 1 year, etc)? It's been quite a while since R04c came out and I've been deliberately avoiding playing FFVII with the naive expectation that an update will arrive "any month now..."

So by all means, tell me to stop holding my breath if Reunion R04d/R05 won't be making an appearance any time soon.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-06-06 14:37:06
No ETA (and there won't be one this time).  Very busy with Roses and Wine, Anxious Heart, and massive bug backlog in FF7.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-06-09 21:27:02
So... where was I?  Oh - yes - script fixes.  Here I goooooooooooooooooooo
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-06-11 03:12:41
Anybody around here good enough / have the time to fix mds5_5 ?  The Midgar entrance (the doors) shows "7" instead of "5".  The texture would need altering.  I am not even sure we have the tool to do it?

---

I am also currently fixing up all Save Points, so you can no longer run away from them on game load and retain the save option.  It's pretty simple.  The jump needs to be extended over all code - and in the "init" of the line move, you need to add Bit 1 ON in Var[13][91]. This stops the code being executed on game load.  It will then only work when you have genuinely walked away and come back to it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-06-11 07:26:32
On sound effect issue.

Bad news is I cannot work out why PC version does not resume effects after battle.  Finding it a little difficult to trace what happens - and that's assuming the code is there for PC version in the first place.  The good news is you can safely place sound effects in a loop without any checks.  The game checks if an effect ID has been changed at 7452CC [this may be channel2 only, but I'd assume it's all 4] - if it hasn't then it won't call the effect again. 

In other words, to get around the issue of sound effects terminating after battles, all you need to do is place all necessary sound effects in a loop - so that they are continually told to play. This isn't ideal since it means editing all fields of the game that have this issue.  I don't have a complete list - but so far it affects Mako Reactor 1/5 (reactor sound and the alarm) and the Cargo Ship (engine noise).

Additionally, sound effect repeat (as in once you start it, it repeats continually) is not set by field code.  It's either hard-coded for a particular ID or is set in the effect data itself. For example, the reactor alarm music will keep sounding once you have called it - but a lightning strike effect will only play once.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-06-12 09:08:43
My fix for Save Points didn't work because I didn't work through the logic :P  There is an easier way though.  From what I can see the bug is mainly caused by the fact the "move" part of a line script is called automatically on screen load when it should only be called when the main character actually moves.  There's a brief window where it will be activated - and the engine breaks down. The part that makes the save option available is processed from the "move" entity, but the window opcode does not get processed at this time - so is skipped - and your mobility is then active too, allowing you to run away with the save still active.  As a double whammy - the "move away" script does not kick in until a later time, and so the save option is not correctly disabled.  It's an engine issue more than it is a script issue.

The fix I have come up with is fairly simple.  In the line's move script

If Var[5][222] == 1 (else goto label 1)

Skips over the code if [5][222] is 0 (which it always is on screen load - because temp vars are always reset to 0) .  Then in any "main" part (I use the save model's main)

Wait 20 frame
Var[5][222] = 1 (8 bit)

This means that there is now a forced delay (2/3 of a second) before the Save Point can become active. More than enough time to stop the bug.  I chose 2/3 because that's the time it takes for a full fade-in in Reunion R05 - but even a smaller delay would work with any game.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-06-12 15:00:50
I am gonna work flat out in next few days to finally get this latest and huge update released.  All 41 normal save points have been fixed, so there is no bug. Save Point issues at the Great Crater have also been fixed. The Yuffie save point has also been fixed. Sound effect issues at Mako reactor 1 and 5, and the Cargo Ship have been fixed.  The Cloud revealed scene has been fixed (video later).

All that remains now is some smaller stuff - like materia sizes being out of proportion - and treasure chests having erroneous effects. But that isn't top priority.

And the items in red here:

https://docs.google.com/spreadsheets/d/1KBBbeilQTCAJJIOqOoLMnkKb-nEpqEoV5Ih4uW-Yoo8/edit#gid=653329679
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: brainsolo on 2016-06-12 16:41:57
Anybody around here good enough / have the time to fix mds5_5 ?  The Midgar entrance (the doors) shows "7" instead of "5".

I can help with that :)

https://www.dropbox.com/s/2d1t3xywjqafna2/mds5_5%20state1%20layer1%20section8.bmp?dl=0

I'm not really a modder so I'm not sure what format it needs to be, but I figured my way around makoureactor enough to extract the relevant part and alter it. I matched the font best I could, but let me know if it needs changing.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-06-12 18:18:28
mds5_5 - the background gate shows "07" instead of "05".
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: brainsolo on 2016-06-12 19:42:21
Click the link, it's already done. :D I was just saying I can change what I did if needed.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-06-12 20:06:55
That's definitely good.  But how do we get that back into the game? And by back into the game - I mean without the modpath.  The actual field file itself - not any png work around.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: brainsolo on 2016-06-12 20:56:50
Sorry, my knowledge stops at extracting with makoureactor and photoshop. I assumed since there were tools to unpack/convert FF7 files there would also be tools to convert/repack them? Again, I'm no modder, just wanted to help with editing the texture.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-06-12 21:20:07
Well,it's a start - but I don't think any tool exists to place that back into the game - anyone?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: litbolt on 2016-06-14 14:17:06
Hey, just wanted to say thank you for all your hard work on this excellent mod. I recently finished FF7 for the fourth or fifth time, and this is the first time I've actually understood what was going on in the story. Around the end of disc 1 the original, already shaky, translation broke down completely ("I'm quitting the adventure! Will you guys come on an adventure with me?"). After that it was basically impossible to figure out what was going on. But now I can enjoy my favorite FF game *and* its great story, and it's all thanks to this mod.

So I donated what I could, because you did a professional level job and totally deserve it. Good luck in all your future endeavors.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-06-14 14:47:03
Thanks :) That really helps and is very appreciated.  There is still the odd line that can be improved (and Hideout dialogue with Jessie needs amendment) and grammar improvements (mainly exclamation marks and comma splices), but it's very close to what I'd call finished.

So you won't have missed much in your latest play through.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: litbolt on 2016-06-14 16:15:51
For what it's worth, I didn't notice anything amiss. Maybe like, an extra space in front of a comma once or twice, but nothing that stuck in my memory as odd.

The only thing that still puzzles me about the dialog is at the very beginning when planting the bomb, the voice in Cloud's head tells him it's not just a reactor. Isn't it...? I assume the voice is Zack/Zax remembering the monster lab in Nibelhiem's reactor and mixing them up, like what happens later with the flashback to Tifa and her dad, but that line never seems to pay off. Not that I blame you for that, of  course.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-06-14 16:42:38
Definitely should be no spaces before commas...  I root all those out with search (I just did another now and nothing shows up).  If you spot any, do let me know.

It may just be the way the font is - it may look like there is a space.

As for the reactor - it's cloud's inner self.  He's remembering the reactor at Niblheim and how it was "more than a reactor" - the actual translation is "Not just a reactor" - but that makes it hard to grasp the intended meaning.  The reactor at Niblheim was not just a reactor - it housed the Jenova Project. You could also perhaps say it isn't the real Cloud this time - but a flashback to the Nibl reactor, caused by being in a familiar setting. 

The real Cloud frequently talks to the fake Cloud during the game - usually when asleep or otherwise unconscious.  It's the conflict of the real cloud trying to break free of the false persona- the one created from a lie based on the life on Zax. 

That first flashback is the first clue we receive as viewers that there is more going on with Cloud than we understand. In the end, it's just Cloud remembering that the Nibl reactor houses a secret. He's having a  flashback.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: litbolt on 2016-06-14 16:49:28
I'm sure you're right about the font. Nothing is coming to mind, everything I read was perfect. I admire your dedication!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-06-14 16:53:51
Actually, yeah - it pretty much has to be the real cloud this time.  He's urging himself to break free of the lie:

                 Wake Up!
This is more than a reactor.

At least, that's how I read it.  It's a bit hard to really make 100% sure about this, as it is deliberately ambiguous - to stoke up mystery.

You see the same phrase "Wake up!"  in numerous places where the real Cloud is trying to fix the problem. Sephiroth also uses the phrase to his advantage, knowing the truth that Cloud's persona is a lie. The following dialogue is the real Cloud talking to the fake Cloud.

Code: [Select]
#cy 96
{GRAY}‘So why weren’t you able
  to see each other alone?’
------------------------------
#cy 96
“I don’t know.
  I can’t remember clearly.”
------------------------------
#cy 96
{GRAY}‘Well,why don’t you
  try asking {TIFA}?’
------------------------------
#cy 96
“Yeah…”
------------------------------
#cy 96
{GRAY}‘Then,wake up!’

and

Code: [Select]
#cy 48
{GRAY}‘Think you alone can solve all the
 problems in that little head of yours?’
------------------------------
#cy 96
{GRAY}‘You must have realized by now that
 nothing changes when you only ever
 look at things from afar?’
------------------------------
#cy 96
{CLOUD}
“What are you saying?”
------------------------------
#cy 96
‘Looks like it’s moving.’
------------------------------
#cy 96
{CLOUD}
“What is?”
------------------------------
#cy 96
‘Wake up!’

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-06-14 17:01:59
It's an example of just how clever FF7 actually is - even when you don't realize it.  The whole "Wake up" thing by both real cloud and Sephiroth.  Not many people realize that.

Really wish I was good at forming a complete statement on something in one go - I am a serial editer.  :P
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: litbolt on 2016-06-14 17:15:49
Oh... that makes more sense... I had it backwards all this time. I assumed the dark text was the Zax side because of the few times the screen flashes white when Cloud recalls the past wrongly, like when Aerith asked him what SOLDIER class he was. But come to think of it, the dark text and the flashes are always separate.

Thanks for helping me understand the game better. You're right, it is pretty clever. It's nice to be able to fully appreciate FF7 this time around.

And it's no problem, I do that all the time on the Steam forums. Have to change things at least twice before I'm really happy, heh.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-06-19 18:29:40
I have tried and failed to centre the FMV (I thought this would be the easiest part).  Kranmer has tried also. Aali's driver seems to be doing all the work now, but without his source code it's just gonna mean jumping through hoops - unless someone feels up to it?  The FMV needs to be moved down.  That's all.

The function that sorts the height and width seems to be at around 1003F69C with latest driver.  I am not sure how to actually move the FMV down - but older revisions did used to centre it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-06-20 02:29:49
The field battle mode not being reset on game over has been fixed.  This should also end the warping glitches people exploit. I have fixed it by 721825 = 68 DA 00 00 00 68 14 01 00 00 66 C7 05 C6 0D CC 00 00 00  which also manually places the text for New Game and Continue (relevant to Reunion).

The above code is simply resetting to 0 by mov word [CC0DC6], 0000
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: cloudcircus on 2016-06-21 13:13:54
Sorry, didn't know where to post this, but I think the "this guy are sick" line is still not fixed. The Japanese is "彼たちは病気なの" which means they or those guys are sick/ill. The Eurogamer article says that the line was re-translated in the BEACAUSE mod as "the person in there is ill," which is incorrect. It seems like the re-translation of this line is based more on the original English than the Japanese.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-06-21 14:18:32
The relocalized line is correct. Regardless of if the Japanese is what you say it is (I doubt Luksy has made that error - but he'll be along shortly). Aerith is referencing one man in the pipe - and it is therefore definitely singular. Due to the nature of the scene, I have also made it clearer with "The man in there is sick."

Even if the Japanese really was saying "those" - I'd not use it, because that would be an error with the Japanese text.  I have changed a few things like that - such as "Tickle its belly button"  to a Chocobo.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: cloudcircus on 2016-06-21 15:41:11
sorry, you're right. Japanese websites discussing the English error are actually use the wrong Japanese I think (the plural version which I mentioned above). I checked the actual game script and the line is actually "ここの人、病気みたいなの" (lit. the person here seems to be ill). Sorry for jumping the gun..I should have referenced the script directly instead of relying on a quick google search. Congrats on the progress you've made with the project  :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: cloudcircus on 2016-06-21 15:55:27
btw, i got your message, but I cannot send messages yet (probably because I am a new member). I am very interested, and I actually work as a translator and proofreader. Message me again with further details.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-06-21 18:52:03
btw, i got your message, but I cannot send messages yet (probably because I am a new member). I am very interested, and I actually work as a translator and proofreader. Message me again with further details.

Well, we've had 3 or 4 come on board and then disappear into the night.  So hopefully it's 5th time lucky ;). You may also join IRC... nice to talk there.

https://esper.net/publicirc.php

Enter a nickname

enter #qhimm.com  for the channel

And connect.

The job or proof reading won't be too difficult since I am confident we've done a really good job.  But there will be corrections to be made and you may want to bring certain things up.  It will just take a little time... Depending on effort, around a week or two probably.

if you don't like IRC, I can send you skype address.  Probably need that anyway.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: ballacaust on 2016-06-21 21:22:47
Please help...I'm using the original 1998 install of the game, and have quite a few mods that HAVE BEEN RUNNING PERFECTLY FINE within 7th heaven mod manager, including version r03 of this one. I downloaded r04 because I wanted to use the 60 fps battles which was the only option I selected to install within the installer, only to achieve COMPLETELY SCREWING my install of ff7 with all of its current mods. Nothing has changed within 7th heaven mod manager, but the game is royally fucked up now...it appears that only a couple of mods (field models, anxious heart music remaster) are still working. And no, running the reunion.exe and selecting uninstall didn't do squat. The readme file is extremely vague on what exactly you're supposed to do with the files it puts/creates in the "BACKUP-REUNION" folder. I'd really appreciate some help / a fix here - wiping everything out and starting all over again seems beyond ridiculous for something that should be quite simple.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Covarr on 2016-06-21 21:25:56
This installer isn't meant to be used alongside 7th Heaven. As far as I know, versions of all the mods in Reunion are also available in 7H; if you want to install them alongside other mods, that's the best way to do it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: ballacaust on 2016-06-21 21:38:58
this latest version is not in 7H - I checked. The only 60fps battle mod is included in the "animations" mod pack within 7H, and I can't get it working correctly - it stutters, horribly.  So how am I to restore my install to previous working condition? Wipe everything out and start all over again and have to re-download 15+ gigs worth of mods that took all day?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-06-21 22:12:24
doesn't matter.  You cannot mix 7h with this mod.  It's a recipe for disaster.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: cloudcircus on 2016-06-22 01:25:34
Well, we've had 3 or 4 come on board and then disappear into the night.  So hopefully it's 5th time lucky ;). You may also join IRC... nice to talk there.

https://esper.net/publicirc.php

Enter a nickname

enter #qhimm.com  for the channel

And connect.

The job or proof reading won't be too difficult since I am confident we've done a really good job.  But there will be corrections to be made and you may want to bring certain things up.  It will just take a little time... Depending on effort, around a week or two probably.

if you don't like IRC, I can send you skype address.  Probably need that anyway.

Okay, sounds good.
Skype is probably better for me -- can you PM me your username?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Sneazyx on 2016-06-22 20:28:49
Hey, thanks for all the hard work; I'm looking forward to playing the new, improved FFVII.

Couple questions:

The home page of this topic refers to a file called reunion-help.rtf. Alas, it's not linked, and I can't find the file anywhere. Little help, please?

The main reason I wanted to read the help (for now) is to see if you can change the setup parameters (e.g., battle frame rate) after installing Reunion. Or do you need to reinstall, or something else?

Thanks!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-06-22 21:32:33
You can reinstall.  The help menu will be inside the installer - the licence part.  I was sure I'd put it in the download, but if not - it's there too.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Sneazyx on 2016-06-22 22:42:27
Cool, thanks. Yeah, the name of the file in the download is Reunion-Readme.rtf, so I didn't know if Reunion-Help.rtf was a different file. Makes sense, though.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-06-22 22:43:23
Ah yeah... the next revision has it named help ;)  But that isnt out yet.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-06-23 02:30:44
Cat's Mansion is now Cats' Mansion.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Shasta McNasty on 2016-06-28 15:16:22
Quote
As for the reactor - it's cloud's inner self.  He's remembering the reactor at Niblheim and how it was "more than a reactor" - the actual translation is "Not just a reactor" - but that makes it hard to grasp the intended meaning.  The reactor at Niblheim was not just a reactor - it housed the Jenova Project. You could also perhaps say it isn't the real Cloud this time - but a flashback to the Nibl reactor, caused by being in a familiar setting. 

The real Cloud frequently talks to the fake Cloud during the game - usually when asleep or otherwise unconscious.  It's the conflict of the real cloud trying to break free of the false persona- the one created from a lie based on the life on Zax. 

That first flashback is the first clue we receive as viewers that there is more going on with Cloud than we understand. In the end, it's just Cloud remembering that the Nibl reactor houses a secret. He's having a  flashback.

If I might humbly throw an idea out there about this, because of the ambiguity of whether a noun is singular or plural in Japanese, what if the line was made to be something like "Wake up!  These things are more than just reactors!"  That might clue in the player more that Cloud isn't just having a premonition about THIS reactor, but that he's (unconsciously) drawing on some mysterious unknown previous experiences (in this case, the incident with the reactor in Niblheim) and applying them to his current situation.  I.e. 'I know from my past experiences that there's something more to these reactor things than it seems at first glance.'
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-06-28 15:18:05
It's about the one reactor, because the flashback is to a specific reactor (we see the Nibl reactor) - which housed a secret :)  It's highly unlikely to mean anything else.  Even if it does mean that, we'd need a verification from the writers to change it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Shasta McNasty on 2016-06-28 15:20:02
Gotcha.  That makes sense.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-06-30 03:41:03
Explanation here:

southmk2


Code: [Select]


#xy 164 40
{CLOUD}
“It’s been a while,Mr President.”
------------------------------
#xyh 8 64 2
President Shinra
“Been a while?
  Oh,it’s you.”{NEW}
“The Soldier who joined
  this Avalanche,or whatever.”{NEW}
“Only those exposed to Mako
  have that glow in their eyes.”{NEW}
“Tell me,traitor,
  what is your name?”
------------------------------
#xy 200 56
{CLOUD}
“It’s… {CLOUD}.”
------------------------------
#xy 8 64
President Shinra
“You’ll have to forgive me.
  I can’t be expected to
  remember every Soldier’s name.”{NEW}
“You would have to be
  another Sephiroth.”

It was brought to my attention by White Wind that it's unlikely Cloud and Shinra would know each other - or that Shinra would even know Cloud was a soldier.

With much discussion with Luksy too, it seems this is the explanation:

Very unlikely: Shinra has heard reports of a man wearing a 1st class Soldier uniform.
Unlikely: Shinra thinks that Cloud is Zax... a Soldier who disappeared.  Although he was shot dead so...
Likely: The writers created a plot hole because they wanted to shoe-horn in exposition. Cloud thinks he has met Shinra before simply because the elite of Soldier will have met the president at some point (ceremony for new 1st class soldiers, for example).

The above (slightly corrected) is as good as it gets.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: spy__dragon on 2016-06-30 08:18:37
Hi, DLPB.
One question, were you able to edit background mds5_5 psx version with Tilemolester?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Ver Greeneyes on 2016-06-30 09:44:23
Likely: The writers created a plot hole because they wanted to shoe-horn in exposition. Cloud thinks he has met Shinra before simply because the elite of Soldier will have met the president at some point (ceremony for new 1st class soldiers, for example).
What's the plot hole - the president having some knowledge of Cloud (as a Soldier member of Avalanche), or Cloud thinking he's met the president personally?

It's possible that Zax met the president as Sephiroth's pupil or simply as a Soldier 1st class, but even if he never did I don't find it implausible that Cloud believes a lot of things about Zax that aren't true (and has thus internalized for his own messed up persona). He spent a lot of time with the guy, but there must still be a lot of gaps that he's filling in for himself.

Either way, the retranslation reads well enough.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-06-30 14:55:57
Hi, DLPB.
One question, were you able to edit background mds5_5 psx version with Tilemolester?

I wasn't.  I didn't try.... To edit ff7 will need a dedicated tool.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Green_goblin on 2016-06-30 14:58:12
From another forum:

Quote
Sorry if this was already reported (VERY minor spoilers below):



In Wutai sidequest:

"I know. I know that as well anyone..."

I think it was supposed to be:

"I know. I know that as well as anyone..."

http://www.romhacking.net/forum/index.php/topic,19709.msg310726.html#msg310726
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-06-30 15:16:13
Corrected.  I seem to have a blind spot for "as well as"  or two "as" next to each other :P  This is the second time this has happened. But it likely would have been picked up in the final run through.  At least, I hope it would have been.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-07-01 05:53:39
https://docs.google.com/spreadsheets/d/1KBBbeilQTCAJJIOqOoLMnkKb-nEpqEoV5Ih4uW-Yoo8/edit#gid=653329679

I have almost finished fixing all critical field issues.  So maybe finally get round to releasing R05 soon.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Ver Greeneyes on 2016-07-01 10:43:57
Wow, that's a lot of fixes. Well done!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-07-08 03:51:39
I spotted one.  :P :-X

itmin1

“You’re telling me no-one knew
  a huge ball of fire could rain
  down on on us at any minute?”{NEW}

My brain reads double words as one - and missing words as being there when there should be double.  It's irritating.  Stupid brain.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-07-10 03:35:21
https://www.youtube.com/watch?v=vVOa2781iyI&feature=youtu.be

Fixing it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DynamixDJ on 2016-07-10 12:20:53
Speaking of Elevator bugs, have you fixed the glitch in Junon's Cargo Lift where you'll accidentally be warped to junin6 instead of junin1? This occurs if you enter the cargo lift from junin6, then leave again straight away. If you then head out of Junon via the Air Taxi, then Bit 0 [3][235] incorrectly remains on, which is why you are warped incorrectly.

The fix would be to add a line which disables this flag at junele2 - 4 Border - S2 Move - Line 17

-edit- thinking on it, I can't remember if I pointed this out before...
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-07-10 20:07:06
Yeah - you sent me the fix ;)  It should be noted on both bugtrackers.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: cold_spirit on 2016-07-13 03:32:25
Will R05 include centered fields? I'm really looking forward to that and the bug fixes.

Also, is there anyway to make the leaves that fly up when Cloud is walking through a forest more noticeable on the world map? It's lacking when compared to the PSX version so naturally I'm bothered by it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-07-13 08:45:37
I wouldn't know where to begin with the leaves and it might be a graphical issue so would need Aali to look at it.  As for field centring - check the bugtracker - it also tells you which version it is fixed in.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Salk on 2016-07-13 12:48:51
DLPB,

could you tell us about Model Overhaul? Will there be any changes since version 04?

May this new Yuffie model (http://forums.qhimm.com/index.php?topic=17052.0) be interesting material for MO perhaps?

Thanks!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-07-13 13:01:01
It's way way too far removed from the original model.  The face isn't even close.

All changes are in the bugtracker :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Salk on 2016-07-13 14:52:14
Oh yes, thank you for the reminder about the bugtracker.

I honestly cannot even remember so well what the original model of Yuffie looks like...

Haven't played the game again for so long beacause R05 is what I need! ;)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-07-17 17:08:04
The mds5_5 field that shows "07" for District 5 gate entrance has been fixed by Il Ducci.  Spy_Dragon has been doing some coordinating. 

I've also noticed the orientation of 3D models there is a little strange too on that map.  So I'll look into it.

The elevator is fixed.  Will pop up a video later.
"Switch on" dialogue is silly.
Reactor 1/5 ambient sound effect is not halted.
Elevator numbers do not display correctly.
Elevator switch lights do not work.
Jessie's animation can restart / be played out of order.
Cloud can leave the elevator and then return to see the same scene with Jessie.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DynamixDJ on 2016-07-18 07:54:12
Quote
The mds5_5 field that shows "07" for District 5 gate entrance has been fixed by Il Ducci.  Spy_Dragon has been doing some coordinating.
That's great news :)
Such a small thing, but it looks out of place nevertheless. Glad to hear it's been fixed  ;D
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-07-18 11:31:47
Which maps have graphical issues?  There's only small things left I believe - like red dots on certain maps?  I remember Chocobo Farm having one.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Kaldarasha on 2016-07-18 15:49:20
The sleeping forest where you find kijata.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: cold_spirit on 2016-07-18 21:42:34
Which maps have graphical issues?  There's only small things left I believe - like red dots on certain maps?  I remember Chocobo Farm having one.

There's also one in North Corel on a crate by the vendors.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-07-19 03:51:14
Cheers.

Also - they keep on coming.  Here's another I just found:

Field: nmkin_2   When exiting the elevator, Jessie will run down the stairs.  If you return to the elevator and come back out, she will do the
same again from the initial starting point. This can be repeated indefinitely. Let's call this bug 'Teleporting Jessie'.

There are a few ways to fix this using vars. I decided to add this to field 'elevtr1':
Code: [Select]
If $GameMoment == 12 (else goto label 4)
$GameMoment = 13 (16 bit)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-07-20 08:49:35
From what I remember, the first phase of the parade where you have to align with the rank and show off for the TV, is broken.
I recall, was on PSX, I had tried it over and over for an hour to figure out once and for all what you're really supposed to do there,
and I ended up doing pretty good every time (aligning at first try, right in lign, rifle moves perfectly synched) but always I was getting the lower rewards.
And then I noticed that joining the rank and just mashing [Circle] brainlessly (which looks totally disordered) gets you the best score... that's stupid

Yeah - I've had a look at this.  Firstly, the score seems to be dependent on where you walk.  Certain places   show a deduction to rating. Second, that silly text "Aaaand..... [var]" is actually a ratings bonus you should get from holding circle... but you have to be holding it at that point. If you hold it, you get +3.  If you don't, it's +1.  The problem is... the text makes NO SENSE.  I don't think it should even be there.  Telling the player "Aaaaand 3"   or "Aaaaaand 1" is just meaningless babble.  I think it's even more likely that this is a DEBUG MESSAGE for the programmer to see in game if the +1 or +3 were correctly being added :P

But, as you noted, the check for circle continues, and you can keep mashing it to add on +3  each time.

So to fix:

1. Remove silly debug text.
2. Stop mashing of circle - and perhaps add on the bonus only if circle is held down for the duration of the parade.

I am now going to test if that works fine - or whether the prize values / rating bonus need a tweak too.

edit.  Prob gonna need to be edited, as well.  Not to mention there doesn't seem to be any reward or penalty for marching in/out of line that I can see.

Edit.

Mashing isn't the issue.  Holding circle is what you're meant to do and it adds 3 every so often, rather than 1.  Problem is that mashing it will do the same thing.  So a fix has to check for a hold rather than a button push.  I just got 68% with a hold button.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Clyzm on 2016-07-20 17:28:26
So I'm completely new to the scene, but I've browsed the forums as much as I could in the last couple of days to get an idea of how far modding has come here (7th Heaven, Steam-PC98 compatibility, Aali's opengl mod, your anxious hearts mod, etc.), and I have a request from you DLPB:

Could you make The Reunion available without the menu/relocalization portions? I know an absolute ton of work went into the project but from what I have gathered, The Reunion is the only mod on qhimm that contains a no fuss installer for the 60fps mod and custom field models. I'm sure I'm not the only person going onto this site looking for exactly those two things (and nothing more) and stumbling into very complex install processes that break certain things in the steam version (achievements, etc.). I've even looked into your own v1.1 60fps patch, but the link for that is dead now; I'm not sure if it was a simple install for the steam version.

In short, I really want a simple 60fps + custom models install. The Reunion provides exactly that but with your relocalization/menu mods which I may like on a future playthrough of the game, but not my first playthrough in over a decade. I was wondering if you could help me out.

Sorry that my first post on this board is a request. It seemed like my best bet after hours of searches.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-07-20 17:42:06
The short answer is no.  It is too much work for me to separate them - which is why i decided to drop doing that.  Reunion R03 was the last to support a separated mod. I will never support them as separate mods from this point on.

The 60fps / frame limiter will be separated when I get time as the only exception.  But I am far too busy at the moment.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-07-21 16:06:39
The parade is fixed.  It wasn't as easy as I thought to fix everything.

Issues fixed:

1. Soldiers disappear before they leave left hand side of screen.
2. Poor location lines lead to bad detection of where Cloud is (I always hated this as a kid too - that you could reach the correct formation spot and the silly guard would STILL call you back.)
3. Demonstrating soldier does not move perfectly in line with the other soldiers.
4. Cloud is too fast for the soldiers and starts to move out of formation.
5. The action button can be mashed rather than held. The latter is still more beneficial even in original game - but mashing the action button looks stupid.
6. There is no penalty for moving out of formation once you are in it.
7. You can take a short cut to the correct formation space by using the first and 2nd rows, rather than the rear. Due to crap location line programming, it's actually easier this way than the rear.
8. Ratings bonus / ratings penalty / prize thresholds needed tweaking.

Also, Tori is an annoying script programmer who did things the hard way.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Salk on 2016-07-22 18:04:07
I am very glad to hear you have been working on this "minigame" because I found it completely meaningless and arbitrary in its rating.

I never made any sense out of it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Tex2002ans on 2016-07-23 01:16:06
Hey DLPB, I came across this retranslation from the Eurogamer article and have been following it ever since:

http://www.eurogamer.net/articles/2015-05-29-why-would-someone-spend-five-years-retranslating-all-of-final-fantasy-7

FF7 is one of the most memorable games from my childhood, and I was fascinated reading about the work that went into this.

Since I do quite a bit of work on digitizing books, I decided to install Reunion and take a look through the text files.

My brain reads double words as one - and missing words as being there when there should be double.  It's irritating.  Stupid brain.

This is an extremely common typo—it even occurs in many books. In the future, you should be able to use this Regex (or some variant of it):

Search: (\b[A-Za-z]+) (\1\b)




Definitely Typos

I used that Regex to catch a few more "double words".

Quote
[bugin1a.txt]

{CLOUD}
“Oh yeah,Bugenhagen,
  I need one ***more more*** favour…”{NEW}
“We’re carrying around these
  Huge Materias. Since they’re
  kind of delicate we’d like to
  leave them in a safe place.”
 
Quote
[bwhlin.txt]

{YUFFIE}
“It just felt like ***the
  the***
time was right…”

I believe that is all of the wrongful "double words". There were only a handful more throughout the entire text, and they all seemed valid.




Here are some "everyday" errors:

http://grammarist.com/usage/everyday-every-day/

I believe these should be changed to "every day".

Quote
[bugin1c.txt]

{YUFFIE}
“Whoa! Wooow!
  Gotta give you some credit…
  Not ***everyday*** you can surprise me!”

Quote
[convil_1.txt]

“Wow,
  it’s not ***everyday*** you see
  people climbing up here.”{NEW}
“Huh? What’s wrong with
  your eyes? Never mind…”{NEW}
“Listen,this is about to turn
  into a battlefield with Shin-Ra.”{NEW}
“You’d best go back down if
  you don’t want to get involved.”

Quote
[convil_1.txt]

“Wow,
  it’s not ***everyday*** you see
  people climbing up here.”{NEW}
“Listen,this is about to turn
  into a battlefield with Shin-Ra.”{NEW}
“You’d best go back down if
  you don’t want to get involved.”

Quote
[yougan2.txt]

{RED XIII}
“You don’t see one
  like this ***everyday***…”




Similarly, here is a "far away" error:

http://grammarist.com/usage/faraway-vs-far-away/

I believe this should be changed to "faraway".

Quote
[ealin12.txt]

Elmina
“…During the war.”{NEW}
“My husband was sent to the front.
  Some ***far away*** place called Wutai.”




"jockeys"

Quote
[crcin_1.txt]

Esto
“Oh yeah,***jockey’s***
  can’t bet on themselves.”{NEW}
“But if you win,you’ll get the
  corresponding item ticket,
  so give it a whirl!”




There were 25 other usages of "Whoa", but only 1 "Woah".

This should be changed to "Whoa".

Quote
[losinn.txt]

{CID}
***Woah***,what a nice set of beds.”




This should be changed to "you ’n’".

Quote
[fship_25.txt]

{CAIT SITH}
“This is between
  ***you’n*** me,but…”{NEW}
“…Bugenhagen’s always
  bin a Shin-Ra regular.”{NEW}
“Oh,dinnae get me wrong…
  He’s sure never bought
  weapons or Mako.”
 



There is a missing space in "Vol. 1".

Quote
[blin62_2.txt]

15. The Space Program:
     A Glorious History ***Vol.1***




Optional or Unsure

I am not 100% on this, but I believe "li’l" or "lil’" are valid.

Quote
[mds7pb_1.txt]

#xy 128 48
“Well,if it isn’t ***li’l’*** Marin!
  Aren’t you going to say
  hello to {CLOUD}?”
 
 
Quote

[mrkt2.txt]

“Hehehe.
  Well aren’t you a cute ***li’l’*** lady.”




The other two usages only had three 'E's total ("Eeevil" + "eeevil"). This one has four 'E's.

I am not too sure if this was intentional or not.

Quote
[astage_b.txt]

{CHOICE}The ***Eeeevil*** Dragon King’s weak point
{CHOICE}Princess Ruza’s measurements

Here are the other two usages:

Quote
[astage_b.txt]

Evil Dragon King
“It is I,the ***Eeevil*** Dragon King,
  Varvadoss! The princess is
  unharmed. I have been waiting
  for yoooou!”

Quote
[astage_b.txt]

{CHOICE}The ***eeevil***… dragon king
{CHOICE}The king
{CHOICE}The soldier




This is currently a hyphen. I assume it was meant to be an em dash, but those don't exist in the game font.

I propose this should be changed to use a colon: "follows:".

Quote
[subin_1b.txt]

#cy 8
RADAR
The fluctuating columns of light
on the viewscreen indicate hidden
mines.{NEW}
The basic strategy is to avoid
the columns,approach enemy
subs from behind,then lock-on.{NEW}
The horizontal gauge at the bottom
of the viewscreen displays your
sub’s integrity. The vertical gauge
on the left is your sub’s velocity.{NEW}
Signals are as ***follows-***{NEW}
{RED}WARNING{WHITE}: Enemy sighted
{RED}ALERT{WHITE}: Incoming torpedo
{YELLOW}MINE{WHITE}: Mine detected
{GREEN}CONFLICT{WHITE}: Collision imminent
               (reverse or turn around)

I took a look through the text for anything similar, and only found this usage + one other one.

The above is the only one that uses "-{NEW}", and the other one uses a colon:

Quote
[bugin1b.txt]

#cy 10
The following mastered
materias can be ***combined:***{NEW}
Steal  Sense  Throw
Morph  Death-Blow
Manipulate  Mimic{NEW}
The materias will fuse
to form a single {YELLOW}Master
Command{WHITE} materia.

In any case, I believe one of these should be normalized.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-07-23 02:44:56
That's a very nice compilation.  Some of those have been fixed already for R05 - but I will double check and go through each one.  May also need Covarr to look over them also.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-07-23 03:43:45
OK time to report.  Thanks for that - it's been VERY helpful and you've fixed a number of issues.

I will leave the Everyday discussion to Covarr.  Considering what I've read, I think you're right.  But best to get that cleared up, since I've gone back and forward on the issue a while now.

See the BugTracker for a list of what's currently been changed (Reunion Bugs tab).

http://goo.gl/gzjzSP

Quote
{CID}
“***Woah***,what a nice set of beds.”

While not strictly wrong, I've changed it. May as well be consistent.

Quote
{CAIT SITH}
“This is between
  ***you’n*** me,but…”{NEW}

This one got left alone because I assumed it was some sort of Scottish thing. I mean, they use "no" instead of "no’", for example. They don't place an apostrophe for the missing t. I'll have to check this one again. Edit.  Checked with Prince Lex and it is "You 'n' me", even in Scotland.

Quote
15. The Space Program:
     A Glorious History ***Vol.1***

Deliberately left with no space, due to the font being so spacey already.  It looks crap in game when a space is added there. So grammatically incorrect, but no-one will really notice and it looks better anyway.

Quote
li’l’

is perfectly acceptable and I chose that version since I believe it's more correct considering the missing letters.

Quote
{CHOICE}The ***eeevil***… dragon king

The extra letters was just choice and it looks a little nicer than always having the same number on that particular part of the game.  However, the above is another mistake:  the proper noun is not capitalized :P I have amended it now.

The hyphen issue is deliberate because it looks crap to use a colon there in game when a lot of colons follow it. It was just a choice to make it look better.  Although, saying that, I did add the {NEW}, so it would now look ok to use the colon.  Ok, I've amended that too.

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-07-23 03:49:37
Also, I am aware of the numerous issues with comma splices and what not.  That's being taken care of.

I have now also fixed the Everyday error.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Tex2002ans on 2016-07-23 18:44:20
While not strictly wrong, I've changed it. May as well be consistent.

Exactly. That is one of the key points when working on texts—to make the work consistent within itself.

If you spell things a certain way (or follow certain rules), make sure you stick with it throughout the work. :)

This one got left alone because I assumed it was some sort of Scottish thing. I mean, they use "no" instead of "no’", for example. They don't place an apostrophe for the missing t. I'll have to check this one again. Edit.  Checked with Prince Lex and it is "You 'n' me", even in Scotland.

Heh. Trying to wrap my head around this new Cait Sith dialogue is making my head hurt—and it doesn't help that a lot of his words get in the way of "legitimate" English words. Plus all the apostrophes make it a giant pain to quickly read + spellcheck. :P

I may have to do a few passes looking only at Cait Sith's dialogue + trying to make that consistent within itself.

For example, I did a quick word list of Cait Sith's dialogue, and there were:


These types of inconsistencies will probably require very careful consideration/reading + another normalizing pass.

Deliberately left with no space, due to the font being so spacey already.  It looks crap in game when a space is added there.

Well then, there are these two:

Quote
[blin62_3.txt]

------------------------------
15. The Space Program:
     A Glorious History ***Vol. 1***
------------------------------
18. The Space Program:
     A Glorious History ***Vol. 2***

There are no more "Vol." anywhere else in the entire text, so there isn't anything else to compare to. The only other times periods are followed by numbers are all of the:

Quote
Shin-Ra ***Bldg. 70F***

So grammatically incorrect, but no-one will really notice and it looks better anyway.

Well I guess I will continue being a no one. :P

PS. I actually have no idea how it looks in the game, so you might know best there with the font spacing issues. I actually haven't played FF7 since way back on PS1. I read the Eurogamer article and was thinking now might be a good time to jump back in... although I still haven't decided whether I want to hold off until R05, or just jump in now!

The hyphen issue is deliberate because it looks crap to use a colon there in game when a lot of colons follow it. It was just a choice to make it look better.  Although, saying that, I did add the {NEW}, so it would now look ok to use the colon.  Ok, I've amended that too.

Great to hear!

I am not that familiar with the in-depth workings of the FF7 dialogue system (Window Size, Font, Window Positioning, etc. etc.).

So is there any sort of rules that strictly have to be followed when editing these text files?

Can extra lines can be added or can text be shifted around from one line to the next?

Or is there a certain max character limit per line?

Or is there another nebulous "rule" you should follow, such as if there are multiple lines, try to make them approximately the same length of characters?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-07-23 19:09:49
I did a check on Cait's dialogue not long back - but seems there need to be corrections.
Can you get me the maps that have:

2 "can’t"
1 "Everythin’s"
1 "into"
1 "I’ll"
1 "your"

Gawn does not mean gone ;) Means going.

I'll have a look at the Vol thing again.  I was ok with place names.  But battle menu doesn't use space (D.Blow). Vol will have to be consistent.

Quote
So is there any sort of rules that strictly have to be followed when editing these text files?

Has to look nice in game.  I use my own tool BoxFF7 to preview it in-game. But with so many windows, it's impossible to do a perfect or consistent job. I gave up trying. It all has to be done manually.

Quote
Can extra lines can be added or can text be shifted around from one line to the next?

All text is fully editable.

Quote
Or is there a certain max character limit per line?

There is a max limit on total text - but text in lines is limited by how it looks in game - and screen width.

Quote
Or is there another nebulous "rule" you should follow, such as if there are multiple lines, try to make them approximately the same length of characters?

Within reason I try to make the text in the box even and look good on-screen.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Tex2002ans on 2016-07-23 19:31:03
I also don't know if you caught some of my edits—I was editing my post for quite a while (didn't expect you to respond so quickly).

2 "can’t"
1 "I’ll"

False alarm on these. Those actually existed in a {CHOICE}.




1 "Everythin’s"

Quote
[jailin2.txt]

{CAIT SITH}
“Fortune looks good.
  ***Everythin’s*** perfect!”




1 "into"

Quote
[kuro9.txt]

#cy 88
{CAIT SITH}
“The Ancients sure did
  put some effort ***into*** aw this.”

And that "aw" made me look it up.

Cait Sith says ~21 "all" + ~7 "aw".




There is also 1 "awready" + 1 "already".

Quote
[fship_23.txt]

{CAIT SITH}
“Och.
  Ah’ve told ye that ***already***.”
 



1 "your"

Quote
[nivl_3.txt]

{CAIT SITH}
“{CLOUD},
  did ye make up ***your*** story
  juist tae gain our sympathy?”




I also caught this one just now. 1 "been" -> 11 "bin":

Quote
[chorace2.txt]

{CAIT SITH}
“See,there’s somethin’
  aboot ye that’s ***been***
  botherin’ me.”{NEW}
“It’s the way that ye live.”{NEW}
“Ye dinnae get paid,
  ye dinnae get praised.”{NEW}
“Yet ye still risk yer lives,
  an’ continue oan yer journey.
  Seein’ that makes me…”




Gawn does not mean gone ;) Means going.

Haha. Well that is what I get for only looking at word counts and making quick assumptions. :P

Well he says 20 "goin’". That is the only "gawn" in the entire text!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-07-23 20:41:31
Yeah, there is inconsistency with Cait, but it's deliberate.  The use of one 'gawn' is to place it into people's minds that he is Scottish. If I used gawn for all goin', it would be very jarring.  I toned down the Scottish dialect a lot for the sanity of everyone, and so sometimes you will see aw and sometimes all.  Depends on how I felt it sounded in text.  Some words are ALWAYS used like 'tae' (which is why into is definitely incorrect).  I think the 'already' one needs to change, though, and so does the 'been'.

But bottom line I tried not to overdo the Scottish dialect - and Prince Lex discussed how strong I needed it.  It would become an annoyance to have a strong true dialect, rather than its intended purpose - making Cait unique, and making sense of the scene with Heidegger/Scarlet.

Also, I saw your edits and edited ages ago to respond to them ;)

Thanks for those!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-07-24 10:41:04
Quote
Hopefully someone finally fixed the mistranslation of North Pole into Knoll's Pol.  Knowlespole was one of the most famous mistranslations in the original US version, i'm rather surprised it was mistranslated twice.  Also I hope in the next version I can finally play it without needing to run the game exclusively on disk 3.
The Japanese kana is difficult to decipher, but it certainly isn't "North" or "Pole". The likelihood is that Knoll's Pol is correct to a high degree of certainty.  That would place the literal meaning as "Pole at the mountain top / Mountain's Pole"  - which is precisely the correct location.  it may even be a reference to https://en.wikipedia.org/wiki/The_Knoll 

But the point is the Cetra called the location a geographical north "Pole" [Pol is what the kana is and is very likely from a non-English language https://en.wiktionary.org/wiki/pol, designed to make the place sound more foreign - since this is the Cetra who named it] on a mountain.  It not only fits the kana perfectly, but also the logical location in-game. The Great Glacier is a mountain - and the whole region is a mountainous area. 

In other words, we didn't mistranslate it. North Pole would be a 100% inaccurate translation (doesn't match the kana at all) - and Knoll's Pol has a very good chance of being the exact intended name.

You see, the issue is this:

ノース (Noosu)  North.  FF7 uses ノルズ (noruzu) 

You can already see that the kana is different.  It's of course entirely possible that they took the English and mangled it (the argument against that is how different the kana is).  As in, the actual name is based on North, but different to give a uniqueness to the Cetra's name for it. If that's the case, Knoll's (or Knolls') would be incorrect, even though it matches the kana they've used; and a better localization would be something close to North Pole, like Nordpol.  Something that allows an English person to see a North Pole influence, while not being the actual English. In either case, the Japanese writers made it clear that they definitely do not want North as a 1:1.  And I have to go with likelihoods that Knoll's  is what they meant.

Similarly, Pole is ポール and not ポル.

The reason it ended up Knowlespole in the original game is because Baskett was clever enough to see that it was too different to be North Pole - and so he conjured something up.

< From another forum.  I'm just clearing up our use of "Knoll's Pol".
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Ver Greeneyes on 2016-07-24 12:30:42
[Pol is what the kana is and is very likely from a non-English language https://en.wiktionary.org/wiki/pol, designed to make the place sound more foreign - since this is the Cetra who named it]

FWIW, pol doesn't mean "pole" in all the languages on that page (for instance in Dutch, it means a clump of plants growing together). The languages in which it does mean "pole" are Catalan, Danish, Irish, Norwegian (both), Serbo-Croatian and Swedish.

What I find a bit odd about "Knoll's Pol" is the possessive apostrophe. In Danish (https://books.google.nl/books?id=QHMGCAAAQBAJ&pg=PA53), for instance, the genitive ending would simply be "Knolls Pol". Оf course, "Knoll" is the English word, but it seems odd to me to use an English word for the first part, a non-English word for the 2nd, and use the English possessive apostrophe. Something like "Nordpol" would avoid that problem, but is perhaps harder to justify as you said.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-07-24 13:21:59
There is no way to tell. The only two possibilities are that this is meant to be a deliberate alteration of North Pole (or North Pole in another language) - or Knoll's Pol (pole) meaning "Pole on a mountain". 

If it's the former, then Nordpol would be a very good localization.

Edit.  It really is impossible to tell, because Knoll's fits the kana - and the meaning seems to work well - but at the same time, it could be a variation of North Pole.  I'll see which Luksy finds more likely:

Knoll's Pol (The reference being a Pole on a mountain/mound)  or a variation of North Pole (I'd opt for Nord Pol, which is also German for North Pole).
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-07-24 14:12:47
Actually, after all that - THIS is what it is:


matches the kana... (https://ja.wikipedia.org/wiki/%E3%82%A2%E3%82%A4%E3%82%B9%E3%83%A9%E3%83%B3%E3%83%89%E3%81%AE%E3%83%95%E3%82%A3%E3%83%A8%E3%83%AB%E3%83%89)

http://www.etymonline.com/index.php?term=north

The kana uses "zu" simply because it isn't the English word North, it's the Old English / Norse.

Nord Pol.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Ver Greeneyes on 2016-07-24 14:40:54
Cool, that does seem plausible :) Not "Nordpol" though? That's the actual German word, and many of the languages this may have been based on are agglutinative (https://en.wikipedia.org/wiki/Agglutinative_language) (though most of the languages where "pol" means "pole" have the actual word as "nordpolen", it seems).
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-07-24 14:44:24
Hmm so german doesn't separate the words?

You're right. Nordpol it is.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Tex2002ans on 2016-07-24 14:47:40
Here are a few potential things I ran across today:




Cid

"Whadda you" -> "Whaddya".

There are 5 other cases where Cid says "whaddya":

Quote
[sea.txt]

{CID}
***Whadda*** you guys up to?”

I think in this case, "them" -> "’em" would work better:

Quote
[itown2.txt]

{CID}
“Dammit!
  It’s one of ***them*** freak Weapons!!”{NEW}
“Of all the times to show up!”

Some Cid Word List Stats:



Cait Sith

Cait Sith only says 1 "with" + 12 "wi’":

Quote
[loslake1.txt]

{CAIT SITH}
“Rufus wants tae defeat
  Sephiroth ***with*** it.”
 
1 "My" -> 8 "Mah":

Quote
[yougain2.txt]

{CAIT SITH}
“Gil! The gil!
  ***My*** gil is missin’!”

"until" -> "’til":

Quote
[fship_24.txt]

{CAIT SITH}
“But the reactors create channels
  where the energy leaves the ground.”{NEW}
“Once those are open,they cannae
  be plugged ***until*** the flow runs dry.”

2 "dae ye" -> 3 "d’ye":

Quote
[yougan.txt] + [yougan3.txt]

{CAIT SITH}
“This one?
  What ***dae ye*** mean ‘This one’?”{NEW}
“Got a guilty conscience
  fer somethin’ else,aye!?”

Some Cait Sith Word List Stats:



Barret

"taking" -> "takin’":

Quote
[fship_25.txt]

{BARRET}
“At first,it was revenge
  against Shin-Ra for ***taking***
  my hometown from me.”{NEW}
“But now…”{NEW}
“Yeah,I’m fightin’ for Marin.”{NEW}
“For Marin…
  For Marin’s future.”{NEW}
“Yeah… I guess I’m doin’
  all this for her sake.”

This one could potentially be changed from:

"apologize" -> "’pologize"

There was one other time that was used in the text (the only other time Barret said any form of "apologize"), and it might work well here too:

Quote
[ithos.txt]

{BARRET}
“You got nothin’ to ***apologize*** for.
  We’ll come back an’ check on ya.”

I think it would fit well with the rest of his dialect.




Yeah, there is inconsistency with Cait, but it's deliberate.  The use of one 'gawn' is to place it into people's minds that he is Scottish. If I used gawn for all goin', it would be very jarring.

Then I would argue to change that "gawn" into "goin'". There are already so many other "Scottish" words being used—plus every other usage throughout the entire game Cait Sith says "goin'"!

I toned down the Scottish dialect a lot for the sanity of everyone, and so sometimes you will see aw and sometimes all.  Depends on how I felt it sounded in text.  Some words are ALWAYS used like 'tae' (which is why into is definitely incorrect).

Heh. I would think this Scottish is  already pretty in your face throughout all of his dialogue. I will have to take a closer look at the "aw" and "all" usages specifically. I guess that is why I am partially trying to post the # of usages. Saves me work later on when trying to take closer looks at some potential mismatches/oddities. :)

But bottom line I tried not to overdo the Scottish dialect - and Prince Lex discussed how strong I needed it.  It would become an annoyance to have a strong true dialect, rather than its intended purpose - making Cait unique, and making sense of the scene with Heidegger/Scarlet.

I agree completely.

And were these discussions somewhere on the boards (maybe in the old Beacause topic?)? Or was this something discussed via PM? I would be interested in reading the explanation/reasoning/levels being discussed.

I must admit, I haven't read through the entire old Beacause thread yet. :P I typically try to do my research before posting!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-07-24 14:59:55
Thanks :)

I'm happy with all of those, except "My" and "Until" for cait. I'm aware of the issue with Cid / Barrett not always using the same words - but if you take this example:

“At first,it was revenge
  against Shin-Ra for ***taking***
  my hometown from me.”{NEW}

< I deliberately left "taking" intact here because it's a very serious dialogue and I thought him using a full word had more impact. I did actually think about that as I used the full word :)  Plus I don't want every single character using the same words all the time in every dialogue.  I've allowed for some flexibility.  But keep bringing this stuff up, because it's helping and the "My" by cait is a mistake.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Kaldarasha on 2016-07-24 19:19:07
While it's correct to write Nordpol, I would write Nord-Pol or Nord Pol. Because I assume that the double meaning is intended. It refers to the most northern point on the map and also to the great mountain at that point. That's why I would separate the words to have double meaning of Pol intact and making it more noticeable.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-07-24 22:02:23
Yeah, but that's just a style choice.  The German word is joined - and the Japanese could easily have intended the same.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Tex2002ans on 2016-07-25 04:31:52
Plus I don't want every single character using the same words all the time in every dialogue.

Exactly! Just like when you are writing Fiction, you want each character to have their own voice (using certain words/sayings, have certain levels of intelligence, etc. etc.), and not merge into one unforgettable blob.

You want them to be unique, such as:



Earlier this morning I split each main character's dialogue so I could get individualized Word Lists. This is how I spotted some of those inconsistencies. I will probably do a few more broad passes like this before drilling down into the real nitty gritty. :)

I find it also helps you spot errors when you rip apart the text and visualize it in multiple different forms.

< I deliberately left "taking" intact here because it's a very serious dialogue and I thought him using a full word had more impact. I did actually think about that as I used the full word :)

I was thinkin' the same thing before I posted, and I could see the reasoning. I had the same exact thoughts runnin' through my head when looking at the places where Cid said "them" <-> "'em".

I will have to gather more stats/evidence in the more nitty gritty phases... I believe you will learn to see my ways! :P




"{PURPLE}♥{WHITE}" occurred 63 times total. 61 of those were placed DIRECTLY after the punctuation. Only these 2 had an extra space before. I have no idea if this extra space changes the actual display in game.

Quote
[onna_52.txt]

#xy 172 64
“Okay,okay.***{PURPLE} ♥{WHITE}***
  (You moody thing…){NEW}
“Come on,everyone’s waiting.”
{CHOICE}Everyone?
{CHOICE}What the hell am I doing?

Quote
[onna_52.txt]

#xy 188 72
“So,shall we begin?*** {PURPLE}♥{WHITE}***”{NEW}
“Sir,{PURPLE}♥{WHITE}
  did you choose this room
  because…”{NEW}
“…you’re feeling lonely?”
{CHOICE}I’m used to it
{CHOICE}I don’t want to talk
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-07-25 09:57:31
Yeah, I think that is a slight inconsistency. I've removed space. :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-07-30 16:51:07
I thought I'd fixed the parade, but seems I didn't.  Had to recode a lot of it because of problems with the ff7 engine - and to make sure this game is consistent and fun. I've tweaked the ratings too so you need a score of 60% to get the best prize.  This is difficult to achieve and needs a near perfect run.

This is mostly complete:
Code: [Select]
Cloud can enter the formation from places other than the rear.
A successful parade will occur even if Cloud is nowhere near the correct formation location.
Soldiers disappear before fully leaving the left hand side of the screen.
Cloud's speed is not consistent, and he will therefore move out of sync with the other soldiers.
Even if Cloud is in the correct location, the game can fail to detect it.
The gun move sound effect is not synced properly with Cloud's animation.
The original script programmer accidentally left in a debug dialogue message to himself.
The example soldier does not enter the formation properly.
Not much more left to do now on field fixes... just a ton of testing.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Salk on 2016-07-31 03:40:19
Incidentally, a "score" of 60% indicating a near perfect performance is completely counter-intuitive.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-07-31 05:13:50
Incidentally, a "score" of 60% indicating a near perfect performance is completely counter-intuitive.

It's down to 50 now.  But this is TV ratings... you wouldn't get 100% - and there are only 2 digits anyway ;) The original was 50 for a perfect score, also. The prize thresholds are set to the game, not the other way around.  It's a waste of effort and time to try to make the game (especially this parade) work to a score. It's ended up on 50 mostly by chance.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-08-02 06:30:06
All right, now I am guilty of making doing both.  Made it so that it's very difficult to reach 50% - but that's top prize. You need a perfect run to do it - and you must do it on first attempt.  After 3 failed attempts, the game will be made easier.  Because it's hard to finish it regardless.  With a keyboard, it would be extremely hard without the easier version.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Ver Greeneyes on 2016-08-02 12:21:34
Wait, so you're locked out of getting the top prize on the 2nd and 3rd attempts? That seems overly harsh to me. Locking the player out of the best reward on a lower difficulty is one thing, but locking them out if they deliberately tanked their 1st attempt because they knew they'd made a mistake just seems mean and counter intuitive.

By the way, if you choose not to lower the difficulty and you fail again, does it keep asking you to lower the difficulty each time? I think it should probably ask after every 3rd attempt, or you'll seriously piss some people off :P
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-08-02 15:33:49
You can't top prize if you fail even once.  You need a perfect run.  That's how games should be ;) No-one should get a top prize for failing at something and then having another go, that's why there are different prizes depending on score.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DynamixDJ on 2016-08-02 15:46:40
You can't top prize if you fail even once.  You need a perfect run.  That's how games should be ;) No-one should get a top prize for failing at something and then having another go, that's why there are different prizes depending on score.
Erm, not really sure I agree with this. You'll probably be enticing people to reload their save file until they get the top prize, and only giving one attempt will cause frustration all round I feel.
That's just my opinion, and I'm a completionist; I'm not content with missing out on something, unless it's my first time ever playing it. I have a feeling that many will agree with me.

When I used to DJ I would try to find a 50/50 balance of what I wanted to play, and what the crowd wanted to hear. If I just play for myself then I might as well not playing at all, same goes if I hate the music I play and I'm just playing for the crowd. There has to be a balance.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-08-02 16:09:40
I don't think top prizes should be allowed for not doing what the minigame wants first time. You shouldn't gain the best score if you fail at something.  That isn't fair on the better player, and it offers no replay value to someone to make them want to improve. The balance is already there - if you keep failing you get a much lower score but an easier minigame. There is a reason this is called a top score.  It isn't much of a top prize or top score if you can still reach it after failing.

Games have become too easy these days as it is.  This game is from the '90s, where games didn't hold your hand and gamers didn't cry when they lost.

The minigame directly after this one was harder and required precise timing to get the best prize, and that was the original game. It's also the reason I enjoyed replaying it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Green_goblin on 2016-08-02 16:12:22
Yo don't get the Huge Materia if you fail the button combination in the Rocket (disc 2), so I agree with DLPB.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-08-02 16:15:41
Yo don't get the Huge Materia if you fail the button combination in the Rocket (disc 2), so I agree with DLPB.

I didn't think this point was going to be argued, because there are prizes depending on score.  If someone gets the best score, that needs to be rewarded.  Why wouldn't it be? If you do a poor job and get rewarded the same, that's nonsensical.  So I definitely won't be changing it. Plus, the minigame is tough to complete in 3 goes regardless, so then it automatically becomes easier - by which time you can't get any decent prize at all, due to lost ratings.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Ver Greeneyes on 2016-08-02 18:08:28
I don't think top prizes should be allowed for not doing what the minigame wants first time. You shouldn't gain the best score if you fail at something.  That isn't fair on the better player, and it offers no replay value to someone to make them want to improve.

But there's no replay value this way either - someone isn't going to play the whole game again up to that point just to get a better score at a minigame. Like DynamixDJ said, you're just forcing people to reload from their last save, which makes it pointless to even let them retry without lowering the difficulty. Games are all about practicing and getting better - you shouldn't reward people who get by on talent alone more than someone who worked hard to get as good. In addition, you're rewarding knowledge of this obscure topic - I know what I'm going to do if I fail it, but if someone who doesn't know and just keeps trying until they get it finds out that they could have gotten a better prize if they'd just kept reloading their save, they are going to be understandably pissed. At the very least you should make it obvious that if you've failed once, you can't get the best prize anymore.

But it does depend on how the retry works. Does the entire scene restart from scratch, so it's like you never did it in the first place? Or do you get scolded, then get another chance to join a different group of soldiers? If it's the latter, then I can support not getting the best prize, because you screwed up in the continuity of the game. If it's the former though, it makes no logical sense for you to get a worse prize even though you did everything perfectly - if the game world doesn't know you screwed up, it shouldn't penalize you for it (unless you deliberately lowered the difficulty).
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DynamixDJ on 2016-08-02 18:24:45
I guess I see your point, thinking on it, but in actuality the better player is always treated unfairly due to the "reset button" (unless playing an online game of course).
But, being as you are a game's developer (or at least someone with the mentality of a game's developer),  I can see your reason for making the minigame as such. It's completely down to the individual to choose to reset or not, but as Ver Greeneyes mentioned, it's important for the player to know that they have missed out on the top prize available. Maybe some additional dialogue at your discretion, either before or after the game saying something to the effect of "50% is our highest yet, let's try to beat it!"?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-08-02 18:33:45
We're talking about a small minigame here.  Hands up how many of you reset the game when you failed at it originally?  I know I didn't - and that was despite the crap programming that made it either super easy or super hard depending on where you moved.

I can't use extra dialogue - and that isn't how the original game did it either.  How did you know you had the best score originally?  You knew because it's obvious from the dialogue afterwards - the exact same as here.  In fact, I've managed to make it so that the scores fit the original thresholds.  50% is still the best prize, except now it is the highest score, as well. 

I think you guys are really overthinking this. You either play good and get a good prize, or you don't - and don't.   :-P If you want the best prize - earn it.  As for other question - if you fail, you just have to keep trying until you do it. As I said, 3 failures makes it a lot easier - but by that time, you are close to 0% before you get in-line.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Ver Greeneyes on 2016-08-03 00:24:44
As for other question - if you fail, you just have to keep trying until you do it. As I said, 3 failures makes it a lot easier - but by that time, you are close to 0% before you get in-line.

OK, my memory of this sequence is more than a little hazy, but that sounds like it's obvious in game that every attempt is part of the same continuity - in which case I don't have a problem with it. After all, you made a fool of yourself on camera at least once already, and it'd be weird if that wasn't held against you (though if you think about it, why does the absence of a single soldier make the ratings drop so much in the first place? :P).
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-08-03 00:28:35
Yeah, if we want to go down realistic road, I think we can safely say there wouldn't be a spare slot - and hanging around waiting to cut in line on national television in a dictatorship would not get you very far :P
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-08-18 00:56:08
Did the PC port refuse to play the Game Over music when failing the Bombing Mission?  For me it seemed to want to play the Mako Reactor music again.  Seems PSX handled this outside of script (possibly game over function deployed the music automatically), but it's failing on PC?

I have fixed it, regardless.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-08-18 22:18:29
Yup.  FF7 PC didn't port Opcode FF fully.  The Game Over music does not play as it should - so you have to manually add in the play music operation. On PSX version, Game Over initiates the music as well as the screen.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Salk on 2016-08-19 03:52:29
Never finish learning something new (and usually bad) about the PC port, uh? :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-08-19 04:11:24
Have to admit...  even I didn't see all this coming.  It's quite literally a nightmare :P
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Ver Greeneyes on 2016-08-19 13:47:17
I hope you don't wake up to find you haven't actually fixed anything yet!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-08-19 14:57:51
:P  The good news is I am very close now to finishing R05.  I am in testing stage. This part is a bitch.  I have to make sure that all 200+ fields I have fixed - and exe fixes - work properly.  I will do as many as I can and then the rest will fall on you guys.  Hopefully I have done a perfect job, but I wouldn't bet on it.  This is a huge task.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-08-19 22:29:27
https://docs.google.com/spreadsheets/d/1KBBbeilQTCAJJIOqOoLMnkKb-nEpqEoV5Ih4uW-Yoo8/edit#gid=653329679

The field check is complete.  I've used the 7th column (see Field Bugs) to mark what I need to do.  Orange is check in game, red is problem that needs sorting.  Minor stuff.  But now you can see why testing has to happen.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Settyness on 2016-08-20 00:39:58
This might be stupid to bring up, but these days I'm mostly playing classic games on my laptop, when I'm on the go. Incidentally, my laptop has GNU/Linux as its operating system installed, and so I use both SteamOS+Linux Steam and Win32 Steam. I use WINE as a compatibility layer to get Win32 Steam and certain games running, and even played FFVII with the New Threat difficulty mod installed.

When I try to install Reunion, it is mostly successful, but it gets stuck on the final steps (I can't recall at the moment, something like "sorting files"). I left it at these steps for about an hour, and the entire time it used CPU cycles and appeared to be working. I assumed it may have been file permissions, so I made sure to chmod the FFVII directory to 0777. It appears to be patching minigames when it gets held up, killing some of these processes moves it forward (I know that's a bad idea, but I was experimenting), but it never fully completes.

I know you probably don't intend to support the patch working through WINE, but just in case your interested, I thought I'd bring it up. I can run the patch on a fresh copy of FFVII via terminal and paste the logs for you if you are interested.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-08-20 00:44:45
The issue here will be WINE not supporting the .bat file operations needed. As you say, WINE is untested and unsupported. The only work around would be to disable Model Overhaul option, as that is the part using the Sort Files.  Although, it may still use it in that version of Reunion.

It's a bit of a shame that WINE doesn't like the batch file.

I may be able to do away with sorting files in the next version, because I have spent a lot of time organizing model folders.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Settyness on 2016-08-20 03:22:37
Thanks for the timely response and for the insight! I had no clue WINE could not interpret batch scripts, I would've never figured that was the case. If it's simple-enough and you don't mind, I could look it over and perhaps make a bash variation and post it here.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-08-20 03:36:09
The issue there is I'd have to add options to detect if it's wine and I am not going down that road.  But I'll try to do things without a batch file for R05. :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Settyness on 2016-08-20 04:16:11
No, no, I'm not saying you should incorporate it into the installer or anything. I would run the installer without the model replacements, and then run the bash script afterwards as a supplement. And if anyone else happens to be using GNU/Linux, the same could be recommended to them (if they even want the model replacements). Sort of like a patch on the side, I wouldn't suggest you add it into the installer or anything like that.

It's just a thought, but if you feel comfortable moving away from batch files in the future, that'd be lovely. This is a great project, keep it going man, and thanks for all the hard work! (Y)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-08-20 14:30:55
That would still mean messing about with the files and what not. It's best I try and do away with sorting file batch.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-08-24 01:19:12
Seems to me that infinite Kujata materia can be picked up.  Anyone willing to test with original game?  If I am right, once you collect the materia - if you stay on the current field and wait, it should reappear to be collected again.  This is because one of its scripts cycles and makes it visible again. The script won't be called if you collect - leave - then reenter.  I am not sure how PSX handles this, but it should be same there too.

I have fixed it regardless.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-08-24 07:13:21
Seems to me that infinite Kujata materia can be picked up.  Anyone willing to test with original game?  If I am right, once you collect the materia - if you stay on the current field and wait, it should reappear to be collected again.  This is because one of its scripts cycles and makes it visible again. The script won't be called if you collect - leave - then reenter.  I am not sure how PSX handles this, but it should be same there too.

I have fixed it regardless.

Just tested and didn't happen for me.
Stayed there for 15min with field FPS cranked up, I've been hitting [OK] numerous times in case it was there but invisible.
Vanilla game, Game Moment was at a low value, no Lunar Harp.

Maybe has to do with your previous correction about Kujata being destroyed if inventory is full?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-08-24 07:49:50
You can't get to that screen without a lunar harp though (unless you used Ochu or something)?  Did you collect it as I said - and then wait on the screen? You won't need to tap action since it i still floating around.   Try it again and see what happens. :)  You won't need 15 minutes.  1 minute is enough to tell if you stay on the spot you were at when you collected it.

I checked my code fix and it couldn't really cause this issue.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-08-24 08:04:36
Yes I used Ochu, I was in Wall Market (1st time you get there, as male Cloud) then warped to the World Map at Bone Village, entered it and went to that field in the forest
-access isn't denied without the harp, it's just that that screen will repeat forever when exiting north-  but I will try with the Lunar Harp acquired, and within a better Game Moment.
And yes, I collected Kujata, closed "Obtained..." window, then didn't touch any direction anymore, didn't enter the menu either.
Will try again now
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: White Wind on 2016-08-24 09:13:59
No nothing, I've tried many times and several things (mainly never exiting the field after pick up) and it never showed up twice.
I've also tried tapping [OK] where Cloud is off screen.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-08-24 09:25:13
Looks like maybe a simple var move may have done it (even though that shouldn't make any difference)... but I will definitely check this later with original game.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-08-25 03:22:36
I've added the missing "remove materia" opcode.  Had to write it brand new, of course :)

So that's the master materia issue taken care of.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-08-25 06:23:39
   "Dog's bark animation fails.
No sound effect for the dog's bark.
Dog can bark during other animations.
During the parade, the captain and soldiers run on the spot because no move operation has been set."

junonr1

Always something.  They have to run on spot too since the programmer cheated a little.  I'll just make it look less obvious.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-08-28 00:09:50
The testing stage is almost over. Very few known field issues require a fix.  Then I'll test the fixes (minigame - field centring) that I added for Steam also - and we should be good to go.

With the slight exception of FMV centring, which really is the stumbling block at the moment, but one way or another I think R05 will FINALLY be out at some point in the next week :)  Happy days.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-08-29 02:20:27
nmkin_1 has been fixed

nmkin_1   "Alarm sound effect fails to continue after battle.
Cloud can push the elevator button when he isn't near it or facing it. Additionally, there is no animation.
Cloud has time to run into the elevator door.
Jessie stutters as she runs to the lift.
Jessie can still be seen after entering the lift.
Cloud does not face Barrett.
3D door objects are out of place on the 2D background."

and nvmkin_3

That will do for today


Sound effects fail to continue after battle.
Jessie can tell you to jump onto a ladder, during the escape.
The 'ladder gripping' sound effect is heard, even though Cloud jumps on to the ladder.
Cloud can use ladders with his back to them.
Cloud's hand does not reach Jessie's foot.
Jessie jumps too far over Cloud, and often jumps right through him.

Reactor's ambient sound effect fails to play.

Jessie's ladder animation is broken after battle.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-08-30 14:42:36
And finally, the very last field I've corrected for R05 :)  Phew.

midgal   "Cloud's and Zax's initial positions are visible.
Guard remains facing the commander.
Cloud's position while taking Zax's sword is incorrect.
Zax miraculously comes back to life when Cloud takes the sword.
Cloud's position changes while he is unconciousness, which also makes him move into a viewable area.
Redundant code."

I also had to edit an animation for the new models - since Cloud's arm looks like it dislocated :P
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Liquid_Vegeta on 2016-08-30 18:24:50
You're a hero DB, can't wait for R05.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Kaldarasha on 2016-08-30 20:09:05
I currently update Cloud and send you the files soon, with the Avalache team, too.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-08-30 20:13:28
Cool!

Also, good news. JWP has managed to rewrite a section of Aali's driver [actually a dll] ( in assembly) to fix the FMV to centre too.  So along with my field fix, it's completely centred now.  If Aali ever gets round to releasing his source code, we won't need to do it that way.

Now, all that's needed is JWP porting that fix across to the Steam dll.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Aavock on 2016-08-31 00:51:48
Also, good news. JWP has managed to rewrite a section of Aali's driver [actually a dll] ( in assembly) to fix the FMV to centre too.  So along with my field fix, it's completely centred now.  If Aali ever gets round to releasing his source code, we won't need to do it that way.

Now, all that's needed is JWP porting that fix across to the Steam dll.

Amazing, the wait is almost over; thank you so much for doing this!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Matski on 2016-09-01 17:56:08
Thanks for all your hard work DLPB. Really looking forward the R05 being with us all soon. Having looked over the field fixes spreadsheet I have a few questions:
Cheers.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Kaldarasha on 2016-09-01 19:32:51
Thanks for all your hard work DLPB. Really looking forward the R05 being with us all soon. Having looked over the field fixes spreadsheet I have a few questions:
  • With this set of mods, does Barrett now point his right 'gun hand' to threaten the Shinra employee on the train or his normal left hand as usual?
  • It's noted on the field fixes file that Barrett can access the menu when he's handcuffed in Junon. Are specific submenu's like Items/Materia to be restricted or the entire menu?
  • Does anyone know if it was purposely intended for the game to play 'Bombing Mission' during the Guard Scorpion boss fight rather than 'Those Who Fight Further'?
Cheers.

1. Can't promise anything but I try to mirror the arm animation frame by frame.
3. Since the game seems pretty well designed until Cloud meets Aerith, I'd say that this is a stylistic choice to keep the part as clean as possible. The boss theme would be to much input for the player. I wished modern game devs would respect the input side when they design tutorials.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-09-01 20:11:03
All fixes are listed on the spreadsheet.  If they aren't listed, they ain't fixed :P

The Bombing mission was meant to play - very likely.

And I've restricted the entire menu.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Kaldarasha on 2016-09-01 20:37:48
Half of the animation is done. I plan to pack everything tomorrow evening.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-09-01 21:17:54
As a last fix before release, I have sorted the Chocobo Farm discoloured chocobos.  If you recall, on PC they look waaay too dark when you select to move/feed/ride/release.  Here's why:

There are four scripts called for the chocobo depending on how many races have been won (or the type [i.e., Wonderful] when out by the fence) that display the correct animation—whether the chocobo will be stood still, walk, run, or have the head down. Only the chocobo that runs will display colours correctly (frcyo > chokobo > script 5), because it's the only one that doesn't have an erroneous "activate / deactivate alpha blending". Script 6, 7, 8, 9 do - and those instructions need deleting. The only time alpha blending needs to be activated or deactivated is in script 4. It checks to see if your chocobo is on the world map and, if so, makes it transparent so that you know you can't feed it / ride it or whatever.

I am not sure why this is a problem for PC and not PSX [unless it actually is broken there too] - the code is the same from what I can see.  But PC really doesn't seem to like the fact that alpha blending instructions can be used multiple times on this map.  Perhaps PC is broken by such behaviour, whereas PSX is not.  Either way it doesn't matter, because script 6, 7, 8, 9 of Chokobo are not meant to have any alpha blending instructions at all.

ps frcyo is sloppily coded - and that's annoying since it is also the largest script in the whole game.  It's a total mess. Never seen anything like it.  The Fort Condor ones are badly programmed - but even they aren't as annoying as this one is.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Matski on 2016-09-01 22:19:12
And I've restricted the entire menu.

While it's understandable to block the menu out from a story-to-gameplay perspective, does that make the save point on the stairway useless? I can't remember if the player is still able to use it after Cait Sith frees Barrett.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-09-01 22:33:45
Probably. I think it can still be used at some point. You'll see a message if trying to use it while handcuffed.  Might be worth letting me know, because if it's useless I move it to another field so you can use it.

Edit.

Actually it's probably best just moving the thing to be in the path of your exit.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-09-01 22:46:09
While we are at it, there is another issue with frcyo that I am fixing. When selecting Cancel in the feeding menu while the quanity box is open, all boxes close with an error sound and you are returned to the field [I remember this being irritating]. It should just cancel the quantity box with a normal option sound. Pretty easy to sort once you've trudged through all the crap.

Cursor positions aren't reset either with any of these options.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-09-02 02:01:54
And before R05, some things needed looking at with Luksy.  As such, the following main corrections have been made to dialogue.

junonr2

Code: [Select]

“Good.
  We made it.”
------------------------------
“Uh oh!
  It’s President Rufus.”
------------------------------
“Hey!
  Line up. Shut up.”
------------------------------
“Don’t move off that spot.”


Rufus
“Now,where is my airship?”
------------------------------
Heidegger
“The long range airship
  is still being prepared.”{NEW}
“It should be ready in
  about three more days.
  Gya,ha,ha!”

Rufus
“Then we can use the air
  force’s Guernicas instead?”
------------------------------
Heidegger
“Gya,ha,ha!”

Rufus
“Stop that stupid laugh.”{NEW}
“Things are different from
  when my father was in charge.”
------------------------------
Heidegger
“Gya…”
------------------------------
Rufus
“Fine. We’ll take
  the cargo ship.”
------------------------------
Heidegger
“Yes,sir!
  I’ll make arrangements on the double.”

Originally, this exchange was mishandled because I assumed that he was just asking for a status update; however, he is actually asking for a way to cross the sea and has to settle for a boat. He seems to be specific (in Japanese) when he says "ship" - and so I've added Cargo Ship to differentiate it from "Airship".  I think it's unique in the game too.

blin68_2

Code: [Select]
{CLOUD}
“{AERIS},are you okay?”
------------------------------
#xy 104 16
{TIFA}
“Heh. She will be now…”

This is tough to get across. The idea is that because Red is now an ally, Aerith is safer than she was before. Heh. Originally I had a line that made little sense "She seems to be in more ways than one".  It doesn't get the feeling across.

blin70_1

Code: [Select]
#xy 144 136
{AERIS}
“It’s said that he has
  neither blood nor tears.”<<l
------------------------------

Can we pretend that Luksy and I didn't miss this clanger? :P :P :P  :-[ I always thought it sounded dodgy, but should have brought it up long before.

Here is how it sounds now:

blin70_1

Code: [Select]
{AERIS}
“They say he’s real cold-hearted.”
------------------------------

southmk2

#xy 8 64
President Shinra
“Ahh…
  You must be that rabble…
  What’s its name?”
------------------------------
#xy 159 24
{BARRET}
“Avalanche!
  An’ don’t you forget it!
  So you’re President Shin-Ra, huh?”

The line "So you’re President Shin-Ra, huh?" has been deleted. It is there in the Japanese but sounds so ridiculous. It's forced exposition and doesn't work.


Additionally, Jessie's dialogue in the hideout is wrong. I will correct that v soon.





Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Salk on 2016-09-02 06:33:15
Amazing how after all this time you keep finding stuff to perfect, DLPB!

So looking forward to R05!

Godspeed!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-09-02 20:23:27
Cheers!

In other news, Dziugo has fixed the issue with the Green (Mountain) and Blue (River) chocobos abilities being switched at the Races.  White Wind noted that the Mountain chocobo ends up slowing down during mountain areas - not water areas, while the River chocobo does the opposite.

I have also moved the Save Point from junbin12 to junin2.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-09-03 01:47:01
Also, ncorel2 needs to be fixed up by Ilducci when he gets time.  It's got more red dots on it than any other field. 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-09-03 06:40:17
“Let’s see…
  You get to Junon by following
  the coast,north of here.”{NEW}
“Junon lies in the shadow of
  a cliff,so keep your eyes
  peeled.”

Correction to Japanese on condor1

Original Japanese reads "in the shadow of a small hill".  Well, it isn't (http://vignette3.wikia.nocookie.net/finalfantasy/images/3/32/Ff7-junon.jpg/revision/latest/scale-to-width-down/250?cb=20060410020753):

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Galm on 2016-09-05 17:28:30
Thanks so much for this. I've wanted to replay FFVII some time before the remake is out, and this retranslation will hopefully make so many awkward things clearer.

Recently I've felt a massive itch to finally play. Is there any risk in starting with R04c and 'upgrading' to R05 on the go? I'm guessing yes, seeing notes about moving save points and such...
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-09-05 18:32:48
For the sake of a few days, you are definitely best waiting.  Way too many fixes to stick with R04c.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-09-10 08:36:55
Yeah, I know - it feels like R05 will never come, doesn't it?  Well - it will.  What is left to do?

- Small amount of testing on latest changes. ~ 1 hour needed
- Installer testing ~ 1 hour
- Kaldarasha's response to my post on his thread—possibly additional work needed (this can wait too if need be).
- Help file updated < 1 hour (since I already did work on it before).
- Second translation of Jessie's dialogue at the hideout (Hian hopefully)
- Remaining questions for Luksy < 15 minutes

I have also fixed the next installer so that it doesn't sort any files. This means that Linux issue before will be gone.

Things that are currently outstanding and may, or will, need pushing back to R06 and beyond:

1. Placement of the dialogue boxes (This is priority for R06)
2. Weapon main code and changes
3. Any issues with models
4. Soldier Quest (This is priority for R06)
5. 3 fields with colour anomalies (Ilducci).
6. Em Dash probably needs adding to font (Ilducci).
7. Sticky tape on outside of the picture in Cosmo Canyon pub poster (Rauru)
8. Main menu changed to match the border position on the field (now centred with option if correct version of aali driver / steam are used). I am unsure whether a black border is needed on all modules so it is consistent, but if so it may be better to wait for Aali's driver to do all that.
9. Frame limiter for the credit screen (60fps).
10. New approach to 60fps battle limiting.  I am gonna look into it.  Maybe Dziugo can help :P  We'll see.
11. Chocobo minigame fixed - so that the abilities of the chocobos are properly and fairly implemented.
12. Chocobo pictures in minigames  can be taken from the actual artwork (Ilducci).
13. Chocobo Avatar for naming screen taken from artwork - for 1998 only probably.

Additionally, a small updated release of Ochu is almost ready - and a standalone frame limiter installer.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: obesebear on 2016-09-10 12:58:20
I'm interested to see what happens with item 11
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-09-10 20:55:36
White Wind has had some good ideas on the other thread, but whether it's possible to do that is another matter.  It's pretty limited in what we can handicap that I have seen.  But still, it can be made better.  Definitely no river chocobos slowing down in water.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-09-11 03:15:50
Some final fixes that were discussed with Luksy:

bwhlin new (R05)

Code: [Select]
{BARRET}
“You should’ve asked one of the
  others if ya wan’ed to screw around.”
------------------------------
{CLOUD}
“Which would you have asked?”
------------------------------
{BARRET}
“You know damn well which!”
------------------------------
{BARRET}
“{TIFA},{AERIS}…”
------------------------------
{BARRET}
“…or {YUFFIE}.”
------------------------------
{CLOUD}
“(Hooo-boy.)”
------------------------------
{BARRET}
“The hell’s that supposed to mean?”
------------------------------
{BARRET}
“Wait. You sayin’ I
  should bring Marin?”
------------------------------
{BARRET}
“Forget it!”
------------------------------
{BARRET}
“Ain’t no way I’d let her be
  around a whacko like you.”
------------------------------
{BARRET}
“Marin’s my pride and joy.”

Originally, the vagueness and wording made it sound like Barrett was accusing Cloud of being a paedo lmao. This was the old:

Code: [Select]
{BARRET}
“You should’ve asked one of the
  others if ya wan’ed to screw around!”
------------------------------
{CLOUD}
“Which would you have asked?”
------------------------------
{BARRET}
“You know damn well which!”
------------------------------
{BARRET}
“{TIFA},{AERIS}…”
------------------------------
{BARRET}
“{YUFFIE}…”
------------------------------
{CLOUD}
“(Hooo-boy)”
------------------------------
{BARRET}
“The hell’s that supposed to mean?”
------------------------------
{BARRET}
“Hey,you don’t mean… Marin?”
------------------------------
{BARRET}
“NO WAY!
  Forget it!”
------------------------------
{BARRET}
“There ain’t no way I’m lettin’ a wacko
  like you anywhere near my little girl!”
------------------------------
{BARRET}
“Marin’s my pride and joy.”


Original cosin3
Code: [Select]
Elder Bughe
“You can't talk of the Ancients,
without mentioning Professor Gast.”{NEW}
“He used to come here sometimes.”{NEW}
“He was a Shinra scholar who spent
his life studying the Ancients.”{NEW}
“He was a serious person, you never would
have thought he'd be in Shinra.”{NEW}
“Must've been about 30 years ago,
when he found the corpse of an Ancient.
He was elated!”{NEW}
“If I recall…he named it 'Jenova' and
was doing a lot of research…”{NEW}
“One day, he showed up here,
looking very distressed.”{NEW}
“He was mumbling something about Jenova
not being an Ancient and that he'd
done a terrible thing…”{NEW}
“He's been missing since then.
I heard that he never
went back to Shinra”{NEW}
“So, if you ever see Professor Gast,
I want you to tell him…”{NEW}
“That the old man that likes to drink
in Cosmo Canyon, wants to hear
about the Ancients.”{NEW}
“Well, there's lots to talk about,”{NEW}
“but most things about the Ancients
are all legend and folk tales,
and no one knows the truth.”

Old Reunion cosin3

Code: [Select]
Elder Buga
“Professor Gusto was an expert on
  the Ancients. He used to come here
  sometimes.”{NEW}
“The professor was a Shin-Ra scholar
  who researched the mysteries of the
  Ancients. He was an incredibly honest
  and sincere person,not at all what
  you’d expect from Shin-Ra.”{NEW}
“Let’s see,must have been about 30
  years ago now… He had finally found
  the remains of an Ancient. He was
  elated to say the least!”{NEW}
“As I recall,he named it Jenova,and
  performed all manner of research.
  One day,he showed up here looking
  thoroughly exhausted.”{NEW}
“He kept saying that Jenova wasn’t an
  Ancient,and that he’d done something
  terrible.”{NEW}
“I haven’t seen him since. Apparently,
  he never even returned to Shin-Ra.”{NEW}
“If you should come across Professor
  Gusto,there’s something I need you
  to tell him.”{NEW}
“Tell him the old man in Cosmo Canyon,
  the one who likes a drink,wants to hear
  more about the Ancients.”{NEW}
“There’s a lot more I wanted to say on
  the subject,but all we know of the
  Ancients is based on legend and myth.
  Nobody knows the truth anymore.”

new cosin3 (R05)

Code: [Select]
Elder Buga
“Professor Gusto was an expert on
  the Ancients and visited us from
  time to time.”{NEW}
“As a Shin-Ra scholar,he researched
  the mysteries of the Ancients. He was an
  incredibly honest and sincere person,and
  not at all what you’d expect from Shin-Ra.”{NEW}
“Let’s see,must have been about 30
  years ago now… He had finally found
  the remains of an Ancient. He was
  elated to say the least.”{NEW}
“As I recall,he named it Jenova,and
  embarked upon all manner of research.
  Then,one day,he arrived here looking
  thoroughly exhausted.”{NEW}
“He kept saying Jenova wasn’t an
  Ancient—that he’d made a terrible
  mistake.”{NEW}
“I haven’t seen him since. Apparently,
  he never returned to Shin-Ra.”{NEW}
“If you should come across the professor,
  perhaps you can deliver a message
  for me.”{NEW}
“Tell him that the old man in Cosmo
  Canyon—the one who likes a drink—
  wants to hear more about the Ancients.”{NEW}
“It would be nice to discuss them in
  further detail,but,sadly,all that we know
  of the Ancients is based on legend and
  myth. Nobody knows the truth.”
------------------------------

original niv_ti2
Code: [Select]
“Everyone likes you.
   But because everyone idolizes you,
   I couldn't very well stab them in the back.”{NEW}
“I always acted cool, but actually,
   I was just afraid of being jilted.”{NEW}
“Wow, if I keep writing like this,
   this'll become a love letter!”{NEW}
“So, I think I'll stop here.
   Take care.
   I'll write again.”{NEW}
“P.S.  Write me back, okay?”
------------------------------
{TIFA}
“{CLOUD}…
   {CLOUD} was playing
.”

New niv_ti2 (R05)
Code: [Select]
Everyone likes you.
You’re everybody’s idol.{NEW}
I’ve always admired you,but I
could never betray my friends.{NEW}
I might have acted all cool,but,
the truth is,I was just too scared
of being rejected.{NEW}
Wow,if I keep this up,
it’ll become a love letter!{NEW}
So… I think I’ll stop there.
Take care. I’ll write again soon.{NEW}
P.S. Write back,okay?’
--------------------------------------------
{TIFA}
“So… you played on
  my piano,{CLOUD}…”

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-09-15 13:31:20
I've fixed the buggy field Game Over.  From now on it a. raises music vol to max (as it already did), b. cuts out all sound effects and c. plays the Game Over music.

PSX did this fine.  PC only did a. So I had to add 2 additional calls to akao in asm.
I am going to see what the battle module does to initiate game over - because that displays Game Over correctly without any modding.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Covarr on 2016-09-15 16:30:03
Code: [Select]
Elder Buga
“Professor Gusto was an expert on
  the Ancients and visited us from
  time to time.”{NEW}
I feel this is less clear than the older line. It reads like a list. He was:
A. an expert
B. visited us

Almost reads as "he was visited us". These thoughts are not super closely connected and may have been better as two sentences. Alternatively, "Professor Gusto was an expert on the Ancients who visited us from time to time."

Code: [Select]
“As a Shin-Ra scholar,he researched
  the mysteries of the Ancients. He was an
  incredibly honest and sincere person,and
  not at all what you’d expect from Shin-Ra.”{NEW}
There should not be a comma before "and" in the second sentence unless both sides could also stand alone... but I'm not convinced this should be "and" at all. This reads like it needs an em dash.

Code: [Select]
“As I recall,he named it Jenova,and
  embarked upon all manner of research.
since "embarked upon all manner of research" could not be a complete sentence on its own, there should be no comma before "and".

Code: [Select]
Wow,if I keep this up,
it’ll become a love letter!{NEW}
This sentence, though not wrong, is more comma-heavy than it needs to be. I'd recommend swapping the first , for a ! and making it two sentences.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: KnifeTheSky77 on 2016-09-15 18:01:11
Code: [Select]
“As a Shin-Ra scholar,he researched
  the mysteries of the Ancients. He was an
  incredibly honest and sincere person,and
  not at all what you’d expect from Shin-Ra.”{NEW}
There should not be a comma before "and" in the second sentence unless both sides could also stand alone... but I'm not convinced this should be "and" at all. This reads like it needs an em dash.

No love for the oxford comma? I think this could go both ways in the sense that a pause could be made before the 'and'
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-09-15 18:39:33
Quote
I feel this is less clear than the older line. It reads like a list. He was:
A. an expert
B. visited us

Almost reads as "he was visited us". These thoughts are not super closely connected and may have been better as two sentences. Alternatively, "Professor Gusto was an expert on the Ancients who visited us from time to time."

This may be regional, as it sounds completely natural to me. But I am thinking more along the lines of it being obvious why he would visit them.  It isn't that he is some random person visiting a random place - It's Cosmo Canyon, and he is visiting because of the Ancients. To gain knowledge. But this could just be a regional thing, in which case perhaps "who" is better.

Quote
There should not be a comma before "and" in the second sentence unless both sides could also stand alone... but I'm not convinced this should be "and" at all. This reads like it needs an em dash.

I was unsure about this one because I was under the impression that "not at all what you would expect from Shin-Ra" was a complete sentence. It's a tough one. Don't we use commas all the time before "not" as well?

Edit. Oh... that said...  I am using an em-dash there already :P It's just I have to wait for one to be put on the font.

Quote
This sentence, though not wrong, is more comma-heavy than it needs to be. I'd recommend swapping the first , for a ! and making it two sentences.

Yeah, you're right. That's usually the way it's meant to be.  Corrected.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Covarr on 2016-09-15 20:58:34
No love for the oxford comma? I think this could go both ways in the sense that a pause could be made before the 'and'
This isn't an oxford comma. That's only for lists. When it's conjoining sentence clauses like this and used with "and", it depends on whether they could stand alone.

I was under the impression that "not at all what you would expect from Shin-Ra" was a complete sentence.
This sentence has no subject. A complete sentence might be "That's not at all what you would expect from Shin-Ra", with "that" being the subject, "is" being the predicate verb.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-09-16 10:56:42
I really am close to release day... just a few really minor niggles.  And, of course, new issues popping up haha.  The latest is the Avalanche Hideout... where Tifa appears at the bottom out of nowhere. The pinball machine does not go back up for her and the script programmer just didn't bother to program  it in from what I can see.

https://www.youtube.com/watch?v=nBnttA00VTk&t=29m11s

29:11  in the above video. She comes from nowhere :P  The Pinball machine is not very consistent either... Nobody knows how it returns to the surface sometimes and not others.  But sod me working a way around that. Blame the script programmer and writers.

I will fix the Tifa from nowhere issue, though.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Galm on 2016-09-16 13:43:24
Hm, do you think she couldn't have jumped down? Biggs, Jesse and Wedge do the same earlier. Granted it's barely off-camera enough, IMO.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-09-16 17:32:15
Nah.  It's a mistake by the script programmer - deliberate or otherwise. She is placed at the bottom in script, and there is no way she "jumps" down (unless that was the intention but even then it's not implemented right).  In fact, that whole jumping thing is a very poor idea too, because they'd be seriously injured, or land on Barrett's head.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-09-17 09:10:53
Ah, em dash is already on the font (B1)... though it looks little too long (even though it's probably not). I think it's just because the font itself is massive.  Hello—to—you.

https://s3.postimg.org/x5ef0y95f/untitled.jpg
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-09-19 12:11:24
Spoke to Luksy and finally got this scene as it should be. Here's what's happening:

a. She is talking to herself. At one point she realizes Cloud has heard her.
b. In the first dialogue she is talking about the bomb and wondering if it should cause that much damage. Luksy says it's a dialogue to show how she is having first doubts about whether what Avalanche is doing is right. She then reasons that she followed the instructions on the computer, but perhaps made a mistake (which would account for the damage being so great).  She didn't make a mistake, it's just she is taken aback by the power of the explosion. That's pretty hard to get across, but I've tried.
c. In the second dialogue she is talking about how it's only right to pay Cloud because there was a verbal agreement. She worries about Avalanche's finances and reasons she will have to check them again in light of the fact Cloud will be paid a lot of money.

This exchange hasn't been localized properly until now.

Original:
Code: [Select]
Jessie
“Oops…”{NEW}
“Hey, look at the news…
What a blast.”{NEW}
“Think it was all because of my bomb?
But all I really did was just make it
like the computer told me.”{NEW}
“Oh no!
I must've made a miscalculation somewhere.”
------------------------------
Jessie
“Hey, that was my first bomb.
Makes me kinda proud.”
------------------------------
Jessie
“Money…”{NEW}
“Oh my.
It must have been for a lot of it.”{NEW}
“Sure!
Well, what the hell? It's a verbal agreement.
Now let me figure this out.”
------------------------------
“Oh stop it, {CLOUD}!
Did you hear me?”

R04:
Code: [Select]
#xy 176 88
Jessie
“(Oopsie!)”{NEW}
“(Hey,look at the news…
  What a blast!)”{NEW}
“(Was that really
  because of my bomb?)”{NEW}
“(All I did was follow
  instructions on the
  computer.)”{NEW}
“(Oh no!
  Have I miscalculated?)”
------------------------------
#xy 168 88
Jessie
“(Still,it was a great little bomb.
  Made me feel proud.)”
------------------------------
#xy 168 8
Jessie
“(Money…)”{NEW}
  (…Well,a lot was
  promised,after all.)”{NEW}
“(Yeah,definitely!
  It was an agreement.)
  Now,time to figure this out…”
------------------------------
#xy 192 16
Jessie
(Oh no,it’s {CLOUD}!
  I think he heard me!)

R05:
Code: [Select]
#xy 176 88
Jessie
“(Wow! Look at the news…
  What a blast.)”{NEW}
“(Should it really do that
  much damage,though?)”{NEW}
“(I followed all the
  instructions on here.)”{NEW}
“(…Unless I made a mistake?)”
------------------------------
#xy 168 88
Jessie
“(Still,it was a good bomb.
  Made me feel proud.)”
------------------------------
#xy 168 8
Jessie
“(Money…)”{NEW}
  (Well,a lot was
  promised,after all.)”{NEW}
“(Yeah,definitely!
  It was an agreement.)”{NEW}
“(Looks like I’ll have to check
  on the finances again now,too.)”
------------------------------
#xy 192 16
Jessie
(Oh no! It’s {CLOUD}!
  I think he heard me.)

I am not sure if "check on the finances" sounds right to an American.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Ver Greeneyes on 2016-09-19 14:45:00
I still don't really understand this part:

Code: [Select]
“(Money…)”{NEW}
  (Well,a lot was
  promised,after all.)”{NEW}
“(Yeah,definitely.
  It was an agreement.)”{NEW}
“(Looks like I’ll have to check
  on the finances again now,too.)”

Why does she suddenly start talking about money? Could she be chatting with someone on the screen (or reading an e-mail), maybe the person who supplied the components for the bomb? Or is she debating whether she should ask to be paid when the bomb she made wasn't to specification?

Edit: Oh sorry, I skipped to the retranslation and didn't read point c. I guess that makes sense, the dialogue is still a bit confusing to read though.

Code: [Select]
“(Should it really do that
  much damage,though?)”{NEW}

Hmm, could that be "Should it really have done that much damage, though?" or doesn't that fit the Japanese? Maybe "Is it really supposed to do that much damage, though"? That line sounds a bit odd to me right now.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-09-19 15:32:23
As for the former, she doesn't suddenly start talking about it. She's overheard the argument between Cloud and Barrett and then starts talking to herself about it. As for the latter - either is ok. But I think my way is more natural in that circumstance - she is talking about the current news report and she is also making a new bomb. People don't use past tense much in these circumstances. I certainly wouldn't. But, again, either is fine.  It's meant to be a bit confusing to read because she's talking to herself. It's a strange dialogue you wouldnt normally see. She isn't having a discussion with anyone.

The reason this one has not been localized properly until now is precisely because of its confusing nature. It's odd in the Japanese, too.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Ver Greeneyes on 2016-09-19 15:58:57
As for the former, she doesn't suddenly start talking about it. She's overheard the argument between Cloud and Barrett and then starts talking to herself about it.
Ahh, okay, that makes a lot more sense than :)

People don't use past tense much in these circumstances. I certainly wouldn't.
I totally would there, but maybe that's just me ;) Either way, not a big deal.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-09-19 16:17:32
Perhaps it's regional,  but I wouldn't have thought so.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Covarr on 2016-09-19 16:29:48
I am not sure if "check on the finances" sounds right to an American.
It sounds wrong to me, but mostly because "check on" implies that all she's doing is looking. If she's handling Avalanche's finances entirely, she might say something more along the lines of "I'll have to update our budget".
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-09-19 17:40:14
Check on finances doesn't mean literally just look at them - it's kinda implied when we use this phrase that it means "amend and update if needed".  Not sure if that is same in America.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Covarr on 2016-09-19 17:47:59
Check on finances doesn't mean literally just look at them - it's kinda implied when we use this phrase that it means "amend and update if needed".  Not sure if that is same in America.
It really isn't. In the US, the phrase "check on" is generally used to mean "find out the status". Check on dinner, you're seeing if it's finished cooking yet. Check on your order, you're seeing if it's shipped yet. It's less about taking action and more about learning what's going on to find out if action needs taken. Sometimes action will be taken if necessary (check on dinner, find the kitchen is in smoke, obviously you're gonna do something about it), but it's not necessarily implied enough to work in America.

Although I actually have a bigger problem with "the finances"; I would think "our finances" would work better as it's more specific and clearer she's talking about Avalanche's finances and not, say, the current stock reports or something.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-09-19 17:52:42
Yeah must be different in UK.  Here "the" would also be more natural than "our" and it would be obvious that she meant their finances. Either is OK though in UK.   I had a feeling it would not work in America though, so I must be learning  :P
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Jotaro on 2016-09-19 19:33:22
Huh. I guess it's a regional thing in America too, considering that I always say "check on" to refer both to checking the status and fixing or changing if need be, and so does everyone else I know.
But, either way, the R05 one is pretty good. I'm looking forward to it so I can use it one the PSX version (and hopefully the PC version once I have something other than this craptop)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-09-19 20:53:45
I guess I can get away with leaving check then :) 

"Time to check our budget..." 

Will be the new line.
Code: [Select]
Jessie
“(Money…)”{NEW}
  (Well,a lot was
  promised,after all.)”{NEW}
“(Yeah,definitely!
  It was an agreement.)”{NEW}
“(Time to check our budget…)”
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: obesebear on 2016-09-19 21:13:40
I think where she says "made me feel proud"  should be "makes".  She wouldn't say it was a good little bomb but not currently be proud, right?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-09-19 21:47:28
I suppose either is something someone would say.  The "made" wouldn't be literally "it made me then but not now" - but perhaps "makes" is a little better here. Amended.

Also one other very final amendment:

“(I guess this means I’ll
  have to review our budget…)”

and

“(Should there really have been
  so much damage,though?)”{NEW}
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-09-19 21:59:20
We could also use "Did me proud." If that works any better? I think it may do.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-09-19 22:31:25
OK so here we have it. Covarr's looked over it,  and Luksy has also fixed up a line :P 

Jessie
“(Wow! Look at the news…
  What a blast.)”{NEW}
“(Should there have been
  so much damage,though?)”{NEW}
“(I followed all of the
  instructions on here.)”{NEW}
“(…Unless I made a mistake?)”
------------------------------
#xy 168 88
Jessie
“(Still,it was a good bomb.
  Did me proud.)”
------------------------------
#xy 168 8
Jessie
“(Money…)”{NEW}
  (Well,a lot was
  promised,after all.)”{NEW}
“(Yeah,definitely.
  We had an agreement.)”{NEW}
“(I guess this means I’ll
  have to review our budget…)”
------------------------------
#xy 192 16
Jessie
(Oh no! It’s {CLOUD}!
  I think he heard me.)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Shasta McNasty on 2016-09-20 00:38:19
I concur with what the other Americans on this board have said about the nuances of the script-- especially Covarr, he explained it all really well.


I just had a couple of quick comments of my own.

Quote
“(I guess this means I’ll
  have to review our budget…)”

This sounds fine to American ears.  But if "finances" is closer to the Japanese than "budget," that would work too.

Quote
"Should there have been
  so much damage,though?"

This is striking me as just a little off and I'm not 100% sure why.  I think it's the word "so."  I think it would be more typical for an American to say:

"Should there have been that much damage, though?" or "Should it have done that much damage, though?"


I think "so" could work if you wrote it like this:

"Should there really have been so much damage, though?"


Maybe I'm splitting hairs, but I feel like if those tweaks were made there would be no question.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: live22morrow on 2016-09-22 04:02:07
In this case budget and finance have synonymous meaning in English so either would work for translation. I think budget is a bit less formal though.



Quote
This is striking me as just a little off and I'm not 100% sure why.  I think it's the word "so."  I think it would be more typical for an American to say:

"Should there have been that much damage, though?" or "Should it have done that much damage, though?"


I think "so" could work if you wrote it like this:

"Should there really have been so much damage, though?"

Looking at Google Ngram, "been so much" seems to be more common than "been that much".

https://books.google.com/ngrams/graph?content=so+much+%2Cthat+much&year_start=1800&year_end=2000&corpus=15&smoothing=3&share=&direct_url=t1%3B%2Cso%20much%3B%2Cc0%3B.t1%3B%2Cthat%20much%3B%2Cc0

https://books.google.com/ngrams/graph?content=have+been+so+much%2Chave+done+that+much%2Chave+done+so+much&year_start=1800&year_end=2000&corpus=17&smoothing=3&share=&direct_url=t1%3B%2Chave%20been%20so%20much%3B%2Cc0%3B.t1%3B%2Chave%20done%20that%20much%3B%2Cc0%3B.t1%3B%2Chave%20done%20so%20much%3B%2Cc0

Either way sounds fairly natural though imo.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-09-22 11:58:02
Yup it does to me too.  I'm keeping it as is.  :) It's simply preference and there are 100000 more in the relocalization that we could discuss.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-09-22 15:40:51
  • With this set of mods, does Barrett now point his right 'gun hand' to threaten the Shinra employee on the train or his normal left hand as usual?


I had a look at Kaldarasha's fix for this CDBF.a  ... and tbh I don't see what was broken in the first place. The original animation shows that Barrett is pointing at his gun arm. Not pointing his gun arm at someone. I don't think there was any mistake here. The threat is implied by him pointing at the gun arm. He taps it and this can be simply "Don't mess with me because I have this."

Unless it really is meant to be pointed...  It's hard to really say for sure.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Ansem on 2016-09-22 17:18:21
I believe the animation is "broken" in the sense that whichever act you interpret it as, there's no denying that he's using the wrong arm. His right arm is the gun, but he's using the gun to point at/steady his left arm, which is the human one.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-09-22 17:42:34
I looked at the animation and he simply holds out the gun arm and taps it with the other hand. It's not clear enough to be sure it's a mistake, but I've given the benefit of the doubt and updated it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: Matski on 2016-09-22 22:53:18
I haven't got my own footage but here's a time-stamped video (https://www.youtube.com/watch?v=DEGbx-IWzTE&feature=youtu.be&t=288) from several months ago of someone supposedly using the Reunion mod. If this is the same model set you're using, it really looks like Barrett's natural hand is extended towards the executive, with his gun hand pointing towards the extended wrist.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-09-22 22:56:11
Ah that changes it.  The animation as-is shows him tapping the gun arm.  It's possible that this is used elsewhere?  But in that scene, it pauses on the end frame  - where clearly it looks as if it's the gun that's intended to be pointed.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2016-09-23 22:25:20
R05 is done.  There are a few things that have had to be left out of this and pushed to R06 - but we're finally getting somewhere :P  I'll upload later barring no last second disasters.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05)
Post by: DLPB_ on 2016-09-24 01:59:00
https://www.youtube.com/watch?v=dBhvBN3lmWg&t=01m55s

The Reunion (R05)

Download link is on the first post.

Please note that the 'Movies' folder is now in the same location for both the Steam and the 1998 version. If using the 1998 version, make sure that you copy all movies from the disc - or other source - to \data\movies, with the exception of the two newly relocalized videos: ending2.avi and jenova_e.avi (these are installed automatically by R05).

Before posting a bug report, be sure the issue is not already mentioned in The Reunion Database, found here: http://goo.gl/gzjzSP

The best way to use The Reunion (so that you can reinstall) is to install all non-conflicting mods FIRST, starting with clean files. From there, place the correct files (noted in the help file) into a new folder "Backup-Reunion", inside the game root. Each time The Reunion is installed, it will then use those files. If you aren't using any other mods, or your installed mods do not conflict with The Reunion, you may ignore this advice.

Code: [Select]
LATEST CHANGES (R05)
24-Sep-2016

Installer

1. Fixed Names option works correctly with "Barret".
2. Relocalized FMVs have been added to the installer.
3. Model files are no longer sorted at run time.
    This should allow installations to complete on Linux.

Beacause

1. Numerous localization issues corrected. See The Reunion Database.
2. Numerous script corrections. See The Reunion Database.
3. Amended localization in many areas.
4. Chocobo Races - names amended.

Menu Enhancement

1. Quit menus removed. Alt + F4 does the same job.
2. Playstation icons restored for Submarine minigame
3. Playstation icons restored for Steam Fort Condor minigame.
4. Correct colon now blinks in game time text.
5. Playstation icons perfected.

60fps Battles

None.
         
Weapon

1. Weapon can now be installed on Steam version, provided
    that the game version is 1.0.9.

Model Overhaul

1. Cloud battle model no longer missing a high res boot.
2. Cloud stance/animation improved.
3. Heidegger walk animation fixed.
4. Possibly other animations improved.

See The Reunion Database for further information.

1:35 Soldier Quest

Not released yet.

Other

1. Numerous script fixes.  See The Reunion Database.
2. Steam version minigame frame-rates are fixed.
3. Select + R1/R2 now controls frame-rate.
4. Field and FMVs can be centred in screen, like the PSX version.
5. Game Over can be forced from field and battle.

Still to-do

1. The finalization of Beacause with correct window positioning (for R06).
2. Fix issue with enlarged Steam command preview in menu
3. Finish new submarine minigame.
4. Complete Soldier Quest (for R07).
5. Resume work on main Weapon code.
6. Chocobo Races needs updated chocobo avatars.
7. Naming screen chocobo avatar needs an update.


Additionally, until the breathing animation for models is perfected, I have removed it.

If this version has no major issues, I'll release it as a standalone download. I would very much appreciate it if people helped me seed the current download :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05)
Post by: luksy on 2016-09-24 03:45:57
Awesome work as always!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05)
Post by: Aavock on 2016-09-24 07:34:40
Awesome DLPB! Is it possible to get the values for centered field and FMVs individually (so I can apply it to the french version)?

I've only checked the "Minigame fix and centered screen" option and the AF3DN.P file is fine (only 2 changes) but there's over 10K+ changed values in the ff7_en.exe.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05)
Post by: Galm on 2016-09-24 09:27:30
Awesome so far - thanks! :D

I'm getting a crash in Tifa's bar after first meeting up with her.

The pinball machine starts moving down on it's own after I give Tifa the flower. It stays down and Barret steps into thin air - the moment he punches down I get the standard exe stopped working. I wasn't sure if this is related to the "Barret and Marlene disappear too early when descending" which was already reported. If I give Marlene the flower, the machine also moves down but comes straight up again - no crash I move on to next scene.

Uninstalled Reunion just to be sure, no crash happened there (the machine didn't move at all, either.)

No points for Tifa :(
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05)
Post by: DLPB_ on 2016-09-24 12:23:41
That's very weird.  Perhaps different computers can affect the script code differently?  That would be very very annoying. Or...  it could be that I just never gave her the flower :P In fact, that would be the most likely scenario.  Haha - it doesn't matter how much you test, something always gets overlooked.

Edit.  Yeah - REAL oversight there.  I completely restructured this field, see, and I overlooked this branch.  So it tries to execute the pinball script instead - and then code that doesn't even exist.

Quote
Awesome DLPB! Is it possible to get the values for centered field and FMVs individually (so I can apply it to the french version)?

I can send you the needed changes in PM later.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05)
Post by: DLPB_ on 2016-09-24 12:49:48
Well, turns out that the script it calls was originally to make the flower model jump into Tifa's hand... but in the final game the flower remains invisible (because it was too difficult for the script programmer to make the flower move with the models as they travel about, I assume), so the code isn't even used regardless.  But I didn't delete the line, so it defaulted to pinball machine.  Doh.  That's one for Makou Reactor too - it should warn you when a script doesn't exist instead of defaulting to another script.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05)
Post by: obesebear on 2016-09-24 15:32:40
Oh. Is that what the flower model is for in the char.lgp?  I was just looking through it and wondering where it was used at
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05)
Post by: DLPB_ on 2016-09-24 19:31:12
Indeed. It was abandoned. It ended up being  used to make sure you were talking to wedge from right area. I think I made it used for Biggs.






Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05)
Post by: Ansem on 2016-09-24 21:49:40
Oh. Is that what the flower model is for in the char.lgp?  I was just looking through it and wondering where it was used at

The flower model is used at Gongaga for one of the gravestones. So it wasn't entirely unused even in the vanilla game.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05)
Post by: Aavock on 2016-09-25 04:50:50
I can send you the needed changes in PM later.

Great, definitely a must have. Thank you!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05)
Post by: Galm on 2016-09-25 10:52:00
Another exe crash (I'm just casually playing through the game).

During Cloud's past and after Sephiroth's flamewalk FMV, the following FMV showing the mountain range fails to play. I have a black screen with music playing and once I press Cancel or OK I get the standard crash. It continues normally without Reunion installed. I also tried a minimal install without any of the optional mods and tweaks, same crash.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05)
Post by: DLPB_ on 2016-09-25 13:18:06
Are you sure the FMV are in the correct place?  Data\Movies ? The path has changed for 1998 version to there.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05)
Post by: Galm on 2016-09-25 13:24:49
Using Steam version, so it's all there in the first place. It played fine without Reunion.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05)
Post by: DLPB_ on 2016-09-25 13:28:32
Using Steam version, so it's all there in the first place. It played fine without Reunion.

I'm on it.  Definitely should be no trouble in that part... but who knows.  I am gonna release a quick hot fix today for the field issues anyway - and will release R05b at a later time. So definitely keep me posted on any issues.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05)
Post by: DLPB_ on 2016-09-25 13:35:40
There is nothing wrong with the code that I can see.  I'll play the part in Steam and see what happens.

Edit.

Yeah, there is a problem here and I am not sure what it is. A big oversight nonetheless.

Edit 2. 

Still can't work it out :P  But I will.

edit 3.

This is a bitch.  The code is the same in the original and in mine where it matters.  It gets to the part where it has to jump to another map (which is where the movie is told to play from) - and then boom.  Crash. Everything suggests that it really should crash on both - or neither.

Edit 4.

I've been checking now and then and I've ruled out everything except a problem with touphScript or Makou Reactor :P  Luksy/Myst6re will be ecstatic if I am right. Basically, any jump to blackbg9 is failing on the modified flevel I have.  The code in it is the same so no crash should occur.

I will have something to eat and narrow it down further.  The issue definitely doesn't seem to be down to my code.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05)
Post by: Sega Chief on 2016-09-25 17:46:48
If all else fails try using Makou 1.5.1 to export a back-up of that field from an older flevel and then import it into your current one using the same version. I've sometimes had fields become unreadable after making edits.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05)
Post by: DLPB_ on 2016-09-25 18:37:06
Well, this one is definitely the toughest issue I've had to find.  It isn't touphScript.. and it doesn't seem to be Makou either.  It looks to me like something I have changed is having some sort of negative affect at map jump time.  Something the engine doesn't like.  It's bizarre really.  But I'll get to bottom of it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05)
Post by: DLPB_ on 2016-09-25 22:05:18
OK so after all that - it seems it takes exception to my decapitation models. But only when jumping to another totally unrelated map.  That makes diddly squat sense.. but now I have to work out why it has an issue and fix it.  I bet it's the fact I have a body with no head and when a map is jumped away from models automatically blink again (if model blinks and has no head-eyes, it will crash the engine.).

If that's the case, this is more to do with the shoddy engine enabling blinking (and maybe other functions) when it is not told to.

Edit.  Looks like the only way to fix it is to make sure that my headless man has an invisible head, or the engine will crash on map jumps.  How very strange.

- R05 has been removed.  I'll have R05b tomorrow.  I'm afraid this error and the other are pretty catastrophic :P  I don't think there will be more like those two. I really hope not.  If there are, I'll line up quick hot fixes in future so a full redownload isn't needed.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05)
Post by: Tsuna on 2016-09-25 22:55:01
Hey, is there any chance i can get just the flevel from r05 rather than installing everything? What does the rest do anyway?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05)
Post by: Ver Greeneyes on 2016-09-25 23:05:25
I'm afraid this error and the other are pretty catastrophic :P

Considering the amount of coding work that went into this release, I'm not too surprised some issues like this are cropping up. Hopefully this is the last big one!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05)
Post by: DLPB_ on 2016-09-25 23:12:45
Despite all testing I never allowed it to load the next screen because I never thought a map change (where nothing related has changed) could crash a game. Live and learn.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05)
Post by: DLPB_ on 2016-09-26 04:21:50
Hey, is there any chance i can get just the flevel from r05 rather than installing everything? What does the rest do anyway?

No, since char.lgp also needs changing.  This is why I am releasing R05b.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-09-26 05:53:25
The Reunion (R05b)

Download link is on the first post.

Please note that the 'Movies' folder is now in the same location for both the Steam and the 1998 version. If using the 1998 version, make sure that you copy all movies from the disc - or other source - to \data\movies, with the exception of the two newly relocalized videos: ending2.avi and jenova_e.avi (these are installed automatically by R05).

Before posting a bug report, be sure the issue is not already mentioned in The Reunion Database, found here: http://goo.gl/gzjzSP

The best way to use The Reunion (so that you can reinstall) is to install all non-conflicting mods FIRST, starting with clean files. From there, place the correct files (noted in the help file) into a new folder "Backup-Reunion", inside the game root. Each time The Reunion is installed, it will then use those files. If you aren't using any other mods, or your installed mods do not conflict with The Reunion, you may ignore this advice.

Code: [Select]
LATEST CHANGES (R05b)
26-Sep-2016
Script errors at Seventh Heaven and Cloud's Past corrected (R05b).

If this version has no major issues, I'll release it as a standalone download. I would very much appreciate it if people helped me seed the current download :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-09-26 15:27:28
Small error at Chocobo Farm. Haha when you get the Chocobo summon materia, the chocobo's walk animation fails and it then seems to skate about.  It's quite funny ;)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: Galm on 2016-09-26 15:47:21
I was collecting minor non-catastrophic stuff like the Chocobos during my playthrough so far.

2 other things:

- I know nobody will care about this room, but the advanced tutorial area in Junon: the three ghosts from Midgar look like only their heads, hats or something are even visible (I'm not sure- I don't remember how it should look well enough). Unfortunately I didn't make a screenshot. Perhaps if someone passes by..  :-P

- I had a softlock of sorts in the Shinra Tower prison. I talked to Tifa the moment Aerith is getting up from the bed after opening their cell - Cloud just went nope and started running into the top left corner of the cell endlessly and I couldn't do anything.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-09-26 15:49:38
First issue is noted on Bugtracker.  Waiting for Kaldarasha update.  Second issue - shall fix.  Thanks for the reports.  There's bound to be more.... haha.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-09-26 17:21:09
I really have no idea how that one got past me.  Don't talk to Tifa when she is in the same cell as Aerith or it's bye bye. I'm pretty sure this wasn't happening when I tested so perhaps I changed something and buggered it all up.

edit.  yeah, you can go talk to them AFTER freeing Barrett/Red.  I forgot to set a measly "if then"  in case you didn't free them :P

It doesn't help that the original script code is a total and utter mess.

That one is fixed.

I am not sure if the Chocobo Farm mistake was even my fault..  there are a lot of original script errors here that need fixing anyway.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: mttiw on 2016-09-27 21:24:53
Hey DLPB, I got a crash report for you.

It's during the second bombing mission, right before planting the bomb. Cloud will hear the loud ringing noise, drop to his knees, and BAM!.. "An error has occurred."
Link to a save file directly before this scene. (https://mega.nz/#!9xVw2R5R!1MRbcSC76Q8T7R6Xkl3SbfYYoUlFCguQ11PqlXukKkU)
(Using Reunion 05b, DLPB's preference +American English -Model Overhaul)

Also, I'm questioning if this is an error or not: but during the intro to the game, when Barrett and the rest of the crew are waiting on the train for Cloud, there's this line:
(http://www.bwass.org/bucket/20160926141437_1.jpg)(http://www.bwass.org/bucket/20160926141442_1.jpg)
The issue is that you have to hit [OK] when the "All of Avalanche" line appears, in order to see the rest of the message, rather than it appearing all at once. If that makes any sense.

Edit: Odd. Reinstalled with the same options and things are working fine again. My bad, should have checked beforehand.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-09-27 21:33:16
The second part is not a problem - it's done as a dramatic pause on purpose - and to make sure you read "All of avalanche" before the sigh..  But now that I am better at editing, this part would be much better with 4 dialogue boxes at once rather than what the Japanese did "All of Avalanche".  I think I'll add that.

The first issue I cannot replicate and it doesn't look like others have either, but I'll check again to be sure. Never know what kind of things can affect this. It may be the Model Overhaul script... (that might cause it in the map that is jumped to).  Did you use Weapon, too?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-09-27 21:45:18
Your save does not crash here.  I am using Model Overhaul. It may have been an unrelated glitch.  Try again.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-09-28 00:53:52
Hotfix 1 for Reunion R05b is on the first post. There are no options, so just install it (after R05b). It will fix the following:

Chocobo Farm: Original script is crap and needed a lot of work.
Shin-Ra Building: Game could hang if talking to Tifa in the cell.
Train: Avalanche members all sigh in different boxes now.

Some small tweaks to dialogue.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: WatashiWaZero on 2016-09-28 05:43:20
*** Before you even ask, the only mod I have installed is Reunion with the hotfix.  I also have Anxious Heart installed, but they're just music files... ***

Back at it again with another play through...!  I'll probably finish this time around since I figured this would be one of the last major updates that would ever happen for Reunion.  Stopped midway through my last play through after I saw the massive updates you had planned.  I'll probably be posting a lot, FYI.  As always, a couple of things stood out for me.

Biggs
   Just think how many sacrificed... > Just think of how many sacrificed...  [Just questioning this since I'm not sure if the addition of the 'of' is required or not.]

Cloud (inner self speaking)
   Wake Up! > Wake up! [Is the capitalization of the 'U' intentional...?]

During dialogue with Aerith for the first time as the Flower Seller
   gil > Gil [Currency should be capitalized, no?  Not to mention you've capitalized it everywhere else that I've noticed such as the post-battle loot screen.]

During battle, indication of back row should have a space?
   Guard C(Back row) > Guard C (Back row)

Barrett
   Come waltzin' in here makin' a big scene. > Come waltzin' in here, makin' a big scene. [Figured a pause here is required seeing as how it's basically two different actions...?]

I've attached 3 pictures: https://imgur.com/a/KDFrQ
In the first one, the timer is cut off.  This happens only on the field, but not during battles.  The second and third is simply something I noticed, but sometimes the dialogue is aligned and sometimes it's not.  Is this intentional?

Final question for this post (not sure if this has been asked before or not): how feasible is it to add a quick save/load function?

Edit #1:
Talking to Jessie on the train
   passing through the ID-check area > passing through an ID-check area [I assume that there's more than one checking area...?]

Actually, you might want to check every instance of the word "gil".  I've found a few other places where it's not capitalized, and I'm pretty sure it should be since it's a currency.
Ex: There must've been about, hmm, easily a billion gil worth of damage. > Gil

Scene where Biggs is holding back Barrett downstairs. Biggs is clipping through table.

More images: https://imgur.com/a/lcY56
Read the description of each image.  It should tell you what my concerns are.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-09-28 13:15:13
Quote
   Just think how many sacrificed... > Just think of how many sacrificed...  [Just questioning this since I'm not sure if the addition of the 'of' is required or not.]

Yeah, it's good. :) We do it all the time in everyday speech. Do a google search for "Just think how many".

Quote
Cloud (inner self speaking)
Quote
   Wake Up! > Wake up! [Is the capitalization of the 'U' intentional...?]

Nice find.  I've corrected it.  Note that this is not the finalized version, though - since I am going through the game soon bit by bit for R06 and finalizing it as I go.  But this one may have escaped detection regardless.

Quote
During dialogue with Aerith for the first time as the Flower Seller
   gil > Gil [Currency should be capitalized, no?  Not to mention you've capitalized it everywhere else that I've noticed such as the post-battle loot screen.]

Actually it shouldn't be capitalized. We don't capitalize "pound" or "dollar". I have just checked all maps.  There is no capitalized Gil anywhere it shouldn't be.

Quote
During battle, indication of back row should have a space?
   Guard C(Back row) > Guard C (Back row)

It should have one automatically.  Are they all doing this - or just a specific enemy?

Quote
Barrett
   Come waltzin' in here makin' a big scene. > Come waltzin' in here, makin' a big scene. [Figured a pause here is required seeing as how it's basically two different actions...?]

I'll check with Covarr, but usually adding spaces for the sake of a pause is a no-no. I don't think a comma is needed here, but we'll see.

Quote
I've attached 3 pictures: https://imgur.com/a/KDFrQ
In the first one, the timer is cut off.  This happens only on the field, but not during battles.  The second and third is simply something I noticed, but sometimes the dialogue is aligned and sometimes it's not.  Is this intentional?

No, but it's something I am correcting during my part by part correction of all boxes. Since it uses a dialogue box. The alignment issue is caused by a missing space.  There will likely be a few of these here and there, but most people won't notice them.

Quote
Final question for this post (not sure if this has been asked before or not): how feasible is it to add a quick save/load function?

It must happen from a Save Point or you'll get all sorts of bad things happening. Ochu is the only way to make a quick save and even that can fail if you save in certain areas.

Quote
Edit #1:
Talking to Jessie on the train
   passing through the ID-check area > passing through an ID-check area [I assume that there's more than one checking area...?]

Yeah, it's probably more clear as "an".  I've changed it.  It wouldn't be too bad anyway since you are told they are at transit points.

Quote
Scene where Biggs is holding back Barrett downstairs. Biggs is clipping through table.

I spotted this and left it.  Tbh there are tons of these things littering the game and if I corrected them all I'd be here until 100. I might correct that one though.

Quote
More images: https://imgur.com/a/lcY56
Read the description of each image.  It should tell you what my concerns are.

The double quote missing is a mistake, the rest is gramatically sound.  She's also not thinking "money"  - she's saying it.  The only time she thinks something is "Oh no! It's cloud!"  which is why it doesn't have speech marks.


Thanks for the report.  Note that R06 will have a lot of fixes to grammar and to boxes, so it's best to wait until that's out in regards to those items.  But spelling mistakes (really shouldn't be any now), missing words (where it is a grammatical error), double words, or more serious errors should be reported.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: Galm on 2016-09-28 15:26:03
During the first Fort Condor minigame mission when passing by, I had some missing models and some really glitched out ones - one of them was a psychadelically colored, miniature Materia Keeper model instead of either beasts/wyverns..  The attacker model looked fine, though. Sorry this is a little vague, it was a few days ago and I was too tired at the time.

Some purchase choices weren't showing any models at all and there was missing text.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-09-28 15:29:16
That's v strange indeed.  Did you install R05 on clean files? 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: Galm on 2016-09-28 15:42:20
I only use Reunion (with updated models), so about as clean as multiple uninstalls/reinstalls due the earlier issues allow.  :-P

I'll try again once I'm around Condor next time, unfortunately I don't have any saves near it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-09-28 15:43:09
It's ok I am testing it in a second.

Haha... yeah some sort of issue there :P

I am not sure what though.  The files haven't changed there that I can see.


edit.

Seems to do it on Steam but not 1998.  That's strange.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: Covarr on 2016-09-28 17:28:23
I'll check with Covarr, but usually adding spaces for the sake of a pause is a no-no. I don't think a comma is needed here, but we'll see.
Commas are for clauses, not pauses. That said, not only would a comma not be proper here by strict grammar, but I even think this sounds better without a pause. It's best to leave it as-is.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-09-29 00:04:24
Positioning of boxes, finalization of Beacause, and the story-based walkthrough has finally begun. I also plan to update FMVs as I go through the game - if I can manage to do them justice. It's going to be bit by bit.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: WatashiWaZero on 2016-09-29 02:16:50

It should have one automatically.  Are they all doing this - or just a specific enemy?


http://imgur.com/a/ySE9q

Seems to be every enemy by the way Dan.  Not a big deal though... Just something I noticed.  For second picture, maybe use the child version of Cloud since it's a flashback?  Seems odd to have the current Cloud model used in this scene.  Not to mention having him lay in bed with the Buster Sword on his back.

Also, another question for you (and again, not sure if this was asked already...):
when a character has a Limit Break filled, they can no longer attack normally.  Is it possible to program back in the option to attack normally even with a Limit Break bar filled?

Edit #1: ** For R06 **
http://imgur.com/a/Q7unH
Great Gospel's description goes off screen by the way.  Also, maybe replace 'causes' with 'grants'?  Sounds more like Aerith to give/endow allies rather than forcibly cause/push something onto people.

Also noticed that the description you've set for Aerith's Limits (are all descriptions like this as well...?) are verbose.  Perhaps remove the word 'all' before intended targets in every description?  It could help in fitting the description into the dialogue box.  Not to mention that it seems redundant and should be implied.   I think players can assume that it's singular when it's "an enemy", and every enemy when it's "enemies".

ex:
Restores HP for all allies > Restores HP for allies
Seals magic and causes Stop to all enemies > Seals magic and causes Stop to enemies
Cures status and magic abnormalities for all allies > Cures all abnormalities for allies
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-09-29 02:49:34
The descriptions are finalized and have been written that way for consistency.  Since Invincibility is a status, it is always "caused".  I know it looks wrong, but it's to be consistent across the board. Think of it as a neutral word, rather than "this is bad".  Also "All enemies" is necessary to make it absolutely clear.  Removing "all" doesn't really add anything to it, but makes it more unclear. I think descriptions like this should always be detailed.

The Cloud model.  Well, I think I may add Kaldarasha's young cloud model at some point, but I'll have to see what it looks like.  Is there a picture of it?  The Buster Sword is clearly wrong there, though.

Quote
Is it possible to program back in the option to attack normally even with a Limit Break bar filled?

Very likely, but the best way would be to flash between the two like Coin/Throw.  Might be worth someone looking into that for a separate mod.  Ask NFITC1 :)

Quote
Great Gospel's description goes off screen by the way.

Yeah, this seems to be one that escaped my attention when I changed back to the older font.  Thanks :)

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: WatashiWaZero on 2016-09-29 03:31:41
So something that I've encountered is a run/walk bug when you try to escape past Aerith in her house.  When defaulting to always run, if I try to hold X to walk, it glitches out and you end up running and alerting Aerith.  Not sure if this is a bug with your mod in particular, but I've always just used Ochu to go around that problem by disabling the default run functionality.

Fun fact:
if you use Ochu to tweak your game with max battles in field/world, you can bug out the music since you can transition between battles faster than the music can.  Causing you to go into battles with the field/world music.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-09-29 03:33:22
Aerith home issue is known and the only problem with "default run" - to escape.. just run not walk :P I could fix script here to account for the change, but I don't use the default run. I've debated removing it from Reunion, but may as well leave it.

Edit.

Also, on the "back row" issue.  I remember the problem now.  FF7 has a space after all enemy names (and it has to be there or you create another issue). So "Flapbeat " comes out as "Flapbeat (Back row)"  but when there is a letter after it, you get "Flapbeat A(back row)" - because you cannot add a space after the letter. Well, not unless I go mess about and add one with assembly anyway. Perhaps it would be better to have "Flapbeat  (Back row)" [2 spaces] as the trade-off instead, so the letter version would gain one space. 

Edit.

And the limit description of "Dragon Dive" appears off screen in battle. I have made exceptions to the consistency to fit them in the box.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: WatashiWaZero on 2016-09-29 05:50:34
http://imgur.com/a/0491s

There's a purple dot on the screen.  It's very visible.  Not sure if you noticed this, but it's on field 223 - wcrimb_1, according to Ochu.
Second picture shows multiple models outside of the pool area.

As for the young Cloud model, perhaps you can use the one used in the first flashback with Tifa at the water tower?  That model should work since it should be around the same time frame.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-09-29 05:51:05
Holy shit that is noticeable.  That's one for Ilducci to fix. 

As for the Young Cloud - that one is from years earlier - long before he has become an ordinary soldier.

I'll fix the model placement at Honeybee Manor if I get time.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: WatashiWaZero on 2016-09-29 05:56:36
So that scene with his mother is after he had went to Midgar, tried out for Soldier, and then came back?  I guess it makes sense now seeing as how they're talking about settling down already... >.>
I always thought that the scene was right before he was about to leave, during his early/mid teens.

Edit #1:
In the pool picture, he also has his sword in the bathtub with him by the way... Not sure if you can fix that.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-09-29 06:01:06
Quote
So that scene with his mother is after he had went to Midgar, tried out for Soldier, and then came back?  I guess it makes sense now seeing as how they're talking about settling down already... >.>
I always thought that the scene was right before he was about to leave, during his early/mid teens.

You're confusing scenes. The water tower scene is when he was a kid - before setting out to become a Soldier (a member of Soldier), which he fails to do.  He does become an ordinary soldier, though, in Shin-Ra, and returns with Sephiroth years later, where he spends the night at his own home before the events the day after (where he travels with Sep, Tifa, Zax, and another soldier to Mt Nibl). The water tower scene and the events at Niblheim, where he talks to his mother, are separated by years. It's his mother who wants him to settle down and find a nice girl. Cloud talks about how the company is treating him okay.

Quote
Edit #1:
In the pool picture, he also has his sword in the bathtub with him by the way... Not sure if you can fix that.

Yup, that's also an error that will need fixing.  Well... it should do... but there's no easy way to show him leaving his sword out of the tub and then recollecting. So we may have to just bite the bullet here.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-09-29 06:32:59
The Fort Condor minigame models being corrupted with Steam version is likely some sort of issue with their version of Aali's Custom Driver.  I doubt it can be fixed - so I'll remove Fort Condor models with R06 when using Steam version.  I may remove the mod altogether from Fort Condor since it was never completed.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: WatashiWaZero on 2016-09-29 06:51:30
You're confusing scenes. The water tower scene is when he was a kid - before setting out to become a Soldier (a member of Soldier), which he fails to do.  He does become an ordinary soldier, though, in Shin-Ra, and returns with Sephiroth years later, where he spends the night at his own home before the events the day after (where he travels with Sep, Tifa, Zax, and another soldier to Mt Nibl). The water tower scene and the events at Niblheim, where he talks to his mother, are separated by years. It's his mother who wants him to settle down and find a nice girl. Cloud talks about how the company is treating him okay.

Got it.

Another question: with the 60 FPS mod enabled, enemy dialogue appears and disappears too fast to be read.  Is it possible to slow it down?  For instance, during fights with story-line characters such as the Turks or the Mayor, they usually say something snippy, but I can never catch it fast enough.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-09-29 06:52:54
Pretty sure changing config battle message speed would fix that?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: Galm on 2016-09-29 13:36:02
The Fort Condor minigame models being corrupted with Steam version is likely some sort of issue with their version of Aali's Custom Driver.  I doubt it can be fixed - so I'll remove Fort Condor models with R06 when using Steam version.  I may remove the mod altogether from Fort Condor since it was never completed.

Shame - I happen to like the minigame. Is there something manual I can do to unmod it individually or is it too entwined with the other mods?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-09-29 14:52:13
Just copy condor.lgp from the backup folder to the minigame folder :)

You'll end up with the old control icons too, but it's a small price.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: WatashiWaZero on 2016-09-30 05:49:26
Pretty sure changing config battle message speed would fix that?

Yeah, I figured out what was going on.  I usually set every option to fast, and it'd be fine and dandy, but your 60 FPS mod sped things up a bit more than usual...  I totally forgot about that option altogether.

Now for reports:
   During the executive meeting on floor 66, Hojo's model glitches up and down when he turns.
   Hojo glitches up and down again when they bring up Red to meet Aerith. (He floats up for a bit, then floats back down during the conversation between him and the team.  Happens several times actually...)

http://imgur.com/a/czBCi
A few images.  I added descriptions to each of them.  I'm not sure if you can fix them... so as always, just reporting to report.

Edit #1:
Here's a couple of images in regards to Hojo: http://imgur.com/a/P53hM
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: Kaldarasha on 2016-09-30 05:58:32
Just copy condor.lgp from the backup folder to the minigame folder :)

You'll end up with the old control icons too, but it's a small price.

We can use uMod as an alternative way for it, but... no, people will only start with questions why it doesn't work and that's nothing for this thread.

Two questions: Does the Reunion install the remove mouth fix for the original models, for those who like the chibi style? And can the black bars be ported to the other modules as well? Cause I want to use a borderless window which is bigger than my monitor resolution which would eliminate the black bars.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-09-30 12:37:31
I didn't think the 1 was a problem.  I thought it was the font - but turns out I need to change the entry in window.bin.

  The rest is grammatically sound.  On clipping... that's going to happen an awful lot and can't be fixed.  Kaldarasha may be able to move the sword further away, but generally those clipping type things are here to stay.  I'll check the hojo thing, but may just be how the engine is.  We'll see :)

On box positioning and text positioning - no need to report it.  It's either going to be fixed with R06 or left alone. A lot of it cannot be made any neater, and to make all 1000000 boxes neat simply isn't going to happen :P

@Kaldarasha: 


Quote
Two questions: Does the Reunion install the remove mouth fix for the original models, for those who like the chibi style?

No. I've left the original style intact for the original game. People that want the original style generally don't want any tinkering with it.  Best to leave the update for the proper model changes - unless there is an error.  The mouth thing looks a bit silly but it's intended, no?

Quote
And can the black bars be ported to the other modules as well?

With work it probably could - but definitely not as simple as just going in and changing a single value. Too much messing basically.

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: Ansem on 2016-09-30 14:23:27
The Hojo bouncing up and down thing is actually simple to fix. It was caused by editing his root height in some of his animations while leaving the others untouched. The height is very easy to fix using the propagate frame option in Kimera.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: Kaldarasha on 2016-09-30 16:14:44
The mouth are messed up and you often see :o faces. On psx the mouthes are disabled and are not drawn, probably they hadn't had enough time to work it out as they had intended it and had canceled it instead.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-09-30 18:05:51
In that case, yeah, it needs fixing.  Any link to a complete fix?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-09-30 18:36:11
The Hojo bouncing up and down thing is actually simple to fix. It was caused by editing his root height in some of his animations while leaving the others untouched. The height is very easy to fix using the propagate frame option in Kimera.

Do you have a fix?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: Kaldarasha on 2016-09-30 18:46:13
In that case, yeah, it needs fixing.  Any link to a complete fix?

http://forums.qhimm.com/index.php?topic=14425.msg231293#msg231293

And here you see the problem in action:

I'm sorry if this is the wrong topic to post this in, but it seemed to be the most approperiate to my very specific issue.

I'm seeking help to remove a minor annoyance I have with the PC version of FF7... I really don't like the mouths they added to the avatars, is there any way at all to just remove the mouth textures? Really, it's just the open mouth O's that I don't like, it looks silly to me, and they didn't have them in the original game.

(http://img.photobucket.com/albums/v395/willgreg123/JdhoS_zpscb34b8c7.png)

"Uuuuuh...." Sephiroth looks like he's very confused and/or eating an Oreo...
Why wouldn't they give Sephiroth the same mouth that Cloud has?

Anyhow, again, if there's a mod out there that removes the weird mouths, I'd love that. If not, someone please point me in the right direction to request such a mod. If there is not such a mod in existence, I would very much like to recruit a modder to help make such a mod for me, so if that's possible, I'd love to know the details to make that happen.

Hell, I'd be happy if it's just taking Sephiroth's O mouth off, no one else who has it particularly bothers me.

EDIT: I don't want to use the Chibi replacer either, I like the Chibis, I just don't want the open mouth O mouths is all, they're distracting to me.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: Sega Chief on 2016-09-30 19:51:12
That was the thread where I made my very first mod; removing the :o mouths :3
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-09-30 20:01:25
Do you have the list of files outside of the exe?  That way I can just pop them into a folder.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: WatashiWaZero on 2016-09-30 20:19:31
http://imgur.com/a/o9cjp

1st pic:
This one is confusing me a bit, but on the party reform screen, the bar says to select with the start button.  Are you saying to finalize your party selection or to actually make a selection to edit?  Because when you press start, you're confirming the final party selection.  Any clarification here would be great. ;D

2nd pic:
Would make sense to have Cloud disarmed when he's caught, no?  Thoughts on this?  Perhaps Kaldarasha can make a Cloud model without the sword.  That way, it can be used in multiple locations like in the flashback scene that I talked about; the one where he's laying on his bed.

3rd pic:
Mum is definitely NOT American English.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-09-30 20:27:45
1. It should really be "confirm with"  "select with" is the same meaning but too ambiguous. I'll change it.

2. Yeah.  And Kal has made one for such cases already. But here's the problem - how does he get his sword back in the cell?  It will have to be left as this is a writing error that can't be corrected.  They wouldn't let Barrett roam about with a gun-arm either. Or Tifa with a pair of attack gloves.  It's just a deliberate action on the writers part to ignore it.  I could give you 10000 others - like how does a shape shifting Jenova create a solid Sephiroth sword (the one that is left in Pres Shinra)? Or clothing? There are times you just have to ignore it as it was done to save messing about writing realistic scenarios that would impact on story or flow.

3. It should have been changed if you selected American English option.  Are you sure you did?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: Ansem on 2016-09-30 20:50:34
Do you have a fix?

I do, actually. Here (https://drive.google.com/open?id=0B9fTgwq2DUJQSWxPVW9zLTZxcXc) is a neat package. Do take note that these are specifically adjusted animations for Kaldarasha's Hojo, so it might look silly if used with the chibi model. Anyway, these will fix the bouncy behavior in the conference room and lab cutscenes. It will also affect any other scene using these specific animations, but I haven't gone through all of them so there are likely to be more instances where Hojo will derp up.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: WatashiWaZero on 2016-09-30 20:54:54
3. It should have been changed if you selected American English option.  Are you sure you did?

Yep, 100% made sure I checked that box.  Could you also double check on your end?  I'm 99% sure I'm not crazy...

http://imgur.com/a/peUNf
Is that a treasure box instead of a switch...?  Seems really similar to the gold treasure box model to me.
Also, in that same map, I'm not sure if it's just me, but I have a hard time getting the camera to pan down correctly when the platform goes down so I can see the exit at the bottom of the screen.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: Rekhaizen on 2016-09-30 20:59:31
http://imgur.com/a/peUNf
Is that a treasure box instead of a switch...?  Seems really similar to the gold treasure box model to me.
The platform switch was depicted with that as well in the PS1 version.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: mttiw on 2016-09-30 21:10:20
I should chime in that Sega Chief's "Mouth Removal" mod is what was causing the crash I reported earlier (Only when applied on top of Reunion, of course). However, I'd love to see an updated/compatible version, as I'm personally a fan of the original style.

In addition, I spotted another error. During the party's first trek through Mt. Corel, this text box pops up whenever Cloud stands on breakable bits of the train tracks:
(http://www.bwass.org/bucket/small.jpg)(http://www.bwass.org/bucket/small2.jpg)
The instructions shown are meant for the brief "mini-game" played after the scene, where the text is shown correctly. Save file here. (https://mega.nz/#!Y182EBKJ!0XaRQaoasQAOsYbowtfTsQGfD3I3r6Cu2iRyO6zf-E0)

[I was also unable to even get a perfect score during the first mini-game in Junon, even through an hour of repeated attempts. Even if I were to get it "perfectly" on the first try, my rating only hit 49; while 50+ is required for the best prize.]
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: WatashiWaZero on 2016-09-30 21:34:13
[I was also unable to even get a perfect score during the first mini-game in Junon, even through an hour of repeated attempts. Even if I were to get it "perfectly" on the first try, my rating only hit 49; while 50+ is required for the best prize.]

Holy crap, I was just about to post this remark as well.  The mini-game is no longer fun (and I'm sure many players will share this sentiment if they're trying to get the top prize), and basically guarantees failure now.  I don't see a single soul on this planet getting it right the first time right off the bat.  In fact, I don't see anyone being able to get it right before their rating hits 0.  This mini-game is impossibly hard now.  The room for success is slim to nil.

As with mttiw, I also managed to get into marching position on the first try several times and immediately holding O.  The scores I got were 48, 47, 48, 49.  I can't imagine trying to run this mini-game over and over without using tools to speed up all of the exposition that takes place beforehand.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-09-30 23:55:53
And the original game had no such high score and allowed you to do as you pleased. It took me 10 minutes.  My advice: Get better :P  You'll certainly not get any sympathy from me :P  After 3 failures, it becomes easy. I didn't go for "fun" I went for "skill".  If you do it - great.  But no-one is forcing you to reset the game.  50 is possible but requires the best.  I've done it (I'll record myself doing it later). I don't believe in giving best prizes away.  They belong only to the very best.

On corel - seems I left it half done ;D

On the mouth removal thing: I need the exact files that were changed.

On American "Mom" - It's changed fine here. So something has gone wrong either with installation  (antivirus open etc) or you didn't change the option.

on the platform switch - it's a treasure chest in the PSX version too.  Nothing can be done about it short of someone making me a new switch model.


Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-01 00:14:13
it took me 4 attempts. And it wasn't even 100% spot on.  I want no more whinging. It's not meant to be easy or even attainable for most people. It's meant to be attainable only for the elite.

https://youtu.be/vpXEkNvHkwk

In fact, I wanted it harder than this.  I am half drunk!  Just back from the pub.  If anything, me doing it half pissed means I've made it too easy!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: WatashiWaZero on 2016-10-01 02:16:17
And the original game had no such high score and allowed you to do as you pleased. It took me 10 minutes.  My advice: Get better :P  You'll certainly not get any sympathy from me :P  After 3 failures, it becomes easy. I didn't go for "fun" I went for "skill".  If you do it - great.  But no-one is forcing you to reset the game.  50 is possible but requires the best.  I've done it (I'll record myself doing it later). I don't believe in giving best prizes away.  They belong only to the very best.

On American "Mom" - It's changed fine here. So something has gone wrong either with installation  (antivirus open etc) or you didn't change the option.

on the platform switch - it's a treasure chest in the PSX version too.  Nothing can be done about it short of someone making me a new switch model.

No big deal on the mini-game thing.  That's what Black Chocobo is there for. ;D

As for the "mom" thing, I double checked everything on my end, and it seemed fine.  Nothing went wrong during the installation.  Also came across words that would be spelled differently if I were to choose UK English, but they were in American English (practice vs. practise).

Work smart, not hard.  That's always what MOM used to say. :P

Edit:
I was thinking about it, but maybe it has something to do with your hotfix?  Could it be possible that by applying the hotfix on top of the original installation that it could have overridden some settings?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-01 02:43:41
Ah... now that is possible.  In fact, that's what's happened. I'll add language option to the next hotfix.

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: WatashiWaZero on 2016-10-01 05:31:39
https://imgur.com/a/BTQEH

The NPC swimming seems corrupted..?

Cloud draws his sword on Hojo, but the sword isn't actually drawn.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-01 12:48:52
Yeah he needs to swap to his sword in hand version there if it's wrong.  I remember Hojo says "Are you going to draw your sword"  which means he doesn't.  I don't think there's anything wrong with the NPC?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: Kaldarasha on 2016-10-01 16:20:41
What does actually happen with the game, if not the new models are installed in the flashback scene, where Sephiroth does kill the villager?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-01 19:44:26
I have made the scene work for both new and old models. The villager is beheaded in both. The new models have blood... but it's hard to see.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: WatashiWaZero on 2016-10-01 20:53:30
https://imgur.com/a/iCTwO

Fat guy at the Wonder Square has his hair glitching out.  I've actually seen a couple more NPCs that glitches out like the jockey with the blue hat in the waiting room.

Picture of Cloud during the Chocobo race should be self-explanatory.

Any reason to why 'Ropeway' is capitalized..?  I figured it'd be similar to someone saying, "let's go ride the tram".  You wouldn't capitalize the T in 'tram'.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-01 20:56:28
That glitch is probably again to do with Steam - although I was sure we had that issue ages ago and it was fixed.  I'll take another look at it.   I agree on ropeway.

https://en.wikipedia.org/wiki/Ropeway

In fact, it's correct on all but one map already.

Questions about glitching models should be taken to Kaldarasha's Chaos thread :)  With a picture of the offending model and the area.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: WatashiWaZero on 2016-10-01 21:04:36
Questions about glitching models should be taken to Kaldarasha's Chaos thread :)  With a picture of the offending model and the area.

Duly noted for future reports.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: WatashiWaZero on 2016-10-01 22:10:31
I noticed that Cloud's Crime Hazard LB is glitching out as well.  He runs to impale his sword into the targeted enemy as usual, but then slides back quite a bit before transitioning into the uppercut.
Could you double check this Dan?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-01 22:16:06
Even if this is the case, I can't fix it :P  It's not a fault with The Reunion.  If it's caused by 60fps mod, then it's there to stay because I can't fix that either ;) The only hope for 60fps mod (if it's causing the problem) is for someone like NFITC1 or Dziugo to fix it using my method or a new method.

If it isn't 60fps mod, this bug report needs to be placed on a generic thread for bugs. Or you could PM White Wind with the issue.  It will be added to the bug database.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: WatashiWaZero on 2016-10-02 20:45:20
http://imgur.com/a/KJa3I

Fulfil > fulfill
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-02 21:06:59
http://english.stackexchange.com/questions/76057/why-is-fulfil-spelt-as-fulfill-in-american-english

I recall a wider debate on this and whether it had to change for the American English spelling. I am sure I ended up deliberately leaving it out.  Looking at it now though, it does seem that fulfill is used in US far more.

edit

ullfil >ullfill

I made a mistake...  :P  Should be "ulfil>ulfill"
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: WatashiWaZero on 2016-10-03 01:09:30
http://imgur.com/a/zYDMY

The interaction with the levers is a bit weird.  Can't interact with it if I face it directly, but if I stand next to the machine and face towards the left, it works.

Extra space after Gorky.

pretty good > pretty well
Well is an adverb.  Good is an adjective.  You handled yourself pretty [WORD].  What was handled?  Yourself.  How was it handled?  It was handled well.  You would say, "the food is pretty good".
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-03 01:24:44
That is only when dealing with strict grammar - not in speech or in script. Shake is young and the least refined with speech (the Japanese makes it clear that each level in the Pagoda has a more refined speech pattern), and the line has been deliberately made that way for that very reason. This is the third time someone has brought this up. :P This goes for any situation where someone may not use correct grammar. It would be a mistake for Bugenhagen or Hojo to use that line - but not Shake.

The lever issue should be reported to a separate bug thread or to White Wind as it isn't a problem with The Reunion (of course, I do add field fixes to The Reunion from ordinary bug reports - and I'll look into this one too. Edit.  I've looked into it and it's probably just a crap location line. Easily fixed.).

The Gorky issue cannot be fixed at the moment [probably]... it's again because of the crap engine. It doesn't add a space automatically so you have to add one manually.  I'll look into it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: WatashiWaZero on 2016-10-03 01:36:18
Also, after defeating Godot, he says something along the lines of "... you have both the will, and the power".  Is that intentional as well?  Or would "the will and power" make more sense?

Each level is supposed to be more refined, but then why did they make Gorky first then...?  Shouldn't they have programmed Shake to be first, and then Gorky, Chek, etc...?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-03 01:42:28
The comma is a mistake (it should either be omitted or be an ellipsis), but the line is fine.  Perhaps, but Gorky is also the main host.  So he's different. They all have different speech refinements.  It's probably a joke that Shake has the worst - because he's named after Shakespeare. It's not possible to fully capture the Japanese feel here - but we've done our best :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: WatashiWaZero on 2016-10-03 04:32:10
During the scene between Sephiroth and Zeng in the TotA, there's no dialogue between the two after Zeng asks what this place is.  Also, Tifa seems to be missing in spirit form.

http://imgur.com/a/11u1R
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-03 04:59:16
This is a known issue with kaldarasha's models. I think I also listed it on the Bugtracker or somewhere. The Experts' Hall also has a problem.

The dialogue is fine on my side.  Which texts do you think are missing?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: WatashiWaZero on 2016-10-03 05:14:22
I think the entirety of Sephiroth's explanation dialogue and any action(s) from beyond Zeng's question of "One with the planet?".  Pretty much everything after 4:10 here in this sample video.

https://youtu.be/haTQ4D-W6gM?t=4m10s

Sephiroth's model isn't blinking (not sure if he does that with the mods installed), and no dialogue is showing up on the screen.  I also don't recall Sephiroth slashing Zeng either.
Let me replay the game from my most recent save, and then I'll edit this post afterwards with any screenshots and whatnot.  Wait for my edit.

Again, the only mods I have installed is Anxious Heart, Reunion, and Hotfix 1.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-03 05:15:57
I cant see how dialogue could be affected since I havent edited code on that map. And it's fine when I play through.  So recheck - and if possible try without models.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: WatashiWaZero on 2016-10-03 05:41:31
https://imgur.com/a/eHYKM

Welp, turns out, you're spot on with the assumption.  Seems like the models somehow broke the dialogue.  Pictures are proof.
Took screenshots at the same moment with and without models.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-03 17:23:07
Perhaps that version of Reunion somehow does have an edited file....  It's a but strange though that it could do that. Models shouldn't be able to interrupt dialogue.  I'll investigate. 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: WatashiWaZero on 2016-10-03 20:51:52
The same thing happens the next time you meet Sephiroth in the temple.  The entire temple seems to be glitched out.  Also, this will be posted in Kal's thread, but just wanted to note it down here... Sephiroth's blade is black in spirit form.

On another note out of curiosity, any ETA on HF2 and R06?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-03 20:54:09
No ETA.  No point me giving one when I'd be guessing :)

The Sephiroth thing is also probably to do with transparency at the temple. Breaks the models, but Kal is trying to fix it up. :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: WatashiWaZero on 2016-10-03 21:08:51
So I was messing around with several ideas, or at I'm trying to... ;D
The dialogue boxes seem to be affected by transparency set on the models.  They appear just fine when no models are transparent, and only break when there are transparent models on the screen.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-03 21:23:51
Yeah but that would affect the original models and it doesn't.  It might also be a Steam issue again because I've never seen this on 1998. I'll run through this part later.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: WatashiWaZero on 2016-10-03 22:24:13
http://imgur.com/a/bQkVf

Aerith was saying something about the answer lies just ahead, in the City of the Ancients.  This is the following dialogue.  Shouldn't it be "at least... it should be" instead of "it should do"?  She's been told that the answer is there, but isn't sure...

Also, mentioned this before, but sometimes the camera doesn't pan completely to the direction where your model is.  This results in you being able to go off screen or not being able to see certain elements on the screen.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-03 22:49:11
Nope. The dialogue is fine (in fact your version is grammatically wrong). It's probably best not to report lax speech grammar or whatever, because we'll be here all day with it. Report only spelling mistakes, double spaces, double words, or wrong American spellings for this release (and there shouldn't be any spelling mistakes).  A lot of other smaller issues are being ironed out, but going over localization choices line by line is definitely not needed or necessary.  Plus the ones I have seen have been fine.

The panning is how the engine works vs the edge of the screen. There's not much that can be done about it - in fact, probably nothing.  Plus that isn't a fault of The Reunion.  But if you write this stuff in a separate bug thread - along with the specific place and so on, I (or White Wind) will look into it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: WatashiWaZero on 2016-10-04 01:47:53
https://imgur.com/a/Xa5X0

All color anomalies. Enjoy!!
There's probably a lot more in the glacier area, but I probably won't visit every screen.

Edit:
Is it normal to replay the snowboarding game again and again if you left the glacier and ran back up to Icicle Lodge?
I thought that once you've completed the snowboarding mini-game, you can leave town without being forced to play it again..?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-04 02:00:24

On the latter question - I haven't touched any of that code so it must be normal.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: WatashiWaZero on 2016-10-04 02:09:03
By the way, you can interact with Holzhov from below... Might wanna fix that. :P
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: White Wind on 2016-10-04 02:38:32
I'm still passing through a rough time of my life, but I'm still nearby.
Just lacking free time and an available mind, but every bug mentioned in here will make it to the big list for sure; I'll go through all the last pages of this thread that need to, even before R05.

The list also needs better sorting and reorganisation, that will be taken care of when I can as well. Then it'll be a good time to open a thread about that list, for people to submit new bugs and even fixes.
There are also still a lot of (trusty) sources I need to explore to come up with more bugs. But again.. for when I can.

For the moment I'm going through each field to catch faulty pixels and such anomalies, so that'll be out of the way.
I've also noted down a few inconsistencies so far, when comparing some fields together. Like..
On your way from the 69th floor to the 70th, the staircase is a blood mess. Looking at them from the 70th floor now, the stairs are clean and lovely ^_^ That kind of quirks. I have already a few like this.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-04 02:53:44
Something is very strange at the temple with Steam... As reported, the dialogue isn't displaying. I haven't touched anything with the code and the models should not be able to break anything.

Edit.

Nope 1998 version also has the issue.  But this wasn't here before.  Only thing that's changed is an updated Sephiroth model, but how can that do this?  Needs more investigating.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: WatashiWaZero on 2016-10-04 04:13:10
Something else I wanted to report:

In the battles that take place while you're on your way to the City of the Ancients, specifically the map that contains the Water Ring, I experienced an anomaly of sorts where characters would freeze in whatever animation they were going through.  The enemy (I think the seahorse looking ones) that casts the whirlwind of leaves skill that hits the entire party.  After the party gets knocked down, they stay down, but aren't dead/incapacitated.

Sorry to be super vague, but I forgot about it until now.  I'm also not sure if it has happened elsewhere.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-04 04:19:59
A new thread needs opening, WatashiWaZero, for these type of bugs, because most of them are definitely not Reunion related. They do need reporting, and many of them I will try to fix, but they need to be in a separate thread and then they can also be added to the bug database (not mine - White Wind's).

Not sure that one can be fixed, though...
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-04 04:47:14
Something weird going on in regards to the temple... the dialogue boxes from transparent Sep go behind the background. You can see them with BoxFF7 and move them about but they'll only show on the black border part.  I think Kaldarasha's Sephiroth model has had some sort of effect on the engine.  Something it does not like.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: Kaldarasha on 2016-10-04 08:21:58
Something weird going on in regards to the temple... the dialogue boxes from transparent Sep go behind the background. You can see them with BoxFF7 and move them about but they'll only show on the black border part.  I think Kaldarasha's Sephiroth model has had some sort of effect on the engine.  Something it does not like.

Probably the depth_test and depth_*whateveritwas*. I can look into it at the week end. Dan you should change or add to the installer the ability to install the models from an external source (of course the official selection for the reunion). It might be better this way since this part is off your hands and you don't need to update the whole installer for a few new models.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-04 09:41:28
It would get far too complicated. It has to me as minimal as possible for my sanity alone. Plus sometimes I feel models are worse than better, so I have to judge what I think of any submitted.

I can't work out why changing Seps model would change dialogue boxes. Changing its depth values shouldn't touch dialogue. More testing needed.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: Galm on 2016-10-04 19:13:42
Some minor stuff:

https://imgur.com/a/BH8Lm

O and X are switched here. Maybe to do with the O/X option? I don't use it, so O as confirm.

The second one is a fascinatingly glitched Quake 3. It's only during the few final frames when it's fully "grown".
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-04 19:19:45
Did you select O and X switch in the options? If so it will have changed it round - but you also need to change the config too.  It states that in the help file, I think.  Swapping option still requires a manual change in config. Or are you saying it's simply wrong when no swap has occurred? 

IS the second issue a Reunion issue?  It doesn't happen in 1998 and it really shouldn't in Steam since again I don't touch any of that. I hardly touch anything in battle.  No other mods installed? Not using 7th heaven?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: WatashiWaZero on 2016-10-04 22:39:22
A new thread needs opening, WatashiWaZero, for these type of bugs, because most of them are definitely not Reunion related. They do need reporting, and many of them I will try to fix, but they need to be in a separate thread and then they can also be added to the bug database (not mine - White Wind's).

Not sure that one can be fixed, though...

http://imgur.com/a/DIlGG -- Post is going to be longer than usual, but I'm going to start off with the images...

One of them is just to confirm what Galm posted earlier.  The buttons are swapped.  This is probably an easy fix for you though.

Going back to our conversation about gil being capitalized or not.  You're sticking with not capitalizing it, and I don't mind, but then you capitalize it on the loot screen when the original game had it on lower case.  I can see why it would be upper case in the bottom right box since it's the only word, but the other two boxes should be lowercase.  This is all for consistency sake.

One of the other pictures is the transition to the FMV.  As noted in the description, this probably cannot be fixed, and I'm 99.99% sure you can't.  Just wanted to note since it stood out to me.

Last picture has to do with what I said and your response quoted above.  It shows you what I said earlier with the models not getting back up after being knocked down.  There you can see that the second Dance is about to be cast by the Maul Dancer (I got the enemy and skill name for you this time), and the team is still on the floor.  It actually has something to do with Reunion, most likely the models again.  I uninstalled Reunion and played the game vanilla, and tried to replicate the bug, but to no avail.  After I reinstalled Reunion again, I can replicate this glitch with every battle against Maul Dancers 100% of the time.

And finally, no pictures for this error, but on the map fship_23, when you first steal and get onto the Highwind, Tifa is seen on the bottom left of the map.  As the camera pans/shifts upward to show the rest of the area, Tifa suddenly teleports to where Cid is standing and walks towards the middle.  You can probably fix this as the error is similar to the one you fixed for how Tifa enters the map in the initial Avalanche meeting downstairs (mds7pb_2 I think)...

===========

I know I probably come across as nitpicky at this point, but I'm just trying to contribute what I can to this project.  It'd be nice if you could doubt my reports less than you do now.  :P

Also, wouldn't it be cool to end Reunion on R07?  8)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-04 22:53:29
Loot screen is capitalized only for aesthetic reasons.  A lot of things in a menu are capped when they ordinarily wouldn't be.  I don't think it really warrants a change. I'll have a look at the inconsistency.

FMV: Only thing to be done is really edit out any FMV with the old models.  May do that when I get round to new Fmvs.  Sucks that the original team actually used life-looking and lego FMVs...  it's ridiculous.

On the glitch - can you supply me a Save?  I'll have a look. I bet it's Steam related again.

On the fship_23 - needs to be placed in a separate thread.

On doubting - it depends. Nearly all of your localization issues have not been an issue (which is why I requested no more reports on that) and it's getting out of hand that this thread is being used for general bug reports.  I have not doubted anything where you have been correct, if you look at The Reunion Database.





Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: WatashiWaZero on 2016-10-04 23:10:09
On the glitch - can you supply me a Save?  I'll have a look. I bet it's Steam related again.

Sure, I can PM you a save.  And yes, I play the Steam version since it's the easiest to obtain legally. :P

http://imgur.com/a/a1dFd

Perhaps you can add in the square button here?  If you press and hold square + a directional button, it strafes in that direction.  Seems odd not to have it in the controls list.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-04 23:13:49
To be fair I may be getting rid of that function entirely since it's stupid and it also introduces a bug at the crater with the barrier. :P  It may even be that it was left in accidentally or added later.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-04 23:15:14
Can post here too - although an Ochu save state would be quicker.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: WatashiWaZero on 2016-10-04 23:20:20
http://www.filedropper.com/1033-20h34m48s-accessorystore

So I happened to save it right in front of the store.  Was running around and checking new wares, and noticed that for an accessory shop, they sell mostly weapons...  Pretty sure this is intended right?

Also, whatever you see in my save file... note that it's for testing purposes............... Not that I'm a huge cheater or anything.  :evil:
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-05 00:40:05
That's how it is.  Sometimes they share items and Weapons and so on. It may need looking at as I walk through.  Rather than me keep saying "no" to every bug report that isn't related or isn't a problem, I'll respond only to those that are.  8)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: White Wind on 2016-10-05 02:01:45
@WatashiWaZero and others: Please use my PM box instead of this thread for submitting bugs for which you know they're not related to The Reunion, thanks. Until I can open and manage a new thread for that.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-05 02:54:33
I have corrected the Steam battle swirl issue (the screen not centred when battle from field).  Rewrote code and approached it a new way.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: WatashiWaZero on 2016-10-05 04:47:43
After the final battle at Fort Condor, when you talk to the old guy for the Huge Materia, he uses the word "sneaked" instead of "snuck" for the American version.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-05 04:48:36
http://grammarist.com/usage/sneaked-snuck/

Either is fine, even in America (professional works prefer sneaked). But I'll see how it sounds for the given part.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: WatashiWaZero on 2016-10-05 05:08:34
Do you want me to PM White regarding color anomalies or still report them here?  Not sure since you've been handling those by passing it on to Ilducci.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-05 05:14:47
Yeah PM White or open a new thread and call it something like FF7 Bug Reports. :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: WatashiWaZero on 2016-10-05 05:40:54
Dan, please don't kill me, but I have to for this one... I'm sorryyyyyyyyyyyyyyyyyyy.  :'(

"I really wanted to play out with everyone, but you never asked me to join you."

You mean "play with everyone"...?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-05 07:02:12
Nope. Meant "play out". I'm not sure how common that is in America, but either are fine here :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: Jaki on 2016-10-05 08:38:28
.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-05 08:44:44
I prefer my stick with a real sheep head on it.  Found both while out on a walk with family. But Pink Floyd are one of the best.  8-)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: Covarr on 2016-10-05 15:30:25
Nope. Meant "play out". I'm not sure how common that is in America, but either are fine here :)
In the US, "play out" generally only means like at live performances... "Play him out" and then the music starts playing and the dude gets off the stage. We might say "go out and play", but probably just "play" would be way more common here.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: Panzeroceania on 2016-10-05 16:59:50
Yeah I haven't heard anyone use "play out" like that in North America, likely a regional thing
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: Shasta McNasty on 2016-10-05 17:49:48
I concur.  "Play out" isn't used that way in America.. how we use it is more like what Covarr said.

Case in point, where Bill O'Reilly ATTEMPTS to have a clip of Sting play out his show, lmao..

https://www.youtube.com/watch?v=O_HyZ5aW76c
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-05 21:47:15
Yeah but that clip is "to play us out" not "to play out with someone" - which is different.  To play us out means to end the show with a song (and it's normal he may have found that sounding odd. It's only natural when you've heard numerous presenters say it). To be honest I always try to avoid "play with" because it sounds like some sort of sexual contact hahaha.

"I wanted to play with you"  haw haw.

It may be better as "I wanted to hang out with you all".  The problem here is I was trying to make it sound like a child speaking...  but I guess it's older Cloud anyway so hang out might be better.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: Covarr on 2016-10-05 22:01:57
Yeah but that clip is "to play us out" not "to play out with someone" - which is different.
The latter expression literally does not exist in North America. The closest we have is either "play us out", which as you said is completely different, or "play outside" which specifies a location and probably isn't what you want.

To be honest I always try to avoid "play with" because it sounds like some sort of sexual contact hahaha.
Not for younger children, and certainly not with groups.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-05 22:08:09
Oh I know it's not.  It just sounds odd because age has corrupted me.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: WatashiWaZero on 2016-10-05 22:22:25
Edit:
Submarine controls...
X should say reverse.

You currently have X saying retreat, which doesn't make sense since a vehicle goes in reverse, not retreats.

http://imgur.com/a/3DhpI

After winning the mini-game, Cid disappears from his seat completely.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-05 22:41:52
Advance and Retreat are perfectly acceptable.

https://www.google.co.uk/?gws_rd=ssl#q=advance+retreat

As I've repeated 3 times, it's best you do not bring up localization choices as bug reports (in this case it's v likely exactly what the Japanese intends regardless). This isn't an issue.  Only specific terms that do not work in American English need to be reported.

You know what I'm gonna say for the second issue :P Separate thread.  It's not a Reunion issue(?) - but clearly it needs fixing.

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: WatashiWaZero on 2016-10-05 23:52:48
You know what I'm gonna say for the second issue :P Separate thread.  It's not a Reunion issue(?) - but clearly it needs fixing.

First of all, I PMed White about it already.  Secondly, not sure if this issue is related to Reunion or not, or if it only affect the Cid model.  It could affect any other model that sits in the chair.
I honestly didn't test this one properly because I didn't want to keep uninstalling and reinstalling Reunion every time just to confirm if it's a Reunion-only issue or not.  It's a pain in the ass to do so every time just so I can verify the bug and not tilt you any further than I have...  :-\

However...

Just found a game breaking bug with Reunion.  The bug just makes you stuck in battle forever and you can't do anything.  For this bug, I actually tested it quite extensively and made sure it's reproducible.  Already tried to replicate it after uninstalling Reunion, and it doesn't happen when playing vanilla.  If you have Added Attack + Hades and you manage to inflict an enemy with poison, toad, confuse, sleep, the battle freezes.  The game would continue to play music, and you can try to perform any action, but nothing happens.

Here an example of what I mean: https://imgur.com/a/PEzwP

Edit #1:
I can't even force a game over screen during the battle.  It's literally dead...  8-)

Edit #2:
I'm gonna disappear again and may resurface when you release R07.  Honestly too lazy to keep reporting bugs.  :cry:
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-06 02:53:36
Is this bug above related to 60fps mod? 

Best way to test is to simply copy and paste the main game folder and then install Reunion without models etc.  Simply have different folders for different mods.  It's far easier than keep reinstalling.

So you can have one folder called "original" - no change.  One called "With models"  One called "with 60fps".  When you want to use one, you just rename it to the one the game expects.. in mine that's "FF7".  Steam has a set name I think.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: WatashiWaZero on 2016-10-06 07:52:49
Can confirm it's the 60FPS mod causing the freeze.

Also, seems to me that playing without the 60FPS mod, but simply speeding up the game with Select+R2 works better since you're just speeding up the game rather than duplicating frames.  The game feels just as smooth, but without bugs; not to mention that things like the battle help bar doesn't flicker as much (like a 99% in reduction), if at all.

Edit:
After a bit of testing and tinkering, seems like speeding up the game is a much better option rather than enabling the 60FPS mod. (For me anyway)
Flickering of texts and objects are virtually gone, the battle speed is back to normal(?), and the game feels just as smooth without bugs.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-06 08:17:17
The difference is that the 60fps mod allows a true 60fps for the menu and correct speed for battle.  Without it... you simply have a 4x speed battle.  Tbh this whole approach I've used is a bit shoddy.  I'll see what Dziugo thinks.

It's pretty impressive you've managed to find that error - and also very weird that it should happen under that condition. I assume it may actually be more basic than that too when we get down to it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-07 06:21:42
http://www.filedropper.com/1033-20h34m48s-accessorystore

So I happened to save it right in front of the store.  Was running around and checking new wares, and noticed that for an accessory shop, they sell mostly weapons...  Pretty sure this is intended right?


That's not "mostly weapons"  - it's all weapons.  This is a mistake that needs correcting in the next release :) Well spotted. Some shops mix items and what not - but others do not.  This one is probably wrong in Japanese too. The text, that is.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: Galm on 2016-10-07 09:29:00
I could not see any significant discussion about it (just an allusion to the French version's Mega Materia), but just a nitpick :P

Something that always bothered me is the term "Huge Materia". Maybe it's just my feel of language, but it has a rather mundane sound to it. In any typical Fantasy/Scifi story I'd at least expect something like "Great" or "Grand". Mega sounds a little too playful in English, though.

I find It's even worse in German, where it's just the equivalent to "Big Materia".
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-07 09:47:13
Yeah....  it is a rather crap name.  The Japanese probably does use the kanji for "great / big / large" - but at this point it's probably wise not to tinker with it even if there is licence to do so.

edit.

ヒュージマテリア Hyūji Materia

It uses kana - so they definitely wanted it to be "huge". I agree it probably sounds better as "grand" or something. But then this is simply materia that's larger than usual :P
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: Galm on 2016-10-07 10:00:40
Eh, okay....it just reminds me of a translation in Shining Force 3, where a tomboy-ish elf girl was more or less given the name "Masculine" in kana. The English translation made Masqurin out of it. Staying close, but with it's own flavor without stating the obvious.  /triviatime

I guess they just like using foreign but obvious names, but I'm just talking out of my ass now.

Quote
But then this is simply materia that's larger than usual

True enough. Nothing mystical to a reactor by-product.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: Ver Greeneyes on 2016-10-07 10:04:12
I guess they just like using foreign but obvious names, but I'm just talking out of my ass now.

Yeah, you see this pretty often in manga. They use words from other languages that sound cool to them, but end up sounding awful to native speakers. The author of Bleach is particularly notorious for it, but he's hardly the only one.

But I guess these are just huge lumps of (raw?) materia, like a waste product from a nuclear reactor.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-07 10:37:43
In other news, I tried that open mouth fix mod and it's not very good because all it does is completely remove the mouth rather than close it.  The result is worse than having open mouths.  If someone can fix that and make the mouths look closed - then I'll add it.  If not, I won't use it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: Shasta McNasty on 2016-10-07 14:32:22
Isn't that how it was in the original, though?  What if you made it an optional thing that you could check or uncheck in the installer?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-07 17:18:40
It looks too poor to add it at all. Originally correct mouths were a line. Cloud for example was fine. With this mod even he has no mouth at all.


Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: cold_spirit on 2016-10-07 18:29:14
In other news, I tried that open mouth fix mod and it's not very good because all it does is completely remove the mouth rather than close it.  The result is worse than having open mouths.  If someone can fix that and make the mouths look closed - then I'll add it.  If not, I won't use it.

You probably already know this, but Sega Chief made a Mouth Replacer mod that simply swaps open mouths with mouths for the main cast. It looks great, I never play without it.

http://www.mediafire.com/file/dn4ujcbgglxuzj4/FF7+-+Mouth+Replacer.exe
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: WatashiWaZero on 2016-10-07 21:57:44
Gonna be a long post...

So I finished the game today (finally), and I must simply say... bravo. *slow clap*

First off, the current issues:
==================
http://imgur.com/a/EsxJ5

The adjectives used to describe the key, after the first one, are capitalized.  Not sure if this is intentional or not, but they shouldn't be.

Is the bottom message in the controls dialogue box for the Steam FF7 removable?

You can only buy 6 stalls.  The fenced area comes free of cost.  The message needs to be revised to state that the stalls specifically cost 10k gil each while the fenced area can hold 4 for free.

I didn't take a screenshot of this, but only the Cloud model is corrupted in the chocobo mini-game.  Cid is fine.  Didn't check Tifa's model (lazy...).

Even after the date scene, there was still an action that affected Tifa's affection.  If you could double check this.

At the City of the Ancients, when Bugen goes to put the key in, his signature phrase, "Ho, ho, ho", has every iteration of the word capitalized...

The two bottom menu boxes in battle has a 1-2 pixel gap.

Just noting this, but the item menu has 24 extra slots, and the key item menu has 16 extra slots.  This is after considering being able to hold/contain every single entry in both menus.  Don't see the need for the extra slots (manual sorting should be removed from the game...).  I understand the space for materia since you can gain them indefinitely.

When trying to discard materia, you cannot quick nav with L1/R1 like all other menus.  This is a pain because the list can be very lengthy.

Cait Sith limit break reel sound persist even after you cancel out of it.

Not sure if you can do this, but some materia can use descriptions as they are not exactly intuitive (i.e. Swap, Aqualung).  A brand new player may ask what is being swapped, and they may confuse the enemy skill version of Aqualung vs. the actual materia.

When party splits up in the Northern Crater, there's no warning that the current party member's equipment was removed.  There should be a warning dialogue so players can know that it happened.

On map las2_4, when you grab the yellow materia at the top, it says obtained 'Multistrike' instead of 'Double Magic'.

Mentioned this before as well, but the interaction between the newer models and certain objects are weird/funky at times.
==================

Now for what I think can/could be improved in future revisions:
~~~~~~~~~~~~~~~~~~
Mini-games can and should be more enjoyable.  Not saying you should make it significantly easier, but the margin of error should be greater than what it currently is.  So say for the marching mini-game, 45-50 first prize, 40-45 second, 35-40 third.  This is considering how fast you can gain/lose points.  Top prizes shouldn't require a top 1% performance to be obtained.  I had some really hard tests back in school, but regardless of how hard it was, 90%+ was still considered in the 'A' range.

Models can be more refined much further.  Lots of clipping and lots of silly, out of context details like Cloud laying on his bed with his gigantic Buster Sword.  Some models also act really funky at times.  Obviously this belongs in Kal's thread, but you can relay the message. ;D

Not sure how this can be worked around, but Reeve's accent was played upon heavily.  Without voice acting, his dialogue was a bit difficult to understand immediately at times.  It required several rereads to become comprehensible (for me anyway).

I think you talked about this before, but perhaps one day you'd consider adding in the redone backgrounds into Reunion as well.  It'll be a nice addition to everything else that has been touched up.

Currently, gil almost has no value.  Resting at inns should cost a percentage of your total.  I was thinking at least 50% of your total.  This also adds value to the villa you can buy.  You should also increase the price for the villa to something much higher.  You should also remove a lot of the instances where the party gets a free restore to their HP/MP.  But all this should be under the Weapon mod I suppose.
~~~~~~~~~~~~~~~~~~

Reunion has been a spectacular and warming experience for me.  I already told you this, but Reunion is no longer just a mod, it should be required if someone is a true fan of FF7.  Therefore, Reunion should be treated like so.  You've pretty much touched every aspect of the game, so I'm not sure why you'd want to separate things from Reunion.  Everything is and will be under the Reunion umbrella anyway. ;D

Like I mentioned earlier, I'll probably return when Reunion has been even further refined, but I'm done with FF7 for now.  I don't really want to burn myself out by playing the game too extensively.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: White Wind on 2016-10-07 22:08:56
When trying to discard materia, you cannot quick nav with L1/R1 like all other menus.  This is a pain because the list can be very lengthy.

That was on my 'to-mention' list. I was even thinking it could be a bug/an oversight in fact.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: Covarr on 2016-10-07 22:16:29
I have answers for a few of these things.

The adjectives used to describe the key, after the first one, are capitalized.  Not sure if this is intentional or not, but they shouldn't be.
Item names are always capitalized, including... *ahem* key items.

I'm sorry, I couldn't help it.

Don't see the need for the extra slots.
All sorts of reasons. Some people might like to use empty slots as spacers for sorting (keep in mind you CAN sort manually), whereas others might want to use them as swap space WHILE they organize.

On map las2_4, when you grab the yellow materia at the top, it says obtained 'Multistrike' instead of 'Double Magic'.
I sure could go for a "Last Elixir" right about now.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: WatashiWaZero on 2016-10-07 22:24:56
Quote from: Covarr
Item names are always capitalized, including... *ahem* key items.

Had to reply, but technically the key isn't an item, much less a key item.  Doesn't exist within the game.  Could be argued that it's just a notification. ;D

Quote from: Covarr
All sorts of reasons. Some people might like to use empty slots as spacers for sorting (keep in mind you CAN sort manually), whereas others might want to use them as swap space WHILE they organize.

If anyone manually sorts their item list, they should burn in hell....  :x
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: obesebear on 2016-10-08 05:44:32
If anyone manually sorts their item list, they should burn in hell....  :x
Lol.  You're not wrong
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-08 17:51:17
Quote
http://imgur.com/a/EsxJ5

The adjectives used to describe the key, after the first one, are capitalized.  Not sure if this is intentional or not, but they shouldn't be.

It's still a joke item - so is still capitalized.

Quote
Is the bottom message in the controls dialogue box for the Steam FF7 removable?

Probably not without messing with their version of Aali's Custom Driver. I'll have a look.

Quote
You can only buy 6 stalls.  The fenced area comes free of cost.  The message needs to be revised to state that the stalls specifically cost 10k gil each while the fenced area can hold 4 for free.

Not sure how I missed this. Corrected.

Quote
I didn't take a screenshot of this, but only the Cloud model is corrupted in the chocobo mini-game.  Cid is fine.  Didn't check Tifa's model (lazy...).

I think Kal corrected this ages ago - but perhaps I made a mistake - or maybe Steam is to blame again. I'll check :)

Quote
Even after the date scene, there was still an action that affected Tifa's affection.  If you could double check this.
It can be ignored.  Not really important as no-one will know. White Wind will probably want to add it to the Bug thread though.
Quote
At the City of the Ancients, when Bugen goes to put the key in, his signature phrase, "Ho, ho, ho", has every iteration of the word capitalized...

Corrected.

Quote
The two bottom menu boxes in battle has a 1-2 pixel gap.

If you mean a gap side to side, this is deliberate.  It looks better.  Will need a picture.

Quote
Just noting this, but the item menu has 24 extra slots, and the key item menu has 16 extra slots.  This is after considering being able to hold/contain every single entry in both menus.  Don't see the need for the extra slots (manual sorting should be removed from the game...).  I understand the space for materia since you can gain them indefinitely.

This would be too much messing about to fix, I think.  I remember looking at this before. It can be ignored - It's not really intrusive or a problem.

Quote
When trying to discard materia, you cannot quick nav with L1/R1 like all other menus.  This is a pain because the list can be very lengthy.

This is a limitation with the original game. I am not sure how difficult it would be to fix this, but I can have a look and see how the normal cursor operates here.

Quote
Cait Sith limit break reel sound persist even after you cancel out of it.

I saw this too. I don't know what causes it and assumed it's an error that Aali would have to fix.  I don't know if it does it without Aali's driver, so if someone can check?

Quote
Not sure if you can do this, but some materia can use descriptions as they are not exactly intuitive (i.e. Swap, Aqualung).  A brand new player may ask what is being swapped, and they may confuse the enemy skill version of Aqualung vs. the actual materia.

The Enemy Skill Aqualung no longer exists - it's called Aqua Breath. As you say, this may cause slight confusion for a player who has played the original, but no more so than 100 other changes will. The materia also comes with a description bar.

Quote
When party splits up in the Northern Crater, there's no warning that the current party member's equipment was removed.  There should be a warning dialogue so players can know that it happened.

I'll look into it.

Quote
On map las2_4, when you grab the yellow materia at the top, it says obtained 'Multistrike' instead of 'Double Magic'.

:P I accidentally left in the Weapon mod version of the text.

Quote
Mentioned this before as well, but the interaction between the newer models and certain objects are weird/funky at times.

Yeah, gonna be hundreds of those issues and they're likely going to remain there due to effort v time v people working to fix the issues.

==================


Quote
Mini-games can and should be more enjoyable.  Not saying you should make it significantly easier, but the margin of error should be greater than what it currently is.  So say for the marching mini-game, 45-50 first prize, 40-45 second, 35-40 third.  This is considering how fast you can gain/lose points.  Top prizes shouldn't require a top 1% performance to be obtained.  I had some really hard tests back in school, but regardless of how hard it was, 90%+ was still considered in the 'A' range.

The only minigame I have altered in the normal game is the marching one - and that one is staying as-is. In the Weapon mod, the difficulty will be as difficult as that across the board for the highest achievements. Some areas in Weapon are actually easier (the speed round) - but nearly all will be much harder.

Quote
Models can be more refined much further.  Lots of clipping and lots of silly, out of context details like Cloud laying on his bed with his gigantic Buster Sword.  Some models also act really funky at times.  Obviously this belongs in Kal's thread, but you can relay the message. ;D

The sword issue has been fixed - and those kinds of things are relatively easy to fix.  But as I said above too, a lot of issues will remain and there's no way I'll be here in 2020 still doing this :P I am finalizing stuff very soon - and then moving on to Weapon and Soldier quest.  Kal or someone else will have to deal with models from that point on.

Quote
Not sure how this can be worked around, but Reeve's accent was played upon heavily.  Without voice acting, his dialogue was a bit difficult to understand immediately at times.  It required several rereads to become comprehensible (for me anyway).

Nothing can be done about it, really.  In fact, that Scot dialect is toned down from what full Scot looks like.

Quote
I think you talked about this before, but perhaps one day you'd consider adding in the redone backgrounds into Reunion as well.  It'll be a nice addition to everything else that has been touched up.

If you mean the totally updated backgrounds, I wouldn't add them because they don't fit in with the original game style. They'd need many other things to look correct, like totally new models. If you mean upscaled backgrounds, tbh I think they all look terrible in one way or another.  I did see one recently that looked pretty decent - can't remember where - but the rest look plastic and have introduced more problems than fixes.

Quote
Currently, gil almost has no value.  Resting at inns should cost a percentage of your total.  I was thinking at least 50% of your total.  This also adds value to the villa you can buy.  You should also increase the price for the villa to something much higher.  You should also remove a lot of the instances where the party gets a free restore to their HP/MP.  But all this should be under the Weapon mod I suppose.

Yup - that's a Weapon mod thing and is being worked on. I certainly couldn't make that kind of change mandatory.

Quote
Reunion has been a spectacular and warming experience for me.  I already told you this, but Reunion is no longer just a mod, it should be required if someone is a true fan of FF7.  Therefore, Reunion should be treated like so.  You've pretty much touched every aspect of the game, so I'm not sure why you'd want to separate things from Reunion.  Everything is and will be under the Reunion umbrella anyway. ;D

Thanks :)  Some things should be separate because people have preferences. Some people will not want upgraded models for example. In fact, I'm on the fence with whether to use them personally, as there is a style and charm to the original blocky characters.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-08 17:56:55
You probably already know this, but Sega Chief made a Mouth Replacer mod that simply swaps open mouths with mouths for the main cast. It looks great, I never play without it.

http://www.mediafire.com/file/dn4ujcbgglxuzj4/FF7+-+Mouth+Replacer.exe

I did not.  Thanks a lot. If I get permission, I will add the mod to The Reunion.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: Ansem on 2016-10-08 18:04:38
Tifa's affection value is still relevant because it is used one last time to determine which dialogue you get in the hill scene at the end of Disc 2.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: Jotaro on 2016-10-08 18:11:02
Yeah, if her value is 50 or above then that scene has different dialogue and a more humorous aftermath in the Highwind. The chance to raise her affection is most likely there as a last-minute chance to get that version if you didn't raise it that high to get her date scene.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-08 18:16:23
Ah ;)  of course.  But it could still be an error then.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-08 23:48:46
I have also added WatashiWaZero to the credits, since he did a full walk through test :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-09 01:27:17
Quote
Is the bottom message in the controls dialogue box for the Steam FF7 removable?

This has now been fixed to "PRESS CTRL & F4 TO EXIT THE GAME."

The string is a Wide String and found in strings.dat
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: Galm on 2016-10-09 13:07:04
Just finished with no other major probs.

No completionist stuff, but did breed a Gold Chocobo, got Omnislash and all the minor optional Char events. No problems with Battle square, since you said you were expecting trouble there.

The game did just close after the 500 years later FMV, without showing the star field outro I remember from the PS1 game. But not sure if this is perhaps inherent to the PC version.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-09 13:09:58
Yeah I changed a load of jumps and stuff there... cleaned up code.  So surprised there isn't at least something wrong :P Must have done a good job.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: Covarr on 2016-10-10 15:25:28
If anyone manually sorts their item list, they should burn in hell....  :x
Lol.  You're not wrong
Disagreed. There is a very strong use case for this. If ATB is set to "Active," it's better to sort items by frequency of use/likelihood to need quick access, so as not to waste time getting to what you need. I could easily see putting Hi-Potions, Elixirs, and Phoenix Downs near the top later in the game, while leaving Potions near the bottom as they're hardly useful anymore. Neither an alphabetical nor type-based sort method will be able to accomplish this. Further, having manual spacing allows for quick glimpsing where you are in the menu without having to actually read item names, very handy for quickly paging through items when you need something that you use less frequently.

Not that I generally need this, since I usually play on "Recommended" or "Wait", but there is DEFINITELY a good reason for manual sort in the game, and the extra spaces can only help with that.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: Green_goblin on 2016-10-10 15:34:28
I also use manual sort. When you need to feed a Chocobo you need the greens to be at the top, if you don't feed them quickly they simply scape.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-14 10:13:27
Isn't that how it was in the original, though?  What if you made it an optional thing that you could check or uncheck in the installer?

Nope. PSX versions have a mouth.  I've added Sega Chief's fix :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: cold_spirit on 2016-10-15 03:20:05
Nope. PSX versions have a mouth.  I've added Sega Chief's fix :)

There are no mouths in the PSX version. To confirm, you can boot up the game and have Cloud run towards the camera after he jumps off the train. It's also clear to see that Sephiroth and Hojo don't have gapping holes for mouths.

Glad to hear you used Sega Chief's fix.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-15 09:04:35
I checked psx version on a walkthrough online and he does have a mouth. A closed mouth- basically a line.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: JBedford128 on 2016-10-15 09:52:32
That's not how I remember it (https://www.youtube.com/watch?v=BOUMiEbkZUM&t=34m05s).
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: Ansem on 2016-10-15 12:39:37
According to Makou, only the main characters have a mouth on PSX. Still, it's true that in-game, I remember clearly commenting on the lack of mouths even on Cloud, and not nearly just once.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: Kaldarasha on 2016-10-15 17:31:34
That's not how I remember it (https://www.youtube.com/watch?v=BOUMiEbkZUM&t=34m05s).

The mouthes are disabled by the engine but they are present on the models. If I remember it right there are a few scene where the mouth is drawn on the face (the scene at the end with Tifa and Cloud).
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: Green_goblin on 2016-10-15 17:33:34
Search in Google Images "cloud final fantasy", some of them have mouth and some don't.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-15 17:45:50
Search in Google Images "cloud final fantasy", some of them have mouth and some don't.

Yeah that scene above doesn't have it - but as he's walking about he does. At least in the walkthrough I saw.  I think it's safe to say that a mouth was intended but accidentally left out in places and on certain models. They also buggered up the blinking a lot too.  Some models only blink with one eye and so on.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: cold_spirit on 2016-10-16 07:15:20
Yeah that scene above doesn't have it - but as he's walking about he does. At least in the walkthrough I saw.  I think it's safe to say that a mouth was intended but accidentally left out in places and on certain models. They also buggered up the blinking a lot too.  Some models only blink with one eye and so on.

Cloud doesn't have a mouth walking about in the PSX version. Here's a screenshot from me:
http://imgur.com/DU3KnQM

Here's another example I found online:
https://html5img1.s3.amazonaws.com/f_7j_ScreenShotFF7.jpg

And you can also check by running Cloud towards the camera in the Junon Harbor.

The only special scene I can think of when a character is given a mouth is Tifa outside of the Highwind at the end of Disc 2.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-16 07:44:00
I stand corrected. The vid I saw must have been from PC then (even though it labelled itself PSX).  But I think it's safe to say the mouth was meant to be there but they didn't have time to fix the issue - so in PSX they removed them and in PC they left it with the O shape haha.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: Covarr on 2016-10-16 15:34:37
I have a suspicion... does anyone want to check on an emulator, both at a high resolution and at the PS1's native resolution? I would not be at all surprised if he technically had a line mouth in PS1 but it never showed at that size. But I'm too lazy to verify this, so I could be completely off-base.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: Kaldarasha on 2016-10-16 15:44:02
I played recently the psx game because of the different lighting and no there isn't a mouth.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: mttiw on 2016-10-16 20:25:49
Whatever the conclusion is with the mouth dilemma, I'm glad to see it added. Just make sure to check it with the save file I posted a while back, as using the Mouth Remover mod after applying Reunion is what was causing the ill-reported crash.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-16 23:56:27
Quote
Whatever the conclusion is with the mouth dilemma, I'm glad to see it added. Just make sure to check it with the save file I posted a while back, as using the Mouth Remover mod after applying Reunion is what was causing the ill-reported crash.

Will do.


Quote
Anyways, I few errors I noticed more minor errors I noticed during my play-through:
  • Capitalization error when entering a Chocobo Race, the attendant says "Good Luck!" as opposed to "Good luck!".

No need to report grammar issues until R06 - there are hundreds of them and I'll be running through it all as I fix the boxes too. I'll correct this though.


Quote
  • After finishing the Special Battle in the Battle Square for the first time, after the popup for "Received Final Attack Materia", there was another popup claiming something around the lines of "Not enough space for left for materia, please make room." even though I have nearly 100 spaces left.. the materia was added properly anyways.

This is the kind of error that happens when you correct so many jumps and I knew there had to be an oversight somewhere.  I'll recheck this map and fix it. Shame the original script programmer was so lazy and untidy.

Quote
  • I should have taken a screenshot of this, but after a successful romp in the Battle Square, the textbook prompt akin to "BP Gained: 10,000 Total BP: 20,000" had some sort of overflow error, where the BP Gained numbers (something over 12,000 at least) pushed into the next line, and the Total BP line was not displayed.

Already reported. Already on the Reunion Database. See first post.

Quote
  • I experienced a similar soft-lock that was reported earlier (after using Added Effect = Hades) but this also occurred when simply using [Added Effect = Transform].

It's definitely something I've done with the hacky 60fps mod.

Quote
  • I can't be entirely confident on this report, as I cannot recall if this is how it was in the original game. However, during the climb on Nordpol, whenever you're outside (climbing, with your core temperature dropping) there was no music or sound effects (other than Cloud's "grabbing" sound when climbing). I remember there being wind/storm sound effects.

This is normal.


I have a suspicion... does anyone want to check on an emulator, both at a high resolution and at the PS1's native resolution? I would not be at all surprised if he technically had a line mouth in PS1 but it never showed at that size. But I'm too lazy to verify this, so I could be completely off-base.

Checked with emulator.  Definitely no mouths in PSX version.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-23 12:28:17
The battle freeze when status has been added to enemy is to do with my fix for the flickering summons. God knows why that's doing this.  It shouldn't really.  But then again the summon fix is a pile of shit anyway haha.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-24 14:39:20
I'm redoing the 60fps mod.  Turns out my old way is doomed to failure.  Parts of the game simply will not work when using the current method. It's going quite well so far.  The new way should also sort other issues like missing textures (such as bullet fire) and any flickering.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: Jotaro on 2016-10-24 19:16:33
I don't know if it'll be actual 60 FPS (as in not just duplicated frames) but as long as it fixes the "Target" symbol not accurately keeping with the actual target I'm fine.
tho honestly 60 FPS on the PC version in general is fine  ;)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-24 20:22:49
It's still psx style but properly done.  NFITC1 has just made a nice discovery that fixes the stupid numbers messing up with the new method.  Not sure what you mean with target.  Got pic?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: Jotaro on 2016-10-24 21:16:52
(http://image.prntscr.com/image/b65e5d53fa4b47f19e9300f1eb475e03.png)
It usually doesn't appear unless the camera itself is facing the enemy (i.e. using magic), but I do like using the Target function, and it feels weird when there are multiple for a single character.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-24 21:20:07
That's actually on purpose I think.  I already know about it - but I figured it was done to give the illusion of a trailing target.  Clearly it is drawing two target's one after another. It makes it look like the target is trying to follow the enemy... a cheap way to make a trail effect.  On other hand... it could be that they drew it twice by mistake.  It isn't related to The Reunion changes.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-24 22:16:24
Good news is the new method is working. May need some more testing but it's a damn site better than before already. 

I also discussed with NFITC1 the possibility of making a hybrid of the old project.  It should be possible to have interpolation in all areas apart from Summon / Magic.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: obesebear on 2016-10-25 01:30:16
I also discussed with NFITC1 the possibility of making a hybrid of the old project.  It should be possible to have interpolation in all areas apart from Summon / Magic.
This is probably my favorite post you've made.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-25 14:11:43
Thought you'd like ;)  But it really should be possible.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-27 15:49:06
NFITC1 has fixed up one of the death animation speeds - and fixed the number display speed in battle. The melting death animation is also fixed (the enemy will no longer display whole for a frame after melting).  I've sorted the rest and so we now have a working 60fps mod with one exception (Tifa's somersault crashes the game. Not sure if related).  I just have to fix the fade-in and make sure that parts are working correctly. It's going to take a bit of comparison work - timing various actions.


edit.


Tifa's Somersault and Surface Sweep crashes are fixed.  Seems certain magic functions do not like the new method of drawing all frames and refreshing all frames when at the same time using pause function to limit magic speed.  The real dilemma now is that this may not be a limited thing... there are thousands of these handlers and if two of them are known to fail... how many more will?  If it happens again, I will need to look at the actual underlying cause to see if a general fix can be made.

So far so good...  no other crashes.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-27 18:31:29
Lucky Girl (Cait Sith) is probably meant to be "Lady Luck".  I think it's the Highwind girl who is depicted.  Same lady.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-28 22:51:18
I have sent up-to-date files to NFITC1. The current issues that remain are:

breath of the earth flickers FIXED
cid jumps weird.
cloud jump weird on crime hazard (v likely related to issue with cid).
death (skull animation) is broken (should be easy to fix)
chocobokkuru (chocobuckle) is broken.
jerky movement sometimes - especially noticable when rufus escapes on the helicopter.

- Bahamut Zero is broken.

But other than some teething problems, this really is a much better system.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-30 01:36:31
The last map issue with Holy not appearing on its own is fixed.  Ilducci edited the background out of the field and then I added it as a new field in place of blackbgd.  Then script edits were made to make it all work together with the original field.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-31 01:14:50
Although another error has cropped up.  The background FMV in lastmap is set to 15fps and not 30. This means movement / animations are halved.  This FMV should be 30fps.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: cold_spirit on 2016-10-31 10:47:02
That's actually on purpose I think.  I already know about it - but I figured it was done to give the illusion of a trailing target.  Clearly it is drawing two target's one after another. It makes it look like the target is trying to follow the enemy... a cheap way to make a trail effect.  On other hand... it could be that they drew it twice by mistake.  It isn't related to The Reunion changes.

There isn't a "trailing" effect in the PSX version. A single Target symbol follows each enemy.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-10-31 13:22:50
Thanks for that. In that case it's been drawn twice. I'll look into fixing.

Edit.  It doesn't seem to be doing it with latest 60fps changes - so perhaps this is just an error with how PC rendered the battle originally.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-11-02 18:01:39
Looks like we're almost good for r05c. Just fixing some remaining issues. Grimmy is having a look at transparent issue. Also need kaldarasha to have a look at why steam version has issue with cloud at chocobo races.

Also note I am getting a lot of general questions from a few users in PM so I've done some culling to the PM list.  This is nothing personal, I am just very busy.  Any questions should be placed on Qhimm's.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-11-07 06:14:48
60fps model movements that were too fast - or didn't animate - have been fixed. This included Sepher Sephiroth entrance.
60fps crashes have been fixed.
60fps flickering has been largely fixed.
60fps help menu flickering is fixed.

Virtually everything is fixed. There are some things that will need manual tuning. So far these remain:

Bahamut Zero flickering.
Death Sentence skull too fast
Death model with scythe too fast.
Chocobokkuru too fast.

May be some other exceptions.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: Canzah on 2016-11-07 14:36:20
I stumbled upon this today after deciding to replay the game, but I see there's some new r05c version planned.

Any ETA on it? I wouldn't mind waiting a couple of days but if it were to be longer I'd probably start with 5b.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-11-07 20:17:44
It will only be a few days.  I don't usually give ETA - but I've been pushing this time to get it done quickly.  Sadly, I forgot my post count.  Was meant to be released on 7777 posts :(
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: Jaki on 2016-11-08 11:16:46
.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-11-08 19:32:31
You can up your goal to 8888 posts.

But that misses the point :P

http://finalfantasy.wikia.com/wiki/All_Lucky_7s
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: Canzah on 2016-11-09 13:45:28
Ah, in that case I'll wait. Can't wait for it.
Title: .
Post by: [email protected] on 2016-11-14 23:42:36
.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: Matski on 2016-11-15 10:37:09
Will the Anxious Heart mod be included in R05c or are you saving that for R06?

EDIT: Nevermind, I found an old thread where the same question had already been asked. I'm guessing it's still considered too bulky to be worth it.  :-[
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-11-15 11:00:33
Plus it's perfectly OK  as a separate installer. And its options would severely complicate Reunion.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: cold_spirit on 2016-11-16 18:45:38
Is there anyway you'd consider adding town names to the "Canon Names" option of Beacause in the installer? I really enjoy Beacause, but I do play with canon names, so I've always found it was odd that town names like Niblheim and Midhir aren't reverted back as well. I would really appreciate it. What are your thoughts?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-11-16 18:58:34
No, because then it's getting silly.  It won't be long until someone asks me to do the same for monster names and items.  It has to stop somewhere and I think here is a nice balance.  You're free to use touphscript to change things manually. Get latest one on its thread - the one that I uploaded.

This would all be moot if Square had not been lazy or silly - and just corrected them, like they did Aerith.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: Canzah on 2016-11-17 09:57:03
Any news on R05c?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-11-17 10:50:22
It's delayed, but it won't be long. No point asking me when as even I don't know.  All I know is it is pretty very soon.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-11-24 14:49:00
It will be released in < 24 hour.  NFITC1 is trying to solve a few issues with the 60fps mod... but I guess those fixes will have to wait for R05d.

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: Canzah on 2016-11-24 23:52:46
What are those issues exactly?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05b)
Post by: DLPB_ on 2016-11-24 23:54:52
They will be added to the The Reunion Database, like all errors :)

Edit.

We are delayed again.  But only because of testing. I am testing a load of different scenarios. Won't be too long now.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R0c)
Post by: DLPB_ on 2016-11-27 01:31:20
https://www.youtube.com/watch?v=dBhvBN3lmWg&t=01m55s

The Reunion (R05c)

Download link is on the first post.

The Reunion's additional and numerous fixes will only install if the Main option is ticked.

The best way to use The Reunion (so that you can reinstall) is to install all non-conflicting mods FIRST, starting with clean files. From there, place the correct files (noted in the help file) into a new folder "Backup-Reunion", inside the game root. Each time The Reunion is installed, it will then use those files. If you aren't using any other mods, or your installed mods do not conflict with The Reunion, you may ignore this advice.

Code: [Select]
LATEST CHANGES (R05c)
26-Nov-2016
Due to The Reunion becoming so complex, I have been forced to make a concise list of bugs
and changes, called The Reunion Database. Nearly every change is logged there. The following
changes are the highlights of R05c:

1. The installer allows certain mods to be installed separately.
2. The 60fps Battles mod has been recoded and uses a different approach.
3. Invisible models have been removed at the Temple of the Ancients (Model Overhaul only).
4. Sephiroth model looks better at the Temple of the Ancients (Model fix by Grimmy).
5. Invisible models at the Experts' Hall have been corrected (Model fix by Grimmy).
6. At the end of the game, Holy now appears like it does in the PSX version.
7. The World Map indicators (vehicle positions etc.) have been corrected.
8. Battle intro's eye-opener is fixed to look more like the PSX version.
9. The Coaster mini-game was still operating at 30fps on the Steam version. Fixed.
10. 'Incorrect places' option will also change Midhir to Mideel, and Nibl to Nibel.
This is the last compromise on naming that I will make.


I would very much appreciate it if people helped me seed and test the current download :)

Full download mirrors are also appreciated. But give time for any critical bugs to be detected.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R0c)
Post by: Canzah on 2016-11-27 05:34:06
"3. Invisible models have been removed at the Temple of the Ancients (Model Overhaul only)."
What exactly does that mean? What models were removed specifically? Do the character models revert to their "lego" models now or is that something else entirely?

Also, am I supposed to install Anxious Heart before or AFTER Reunion?

Good job on new release though :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R0c)
Post by: DLPB_ on 2016-11-27 08:31:29
Just means you won't see the characters in the foreground during the Ancient Pool scene.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R0c)
Post by: DLPB_ on 2016-11-27 10:01:10
AHhhhh  so much better with the proper World Map vehicle indicators. I should have looked into that years ago.

I am turning comp off for a while, so people who have downloaded - keep seeding!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R0c)
Post by: WhiteShadow11 on 2016-11-27 17:52:07
Hello,

First I would like to thank everyone who has been working on this mod for years!! It's one of my favorite mods for FF7.

I was just wondering if it's possible to combine Menu Overhaul from R03e with the new version R05c?

I like the FFIX Style Menu and the new look on menus/font makes it's easier on the eyes.
I tried installing one after another and it didn't work, my installation order : FF7 Steam > FF7 Converter to Old Version > Anxious Heart > R03e ( Only Graphics Enabled for Menu Overhaul ) > R05c 
Also tried the 7thHeaven Reunion version *ff7_mo.exe*, it used to work with R05b, only didn't had FFIX Style Menu, but now it's crashing for me on the new version :(
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R0c)
Post by: BahamutSIN on 2016-11-27 18:15:51
DLPB, thank you for dedicating your time into this project. I've got a couple of things to say.

1) Why remove the 'Quit' menu? I know Alt + F4 does the job but this seems needless.

2) When I checked series canon option, Ether Turbo still showed up. Turbo Ether is canon.

3) Also, why did you remove the 'hold x in battle to attack' thing? I keep holding the x button and nothing happens, must click it now instead. It's not a big issue, but it was more convenient to just hold x for a quick attack.

4) Is R05c compatible with the latest 'Beacause + Menu Overhaul' mod?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R0c)
Post by: DLPB_ on 2016-11-27 19:21:50
Quote
2) When I checked series canon option, Ether Turbo still showed up. Turbo Ether is canon.

That's not any kind of "canon". See The Reunion - Additional.rtf for changes.

Quote
4) Is R05c compatible with the latest 'Beacause + Menu Overhaul' mod?

Not sure I follow this..  R05c IS Beacause and Menu Overhaul.  Everything in this installer is compatible with itself.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R0c)
Post by: BahamutSIN on 2016-11-27 19:46:28
Not sure I follow this..  R05c IS Beacause and Menu Overhaul.  Everything in this installer is compatible with itself.

What I mean is, the installer has some menu enhancement stuff but there is no FF9/FF10 style battle menu to choose from. That's why I'm wondering if I should download that separately from 7th Heaven.

https://img.youtube.com/vi/EA8z9ruLhYw/0.jpg

It installed this kind of transparent blue battle menu.


https://i.ytimg.com/vi/iW3r5FlVxwc/maxresdefault.jpg

But it doesn't have an option to install this one for some reason. I think R03e still had it.

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R0c)
Post by: DLPB_ on 2016-11-27 19:57:10
The Menu Overhaul was part of The Reunion up to R03. After that, only the original menu graphics are supported.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R0c)
Post by: Ansem on 2016-11-27 19:59:14
I noticed the title says "R0c". Is that intentional?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2016-11-27 20:01:05
 :-o
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2016-11-27 21:13:32
I tested the 60 FPS mod a bit. The effects are drawn properly but I noticed some heavy drop downs in the FPS when the game has to load heavy magic effects (Kujata as example - disabling the PBO of Aalis driver seems to solve it for the most cases) and some effects does play too fast. As example the Hit effects (which does look better for me that way) and the flash of the all target indicator. However, that's not my biggest problem. The models still seems to flicker when the cam is moving and an animation is played. Maybe the 60 FPS animation does fix that. There is also a problem with an un-sync get damage and attack animation. Characters does get damage way before the attack has finished.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2016-11-28 10:26:35
The stuttering issue is on the reunion database already. NFITC1 will likely look into it. The question of fps drop is unavoidable... If your comp can't handle it theres nothing to be done. :) Try full screen mode with vsync.  That's how the game is meant to be played - and will likely need far less resources.

On the faster numbers: That's deliberate.  I've made The Reunion use faster numbers and faster normal enemy death.

On Desync... it doesn't do it here. If you're using The Reunion on a clean install, I'm not sure what could cause it.

The target indicator is normal. That's the speed it's meant to flash at. Not the speed the original PC version had.

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2016-11-28 11:04:17
I noticed the desync only when the Scorpio boss does his tail attack.

The faster numbers aren't what I meant, the hit effects seems a bit faster animated to me.

As I said the fps drop could have been caused by the use of the pixel buffer. I first thought that 7H would have a bad impact on the perfomance but luckly it wasn't the source of it. So far is my advice to all who have problems with a sudden drop of the framerate to disable the pbo of Aali's driver.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2016-11-28 11:15:50
Only leave bug reports here when not using 7H. Try a clean install (clean files placed into the backup folder - or delete backup folder and make sure all original files are in correct area) and let me know the issues that remain :)  Have you already done this?

I will check Scorpion tail now.

Edit. You're right.  The numbers appear before the action with this move.  How bizarre.  Still, NFITC1 fixed this issue globally at one point, so it shouldn't stay a problem.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2016-11-30 04:08:21
I did want to get hotfix 1 released soon, but it will have to wait a few days. Need to backup files and reinstall Windows. Some huge issue with driver(s) is causing repeated bsod. Can't narrow it down (and my backup state mysteriously doesn't exist haha) and MS made it impossible really. Their tools and troubleshooting for this type of error may as well be a jpeg of the Joker from Batman. So... here I go.

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Salk on 2016-11-30 14:01:56
Good luck with the re-installation of the OS.

I pray every day I do not have to go through it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2016-11-30 14:35:45
This is the first time it's happened to me in a very long time. I was due a reinstall... which I will start later.  Can't work on anything until I do it, because I seem to exist here for about 5 minutes before everything goes blue haha.

Safe mode still works... so it's extremely likely a driver.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: spy__dragon on 2016-12-01 13:20:59
I have a doubt in blin67_2 field. In the document says:
"Dead prison guard does not display when you return to this field."

But during the game, Barrett stays neart at the guard dead and says this:
{BARRET}
“Leave this to me.
  You guys keep movin’
  before we get caught again.”

Then, Did Barrett hide the dead guard?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2016-12-01 13:27:17
No, the dead guard stays on the floor. It stays there until you have left the building entirely. Unless he was supposed to hide the guard... but even if he was meant to - where would he put it? It's not there anywhere if you return.

I am not sure what "leave this to me" means - but it doesn't work in any scenario. I think the dialogue is just an excuse to tell you to move on.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: spy__dragon on 2016-12-01 13:39:46
No, the dead guard stays on the floor. It stays there until you have left the building entirely. Unless he was supposed to hide the guard... but even if he was meant to - where would he put it? It's not there anywhere if you return.

I am not sure what "leave this to me" means - but it doesn't work in any scenario. I think the dialogue is just an excuse to tell you to move on.

According to Japanese version he says this at the beggining: こいつ (koitsu) means "this guy". So, I guess he will hide him in someplace. :|
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2016-12-01 14:05:47
I'll check with Luksy. If so, he will need moving at a later stage when you enter the elevator (when Barrett is with you again).  Until Barrett moves from that spot, the body will have to remain or it looks even worse.

It may be that the way I have done it is still the right way.
Title: Battle Menu Blocked
Post by: imagelesskink on 2016-12-02 00:17:05
There's a bug that causes the battle menu to be behind certain objects. Certain areas in Great Glacier have a wall covering the menu, and close-up/summon animations can cause it too.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2016-12-02 01:29:52
Please upload a screenshot of this problem.  Thanks :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: cold_spirit on 2016-12-02 19:24:44
Please upload a screenshot of this problem.  Thanks :)

Here ya go. Happens when you use Mind Break:
http://imgur.com/aIXowyB

Also,
Code: [Select]
LATEST CHANGES (R05c)
...
10. 'Incorrect places' option will also change Midhir to Mideel, and Nibl to Nibel.
This is the last compromise on naming that I will make.

:>
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: luksy on 2016-12-03 01:20:05
According to Japanese version he says this at the beggining: こいつ (koitsu) means "this guy". So, I guess he will hide him in someplace. :|

Yeah it definitely refers to the guard, he's pretty much saying "I'll clean up / finish up here / handle this", it could mean hide the guard, it could mean put him out of his misery...they don't flat out say he's 100% dead after all.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2016-12-03 13:15:22
That's a strange bug but other effects also go over the top. Havent a clue how to fix that:p it might be the price for a larger battle screen. I'll also change localization so it's clearer about guard. Not really a bug though and the guard does need to stay on floor until you can't return

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2016-12-08 19:37:08
Actually, I think that model-over-menu bug is present in original game + Aali's driver?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2016-12-11 19:59:57
I am currently pondering whether to do away with the current method of installing Reunion in favour of a dll.  Regardless of that decision, I am trying to make a full replacement for battle effects using my own dll.  What this will do is play effects on one of the 4 channels by detouring the functions in much same way as aali's driver does. The new effects will be pulled from a folder based on ID (like Roses and Wine does with music). If the music file isn't found, the game version will be played.

We'll see how this goes.

If successful, I might even add my own music function too. But Aali's does a pretty spot on job of that already.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2016-12-12 01:53:59
It's done.  Can use wav or ogg or mp3, but I think best to use OGG 192 as usual.

The hard part is getting all the effects from a higher quality source and editing them in.  I recorded megalixir a long time ago using ps2 spdif.

As a test, I've put it back in. Works a charm. For a first test, all is going very well indeed.

File sizes don't differ too much, either. The original megalixir (mono) in ff7 pc is around 50kb. My 192 ogg version (stereo, which is why I made this 192) is  67 kb.

I'll leave this as a side project for now, but it's promising.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Ansem on 2016-12-12 12:47:43
File sizes don't differ too much, either. The original megalixir (mono) in ff7 pc is around 50kb. My 192 ogg version (stereo, which is why I made this 192) is  67 kb.

Does the panning work properly with stereo though?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2016-12-12 15:52:59
Yes. It's stereo in psx. Panning doesn't depend on channel data. You ever switch left and right in a media player?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Ansem on 2016-12-12 16:03:09
Oh, right. I see what you mean. For some reason, I momentarily assumed FF7 uses 3D sound placement but thinking about it without a sleepy head now, of course it doesn't.. FF7 only ever uses 2D sound so literally everything can be in stereo.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2016-12-13 04:48:52
Isn't it possible to give the always run mode a more proper logic and activate it if the player has the control over the character (so it is disabled when the character can't be controlled by the player)? Hmm, now I realize that I actually didn't test this setting so much. :P Does it working already that way? ???
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2016-12-13 07:02:24
It simply reverses the input.  Run button will make Cloud walk. :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2016-12-13 07:22:49
I'm revolutionizing the way this all works. Gonna make the game play from files inside Reunion folder - no changes to original files.  Reunion to be set by simple ini flag. I think it can be done - especially with my new ddraw.dll
Title: .
Post by: [email protected] on 2016-12-13 11:00:27
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Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: lupo_grigio on 2016-12-14 09:16:48
Has anyone tried to make this mod works for Android version? Since it's the same file structure I think it's possible to copy the modded pc files over android's but I still would like to know if anyone tried this yet
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: HuskyMuffin24 on 2016-12-14 16:21:58
I will seed this, & thank you for uploading another awesome mod for me to enjoy. Starting a whole play through with this installed.  ;)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2016-12-16 03:04:34
You're welcome.

In other news, my effort to make the game run from various predefined paths looks like it will fail. The problem is getting the game to load the Steam driver from custom folders (I got all the other files working from one folder).  Changing it from the root folder is tricky and causes a lot of issues I dunno how to fix.  Changing just the main path won't do it - and that path is itself limited in space in the exe. 

I do have a plan, though to still make modding a breeze.  But it won't involve changes to memory or exe ;) Keep you posted.

Hmm saying that... I may have 2 plans.   :-o
Title: .
Post by: [email protected] on 2016-12-16 12:35:46
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Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2016-12-16 16:00:01
See  reunion database. I fixed up farm and everything seems to work perfectly now.
Title: .
Post by: [email protected] on 2016-12-16 16:06:14
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Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2016-12-16 16:10:42
The field entry is called farm. As far as I tested, it was all fixed.  No issues on my side.
Title: .
Post by: [email protected] on 2016-12-16 16:15:52
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Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2016-12-16 16:20:10
I've fixed the entire map. Check the entry and it also tells you whichversion the fix appeared in. It was very recent.
Title: .
Post by: [email protected] on 2016-12-16 16:24:24
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Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2016-12-16 17:05:35
Ah yes I do recall it was fucked. I reprogrammed the lot anyway.

Edit.  When you play the latest Reunion, please do let me know if the issues are resolved.


Quote
- Aero3 (an attack used by the optional boss "Rapps" and another monster in the Whirlwind Maze) doesn't use the same sound effect as on PSX: it uses the same sound effect from Molboro's "Bad Breath" and other enemy attacks: https://www.youtube.com/watch?v=z6u-saqmB2Q (go to 00:20)
Here's the correct one: https://www.youtube.com/watch?v=DOh3mEo9ISY (go to 01:45)


I will log it in the Bug Tracker database.  I don't log these type of errors in The Reunion, since battle errors are only being corrected if I ever get round to my own difficulty mod.  I think. I may correct them for both, but time is a factor.

Quote
- Omnislash Limit Break sound cuts off when Cloud is charging his sword: https://www.youtube.com/watch?v=2genMmEmCwg (go to 00:19)
Here's the working one: https://www.youtube.com/watch?v=nKurH9OD768 (00:45)

Already knew about this and if my new sound DLL works, this is already fixed.  It's an error in exe.

Quote
- There's also a similar problem with the Comet2 magic: https://www.youtube.com/watch?v=E7RPoy3W5ts (go to 01:35)

Didn't know this one, but likely same issue as above.  The command to play the effect is still there above and probably is here too. And the effects exist.

Your other issues are fixed and are on the Reunion Database.
Title: .
Post by: [email protected] on 2016-12-16 20:42:11
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Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Ver Greeneyes on 2016-12-16 20:59:05
Well thanks for everything. "ferned"?

That'll be the forum's censorship kicking in. Probably meant to say "fuсkеd" ;)

Also is this "Bug Tracker database" something available for public view?

I believe this (https://docs.google.com/spreadsheets/d/1KBBbeilQTCAJJIOqOoLMnkKb-nEpqEoV5Ih4uW-Yoo8/edit#gid=1896870987) is the tracker. Check the different tabs at the bottom.
Title: .
Post by: [email protected] on 2016-12-16 22:09:08
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Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Taneruit on 2016-12-18 17:38:07
Thank you for making this mod. It has allowed me to revisit a game and enjoy it that I hadn't really enjoyed originally (Blasphemy, I know).

A question regarding the parade in junon though. After noticing ingame and afterwards checking in the reunion database I've seen that you fixed the bug that allowed you to go in from the front. Which is fine. It's just that the margin of error seems to have gotten extremly small when getting in line without being called back. Since getting in line at least is necessary for progression that particular part got a bit frustrating.

Could be that's just me though, as I'm used to the old trick.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2016-12-18 17:50:59
It is extremely small.  Unless you fail 3 times. You basically need a near perfect run to get the best points. When Weapon is released, that will be the standard required to get the best results. It may be wise that I make it slightly more lax for non-Weapon, but it's such a small part of the game that even through frustration, it's over in no time. And even the slightly more lax version would be criticized. It goes pretty darn easy, as I say, after 3 fails. Then again, FF7 is a very easy game originally, so that may be why this stands out more.

https://www.youtube.com/watch?v=vpXEkNvHkwk

 :-D
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2016-12-18 19:44:26
In other news, I have successfully created a new modding method for FF7. I will be using it from now on with The Reunion.  Other people can choose to adopt my method or just stick with the old.  My method has the advantage of allowing multiple mods (unlimited) to be selected easily from a drop down list, and each mod having the ability to load its own dlls and use Hext instruction files without the need of any launcher.  By mod I don't mean it has to be a full mod.  You could make varieties of mods using this method, because I've coded it know when a file is present in the new area and when it isn't.  So you can place "magic.lgp" in a folder called "MyMod"  - and that one file will be changed, while the rest remain used from their original locations.

If I am right - and I think I am - it will be quite possible to mod FF7 without changing ANY of the original files with a mod. Going back to the old game is now as simple as a drop down menu with an OK button.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: iDerek759 on 2016-12-19 00:39:17
Interesting, I'll be keeping my eye on this.  :-o
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: obesebear on 2016-12-19 02:45:09
Sounds nice. Hope it works
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Salk on 2016-12-19 03:59:46
It is extremely small. [cut]. Then again, FF7 is a very easy game originally, so that may be why this stands out more.

With all due respect for your work and vision, it seems to me that there are many that are unhappy about the tightening of the screws here.

The fact that a mini game stands out for being particularly frustrating for what I would assume is the majority of the players is not even the main issue here but rather is the lack of internal consistency within the game's difficulty.

There are other mini games that can be frustrating and take a long time to master (I can think of plenty at the Golden Saucer) but they are entirely optional while here we are talking of a mandatory sequence.

Therefor I invite you to reconsider the timings for this game.

Weapon can still provide for the added challenge in the future for those who want that, after all.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2016-12-19 04:38:39
Most people happy with it are not going to complain about it.  You only hear complaints from those that aren't - 2 or 3 people (so far) aren't really making me lose any sleep.  Nevertheless, for the original game, I will make it easier. But it was never meant to be so absurdly easy, like it was originally. It's not supposed to be easy to gain the best rank.

I have a feeling that even after tweaking it to be easier, people will still be expecting the bug ridden original, and I'll then ignore the complaints entirely.

This is what I am going to do:

First try: Same difficulty. No change.
Second try: 3x easier (easy)
Third try: Very easy.

For Weapon, it will be unchanged up to and including the third attempt.

In both games, getting the best rank will require near perfect timing. There will still be people complaining that they can't get the best rank, but no-one is forcing them to reset the game to do it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Salk on 2016-12-19 04:55:19
Agreed, DLPB! ;-)

Bugs need to be removed, no matter what.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Taneruit on 2016-12-19 16:31:33
Yeah, that sounds a great way to handle it. I don't miss the bug.  And lets be honest losing the minigame here is its own reward  ;D.

On that note though , will you also adapt the prices ? Especially with difficulty changes when weapon gets further developed.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2016-12-19 19:28:18
It's way off that kind of change, but everything will be edited if I ever get round to a full replacement.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2016-12-22 04:10:25
R07 will be the release that fixes dialogue positions and *finally* finalizes the re-translation.  R06 is being brought forward because it is deploying my new modding method.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Cupcake on 2016-12-22 07:23:16
Has anyone tried to make this mod works for Android version? Since it's the same file structure I think it's possible to copy the modded pc files over android's but I still would like to know if anyone tried this yet

Android has a few roadblocks, and iOS may require a jailbroken device.  I'm looking into the possibilities of these now.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Mirrorman95 on 2016-12-22 19:26:20
I'm trying to download the mod, but I don't have a Torrent downloader installed. Does anyone have R05c or later on Mediafire or something?
Title: .
Post by: [email protected] on 2016-12-23 10:04:42
.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: WhiteShadow11 on 2016-12-23 10:58:14
I dunno if it is prohibited to share Reunion besides the normal torrent file.
I haven't read anything regarding file shares.

I uploaded Reunion R05C to my cloud > https://24rjgm.s.cld.pt

If there is any problem with sharing the file this way, I will terminate the link immediately.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2016-12-23 11:07:03
I am not too bothered about mirrors once the torrent has been out a while.  I do prefer that people use torrent when they can because mirrors have a tendency to expire or get banned when bandwidth issues occur.

But as a principle, I don't mind.  It will be better when I have a stable long-term release.  Like R06 should be. 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Matski on 2016-12-23 15:52:24
Watched a video earlier by someone using the Reunion mod in his walkthrough. They pointed out a line where Cait Sith speaks without using its usual Scottish accent, as the party gathers outside Holzhov's. It's only one box of text and it's hard to see which words could be adapted but I just wanted to make sure it hadn't been missed on accident.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2016-12-24 00:09:35
What was the line? Sometimes, as you noted, there are no words to really adapt.

Edit.

Quote
{CAIT SITH}
“This is classified,but…
  Rufus will be landing
  shortly as well.”

There isn't any way to really adapt that.  It's still in a Scot accent. I suppose better would be "Rufus'll".  If you wanted to force things "an' aw" instead of "as well".  But that's splitting hairs.

I didn't change "but" to keep the accent more mellow.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Matski on 2016-12-24 08:04:09
That's the line. Figured it was tricky to change. The best I could come up with was some variation of:

"This is classified, but…
Rufus wull be landing
'ere shortly tae."
 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2016-12-24 08:05:20
Yeah, it's just changing dialogue for the sake of it, so I won't change it. There will be numerous paragraphs that don't include a typical scot spelling :) It's not a mistake.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Gwynlar on 2016-12-24 12:16:43
Hello, I'm new to the forum. Sorry if this has been solved already, I installed the last version of Reunion for the steam version of FFVII, however after the train scene in which two guards intercept you instead of the battle screen popping up a black screen pops up, music is still on but you can't see anything and it crashes after a few minutes.
Any idea on how to solve this?
P.D: Please do tell if you know of any way to make the PS3 controller work with the game (I use DS3 and it works with every game but FFVII and the other FF PC ports excepting the new ones).

Thanks in advance
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2016-12-24 12:18:49
If you are using 7th heaven, then I cannot help you.  If you aren't, then please ensure that you are using totally clean files before installing The Reunion. I have never seen your error and it definitely isn't an error on my side - assuming it isn't an error with the 60fps option.

I've never seen this error.  Keep me posted.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Gwynlar on 2016-12-24 12:20:55
May I ask what's 7th Heaven? I just installed FF VII to replay it after so many years, sorry for my ignorance.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2016-12-24 12:36:00
It's ok if you haven't heard of it. Search the forums, because I don't know much about it either.  It's used to install multiple mods at one time, but it can cause issues, especially if not set up correctly.

As for your issue, I have no idea what could cause it.  Try installing on fresh files, and make sure you are using Aali's driver.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Gwynlar on 2016-12-24 13:12:45
Aali's driver? By the way, any solution on the joystick problem?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2016-12-24 13:28:34
No idea about joysticks.  That should be placed on a different thread here at Qhimm's.  Someone else may know.

If you are using Steam version of the game, then you don't need Aali's driver.  If you aren't, then you do. I keep forgetting that Steam doesn't need it.

If you are using Steam, please make sure that you are using fresh original files (then delete Backup-Reunion folder, which is in the game's root folder).  Reinstall The Reunion.  If the problem persists, try to uncheck the 60fps mod, as that *could* cause an issue with battle.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: WhiteShadow11 on 2016-12-24 16:11:10
DLPB,

I have detected something while using FF7 Converter on FF7 Steam edition. If you install Reunion, it will apply all the changes to the ff7_en.exe automatically instead of the old ff7.exe.
Nowadays I just remove the ff7_en.exe entirely so it can detect the old ff7.exe and apply changes there.

I know your mod is working as intended since it's designed for the Steam edition, but if someone is still using FF7 Converter to apply other mods, they will completely miss Reunion changes on the ff7 executable. I only noticed this because I wasn't seeing any changes on the battle with 60fps.

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2016-12-25 07:52:07
I am currently in the process of completely overhauling my approach (and probably everyone's) to modding ff7 and ff8.  This issue should go away with my new method entirely.

Thanks for letting me know.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: deathsay on 2016-12-27 04:01:08
Hey, can you use this mod in the spanish version of steam? I just want the 60fps mod
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2016-12-27 08:40:25
Quote
The Reunion is compatible only with the English 1998 version and English Steam version (as of R04) of Final Fantasy VII. All information below, including related posts, are relevant to R04 and above. Releases prior to R05 are now unsupported.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Matski on 2016-12-29 16:25:29
Can anyone else verify whether Barrett's overhauled model reappears on the deck of the Highwind as the party (including Barrett) jumps off to parachute into Midgar. If it happens it'll occur a split-second before the FMV is displayed.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: eXistenZe on 2016-12-30 10:34:59
Hey there.

I know you don't support old releases, but just wanted to ask a quick question about the old MO in R03e.
When you install over a clean FF VII, selecting only MO, you get an .exe with some stat changes, like described here: http://forums.qhimm.com/index.php?topic=16879.0
If I use that .exe with a new install (just to get the MO), with or without other mods, I get strange stats (like 0 VIT or 1 DEX).

Can you share some light on this problem? (your MO is the only way to get a clean interface since aali updated the driver).

Thank you very much for your time.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2016-12-30 13:46:53
As you said, I don't support older releases.  At all. I really don't remember much about my old way of doing it either.  Sorry :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: eXistenZe on 2016-12-30 14:37:17
And have you thought about doing another MO for the community? For the next Christmas perhaps? :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2016-12-30 14:38:05
The MO thing is well and truly passed. I'm only working with the original graphics and engine.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Mako on 2017-01-07 17:11:17
May I know the reasoning behind removing the "Quit" option from the menu? As you can imagine alt-tab doesn't really work on windows 10 with full screen in this game. I have to Alt-Ctrl-Del and that's just plain wasted seconds I could be using.

BTW... Great great work. Perhaps the best mod in FF7s history (outside of Aali's driver) a simple must have. I disagree with the decision to ditch the font, menu, and other stuff but they were easy enough to add back in to the latest build.

EXCEPT the break 9,999 patch. I need to find a way to get that back in, any hints Sir Dan-O?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-01-07 18:16:42
Alt + F4 is quit.  Nothing to do with tabs.  As for reasoning... it looks better and the quit menus are crap anyway.

9999 patch will need a few entries changing to make it look good with R04+ Maybe someone else can create a patch to add it back in.  Definitely not me :P
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: TheDrifter363 on 2017-01-08 14:53:12
Hey DLPB,

I'm having an issue with your mod, with the steam version of Final Fantasy VII. Just recently bought it, great mod by the way, and I used your mod before, once, with the retail pc version of Final Fantasy VII. Regardless, I'm having the same issue as the person that responded one page back. It's where, if the 60 fps option is checked, the game will crash. It complains about an unhandled exception occurring. I have no idea how to debug this, there doesn't some to be an error code. Music continues playing, but all I see is a black screen and the game crashes. Pressing ok to exit the dialog box for the unhandled exception, causes a generic windows error that says the application has crashed, and would you like to close it. If I uncheck the 60 fps option, everything works out great. I can't seem to find any other issues with your mod, the translation works, as do the new models. Also, the 60 fps option is a subset of the general new limiters option. None of that works either. I can't skip cutscenes with start and select and I can't slow or speed up the game with the specific button combination. I thought I should let you know, since maybe there might be others having this issue. Your mod did work great with the original pc release though. Do you have any suggestions? I appreciate any input, thanks.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-01-08 15:35:16
Are you using R05c?  Beacause according to The Reunion Database, that's when it was fixed.  But R06 will be using a more advanced approach to the 60fps battles.

As for speed up and down...  As per the help file, you are limited by the refresh rate of your monitor if vsync is on.  So Battles running at 60fps with a 60 hz monitor will already be at the maximum speed. Disable vsync for the game using graphic card control panel (I can't remember if Steam allows vsync to be turned off otherwise).  That should do it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: TheDrifter363 on 2017-01-08 15:46:03
Hey thanks DLPB,

I am using R05c, if it makes any difference, this is the md5 of the executable: 9b45ff8d70a417d807566d9be2a88812. I understood that speed up was limited to the monitor's refresh rate. That's fine, I understand that. I wanted to also test out the slow down, that wasn't working. So I was thinking, that whole section about new limiters is not working properly. I could try to redownload R05c, from the first page, see if I get a different checksum. I'm using Windows 7 Professional 64 bit, if that helps. I bought Final Fantasy VII on steam during the winter sale, about 2 weeks ago, give or take a few days.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-01-08 15:52:14
Yeah, make sure that you are using default files. Put them all back in correct place and delete Backup-Reunion - OR simply place all default files in the backup-reunion folder and they will be the ones used by installer. If they are already the default files, it's fine.

If this bug still occurs, that will be strange.  But R06 should fix this regardless.

On the limiter... it won't slow down from 60 either.  At 60, it is 60 * 1 = 60.  The slowest it can go.  It multiplies this by a maximum of 4.

60 * 4 = 120. But refresh of monitor will make this 60 too.  So you will see no change at all with 60fps and vsync.

On other hand, if not using 60fps mod, you should see 15 * 4 = 60 (a 4 fold speed up).

Make sure that the correct key combination is being used.  Look at the config and set it up correctly if needed.

Also make sure that you are using Steam 1.0.9 version.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: TheDrifter363 on 2017-01-08 16:56:02
I do have the latest Steam version, 1.0.9. So I reinstalled the game from Steam and the mod, and still the same crash. When I first installed the mod, I checked all the relevant boxes, but the 60 fps battles did not work, it defaulted to 15 fps, but the game did not crash. I reinstalled the mod, knowing that it would use the default files in the backup folder, so I didn't have to uninstall first, and this time applied the 60 fps battles. And the crash occurred again, so I'm at a loss. Well thanks again DLPB. I'll look forward to your R06 release, hopefully it'll fix the issue.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-01-08 17:02:48
Is the field centring working cause this sounds to me like driver file isn't being updated. Please reinstall... At the end do not click finish etc in the installer. Instead leave it open and navigate to dlpb-mods which will be in the root folder. Look at what all the logs are saying. Print the contents of hextedit.log and textmod.log here. I went to a huge amount of effort to have full detailed log errors so nay as well see if it helps.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: TheDrifter363 on 2017-01-08 17:59:33
Alright so I got all the log files. I'll paste them now.

hextedit.log
Code: [Select]
---------------------------
00-DLPB Code.txt (..\ff7_en.exe)

Changed: 868
Replaced: 0

No errors.

---------------------------
00-SetReunionMode.txt (..\ff7_en.exe)

Changed: 1
Replaced: 0

No errors.

---------------------------
01-Base.txt (..\ff7_en.exe)

Changed: 5976
Replaced: 0

No errors.

---------------------------
02-AF3DN.P.txt (..\AF3DN.P)

Changed: 2
Replaced: 0

No errors.

---------------------------
02-CentreSteam.txt (..\ff7_en.exe)

Changed: 127
Replaced: 0

No errors.

---------------------------
02-Limiter.txt (..\ff7_en.exe)

Changed: 1853
Replaced: 0

No errors.

---------------------------
02-NewBarColour.txt (..\ff7_en.exe)

Changed: 83
Replaced: 0

No errors.

---------------------------
03-Battle60fps.txt (..\ff7_en.exe)

Changed: 418
Replaced: 0

No errors.

---------------------------
04-Battle60fps-WithMain.txt (..\ff7_en.exe)

Changed: 3
Replaced: 0

No errors.

---------------------------
04-DefaultRun.txt (..\ff7_en.exe)

Changed: 4
Replaced: 0

No errors.

---------------------------
05-BattleFadeOut-Steam.txt (..\ff7_en.exe)

Changed: 14
Replaced: 0

No errors.

---------------------------
Strings.txt (..\strings.dat)

Changed: 95
Replaced: 0

No errors.

---------------------------
Weapon-Minigame.txt (..\ff7_en.exe)

Changed: 1455
Replaced: 0

No errors.

___________________________

Time taken: 3.494s

1/8/2017, 1:54:01 PM
___________________________

textmod.log
Code: [Select]
---------------------------
00_Weapon-Change.txt (text)

Files detected: 698
Files modified: 2

Replaced: 2
Changed: 0
Added: 0
Deleted: 0

No errors.

---------------------------
00-ChangeHE.txt (HE_in)

Files detected: 13
Files modified: 10

Replaced: 10
Changed: 0
Added: 0
Deleted: 0

No errors.

---------------------------
00-ChangeText.txt (Text)

Files detected: 698
Files modified: 3

Replaced: 0
Changed: 6
Added: 0
Deleted: 8

No errors.

---------------------------
01-American.txt (text)

Files detected: 698
Files modified: 196

Replaced: 428
Changed: 0
Added: 0
Deleted: 0

No errors.

---------------------------
01-FixedNames-Barrett.txt (touphScript.ini)

Files detected: 1
Files modified: 1

Replaced: 0
Changed: 9
Added: 0
Deleted: 0

No errors.

---------------------------
01-SwapXO.txt (text)

Files detected: 698
Files modified: 45

Replaced: 177
Changed: 0
Added: 0
Deleted: 0

No errors.

---------------------------
02-Controller.txt (text)

Files detected: 698
Files modified: 52

Replaced: 180
Changed: 0
Added: 0
Deleted: 0

No errors.

___________________________

Time taken: 3.869s

1/8/2017, 1:53:57 PM
___________________________

touphscript.log
Code: [Select]
No FFVII installation found
I found the last log file to be strange. I wonder what that one is all about. Of course I have a Final Fantasy VII installation. Huh.

Edit: Ok, so I just tried playing and now it works. What the hell?! Lol. That was weird. Yeah so the 60 fps battles are working. Even the FMV skipping works now too. I skipped the intro FMV, had a lack of music in the beginning but that's to be expected. You mentioned that the FMV skipping can be glitchy, so that's ok. I don't know what you or I did man, but thanks! I appreciate it! :D
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-01-08 18:35:48
Well whatever was wrong first time clearly didn't happen the second time as the log shows. The opening fmv being skipped means the code that initiates music on a specific frame is also skipped. But some fmv skips will cause a hang. So be warned.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Tsuna on 2017-01-08 20:58:44
I'm attempting a new MO but it uses dlpb's original too. Mine is more of a menu re arrange

Credit will be given when release is available
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-01-09 21:40:43
Localization error (blin66_6).  Reported by Charlie Beer. Corrected by DLPB and Luksy.

Localization error / Japanese dialogue error. The Shin-Ra staff are explaining to Reeve that someone is at the controls, but we originally interpreted the scene to be Reeve explaining what he is being told over the phone. Two dialogues were, therefore, incorrect. The scene itself is poorly constructed, because Reeve picks the phone up, and the person on the other end has somehow gained the power of telepathy and knows exactly what he is enquiring about - and doesn't even bother to ask who it is that is calling. I've had to cheat a little to make this scene work well.

The scene is now as follows:
Code: [Select]
Reeve
“N-never mind!”{NEW}
“The Mako reactors’ ootput
  is increasin’ all oan its own…”
------------------------------
Scarlet
“What!?
  That’s crazy!”
------------------------------
Scarlet
“It has to cool down for
  at least three hours.
  Reeve,shut it off!”
------------------------------
Reeve
“I can’t!
  It’s not responding!”
------------------------------
“Sir,it seems that somebody has
  overridden the main controls.”{NEW}
“I’m afraid we can’t operate the
  cannon from here.”
------------------------------
Reeve
“What? Who could’ve…!?”{NEW}
------------------------------

The biggest problem here is that the response from the staff member is not normal or natural. In a real conversation, you don't just jump into a report with someone over the phone without at least asking who it is first. There's no introduction here.  I have added "Sir" and "I am afraid we" to make it sound more natural and also differentiate the staff member's text from Reeve's text better.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-01-09 22:31:38
Also from the interview with staff:

Tetsuya Nomura
I did hear complaints about Barret. I later asked why. … I think it had to do with the localization and translation not being very good. Ever since that experience, we’ve paid a lot more attention to localization. Back then, we weren’t very strict about controlling it. We just let the translators do what they thought was best. But it led to them adding and portraying things that we never intended in our original script. So since then, we’ve worked with the translation team to make sure the localization is as close as possible to the original.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Mako on 2017-01-09 23:36:35
Is there a change log or list of changes since the menu overhaul?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-01-09 23:40:53
No.  Too much work to do all that.  Only thing I keep track of is bugs fixed on the Reunion Database.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Mako on 2017-01-10 00:09:34
Welp  :-\ can you tell me if everything beyond but not including R03e has been script changes? Or are the bugs you are referring to something entirely different?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-01-10 00:14:00
The only documentation there is at all is on the Reunion Database. See first post.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: rotschleim on 2017-01-17 02:42:12
Hi again DLPB, I have a question and a suggestion.

1. The "closed mouths" mod in The Reunion--does that remove mouths from characters, or give everyone line-shaped mouths? I wasn't sure what it did.

2. Do you think it would be too much trouble to add spells to the "incorrect names" part of Beacause? The spell names are a little to literal and dry for my taste, such as Status Null.

Thank you so much for your hard work. :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-01-17 03:13:20
No chance to number 2.  And I want it on record for others that this is the issue with giving options for canon.  It's gone from character names, to places, to further exceptions - and now requests for spells.  Soon monsters.  Then dialogue (actually, it's already happened at least once).  It's the reason there has to be a line drawn - and it's the reason I am a pig when asked to make compromises. This is no reflection on you, rotschleim.  It just needs to be mentioned.

This is a retranslation project at the end of the day.  You can use touphScript and Makou reactor to change the game however you see fit. :)

As for number 1. It creates lines for the mouths.  FF7 PSX didn't have any mouths at all most of the time, but I believe that to have been a mistake caused by lack of time.  It's hard to say.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: MasterVash on 2017-01-17 05:26:08
So, I just recently found out about this mod and I'm eager to try it, but before I dedicate myself to another 40+ hours of childhood RPG, I have a question about the translation.

I found out from this Reddit post (https://www.reddit.com/r/FinalFantasy/comments/3vv41c/ff7s_english_translation_was_not_complete_and/) that the story for the English version was butchered pretty bad and there was a whole lot that us westerners missed from the original story.  Jenova's role, the Nibelheim incident, Cloud's shattered psyche, the whole Zack clone mess, etc.  Does this re-translation try and make the plot more in line with the original Japanese one?  It's been a while since I played through FF7, but I do remember some of the plot points seemingly making little sense and some things never really being cleared up.  I'd like to know how accurate that post is, and if this translation addresses those things.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-01-17 05:35:11
http://forums.qhimm.com/index.php?topic=14914.msg209227#msg209227

It's a complete update.  But before you do install it, I suggest waiting for R06. I am finalizing it as we speak and it won't be too long. It fixes a bug and one scene that we got wrong. It also doesn't edit any game files and allows you to simply switch the mod on and off. R07 will be the final version - but that's nearly entirely grammar fixes and box placements.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: romangabriel on 2017-01-17 08:53:10
I struggled mightily trying to install this mod for the past few days with my '98 original CD Roms via 7th heaven on Windows 7 x64. Very frustrating  :'( :'(!  It would always crash at startup (followed the faq and used old version of 7th heaven), even if this was the only mod i had active and trying every exe file (ff7/mo/bc/). 

Finally uninstalled everything, clean installed with Tom's installer, and manually installed this mod in the (x86) squaresoft folder and it works like a charm.  Thank you for your hard work on this project.  I'm so glad that i did not waste my money buying the original discs.

If anyone else is having trouble with the Program Files x86/square soft folder, make sure you have full permissions enabled so that you can overwrite files.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-01-17 10:14:46
Won't be any need for that crap if my next installer does what I've designed it to do. And it will be able to work completely independently of 7th heaven.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: EQ2Alyza on 2017-01-17 10:26:31
Won't be any need for that crap if my next installer does what I've designed it to do. And it will be able to work completely independently of 7th heaven.

Dan, I always appreciate your work and look forward to what you have in store. But this reads as if our work over at 7H is crap. I may be reading it out of context, but...if not...hmm, I'm hesitant to speak my mind in case I'm reading this wrong :|
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-01-17 12:21:00
You've misinterpreted it.

"All that crap" is not referring to 7th Heaven - it's referring to this

"If anyone else is having trouble with the Program Files x86/square soft folder, make sure you have full permissions enabled so that you can overwrite files."

In other words, having to mess about overwriting files and so on. Which is precisely what my mod will avoid. The next iteration of The Reunion will do away with any need to overwrite files or touch any of the original files whatsoever.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: EQ2Alyza on 2017-01-17 12:52:48
Gotcha ;)

7H does the same thing with memory injection, but it'll be nice having both options available.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: rotschleim on 2017-01-17 19:26:06
No chance to number 2.  And I want it on record for others that this is the issue with giving options for canon.  It's gone from character names, to places, to further exceptions - and now requests for spells.  Soon monsters.  Then dialogue (actually, it's already happened at least once).  It's the reason there has to be a line drawn - and it's the reason I am a pig when asked to make compromises. This is no reflection on you, rotschleim.  It just needs to be mentioned.

This is a retranslation project at the end of the day.  You can use touphScript and Makou reactor to change the game however you see fit. :)

As for number 1. It creates lines for the mouths.  FF7 PSX didn't have any mouths at all most of the time, but I believe that to have been a mistake caused by lack of time.  It's hard to say.
It's alright! I understand entirely. I've tried to use touphScript in the past, but I can't seem to get it to work? I suppose I should ask around on that, eh!

And thanks for the info on my first question; I won't need the mouth replacement mod while using The Reunion then. :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: romangabriel on 2017-01-17 19:38:21
Won't be any need for that crap if my next installer does what I've designed it to do. And it will be able to work completely independently of 7th heaven.

Awesome!  I don't know why i had so much trouble with this game, but its understandable that modifying a 20 year old game (which was a crappy port to begin with) and getting it to run on modern systems is no easy task. Thank you everyone who works hard on this stuff for us fans.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-01-18 00:49:54
goo.gl/8PhSv2

The Reunion Database has moved to here.  I am migrating to a new gmail account.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: MasterVash on 2017-01-18 01:37:40
It's a complete update.

Not to be rude or anything, but I'm not quite sure that answers my question, at least not to my understanding.  I know it's a complete overhaul of the translation, but does it make the stuff like Jenova possessing Sephiroth, Hojo's experiments on Cloud, the hooded figures' significance, and other stuff obscured in the original english version more clear?  I really want to experience the story as it was supposed to be.

Thanks for letting me know about the new version, though!  I can wait 'til it's finished to play.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-01-18 02:21:51
Quote
. It is a complete retranslation and relocalization from the ground up, using the original Japanese script. The aim is to have an end product that is accurate and professional.

Surely that does answer your question?  The answer is yes.  8)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: MasterVash on 2017-01-18 02:57:22
Surely that does answer your question?  The answer is yes.  8)

You might've wanted to keep the spirit of the localization or something, I dunno.  I just wanted to make absolutely sure, even if it does kinda make me look like a dunce.  :v  I cannot state how happy I am to hear that.  Thank you and Luksy and everyone else so much in advance for all the work put into Beacause and the other Reunion mods!  FF7 HYPE!

Edit:  I am so utterly confused.  I installed R05c because I wanted to demo it before R06 and I started a new game.  If I get a random encounter in the room after you name Cloud and Barret, I fight Mirage Weapon instead of some soldiers and it Stops me and kills me with Ice Raze.  I made it past that room once without an encounter and the rest of the Reactor seems normal, except the battles keep telling me \\Barret// defense stack+ and \\Barret// attack stack+.  I guess it's good that the game wants to \\༼ຈل͜ຈ༽// raise its Barrets \\༼ຈل͜ຈ༽// but I don't know WHY it wants to.  I think maybe I should have waited for R06.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: EQ2Alyza on 2017-01-18 07:06:33
Those random battle encounters are from a bad lookup table, and the Barret stacks + are from the New Threat mod. Whatever you had prior to installing Reunion was not wiped cleanly, so it's causing some serious issues. You should just uninstall completely, trash any junk files left over, and clean your registry before you install again.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-01-18 07:32:48
You should always read the readme / help file. It's stated there that you must use the original files. Still, ts will have updated the scene look up table, so I have no idea why it still fails.  But New Threat and The Reunion are not compatible.

R06 will do away with this silly issue once and for all.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: MasterVash on 2017-01-18 18:25:41
D'oh.  Now that you mention New Threat, I vaguely remember installing it a few months ago with plans to try it out, but never did.  I thought I was using a clean install.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: levi235 on 2017-01-19 05:01:46
Hey sorry I looked for this but can't find it anywhere (there's like a billion post on this site) does r05 come with a 9999 hp/dmg cap removal. r05 is by far my favorite mod to use so far (also using the hardcore mod simultaneously seems to be no problem either)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-01-19 05:18:56
Nope. It was removed permanently as of R04.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Vouru on 2017-01-23 05:30:02
@DLPB

Just a heads up your reunion has an error with 60fps using the overhauled character models on the steam. I have extensively tested this using the final fantasy 7 converter, overhauled models, default models, and weapon optional mod. During the intro the first battle off the train when the two guards attack the screen goes black and music continues to play before receiving and unknown error but only if you have overhauled models activated using the default models things proceed as normal. As I said after extensive testing I noticed another poster on the thread mention the same problem and you yourself hinting at it being the 60fps option. Sure enough I did another clean install ticked off the 60fps and kept everything else on and it worked like a charm.

Ps: when using the ff7 converter and modding the game in the C/Games folder the 60fps and the overhauled models seem to work fine though the text in the text boxes become skewed.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Giud on 2017-01-23 10:35:25
Hi Daniel, some time ago I asked if it was possible to disable the screen flash that happens during crits, limit breaks, etc. You said it could be done on the PC version. I asked Alyza about it as well, but unfortunately she's to busy atm. So, what do you say, would you be willing to give it a go? Since this would be a pretty big deal for me, I'd pay whatever it is you think is a fair price for your work.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-01-23 11:16:39
I don't like asking for money.  And I never can put a value on it.,  But tell you what, if I manage it, you can buy me a cheap bottle of wine. I'm feeling like one after this cold that has laid me out a week. UK and US are roughly same now so let's call it 5 haha.  I'll let you know how it goes. See PM.

Out of curiosity, is this because of epilepsy?  Because I will also add this to Reunion. It sounds like it could be useful.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Giud on 2017-01-23 11:26:13
I don't like asking for money.  And I never can put a value on it.,  But tell you what, if I manage it, you can buy me a cheap bottle of wine. I'm feeling like one after this cold that has laid me out a week. UK and US are roughly same now so let's call it 5 haha.  I'll let you know how it goes. See PM.

Thank you! It would be amazing if you could get this done, that obnoxious screen flash was always my biggest pet peeve about this game.

EDIT: no , it's just very taxing on the eyes for some reason, way too bright I guess..
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-01-23 11:34:32
It's more or less done. But the same function is used for ALL whole-screen colour changes.  I'll send you a list of changes that you can decide upon. I mean, for example, the knights of round (prob all summons) use a custom flash that stays on longer and fades longer. Heat Wing (by an enemy near Junon) uses a long red screen transition that I am sure you will want to keep.

I'll pm you the details and list of changes.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Giud on 2017-01-23 11:39:00
It's more or less done. But the same function is used for ALL whole-screen colour changes.  I'll send you a list of changes that you can decide upon. I mean, for example, the knights of round (prob all summons) use a custom flash that stays on longer and fades longer. Heat Wing (by an enemy near Junon) uses a long red screen transition that I am sure you will want to keep.

I'll pm you the details and list of changes.

Holy crap, you're fast! I think i'm ok with every type of flash being removed, though. But then again, maybe the ones you mentioned could stay. I guess I'll just have to see for myself.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-01-23 11:40:56
Heat Wing isn't really a flash - it looks more like a transition.  But if you want them all gone, that's v easy :)  I'll still provide a full list so you can change as you see fit.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Giud on 2017-01-23 11:45:47
Awesome, I love me some options.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-01-24 21:30:16
This Hext file can be used with FF7 to disable the screen flashing. Might be helpful to someone with epilepsy. Copy and paste into a notepad text file.

Code: [Select]
FF7_EN.exe

{by DLPB. IF USING 1998 version (not Steam), CHANGE THE ABOVE TO FF7.exe
{to make a change, remove the hash (#) from the start of a line. Then run HextEdit.exe
{Make sure to backup the exe before using HextEdit.exe

-400C00

{disable critical hit flash
#426008 = 90:5

{disable boss flash
#5BC668 = 90:5

{disable some limit flashes (eg. last flash of Omnislash)
#46E48D = 90:5

{disable summon flash and some Limit flashes (eg. Braver, Big Shot)
#5BFC2B = 90:5

{disable transition effects
#5344FF = 90:5

{disable all screen colour transitions/flashes. This will make the above options redundant.
#5BD436 = C3


This is for use with HextEdit.  If using with HextLaunch, or the new FF7ddraw dll when released, use the one below instead

Code: [Select]
{by DLPB.
{to make a change, remove the hash (#) from the start of a line.

{disable critical hit flash
#426008 = 90:5

{disable boss flash
#5BC668 = 90:5

{disable some limit flashes (eg. last flash of Omnislash)
#46E48D = 90:5

{disable summon flash and some Limit flashes (eg. Braver, Big Shot)
#5BFC2B = 90:5

{disable transition effects
#5344FF = 90:5

{disable all screen colour transitions/flashes. This will make the above options redundant.
#5BD436 = C3
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: EQ2Alyza on 2017-01-25 06:55:29
I should be able to add this into the 7H Catalog as well. I think it's a very good tweak for those with epilepsy or any kind of eye strain disorder.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-01-31 18:16:13
Since R06 will be using my DLL for installation, which also replaces all sound functions of FF7 (including a replacement for Aali's driver in this area), I am adding the original music from Anxious Heart to The Reunion, as well as the new stereo OGG sound effects. This is a new mod and will come with the name Audio Replacement.

In the meantime, meet my new message received alert (one of the new sound files - but normalized here):

https://drive.google.com/open?id=0B43luAxFZKC-b2xUbU1xcDFmSVE



Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Salk on 2017-02-01 09:41:33
I think it's a very good decision.

Anybody serious about modding FF7 would want to have both Reunion and Anxious Heart! ;)

The alert sound has all that special Final Fantasy vibe!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Matski on 2017-02-01 10:19:57
Such great news. Wasn't ever expecting you to bring them together after asking about it a few months ago.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Hyperthesis on 2017-02-02 12:56:22
Can someone help me understand what the Anxious Heart mod does at present? I was under the impression it replaced FF7PC' s midis with Ogg files that more faithfully resembled the PSX versions. However, didn't Square-Enix update the Steam release with their own Ogg versions? I guess I'm not clear on how Anxious Heart is an improvement.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2017-02-02 13:48:57
SE did a sloppy job. As every amateur they did the same mistake and used for cintro.ogg the beginning of cephiros.ogg. BUT the real cintro track on PSX has only every 12s the bell sound and not every 6s. This change absolutely the ambience of the Shin-Ra mansion. There are more tracks, which are not correct. I can't say something about the quality of SE's oggs, but Anixious Heart was available to download (with the correct cintro) ways before SE's ogg patch.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-02 13:55:40
Square enix didn't do anything. Aali did.  His driver added support for OGG music - which was then used in the Steam version (which is Aali's driver converted to use Directx and not Opengl). Their version of the OGGs was also crap and didn't come from the OST either, I don't think.

Read Anxious Heart's thread. The info on what it does is all there.

But this new DLL I have made will replace Aali's driver for the music entirely, whilst also replacing all of FF7s sound functions with mine.  That means sound effect OGGs will be used instead.

I am not adding all of Anxious Heart to The Reunion. I am adding ONLY the original OST music (I think....). Anxious Heart comes with fan versions of the tracks. Anxious Heart will be updated too.  I'm adding AH to The Reunion.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Covarr on 2017-02-02 15:56:14
Their version of the OGGs was also crap and didn't come from the OST either, I don't think.
They were game rips from an emulator. Unfortunately not a terribly accurate emulator, by the sound of it.

edit: I see you're removing the AH installer in seven days. Does that mean you plan to have R06 out by then? Or are you going to leave people who want a music mod in the lurch during the gap between AH's removal and R06's release?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-02 16:04:31
That's a good point.  I should have it done within 7 days, but if not I'll leave the installer up until I have.  I think it's torrent anyway.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Hyperthesis on 2017-02-03 00:35:26
I am not adding all of Anxious Heart to The Reunion. I am adding ONLY the original OST music (I think....). Anxious Heart comes with fan versions of the tracks. Anxious Heart will be updated too.  I'm adding AH to The Reunion.

"Fan versions"? I assume these arrangements will be optional so that purists, like me, can enjoy the original OST?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Salk on 2017-02-03 06:26:41
"Fan versions"? I assume these arrangements will be optional so that purists, like me, can enjoy the original OST?

Anxious Heart lets you choose between the original music and the third party reorchestration. Myself, I will go for the original too.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: ThunderPeel2001 on 2017-02-05 14:49:57
Hi there, sorry if this has been asked before, but what's with the lack of a space between letters and commas? I assume that was an earlier mistake in Beacause and not actually something that's in the final translation? Sorry if this has been asked before. It's been years since I was last here!

Edit: I have a strange feeling I've already asked about this and it was fixed previously.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-05 16:46:36
The lack of space in script is deliberate and is not there when you go into the game. It's never been a bug. It is to save a character because the menu has a limit. Every character counts. It's also to ensure that the space in game looks nice and not too wide, like it would if a real space were added. Before asking questions or making bug reports, make sure that the bug exists in game - Also check The Reunion Database.

In other news, I have almost finished the full replacement of audio in FF7.  Creating all 700+ OGGs will take longer, but it is all working more or less. Music and SFX are working - and the wav files like "Wind.wav" are now where they should be - in my music folder converted to OGG.

My method fixed the missing looping effects when battle ends.  But somehow I've broken it again :P  So I'll have to find out why they aren't starting again after battle.

The panning of audio may be a problem though.  I don't think PC version is giving out the correct values.  I'll have to check PSX version again.  But if they both do what I am hearing, then that's a rather shitty piece of original coding. For example, Cloud on the right, enemy on the left: When Cloud uses magic, the balance should be to the far right - and the effect itself should be to the far left.  But that ain't what I am seeing.  It seems to be all over the place.

Also, I don't think battle sets a moving balance as the camera moves.  I *think* it only supports a dead set balance on effect start - unlike Field which sets balance transitions.  Battle could do this as well, by using AKAO function... but I haven't seen it do that.  Unless it's calling one of the descendant functions directly.  That's something I am going to have to toil with.  :evil:

In fact, so far, the only battle effects that I have seen using AKAO directly are the boss and enemy death  SFX.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: KnifeTheSky77 on 2017-02-05 20:37:58
Creating all 700+ OGGs will take longer

You are going from midi with a homebaked soundbank to OGG right? I could make you a script for this
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-05 20:53:36
No, I've already recorded them using mednafen from the actual PSX game. They will sound virtually identical to PSX.  I need to edit them now and loop the ones that need looping.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: KnifeTheSky77 on 2017-02-05 21:15:09
I got excited there for a second. Someday I will sample those PSX midi instruments. Good luck with all that editing
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-05 21:19:37
I'll need it. :P

Sampling the midi instruments won't help you unless you plan on recreating the sound creator itself - meaning AKAO's program to form the sounds - and the sound chip of the PS1. It's basically a custom PSF for each effect.  And we're still not sure where the data to create them comes from. Probably the PSX exe.

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Ver Greeneyes on 2017-02-05 21:39:09
Pity they don't use something like the Sappy engine used by many GBA games. But I guess the Playstation long predates that kind of standardization.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: KnifeTheSky77 on 2017-02-05 23:09:25
I'll need it. :P

Sampling the midi instruments won't help you unless you plan on recreating the sound creator itself - meaning AKAO's program to form the sounds - and the sound chip of the PS1. It's basically a custom PSF for each effect.  And we're still not sure where the data to create them comes from. Probably the PSX exe.



My plan would be to modify one of the midi files in the PSX disc to play tones of each instrument in isolation, record the sound to flac, and then use some fancy sampling software to make a Kontakt instrument. Then the PC midi would be identical to PSX, or almost identical to it. There's a lot of instruments.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-05 23:12:38
There aren't any midi files in ff7 PSX for the sound effects. Akao wrote a program to create the file effect from samples.  It's literally impossible to recreate the sound without recreating his program and how the PS1 sound chip uses the data it is supplied. It's not a case of "finding a midi" - none exists.  Nothing exists at all except for a few samples and the program he wrote to tell the PS1 sound chip how to make those samples play - and his program uses jumps and all sorts.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: KnifeTheSky77 on 2017-02-05 23:20:07
There aren't any midi files in ff7 PSX for the sound effects. Akao wrote a program to create the file effect from samples.  It's literally impossible to recreate the sound without recreating his program and how the PS1 sound chip uses the data it is supplied. It's not a case of "finding a midi" - none exists.  Nothing exists at all except for a few samples and the program he wrote to tell the PS1 sound chip how to make those samples play - and his program uses jumps and all sorts.

If I can get the PSX to play the effects in isolation, then I can sample them perfectly.

Actually, if you have a recording of these effects in isolation, I can sample them and make a PSX parity soundbank
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-05 23:29:54
It depends what you mean.  If the full effect has been played then that's what I am doing... recording the full effect.

But what you said before was each "tone" in isolation.  It isn't possible to do that with FF7s effects. They come together in Akao's program. Even if you could somehow disable that behaviour so that each "tone" is separate... the work involved would be more than just doing what I've done.

But there isn't any separate tone.  To give you an idea of how his program works, you might see something similar to this:

LABEL1
LoadEffect1
ApplyPitch 1.2245
Enable Reverb
PlayEffect 2.222 (time)
inc(x)

if x = 1 then
Goto label1

[do more stuff here]

and so on.  It's a script he made up to do whatever he wanted.  Effect1 can be made to sound like 1000 different things by applying different pitch effects, reverb, and so on.


But if you have some other idea in mind I'd like to see a working example.  Because I don't see how it's possible in FF7's case and I'd be interested to see how.  8)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: KnifeTheSky77 on 2017-02-05 23:32:29
Are you going to make the recordings available?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-05 23:34:45
Yes.  The OGGs will of course come with Reunion R06. But the original recordings 44100 stereo 16 bit MS PCM (compressed 7zip ~500 MB) I'll make public at some point.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: KnifeTheSky77 on 2017-02-05 23:42:20
I'd really like those :-)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-06 14:12:12
I'm working on the logger now. 

https://www.youtube.com/watch?v=Z4T5Gy6MVEI

This will prove useful for debugging and especially naming all the effect files.  For example, here's the sequence with HADES (I'm using time stamp of quarter second windows internal timer until I can figure out something better).


Code: [Select]
32177.SetEffect [Channel 4, Balance 64, Effect 660]
32177.SetEffect [Channel 4, Balance 64, Effect 661]
32177.SetEffect [Channel 4, Balance 64, Effect 662]


32225.SetEffect [Channel 4, Balance 64, Effect 663]
32225.SetEffect [Channel 4, Balance 64, Effect 664]
32225.SetEffect [Channel 4, Balance 64, Effect 665]


32252.SetEffect [Channel 4, Balance 64, Effect 666]
32252.SetEffect [Channel 4, Balance 64, Effect 667]
32252.SetEffect [Channel 4, Balance 64, Effect 668]


32272.SetEffect [Channel 4, Balance 64, Effect 669]
32272.SetEffect [Channel 4, Balance 64, Effect 670]
32272.SetEffect [Channel 4, Balance 64, Effect 671]


32294.SetEffect [Channel 3, Balance 0, Effect 448]

Where Effect 448 is Midgardsormr death. Notice that Hades plays three effects in tandem. This is to give the sound more depth. Since I am using Bass for sound now, I can dump them all on the same channel and they all play fine (I'll be using channel 6 from now on).  This isn't the case with the field - those need to obey the correct channels because of looping effects and dedicated channel volumes and transitions.  I don't think battle does any of that, so we should be safe.

Effect 448 uses AKAO function, hence it is placed on a specific channel.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-07 00:36:06
Ha!  I forgot that Opcode FE doesn't work anymore when you do away with Aali's driver and the Midis, meaning going to sleep, for example, would just skip the delay and the sleep music (not to mention the Chocobo Dance).

http://wiki.qhimm.com/view/FF7/Field/Script/Opcodes/FE_CHMST

Fixed my own up.  Very simple replacement.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: shikun on 2017-02-10 16:16:58
Hey there, I'm that guy who complained about the Reeve scene on Youtube (sorry again for being so flippant and rude about it)... I've been playing through the game with the translation now, and I must say I pretty much love it, it's amazing how much better the storyline is with 100% more coherence lmao

There are a few things I have noticed though:
-  During the scene where Cait Sith reveals he's a spy, Tifa (if she was the date) reacts by saying "I don't think so!", which doesn't make much sense. In Japanese she says "fuzakanaide yo!" which literally means "don't mess around" but can also be translated idiomatically to "you're kidding me!" or "you have to be kidding!": https://www.youtube.com/watch?v=2sP-RZ-9nRQ (scene appears at 23:08 for reference)
- I'm still 100% sure that during the Reeve scene, it is indeed the staff talking in the see-through dialogue boxes, given the scene in the Japanese version: https://www.youtube.com/watch?v=0_QEN2xnpDE (Reeve's name is not attached to the see-through boxes, and only remote/indistinct voices have used those see-through boxes earlier in the game. He also does not say "hello. what?" in the Japanese version; he says "The mainframe? Who!?" immediately after the see-through boxes.)

I'll tell you if I notice anything else!


Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-10 16:59:30
Yes, thank you very much for that other correction and sticking around to help.  Most people (all of them but you, so far) are never heard from again after I ask them to come here and offer corrections.  The scene you mentioned with Hojo has been fixed as follows: http://forums.qhimm.com/index.php?topic=14914.msg246848#msg246848

That should have already taken care of all the issues, including the one you have just noted.  I will be looking over that scene one last time, though, because "The reactors' output" and "Shut it off" don't follow properly.  Reeve is explaining that the reactors are out of control, is asked to shut "it" off, and then mentions the main controls. One correction there may be for Scarlet to say "Shut it all off!" I am unsure what he means by "I can't! It's not responding." He has to mean the main controls aren't responding - but "it" doesn't work nice here either.  So, perhaps, "There's no response."  Japanese is such a tough language to get a handle on when translating (seen how Luksy tangles with it all) and localizing.  That's what I've found.  It's a nightmare.

I'm sure you are right on the Tifa dialogue, too.  If you are up for proof checking the whole script, this can be done. So far, I have asked two people to do this, but they dropped out almost immediately after the script was made available.  It isn't a huge task to go through both Japanese script and our script as a proof checker - but it will take some time.

This project does need a second look by a Japanese reader. There should only be pretty minor issues left now, but you just never know.  And I want all the minor things sorting too—like the one you have just informed me of.




Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: shikun on 2017-02-10 21:43:21
The "its not responding" line might...? be better translated as "we can't operate it!" maybe? since the original Japanese says "sousa funou nan ya!" which literally means "(an) operation failure (has happened)!" or even "operation (has become) impossible!". (good old Japanese subject/object omission). Then again, the Shinra staff mentions that they can't operate it "from here" a second later which would be a strange repetition in that case.... basically the scene is really confusing even in the original, lmao.

i think the current correction is actually might be the best and makes the scene clearer than the original.   :-D But here's one final idea for the line as a meld of the two lines "it's not responding" and "there's no response": "we can't get a response!"

another minor point: for this line:
Code: [Select]
Reeve
“N-never mind!”
“The Mako reactors’ ootput
  is increasin’ all oan its own…”
, I think "own!", rather than "own...", would work better, given that the original Japanese line contains a "!", and given Reeve's stress in the scene.

I would love to proof-check the script! I'm working this weekend but I'll try to check as much as I can when I get the time!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-10 22:42:14
I've made an effort to stop using exclamation marks :P  I haven't even started to remove them yet.  The Japanese script is loaded with them and it's not good grammar.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: shikun on 2017-02-10 22:53:25
The punctuation is utterly shot to hell in the Japanese version, with the extreme amount of exclamations and ellipses, its very manga in that way lmao. i can keep an eye out for unnecessary !'s and ...'s as well when proofreading as well!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-11 05:34:07
Tempo function has been reinstated for music AND sound effects, and it works correctly (no pitch change - unlike the Steam version).  Whilst this can now be set using AKAO for field, I don't see any time where it would be needed.

It seems to be only useful for the snowboard minigame, tbh. And I may have got the documentation wrong.  It seems 0 is normal, and 0x3f is the maximum speed. I have further divided this by 2, meaning the maximum speed is + 31%. This sounds to be pretty near what the PSX game was, too. Makou should probably use an upper limit of 0x40.  Although, tbh, anything up to 100 would work good.  But since I'm limiting to 0x40 (and then dividing by 2), so it wouldn't really matter. 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: shikun on 2017-02-11 08:57:47
DLPD, i cant respond to messages apparently so ill just answer here: yes, im up for the challenge and yes, i have a good standard of Japanese   :-D
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-11 09:17:25
DLPD, i cant respond to messages apparently so ill just answer here: yes, im up for the challenge and yes, i have a good standard of Japanese   :-D

I'll be sending some info to you later then :)

Welcome aboard.  Let's hope your tenure with us lasts longer than the others :P


I have also just coded back in the PC version to resume the looping sound effects after battle. In fact, I may even add an option if people want effects to continue during battle.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Shasta McNasty on 2017-02-11 22:08:19
Hi all.  Right before the release of R05 I fell behind on keeping up with the posts on this board and only now just got caught up.  As I was reading the back entries, I noticed BahamutSIN asked a question back in late November that I'm not sure was addressed.  I was curious about it too--

Quote
Also, why did you remove the 'hold x in battle to attack' thing? I keep holding the x button and nothing happens, must click it now instead. It's not a big issue, but it was more convenient to just hold x for a quick attack.

My version still has R04 installed and I'm holding off on installing any newer versions until everything gets worked out, so I haven't experienced what he's talking about for myself yet.  But does he mean that, during battle, you can no longer hold down the command select button (i.e. the equivalent of Circle on the PSX Version) to automatically select the command the cursor would have landed on in the battle menu when a character's ATB bar fills up (usually "Attack," unless the Memory option for the cursor is used, in which case it will default to the last choice selected)?  I.e. Are you now not able to zoom quickly through battle by holding down the command select button and not needing to make any additional button presses?

I played Chrono Trigger DS recently and it has a similar hiccup, which was really annoying and disrupted the flow of battles somewhat.  If that's in this version too, do you think it could be corrected to be like how it was before?  It's just one of those little tweaks that would make playing the game WAY more comfortable and convenient.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-11 22:26:01
The problem with it is that it wasn't intended - it was a major oversight that allows for exploitation of EXP.  If they had known about it, it would have been removed.  However, I will remove it when Weapon is not used.  Using Square to move the Highwind is also an oversight - I think very likely for use in testing that was accidentally left in.  I believe it isn't even noted on the operation control help text.  People will no doubt be annoyed when I remove that, too.  But that one has to be removed since it also leads to game issues (like getting through the barrier of Great Crater.  I am definitely removing that one because it is an oversight that leads to more bugs.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: brainsolo on 2017-02-11 22:50:57
The panning of audio may be a problem though ... For example, Cloud on the right, enemy on the left: When Cloud uses magic, the balance should be to the far right - and the effect itself should be to the far left.  But that ain't what I am seeing.  It seems to be all over the place.

I do audio mixing/engineering as part of my job, and if I understand what you're saying here correctly, I would VEHEMENTLY advise you not to make the changes you're talking about making. Yes, Cloud's SFX would be panned full-Right and the enemies' full-Left... IF the camera were located dead center of the battlefield facing the back wall and the listener were wearing headphones.

Audio panning should be mixed relative to camera position, which is then relative to stereo width (according to physical speaker position). I'm not looking at the game or the code at the moment, but unless something is very seriously wrong with the PC version or the audio sounds way off in some way (reversed, for example), I would assume the pan settings are set up correctly taking into account the battle camera and the most likely speaker setup for the end user, which in 1997 would have been a TV set. Depending on those conditions, battle SFX could be anywhere from 50%-75% in either direction, but by no means approaching 100%.

Adding a dynamic panning function would be good though, as long as you're not panning stuff full to either side where they shouldn't be  :-P
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-11 23:06:39
I am not changing anything.  I am trying to restore how the PSX version operated - and it looks to me like the PC version isn't doing what the PSX one is.  But I haven't carried out any tests yet; it's just a gut instinct I have.

At the moment, the balance is completely wrong no matter where the camera is.  Even when still, the effects are not correct or consistent in the PC version. Even when still, one effect will happen in right channel when character is on the left - and then the actual connection with the enemy will be on that same side, when it shouldn't be.  And with other magic or attacks, it reverses - or doesn't do it at all.

Either I have incorrectly interpreted how a few of these functions work - or the PC version is broken - or the original code is broken.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: brainsolo on 2017-02-11 23:11:12
Well that's fine then. It just seemed like you were talking about panning things 100% to either channel, which as far as I can remember from camera moves should happen extremely rarely if ever.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-11 23:19:59
No no no, that isn't it at all :)  I am just making the point that it isn't doing that even when it should and that the whole balance situation appears to be broken.  The panning value is supplied to the main game sound functions via either absolute value (usually only when centre) or by calculation by the engine.

It's breaking down somewhere.  Looking at it... I'd say by the PC version or original code.  I'm not changing anything - I'm simply passing the balance values to my own sound function.

Quote
253.SetEffect [Channel 11, Balance 132, 058.ogg]
--------------------------------------------------------------------------
254.SetEffect [Channel 12, Balance 2, 026 [Charge Towards Enemy].ogg]
--------------------------------------------------------------------------
255.SetEffect [Channel 12, Balance 80, 018.ogg]
--------------------------------------------------------------------------
256.SetEffect [Channel 3, Balance 82, 022 [Enemy Death].ogg]
--------------------------------------------------------------------------
260.SetEffect [Channel 11, Balance 132, 058.ogg]
--------------------------------------------------------------------------
263.SetEffect [Channel 5, Balance 64, 002.ogg]
263.SetEffect [Channel 12, Balance 34, 016.ogg]
263.SetEffect [Channel 3, Balance 36, 022 [Enemy Death].ogg]

Here is an example from the log I have made the game output (0 is left, 64 is centre 127 is right). Balance 132 is changed to 127 because it's gone over the maximum FF7 acceptable value.

It's even possible that transition pans are supposed to happen... but if so I haven't seen any evidence of it. I'll definitely need to check the PSX version.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: brainsolo on 2017-02-11 23:25:33
Alrighty, all good :) At any rate, I do remember the battle panning to be mostly correct according to the static camera on PSX and that it never was dynamic, but I could be wrong.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: ThunderPeel2001 on 2017-02-11 23:40:43
I've made an effort to stop using exclamation marks :P  I haven't even started to remove them yet.  The Japanese script is loaded with them and it's not good grammar.

Not meaning to be difficult, but isn't that going against the intention of the original authors? I'm sure it's just as bad grammar in Japanese.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-11 23:55:10
Not really.  The intended meaning remains the same. They are removed in places where they are grammatically incorrect - or totally overused. Correcting grammar isn't something I lie awake at night worrying about - and, in fact, we've corrected other Japanese flaws, such as chocobos having belly buttons.  I exercise a lot of restraint, but there is no way to be 100% faithful without making a 100% flop localization. There are things that I would never do - such as change Cloud's age.  But chocobos having belly buttons is so obviously an error - and so are hundreds of these exclamation marks.   "I know!  We'll go through the tunnel!"  "Great idea, Batman!" "Quick! Head to the bat mobile!!"

Gets really old and silly when it's every single dialogue and sentence. The mood doesn't have to be changed by using them appropriately.

If I were constrained by grammar and by absolute literal translation, this localization would not be worth playing through. It's actually ironic that the most criticism I get is by people claiming I have been too literal (usually by people who have't played through with Beacause but have seen the use of non-canon character names).  ;D
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Shasta McNasty on 2017-02-12 02:58:11
The problem with it is that it wasn't intended - it was a major oversight that allows for exploitation of EXP.  If they had known about it, it would have been removed.  However, I will remove it when Weapon is not used.  Using Square to move the Highwind is also an oversight - I think very likely for use in testing that was accidentally left in.  I believe it isn't even noted on the operation control help text.  People will no doubt be annoyed when I remove that, too.  But that one has to be removed since it also leads to game issues (like getting through the barrier of Great Crater.  I am definitely removing that one because it is an oversight that leads to more bugs.

Not to be a contrarian, but are you certain it wasn't intended?  There are several other Final Fantasies where you can hold the confirm button down to speed through battle menus and attack in that way.  I have the original Super Famicom versions of Final Fantasy IV, V and VI on my computer and just confirmed that they all have that control feature, and the other two Playstation Final Fantasies, VIII and IX, also both have that feature (I think ALL the games might have it, actually).  It would seem pretty odd if VII was the only one where they intended not to include it.

Although my guess is that you're right in that taking out that Highwind strafe control will definitely annoy people, that one I get (although they have the exact same thing in Final Fantasy VI for that game's airships (Y button instead of [Square]), so I don't think it's something they forgot to remove from testing in VII as an oversight, and it isn't noted on the operation control help text because there IS no operation control help text, as far as I know-- the game just puts you in control of the Highwind without telling you how to move it.  Just checked two different youtube longplays right when you get the Highwind to confirm).  If it causes a ton of bugs and lowers the enjoyment of the game overall then hey..
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-12 03:07:42
I'm pretty sure that the design team never intended you to be able to use Midgardsormr to gain EXP by leaving the computer on all night, yes :P  Although perhaps the error here is that it respawns.  Still, holding the button does create other issues - such as being able to accidentally proceed without a confirmation of action.  That's usually something a design will avoid.

The game does tell you how to move in the operation list by a guy on the highwind.  The square button is not noted from what I recall, and it seems to me that moving that way is actually aerodynamically impossible. It always struck me as stupid. The Ragnarok in FF8 (and airships in ff9) doesn't have any similar operation either.  But I am definitely removing the square button operation.  I feel it is nearly certainly an oversight - and it definitely leads to further bugs. The Reunion has a goal of eliminating all bugs where possible, so it has to go.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Shasta McNasty on 2017-02-12 04:46:15
Quote
I'm pretty sure that the design team never intended you to be able to use Midgardsormr to gain EXP by leaving the computer on all night, yes :P

True.  I think people deciding to exploit some of the features of what makes up a game are just part of what comes with making a game, though.  It's not like people are actively exploiting a glitch in-game during a normal playthrough (like the W-Item thing), they have to go out of their way to set up something that clearly isn't part of normal gameplay-- leaving their copy of War and Peace on top of the "confirm" key on their keyboard overnight, lol.

There's something exactly like it in Final Fantasy VI too, at the Lethe River.  Probably the people who made the game knew that that the option selection scheme for the river event could likely be exploited by a wily player who wanted to level up fast, but they put it in like that anyway because it didn't matter-- the sequence as it was set up was part of the game and wasn't hurting the experience for anyone; proof of this is that it's never been removed or altered in any of its re-releases while other issues were.  Someone would have to actively be a jackass and go out of their way to juke the game at the Lethe River to take advantage of it, lol.  And if someone really wanted to go that far, then that's just the way they wanted to play the game, there's no point in trying to stop them. It's like people using a cheat code.  Cheat codes don't need to be removed because they don't ruin the experience of the game.. they're cheat codes, they're not part of normal play.  They're there for people who want to have fun playing the game that way, and everyone else just plays normally.


Quote
Although perhaps the error here is that it respawns. 

I don't think it would bother anyone if the respawning was changed to only occur after leaving the area and returning-- doing that sounds like it might be the perfect fix if you really want to get rid of that exploit.  I always hated that it respawned right away myself.


Quote
Still, holding the button does create other issues - such as being able to accidentally proceed without a confirmation of action.  That's usually something a design will avoid.

True but all of the Final Fantasies are like that.  Having that feature is an intent of the creators to make the experience run more smoothly for the player.  Removing it may get rid of the occasional misselection, but it will make the entire game more tedious as a tradeoff.  The creators of the game knew what they were doing and consciously chose to set things up that way to avoid that tedium.  And everyone who uses that feature realizes that there's a risk that if they're too overzealous or not paying attention they could make a mistake.  And that could happen anyway if someone was grinding and pressing "confirm" rapid-fire and looked away for a second to take a sip of their Dr. Pepper and then looked back to realize they made a misselection.  I feel like giving people the choice on how they like to control their game is treating them as adults.  The same as RPGs that include the optional, imperfect "auto-battle" option for people who want to use it to zip through the tedious parts of battle.


Quote
The game does tell you how to move in the operation list by a guy on the highwind.  The square button is not noted from what I recall, and it seems to me that moving that way is actually aerodynamically impossible. It always struck me as stupid. The Ragnarok in FF8 (and airships in ff9) doesn't have any similar operation either.  But I am definitely removing the square button operation.  I feel it is nearly certainly an oversight - and it definitely leads to further bugs.
Yeah.  It's too bad it has to go but I get you here.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-12 04:51:12
I'll add the button confirmation as an option.  I'm still unsure how to proceed with The Reunion.  I've recently worked out how to use "hooks" and so now I can take over entire functions and rework them how I want - just like Aali's DLL does. The question is how much the Reunion exe changes should be external - and how much should just be part of my new dll.  It's conceivable that I will make The Reunion simply part of an option.

Or at least part.  Certainly the frame limiters will all now be fixed using my DLL. Automatically.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Shasta McNasty on 2017-02-12 05:07:50
Awesome!  Many thanks for adding that in.  :-D
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2017-02-12 18:12:46
I have checked the PSX version (as well as the PSX demo) and the sound effect behavior is the same as on PC. It's mostly designed for a static camera. Magic effects seem to be played centered and clever as they are, they tried to have the camera focused on the effect's sound source. For me would be a workable fix to have the sound set to mono for the battles. That's not a nice solution, but better than have wrong stereo sound.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-12 18:32:44
Thanks for that, Kal. I can force centred sound effects (with stereo).  I'll add it as an option for people.

I think they made a balls of it tbh. The sound balance value itself is always updated, btw...  It's only when the effect is played that it is used.  So it might even be possible to add full transition in.  Assuming it isn't broken too.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-12 18:36:03
In other news, Charlie Beer / shikun  is our latest recruit (whether he survives the test that, so far, only Luksy has passed, remains to be seen :P ).

Welcome aboard!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-14 00:52:58
I've been looking at the credit screen again.  I know how to fix the frame limiter there now.  It's always been broken - like the other modules.  problem with this one is that it's completely broken - so without vsync you get a frame rate as fast as your cpu can process. I'm sure most of you have seen this.  Well, that's fixed.  I'm adding all of this code to the DLL. It's going to take me an enormous amount of time to get to grips with all the options I am adding and stuff... but by fuck I will do it.,  :)

The credit screen is still not fixed, though, because now I have to make it look like the PSX version.  Delays and timings and speeds are different.  My OCD won't let me leave it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-14 03:48:27
All those hours wasted editing all that sodding assembly... when I could have been using a DLL.  It's been a bit of a hard road to get to this point though!  But we're here.

Rather than handwriting assembly and being forced to use QPC from Aali's driver.... here is the basic frame limiter (more being added to it in time - but this example works fine for 60fps modules)

Code: [Select]
Procedure NewFrameLimiter; stdcall;
Var
  ClockTarget, LoopTime: Int64;
Begin
QueryPerformanceCounter(startTime64);
LoopTime:= StartTime64;
ClockTarget:= round(Frequency64 / 60) - (StartTime64 - LastTime64);


While  LoopTime - StartTime64 < ClockTarget do
QueryPerformanceCounter(LoopTime);


LastTime64:= LoopTime;
End;
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Salk on 2017-02-14 16:51:02
Reunion is getting more and more sophisticated.

I am looking forward to version 0.6!

By the way, congratulations to Charlie Beer for joining the former one-man team! ;)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-14 23:36:33
Two man job localization wise.  ;D  Luksy is always there.  But definitely needed a proof check of the Japanese.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Salk on 2017-02-15 05:13:15
Of course!

How could I even forget Lusky for a moment?

His contribution to Beacause must have been truly invaluable. I am actually wondering now how many man hours Lusky and you have put into Reunion since the very start. It must be a rather scary number...  ;D
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-15 05:29:02
Too scary to think about :P

Global Timer is now fixed too.  I've  rewritten it to use QPC.  My old attempt relies on the firings of the game engine - and it isn't right (you'll see the timer go out by at least a second every minute).  I've factored in pauses from all modules.  So if you pause the game (even in a minigame) - the timer will stop.  The timer is not affected by the FPS of the modules. One second always equals one second in the real world.

The countdown timer and other frame based timers I have added - are dependent on FPS.  Hence they are frame-based.  Only the global timer (the main game timer you see in the menu) will be real time.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Covarr on 2017-02-15 15:33:07
I am actually wondering now how many man hours Lusky and you have put into Reunion since the very start. It must be a rather scary number...  ;D
Consider this: I put a TON of hours just into an English proofread. I wasn't translating anything, I wasn't comparing anything. I was just going through to make sure there were no errors with commas, duplicated words, sloppy grammar and spelling, etc. And it took me a couple months of lunch breaks and weekends.

Now consider: I had one of the easiest jobs on this project.

Yeah, I don't even wanna imagine how much work DLPB and Luksy have put in. My brain doesn't have room to ponder that much time at once.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-16 00:09:35
Yeah, you've stuck with the project and done a full English proof read also.  So it's really been a three man job.  Only three people so far have managed to wade through all of the files.  It's only been missing a proofread of the Japanese v Beacause, which we may now finally get.

Additionally, certain music tracks are going to need redoing because I can hear a pop sound at loop point.  Possibly bass.dll is more unforgiving than vgmstream in regards to the loop. Besides, I know now you're supposed to fade in a few ms and fade out at the end (you can't detect this).  So the loop point is zeroed.  Something I was not doing before.

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-16 14:38:57
ff7ddraw will come with some mandatory fixes - and some that only The Reunion needed.  So far, the mandatory fixes are:

Code: [Select]
1. Field Game Over. The original PC version only sets the music volume to 127 and
does nothing else. I have rewritten the function to stop all sound effects and play the
Game Over music.   

2. World Map markers (colours were wrong).

3. World Map map position.

4. Bug (being able to see the end of the world map texture) caused by sharp turn Highwind fixed.

5. Highwind square button to move anywhere disabled.

6. Field opcode 5C added. Missing from PC version originally.

7. HextLaunch functionality added automatically. Much easier to customize to specific mods also.

8. Encounter rate fixed by NFITC1

9. Music Lock operation fixed.

10. Opening FMV timing to Barrett's arm moving fixed.

11. Bug. Enemy models resized after death. Fixed.

12. Sense Limit increased to 65535.

13. Help menu in battle will not repeatedly open and close when Select is held.

14. Bug. Enemy models resized when placed in Minimum status and then killed. Fixed.

15. Fort Condor: game can be sped up further than before.

16. Select will not pause the Fort Condor minigame.  Only Start.

17. Cursor fix in Swap Menu by Dziugo

18. Field centred. I may expand this to add borders correctly to all modules, like PSX,
 but that might be overkill.

19. Screen transitions are faster.

20. The Reunion only: Quit menu removed.


Optional:

1. Frame Limiter and speed control and FMV skip (1x, 2x, 4x, 8x) (forced
when using The Reunion). I am hoping to expand my own function to every
module, but this may be a problem since  Aali's driver has taken over G-Bike,
 Coaster,  Snowboard, and Battle Swirl. I'll look into bypassing it in favour of mine.

Field (30), World Map (30), Battle (15 or 60 depending on if 60fps battles enabled),
Menu (60), Chocobo (30), Fort Condor (30), Credits (60), Game Over (60) 

Are all fixed. No original code is used - it's all mine.   This does mean that Ochu
won't be able to change fps with this option enabled, but speed control makes
that redundant anyway.  Speed up is now Select + Square (it will return to 1x after 8x).

2. Second confirmation in battle menu.

3. When using 1, or The Reunion: All timers/counters are frame based -
including main game timer. Very accurate compared to original, since new frame
limiter is also very accurate.

4. Audio replacement mod.  Almost finished. Replaces all music and SFX with OGG -
 including the "wav" effects (like wind.wav). Also adds Tempo operation without
affecting pitch. Akao fade function added.  Akao completely replaced. All battle
sound effect calls replaced. Because this is a full replacement, many bugs have been
fixed - including missing sound effects (like Cloud's Omnislash), and effects not
playing again after battle has ended.



To - Do

1. Make credits screen behave like the PSX version.
2. Finish making ogg files from PSX SFX.
3. See if the colouring can be fixed. The world map stands out like a sore thumb compared to PSX.  Something is very very wrong here.
4. See if I can add in return to credits with PSXFF7 reset from any module - rather than current fix forcing Game Over from 2 modules.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Covarr on 2017-02-16 15:29:11
Besides, I know now you're supposed to fade in a few ms and fade out at the end (you can't detect this).
Not necessarily with loops. If the loop point is sample precise, and the beginning of the loop continues right where the end of the loop left off at such a precise level, then you don't want any fades at all. If you do so and there's still a pop, that's an indication the player is either jumping back too soon or adding extra space between the end and start of the loop.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-16 15:36:27
It still seems to need it, perhaps because of the way they've looped it in the OST means there is no zero intersection or perfect alignment (and once it's been compressed, the waveform can change anyway). There is no point I have found that the loop point is zeroed on both sides.  Plus finding the exact loop point is a pain in the ass anyway.  For the sake of a small undetectable misalignment of the loop point - it's best to just fade in on one side and fade out on the other.  I think vgmstream is doing this regardless... whereas bass.dll is not.  So you get away with nothing with the latter.  I've verified the issue isn't bass by looping the exact sections in adobe... the click is there too.  Until I add the fade in and out - or find a zero on both ends - or the exact loop point (which probably doesn't match up perfectly even when sample perfect). It's annoying.  The click will be there if given any chance whatsoever.

Edit 200.

Also....  I've found the fade has to be a log fade in. Gives more of  a flat that you can use.  A normal linear fade still clicks :P

And that ends today.  Also fixed:

1. Reset field battle flag.  I think this should fix the teleport bug (although may need to reset other flags)
2. allow materia discard menu to use page up and page down
3. remove "Are you sure?" confirmation with delete materia.
4. Cait Sith stop reel sound effect


Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-17 04:30:41
Teleport bug:

I am looking into fixing this. Resetting the field battle var alone probably won't fix this bug entirely but looking at the memory region in question has proved very useful.  The temp flags the battle uses to decide what to do (like Game Over) are clearly not being reset to 0 when the credit screen is shown. World map module does not touch them for the most part, so they stay relevant for world map battles (which is how the bug with Yuffie manifests itself). The flags are only corrected properly when a field module is loaded.  So getting Game Over, loading on world map, and then entering Yuffie battle allows for erroneous flags to be checked.

Zeroing the two specific vars I have found *should* fix this - but I am wondering whether I should just zero the entire section, which is how it is set on a first game load.  I'll do some more checking.  Gonna go load the Yuffie bug and see if resetting these two vars (it's probably only one of the vars relevant to this particular bug anyway. The other I recall is a separate bug) corrects the issue.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-17 10:18:45
It's more complicated than I thought. Will look into it more.

edit. 



....
....
....
....
sigh...

edit 2.

Think I have it.  8)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2017-02-19 14:24:00
Dan does your new way to handle the music mean that oa can be played when selecting a new game instead to have attached to the video.

I would appreciate it if you could add the borders to all modules.

One last thing can be the DirectInput replaced with XInput plugin?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-19 14:44:16
1. 0a could be put back in with an option.  I'll see about doing that at a much later time. I certainly can't force it since that would break numerous people's game. Including mine.

2. Border adding may prove tricky and time consuming for v little gain, so this will be a really distant future thing if at all.

3. That would also mean a lot of work for little gain (I'd also have to learn how dxinput etc works and make it work with ff7) - plus Aali's driver is messing around with it.  I doubt I'll be touching it. Currently, my joypad works fine with ff7.  is there some issue?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2017-02-19 19:20:48
You do use a PS2 controller, don't you? I have a Xbox360 controller, with what the game has a problem with the controllers triggers. But, while I have written you my request I found a tool which actually does what I needed:Xinput Plus (http://www.play-old-pc-games.com/compatibility-tools/xinput-plus-tutorial/).
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Covarr on 2017-02-20 17:02:40
Currently, my joypad works fine with ff7.  is there some issue?
There is an issue with Xinput that causes Xinput-based controllers running in DirectInput mode to treat the analog triggers as a single axis; left is negative and right is positive. They work fine in most games pushed individually, but cancel each other when used together, and are only seen by DirectInput apps as axes, not buttons. This is less a bug and more a really, really stupid design decision on Microsoft's part.

The software Kaldarasha linked works around this problem pretty well, so it's not a huge deal, but it is nicer when games have native XInput support to avoid this problem entirely without the need of third-party mapping software.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2017-02-20 17:54:02
It would give us further the ability to add some nice features into the game, such as analog control (which I think will be a tough one to implement) and rumble (this is fairly easy to implement. We only need to attach specific rumble script files to the current played sound. Though, the tough part will be to create the rumble scripts). This might be also interesting for FF8 on PC since the psx has that features. Anyway that's nothing for now, it would be enough to swap to xinput.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-20 18:35:06
with my new dll - yeah, the sound v rumble would be easier.  I can tell you without it, it would not. It sounds "easy" to replace all the sound but it isn't.  It means rewriting it all.  Luckily, that's what I've done.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Elfergos on 2017-02-22 05:50:20
I heard about this mod on eurogamer nearly 2 years ago, and always meant to check it out. I just downloaded and unzipped the .exe but it's not working for me. The first screen with sephiroth looks fine but the next screen with the disclaimer is not formatted correctly, the buttons at the very bottom of the screen are only partially visible, it is possible to guess which is which but when you continue the formatting is also wrong on the next screen with the 'next' button overlapping the cancel. When I press next it takes me back to the disclaimer page, cancel still cancels installation. I tried on both 05 and 03 and the same thing happens on both.

I'm attempting to run on Windows 10 with the the steam edition.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-22 10:00:34
The font size dpi in Windows has to be set to 100%. Other programs out there will also have issues when you don't. I'm not sure how many, but it does happen.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-22 13:31:52
shikun (Charlie Beer) is well on his way. A much needed addition to the team.

And meanwhile I am adding numerous options and fixes to my DLL.  60fps battles, frame based timers (for main clock, countdown, snowboard, submarine), new frame limiter, field centring, corrected coaster aimer - and more :)

It's looking very good!  ;D
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: whgang99 on 2017-02-23 03:30:26
Hello, I have a question about the translation of "curse slash", which is "凶斬り" in japanese. As long as I know, chinese character 凶 has meaning similar to 'violent' or 'bad' (and is far from 'curse') and 斬 means 'slash'. And Cloud swings his sword in "凶" shaped track, which was probably why the name was translated as "cross slash" in the original translation. Is it really sure the name should be translated to "curse slash"?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-23 08:43:51
It's a Japanese character too with a different meaning - https://en.wiktionary.org/wiki/%E5%87%B6#Japanese

凶 (hiragana きょう, romaji kyō)
ill fortune

"Ill fortune."

See The Reunion Database (link on first post)

It is an ill fortuned attack because the attack can inflict paralysis.

Quote
Single physical attack with three slices dealing 31⁄4 times normal damage and inflicting paralysis.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: ThunderPeel2001 on 2017-02-23 21:42:56
I know this has been done to death, so I apologise in advance. You must get this all the time. Sorry.

I'm still in the camp of people who are worried to try Beacause simply because the apparent adherence to literal translations (which I know you deny). I can't think of a better example of this than the changing of Phoenix Down to Phoenix Tail... simply because you were (apparently) unfamiliar with "down" to mean feathers and think "tail" is more explicitly (and literally) correct. Meanwhile, every other FF game in existence uses "Down" and, additionally, it makes perfect sense that it's a rare part of the mythical bird that grants life -- its down.

Looking through the document, I see that there are other literal changes that remove flavour: Eg. Hyper becomes the very literal and dull "Stimulant". Megalixir becomes "Last Elixir", which doesn't help a new player understand that's a more powerful version of an Elixir. Shrapnel becomes "Bomb's Fragment" (shrapnel is the perfect word for this). Bikini Briefs becomes "Bikini Underwear". It's hard to see why these changes are better.

And there are lots more unnecessary changes, too: Lance becomes Pike. Sector becomes District. Staff becomes Rod. Armlet becomes Bracelet. Glove becomes Gauntlet. Mallet becomes Hammer. Pot becomes Vase. These words are synonymous with each other, and didn't need to be changed at all.

There are times when a translation is very difficult, like the comedic/absurd "Orthopedic Underwear", implying the underwear was too old for Tifa at the time. This was changed to "Frilly Underwear", which loses all intention, even though it reads better. "Game Over" becomes "All Over". "Greased Lightning" becomes "Flash Lightning". "Head Hunter" becomes "Neck Hunter". All of which lose intention in the re-translation.

Qhimm's concern about changing things that a Japanese person would consider common into something an English player would be confused about are present, too. Consider changing Amulet to Omamori. A Japanese player would know this was an amulet... which is what it was called in the original translation, but an English player is left scratching their heads. Same goes for Hachimaki, a Japanese headband, which was called Headband in the original. And again with changing Autograph to Signed Shikishi.

That said, I'm unbelievably impressed by the attention to detail, and there are COUNTLESS examples when your translation is a genuine, undebatable correction. In those instances it's fantastic.

I should really reserve judgement until I feel brave enough to actually try the translation for myself. It's not fair to complain without having done that. So feel free to ignore me (I actually fully expect you to, you must have responded to these sorts of comments hundreds of times by now).

I do have one question I'd love for you to respond to, though: How many Japanese characters did FFVII have?

I wonder if we could Kickstart a fund to have Alexander O Smith do a proper translation... You've actually done a great deal of the heavy lifting, including the creation of software tools to make the job easier.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-23 22:21:09
I don't know why this phoenix tail thing keeps cropping up (and, no offence, but perhaps it's because the people who keep repeating it are the ones who haven't played the retranslation).  There is a choice in the installer for this and many other choices we made that are correct.  It has nothing to do with literalism (there are tons of examples in there where we clearly opt for a non literal name  - "Enigma" is one of them). It's getting very annoying to keep having to defend localization choices that are optional.

LAST ELIXIR
PHOENIX TAIL
RAMU
MOGURI
HIGH POTION
DISTRICT

___________________________________________
CAN ALL BE CHANGED TO THEIR ORIGINAL (and incorrect) LOCALIZATIONS WITH AN OPTION IN THE INSTALLER. 
___________________________________________

The terms above are correct.  They were intended to be used by the original staff, but I accept that not everyone will want to use them.  Hence why an option is there. I am certainly not going to start adding options for "pikes" and other such nonsense. I've already stated 1000 times that the non dialogue is finalized. I am happy with it. I've made concessions, and I have made some things (including many character names) completely optional. I will go no further.

Edit.

I also suggest you wait for R06.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: ThunderPeel2001 on 2017-02-24 08:00:05
Yes, I see that option, and I installed it with those options enabled last night. It's good to see that the characters haven't lost their voices. (Even Barrat still speaks similarly, despite what I'd feared.) However your response is completely besides the point of my post. It doesn't matter one bit that you give options to not change them. That's got nothing to do with what my post is about at all.

Let's not discuss my thoughts on your decisions further.

I would, however, love to hear an answer to my question. Roughly how many Japanese characters would you estimate the game has?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: PetrucciJohn on 2017-02-24 08:28:25
I hope this is the place to report this. I have found a possible error in the Mideel section of the game, where you find Cloud after he got Mako-poisoned. Yuffie says: "Hey, Doc, is Cloud going to okay?" Shouldn't it be: "...is Cloud going to be okay?"

Now, I know that this might have been corrected in the latest version, but, in the 7th Catalog, that's the version we have. Since this is the main Reunion thread, I thought it'd be best to post it here.

Related screenshot: http://imgur.com/a/lVS95
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: EQ2Alyza on 2017-02-24 11:18:10
You don't have to bug report the 7H version right now. The catalog uses an older version because I am holding off on updating until R06 is released. After that, we can start bug reporting.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Rekhaizen on 2017-02-24 11:24:39
I would, however, love to hear an answer to my question. Roughly how many Japanese characters would you estimate the game has?
If your concern is whether there are "enough Japanese characters" in the game to warrant keeping the names of the items you mentioned intact it's irrelevant because they are inherently Japanese in nature. Along with any others that have retained their Japanese descriptor in Beacause. This is backed up not only in how they are written, but by artwork/renders from the developers themselves.

Omamori - http://shillatime.org/finalfantasy7/accessory/amulet.jpg
Hachimaki - http://shillatime.org/finalfantasy7/accessory/headband.jpg

There is no official art/render of the サイン色紙 key item, but 色紙 are not simply paper one signs an autograph on. They're certain kinds of boards or paper that originally have been used for calligraphy, but now see a variety of uses in the modern day: parting messages, illustrations, and including autographs [from celebrities/famous figures].

Some words or ideas from other cultures you can't just  translate to to whatever closest resembles it in your own. I can recall DLPB and Luksy going over this very issue a long time ago. Whether it was this thread or the old one I forget. Should Beacause change the Sushi Plate meal in the Wall Market to Rice Roll or something to that effect because it isn't distinctly clear to an English player or one not familiar with Japanese cuisine?

As for your worries of unnecessary word changes due to being synonymous, or losing intent or flavour... Last Elixir, Bomb, Pike, Rod, Hammer, and Neck Hunter are literally that when you translate the katakana. The question here isn't why they were changed for the sake of it, but why did the original localization change them at all?

I don't know why this is still a topic of contention as DLPB has defined his rubric countless times before. I can't defend or explain every outlier case that doesn't follow it (ex. Hyper to Stimulant), but the vast majority do. Remember, the project isn't intended to outdo the flair or pizzazz of the original localization. The actual relocalization aspect of Reunion applies mainly to the dialogue anyway. Everything else: terms, weapons, names, etc., has already been explained to take a more literal approach.

I understand your concerns, as I was originally on that boat before, but you have to face that's just how it stands. If all else, you can always revert the things you dislike with the appropriate tool as suggested before. I know someone has done so with Green_goblin's PS1 port of Beacause on RHDN.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-24 12:27:31
@PetrucciJohn:  Yes, that's an error. The Reunion Database (see first post) logs all such errors, but this one is a new one.  I have added it.  Thank you for your report.

@Rekhaizen: Thank you.

@ThunderPeel2001: I will respond to your remaining points now.  But first I want to say that I do not understand or fathom one bit why you would be critical of terms that you have a choice to use.  That does not seem at all logical to me.  You knew already that certain item names and character names were completely optional and yet still used those default names as a basis of attack?  I really don't understand.  If someone is giving you the option of different coloured shoes and you attack the store manager for offering you shoes in colours you don't like, that wouldn't be at all rational.

Quote
Eg. Hyper becomes the very literal and dull "Stimulant"

Whether it is "dull" is an opinion.  But here's the problem with your argument: The opposite item (the one that causes Sadness) is Tranquillizer.  "Hyper" is not near the opposite of a tranquillizer. It's been plucked from nowhere. Try and get "Hyper" from 興奮剤. It makes no sense and is a bad localization - even if you personally think it sounds better. Again, if we carry on down that road, we can change anything to be anything, which is not the purpose of this retranslation.  I absolutely dread the disaster this would have been if someone else had done it - It is little wonder to me that nearly all fan based retranslations are a total meltdown. Picking and choosing when to apply your own criteria based on "sounds better to me" is a no-no.

Quote
"Bomb's Fragment" (shrapnel is the perfect word for this)

Except that this is a fragment from the ENEMY called Bomb, which the Reunion Database notes.  So no excuse. Do you think I'd force such a literal term if there wasn't a damn good reason?

Your other criticisms of "changing for the sake of it" are not valid, because the items were not changed for the sake of it. There is always a reason - even if to be in-line with the original Japanese, actual real life weapon or item, or other logical reason.

Quote
I should really reserve judgement until I feel brave enough to actually try the translation for myself.

Yes, you really should.  I wouldn't dream of criticizing something I hadn't even played. I also don't understand why you would have to be "brave" to try our relocalization.  The original is always going to be there, and you aren't avoiding sniper fire in Afghanistan.

Quote
So feel free to ignore me (I actually fully expect you to, you must have responded to these sorts of comments hundreds of times by now).

I can assure you, all further questions of this nature will be ignored :P

Quote
I do have one question I'd love for you to respond to, though: How many Japanese characters did FFVII have?

Luksy will have to answer this. as I don't know.  I recall the English version had text around the same length as Return of the King.

Quote
I wonder if we could Kickstart a fund to have Alexander O Smith do a proper translation...

I sincerely doubt his relocalization would be all that much better than ours, despite the fact he is a professional.  That's not being big headed, it's just a fact that we've done a very good job, and some errors take an enormous amount of research and playthroughs.  I doubt he'd do a perfect job.  He didn't on FF8 by a long chalk (the ending boss battle dialogue is beyond rubbish). He'd do things better than us - but also things worse than us.




Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Ver Greeneyes on 2017-02-24 13:41:24
Except that this is a fragment from the ENEMY called Bomb, which the Reunion Database notes.

I'm curious, was it a conscious choice to use "Bomb's Fragment" rather than "Bomb Fragment"? The former sounds a bit odd, like it's a fragment belonging to (a) Bomb, rather than a fragment of a Bomb. I could see it working in a sentence ("Here, have a Bomb's Fragment") but on its own it looks strange. Maybe that's just me.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-24 13:49:22
Beacause there is no way to know it belongs to Bomb without "Bomb's".  Plus ボムのかけら means literally "Fragment of Bomb".

If anyone can give me a way to explain that this is a piece of the enemy Bomb that's better than what we have, I am all ears. The problem is it's just an item name - and has to be concise.  Even now it's still not obvious that this is the enemy  Bomb.

It does seem that other FFs have called this "Bomb Fragment" http://finalfantasy.wikia.com/wiki/Bomb_Fragment

But I think that's even less clear - so I'll stick with Bomb's.  Bomb is a living being - so the fragment belongs to it.  There is also "Bomb's Right Arm". Changing it to "Bomb Right Arm" would equally make no sense.

This is another thing @ThunderPeel2001 needs to take into consideration.  The FF canon is ironically what we've used and Shrapnel is not (because Baskett didn't know it was part of the enemy).
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: whgang99 on 2017-02-24 15:14:41
It's a Japanese character too with a different meaning - https://en.wiktionary.org/wiki/%E5%87%B6#Japanese

凶 (hiragana きょう, romaji kyō)
ill fortune

"Ill fortune."

See The Reunion Database (link on first post)

It is an ill fortuned attack because the attack can inflict paralysis.
Thanks. I never knew it had such meaning in japanese. (and also that it inflicts paralysis)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: PetrucciJohn on 2017-02-24 16:28:05
You don't have to bug report the 7H version right now. The catalog uses an older version because I am holding off on updating until R06 is released. After that, we can start bug reporting.

Apparently it was an overlooked error. Here's hoping to v6 soon so that you can update it in the catalog!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-24 16:30:12
There have been an abnormal amount of those type of errors, many of them were found by a professional book editor who also used software to find them.  The human brain is insufficient.  I thought after his check that there wouldn't be anymore - but there are always surprises.

The human brain is awful at noticing double words and missing prepositions and conjunctions—especially when the error is between lines.

Covarr did a full proof check and is extremely proficient in English.  I did more than one check. A professional book editor used software (and I have forgotten who it was  >:().  I've just had to accept this.  ;D
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-24 18:19:11
I am going to disable Aali's frame limiting in favour of mine, since it also limits every other module too.  Actually, Aali's driver has already got everything it needs to limit all other modules... he just didn't disable the limiter they use. Would have taken him about 10 minutes, so it's kind of weird he never got round to it.  Oh well.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: JBedford128 on 2017-02-24 20:31:29
[...]Neck Hunter are literally that when you translate the katakana. The question here isn't why they were changed for the sake of it, but why did the original localization change them at all?
Because it's localisation. With the English names transcribed into katakana the people who choose the names might not even have a good idea of English. "Evil Wrap" (or Ibiru Rappu) might sound good to a Japanese audience but "Bad Wrap" far exceeds it as a good name for an English ear. The puns! Neck Hunter is another fair example, because "Head Hunter" barely changes the original meaning and adds in the wordplay.

You might view adding these cases of wordplay as unfaithful, but the Japanese version uses wordplay, and there will be times where that's untranslatable. The pun in ミラージュ on Mirror (ミラー) and Mirrage (ミラージュ) sort of comes across in English, but it's a lot more obvious in Japanese.

Though I won't defend changing サーチアイ to "Scrutin Eye". That pun's just bad.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-24 20:50:30
Sometimes that's true.  But more often than not, Baskett changed them due to either faulty thinking (sword and item names being renamed so an English audience will "get it") or because he simply didn't know any better (such as "Bomb's Right Arm becoming "Right Arm").

There are too many examples of poor translation as opposed to localization choices. Nomura also places the names of enemies on his drawings, so he clearly has a decent grasp of English and certainly wanted them named that way. There's no doubt that some terms are from a lacking understanding of English, but it isn't for me or anyone else to start riding roughshod over their wishes. That's not the job of a localizer. Changing Stimulant to Hyper, or Gold Needle to Soft (for example), isn't good localization.  It's simply unprofessional.

That's not counting the numerous mistakes, like Gighee (Ziggy).

I don't share the philosophy of most professional localizers like Alexander O Smith, or Baskett, or Woolsey.  I don't think they have any right whatsoever to interfere with certain things unless they have permission directly from the writers. There's a point where a localizer can cross over from localizing to writing - and it shouldn't happen (Yes, I have also done this at times. In extreme cases).  It's not their job to do that - no more than it is their job to change Midgardsormr to World Snake or Murasame to Village Rain. There is always a bit of grey area, but, for me, there is far too much liberty taking by professional localizers. It even happened with FFX - The Judge - Or, more correctly, Die Richter - becoming Penance.  To name one thing.

We can all argue over Neck Hunter and Head Hunter - but I am fairly certain  the original writer knows the difference between a neck and a head. I didn't consider it at all detrimental to use the one that the writer decided on.  On the other hand, I did not use "Super Ultimate War God Supreme Slash" [Omnislash] or "What???" [Enigma]. I agree Head Hunter sounds better, but that's the exact point I am making here.  "Sounds better" is not a good argument.

We HAVE localized.  We've just done it on the side of caution and with respect to the writers as much as possible.  We haven't got the philosophy "Anything goes". We also try to preserve cultural and mythological references as much as possible. That's the key difference.

Edit.  Let me be clear: I am not saying we have no contradictions or that everything we've done is perfect.  There isn't such a thing. But we've stuck to the philosophy I have just mentioned. In my opinion, that leads to far less contradictions and downright oddities that would otherwise creep in.  The changing of Gold Needle to Soft is a great example of what can go wrong when you have a philosophy of playing god with someone else's work. 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: JBedford128 on 2017-02-24 21:55:05
I assume a Neck Hunter doesn't collect necks. I would assume they target the neck, and thus remove the head. A Head Hunter removes and collects heads.

As for Nomura knowing English: Well if we were to follow the artwork Bomb would be "Bom" and Yang would be "Yan". :p

Although yeah, VII has more bad cases than good cases. There have just been a few times I've thought "oh, that's a clever improvement" in amongst the "why just 'Wig'?"s.

This isn't to say there's anything wrong with trying to be as faithful as possible. I expect fan-translations to be more literal than liberal because their only purpose is to give a foreign product to an audience already interested in the source. Professional translators want to transform the product to fit in well with a new English audience. I have to say I didn't think about FFX's or XIII's text and dialogue much when I first played them. It was only when I saw scenes with the original Japanese text and audio compared that I was concerned with the number of liberties been taken.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-24 22:01:16
If the intent was to show that the enemy collects heads, then I'd be ok changing it.  But there's no way to prove that.  It could equally just be that the creator of the monster wanted it to be original. This enemy could simply slice heads off at the neck.  I dunno - like with 100 other things, we'd need to know what the original creator intended and how ok he is with it being changed.  Even professional writers seldom get that kind of help. Where possible, I've gone with the writer.  But there are numerous examples where I haven't.  But a lot of thought went into when and where to do that. There is a balance at least.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: EQ2Alyza on 2017-02-24 22:10:54
Apparently it was an overlooked error. Here's hoping to v6 soon so that you can update it in the catalog!

You were lucky on that one :P

Normally, I don't see DLPB give much attention to 7H reports.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-24 22:11:53
Also, there is already a "Head Hunting" move in FF7. I think it's by an entirely different enemy?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-24 22:14:16
You were lucky on that one :P

Normally, I don't see DLPB give much attention to 7H reports.

Normally, it's not specific enough that I can see it's an error on my side.  I'll always check text, since it's always very possible that it's my fault.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: EQ2Alyza on 2017-02-24 22:19:21
Yes, and I always encourage users to post in the 7H forum first. If it's an issue with compatibility or an error with the 7H setup, then it has no business being reported in the mod thread. But if it's a specific bug that I can't do anything about, I'll then have it sent to the mod thread.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-24 22:22:59
 8-)  Sounds good!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: ThunderPeel2001 on 2017-02-25 13:59:21
If your concern is whether there are "enough Japanese characters" in the game to warrant keeping the names of the items you mentioned intact it's irrelevant because they are inherently Japanese in nature.

Nope. Nothing to do with characters in that sense at all. I'm just interested. The question has absolutely nothing to do with Beacause or DLPB's choices whatsoever, and I only ask because DLPB is in a good position to answer it being the probably the world's foremost expert on the script.

I understand your concerns, as I was originally on that boat before, but you have to face that's just how it stands. If all else, you can always revert the things you dislike with the appropriate tool as suggested before. I know someone has done so with Green_goblin's PS1 port of Beacause on RHDN.

Yep, I'm not interested in antagonising DLBP. I just wanted to share my thoughts as someone who has actually taken the time to analyse and consider his choices, rather than someone complaining for the sake of it, but I don't want to argue about anything and that's why I suggested we just move on. From his responses, it seems I fundamentally disagree with his philosophy towards the translation, and that's not going to change for either of us.

Personally I just wish he'd stayed focussed on fixing things that are confusing for the player and got in the way of the storytelling, and left it at that. (The original item/enemy names still have value to people following guides/walkthroughs, for example.) Instead he's treated this as a completely fresh translation, and that's his prerogative to do so, and I just have to accept it.

I've actually finally installed Beacause and started playing with it, and aside from a few minor matters of personal preference, it's already proving to be a vast improvement. As I said before, I'm incredibly impressed by the attention to detail he's poured into it, and I'm very grateful his translation exists.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-25 14:15:48
It's already undergoing a proof check of the Japanese text v our retranslation, so things are going to improve further.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: ThunderPeel2001 on 2017-02-25 19:55:58
DLPB, I guess you've seen this bug before? Where a character now goes in front of the menu system during a battle? It happens when Aerith does her Level 4 Limit Break, for example.

(http://i.imgur.com/Nr54tW2.jpg)

The 60fps thing is amazing, and I love the new menu (although I miss Summon instead of Sum) but I can't tell if the camera is slightly crazier or if it's just a z buffer issue that's putting characters infront of the menu system?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-25 20:08:38
See The Reunion Database before posting bug reports.  Already logged. 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: ThunderPeel2001 on 2017-02-25 20:14:51
Ok.

Why did you remove the Quit menu option, btw? As someone who plays over SteamLink this was a VERY useful feature.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-25 20:21:03
It wasn't in the original game and wasn't well implemented either.  Is there a reason why Alt + F4 doesn't work as well?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: ThunderPeel2001 on 2017-02-25 20:44:04
Yes, I play over SteamLink as I just said. I don't have Alt-F4 :( I now have to force close it through Steam. Not the end of the world.

The reason it wasn't in the original game is that you just turned off your PS when you were done. Console games of that era didn't have "quit" options. The PC version should really have a quit option, as you can return to the operating system afterwards, even if it's just for players who don't know about Alt-F4.

Actually that makes me think of one great feature that Reunion could have: Remove the need to press 'X' on the keyboard before playing. Or allow a controller to skip past it. It's a stupid thing they added that makes lives difficult for SteamLink owners!

Edit: One more question. Have you altered Cloud's control in any way from the Steam release? I swear he's suddenly incredibly more difficult to control with an analogue stick. Is it just my imagination?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-25 20:56:14
It's your imagination.

As for the Quit menu, I'm afraid it's gone for good. At least you can now force game over.

On "Press X" - that's a fault with Steam that I won't correct (not least because changing it means altering the driver, which is even more work).  I'll only fix original PC errors.  I'd just convert to 1998 tbh; it's much better anyway and can be modded more.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: ThunderPeel2001 on 2017-02-25 21:26:16
Thanks. I like the Achievements in the Steam version, so I'll probably keep it.

As for the Quit menu, I'm afraid it's gone for good.

Just out of interest, what's your reasoning for this?

PS - A minor bug: When characters are talking about the Lunar Harp, it should be capitalised because it's a proper noun. Just as it is for Temple of the Ancients or Cosmo Memory.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-25 21:37:26
I'm not sure how the Lunar Harp case was missed. Just an oversight. A lot of these minor issues will be fixed as I do the final walk through video. But it's best that they get reported just in case.

The quit menu reasoning has been given.  a. you can force game over. b. it did not exist in psx version c. you can use alt+f4.  I know your case is a problem compared to most, but it's not one I am satisfied warrants me changing what I have done. I'm not making an entire exception because you're playing the game in a way that wasn't originally intended.


edit.  All references to the harp are lower case. I am thinking that I made some sort of edit using a text replace and forgot the case.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: ThunderPeel2001 on 2017-02-25 21:51:09
Re: The Lunar Harp. It's a key item within the game, but actually the characters talk about it being commonplace ("a girl passed through and she had a lunar harp"). Maybe it should be lowercase, as it appears to be common.

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: ThunderPeel2001 on 2017-02-25 22:23:48
Another question: I was wondering what's with the new colour scheme for the Limit/Time bars? I know it's optional, but I just wondered why? Does it match the Japanese PSX version or something? Is it just because it's more aesthetically pleasing? I was just wondering as there's no explanation in the read me. Thanks.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-26 08:12:21
The Lunar Harp is an item, so it should always be capitalized.

The bar colours are just personal preference.  I think they do a far better job conveying the current status than the originals/
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: ThunderPeel2001 on 2017-02-26 11:48:38
You're nothing if not a bundle of contradictions, DLPB. Thanks for your hard work.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-26 12:45:07
Is that overlay issue specific to 60fps battle or the Menu Enhancement.

Also, what contradiction ?  :P
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Liquid_Vegeta on 2017-02-26 20:58:30
Thunder peel, if your streaming on Steam you should be able to custom map a button to get past the launcher now that Steam has made all controller types completely reconfigurable.

The removal of the quit option I do find a bit strange, while I get that you trying to make it as close to the PSX release as possible, ultimately it is still running on a PC, while there are workarounds, none of them are as graceful as having a quit option.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-26 21:03:51
Alt+F4 is quicker and more graceful.  There is no reason to have a quit option when you can simply use that shortcut.  Or, if in a window, close the window. It was poorly implemented from the start.  I use the Steam version and 1998 version, and I honestly can't say it's troubled me. Not to mention the quit option likely won't work in all modules anyway (like minigames), making it even more useless.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Liquid_Vegeta on 2017-02-26 22:14:45
Psh, who has a keyboard around when playing a PC game these days anyway  :P
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: breakstherepetition on 2017-02-27 04:05:16
First of all, I apologize if this problem has already been dealt with. I couldn't find any fixes.

I've been experiencing jittering/stuttering in animations during battles with the 60 FPS fix enabled. Whenever a character is moving at the same time as the camera, their model jitters erratically back and forth. It's distracting to say the least.

I'm aware this has already been talked about before and logged in the database, but the last mention I've found of it was about a year ago, and I'm not sure what the status of it is (if any). Is it a side-effect of the 60 FPS hack, a bug on the mod's end, or a bug on my end? For the record, I don't use any other mods with this game—just The Reunion.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2017-02-27 06:32:55
Alt+F4 is quicker and more graceful.  There is no reason to have a quit option when you can simply use that shortcut.  Or, if in a window, close the window. It was poorly implemented from the start.  I use the Steam version and 1998 version, and I honestly can't say it's troubled me. Not to mention the quit option likely won't work in all modules anyway (like minigames), making it even more useless.

Make it as they did with the FFIX port and place the quit option into the config menu. I think that this would be a fair compromise. Personally I would like it back to the menu itself because I still open the menu to realize that I need to use Alt+F4. Another solution would be to add a hot key for the quit menu to your already implemented speed buttons.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-27 09:58:54
First of all, I apologize if this problem has already been dealt with. I couldn't find any fixes.

I've been experiencing jittering/stuttering in animations during battles with the 60 FPS fix enabled. Whenever a character is moving at the same time as the camera, their model jitters erratically back and forth. It's distracting to say the least.

I'm aware this has already been talked about before and logged in the database, but the last mention I've found of it was about a year ago, and I'm not sure what the status of it is (if any). Is it a side-effect of the 60 FPS hack, a bug on the mod's end, or a bug on my end? For the record, I don't use any other mods with this game—just The Reunion.

The Reunion Database notes its status.  If it's there it's either fixed or being worked on.  There is no status other than I am either trying to fix it or cannot fix it :P
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: brainsolo on 2017-02-27 10:58:55
You're nothing if not a bundle of contradictions, DLPB. Thanks for your hard work.
Also, what contradiction ?  :P
I think he's pointing out that the reasons for a change can range from "as the devs intended" to "clearly a bug that needs fixing" to "personal preference". I'm sure it's case-by-case, but it can be a bit difficult to see a consistent rationale from the end-user side of things, especially for those who might not have kept up with the project since the beginning.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-27 11:07:21
I don't see a contradiction when there is a choice being given. If I were forcing different coloured gauges on you, then yeah. The reason a choice is being given is precisely because I know I am stepping outside of my own criteria.  Plus the gauge colours and other things are nothing to do with the retranslation.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: ThunderPeel2001 on 2017-02-27 23:24:46
Whether you know it or not, DLPB, you're rationale is ALWAYS "because I think it's best", despite what you say. Which is why it's so confusing for the rest of us to understand why certain things are as they are. But hey, it's your mod.

I really hope you reconsider commenting out the code that removes the Quit option. A lot of PC players user their PCs with their TVs nowadays, like a console. They don't have Alt-F4 to hand.

Anyways, I've been playing a lot more of Beacause and I have to say, despite the quirks of having to rename everything (Maze to Labyrinth, Inn to Tavern, etc. etc.), it's a VAST improvement over the original. The original is also quirky, but in a very bad way: It doesn't make sense! Whatever flavour the original dialogue has is completely pointless... because it never made any sense. It's only when you switch over to Beacause that you realise how much you've been missing out on. FFVII's plot does actually make very clear sense! Playing with Beacause is like putting on a pair of glasses when you didn't know you needed them. Suddenly everything is clear.

I have to say, right now, it's the way I'd recommend anyone to play the game. Well done.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-28 01:00:04
And whether you like it or not, I disagree with you.  When you say or imply that I am full of contradictions, such a comment needs more than just your say-so.   There is no contradiction in allowing options.  Your philosophy the last few posts seems to be that such options should not be given, and I should instead force the incorrect translations on people (Zack, Elena, Megalixir and so on). I don't see any logic in that whatsoever. I have to be honest in saying I believe your opposition to certain changes made - even though they are optional - is purely fanboyism. Indeed, your previous "too scared to play" comment regarding this retranslation would point to that. My rationale the last few comments has certainly not been "because I know best" (even though, yes, I certainly do more often than not.  I won't apologize for that.).  I've given you logical reasoning, and I've gone with that reasoning. I can't claim I am 100% across the board consistent, but I am far from what you have accused me of.  8-)

I am happy, however, that even though you clearly had serious reservations about our work, you have actually enjoyed it and have recommended it. I had a feeling I was going to be here defending every comma. It's a pleasant surprise to see otherwise.

Quote
quirks of having to rename everything (Maze to Labyrinth, Inn to Tavern, etc. etc.

Those are totally logical changes. For a start off, a maze and a labyrinth are not the same thing. Look at The Reunion Database (Tornado Labyrinth is absolutely the correct term here - as opposed to Whirlwind Maze).

http://www.diffen.com/difference/Labyrinth_vs_Maze

FF7's Labyrinth is a series of puzzles leading to the centre [of the crater]. This is basically the fundamental definition of a labyrinth. I did not change it for "the sake of it". 

And a cellar is not a basement.

Edit.

No inns have been renamed tavern that I am aware of.  Do you have the map handy where this happens?  I will need to keep an eye out for this in future, since some of those "inns" should probably be renamed tavern.  I'd have to check. Generally speaking, the game is clear when a bar or pub is the intended name.  Often it's in English via kana.

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-28 02:54:40
Code: [Select]
[SETTINGS]
ModID=60I
Delay=2000

[THE REUNION]
Enabled=0

[NEW AUDIO]
Enabled=1
Centre_All_SFX=1
Field_SFX_In_Battle=1
Audio_Log=1

#Use QPC unless it causes a problem with the frame rate.
[NEW FRAME LIMITER]
Enabled=1
QPC=1
Game_Time_Is_Realtime=1

#Requires New Frame Limiter to be enabled.
#Interpolation requires that the interpolated battle files have been installed.
[60FPS BATTLES]
Enabled=1
Interpolated=1

[TWEAKS]
Field_Centred=0
Default_Run=1
New_Gauge_Colours=1

That will do for now.  That's how the ini for my dll is shaping up.  8)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Salk on 2017-02-28 12:09:07
We are all so looking forward to R06!

Thanks again for all the hard work.

Like others, I personally feel the removing of the Quit button was not such a good idea. I have read the reasons why you wanted it out, DLPB, but there was no real harm in keeping it there for those that actually have use for it. This is, after all, still a PC port and it is no shame in having a Menu option to quit to the OS, especially considering it was there to begin with.

We are just nitpicking, of course. The Reunion is going to leave its indelible mark anyway!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: ThunderPeel2001 on 2017-02-28 13:10:07
And whether you like it or not, I disagree with you.  When you say or imply that I am full of contradictions, such a comment needs more than just your say-so.   There is no contradiction in allowing options.  Your philosophy the last few posts seems to be that such options should not be given, and I should instead force the incorrect translations on people (Zack, Elena, Megalixir and so on).

Yeah... that's what I believe :rolleyes: I'll try one more time to explain what you've missed from my original post: I was highlighting your decision making process, not the decisions themselves. The fact that you see any discussion of your work as an "attack" (your word) however, makes it extremely difficult to have a conversation with you. I'm happy to listening to your reasoning on things, and I agree with them in many cases once they've been explained (eg. Bomb's Fragment, Stimulant), but there's still things I don't understand.

The bottom line, however, is that often your "logic" surrounding this mod (and I mean the whole thing, not just Beacause) is often contradictory. I've given you a clear example of this, but I could go on. But what's the point? The number of people telling you that it's harmful to the game's experience to remove the Quit option isn't going to make a difference... because "you know best".
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-28 13:10:48
Decision making process isn't linked to the decisions themselves? And, let's be clear, you have singled out very specific decisions and changes.

Using the quit option as the ultimate nuclear weapon really won't wash.  You've attacked far more than that, and been simply wrong on the majority.  You've made the accusation that I've made numerous retranslation changes "for the sake of it" - and yet I have pointed out precisely the opposite.

As for the quit menu you've managed to make into the worst decision since gas chambers, I have yet to hear a good argument as to why Alt + F4 is not good enough and a quit option should be added.  Someone mentioned a hot key to the quit menu, which I may add.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: ThunderPeel2001 on 2017-02-28 13:20:53
The decision making process is different than the decisions themselves, as the latter is just nitpicking. That's why I said a few posts ago that I'd realised our philosophy surrounding the translation (ignoring the whole mod for a second) is different: You're treating this as a whole new translation, with no merit in the names people know and (in some cases) love. It's true now that, if you're following a walkthrough with Beacause, you'll be confused because item names and enemies are differently named. That's one of the reasons why I'd have kept most of the original translations. I've realised, however, your philosophy is very different, and I understand it now, even if I'd have come from a different angle.

The reason I shared my original post with you at all was to let you know how one user felt about trying Beacause -- right or wrong. It wasn't an attack. I've found such user feedback useful when I've made my own mods/guides.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-28 13:24:41
That's fair enough, but your latest few posts still take aim at the changes to "Maze" and so on - as if I changed these on a whim. I didn't. But we're clearly not going to agree on this.  Also, I don't think you'll find many mod creators who will actually give you an option in the first place. The quit menu removal is one of the only things I have forced. I will probably add a hot key to it as someone suggested.  I am definitely not adding it to the main menu, as I believe it makes the menu less pleasing to the eye.  I remember another person asking me to remove it a while back for that very reason.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-28 14:24:17
I have added Alt + Ctrl + Q as the quit menu.  The original game often fails when using the original game code to initiate the quit menu.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Cert Serth on 2017-02-28 18:12:39
I've noticed that R05c makes the battle menu translucent by default. Is there any way to restore it to its usual opaque?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-28 18:17:13
since the alternative is a nasty looking black that stops abruptly (like the original) - and the screen has been expanded.  The answer is no. I'll see how hard it is to add a choice, but if it's a lot of messing, I'll leave as is.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2017-02-28 19:07:29
I have added Alt + Ctrl + Q as the quit menu.  The original game often fails when using the original game code to initiate the quit menu.

 ;D That doesn't help peoples wich only use a controller and are the reason of this discussion. Is it possible to gave a button combo like start+L1 for it?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-28 19:59:01
It is. How many people are playing this without a keyboard though?  It's got to be an absolute minority. Games are meant to be played on a proper PC.  8-)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2017-02-28 20:25:24
Can't say anything against that. 8)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: JBedford128 on 2017-02-28 21:00:12
You say there's no good reason to have a Quit option, but is there a good reason to not have it?

You say it's not as the developers intended, and of course you are referring to the Japanese developers-- who didn't put in a Quit option because you don't just quit applications on the PlayStation. Rather, the Quit option is as the developers intended because the people who worked on the PC version saw fit to specifically add that option for the PC version.

You say "catering to the minority" like one extra option at the bottom of the menu they can simple ignore ruins their experience. It doesn't. I've not seen anyone call for its removal before.

And yeah, you can use Alt+F4... except in the scenarios where you can't. And then there are scenarios where it's just more difficult, or it's just not what people like to do. If this was a debate of adding a Quit option, sure, whatever you say. But you're removing a feature that people were already using that absolutely doesn't detract from the game.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Covarr on 2017-02-28 21:10:44
You say there's no good reason to have a Quit option, but is there a good reason to not have it?
It was poorly implemented from the start.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-02-28 21:20:03
1. Badly implemented.
2. Poorly coded.
3. Eye sore.
4. Looks out of place on main menu (esp with Menu Enhancement)
5. Quit shortcuts are broken too.  Doesn't respond at all on my unmodded 1998 version.

Much better to just add a control pad short cut and be done with it (which will also allow for the same keyboard equivalent).  I'd prefer to just not have it at all.

This is a moot debate now because I have added the controller option.  There is no longer any need for it to be an option on the menu.

I should also note that this is only at all relevant when using The Reunion option. When you are not, the menu isn't even touched.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-03-01 12:41:24
I've been working on making the TimeGetTime (TGT) version of my limiter reach the correct fps.  The misconception people have is that a programmer can just use "FPS:= 60" and that it will then all work out dandy.  In practice, this depends on how the engine has been made - and more importantly - which counter is being used: Windows' internal timer, or the processor counter, Query Performance Counter (QPC).

Mathematically, there is a problem when using TGT.  Let me show you why:

TGT uses the millisecond internal windows counter, which is always there in the background incrementing away, without you realizing it. It starts at 0 on every boot and begins counting once Windows has loaded. Every second, that's 1000 counts. It won't be perfect, because it's not a perfect counter, but it is pretty reliable and close  to ~1ms accuracy. That isn't the big problem.  This is:

Code: [Select]
1000 / FPS (60) = 16.6666666
This is not a whole number. So you are forced to use either 16 or 17.  In this case, you'd go for 17 because 0.6666 is closer to 1. But now look at what FPS you will get:

Code: [Select]
1000 / 17 = 58.8235.
This will be VERY choppy.  It will look like 59fps in most programs that show you the fps, because some frames will be 58, and others 59. But mostly 59.  Remember, there is no such thing as 0.8235 of a frame. There is a frame or there is not.

So how can we make TGT work properly with frame rates that produce a non whole number (floating point value)?  We have to cheat. Since (16 + 17 + 17) / 3 = 16.6666666  we can simply alternate the target each frame.  Frame 1, we force 16. Frame 2 and 3, we force 17, and then the pattern continues indefinitely. This is, as far as I have calculated and tested, the ONLY good way to do this.  It is not a perfect linear frame rate, but it's so close that you won't notice.

So why doesn't QPC have this issue?  Because it has thousands more ticks to play with. Far more than 1000 a second.  Let's pretend that your processor increments a counter 100,000 times a second.

Now, the original calculation works well enough:

Code: [Select]
100000 / FPS (60) = 1666.6666.  Which we round to 1667.
Look at the difference:  100000 / 1667 = 59.988.  It's not a perfect 60, but it's damn close.  And it's so close in practice that there is no need for any trickery or other correction. My PC is doing 3318408 counts a second, which leads to a frame rate of 59.9998.

TGT is limited precisely because it can only give you 1000 counts a second.

There is one further issue that I should note. The above TGT correction will break down after 120fps [when doubling up the fps]. That's the limit (with ff7) before this math stops working.

This is why:

Code: [Select]
1000 / 120 = 8.3333333333

So we need to use a pattern of 8,8,9 ( (8 + 8 + 9) / 3 = 8.3333333333).

That works.  But what about 240?

Code: [Select]
1000 / 240 = 4.166666666666
There is no 3 frame combination that can create that result. You'd need to do more correction with longer pattern chains (in this case, a chain of 6 values would be needed [4,4,4,4,4,5] ).

You then start running into the limits of TGT in terms of its accuracy. I haven't bothered adding corrections past 120 fps. So you'll get 250 fps instead of 240 when using TGT.  But the QPC option will work for nearly everyone anyway.   

A fun note:

TGT will cause crashes and issues to many programs and games (probably all of them :P ) if Windows is left running for (2 ^32) / 1000 seconds (49.71 days), because it will reset to 0 (overflow of 32  bit storage value).  QPC uses 64 bit storage and won't suffer an issue of this nature, despite incrementing by much larger amounts.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Salk on 2017-03-01 15:33:25
A very interesting analysis of the FPS problem.

One question: you mentioned the count for your PC being 3318408 / second, resulting in an almost perfect 60 FPS number. Does it mean that less powerful CPUs would yield a less good result?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-03-01 15:56:58
It actually does, but it will still be a massive number, so the fps will still come off at 59.99 (in reality it will likely fluctuate between 59.99 and 60.01 under optimal conditions. I ain't gonna bother testing that haha). It's absolutely negligible. QPC has microsecond accuracy, no matter what PC (apart from the minority that do not properly support QPC or have bugs with QPC... in which case, you're stuck with TGT).

Saying that, a less powerful PC is going to have far bigger problems compared to more powerful PCs than the frame rate calculation, isn't it? A very weak computer might not be able to reach 60fps in battles, for example. It simply might not have the processing or graphical power.  That's why my limiter is optional - because there is no frame skipping.  I figure that 99% of people here will have PCs that can run FF7 at 60fps.

I don't know how Aali works his.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-03-01 16:01:19
btw, anyone noticing "59" fps in certain games - or in Steam (like Snowboard minigame) now knows why. My version is better.  8)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Ver Greeneyes on 2017-03-01 18:40:31
QPC can fall back to lower resolution timers on older hardware if the higher resolution timers test as unreliable. I think the priority goes rdtsc > hpet > rtc. Either way QPC should always offer the best resolution the system can achieve, though the implementation on Windows XP wasn't very good.

By the way, you probably know this, but the best solution would be to match the monitor refresh rate by triggering frames off VBlank. If the compositor is active (often true on Vista and 7, always true on 8 and up) you can call DwmFlush() (https://msdn.microsoft.com/en-us/library/windows/desktop/dd389405.aspx) to wait until the next composition has happened. I don't know if that's something that works with the game logic though.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-03-01 18:51:45
That likely isn't going to work with ff7 - and I'd have to spend time learning how to make it work.  The current way is pretty flawless and ff7 wasn't designed for anything else really.

QPC can still fail in v rare situations, but that will be for every user to discover.  I don't foresee many issues. Even on XP, most people had no issue with it.

I didn't know it had a fall-back though.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Liquid_Vegeta on 2017-03-02 21:51:12

Much better to just add a control pad short cut and be done with it (which will also allow for the same keyboard equivalent).  I'd prefer to just not have it at all.

This is a moot debate now because I have added the controller option.  There is no longer any need for it to be an option on the menu.

I should also note that this is only at all relevant when using The Reunion option. When you are not, the menu isn't even touched.

Thanks DLPB!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-03-04 19:39:40
https://www.youtube.com/watch?v=sKbOn_1RKho

Wish me luck.  The next part means manually entering the table of 116 text images.  Yay.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-03-05 18:07:23
https://www.youtube.com/watch?v=-L5Wgb1Otxk

Had to start again.  First text done.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-03-06 22:21:37
Now what?  I am trying to add a proper global reset into the game to return you to the credit screen like PSX.  At moment, all I can do is force game over from field and battle.  Which is crap.

But, as usual, it's hard to track down exactly how the game initiates a new module load properly.  Maybe NFITC1 will have more luck if I fail.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-03-07 00:18:09
I've worked a way to do it.  Question is whether it will cause some sort of catastrophic crash somehow.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Sega Chief on 2017-03-07 02:35:52
In before it resets the entire PC.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-03-07 02:55:38
Ha.  I've just sussed it completely.  Master reset added.

edit. 

OK not completely... seems load menu is very slightly corrupted.  No idea why.  But reset is working apart from that.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: seeamon on 2017-03-07 12:56:11
Got a problem with the installation, and no solutions in either this thread or the database. I'm using the Square Enix store 2012 re-release version, and have used the FF7 Game Converter linked in the FAQ (Which seemed to install just fine. No errors atleast.), but the Reunion installer is still only giving me a FF7_EN.exe file size is incorrect.
I saw a couple of mentions of this exact problem earlier in the thread.
Quote
Decided to install FF7 again and give this mod pack a try, unfortunately I get the error "FF7.exe: File size is incorrect.  Tried patching FF7 after to 1.04 and still no luck.

EDIT:  Got reunion installed, needed the 1.02 patch.  But now after the New Game or Continue screen it goes black and does nothing.


EDIT2:  Just ignore me I'm an idiot.  Dunno what I did wrong but on  try #4 got it all working.

I tried applying the 1.02 patch manually aswell (Though it looks like Game Converter should be doing that already), but it didn't do anything. The rest wasn't very helpful. I've tried every variation of patched/unpatched and/or converted/non-converted there is, still no dice.
Any suggestions?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2017-03-07 13:41:44
If you use the GC then you need to install this mod for the '98 version of the game.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: ThunderPeel2001 on 2017-03-07 15:25:13
I know you're doing another pass on the translation for 6, which is great. There's a few places where it's still clunky in 5c, and people occasionally talk in very stiff and unnatural ways. I'm trying to make a note of them for you.

Some that leap to mind:
The two people who talk about "planetary biology" (or "planetary bioscience", I forget) leap to mind. It's a very clunky phrase that needs to be changed up, rather than repeated, in order not sound unnatural.
Sephiroth in Cloud's Niblheim flashback also springs out ("What have I to be sorrowful about...?").
I seem to remember that Cloud and Tifa's trip through Cloud's mind in Mideel also has moments of being clunky, too, although unfortunately I can't remember any specifics.

I'll try and make a note as I continue my playthrough. (Usually it's the feeling that the character doesn't sound like themselves.)

Basically, as I'm sure you're aware, the edges still need to be smoothed off in a few places. I assume that's what you'll be attempting in 6.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: seeamon on 2017-03-07 16:28:03
If you use the GC then you need to install this mod for the '98 version of the game.
Alright, how do I go about doing that? If you don't mind helping me a bit more. Not seeing anything related to it in the OP.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: ThunderPeel2001 on 2017-03-07 16:56:03
Alright, how do I go about doing that? If you don't mind helping me a bit more. Not seeing anything related to it in the OP.

I'm not sure, but this might be the mod Kaldarasha is referring to: http://forums.qhimm.com/index.php?topic=14047.0
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-03-07 17:37:08


Quote
Some that leap to mind:
The two people who talk about "planetary biology" (or "planetary bioscience", I forget) leap to mind. It's a very clunky phrase that needs to be changed up, rather than repeated, in order not sound unnatural.

It's supposed to sound unnatural.  It's a pseudoscience . A stupid name given to a phony science. It's just as useless in the Japanese game.

Quote
Sephiroth in Cloud's Niblheim flashback also springs out ("What have I to be sorrowful about...?").
I seem to remember that Cloud and Tifa's trip through Cloud's mind in Mideel also has moments of being clunky, too, although unfortunately I can't remember any specifics.

I disagree.  Sorrowful is a decent word, and it makes sense for Sephiroth to use a distinguished language to your run of the mill NPC.  There is nothing clunky about the word "sorrowful".  "What have I to be sorrowful about" is perfect English.

You can list anything you find clunky or odd about the retranslation and I will consider it - but I won't respond here if I don't change it, because it's getting out of hand having to respond to numerous localization choices.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: seeamon on 2017-03-07 19:11:38
I'm not sure, but this might be the mod Kaldarasha is referring to: http://forums.qhimm.com/index.php?topic=14047.0
That is the same Game Converter I mentioned having used in my first post.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-03-07 19:56:03
Not on this thread, please.  Open a new thread about the Game Converter.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: seeamon on 2017-03-07 20:11:31
Sorry, it just seemed to me that since Game Converter seemingly installed without issue, but Reunion doesn't, that it was Reunion I had an issue with. I'll ask around elsewhere then.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-03-07 20:16:31
Reunion hasn't got a problem, because it's warning you your game is not correct.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: seeamon on 2017-03-07 20:40:29
Well, yes obviously. I don't suppose you could atleast give me a pointer as to why it's warning me it's incorrect, so I know where to turn to? Since Game Converter installed just fine, I don't understand why my .exe would be incorrect.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-03-07 20:47:42
The file size is incorrect.   Reasons include:

1. Wrong version of game
2. Wrong patch
3. Failed convert.

I'd have to go with 3.

Just because it said it "converted fine" does not make it so. I don't know anything about the Enix converter.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: seeamon on 2017-03-07 20:56:59
Okay, thanks man. What is the correct file size for ff7_en.exe? Just so I know if I manage to solve it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-03-07 21:00:18
6,421,856 for ff7_en

But after conversion, it should be called ff7.exe and be 5882880 (assuming the converter converts to 1998 version).  Perhaps your converter failed to rename it, if it's 5882880.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: seeamon on 2017-03-07 22:15:52
Well my ff7.exe is the right size atleast, but my ff7_en.exe is 14 339 568. I did get the 7th Heaven mod manager version of BEACAUSE and Menu Overhaul to work though. Shame about not getting the frame unlimiter, but this is enough.

Thanks for the help, and for your work with this mod.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-03-07 22:16:26
You cant have both in the same place. If you have converted to 1998 version, ff7_en shouldnt be there at all.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: seeamon on 2017-03-07 22:25:45
Aha I see, something funky going on with the conversion then. 7th Heaven works though, and it required conversion. That conversion also went without error, and it too left the ff7_en.exe. Maybe that's intended though for the converter they linked in the 7th Heaven tutorial, I dunno. Whatever the issue was/is, I got the new and improved translation and UI now so it doesn't matter.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: ThunderPeel2001 on 2017-03-08 14:10:30
It's supposed to sound unnatural.  It's a pseudoscience . A stupid name given to a phony science. It's just as useless in the Japanese game.

The only time dialogue is *supposed* to sound unnatural is when it's coming from a character who *is* unnatural, like a robot, or an alien. Otherwise the aim is to try and make the fantastical elements of a script seem natural and normal.

I disagree.  Sorrowful is a decent word, and it makes sense for Sephiroth to use a distinguished language to your run of the mill NPC.  There is nothing clunky about the word "sorrowful".  "What have I to be sorrowful about" is perfect English.

It's one thing for Sephiroth to sound distinguished, but the dialogue goes:

CLOUD
What are you going to do about this grief?!
My family?! My friends?!
...Having my hometown taken from me?!
It's the same as your sorrow!

SEPHIROTH
Ha, ha, ha. My sorrow? What do I have to
be sorrowful about?

Ignoring Sephiroth, it's also Cloud that uses clunky terms. "What are you going to do about this grief?!" sounds completely unnatural, as does, "It's the same as your sorrow!".

Here's an alternative that gets the same message across while sounding more natural:

CLOUD
What have you done?! My family... my
friends... my hometown... destroyed!
What's the difference between my
pain and yours?

SEPHIROTH
Ha, ha, ha. My pain? I have no reason
to feel any sorrow.
I am the chosen one! It's my destiny to
rule this planet!

You can list anything you find clunky or odd about the retranslation and I will consider it - but I won't respond here if I don't change it, because it's getting out of hand having to respond to numerous localization choices.

Please don't take every attempt at helping as an attack.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-03-08 18:22:43
Look, I'll be plain with you.  Nearly every thing you are listing as a problem is a deliberate and conscious decision on my part. A localization choice.  I can't be expected to respond to every single query or every line of text you personally find inappropriate, and I won't.  No localizer on the planet has to deal 1:1 with people regarding decisions he makes. You are free to list them, and I am free to decide whether to change them.  But I am absolutely not going to start debating localization.  This is not a democracy. If you list something that I find to be a fault, I will change it. Charlie Beer has already brought up at least 10 things that I will indeed change.

I will always read what you write and your suggestions, but unless I actually agree with you, I am not going to respond.  I am doing this because I am spending insane amounts of time on numerous things and do not have the time to keep having these to and fros over what I consider to largely be trivial gripes - or simply rearranging a sentence that makes no difference whatsoever and is personal choice. I have made one or two changes based on what you have brought up, but that's weighed against the dozen or more where I haven't.  So, when I agree with you and feel a change may be needed, I will let you know.  I am not going to be debating localization choices - as we will be here all day. And, as we have already seen, I am not going to agree with you on 95% of it. That seems to be the trend.


"The only time dialogue is *supposed* to sound unnatural is when it's coming from a character who *is* unnatural, "

That simply isn't true.  It's supposed to sound crap or unnatural whenever the writer wanted it sounding crap or unnatural.  As is the case with Planetary Bioscience (I will be bringing this up with Luksy, because it might even supposed to be along the same lines as all celestial bodies - like the Celestial Scream was).

I do not consider your suggestions or issues an attack - But I am finding a lot of them very frustrating for the reasons mentioned.  I will say it again:  I will read what you write and make a decision on it.  I will not ignore you or anyone else, even though I will only respond to what I consider to be a problem.

Quote
What's the difference between my
pain and yours?

I agree that this may work better.  I'll think about it and see if I can find anything better, because I am not satisfied this change sounds too good, either.

Dan



 

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: ThunderPeel2001 on 2017-03-08 21:12:22
That's totally fine. A simple, "Thanks, I'll consider your suggestions" would probably suffice us both better if you don't actually wish to debate things. (At least there was no giant red font this time!) Here's a sincere tip: Try and be thankful that people care enough about what you're creating that they want to get involved. It's actually a huge compliment and that energy is a resource you can tap instead of fighting against. When I've run mods in the past, I've tried to be inclusive, open, and accept other's opinions instead of taking every new idea as a personal affront. It worked great, and produced some amazing results that I couldn't have done alone.

In all seriousness, what you've accomplished by yourself is amazing. I'm floored by it. No joke. You've added SO much to the experience of playing FFVII. I'm actually considering changing my simple little mod (the third highest rated FFVII mod on Steam) to tell people to just install Beacause instead. But it's not perfect, and I can help. And so can others. I'm not sure what drives you, but if it's the desire to create something that all fans agree is the ONLY way to play FFVII in English, then I think you should try and open yourself to what others think, and also the skills they have to offer you. I know you do sometimes, as evidenced by some of the changes, but other times you let yourself get frustrated. If you have to explain a decision, please remember that it's only because people care so much.

I'll keep posting my suggestions, like you say, and by all means ignore them. If you do consider some of them, that would be cool. If you wish to debate them, that's cool too. Don't let this stuff stress you out, and just focus on what's important in your life.

One question for you: When do you think you will consider Beacause "finished"? Is 6 the final pass, barring minor tweaks you may make in later releases? Just wondering what the future holds for that part of the mod.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-03-08 21:23:47
It's being finalized as charlie Beer runs through the game. I'm going through it one final time.  So anything he catches, or you catch, or anyone else does up to the end of his run through will make it.  After that, it's done.  Should be noted I am correcting box positions too at the same time - all in game order.

It is being finalized right now step by step.

Since you are doing what seems to be a full read through of the text, perhaps you might create a google drive database document and link me to it.  I could look over them far easier and mark them when I have read them.  Seems a bit better than you posting here and it seeming like I am ignoring it. Plus it will be tidier.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: ThunderPeel2001 on 2017-03-08 21:55:58
Sounds good. I'll do that.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-03-14 19:04:09
^ No idea as per the first post.  Maybe someone here will know.  I don't use 7H.

In other news: I am making good progress on the dll.  The sound module is now almost entirely rewritten.  Only downside so far is that Aali's driver is handling the FMVs.... which means the sound there too. I am going to have to see what can be done about that to bring it into line with my sound control.

I have also managed to properly reset the game to the credits screen module.  It took a lot of checking and setting break points and working out how the game changes module - but it's done. Last night I realized a few reset var functions weren't being called by my DLL, so the game progress wasn't being reset on New Game for example.  FF7 really needs to be rewritten :P
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2017-03-14 19:50:24
Well you have done the first steps to it. :P
Hasn't paul the idea to replace the game's modules step by step? I guess your dll is a good way to get started such a project oneday.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-03-14 19:51:32
I don't see a project like that ever being completed tbh.  If we had the time and manpower, maybe.  But it's a pipe dream imho.  Dlls like mine and Aali's are the only viable alternatives.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Matski on 2017-03-18 22:53:51
Not sure if this one has already been caught: If Tifa gets chosen by Don Corneo she'll say "But you know, Don, I'd like you explain something first..."

Is there mean't to be a 'to' between you and explain?

Also, when Cloud meets Aerith in the church, she asks "Say, I feel like talking. Are you up for it?"
Is this what was asked in the original script? It seems like a bizzare thing to ask, especially as she then goes to check her flowers. Is she meant to be asking Cloud if he is willing to wait around to continue their chat until after she has finished tending to the flowers?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-03-19 05:48:35
I think it's in original script but I have to agree I found that odd when I played through.  So I will check with Luksy and Charlie beer, as Japanese is VERY context based. 

As for the former, yup - it's an error.  Fixed.  8)

{TIFA}
“All right.”{NEW}
“But,you know,Don,
  I’d like you to explain
  something first…”
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Ver Greeneyes on 2017-03-19 12:43:03
Interesting, that does seem a bit odd. I wonder if she meant "Could you hold on for a bit?" (while she checks the flowers), or if she's referring to the fact that he just fell a million miles and might still be feeling out of it. Or maybe she's just being shy and it's more like "I'd like to talk for a bit if that's okay with you..." (but she doesn't seem particularly shy elsewhere).
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: tomume on 2017-03-20 00:27:31
Hi,
I'm playing with steam 1.09 but I can't make your menu overhaul to work. It just doesn't show up. (using r05).

Do I have to install Aali drivers ?

PS: I installed aali after and ran the reg file but it didn't work.
PS2: the 60 fps patch makes my game slow when animation (like magic) run.
PS3: I did not use the game converter, do I have to ?


thanks and keep doing the good work !
congrats
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: WhiteShadow11 on 2017-03-20 14:38:18
@tomume, Menu Overhaul is not available on R05, it ended on R03e if I am not mistaken.

If you are only using this mod R05 on Steam Version, you don't need to download Aali Driver or game converter ( this includes Aali Driver as well ).
Only if you use older mods or 7th Heaven Mods you will need convert.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: tomume on 2017-03-20 17:58:29
thanks ! I played the game with an early release of the reunion and the menu overhaul was included.

Is it worth it to play with other mods ? I mean, what mods would you add to your game ? NPC models? Boss models? etc ?

Also, the steam version included better music, is it still worth it installing the anxious heart ?

Can I install the Waifu background along the reunion and without the game converter ?

thanks !
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: the_randomizer85 on 2017-03-20 22:07:00
thanks ! I played the game with an early release of the reunion and the menu overhaul was included.

Is it worth it to play with other mods ? I mean, what mods would you add to your game ? NPC models? Boss models? etc ?

Also, the steam version included better music, is it still worth it installing the anxious heart ?

Can I install the Waifu background along the reunion and without the game converter ?

thanks !
Your best bet for backgrounds is to use the SweetFX CRT/scanline mod, if you don't want to convert. Stupidly enough, Waifu is made impossible thanks to the Steam version, you have to convert otherwise.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: tomume on 2017-03-21 00:20:14
thanks !

Then, if I convert, how do I aplly the reunion patch on the converted version with 7 heaven ? (that way I have also the waifu)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: the_randomizer85 on 2017-03-21 00:40:02
thanks !

Then, if I convert, how do I aplly the reunion patch on the converted version with 7 heaven ? (that way I have also the waifu)

You have to convert it first, delete ff7_en.ex, then when running Reunion, it detects it as the Win 98 version. But beware, it conflicts with 7H's filter and removes it somehow.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: luksy on 2017-03-21 08:09:34
Also, when the Cloud meets Aerith in the church, she simply asks "Say, I feel like talking. Are you up for it?"
Is this what was asked in the original script? It seems like a bizzare thing to ask, especially as she then goes to check her flowers. Is she meant to be asking Cloud if he is willing to wait around to continue their chat until after she has finished tending to the flowers?

That's what's said in Japanese, she immediately goes on to ask him to wait a second while she tends to the flowers, presumably to make sure they're all right after being crushed by cloud's gelled up spikes.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-03-21 08:24:24
Yeah, that's right. She goes to tend to the flowers, and you then have to prompt her again.  It could be to show that she is preoccupied with the flowers.  Depends how a person reads the scene.  People do all sorts of odd things in real life or become distracted.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Matski on 2017-03-24 13:31:47
So are you saying that the line is correct as it is? If so then I'm not going to ask you to change it and will just consider it another of Kazushige Nojima's errors. I can understand that he may have written it to show Aerith as being indicisive or quirky but it isn't a trait that she ever demonstrates again. It seems more likely that Nojima hadn't thought this aspect of the scene through.

EDIT: With the incorrect/original-names version of the retranslation, is Esto's name showing up as Esto rather than Ester?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-03-25 14:20:19
I'll look into that. Cheers!  As far as the original line goes, seems it was intended.  So it will likely have to stay.  But I will revisit the scene again during walk thorough and see what's happening. 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: RascalQueen on 2017-03-26 15:16:11
I've noticed that several lines use 'different to' (Am I no different to these monsters, as an example).  While technically a valid English construction, most English speakers would use 'different than', since it's a comparative statement and that's basically what than is for as a word.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-03-26 15:27:08
Either is perfectly fine in a script.  You are probably right that formal writing would use 'than', but this argument is along the same lines of 'who' and 'whom'.  I'd expect Tifa and Cloud to use "who", but Hojo to use 'whom'.

I'll leave 'to' intact for the same reason. If the character has a more refined vocabulary, I'll use 'than'. Personally, I never hear 'than' in this context, but that's likely because I live in an inner city of the North West of England.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: RascalQueen on 2017-03-27 10:58:19
Yeah, this might be a British English/American English thing.  American English, even informally, would use 'than' as the comparative in sentences like this.  It's one of those things that's valid English but sounds a bit off to this American's ears.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-03-27 14:51:39
If it's an American v British thing, then I can add that as optional.  We'll see what Covarr says.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Ver Greeneyes on 2017-03-27 20:08:24
The Oxford dictionary people seem to agree that "different to" is much more common in British English than in American English. They also mention "different from" as the most common form though: Different from, than, or to? (https://en.oxforddictionaries.com/usage/different-from-than-or-to)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Covarr on 2017-03-27 20:12:23
"Different than" is common in American English, but uncommon in British English.

"Different to" is common in British English, but uncommon in American English.

"Different from", to the best of my knowledge, is reasonably common in both, and what I would recommend for a translation that needs to work in both regions. A quick Google search backs me up, with several grammarians generally recommending this one in writing because of its wider acceptance.

Of course, exceptions need to be made for circumstances where one is obviously best. For example, "The house was different than I remembered," clearly couldn't be replaced with "to" or "from" and still make sense. But when given the choice, you should probably stick with "from."
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: ThunderPeel2001 on 2017-03-27 20:13:51
Hi,
I'm playing with steam 1.09 but I can't make your menu overhaul to work. It just doesn't show up. (using r05).

Hmm. Do you mean model overhaul or menu enhancement? Menu enhancement worked fine for me with the Steam version and R05c. (I say "fine", it's still a bit glitchy in battles.)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: ThunderPeel2001 on 2017-03-27 20:47:35
OK! I'm back! I was going to put my findings into a database, but it just didn't seem worth it as there were so few.

Here they are (with repeats):

1. (Repeated) The two characters who use the phrase (one once, the other twice) "planetary bioscience". It sounded stilted and unnatural when I was playing. It was funny when the blue collar guy said it, but the woman inside (if I'm remembering correctly) saying it twice seemed odd. It'd be cool if there was another way of phrasing it for her.

2. (Repeated) I still think "What are you going to do about this grief?!" is uncharacteristically clunky, especially given the situation that Cloud is reacting to. He (and everyone else) would have been in shock. A more natural response might be "What are you going to do about all this pain you've caused?!". (See here for another change you said you liked, too: http://forums.qhimm.com/index.php?topic=14914.msg248701#msg248701)

3. The Icicle Inn is renamed to Icicle Lodge... but you can see a sign that says "Inn" in the game. Technically I guess that Lodge might refer to the whole area. Anyways, I'm just mentioning it, you don't need to comment on it.

4. This is a genuine bug: Red XIII's dialogue on the Highwind after defeating Hojo is broken or missing. There are a few instances where this happens.
(http://i.imgur.com/v4EYQfB.jpg)
(http://i.imgur.com/tg26yza.jpg)
(http://i.imgur.com/3yMmDRD.jpg)

5. I don't know why the Black Chocobo has been named "Invincible"? I thought he was literally going to be unbeatable, but I beat him several times during my playthrough. (Explained below.)
(http://i.imgur.com/UwLw9rw.jpg)
(http://i.imgur.com/MlU5b2x.jpg)

Edit:

6. Forgot to mention this one: Bahamut Zero is totally messed up and doesn't play correctly. (In the DB already.)

7. Despite the 60fps, there was lots of very jittery animation, and it wasn't slight. (I know this is mentioned in the DB, but the DB makes it sound more minor than I found it to be.)

8. I also saw lots of graphical corruption thanks to the transparent menu in battles. (Again, it's mentioned already, but I saw a lot of it.) Kind of wished the menu wasn't transparent after a while :-/

And, er, that's it! Not so many things really. (The only time I noticed poor placement of the dialogue boxes was during the flashback on the back of truck with Cloud and Zax.)

I didn't play with Beacause for the first chunk of the game, so it's possible there's more in the first half.

I hope this is somewhat helpful. Apologies if the Red XIII dialogue is already in the bug DB.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: RascalQueen on 2017-03-27 22:34:39
Invincible is actually explained in the list of terms:  Teioh's Japanese name is a reference to the Donfang Bubai, a wuxia hero whose name translates to something like 'Invincible/Undefeated of the East'.  If you've ever seen G Gundam, Master Asia's title as the Undefeated of the East is a direct reference.  So 'Invincible'/'Undefeated' would be valid translations of the original Japanese, and Invincible sounds a little better as a name for a racing chocobo.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2017-03-28 04:11:34
Plus it is familiar name in the FF franchise. If I remember right it's the name of the ship in FF3.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: ThunderPeel2001 on 2017-03-28 09:42:58
Invincible is actually explained in the list of terms:  Teioh's Japanese name is a reference to the Donfang Bubai, a wuxia hero whose name translates to something like 'Invincible/Undefeated of the East'.  If you've ever seen G Gundam, Master Asia's title as the Undefeated of the East is a direct reference.  So 'Invincible'/'Undefeated' would be valid translations of the original Japanese, and Invincible sounds a little better as a name for a racing chocobo.

Ahhhh!

Edit: That's actually in the DB. Oops.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-03-28 10:30:33
Originally, I used "Dongfang Bubai" as that is what the chocobo is called.  But a Japanese person has the luxury of seeing both the meaning and the name. Kind of.  It seems only right that we call it "Invincible", given that's the meaning. And a localization people will understand. When we call a horse "destroyer" or "champion", we obviously do not mean it literally. Same with Invincible. As also noted, it works even better that a ship has been called it in FF3  (and 9?).

Quote
The Icicle Inn is renamed to Icicle Lodge... but you can see a sign that says "Inn" in the game.

It is definitely lodge. The kana is unmistakable. Plus a whole village would never be called an "inn", as it would make no sense at all. The sign "inn" is probably definitely pointing to an actual inn in the village. It's outside the inn. Lodge is in English, so there is no localization really required.  On the other hand, "Honey Bee Inn" used Kanji and the building itself is clearly not an "inn".

アイシクルロッジ > Aishiku rurojji > Icicle Lodge

蜜蜂の館 > Honeybee Manor / House / Hall.

This is in the Reunion Database.  When the entries are blue or orange, they are extremely likely correct and won't be changed.
 
Quote
7. Despite the 60fps, there was lots of very jittery animation, and it wasn't slight. (I know this is mentioned in the DB, but the DB makes it sound more minor than I found it to be.)

There is no level of good or bad in the RDB.  If they are there, then they are bugs that need fixing.

As for the Red dialogue, I don't think it's been mentioned before.  I am not sure how that could occur if you used a fresh game with the installer here.  It's usually caused by mixing mods as the windows don't get properly resized.  But it's also possible that it's my fault or touphScript's fault.  I will definitely check this. I am not sure why others have not mentioned this, if it's a problem.





Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: ThunderPeel2001 on 2017-03-28 12:49:56
Cool.

As for the Red dialogue, I don't think it's been mentioned before.  I am not sure how that could occur if you used a fresh game with the installer here.  It's usually caused by mixing mods as the windows don't get properly resized.  But it's also possible that it's my fault or touphScript's fault.  I will definitely check this. I am not sure why others have not mentioned this, if it's a problem.

I have no other mods installed, and it was the only time in tens of hours of playing that I saw any issue, so I'm fairly sure it's a Reunion thing. Be interesting to see if it's been overlooked.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-03-28 12:57:36
Did you use the fixed name option?  Because if you did, you also need to make sure that the name for Red XIII is just "Red". The naming screen should have defaulted to "Red" when this option was chosen.  If it didn't, that's a fault on my side. But this is very likely the issue here.  You'd probably see this problem in many more dialogue boxes with his name.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: ThunderPeel2001 on 2017-03-30 00:11:02
Ah. Well I switched to Beacause about a third through my game, so that may be why. I guess his name isn't mentioned too many times by the other characters so I didn't notice before.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Covarr on 2017-03-30 05:08:57
Did you use the fixed name option?  Because if you did, you also need to make sure that the name for Red XIII is just "Red".
If you can't disable the name screen entirely, it's probably best not to require him to have a certain name. This sort of user behavior is all kinds of not enforceable.

Unless I'm misunderstanding something.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-03-30 11:20:45
It tells you in the readme not to alter the name screens when using that option.  The problem is you can add The Reunion at any point.... so adding the option to any game that isn't from the start will be broken anyway.  It's an option that needs to be used with caution. I'll make it clearer.

The problem is that without a custom installer, there is no real way to customize it.  It just has to be the default names or bust.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: ThunderPeel2001 on 2017-03-30 12:38:28
Is Red XIII called just "Red" in Beacause? I didn't realise, he's still listed as Red XIII in the Database.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-03-30 13:55:23
Is Red XIII called just "Red" in Beacause? I didn't realise, he's still listed as Red XIII in the Database.

He is Red XIII unless you use the fixed name option.  In which case, I've made it Red.  Otherwise you get a very annoying and verbose "Red XIII" for every single mention. I tend to believe that you'd call someone you know Red in casual chats, and not Red XIII.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Matski on 2017-03-30 21:18:00
I have no problem with Red's renaming. The XIII part of his name seems to cause more confusion than its worth, with players sometimes believing that Red is a Sephiroth clone due to his number tattoo. While it does get mentioned during the game, it probably would have been simpler just to leave it out Red's design altogether.

-----

Stumbled across a possible bug. I am having trouble accessing the checklist to see if it is listed, so apologies if it is already on there:

I'm finding that the music stops as the line, "Hey, Wake Up. Wake Up {CLOUD}!" pops up while Cloud is sleeping/talking to his real personality, after saving Priscilla in Junon. The music then briefly starts again when the box is closed though as this is the last line of dialogue in the sequence in ends as soon as it starts up. Does this happen to anyone else and if so is it done on purpose?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-03-30 22:37:39
This is not related to Reunion. This thread is for Reunion bugs, not general bugs.  Generally, anytime music has an issue, it is not my fault.  But next version will use my sound replacement, which will likely fix most of these issues anyway. 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: ThunderPeel2001 on 2017-03-31 09:03:22
He is Red XIII unless you use the fixed name option.  In which case, I've made it Red.  Otherwise you get a very annoying and verbose "Red XIII" for every single mention. I tend to believe that you'd call someone you know Red in casual chats, and not Red XIII.

Makes sense. Do you do the same for Cait Sith, too?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-03-31 14:07:24
No, since Cait Sith is actually not a first / second name - or redundant ID.  Still, it is grating. I guess that one needs changing to Cait. Since it means 'cat' anyway, I guess it works.

Cait Sith basically means "Cat Fairy"

http://www.arts.gla.ac.uk/ScotLit/ASLS/SWE/TBI/TBIIssue6/Sith.html

https://en.wikipedia.org/wiki/Cat_s%C3%ACth

https://en.wiktionary.org/wiki/cait

Also note that the pronunciation is "kite/ket [somewhere in-between I am told] Shee" - for those doing voice overs :P  That's why the kana comes out as:

ケット シー (Ketto Shī)

It's gaelic.

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Matski on 2017-04-01 07:50:28
This is not related to Reunion. This thread is for Reunion bugs, not general bugs.  Generally, anytime music has an issue, it is not my fault.  But next version will use my sound replacement, which will likely fix most of these issues anyway.

Normally I wouldn't assume it was a Reunion Mod error based on the music alone but it seemed to stop and start again when a particular text box appeared during the scene.

You're right though. I've rechecked it without mods and it's actually a bug in the game (or at least the Steam version) rather than the mod. Apologies for bringing it up here.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: ThunderPeel2001 on 2017-04-02 02:29:28
No, since Cait Sith is actually not a first / second name - or redundant ID.  Still, it is grating. I guess that one needs changing to Cait. Since it means 'cat' anyway, I guess it works.

Cait Sith basically means "Cat Fairy"

http://www.arts.gla.ac.uk/ScotLit/ASLS/SWE/TBI/TBIIssue6/Sith.html

https://en.wikipedia.org/wiki/Cat_s%C3%ACth

https://en.wiktionary.org/wiki/cait

Also note that the pronunciation is "kite/ket [somewhere in-between I am told] Shee" - for those doing voice overs :P  That's why the kana comes out as:

ケット シー (Ketto Shī)

It's gaelic.



Holy cow. That's some deep references by the developers!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-04-02 15:22:42
Indeed.  And now you know why he has a Scottish accent.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: ThunderPeel2001 on 2017-04-05 14:14:32
Hi DLPB, I've updated my Steam mod to now point to Beacause instead. I think your mod supersedes mine.

That said, I know there's going to be people asking me if XBox 360 icons can be added to your mod (people have already asked me before). The XBox controller layout is pretty much defacto for PC gaming, so I understand why people would want it. Is this something you might consider adding? I can assist with the icons if need be.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-04-05 14:27:46
If the icons are placed onto the game texture and use the same font spacing as the one I already have, I'm fine adding it.  Ilducci made some custom ones for me.  The limited palette means it will look FF7-like in terms of graphics. I won't support the modpath for them since I now use my font texture for numerous other chars.  You'd have to add yours to mine - and it would require being made from scratch if you haven't already made them texture based and also to fit my font spacing.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: ThunderPeel2001 on 2017-04-05 14:49:27
If the icons are placed onto the game texture and use the same font spacing as the one I already have, I'm fine adding it.  Ilducci made some custom ones for me.  The limited palette means it will look FF7-like in terms of graphics. I won't support the modpath for them since I now use my font texture for numerous other chars.  You'd have to add yours to mine - and it would require being made from scratch if you haven't already made them texture based and also to fit my font spacing.

Cool. I think I understand what you're saying. I'm happy with keeping them in the same style as the PS ones you currently use. I guess I would just need to make my own version of your font, with the PS controller characters changed to XBox ones (all fitting within the same boundaries).
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-04-05 15:16:44
I have no idea how to edit texture files.  I simply guided Ilducci as he made the icons. He does all the editing with that side of things.  Definitely contact him, as he has all the working photoshop files he used for editing too.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Matski on 2017-04-09 13:53:42
At the Golden Saucer, after passing the Keystone onto Zeng, Cait Sith says to Cloud and his date:

Quote from: Cait Sith
But we're no entirely enemies."

Is this meant to be "But we're not entirely enemies."?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-04-09 14:04:31
No, it's Scot.  I did actually bring this up with Prince Lex that it would be seen as "no" and not "not". I intended making it no'  - but this seems to be incorrect for written Scot.

Saying that, I see people using "nae" for not.  So I may need to being this up with him again.

https://en.oxforddictionaries.com/definition/nae
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-04-09 15:21:08
I've also started to save the sound files.  The looping ones are a pain.  I am up to 100.  Only... around 600 to go. haha.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Matski on 2017-04-10 13:27:08
Keep up the top work. Really looking forward to seeing R06 in action.

Saying that, I see people using "nae" for not.  So I may need to being this up with him again.

I can get behind this change.

Its understandable that you want Cait Sith's lines to be read with a scottish accent in mind. To those not familar with the accent, it is more likely be seen as a typo as it is currently. If only to stop anyone else questioning it again, it may be wise to change it using your solution.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-04-18 16:13:28
179 out of 730 done....

Getting more efficient now too.  Looping isn't an issue anymore thanks to software aid.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Matski on 2017-04-18 19:16:42
Just to check: is materia meant to have the same form in both the singular and plural?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Jotaro on 2017-04-18 19:22:23
Yes.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-04-18 20:12:26
Nope. I use materia like diamond.

There are lots of diamonds. There are lots of materias.
Diamond is rare. Materia is rare.

It's a localization choice. Japanese doesn't have plurals like this, so they aren't affected by these considerations. I think it's very silly to use the same form for materia when they are clearly separate rocks. Even different abilities with the different rocks.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Rjenyawd on 2017-04-18 21:00:55
Nope. I use materia like diamond.

There are lots of diamonds. There are lots of materias.
Diamond is rare. Materia is rare.

It's a localization choice. Japanese doesn't have plurals like this, so they aren't affected by these considerations. I think it's very silly to use the same form for materia when they are clearly separate rocks. Even different abilities with the different rocks.


Ooohhh. I don't know though, DLPB. It's always kind of bugged me what exactly materia is, and how it's referenced by the general public. In the english game script, does the game ever refer to a plural form of materia, or do they always use it as a descriptor for the (plural) crystals?

IE: Is there a difference between Materia the material, and individual materia crystals (orbs? rocks?)  Because, stealing your reference, a necklace made OF Diamond is rare (and usually only found in a D&D campaign), but a necklace made WITH diamonds is more common. Then again, either is still referred to as a 'diamond necklace'.  Also, Diamonds are a Girls Best Friend.  Are Materias? or IS Materia? 

To put it in game context: What is it that's found somewhere with high amounts of condensed Mako?  A materia cluster? or a cluster of materias? A nest of crystal(ized) materias, or a nest of materia crystals?   

 EDIT: I guess in my head, I always wanted it to be clean and concise, so I subconsciously referenced Materia the same way Magicite is referenced in FF6. or Nethicite in FF12: A a material descriptor for a crystal.  You don't have multiple magicites, you have Magicite crystals. Same for Materia. (or so I thought.)

However, you've spent FAR more time with this script than anyone on this forum, (or outside of the production staff, honestly) So I defer to your judgement.

Either way, English plurals are weird.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-04-18 21:26:58
As I said above, Japanese is a fundamentally different language (they don't have plurals like this). The Japanese game uses the word "Materia" in English represented by kana (This is hard to grasp for most people. Many names in Japanese games are literally English!)  It's up to the localizer to choose. When we talk about the substance of diamond, we use diamond. When we have numerous diamond rocks we say "Nice diamonds". You wouldn't have a box with 5 diamonds [see] in it and say "There is nice diamond in there".
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Rjenyawd on 2017-04-18 22:13:05
Got it. You use the word similar to the use of the word "diamond", whereas I've always thought of it similar to the usage of the word "gold" because I assumed Materia was it's own thing, and referenced it's secondary noun's plural. "crystals" not "materias"

So, when Woosley used "Materia crystals" in the english script, it was incorrect and redundant, (similar to saying "diamond gemstone/s"). Materia is crystallized Mako. So properly, the translation should have referenced that Mako crystals = Materias.  "Materia's crystal" isn't a thing either, for the same reason. 

Thanks, DLPB!

NOW, on a completely different, and more on topic point, I have a quick question about the Model Overhaul portion of Reunion's 5c patch:  :P

I've been trying to follow up on all the different model issues and fixes you, Kaldarasha, and a few other's have been discussing, and I was wondering what, in R05c, has been implemented in addendum to, or in place of Kaldarasha's UM 1.66?  I know you aren't using Kaldarasha's new Cloud, Biggs, Wedge, or Jesse specifically, but what about Nunsrgr8's new model additions? Should I patch those into the .Lgp or are they already implemented? What about the animation updates, or the fixes to the flevel with things like Sepheroth's transparency and clouds water-walking model?

Just curious to see what I should try to patch in manually (using ideas and methods you AwesomeAmazingGenius people have already discussed), or what has already been patched. ^_^ 

Thanks, Sir!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-04-19 06:59:03
Everything model wise is in The Reunion Database.  Everything is logged there. I usually ask for Kaldarasha's latest models just before I release The Reunion - but sometimes I don't update.  I find his recent Cloud inferior, for example, to the one immediately before.  I don't keep track of that.  So far I think only a few models aren't his newest versions.

Woolsey didn't do FF7 though, it was Michael Baskett.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-04-19 10:49:43
before (PC adpcm converted to ogg) (https://drive.google.com/open?id=0B43luAxFZKC-cW5lb3M0NmF5dE0)
after (psx wav converted to ogg) (https://drive.google.com/open?id=0B43luAxFZKC-SGd0eXdrSmdaeTA)

Notice how natural the PSX one sounds. The PC version adpcm source makes a total hash of the reverb too.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Rjenyawd on 2017-04-19 15:30:51
Woolsey didn't do FF7 though, it was Michael Baskett.

....aaaaaand that's the SNES modder in me, rearing to life. Sorry; it's instinctual at this point, I believe. I see a translation error, or a 'WTF' localization line, and my brain automatically goes to "DAMN YOU, WOOSLEY!!".

Thanks for all the clarification and the brain food, sir! I'll check out the model list, and next time before I ask questions, I should probably just RTFM. It's what I get for being a swampy forum lurker, who tries to decipher old forum posts instead of making contact with actual people. lol
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-04-21 10:10:46
300 of ~730 sfx done.  Currently stands at 36 MB for the oggs.  Will v likely be < 100 MB for the full pack when I am done. There are 45 looping ones remaining from 90.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-04-24 22:28:41
377 doesn't seem to loop in PC version (It's the Kefka like laugh heard in the Ghost Hotel).  But on PSX it does.  I have corrected it to loop.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: bryanbeus on 2017-04-27 14:38:39
Thanks for the mod! Pretty cool. I'm excited to try it out.
While downloading the torrent I had my anti-virus protection pop up with a message saying that part--not all--of the file is infected and the anti-virus software blocked it.
"The application bittorrentie.exe accesses a web resource
http://idpix.media6degrees.com/observ/hbpix?pixId=3715 that has been detected as infected. The web resource has been blocked and your PC is now safe."
Know why this might be happening? Will this cause any problems?
B
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-04-27 15:26:22
I have no idea what that is, but it isn't related to The Reunion. There is no virus in my torrent or any of my files.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Covarr on 2017-04-27 15:28:49
I'm guessing something is wrong with your torrent client; that filename "bittorrentie.exe" does not match anything in The Reunion at all.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Yshtola on 2017-04-27 19:39:12
Hello, my game seems to be crashing after having installed the mod,
As soon as the game launches, nothing happens, the screen is black and then after a few seconds it stops responding and I have to close it, I tried to see what happens when I uninstall the mod and the game works again, when I checked the app.log there was nothing written in it, I think it might be empty because the game doesn't even start. I used utorrent to install the mod
I am using windows 10 by and the steam version of ff7, I don't have any other mods installed. If you could let me know anything about fixing this it would be really helpful!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Tetra on 2017-04-27 20:48:01
Hi, such a great mod, but I have an item here I don't find in the net.


Spacetime bomb - Uses "Demara" against one opponent


What is Demara?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-04-27 21:13:25
Demara has nothing to do with this project.  No such word exists. You've likely used another mod on top of this one, which you are not meant to do.  Or you are using 7th Heaven, which is, again, not the installer from here and uses a mix of mods which will likely conflict.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Covarr on 2017-04-27 23:26:03
Demara, as far as I can tell, is from gjoerulv's Hardcore mod, and is Demi3 in FF7 standard, or Gravira in most other FF games as well as Beacause.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: bryanbeus on 2017-04-27 23:38:37
Thanks for the quick reply. That would make sense. Not sure why this would be happening. Hardly ever use a torrent, but I'll figure it out.

So far the game is pretty great, but I had a really hard core crash--even denied me getting into the task manager. I looked through the readme for access to the database, but the google link in the file says it's no longer there. Is there another link somewhere that I'm missing?

The crash happened while on the 5:00 timer coming back from the first boss, the scorpion. Nothing happened when I pressed X while standing next to the girl who has her foot stuck, and since I didn't know the story I just ran on, and when I got to the gates the game refused to proceed. Quit, went back, tried it again, still nothing, and then this time when I got the game over screen my whole monitor went dark and the audio fixed in a one-second loop. On my second monitor I couldn't get access to the task manager, as the game blocked it, so I had to do a hard reset.

Played through one more time (after looking up a walkthrough), and this time it worked?

Anyway, just FYI. The game seems fun and I'm happy to donate or assist if I can get all the way through.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-04-27 23:48:02
The crash definitely hasn't been reported before, so I doubt it's the fault of this project.  If you are using 7th Heaven, then it may be that that is messing things up somehow?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: bryanbeus on 2017-04-28 01:08:34
Nope. Just this mod. Oh well. Hopefully it won't keep happening.

I'm pretty handy with photoshop (I use professionally), so if you'd like a quick hand I might be able to help out. Can't commit to much, but maybe an afternoon cleaning up files or fixing things. LMK
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-04-28 01:29:10
I am not at all sure how your issue could happen on a normal install with aali's Custom Driver installed (or with Steam version). It definitely shouldn't - and I can't see it being my issue at all.  If it does happen again, try and get a video of it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Tetra on 2017-04-28 15:13:07
Demara has nothing to do with this project.  No such word exists. You've likely used another mod on top of this one, which you are not meant to do.  Or you are using 7th Heaven, which is, again, not the installer from here and uses a mix of mods which will likely conflict.

Demara, as far as I can tell, is from gjoerulv's Hardcore mod, and is Demi3 in FF7 standard, or Gravira in most other FF games as well as Beacause.



Thank you for the info and this is all correct, I'm using 7H with many mods combined. I didn't know gjoerulv's Hardcore mod translated names, too. So I thought it was a translation by Beacause. Sorry for the inconvenience.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: belderiver on 2017-04-30 20:10:36
Hey there! Just discovered this project - it's really incredible what you've done here, and how thoroughly you've documented so many of your decisions. It really gives a lot of insight for those of us who have no way of reading the original translation, so thank you.

I was wondering if there was any way to access the script outside of the game? I'd like to read/refer to it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2017-04-30 22:40:22
Toughsctipt dumps all texts. With makoureactor you can also access the text.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: belderiver on 2017-05-01 01:41:21
Toughsctipt dumps all texts. With makoureactor you can also access the text.

Hmm, looks like the download link for touphscript is broken; I'll try makoureactor for now, but would love access to the script dumping tool as well.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: luksy on 2017-05-01 08:03:47
Hmm, looks like the download link for touphscript is broken; I'll try makoureactor for now, but would love access to the script dumping tool as well.

I just updated the  touphscript links (http://forums.qhimm.com/index.php?topic=11944.msg165573#msg165573).
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-05-01 12:08:46
Luksy has also just added the link for 1.3.1, which is compatible with Steam and The Reunion R04 onwards.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-05-03 11:36:43
Help required.

As you know, I am attempting to fix as many bugs as possible in FF7 for The Reunion.  If anyone has already fixed a lot of the errors with vanilla scene/kernel then I'd like to know.  It's no good to me if non-bug changes have also been made (like difficulty changes).
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Sega Chief on 2017-05-03 14:40:54
Help required.

As you know, I am attempting to fix as many bugs as possible in FF7 for The Reunion.  If anyone has already fixed a lot of the errors with vanilla scene/kernel then I'd like to know.  It's no good to me if non-bug changes have also been made (like difficulty changes).

What kind of errors do you mean?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-05-03 15:05:59
Basically errors such as Rude (or was it Reno) not attacking all through a battle, or other battle AI errors (like Ruby tentacle causing game hang).

Would save me a lot of time if these errors were fixed in vanilla files.  I am currently sorting and adding them here (battle ones mostly added already by White Wind): http://goo.gl/2ASLFl

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Mistashaap on 2017-05-04 06:48:06
hey, i really like this mod so far, but am having trouble in aeris's house. i put on auto run when i installed but even though i try walking out, when i get past the bedroom door, something happens and it triggers a run, which triggers aeris and i can't escape. is there a way to quickly turn on and off the autrorun? or am i doing something wrong?

Thanks!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: lionheart82 on 2017-05-04 08:13:27
hey, i really like this mod so far, but am having trouble in aeris's house. i put on auto run when i installed but even though i try walking out, when i get past the bedroom door, something happens and it triggers a run, which triggers aeris and i can't escape. is there a way to quickly turn on and off the autrorun? or am i doing something wrong?

Thanks!
Yeah, disable autorun(both in ochu and 7h), its triggering creacking action always. Even holding circle to walk doesnt work. You can enable it afterwards.

Sent from my Xperia ZR using Tapatalk

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-05-04 13:54:33
To get past that part at the moment, you just run in the same spot as you'd usually walk.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Sega Chief on 2017-05-04 23:35:20
Had a quick look, I can fix these tickets for scene/kernel (number based on row in spreadsheet): #2, 44, 47, 56, 57, 58, 59, 60, 61, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81

But:

#55 is a field script thing; set the drop properties for AP to be 255, 255, 255
   and it will be picked up as mastered; no kernel edit required.

#56 is awkward because it obeys command data and not weapon data, and some
   weapons are long-range. Setting it to obey weapon target data may
   work out but there could be unintended side-effects.

#63 can be fixed by either removing the gil+ effect from the attack or by having
   the enemy stop using that attack after a certain amount of time.

#64 Depends on what suitable animation to change it to; there's plenty of
   other items that share animations with spells/attacks though.

#65 This seems more like a feature of the fight; he has higher defences and
   HP (relatively speaking) than anything else up to that point so
   enhanced back-attack damage was likely intentional here.

#71 Depends how you want it fixed; exception in the counter script
   or disabling Manipulate flag for them

#77 This is more a mechanical issue but I had an idea to fix it; if a turn
   was added to his counter script then he'd at least be facing the
   correct way visually after a rear-machine gun (like how the Bodyblow
   counter works but the turning would be AFTER the machine gun).
        This guy has resisted fixing since time immemorial though :l

I also spotted some other issues that I can fix in the menu section:

Menu
#2, 11, 12, 13

#13 Not sure about 13, it might be bugged. The sellable flag is unchecked but surely someone's tried this by now.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-05-05 00:26:38
Anything you fix from a vanilla kernel scene will really help me.  I will add your credit to the database and The Reunion.

I will make sure not to change the order until you are done.  Best check again, because I think I have ordered them as of last night.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Sega Chief on 2017-05-05 10:40:56
Anything you fix from a vanilla kernel scene will really help me.  I will add your credit to the database and The Reunion.

I will make sure not to change the order until you are done.  Best check again, because I think I have ordered them as of last night.

I'll do them tonight then; should I use any default kernel or do you have base files with translations I should use?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-05-05 12:49:32
Doesn't matter with kernel and scene, since ts will go over it and fix it up. Plus wallmarket wrecks the text anyway. Use the original scene kernel and it will be good.  If you want me to give you access to the document so you can mark the ones you have done purple or something, then I will.  PM me :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Sega Chief on 2017-05-05 17:54:56
Job done: http://www.mediafire.com/file/ux5p6yd75mgrfmz/DLPB_Scene_and_Kernel_5th_May_2017.7z

Changelog and notes below (also in the download folder):

Code: [Select]
#2: Wind Wing's manipulate attack-list adjusted; White Wind replaces Sham Seal.

#44: Bahba Fight in Battle Square (Pool B) now calls encounters from Pool B

#56: Deathblow, Morph, and 4x-Attack were set to obey weapon-target data.
4x-Attack loses its random targeting from this however and will instead
behave like 2x-Attack.

#57: Elixir and Megalixir set to use Magical formula and prevent Cover.
Megalixir doesn't suffer this issue but done anyway for consistency.

#58: Lv4 Suicide had Reflect flag disabled.

#59: Checked accessories, but they all have the Slow-Numb flag checked as well as
Petrify. Contain Materia, however, did not so I enabled it for that.

#60: Chance of Slow being inflicted was set to match the next highest status chance
(20/63 which is something like 80% though there's other factors in practice).

#61: White Wind no longer clears Resist or Death Force.

#63: Trickplay had the 800gil addition removed from it's AI.

#65: Air Buster's back-attack modifier set to default 16 (2x).

#66: Added an Eyes check to Emerald's counter AI for Aire Tam Storm.

#67: In death script, set Var0020 and Var0040 (Tentacle A and B) to have their
Main Scripts be deactivated separately rather than a single instance of 'AllyMask'.

#68: Cure script removed from Adamantoise's Main Script.

#69: Toxic Frogs are now covered by the Kelzmelzer in front of them.

#70: Rude's AI given two additions; Shoulder Tackle's condition for use is now
var0060 = 1 and will set var0060 back to 0 after its use.

#71: SOLDIER enemies can no longer be manipulated.

#72: Rude's AI updated with more thorough targeting parameters in Midgar Raid.

#73: Death Dealers given no restorative immunity so that Hierophant can heal them.

#74: Church Encounter set to be unescapable.

#75: All mentioned encounters had Pre-emptive flag disabled; Formation 977 had it
re-enabled.

#76: Cactuar now uses 1000 Needles; replaces 2nd instance of Mystery Kick in the AI.

#77: Added a Turn to Air Buster after using Rear Gun so that he is now visually
facing the direction he is actually facing; consider this a workaround.

#78: Corrected Defence/Anim reset in post-action AI for Desert Sahagin and Sahagin.

#79: Berserk action added for mentioned enemies. Dual Horn's ID#0271 attack has a
fully functioning animation attached to it so a copy of Horn Lift's data
was added for this attack albeit with the unused animation.

#80: 2-Faced had a check added to its AI and will not act if Silenced.

#81: Dragon Zombie will, when killed, purge itself of Silence through an AI flag
and then check for MP before attempting to cast Pandora's Box and setting
the global flag. A failsafe could also be added to have this enemy reactivate
the flag under certain conditions.

[Menu]

#2: Odin Materia had the Death Sentence flag added to its protection so it will now
be highlighted in status menus.

#11: Cloud's required EXP has been changed to show that he requires 9EXP to reach
the 619 EXP required (he starts with 610EXP; is the 6EXP stated in the
ticket an error? It shows 610 as the starting value in the editor with
619 needed for Lv.7).


Skipped
[Battle]
#47: Text issue, will likely be lost if I correct it here. The syntax appears to be
correct in that it calls VAR:{TargetName} but it's likely that it considers
the character performing the sneak attack as the target for this action.
A different wording will clean this up; 'Sneak Attack!' for instance.

#55: Set this in the Field script to be picked up with 255, 255, 255 for AP to have
it drop as 1-star Mastered.

#62: Warp Spell vs Chocobos


[Menu]
#12: Gil Plus seems to be an oddity. It has 0, 24, 32 set for its modifiers compared
to 10, 24, 32 on EXP Plus. I set Gil Plus to use 10 instead of 0 like EXP Plus
but I have a feeling this isn't the issue.

#13: Silver Barrette is very odd. In the WallMarket editor, setting the Sellable flag
will not persist and instead reverts back to being unchecked.
Investigation needed.

Most of those don't need testing but the Rude, Ruby, and Emerald weapon fixes should be checked just in case.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-05-05 18:39:38
Great work!

#63 There should be an addition for trickplay, of some sort (it's the gold mine move).  It just shouldnt allow for exploitation to gain ridiculous amounts of gil.  How does it work?  Wondering if there's a way to cap how much you can gain each time it uses it.  It shouldn't be so great that it makes gaining gil remotely easy.  Just a nice bonus or whatever.  Maybe it's best that the gil thing is disabled completely.  What do you think?

#62  Can this be fixed by making chocobos react to Remove/Warp? Which is the best way if possible.

#13 Yeah, Wallmarket seems to be broken with that flag (Silver Barrette sellable).  I remember now. 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Sega Chief on 2017-05-05 19:42:23
Great work!

#63 There should be an addition for trickplay, of some sort (it's the gold mine move).  It just shouldnt allow for exploitation to gain ridiculous amounts of gil.  How does it work?  Wondering if there's a way to cap how much you can gain each time it uses it.  It shouldn't be so great that it makes gaining gil remotely easy.  Just a nice bonus or whatever.  Maybe it's best that the gil thing is disabled completely.  What do you think?

#62  Can this be fixed by making chocobos react to Remove/Warp? Which is the best way if possible.

#13 Yeah, Wallmarket seems to be broken with that flag (Silver Barrette sellable).  I remember now. 

If the gil+ was put under an incrementing conditional then it could be adjusted so that you only get the gil, say, a certain number of times. That or adjust the frequency of the attack itself so it can only be used a certain number of times...except Trickplay's entire AI is a massive Random MOD check so it would prob need to be rewritten.

Enemies can be set to react to certain commands in certain indexes. It all depends if Remove triggers this or not though; if the command misses the Chocobo then it might not trigger. It might trigger if the check was put into post-action AI though. Otherwise something would need to be done to the actual spell itself so that it 'makes contact' with actors immune to death if that makes sense.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Ansem on 2017-05-05 23:52:56
#13 Yeah, Wallmarket seems to be broken with that flag (Silver Barrette sellable).  I remember now. 

WallMarket is broken in every "sellable" flag there is. Still, if you double-click the name, you can instead hex edit the flag and it will stay that way. It is the second to last byte, set it from FF to FE and the item will become sellable.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-05-05 23:55:39
Thanks!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Liquid_Vegeta on 2017-05-07 11:03:31
Hi DLPB, I've updated my Steam mod to now point to Beacause instead. I think your mod supersedes mine.

That said, I know there's going to be people asking me if XBox 360 icons can be added to your mod (people have already asked me before). The XBox controller layout is pretty much defacto for PC gaming, so I understand why people would want it. Is this something you might consider adding? I can assist with the icons if need be.

So glad this is happening, yet another change that makes Reunion the update FF7 deserves. You guys rule.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Mistashaap on 2017-05-11 03:22:41
Yeah, disable autorun(both in ochu and 7h), its triggering creacking action always. Even holding circle to walk doesnt work. You can enable it afterwards.

Sent from my Xperia ZR using Tapatalk

how do i disable? what is ochu and 7h? thanks for your help.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-05-11 03:34:52
Ochu is a tool I made.  It's in tools section. But if you are stuck on that part of the game, just run in the correct areas.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Covarr on 2017-05-11 04:16:43
hey, i really like this mod so far, but am having trouble in aeris's house. i put on auto run when i installed but even though i try walking out, when i get past the bedroom door, something happens and it triggers a run, which triggers aeris and i can't escape. is there a way to quickly turn on and off the autrorun? or am i doing something wrong?

Thanks!
What happens is that it doesn't actually detect if you're running. It detects if you're holding down the button. As long as you don't hold down the run button without autorun, or the walk button with autorun, it'll be fine.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-05-11 05:10:43
I am likely going to add a fix for the field in question when using autorun, as this issue pops up a lot.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: lionheart82 on 2017-05-11 08:43:19
how do i disable? what is ochu and 7h? thanks for your help.
As DLBP said for ochu, disable run in tools section and in 7h you have cheats mod disable running there, wherever you have it checked.

Sent from my Xperia ZR using Tapatalk

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Tetra on 2017-05-18 15:12:54
Hi DLPB,

there is an incompatibility between your mod and gjoerulv's hardcore mod in 7H. http://forums.qhimm.com/index.php?topic=17612
I know, this is none of your business, your mod works properly without gjoerulv's hardcore mod, I just wonder if you know about the fix or post EQ2Alyza is talking about in the thread?


Thank you!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Saijenode on 2017-05-19 00:13:39
Hello... I just installed this mod, the only things I had checked in the installer are the ones required. and my game constantly crashes at the scene right before placing the bomb in reactor 5. (the second reactor)

I browsed the thread and haven't found a solution. anyone else have this happen?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-05-19 00:18:27
@Tetra.  Sorry to do this to you, but the first post sums it up, sadly :P  I don't know anything about other mods.

@Saijenode.  Not related to this mod, otherwise it would have been stated a ton of times.  I can only assume you are using some other mod or 7th Heaven... that's messing something up.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Saijenode on 2017-05-19 15:33:14

@Saijenode.  Not related to this mod, otherwise it would have been stated a ton of times.  I can only assume you are using some other mod or 7th Heaven... that's messing something up.
[/quote]


Thats strange, I have only installed this mod. I've tried a few times on fresh installs of the game and its always at this place in the game. But without reuniun I can get past this moment.

I recall you mentioning something to do with a game driver yes: http://forums.qhimm.com/index.php?topic=8306.25   however the link provided in this thread is dead.
Is that Custom graphics driver by Aali required? perhaps someone could reupload it since the link on Aali's post is not working.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Saijenode on 2017-05-19 16:18:22
I am an Idiot. It was a mod conflict. I had previously installed a high quality model mod and saved it on my back up copy... when I could have used the one provided in Reunion mod.

I am sorry for my mistake. and I appreciate you response.  Mod works perfectly and I Love it. =D Thank you !

You wouldn't happen to have any music replacement recommendations?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-05-19 16:40:06
Anxious heart is a mod by me that includes my favourites
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Saijenode on 2017-05-19 18:31:45
Awesome. thank I will check it out.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: SystemDisc on 2017-05-19 19:53:32
Can we get an option to only translate the dialogue? I'd like to keep all of the item/materia/character/place names the same so they match online walkthroughs/guides, but I'd like the dialogue to be properly translated.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-05-19 20:31:28
The answer is no.  But you can use touphScript to manually make your own edits.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: SystemDisc on 2017-05-19 20:33:30
How would I go about applying only dialogue translations? Are they in separate files? I'd really like to have your dialogue translations, but I really don't want name translations.

My main issue is googling things in the game while using your translations. If I google "property materia ffvii," I don't get anything. Plus, all online walkthroughs/guides are going to use the original, incorrect translations for names. I just don't want things in the game like "Beacause, you are... a puppet" and "This guy are sick."
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-05-19 20:41:57
touphScript.  See tools.  Also see The Reunion Database on first post.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: SystemDisc on 2017-05-19 20:43:56
I've looked at all of those. I'm asking for some specific guidance or help from you. If you're too busy now, perhaps you can offer me help later (?)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-05-19 20:51:58
I don't have the time to help with issues that aren't related to bugs, sorry.  I am way way too busy with numerous other things FF7 related and not. This thread is also here for issues that are specifically problems with the mod itself.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: SystemDisc on 2017-05-19 20:54:27
That's fine. Great work on the project!

Edit: For anyone else who has the same desire I do, it seems you can restore the original kernel2.bin to get the original item and materia names, but I don't know what other side effects it may have.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Firefly130 on 2017-05-23 05:13:57
I'm having problems with the installation wizard. The screen with the License Agreement is cut off and I cant view the bottom of it, where I'm assuming the "next" button is. does anyone know how I can fix this? I'm using windows 10 by the way
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-05-23 06:09:28
This has been noted a few times and can't be fixed in the installer itself. I am not sure if it's noted in the readme.  Set your screen dpi settings to 100 and rerun the installer.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Salk on 2017-05-23 11:38:25
This has been noted a few times and can't be fixed in the installer itself. I am not sure if it's noted in the readme.  Set your screen dpi settings to 100 and rerun the installer.

I think Windows 10 gives you also the possibility of running an executable with the option of disabling the DPI scaling.

That can be done rather than changing the global settings.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-05-23 11:51:17
Thanks for that :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Firefly130 on 2017-05-23 16:40:54
I actually tried that option, but it didn't work. Changing the global settings did work. Thanks!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Saijenode on 2017-05-23 18:31:01
DLPB Been using your mod for a few days now, and its really awesome! Thanks so much for your efforts. I am curious about the Weapon Difficulty with The Reunion mod, are you still working on this?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-05-23 20:30:24
Yup. But it's on hold until everything else is done.  I hope to manage it someday but it's a massive task.  At moment... got plenty of those to do elsewhere.

R05 does suffer the odd issue with localization.  So far one major and a few minor.  But R06 will fix it thanks to proof check by Charlie Beer.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Firefly130 on 2017-05-24 01:06:25
Having another problem: all of Cloud's weapons are showing up white. Did I do something wrong when I installed it?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-05-24 08:12:43
Yup. Probably had some other mod installed or installed on top of 7th Heaven.  This installer is meant to be installed first - before other mods.  And isn't compatible with some mods.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: EQ2Alyza on 2017-05-25 08:13:00
Yup. Probably had some other mod installed or installed on top of 7th Heaven.  This installer is meant to be installed first - before other mods.  And isn't compatible with some mods.

You can't install anything on top of 7H. It's just a tool that memory injects mod files as the game accesses them in real-time. It works the same way as, for example, Mod Organizer for Skyrim (http://www.nexusmods.com/skyrim/mods/1334/?).

The setup tutorial for 7H has ALWAYS stated to use original game files to avoid people thinking they can use mod installers first, then try to memory inject over top of those modded game files with 7H. That's not how it's supposed to work. Either use every modification through 7H, or don't use 7H at all. There is no mix-and-match between method.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-05-25 08:27:15
What I mean is he could be using 7h with modified files from my installer.  That would cause a problem, wouldn't it?Does 7h allow that?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: EQ2Alyza on 2017-05-25 08:58:55
That absolutely could cause problems, depending on what mods are being used with 7H. In writing, it's not allowed, but there's no file check that would disable the user from doing it anyways.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2017-05-25 21:45:35
7H is actually quite robust to work with altered game files. So far I had no problems with 7H and the Reunion. Things get more complicated when the direct mode is in use, since Aali's driver seems to mimic the original files. Let's take as example this case: A model is added in the mod loader of the flevel.lgp and the model is a new one, which is also added in the char.lgp. Now if a mod use the direct mode to change one model, the game will crash when the scene is entered where the new model should be loaded, because Aali's driver doesn't know that the new model exist except the model is present in the direct folder.

So far I guess most of us looking forward to the new mod manger of R06. Iros made 7H well-prepared for other injectors. The question will be, can we mod the lgp files in the new mod path the same way as the in the normal file's path. I could imagine that 7H could only replace entire archives there instead of only portions of the archive.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: EQ2Alyza on 2017-05-26 08:32:48
The issue is I see though is user error. You're well experienced with the game file structure, modding, and usage of 7H, so you're capable of fixing most of your own user errors. But others, they don't have a clue how things work behind the scenes. When an issue occurs, they almost always haven't read carefully what to actually do, or try to take matters into their own hands by experimenting with methods that don't work. Inexperienced users break the game more than it should, and I get quite exhausted helping those who post troubleshooting about it. For that reason, I just say "No, don't do it." and leave it at that.

I changed some of the mod files to use direct mode awhile back because I was informed that it helps with loading times, but I personally haven't not noticed a significant difference. I am glad that you mention the issues between direct mode and Aali's driver now, so I will revert them back to not using direct mode in the next Catalog update. I don't care if your game loads slower, I just want it to load correctly at this point.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-05-27 22:34:47
Me, Charlie Beer, and Luksy have been tangling with the Honeybee Manor scene with the King.  The Japanese title he is given is President/CEO/Manager.  I was always under the impression this was President Shinra himself dressing up as a king.  But it's now certain that it is not.  Then I thought it might be the Shin-Ra Manager.  In the original abandoned Honeybee Manor, he appears alongside Palmer on floor 1 (floor 2 became floor 1 in the final version). But it isn't him either.  The clues all point to this King being the exact same king as later in the game at the Gold Saucer play.

1. Same model.
2. The Knight is also here.
3. They specifically mention they have come all the way from the Gold Saucer.
4. Cait Sith is also seen in the background with his theme tune playing.  It's also extremely likely that's why his (Reeve) parents are also staying at the Manor.

The Japanese title they have given him is simply confusing.  In all likelihood, he is just the stage manager for the plays - who also takes the part of the King.  I agree with Charlie Beer that the exposition here is simply ridiculously blatant foreshadowing.  Despite the fact that the King has not met you at this time, he still goes on about unsheathed sword on a person's back (Cloud/Zax), blue eyes (Cloud/Zax), Promised Land, a resurrected Devil King (Jenova/Sep), and an "ancient" curse.

Charlie Beer has also found that we may have accidentally missed more of the exposition.  So I'll be seeing soon if the lines are shown to the player in the game.

Quote
Did you skip these words for any reason? They're not 100% necessary, but they have a tiny bit more foreshadowing. Lit. "Destruction... ruin... a person (clad in) black... will lead you.." It's speaking to Cloud directly, referring to Sephiroth's influence.

Edit.  Above text is deliberately unused in original Japanese game, so will be left out.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-05-27 22:40:12
I'm also thinking of adding the original Honeybee Manor back in at some point with an option. It will need some programming, since it was totally unfinished.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Ansem on 2017-05-28 08:58:48
I'm also thinking of adding the original Honeybee Manor back in at some point with an option. It will need some programming, since it was totally unfinished.

This totally needs to happen. I hope psx animation importing will be a thing by then, because otherwise that plan might choke on that. There are a couple of unique character anims in the unused Honeybee Manor that were never ported to PC.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-06-01 15:01:51
Example of the niggles Charlie Beer is spotting. Luksy also looked at this one, and I've corrected it as follows:

Old
Code: [Select]
--------------------------------------------------
{CLOUD}
“Then why doesn’t everyone
  just move up above?”
--------------------------------------------------
{BARRET}
“Dunno.
  Probably got no money.
  Or,maybe…”
--------------------------------------------------
{BARRET}
“…’cause they love their land,
  no matter how polluted it gets.”

New
Code: [Select]
--------------------------------------------------
{CLOUD}
“Then why doesn’t everyone
  just move up above?”
--------------------------------------------------
{BARRET}
“Dunno.
  Probably ain’t got enough money.
  Or,maybe…”
--------------------------------------------------
{BARRET}
“…’cause they don’t wanna live on a plate;
  they want ground under their feet–
  no matter how polluted it gets.”

Here's another:

Old
Code: [Select]
Jessie
“Speak of the devil…”{NEW}
“That light means we’re passing
  through an ID-check area.”

“…psst…
(When the lights go off,
 you never know what kind
 of creeps’ll come out.)”

New
Code: [Select]
Jessie
“Speak of the devil…”{NEW}
“The red flashes mean
  we’re passing through
  an ID-check area.”
--------------------------------------------------
“…psst…
(Since the lights go out,these
 trains are full of pervs who won’t
 keep their hands to themselves.)”
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-06-03 01:49:24
Seems I missed a line or two from Luksy's source.  Gone back to it to double check.  This is more like it...  I will eventually get all this exposition to flow how I like.  I hate these exposition parts.  FF7 always crams it into one scene.

{BARRET}
“The world above…
  A city on a plate.”{NEW}
“It’s ’cause of that rotten pizza that
  the people below suffer so much.”
--------------------------------------------------
{BARRET}
“Mako pollution rains down
  on them.
  The air is filthy,
  'cause it has nowhere to go.
  An’ nothin’s bein’ done
  about it anymore,either.”
--------------------------------------------------
{BARRET}
“On top’a that,Mako reactors
  keep pumpin’ out energy.”{NEW}<<
“Thanks to them,
  the land’s completely barren.”
--------------------------------------------------
{CLOUD}
“Then why doesn’t everyone
  just move up above?”
--------------------------------------------------
{BARRET}
“Dunno.
  Probably ain’t got enough money.
  Or,maybe…”
--------------------------------------------------
{BARRET}
“…’cause they don’t wanna live up on a plate;
  they want the ground under their feet–
  no matter how poisoned it is.”
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-06-03 03:03:58
This will do for now.  Bed time.  Charlie wasn't happy with the original, so I've modified it.

Original Game
Code: [Select]
“Everyone climbed up this wire.
Looks scary…Brrr.”
------------------------------
{TIFA}
“Can we climb it?”   [lol...  yeah everyone climbed it but you can't....  What?]
------------------------------
“Yeah.
It leads to the upper world.”
------------------------------
{BARRET}
“Alright!
We'll climb the wire!”  ['Climb' used 3 times in 4 dialogues. Everyone climbed it. Can we climb it? We'll climb it.]
------------------------------

Old Reunion
Code: [Select]
“Everyone climbed
  this and went above.
  Must’ve had guts… Brrr.”
------------------------------
{TIFA}
“Is it safe?”
------------------------------
“Yeah.
  It leads to the world above.”
------------------------------
{BARRET}
“All right!
  We’re gonna climb this cable!”
New
Code: [Select]
“My friends have gone up there.
  They’ve got guts… Brrr.”
------------------------------
{TIFA}
“They used the cable?”
------------------------------
“Yeah.
  It leads to the world above.”
------------------------------
{BARRET}
“All right!
  It’s time to climb!”
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Salk on 2017-06-03 04:15:59
Much better!  ;)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-06-04 03:07:40
“Ohhh,that’s a real sweet set of
  wheels! Come on,honeeey?
  Just for me?”
------------------------------
“I’d love to,babe,but
  new cars are expensive.”
------------------------------

 :-D
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: cold_spirit on 2017-06-04 04:04:55
After some testing I've found that the overlap seen here:

http://i.imgur.com/aIXowyB.jpg

is caused by the Menu Enhancement mod. This problem isn't exclusive to Barrett's arm as other objects overlap the battle menu as well (such as the enemy Formula's tail).

Also, not sure if you've seen this article, but I though it was relevant:

http://www.pcgamer.com/why-the-hell-do-they-have-mouths-a-final-fantasy-7-pc-retrospective/

Looking forward to the next release!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-06-04 04:36:51
The overlap issue is noted on The Reunion Database.

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-06-07 12:13:15
I assumed this NPC knew Aerith because he saw her coming into the Building.  But Charlie is likely right that this is part of the joke - that the NPC thinks the receptionist is called Aerith.  So:

Original Game:
Code: [Select]
“{AERIS}?
How did you know that name?
You must be…”{NEW}
“{AERIS},
you mean that kid.
The receptionist? I was
startin' to worry about her, too.”{NEW}
“And so another rival
appears on the scene, eh?”{NEW}
“You mean, she's not?
It's someone else?”

Old Reunion:
Code: [Select]
“{AERIS}?
  If you know about that,
  you must be…!”{NEW}
“{AERIS} is that girl,right?
  The one who was at
  reception? Thing is,I’ve
  kinda taken to her myself.”{NEW}
“So I guess you’re the rival
  making his appearance,eh?”{NEW}
“…Huh,that WASN’T who
  you meant? Well,never
  mind then.”

New:
Code: [Select]
“{AERIS}!?
  If you’re here about her,
  you must…!”{NEW}
“{AERIS} is the girl working at
  reception,right?  And you’re
  here to let me know I have
  competition. Is that it?”{NEW}
“…What? I’ve got it all wrong?
  Well,uh,let’s just pretend this
  conversation never happened,
  okay?”
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Covarr on 2017-06-07 13:08:09
Boy, that makes a LOT more sense. This scene was virtually unintelligible in the original, and even the old Reunion wasn't quite as clear as this.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-06-07 13:16:37
The Japanese is "A rival making his appearance"  - like some corny love story.  But I don't think that really works as well in English, so I changed it to something that makes a little more sense.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Ver Greeneyes on 2017-06-07 16:10:19
The one thing I think works better in old reunion is the "you must be…!" part. It looks a little odd with just "you must" - you must what? Do something? Given the context I think the full sentence would be something like "you must be my rival!"
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-06-08 00:32:20
It's small fry because the lines after it make it absolutely clear what he was saying before he cut himself off. He wasn't saying he was the rival. He was likely saying "You must like her too".
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Ver Greeneyes on 2017-06-08 14:01:39
Fair enough, I hadn't looked at it that way.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-06-08 14:37:56
It might be more natural to just use "then"  rather than "you must".
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-06-11 18:09:23
Luksy did a better job on this than I did. I diverged too much from the meaning (because I leaned too heavily to the original text), as Charlie noted.  So I've used a lot of what Luksy wrote and amended it a bit.  Now we have:


Original game
Code: [Select]
{CLOUD}
“You going to brief us
about this mission?”
------------------------------
Sephiroth
“This isn't a typical
mission.”
------------------------------
{CLOUD}
“Good!”
------------------------------
Sephiroth
“Why do you say that?”
------------------------------
{CLOUD}
“I joined SOLDIER
to be like you.”{NEW}
“But by the time I made First Class,
the war was already over.”{NEW}
“My big hopes of becoming a hero
like you ended with the war.”{NEW}
“That's why I always sign up
whenever there's a big mission.
Kind of a way to prove myself.”
------------------------------
{CLOUD}
“Say, how do you feel,
MISTER Sephiroth?”

Old Reunion
Code: [Select]
{CLOUD}
“Are you going to brief
  us on the mission?”
------------------------------
#xy 168 48
Sephiroth
“This time our orders
  are far from typical.”
------------------------------
#xy 80 152
{CLOUD}
“Good!”
------------------------------
#xy 160 56
Sephiroth
“Why do you say that?”
------------------------------
#xy 88 48
{CLOUD}
“I wanted to be like you.
  That’s why I joined Soldier.”{NEW}
“But by the time I made first class,
  the war was already over.”{NEW}
“My big hopes of becoming a hero
  like you ended with the war.”{NEW}
“I love these smaller missions.
  They’re a way to prove myself.”
------------------------------
#xy 88 56
{CLOUD}
“Say,how does it feel… HERO?”

New
Code: [Select]
{CLOUD}
“Are you going to brief
  us on the mission?”
------------------------------
#xy 168 48
Sephiroth
“This time our orders
  are far from typical.”
------------------------------
#xy 80 152
{CLOUD}
“Good!”
------------------------------
#xy 160 56
Sephiroth
“Why do you say that?”
------------------------------
#xy 88 48
{CLOUD}
“I joined Soldier to be like you.”{NEW}
“But by the time I made first class,
  the war was over. It’s hard for
  me to become a hero now.”{NEW}
“That’s why I think missions like
  this are important. I need to
  show people what I can do.”
------------------------------
#xy 88 56
{CLOUD}
“How about you… hero?”
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-06-11 23:50:01
Urgh, it's another one of those not so natural exposition pieces.  But I think I'm getting there.  Slowly.

#xy 88 48
{CLOUD}
“I joined Soldier to
  be like you—a hero.”{NEW}
“But by the time I made first class,
  the war was over. ”{NEW}
“That’s why I want to be on this
  type of mission. I need to prove
  myself.”
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-06-12 06:03:20
500 sound effects done.  ~230 to go, of which 16 are looping.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Salk on 2017-06-12 07:40:51
Another step towards the goal...

I am so looking forward to replay the game and  have it make so much more sense!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-06-12 21:57:16
Indeed! Another step in the million step tower.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Matski on 2017-06-14 12:24:42
Have been spending some of my spare time finding out how well other players have taken to the translation. It's generally been very positive but here's a criticism I came across recently:
Quote
The first mistranslation is when Reno comes into the church, interrupting what Aeris was saying. In Japanese, Aeris says:
タイミング、悪いなぁ
Which translates to "Talk about bad timing."
When you move closer to Reno, she says:
クラウド!かまっちゃダメ!
Which translates to "Cloud! Don't pay any attention to him!"
Then when you talk to him, he says:
オレにかまうな、だと
Which translates to "Don't pay any attention to me."

... the retranslation has them as
Aerith: It was just bad timing, that's all.
Aerith: Cloud, don't let it get to you.
Reno: Don't mind me, yeh
However, the retranslation actually re-scripts the game and has Reno appear AFTER Aeris says "It was just bad timing, that's all." So rather than fix the translation (which they obviously knew wasn't right), they changed the game itself. Image attached as proof of this.
...

They also said that the next scene where Aerith & Cloud try to escape was handled well. However, it did leave me wondering whether the change to Leno's delayed entrance was intentional and if so what the story was behind it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-06-14 18:17:30
If that is a mistake, then Charlie and Luksy have both missed it.  According to Luksy, she is saying "It was just bad timing" to the fact she  started laughing and Cloud then turns away from her. In other words "I didn't mean to laugh, it was just badly timed".   That guy's translation above won't work with the original script code either btw... the timing would still be kind of odd.   We did go over this scene a number of times. 

I will ask Luksy and Charlie.

#xy 192 72
{CLOUD}
“What’s so funny!?
  Why are you laughing?”
------------------------------
#xy 64 88
{AERIS}
“I’m sorry,it’s just…”
------------------------------
#xy 8 160
{AERIS}
“{CLOUD},
  don’t let it get to you.”
------------------------------
#xy 16 88
{AERIS}
“It was just bad timing,that’s all.” [This is said directly after the dialogue above when you walk away from her]
------------------------------

Also notice that the bad timing dialogue comes AFTER the "don't let it get to you". Not before, as the person above asserts [assuming text order is correct in English version, which I am nearly sure it is. Luksy/Charlie will have to see the original scene in Japanese].

I do wish people would post here. It ain't gonna be fixed if there is an issue and it's not reported.  :-P

If it turns out to be the way we have originally done this, I will use something like:

“{CLOUD},
  you're not upset, are you?
  I wasn't laughing at you.”

"It was just bad timing, that's all".

To make it obvious.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-06-14 21:16:40
In other news not so old...  Charlie didn't like the new dialogue for Sep/Cloud and nor did I.  Discussed with Covarr for a bit and we've chopped it down.  I think we have a winner here:

{CLOUD}
“Are you going to brief
  us on the mission?”
------------------------------
#xy 168 48
Sephiroth
“This time our orders
  are far from typical.”
------------------------------
#xy 80 152
{CLOUD}
“Good!”
------------------------------
#xy 160 56
Sephiroth
“Why do you say that?”
------------------------------------------------
#xy 88 48
{CLOUD}
“I joined Soldier so
  I could be like you.”{NEW}
“But by the time I made first
  class,the war was over.
  If I wanna be a hero,I need
  to be part of something big.”
------------------------------
#xy 88 56
{CLOUD}
“What about you… hero?
  How do you feel about these missions?”
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: shikun on 2017-06-14 22:55:04
Oooh my god, I've racked my brain trying to know what is the correct solution to the church scene and I skipped it specifically because I couldn't make up my mind. But I'll put in my two cents now that I've checked and double-checked the material again (the Japanese script and how the scene plays out in terms of the models movements).

So here's the play by play in the Japanese unmodded version (starting immediately after naming Aerith) with quick translations of my own:
「わたし、花売りのAERITH。
 よろしくね」<End> "I'm the flower seller Aerith. Nice to meet you"
(Leno walks in, Cloud and Aerith don't notice)
CLOUD
「俺はCLOUDだ」<New>
「仕事は……
 仕事は『なんでも屋』だ」<End> "I'm Cloud. My job is... I'm a Jack of all trades [can be interpreted as general merchant. Literally an "Anything-er" or "Does-Anything-man"].
AERITH
「はぁ……なんでも屋さん」<End> "Woah/Oh?/Well!... a Jack/general marketer."
(Aerith starts laughing [I THINK because of the General marketer interpretation??? Or she just finds an unusual job title like Jack of All Trades/なんでも屋 amusing.])
CLOUD
「なんでもやるのさ」<End> "I'll do anything/take any job, you see."
CLOUD
「何がおかしい!
 どうして笑う!」<End> "What's funny!? Why are you laughing!?"
AERITH
「ごめんなさい……でも、ね」<End> "I'm sorry... but, hey..."
(Aerith notices Leno, Cloud too.)
CLOUD
「ん……?」<End> "Huh?" [THIS DOESN'T SHOW UP IN EITHER JAPANESE OR ENGLISH VERSIONS OF THE GAMES, I ONLY SAW IT NOW IN THE SCRIPT. If it did, I think it would solve a lot of confusion. It's pretty clear this is the point where Leno is supposed to be there.]
AERITH
「CLOUD!
 かまっちゃダメ!」<End>
AERITH
「タイミング、悪いなぁ」<End>
AERITH
「ねえ、CLOUD。
 ボディガードも仕事のうち?」<End>


[In Hermans FF7 Script, these are in the wrong order. You can talk to Aerith and she will say 「タイミング、悪いなぁ」, before running up to Leno, which is when she says 「CLOUD!かまっちゃダメ!」. After that she says「ねえ、CLOUD。ボディガードも仕事のうち?」when you talk to her, progressing the scene. So I'll continue below with this adjusted and Leno's line added.

(If you talk to Aerith)
AERITH
「タイミング、悪いなぁ」<End> ("Bad timing, huh.")
(Cloud runs to Leno, is stopped by Aerith by : )
AERITH
「CLOUD!
 かまっちゃダメ!」<End> (Cloud, don't care about it/him!)
(Cloud shrugs)
(If you talk to Leno)
[LENO]
「オレにかまうな、だと」<End> (She said, don't care about me.) [Two things that further point me to the conclusion that it's probably "Don't mind him" rather than "don't let (my laughing) get to you": Both Leno and Aerith use "kamau; to care about, to mind" and I even think Leno's verbal tic だと is used grammatically here as in だと[言った] (omitted [she said]). Meaning, Aerith had to be referring to him.]
(When you talk to Aerith)
AERITH
「ねえ、CLOUD。
 ボディガードも仕事のうち?」<End> (Hey, Cloud. Is bodyguarding a thing you do?)
 And the rest of the dialog is fine.

So. My conclusion is sadly I think you have to rearrange this scene again DLPB ... The evidence points much more heavily at the "timing" referring to the timing of the Turks, not Aeriths laughter, and the "don't mind him/don't let it get to you" is indeed about Leno...
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-06-14 23:21:23
Ah, now that makes sense.  I'll get Luksy to confirm it, which I'm sure he will - and then I'll update it all.  The script programming probably still needs editing to make that scene work as intended.

@Matski  Keep your eyes peeled for anything else. Charlie will find the vast majority of issues,. This one slipped through.  Shame that that other guy doesn't come here and post a report. Need more like that.  It will be fixed.


Quote
[I THINK because of the General marketer interpretation??? Or she just finds an unusual job title like Jack of All Trades

No, it's because Cloud reminds her of Zax, right down to the job description. His hair, his mannerisms, and then "Haha - and he's a Jack of all Trades". She notes at the park that Cloud even has the same job as Zax.

Of course, this all makes sense to the player by the end.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-06-15 03:55:08
650 of 731 sound effects done. Of which, one is looping.

https://docs.google.com/spreadsheets/d/1DUjmyW94zcYoX7gIW5yAT4giTPeNmCR4TCaHAiXOLlU

There are far more minor errors than that, which I will link to in time.  I have added the medium / major localization errors.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2017-06-15 07:31:30
Quote
Young Cloud is no different to normal Cloud. I am not sure whether to update this or not.

I have two position on that. My first position is that the dev had planed to replace the model and had used a place holder for the eventually young cloud model. In this case it should be updated.

My second position: They had chosen the same model to give a hint that he lies about his past. He only knows his current appearance as Soldier so he transfers it to his imagined past. In that case leave it as it is, which is also my recommendation. There is another reason I do recommend it and that is because it will clash with the battle model. So if you can't find a way to replace it for the flash back it will only create inconsistent. Although, if people do need it then they can use my ChaOS mode, since with 7H I can replace the models only for the flash back, so both field and battle model are changed.

One small idea for R07, you my consider using the model of Cloud with his weapon on back only for scenes where the player can expect enemy encounters or where player is on a mission instead to have the sword present all the time.

BTW. please take a look at my new Sephiroth release: http://forums.qhimm.com/index.php?topic=13960.msg251107#msg251107
It's not perfect, but it does look fine for the most part of the game. ATM I don't think there is a better way for the coat with his normal skeleton. I have a better one, one day. But I guess it will be sufficient for the moment.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Matski on 2017-06-16 10:50:49
I do wish people would post here. It ain't gonna be fixed if there is an issue and it's not reported.  :-P
I was interested in talking to the translator too but the conversation was posted anonymously on 4chan and was closed by the time I found it. Normally any FF-related searches that take me to that site are considered with a pinch of salt (there have been a number of posts there about the mod, usually petty or pointless) but this conversation seemed like a sincere response to help another poster determine the quality of the project.

@Matski  Keep your eyes peeled for anything else...
Will do. It's been interesting following this project's growing popularity and seeking out any worthwhile criticisms that may improve it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-06-16 11:09:43
I found the exact convo you did by searching for what you wrote here, so I spotted it was anon at 4chan.  He/She clearly doesn't know that this is STILL an ongoing project.  Not their fault, really, of course.  That's just a logical assumption.

Quote
Will do. It's been interesting following this project's growing popularity and seeking out any worthwhile criticisms that may improve it.

Watch out.  You'll destroy my image as a closed minded bigoted FF fanatic that won't change anything and rules the retranslation like an evil overlord.   :-D
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-06-18 16:21:28
OK I'm signing off on this map now forever haha.

Original
Code: [Select]
{CLOUD}
“You going to brief us
about this mission?”
------------------------------
Sephiroth
“This isn't a typical
mission.”
------------------------------
{CLOUD}
“Good!”
------------------------------
Sephiroth
“Why do you say that?”
------------------------------
{CLOUD}
“I joined SOLDIER
to be like you.”{NEW}
“But by the time I made First Class,
the war was already over.”{NEW}
“My big hopes of becoming a hero
like you ended with the war.”{NEW}
“That's why I always sign up
whenever there's a big mission.
Kind of a way to prove myself.”
------------------------------
{CLOUD}
“Say, how do you feel,
MISTER Sephiroth?”
------------------------------
Sephiroth
“…I thought you wanted
a briefing?”
------------------------------
Sephiroth
“Our mission is to investigate
an old Mako reactor.”
------------------------------
Sephiroth
“There have been reports of
it malfunctioning,
and producing brutal creatures.”{NEW}
“First, we will dispose of those
creatures.
Then, we'll locate the problem
and neutralize it.”
------------------------------
{CLOUD}
“Brutal creatures?
Where?”
------------------------------
Sephiroth
“The Mako Reactor at Nibelheim.”
------------------------------
{CLOUD}
“Nibelheim…”
------------------------------
{CLOUD}
“That's where I'm from.”
------------------------------
Sephiroth
“Hmm…hometown…”
------------------------------
“Sir…s, something strange
just crashed into the truck!”
------------------------------
Sephiroth
“That would be our Monster…”
------------------------------

Old
Code: [Select]
#xy 56 160
{CLOUD}
“Are you going to brief
  us on the mission?”
------------------------------
#xy 168 48
Sephiroth
“Our orders,this time,
  are far from typical.”
------------------------------
#xy 80 152
{CLOUD}
“Good!”
------------------------------
#xy 160 56
Sephiroth
“Why do you say that?”
------------------------------
#xy 88 48
{CLOUD}
“I wanted to be like you.
  That’s why I joined Soldier.”{NEW}
“But by the time I made first class,
  the war was already over.”{NEW}
“My big hopes of becoming a hero
  like you ended with the war.”{NEW}
“I love these smaller missions.
  They’re a way to prove myself.”
------------------------------
#xy 88 56
{CLOUD}
“Say,how does it feel… HERO?”
------------------------------
#xy 160 48
Sephiroth
“I thought you
  wanted a briefing?”
------------------------------
#xy 144 40
Sephiroth
“Our orders are to investigate
  a deteriorated Mako reactor.”
------------------------------
#xy 128 24
Sephiroth
“Along with the malfunction,
  there’s been an outbreak of
  brutal creatures.”{NEW}
“Once we’re finished with them,
  we can locate the problem
  and neutralize it.”
------------------------------
#xy 72 160
{CLOUD}
“Brutal creatures?
  Where?”
------------------------------
#xy 144 48
Sephiroth
“The Mako reactor at Niblheim.”
------------------------------
#xy 80 152
{CLOUD}
“Niblheim…”
------------------------------
#xy 48 152
{CLOUD}
“That’s where I’m from.”
------------------------------
#xy 168 40
Sephiroth
“Is that so?
  Hmm,hometown…”
------------------------------
#xy 90 8
“Sir!
  Some crazy looking creature
  just crashed into our truck!”
------------------------------
#xy 200 136
Sephiroth
“That would be one
  of our monsters.”

New
Code: [Select]
#xy 56 160
{CLOUD}
“Are you going to brief
  us on the mission?”
------------------------------
#xy 168 48
Sephiroth
“This time our orders
  are far from typical.”
------------------------------
#xy 80 152
{CLOUD}
“Good!”
------------------------------
#xy 160 56
Sephiroth
“Why do you say that?”
------------------------------
#xy 88 48
{CLOUD}
“I joined Soldier so
  I could be like you.”{NEW}
“But by the time I made first
  class,the war was over.
  If I wanna be a hero,I need
  to be part of something big.”
------------------------------
#xy 88 56
{CLOUD}
“What about you… hero?
  How do you feel about
  this mission?”
------------------------------
#xy 160 48
Sephiroth
“I thought you
  wanted a briefing?”
------------------------------
#xy 144 40
Sephiroth
“Our orders are to investigate
  a deteriorated Mako reactor,
  which is behaving abnormally.”
------------------------------
#xy 128 24
Sephiroth
“There’s also been an outbreak
  of brutal monsters in the area.”{NEW}
“Once we’re finished with them,
  we can identify the problem at
  the reactor and neutralize it.”
------------------------------
#xy 72 160
{CLOUD}
“Brutal monsters?
  Where?”
------------------------------
#xy 144 48
Sephiroth
“Niblheim.”
------------------------------
#xy 80 152
{CLOUD}
“Niblheim…”
------------------------------
#xy 48 152
{CLOUD}
“That’s where I’m from.”
------------------------------
#xy 168 40
Sephiroth
“Is that so?
  Hmm,hometown…”
------------------------------
#xy 90 8
“S-sir!
  Some crazy looking creature
  just jumped out at us!”
------------------------------
#xy 200 136
Sephiroth
“That would be one
  of our monsters.”
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-06-19 00:54:22
This one is still under construction. A major mistake on my part, since I assumed way too much.  Luksy's text wasn't the issue -  My interpretation of it was.  It's a very confusing piece because the Japanese omits things that the English absolutely needs. Charlie Beer has explained how this scene is meant to sound - and it isn't Aerith talking to her dead mother :P  She's long gone - like all who return to the planet after a short while.  So here's the old Reunion - and the current reconstruction (still very rough).  You'll get an idea of the issue here:

Code: [Select]
Old Reunion
{TIFA}
“What does that mean?”
------------------------------
{AERIS}
“More than words,
  I don’t know.”
------------------------------
{CLOUD}
“Speak with the planet?”
------------------------------
{TIFA}
“Just what does the planet say?”
------------------------------
{AERIS}
“It’s real noisy,
  like it’s full of people.
  That’s why I can’t make
  out what it’s saying.”
------------------------------
{CLOUD}
“Can you hear it now?”
------------------------------
{AERIS}
“I only ever heard it at that church in the slums.
  But she told me,‘Midgar’s no good anymore’.
  …My mother,that is. My real mother.”
------------------------------
{AERIS}
“‘{AERIS},you must escape Midgar.
  Then you can speak with the planet
  and find your Promised Land.’”{NEW}
“That’s what Mum said. I used
  to think,‘when I’m older,I won’t
  hear things like this anymore’.”

New rough.
{TIFA}
“What does that mean?”
------------------------------
{AERIS}
“More than words,
  I don’t have a clue.”
------------------------------
{CLOUD}
“Speak with the planet?”
------------------------------
{TIFA}
“Just what does the planet say?”
------------------------------
{AERIS}
“It’s real noisy,<< [Bad. "it" is used all over. Are all references to "it" the planet or lifestream or both? This sentence also makes no sense. The planet isn't noisy?]
  like it’s full of people. [Is the Japanese here saying literally that there are voices (from the Lifestream)?  At the moment, "it's full of people" is a crap sentence]
  That’s why I can’t make
  out what it’s saying.”
------------------------------
{CLOUD}
“Can you hear it now?”
------------------------------
{AERIS}
“I can only hear it at that church in the
  slums.  My mum once told me that [Once told me - to make it clear. But it depends when she said it. ]
  hearing it clearly wasn't possible
  in Midgar anymore. My real mum,
  that is.”
------------------------------
{AERIS}
“‘{AERIS},you must leave Midgar. [leave / escape? Ask Luksy/CB. Relevance - When did Ifalna say this? By escape... it could be while they were captured, but this doesn't seem to be the case? It could be any time?]
  Then you’ll be able to speak with the planet
  and find your Promised Land.’”{NEW}  [Is this text supposed to be Aerith quoting exactly what Ifalna said above - or in addition to it?]
“That’s what she said.
I thought I wouldn't be able to
hear anything as an adult.” [Why? Because the voices were diminishing with time, due to pollution/Mako being sucked up? ]
<<
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Salk on 2017-06-19 04:59:05
Eh the last piece under construction is very, very unclear.

The one above though is a remarkable improvement over the former translation. Much smoother.

Soon you should also be ready with all the SFX! :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-06-19 05:25:07
It's simple but hard to put together. The planet can't communicate with the Ancients if there is no Lifestream.  Since Midgar has been sucked dry of Mako - the planet has basically died there. Communicating with it has become harder. The Ancients unlock the planet and reach their Promised Land by talking to the planet.  I am not sure what that actually means - clearly the Ancients / Cetra have a special bond with the planet that is never expanded on.  Aerith can only hear the planet in the church - because that's holy ground presumably.  And that's also why the flowers grow there.  Ifalna explained to Aerith as a child that she would need to leave Midgar if she was to find her Promised Land.  It should be noted that the Promised Land isn't one place.  It's heavily implied - from what I can see - that they find their own "Promised Land".  The Elders of Cosmo Canyon believe that the Promised Land is simply some sort of metaphor for the end of a struggle.  Shin-Ra believe (very likely incorrectly) that it is one place - and that place is at the crater where Sephiroth and the Weapons were, surrounded in Mako.

But whatever.  Ifalna told Aerith (at some point while she was still alive) that for her to unlock the planet and find her Promised Land, she had to talk to the planet - and this could no longer be done from Midgar.

The "noise" I am assuming is all the voices of those recently departed - part of the Lifestream.

Luksy will have to do some of his Ultimania research. He's the Elder.  8-)  Charlie Beer should be along shortly too.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: shikun on 2017-06-19 16:29:19
you've got it all right, and we're on the right track with the adjustments.   :-D

But PLEASE differentiate Ifalna (mother) and Elmina (mum). The japanese is very clear with this, using Kaasan 母さん for Ifalna and Mama ママ for Elmina.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-06-19 17:03:58
There is no way to differentiate in English.  Mum is Mum... They are all synonyms with completely equal weight. The Japanese looks dramatically different (they've used the English word for Elmina - and used 2 different alphabets) - but an English speaking person simply isn't going to notice a difference between "mother" and "mum". No player is going to get it even if I consistently use one or the other.  But it's not needed anyway, since she makes it clear here that she's talking about her real mother.  I think in real life, people will call both their real and adopted mother "Mum/Mom". It seems a bit silly to make an exception here - especially when the dialogue absolutely makes it clear who she is talking about.

The most I can do is to always use "my mum" when referring to Ifalna.  Not just "Mum said".  If I go the Japanese route here, we'd end up with something like "Mum" and "Mama" or "Mum" and "Ma"  - which looks silly and still doesn't get close to the difference the Japanese has.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: KnifeTheSky77 on 2017-06-19 19:34:44
"Mum" is a very British way of saying it as opposed to Mom in Amurica. "Mahh" would make sense if FFVII took place in Boston -- no offense to Boston but please don't

I guess my point is that not all English is created equal.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-06-19 19:47:05
I know that. The American option changes all Mum to Mom, but the points I made are the same.  The Japanese above uses a loanword to differentiate - and even 2 different Japanese alphabets.  It would be like me using Japanese "Mom" for Ifalna and English "Mom" for Elmina. That's pretty much what the Japanese writers have done - though "Mama" is obviously well known over there.  Tifa calls her father "Papa" in literal English.

What I am saying is this is something that cannot be localized and doesn't need to be. In the same way, I haven't used "Papa" for Tifa's father, because it sounds ridiculous to me that a teenage girl would call her dad "Papa". Sometimes the literal doesn't work at all.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-06-21 06:38:56
All SFX are now done. I have a lot of checking to do - even created my own quick program to check loops and so on.  But it's looking good!

Total size 87 MB.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2017-06-21 07:23:04
And probably sounds better!

I'm curios regarding the mother vs mum thing. In German Mutter (mother) is more formal you use it with emotional distant, while Mama (mum, though I think some do use 'Mam', but this are mostly teenager) is much closer and personal to yourself. Hmm, it's interesting that it doesn't much matter in English.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-06-21 07:35:13
No probably about it. 

Where I live, we'd pretty much never use " mother" to our mothers.  We'd say "Hi, Mum".  But when saying "What is your mum called"  we may substitute mum for mother.  Mother is therefore slightly more formal.  It's also the case that mother is 2 syllables, and that this is often a deciding factor in what words a person will use. We often abbreviate names like mine (Daniel) to "Dan" - for that very reason.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Ver Greeneyes on 2017-06-21 08:04:35
Regarding mama/papa, I've seen that used in English before, but mostly by teenage girls. Tifa might fit the bill assuming she only really toughened up (mentally) after the Niflheim affair. But maybe only in American English - the only form I can imagine with any kind of British accent would be hopelessly posh. In particular, the emphasis would go on the first syllable in AmE but on the 2nd syllable in BrE, giving it that posh twang. In AmE it's like a less childish form of "daddy"/"mommy" as far as I can tell, but still a pretty feminine thing to say.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: August on 2017-06-22 11:48:50
"Mother" can be used intimately and still sound natural - an in-media example I can recall off the top of my head is the character of Littlefoot in The Land Before Time - likewise I've witnessed grown women (or even men) call their fathers "papa" or "daddy" without it sounding absurd. Whether it feels right in dialogue could depend on a number of things, but for what it's worth I wasn't bothered by the usage of either terms in the original script.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: shikun on 2017-06-22 12:28:53
I noticed another reference while playing, which I can't correct in the proof check because it's in a shop menu:

ポロフの実   Porov/Porofu Nut      [Possibly another name for http://en.wikipedia.org/wiki/Pilaf]   Polov Nut
パラムの実   Pram/Param Nut      [Possibly Plum in Maori]   Paramu Nut

(^ from the database)

these are much more likely to be references to Porom (ポロム) and Palom (パロム) from Final Fantasy 4, just with one kana each changed (Porom:ム[mu] -> フ[fu]; and Palom: ロ[ro/lo] -> ラ[ra/la]). So, it should Porof Nut ("m" to "f") and Palam Nut ("lo" to "la").
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-06-22 16:36:03
Quote
these are much more likely to be references to Porom (ポロム) and Palom (パロム) from Final Fantasy 4

Yes, but are the ff4 words correct too?  Wtf is porom and palom anyway?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Covarr on 2017-06-22 16:40:49
Porom and Palom are characters in FF4, sister and brother. These nuts could be a reference to those characters, but I'm not sure to what end. Nothing about the properties of the nuts, either physical or functional, has anything at all to do with those characters.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-06-22 16:51:52
It very likely will be the case though (numerous others don't have anything to do with nuts or greens).  Gysahl was named after a town, after all.  But what I mean is... is porom and palom correct.  Or was FF4 mistranslated also.  What is the etymology of these names? I mean "paLom" and "poRom" already looks like a mistake to me. Is there any verified spelling - why are they spelled like this?

Quote
Porom may be named after Porrima. Porrima is a binary star system in the Virgo constellation.

Is what the Wiki gives. Sounds like a stretch to me.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: shikun on 2017-06-22 20:06:13
In Japanese, they are Paromu and Poromu, only one kana difference. The translators of FF4 decided to make them Palom and Porom for further differentiation (because of the R/L similarity in Japanese, which I hope you all know about by now...) . I can imagine there isn't necessarily a etymology, they're just cutesy names for cutesy 5-year old twins. Sometimes they just make names up. Quistis, Selphie and Zell, for example, don't mean a damn thing.

Also references that are purely name-wise aren't that unusual in the FF series. Just look at this silliness:  http://finalfantasy.wikia.com/wiki/Palumpolum
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-06-22 20:12:26
Yeah - the original localization of ff4 has decided to use l and r.  I think that's stupid, since the only thing that needed changing was the o and a. They should have called them palom polom or parom porom.   The L for both was probably best here - but as they are proper nouns, leaving them with R is fine.

I will amend the database.  I think it's highly likely that you are correct.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: JBedford128 on 2017-06-22 20:15:09
The FFIV characters have had their names written in Latin text in Japanese publications that do not match the English localisation, such as the 25th Anniversary Memorial Ultimania and the Final Fantasy Art Museum cards (I'm sure there are older ones but I don't know what they are).

Honestly I'm not sure they're entirely reliable to the original author intention, but since they don't just go with the English localisation (e.g. Cain, Tella, Gilbart, Golbeza) they're a little more reliable: Palom and Porom are written "Palom" and "Porom" in these.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-06-22 20:16:49
Well, that's better than nothing JBedford.  8) It's at least some evidence that they wanted an L and R - and it wasn't just a localization choice...  So I'll use that with amendment - as they've done in FF7.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: mystery_editor on 2017-06-23 13:11:49
I've been having the Mother/Mama/Mum discussion with a few friends, and uhh...
Let's say the arguments shave been surprisingly heated?

Few nice points that came out of it:
 - Aerith
     - Closest equivalent in English that we could come up with would be "birth mother/mum/mom" or "biological mother/mum/mom" for Ifalna
     - General understanding that this may break up conversation in a weird way, but it's how a number of my friends refer to their adoptive parents
 - Tifa
     - The consensus is that Papa would be not unheard of, but potentiality a little weird at the age Tifa is
     - (As an aside, listening to people in their 30's refer to their parents as "Daddy" and "Mummy" is unsettling at best)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: citan on 2017-06-24 02:22:53
Hello

I just wonder when R06 might come out?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-06-24 03:06:48
When it's done.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Jaki on 2017-06-24 08:44:00
.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Liquid_Vegeta on 2017-06-24 18:19:05
     - Closest equivalent in English that we could come up with would be "birth mother/mum/mom" or "biological mother/mum/mom" for Ifalna
     - General understanding that this may break up conversation in a weird way, but it's how a number of my friends refer to their adoptive parents

I was literally about to make a post suggesting 'birth mother' but you beat me to it.

+1 for Birthmother and Mum/Mom
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: August on 2017-06-25 01:06:08
I've been interested in upgrading to R05c from R03b, but after several years have forgotten some of the process involved. I had converted the game from Steam to the PC-98 version and have a separate directory for each. Is it simply a matter of pointing the R05c installer to the PC-98 directory and it will correctly install over the old? Or is it necessary to uninstall R03b first now that mods like Menu Overhaul have substantially changed?
Furthermore, is it possible to copy the entire PC-98 directory elsewhere and thus have multiple installations to play, like is already possible between my Steam and PC-98 installation?

On mother nomenclature: the game's present usage of "real mother" in both localizations is acceptable and has been used in other popular media without complaint (eg Return of the Jedi's Luke: "Do you remember your mother? Your real mother?"), along with sounding arguably better to the ear. It seems people have become more sensitive to language over time, but in that case even "birth mother" has been regarded as problematic. I'd say leave "real mother" as it is; in any case, the game says more than enough about Aerith's mothers to let the player know she loves them both.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-06-25 01:46:21
Always do it on a new install.  Pretty sure the readme tells you to as well.  Also, the mother issue is solved, and  I'm definitely not using birth mother.  It breaks flow and sounds weird.

One day I think we'll also get round to the debug menu.

Quote
Huh? You’re not thinking of…
stepping on me are you?{NEW}
I may be a floor but that
don’t give you the right!!



Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: August on 2017-06-25 03:44:17
Always do it on a new install.  Pretty sure the readme tells you to as well.
Alright. The readme was not clear on that point. This is what it says:
Spoiler: show
Quote
After you run the installer for the first time, the above files will be placed into the back-up folder (BACKUP-Reunion).  You may also create this folder and place the files into it before running the installer. The effect will be the same. The files from the backup folder will always be used in preference to the ones at the default locations.

The best way to install The Reunion (so that you can reinstall time after time) is to install all non-conflicting mods FIRST, starting with clean files. From there, place the correct files (noted above) into a new folder "Backup-Reunion" inside the game root. Each time The Reunion is installed, it will then use those files, saving you the need to mess about each time.

Install: Run the installer.

Reinstall: You can install multiple times without any side effects.
      If you wanted to include something that you missed
      the first time, re-running the installation a second time
      should pose no problems. Running the installer a
      second time will NOT overwrite anything in the backup
      folder.

Uninstall: Select uninstall option.
               The backup folder requires manual deletion to ensure
               that there are no problems. If you choose to uninstall,
      all other options will be ignored. 

However, I've been unable to successfully uninstall Reunion from my PC-98 build in its entirety during tests. I ran the R03b .exe and selected the uninstall options, which seemingly did remove files (877 files remaining compared to 1,010 before), but opening the game proved that the mod was mostly intact. This installation has only ever been touched by the Game Converter and The Reunion; no other mods have been used. This was tested on a FINAL_FANTASY_VII folder that had been duplicated in full to another drive so that my existing game would be spared (which may be to blame if the game internally is still pointing to the old directory; I don't know how it functions under the hood).

Additionally, though I haven't attempted to install it yet, the option to choose between Steam and PC-98 is greyed out in the R05c installer - even when pointed to directories that have been converted. I assume something has changed between Reunion versions that makes the option redundant.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-06-25 04:24:41
Yeah, R05 is a different revision and will definitely require totally clean files.  The option of which game version to install to is removed because it finds the version automatically.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: August on 2017-06-25 07:24:10
Okay. I was hoping to bring my duplicated directory to a clean PC-98 state and so have two concurrent versions to play and compare, but then I ran into the aforementioned problem. I bit the bullet and uninstalled R03b from the original directory. That seemed to do the trick.
Unfortunately, R05c did not install correctly. I've attempted to illustrate the problem via a screenshot. http://imgur.com/a/48puI
Even after redirecting it to my PC-98 folder, it appears to be applying a Steam installation.

In the meantime I've reapplied R03b with no issues.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-06-25 08:58:40
You've got a ff7en exe in your folder. Ff7 1998 doesn't use that, its s steam exe
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: August on 2017-06-25 13:01:07
That did it. Removing it allowed the installer to detect it properly. Looks like everything's as it should be. Thanks.

Started a new game and enjoying the changes as I go. Mentioning this in case it was unintended:
mds7pb_1: Wedge cannot be interacted with after his dialogue about Tifa's cooking. Tifa cannot be interacted with after answering how well you slept.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-06-25 13:03:27
If you made a choice in those dialogues then that is a fix - to stop you answering differently.  Once you've had a dialogue, you aren't meant to get another chance to answer. See The Reunion Database.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: August on 2017-06-26 00:30:13
I did make sure to check the database beforehand, but as you used a different and better solution to the same problem for Wedge in mds7pb_2 (you can still interact with him afterwards, but his dialogue has been slightly rewritten with your response in mind and you are not given another choice), it looked like a possible oversight.

In Tifa's case the change was probably unintentional. No problem with dialogue choices concerning her is listed in the database, and at any rate there was nothing to fix: in vanilla psx and pc, after she reacts to your dialogue choice, she declares "I'm going this time."
This is the only line she repeats if you interact with her again; no further choice is offered. If you avoid talking to her at all and skip straight to Barrett, this line will be added after speaking with Barrett and before she starts talking about the weapon shop. Otherwise, it is omitted.
Presently in R05c Tifa's dialogue ends after she reacts to your choice, and you can no longer interact with her at all. She will declare her intention to go only after you talk to Barrett since she was unable to say it earlier.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-06-26 01:15:58
Quote
Presently in R05c Tifa's dialogue ends after she reacts to your choice, and you can no longer interact with her at all. She will declare her intention to go only after you talk to Barrett since she was unable to say it earlier.

Then it's definitely on purpose. Having a character keep repeating that line is a little silly, since she repeats it again during main exposition. Additionally, in R05, she will turn to face you at all times.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: August on 2017-06-26 01:35:47
To be clear, Tifa would only say that line once in the vanilla game, unless the player spoke to her a second time. It's omitted from the post-materia dialogue if the player already heard it.

While it can be seen as a little silly, it's no worse than the player talking to any NPC repeatedly. The alternative (rendering an NPC unresponsive to player input) is worse, and the game makes a point to keep those to a minimum.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-06-26 01:55:48
I'll have a look at it and make sure.  Either way, I will make sure Tifa can't just repeat the same dialogue.  NPCs aren't a problem.  It's much worse when it's main character in a scene like that.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: August on 2017-06-26 02:13:23
OK. Regardless, it is altogether great to see so many of the more obvious bugs in vanilla finally squashed in R05c, and your work is much appreciated. I'll report any more issues as I find them.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-06-27 22:58:18
Major localization oversight. Charlie Beer just noted that Red sounds different (childlike) the second you reach Cosmo Canyon.  I've had a look at Yuffie and Fort Condor quest - and  now it makes sense why there are 2 sets of Red XIII dialogues there.  One is Red after you reach Cosmo Canyon (child like) and one is before (Red XIII pretending to be an adult).  Basically, up to Cosmo Canyon, Red XIII is putting on an adult persona. That's why Bugenhagen says "You thought he was older?".

This is going to mean significant rewrite / revision of Red.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: JBedford128 on 2017-06-27 23:18:32
And Gongaga too. Yeah, I don't know you've translated it but Red XIII slips out his natural first person pronoun (オイラ) instead of the one he's been using around the party (私) when he first gets to Cosmo Canyon -- He effectively says "This is オイラ's... no no! This is 私's hometown".

This doesn't really translate, but the official localisation instead goes with "Here is where I was... I mean, ... this is my hometown.". Which doesn't make sense as a thing to say! "Here is where I was born" is true and conveys the same thing!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-06-27 23:41:46
Thanks for that!  Yeah... that would be hard to get across.  For a Japanese person, it's obviously a nice way to clue them in to what's going on. Still, we are working on it right now - so I'll be sure to get across the change in how Nanaki talks before and after.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-06-30 19:03:05
Still not done with battle sfx because not only does it use akao and separate functions - but now it also has another set of play stop pause resume set vol etc set of functions... The Submarine minigame uses them for the warning sound, battle uses them for multiple effects (like Summons / Ultima), which is just yet another duplication.  It's bizarre.  The game is held together with blu-tac.

This is what happens when you don't have a set design from the word go and allow programmers to just do what they want.  Then port team come along and add to the cluster fuck.

edit. 

Well, here's kind of how it works

Field main > subfunctionsA (mainly field)
Battle Main > subfunctionsA and subfunctionsB (Battle only)
subfunctionsB (called directly from submarine (warning sound), very likely others)
SubfunctionsA (called directly from battle)

So you see, Field, Battle, and Other Main are just wrapper functions to be sent to sub functions. Akao (field) wrapper can do everything that the others can from what I can see... but look above... Battle main is a separate wrapper to do things that already exist in Akao (including a function that exists in SubfunctionsB to add effects at the same time). And subfunctions are often called directly without any wrapper.  The wrapper HAS to be used from field.  But from battle and minigames, your guess is as good as mine.  They just did as they saw fit.

What I am getting at is that if used properly, the field akao wrapper that the field module uses could do everything and there was no need for any other wrappers or subfunctionsB.

I don't know if subfunctions B existed in PSX version. I'm thinking like the midi functions, these were added by the porting team.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: August on 2017-07-01 00:22:03
That doesn't surprise me. Sorry you have to deal with such a mess.

Some more reports I couldn't find in the database:

60fps battles (I think; have not yet tested Reunion without it) - help window doesn't fade in correctly at the start of a battle
Model Overhaul - Bugenhagen's positioning needs adjustment during his FMV (boogstar.avi), so that the planet energy flows correctly into his sleeve
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-07-01 01:29:39
I'm aware of the fade issues - it will be a problem with or without 60fps. I'll adjust Bugenhagen when I finally get time.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-07-01 05:34:14
Anyone out there got a real psx that they could test something for me?  Submarine battle.  Need sound recording of torpedo fire and torpedo exploding.  Both mednafen and epsxe have static with some sfx... and im thinking it's there in the original psx.

it's also there with PC.  I wonder why static would be caused when these were created from adpcm samples in realtime.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Ansem on 2017-07-01 14:22:47
Unfortunately, I currently don't have any empty CD's on which to burn the proper soundtest modded game, so I couldn't record clean sounds. I recorded a part of the actual Sub minigame though, if it's any help as it is. It's probably not in this case, due to at least two ambient sounds playing throughout, not to mention the alarm which couldn't be avoided either. Still, any comparison is a valid comparison, so here it is (https://drive.google.com/open?id=0B9fTgwq2DUJQN29ZZkxyc0NiR2c).
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-07-01 15:52:35
That is very much appreciated.

The crackling is there too (5-6 seconds).  So this is an original game error.  With quite a few effects, too.  it's the first time I've been happy that there is a bug there that I can't correct... because after making ~730 effects, that would have been a kick in the teeth.

Just for your info: The sub game uses two ambient water sounds, one warning sound as an effect, one warning sound with echo set as the music (the volume alternates between 0 and positive number), and one sonar sound.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: pigmonkeys1 on 2017-07-02 13:33:57
Sorry if this is covered somewhere else in the thread, have tried search.

Is there a fix for the double input that occurs when in menus. For example, if I do a quick down + circle, the game will receive 2 downs and a circle. Basically forces playing very slowly which really harms the experience and has caused me to die in 1 battle so far!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-07-02 16:08:56
If you're using 60fps battles, that's simply how it is. That's how fast it is on PSX and that's how fast it has to be - since input is refreshed 60 times a second.  I've never had any problem pressing down in menus - unless you are using some other mod or 7h that has messed something up.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: pigmonkeys1 on 2017-07-02 19:39:51
I'm not sure I understand, if this is simply how it is you should have the same problem, but you say you don't ? (I'm not sure why the framerate would affect inputs either, maybe someone can explain)

The down + circle was just a common example, it appears to affect all input in the normal menu and the menu in battle, the common input at any point being a direction followed by circle. If circle is pressed too quickly (not superhuman speed... I'm just playing normally) after a *single* direction press, the game will reflect *two* direction presses followed by a circle press, making me select the option below/above the one I should be on.

edit: not using any other mods
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-07-02 21:00:25
Since input is polled on each frame, 60fps will have four times the number of cursor movements and sensitivity compared with the PC original of 15.

I have never heard of your problem in regards to what you mentioned though.  It is not a Reunion issue. It could be your joypad or something else related to your set up.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: pigmonkeys1 on 2017-07-02 22:05:08
Since input is polled on each frame, 60fps will have four times the number of cursor movements and sensitivity compared with the PC original of 15.

I have never heard of your problem in regards to what you mentioned though.  It is not a Reunion issue. It could be your joypad or something else related to your set up.

Think I understand but as you say this should not result in actual repeated input from a single button press. I considered my controller but ruled this out after confirming it is the same using keyboard. Will try to think of other possible causes.

:edit: With some more testing it's actually happening when the directional key is still being held down when the confirm key is pressed, it doesn't happen however fast the confirm key comes if the directional key is depressed first. Not so bad as I can at least play fast again.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-07-02 22:27:16
It's possible to make the main battle menu only allow single inputs, but this won't help you with sub menus.  It's v likely entirely due to your controller + the extra sensitivity.  You'd get the same problem on the PSX. Nobody else is having this issue - me neither, so it's definitely not a problem.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: pigmonkeys1 on 2017-07-02 23:33:45
As I said, not an issue with the controller, confirmed with keyboard.

:edit: nevermind, uninstalled the mod and it's still happening. Sorry!

After googling outside the scope of just this mod I found some others on steam reporting the same thing. Have an inadequate solution in place atm involving Big Picture Mode's button remapping feature used to have the dpad buttons be a 'start press' instead of a 'regular press', this forces each dpad button press to act as a single arrow key press and prevents repeated press on holding the button. Just means I can't use the Dpad in the field (or fast-scrolling through items by holding button), which I would prefer, but I can make do with analogue sticks for that.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-07-02 23:59:52
I do wish people would check that the problem is with this mod before posting. As I told you earlier, it couldn't be the fault of this mod - or I'd have the issue and so would thousands of others.  It only wastes everyone's time.  Especially mine. And I have enough to do at the moment. Believe me.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: August on 2017-07-03 01:14:02
On the subject of input, it's great to see soft reset on PC at last, but the implementation of it has me stumped. I've tested it at length (on keyboard), all I can say is that it's not sufficient to simply hold down L1, L2, R1, R2, Select, and Start as in psx. Most of the time it will do nothing, unless I press and release the buttons in a very particular way. If you could explain what is actually going on under the hood, it would be appreciated.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-07-03 01:25:54
It doesn't exist at all in PC, so all related functions are long gone. The PSX likely has some sort of mechanism to reset games that could be called by any game.  Obv a PC game does not. Whatever the case, I reverse engineered exactly how ff7 changes module and forced to the credit module. Pressing all buttons is sufficient. In PSX, I think they need to be held too.

My version requires that select is held FIRST (I think). Then the other buttons pressed.  I always use Hold select + Press  when dealing with my built in short cuts.  This may not be the case with R06. I am not sure. There have been too many changes.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: August on 2017-07-03 01:57:30
In R05c at least it makes no difference whether select is held first or not, but releasing R2 or L2 (mapped to Num 1 and Num 7 in this case) when all others are held usually does the trick, but only if the game is already in fast forward mode. Maybe. I still haven't figured out what exactly causes it to succeed or fail.

For what it's worth, I dug out a Logitech PS2-style controller and so far the reset succeeded every time, exactly as it worked on psx.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-07-03 02:01:07
Good. Keyboards don't work like joypads anyway,. Many can't take 6 simultaneous inputs.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: August on 2017-07-03 02:26:00
Fair enough, although this keyboard at least (Logitech G105) is rated to register up to 6 simultaneous inputs. Hopefully others can provide feedback in the future to corroborate what is going on.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-07-03 02:33:00
The keyboard and controller both internally use the exact same functions and values with ff7 up to 2 bytes (So Menu (triangle in ps1 default) has the value 0x10 with keyboard or controller, for example). So, at this point, I'd be very surprised if it was anything other than a keyboard issue. But if the issue exists with R06, I will look at it and make sure there isn't a hidden surprise.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Covarr on 2017-07-03 23:17:42
Many keyboards with anti-ghosting features only apply it to the main letters and not to the numpad. These rollover problems are inherent in the USB spec and difficult to avoid with any keyboard that does not come with its own drivers, but even with drivers it can be an issue depending on how they've implemented their fix. Frankly, I wouldn't trust a keyboard to get this right even if it advertises no ghosting features unless it promises NKRO (n-key rollover), or unlimited keys at once, such as the Sidewinder X4. Any less, and they've gone about it the wrong way.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: damerell on 2017-07-05 14:41:56
Hello, and thank you for The Reunion. I didn't really expect to be replaying FF7 again, but this has refreshed my interest. Two things, however:

I had a bit of trouble chasing down a copy of Aali's custom driver. The backup.ninjaloot.se link in the thread here is dead. I wonder if it's possible to (get permission to?) package it with the Reunion, please?

I've checked the Reunion Database for this one, but apologies if I've missed anything. In Sector 7 after the first raid, the chap downstairs from the Beginners' Hall refers to his "buddy on the second floor". Since I haven't selected American English, should this not be "first floor"?

ETA: Also, in the Beginners' Hall, in "Checking current status", Cloud explains the Limit Break bar while we're looking at the status screen - which Menu Enhancement has removed the Limit Break bar from.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-07-05 15:16:45
All floors conform to american standards since changibg them would be a hassle and thats also what the japanese is. Just imagine thats how things are on their planet
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: damerell on 2017-07-05 15:21:51
All floors conform to american standards since changibg them would be a hassle and thats also what the japanese is. Just imagine thats how things are on their planet

Now I think about it, of course the Shin-ra building has a bunch of floor numbers in the graphics, so I see now it's uncorrectable. Fair enough.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-07-05 15:44:59
Quote
Cloud explains the Limit Break bar while we're looking at the status screen - which Menu Enhancement has removed the Limit Break bar from.

The limit bar still exists on the limit screen - but I guess I should clarify that since he's looking at the status screen.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-07-07 05:01:41
Aside from disabling audio functions that are still in there but no longer do anything, I'd say the audio module and sfx replacement is finished. I am going to fix up some of the music loops too.  Certain ones have a very small click sound because I was not originally using software to get a perfect zeroed loop point.

A lot of these now redundant functions are either creating and destroying threads for dsound, or dsound calls regardless.  I'll need to make sure they're all disabled I think to be on the safe side. 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-07-08 04:34:29
Can anyone confirm that Music 15 (Sato.wav) and Music 97 (Heart.wav) are not used?

The identical Heart SFX is used, but I don't see the music ever set.  Same with Sato.wav.

65 Wind.wav is used numerous times in the game.
88 Sensui.wav is used in the Submarine game


Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Cert Serth on 2017-07-11 01:21:17
Can anyone confirm that Music 15 (Sato.wav) and Music 97 (Heart.wav) are not used?

The identical Heart SFX is used, but I don't see the music ever set.  Same with Sato.wav.

65 Wind.wav is used numerous times in the game.
88 Sensui.wav is used in the Submarine game
Heart is used sparingly. If it's used as a sound effect when Cloud's flashback shows Zack going after Sephiroth in the Jenova room and when Cloud looks into the headless Jenova tank in the Shinra building, then it's probably a safe bet that it isn't used.

As for Sato.wav, well I've never heard it at any point in the game in any version of the game. Unless anyone else knows, I'm very confident that it goes unused.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-07-11 02:11:19
There are other places... like cargo ship.  But that one is effect not music.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Godlift on 2017-07-12 21:43:13
Hi does anyone happen to have a copy of [FF7PC-98/Steam] New Frame Limiters + 60FPS Battles (L02). I am hoping to use the menu overhaul from r03e while using the fps patch from the later versions of reunion. I would appreciate the help!

http://forums.qhimm.com/index.php?topic=17137.0
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-07-12 21:59:48
I wouldn't recommend it.  I'd just wait for my DLL and R06 which should do the business.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Godlift on 2017-07-12 22:05:13
Thanks for the quick response! I have a couple questions with r06 have the menu overhaul? and which dll do you mean? I would really appreciate if you post or pm me the L02 if you still have a copy because I would like to get started on my play through of ff7 and I just have this one last detail to finish.

I have tried patching R03e just menu overhaul and then R05c just 60 fps and vice versa but they just over wright eachother. I would love the new limiters and 60 fps from R05e and the menu overhaul.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-07-12 22:28:05
I don't have it - and I don't support any older version.  R06 should do what you want, but I have no idea when that will be.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Godlift on 2017-07-12 22:31:54
Okay thank you, look forward to it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-07-14 20:36:15
So, due to Charlie Beer realizing there was an issue - until Red reaches Cosmo Canyon, various places have two dialogues.  One for Red pretending to be adult.. one where the act is dropped. Like here:

{RED XIII}
“Indeed.
  We shall lend a hand.”
------------------------------
{RED XIII}
“Yeah,let’s help them out!”

I am also going to be adding a request by Charlie to allow the user to refer to Red as Nanaki from Cosmo Canyon onwards.  I've figured that I will fade screen to black with a message "Do you wish to refer to {Red XIII} as Nanaki from this point on?  Yes. No.

I also have another little surprise cooked up.

https://www.youtube.com/watch?v=xubCItLvNhE
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Salk on 2017-07-15 05:34:13
I am also going to be adding a request by Charlie to allow the user to refer to Red as Nanaki from Cosmo Canyon onwards.  I've figured that I will fade screen to black with a message "Do you wish to refer to {Red XIII} as Nanaki from this point on?  Yes. No.

I think this is an excellent idea.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: NadSergio on 2017-07-16 12:24:44
I have found out that one of the materia shop in Junon (discs 2 and 3 post-highwind), has been changed from the original game due to the reunion mod... now selling Magic Plus, Withdraw, Revive, All and some others instead of the orginial materia set (Sense, Seal, Restore, Heal and Revive). Has this been changed on purpose? It's weird but if done so, you've got rid of the only way to get Seal on disc 3 so you may want to change it in the future.

Thanks!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: damerell on 2017-07-16 13:43:48
I fear this may be a bit of a hardy perennial already.

The Model Overhaul Cloud has the Buster Sword most of the time, where the original model typically didn't unless he was specifically flourishing it. This has caused a series of issues which if I read the Reunion Database aright are being addressed, but frankly I would prefer that he not have it whenever the original model didn't (and wouldn't it be easier than playing whack-a-mole with individual problems?)

It clips into my perception of where the scenery is constantly, and (while nothing can be done about the times he's actually waving it about) for most of the game I know he's not using the Buster Sword...
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-07-16 15:40:56
I made a decision a while back to have the sword out and I am definitely not changing that for the MO.  You can mod the sword out yourself if you really want to do :)  I think it looks much sillier to have a sword appear from nowhere, and I bet they don't do that with the remake.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-07-16 15:42:02
I have found out that one of the materia shop in Junon (discs 2 and 3 post-highwind), has been changed from the original game due to the reunion mod... now selling Magic Plus, Withdraw, Revive, All and some others instead of the orginial materia set (Sense, Seal, Restore, Heal and Revive). Has this been changed on purpose? It's weird but if done so, you've got rid of the only way to get Seal on disc 3 so you may want to change it in the future.

Thanks!

Are you saying it's impossible to get seal now that the option was fixed?  (The original shop menu is wrong). If you can get it on any other disc, this isn't a mistake or a problem.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: NadSergio on 2017-07-16 20:17:31
Are you saying it's impossible to get seal now that the option was fixed?  (The original shop menu is wrong). If you can get it on any other disc, this isn't a mistake or a problem.

I haven't tried it out on disc 1, but I guess it will be possible to buy the materia at that time. I was just curious about the shop menu thing at disc 3, but if you say the original shop menu was wrong that explanation works for me. I will consider "Seal" missble then
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-07-16 20:23:30
Yeah, the shop menu is supposed to change for d3 and due to error did not.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: cold_spirit on 2017-07-17 00:39:10
Yeah, the shop menu is supposed to change for d3 and due to error did not.

Interesting, I wasn't aware of this. What was the cause of it not changing? Is there an in-game explanation for the new products? I'm reminded of the weapons shop in Junon that had a delayed shipment.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-07-17 02:14:23
No, it's just that the game script programmer forgot to change the ID to the post meteor one for that shop. There is no in-game explanation for increase in shop items anywhere it happens.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: damerell on 2017-07-19 00:54:22
In Cosmo Canyon, when Bugenhagen gives his spiel about the Lifestream, shortly after the Planet cracks, the screen goes black and stays black, although music continues to play. This happens with more than one party composition, which was the only thing I could think to try changing (tried with Tifa+Barrett, Yuffie+Aerith). I could supply a savefile if that would help. No other mods installed other than Anxious Heart.

Got past it with a clean install but it seemed worth reporting.

Additionally, with Default Run, if you walk you slip on the oil and hit the spikes in the Gi area shortly afterwards. Presumably this is just like escaping Aerith's house.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-07-19 01:36:24
If clean install has no issue, it must have been something else.

As for default run - yup it's the same issue.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: damerell on 2017-07-19 02:06:58
If clean install has no issue, it must have been something else.

Perhaps there has been a misunderstanding. By a clean install I mean FF7 without your mod, only with Aali's OpenGL driver. So the something else appears to be The Reunion.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-07-19 02:26:35
Ah, well in that case, there may be a serious issue.  Still...  i'd expect others to have this issue.  Please provide me with Save.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: damerell on 2017-07-19 09:18:42
http://www.chiark.greenend.org.uk/~damerell/games/save01.ff7

It's the most recent save in that file, as you'd expect.

I admit I'd expect others to have reported the same issue too, and the obvious conclusion would be that I'd installed some other mod and made a mess of things - now, I say I haven't but I appreciate users are unreliable narrators. If you can't reproduce this, I'll go back to the CDs and install everything afresh again, and try again.

It may be useful to know I installed The Reunion making the following changes from the defaults presented - turn off American English, turn on all Tweaks - and I was working from an Old PC copy.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Sega Chief on 2017-07-19 12:31:16
It might be something to do with it being an old PC copy; there was a fault of some kind at that stage of the game which required the 1.02 patch to fix. As far as I know, that patch should be implemented automatically with Aali's Driver though. Just to check, the PC copy you have isn't the Ultimania edition is it?

The other thing might be a video or audio problem; certain scenes are programmed to progress once an FMV or audio track has reached a certain point. If those are messed around with, then it can cause issues.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: damerell on 2017-07-19 13:22:42
It might be something to do with it being an old PC copy; there was a fault of some kind at that stage of the game which required the 1.02 patch to fix. As far as I know, that patch should be implemented automatically with Aali's Driver though. Just to check, the PC copy you have isn't the Ultimania edition is it?
I'm not sure what that is, but I have the original CD release - it's certainly nothing later because I bought it circa 1998.
Quote
The other thing might be a video or audio problem; certain scenes are programmed to progress once an FMV or audio track has reached a certain point. If those are messed around with, then it can cause issues.
If DLPB can't reproduce I'll try without Absolute Heart - that's the only video/audio messing around I've done.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-07-19 13:24:14
Try with proper patch 1.02 and Aali's driver and let me know.  I very much doubt I'd be able to replicate.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2017-07-19 15:49:18
I'm not sure what that is, but I have the original CD release - it's certainly nothing later because I bought it circa 1998.If DLPB can't reproduce I'll try without Absolute Heart - that's the only video/audio messing around I've done.

You said something interesting which brings me to the question. Have you moved the movie folder to your hard drive or does it still read from the disc?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: damerell on 2017-07-20 05:50:08
Try with proper patch 1.02 and Aali's driver and let me know.  I very much doubt I'd be able to replicate.
I did apply patch 1.02 after install and before anything else. I'm going to do a reinstall from scratch just to be sure. Also, I've got a bunch of earlier FF7 saves (pre-Reunion, perhaps even from the late 90s) on backup media and I'll check to see if any of them are in a position to try it.
You said something interesting which brings me to the question. Have you moved the movie folder to your hard drive or does it still read from the disc?
Hard drive. (Not a lot of point really since I dd-ed off the CD images long ago and mount the image files, so it would be no slower.)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-07-20 16:12:08
Since I have gotten better at looping music - and am also using programs to aid in it - I have revisited some of the music. These are the ones that need fixing (loop points out - clicking and popping [usually v slight])

pursuing the man in a black cloak (starts at 0)
Anxious Heart
while travelling (starts at 0 check)
blood trail - starts at 0
infiltrating - stars at 0
farm boy - starts at 0
tifas theme starts at 0 - check
coast of the sun
land of exile
planets chosen one check
barrett's theme
coal mining town
highwind
gold saucer - starts at 0
frontier village - check
debut
from depths of despair - starts at 0
treasured memories
temple of ancients - starts at 0
mark of traitor starts at 0 - check
great crater of north (fixed already)
cid's theme - starts at 0
hear voice of the planet (fixed - new loopstart 375094)
who am i (fixed - new loopstart 579690)
wutai -starts at 0- check
The reunion - starts at 0 - check
shinra full scale offensive
a secret sleeping in the deep (fixed - new loopstart  1173800)
birth of a god - check
prelude (fixed - new loopstart 2077112)

The ones starting at loopstart zero are usually ok - but not perfect, since the reverb doesn't follow on if you do that. Mostly people won't even notice this, but I am fixing it anyway.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: gibbdude on 2017-07-24 19:49:48
Godo really should be Godot. It's a French name - taken from Samuel Beckett's play Waiting for Godot - and is therefore pronounced according to that language's phonetics. Otherwise, pretty awesome translation.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-07-24 20:32:57
Godot is Godot in our relocalization already. It's only Godo when you use the so-called canon names. This is also likely in the readme.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-07-26 03:17:43
All revisions of the Reunion prior to the latest are now unsupported.  In 5 days time, I will remove R03e from my drive.  So, if someone wants to put up the download elsewhere, feel free to do so.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: damerell on 2017-07-26 08:02:03
Try with proper patch 1.02 and Aali's driver and let me know.  I very much doubt I'd be able to replicate.

I had time to take another look at this. Fresh install of FF7; removed existing installs first, and checked the registry afterwards, so I know I've not got some half-and-half affair whose data path points into an old install. Applied 1.02 patch and Aali's drive 0.8.1; Bugenhagen's spiel goes by without problems. Install the Reunion, black screen as before. Haven't touched Anxious Heart yet.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-07-26 13:02:10
See PM.  I'll look into it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: damerell on 2017-07-26 14:39:14
Thanks.

In Wutai, after you find Yuffie in a pot outside the Turtle's Paradise, one of the Shin-ra soldiers says to the Turks: "We finally found him, but we're going to need the Turks assistance." Missing apostrophe after "Turks".
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-07-26 14:57:59
Indeed. Well, may have been fixed - grammar issues are abundant at moment.  It's being dealt with in next 2 releases.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Godlift on 2017-07-26 20:03:50
All revisions of the Reunion prior to the latest are now unsupported.  In 5 days time, I will remove R03e from my drive.  So, if someone wants to put up the download elsewhere, feel free to do so.

Does this mean you are close to releasing R06? I am very excited from all the forum posts with the snippets of information about what R06 will have. Been looking forward to it :)
Quick question will R06 have a new menu overhaul similar to R03 or is that permanently discontinued?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-07-26 20:10:47
Unfortunately, it doesn't. But I am much closer than I was a few weeks ago - since the DLL is almost done.  It's an astronomical amount of work to fix all these bugs AND make the dll AND make the music/sfx (yeah, some of the music needs to be redone) AND fix script bugs/animation bugs AND do all the other things like 60fps mod.  I'm currently playing whack-a-mole.

As for the old MO (new font) - it's permanently being discarded by me personally.  I know there are lots of you guys who like it, but it's way too much work to support both.  It will likely live on elsewhere, like 7H, I guess. 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Godlift on 2017-07-26 20:16:45
It's great to hear that its progressing well, I am very excited with how many things are being worked on!
Good luck man and thanks for all your awesome work, I am actually blown away with how many things you tackle on here.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: damerell on 2017-07-27 01:06:36
I just did Fort Condor battle #10 (after the Temple of the Ancients) and received 3 Ether Turbos not 5 X-Potions.

I've edited this because I discover I've also missed a Turtle's Paradise flyer; clearly in messing around with savegames I just managed to miss some sidequesting, and this bug report was almost certainly in error. Sorry.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: otakunorth on 2017-07-27 21:27:45
Hey,
First off thanks for the work, really appreciate this project. I bought the Square Enix store version of this game and updated it. Then wanted to install the Because mod. It was quite an ordeal to get the full reunion mod installed but decided I didn't like how it breaks the square enix store version.

Is there any way to just install the script changes on the square enix store version? can I copy files from my reunion mod install, then reinstall the original store version then paste those files back in? Thanks (sorry if this has been answered already)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-07-27 21:53:39
I doubt it.  The whole thing is now integrated and you'd need to use the tools (like Makou reactor / ulgp ) to manually sort things.  I have no idea how difficult it would be - but probably a ton of messing.

The Enix version can be converted to 1998 version, I recall.  I think main post links to it.  Or the Help file.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: otakunorth on 2017-07-27 22:18:55
Alright, thanks.
I did convert it and got it working, I just like the simplicity of the square store ver
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-07-27 22:20:32
I'm not sure what you mean?  The 1998 version is as bare bones as it gets, no?  While allowing bug fixes and so on.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: otakunorth on 2017-07-27 22:55:41
Oh it is, and I actually still have a big box cd version. I just mean the square store version offers a lot of simplicity for modern pc's (updates, controller support, graphic enhancments, windowed mode)

Edit: I should say more modern ease of use, rather than simplicity
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-07-27 23:18:37
But with Aali's driver you get all those things anyway. And I think Enix version uses Aali's driver regardless, just like the Steam version.  The only thing you really have to worry about with 98 version is manually installing it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: otakunorth on 2017-07-27 23:34:06
You're right. I was having a lot of issues getting everything working. But when running the game as admin, it sorted out most of them. Thank you
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: selius on 2017-07-29 16:30:50
i dont know what im doing wrong

http://imgur.com/a/S5YZp

i unchecked everything but Main because im trying to just get the menu overhaul
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-07-29 16:37:56
You are not using it on a clean install, as the help file tells you to. You cannot use it on anything that has been touched by any other version of Reunion - that included 7H (if it added MO).
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: KnifeTheSky77 on 2017-07-30 17:43:32
Release dates are like fight club, you don't talk about them
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: damerell on 2017-07-31 18:32:53
I made a decision a while back to have the sword out and I am definitely not changing that for the MO.

Fair enough. I trust it's still OK to report specific cases when it clips badly, and I've got a corker: at the end of disc 1, just after you-know-who dies, but before Cloud picks up her corpse, the Buster Sword on the new model clips into her stomach and then is gently stirred by the animation, as if he doesn't think she's quite dead enough.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-07-31 18:37:22
Oh yeah, definitely. Some of it is on Kaldarasha's head... but some of it is on mine. I'll look in to fixing the issue you mention :P
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: otakunorth on 2017-08-01 02:16:39
If Cloud teaches us anything, it's that shaking a sword around in your stomach is no big deal.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Ansem on 2017-08-01 11:19:06
If Cloud teaches us anything, it's that shaking a sword around in your stomach is no big deal.

Yeah. Just look at the scene where Sephiroth stabs him. It's like a damn reciprocating saw :P
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: damerell on 2017-08-01 15:50:06
I've been racing Chocobos, and I've noticed if one races on the long course, a roar of white noise starts in the underwater section (which I think is intended) and continues for the rest of the race. I have been able to reproduce this on a second race; I haven't tried in an un-Reunioned FF7.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-08-01 16:08:58
This will be there in both.  It's not a fault with Reunion, as The Reunion does not touch sfx until the next version, where that issue will likely be fixed. Bug reports that aren't the fault of The Reunion should go on the Big Bad Bug Database thread.
Title: .
Post by: [email protected] on 2017-08-01 19:01:00
.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: damerell on 2017-08-02 06:47:53
Not sure if there's a better thread for these model issues, but when you jump into Midgar on Disc 2, Cid appears to be too vigorous and manly to need a parachute - every other model on screen has a little backpack.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: otakunorth on 2017-08-02 20:39:11
Not sure if this has been reported or not, but I experienced a soft lock during the marching mini game. When the captain is giving you orders to move into the march I was able to move early and his dialogue just froze. I was able to move all over the screen and wasn't able to fail or succeed.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-08-02 20:44:14
That sounds like an error that I overlooked when I redid that part of the game. What exact moment did that happen?  I need detailed info how you did it.

As for your previous issue, please make sure that is an issue with The Reunion. If it isn't, then it needs to go on the Bug Thread. One parachute issue was addressed already.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: otakunorth on 2017-08-03 07:10:01
It happened after failing and getting called back, I held the dpad and was able to move while he was speaking and his dialogue telling me to come in from behind never left the screen. Sorry I cant remember all the specifics.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: damerell on 2017-08-04 09:57:39
As for your previous issue, please make sure that is an issue with The Reunion. If it isn't, then it needs to go on the Bug Thread. One parachute issue was addressed already.

Well, it's clearly an issue introduced by installing The Reunion - the model has changed from the blocky standard Cid. Searching the Reunion Database I find AIHB "Cid - parachute", and nothing else that seems pertinent. But I don't know if that model is wrongly missing a parachute and I should report it to Kaldarasha (or if that can just be reported here), or if the Model Overhaul that's part of the Reunion uses the wrong model...
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-08-04 10:05:02
Looking at the field code, it looks like cid has a backpack. But I haven't checked the models.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-08-04 10:52:23
It's a fault with model overhaul. For some reason, Cid's files don't lead to a Cid with backpack. Kal has updated him anyway recently, so if I like his new model, I'll just update with that. Thanks for the report.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-08-07 02:59:56
I had time to take another look at this. Fresh install of FF7; removed existing installs first, and checked the registry afterwards, so I know I've not got some half-and-half affair whose data path points into an old install. Applied 1.02 patch and Aali's drive 0.8.1; Bugenhagen's spiel goes by without problems. Install the Reunion, black screen as before. Haven't touched Anxious Heart yet.

I checked it.  Your flevel/exe plays perfectly on my 1998 version of FF7. This isn't a problem with The Reunion. Unless some sort of freaky combination of things plays a part.  I guess we'll have to see how R06 holds up.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-08-11 00:32:27
New Cid by Kal is much better.  A definite improvement.  I've updated next Reunion to use it and the parachute issue Kaldarasha has also fixed.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-08-11 07:06:58
Code: [Select]
Procedure FieldSetCharModelID905608; stdcall; //New opcode 1A
Begin

  asm
  xor eax,eax
  mov al,[$CC0964]
  xor ecx,ecx
  mov cx,[eax*2+$CC0CF8]
  mov edx,[$CBF5E8]

  xor eax,eax
  mov al,byte ptr [edx+ecx+01] // CharID
  mov dl,byte ptr [edx+ecx+02] // Value

  imul ax, ax, $84

  mov [eax + ($DBFD38 + $54) ], dl  // Store value

  xor edx,edx
  mov dl,[$CC0964]
  add [edx*2+$CC0CF8],3 //advance script by 3 bytes

  mov eax,1
  end;


End;


Made this for Grimmy.  I'll get Myst6re to add the instruction for it  :-D. It has 2 parameters.  The char ID (vincent is 7) and the Value (0A or 07 in  the case of Vincent and Sep).  I have not tested this in game yet, as I can't until the script has also been added to Makou Reactor. Although my other idea for 1B below would already cover this.

This new function allows the swapping of sephiroth / Vincent.  Cait /Young Cloud from field script.  Next, I'll make opcode 1B stop the resurrection of KOd characters on field (like the needles at Cosmo Canyon Gi cave).

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-08-11 08:30:34
While we are at it, does anyone have any problems with field script?  What I mean is... what else could I add to the engine?

At moment I have added materia delete, Set character ID - and I am also adding Check character HP and Change any byte of the Savemap.

Are there any other things I can add that would help modders?

I've added the Savemap changer instead of the char ID change.  It covers it and a whole lot more.

Code: [Select]
Procedure ChangeSaveMap905608; stdcall; //New opcode 1A
Begin

  asm
  xor eax,eax
  mov al,[$CC0964]
  xor ecx,ecx
  mov cx,[eax*2+$CC0CF8]
  mov edx,[$CBF5E8]

  mov ax,word ptr [edx+ecx+01] // Offset
  mov edx,[edx+ecx+03] // Value
  mov cl,byte ptr [edx+ecx+07] // flag (0 = 8 bit,  1 = 16 bit, 2 or above = 32 bit)

  cmp ax, 04
  jl @label1  // jump if the offset is the checksum

  cmp ax, $10F4
  jg @label1  // jump if not the SaveMap

  cmp cl, $00
  jne @label2

  mov [$DBFD38 + eax], dl  // Store 8 bit value
  jmp @label1

  @LABEL2:

  cmp cl, $01
  jne @label3
 
  mov [$DBFD38 + eax], dx  // Store 16 bit value
  jmp @label1

  @LABEL3:

  mov [$DBFD38 + eax], edx  // Store 32 bit value

  @LABEL1:

  xor edx,edx
  mov dl,[$CC0964]
  add [edx*2+$CC0CF8],8 //advance script by 8 bytes

  mov eax,1
  end;


End;

edit.  Allow for value to be a Byte, Word, or DWord.

One example would be the changing of the time value using this opcode to 1000 seconds.  This would be script

1A (Change Save Map).  Parameters (0xB80, 0x3E8, 2).

B80 is the time.  As per the SaveMap offset.  00 being the checksum.  See the wiki.
3E8= 1000.
2 = Set 4 bytes, 32 bit unsigned value.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-08-12 03:19:39
Game Over will now initiate automatically if all 3 characters are KOd in field.

Code: [Select]
                   if PWord ( (PByte($DBFD38 + $4F8) ^ * $84) + $DBFD38 + $54 + $2C {HP}) ^ = 0 then    //$DC09E5 temp slot member 1
                   if PWord ( (PByte($DBFD38 + $4F9) ^ * $84) + $DBFD38 + $54 + $2C {HP}) ^ = 0 then
                   if PWord ( (PByte($DBFD38 + $4FA) ^ * $84) + $DBFD38 + $54 + $2C {HP}) ^ = 0 then
                   FieldGameOver6142B6;

Next, I have to work out how to deal with the fact that 3 KOd characters can be swapped in PHS. I imagine that if I stop this being allowed, there will be a game hang at points where you are forced to set the party. Unless I can allow it under those circumstances. 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Grimmy on 2017-08-12 21:21:39
 I like that you turned it into a full savemap changer. It is super versatile like that.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: KaidenJames on 2017-08-14 04:49:07
Hey all I've been away for awhile so sorry if this has been asked. I install R05C but I don't get any menu enhancement? Everything else works but I still have old menu. Any ideas?

Edit: Never mind I fixed it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2017-08-15 19:57:42
While we are at it, does anyone have any problems with field script?  What I mean is... what else could I add to the engine?

There is indeed a few things I would like to have, but that's probably an engine enhancement. So see these ideas as suggestions when you need to clean your mind from another project. ;)
Is it possible to add an additional animation to the eye blink? It would look much better with half closed eyes. I have also a problem that the game use for most models Clouds closed eyes. If the NPC would use another texture as source I could make a big sheet with a lot of eyes for the NPC and another with closed ones.

Another thing I would like to see someday are mouth animation - somehow I like how it looked in ff7 machinabridged. If the mouth will move for every three letters, makes short breaks for spaces and long breaks for dots and commas it may give a good illusion of real speaking.

Dropshadows would still be nice thing to have, I guess to get the shadow to follow a model isn't the big challenge, but disabling it when its not needed and how to disable it seems to be tricky in my eyes. A fade opacity of a model would be perfect, but it doesn't exist, does it? Or maybe a dynamic scale would work better. Anyway there are functions needed to handle the shadows (if they ever will be implemented) to disable them when they are not needed or a character needs a special shadow.

Sound for foot steps. Not a big thing, I guess, but we need a way to tell the game when which place should play which sound file.

I know that I overstate the case, but if I don't ask the chance even lower see something like that.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-08-16 04:50:43
The only one of those that is probably "easy" to add is the footstep sfx. I'm thinking alone lines of field script additions that modders may need. I may look in to what's going on with the eyes, but I doubt I can fix it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Illana on 2017-08-19 04:57:05
Download link is broked :(
Title: .
Post by: [email protected] on 2017-08-19 15:39:45
.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Illana on 2017-08-19 16:35:44
https://gyazo.com/978f1bdf4a72bf48ab8beff3ac4a14a2

what am i doing wrong here?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Illana on 2017-08-19 16:44:38
NVM I tried in another browser, seems Brave is blocking google drive things :p
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-08-20 16:55:16
I've added a check to see if Red is called Nanaki.  Haven't tested this in field yet, but I think will work.  If not... very minor fixes will be needed. This opcode is needed for my check to implement Charlie's request.


Code: [Select]
Procedure isNanaki90560C; stdcall; //New opcode 1B. If Red XIII = Nanaki then
Var
  i: LongInt;
  s: ansistring;
Begin
s:='';

  for i:= 0 to 5 do
  s:= s+ Char(PByte($DBFFAC + i)^ + $20);

if PByte($DBFFAC + 6)^ = $FF then
 if  UpperCase(s) <> 'NANAKI' then
 Begin
  asm
  xor eax,eax
  xor ecx,ecx
  mov al,byte ptr [$CC0964]
  mov cx,word ptr [eax*2+$CC0CF8]
  mov edx,[$CBF5E8]
  mov ax, word ptr [edx+ecx+01]
  end;
 End else
      asm
      xor eax,eax // No jump.
      end;

  asm
  xor edx,edx
  mov dl,byte ptr [$CC0964]
  add word ptr [edx*2+$CC0CF8],ax // Jump amount
  add word ptr [edx*2+$CC0CF8],3 //advance script by 3 bytes (opcode + 2 byte jump parameter)

  xor eax,eax // Script is allowed to continue without moving to the next group/ID.
  end;
End;
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-08-25 02:48:57
I think we're almost ready for the unveiling of FF7ddraw.  Before I commit to updating Reunion, I need to release it as a quick standalone test along with all SFX.  The sound module needs testing.

The current options are:

[NEW AUDIO]
Enabled=1
Stereo_Output=1
Centre_Battle_SFX=0 The battle SFX panning is rather shoddy.  This option will centre all SFX regardless.
Field_SFX_In_Battle=1   Field SFX (like background alarms) will continue into battle. This is an enhancement, since the original engine in no way supports this.
Music_Balance_Functions=0 Opcodes exist for the music to pan. This was never part of the complete PSX/PC game (although certain scripts do try to use it). This option reinstates it.
Load_SFX_To_Memory=1 Effects 1-999 will be loaded to memory making for super fast access. 1000-65535 will be file only regardless and are for custom effects or voice acting. I didn't notice any delay with file or memory,
 but I use an SSD
Extra_SFX_Reverb=1
Extra_Music_Reverb=1
Audio_Log_Level=1 there are 5 levels.  0 turns off the log entirely.

Although mono currently doesn't work.  I'll add that feature soon enough.

I will have some sort of test in the next week or so.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: jjuswell on 2017-08-28 11:41:16
Hello everyone!
First of all, thank you, DLPB, for this mod.

My question is how to make 50% in Junon march mini game? I tried so many times, and the best I can get is 49%. It starts with 23-22% and it's nearly impossible to get 50%. Why this mini game is so hard? It wasn't that hard on PSX as I remember. Or is there another way to beat it easily?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-08-28 18:34:14
The original game didn't have any proper programming or scoring whatsoever and was half unfinished.  I've deliberately made 50% very hard to do (you don't have to be absolutely perfect).  But if you got 49% then you can do 50.  It's a matter of shaving off a frame. You don't HAVE to get 50%. But if you want to, then you must earn it ;)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-08-29 00:03:28
Keep getting distracted... but we really are getting close.  At moment I am tinkering with ff8 though.  May be able to easily remove black bars in world map and battle.  So that will be cool.  And I'm currently trying to remove critical hit flashes and so on for someone.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Aavock on 2017-08-29 01:16:56
May be able to easily remove black bars in world map and battle.  So that will be cool.

Wow, great news, really looking forward for this!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Crownstrike on 2017-08-29 05:11:26
First off, amazing work on The Reunion Mod. I personally consider it to be a VAST improvement in terms of the localization and overall narration. I appreciate all the hard work you and Luksy put into this effort. Suffice to say my wife and I are enjoying this version of the game since I too wanted to introduce her to FF7 and found the original localization 'sloppy' at best.

In any case, the one scene I personally hold dear is the moment we find out what really happened in Nibelheim when Tifa and Cloud enter the Lifestream together. Now, from what I read it's the bad PC port that accounts for the soundtrack being out of sync when Cloud removes his infantry helmet into the subsequent scene where he tosses Sephiroth into the Lifestream. I was curious if there is hex value I could modify or some patch to properly sync this scene as the Overworld music in the PSX version is timed perfectly and relays the proper 'feels' that I believe my wife will most likely experience as well.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-08-29 05:16:57
That's already been done. The latest Reunion + the Anxious Heart mod should fix this for you.  The next version of The Reunion melds all this together in one package. The problem with the sync is that the music is wrong in PC and the fade timings etc are wrong.  I've corrected both for R05c and definitely R06.  It isn't a simple fix.  It's a large number of tweaks in the field code and executable.  Download R05c and install Anxious Heart from tools. This should suffice for now.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Crownstrike on 2017-08-29 05:37:07
Thank you for your quick reply DLPB!! You rock man!
I don't want to be 'that guy' but having some issues trying to acquire the necessary files for the fix you recommended.

I went to the Anxious Heart page: (Hope I have the right link)
http://forums.qhimm.com/index.php?topic=12787.msg241647#msg241647

However, it appears the file has been removed. I went through a few pages of the thread and most of the links appear dead or files deleted.

Additionally, I can't seem to find R06 I only see R05c available (not sure if this something that will be released at a later date; still new to the forum)
http://forums.qhimm.com/index.php?topic=14914.0

Thank you for taking time out of your busy schedule and look forward to hearing from you again!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-08-29 05:48:36
R06 is the next release and is not out yet.  R05c should still fix the issue.

AH is here:
https://drive.google.com/open?id=0B43luAxFZKC-aklOV0VvYy0xUWc
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Crownstrike on 2017-08-29 06:56:54
This is perfect now. Thank you so much again DLPB. I feel 100% confident in now properly sharing the FFVII experience with my wife. What you guys have accomplished here is a masterpiece and totally needs more recognition (F the haters). Sakaguchi would be proud.

Reading your AH thread about other possible updates (Cait Sith substitution) has really piqued my interest. I agree his character design and gameplay were weak ESPECIALLY in the 32-bit days. Maybe the Remake will somehow make him playable (I actually think the VA actually helps in HIS case) but who knows with SE. I think as a NPC or Support character he is OK (Crisis Core, DoC) but as a playable character, meh.

In any case, what other changes/concepts are in the pipeline for the future of FFVII Modding? Anything that you/your team are willing to share? These mods are literally the only thing I actually look forward to after working 55-60+ hours a week.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-08-29 07:06:43
I'd seriously suggest waiting for R06 since it will have had a full proof check and there have been a few issues found and corrected already.  But you'd be waiting 3 months.  As it is, I'd say it's 95%.

The Cait Sith replacement mod has been abandoned - but I can't stand Cait. I can't see the remake doing any good, sadly.  :P  All other projects and ideas have been posted on this forum.  I continually add posts here.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Mooneyes on 2017-08-29 13:42:58
Hi there!
First, I want to say that your work is impressive!

I have a problem with your download link... there isn't any seed since yesterday so I can't download it. :/

Can someone seed me the file or send it to me directly please? That would be great!

And also... is there any way to only install the retranslation mod? I don't want the other ones...
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-08-29 15:27:57
See the help file in regards to your last question. As for seeds... there definitely is.  I've just downloaded it myself. Perhaps your torrent client or ISP or firewall are the issue.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Mooneyes on 2017-08-29 15:53:52
Oh well... my firewall was the problem... Thank you for the help! :D
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Grimmy on 2017-08-29 22:53:44
The Cait Sith replacement mod has been abandoned

Don't do that. I like the character myself, but love to see different things added to the game. With the new expansion of playable enemy battle models and animations you should keep this back burnered. It may turn up a really new exciting avenue. On another note, I really feel things seem to have quieted down here regarding releases of new mods and I bet after you release R06 we will see a resurgence.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Mcindus on 2017-08-30 01:40:40
Keep getting distracted... but we really are getting close.  At moment I am tinkering with ff8 though.  May be able to easily remove black bars in world map and battle.  So that will be cool.  And I'm currently trying to remove critical hit flashes and so on for someone.

Oh my.  Steam or original version?

Even with Maki's UV fix, there's still a 1px (actually I guess it's 1/2 px) issue with UV's in FF8... I believe it has to do with the way directX9 draws it's texels.  There exists a fix to input into the 'shaders' of games, as it's a known issue between Dx9 and Dx10, etc., but I don't know the first thing about modifying the .hlsl files.  This shouldn't be something that needs to be done in the actual game memory... but I don't know?

Anyway... awesome progress on all of your mods!  Thanks for your hard work :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2017-08-30 06:48:47
Oh my.  Steam or original version?

Even with Maki's UV fix, there's still a 1px (actually I guess it's 1/2 px) issue with UV's in FF8... I believe it has to do with the way directX9 draws it's texels.  There exists a fix to input into the 'shaders' of games, as it's a known issue between Dx9 and Dx10, etc., but I don't know the first thing about modifying the .hlsl files.  This shouldn't be something that needs to be done in the actual game memory... but I don't know?

Anyway... awesome progress on all of your mods!  Thanks for your hard work :)

Maybe this guy could lend us a hand on this: http://steamcommunity.com/groups/SpecialK_Mods/discussions
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-08-30 10:40:40
It should work for both, but we'll see what happens ;)
Title: .
Post by: [email protected] on 2017-08-30 12:00:27
.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-08-30 13:35:33
Of course it is.  It's for people with epilepsy or those who don't want them, hence "for someone".
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: LeonhartGR on 2017-08-30 22:01:45
Just something that I referred them to your project:
Found In Translation: Final Fantasy VII (https://www.youtube.com/watch?v=rCS7HQOs1mU) by Kotaku
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-08-30 22:06:42
Cheers!  Sooner or later maybe they will get round to doing an interview.  Preferably when we're done here.  It really is nearing the end... finally.  Also note the main players are Me Luksy Covarr and Japanese proofreader Shikun. It's not right that I simply get credited alone. I guess they can read it anyway on main thread but it's not the same.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Matski on 2017-09-02 18:08:51
The original game didn't have any proper programming or scoring whatsoever and was half unfinished.  I've deliberately made 50% very hard to do (you don't have to be absolutely perfect).  But if you got 49% then you can do 50.  It's a matter of shaving off a frame. You don't HAVE to get 50%. But if you want to, then you must earn it ;)

Considering the type of mini-game that follows at the docks, it would have made more sense for the programmers to have Cloud automatically join the line and have the player specifically time to rifle swings to achieve higher ratings.

I agree that getting 50% should be very tricky but I don't think it needs to be frame-perfect unless players are using the WEAPON Mod. I was hoping these changes wouldn't be detrimental to the reputation of the overall mod but there have been some complaints. Some players have been frustrasted at getting even the basics right (https://www.youtube.com/watch?v=CoDW2LTc1mc), finding it difficult to achieve getting anything other than a grenade without multiple resets. In particular, triggering the march once Cloud approaches the back-line seems very hit-or-miss.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-09-03 03:02:25
It doesn't need to be frame perfect in its current form.  It just needs to be very good. Frustration is normal - but resets are purely choice.  I may make it easier outside of Weapon.

It isn't hit or miss to trigger an event. You must be near the correct place.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: cold_spirit on 2017-09-03 16:43:59
Just gonna throw in my two cents on the topic. As a one-time minigame, the goal shouldn't be "it needs to feel realistic." I would say it's most essential for the minigame to feel accessible, not challenging or frustrating, especially considering how insignificant it is to the overall game. By toning down the difficulty it allows the player to pass the event without disrupting their cognitive flow or experience so far. It comes up, it's done, we move on.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-09-03 16:52:12
I doubt any player even bothered about the score they used to get here until there was actually a goal.  The original minigame is totally broken and people didn't reset the game if they didn't get the "best" score... which was totally arbitrary (and how would you know the highest score without a Guide?).  It's amazing me that so many people are complaining about this change.  As if their lives depend on getting the best score. Toning down the difficulty will simply make it so everyone can get the best score easily - and that's pointless. There is no one-time item being missed by not getting the best score. If people are resetting the game, they are clearly complicit in the "problem". There isn't a problem if you just settle for a lower score. After 3 fails, the minigame reverts to a much simpler version.

I'll make the minigame easier for the ordinary play through, but I am not sure what this is going to accomplish.  Aside from everyone getting the best score easily... which, as I said, completely misses the point.  It's almost like this is one of those sport prizes for anyone who takes part - which ruins completely the whole idea of a competitive sport. If this difficulty was stopping people from progressing the storyline, then that would be an issue.  But it's the difference between 49% and 50%.  Is the 1% really worth multiple resets?  If it is, then you are a competitive person who presumably wants the challenge?  I'm seeing a causality loop.

Also, the Snowboard and Coaster best times and best scores are far harder to do than this minigame.

Anyway, as I said I will amend it to be easier for the normal play through.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2017-09-03 17:03:19
I agree with Dan. However, I never did a good job with that minigame (I guess my best score was 34 or whatever on PSX). But honestly who actually cares for a prize which you won't really need? I also did never like this minigame, since it has no extra hint or help to find the right spot. Something like a constant march sound rhythm for example. Adding this could make even Dan's higher difficult much easier.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-09-03 17:05:54
I fixed the sound effects of the march, but to get the best score you basically need to get to the spot as soon as possible and shoulder the rifle. And I added in checks to make sure that you can't cheat.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Matski on 2017-09-03 19:40:34
I don't remember it being tricky to get the march 'moving', though I may have been lucky. The guy in video seemed to be having problems with it once he figures he can no longer cheat by running through the line-up and has to enter the squad from behind. Perhaps it was just him and he wasn't moving forward far enough to trigger the march properly. When I find spare time I'll have to test it out.

I don't have problem with the prizes, a side from Square's weird decision to make 5000 gil the top prize, despite being less than the cost of 6 ethers.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: cold_spirit on 2017-09-03 22:09:27
It's amazing me that so many people are complaining about this change.  As if their lives depend on getting the best score. Toning down the difficulty will simply make it so everyone can get the best score easily - and that's pointless.

This is less of a problem with people caring about the minigame and more a problem with people disagreeing with your attitude towards game balance.

In my opinion, making this minigame easier/accessible is better for the overall sequence. Your mentality seems to be that a "handout" is always bad. Had this topic been about an important story boss I would agree with you. However, handouts can be a good thing in game design. Great game flow is a constant push and pull of challenge and ease. This minigame is not something that I think is important to be difficult. Your mentality is great for designing formidable bosses, but it's a bit overkill for this minigame.

If multiple players are saying to you that this minigame is needlessly frustrating, then it's undeniably affecting player's experiences, and you should take note (which I see that you are, so thank you). You need to ask yourself as a game designer "Is this something that is important to be challenging? Does challenge here add to the overall game?" If not, things should be adjusted.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-09-03 22:40:43
A handout for the best score is yes... And that seems to be the mentality of the original game designers too.  It isn't easy to score 100/100/100 on the snowboard event.  Or to get maximum score on the Coaster (actually, that's bad design and near impossible).

Aren't the best scores supposed to be difficult?  Isn't that what tests are about too?  Not everyone gets the best grade or the best job.  That's just life.

This particular minigame is completely skippable.  The best score does not need to be attained at all. What I am seeing here is more a bitching that people can't get the best score. People cry when they don't get the grades at school they wanted too.  I think the reaction to not getting 50% is overkill - not the difficulty itself. If I make it easier - then anyone can get the best score. So no more whining - but everyone wins a coconut.  No real sense of achievement whatsoever. But this issue is moot anyway - I'll add the higher difficulty version as an option.  And you know what will happen?  People will still get bruised egos and opt for the higher difficulty version.  ;D
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: cold_spirit on 2017-09-04 00:45:02
What I am seeing here is more a buttercuping that people can't get the best score. People cry when they don't get the grades at school they wanted too.

No where in my posts have I said how far I'm willing to go to get 100% in FFVII (for the record, I don't care at all). I'm simply trying to put forward a perspective on game design about when it is best to challenge players. Reading your previous post it's clear that you're having an emotion reaction to people's frustrations to the point where you're justifying their behavior by calling them whiners with "bruised egos."

And on point of the snowboarding minigame, in its instance at the Gold Saucer getting 100/100/100 is completely optional. However, the Junon parade is a mandatory story event. For the third time I'll say it: In my opinion the entire story sequence would flow better if the minigame was more accessible. That's all I'm trying to say. You disagree, that's fine.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-09-04 00:46:21
It's completely optional to get the better rankings on the Junon parade minigame. Most people aren't complaining that they can't get past it (as I stated before, it reverts in difficulty to an easy mode after 3 failures).  They are complaining that they are resetting the game to get 50% (often they are 1% away). They are choosing to reset the game in frustration that they cannot get the BEST rank.  It's absolutely a valid comparison to getting the better scores at the snowboard minigame.

Now, if people are also annoyed at general difficulty of getting past the game - that I can understand (some do).  And I'll make the range easier in next release.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Liquid_Vegeta on 2017-09-04 07:39:42
Not played enough of Reunion to know if this is relevant or not but Kotaku just put up this article:

http://www.kotaku.co.uk/2017/08/30/zack-wasnt-actually-aeriss-boyfriend-in-the-japanese-version-of-final-fantasy-vii

Thought i'd mention it just in case but I imagine you guys are already way ahead of the curve on this?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: luksy on 2017-09-04 09:52:19
When Zax disappeared Aerith assumed he had found another girl as he was apparently a bit of a flirt (Gongaga dialogue); I think she denies they were a flat-out couple *now* because she thinks that he cheated on her and she was a naive teenager, doesn't change the fact that they were together for at least some time, Zax even mentions his "girlfriend" in his letter.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-09-04 17:14:05
What Luksy said.  They were definitely together.  Also, in the church, she laughs because Cloud's mannerisms and life seem to be uncannily like that of Zax's. It's a clever use of foreshadowing by the writers.  Really subtle. Cloud has mimicked his life on Zax's - and she starts laughing that he seems so similar.  This is also further established in the park.

Gongaga:

Code: [Select]
Gongaga
------------------------------
{AERIS}
“I had no idea Zax
  grew up in this village.”
------------------------------
{CLOUD}
“Somebody you know?”
------------------------------
{AERIS}
“I told you,remember?
  My first love.”
------------------------------
{CLOUD}
“…”
------------------------------
{AERIS}
“Zax…
  Soldier,first class.
  The same as you,{CLOUD}.”
------------------------------
{CLOUD}
“Strange. There aren’t that
  many who make first class,
  and I’ve never heard of him.”
------------------------------
{AERIS}
“That’s all right,it was a long
  time ago. I’m worried because
  he disappeared.”
------------------------------
{CLOUD}
“Disappeared?”
------------------------------
{AERIS}
“Must be five years ago now.
  He went to work and never
  came back.”
------------------------------
{AERIS}
“Zax is a real lady’s man.
  He probably met somebody else.”
------------------------------
{AERIS}
“Hey,what’s wrong?”
{CHOICE}I’d be worried too,I guess
{CHOICE}(What a slimy…)
------------------------------
{AERIS}
“It’s okay.
  But he should at least
  contact his parents.”
------------------------------
{AERIS}
“Are you… jealous?
  Hmm? Hmmm?
  Are you,{CLOUD}?”
------------------------------
{AERIS}
“Just kidding. Sorry.”
------------------------------
{AERIS}
“I’d kinda like it
  if you were though.”

Even if "first love" isn't correct here [Luksy?], this is still pretty good evidence.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: luksy on 2017-09-04 19:35:39
First love is absolutely correct in both cases (church and gongaga). I think the guy who made the clip just objects to Aerith using "boyfriend", and he has a point, but the title makes it sound like they weren't together, which is just wrong.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: shikun on 2017-09-06 17:51:46
I found a glitch during the march, I talked to the Captain, and he got stuck on this dialog box, and Cloud could move freely across the screen, but couldn't proceed in any way. Picture: https://www.dropbox.com/s/lsot5m5msn3ij5m/ff7%20march%20bug.jpg?dl=0 (https://www.dropbox.com/s/lsot5m5msn3ij5m/ff7%20march%20bug.jpg?dl=0)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-09-06 20:25:52
Yeah, this has been noted.  But how did you manage to do it? I need specific thing that you did?  Talked to him during a dialogue box?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: shikun on 2017-09-06 21:14:31
i talked to him probably just before he says "Come back here!" which might have messed things up.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-09-06 21:16:03
Yeah the engine sucks.  It has real issues with anything that's simultaneous.  I'll find the problem and neutralize the sucker.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-09-08 14:48:57
charlie's proof checking goes on.  And so does the updating of all Red's dialogue.  Before he drops the act and after.

Code: [Select]
------------------------------
{RED XIII}
“A slave to the acquisition of wealth.
  …Sigh… Human nature.”
------------------------------
{RED XIII}
“G-give it back!
  It’s mine!!”

For example.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-09-09 02:41:48
Apart from mistakes, it's these kind of things that get helped greatly with a Japanese proof read:

before
Assistant Director
“Oh,this is terrible!
  Am… Am I fired?”

TV Producer
“Whaaaat!?
  You’re FIRED!!”{NEW}
“Send that soldier
  a bomb or something!”

After
Assistant Director
“Oh,this is terrible!
  Am… Am I fired?”

TV Producer
“Whaaaat!? You bet
  your ass you’re fired!!”{NEW}
“Send that soldier
  a bomb or something!”
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Ver Greeneyes on 2017-09-09 11:39:28
charlie's proof checking goes on.  And so does the updating of all Red's dialogue.  Before he drops the act and after.

Code: [Select]
------------------------------
{RED XIII}
“A slave to the acquisition of wealth.
  …Sigh… Human nature.”
------------------------------
{RED XIII}
“G-give it back!
  It’s mine!!”

For example.

I'm really looking forward to playing with this change. I always knew that Red was technically still a teenager, but it's really cool that this actually affected his dialogue in the original. His character makes more sense now, and in some ways it also makes the post-credits scene more meaningful.
Title: Re: Menu Reconstruction
Post by: rayano on 2017-09-09 12:09:04
Quote
IlDucci:
   Playstation icons
   Updated/tweaked textures

is it possible to get the ps1 icons without installing the entire mod? because i already have 7thHeaven and it includes the reunion mod.
thank you
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-09-09 14:04:04
is it possible to get the ps1 icons without installing the entire mod? because i already have 7thHeaven and it includes the reunion mod.
thank you

You'd have to extract the files from the installation and then add them to the correct lgp file using something like ulgp.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: rayano on 2017-09-09 18:00:34
i have zero exp with this type of thing but i'll give it a try
thank you
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-09-15 08:01:56
I've fixed up my new sound module to disable the original one entirely.  This meant fixing the "bug" that exists with original PC game, where crashes happen when the driver isn't selected in ff7config.  That's now completely redundant.  When Audio Enhancement is active, midi folder and sound folder and music folder can also be deleted from root\data with no ill effects. They aren't loaded. No initialization happens. It's always best to leave them in case, for some reason, there is an issue with my dll.

The bug exists because when sound isn't detected for whatever reason, the function still tries to initialize it and certain values are returned from a few functions that lead to something the engine can't deal with.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-09-18 07:56:38
I used "butt naked" somewhere in localization (on train).  Turns out it's meant to be "buck naked".

https://owlcation.com/humanities/Is-it-Buck-Naked-or-Butt-Naked

But now it seems that both are fine... probably because so many made the mistake I did.  What would you go for, Covarr?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Covarr on 2017-09-18 14:14:51
Buck naked is correct, but the mistake is so common that it's not a mistake anymore. Hooray evolving language.

Obviously I didn't correct it in my first go-through because I don't think it's a big deal, but I would choose "buck" over "butt" if I were writing it myself.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-09-20 06:40:58
^  8)

I *think* I've just sorted the member priority to be based on menu order instead of what it is now (PHS initial selection dictates regardless of menu order).  This is a little more complicated than it seems, since Cloud in slot 2 should still take precedence as leader regardless of any other member's position. And if he isn't available, Tifa should, and if she isn't, then Cid should.  I have coded this and while I'm sure it could be more efficient... it won't be by much. I will test this next and see if it works as intended.

There's also a bug in the original game... the priority isn't even changed by the PHS unless certain switch operations to members are made.  This can lead to a lot of problems during cutscenes, where members not in the party will try to speak / have actions.

{
  Cloud: Byte = 0;
  Barrett: Byte = 1;
  Tifa: Byte = 2;
  Aerith: Byte = 3;
  Red: Byte = 4;
  Yuffie: Byte = 5;
  Cait: Byte = 6;
  Vincent: Byte = 7;
  Cid: Byte = 8;
  YCloud: Byte = 9;
  Sephiroth: Byte = 10;
  None: Byte = 255;
  DC0230 Party member order
  DC09E5 Party member priority}

Code: [Select]
Procedure SetMemberOrder; stdcall;
Var
  CloudExists, YCloudExists, TifaExists, CidExists: Boolean;
  Member: Array[0..2] of Byte;
  Menu: Array [0..2] of Byte;
  i: LongInt;
Begin

CloudExists:= false;
YCloudExists:= false;
TifaExists:= false;
CidExists:= false;

for i:= 0 to 2 do
begin
member[i]:= 254; // 255 is 'Empty', 0 is used by Cloud.
menu[i]:= PByte($DC0230 + i)^;

  if menu[i] = 0 then // Cloud
    CloudExists:= True
  else
    if menu[i] = 9 then // YCloud
      YCloudExists:= True
    else
    if menu[i] = 2 then // Tifa
      TifaExists:= True
    else
      if menu[i] = 8 then //Cid
      CidExists:= True;
end;

if CloudExists then
  Member[0]:= 0
else
  if YCloudExists then
    Member[0]:= 9
  else
    if TifaExists then
      Member[0]:= 2
    else
      if CidExists then
        Member[0]:= 8
      else
        Member[0]:= Menu[0];


for i:= 0 to 2 do
  if Menu[i] <> Member[0] then
    if Member[1] = 254 then
      Member[1]:= Menu[i]
    else
      Member[2]:= Menu[i];


for i:= 0 to 2 do
WByte($DC09E5 + i, Member[i]);

End;
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Salk on 2017-09-20 07:13:51
The Reunion is becoming such a must-have that playing FFVII without it should be considered a crime... :-)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-09-20 07:16:32
Not even Reunion anymore...  this fix is universal with the dll :)  So I guess this doesn't belong here :P  But Reunion requires the DLL (not other way round).
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: LionCerieals on 2017-09-23 17:38:33
Hi! I have a question regarding 7th Heaven and this mod.
The tutorial page of 7th Heaven displays a subscription link ( iros://Url/http$pastebin.com/raw.php?i=dDBkYkDu ) where I can download various mods through the 7th Heaven mod manager.

My problem is that the subscription link provided on the tutorial site only lets me download "The Reunion - Beacause and Menu Overhaul ver 2.1 released on 1/10/2016" which only contains Reunion version R03e and not the current one. I've installed almost every mod in this subscription link apart from Dynamic Weapons for Cloud.

Can you provide me with a 7th Heaven subscription link that lets me update to the current build of Reunion? Are my mods from said subscription link even compatible with the current version of Reunion? Please help! :/

PS: I tried downloading and installing Reunion R05c manually and after installing it nothing changed.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: EQ2Alyza on 2017-09-26 05:17:20
DLPB can't help you. 7H had its own subforum because it operates separately from the individual mod forums. The files are basically imported directly from the mod posts, like this one. If it's not in the 7H forum, then it can't, or sometimes hasn't, been done yet. If you want a mod requested, then it needs to be posted on the Mod Request thread over in the 7H subforum.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Ddeathscythe on 2017-09-26 11:44:56
I do apologize if it has been answered before but I really wanted to know if it was possible to have the model overhaul apply to everything else EXCEPT the lego like models that you run around with. This is the first time I am using Steam and playing Final Fantasy VII, and I truly want a great experience with playing the game for the first time. I do like the change to the models while running around but I just find the lego like models to be more charming to me. If anyone can direct me toward how I can do this or even see this as an option in future builds then I would really appreciate it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-09-26 15:02:32
Nope.  It's just given what is given.  You'd have to make your own manual edit using Kaldarasha's released model packs.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Ddeathscythe on 2017-09-27 07:29:30
Thanks! I appreciate the info and have done a lot of research to how to do all that. I can say that I was successful in locating Kaldarasha's new models and importing them into my game.

DLPB, you seem pretty active in a majority of recent forums regarding FFVII's modding, so I can assume you are pretty knowledgeable about modding FFVII. So, I am curious of the R06 update since it seems that it is quickening toward release. If I start my playthrough now, would an update to the Reunion mod affect my save? I am personally looking forward to playing for the first time but if somehow prayers were answered and R06 was released before I finished the game, would I be able to continue my playthrough with the new translation or would I be starting from scratch?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-09-27 09:22:08
r06 doesn't alter any gameplay, so you should be fine.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: LionCerieals on 2017-09-27 12:50:22
Are true 60 FPS battles in the current version of Reunion still working? Cause I've heard that they cause crashes and have therefore been removed.
And the option seems to be missing from r03... :/
Is it even possible to overwrite r03 which I downloaded and installed from 7th Heaven with the current one? If so, how do I do that?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-09-27 15:03:47
I'd suggest waiting for R06.  60fps is an option there too. But it's been perfected more.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Godlift on 2017-09-27 17:02:36
Are true 60 FPS battles in the current version of Reunion still working? Cause I've heard that they cause crashes and have therefore been removed.
And the option seems to be missing from r03... :/
Is it even possible to overwrite r03 which I downloaded and installed from 7th Heaven with the current one? If so, how do I do that?

From my personal experience I have used this version of reunions 60 fps mod to play through FF7 last month and I was fortunate enough to encounter 0 crashes or major bugs that I could notice. In fact the 60 fps has spoiled me so much that I couldnt see myself going back haha it was so smooth. I didnt rush through either I did everything to do in the game. The only small bug I noticed was sometimes damage numbers would not appear (enemy hits as well) but this was maybe under 10 percent of the time and totally ignorable so dont let it stop you. If you are impatient like me feel free to play, you should be able to get through. I am personally waiting for r06 and am very excited to play through the game again.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: LionCerieals on 2017-09-28 18:04:49
@Godlift Is Reunion 5 the only mod you used? Or did you also use 7th Heaven and the new reunion mod? If so, how did you install Reunion 5 after the 7th Heaven mods?

@DLPB Are we talking about real 60 FPS like in this video? https://www.youtube.com/watch?v=5m57Uz6gkrs Or is only the menu in 60 FPS?

When is Reunion 6 coming out, btw?^^
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-09-28 19:27:39
As per the first post ;)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: EQ2Alyza on 2017-09-29 02:17:26
I'd suggest waiting for R06.  60fps is an option there too. But it's been perfected more.

This is why 7H is not updated yet. R06 is a major mod, so I'd like to do one clean sweep of an update with R06 and NT 1.5.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: LCRava on 2017-09-29 09:06:34
Hi guys,

Maybe someone can help me out. This is the only mod I am installing (Reunion R05c) in the Steam version of the game. The installer finishes as it would’ve worked fine but all it’s doing is disappearing with the “Quit” option in the main menu while everything else looks and sound like the vanilla version. Any ideas?

Btw, thanks to all you guys who had worked and continue to work hard on these mods. They improve the game greatly IMHO.

Thanks for the help.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-09-29 14:37:09
I'm a bit busy.  At moment I am factoring in how to make it so all needed files for Reunion are installed and thus everything totally optional, rather than having to keep reinstalling.

This will take some thinking,.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-09-30 20:08:32
Update:

I am now trying to finalize everything and release this. But it's still a tall order.

The Reunion will now refer to the DLL project itself - which comes built in with many of the options and changes required for The Reunion  - as well as the ability to add more mods as an optional selection. Since I am trying to make this all one project, everything will be here. If I can work some magic, it should be possible that all optional mods are available from my own custom mod selector program.  For example, you would be able to change to American or British spellings at any time - and ts would initiate the change.  Most changes would just require ini or checkbox change.  The 99 Solider Quest will work by a set bit in the save map.  When set (DLL will do it via option at run time), the objects will be placed. This still requires Luksy - as he can create me a batch model adder (All I do is supply him X Y Z T data).

The next major update should be the release.  Maybe a week or two if I am quick.
Title: .
Post by: [email protected] on 2017-09-30 23:50:04
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Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-10-01 00:39:41
That's on hold...  Lesser concern.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: bytes on 2017-10-01 04:52:54
Is it possible to make Cloud field model to not carry his sword all the time? I think it would stay more true to the original. By the way, on some version of Reunion I saw on YouTube he didn't carry it.

I also have a question about battle models. It seems that just Cloud has been modified from the original one. Everyone else seems to be the same, which makes Cloud look slightly different from them. Is that it? Would it be too much work to give the option to choose which models are going to be altered? Or maintain Cloud as the original if the others also are.

It's just amazing to be able to play this game with such a great mod. Can't wait for R06. Thank you very much!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Ddeathscythe on 2017-10-01 05:26:08
Yeah, it is possible. If you would like to know more about how to do it then feel free to PM me as I can tell you how I did everything. I learned how to modify files all in a day or so, so I would say that you do not have to be a master at model editing to get the results that you want.

For battle models, I noticed that too. So I just went to the graphical mod forum and saw models I wanted to switch in so I just did that. But with R06, you can assume that a good chunk of models will get an overhaul. But if you want a more configure based aspect to modding your files then take a look at using 7th Heaven which is an executable file that allows you to configure what models you might want to add.

I am excited too! I didn't realize the update was coming so soon, so I am actually putting playing the game on pause right now since I want my first time really playing Final Fantasy to be perfect.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-10-01 15:43:38
R07 is the finalized version of Beacause.  But R06 does have a lot of important fixes and moves us to a completely new way of modding the game. Plus it comes with Audio Enhancement.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Ddeathscythe on 2017-10-01 16:11:19
Great to know! So does that mean that R07 will lean more toward including the Beacause mod? Ad from what I can tell, soldier quest? If it was more toward a finalized translation, would that mean that you would opt out of having things like a R07b or c?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-10-01 17:14:23
The Retranslation project is part of every release.  It should be finalized in R07.  The Soldier Quest, hopefully, will also be done for R07.
Title: .
Post by: [email protected] on 2017-10-01 18:34:34
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Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-10-01 22:44:53
R06 is a huge update - whereas R07 is really much smaller.  R07 is just a time consuming one (because of dialogue box placement) but also will have many more localization fixes (thanks to Charlie /shikun, who will have completed the proof check by then). 

After that, it all depends if I want to pursue Weapon.  If I have the time and devotion, that will take us beyond R07.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-10-02 00:23:14
Spy__Dragon brings up a decent possibility for the enemy "Baba Veramu"

https://en.wikipedia.org/wiki/Baba_Yaga

Baba is very likely correct.  But I checked "Vera", and that's also Slavic for "Faith",

https://en.wikipedia.org/wiki/Vera_(given_name) (https://en.wikipedia.org/wiki/Vera_(given_name))

 which would seem to confirm that's definitely correct.  The ending is probably just an ending for the sake of it. I'll let Luksy decide how it's meant to look as a word.  Seems to be "Veraum" ? 

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: JBedford128 on 2017-10-02 02:34:49
If this is just smashing words together as is done for many of VII's other WTF enemy names, the "myu" is probably the first syllable in "mutant". "rau" could be from "round" as in its mouth. "ve" from who knows.

I guess Baba Yaga kinda checks out. They usually write that バーバ but other enemy names formed in a similar way have ignored the chōonpu (and "baba" is also a Japanese word meaning old woman in the same way anyway).
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: luksy on 2017-10-02 05:10:02
I'd be wary about trying to attach any meaning to this one, even Baba...if they were going for Baba Yaga it doesn't look anything like one. FF wiki can't make head or tail of it either, calling it one of the most  obscure names in the series. (http://ffdic.wikiwiki.jp/?%A5%E2%A5%F3%A5%B9%A5%BF%A1%BC%2F%A1%DA%A5%D0%A5%D0%A5%F4%A5%A7%A5%E9%A5%A6%A5%DF%A5%E5%A1%DB) Ultimania has no clues either, it just looks like syllable soup like so many others.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-10-02 05:12:01
It's still very strange that both Baba and Vera are Slavic, though.  And certain other things are based on mythology or names without looking alike.  It could be a coincidence... but it's a little too coincidental?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: luksy on 2017-10-02 05:35:47
I'm just hesitant to attach meaning to something with no clear visual evidence. We changed "Foulander" because it looks like a Rangda, Jiggy had hints to Bowie, and so on. This looks like...I have no idea, but it doesn't look remotely like an old crone.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2017-10-02 06:09:29
It looks like a turnip with with legs or arms.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: JBedford128 on 2017-10-02 06:30:08
Above Bahba Velamyu's monstrous circular mouth is a rather human looking nose. It looks like a face. On its back it has a singular eyeball.

Baba Yaga is described as having chicken legs, and the Bahba Velamyu's legs are vaguely chicken-y. I think it's a stretch but it's a strange possibility.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-10-02 13:01:07
Considering we have no way to tell, it's probably just best to go with the best guess.  In this case, the best guess is the same as the kana sound into English.  So Babaveraumu ?  Is there anything closer than that as a direct translation?  And what other combinations could it in fact be?

Also
http://www.oldrussia.net/baba.html

She is supposed to have crazy teeth too.

And

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She is also known as Baba Yaga Boney Legs

Quote
. She is the Arch-Crone, the Goddess of Wisdom and Death, the Bone Mother, a wild and untameable nature spirit bringing wisdom and the death of ego (and, through death, rebirth).

This enemy's moves are also bone attacks.

Quote
Baba Yaga has also made several appearances in the Dungeons & Dragons fantasy role-playing game
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: luksy on 2017-10-02 15:03:04
From another perspective, there are those three female palette swap enemies, any one of which would have been a better match for Baba Yaga than this...thing. I just don't buy it. Why go to the effort of obscuring both the name and the appearance to a degree where no-one can actually get the reference? It makes no sense.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-10-02 18:53:44
Well let's face it, Ziggy doesn't exactly look like Bowie... it's a ridiculous enemy on the face of it.  And what about the rest?  The Zorokartir - from A Zoroastrian priest called Kartir? There's really no relevance there other than the writer made an obscure reference to Kartir.

https://en.wikipedia.org/wiki/Kartir


That enemy is certainly correct now.  I find Zorokartir more obscure than a reference to Baba Yaga, which has foundations in a well known myth.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-10-04 13:32:54
I'm getting to grips with making everything a simple ini settings choice.  Weapon will have 3 levels

0: Completely off.
1: Updated minigames
2: Further difficulty updates (like shorter timers for example)
3: Full Weapon mod.  Huge updates to formulae and everything else.  Not sure I will ever get this one completed.

So selecting any of those in the ini will lead to different play experience. Levels 0-2 won't create issues with the original game vars or values.  It's non intrusive.   Level 3 is the full mod, which is so far in a REALLY early state.

Doing it this way means I can use ONE set of script files rather than the stupid method I had until recently...  using numerous ones and creating redundancies.

Quote
So much for liberation
They'll have a celebration
Yeah I've been under too much stress

And as the Cloud begin to rumble
So the juggler makes his fumble
And the sun upon my wall is getting less
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: MrNutch on 2017-10-05 14:12:37
Thanks for this amazing compilation! However, having the French version of FF7, I'm looking for a way to install the 60 fps fix without the retranslation. Is there any way to install it on its own?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-10-05 21:56:15
As per first post: The Reunion is compatible only with the English 1998 version and English Steam version.  I'm sorry :)

In other news, Spy__Dragon notified me that Belcher Task (original game: Velcher Task) may, in fact, be Belcher Tusk.  That makes far more sense and the kana is valid.  Luksy also seems to approve.
Title: .
Post by: [email protected] on 2017-10-06 09:10:18
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Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-10-06 12:14:00
It's always possible to use the English exe with the English files (you don't need to swap all of them) and use touphScript to translate the executable.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-10-06 21:27:18
Spy__Dragon may have worked out Wizard Vorman.

The kana is a match for "Beaumains"

https://ja.wikipedia.org/wiki/%E3%82%AC%E3%83%AC%E3%82%B9
https://en.wikipedia.org/wiki/Gareth

It should be Wizard Beaumains 

Luksy agrees.  The change is made.

Quote
Wizard
“I am the the great wizard Beaumains.
  What dost thou wish to know?”
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: kenichi on 2017-10-07 19:55:22
dlpb you are a life saver when ı checked finished translate ı saw some not translated files and this files have many translation error that difficult to understand what meaning, this tool saved me. Thnks
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-10-07 21:28:59
The first of 99 soldiers has been hidden.  This will also be on going.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Karmakaze on 2017-10-08 02:42:39
Hey, new user of the mod here. The model changes look great, and I'm looking forward to a full playthrough for the new text, too! However, for a few changes I've already been able to check, I'm interested in their reasoning and would honestly like to see them reverted (sorry if they've been discussed already; 156 pages are a bit much to read). I respect the work you've put in and I understand what you've said about doing justice to the original creators, but to be direct, there's an old saying I think is equally important and that would be "If it ain't broke, don't fix it." There's a point where you have to consider if a change actually has a purpose and is helpful/desirable. Further, translation isn't just formulaic conversion of words; it's a breakdown and reconstruction of meaning. Some of your changes clearly follow this sense and I support those, while others are reasonable; others don't/aren't and so I'm not just opposed to them but also confused by the disparity. Some people might defend the whole original solely on nostalgia, but I'll defend parts based on reason.


I think that includes most types of things. Regardless, again, thanks for making and sharing this mod! I'd love to discuss more and I hope you'll consider these things.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-10-08 02:45:41
There will be no reverting. All of the above, I have decided against for good reason - see The Reunion Database.  And if I changed these, someone else would come along and ask for another 100 to be changed.  There is no democracy here.

Quote
Saving seems to have some control delay before and/or after it that wasn't there before.

I haven't touched this.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Karmakaze on 2017-10-08 03:33:57
Save issue must be something else then.

The rest, that's unfortunate. I like many of the changes but do not agree that others make sense. I understand you're not really profiting from this, so I wouldn't ask you to change your whole work. But what about just splitting up more install options, with what you've got?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-10-08 15:20:37
That would be a load of work to accommodate just you.  You are free to use the tools here to change your own  installation of our mod.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Godlift on 2017-10-08 16:07:24
Don't be discouraged from trying to use the tools yourself to make the small changes you would like. It is a lot easier than you think and can start you on the path to becoming a better modder. It is very easy to change item names or ability moves using the wall market tool.

http://forums.qhimm.com/index.php?topic=7928.0

I used this tool to change name of the enemy skill dragon force because I always forgot its function was to increase defense and mdef.

I like these changes because its fun to relearn things and I like taking a second figuring out the changes. No one forces me to use them I can either play without the changes or change the things I personally don't like for my play through.

The beauty of this community I have noticed compared to other modding communities is the tools are so extensive and easy to use while the community is so helpful that you really are able to do almost anything yourself if you try and put forth the time.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-10-08 17:05:38
Yeah, touphScript can change any text in the game, if you so wish :)  I'd steer clear of Wallmarket for now in terms of text, since it has a bug that will ruin text (and it can't alter field, menu, world map text).

http://forums.qhimm.com/index.php?topic=11944.msg252828#msg252828
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Godlift on 2017-10-08 17:27:48
Oh damn really! il make sure to use toughscript from now on.

Would you happen to have a link showcasing the bug created with wallmarket or more detail? I think I may have experienced a graphical bug with the text during my play through when you are getting the huge materia in coral.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-10-08 17:46:50
I can't replicate it.  Nor can NFITC1.  It just happens.... text missing letters and stuff.  It always happens eventually (we think on saving rather than opening).  But NFITC1 is working on all-new tool.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-10-10 03:09:08
(https://preview.ibb.co/hXL7WG/she_s_gone.png) (https://ibb.co/e407WG)

And so...  finally I get to finish off some old parts of Weapon.  All shall be revealed ;)

Work has finally commenced on a few of the other mods now that the DLL and the Audio Replacement mod are virtually done.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Karmakaze on 2017-10-10 22:27:06
Wouldn't be just for me, but ok. I didn't know about the editor so I'll check it out. Thanks!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-10-10 23:04:52
Well, it would just be for you really.  Because that's a specific list of things that others won't agree with, and causes me a lot of work, which is why I stopped adding so many options (I used to have 2 menu types, break 9999 limit options... you name it!) and cut down everything to a bare minimum. It is impossible to please everyone or add options for everything... and I'm not being paid either.  Big fat cat companies like Square Enix wouldn't do even half of what I have despite being paid large sums.

Still, with the tools around, you should be ok.  8)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-10-11 00:17:59
I'm having fun.  I've fixed the bug with the support in Junon so the Dolphin can't find the spot for you.  And if Weapon is enabled (level 2+)...  well,  it's much harder.  Only 2 new spots will work as opposed to many... and the electric support will kill you.  Instantly. No ifs, no buts.  Game over, sucker.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Ansem on 2017-10-11 11:55:59
Does it actually do anything in the vanilla game if you do go near the tower?


In any case, that is shocking news on so many levels. :P Hue hue

(I'll show myself out now)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-10-11 13:31:38
Yeah it puts you back on the other map, where you have miraculously survived.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Godlift on 2017-10-11 19:33:09
Is it possible to implement a check too see if the player has elemental lightning equipped in the materia slot?

Would you be interested in playing around with that idea for this minigame?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-10-11 21:00:56
Nah. The field engine wouldn't support it with normal opcodes... and i think whole idea is story-line takes precedence.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Godlift on 2017-10-14 00:16:48
Yeah your right story line was its better not to implement something like that. Very excited to see what else you have in store tho!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-10-17 07:08:17
Actually, I should have expanded on each of these so that I don't look like a mindless bigot (although, I am going to come across as a total asshole), but most of these are in the Reunion Database or have been explained time and again, and I have a policy of simply not replying to posts asking for items we've discussed 100x to be changed, ad nauseam.  But let's break that rule and run through these.

"If it ain't broke, don't fix it."

It was broke.  So, I fixed it. If you look at the very first post, you will find The Reunion Database, which lists every single non dialogue change.  We did not change things blindly.


Quote
There's a point where you have to consider if a change actually has a purpose and is helpful/desirable.

The changes are made where the original translation was incorrect or too far removed from what the Japanese was getting at. It has absolutely nothing to do with "helpful" - and "desirable" is very subjective. What is desirable to this project is translating and localizing based on the facts and on what the writers wanted... not keeping things simply because people are used to it.  Or because canon dictates it. This is made clear on the translation post at the beginning, which you should have read.

Quote
  • Changes like "Mystile" to "Mystere" and "Chocobuckle" to "Chocobokkuru" are an un-translation/localization; why?
Because they are correct. See The Reunion Database.

Quote
And there are tons of other items that got such a complete change (likewise in undoing translation/localization)

You can't "undo" a translation or a localization.

Quote
that I now actually have no idea what they even are, especially since they're not listed anywhere I've seen

The first post and the Help file both point to The Reunion Database.

Quote
I also had to use menu option "Form" to realize it was "Order"; what the option does isn't what "form" means, where "order" is clear and fits perfectly, so I don't understand why that's the word you used much less why it was changed at all.

Names are now totally consistent across all menus.  Either word works.  It's not breaking your back to learn about 3 drop down menus.  Come on.

Quote
I don't know if Enemy Skill "Enigma" is in fact a closer translation to whatever the original is,

Then why are you adamant I should change it?  Why are you bringing this up when you said in your post that you wanted to discuss this with an argument of reason?  How can you have a reasoned argument when you don't know if it's closer than "Pandora's Box"? And why should I listen to you that being the case?

Quote
but I wouldn't have used it for a spell name over "Pandora's Box".

And, thus, would have completely failed at localizing the game accurately. Instead, you'd just keep a name that means NOTHING close to the original and was pulled out of thin air.  That is not professional. It's not what this project is about.

Quote
Maybe it's a question of taste,

It's not in most cases.

Quote
but that goes both ways.[/li][li]Changing "Underwater" Materia to "Aqualung",

The original name is "Diving" from "Scuba Diving [equipment]". There is no reason I couldn't change it.

Quote
and original Enemy Skill "Aqualung" to "Aqua Breath" again seems like it comes from your personal taste

The Japanese is literally "Aqua Breath" アクアブレス [Akua buresu]. 

Quote
I've actually come across the idea of swapping names around before and I don't believe it's something game devs would do without significant reason.

And you worked out I didn't have a significant reason... how?  On the basis of me seeming to change things willynilly?

Quote
[/li][li]Saving seems to have some control delay before and/or after it that wasn't there before.[/li][li]Why is the menu option "Quit" gone?! That's just a downgrade to functionality.[/li][/list]

Well, this has obviously rattled a few people up, but let's consider that

A. Alt + F4 will close the game.  So the Quit menu is redundant anyway.
B. I have added "hold select + start" to close game too.  If you hold those two for a few seconds, the game will close from ANYWHERE.
C. The quit menu does not exist in PSX version, and indeed makes the menu look overly long and ugly.

Quote
I'd love to discuss more and I hope you'll consider these things.

If you look at the Reunion Database, it says the following:

https://docs.google.com/spreadsheets/d/1DUjmyW94zcYoX7gIW5yAT4giTPeNmCR4TCaHAiXOLlU/edit#gid=1292658812

Quote
Items in white, blue, or orange are not up for discussion.

This isn't me being Adolf Hitler.  This is me ending 100 more posts like yours - because I've been through this gauntlet so many times it's unreal.  And we've gone over these things again and again and again.  The project is near finalized.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Liquid_Vegeta on 2017-10-17 18:33:29
Fuck me it must be frustrating having to justify yourself over and over about the mod you've put countless hours into for free. Keep up the good work mate, I can't wait to get my hands on R06!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-10-17 20:09:10
Thanks!  8) And it is.  And I do try to be diplomatic - but I'm simply not cut out for it.  And my strength is telling it as it is.  Not good for PR.  But it gets harder when it's the exact same questions about non dialogue over and over.  And when the help file AND first post both point to an insanely long database that was largely constructed to STOP those questions.  People come in and they start with "Love your mod...."  and it turns to "But I want A B C D E F G changing, because I don't like the change."  The above person was pleasant enough, but they said they'd discuss their problems with reason - then proceeded to show they hadn't read the database or help file or any of this thread - and had just dreamt up that we change things because we like to.  When that's totally not the case.  I mean, the example of Aqua Breath is a total face palm.  I know I'm coming across harsh and direct... but that's who I am - and those kinds of "feedback" from people do not make me any more diplomatic or "nice". hahaha!

And I also got blamed for their save menu loading longer.  :evil:  :-P
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Salk on 2017-10-18 03:45:02
I think you are more patient than I am anyway.

I could not really reply for the nth time to the same questions over and over.

The only thing that I actually agree about, personally, is the removal of the Quit option from the Menu. The argument that it is a downgrade in functionality from the original game is valid, in my opinion. The counterarguments do not hold much water instead because:

1) ALT + F4 is a generic way to close every program. Using this rationale no game made for Windows should ever offer an internal option to quit to desktop because there is already such option

2) The fact that the Quit option is not present in the Playstation version of the game is also not very strong since ports of games are not supposed to emulate the original and improvements should be welcome

3) The last argument is purely aesthetics and thus quite subjective - the presence of the Quit option (one line) does not seem to mar the menu to my eyes and, if I had a guess, to the majority's

This is nitpicking of course. Reunion is a labor of love and a gift we all are extremely thankful for, Dan!

I am looking forward to see R06 out and to celebrate its release!

Godspeed!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-10-18 03:50:15
Yes, but I've also added Sel + Start being held to also close the game down. There really is no reason to have a quit option you have to navigate to - and couldn't access in minigames or most other places anyway. Surely no-one wants the quit menu when they can hold Sel + Start?  It does not compute, Navigator.  :P
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Demaeter on 2017-10-18 17:47:35
Is there a way to install the mods for other language versions of the game? I want to use the 60fps battle mod but when i try to install it says my exe isnt compatible so it only works on the English version of the game.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: EQ2Alyza on 2017-10-19 03:03:51
Thanks!  8) And it is.  And I do try to be diplomatic - but I'm simply not cut out for it.  And my strength is telling it as it is.  Not good for PR.  But it gets harder when it's the exact same questions about non dialogue over and over.  And when the help file AND first post both point to an insanely long database that was largely constructed to STOP those questions.  People come in and they start with "Love your mod...."  and it turns to "But I want A B C D E F G changing, because I don't like the change."  The above person was pleasant enough, but they said they'd discuss their problems with reason - then proceeded to show they hadn't read the database or help file or any of this thread - and had just dreamt up that we change things because we like to.  When that's totally not the case.  I mean, the example of Aqua Breath is a total face palm.  I know I'm coming across harsh and direct... but that's who I am - and those kinds of "feedback" from people do not make me any more diplomatic or "nice". hahaha!

And I also got blamed for their save menu loading longer.  :evil:  :-P

I just stopped responding to most of them. The big thing for me was how many hours, days, weeks and months I've spent to try and create an easier process for everyone. That largely included all the Q&A and FAQ I created after releases. But it went largely ignored by new users who come to the forums looking for personal help on matters that are already posted countless times. Not true for everyone of course, but unfortunately I've grown so tired that they get lumped into one group that I just ignore.

I really enjoy helping others, but everyone has their limits :(
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Demaeter on 2017-10-19 21:50:43
Looked it up and the 60 fps mod has its own topic (sorry)  "[FF7PC-98/Steam] New Frame Limiters + 60FPS Battles (L02)" but the download file linked there is 404 not found. Can i get that specific mod somewhere else besides the Reunion Patch that doesnt work with other non english versions of the game?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-10-19 23:43:36
You answered your own question earlier.  It isn't for non English exe. I doubt I will ever add support.

Quote
The Reunion is compatible only with the English 1998 version and English Steam version (as of R04) of Final Fantasy VII.

From the first post.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-10-21 04:39:49
http://boards.4chan.org/vr/thread/4308871/was-this-a-good-idea

Quote
DLPB's entire existence is the most Aspergers thing I've ever heard of, the rabbit hole gets deeper with every bit of information.

More hatred, and it even comes with a comma splice.  ;D  I assure you, I do not have Asperger's or autism (in response to the little prick at the bottom) :-D :-D :-D  I do have a slight obsession with getting this game fixed, but that's because I have come too far to fail—and I enjoy learning things.  I've gained a much better understanding of English (which Covarr has largely been responsible for), localizing, programming (including x86 asm), and modding games in general.  "What do I have to be sorrowful about?"   :P

But on point: These ridiculous 'people' [not all of them, to be fair] are STILL banging on about that Cait Shit mod, which I officially abandoned over a year ago (maybe 2?  3?). It seems that any and all change is blasphemy to some of these guys, and they accuse ME of having mental issues haha.  You couldn't make it up.  I abandoned the Cait Shit mod because I have better things to do than to sort out of all problems in the game. I think people here are far happier that my time is being devoted to more important things, such as the localization, bug fixes, script fixes, and the broken audio module. 

Quote
Even DLPB (the OP and author of the retranslation) admits in the post he has zero knowledge of Japanese, so likewise he wouldn't know the inaccuracies he's so mad about from dog shit.

No.  Just no.  When you have two very competent Japanese speakers in constant conversation with you (one of whom has provided a full translation), and you have invested hours into studying the game, you actually do know enough to localize the game. The idea I don't know about the inaccuracies is the only thing 'dog shit' around here.  Also, I do have a decent working knowledge of Katakana, so 'zero knowledge of Japanese' is 'dog shit' as well, like this dude's entire sentence.  :roll:  Further, I am not 'mad' about the inaccuracies.  I don't go to bed at night weeping for FF7 flaws.  ;D

Quote
Forgot to mention, this is also why it took FIVE YEARS of revisions

I also want to clear this up.  The only reason this project 'took 5 years' is because of the huge gaps in activity, largely due to the fact only 2 people have been willing to invest their time to help with the Japanese dialogue (Luksy and Shikun), and they have lives of their own. Luksy only arrived on the scene about two years after I started to modify the non-dialogue with the help of Defade. Shikun (Japanese proof check) has only been here for around 6 months. The only thing I was disappointed in with the interview for Eurogamer is that the interviewer latched onto a comment I made about when the project started and sensationalized it.  :-D But that's just how journalism works.  His title was click-bait and worked, but has kind of made us all look rather incompetent.

Quote
He supposedly has a native speaker on board. But if he's the same sperglord that wanted to wipe an entire character from the game, why trust his judgement in other things like picking a competent translator?

Yeah, I had a long list of Japanese speakers forcing their way towards me.  Couldn't keep 'em all back!  I fought.  I tried.  Oh, how I tried!  ‘Please,’ I said. ‘I can only take one of you!’  It was Luksy. Luckily, even though the reality is that only Luksy actually did what he said he would do, he's also massively competent with the Japanese language.  He likes to keep his private life private, so I leave it at that.

Some of you probably wonder why I carry on doing this with so much intolerance and hatred around.  Well, aside from the comments I have just made, it's because these guys are in a minority. As I have frequently stated:  The people who whine the most are the ones who help the least—or, as Plato said: The emptiest vessels make the loudest sound.



Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Salk on 2017-10-21 06:04:07
I am sorry to read all the bashing you personally had and have to go through at this present day as well.

And I am sorry to see that the main focus of Reunion, which is its iconic new localization, is bashed as well without cause. Because the hatred comes from people that did not even bother to see what this is all about. All the effort, hours and yes, love... put into this project.

Even if people may not agree with each dialogue or word change, it is unfair to belittle and drag into the mud a project that has highest merits. Focusing only on one now abandoned part of the project (Cait Sith ) means to have a very narrow view.

These people are not even aware of the importance of many fixes, not only dialogue related, made by the author. If they bothered reading about the accomplishments made in these five years of devoted dedication I am sure some of them would feel a bit ashamed of what they wrote.

Carry on, Dan. I still believe that the vast majority of people are very grateful for all you have done and are still doing for the community.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-10-21 06:55:08
I suppose it should also be noted that a ton of the FF7 wiki is based on research Luksy and I were largely responsible for... Not that we got any thanks for it.

Edit.

Also, it's even more laughable, because they STILL think that the Cait mod was mandatory.  This is like the 5th time I have seen "Haha, what a dope.  He wants accurate translation, but then removes an entire character! hahaha"  It shows you just how little they actually know or want to know.  Somebody there also asks why Cait can't just be removed entirely.  That's a fair point, and I'll even consider it.  It would become the Cait Removal mod  ;D  I'd call it "The Late Cait" Let's see how many people I can trigger.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Rookie_One on 2017-10-21 19:03:22
Then thank you for all the research  ;D

And take your time, although i'm new here, I've been using your mod all the way back since teh first release, and they are worth the wait :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-10-23 06:09:30
Then thank you for all the research  ;D

And take your time, although i'm new here, I've been using your mod all the way back since teh first release, and they are worth the wait :)

And thank you. It's nice that you signed up to be nice, too.  Don't worry - I know that this project is appreciated by the majority. R06 will be out by December, I am fairly sure.  I did think a week or two, a week or two back, but it's a monster of an update.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-10-24 00:13:10
https://docs.google.com/spreadsheets/d/1jcnXS15WprRsqaVQ_HFwZSaz_XV-H39Yru_GRpkUT0w

I've opened up the Japanese proof checking document (that Charlie Beer/Shikun is using) for view.
Title: .
Post by: [email protected] on 2017-10-24 16:06:30
.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Mcindus on 2017-10-24 16:33:41
Thanks!  8) And it is.  And I do try to be diplomatic - but I'm simply not cut out for it.  And my strength is telling it as it is.  Not good for PR.  But it gets harder when it's the exact same questions about non dialogue over and over.  And when the help file AND first post both point to an insanely long database that was largely constructed to STOP those questions.  People come in and they start with "Love your mod...."  and it turns to "But I want A B C D E F G changing, because I don't like the change."  The above person was pleasant enough, but they said they'd discuss their problems with reason - then proceeded to show they hadn't read the database or help file or any of this thread - and had just dreamt up that we change things because we like to.  When that's totally not the case.  I mean, the example of Aqua Breath is a total face palm.  I know I'm coming across harsh and direct... but that's who I am - and those kinds of "feedback" from people do not make me any more diplomatic or "nice". hahaha!

And I also got blamed for their save menu loading longer.  :evil:  :-P
I just stopped responding to most of them. The big thing for me was how many hours, days, weeks and months I've spent to try and create an easier process for everyone. That largely included all the Q&A and FAQ I created after releases. But it went largely ignored by new users who come to the forums looking for personal help on matters that are already posted countless times. Not true for everyone of course, but unfortunately I've grown so tired that they get lumped into one group that I just ignore.

I really enjoy helping others, but everyone has their limits :(

"Telling it like it is" - unfortunately different perspectives sometimes see things differently.  Having said that, I do want to say that I've NEVER seen you (DLPB) "Tell it like it is" from your perspective without first doing EXTENSIVE and sometimes completely exhausting research to ensure that your perspective has serious thought, consideration, and is as thorough as possible.  Your attention to detail has been incredibly inspiring to the creation/distribution of my own mods, and led me to include readme's, install instructions, etc. to try and have a place where resolutions to problems are easily and readily available.
Your attention to detail also gives you a lot less tolerance for those people who don't, which is completely understandable, but most 'users' are not detail oriented at all.  How to solve this?  I have a few ideas, but there's always the people that come back with the same questions over and over, whom don't bother to read the information that's readily available.  This is why customer service exists.  I've done a lot of customer service work in my life, and the one thing that I keep coming back to over and over again is that people will avoid inconvenience at all possible costs.  This means that if they have to open a readme, and then have to read more than a sentence or two of it in order to follow a link or a process that leads them to another location (git/wiki/externaldocs) that they will most likely never bother to read it... even  experienced users will avoid these hurdles.  Not only that, you can actually reduce crime/theft dramatically by merely placing inconveniences in the way of the criminals.  As soon as extra in-depth thought has to enter the path of 'gimme', people will sometimes inconvenience -themselves- in weird ways rather than let them be inconvenienced by others.
I try to solve this by having detailed instructions on every download page, readme/instruction files in the download, extensive forum disucussions (people don't like sifting through forums... even though all of their answers are there/here), and also having a 'Troubleshooting' section on my Steam Guide, since I'm pretty sure people never even read the forum threads of the downloads and most just click download links and THEN try to figure out how to install since it's not always self-explanatory.  There is even a whole aspect of sociology that focuses on this concept of the 'norman door'.
I have my limits, too.  If someone isn't willing to help themselves, I will not bother to do more than direct them to the forums/faq/troubleshooting.  Other people, I do my best to assist - but I don't have time in my day for most of these kinds of issues.  A lot of them could be solved by a not-so-extensive google search, but that's the world of human interaction.  Many many people in this world don't know how to solve their own problems... especially when technology is involved.  I don't know if there's a real solution - I just try to make the information as easy to access as possible.

Thank you for all of your dedication and hard work -- The Reunion really is a work of art.
Also - thank you BOTH for all of the inspiration.  Without it, my FF8 mods wouldn't be the quality that they are (not that they don't still need work lol).
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Ansem on 2017-10-24 17:28:54
4chan is a cancer site made by retards for retards, i hope they're the next to fall after NeoGAF.

Lol I just wanted to say the same, there's a reason 4chan is commonly known as the "Sewer of the internet", and the people there are hardly qualified to judge a project of this scale in any way. In fact, they have shown time and time again that they can't have an intelligent conversation about anything, so never mistake 4chan posts as public opinion.

There are people like us, who more than appreciate the fact that someone is willing to pick up the missing pieces and complete the work that greedy publishers or the like prevented from being finished properly.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Ver Greeneyes on 2017-10-24 19:30:23
Eh, there are intelligent and/or nice people on 4chan, but because it's anonymous (rather than pseudonymous) there's no way to ignore the people who just want to be a d*ck. It makes it hard to see the site as anything other than a collective of assholes.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-10-25 01:36:28
I'd just settle for them to finally look at the dialogue changes haha.  And thanks, Mcindus.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: rotschleim on 2017-10-29 09:22:40
People come in and they start with "Love your mod...."  and it turns to "But I want A B C D E F G changing, because I don't like the change."
Hey DLPB! Love your mod, but can you start everything over from scratch because I don't like some things?

 :P

I was one of those people at one time; now that I've figured out how to change what I want on my own, (Which I think amounted to changing the spell names how I like, and changing Mithril to Mythril...?) I really don't care about anything you guys name that doesn't adhere to official English Final Fantasy terms, since I can alter it myself if I dislike it. The fact that there are selectors for American English vs. British English, and Canon Terms vs. Proper Terms in the installer is good enough on my end, and honestly, it's more than I would do. Simply altering minor pieces of text in a PC game isn't hard, and I don't understand why people act like it is.

I came in here to enjoy a comprehensible FFVII script, and that's why I've been supporting The Reunion for so long. Thanks everyone for all your hard work, and I hope to be playing R06 by May 2018. :) (No pressure though, believe me--I get having to push release dates back further...)

I know I'm coming across harsh and direct... but that's who I am - and those kinds of "feedback" from people do not make me any more diplomatic or "nice". hahaha!
I've actually thought a lot about your words here--I'm a modder myself, going by the name of vivify93 on RHDN and TiresomeTeddybear on Steam. I used to bow to what anyone said and do what they requested, but I think I'm going to take that mentality more into mind.

"This is not a diplomacy, it's my mod and I'm going to do what I want with it. If you don't like a text change, change it back. The tools exist and it's not difficult by any interpretation of the word."
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-10-29 11:39:15
Thanks :) R06 will definitely be out by then, but I am hoping R07 (finalized for retranslation) will be by then too.  Charlie Beer is still ploughing through the Japanese proof check :) We're getting there.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: rotschleim on 2017-11-02 08:03:54
Is R06 just going to be technical updates, then, and R07 is going to have the finalized translation with Mr. Beer's refinements? Sorry for asking a dumb question.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-11-02 21:35:07
R06 is all progress so far. Look at TheReunion Database. 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-11-03 02:20:30
Yeah, I never have to touch this scene ever again!

#xy 104 72
Rufus
“I hear Sephiroth was on board?”
------------------------------
#xy 224 96
Heidegger
“…Yes.”
------------------------------
#xy 104 72
Rufus
“And it seems {CLOUD}
  and the others were
  as well?”
------------------------------
#xy 96 72
Rufus
“They all slipped through.
  This is a total disgrace,
  Heidegger.”
------------------------------
#xy 176 72
Heidegger
“Sorry.
  I’m… ashamed of myself.”
------------------------------
#xy 104 72
Rufus
“I’m growing tired
  of your apologies.”
------------------------------
#xy 150 64
Rufus
“You’d better start doing something.
  I’ll be expecting results.”
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-11-03 04:22:41
Little things get noticed too.  Charlie spotted missing dialogue (bolded):

“I heard it… That big dog…
  It talks like a human!”{NEW}
“‘Grandpa,I’m so warm.’
  That’s what he said!
  It was sooo weird!


and one of my faves

-----------------------------
Butch
“I should probably just hire
  some feisty,young girl.
  Take it easy.”
------------------------------
Butch
“The cutie working here part-
  time has been a godsend.”
------------------------------
Butch
“She took me for a ride—
  that girl I hired.{NEW}
“Ran off with all the takings.
  And the materia.”{NEW}
“I guess if something seems
  too good to be true,that’s
  because it is!”{NEW}
“Well,feel free to have a look.
  …At what’s left anyway.”
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Matski on 2017-11-03 16:14:56
Had to do a second take on the "She took me for a ride" line after taking it too literally the first time. Well, hopefully Yuffie hasn't got a vehicle she's been keeping secret from the party. :o

On a more serious note, I've recently been following a streamer who has been using the mod. I haven't caught up with all his progress yet but neither of us have noticed any big mistakes with the text so far. Bizzarely, he hadn't heard of the phrase 'looking out for number one' (as spoken by the District 5 weapon seller) but I imagine most people using the mod will have.

Not sure if this is the right thread to post this but there have been some notable issues with the Kal's models. As you can see here (https://youtu.be/XJUmE0dq6hU?t=765), Cloud's model is holding his Buster Sword while he is lying on the bed at his mom's house. This happens during the flashback while staying at Aerith's house and during the Kalm flashback.

Also, it seems Elmina is missing a command to turn to face Barret during this scene (https://youtu.be/-l9EsnQWOQ4?t=696) if the player talks to her beforehand.

Apologies in advance if these errors have already been accounted for or if they turn out to be unique to the streamer.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-11-03 16:30:06
The Cloud issue with buster sword is being fixed piece by piece.  I've already sorted the issue you mention.  The last issue is one I haven't seen before and will look into it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Matski on 2017-11-04 17:44:59
That's good to hear. There was a problem with the link for the last issue that has now been fixed.

Since catching up with the streamer I may have some additional issues with the models to raise but I need to refer to the spreadsheet first. Should any further issues regarding field models be posted in the 'Big Bug...' thread or here?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: vkthor on 2017-11-04 18:01:35
Thanks for your work on all the mods.
I wanted to come back to ff7 after not having played it for years and specially after reading the kotaku articles about the poor translation, so I appreciate very much your work in that regard.
I wanted to donate but both the OP link and the paypal link in the help doc you included in R05 are down. Looking forward to your fix there.
Cheers!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-11-04 18:38:51
Kaldarasha's thread.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-11-04 22:27:59
Quote
OP link and the paypal link in the help doc you included in R05 are down.

Thanks for notifying me.  I have no idea how that's happened.

https://goo.gl/US5MY3

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: renegadeofunk on 2017-11-05 17:30:36
Hello. Thanks for the great mod compilation! I was wondering if there's a transcript of Beacause for download somewhere. I'd like to see the other gold saucer date dialogues without having to play through 3 more times :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-11-05 19:20:22
Simply install again - or install to dummy folder - and do not end the installation when completed.  Navigate to dlpb-mods folder in root and copy the text files.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2017-11-11 09:02:10
Kaldarasha's thread.

I created a channel on discord. Might help to keep in contact. https://discord.gg/CWAq6w9
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: basmith7 on 2017-11-16 07:19:39
Installation question.

I have the steam version of FFVII. Do I need to run the game converter? Should I use the converter from the first page of this post (http://forums.qhimm.com/index.php?topic=14047.0) or the one from the 7th Heaven post? After the mod installs, which exe do I launch?

Sorry if I am missing something easy. Thanks for this project.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Ark14 on 2017-11-17 10:13:36
I'm trying to translate the exe to another language but when a encode it shows a bunch like this:

Line 118 [0_ff7.exe.txt]: 4294967284 char(s) too long.
Line 224 [0_ff7.exe.txt]: 1 char(s) too long.

I find the lines and edit then but nothing change in the log.

I don't know if the version of  touphScript works for R05c. But most of the links are down.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-11-18 09:33:10
Wrong thread for it. I am also not the author of tS.  The problem is self explanatory.  The entries you have for those lines are larger than what is allowed.  I placed the newest link near the end of the ts thread.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Ark14 on 2017-11-19 01:29:13
The problem is self explanatory.

Noted. Yeah that's what i posted here, because a saw that you upload it... just did not know if that one works for R05c, because the folder says 1.3.1 but the program shows as 1.2.9.

The thing is that is that no matter if there is just 1 letter/number in the line, still gives an error.  So that's what i'm thinking is something else. Anyways thanks for answering and the mod.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-11-19 13:46:31
Girls and work are interfering, but I will have this update out one way or another soon enough.  Today I've looked at correcting one final music and have rerecorded around 10 effects that I didn't do correctly first time around.  Charlie beer and I are making v good progress with proof check.

It's coming together.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-11-19 14:47:43
Noted. Yeah that's what i posted here, because a saw that you upload it... just did not know if that one works for R05c, because the folder says 1.3.1 but the program shows as 1.2.9.

The thing is that is that no matter if there is just 1 letter/number in the line, still gives an error.  So that's what i'm thinking is something else. Anyways thanks for answering and the mod.

Post your text file in the ts thread and make sure you are using the link I posted near the end of the thread too.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: grey on 2017-11-21 16:21:23
I've just come across the Beacause project. What an amazing feat! I really appreciate the nuanced approach to the translation, not being entirely "literal translation" but not going too far with "adaptation" either. I don't agree with all the decisions I've seen, but I greatly admire the thought and effort that has clearly been put in. Much more than the original translation, it would seem ;)

Coming to this for the first time, I see there's a R04 release for PSX and a R05c for PC. Is there much difference between them? I was hoping to do a replay of FF7 on an emulator on my phone, but if R05 is a significant improvement I may prefer not to. And is it worth holding out for R06 "when it's done" or is that potentially far away?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-11-23 10:20:57
R05 is a significant improvement, yes.  But R07 will be the finalization and I'd wait for it.  R06 will at least be a very good update of the translation, but it won't be 100% signed off until R07. This is because R07 will have a completed proof check by Shikun, and a final revision. Grammar will massively be improved also.  The dialogue windows will be placed properly.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Ansem on 2017-11-23 13:31:31
Question.

I watched the most recent part of that Kotaku translation venture, and it came up that Heidegger's JP name is actually closer to Heidecker. I actually checked just for shits and giggles, but sure enough, even a bad translator translates ハイデッカー (Haidekkā) into High Decker. I'm curious, because the database only links to the Martin Heidegger wikipedia page, but gives no other reasoning for keeping the name Heidegger. What are your thoughts on this?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Tsuna on 2017-11-23 16:47:07
When RO7 comes out is it okay for me to use its data for Echo-S? Dialogue and such.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-11-23 21:38:50
Question.

I watched the most recent part of that Kotaku translation venture, and it came up that Heidegger's JP name is actually closer to Heidecker. I actually checked just for shits and giggles, but sure enough, even a bad translator translates ハイデッカー (Haidekkā) into High Decker. I'm curious, because the database only links to the Martin Heidegger wikipedia page, but gives no other reasoning for keeping the name Heidegger. What are your thoughts on this?

It's been discussed numerous times.  Search for it on Qhimm ;)


Quote
When RO7 comes out is it okay for me to use its data for Echo-S? Dialogue and such.

Yeah, as long as full credit is given and a link to the project.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Tsuna on 2017-11-24 00:54:11
Perfect. Would i just use your flevel with all the fixes or just retype it all? using your seems like stealing but not having the fixes seems pointless.

Your call. Always bets to ask
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-11-24 08:43:07
It really wouldn't be advisable to do that, since Reunion requires all files really... not just flevel in order to run.  You'd have to make sure the user installs The Reunion first, then replaces with your modded flevel files.  Or it simply won't work right.  Since  you're asking to use our work, I think you should require that step anyway.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Matski on 2017-11-24 18:03:46
I created a channel on discord. Might help to keep in contact. https://discord.gg/CWAq6w9

I've just posted the questions in your Character Overhaul thread (http://forums.qhimm.com/index.php?topic=13960.msg254578#new).

Thanks for the link. If I have any new questions, I'll try and to remember to check it out first.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-12-01 01:23:58
Yeah it's about time I start getting my act together.  It's getting embarrassing this mod should have been out by bloody last month or something. It will be out by Christmas.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Salk on 2017-12-05 04:20:48
It'll be a great Christmas present.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: obesebear on 2017-12-06 19:05:39
Ok, so, before I ask this question I want you to keep in mind that I know fuck all about asm and changing code and what is and is not possible.  That being said, what is the feasibility of changing the 8 directional motions to something fully analog like FF8 or FF9?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-12-06 19:34:22
JWP is better equipped to answer that in regards to DirectX at least.  I'd say it would be a bit of a hassle.  But it's possible.  I can't remember how FF8 and 9 worked.  Did they just make it so the analogs worked for 8 directions?  So you still only got 8 but with the analog sticks if necessary? I take it you need analog input?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: obesebear on 2017-12-06 19:43:42
I don't need analog input, and I can pretty easily map an analog stick to give me those 8 directions.  I was more interested if it'd be possible to give 360 directional movement instead of 8.  I know ff8 and ff9 used analog in their psx versions but it looks like they were cut to the 8 in their pc ports unfortunately
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2017-12-06 20:32:19
Hmm, I think we need for that a xinput plugin first to have the analog sticks correctly recognized. A huge improvement would be to have the movement system from the WM in the field. When you change the direction on the world map the character does turn to that direction instead directly looking in this direction.

A dirty trick to enable 16 direction movement would be a controller mapper tool and a modification of the direction mutator buttons L1 and R1. If they only alter the direction by 22.5° instead of 45° the mapper could tell the game for example that up + R1 is pressed when the stick is at 67.5°, when you move the stick to 45° then up + right is used and at 22.5° right + L1 is used. With the WM movement this would give the illusion of true analog control.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: obesebear on 2017-12-06 23:23:06
Yeah, even something like 16 directions would be satisfactory.  The hope is to eliminate the locked controls in certain fields where pressing up on the D-Pad actually moves you northwest.  If up always moved you North, and you had more then 8 directions available to you, the fields would feel much more natural

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2017-12-06 23:45:25
Yeah, even something like 16 directions would be satisfactory.  The hope is to eliminate the locked controls in certain fields where pressing up on the D-Pad actually moves you northwest.  If up always moved you North, and you had more then 8 directions available to you, the fields would feel much more natural

In fact, I think it gets worse with this. I'm pretty sure a lot of fields needs to be edited to let it feel intuitive with an analog stick. But that it is not a big deal, since Makoureactor allows for the fields such kind of control directions edit.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-12-07 09:31:28
It's pretty easy for me to add in analog control for almost full 360 (0-255 instead of 0-360 - but indistinguishable) control of direction.  But as Kal said, the harder work would be making the fields work with those angles.  It's not really worth the effort.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: obesebear on 2017-12-07 11:32:04
If you can add almost full control, I'll take a crack at the fields.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-12-07 11:34:42
When the backlog is complete.... if ever.... I'll have a look into it. :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: obesebear on 2017-12-13 02:25:08
I checked out how the fields handle movement, and it seems easy enough to change if analog movement is implemented.  Might take hours, but it's easy work.

Anywho, I should be finishing up some odds and ends soon and will be moving on to verifying my 60fps models.  I used reunion the other day, and the menu and whatnot look great clearly running at 60, but how do we add in 60fps animation files and 60fps camera movement?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2017-12-13 03:15:57
Doesn't get the next update the 60fps animations anyway?
For the movement fix, I'll will definitely helping you out with that. Though, know where I think about it I guess you would be faster alone. Actually every field get the same orientation. If you leave the window open and jump from field to field, this would take roughly an hour.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-12-13 11:35:12
Yeah, the 60fps mod has had an update and now includes interpolation as an option.  The entire way of modding this game has been updated.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Tsuna on 2017-12-13 12:07:03
Don't suppose you have any updated hex lists do you?
I still have those ones from around a year ago but was wondering if you made any adjustments
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-12-13 13:21:56
Nope.  I work differently now too... and those lists were all for menu mainly :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: obesebear on 2017-12-13 13:55:10
Does the interpolation method work correctly?  When I was doing mine, there were hundreds upon hundreds of animations that needed fixing due to the animations using 0-360 rotation.  If one frame was 0 but the next was 360, you wouldn't notice, but if you interpolate them, the new frame becomes 180 and when you're using x,y,z axes for 20 bones suddenly you have tons of body parts jumping all around.   

Is this going to be an R06 option?

@Kaldarasha it's really whoever wants to fix it.  It's not a big enough project to worry too much about
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Tsuna on 2017-12-13 15:38:52
Oh yeah this dll stuff you use. I'm gonna have to learn how that works. Didn't you say a while back it would make my voice mod easier to do?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-12-13 16:18:16
The new dll comes with a a complete replacement for the audio module. Up to 65535 effects are supported.  So you can make each one (free effect - any past ID 750) a separate voice file. Field opcode AKAO2 allows for full ID range.

@Obesebear...  I have no idea.  Any issues with models that you noticed will likely be there with Reunion, since it uses your files.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: obesebear on 2017-12-13 17:05:01
That's my bad, I haven't played on 15fps in so long that I didn't realize the animations were currently at 60.   I did notice the camera stutters in places though, but that was all NFITC1s work, no idea how to correct any of that
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-12-13 17:06:07
Camera is now fixed, apart from one of the victory celebrations that he needs to fix :P
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Tsuna on 2017-12-13 18:20:40
Sounds good, will that be out with Ro6 then?
Using Ultrasound is easy enough but i think it does have a cap s that's an issue i'd like to avoid down the line
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-12-13 18:27:43
See The Reunion Database.  All queries about what is to come are there.  Always. Also:
Quote
The new dll comes with a a complete replacement for the audio module.

So, yeah, R06 has the new mod.

In other matters... I am correcting that character in Rocket Village who is in 2 places at once.  I've worked out how.  On village entry I can assign him based on flag.  I need to check which triangle main char is on so I know theyve arrived at the village rather than out of a house.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-12-16 15:34:29
Hi.  I am trying to fix the Hyper Jump bug (game crashes) but I can't, because I cannot replicate it.

Does anyone here have a save to a place where it always happens for them?  Something is v weird here.  I've been trying with Sega Chief to make it occur.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2017-12-16 17:11:37
Because Aali's latest driver has fixed that issue by adding a limit to the texture memory. However, the rerelease hasn't that fix, so it's only a problem for the steam version. I guess if you use many texture mods the crash will happen more likely. Some do report that it has something to do with the immunity to death status effects of some enemies, but I got this crash (0.7 driver) on normal MP enemies in the elevator in Junon. I got also this crash when I had changed Full Cure to add regen and effect all party members. But I never tested it with Aali's latest driver.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-12-17 07:58:51
Yeah, I'm of the opinion that this crash has nothing to do with status effects.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-12-18 02:20:38
DynamixDJ is correct.  Gongaga fields are in the wrong order.  gonjun2 should lead to the village and be the 2nd screen encountered. It should not be first screen leading to reactor.  gonjun1 should lead to reactor and be the first screen encountered.  I have corrected everything apart from the starting screen.  I will need to edit world map jump data to jump to gonjun1.

finding jump data should not be hard.  The values should start in hex (assuming i havent buggered up):

56 01 E0 FD 05 00 9C

nope... I'll have to track it down by following what accesses the values.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-12-18 02:48:10
writes direction from 0076716C


E37EB0 = 56 01 E0 FD 05 00 03 02 9C 9C 9C 9C

From file "field.tbl" in world_us.lgp

03 02 is 515 decimal (gonjun2)

So, I change to

53 02 44 FD 3B 00 02 02 A8 A8 A8 A8

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DynamixDJ on 2017-12-18 03:17:58
Nice one, however, I'm under the impression that gonjun2 should still be the first screen you encounter from the world map, it was just named gonjun2 instead of gonjun1.

The reason for this is the fact that the whole Barret scene occurs on gonun1. If you change it so that gonjun1 the first screen you enter, then the whole scene won't play out unless you double back on yourself after visiting Gongaga, which most won't.

Also, the orientation from Gongaga Village looking onto the reactor works geographically better with Gongaga at 3 o clock and the reactor at 11 o clock, which can only work if you enter Gongaga first.

Nice one for looking into it though, this has bugged me for a while
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-12-18 03:29:59
Are you sure? with gongaga village coming from first screen, the reactor is too low in the village. I can amend so gonjun2 is still the one you enter first (from top).  But maybe you're right...  I can't really tell where the paths should come in. What order.  It feels like the bottom path should lead to reactor and top path lead to gongaga village.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DynamixDJ on 2017-12-18 03:54:25
I know there is a lot of distance between the screens that we're not seeing, yet look at these two pics (I haven't resized the field maps)

(https://i.imgur.com/eqK8yYM.png)

(https://i.imgur.com/tyNi3YX.png)

The first just seems to fit together better imo.

Plus, as mentioned, the player needs to have entered Gongaga and messed around a bit for the Barret scene to play, which only does so on gonjun1.

Also, with my proposed arrangement, the player gets a build up feel to the reactor. First they'll enter Gongaga and see the reactor with Cloud's remark, then they'll talk to the town about the reactor, then they may get an extra scene with Barret. By this point, the player is keen to see the reactor.

Idk, the continuity seems to flow better this way. It's hard to say what the original intention was, but I feel as though the village was meant to be visited prior to the reactor.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-12-18 04:04:34
I'm not so sure.  Both those orders are possible, but the reactor dialogue is programmed to change should the player go to the reactor first.  Additionally, I'd be willing to believe that you aren#t meant to encounter Turks immediately.  I've checked the cutscene and there is no doubling back with the code I have.  As soon as you've seen reactor either in person or from village - AND talked to villagers - it will happen as soon as you leave village.

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DynamixDJ on 2017-12-18 04:09:21
You could also try out your brand new Deathblow against the boss your way...

It's hard to say tbh. At least you've fixed the field map jumps properly. That's the main thing :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DynamixDJ on 2017-12-18 04:22:09
it will happen as soon as you leave village.

But isn't the trigger line on what would be the first screen with it your way? The player would then have to double back on themselves for it to trigger. If the player then leaves Gongaga via the NW path then they won't get the sequence.

Unless you're saying that you've duplicated the Barret sequence on both screens, which i doubt you would have done....
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-12-18 04:35:29
It can only be triggered once you've spoken to at least one person in the village, but you're right...the line needs moving so that it cant be avoided on leaving the village.  Very easy fix. Remember that the line is only there because of the order the original mistake created.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-12-18 12:24:54
Not sure what I was talking about last night.... The barrett cutscene is on the Mako Reactor route as you said.  But getting the cutscene to appear originally was never guaranteed.  I'll think of something.

Edit.  I still think my order is correct, looking at the orientation.  Yours takes us way way out far left away from the reactor, which we are approaching from the front.  Mine is in line with the village. But since the screens we aren't seeing could be anything... either is valid/.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DynamixDJ on 2017-12-18 13:39:01
Yeah, I see what you mean now. It's a shame that we don't get any more detail from the reactor in the background to match up with the front of the reactor
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-12-18 13:49:06
I agree with you though now too....  the village would be first.  I'd expect the design team to want you to see the village first.  But buggered if I know.

I think the logic points to your way from a story pov...  And maybe the only mistake made was simply messing up the jump to location.  I guess it would be easier to understand a mistake as minor as that.


edit.

I've gone with your way.  I think it has to make logical sense storywise and I can't see them messing up so much.  I think the mistake is as you say... simply 2 wrong jumps.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Tsuna on 2017-12-18 22:30:50
Well you can see the reactor in the screen from the village so i would believe the village came first.
Assuming North is just straight up from that camera angle.

Also once you enter the screen Cloud would say "A ruined Reactor" (Even if you go to the reactor first) making it so the village must be the location you visit first
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: dillez on 2017-12-19 16:37:27
R06 in 5 days? or is there a delay. Thanks!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Sigmunde on 2017-12-19 17:55:18
Hello, I apologize if this has already been addressed but I could not find it anywhere after a site and google search.   I am having issues installing the latest version of Reunion.   I downloaded the latest installer and it starts up fine, but when I get to the license agreement i cannot continue even after scrolling down - no button appears and my only option is to go back or shut down the installer.    the text is weirdly cut off - it says "You mu agreement before continuing" as if something is missing.    Is there any precedence to this or am I just missing something?    If it's something I've stupidly looked over I apologize but it seems like something's off.   I've tried restarting it several times.     REally looking forward to using this mod, thanks!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-12-19 19:03:12
Change your display DPI to 100%.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-12-20 21:05:07
With a high level, or with the Thieves' Gauntlet equipped, some rare items become impossible to steal. The game first checks if the common item will be stolen; if not, it then checks for the rare one, but here the chance is so high for the common steal that the game never makes it to the 2nd check and you'll always get the common item.

- Added to R06 DLL.  Fixed by NFITC1.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Ver Greeneyes on 2017-12-20 21:20:36
Wow, that's busted. How did you fix it? Did you just invert the checks?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-12-20 21:42:45
No, NFITC1 rewrote part of the code to fix the check.
Title: .
Post by: [email protected] on 2017-12-21 11:23:16
.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-12-21 11:34:46
Yes. Same bug.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Covarr on 2017-12-21 15:22:38
I don't know what's worse, the broken mechanic, or that Basilisk was mistranslated two separate ways with regards to one monster and an item dropped by that same monster (Bagrisk, Vagyrisk Claw). Man, it should have stuck out like a sore thumb that its drop was spelled differently.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-12-21 15:29:05
My guess is they were translated by 2 different people, or at completely different times.  Obvious lack of management at any rate. And clearly in game, no one flagged it. 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-12-23 01:13:13
Limit manual dialogue etc will no longer work on a KOd char.

Code: [Select]
Procedure StopLimitWhenKO_71696F; stdcall;
Begin

  asm
  xor edx,edx
  mov dl, byte ptr [$DD1A8C] // return cursor pos
  mov dl, byte ptr [$DBFD38 + $4F8 + edx] // retrieve character at that slot
  imul edx,edx, $84
  mov dx, word ptr [$DBFD38 + $54 + $2C + edx] // HP of char in relevant slot
  cmp dx, 0
  jne @label1
    push 03
    mov edx,$74580A // play error sound
    call edx
    add esp,$4
    mov edx,$717596  //if HP is 0, skip the limit manual section
    jmp edx
  @LABEL1:

  movsx ecx,byte ptr [eax+$921C19]
  end;

End;

Nice little piece of code.  8)


Other news:

Battle gil overflow bug fixed.


Bad news:

I am not going to have this out for 25th.  But maybe 1st Jan?  :P
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-12-23 05:21:54
Not a bug:

"Battle Arena. When halving your HP, MP, or both, the cap will not be taken into account.
Ex.: You have 10500 HP capped at 9999 HP, so 1/2 HP will decrease HP by 5250

[This is the correct behaviour. The base HP is halved, and then materia effects are added. This looks wrong when you have materia bonus added to make up HP past 9999 HP but isn't.  I am going to have to think about how to approach this.]


Edit.

I've had a think about this and what I've come up with is that the max bonus should never be allowed to exceed 9999. So you are capping the BONUS itself.

For example, at 5000 HP, you'd be allowed a max bonus of 100%  (10000 - would be capped again to 9999 by engine).  At 9999 HP, the bonus var would become 0.  This would fix the Battle Arena so that either

A.  You could have bonuses added and recalculated depending on Max HP as the Arena progresses.
B. Fixed bonus for entire Arena.  So if your bonus was 0% (because your base was 9999), then it will be 0 all way through the arena. 

Or you can go with

C.  No fix at all.  Bonuses can and will be added at the maximum amount.  So if you have 9999 HP and 100%, and the arena makes your HP half...  your new base is 4999 - and the bonus is 100%, so you'd be left on 9999.  This looks odd of course...  but it is the consequence of allowing a materia bonus in the Arena unchanged.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Ver Greeneyes on 2017-12-23 21:05:49
I think the only way C. makes sense is if you can access the menu and change materia between battles. Otherwise it's just going to be confusing to players. I'm not sure how A. would be different from C. in practice (could you give an example?) so B. makes the most sense to me.

Edit: Is the difference that with C. the bonus would always be based on your unmodified max HP? So a 100% bonus with 9999 base HP would always add 9999 health, thus leaving you at 9999 regardless of what the arena subtracts from your base HP?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Nunsrgr8 on 2017-12-23 21:18:35
Excited to try R06! Here's to New Years... hopefully.  :P

Truthfully, I've played through this game many times and never noticed this "bug". Are spells like Demi also affected by this? If not why not base it off a similar formula, if that'd work?

Option B seems like a good solution. I can't recall where else uses "hidden" uncapped max HP like this, so it seems the most streamlined and intuitive. For example, you don't expect more than the cap when adding HP materia on the menu. If you are going to implement a break 9999 patch I'd leave it alone (option C) because then the bonus' have a more legitimate purpose. Good luck!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-12-23 22:21:02
This is related to Battle arena entirely. Yeah it can make ut work even with break hp patches
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Nunsrgr8 on 2017-12-24 00:45:15
I would believe option B would have been the original intention, but like so many other things the battle arena was overlooked/underlooked. Option B would be a balanced and updated approach, especially if the original battle arena is slightly "broken" in a sense. You've updated so much around the Golden Saucer... whats the harm in doing the Battle Square to your liking? Especially if it's compatible with HP break patches. It would make those battles seem more streamlined and it would balance the difficulty further.

Haha, it's the details like this that make this mod great. Keep up the good work.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-12-25 01:35:22
God the way this dopy engine does things.  Holy shit.  It's like a rats maze in there.  But I finally tracked down what's going on.  It performs a ton of unnecessary garbage to finally calculate the total HP based on the materia effect * base.    It uses the same address as a temporary storage for all calculations.  This address is used for everything all over the place.  Finally, after a load of bloat, it updates the characters' HP total from another temp address. This happens at 5CE961.  So, if you made the previous instruction "mov ax, 64"  ALL characters would be forced to have total Hp of 100.  Obviously, what I want to do from this location is check the materia HP stat "bonus" for each char and amend what gets placed into ax.  So, that's what I will do.  edit.  Actually that's a temporary holding area too lmao.  It eventually copies to savemap at 5CB8A0.

Frankly, my fix for Weapon will probably be to just remove the bonus for the arena entirely. You'll be forced to deal with your base HP and MP.  No artificial inflation.

I've had a looong think.  Bed time now 'cause I've got a busy day ahead tomorrow and more booze too.

Anyway, the plan I have is this:

When there is a battle, the max HP is copied to the Base HP and all HP bonuses are ignored.  At battle end, the original base HP is copied back (this already happens).  All calcs will then be correct at the Arena. Saying that is likely to be much easier than doing it.  :-D

edit
Done. 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-12-26 19:11:17
Cats' Bell can cause a character's HP to be updated incorrectly after a battle at the Battle Arena.
https://www.youtube.com/watch?v=CJC69x-pucw

[This is because the Battle Arena does does not save all characters' current HP/MP- just the member that is participating in the Arena. The other characters will be assigned zero HP and MP, which then remains after battle until the menu is opened (forcing a recalculation). - DLPB]

Fixed.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: evolvevil on 2017-12-27 05:08:06
Installing The Reunion has led to the loss of music in my installation though I didn't include your audio, which I couldn't find outside of 7th Heaven (can't get it working). Just fresh installed after deleting all the 7th Heaven things after I gave up.

I don't know how I had Reunion working yesterday before trying 7th Heaven agin, but it isn't running now. Sad face.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-12-29 04:14:13
Yup.  I was right.  A second bug is that Cats' Bell can revive dead allies. 

Fixed.

I'll give it another few days, then I'll get back to finalizing The Reunion, which WILL be out January.  I am adamant it will, even if it needs a  few patches, because I anticipate numerous issues in the first week it's released.  No matter how much I test that will be the case.  It's a massive update. The biggest.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: evolvevil on 2017-12-29 07:44:54
Are the full instructions to just install Aali's driver and then run your installer? Do I run the ff7 converter before that? Does it matter which exe I run?

It disables achievements or no?

I had 60fps battles running before with this and can't recall how I did it alongside adding high quality oggs and fmvs. Seemed pretty perfect but no idea how I tweaked it as such. 7th Heaven wasn't working so was doing my best without. Then got 7th H working but then the mods didn't work for me. Now got Reunion running with at least Beacause and the models/oggs/fmvs... 60fps battles doesn't seem functional.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-12-29 07:58:15
60fps had issues anyway.,  You are much better waiting for R06, as R05 is basically now unsupported. There have been a huge number of changes in how I now mod the game.

After the converter, achievements won't work.   But The Reunion works with the Steam version.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: UltraJohn on 2017-12-29 21:19:28
Is it possible to get the Menu Enhancement without the retranslation part? Or is there a way to fiddle with the files to just have the menus, since I just want the nicer looking UI with the 60fps mod.

EDIT:
I tried replacing flevel.lgp, world_us.lgp with the original files and it seems to have worked. I have the original translation with the new UI. Though not sure if this has a bad side effect?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2017-12-30 13:54:50
The Flash command causing all weapon attack attributes to have 255% it chance can be corrected.  I've reversed what';s going on and all I need to do is remove all weapon stats other than the bit that gets added (1).  This can be done at 5CA65F.  I just need to change it to make ecx = 1 regardless.  So only death will be used with Flash.  Nothing else.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-01-02 04:39:55
I found out how to change colour of the subs in the minigame - As I thought, like every other 3D element there, it's drawn in realtime.  The numerous (Yes,there are loads) colours that make up a sub are in a table.  Changing main sub to Grey from blue to fit in with the story is doable... but it will prob require a quick program to be made to convert all the values from a blue colour to a grey - which will leave all shading intact.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-01-02 16:17:25
https://ibb.co/d3NpcG

And it is done.  If I have to change the shading to make it darker, I can always alter the bytes with a program.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Cert Serth on 2018-01-02 21:07:04
Ooh love the more accurate sub. Will that make it to R06?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-01-02 21:13:28
See The Reunion Database :P  Lists all fixes and status there.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-01-03 12:15:05
This still needs a bit of refinement and testing... but it's definitely the biggest manual assembly code I've done.

https://pastebin.com/QTaPPgDb

Quite proud of it [shame it has issues :P].  Not sure how much more than can be optimized.  I've prob overlooked something really simple.

Basically new opcode 1A now allows read write of 1,2,3 and 4 bytes from and to addresses in savemap and temp bank.  When From is FFFF, the absolute value param will be used instead of From.  Pointers in the Savemap and Tempbank are also supported...  so if the flags are set correctly, and a value from the SaveMap address CA4 reads BA4, it will be the address of BA4 that is used.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-01-03 16:22:50
I'm not doing commentary on bugs fixed anymore.  Too any of em.  Just look at the Database here and there.  Recently, Sega Chief fixed being able to acquire chocobos using zantetsuken / remove magic.

And I have added a timer of 5 seconds to set your controls.  So there is no longer a permanent soft lock if you press the controller set up and then can't register a key.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: mystery_editor on 2018-01-03 21:56:19
This still needs a bit of refinement and testing... but it's definitely the biggest manual assembly code I've done.

Can't wait 'till the release is dropped - mostly to see what crazy assembly modifications you've made all over the place :P
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Chrysalis on 2018-01-05 11:01:26
is there a way for the missing information in battle to be added back such as max HP?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-01-05 11:02:44
There's no space for max MP with the original font, but you don't really need it, as there is a colour bar under the MP amount showing you the relative difference.  Max HP is already shown in battle with The Reunion.  If you're using 7th Heaven, then that's not applicable to this mod.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-01-05 16:34:48
https://ibb.co/jy2XHG

hands up anyone who has seen this.  Am I responsible?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Cert Serth on 2018-01-05 18:36:57
Hard to say. Here's vanilla for comparison.
(https://i.imgur.com/VOSVTle.png)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-01-05 18:53:24
Yeah but mine does that too.  It does both but randomly. Question is, does it ever do what I showed in the pic in  the original PC?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: obesebear on 2018-01-05 20:39:00
did your large map get substituted for the small one, or did the small one just relocate up there? Never seen that before
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-01-06 13:54:24
I think I've just accidentally missed something with the map X Y and it's ended up moving.  The original code allows for the map to move about the screen (something that never actually happens - ALTHOUGH...  perhaps that code is taking into account of when you submerge).  But since I forced it to one place, the large map X Y will end up being the coords of the small map when you submerge.

So, yeah, this is a Reunion issue.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: LeonhartGR on 2018-01-08 09:19:07
Hey Daniel! Well done with the detailed and  pro work so far mate! So when the new version is released will we see an update notification in the 7th Heaven projects list?  Do we have to download it again or will the new iro file reconstract the older one?

Thanks man!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-01-08 23:11:26
I don't follow 7H at all - and unfortunately I have no idea when Reunion will be released. There is heavy testing ahead - but it's drawing closer.  Bit by bit.  I thought it would be done in Nov.  This month isn't impossible.  But I am turning into Martin from A Song of Ice and Fire with my release date predictions.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Cert Serth on 2018-01-13 21:12:27
Yeah but mine does that too.  It does both but randomly. Question is, does it ever do what I showed in the pic in  the original PC?
I can't say I've ever seen it do that before, vanilla PC or current releases of Reunion.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-01-13 21:47:20
It's fine. It was my fault :) I've corrected.  It will do it on Reunion if you have large map and submerge in submarine.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: EQ2Alyza on 2018-01-14 05:24:35
Hey Daniel! Well done with the detailed and  pro work so far mate! So when the new version is released will we see an update notification in the 7th Heaven projects list?  Do we have to download it again or will the new iro file reconstract the older one?

Thanks man!

It'll be a completely new download that should notify when it's been updated. I don't do patch updates unless it's a small amount of files needed to fix something. R06 will be such a significant change to the previous that doing a patch update would take way more effort than I am willing to do to sort through what would be changed and what would remain untouched.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-01-17 23:10:41
I'm finding it hard to see this forum I am so pissed. But I am making progress!


Admin note: In the UK, pissed means drunk

Ah!  Yes.  I forget we have so many "bloody" differences over the sea.  ;D
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: LeonhartGR on 2018-01-18 08:09:00
I get it Alyza. We can just deactivate the mod anyway instead of uninstalling it and that's the comfort 7th Heaven provides us. I was just curious about the function of an update in 7th heaven. Thanks to both!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: enderandrew on 2018-01-22 20:39:32
Forgive my ignorance, but will this be installable and compatible with a 7th Heaven install then when it is released?

I'm just looking to start a FF7 modded install, but I might wait for this release and play another FF game in the mean time.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-01-22 23:16:13
I've no idea.  But since my new method of modding is completely new...  less likely.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2018-01-23 06:10:33
Depends on, if you still use lgp files it only needs some restructures of the internal mod files. I asked Iros back then to allow 7H to modify other non FF7 own files, and he had added support for them. But there is a good chance that 7H might not work with your mod manager. We will see.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: youknowiknow778 on 2018-01-24 03:56:30
So the only 7th heaven mod I couldn't find a workaround with this is the break 9999 limit! New threat gave me some stange cloud models but if you put ChaOS base at the bottom of your load order it will fix that again! AWESOME!!!!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: hay on 2018-01-26 10:58:17
From what I've gathered R06 sounds pretty f*cking great, can't wait to try it out.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Mcindus on 2018-01-28 17:42:02
I'm finding it hard to see this forum I am so pissed. But I am making progress!


Admin note: In the UK, pissed means drunk

Ah!  Yes.  I forget we have so many "bloody" differences over the sea.  ;D

Make sure you take plenty of beer breaks like this one! :)
You deserve it - this project is truly astounding. (more like insane...haha.. but wow.)  This guy are sick.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-01-28 18:04:08
And thanks for the donation. To you and all who contributed.  It was  a very generous amount. :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: esteleath on 2018-01-28 23:58:44
How is the work going? Any closer to R06?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: LeonhartGR on 2018-01-29 23:21:51
I'm not meant to be rude but this question made me recall the "every time you ask... it will be delayed 6 months" quote. Please post the correct response since I'm missing the exact phrase :P
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Mcindus on 2018-01-30 03:17:00
I'm not meant to be rude but this question made me recall the "every time you ask... it will be delayed 6 months" quote. Please post the correct response since I'm missing the exact phrase :P

Hahaha... this is so true... I'm so sorry to my italian fans that had to wait over a year for their version of SeeD Reborn :x lol
R06 will come out when it comes out.  If it ever gets postponed, just know DLPB is making it even better than it would have been. Patience is a virtue.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-01-30 03:30:32
I said that phrase earlier today too.  ;D  I am trying to get it out as fast as possible with as many bug fixes as I can.  It is taking an awful lot of time.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-01-30 05:30:45
Darkness is now part of the physical accuracy check.  This means that enemies are now able to be affected by it.  On other hand, Sadness and Fury will no longer affect enemies.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-01-30 23:32:26
Actions will no longer perform on enemies that have been killed (but animation etc not yet visible to the player).  This stops reviving enemy bug and also stops accidental use of action on enemy that is already dead (the action skips to another enemy originally, which I always found annoying anyway).

Nope... that way will fail for multi targets and for confuse.  I'll sort this using miss flag. 

Edit.
Done.
Title: .
Post by: [email protected] on 2018-01-31 23:35:51
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Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Chrysalis on 2018-02-02 16:59:41
There's no space for max MP with the original font, but you don't really need it, as there is a colour bar under the MP amount showing you the relative difference.  Max HP is already shown in battle with The Reunion.  If you're using 7th Heaven, then that's not applicable to this mod.

I am confused, the reunion is listed in 7th heaven, is somehow that mod different then? When I enable it on there and the enhanced UI there is no MAX HP.  So are you saying the 2 versions of reunion are different? If they are, is there a reason the version you are referencing here cannot be put in 7th heaven?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-02-02 23:00:45
I don't support 7th Heaven.  It's completely separate and outside of my input.  And it tries to support the older menu changes - which I no longer support.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-02-05 23:41:03
Enemy skills can now be learned when a materia already has the skill.  It's not really a bug that it originally doesn't - but a design choice. A bit lazy of them not to add the ability in too.  For now, the "Enemy Skill learned" text will always be seen when it is used on member, but I am thinking I can add in a check to stop it.

NFITC1 also noted the area where they are all added, so I've moved the code to battle end, instead of "menu at battle end" - meaning learned skills are always learned.  Not just at victories. This one was a big oversight.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Melancholy on 2018-02-10 04:14:13
Enemy skills can now be learned when a materia already has the skill.  It's not really a bug that it originally doesn't - but a design choice. A bit lazy of them not to add the ability in too.  For now, the "Enemy Skill learned" text will always be seen when it is used on member, but I am thinking I can add in a check to stop it.
I'm not exactly sure what benefit that would have. If the Materia already has the skill, why would it need the ability to learn it again?

NFITC1 also noted the area where they are all added, so I've moved the code to battle end, instead of "menu at battle end" - meaning learned skills are always learned.  Not just at victories. This one was a big oversight.
That has always bothered me in the original, so I'm glad that's fixed.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-02-10 05:39:36
No, what I mean is - if you have 3 enemy skill materias on one person, and one of those materias has a skill - the other 2 can then no longer learn them.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Melancholy on 2018-02-10 21:13:51
No, what I mean is - if you have 3 enemy skill materias on one person, and one of those materias has a skill - the other 2 can then no longer learn them.
:-o I didn't even realize that was a thing. I guess I've never equipped more than one on a person.
Title: .
Post by: [email protected] on 2018-02-11 13:54:53
.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: BahamutSIN on 2018-02-11 15:05:24
So I think what DLPB means is that he implemented a mechanism that lets the character learn an enemy skill into all of the enemy skill materias that they're currently equipped with. Even if one of those materias already has the skill, the other ones that don't have it will still learn it.

Looking forward to playing the next version of Reunion.  :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-02-11 16:22:33
Exactly, Bahamut.

As for Reunion R06, I am having a real problem in how to approach the release.  You see, the DLL is now an add on by itself and has separate optional mods - as well as mandatory bug fixes.  But I don't want people to think that The Reunion is still how it was...  a fixed installer where you HAD to have Menu Enhancement/Beacause.  That's no longer the case.  The DLL is itself a tool!  And It powers the other now completely optional additions. It also allows modders to add their own complete packages to the game, which the user can switch between with the options.ini file.

Basically, if I treat the DLL as a separate mod... I then have to do more work, whereas I can include the DLL and make it part of The Reunion - but sow confusion.  I think the latter may be the price.  Perhaps I can get out a tutorial video to clear this all up.

Anxious Heart,  Menu Enhancement, Audio Replacement, Beacause (has to come with Menu Enhancement), 60fps Battles, Soldier Quest, Tweaks...  All of these are now COMPLETELY Optional and standalone.  If you want to simply have 60fps battles... you can. 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Salk on 2018-02-12 04:18:07
I think Reunion's new approach is a great improvement.

I don't see why the user should be so confused by it though. It's enough to update the Read Me to explain how it works.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: obesebear on 2018-02-14 18:50:19
So I'm finally getting around to testing my 60fps models, but I've found that when I add them to the battle.lgp after running reunion with the 60fps option, they're moving much too slow.  Basically it seems like reunion is telling the models to triple every animation frame, whereas I've already done that work and saved it in each models animation file.   How did you implement this?  Is it interpolating frames or just duplicating?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-02-14 19:05:36
The interpolated model mod programming isn't released with Reunion so it won't work at all (plus will hang game when you are a frog).  I've got the inter + non inter lined up for release and it works perfectly so far.  But when I finally get this latest version out it will need a lot of testing.  There are certain things that are known to be wrong at moment.  I left them on your(?) 60fps model thread.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: obesebear on 2018-02-14 20:29:19
Weird. The player frog model should be fine. It's the others that kimera doesn't display correctly. 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-02-14 20:30:31
nah it's my 60fps mod that breaks the game.  It's not stable in this version of The Reunion.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Chrysalis on 2018-02-15 22:49:39
depends what the mandatory bug fixes are.

I am hoping this will be compatible with 7th heaven as well as that tool has proven brilliant, in memory hacking so on disk install not trashed and easy to merge various mods.

Whatever 60fps is in 7th heaven that seems to work almost perfect, I have only noticed minor glitches with it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Chris Shade on 2018-02-16 06:04:49
Not sure if it's been said before, but your link to The Reunion Database is dead.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-02-16 07:06:43
The one in 7th Heaven is the one I made - and it has major glitches in there. The mandatory fixes are listed in The Reunion Database, which is on the first post.
Title: .
Post by: [email protected] on 2018-02-16 12:46:25
.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Covarr on 2018-02-16 17:05:33
Not sure if it's been said before, but your link to The Reunion Database is dead.
(https://i.imgur.com/jHImLjam.png)

...No it isn't? I just clicked that link and it loaded fine.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-02-16 17:27:50
Unknown. But over 200 MB compressed probably.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-02-16 22:51:52
(https://i.imgur.com/jHImLjam.png)

...No it isn't? I just clicked that link and it loaded fine.

Plus it can't die....  It's a Drive database link.  Not some sort of download.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Chris Shade on 2018-02-18 05:16:15
I clicked on the one on the Model Overhaul Section. That link is dead.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-02-19 18:25:55
I forgot that even had one.  Updated.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-02-28 00:58:53
Update:  progress on The Reunion is currently on hold while Luksy creates a workable build of Aali's source code.  I'll decide then how to proceed.  Ideally, I want to add to my mod manager the ability to load individual files, something Aali has definitely already helped with.  But it may be that editing of Aali's driver code must wait.  NFITC1, Luksy, and perhaps others will have to collaborate on how to proceed.

In the meantime, I will probably get R06 to a state that it can be released using my new approach, and then worry about the further more complicated changes for R07. 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: obesebear on 2018-02-28 01:26:18
Well since you have a little time on your hands, wanna take a crack at adding 360 degree movement?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-02-28 01:47:59
I wish I had time on my hands... I am studying Aali's code and trying to get the mod file thing working.  But also a lot of other stuff going on like starting a new job.  Still, I may be able to look into it at some point.

Don't worry, I didn't forget ;)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2018-02-28 21:06:10

In the meantime, I will probably get R06 to a state that it can be released using my new approach, and then worry about the further more complicated changes for R07. 

I think that this is a good idea to do so. However, maybe you shouldn't implement the mod manager yet but focus the tool to suits the reunion itself and leaving the manager for R07 (that also give us time to test release candidates of it and giving you feedback of what we moders need). You already have implemented a good bunch of new and needed features. I mean no matter what you add, it is already awesome.

BTW. your batch file for ulgp is really helpful.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: knightsoftheround on 2018-03-03 09:29:43
EDIT: Pressing the start/select button at the same time brings it back up! ...and I can't do anything and it goes away again. I figured that might be an important detail, though.

Long time no comment, everyone! I think I found a bug and I can't seem to find it on the Database!:

In Cosmo Canyon, when Bugenhagen is doing his big old explanation inside his machine. After he shows what would happen if you took the spiritual energy from the planet and it collapses... the game screws up? Like, it goes to black as if it's going to shift the scene and it just stays there, black. It's not a hang because the music keeps playing. I waited a really long time and pressed a bunch of buttons and nothing happened.

I have Tifa and Barrett in my party if that makes any difference. I don't know how to do an info/error dump or I would.

I have the current build of Reunion (excluding Weapon) and Anxious Heart installed in terms of mods. I'm on Windows 7.

PS - Literally just smashed buttons again and the scene came back... and then went away again??? Yeah it seems to flash on and off irregularly and with long periods of black between. Huh. (It wasn't the smashing I think it was the start + select as mentioned above).
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-03-03 15:07:14
It's probably some issue with the movies.  If anything stops the field screen being reshown, it has to be refreshed.  I added the ability to skip movies and refresh with start - select.  So that's why it fixes it.  Why it happens in the first place, I don't know.

I also need to know which specific movie it is.  And hopefully you aren't using 7H, because then a bug report here is useless :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: knightsoftheround on 2018-03-03 17:55:12
That I can do! Looked it up and the movie file in question is 'boogstar'. I'll try skipping the movie section altogether and see what happens, as well! (I wouldn't say it fixes it though. It just makes the post-movie picture display. I can't input any commands and it goes black again pretty quickly).

And no, I'm not using 7H. Only have Reunion and Anxious Heart installed!

EDIT 1: It might be the movie skipping ability that's messing up the scene. I skipped the first part (with the shooting star) and the game sort of froze (the music still plays but it doesn't load onto the next scene.) Note that the music for the skipped movie also still plays (after that sound is over is when it doesn't move on). Edit 1 because I'm going to load up and try again only skipping the problem movie.

EDIT 2: Well the screen does not go black if you skip boogstar but... I can't control anything. Can't move Cloud around. Bugenhagen still floats up/down, music still plays, but I'd call it a form of hang anyways to be honest. (End of edits if you'd like to respond!)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-03-03 18:23:41
Movie skipping comes with a caution.  It can mess up certain scenes. ;)
There should be a warning about that in the readme?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: knightsoftheround on 2018-03-03 18:45:01
Oh, well the initial bug I reported happens without skipping. I don't actually skip movies, I just tried it to see if I could get past the bug (the weird black thing). I literally can't advance in the game as things stand. :p
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-03-03 18:50:12
So this error happens all the time?  No matter what?  Do me a favour and see if it does it without reunion.  Ive heard of this issue before and it seems to happen randomly,  I can't see it being Reunion issue because I don't touch that stuff. It's either original game or aali's driver.  Also, see if you can get me a video of it happening.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: knightsoftheround on 2018-03-03 23:26:55
Uninstalled literally everything (including the game) and started from scratch. I can definitely say it's something Reunion (or Anxious Heart I suppose) is causing! I went through the scene with no mods (just the update and Aali's driver, the latter being installed indicates it's not the driver) and it proceeded properly. Once I installed Reunion, however, the glitch happened again (reloaded from the same save file). I don't know how to go about getting you a video, sorry. It seems like it glitches when Bugenhagen is supposed to say his next thing after the boogstar FMV. And I always install Reunion after Anxious Heart as you suggest (Reunion after other mods) if the order matters.

EDIT: And yes, adding that it always happens (with Reunion). I've tried different party members but I've attempted to go through the scene several times with Reunion, same issue. I think the only thing I haven't done is changed equipment and/or removed/changed materia.

PS - I didn't report it at the time cause it didn't break the game, was minor, and I thought it might be a memory fail on my part, but in hindsight it might somehow be related: I can't recall if the phrase "now" is supposed to come up during the junon march mini-game to signal when you should shoulder your rifle... if it is supposed to and I'm not just misremembering, though, it didn't. If that's supposed to come up, maybe it's somehow related to dialogue box cues? I'm no coder/programmer, so I just figured I'd throw that out there.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: iDerek759 on 2018-03-03 23:56:03
Uninstalled literally everything (including the game) and started from scratch. I can definitely say it's something Reunion (or Anxious Heart I suppose) is causing! I went through the scene with no mods (just the update and Aali's driver, the latter being installed indicates it's not the driver) and it proceeded properly. Once I installed Reunion, however, the glitch happened again (reloaded from the same save file). I don't know how to go about getting you a video, sorry. It seems like it glitches when Bugenhagen is supposed to say his next thing after the boogstar FMV. And I always install Reunion after Anxious Heart as you suggest (Reunion after other mods) if the order matters.

EDIT: And yes, adding that it always happens (with Reunion). I've tried different party members but I've attempted to go through the scene several times with Reunion, same issue. I think the only thing I haven't done is changed equipment and/or removed/changed materia.

PS - I didn't report it at the time cause it didn't break the game, was minor, and I thought it might be a memory fail on my part, but in hindsight it might somehow be related: I can't recall if the phrase "now" is supposed to come up during the junon march mini-game to signal when you should shoulder your rifle... if it is supposed to and I'm not just misremembering, though, it didn't. If that's supposed to come up, maybe it's somehow related to dialogue box cues? I'm no coder/programmer, so I just figured I'd throw that out there.

If you download a program called OBS it'll let you capture/record/stream gameplay footage.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-03-04 02:23:32
The thing is... I can't replicate it. And 99% of others can't.  It can't be Anxious Heart, since that's just a music update. It *could* be Reunion changes, but I don't see how.  It's a very strange thing. Do as suggested above.  OBS is a brilliant tool for it.  And send me your latest save.  I will look into it personally.

edit.  Models disappear during the FMV.  < this was fixed by tonysonico.  Perhaps some sort of mistake was made...  but I don't recall anything there that could do what the game is doing to you.  There is a further bug on that field already reported:
Code: [Select]
Models can sometimes be misplaced on field load. [NOT FIXED]

The Lifestream energy does not flow into Bugenhagen's sleeve [NOT FIXED].

Perhaps the first bug here is in some way related.  I couldn't replicate that, either.  Something is up on that map, though.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-03-05 08:19:59
?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: knightsoftheround on 2018-03-06 07:39:13
Sorry for the delay on this! I didn't muck with OBS' default settings much so the video is small and it's an .flv file but hopefully this works for you!: https://drive.google.com/open?id=1oINxKde0u2P5D5vTAthZ3s5FrnEOLcLZ

And here's my save file: https://drive.google.com/open?id=1aIKhsNmjWmomKPEF7_Qzjb92BZoOMSpM


Both times the picture comes back is a result of me pressing start+select. Tried to move or do something both times but as always, no dice.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: jmjohnson85 on 2018-03-06 17:37:27
Is it yet possible to use any of these mods on the PS4 version? Especially concerning the re-translation Beacause?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-03-06 17:39:38
Please also send me your app log from root ff7 folder (after the hang) - may help.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-03-06 19:01:56
No need.  I'm afraid tonysonico (or possibly Kaldarasha - I can't remember who edited what) has made a mistake here :P  There are changes here I was not aware of and one of them will definitely cause issues at that exact point.

bugin1c > AD > MAIN > 233. 
Code: [Select]
LABEL55
If Var[6][5] < 1169 (else goto label 56)
Save Movie frame in Var[6][5]
Wait 110 frame
Fades the screen to the colour RGB(0, 0, 0) (speed=1, type=4, adjust=0)
Goto label 55

That code there is wrong and will cause a serious issue (tonysonico added the code to fix a different bug).  The fade screen code has been moved inside a loop (and wait 110 frames is wrong too).  I will correct the field and send you it.  This is the only field that I didn't make the changes manually myself - and I didn't think any non relevant code was touched. 

This bug should really be happening to everyone, so I am not sure why more people are not reporting a hang there. I couldn't make it hang either, but it really should regardless.

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: knightsoftheround on 2018-03-06 19:12:52
Oh! Here's the answer to what I asked in the PM, okay!

It may just be people haven't played through the game with the current version of Reunion? I do wonder why it's not happening to everyone though, that is so weird. I'm glad I could help you find such a catastrophic bug, though!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-03-06 19:38:02
tonysonico remembers adding the change in code above to fix a different bug, but his change has added a new one.  I'll correct the code and send the fix here.  The length of that FMV is a little too long also - but it will have to stay that way.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-03-06 20:15:31
You will need to import it using Makou reactor. Open your flevel, go to bugin1c, then go to file > import the current field (make sure type is PC FIELD)  - and look for the file (bugin1c below) on your hard drive.  When it asks if you what to update, select script/texts and deselect all others.


File is HERE (https://drive.google.com/file/d/1r16zX2CNq3eNjqro0b4QBOXtGPKNuFBe/view?usp=sharing)

I will be doing my own tests on this soon too to make sure the fade is smooth. At any rate, the hang should be gone.


Edit.

It's still going to need work.  But the hang will be gone with that.


Edit 2.  I have updated the link.  It's fixed properly now.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: knightsoftheround on 2018-03-07 01:27:43
Says the file doesn't exist when I click the link!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-03-07 01:42:12
https://drive.google.com/file/d/1r16zX2CNq3eNjqro0b4QBOXtGPKNuFBe/view?usp=sharing

The reason that happened was because the copy obviously failed to work (i did it twice, too) and I was left with the original link on the clipboard.  I am so so sick of that happening. 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: knightsoftheround on 2018-03-07 08:17:11
EDIT: Shoot. Well, it doesn't go black anymore. But the dialogue/scene doesn't advance either.

I would be too! Got it installed (very good guide, I'm terrible with instructions and had no problems with yours)! If for some reason it doesn't work (can't imagine why it wouldn't) I'll be back in a few minutes to let you know. No news'll be good news. :P

Thanks again!!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-03-07 13:52:58
looks like tonysonicos fix wasnt breaking the game after all (it was making it black though and not a good fix). theres something else going on with you.perhaps related to aali driver. see what happens with no modpath or no model overhaul.

Also, send me the app log after the game hangs.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: knightsoftheround on 2018-03-08 12:24:28
Here's the applog with the Reunion installed: https://drive.google.com/open?id=1lJAnBIKAgqsvCgg_7iGavlvmH7hbwKkV
Here's the applog with just Beacause installed: https://drive.google.com/open?id=1AxzZgrheM-Opo2xMBrVC7q-FFZvAp2hZ

Interestingly, with just Beacause (no model overhaul or any of the optional stuff) the screen goes black again! And start/select does nothing with this particular incarnation of the error. However, I did it by uninstalling Reunion and then reinstalling it with just Beacause, if that makes a difference.

I'm not sure what 'modpath' is so I'll need a more clear way to not include that, sorry about my lack of technical aptitude on that.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-03-08 12:39:49
When you reinstalled beacause, you needed to re-add bugin1c, remember :P That's why the screen goes black again. Not that I think that would fix the hang. Modpath is the "mods" folder.  Change mods folder to ModsX  and see if that helps.

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: knightsoftheround on 2018-03-08 13:02:37
Oh! Well then, at least we have a solution. Odd that it doesn't do that when I have no mods installed, but.

Yeah I'm using the ones from the disc, although I can't see how they would have been altered or corrupted, I'm just plopping them into the movies folder from the CDs. You got a recommended movie pack to download? I'm happy to replace with something you consider true to the original game.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-03-08 13:03:35
Yes, now that's puzzling me.  Because it should be an infinite loop regardless.

edit.

Nope.  I have it now.

The original problem is caused by tonysonico.  His fix to another bug caused another bug.  But my fix for tonysonicos bug... caused another bug.  :-D :-D :-D  Because your FMV is smaller than the PC and PSX versions.  I didn't factor that in.  Leave it with me.  I'll get us a F-in fix that will work!

If you use a longer FMV there (rename one to boogstar) - or do as I suggested with Ochu - it should work. 

Quote
f you want a quick fix, go and get Ochu, my tool.  Go to MemLog and in the box, enter t,5=FF - then press Change. Do this when the game hangs.

Also, I'll add a tweak to my FMV skipping function.  Because the frame counter needs to be made FF FF.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: knightsoftheround on 2018-03-08 13:09:04
You can do it! \o/

Wondering why the heck my movie files are weird though, and only weird with mods installed it's so... well, weird. If you've got a link to properly sized FMVs I'd love to plop those in, but for now I can totally use the Ochu trick to at least advance. Where's that located so I can download it?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-03-08 13:15:34
See Tools.  Ochu is there.  But best you don't use it,.  Let's make sure this fix works ;)

Steam version comes with the best fmv updates, but search qhimms for others.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: knightsoftheround on 2018-03-08 13:18:02
Oh, didn't know the Steam ones were good! I don't really trust cash-ins so, good to know at least those are nice. Should I wait on the fix to replace them, though, just so we're sure we're past the bug?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-03-08 14:23:04
Yeah!  I'm pretty sure my fix will sort it.  Make sure you use the older FMV too with it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: knightsoftheround on 2018-03-08 14:25:45
Will do! Definitely happy to help sort out an odd bug! (I'll replace after we're sure we're past it cause definitely up for nicer FMVs)!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-03-08 14:55:26
Let's give this a try...  It attempts to check if a movie has ended by frame.

Code: [Select]
Var[6][7] = 65535 (16 bit)
Label 56
Wait 2 frame
Save Movie frame in Var[6][5]
If Var[6][5] == Var[6][7] (else goto label 66)
Goto label 57
Label 66
Var[6][7] = Var[6][5] (16 bit)
Goto label 56
LABEL57

What we really need is a "has movie ended" opcode.


https://drive.google.com/file/d/1M4pgRuKRpnoFJWtko5NSX5l0T0VRH7WS/view?usp=sharing
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: knightsoftheround on 2018-03-08 15:12:32
Nope, still no dice. Scene still hangs. With just the Beacause mod, as usual.

EDIT: Oh, gotcha. I'll try again with the reup.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-03-08 15:13:59
THAT should work.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: knightsoftheround on 2018-03-08 15:19:34
IT WORKS! \o/ It fades to black, fades back in, and then after a moment of wait the SCENE ADVANCES! Huzzah! Tested with just Beacause, but I see no reason why it shouldn't work with the rest of the mods.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-03-08 15:23:02
It should work with both sized FMVs now. The downside, of course, is that when the FMV is the longer type, the back screen is a little long.  What we need is either a "Movie has finished" or "Frame total" opcode.  I shall check.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: knightsoftheround on 2018-03-08 15:27:19
I'll save a backup copy of this save file in case you need me to do any further testing on the scene, but I can go ahead with the game now! Thanks so much for the help/fix!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-03-08 15:27:51
np!  You're good now.  I can take it from here.

Quote
and then after a moment of wait the SCENE ADVANCES

This is a strange use of "Wait 80 frames".  I've reduced to 30.  It's too long.

You've also likely worked out why frame skipping wrecks progress in some FMVs.... because the frame count isn't being set to FF FF....  so infinite loops are happening.

Using loops to decide progress with movies is a terrible idea anyway.  And it shouldn't be done in the same script with sfx either...  because if anything happens to stop the movie, it can currently lead to a hang. That's true of the PSX also. This was the worst way to do it.

Turns out that the FMV frame count should return 0 when it has ended.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2018-03-22 10:38:00
I have found what is causing trouble to my minigame models for the rerelease. It turns out that the rerelease isn't as tolerant as Aali's driver and the flag in the p-files must set to 1 for vertex rendering mode. I fix this at the moment.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-03-22 12:59:11
cheers for that, Kal.  Does this value affect anything, or is it purely a redundant piece of info that needs adding?

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2018-03-23 07:11:22
So far this value affects minigames and textures in battle. In the minigames the models have this strange rainbow shader effect and in battle the texture turns black.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-03-23 08:17:03
Aali's driver also has the issue, no?  And if not...  why is the  value needed in the first place?  perhaps just a redundant value?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2018-03-23 09:00:10
Maybe, maybe not. I haven't experimented with setting it to 2 in the different modules. With Aali's driver 2 results in not rendering the p-file on field. Maybe some magic files do use different values for certain effects, maybe it is used to activate some material effects, which were planed but not implemented. All I know is that the value has to be 1 and I should avoid too long file names or I got trouble with the rerelease. For Aali's driver it doesn't matter if it is 0 or 1 it will always be handled as 1. And I never knew that this value exist if we hadn't had the problems with my models in MakouReactor in the first place.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-03-31 15:37:48
In other news.... Aali's driver code is largely worthless to me in terms of expanding on his own code.  First, C is crap (compared to Delphi, the syntax is a joke - and way way over complicated).  Second, he wrote the code and it's very hard to follow (as it usually is when you are following code you didn't write).  Third. All the graphical work he's done is a mystery to anyone who doesn't understand opengl.  So it's a no go there.  Even Luksy is thinking of refactoring it all, so he can follow it.

But the good news is that
1.  It should be fairly easy to add Aali's dll to Steam version
2. The new modding idea I had can be added to Aali's dll, since he's already done all the lgp / modpath / direct mode work.  All I'd need to do is work my design to it.
3. I can add option for his fps limiter, so when using my mod, it can be disabled.  My mod requires that I use my own fps limiters.  Plus I've fixed a lot more than Aali's driver has regardless.  But perhaps I can get my fixes ported over also. 

There's a lot to think about.  And it needs to be resolved before I release The Reunion R06
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-03-31 22:48:14
Another piece of text that was flagged up and fixed. Flagged numerous times actually, but we got there in the end.  Even Kaldarasha played a part.

Original:
“Hey!
   President Rufus came here yesterday.”
------------------------------
“He used to be the President's little boy.
   We nicknamed him the little Prez!”{NEW}
“He didn't look much different
   than the surfers on the beach.”

R06
“Did you hear?
  President Rufus visited yesterday.”
------------------------------
“He’s Shinra’s son,all right.
  When he was younger,we
  nicknamed him ‘President
  Brat’!”{NEW}
“He hasn’t changed,either.
  He’d fit in nicely with the
  stuck-up surfers here.”
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kuraudo. on 2018-04-02 22:03:39
So interesting. Hope to play soon the real Reunion.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Green_goblin on 2018-04-08 19:28:56
Hi DLPB, long time no see.

Maybe this is being fixed already, but let me point it out:

Blue materias found message should have the {CYAN} code instead of the {BLUE} code, as the materia model itself is more cyan than blue. Don't you think?

Regards
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-04-08 19:47:30
The materia is meant to be blue - not cyan.  I guess the fault lies in the materia graphic on field, but it's definitely blue :P
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: luksy on 2018-04-10 05:34:25
The materia is meant to be blue - not cyan.  I guess the fault lies in the materia graphic on field, but it's definitely blue :P

Isn't that...a bug? :D Or maybe blue is hard to see in the field maps...
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-04-11 20:06:14
Isn't that...a bug? :D Or maybe blue is hard to see in the field maps...

Ha!  I dunno.... I always seen it on screen as blue.  But I'll have a check when I get chance.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: BoneSaw on 2018-04-12 21:49:04
Hello! I have a weird technical problem and I can't seem to find any solution. Sorry if this isn't the right place to post.

I have a bunch of mods installed through 7th heaven, but I'm fairly sure This mod is the culprit. Basically, when I'm in combat, and I go into the magic menu, there's several spaces in between each spell. So like, it'll say "thunder", then maybe 4 spaces down the next spell "cure" or whatever. So if a character has several spells I have to scroll a lot.

Does anyone know about this problem? Did I install something wrong?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: damerell on 2018-05-05 21:25:38
I have a bunch of mods installed through 7th heaven, but I'm fairly sure This mod is the culprit.

I dunno if everyone else has the week off, but: how are you "fairly sure"? Does it happen with this mod alone, installed in the recommended fashion? If not, this mod is not the culprit.

It might be some combination of mods (you can fiddle about uninstalling half your mods, then half the remainder, etc) but as you'll see from page 1, compatibility with other mods is not a major concern for this one.

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-05-05 23:50:19
If using 7th heaven, bug reports here are as useful as a fart in a Jacuzzi.  I don't support other mods.  It says so on the first post.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kuraudo. on 2018-06-03 16:50:04
Hi DLPB, hope everything good in real life!

I wanna start again FFVII with real translation (yours) as first time, shall I go ahead with R05 or better wait new version for significant differences?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-06-03 19:08:40
I would say wait.  For sure.

R06 will be much more rounded, but R07 will be the finalized version.  Charlie Beer is currently doing a proof check:

https://docs.google.com/spreadsheets/d/1jcnXS15WprRsqaVQ_HFwZSaz_XV-H39Yru_GRpkUT0w/edit#gid=914772850

This will give you an idea of how many corrections have been made.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kuraudo. on 2018-06-09 21:37:35
I had a look and it's fantastic! You guys put a lot of effort in it, behind every single line there is huge work.

I will definitely wait. Look forward to play it!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-06-19 11:23:31
I'm getting somewhere with this. I'm currently at work with a notepad jotting down a procedure going forward.

What has been done:

Aali's driver has been stripped of FF8 support and non-English support and merged into The Reunion.  It will work with my own DLL only - and the two provide full bug fixes, with Aali's side obviously mainly doing the graphical fixes - such as Open GL support.  If anyone wants to look at my code to add some of it to Aali's original source, they are welcome to. My version of Aali's dll is tailor made for how I want to do things.

His "driver" is now named aali.dll and works with my own dll - loaded at game start (ddraw.dll)

Even though only the English exe is supported, it is easily possible to support other languages because of how I am arranging things.  Lots of plans afoot.

Window.bin has been abolished and is not loaded (the font spacing table is instead loaded from an external text file that users can mod easily - If file exists - otherwise default English applies). 
All original music and audio files have been abolished and are not loaded - including original midi support. All Audio (apart from FMV audio) is handled now by my dll.

This means the files related to above are completely redundant and can be deleted.

Additionally, the temp .p files from startup are now written and read from \data and not from root. Still have no idea what these are and they are only used on startup.  Written to disk, read from disk - and that's it.  Waste of time.  If you deliberately avoid the write / read then the game loads to the debug screen.  There was definitely no need to write these to disk... could have all been done in memory.  I disabled the write and made it read only as a test and it works. That's not ideal because it's too easy for one of those .p files to vanish, I suppose.

- field screen is centred - including FMV.  Down side is I think this needs to happen across all modules so the game looks consistent.  Certainly the Menu could benefit from it. But that's an awful lot of work at this point.  Perhaps I should have planned ahead :P  But then again a lot of this is trial and error.  It's been a lot more involved than I ever imagined possible.

I am trying to make as much of The Reunion's mods as global as possible. 

Audio Replacement will work with all user mods already.  So will the Frame Limiter, which is now mandatory (Aali's version has been removed in favour of my own).

Soldier Quest could probably be made global but will need the wizardry of Luksy.

Model Overhaul should be global [note as always these mods are all optional]

Menu Enhancement currently only supports Beacause.  I am having a big think about this but I don't seem to be able to rectify the logic of it all in my head.

Beacause + script fixes also come together.  The work needed to make script fixes completely separate as a mod is just too big.  I guess I have to cut my losses at some point.

So a big problem with why this mod still isn't released is the internal conflicts in my brain with how these mods all interact together. 

The config file Aali used has been simplified with some stuff stripped out.  It's been merged with my own config file.  At moment, I am trying to fix up Aali's 3rd party config parser to work with mine properly.  It's overly bloated code and a nuisance - as everything in C seems to be. I've stripped about as much out of Aali's driver as I can in favour of my own Delphi code and dll for that very reason.

60fps mod is global and the interpolated version optional also.

There's way too much going on at moment.... So many mods and fixes and conflicts that my brain is about to crash.

edit.  Above info was wrong.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Salk on 2018-06-20 06:44:15
Hey Dan!

Thanks so much for the update! I see you have lot on your plate and while I am sadly incapable of lending you a hand, I am confident that you will deliver an outstanding version of Reunion once all those conflicts are resolved. I know you are a perfectionist so I understand you are trying to find the best solution to each one of those and it will take time.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-06-20 13:47:44
I'm getting there! :P
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: IFireflyl on 2018-06-23 07:14:50
First off, I have to say that this mod is awesome. I'm so glad I found this before I started playing again.

My reason for posting is due to a question I have regarding the controller icons. I apologize if this has been asked before (this thread is 166 pages long!), but would there be a way to give the option of XBox icons or Playstation icons during the installation? I can deal with the Playstation icons, but it would be nice to have the icons for the actual controller I am using.

Again, thanks for the mod. And also again, I hope this question wasn't irritating.


EDIT: DLPB, after quite a bit of searching I found that there were discussions on page 74 and somewhere shortly after page 100. It looks like you had stated there would be no XBox button prompts. If you would ever be willing to change your stance on that I know I'd sure love it, but I'm not going to beat a dead horse and tick off the people making my games better - especially when they're doing this for free. Thanks for all that you do. And let me know if you have changed your mind in the last two years.  ;D
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-06-23 20:40:29
I'll add them but only if someone actually takes my textures and edits them onto it.  I'm more than willing to add to mod- but not to make.

So far, no one has taken up the challenge.... to my knowledge anyway.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: strife98 on 2018-06-25 09:51:10
I'll do it (begrudgingly, but I'm bored), though I don't have the texture, nor do I know exactly how to get it, or what the name/location of it is.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-06-25 10:25:40
I'll supply you the texture later today. There are 2 for the font, I think.  Might be 4 given the menu.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: strife98 on 2018-06-25 10:35:16
Okie dokie, as long as it's not a complete mess it shouldn't be too hard. I edited the ones for 8 before so hopefully they are somewhat similar. I'll find out one way or another.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-06-25 17:53:55
In regards to releasing this mod...  it's getting closer. Very close. Can't believe the amount of work that's been needed on it.  Must be longest I've ever gone without a release.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-06-25 22:57:57
https://drive.google.com/file/d/1gtKUSPoOXzkdv8MG1PQymoe1aBZOBCr1/view?usp=sharing

Playstation icons.  I made it work with 2 textures.  It's very important to match xbox dimensions precisely to these width wise... and height wise if possible.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: obesebear on 2018-06-26 01:20:17
If you want to implement that 360 degree field movement (or was it 255), I have no qualms immediately scanning through all of the field files and fixing the default directions.

Also, great to see you posting again, I had wondered what happened.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: strife98 on 2018-06-26 04:28:57
https://drive.google.com/file/d/1gtKUSPoOXzkdv8MG1PQymoe1aBZOBCr1/view?usp=sharing

Playstation icons.  I made it work with 2 textures.  It's very important to match xbox dimensions precisely to these width wise... and height wise if possible.

I can make them a bit smaller right? As long as they don't exceed the normal dimensions correct?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-06-26 12:32:36
you run risk of it not looking great if you deviate too much from my icons... or rather il ducci's. but we can fine tune it in testing later @obesebear  cheers and i havent forgotten your request
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: strife98 on 2018-06-27 01:35:26
I made a couple cause I wasn't sure if color mattered so.
Spoiler: show

Xbox l.tex Colored
(https://i.imgur.com/tupJgxo.png)
Xbox l.tex Colorless
(https://i.imgur.com/zaND08Z.png)
Xbox h.tex Colored
(https://i.imgur.com/Sosacxn.png)
Xbox h.tex Colorless
(https://i.imgur.com/eCj8RV5.png)


.tex files: https://www.dropbox.com/s/i5zspilclo43e4o/controller%20images.7z?dl=0
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2018-06-27 06:56:01
If you want to implement that 360 degree field movement (or was it 255), I have no qualms immediately scanning through all of the field files and fixing the default directions.

Also, great to see you posting again, I had wondered what happened.

I help you when you work on it. I think it will be easier if I tell you the value for a scene rather than letting you import it into the field.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-06-27 16:33:51
They do need to have colour,  The texture format supports pallettes. 

I can't preview the files in dropbox though...  think it's forcing me to have account?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: strife98 on 2018-06-27 16:57:49
That's....odd. I can on a different not logged in browser :/ Guess I'll upload elswhere (these both download the same thing):

Mega: https://mega.nz/#!OolWhKJB!nKfRdNGfZiUA32hj_MkGdgRDfMnme7PU82W4sCsgeTY

GDrive: https://drive.google.com/file/d/1QEsl2eKg-oVO-7ClRIjBmhPj7Ne4MFq4/view?usp=sharing

If it isn't obvious yet, I'm not quite sure what I'm doing :mrgreen:
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-06-27 17:50:56
The format has to be correct and paletted properly or the colours will not work correctly. See the tex I sent. It's also important that the style of the buttons be basic like the ones we made for ps - otherwise they will stand out like a sore thumb.  If you can design them to fit in, Ilducci or someone could correctly format.  Otherwise, let me know how you get on.  I have zero idea how to make tex files.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: strife98 on 2018-06-27 17:55:11
Dang it I was gonna make a super basic version but thought against it haha. I don't know how to make them either I just used textool to convert it.

Edit:

So rereading what you've said I'm not 100% sure what's needed. I used the tex you sent to make the edit, and saw you said that colors were needed, yet the file looks like this:
Spoiler: show

(https://i.imgur.com/GZPQkAh.png)
(https://i.imgur.com/OLg2nIj.png)


I dunno if textool is making the png's monochromatic or if they are supposed to be that way, but if nothing changed, then I'll just replace △ ○ □ ✕ with already existing A B X Y in the fonts (would prefer to have the other .tex files with the rest of the upper case alphabet to make the font match perfectly with the rest.) I could change their color to be the matching button color as well just to make them stand out a bit if preferred.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-06-30 12:10:44
The file is a texture file and has palette data to allow for colour.  I suggest you design them to fit in like the ones I have and PM Ilducci to fix them up for you.  I have no idea how to make palettes work.

Some tools will show you the different palettes.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-06-30 15:00:26
@obesebear

Do you happen to have the Death fix and Knights of Round fix for interpolated 60fps battles?  If not I will check my backups.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-07-01 10:01:32
Scrap that

Knights of Round works only when original files are present...  which is very weird.  Can only assume it's recalculating somehow.

 deathdat.a00  on other hand I cannot get working.  The original is too slow - and the one you supplied stays there and doesn't animate (may again be something internal).  Can you check this one for me again please? :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: obesebear on 2018-07-01 13:13:31
I'll check deathdat.  Knights of the Round should be done, but it originally had issues with the pause buffer used to make the battle 60fps.  I thought you had fixed that?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-07-01 16:45:20
The truth is Knights of Round original files works automatically with full 60fps. 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-07-03 13:55:39
So - Modpath now includes texture and file replacements - but global is checked first
and can supersede
it's looking like the finished article
global\Direct
global\DLL
global\File
global\hext
global\Texture
global\Movies :  not implemented yet
global\Music
global\SFX
and then modpath is

Custom\Mod_ID\Direct
Custom\Mod_ID\DLL
Custom\Mod_ID\File
Custom\Mod_ID\hext
Custom\Mod_ID\Texture
Custom\Mod_ID\Movies :  not implemented yet
Custom\Mod_ID\Music
Custom\Mod_ID\SFX

direct:  checked before LGP archives.  Any file inside archive superseded by the one in this folder.
DLL: load any dlls you need
File:  Default path to files - such as any normal file and lgp archives.  When direct fails - this is where it will check next.  This also allows scene.bin etc to be loaded from this folder.
hext:  Hext format binary changes - to change font spacing data this will HAVE to be used.
Texture:  PNG file replacements.
Music:  Game music in ogg format
SFX:  SFX in ogg format
Depending on options - BASE is used and supersedes global and custom if file exists>

Base\60i  : interpolated 60fps battles
Base\Closed_Mouths  : closed mouths on original models.  Will not work when Model_Overhaul selected.
Base\Model_Overhaul
Base\Movies :  I am still trying to add this to global and custom as well...   At moment does not work at all.
Base\Weapon

In the end, there is a hierarchy here that will allow for a full flexible modding experience.  BASE is purely for my own optional mods, which I have integrated into aali dll and my own dll.

Audio Replacement is mandatory.
Window.bin abolition is mandatory.
Certain fixes may end up being mandatory.
New frame limiter is mandatory - unless an issue crops up.

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-07-05 17:23:13
That pesky help menu flicker issue has been fixed.  I had to rewrite my auto size action box code. Really didn't want to.
Code: [Select]
0:  8a 4d 0c                mov    cl,BYTE PTR [ebp+0xc]
3:  66 8b 85 a8 fe ff ff    mov    ax,WORD PTR [ebp-0x158]
a:  66 ba 80 02             mov    dx,0x280
e:  66 89 d3                mov    bx,dx
11: 66 29 c2                sub    dx,ax
14: 66 d1 ea                shr    dx,1
17: 80 f9 19                cmp    cl,0x19
1a: 75 19                   jne    0x35
1c: 04 18                   add    al,0x18
1e: 66 a3 1c d2 91 00       mov    ds:0x91d21c,ax
24: 66 29 c3                sub    bx,ax
27: 66 d1 eb                shr    bx,1
2a: 66 ba 0d 00             mov    dx,0xd
2e: 66 89 9d 8c fe ff ff    mov    WORD PTR [ebp-0x174],bx
35: 66 89 95 a8 fe ff ff    mov    WORD PTR [ebp-0x158],dx
3c: 66 c7 85 98 fe ff ff    mov    WORD PTR [ebp-0x168],0xb
43: 0b 00
45: 66 c7 85 b8 fe ff ff    mov    WORD PTR [ebp-0x148],0x0
4c: 00 00
4e: eb 07                   jmp    0x57
50: 66 ff 85 b8 fe ff ff    inc    WORD PTR [ebp-0x148]

Quite proud of it. Not a byte to spare.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: obesebear on 2018-07-06 01:02:56
http://www.mediafire.com/file/k99txxsjt29quy3/deathdat.a00 (http://www.mediafire.com/file/k99txxsjt29quy3/deathdat.a00) That's the 60fps deathdat.a00

I wonder what KOTR is doing that it won't allow interpolation...
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-07-06 01:36:28
It must be calculating the total frames and adjusting... somehow. If you use interpolated knights... it runs 4x slower, even at 60fps.  Assuming your files are correct.

btw thanks for the other.  I'll test tomorrow!  8-)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: obesebear on 2018-07-07 00:54:14
Well, if literally every other animation in the game is running at a smooth 60fps except for KOTR stuttering along at 15, I'll consider that a win
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: MurdererFight on 2018-07-07 09:17:14
When we can expect a new release? I see many lrogress here, I'm eagerly waiting to play for the first time FFVII with the new version
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-07-07 09:37:14
May be possible to work out how to make knights use the interpolation...  There's got to be something in the functions allowing for it.  Sadly... the sequences are all hard coded...  So each piece of the progression is there with a billion counters.  It's very annoying to follow.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kuraudo. on 2018-07-08 23:05:31
Hi DLPB, I'll drop the bomb...

Is there a chance to see reintroduced as an option the Menù Overhaul?

I find it as a really important update for the impact it gives and the better visualization.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-07-08 23:16:33
Nah - that's long gone.  It didn't fit in with the engine or original style and to be honest nearly all the graphical updates suffer that issue.  It was a good idea while it lasted, but the original engine and text is part of what FF7 is.

Changing the font and trying to polish a turd takes away more than what it gives - and it also means I have to add loads of code and time that I could be using elsewhere.

The Menu Enhancement is all I support now.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Mako on 2018-07-09 21:11:56
Ant chance we will see R06 this year? Read a thread on another forum (presumably by you) that pointed to a late 2017 release... Are you on track for 2018?

EDIT: Also, unless I'm missing something why not just use the button icons from the Menu Overhaul? They were clean enough and work perfectly?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-07-09 23:01:43
The Menu Overhaul buttons are too high res and are intended for a high res font - and they don't use the original texture file. 
And the font spacing is different.   When I say that new buttons are needed if you want x-box support, I mean it.  8)

As for release time.  It will definitely be this year - and likely within a month or two.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Mako on 2018-07-10 00:23:20
Ah that was it, yeah all I did was download R05 and the menu overhaul, cut out the text. Seems to me to work perfectly. As for the "Higher Resolution" normally I'd agree (kinda), but in this one case the buttons actually break the immersion already and are symbols displayed to the player on what to press, they already don't 'belong' in the game world as we know it. As a too blurry icon, to tell what it is would defeat the purpose. But same could be said (rightfully so) about all UI elements. They don't belong to the game, and they where never meant to "fit in" the elements exist outside of the game world and are for the sole purpose of conveying information to the player. Your kind of taking a hybrid purist standpoint, but the work done goes against everything a purist stands for...

Ether way it's all good on my front, I am able to enjoy your work on the menu project with bare minimal effort to get it to work with the latest translation, for me its about function, and the menu overhaul was fundamentally better at doing it's job then anything produced with the newer translation. It offered removing limitations put in place by the PlayStation going past 9,999. It took up less screen real estate so I could enjoy being immersed. It displayed information to the player to better understand the battle and enemy HP to adjust tactics better.

/rant.

It's your work any way you look at it. Congrats! and thanks for the update!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-07-10 00:31:30
The original PSX game had buttons.  This is absolutely no different.  They've been restored,  not added back where they weren't.  I'm not sure what point you are making?

The break 9999HP mod was and is ridiculous.  It is an addition that wasn't there originally - is limited to 32767 HP, which is again a silly number - and does absolutely NOTHING in terms of adding to game play. What it does do is break games - mean a LOAD more work for me and everyone else.  Honestly, decent modders should be steering clear of it.

The only reason I initially added the mod is because I was naive and because I felt compelled to do so, since aali's driver was wrecking the GUI when the option was on.  Since I am now making a totally optional and self enclosed set of mods (with my own update to Aali's dll) - I am doing it my way.

The progress here at Qhimm's is slow enough as it is without adding these needless dog and pony shows to all the mods - further creating confusion and breaking compatibility and leading, in the end, to less quality mods and more half finished gimmicks.

And that's precisely what R06 is setting out to change.

I made up my mind with this a long time ago.  There is no way I am spending months and months adding compatibility for useless additions that end up causing more problems than they fix. We need to move away from that - and start creating quality mods that actually get finished.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Mako on 2018-07-10 00:49:07
Quote
It is an addition that wasn't there originally
You admit that this can't really be a talking point right? It's pretty self evident why this logic is flawed.

Quote
I'm not sure what point you are making?
Well ya' seemed to get my point and come up with a counter argument didn't cha? Couldn't have been that hard. :P

Quote
is limited to 32767 HP, which is again a limit and a silly number
Hey I like that number, and this is going to sound crazy but 32767 HP is greater then 9,999. If your counter argument is "it's still a limit" it's less so, soo yeah.

Quote
and does absolutely NOTHING in terms of adding to game play
Anybody ever tell you use the word absolutely to much? It adds the ability to properly see the enemy's HP, not just "out there in the ether" until it hits 9,998. I'd say that's one thing. I'f you'd like more I can surely provide.

Quote
mean a LOAD more work for me and everyone else.
When you say load, do you mean hardly any work at all? Aside from a very select few (three by my count) through an entire play through it seems to work just fine. In fact it's so little work I'm surprised your still taking this stance. In comparison I could literally fly to everyone's house that downloaded this mod and set it up for them by the time R06 probably gets here. Not a knock on you, by all means take your time. But someone with your skill could even get it done faster.

Quote
Honestly, decent modders should be steering clear of it.   
Been using it I believe for the better part of a decade. At least it feels that way. I'll take your recommendation with a grain of salt, same ol' glass half empty Dan. :P
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-07-10 00:58:57
You need to stop bringing this up every 2 or 3 months in the vain hope that I will have some sort of change of heart. The break 9999hp mod breaks other mods. It cripples battle formulas that are meant for one type of mod.  And it means me having to mess around assigning different GUI values to various changes I've made.  If X then move this to Z.  If Y move this part to Q.  I am not messing about like that anymore.

And 9999 break HP mod does indeed add nothing to gameplay. It's a number.  You can achieve the same effect by scaling stats by a factor of 10 in the other direction and then adjusting.  Breath of Fire III did this perfectly.  In fact, there isn't even one single mod out there that utilizes the Break 9999 HP even remotely competently.  Only New Threat comes close at the moment to any kind of decent game play changer.

Rather than keep flogging a dead horse, spend your time creating a self contained mod.  You'll feel a lot better than this futile endeavour.


Dan


Additionally, I think modders should add in checks for 9999 break HP mods and cause a game over if it's active.  I will, of course, be doing with with my own Weapon mod.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-07-10 01:06:21
http://forums.qhimm.com/index.php?topic=13696.msg191988#msg191988

For your perusal.

Quote
Hey I like that number, and this is going to sound crazy but 32767 HP is greater then 9,999. If your counter argument is "it's still a limit" it's less so, soo yeah.

Yeah, you might want to give up the trolling.  You're not good at it. That's the last response you'll ever get from me, so enjoy!  :-D
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Mako on 2018-07-10 01:21:29
Quote
You need to stop bringing this up every 2 or 3 months
Dan what am I going to do with your extreme exaggerations we need to have the talk, look at my posts, none of that is true in the slightest. I do bring it up, but if had to put a words on it, it qualify as "hardly in a lifetime". Or once every half decade.

Quote
The break 9999hp mod breaks other mods.
As you have pointed out, there aren't really any mods, and those that are left it wouldn't break, you did point to the one mod it could, but as you said it tried (and does a great job) to incorporate it. My last updated mod release other then R05 (technically that doesn't count) was 2015... that's not progress. I could put money on most users barely have 5~6 mods at most. Out of those mods what would the limit break actually break? None actually I have them installed myself. Let me put it plainly, it has never once "broke" any mod, nor would it ever. If you did manage to somehow find a mod that did (I doubt that you could) it could easily be adapted with the helpful tools you provided good sir.

Quote
9999 HP even remotely competently.
How could it be used incompetently? It have to literally break the game for that to be true. I find it works just fine, and BoF is a great example (IV) anyway. If you like a complete list PM me I'm always open.

I have already told you I enjoy the best of both worlds, you went all Dan mode on my opinions and started spouting off nonsense. I meant what I said, it requires no effort at all. You could probably finish before typing your next bash post on SE. Literally requires no effort at all. I was just still surprised you thought that way. Dan... always soooo happy.

Level 99 break is not what I seek, nor do I recommend that ether. There is a very big difference between adding stuff, and displaying what is already there... on second thought it wouldn't be half bad, Star Ocean did it I believe hmm...
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Lilpuddy31 on 2018-07-10 11:18:26
I just love it when someone comes in here trying to tell Dan what to do HIS MOD. :-\

Halo, just move on dude, stop being an asshole
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Mako on 2018-07-10 14:29:25
I just love it when someone comes in here trying to tell Dan what to do HIS MOD. :-\

Halo, just move on dude, stop being an apricothole
Cheerleaders really push my buttons. If your reading comprehension skills were good enough you would see that never once have I ever tell Dan what to do with his mod, I quite specifically said I enjoy the best of both worlds, I need him to do absolutely nothing. Nor do I particularly want Dan to do anything. Well release R06 preferably before the remake comes out, but that 's it. I shared my opinion and surprise on his stubborn stance, it is a forum after all, then wished him all the best.

Learn to read before insulting someone. It's very helpful. But judging from you grammatical skills, and your contributions thus far, that is a loooong time off.

EDIT: Out of curiosity I find it highly suspect that someone would only create an account to pop-in every so often to support Dan, not to mention is on a first. Not only that you log in don't look around and just come right in here. You've been here three years and you only chime in to support Dan stance on specifically the menu overhaul. Ether your A) A die hard fanboy of Dan or B) A duplicate account Dan has created. My vote is on B.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
Post by: DLPB_ on 2018-07-10 17:44:47
The final word was given by DLPB himself earlier, and he says that it is staying as is.  Why do people insist on still bringing it back up?!?

Still relevant.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: NorgerLegacy on 2018-07-12 15:58:08
Im a newb when it comes to modding FF7 even though i played it the day it came out for psx in the USA. I have modded other games from steam by making a copied folder of the game and putting in the mods. so what i want to know is i tried that with ff7. ran the r05c  the reunion.exe and it updated that folder but i dont see the mods working. other than running that exe file am i missing a step or do i have no choice but to do it to the steam folder location. i have gotten graphical improvements done but used a drag and drop method into data folder. Is there something similar for translations?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-07-12 19:20:04
I'm not sure how to configure it to your own spec - it's designed to be installed on default file locations and be automatic.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kuraudo. on 2018-07-13 12:20:47
Thanks DLPB for the answer.

Btw I read about a patch that modifies as transparent the dialog box, so if in case i'll do that.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-07-13 15:42:56
That's part of an option with R06 now - and part of aali's driver originally.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kuraudo. on 2018-07-13 22:54:24
That's great then, more excited than before!!

Any other sneak peek from R06 as restored dialogue?

Keep up the excellent work!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-07-14 00:53:13
https://docs.google.com/spreadsheets/d/1jcnXS15WprRsqaVQ_HFwZSaz_XV-H39Yru_GRpkUT0w/edit#gid=914772850
That's where the proof check is up to.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-07-16 20:49:49
So what's left:

1. JWP is trying to compile FFmpeg to work with aali's original source.  Has managed to get video working. Not audio as of yet.
2. 3rd party bloated awful config file to be replaced by a better one.  In Luksy's absence, hopefully JWP can help.  I've managed it.
3. Update to the latest proof progress by Charlie Beer
4. Rewrite Red XIII dialogue so that it's real Nanaki from Cosmo onwards
5. Bug: Chocobo Racer models do not exist at the races. Problem in Aali's dll when compiled with VScode.
6. Bug: Death sentence timer not visible.  I've buggered something up.
7. One or two other bugs I'd like to clear.
8. Camera is broken with 4x cut and a victory celebration with 60fps mode (NFITC1 can hopefully fix)
9. Installer update (me)
10.  Redoing about 10-15 sfx sounds (me)
11. Massive testing with various options (me)

But this should be released no later than Sep 16. 2 months or less and we should finally have something.

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kuraudo. on 2018-07-17 22:12:26
Great news on Nanaki, another detail added on this masterpiece.

I was reading the first page, what specifically is Audio Replacement? Is it done?

99 1:35 soldiers will be implemented in R06 or 7?

Thanks for the updates!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-07-17 22:34:51
Audio replacement is done and as the name suggests the entire audio module has been changed so that effects and music use my code.  And all effects have been recorded from psx.


99 1:35 will be R07.
Title: .
Post by: [email protected] on 2018-07-18 16:09:47
.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: NotHere on 2018-07-18 17:40:02
Great news on the release date. Looking forward to it!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: crippknottick on 2018-07-19 16:19:22
Is there any chance to have the PSX icons as a separate stand-alone mod?

Please? Pretty Please? With a cherry on top?

I'll buy you a game on Steam for your efforts. :D
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-07-19 23:35:55
The PSX icons are there as part the default - so are not standalone.

But there is nothing stopping you from using your own png file or editing the texture file.  Former is prob easier.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: obesebear on 2018-07-20 01:30:03
Victory animations should be fine.  As far as I am aware they are within the **da file and have been interpolated.   I'm not sure what animations are used for 4xcut, but I would think they too would be in the da file, I don't remember seeing any animations files in magic.lgp besides the limit breaks.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-07-20 01:35:49
This is a camera thing -  NFITC1 should be able to work out which parts are missing.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: benserwa on 2018-07-24 19:17:23
The torrent seems to not be working.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-07-28 17:26:34
I was going to redo the credit screen... already made a lot of headway.  But speaking to Klitlika on Discord...

A better idea will be to remove the sucker entirely and overlay a new FMV recorded from PSX.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: the_randomizer85 on 2018-07-28 18:13:28
Does anyone have trouble in Windows 10 when using this and the SweetFX scanline mods? Whenever I use them in conjunction, the game will flat out refuse to load and cause the launcher to be stuck in an infinite loop. When I don't use the SweetFX/scanlines, the Steam version and this mod work fine. Never had that issue in Windows 7, can anyone verify?

Nevertheless, thank you for your continued work on this, the new models, 60 fps battle menus, etc, make the PC port how it should've been.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-07-29 11:07:06
No idea, sadly.  But if you send me the sweetfx mod thing... I'd like to check.

In other news...

Decided the credit module is going, in favour of a movie of the psx credits.  It's not even close.  There's no way to make that PC port version look as nice as this [left side] - no matter how much modding:
https://drive.google.com/file/d/1U_i8xmQ1J702PR2yRgok3CcguHsHVWP2/view?usp=sharing
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: the_randomizer85 on 2018-07-29 14:02:59
No idea, sadly.  But if you send me the sweetfx mod thing... I'd like to check.

In other news...

Decided the credit module is going, in favour of a movie of the psx credits.  It's not even close.  There's no way to make that PC port version look as nice as this [left side] - no matter how much modding:
https://drive.google.com/file/d/1U_i8xmQ1J702PR2yRgok3CcguHsHVWP2/view?usp=sharing


Here's the thread: https://steamcommunity.com/sharedfiles/filedetails/?id=162106660  Not sure why it crashes on Windows 10 but not Windows 7, when used with other mods, it's weird. But like I said, I can load the game up just fine if I don't use SweetFX with Reunion.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2018-07-29 15:12:24
Have you tried to use reshade instead? It might work better, because you can inject it trough opengl.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: the_randomizer85 on 2018-07-29 18:16:38
Have you tried to use reshade instead? It might work better, because you can inject it trough opengl.
No idea how to inject via OpenGL, I'm not that skilled and would require a guide for that. No I haven't tried it, but I'm sure it'd break it just the same. Not 100% sure, maybe someone can reproduce it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2018-07-29 18:39:33
Reshade is the ultimate post effect injector. The installation is actually pretty easy. Download the exe, run it and chose the installation path of your  game.  If I recall it should select opengl by default if not then you can select it and install then the reshade files to the  game.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: the_randomizer85 on 2018-07-29 18:45:10
Reshade is the ultimate post effect injector. The installation is actually pretty easy. Download the exe, run it and chose the installation path of your  game.  If I recall it should select opengl by default if not then you can select it and install then the reshade files to the  game.

Is there a link to that version somewhere? Because the one I linked to on Steam is what makes the launcher completely FUBAR on Windows 10, it makes it so I have to completely reinstall the game.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2018-07-29 18:58:44
https://reshade.me/
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: the_randomizer85 on 2018-07-29 19:02:03
https://reshade.me/

I see the forums and releases, but not the actual downloads, I must be blind ><
https://reshade.me/forum/releases/4380-3-4

The releases tab redirects to the forums, but there's no clear place to download them. Ugh.

Edit: never mind, found it, but what does this do? Like, does it filter backgrounds, does it add scanlines? Hope it doesn't break the game.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2018-07-29 19:15:33
You can add a lot of post effects what you are looking for is CRT.fx and it probably doesn't hurt to use SMAA.fx, too. The rest can be ignored but maybe you want test a few things.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: the_randomizer85 on 2018-07-29 19:43:37
You can add a lot of post effects what you are looking for is CRT.fx and it probably doesn't hurt to use SMAA.fx, too. The rest can be ignored but maybe you want test a few things.

I did see a few presets for Final Fantasy VII and downloaded the TXT file for it, it seems to be a CRT scaline effect, and again, I hope this doesn't make the launcher stuck in an infinite loop.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-07-29 19:47:05
This needs to be taken to another thread, really.  Looking at the files, it's more like,tp be a problem with the shader package.  There's no way I could debug it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: the_randomizer85 on 2018-07-29 20:13:58
This needs to be taken to another thread, really.  Looking at the files, it's more like,tp be a problem with the shader package.  There's no way I could debug it.

Sorry -_- won't happen again
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-07-29 21:14:22
I'd do some testing.... see what options make any difference.

With luck, R06 won't suffer the same issue.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: the_randomizer85 on 2018-07-29 23:37:55
I'd do some testing.... see what options make any difference.

With luck, R06 won't suffer the same issue.

Again, thank you, and my apologies for my posts.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-07-29 23:39:44
It's cool.  I don't mind discussion - just when it starts to veer off too much.  Open a new thread and carry it on - or come to discord.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: the_randomizer85 on 2018-07-29 23:42:26
It's cool.  I don't mind discussion - just when it starts to veer off too much.  Open a new thread and carry it on - or come to discord.

Didn't know there was a Discord server for this (no idea where to find that), I'll test that and make a new thread and/or the server.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: mr_nygren on 2018-07-30 14:49:50
"The models are mostly from Kaldarasha's unshaded updates. The battle models are largely the same, owing to the fact that they already fit in stylistically with the original game."

Unfortunately the unshaded models have lesser quality than that of the battlemodels. I've made Aerith/Aeris exactly like the battlemodel by using the same model in the field - it looks soo much better. Not sure why Kaldarasha didn't use the battlemodels in both places..

They really look HD in an oldschool way.

A shame i can't post pics or anything here.

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-07-30 17:03:58
Because they are shaded and stand out like a sore thumb.  And then all the other models don't fit in with those.  It's not the resolution that matters - it's if it fits in as a whole mod.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2018-07-31 06:44:55
"The models are mostly from Kaldarasha's unshaded updates. The battle models are largely the same, owing to the fact that they already fit in stylistically with the original game."

Unfortunately the unshaded models have lesser quality than that of the battlemodels. I've made Aerith/Aeris exactly like the battlemodel by using the same model in the field - it looks soo much better. Not sure why Kaldarasha didn't use the battlemodels in both places..

They really look HD in an oldschool way.

A shame i can't post pics or anything here.



The battle models are specificly made for the battles and have some backed shadow and light information on them, because the battles have no positional light like the field module has. I can bake shadows in kimera but they are much to strong and I have to do a lot of fine tuning to get a similar effect as the original battle models.  As I said the field has some light processing which gets absorbed by the by the pre-baked shadow and light. On the other hand the battle models loose a lot of information when they are recolored with solid colors. And to restore this information it needs again a great amount of work.  The whole problem is that the NPCs would need much more time to fit in the style of the ported battle models. This means for me it's easier to make the field models higher quality and port them to battle.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-07-31 10:13:54
What if the field light shading were disabled?  Would that help?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: therealteamplayer on 2018-08-19 19:58:57
I've been lurking for quite some time and am very excited for the next release - I used your patch for my first playthrough and really enjoyed it. I was wondering - will the next release allow replacing of the pre-rendered backgrounds? Because that's, at least for me, quite a glaring issue with the PC port. Even something as simple as a x2 upscale with xBRZ or something would be better imo.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-08-20 16:04:52
Apart from the fact this guy is a troll - what is more annoying is that he will eventually get to click a few buttons to do what took me weeks. The mentality of someone demanding more and more and actually ridiculing the person putting free time into a massive mod is just beyond me.

I am sure from his limited vantage point, it does appear as if nothing is happening.  I guess that's easy to imagine when your own imagination is next to dinosaur bones it's that low down.

Anyone following this mod will know that

1.  I am adding a completely new way to mod the game.
2. I have completely replaced the audio engine - which included manually recording and looping some 800 SFX and musics.
3. Fixing numerous bugs.
4. Making my own mods optional.
5. Merging Aali's dll with my own dll.
6. Completing localization with on-going proof check by Charlie Beer
7. Updating Roses and Wine
8. Working - as in real life work.
9. Trying to complete a huge backlog of things I have to do in my personal life.

The mod is in good hands and is edging closer to a release.

Some things need the input of others:

FMV audio is broken - Luksy/JWP
2 or more camera sequences are broken in 60fps interpolated mod - NFITC1
Bahamut Zero flickers violently in 60fps mod.
Opengl error when using post shader - Luksy/JWP
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Ver Greeneyes on 2018-08-20 16:13:11
Troll aside, what about the question of that fan?

I was wondering - will the next release allow replacing of the pre-rendered backgrounds? Because that's, at least for me, quite a glaring issue with the PC port. Even something as simple as a x2 upscale with xBRZ or something would be better imo.

I agree, but I imagine this isn't a particularly easy thing to achieve.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-08-20 16:29:38
Nah - but I will release an optional shader that does a decent job....  Still...  we need a better option. i don't touch background enhancers because you lose more than you gain.  Looks plastic.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Ver Greeneyes on 2018-08-20 21:02:01
Yeah, that's a fair point. Have you tried waifu2x (https://waifu2x.booru.pics/)? It's very good at scaling pixel art but I don't know how well it works with FF7's pseudo-realistic style.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-08-20 21:40:37
The one I have here is multi purpose and attempts to make the game like psx... although it's missing scanlines.

Scanline addition can actually help with this game.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: therealteamplayer on 2018-08-21 21:29:50
A compromise could be to render in the original PSX 240p resolution, and then apply some shaders to make it look "retro", like scanlines or imitating composite/s-video, similar to what you suggested? 640x480, while not as bad as at 1080p, can still make those backgrounds stick out.

I think in the original PC version there was an option to render in 240p but display at 480p? 480p is the lowest option in the steam version, which I currently own.

It's a shame squaresoft "lost" their original renders.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-08-21 22:17:34
240 looks atrocious.  1280 * 960 with the right filters looks quite good.  You can load psx with mednafen and add scanlines at that res and it looks decent.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: therealteamplayer on 2018-08-22 08:28:10
Well I meant render at psx resolution, then upscale to a higher res, then apply filters. As far as the field goes, I don't see the point of rendering higher, as the backgrounds won't change at all. Although I know nothing about how this works so it'd probably be too much work.

I've been playing FF9 via retroarch, which uses a Mednafen core. It renders in the PSX's internal resolution but displays at monitor resolution, and this is where filters are applied so it creates a nice effect.

I did try applying some crt filters with reshade before, but didn't really like the result. Lowering the resolution setting to try and blend in the backgrounds would also mess up the other assets as they were upscaled 2x for the PC release.

At the end of the day though, this issue is ultimately minor.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Damned on 2018-09-02 22:33:44
Just wanted to drop by and say I am very appreciative for the 60 FPS mod. Hopefully all of the bugs regarding it can be worked out in due time.

Also, what exactly is this "audio mod" you are working on? Is it something to replace the music in the game with custom tracks (Bitsymphony makes god tier remixes and I would absolutely love the ability to use them in my game!)?
Title: .
Post by: [email protected] on 2018-09-03 11:46:50
.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-09-03 12:04:59
Not tried...  succeeded.  That mod's done.

All SFX rerecorded.  Music fixed.  Audio engine replaced.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: the_randomizer85 on 2018-09-03 14:33:31
Not tried...  succeeded.  That mod's done.

All SFX rerecorded.  Music fixed.  Audio engine replaced.
But what does that mean or entail?
Title: .
Post by: [email protected] on 2018-09-03 15:45:49
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Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: the_randomizer85 on 2018-09-03 16:02:39
That everything related to music and sound effects is going to be as "perfect" as the original PSX version...

Including the reverb the PSX version had in the sound effects?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-09-03 16:45:07
It's been recorded from Mednafen emulator.  It's about as accurate as you're going to get without recording using spdif from a PS2.

- All effects recorded in OGG format
- All music fixed
- Up to 65535 effects can now be added (so you can easily add more by just assigning ID in Makou for example).
- Numerous audio bugs no longer exist (like missing Omnislash).
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: the_randomizer85 on 2018-09-03 16:55:00
It's been recorded from Mednafen emulator.  It's about as accurate as you're going to get without recording using spdif from a PS2.

- All effects recorded in OGG format
- All music fixed
- Up to 65535 effects can now be added (so you can easily add more by just assigning ID in Makou for example).
- Numerous audio bugs no longer exist (like missing Omnislash).


Dayum, that is impressive, as MednafenPSX has cycle-accurate audio emulation. I can't wait :D
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Salk on 2018-09-04 09:11:13
Really exciting news, Dan!

Thanks for this very welcome update! ;)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: rafaelzo on 2018-09-05 19:55:30
Is there a way to make The reunion(without the Weapon mod) and New Threat work togheter? i can't find a way to make both work togheter...
basicly i can, if i install all the mods inside The Reunion pack, besides Beacause + Menu Overhaul, if i install BC + Menu, NT mods seems to be replaced with BC + Menu, i really wanted to play with The Reunion Mods + Nt at the same time

What i did so far:
Install NT First, then The Reunion as the Readme.txt says so to install all others  mods first.
I tried the Reverse, no luck.

i wonder if theres a way to merge NT + The Reunion mods instead of replacing them
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-09-06 12:10:46
There will be for many of the options.  But not until R06.

Beacause retranslation will need to have a commitment from both myself and Sega Chief and is unlikely to be compatible for quite a while.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Damned on 2018-09-06 18:09:02
Beacause retranslation will need to have a commitment from both myself and Sega Chief

It would make more sense to wait until he releases version 2.0 of New Threat.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2018-09-07 08:35:03
Beacause retranslation will need to have a commitment from both myself and Sega Chief

It would make more sense to wait until he releases version 2.0 of New Threat.

It would make more sense for Sega Chief to wait for the final retranslation or else he has to do the whole work again.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: sithlord48 on 2018-09-07 11:11:10
Really that whole thing can be fixed by providing installers for the different mods that are being shiped, That why players and makers of other mods can pick what they want without overwriting their mod (in parts) as well as only install the parts they want. I guess when R06 is out you will just have to see what options if any are provided at install time.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-09-07 12:21:13
Reunion will have options for all my mods - but allows easy selection of alternate and additional mods by simply adding them to a custom mod_id folder (and there can be many of them).  I've created a very very useful framework.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: sithlord48 on 2018-09-07 19:00:39
why not just split the parts that have nothing todo with eachother so people can download and install only the part(s) they want?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Ver Greeneyes on 2018-09-07 19:03:34
Because they probably touch the same files to some degree, so you have to merge the changes they make together somehow.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-09-07 22:42:02
Because they probably touch the same files to some degree, so you have to merge the changes they make together somehow.

That's exactly it. And it would be a logistical nightmare anyway given the process of changes.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: the_randomizer85 on 2018-09-08 00:20:05
So should we be worried?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-09-08 00:48:44
No.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: the_randomizer85 on 2018-09-08 02:39:10
No.

I thought you mentioned something about an issue with the re-translation?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-09-08 10:24:44
It won't be fully complete in r06 but theres nothing to worry about.  8-)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: the_randomizer85 on 2018-09-08 14:19:11
It won't be fully complete in r06 but theres nothing to worry about.  8-)

Hmmm okay.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Sesquipedal on 2018-09-11 21:23:44
First of all, thank you for all your hard work in making this game even better.  I can't wait to play R06!

Reunion will have options for all my mods - but allows easy selection of alternate and additional mods by simply adding them to a custom mod_id folder (and there can be many of them).  I've created a very very useful framework.

Are there any mods apart from R06 inclusions that you feel helps FF7's core game?  Just thinking in an open-minded sense, but not adding content or mechanics. 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-09-11 22:38:58
To be honest, in terms of not adding content but sticking to the original graphics and so on... the answer is almost no. At least, that's the case for me.

I haven't wanted to use anything except Reunion, which does include some Team Avalanche updates but The Reunion is generally just the original design with better alignment (graphically speaking). The Reunion also comes with a full model overhaul by various people and now maintained by Kaldarasha.

The only thing I can think of that I use besides this mod is  FeliX's world map update - but it needs to be completed.

In terms of not sticking to the original style, one day I may play New Threat.


Title: .
Post by: [email protected] on 2018-09-14 16:17:13
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Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-09-14 16:22:49
They definitely will. There's no way they are going to rerecord them all.  They don't need to.  It's one money making churn after another.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-09-16 19:24:22
So... another deadline missed.  How time flies.  But we're closing in on it now.   Still need Luksy / JWP's help in regards to Opengl issues.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: the_randomizer85 on 2018-09-16 20:05:08
So... another deadline missed.  How time flies.  But we're closing in on it now.   Still need Luksy / JWP's help in regards to Opengl issues.

No worries, it's okay man
Title: .
Post by: [email protected] on 2018-09-16 22:44:38
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Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-09-16 23:32:21
I thought it was too (someone in discord said today)...  but then - it will likely miss that one too.  I mean... it's not far off - but there's work needed.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Salk on 2018-09-17 15:41:09
So... another deadline missed.  How time flies.  But we're closing in on it now.   Still need Luksy / JWP's help in regards to Opengl issues.

It'll soon be exactly 2 years since the release of R05...

It would have been nice to celebrate the special occurrence with the new version but not so much to hope to make it to the three years anniversary...  ;)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: the_randomizer85 on 2018-09-17 16:07:56
It'll soon be exactly 2 years since the release of R05...

It would have been nice to celebrate the special occurrence with the new version but not so much to hope to make to the three years anniversary...  ;)

It'll be done when it's done.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Salk on 2018-09-18 03:03:54
It'll be done when it's done.

Way to go to chide the crybabies like myself!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: the_randomizer85 on 2018-09-18 03:41:12
Way to go to chide the crybabies like myself!

Wow, I should congratulate you on your sarcasm, no really. Keep it up.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-09-18 12:39:59
The harder part of this is the Opengl stuff.  At moment, the chocobo racers are all missing - and the sleep icon (Zzz).  So clearly there's an issue.

There's a constant error message when using post processing

And audio for FMV doesn't work at moment because we've had to change it to work with a later FFmpeg release.

Until those issues are rectified, this mod can't be released...

But i've got a few things of my own to complete and there is massive progress being made. 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: rotschleim on 2018-09-19 15:13:13
So... another deadline missed.  How time flies.  But we're closing in on it now.   Still need Luksy / JWP's help in regards to Opengl issues.
That's fine by me, but IMO you should stop setting deadlines and just tell people what the_randomizer85 said--"It'll be done when it's done." You're clearly getting swamped by A. The volume of projects you're working on and B. Real life. I don't think any deadline you set from here on out would realistically be met. As a fellow mod creator, (not FFVII but others) I think it's entirely fair, and indeed, your right to say, "Hey, I'm working on this. Here's a simple progress report. It isn't ready yet. I'll tell you when it is."
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-09-19 15:45:00
Deadlines are  useful to me because they motivate me to reach them :)  And I get a lot done reaching for it.  So in the end... the project finishes quicker.

Although I still have a month left.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Nunsrgr8 on 2018-09-20 06:14:20
Deadlines are  useful to me because they motivate me to reach them :)  And I get a lot done reaching for it.  So in the end... the project finishes quicker.

Although I still have a month left.

Your current approach obviously isn't working, evident by the lack of updates (just a whole lot of promises) for two years straight.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Ver Greeneyes on 2018-09-20 08:55:25
Yeesh, alright calm down. If DLPB says it's working for him then let him do his thing. It's not like we're paying him to work on this.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: NotHere on 2018-09-20 09:03:59
Your current approach obviously isn't working, clearly evident by the lack of updates (just a whole lot of talk) for two years now. Take a hint already and listen to rotschleim because your definition of a month everyone else's are about 12X different.
The guy is doing this completely for free, out of his own free time. He doesn't owe anyone anything, and the volume of work for something of this scale is huge.

Learn some respect and manners.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-09-20 12:14:55
Your current approach obviously isn't working, evident by the lack of updates (just a whole lot of promises) for two years straight.

Yeah.  You let me know when you're coding all this and fixing it all - and we'll see how long it takes you to make a release.  Your current total stands at 0. Only someone who has no idea how much work there is to do would make such an asinine statement.  Also, recently, I had to put a lot of effort into Roses and Wine - you ungrateful little git.

Also - as stated above - even if I complete everything I can do, I still need the Opengl fixes to be made and that's out of my hands.  First, because I don't know where to begin with that awful language - second, because aali originally wrote all the code and it's always difficult to follow someone else's work.
Title: .
Post by: [email protected] on 2018-09-20 17:09:30
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Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Vgr on 2018-09-20 17:17:02
Your current approach obviously isn't working, evident by the lack of updates (just a whole lot of promises) for two years straight.

Hello, Nunsrgr8. I would like to take this opportunity to invite you to read the forum rules (http://forums.qhimm.com/index.php?topic=11578.0) that are in effect on the forums. Specifically, the part about not being a d*ck. Every modder on here is a volunteer and is doing us a favour by working on the mods at all. Please keep this in mind next time you feel the need to comment in someone else's mod thread. No warning this time, but be careful from now on. Thank you!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Nunsrgr8 on 2018-09-20 18:53:09
Yeah.  You let me know when you're coding all this and fixing it all - and we'll see how long it takes you to make a release.  Your current total stands at 0. Only someone who has no idea how much work there is to do would make such an asinine statement.  Also, recently, I had to put a lot of effort into Roses and Wine - you ungrateful little git.

Also - as stated above - even if I complete everything I can do, I still need the Opengl fixes to be made and that's out of my hands.  First, because I don't know where to begin with that awful language - second, because aali originally wrote all the code and it's always difficult to follow someone else's work.

If we are going by releases in the past two years then we are tied at 0. Judging from your last post, you are in over your balding head. You are obviously leaning heavily on the work of better programmers (like Aali and Luksy) and then blaming them for your slow progress and short comings. Despite all this, you still throw arbitrary release dates around that you have no way to make (since what's left is apparently "out of you hands"). You promise the world month after month and yet still have nothing to show for it. Since I have "no idea", show the world all your massive updates you've made since you first delayed R06 a year ago.

It's also about time Roses and Wine was supported. Your looping is wrong and the link has been down "in preperation" of R06 for over a year.
Title: .
Post by: [email protected] on 2018-09-20 19:43:21
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Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-09-20 20:14:54
Leaning heavily on their work?  You've gone full retard.

https://docs.google.com/spreadsheets/d/1DUjmyW94zcYoX7gIW5yAT4giTPeNmCR4TCaHAiXOLlU

I invite you to look through that first - and then consider the thousands of manual hex edits I've made - and 5000 lines of code I've written in Delphi.  Oh, and recording 750 sound effects and looping them was a real hoot too.

Not sure what you're on about in regards to Roses and Wine either, since W07 has been released.  Perhaps you need to learn how to use the Internet. 

No-one here owes you a thing.  You're just a rather jealous free-loader.

As I said before, the ETA is more of a way to get me to fix the numerous things that need doing ASAP - rather than a target that will be reached.  Because that speeds progress up.  And the other month is the first ETA I've even given. 

The way you're going on is like you paid for the mod. Stop embarrassing yourself.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: the_randomizer85 on 2018-09-20 20:20:31
Nunsrgr8, either do as the mod asks of you and stop your bitching, or shut up already and keep it to the PMs. Your bitchfest contributes nothing, we get it.
Title: .
Post by: [email protected] on 2018-09-20 20:40:41
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Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-09-20 20:43:35
Ideally, I'd like to release R06 when translation is finalized...  and that won't be for at least 3 months (Charlie Beer and I are making excellent progress https://docs.google.com/spreadsheets/d/1jcnXS15WprRsqaVQ_HFwZSaz_XV-H39Yru_GRpkUT0w/edit#gid=914772850).  So perhaps I should wait. hahaha
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-09-20 21:14:15
https://www.youtube.com/watch?v=kpgRdVBf5Qk

I want The Reunion!
Give it to me! Now!
I want the world!  I want the whole world!
It's my mod!  I want today! I want tomorrow!  I want 60fps battles and I don't want to share it!

I want the works!  I want the whole works!

I don't care how!  I want it now!
Title: .
Post by: [email protected] on 2018-09-20 21:26:44
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Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Vgr on 2018-09-20 21:32:10
Nunsrgr8, as you seem to have ignored my friendly warning, I have emitted a formal warning.

Everyone else, please stop dumping more oil on the fire, it is unhelpful. Let's keep it the discussion on-topic from here onwards.

Thank you.
Title: .
Post by: [email protected] on 2018-09-21 22:34:46
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Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-09-21 22:36:45
Just gave you one to bring you back to a nice even number :)
Title: .
Post by: [email protected] on 2018-09-22 11:13:22
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Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: KnifeTheSky77 on 2018-09-22 20:58:07
@DLPB welcome to software development, where nothing is good enough and you're always behind schedule.

I find flattery in impatient customers, it usually means they like what you're doing ;-)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-09-22 23:03:45
Haha  - yeah....   I must love punishment.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kuraudo. on 2018-09-23 15:21:05
No need to waste time in such a not constructive feedbacks, really guys.

Btw I'm confident in DLPB skills and anyway I'm excited to play it (since I didn't yet) :-P
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Melancholy on 2018-09-24 03:27:58
What gets me is that DLPB has several releases of Reunion under his belt already. You can clearly see that he is committed to this project based on all the work he has already released. For someone to come on here and say DLPB isn't doing any work or is relying solely on others for this project is just pure ignorance. You can literally see the years of releases he already has put out (for FREE, by the way), yet someone questions if he has done any work on this project? It's mind-boggling. I mean, I want R06 just as bad as any other person in this thread, but lets not lose our heads here.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Lilpuddy31 on 2018-09-24 05:00:03
What gets me is that DLPB has several releases of Reunion under his belt already. You can clearly see that he is committed to this project based on all the work he has already released. For someone to come on here and say DLPB isn't doing any work or is relying solely on others for this project is just pure ignorance. You can literally see the years of releases he already has put out (for FREE, by the way), yet someone questions if he has done any work on this project? It's mind-boggling. I mean, I want R06 just as bad as any other person in this thread, but lets not lose our heads here.

Careful, speaking logic here gets you accused of being a DLPB alt
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-09-24 05:43:05
 ;D

Haha - it does, too.

6:38 AM here  - I woke up and, as usual, I am "doing nothing".

https://docs.google.com/spreadsheets/d/1jcnXS15WprRsqaVQ_HFwZSaz_XV-H39Yru_GRpkUT0w/edit#gid=136410833
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Rextor on 2018-09-25 09:20:23
Hey DLPB, I want to thank you for your tireless work to this project. I've been following this thread off and on for two years or so. As long as you're continuing to make progress gains, I think I can speak for a lot us in that we know it'll be worth the wait. I would recommend not releasing R06 until the translation is more or less finished. Take the time needed to reach that milestone for the release. :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-09-25 21:11:48
Thanks :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Matski on 2018-09-29 19:39:57
Hey, I've been looking over Charlie Beer's feedback spreadsheet. For the most part, I really like most of the changes. Having read most of it, there are some questions that it raises:
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: shikun on 2018-09-29 22:21:12
1) I think it’s a bit of both. A big part of Tifa’s character is that she hides her true feelings with jokes (or even straight up lies at times), but sometimes her worries shine through.

2) I translated the whole letter from scratch, and Seph did indeed talk to Dio, according to the letter. Unfortunately, even the original script isnt exempt from some blatant silliness.for example,  One hint at Costa Del Sol given by an NPC is  that Seph is going to Gold Saucer, is that he  “came out of the water... holding a golden ticket...”. Seph is a magnificent bastard though, him having Dio hint to Cloud where he is going, might have been the plan.

3) You are correct, but this backstory was seemingly not set in stone by the writers until late in writing , as there are some cut textboxes in Gongaga that seem to contradict this very backstory. Im always mindful of “canon” backstory when checking Barretts lines that touch on it though.

4) A few of the Choice tags look strange/doubled in text format  but in-game the  cursor placement makes it obvious its only one choice.

I shall doublecheck all these when i have time!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-09-30 23:20:41
The W-item bug is now fully fixed as of R06.  Finally vanquished from English game on 1st October 2018.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Matski on 2018-10-01 10:02:22
...

I shall doublecheck all these when i have time!

1. I did wonder whether the line would be tweaked with something like "Do they make you want to reenlist with Soldier?" or "Do they make you dream of being back in Soldier?" But I'm not sure either gets the full sentiment across in in one short line.

2/3. Disappointing but not surprising news. Thanks for your explanations. It's a shame Kitase and Nojima didn't have more time to reassess lines like these.

4. If that's how it works then fair enough. It'll be kept in mind in future read-throughs. Thanks.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-10-01 12:02:01
The sentiment is that Tifa is worried that he will go off his head.  She knows he was never a Soldier. ;)  It's also as she says at the same time - that she has a disdain for the army / Shin-Ra / war.  It can be interpreted a number of ways but the line as far as I have ever seen it translated is "Does it remind you of being in Soldier.  I hope not."

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: sithlord48 on 2018-10-02 11:57:49
The W-item bug is now fully fixed as of R06.  Finally vanquished from English game on 1st October 2018.

And there will hopefully be an options for this so i can keep that if i want.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-10-02 15:25:16
There isn't, because reunion eradicates bugs (as in definite bugs) as standard.   Your choice is not to use Reunion - or to recode the bug back in.  Part of the reunion's main process is to remove bugs and make the game better - not to leave bugs in and make things worse.

In other words, no one is forcing you to install The Reunion.  If I start adding in options for bugs, I'd have to code in hundreds of IF statements to field code as well.  It's not feasible.

If I did add an option, it would just be a blanket "no fixes"  - which would leave a rather crippled game.  It's like asking for the frame limiter to be left bugged out.

Finally, who needs W-item glitch when they have your tool to change all weapons and armours and cheat as they want?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: KnifeTheSky77 on 2018-10-02 16:59:43
That's not a bug, it's a feature!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Matski on 2018-10-05 23:35:44
The sentiment is that Tifa is worried that he will go off his head.  She knows he was never a Soldier. ;)  It's also as she says at the same time - that she has a disdain for the army / Shin-Ra / war.  It can be interpreted a number of ways but the line as far as I have ever seen it translated is "Does it remind you of being in Soldier.  I hope not."

Does she know for sure? At that stage of the game, my impression was that she doesn't know what to believe and is privately trying to piece it together: She knows that something is off as she remembers Zack turning up four years ago. But she can't comprehend how Cloud knows specific details that noone else should know, such as Sephiroth cutting her down in the reactor and the injury it caused - hence her questions to Cloud at the end of the Kalm Flashback. I figured this line was another example of her probing him, under the guise of a joke while also stating where she stands on the idea.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-10-05 23:53:13
She remembers clearly that Cloud never came to Niblheim. 

She only finds out she is wrong in Midhir - that he did join as a normal grunt and that he was present.  But you're right that she doesn't understand how he can know things when he wasn't there - so there are parts where the intention is probing also.

But she makes it clear that when she tried to ask about things like that, he was going distant.

The line above it translated correctly.  It isn't the attention of the writers to make it crystal clear to the audience. 


--

In other news, saving on the Midgardsormr marshland has been removed, which fixes the avoid Midgardsormr exploit. 

Entry 226 on Other Bugs

https://docs.google.com/spreadsheets/d/1DUjmyW94zcYoX7gIW5yAT4giTPeNmCR4TCaHAiXOLlU/edit#gid=235822118
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-10-06 00:17:45
I've had a look at saving on the Wutai bridge and I don't see any reason why it shouldn't be allowed [it's easy to put it back in the game].  Even though it moves, it's not by much - and my own save tests so far seem to work fine on it.

Battles on the other hand have purposely been disabled with a flag also (same flag is used to stop random battles in marsh).  If this flag is lifted, the Wutai bridge battles work fine.  I think this was a total oversight and that the flag was left enabled on this terrain type by accident. 

- Fixed.

Edit

ff7.exe "Battles are disabled on Wutai bridges.

[I cannot see any reason why they did this. Formations exist for this terrain and there doesn't seem to be any logical reason why they would have been disabled.]]"   DynamixDJ   DLPB   R06
ff7.exe

"Player cannot save on Wutai bridges.

[I used to think this was disabled because the bridge moves and it could cause issues when reloading the game, but tests so far show this not to be the case.  Reinstated.]"   Everyone   DLPB   R06

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: shikun on 2018-10-06 12:15:20
I think another implication with Tifa is that she doubts her own memories a bit as well, since she went comatose after being slashed by Sephiroth.

But as Dan said, the main reason she only gently prods and even lies to Cloud at times (in Gongaga, she exaggeratedly compliments Cloud on becoming a Soldier... maybe she was hoping to make him realise it didn’t happen?) is that Cloud “goes somewhere distant” when she brings it up, which something that finally makes sense to me after translating the Japanese, and yet another thing that was lost in the original translation.

The original states that shes scared Cloud will go away/leave her if she confronts him about the truth (... which is a silly fear, and would mean Cloud is a really touchy person), whereas the japanese script actually means that he dissapears into himself, he spaces out, faints, etc. (as we see him do many times in the game) whenever Tifa tries to get the truth out of him.

(side-note: Tifa goes comatose 3 separate times (for several days each time!) in the game: first time as a kid falling off the bridge in Mt Nibl; second time after getting slashed by Seph; third time knocked out by Weapon on the Highwind fleeing Northern Crater... this poor woman i swear)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-10-06 13:13:42
Hah- that's pretty interesting ;)

My bug quest goes on also...

For Weapon mod, Midgardsormr won't respawn. It will be a super boss.  I've worked out how to do it now.

Made me think actually - when we see the Midgardsormr killed by Sephiroth, it always makes little sense that there would then still be one out there.  So maybe Choco Bill - Greane - whatever - means there is more than one after all?  That it's plural?

That would then explain why we see one dead and yet they keep respawning.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Melancholy on 2018-10-06 21:35:05
Made me think actually - when we see the Midgardsormr killed by Sephiroth, it always makes little sense that there would then still be one out there.  So maybe Choco Bill - Greane - whatever - means there is more than one after all?  That it's plural?

That would then explain why we see one dead and yet they keep respawning.
That was always what I assumed was happening. Actually, when I was a kid I always thought that Sephiroth killed the mother and now all the babies are chasing after me when I crossed the swamp. Which in my mind made perfect sense because everyone was scared of the big Midgardsormr (which is why Choco Bill said singular) but once she was killed in impressive fashion by Sephiroth, her children were now out in force for revenge (which is why they would respawn and were pretty easy to defeat).
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-10-07 11:28:11
Charlie Beer has also been of the opinion this is plural.  We discussed this a while back but I forgot.  Anyway, here it is:

Grean
“With a chocobo,you can zip
  through the wetlands in one go.”{NEW}
“That’s the only way you’ll
  avoid being attacked by
  a Midgardsormr.”
------------------------------
Grean
“What’s a Midgardsormr?”
------------------------------
Grean
“They’re these huge snake-like monsters—
  almost 10 metres tall!!”
------------------------------
Grean
“They listen for the squelching sounds
  of those moving through the wetlands.”
------------------------------
Grean
“And then WHAM,
  you’ve had it!!!”
------------------------------
Grean
“You don’t want to end up like
  that,so please buy a chocobo!”{NEW}
“To purchase one,talk to my
  grandson. He’s in the stable…
  The building on the far right
  of the farm.”
------------------------------
Grean
“That reminds me… Earlier there
  was someone heading towards
  the wetlands.”{NEW}
“Crossing there without a chocobo…
  Those Midgardsormrs will have had
  him for breakfast. He was wearing
  this pitch-black cloak,too…”
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Matski on 2018-10-07 14:56:52
I think another implication with Tifa is that she doubts her own memories a bit as well, since she went comatose after being slashed by Sephiroth.

...

Yeah, this gets to the point. Just to moan about a common criticism often made against Tifa: "why didn't she just come out and tell everyone that Cloud is lying?" - the fact that she was in critical condition/close to comatose at such a key moment means she's not the most reliable witness and can't account for everything that happened. I wouldn't blame her for doubting what she knows. Even if she wanted to (she doesn't) she's not in the strongest position to call Cloud out. And if she did, all it would accomplish is dividing the party and pushing Cloud away. Her decision to keep what she remembers to herself and secretly seek out the truth actually makes sense.

As for what she does know, I disagree with the notion that (as of getting on the boat at Junon) Tifa knows Cloud didn't make it into Soldier but agree that she believes he never returned to Niblheim with Sephiroth. Him not returning doesn't automatically dismiss his claims to also getting into Soldier. And considering he looks the part all the way down to the mako-glow eyes...

Anyway, thanks for clearing things up DLBP and shikun.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: VerticalUplink on 2018-10-07 22:05:41
-DLPB

Hey man, first off thanks for the stellar work on your mods, I've used them for a long time and will continue to do so for as long as you work on them.

I'm setting up for another playthrough and noticed that Anxious Heart is unsupported now and that you're planning on folding it into The Reunion in the next patch (RO6). Are there any other options for music mods I can use until R06 is released?

TY
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: shikun on 2018-10-08 00:17:04
You hit the nail on the head. Tifa was always my favorite character in the game, and examining and re-examining her lines through this translation process has only enhanced that, making that percieved "plot-hole" of her not telling the truth into a heartbreaking, and understandable, character flaw.

And you're very right, she does most probably believe Cloud became a Soldier, even if she knows he didnt come to Niblheim. Her complimenting Cloud in Gongaga is probably her trying to convince herself that "it's ok, I probably have it wrong, he was a Soldier after all, etc.", or maybe shes even trying to stop Cloud from remembering Zax if in fact he knew him, which would trigger his "going distant" (this whole scene happens after meeting Zax's parents).

I double-checked all this points you mentioned as well, Matski, and yep:
1) Tifa's reacts the same in Japanese, worry in the guise of a joke.
2) Dio says literally "I met Sephiroth recently" in the letter. just casually ya know.
3) Barret had never been to Cosmo Canyon, and Avalanche was initially formed by some dude who studied in Cosmo Canyon and then moved to Midgar. this is actually a plot point in Crisis Core i believe? but, we don't speak of that game.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Rookie_One on 2018-10-08 13:34:15
3) Barret had never been to Cosmo Canyon, and Avalanche was initially formed by some dude who studied in Cosmo Canyon and then moved to Midgar. this is actually a plot point in Crisis Core i believe? but, we don't speak of that game.

It's actually a plot point in Before Crisis, the mobile game where you played as a turk
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-10-08 15:52:47
-DLPB

Hey man, first off thanks for the stellar work on your mods, I've used them for a long time and will continue to do so for as long as you work on them.

I'm setting up for another playthrough and noticed that Anxious Heart is unsupported now and that you're planning on folding it into The Reunion in the next patch (RO6). Are there any other options for music mods I can use until R06 is released?

TY

Someone uploaded the pack on a separate thread recently.
https://mega.nz/#!TjxzRT7B!BA5w-RSGXdKtCLiH06JwLQKibBVym5ISX0QL7nEwXOI

 I misjudged how long The Reunion R06 would take to complete and it's turned in to a new modding solution at the same time... so.

Also check Steam boards.  Pretty sure someone linked a full copy of AH there too. Other than that, no. It's just a waiting game.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Chrome on 2018-10-11 12:19:35
Hi DLPB.
Thanks for your efforts.
Just looking through the 'Beacause Japanese Proof Check by Charlie Beer' spreadsheet. Sheet CB4, row 7 seems to have been messed up. Columns out of order and Corrected Text missing. Just curious if you changed it to thread or left it as wire.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-10-11 14:43:44
There's no corruption there that I can see.  Possibly your browser is doing it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-10-11 23:05:08
ff7.exe   Yes   Shield materia will normally ignore potions (and other items), but this fails when W-Item is used instead of the normal Item command.   DynamixDJ   DLPB   R06

Fixed.

ff7.exe   Yes   "If Master Command is linked to HP Absorb, MP Absorb, Added Attack, or Added Steal,
the support materia will affect the commands Atk, 2x Atk, 4x Atk, Strike, Iainuki, Item and D-Item."   ff7.fr   DLPB   R06

And fixed.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-10-14 22:36:17
Battle   Yes   "Poison is not truly an Elemental and a Status.  Due to either poor programming, poor design, or an oversight, the following will happen:

If Poison elemental damage is nullified or absorbed, the status (regular deductions of HP) will never be inflicted.

If the Poison status is protected against, then the elemental damage (initial HP damage) is also impossible to inflict.

This also means that Poison Ring is totally broken, as it will only ever drain 0 HP. "   "ff7.fr

White Wind

DLPB"   DLPB   R06


Fixed.  That one was tricky!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-10-21 15:16:48
Tested on my new laptop and all went without a hitch.  At least I know there's no issue with installation now.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: the_randomizer85 on 2018-10-21 17:46:59
Tested on my new laptop and all went without a hitch.  At least I know there's no issue with installation now.

Awesome to hear
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Spooniest on 2018-10-27 09:28:01
Made an account to say thank you.

... Also sort of to express my condolences on how batcrap crazy this fanbase is. It's pant-soilingly stupid to me that you have to defend your retranslation with polemics the way you do.

Cheers. "There's no getting off this train we're on..."
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-10-29 12:23:32

Cheers. "There's no getting off this train we're on..."

How true.

Thanks for your kind words, and nae worries!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-10-30 22:59:05
Speaking with Charlie Beer/Shikun about the Gongaga dialogue that he flagged up, and we've finally come to a consensus on how the scene is meant to be played out.  It doesn't make much sense to have Leno talking about some person we never see.  It's far more likely that he means Zeng and Aerith.


Old:
Code: [Select]
{CLOUD}
“Someone’s there…”
------------------------------
Leno
“Hey,Rude.
  Who do you like?”
------------------------------
Leno
“What are you goin’ red for?
  Who do you like?”
------------------------------
Rude
“…{TIFA}.”
------------------------------
Leno
“O-oh…”
------------------------------
Leno
“So we’re in the same boat,eh?
  Like we even have a chance with them…”
------------------------------
Leno
“But poor Yrena. You know
  she has a thing for you,yeh?”
------------------------------
Rude
“Nah,she’s into Zeng.”
------------------------------
Leno
“News to me.
  But Zeng likes that Ancient girl.”

New.  A few small cheats to make the correct translation work properly, but we *think* we have this right now.
Code: [Select]
{CLOUD}
“Someone’s there…”
------------------------------
Leno
“Hey,Rude.
  Who do you like?”
------------------------------
Leno
“What’s with the red face?
  Come on,who do you like?”
------------------------------
Rude
“…{TIFA}.”
------------------------------
Leno
“O-oh…”
------------------------------
Leno
“So,you’re in the same boat
  as Zeng is,eh? Y’know,with
  the Ancient girl…”
------------------------------
Leno
“But Poor Yrena.
  She has a thing for you,yeh?”
------------------------------
Rude
“Nah,she’s in to Zeng.”
------------------------------
Leno
“Really!?”
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Mabinog on 2018-10-31 04:37:38
Hi. I recently found this translation because I was curious if anyone had attempted to retranslate FF7. I agree that the official translation was flawed, and this project looks interesting. Thanks for all the hard work.

I have a question: is it possible to get this retranslation to work on the PlayStation 4 version of the game? I think I already know the answer, but I figured I'd ask anyway. Thanks!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-10-31 15:46:25
Assuming ps4 version uses same files and has no check, it will be to some extent - but how to do it I have no idea.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Covarr on 2018-10-31 15:46:54
I have a question: is it possible to get this retranslation to work on the PlayStation 4 version of the game? I think I already know the answer, but I figured I'd ask anyway. Thanks!
I've got bad news and good news. The bad news is it would require a hacked PS4. I don't know the current state of PS4 hacking and modding, but I suspect there's no way to get a PS4 to actually launch a modded game like that.

The good news? The PS4 version of FF7 is basically the Steam version in a wrapper, much like the Android and iOS versions are. Data formats are exactly the same. As mods go, injecting the retranslation should be relatively straightforward.

Someone more informed than me on the state of PS4 modding as a whole could probably give a more useful answer. But as of right now I'm pretty sure the answer is "not yet, but probably in the future".
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Salk on 2018-11-01 05:25:04
DLPB,

about the last piece of retranslation: I am no native English speaker so feel free to tell me I am completely off but this line:

"Rude
“Nah,she’s in to Zeng.”

sounded to me way better using the original translation's "into".

Thanks for the updates!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-11-01 05:40:45
I'm actually not sure and it's already on the list for Covarr to look at.  But into would appear to me to be incorrect - at least it feels like it -  but just doing a quick google check shows "into" as more used. 

It's a tough one.

It wasn't the original one though - it was our old translation.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Salk on 2018-11-01 08:19:32
Sorry, I meant the original re-translation! ;)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Ver Greeneyes on 2018-11-01 11:44:47
I can't speak with any linguistic expertise, but "she's in to Zeng" looks weird to me because I could imagine inserting a comma between "in" and "to": "she's in, to Zeng" (which would mean something very different). I think "into" as a single word has a distinct meaning. Using "into" would also match definition 2c here (https://www.merriam-webster.com/dictionary/into).
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-11-01 14:49:38
Yup - looks like the original way I had it is correct. 

But still - this does look wrong.  I mean - being IN to the music.  Into looks like they literally moved inside the music. But I guess it is what it is. 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Covarr on 2018-11-01 18:38:29
"Into" in this case is slang, and means "attracted to". One word is correct.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Mabinog on 2018-11-02 00:40:18
Forgive me if this has been asked before, but what is going to change between RO5 and RO6? I'm debating whether or not I should start playing Reunion now or wait until RO6 releases.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Ver Greeneyes on 2018-11-02 11:37:45
A big proof check of the translation is underway for RO6, and in addition a lot of bugs in the game have been fixed. The interpretation of some scenes has changed considerably (see the example above), though overall I suspect that the changes compared to RO5 will be fairly minor for someone just casually replaying after many years (because of the law of diminishing returns).
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-11-02 15:06:21
The changes from R05 to 6 are definitely worth it.  An awful lot of fixes to translation and otherwise have been made.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Mabinog on 2018-11-02 21:55:32
I decided to go ahead and download R05, and I noticed a small error in the Guard Scorpion fight. When it used its Scorpion Tail attack, the character would take damage before the attack animation would finish. This bug might be related to either 60fps Battles or Model Overhaul.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Roflcat on 2018-11-03 08:54:16
Registered just to say (and I think I say this on behalf of many people who don’t have Qhimm accounts) that I massively appreciate the enormous amount of time you must have spent developing this mod.  I didn’t play FF7 as a kid, so when I went to play it recently I found the writing too hard to take seriously.  When I discovered your Beacause translation I gave it a go, and found myself finally enjoying the game because I wasn’t constantly having my immersion broken by the original script.  And with all the extra fixes outside of the script I’d say this is the definitive way to play FF7, even more so when R06/R07 is released.  So thank you for allowing me to enjoy this fantastic game to its fullest. 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-11-03 16:14:29
It's 60fps and known issue.  See The Reunion Database.

I really advise you wait for R06... but it's a mega update and so has been in the making quite some time.  I am REALLY hoping it's done this year.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Mabinog on 2018-11-04 01:16:20
Yeah, I may put my current playthrough on hold until R06 releases. I've only gotten to the Specimen boss in the Shinra Building. I can upgrade from RO5 to RO6 easily right?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-11-04 09:35:23
It's c ompletely different install for R06 - but even easier to install.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: GAFChuck on 2018-11-06 15:42:36
Hey guys, I'm really looking forward to downloading this mod pack, but the only download link I've found is the one is the OP, and it's a torrent file, I tried downloading it but I'm finding 0 seeds or peers.

Could someone upload this to megaupload or something more reliable? I really want to try this out.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-11-08 01:32:13
Luksy is looking in to the issues with the compiler and Aali's code. Meantime, work on translation continues.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Matski on 2018-11-08 10:45:10
Speaking with Charlie Beer/Shikun about the Gongaga dialogue that he flagged up, and we've finally come to a consensus on how the scene is meant to be played out.  It doesn't make much sense to have Leno talking about some person we never see.  It's far more likely that he means Zeng and Aerith.
...

They're just idly gossiping about their team's romantic interests, to pass the time. Perhaps the last line would be better written as:

Code: [Select]
"Really!?
Poor Yrena, I think Zeng is more interested in that Ancient girl."

Not that it's important in the context of the story and it may even confuse the more observant players. While Zeng has remained committed to watching over Aerith, he doesn't really seem to care for her outside of his duty. He has no hesitation in slapping her about and later offers Yrena a date when they're at the temple. Maybe Leno is just confusing Zeng's loyalty to the role of watching over Aerith for actual romantic feelings...
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-11-08 12:27:30
Nah - he specifically mentions that Zeng is in to into Aerith.  That's a fact.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: GattoDistruttore on 2018-11-23 17:25:43
Hi guys!
Sorry for not going through 175 pages of this thread :) but can I apply the patch to the android version? If so, what do i need to do? I have the apk of the game
Title: .
Post by: [email protected] on 2018-11-23 23:36:09
.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-12-02 23:18:22
We are getting there.  I'm putting in a lot of effort now to getting a crimbo release. Ideally, I'd like to have Charlie Beer's proof check finished and all updates to text made, but at this point, R06 needs to come out and the finalization of Beacause and a few other things can be part of R07 next year.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Green_goblin on 2018-12-03 10:46:37
We are getting there.  I'm putting in a lot of effort now to getting a crimbo release. Ideally, I'd like to have Charlie Beer's proof check finished and all updates to text made, but at this point, R06 needs to come out and the finalization of Beacause and a few other things can be part of R07 next year.

Excellent, I am eager to port the new translation to the PSX.

Are you still using this document?

https://docs.google.com/spreadsheets/d/1jcnXS15WprRsqaVQ_HFwZSaz_XV-H39Yru_GRpkUT0w/edit#gid=914772850

I see a lot of blank pages.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-12-03 12:12:56
Yup..  work is on-going.  Marked in green are the ones I've updated (yesterday, I completed CB10).  Other colours - attn of charlie.  White = not done.

The hardest part is done.  But there is much work ahead.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-12-04 00:05:08
Temple is done.  I'll finish Rocket Village off tomorrow.  Charlie is still a bit ahead of me.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-12-06 22:54:22
I must admit...  I've learned the hard way not to underestimate the size of the task at hand with FF7.... It's way bigger than you ever suspect.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Rookie_One on 2018-12-07 15:01:59
Could be worse : You could be the one stuck translating War and Peace
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: stevo392 on 2018-12-09 01:16:07
What solution are people using for using xbone gamepad with this mod? Don't care about the ps buttons showing on the UI, i'm mainly interested in moving with the directional buttons instead of the analog stick. And the speed up feature would be nice too (xbone triggers aren't detected). Playing steam version of ff7.

Apologies if it's been brought up before, i searched the site and the reunion database and could not find the exact answer i'm looking for.

edit: i installed joytokey and using that to just emulate keystrokes solves my problem. Slightly annoying that i have to unplug the gamepad before i start the game and then plug it back in but it's well worth it. Thanks anyway!
Title: .
Post by: [email protected] on 2018-12-10 13:09:16
.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DnellM on 2018-12-14 17:32:23
Hey guys so i installed this mod and i start the steam version and nothing install i did it 3 times now and it goes through all the way and exits i turn on the game and nothing. Any ideas? it also didn't give me the default option to install in my D: folder but made me put the games file in my C: folder because it had no other option
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-12-26 23:50:00
R06 is ready for release from my side. The only thing holding it all up now is the Opengl side - which Luksy is looking into.

Once this is done and working, we're good to go. The retranslation will be fully completed for R07.  Charlie Beer and I haven't got long to go now.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: kbraman3347 on 2018-12-26 23:55:16
You guys rock and I'm super stoked for this new release!  Thank you for all your hard work! 

I would insert the GIF of Betty White dabbing in celebration, but I'm afraid I'd be banned.  ;D
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: the_randomizer85 on 2018-12-27 00:04:23
R06 is ready for release from my side. The only thing holding it all up now is the Opengl side - which Luksy is looking into.

Once this is done and working, we're good to go. The retranslation will be fully completed for R07.  Charlie Beer and I haven't got long to go now.

Awesome, looking forward to it :D
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: cold_spirit on 2018-12-27 04:45:16
Can't wait. Thanks for the update!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: ProtoX on 2018-12-27 20:15:14
will your custom opengl driver for ff7 steam allow for same if not better mod support for it?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-12-27 20:50:42
It's still 95% Aali's custom driver + my own DLL.  Together they will offer a very good modding framework to Steam.  The downside is Steam will have to use 1998 executable - and all achievements and Steam related stuff will be gone.  Going back to steam version will be as simple as using steam launcher though.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: the_randomizer85 on 2018-12-27 22:07:05
It's still 95% Aali's custom driver + my own DLL.  Together they will offer a very good modding framework to Steam.  The downside is Steam will have to use 1998 executable - and all achievements and Steam related stuff will be gone.  Going back to steam version will be as simple as using steam launcher though.

It's a good thing I personally don't care about the achievements, but I assume this mod will convert the app too?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-12-28 00:06:10
No conversion needed. Simply having my dll in the root folder with the option to use it turned on is enough -it will handle everything. I've designed everything to be as painless as possible for modders and users.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: the_randomizer85 on 2018-12-28 02:39:39
No conversion needed. Simply having my dll in the root folder with the option to use it turned on is enough -it will handle everything. I've designed everything to be as painless as possible for modders and users.

Ah, okay, awesome :3
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2018-12-29 22:07:09
I've turned my attention to making it easier for non-English modders to use the 1.02 English exe (which is mandatory with R06).  To this end, I've now made it so all 775 relevant executable texts are loaded from an external file (this means no more char limits, as well).  I'll be adding common box addresses to a hext file also - and anything else I can think of. 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-01-01 02:55:24
Will Reunion be released in 2019? 

 :-o Are you a betting man or woman?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: the_randomizer85 on 2019-01-01 02:57:52
Will Reunion be released in 2019? 

 :-o Are you a betting man or woman?

I'm confused?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-01-01 03:28:51
I'm poking fun at myself and the never ending deadline.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: kbraman3347 on 2019-01-01 04:27:37
Douglas Adams:  "I love deadlines. I like the whooshing sound they make as they fly by."   ;D

Serious question:  This is R06, which if I'm understanding the spreadsheet correctly, contains massive and myriad updates.  That said, would you recommend waiting for the additional translation updates that are part of R07 (as well as any other things that might go into it)?

Cheers -- and thank you for your time!

--KB
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-01-01 18:43:03
I think I'd have to say yes.  The translation is absolute priority for R07 and will be final final finally finalized - including, if I am fast enough, box placements.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-01-03 21:00:40
All text from executable can now be pulled from external text file.  Those that remain require editing of texture files (although swapping the non English LGP files should work for the most part), Kernel.bin, or Kernel2.bin.

Tests:

https://drive.google.com/file/d/1db8JP3Xd4v2x26DcDlR3blm61AqdZ5Gb/view?usp=sharing
https://drive.google.com/file/d/1i8jcQMpZXr4S2CkeJ20QQdIkeF4t1CYG/view?usp=sharing
https://drive.google.com/file/d/1dDQaSJTVm7QHm2Qsau4gS2xuXBACu1lG/view?usp=sharing

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: the_randomizer85 on 2019-01-03 21:48:43
All text from executable can now be pulled from external text file.  Those that remain require editing of texture files (although swapping the non English LGP files should work for the most part), Kernel.bin, or Kernel2.bin.

Tests:

https://drive.google.com/file/d/1db8JP3Xd4v2x26DcDlR3blm61AqdZ5Gb/view?usp=sharing
https://drive.google.com/file/d/1i8jcQMpZXr4S2CkeJ20QQdIkeF4t1CYG/view?usp=sharing
https://drive.google.com/file/d/1dDQaSJTVm7QHm2Qsau4gS2xuXBACu1lG/view?usp=sharing



Looking pretty darn good
Title: 60 fps battles not working
Post by: ze_luis on 2019-01-04 12:24:44
Well, I usually don't do this, but this one is stressing me to the point I'm considering refund the game (even though it was pretty cheap). Steam version 1.09, every other mod in the reunion is working, except 60fps battles, even though msi afterburner says it's 60 fps, its clearly 15, not smooth at all. Things I already tried: turn off vsync, convert game to 1998 version + aali driver, uninstall and reinstall the game/mod... Am I doing something wrong or is there some trick to make it work?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Covarr on 2019-01-04 16:05:06
This 60fps mod does not run the 3D animations at 60fps. Rather:

The PlayStation version runs the 3D scene at 15fps and the battle menus below at 60fps.
The PC version runs the whole screen at 15fps. This completely breaks several framerate-driven menu options.
The 60fps mod included in Reunion R05 corrects the PC version to behave more like the PlayStation version. The slots on Tifa's limit break are probably the most visible difference.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: the_randomizer85 on 2019-01-04 22:18:54
This 60fps mod does not run the 3D animations at 60fps. Rather:

The PlayStation version runs the 3D scene at 15fps and the battle menus below at 60fps.
The PC version runs the whole screen at 15fps. This completely breaks several framerate-driven menu options.
The 60fps mod included in Reunion R05 corrects the PC version to behave more like the PlayStation version. The slots on Tifa's limit break are probably the most visible difference.

Indeed, it's an excellent mod and makes the battle arena a lot more tolerable as well.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-01-05 02:08:11
And it's been improved with R06 :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: the_randomizer85 on 2019-01-05 03:25:07
And it's been improved with R06 :)

Awww yeah, excellent news :D
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-01-06 06:39:38
My quest to create a full modding framework is going well.

Some things to note:

- When adding non English files (to translate the game to a different language) - it's best not to copy LGPs entirely, but to use the individual needed files.  As default,  I have left the English text related files in The Reunion.

The snowboard file 'cfont.tex' cannot be swapped like all the rest, as it already contains all other languages and then executable code differs to offset it to the correct one.  Instead, manually edit the font. If there are any issues, let me know.

The relevant texts for this file are
Km/h
PTS [May be unused as, so far, the only use of it I can find resides in the executable]
SPEED
TIME
PAUSE


Files that have text (640*480 mode only as no-one is using 320*240 mode anymore):

Cr

after_1.tex
font.tex
font_ua.tex
font_ub.tex
name1_a.tex
name1_b.tex
name2_a.tex
name2_b.tex
name3_a.tex
name3_b.tex
name4_a.tex
name4_b.tex
name5_a.tex
name5_b.tex
name6_a.tex
name6_b.tex
name7_a.tex
name7_b.tex
name8_a.tex
name8_b.tex

Disc

disk1_a.tex
disk1_b.tex
disk2_a.tex
disk2_b.tex
disk3_a.tex
disk3_b.tex
e_over_a.tex
e_over_b.tex
e_over_c.tex
e_over_e.tex
e_over_f.tex


Coaster

pause.tex
score.tex

Chocobo

ag.tex
ah.tex
ai.tex
aq.tex
ar.tex
as.tex
ba.tex
bb.tex
bc.tex
bk.tex
bl.tex
bm.tex
bo.tex
bw.tex
ca.tex
bz.tex

Condor

ehelp.tim
ehelp1.tim
[not used. Presumably never converted to .tex]

emes00a.tex
emes00b.tex
emes00b.tex
emes00d.tex
emes01b.tex
emes08.tex
eunit00a.tex
eunit00b.tex
eunit00c.tex
eunit01a.tex
eunit01b.tex
eunit01b.tex
eunit01d.tex
mes02.tex
eunit00d.tex
emes01a.tex

High

guaa.tex
huaa.tex
iuaa.tex
juaa.tex

Menu

btl_win_a_h.tex
btl_win_a_l.tex
btl_win_b_h.tex
btl_win_b_l.tex
btl_win_c_h.tex
btl_win_c_l.tex

btl_win_d_h.tex
btl_win_d_l.tex
[These two are an awful, inconsistent font.  Used for HP, MP, RGB for config menu also.  Probably other areas.]

coloa.tex
colob.tex
coloc.tex

ketcy2a.tex

usfont_a_h.tex
usfont_a_l.tex
usfont_b_h.tex
usfont_b_l.tex
[Main font]

Snowboard

cfont.tex
ea_k.tex
eb_k.tex
ec_k.tex
eg_k.tex
eita_k.tex
estamp0.tex
estamp1.tex
time1.tex
time2.tex

Sub

hudd.tex
texta.tex
textb.tex
textc.tex
textd.tex

Executable

Numerous menu texts
Most of the Snowboard minigame texts
Limit break character dialogue in the menu
Submarine minigame results screen texts - hard coded

[Submarine text is a work in progress. All other text is now pulled from an external text file - with no size limit]

Kernel.bin

Character names before the player names them in the menu screen (where they are then taken from the Save Map]

Kernel2.bin

Numerous menu texts - mainly battle menu.

Scene.bin
Battle monster names
Battle dialogue
Battle action names (enemy spell names, for example)

Window.bin
Field and Menu font spacing data. No longer needed as this is abolished in R06 in favour of external text file.]

World_**.bin

'mes' contains world map dialogue

flevel
Field dialogue

---------

Some of the above files are named differently in non-English LGPs.  In these cases, they need to be named as above when used with The Reunion R06. This is also true if modding using PNGS.  The filenames will be the English game version only.

LGP archives, however, are universally named (for example, menu.lgp, world.lgp).

I will create an excel document at a later time - and a tutorial video on completion of R06.

I also appear to be missing the end credits text. Where is this held?


Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-01-06 07:47:35
http://forums.qhimm.com/index.php?topic=16413.0

Sega Chief answered it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-01-06 20:26:56
https://docs.google.com/spreadsheets/d/1DUjmyW94zcYoX7gIW5yAT4giTPeNmCR4TCaHAiXOLlU/edit?usp=sharing

Almost completed new tab 'Game Text'. 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: the_randomizer85 on 2019-01-12 00:00:39
https://docs.google.com/spreadsheets/d/1DUjmyW94zcYoX7gIW5yAT4giTPeNmCR4TCaHAiXOLlU/edit?usp=sharing

Almost completed new tab 'Game Text'. 
That is um, very extensive and impressive O.O


I enjoy reading the Japanese too :P
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Psiloc on 2019-01-15 13:45:47
Hi there, just looking through the Reunion database and notice that the Orthopedic Underwear section is up for debate.

Since "The writers were trying to convey that the underwear Cloud finds is more adult than you would expect for Tifa at that age", I do have some suggestions:


It really depends on whether you want to convey that the underwear is embarrassing for Tifa because of the style of underwear, and to what extreme. Anyway, I thought I'd offer some suggestions.

...What a weird first post this was.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-01-15 19:51:49
This has been debated further in recent times.  The idea is it's more adult than would be expected for her age.

"Lit. Grown-up underwear
[The writers were trying to convey that the underwear
Cloud finds is more adult than you would expect for
Tifa at that age.]"

From The Reunion Database.

Frilly Knickers
Fancy Underwear

[This is under consideration.]

Whatever is used has to give across the understanding that these are more adult. Frilly Underwear kind of works.  It can't be too ridiculous, or too obvious, or too subtle.

The high waist isn't a bad idea.  French cannot be used as this is FF7 world and not Earth.  While language can be real earth types, their names cannot.  So Cait can speak Scottish dialect, but you could never refer to it as such in-game.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-01-15 20:10:35
Quote
DLPBToday at 9:01 PM
@Chapybara

ご案内    Goanni    "[A call to a ship.
To guide from danger.]"    Guidance

Is this more "Signal" ?  I'm thinking if there is any real world nautical terminology we're missing here
Hmm maybe it's meant to be "Guide" to give you a clue about Guide Book
Yes... that's exactly it
And "Guide" is correct terminology "A guide".
I've answered my own question

Uprisen also mentions guide ships.  So that's the reason this move exists. It makes sense now - it's to give you a clue that the monster has the Guide Book.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Ver Greeneyes on 2019-01-17 06:16:37
Regarding the underwear thing, that's a fairly common trope in anime - girls in a high school setting are expected to wear plain panties, but then there's one girl who wears something unexpectedly risque, like frilly black or red panties ("adult lingerie"). In this case, I guess she doesn't necessarily wear it to school but she has some at home. Maybe it's more surprising because she's a bit of a tomboy by this time.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: SavenP on 2019-01-18 03:45:11
How do you fast forward? I accidentally did it and now it's back to original speed when I restarted game.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Cert Serth on 2019-01-24 12:40:42
I can't quite remember if it was mentioned in this thread or elsewhere, but will R06 include a fix for the swapped light/shadows on character models?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-01-24 12:57:02
It won't - because I failed :P  I managed to find places that change it - but I wasn't able to fix. It would need someone who understands graphics.  And we'd need to know exactly what is going wrong- as in mathematically.  One way to get around it I suppose could be to disable it entirely and have shaded models.  But Kaldarasha believes this will only look worse.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Wiseman on 2019-01-24 22:13:38
How do you fast forward? I accidentally did it and now it's back to original speed when I restarted game.

I believe you're referring to the speed up function in battles, but Square didn't include that in the Steam version or the 1998 version. Only their own site and the modern console ports have that. There is a trainer called Ochuu around this site that will do that, but I think it has no hotkeys. Neither does The Reunion.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2019-01-25 07:21:55
Oh, R05 has hotkeys to control the speed.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Wiseman on 2019-01-25 16:37:50
Oh, R05 has hotkeys to control the speed.

Now that I re-read the readme files, I was impressed. I never once used this feature.  ;D
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Headbomb on 2019-01-30 03:42:33
Hey, first time using The Reunion. Or doing much of any extensive modding on FFVII.

I'm running into two issues. The first is that the text in windows is often... misaligned. You'll have something like

Hello, my name is Bob Fugeldorm
,
and I am a nice man.


Instead of

Hello, my name is Bob Fugeldorm,
and I am a nice man.


It always seems off by one character, punctuation especially. In-game example

https://i.gyazo.com/6c27cb885354a501a29f2474159775a7.jpg


The second is that the game simply cannot progress when you're in the train on the way to the Mako 5 reactor. Specifically, the game cease interacting (it still runs, but it doesn't respond to any input anymore) when Barrett says

Barret
"Alright, in three minutes
we're jumpin' off this train..."


For the blocker, my solution was to uninstall Reunion and re-install it after the next save point. I'd take a screenshot, but FFVII doesn't behave well enough for that to be possible apparently.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-01-30 18:15:14
The box sizes there are caused by incompatibility of mods you have installed.  When using R05 (or 6) the installation autosizes.  If any other mod is installed that affects font spacing, you'll get that issue.  It doesn't exist as far as I'm aware with a normal install (7th Heaven is not a normal install).

Additionally, a lot more work is needed on grammar - which will be finalized with R07.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Headbomb on 2019-01-30 19:36:35
I followed the steps from here (steam version):

https://captrobau.blogspot.com/p/install-guide-ff7-mod-manager.html

The only mods I have are the ERSGAN background mod and the 7th heaven mod manager. It could be that the transparent dialog box from 7th heaven causes issues, it's just weird that it doesn't do that on its own.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2019-01-31 05:09:00
If you use the menu overhaul in 7th Heaven you  can't use the Reunion. MO needs an older version of the reunion mod which use a smaller font and has therefore also smaller windows. Maybe you have also the steam version on your PC than you can copy window.bin and replace with it the models window.bin of your moded game.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: grifmoney on 2019-02-02 00:37:02
Regarding the underwear thing, that's a fairly common trope in anime - girls in a high school setting are expected to wear plain panties, but then there's one girl who wears something unexpectedly risque, like frilly black or red panties ("adult lingerie"). In this case, I guess she doesn't necessarily wear it to school but she has some at home. Maybe it's more surprising because she's a bit of a tomboy by this time.

Seconding this interpretation. My vote is for Risqué Panties (or Risque Panties). Tifa is... a bit sexually repressed, and she's 16 at the time (https://finalfantasy.fandom.com/wiki/Final_Fantasy_VII_timeline#.5B_.CE.BC_.5D_-_.CE.B5.CE.B3.CE.BB_1987), so I think it's more likely she'd have this kind of secret rather than being embarrassed by "Frilly Knickers" or "Fancy Underwear".

Edit: Sorry if this is backseat translation but I did some digging -- according to the JP text dump (http://amerikajin.me/final-fantasy-7-english-japanese-script/) the line is:
Code: [Select]
『ちょっと背のびパンツ』を手にいれた!
( chotto se nobi pantsu ) wo teni ireta !
This can be translated various ways.
ちょっと: Small, little, or "a bit".
背: Back/spine, sometimes disobey/rebel.
のび: Grow, stretching, extending.
背のび: Overstretching oneself, stretching your back to make yourself seem taller.

I like the reading that the panties were "a little 背のび", implying (Cloud thought/suggested) that Tifa was trying a little too hard to seem grown-up. In this light, my suggestion of "Risqué Panties" doesn't really work, especially considering the International Version graphic (https://finalfantasy.fandom.com/wiki/File:Tifa%27s_Orthopedic_Underwear.png) is anything but risqué, but I also don't think "Frilly Knickers" captures the meaning either. The scene is being told through Cloud's perspective and, well, intended to embarrass Tifa, so it's pretty important to the joke to directly portray his thought that they were age-inappropriate (also because Cloud is a bit of a dork). "Adult Panties" might work, "Grown-Up Panties" might work better (because only children say "grown-up"). "Fancy Underwear" is definitely pretty good, because coming from a guy, a thing being "fancy" has a sort of judgmental tone (e.g. "Tifa thinks these 'fancy' panties will make her seem more grown-up").
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: opengrip on 2019-02-03 17:30:55
This has probably been asked a lot and I don't mean to come off the wrong way but in all seriousness why not make this mod 100% compatible with 7th heaven? "Most" people absolutely want to use both and you are only hurting the success of this amazing translation by not having its recent updates be compatible with the most popular mod manager. You have options for translations and lots of other stuff is optional in your installer (models, 60fps etc). How hard would it be to have a 7th heaven option which adjusts things to be more compatible? That or why not work with EQ2Alyza more to let him update the 7th heaven catalog with recent options from this mod/more updated translation? Also curious why Because and Menu are not modular from each other in the installer?  This stuff can't be impossible and I just don't understand how you don't feel its worth your time? These are just my opinions and at the end of the day its your mod and time which I highly respect but hopefully you can take this comment constructively.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-02-03 17:42:45
Because 7th Heaven is an overly complicated modding solution - and it isn't for me to fix bugs with their installation.  My installation works fine.
Not to mention, I am working on my own modding solution.

Imagine you create a novel and someone else edits it and then it's all a mess.  Would you take your complaint to the editor or the original author?  There's nothing more to say on it.

I don't even have the time to start loading 7th Heaven fixing all the incompatibilites.

Also, the reason Menu and Beacause come together is because of menu changes needed to accommodate it.  This may be something I can make optional in R07.

Finally, I'm not happy that the old Menu Overhaul is part of 7th Heaven, because I don't support that version anymore - and it looks crap.  I am not sure the next version will even be compatible with it at all.  As I say, I am working on my own modding solution. 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: opengrip on 2019-02-03 18:48:18
Because 7th Heaven is an overly complicated modding solution - and it isn't for me to fix bugs with their installation.  My installation works fine.
Not to mention, I am working on my own modding solution.

Imagine you create a novel and someone else edits it and then it's all a mess.  Would you take your complaint to the editor or the original author?  There's nothing more to say on it.

I don't even have the time to start loading 7th Heaven fixing all the incompatibilites.

Also, the reason Menu and Beacause come together is because of menu changes needed to accommodate it.  This may be something I can make optional in R07.

Finally, I'm not happy that the old Menu Overhaul is part of 7th Heaven, because I don't support that version anymore - and it looks crap.  I am not sure the next version will even be compatible with it at all.  As I say, I am working on my own modding solution.

Ok so let me respond to each of those things.... First off I never said that your mod didn't work fine on its own. My main point was that it wasn't easily compatible with the system that most people use to mod the game....

And 7th heaven doesn't edit things... the words of your book just aren't compatible to begin with... so in this case I would go to the original author. Like if this was my mod (I know its not, but just humor me for a second lol) I would have started out making the mod in a way that would work with the manager.... And don't misunderstand I don't expect your mod to be compatible with everything in 7th heavens catalog. When game companies make games they usually plan there platform and standalone doesn't really work... imagine having to buy a completely new console for each game. So at the end of the day my minimum goal would be to have a product that worked on the system that most users are using. In this case 7th heaven.

I didn't realize that the menu was needed for Because. Can you elaborate a bit more on why this is? I am currently using the 7th heaven menu as its the only one I can get to work with 7th heaven along with the r5 translation.

Assuming you do make the next version fully not compatible with the version in 7th heaven that will force separation of your users completely from 7th heaven... unless you find a way to make your new updates work with 7th heaven. This would be ideal if you plan to have the new menus be required for future versions of your translation.

If not I guess we will be stuck using your earlier versions which would really suck as I would like to experience the hard work you put into these updates. I really can't justify changing my whole mod setup for 1 mods updates unfortunately and the ease of making mod packs into IRO which you can organize with a mod priority is not something most users would wish to give up.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-02-03 19:59:28
My mod came long before 7th Heaven.  You aren't hearing me:

My mod has an installer. It works. It isn't my job to make my mod compatible with another mod - or to work around issues with a now totally unsupported older mod that 7th Heaven devs decided to add.  I don't like 7th Heaven either, which is why I am making my own modding solution.

To create a working translation, the menu needs to be edited, as certain text won't fit etc - that's why it currently comes as one mod.

You are also vastly underestimating the work that is needed.  I have my own mod to complete without spending 100s of hours fixing up another install package.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: StickySock on 2019-02-03 20:21:26
IMO Reunion Installer > 7th Heaven, at least in terms of simplicity. The only unrelated mod I am secretly hoping might be considered for adding into the Reunion installer is the hypothetical new version of New Threat that Sega Chief mentioned might use BC as a base for translation with his scripts added over in places as needed. It would be awesome to have a "remix" version of FF7 that still includes all the incredible translation work DLPB, Luksy, and the gang have worked on for so many years.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: opengrip on 2019-02-03 20:29:42
My mod came long before 7th Heaven.  You aren't hearing me:

First off stop assuming that I just don't understand what you are saying...

My mod has an installer. It works. It isn't my job to make my mod compatible with another mod - or to work around issues with a now totally unsupported older mod that 7th Heaven devs decided to add.  I don't like 7th Heaven either, which is why I am making my own modding solution.

Again I never said your mod didn't work on its own... you don't have to keep repeating that. And actually it is your job to make your mod compatible... Being the mod author that means you are the one that makes changes to the mod... lol not saying you have to make it compatible... you don't have to do anything haha We don't have to use it if we don't like it... blah blah blah Ok now that we are over comparing our egos...

I will repeat as well that I didn't expect you to have support for everything that 7th heaven adds either... just the base installer.... I want to be able have no mods running from 7th heaven and still have your mod working... so I'm guessing you would have to make your installer work on the 7th heaven exe. (More work I get it) Also if you wanted to make your own modding solution that is great assuming it can do everything 7th heaven does and more... if not there is no point... you are just doing work that is already done. Instead of making competition why not work with the small community we have.
[/quote]

To create a working translation, the menu needs to be edited, as certain text won't fit etc - that's why it currently comes as one mod.

You are also vastly underestimating the work that is needed.  I have my own mod to complete without spending 100s of hours fixing up another install package.

Ok fair enough when it comes to the menu... that completely makes sense. Let me ask you something honestly though.... you are making this mod for people who like ff7 and who want to mod the game.... if 99% of the people who mod this game are using 7th heaven why not just make one installer that works on top of the base 7th heaven exe and require 7th heaven? Thats how most games are modded... there is usually a compatibility patch that makes all versions the same... so that all the modders can have a consistent base game to work off of. Which is what 7th Heaven did... but you are still choosing to mod the base game and screw all the other mods and modders over that are using the compatibility patch... seems selfish...
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-02-03 21:25:00
IMO Reunion Installer > 7th Heaven, at least in terms of simplicity. The only unrelated mod I am secretly hoping might be considered for adding into the Reunion installer is the hypothetical new version of New Threat that Sega Chief mentioned might use BC as a base for translation with his scripts added over in places as needed. It would be awesome to have a "remix" version of FF7 that still includes all the incredible translation work DLPB, Luksy, and the gang have worked on for so many years.

This is definitely something I'm looking into with Sega Chief when both mods are at a stage where we call them complete.  It may happen sooner than you think ;)

@Opengrip.  It ain't happening.  Move on. I've given my reasons and my position is unlikely to change.  I'm also pursuing my own modding solution for modders and I find it to be much better than what we currently have (for standalone mods, at least).  So time will tell.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Headbomb on 2019-02-04 00:24:35
So what exactly in 7th Heaven do I need to disable for this to work? 'Dialog Boxes'? Other things? I don't see any options to play with menus anywhere.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Headbomb on 2019-02-04 00:27:19
Or, alternatively, how do I get Remako to work without 7th heaven, and the game to run in 1440p?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Granfalloon on 2019-02-04 23:28:41
Don't know about 1440p but I took Kaldarasha's advice in the remako thread and basically did this:

Installed Reunion R05c
made a backup of FF7_en.exe
Installed 7th Heaven
ran the game converter
(Here's where it gets confusing and I'm not sure what I'm doing...)
I copied every file that Reunion changed (figured it out by what's in the Backup Reunion file) and moved them to "Final Fantasy VII/mods/textures"
Changed FF7_opengl.cfg's modpath to read "modpath = textures" and turn "direct_mode = on"(I had to do the latter so my mods loaded at all)
Opened up 7th Heaven and made the exe path direct to my backup exe which I also renamed to FF7.exe from FF7_eng.exe (idk if that specifically is important or not?)
Mounted the CD image using virtual clonedrive
Also changed my opengl settings thru 7H to the recommended in remako install guide

Doing it this way I was able to have access to the latest version of Reunion, Remako and any mod on 7th Heaven I want besides the Menu Overhaul sadly.
My only issue right now is that sometimes the text in the dialogue boxes don't fit, usually when Cloud is prompted to choose a response. Pretty sure it's not like this in vanilla R05 so it's something I messed up somehow.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-02-05 12:40:12
Hi,

Can you please take this issue to the 7th Heaven section as this is not related to my installer or project?


Thanks :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: renegadeofunk on 2019-02-09 02:44:11
Hello. Is a full Beacause script is available somewhere? There are a couple lines I realized I want to see the real translation of, but I don't want to play through the whole game for the 20th time just to see them lol.

In any case thanks for everything you folks do!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Dark_Ansem on 2019-02-10 10:25:35
I'm sorry if this has been asked before, but is this mod using, for the audio improvement, the revamped ost done in 2013 by FBX?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-02-10 19:30:14
Nah - it's using my own - the original OST with improvements to loops and so on.  But you can put any in it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Dark_Ansem on 2019-02-13 07:53:50
Nah - it's using my own - the original OST with improvements to loops and so on.  But you can put any in it.

Improvements to loop points? Do tell please.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Ver Greeneyes on 2019-02-13 16:39:30
DLPB's tracks should loop seamlessly where other versions often don't.
Title: .
Post by: [email protected] on 2019-02-14 00:55:39
.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Mabinog on 2019-02-14 05:08:28
Has anyone tested whether or not Reunion is compatible with the Remako mod? https://captrobau.blogspot.com/2019/01/ff7-remako-hd-graphics-mod-beta-released.html
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-02-21 05:13:32
So, the final thing needed was the end user being able to easily change submarine text.

I had to create my own handling function to make it work - but it's almost perfected. And it works.

https://drive.google.com/file/d/1DQp18y7jwz1SbmoXetyTewjUYy5lI2JY/view?usp=sharing
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: the_randomizer85 on 2019-02-21 05:22:40
So, the final thing needed was the end user being able to easily change submarine text.

I had to create my own handling function to make it work - but it's almost perfected. And it works.

https://drive.google.com/file/d/1DQp18y7jwz1SbmoXetyTewjUYy5lI2JY/view?usp=sharing

Pretty cool stuff :3
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Salk on 2019-02-22 05:49:19
Great job, Dan!

I won't even ask why your game is in french. :-)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-02-22 21:19:38
https://drive.google.com/file/d/1quz2L-O4L4BGceRaz_9IbA3-Sel0_nte/view?usp=sharing

As you can see... it's not trivial and i'm now refining it.  Char widths were slightly out so I have to manually adjust.
But all data is now being set from external text file.  So I've realized the dream.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-02-23 20:55:57
And there we are.  A final implementation.

Just got to clear up the height of the chars and it's all done.  8-)

https://drive.google.com/file/d/15rcQjfE9yhIviwE23ZPj3Mto0MwPl3fo/view?usp=sharing
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: the_randomizer85 on 2019-02-23 21:24:44
And there we are.  A final implementation.

Just got to clear up the height of the chars and it's all done.  8-)

https://drive.google.com/file/d/15rcQjfE9yhIviwE23ZPj3Mto0MwPl3fo/view?usp=sharing

Holy crap that sounds like it was "fun" XD
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-02-23 21:26:10
It actually was!  very satisfying to make it work :P
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: the_randomizer85 on 2019-02-23 21:30:03
It actually was!  very satisfying to make it work :P

This is gonna be epic!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: obesebear on 2019-02-23 22:08:57
If you secretly want to implement 360 degree movement, that'd be cool too ;)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-02-23 22:17:53
haha  - I will look into it when the backlog is complete :P
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2019-02-24 01:31:22
 ;D
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: rattamatt396 on 2019-03-10 04:38:04
the version in final heaven is ro3 how do i manually install ro5c to final heaven? all i get is a torrent file when i download it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: EQ2Alyza on 2019-03-10 11:17:56
It's not gonna happen. Best bet is to use the game converter, install R05c onto that base game, then mod with 7H. You will get mixed results, and DLPB isn't the person to ask for 7H help since he doesn't support it. If any updates for Reunion happen in the 7H catalog, it'll be after R06 is released.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Perfect Zell on 2019-03-10 15:35:25
Are the PS1 buttons going to be optional in the next release? I much prefer the button names because I switch between using a keyboard and a non-standard controller.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: rattamatt396 on 2019-03-10 20:48:38
well that really sucks cuz i was almost to disc 3 in final heaven before i found out about this mod. I have the steam version also but i dont want to start all over just to play with the mod. I have RO5C installed on that version but now the music wont work in the game. after the train scene opening it cuts out all music. sound effects and FX are just fine. just not the music.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: rattamatt396 on 2019-03-10 20:50:10
Also why does he not support it? its the best modding tool for this game. Does he just have problems with the developing team?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: EQ2Alyza on 2019-03-11 01:04:17
No, I don't think he has a problem with me. He's had his own agenda for years on how he wants to mod FF7, and he's sticking to it. Both can coexist, so it's not an issue. It's just a matter of waiting for R06 and the (final) R07 before we can start benefiting from both.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-03-11 03:06:34
I certainly don't.  I do have a problem with 7h - in that I find it to be very very counter intuitive - and too much of a one size fits all approach, which can't ever work well enough across the board to be a good solution (hence the hourly threads that crop up by people either perplexed at how to install mods - or the conflicts of which Qhimm's is running out of space to store).  My secondary problem is how my mod is also being judged on the shortcomings of 7h. When it fails or has a conflict, people sometimes blame me or The Reunion for it. The Reunion - and especially R06+ are meant to be standalone mods - the latter even has its own modding solution.

I'm hoping more people create mods that work properly with the framework added to R06, but, if not, 7h is always there. 

I commend the effort with 7h and I'd never have a problem with anyone who contributes. 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-03-11 03:08:59
its the best modding tool for this game.

In my opinion, my modding tool is better - and I create my own installer and framework because I have no time to mess about with 7h or any other mod.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-03-11 03:10:42
Are the PS1 buttons going to be optional in the next release? I much prefer the button names because I switch between using a keyboard and a non-standard controller.

Nah - they're mandatorywhen using Beacause / MO, since this is designed to be as it was in the PSX - however, modding the original back in should be a doddle tbh.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: rattamatt396 on 2019-03-11 06:26:14
Well you have the right to your opinion man but i still prefer 7H. the convenience factor is why i like it. just copy and paste the catalog URL into subscriptions, download the mods you want, and play. its so simple and convenient. No looking for mods online and no messing with folders and files. Its a shame you dont want to bring support of the reunion mod to 7H. Id love to play with the mod but im already very far in the 7H version and dont want to start all over.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-03-11 16:01:53
I'm not talking about R05 (this installer) - I mean my next one, which is also a modding tool. 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: rattamatt396 on 2019-03-11 19:03:34
I dont even know what mod tool youre talking about man i thought the reunion was just a mod not a mod tool like 7H but like i said im not going to play this until it gets added to the catalog in 7H I dont want to lose all my progress in my current game using 7H. Do you plan on adding RO6 or RO7 to the catalog in 7H anytime in the future? RO3 is in the catalog but is no longer supported. I figured now that 7H is being supported again and no longer on hiatus and will be receiving regular maintenance once again that other developers would jump in too. If you can make a mod tool as simple and convenient as 7H then id maybe consider switching. I'm just rambling now lol but my question in this whole thing is just if youll ever add RO6 or RO7 to the catalog in 7H? 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: basmith7 on 2019-03-11 19:41:26
DLPB has said multiple times he is not concerned at all with 7H.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2019-03-12 09:33:09
Phew, there is so much confusion about 7H.
First thing, I hate the catalog. Why? Because it turned 7H into another but more advanced Bootleg. That wasn't what I wanted it to be like, when I worked with Iros on it.
EQ2Alyza has my full respect for what she is doing, but taking care of dozens of mods is not what one person should handle alone. My idea was that every mod creator is making his own iro file, which he takes care of. I knew as mod creator as best what can went wrong when combining mods, because I knew what my mod does change. Sure there are mods which have no author anymore and there we need someone who's taking care of this, but active developed mods should be maintained by the authors.

And Dan you highly misjudge and misunderstand 7H. 7th Heaven is just a tool to easily install mods without going into the process of moving, decompressing, compressing and moving files back. That's its main purpose. But it also has functions, which did allow certain mixes of mods. It has also functions, which allow mods which are hardly realizable with the ordinary tools. You should really have given it a chance. I also think that your new mod manger will be hijacked by 7th Heaven, and we control your mod manager through it, it has the functions for this.

Though, this really doesn't matter at all anymore, because I think quantumpencil's Sister Ray will replace any modmanager in the future. It changes moding the game into an entirely new level. But I guess we need than a real modmanager to sort and handle mods like MO for the Bethesda games.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-03-12 12:01:01
You actually reinforce my problem with 7H in your own post - that the idea was for each user to manage their own mod.  They can't - because

a. The modding structure is too complicated (I personally had a lot of issues simply installing it).
b. People aren't maintaining their own mod (because the end user can't be expected to become a programmer - unless they are experienced modders)
c. Some people are just lazy

It's become instead a one size fits all mod manager - that one person has to continually update and fix the thousand variation problems that exist between mods. As you say, no-one should be expected to do that.

Quantumpencil's Sister Ray does not fix this.  Unfortunately, it simply adds to a problem we already have - extra complexity - yet another solution that the end user will find confusing - while taking over entire modules (which breaks Menu Overhaul for a start - I'd have to port all my changes - thousands of them). I'll reserve proper judgement for when I see it in action - but the bad news is - he's using Aali's dll also - so it's completely incompatible with The Reunion as it stands.

It will be up to the end user and modders to decide which solution they like best.  My solution:

- No compressed / uncompressed archives other than the ones the game originally came with
- No expert modding knowledge needed
- Allows all languages to use English exe
- Is designed so that each mod folder can have one variation in it.  It's designed for one mod - and changing mods simply means changing one line of ini - or using a drop down menu from a config exe.
- Does not break other mods - and mods are optional
- Replaces all audio functions with my own.
- Easily turned on and off globally
- Does not edit the base files at all

When I release R06, we'll see how it fares with modders and users.  7H will still work with it - though it's not intended to be used that way - it's a complete solution on its own. It's designed to be as easy as possible to mod the game.

It should be that The Reunion has to be downloaded separately (it will work on its own with and without 7H and can't be added to a catalogue file).  I do not want my mod simply shipping with 7H every time as I then have no control over my own mod.

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: rattamatt396 on 2019-03-12 21:13:19
Understandable. I have no modding or hacking knowledge whatsoever. All I am saying is for me personally as a user and not a developer the 7H tool has been very good and simple and easy for me to use. I do not create mods i just use them. If RO6 will still work with 7H when it is released but I have to manually install it I am fine with that as long as I can play it. Figuring out how to convert it into a IRO file will be the only hard part for me because I know that RO5 works as an EXE file.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-03-14 00:01:24
I've taken drastic measures and decided to donate to Maki to help finally sort Aali's dll - and he's doing a glorious job ;)  FFmpeg vrtually sorted - some other bugs being fixed.

And when that's done, I can release R06 after some final testing.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-03-14 04:16:43
Global volume controls for FMV are now implemented.  Mute has also been added.  So now FMV will obey game volume and my new mute command (added by me) - as well as being global sound without cutting out when window focus lost (fixed by Maki).
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Salk on 2019-03-14 08:09:10
DLPB,

may I ask whether you have been creating your own tool practically all by yourself?

And additionally, what you believe its current downsides are?

Thanks again for the hard work and for sharing it with us.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-03-14 16:26:51
Practically all by myself.

The two exceptions are

1. Charlie Beer - who is proof checking the retranslation project.  He's now added as one of the three main credits due to the level of work he's put in
2. Maki - who is sorting aali's dll to work with VScode / GCC - so I can use it with my own dll and The Reunion.  There are some bugs caused by sloppy code which will only manifest themselves on certain compilers, like the one I'm using [btw my own normal programming environment - Delphi - does not allow this.  It's just not that stupid].

The downsides to my new mod manager are that each CUSTOM folder contains one active user mod (global is global of course)  - The ability to have more than one mod working per folder means manual work will need to be done where there are conflicts.  Unlike 7H - this is the job of modders to accomodate it - or the End User.  The manager itself is as easy as it gets to work with, though.

For example, The BASE folder is for translation specific stuff (at the moment, this is Beacause - but can be changed to each lang).

Next GLOBAL - for things that generally won't conflict - like music files.

The  CUSTOM - which will supersede global where a conflict occurs.  If you had the SAME menu file in base, global, and custom - and custom was enabled - you'd see Custom file loaded only.

The Priority order is CUSTOM > BASE > GLOBAL.

ROOT will only be used when none of the above are present. ROOT files are never edited or touched.

It's much easier to see this in practice than me explaining it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kuraudo. on 2019-03-14 21:57:07
Anxious for the milestone to come.

Will be there a glorious trailer/sneak peek of the whole thing?

Thanks for don't stop this DLPB.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-03-15 01:44:56
I'll certainly try ;)

In the meantime, here's how the new ini currently looks

Quote

[OVERRIDE]
Disable_The_Reunion = n

[OPENGL]
full_screen = n
window_x = 0
window_y = 0
window_width = 1280
window_height = 960
preserve_aspect = y

enable_vsync = n
texture_cache_size = 1024
compress_textures = n
save_textures = n
use_pbo = n
use_mipmaps = n
fancy_transparency = y
post_file = psx.post
enable_postprocessing = y

# on-screen logging
show_fps = y
show_missing_textures = n
show_stats = n
error_popup = n
info_popup = y
ff7_popup = n
trace_reunion_direct = n
trace_direct = n
trace_files = n
trace_all = n
trace_loaders = n
more_ff7_debug = n
opengl_debug = n

[CUSTOM]
Mod_ID = x12345

[AUDIO REPLACEMENT]
Music_Vol =89
SFX_Vol =62
Mono_Output = n
Centre_Battle_SFX = n
Field_SFX_In_Battle = y
Music_Balance_Functions = n
Load_SFX_To_Memory = y
Audio_Log_Level = 5

# Weapon mod: 0 = Off / 1 = Minigame updates / 2 = Further field updates / 3 = full mod
# 60fps Battles mod: 0 = Off / 1 = On (no interpolation) / 2 = On (interpolated model animations)
[MAIN]
New_Translation =  y
Model_Overhaul = n
Soldier_Quest = n
Weapon = 0
_60fps_Battles = 0

[TWEAKS]
Default_Run = n
New_Gauge_Colours = n
Closed_Mouth_Models = n
QPC = y
Game_Time_Is_Realtime = n
Transparent_Dialogue = y
Show_More_Status = 0

[FIXES]
Disable_Internal_Fixes = n
Battle_Key_Press = y

#For those poor souls with epilepsy
[DISABLE SCREEN FLASH]
Critical_Hit = n
Boss_Death = n
Summon = n
Transition_Effects = n
Disable_All = n



Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2019-03-15 09:28:05
use_mipmaps can be set to y. Tough, i honestly didn't see a noticeable difference in visual, but it should make the image less noisy in 3d scenes by reducing the texture resolution the bigger the distance of the camera is to the texture.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-03-15 16:06:28
Those aren't the default values - simply my current settings for testing.  But as you say the difference is minimal.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: UGoBoom on 2019-03-19 11:41:34
This mod is top notch man, I've read some articles and went through the db and damn y'all put in so much effort to un-jank this beloved game. Thank you so much, I'd like to help contribute with testing and improving the experience for this mod when ran on FF7 for Steam Play / Linux.

I tried the R05c installer with wine-4.2 staging, and it completes the install but with two errors at the end (both TextMod.exe and HextEdit.exe with the usual encountered a serious problem and needs to close). I've now found this to mean most tweaks don't work, only Beacause and Model Overhaul seem to work.

If I run the installer in my Windows 10 VM, and copy the files from Windows steamapps to Linux steamapps, it runs with all the mods, except if 60FPS battles is installed, the game crashes, and when omitting 60FPS battles in an install, I end up losing menu enhancement and autorun too for some reason. These are probably fault of steam play, I'll have to wait for when I get my new graphics card to test on the Windows side more.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: LordUrQuan on 2019-03-20 20:42:56
Just installed R05c to see what it's like (knowing R06 is right around the corner), and love the way the models look and the new script I've read so far (especially how Barrett doesn't carry on and on and on and.....)  However, even while holding cancel to run, it's almost as if everyone's trying to run through molasses.  I don't see any indications of being CPU or GPU bound, everyone's just moving at maybe 50-75% of normal speed.  Is this typical?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-03-20 20:53:27
If you install FRAPS or dxtory or something similar, it should report the FPS to you.  See if it's at 30 for field. This isn't a Reunion issue, though.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Motadol on 2019-03-22 01:53:19
Thanks for this great work!

Is there a script available containing the full re-translated dialogue? I'm trying to go through the game in Japanese and would love to use your English version to look up phrases.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-03-22 20:24:06
R07 will be full and completed
So not yet.



 8)  you're also welcome
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Matski on 2019-03-23 20:43:01
Speaking of the retranslation, has there been any recent progress with Charlie Beer's readthrough?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-03-25 16:08:45
Yup!  Wutai done and steady progress being made.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Rookie_One on 2019-03-26 15:33:32
My anticipation is growing to epic levels now
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: UGoBoom on 2019-03-26 20:25:35
Spoiler: show

>when you finish snowboarding
"She died. Accept it."

no



By the way, what does the Fixed length character names option do in the installer, I tried a diff -r on the generated .txt files and nothing seems to be changed with this option.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-03-27 03:05:02
It should really be "I'm dead.  Accept it."

I'll amend haha.

As to Fixed Length - the explanation should be in the readme.  It simply makes tidier dialogue boxes as the character name will be fixed length.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-03-27 03:22:04
One of many examples of the corrections Charlie Beer is helping uncover.

Original game:
Staniv
“The rule is the best fighter on
   each floor will be your opponent…
   This is a five-storied pagoda,but
   the fourth floor is the highest…”{NEW}
“In other words, no one has ever
   defeated me--Master of Weaponry!”{NEW}
“You still want to try…?”
{CHOICE}Just come on!!
{CHOICE}I'll pass!

R05
Staniv
“Up to the fourth level,it is our
  custom to face those from above.
  Verily,I consider this the summit.”{NEW}
“That is to say,
  no man hath defeated me,
  the Master of Martial Arts.”{NEW}
“Wouldst thou still make
  the challenge,I wonder?”
{CHOICE}You betcha!
{CHOICE}Pass! PASS!

R06 (and R07)
Staniv
“Up to the fourth level,it is our
tradition that a Master bear
witness to the battle below.”{NEW}
“Verily,this should be
considered the summit.”{NEW}
“That is to say,
no man hath defeated me—
the Master of Martial Arts.”{NEW}
“Wouldst thou still make
the challenge,I wonder?”
{CHOICE}You betcha!
{CHOICE}Pass! PASS!

Along with grammar fixes and better localization, the retranslation in general looking very good.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: trostboot on 2019-03-29 11:59:09
What's with the lack of spaces after commas, if I may ask?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-03-29 20:03:04
I've made it so the game adds it - to save a character in the main menu, where space and char limit is a big factor. 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-03-31 17:29:58
I've finally managed to make that flow OK as a clue to the bell you need to ring - which is what the Japanese does. I've had to cheat a bit.

Original game and R05 both miss it.

Charlie Beer:
Quote
"lit. “You want your materia?
  Then go find it yourself!”{NEW}
“And to find materia, you gotta be ready use your [kane (money/bell)]""{NEW}
“Heh,heh.
  [kane]. Get it?”

the expression she's using in Japanese is basically ""money talks"", ""To find materia, you gotta make money/bells talk."". I think the idea is that shes hinting that she'll give it back if they bribe her. Which is why she repeats ""kane"". but through this she ends up giving away the hiding spot.

""Steel"" is a bit too farfetched a clue, the ""bell"" really has to be in there.

{YUFFIE}
“You want your materia?
  Then go find it yourself!”{NEW}
“But, hey... I doubt the hiding place will ever ring a bell for you.”{NEW}
“Heh,heh.
  Ring a bell... classic.”"

Original English game:
Quote
{YUFFIE}
“The Materia's mine!
   Tough!”
------------------------------
{YUFFIE}
“You want your Materia?
   Then go find it yourself!”{NEW}
“Yeah that's right.
   And when you're looking for
   the Materia, remember you gotta steel it.”{NEW}
“Heh heh…
   Steel…steel! Get it?”
------------------------------
{YUFFIE}
“C'ya!!”


R05:
Quote
{YUFFIE}
“The materia’s mine…
  Tough luck.”
{YUFFIE}
“You want your materia?
  Then go find it yourself!”
{NEW PAGE}
“Yeah,that’s right.
  And when you’re looking for
  the materia,remember that
  you’ve gotta ‘steel’ it.”
{NEW PAGE}
“Heh,heh.
  Steel. Get it?”

{YUFFIE}
“See ya!”

Final:
Quote
{YUFFIE}
“The materia’s mine…
  Tough luck.”
------------------------------
{YUFFIE}
“You want your materia?
  Then you’ll have to find me,won’t you?
  Now,that rings a bell…”{NEW}
“Heh,heh.  I could give you suckers
  100 clues like that one and you’d still
  never work it out.”
------------------------------
{YUFFIE}
“Buh byyye!”
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: obesebear on 2019-03-31 17:53:07
If you're taking liberties, I think saying "100 clues like that one" is a bit too on the nose.  Something like "100 more clues" doesn't draw as much attention to the clue itself.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-03-31 17:59:45
If you don't use "that one" then it doesn't follow at all for the player that it's even a clue - plus the original English seems to heavily imply there is a clue also.  I think it's meant to be utterly obvious or you get stuck in Wutai for ages - like many players did in the original game (without that clue, it's almost a game breaker for a lot of people).  I enjoyed hunting for Yuffie with no clue to go on - but the original staff wanted you to get it. 

I'll see what Charlie Beer thinks is best - because "Ring a bell...  classic" or something can also work.  But my feeling is the original staff want it to be obvious.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: ouchie0kids on 2019-04-02 18:39:07
sorry if this has been asked before, but is the rename for cover materia to protect materia intentional and the menu option from order to form intentional and is there anyway to undo the changes? it took me a while to figure out what it was to change the rows, for the menu it would be better to us either column, row or it original wording order, also phoenix down is changed to phoenix tail. there is most likely others that I've now come across yet, but the rewording also makes it hard to follow game guides for those that like to collect everything.

ok, i found that the phoenix down rename can be sorted by using the series canon option, but I can't find a way to change the form back to order and protect materia back to cover materia
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-04-02 20:29:57
There isn't an option. This is a retranslation project.

You'll have to use the tools on this forum to do it manually.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: ouchie0kids on 2019-04-02 20:49:59
what exactly does a retranslation project entail? also i believe the use of form for sorting out the character positions is translated wrongly, also sadly i don't have the confidence to trial and error by myself so that i can fix the language translations.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Caledor on 2019-04-02 21:48:39
You can't reply in a retranslation project that something is "translated wrongly" without saying why or how. It just sounds like a baseless complain to something you don't like.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: ouchie0kids on 2019-04-02 21:50:07
it the english defination of form, it has nothing to do with what the effect is in game, to make it correct, you'd need to change form to formation
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-04-02 22:23:58
what exactly does a retranslation project entail? also i believe the use of form for sorting out the character positions is translated wrongly, also sadly i don't have the confidence to trial and error by myself so that i can fix the language translations.
First post.

http://forums.qhimm.com/index.php?topic=14914.msg209227#msg209227
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: ouchie0kids on 2019-04-02 22:48:05
don't mean to be rude but the Japanese to English needs to be double checked for the translations, specially as it states accurate translation which it isn't, a quick double check using google translator gives you many options and definition of what each possible translation can mean, as i read what i am typing i feel like a jackass, but when stating accurate and professional with wrong wording like that i can't help but mention it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-04-02 23:16:21
Yes, it is accurate.

No, you haven't read the main post nor the Reunion Database.

No, I am not changing everything and superseding 2 Japanese speakers [actually, 4 when it comes to the retranslation of items] and myself just because you're unhappy with certain changes.

And, finally, Google Translate?  Honestly.  ;D  By your logic, Tifa still owns a shop.

I've told you what your option is.

And if anyone is wondering why I tackled this initially in the way I did - the answer is that I saw this endgame coming from the first sentence.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: ouchie0kids on 2019-04-02 23:40:17
please explain to me how form is accurate in that usage? in it verb sense and noun when converted to English it is wrong.

just so you know a marriage registration is a form, the positioning of characters on a shogi board, checkers or chess is a formation, the context for form is incorrect, i'm a native British speaker feel free to get a second opinion by a native American speaker, all in all, from what i have played of the mod it is amazing work, I'm looking forward to the final product and i did read the first page i even hunted down the original forum post for beacause and downloaded that version read the text file that was in that to find out that the series canon effects the items names.
I also only mentioned the materia naming for cover being changed to protect in case it was a over look and missed as protect in previous games of final fantasy reduced physical damage, whilst cover took damage in place of another character, which has been the case since final fantasy 3 onwards, which i would of classed as a series canon by now for naming sense
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: bigsassy on 2019-04-03 00:24:48
Rudeness of ouchie0kids aside, I think the entry for "form" does deserve a little conversation.  And since it's highlighted in green, that's ok right?

With all due respect (i.e. your years of work on this mod and the expertise in your team), here are my thoughts:

"Formation" is MUCH better than "Order"
"Order" is marginally better than the shortened version "Form"

Speaking as an end-user, if I see "Formation" in the menu I intuitively know I'm adjusting the formation of my characters.  The word by itself perfectly describes what the menu item does. it's reasonable to think anything related to my team's formation happens with this menu item.

Now the original word "Order" is more vague to me.  What am I changing the order of?  Or am I ordering (i.e. commanding) something?  Once you select the "Order" menu item, the cursor goes to the characters which leaves you thinking "Oh, I guess I can change the order of my characters".  But even at that point you have no way of knowing you can change characters to the front or back row, because the word "Order" relates to the sequential order of things (1,2,3).

But "Form" is even more vague.  I don't see the word "Form" and immediately think "Oh, that's the shortened version of Formation".  And the english word "Form" does not make me think of anything related to managing the formation of my team.  If I selected the menu item for "Form" and it landed on a character I'd think "Ok, I guess I can now fill out some kind of form for Cloud if I select him?"

tl;dr - "Formation" is good, but "Form" may not be the best way to shorten it. I'm not saying to keep the original word "Order", but maybe there's a better translation here that also fits in the menu?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: UpRisen on 2019-04-03 00:45:30
Form is generally used to reference shape or layout "form the clay, THIS ISN'T EVEN MY FINAL FORM, Form up maggots!"

Combine that with critical thinking of "there is no way that this option makes me fill out paper work in the menu" and the use of Form naturally makes sense from a language choice. It means exactly what the option does in game.
Formation would be more clear, but that would stretch the size of the menu box which would mess up other part and thinking about, or just pressing the button, would instantly allow you to understand what the option does.

And before anyone tries to use the "first time player" counter argument for clarity it is irrelevant in this case as they would not know the actual function of it in either case and therefore have no impact on their play experience.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: bigsassy on 2019-04-03 01:05:10
Combine that with critical thinking of "there is no way that this option makes me fill out paper work in the menu"...
Ok, fair point :P

BUT!
Form is generally used to reference shape or layout "form the clay, THIS ISN'T EVEN MY FINAL FORM, Form up maggots!"
Your first two examples implies "Form" is generally used to change a single character, as opposed to your entire team.  And I think other people would think the same thing (e.g. "What's 'Form' do?  Oh, now cloud is selected.  CAN I CHANGE CLOUD TO HIS FINAL FORM!?").  Ok, all my examples are terrible, but my point is that "Form" doesn't communicate you're performing an action on the team.

But I agree with you that pressing the button would allow anyone to very quickly understand the purpose of the menu item.  "Form" works fine.  And if "Formation" fit we wouldn't be having this conversation.  But I'm not sure the shortened version (i.e. "Form") is a better name for the menu option than "Order".

Anyway, that's my two cents.  I'm going to stop https://en.wiktionary.org/wiki/bikeshedding (https://en.wiktionary.org/wiki/bikeshedding) now and get back to lurking...
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: ouchie0kids on 2019-04-03 01:18:48
9 years in the making of the mod is a very well deserved respect and i apologise that i came a cross as rude, It was never my intention, It just English language is a pain, i'm going to be honest, only reason i can read now is because of this game, i had no interest in letters they just looked like a load of scribble on paper when i was younger, the art and story of what was going on in final fantasy i wanted to know what the characters were saying. so yeah i can guess i was defensive on the subject, I also just got done reading the interview Burke did, which was very enlightening.

also yes that is correct UpRising, but as you stated formation is a very long word, which is why i believe they chose to go with order when they ported it in English, as Form has multiple meanings it can cause trouble for those that don't know English very well, but i also believe the choice of picking order was to make translating it to other countries slightly easier, as i believe the game was translated from Japanese to English, then from English to German, French etc

also thank you bigsassy for what you have put, you explained things much better then i could ever do so is very helpful for me
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: LordUrQuan on 2019-04-03 01:43:53
Quote
Formation > Order > Form
I haven't done any hacking on FF7, but living next door to Demiforce while he was working on FF2j, one of the things that repeatedly came up (usually with him bursting through my dorm room door ala Kramer on "Seinfeld") was character space limitations getting in the way.  Trying to faithfully translate something like "Death Knight" which required only three or four kanji simply didn't work.  The same issue almost certainly plays a role here... "Materia" is seven characters, and is the widest option on the menu.  Widening that block to fit "Formation" (nine characters) would probably start crowding out the level and limit bars, so then it becomes a question of how to shorten.  Being an adventure/combat game, the term "Order" makes me think "Order of Battle," making it a fitting option.  "Form" on the other hand conjures up images of Vincent's various limit breaks.

Quote
Google translate
Hah!  Wifey (who is not a native English speaker) and I often amuse ourselves with its feeble attempts at idiomatic speech.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-04-03 10:54:59
Let's clear some things up

1. 9 years is a bit of a misnomer - as much of that time has been filled with long gaps of inactivity as Japanese speakers have lives to lead and thus it's been an on-going process.

2. The "Form v Formation" thing, as others have pointed out, is entirely due to space considerations (the menu looks CRAP having "Formation") .  The very idea you can't learn the odd new word or phrase in a menu is ridiculous.  Also, Order is used on another menu.  I have been very careful and consistent. Do you not imagine that in 9 years I haven't triple and quadruple checked this - and discussed it ad nauseam with the end user?

3. That query and every other query in the last 2 days has been raised before.  It's the reason I specifically do not accept any feedback on non dialogue (and even dialogue feedback is out of the question given I get feedback from Charlie Beer, Luksy, and Covarr - and we'd be here for 1000 years if I started allowing that).  With any professionally made game, you do not have a direct dial up to the author to air your gripes and demand things be changed.

This retranslation is going to be no different from this point on.  The only people I will be accepting feedback from are Covarr, Luksy, Charlie Beer, Green Goblin, and Caledor. These people are directly associated with this project.  Although there are a few people on my own discord server that I'd happily discuss issues with.

This thread is not here to ask for changes, or demand changes, or air gripes.  It's here for things that are genuine mistakes.  Spelling mistakes would be considered a bug, for example - as it is factually a mistake - not a preference.

Items in Green (but especially red) in The Reunion Database are up for discussion - IF you have some evidence they are wrong.

tl;dr  This thread is not a wish list and I am long long past accepting requests.

On the plus side, R06 allows the executable (menu) text to be changed from a simple text document in realtime - along with box width changes - so you can do it yourself. I slaved away, so you can come here bitching.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: marsrunner on 2019-04-03 13:48:17
Every time I look at this forum to check on the Reunion's progress, I am also nervous that one too many people are going to be rude or demanding of you and you're just going to say "Forget it, I'm only releasing this to the people who have worked on it!" I wouldn't blame you, actually. It must get tedious responding to (or even just reading) questions from people who are jumping in at the tail end and clearly haven't tried to learn anything about the project by just, ya know, reading the actual thread they are replying to. They can't be bothered to read a thread but you are supposed to put in all the time you have, gratis, and continue to answer the same questions over and over again. How do you do it? And why? :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-04-03 15:50:07
There's no danger of that - but I think I am going to have to put a statement on main post explaining the reason why people may be being ignored.

I've got a lot of patience and dedication - but clearly diplomacy is long gone with certain queries.  R06 isn't too far away.   8)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: bigsassy on 2019-04-03 20:00:37
Items in Green (but especially red) in The Reunion Database are up for discussion - IF you have some evidence they are wrong.
One last thing, then.  You should change the color on the "Form" entry from green to something that shows it's not up for discussion.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-04-03 22:48:28
One last thing, then.  You should change the color on the "Form" entry from green to something that shows it's not up for discussion.

It's never been in green.  It's always been in White.

Additionally, it even tells you why it's been cut short:

たいけい   "Lit. Battle Formation
[Cut due to space limit]"   Form
Title: Re: Beacause - The Retranslation Project
Post by: bigsassy on 2019-04-04 00:51:24
When I looked at the spreadsheet entry yesterday before posting it was highlighted green for me.  It's the only reason why I waded into the conversation.  It was a different shade of green, so maybe someone else reading the spreadsheet had highlighted it by selecting the cells?

Anyway, my mistake and my bad :-[

And thanks for all the work on this.  I'm really looking forward to R06.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Salk on 2019-04-04 08:26:42
DLPB,

I, like many others, have been long time fans and supporters of this great project. I know I have not earned or acquired any right to give suggestions or advice but, hoping to not do any harm discussing the Formation/Order/Form choice, I was wondering: could "Lineup" perhaps be a word that may fit well in this case?

Godspeed and thanks for all the work!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-04-04 10:38:55
Hi, Salk.

Lineup works - but it's more related to starting members than to a formation.  It's not really a definite direct synonym (in football - starting lineup). Even if you can take it that way, it's no more than a preference over Form. It doesn't make any real difference.

This is moot regardless, because R06 let's you change exe text with notepad.  So people can do whatever they want.

https://www.thesaurus.com/browse/form

Form is literally correct.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Salk on 2019-04-04 15:02:16
Hello DLPB,

thanks for your reply. What you say makes perfect sense to me. Thanks for the clarification.

We are all looking forward to celebrating R06 together once it's out. I know there will be R07 but R06 is a milestone of capital importance.

Cheers!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Perfect Zell on 2019-04-04 15:27:34
Yes. Please keep up the good work DLPB and the entire Reunion team. I for one am also very much looking forward to the next release. The previous 2 releases revitalized my interest in modding the PC version of Final Fantasy VII. I empathize with the fact that you have been working on a labor of love for so long and yet, like Rodney Dangerfield, you get no respect.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Bzduras on 2019-04-05 07:00:31
I've just registered to say "thank you", Reunion really ignited the long lost love for the series (mostly due to the poor ports that SE is into nowdays) in my heart and I can't be more excited to see R06 in the future.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: damerell on 2019-04-05 14:11:17
i'm a native British speaker

I'm pretty sure DLPB is also a native British English speaker, and your English is terrible - your posts in this thread have misspelled words, incorrect grammar, run-on sentences punctuated only with commas sprinkled at random, a general lack of capital letters, and so forth. The very expression "native British speaker" is not particularly idiomatic.

... that said, I think "Form" is a bit awkward, too. I know, not taking feedback, but is there room for "Form." making it clear "Formation" has been abbreviated?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: LordUrQuan on 2019-04-05 14:34:49
... that said, I think "Form" is a bit awkward, too. I know, not taking feedback, but is there room for "Form." making it clear "Formation" has been abbreviated?
Room, yes, but that would make it visually inconsistent (it would become the only choice with a punctuation mark). 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: damerell on 2019-04-05 14:56:46
Room, yes, but that would make it visually inconsistent (it would become the only choice with a punctuation mark).
I suppose I would say that it would be the only choice with a punctuation mark because it is the only choice that has been truncated.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-04-05 15:05:59
Again, this is moot. You can change text manually in R06.   8)

Also, Form is a word - it is a synonym for formation and for order / arrangement.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Ver Greeneyes on 2019-04-05 16:39:57
Apologies, I can't resist putting in my 2 cents. I think 'form' is only synonymous with ordering / arranging as a verb. Form as a noun doesn't really come close - only definition 10 (https://www.merriam-webster.com/dictionary/form) on Merriam-Webster is remotely similar. Even as a verb it's not intuitive - you can 'form' a line, but only 'form up' really comes close to 'getting into formation'. It's tricky, but I think either 'order' (as in sorting order) or 'lineup' (the starting lineup for battles) would work much better.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: youffie on 2019-04-05 16:41:47
Hello to all, I was just wandering, I saw there is this Mod out there called Project Omnislash, and I saw that it uses DLPB Reunion Menu and I was wondering
Does it have permission for that ?
Is it another mod but that look exactly like reunion menus ?

Just curious before I download anything, one can never be sure.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-04-05 17:20:38
Order can't be used - it's used elsewhere.  And, yes, I am using it as a verb - or as a shortened noun.  You guys can use whatever you want with R06.

No matter what you use it is never going to do the Japanese justice -   Battle Formation

Come on, people.  A whole page dedicated to the word Form? This isn't Sesame Street.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-04-05 20:47:34
What a piece of work is a man, how noble in reason, how infinite in faculties, in form and moving how express and admirable, in action how like an angel, in apprehension how like a god.

Shakespeare says case closed.  8)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: lucidusatra on 2019-04-05 21:48:22
Hey, I love the translation. I just want to report, I checked the "American English" box when I was installing, but I've still encountered a few instances of characters saying "different to" instead of "different from." I wish I'd written down when I saw it the first time, but I know the second time it was Tifa talking to Rufus when you first meet him on top of Shinra HQ. Anyway, it's not a huge deal, I just thought I'd mention it. Is there a way I can go in and correct those lines myself, or do I need to wait for the next version of Reunion?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Ver Greeneyes on 2019-04-05 23:11:05
'Form' there means either 'shape' or something like grace/posture, so I'm not sure how it strengthens your case? Anyway I've said what I wanted to say, it doesn't bother me either way.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-04-06 10:58:20
A formation is a shape (of your units/men as a group).  It's a form - hence the name.  We're arguing semantics here at this point.  The bottom line is that there is no better word that will fit that box other than Form - unless you want to cheat and use "row" - but I think that's less clear - and Position likely has the same problem as Formation.  Too long.

So we're stuck with Form - which is a word that means exactly what it should. 

It's bizarre that we're still even debating this one word in a menu - esp when you can just change it yourselves.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Ver Greeneyes on 2019-04-06 11:21:02
A formation is the shape of a group - a way to position individual entities within it. A form is the shape of an single entity - it doesn't mean the same as formation unless you squint enough to blur everyone together. I'm only debating this because I don't think the arguments you're putting forward are valid; leaving them uncontested feels like leaving a dangling thread. The decision itself doesn't bother me.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-04-06 11:31:16
Again, a formation is a shape.

If you want to be ultra specific then even the Japanese doesn't work - because one person can't be in a formation.  A formation is literally the shape of your army / infantry.  Its arrangement.  The option itself refers to your group as a whole - not one person. 

Quote
a group of people or things in a particular arrangement or pattern.
"they sat in orderly ranks in a circular formation"
synonyms:   configuration, arrangement, pattern, array, alignment, positioning, disposition, order, ordering, organization, design, marshalling, grouping, layout, format
"the aircraft were flying in tight formation"

It doesn't apply to one person.

Quote
formation
an arrangement of people or things acting as a unit

There is nothing whatsoever wrong with the word Form - and I think most people know it means formation or position of the members in battle. 

Regardless, the alternatives to Form are worse.   

I'm moving on.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kuraudo. on 2019-04-07 17:04:12
Party (FFIX docet) or Array. However, boring topic. I agree with DLPB. :)

Btw quick questions for DLPB:

▝ After reading first page regarding Model Overhaul (which is already a good improvement staying loyal to FFVII) was wondering if is there anything planned in future for Reunion to give a graphic boost such as Remako HD backgrounds?

▝ Are there any chances to see changed some of FFVII oddities (http://www.youtube.com/watch?v=VAvfBwPzfJw&t=9m27s) (such as an empty box) or the politic is to keep it as per original? Just curiosity.

▝ Another example of oddities, what do you think about Test 0 fight (https://www.youtube.com/watch?v=bxYBDikspc4): this random battle appears in the early Japanese version of the game, as well as a hidden red figure seems to be present in the layers of Corel Prison with again an empty box.


Don't get me wrong, I'm mentioning these things just due to the passion for the game that most of us share.
Just for the sake of it and of seeing an unfinished work/side quest comes to reality where possible without forcing in something weird/not loyal.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: AuthenticM on 2019-04-09 23:38:47
yo!

Just want to say I am very much looking forward to R06. I recently bought a DisplayPort-HDMI cable to hook my computer to my television. I am ready to play FFVII again.

It'd be really, really sweet if R06 were to come out for my birthday around, say, July. :)

Thanks for the hard work across all these years. Cheers.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-04-10 00:17:55
Mine is july 18.   So perhaps it can be done.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: PikaSamus on 2019-04-12 02:00:25
Hello. This is pretty good, but I have a few comments about the translation:

This is a blue name, but "Groß Panzer" should be either "Großpanzer" (with it as a compound word) or "Großer Panzer" (if you guys really want it to be two words) to fit with German grammatical rules.

And this is a white name, but the enemy Marine (or, in Japanese, literally "Sea Soldier Squad Member") should probably be "Mariner". Marine is an adjective, mariner is a noun.

Also, a minor bug I saw in-game that I didn't see on the bug list on the spreadsheet; if you check "Use incorrect character names", the enemy Marine's name turns into "Marlenee" (due to "Marin" being changed to "Marlene").

Lastly, I think that "Select" on the character naming screen should be changed to something more clear, like "Finish", "Done", or "Confirm". This isn't really an error, but something that confused me the first time I saw it.

I hope I wasn't too much of a bother. I'm sorry if I wasted your time.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: LordUrQuan on 2019-04-12 13:11:05
Marine is an adjective, mariner is a noun.
Try telling that to a member of the United States Marine Corps.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-04-12 13:49:50
Marine is fine.

lol to the Marlene hahaha  - I'll correct.  Though this will have been picked up in the final play through for R07.

Assuming German grammatical rules are correct, I will amend.

I'll also look at Select tonight when home from work.

Your post has not been a waste of time.


Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kuraudo. on 2019-04-12 22:34:05
.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: trostboot on 2019-04-13 07:22:18
Assuming German grammatical rules are correct, I will amend.

Both versions mentioned are grammatically correct, but I would not use "Großpanzer". That's not something you'd see in real world use. "Großer Panzer" is more natural.

However, there is also a slight nuance in meaning, "Großer Panzer" is literally just "(a) big tank", whereas "Großpanzer" would imply it's a specific type of big tank.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2019-04-13 10:52:12
I would go with Großpanzer even in German. As you said Großer Panzer ist very unspecific and could mean any big tank.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Rookie_One on 2019-04-14 17:11:00
DPLB, just checked something and I have a question, was the bug with the slap fight minigame in Junon  un the vanilla game resolved in your mod?

Envoyé de mon Pixel 3 en utilisant Tapatalk
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-04-15 00:49:57
Not sure what the bug is - though I do remember altering text there and script.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Rookie_One on 2019-04-15 01:01:15
From https://finalfantasy.fandom.com/wiki/Junon#Tifa_and_Scarlet_slap_fight

Quote
Normally, whether the player wins or loses, Scarlet will say "Take her away" afterwards. An error in the programming prevents the player from seeing the Tifa-win-version of Scarlet's line, as the requirement for Scarlet's unused line is that she be slapped six times and this is impossible because the minigame ends at five slaps.

If Tifa wins the fight Scarlet was meant to say "God! I can't stand it!".
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-04-15 01:27:23
I believe this was fixed, yes :)

if not, it will be now.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Rookie_One on 2019-04-15 13:20:36
Nice

Now I need to find the time to play the game at one point  ;D
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Namur on 2019-04-16 17:30:25
Hey may be a stupid question, am suffering side effects from various meds lol so may come across a bit dense haha but can I install this to my already 7th heaven modded ff7 if I disable and remove the .iro currently in my load order? 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: PikaSamus on 2019-04-18 01:10:12
Thanks for taking the time to respond to my message.

Here is another name, which, while white, I feel should be corrected as it is misspelled:

Lucrecia should be Lucretia (https://en.wikipedia.org/wiki/Lucretia). The "Rukuretsia" (ルクレツィア) katakana would come from the Ecclesiastical Latin pronunciation, where "tia" like that is pronounced "tsia" (and also the Italian pronunciation, where it got respelled with a z instead of a t). Indeed, while the Japanese Wikipedia page has Rukuretia (ルクレティア) as the primary name, it has the Rukuretsia (ルクレツィア) version as an alternate name from Italian.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Caledor on 2019-04-18 11:37:12
Can confirm. Both latin Lucretia and italian Lucrezia have the same pronunciation and become Rukuretsia in katakana.
Lucrezia is also how it's pronounced in english Dirge of Cerberus by the way (despite still being Lucrecia in written form).
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2019-04-18 12:02:12
Usually I would always go with the Latin writing, because mega, super, giga, Ultima, etc are Latin. But to give it a closer connection to Vincent I would go with the Italian writing.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-04-18 14:55:29
I'll let Luksy and Charlie Beer decide that one.  It may not be plain sailing, so I'd like to see

a. If Lucrecia appears in the official Establishment document
b. If there are Japanese sources showing that exact kana spelling for Lucretia

https://ja.wikipedia.org/wiki/%E3%83%AB%E3%82%AF%E3%83%AC%E3%83%84%E3%82%A3%E3%82%A2%E3%83%BB%E3%83%9C%E3%83%AB%E3%82%B8%E3%82%A2

There's Lucrezia as a kana spelling.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-04-18 14:58:22
However, https://en.wikipedia.org/wiki/Lucrezia

Can be spelled Lucrecia.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: PikaSamus on 2019-04-18 15:16:34
However, https://en.wikipedia.org/wiki/Lucrezia

Can be spelled Lucrecia.
If you look at the list you can see the ones spelled with a c come from other Romance languages, not Italian, and thus they've got different pronunciations for it (th in Iberian Spanish, s in Portuguese and Latin American Spanish, both of which would be シ and not ツィ)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Caledor on 2019-04-18 18:25:26
https://ja.wikipedia.org/wiki/%E3%83%AB%E3%82%AF%E3%83%AC%E3%83%84%E3%82%A3%E3%82%A2%E3%83%BB%E3%83%9C%E3%83%AB%E3%82%B8%E3%82%A2

There's Lucrezia as a kana spelling.

Wanted to point out that the change from Lucretia to Lucrezia is just a sign of time passing. With the fall of the Roman Empire, Latin evolved into "Volgare", and the "Lucretia"s became "Lucrezia"s.

Lucrecia is the spanish equivalent for that name, but in japanese it's usually rendered as ルクレシア, Rukureshia.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-04-18 20:54:27
The problem is there's no way to know the spelling the original writers intended...  All 3 spellings are valid - though Lucrecia leads people to pronounce the name wrong.  But it's still a valid spelling of the kana and of the name.  It's going to be tough to amend that given we also have all current media using Lucrecia for FF7.

What we'd need here is something that conclusively tells us the writer's intention of the spelling - if they even had one.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kuraudo. on 2019-04-18 21:45:03
The problem is there's no way to know the spelling the original writers intended...  All 3 spellings are valid - though Lucrecia leads people to pronounce the name wrong.  But it's still a valid spelling of the kana and of the name.  It's going to be tough to amend that given we also have all current media using Lucrecia for FF7.

What we'd need here is something that conclusively tells us the writer's intention of the spelling - if they even had one.

Well in this case I would follow the Zax case and stick to Lucretia to don't mislead the people from pronouncing it in a wrong way even though Lucrecia it's made canon nowadays. As Caledor suggests below:

Wanted to point out that the change from Lucretia to Lucrezia is just a sign of time passing. With the fall of the Roman Empire, Latin evolved into "Volgare", and the "Lucretia"s became "Lucrezia"s.

Lucrecia is the spanish equivalent for that name, but in japanese it's usually rendered as ルクレシア, Rukureshia.

ルクレッツィア (Rukurettsu~ia (http://www.youtube.com/watch?v=FFm1UO9irrQ&t=0m52s)) - but who better then Luksy can tell us!

Cheers
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-04-18 22:14:20
This isn't the same as Zax though... Zax is wrong spelling and wrong name, whereas  Lucrecia is a variant of Lucrezia.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kuraudo. on 2019-04-18 22:24:24
However, we all agreed that it is a misleading variant. :p
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-04-18 22:29:48
We'll have to go on likelihood.  I'll defer to Luksy and Charlie Beer. If it's tied, I'll leave it as Lucrecia.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-04-19 12:13:22
In other news, Maki has fixed almost all remaining bugs in Aali's dll - and I fixed the Chocobo Races issue.  So I'm looking at closing this installer out finally.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-04-19 12:30:03
From https://finalfantasy.fandom.com/wiki/Junon#Tifa_and_Scarlet_slap_fight


There are two missing dialogues - Only the Wiki one was fixed.  I've done both now.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: LordUrQuan on 2019-04-19 12:40:16
In other news, Maki has fixed almost all remaining bugs in Aali's dll
Please excuse me while I go wet myself 8) Any chance Maki could do some documentation on how some of the options really work?  One of the things that's always confused me is in the resolution settings, and what "2X*320" and "4X*240" really means, since X=1 ends up with 640x960, while 3840x2160 (the 7H default) isn't a 4:3 ratio, either.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-04-19 12:43:53
The game works at 640 * 480 (and some parts 320 * 240).   

I am not sure what 7H does - but all multiples of that are normal.

I use 1280 * 960 in window mode. 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Nikito on 2019-04-20 00:14:25
Hey, I wanted to chime in and say thank you for this great mod pack, It really has become the definitive way for me to re-experience FFVII, I had 2 questions to ask though.

1. Is it possible to use the Reunion with New Threat?

2. I'm loving the model overhaul mods used in the Reunion but was wondering if there's any in-battle model mods to complement as it seems the Reunion doesn't change.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-04-20 14:25:30
1. This will only be considered when New Threat and The Reunion are complete - and will require the help of Sega Chief.

2. Model Overhaul is designed to be faithful to the original art style.  The battle models are already high poly enough and as accurate to the game style as they can be, so it's not something I am pursuing.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-04-20 14:30:33
I am now working flat out to finalize the installer and get R06 out - even if an update is then needed down the road.  At some point it has to be released and we've waited long enough.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Matski on 2019-04-21 20:28:48
EDIT:
▝ After reading first page regarding Model Overhaul (which is already a good improvement staying loyal to FFVII) was wondering if is there anything planned in future for Reunion to give a graphic boost such as Remako HD backgrounds?

Interested to know if DLPB is planning a HD background module for The Reunion too.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: tracido on 2019-04-22 09:55:39
I am now working flat out to finalize the installer and get R06 out - even if an update is then needed down the road.  At some point it has to be released and we've waited long enough.

I just want to rip apart the files and dig into it, cannot wait..
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Salk on 2019-04-22 17:31:33
Well, dear DLPB, it seems we are really close to the R06 release.

That day we will all need to drink something to celebrate. 

And then a well deserved pause to lay back and enjoy what you and your collaborators have accomplished.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Melancholy on 2019-04-22 18:11:11
I kinda wish we had an actual release date just so I can request that day off work to play it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kuraudo. on 2019-04-26 22:11:01
A quick one (kuro_8):

Shouldn't Sephiroth laugh be different looking at the Japanese? Not "Ha Ha Ha" but: "Heh Heh Heh"
Also because only Sephiroth and Cloud are sharing this particular laugh ("クックックッ"; and Hojo I Believe)

Seph (https://imgur.com/a/OoqV4hF)
Cloud (https://imgur.com/a/v9tmjn7)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: the_randomizer85 on 2019-04-26 22:40:52
I kinda wish we had an actual release date just so I can request that day off work to play it.

It's out when it's out

A quick one (kuro_8):

Shouldn't Sephiroth laugh be different looking at the Japanese? Not "Ha Ha Ha" but: "Heh Heh Heh"
Also because only Sephiroth and Cloud are sharing this particular laugh ("クックックッ"; and Hojo I Believe)

Seph (https://imgur.com/a/OoqV4hF)
Cloud (https://imgur.com/a/v9tmjn7)

Yeah, that last one is more like a wicked kind of snicker.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-04-26 23:18:27
It is, but a good localization is not going to use "heh heh heh"  - it comes across ridiculous and against the character in English.  Facts should be maintained where possible but you have to get the tone correct as well.  Also, the animation is clearly a laugh.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: sithlord48 on 2019-04-27 01:58:42
https://youtu.be/d5f4-m77O90?t=1859
this is a laugh only sephiroth and cloud share its kinda a hint that the two have somethings in common..

also if you have not you may want to watch these.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-04-27 12:01:47
Charlie Beer has watched them all and is flagging up things from there also that need to change.  The laugh isn't something that I feel can work well when changed to English, which is prob why Charlie hasn't raised it either.  Still, I've forwarded this to him.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: sithlord48 on 2019-04-27 13:12:05
Charlie Beer has watched them all and is flagging up things from there also that need to change.  The laugh isn't something that I feel can work well when changed to English, which is prob why Charlie hasn't raised it either.  Still, I've forwarded this to him.
The main take away about the laugh for me is not that it should be "ha ha ha " or "heh heh heh" but that Sephiroth, Clould and Hojo share the same Maniacal laugh that is different from the the laugh other characters use as they do in the Japanese. Perhaps this will help you  https://www.youtube.com/watch?v=WaIJKM0sjdo its a bunch of Maniacal laughs from movies.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-04-27 13:18:38
There's no good way to represent that kind of laugh in English - other than what we already have.  The game itself seems to do a decent job of portraying that already through animation.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: sithlord48 on 2019-04-27 13:31:40
Its a shame in a language as common as English there is no commonly used maniancal laugh  i think something like  mwhaha  would work to get the point across and its two characters shorter then ha ha ha.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: the_randomizer85 on 2019-04-27 14:56:06
Its a shame in a language as common as English there is no commonly used maniancal laugh  i think something like  mwhaha  would work to get the point across and its two characters shorter then ha ha ha.

Japanese has a lot of interesting nuances that are hard to properly translate.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2019-04-29 11:56:13
I looked on Crisis Core and there Sephiroth does sound more like "He, he, he,...", but looking on other games translations there does lough even the great Fou-Lu with "Ha,ha... ha, ha,ha,". Things would be easier, if the font would allow cursive characters just to indicate a connection between Sephiroth and Cloud.
Sure it's a shame that this can't be transported into the English translation, it is on the other hand not a huge lost since there enough other obvious connections.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-04-30 01:10:10
I finally got round to finishing off the Submarine text replacement.  I had to create the numbers also.  A lot of hassle tonight but got it ALL done.  Just got to set X Y in the text file now.

https://drive.google.com/file/d/1PnDADoOVfwgC6n_zLiCRf9ApwH0sLxiw/view?usp=sharing


Code: [Select]
#SUBMARINE TEXT#

#Default Char data (Width,Height,offsetX,offsetY)
#Do not change this data unless you know what you are doing.

[CHAR DATA]
A = 19,21,00,00
B = 18,21,19,00
C = 18,21,38,00
D = 20,21,57,00
E = 17,21,77,00
F = 17,21,95,00
G = 21,21,112,00
H = 21,21,133,00
I = 11,21,155,00
J = 14,21,167,00
K = 21,21,182,00
L = 17,21,204,00
M = 25,21,223,00
N = 20,21,00,22
O = 20,21,20,22
P = 16,21,41,22
Q = 20,23,58,22
R = 19,21,79,22
S = 14,21,99,22
T = 18,21,114,22
U = 19,21,132,22
V = 20,21,152,22
W = 25,21,172,22
X = 19,21,198,22
Y = 19,21,218,22
Z = 17,21,238,22
0 = 14,21,0,48
1 = 12,21,17,48
2 = 14,21,32,48
3 = 14,21,48,48
4 = 15,21,64,48
5 = 14,21,80,48
6 = 15,21,96,48
7 = 14,21,112,48
8 = 15,21,128,48
9 = 15,21,144,48
/ = 11,21,160,48
? = 13,21,176,48
Space = 6
NewLine = 50

#Use + for new line
#Use < to move a character further left
#Use > to move a character further right

#PAUSE
[0]
Text = P<<A<<USE+0123456789099
Xpos = 1
Ypos = 12
Colour = 5

#TIMELIMIT
[1]
Text = OUT OF TIME
Xpos = 122
Ypos = 122
Colour = 1

#TARGET
[2]
Text = T<<AR<GETS
Xpos = 122
Ypos = 122
Colour = 1

#SCORE
[3]
Text = SCORE
Xpos = 1
Ypos = 1
Colour = 1

#MISSION COMPLETE
[4]
Text = MISSION+COMPLETE
Xpos = 122
Ypos = 122
Colour = 1

#MISSION INCOMPLETE
[5]
Text = MISSION+INCOMPLETE
Xpos = 122
Ypos = 122
Colour = 1

#QUIT?
[6]
Text = QUIT?
Xpos = 122
Ypos = 122
Colour = 1

#TARGET NUMBER 1
[7]
Xpos = 50
Ypos = 50
Colour = 1

#TARGET NUMBER 2
[8]
Xpos = 100
Ypos = 100
Colour = 1

#TARGET SLASH
[9]
Text = /
Xpos = 150
Ypos = 150
Colour = 1

#SCORE NUMBER
[10]
Xpos = 200
Ypos = 200
Colour = 1

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Rookie_One on 2019-04-30 15:16:46
Ok, now i'm impressed
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: mystery_editor on 2019-05-01 23:52:45
Ok, now i'm impressed

I'm surprised that this is the thing that made you impressed - I'm constantly in awe at how this mod has developed over the years!

Great job DLPB!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Green_goblin on 2019-05-02 15:56:28
Hi DLPB,

See mds5_m, text 2:

Code: [Select]
“You could live forever in a place
  like this and you still wouldn’t
  make enough money.”
{NEW PAGE}
“Well,how about buyin’ some
  materia,already?”
{NEW PAGE}
“I’m gonna make me some dough,
  then get the hell out of this hole.”

The first sentence doesn't make much sense I think. The character is complaining about his miserable life in the suburbs and his lack of money, so the proper sentence should be:

Code: [Select]
No matter how much money you have,
this is a horrible place to live in.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2019-05-02 17:21:25
But the meaning is: no matter how long you live in the slums, you won't get enough money for a good life. In other words it's a bad place to get rich.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-05-02 17:23:59
The sentence makes perfect sense.  The meaning is the same but far more natural.

No matter how much money you have,
this is a horrible place to live in.

Is ultra literal.

Also, I know I keep repeating this but...  there is no point bringing up dialogue corrections or recommendations until R07 is out... none of this is finalized - although that line likely won't be changed at all ;)  8-)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Green_goblin on 2019-05-02 18:06:31
Ok. In the Spanish translation we tried to use literal and easy-grasp sentences given that the game is aimed for teenagers.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: UpRisen on 2019-05-02 21:25:30
The game was "marketed" for teenagers back in the late 90's. Most mod users today are going to be those same people who want to relive the experience and enhance it to where it should have been on release. Dumbing down or simplifying the dialogue because you are trying to meet a "target audiance" is a disservice to yourself and the game.

The subtle nuansces between what you and DLBP have is enough to destroy the information that the scene is portraying. The purpose of that line in particular is to hammer home the fact that above the plate is so much better than under it that its nearly impossible to "move up in the world"
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-05-02 22:47:21
The game has cross dressing, death, war, stabbings, violence, tits, and numerous characters with higher than usual language skills (Hojo, Bugenhagen, Staniv, Chekhov spring to mind) and various characters who have a completely different dialect .  Changing dialogue because teenagers are too stupid(?) to understand natural dialogue isn't a good idea and I'd certainly suggest not ever doing that. 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Rookie_One on 2019-05-03 15:16:29
Game was marketed to teenager, but was more profound than most films marketed to adults at the time
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-05-03 23:51:49
Q. Will The Reunion work with X?
A. I don't take any interest in other mods, so I don't know.

This needs to go to the 7th Heaven area.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: placeboblack on 2019-05-04 00:46:02
Hello all, I'm running Windows 10, 64bit, and a fresh install of the steam version of FF7 and am trying to install The Reunion, but the screen that opens shows Sephiroth, I click next, then my window cuts off the installer and no longer works. I tried tabbing to select an entry but it just sends me back to the intro screen, leaving me forever stuck in a loop from hell. Anyone run into this before?

(https://i.imgur.com/wFmDJN3.jpg)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: LordUrQuan on 2019-05-04 02:30:06
Edit: Response moved to new thread (http://forums.qhimm.com/index.php?topic=18841.0)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Melancholy on 2019-05-04 02:34:48
Hello all, I'm running Windows 10, 64bit, and a fresh install of the steam version of FF7 and am trying to install The Reunion, but the screen that opens shows Sephiroth, I click next, then my window cuts off the installer and no longer works. I tried tabbing to select an entry but it just sends me back to the intro screen, leaving me forever stuck in a loop from hell. Anyone run into this before?

(https://i.imgur.com/wFmDJN3.jpg)
My guess is that you are using a high DPI screen and have scaling turned on. Try right-clicking on the desktop, choose Display Settings, and then scroll down a bit until you see Scale and Layout. See if you have a scaling percent above 100%. If so, turn it down to 100% until you finish the install.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: placeboblack on 2019-05-04 04:22:37
My guess is that you are using a high DPI screen and have scaling turned on. Try right-clicking on the desktop, choose Display Settings, and then scroll down a bit until you see Scale and Layout. See if you have a scaling percent above 100%. If so, turn it down to 100% until you finish the install.

That was it! Had to sign out of windows for the fix to work - thank you so much!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Melancholy on 2019-05-04 05:28:28
That was it! Had to sign out of windows for the fix to work - thank you so much!
Just as a future note, if you ever have an issue with games that appear cut off in the bottom right corner, it's also due to scaling. You always have the option to just leave scaling at 100%, or you can set scaling compatibility by right-clicking on the game you're trying to run, hit Properties, then Compatibility, and finally 'Change High DPI Settings'. Messing around with the options in there usually fixes weird display issues when using scaling.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kuraudo. on 2019-05-04 10:12:50
With this MOVED topic in section... for a moment I though was out. Baby Jesus Christ.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: picklejar on 2019-05-05 17:13:00
DLPB: I received a comment saying they felt like the Enemy Attack that is currently translated as "The Emperor" (official) or "The Pope" (Beacause) should really be "The Heirophant". If you want more details, let me know. I doubt you are still entertaining ideas on changes anymore, but just FYI.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-05-05 20:24:47
That was changed ages ago ;)  Always check The Reunion Database.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: picklejar on 2019-05-06 11:43:33
Where is "The Reunion Database"?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: picklejar on 2019-05-06 16:27:35
Thanks for adding that link!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-05-06 17:57:09
I've had a lazy weekend and bank holiday Monday.  I need to get my mojo back and sort this out. I probably need to terminate my Internet connection as that's the source of most of my interruptions.

I'll get it done.  I've brought down bigger men than you, Picard.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Cert Serth on 2019-05-07 00:12:29
Let's hope we get a release before 2020. We'll need the distraction, if you take my meaning. ;P
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-05-07 00:14:12
It's very close.  But I feel like GRRM at the minute with Winds of Winter. lol.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-05-08 00:21:08
wrong thread
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: LordUrQuan on 2019-05-08 03:43:25
It's very close.  But I feel like GRRM at the minute with Winds of Winter. lol.
Here, have this (https://us.captainmorgan.com/rum-drink/loconut), it really does help.  It isn't syrupy, either.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Prof. Coldheart on 2019-05-12 01:27:28
I've been trying to get this thing to work properly along with The Remako texture mod. The good news is that the game is playable and the background mod seems to work.

The bad news is that I've got the following issues:

1. The menu UI during battle is messed up in a few places: the ATB bar has glitched effects, the command menu for spells is massive (scrolls infinitely), and there are some other missing elements

2. I wanted to use my DS4 to play it, and I thought the easiest method would be to add the 7th Heaven launcher as a Non-Steam Shortcut, that way I can map the keys on my controller. Currently only a few commands work, like movement and selecting, but things like cancel (and thus run) or opening the menu don't work even though I should have the right keys mapped (V for menu, B for cancel/run, etc)

3. Can the resolution be increased, or it's meant to run at the default setting?

4. There a way to skip the logos?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2019-05-12 08:45:01
Steam has its own controller mapper DS4 isn't needed if you lunch the game through Steam
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: portgas on 2019-05-12 11:05:33
Can't wait for R06! You guys are awesome.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: sithlord48 on 2019-05-12 12:28:17
Quote
I wanted to use my DS4 to play it, and I thought the easiest method would be to add the 7th Heaven launcher as a Non-Steam Shortcut, that way I can map the keys on my controller. Currently only a few commands work, like movement and selecting, but things like cancel (and thus run) or opening the menu don't work even though I should have the right keys mapped (V for menu, B for cancel/run, etc)

FF7 is limited to by its input driver, that is based on Direct Input from DirectX5 1997. While this version did see improved support for controllers it does not support enough buttons or axis to read all the ones on a more modern controller like a ps3 or ps4 controller (iirc you can do this w/ ps2 only because you can toggle the axis mapping w/ the analog button).  The ps4 controller has 13 axis  d-pad x/y, L-Stick x/y R-Stick X/y trackpad X/Y L2,R2 and physical X/Y/Z and 14 buttons. When you computer uses them it will map them to various axis and button numbers for applications to use . FF7 can still only access, axis 0/1 and buttons 0-9. To Fix this I use an application like joy2key and just map keyboard inputs to the controller buttons externally of FF7, still not perfect but its much easier to map so i can switch between dpad and analog stick like i used to with a ps2 or ps1 dual shock but now over bluetooth.

3. See the ini config file for aali's driver in your install path.

4. Wanna skip the logos remove the movie files the game will fail to load them and move on
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-05-12 12:37:51
R06 will come with option of skipping intro vids without deleting vids and one day I may look into adding further controller support - but that's a way off.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Prof. Coldheart on 2019-05-12 17:49:29
Steam has its own controller mapper DS4 isn't needed if you lunch the game through Steam

As I said, I'm using the controller configuration option on Steam when launching the Seventh Heaven launcher as a shortcut. But some commands aren't taking: for example, if I map V for the inventory to a button, it won't open up.

FF7 is limited to by its input driver, that is based on Direct Input from DirectX5 1997. While this version did see improved support for controllers it does not support enough buttons or axis to read all the ones on a more modern controller like a ps3 or ps4 controller (iirc you can do this w/ ps2 only because you can toggle the axis mapping w/ the analog button).  The ps4 controller has 13 axis  d-pad x/y, L-Stick x/y R-Stick X/y trackpad X/Y L2,R2 and physical X/Y/Z and 14 buttons. When you computer uses them it will map them to various axis and button numbers for applications to use . FF7 can still only access, axis 0/1 and buttons 0-9. To Fix this I use an application like joy2key and just map keyboard inputs to the controller buttons externally of FF7, still not perfect but its much easier to map so i can switch between dpad and analog stick like i used to with a ps2 or ps1 dual shock but now over bluetooth.

3. See the ini config file for aali's driver in your install path.

4. Wanna skip the logos remove the movie files the game will fail to load them and move on


Is APP the ini file? Here's what it says:

Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160

I just want a 1920x1080 fullscreen resolution, if possible.

Where are the movie files located?

EDIT: I've solved my controller issues, turns out I didn't have the correct keys mapped. It works properly on Steam now.

The only problem I have left is the messed up menu UI during battle. I'm pretty sure this has to do with the menu enhancement, but I'm not seeing a way to keep that out when installing the Reunion mod files.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: sithlord48 on 2019-05-13 01:40:42
in your ff7 install path you should see ff7_opengl.cfg file
look for the options below just swap the resolution you want in to the windows x and y sizes

window_size_x = 3840
window_size_y = 2160
preserve_aspect = yes
fullscreen = yes
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DungDfndr on 2019-05-13 19:17:42
Just discovered The Reunion after FF7 Remake hype encouraged me to go back and revisit the game.
Is the download for R05c no longer being seeded? My tracker doesn't seem to want to download it (reset firewall, double check with other torrents, etc).

I know R06 is nearing release, but I've got the next week off work so I don't mind playing the "pretty close to done" re-localization on R05c if it's still available.

My apologies if this has been answered elsewhere (I did search the forum, I swear! haha).

Appreciate the crazy amount of work you all are doing!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: LordUrQuan on 2019-05-13 23:02:09
Which tracker are you trying to connect to?  I'm seeing 40 seeders, 0 leechers on tracker.opentrackr.org.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-05-13 23:30:23
I'd say R05c isn't pretty close to done ;)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kuraudo. on 2019-05-14 01:19:31
Quick question: Why Tifa doesn't say anything to Cloud while in Kalm explaining about Nibelheim?

Sent from my SM-G920F using Tapatalk

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DungDfndr on 2019-05-14 01:55:32
Which tracker are you trying to connect to?  I'm seeing 40 seeders, 0 leechers on tracker.opentrackr.org.

Oh ok, weird. I'm using Opentrackr as well but seeing 0 seeders, 0 leechers. It's probably my client, haven't had issues with any other torrent but sometimes that's how it goes. Thanks so much for letting me know!

I'd say R05c isn't pretty close to done ;)

Haha, fair enough. I hadn't realized how much work has gone into updating the localization between the 2 releases (other than the Red XIII overhaul, which I'm sure was a large undertaking unto itself). If the R06 re-localization is that big of a change I may wait.

Appreciate you taking the time to respond!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: LordUrQuan on 2019-05-14 02:55:33
Quick question: Why Tifa doesn't say anything to Cloud while in Kalm explaining about Nibelheim?
Did you raid her
Spoiler: show
panty drawer
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-05-14 12:42:22
She's afraid all the way through the game until Midhir - because she's seen him lose his mind whenever his fake self is questioned.  This is made a lot clearer in the relocalization.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Matski on 2019-05-14 16:05:43
Also Tifa does say something after the flashback. Immediately after Barret storms off, she asks Cloud about her injury. This isn't meaningless dialogue - she's probing him: if he wasn't there, how does he know exactly what happened to her?

Many players tend to forget the situation the party is in during the first disc and unfairly blame Tifa for what happens. I mentioned this earlier in the thread:

... "[So] why didn't she just come out and tell everyone that Cloud is lying?" - the fact that she was in critical condition/close to comatose at such a key moment means she's not the most reliable witness and can't account for everything that happened. I wouldn't blame her for doubting what she knows. Even if she wanted to (she doesn't) she's not in the strongest position to call Cloud out. And if she did, all it would accomplish is dividing the party and pushing Cloud away. Her decision to keep what she remembers to herself and secretly seek out the truth actually makes sense.

Remember, Tifa doesn't know (until it's too late) that this will all lead to Sephiroth summoning Meteor. No one does, including us when we were first-time players. It's only with the hindsight of having played through the game that we know the consequences.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-05-15 03:07:25
https://drive.google.com/file/d/17wlY0sBN91DCUYg1s9QzcNl2auinchw4/view?usp=sharing

#MISSION INCOMPLETE
[5]
Text = MISSI<O<N&-64IN<<C>O<<MPL>ET>E
Xpos = 207
Ypos = 126
Colour = 5

I've finished the formatting for Submarine text and placed all texts correctly. So FINALLY all that's done with and all exe text can now be changed with notepad.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kuraudo. on 2019-05-16 06:48:03
She's afraid all the way through the game until Midhir - because she's seen him lose his mind whenever his fake self is questioned.  This is made a lot clearer in the relocalization.
Thanks to clarify! Glad and excited for the updates, what’s left on the R06 to-do-list?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-05-16 11:49:40
1. A LOT of testing
2. A few script updates
3. Finalization of installer and process
4. Help file including tutorial video for modders
5. A couple of exe fixes
6. Liaise with Myst6re about getting Makou update finished to support new opcodes.
7.  Complete all due updates for localization.

It's not far off :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Matski on 2019-05-17 13:36:39
So looking forward to playing R06, possibly in conjunction with one of the upscale mods. Discounting any unforeseen bugs, it'll be the modern english version of Final Fantasy VII that Square should have released many years ago.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Gworzor on 2019-05-18 02:48:28
I have a question about the "menu enhancements" portion of the mod. While I understand that the mod isn't optional, could an option be added to keep the interface backgrounds in battles solid rather than transparent? That's really my only problem with them.

Thanks and I'm very much looking forward to R06!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: JabbaJabba on 2019-05-18 02:58:09
I've been trying to get this thing to work properly along with The Remako texture mod. The good news is that the game is playable and the background mod seems to work.

Just wondering how compatible Reunion and the Background mod is together. Any problems so far? I was under the impression that there were some issues getting these two mods to work together, although that might have been misinformation on my part.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: AuthenticM on 2019-05-19 00:19:39
Is there a thread on the AI upscale mod here on qhimm? I searched but didn't find anything. I'd like to follow the progress.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: LordUrQuan on 2019-05-19 03:01:42
Is there a thread on the AI upscale mod here on qhimm? I searched but didn't find anything. I'd like to follow the progress.
Which one?  There's satsuki, jusete, remako, and probably and one or two others I'm forgetting.  Look over here (http://forums.qhimm.com/index.php?board=40.0)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: AuthenticM on 2019-05-20 14:14:46
Which one?  There's satsuki, jusete, remako, and probably and one or two others I'm forgetting.  Look over here (http://forums.qhimm.com/index.php?board=40.0)
I didn't know there were more than one! Thanks.

Are they all compatible with The Reunion?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: LordUrQuan on 2019-05-20 15:00:37
Are they all compatible with The Reunion?
No idea, just try them out ;) However, because Reunion is meant to be completely stand-alone rather than mixed in with a manager like 7H, your best bet is to manually unpack the IROs and layer them on top a clean Reunion install.  Make sure to keep a backup of the originals, that way if something does conflict, you can easily revert to vanilla FF7 or FF7+R.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: LordUrQuan on 2019-05-20 15:04:07
bloody double post
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: liptony on 2019-05-20 16:17:37
The 60FPS is working?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2019-05-20 17:21:59
There is no need for a backup because the reunion doesn't have these files.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: LordUrQuan on 2019-05-20 17:56:39
Right, but once you start dropping files into the various folders it's easy to get into an inconsistent state with bits and pieces of different mods active at the same time.  Make a backup of the clean install, and you can always just nuke the borked version, copy back the clean, and return to a known-good condition ;)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: StickySock on 2019-05-21 15:12:42
Hey Dan, I have a proposal for you. I have reason to believe a lot of people (including a lot of YouTubers and Twitch streamers) are going to be heading back to FF7 for playthroughs after E3 (in June). With all the attention brought back to FF7, it would be a great time showcase all your work. Obviously, R06 can't happen until it's ready, but once it does it would make sense to do a merge with New Threat (if it is also ready at that time) for two reasons.

1. It would be a good showcase for both mods since all the attention will be on FF7 for a while. Waiting for a "final" version of Reunion might end up being years away.

2. Once the merge happens, there are bound to be a couple of errors anyway, so waiting for R07 would still not lead to a "perfect" version right away. This way some bugs could be found and some experience could be gained in the process and lead to a better R07 merge.

Obviously if it's just not feasible to do within the next couple months, there is little point to doing an early merge. However, I think there is a huge potential for "attention", but if that's even something you want is another question.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Hyperthesis on 2019-05-21 19:23:19
Not sure if this has been reported already, but I was watching a longplay of your mod (R05C I believe) and feel one of Cloud's lines on the Highwind following his "moment" with Tifa needs a minor revision:

Tifa:
"This airship is way too big for just the two of us."
"It feels so lonely without the others."

Cloud:
"Don't worry, it'll be okay."
"I'll make a big enough noise for everyone."

In the original translation he says he'll "make a big enough ruckus for everyone." Even if "noise" is more accurate, "making…a ruckus" (or "raising…a ruckus") is an actual idiom, whereas "making…a noise," though grammatically correct, is just awkward phrasing given the context. Cloud is talking about making the Highwind appear more lively than it really is, so revising his line to something more like "I'll make enough noise for everyone," would better communicate that.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: bigsassy on 2019-05-23 13:55:21
1. A LOT of testing
Is there anyway we can help with that?  You do so much, it seems like one of the few places the community can help share the load with you.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: UGoBoom on 2019-05-23 19:10:54
it would make sense to do a merge with New Threat (if it is also ready at that time) for two reasons.

this mod has Weapon in the works which has that same goal of changing up the gameplay, and our boi already said a ton of tims he doesn't care about other mods

so combining these two is only gonna happen if someone else makes a modpack or something after the fact, but with Weapon disabled, if that's even gonna be possible still. and yeah I'd suggest a Reunion + Remako modpack any day before something purposefully unfaithful to the original like New threat, since ff7 nostalgia dudes are gonna want to play something at least somewhat close to what they remember
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-05-23 20:13:49
Is there anyway we can help with that?  You do so much, it seems like one of the few places the community can help share the load with you.

Sadly, no.  I have to test a ton of code and other stuff that people won't know where to begin.  The end user will indeed be the final tester anyway - and there WILL be issues.


Also, I've said New Threat merge is possible but only when both mods are complete or very near it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: AssailantLF on 2019-05-23 21:45:18
Hey, I'm a big fan of this project, especially the translation and 60 fps battles. However, the sharply pixellated backgrounds are a little jarring and annoying with the new models.

Is it currently possible to change the in-game textures (or linear-blur them) along with R05 without breaking anything? Or is that only possible with older versions, and likely the upcoming R06?

Either way, amazing work that we're lucky to have at all.

edit: I found a nice compromise by using R05 models + 60 fps battles (which both seem to be completely compatible with 7th Heaven), allowing upscaled HD backgrounds, R03 Beacause + Menu, and a shortcut to skip cutscenes. It's missing many R05 conveniences and features, and I'm sure R03 has many problems compared to v5, but it's still leagues ahead of the original PSX translation, so this is definitely a good enough holdover until R06.

SUPER edit: Turns out, you can use R05c and 7th Heaven 1.54 together just fine, allowing me to play with all the features and Satsuki's high-res textures. I installed Reunion last, as advised in the readme.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Sega Chief on 2019-05-24 08:30:41
Sadly, no.  I have to test a ton of code and other stuff that people won't know where to begin.  The end user will indeed be the final tester anyway - and there WILL be issues.

Also, I've said New Threat merge is possible but only when both mods are complete or very near it.

(https://www.wikihow.com/images/a/a2/Fusion-Dance-in-Dragonball-Z-(Video-Game)-Final.jpg)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Wiseman on 2019-05-24 21:03:52
Is it currently possible to change the in-game textures (or linear-blur them) along with R05 without breaking anything? Or is that only possible with older versions, and likely the upcoming R06?

I believe the modern PC version already comes with some linear filtering. It's an option in the launcher IIRC.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: KorinFlakes on 2019-05-25 03:04:26
Hey, I'm a big fan of this project, especially the translation and 60 fps battles. However, the sharply pixellated backgrounds are a little jarring and annoying with the new models.

Is it currently possible to change the in-game textures (or linear-blur them) along with R05 without breaking anything? Or is that only possible with older versions, and likely the upcoming R06?

You can install Remako (and a number of other 7th heaven mods) and R05 at the same time, although the process is a little involved. Arc.Sky.Dragon has the instructions in this steam discussion: https://steamcommunity.com/app/39140/discussions/0/3022387599798577530/
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: AssailantLF on 2019-05-25 23:15:17
I believe the modern PC version already comes with some linear filtering. It's an option in the launcher IIRC.

Linear filtering in the Steam version doesn't work for me for whatever reason, maybe because I have an Intel HD instead of a normal graphics card?

You can install Remako (and a number of other 7th heaven mods) and R05 at the same time, although the process is a little involved. Arc.Sky.Dragon has the instructions in this steam discussion: https://steamcommunity.com/app/39140/discussions/0/3022387599798577530/

That method breaks 60 fps (making battles run unbearably slower) and has misaligned text, at least for my setup.

---

Thanks for the advice, but I'm pretty happy with the compromise I found, especially now that I'm many hours into a playthrough.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: KorinFlakes on 2019-05-26 00:13:06
That method breaks 60 fps (making battles run unbearably slower) and has misaligned text, at least for my setup.

---

Thanks for the advice, but I'm pretty happy with the compromise I found, especially now that I'm many hours into a playthrough.

Originally that happened when I tried it, but I redid the installation and it all worked fine for me (60fps battles and all). I just assumed I did something wrong.



Are the transparent/FFX style battle boxes going to be added back in with R06 (or at least an option for them)? I miss that mod.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kuraudo. on 2019-05-26 05:36:29
Hi KorinFlakes, find below DLPB's answer on that matter:

Nah - that's long gone.  It didn't fit in with the engine or original style and to be honest nearly all the graphical updates suffer that issue.  It was a good idea while it lasted, but the original engine and text is part of what FF7 is.

Changing the font and trying to polish a turd takes away more than what it gives - and it also means I have to add loads of code and time that I could be using elsewhere.

The Menu Enhancement is all I support now.

However the R06 has an option that make original blu windows slightly transparent.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: e2zippo on 2019-05-26 13:07:18
Hi KorinFlakes, find below DLPB's answer on that matter:

However the R06 has an option that make original blu windows slightly transparent.

But R06 isn't out yet right?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kuraudo. on 2019-05-26 14:05:17
Nope. As per DLPB the R06 it's not far.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: e2zippo on 2019-05-26 15:04:08
Nice, looking forward to it! I hope I can get Renuion R06 and Remako 1.0 working without to much hassle, seems like the perfect combination!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: EQ2Alyza on 2019-05-26 15:24:55
Nice, looking forward to it! I hope I can get Renuion R06 and Remako 1.0 working without to much hassle, seems like the perfect combination!

There shouldn't be any issues since Reunion doesn't touch field textures. Just gotta make sure everything is set to load into the same Aali modpath folder.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: picklejar on 2019-06-03 13:21:09
Which parts of R06 will be required vs optional?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-06-03 13:28:15
It's best to wait til it's out or I'll just be repeating myself endlessly.

The audio replacement module is pretty much the only thing not optional - so Midi is a goner. Oh, and the frame limiter fix.

Most of it is optional.  When New Translation is used - MO is automatically used at that point and isn't standalone.  But you can place back your own translation because I've created a full modding solution.

When Weapon is selected, all bets are off - as I then force various bug fixes and options.

0 = No weapon
1 = Some fun script additions and minigame changes
2 = Full mod (not even started yet, really) - All bug fixes are non optional with this one.

Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kuraudo. on 2019-06-03 14:19:02
It's best to wait til it's out or I'll just be repeating myself endlessly.

The audio replacement module is pretty much the only thing not optional - so Midi is a goner. Oh, and the frame limiter fix.

Most of it is optional.  When New Translation is used - MO is automatically used at that point and isn't standalone.  But you can place back your own translation because I've created a full modding solution.

When Weapon is selected, all bets are off - as I then force various bug fixes and options.

0 = No weapon
1 = Some fun script additions and minigame changes
2 = Full mod (not even started yet, really) - All bug fixes are non optional with this one.


Jeez DLPB you are forcing me to start R05c. :c
(joke, more than happy to do so, less because will be not helpful at all for the new Reunion cause)

Quick question on Beacause 1st page introduction is mentioned: "Some unused dialogue reinstated".

Are these many and listed anywhere? Are they significant to the story/plot structure?

Cheers,
Kuraudo.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-06-03 16:41:40
Reunion database prob has them listed.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: rotschleim on 2019-06-03 23:59:55
Sorry if this is a dumb question, but--to reiterate the current plans, R06 is going to be a big bug fix and enhancement update, and R07 is going to be the big translation update? I only check in on this thread intermittently, so I don't really keep up with decisions and such.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-06-04 00:21:20
It's all being updated all the time.

Again - THE REUNION DATABASE.

 ;D ;D ;D
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: EQ2Alyza on 2019-06-04 07:37:41
Reading is too much work apparently.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: picklejar on 2019-06-04 13:06:35
Thanks DLPB for answering my question about what parts are required vs optional. I really appreciate your transparency. The Reunion Database is a great example of transparency, too, so thanks for that, too. I think that will go a long way with people and give them more confidence to use Reunion.

Understanding how the different "pieces" of Reunion depend on each will also make it easier to support, I think, regardless of whether they are using any other mods. And if these "dependencies" could be defined in a general way, it could be more easily incorporated into 7H, which I know you're not crazy about, but at the same time 7H is potentially a great medium to advertise Reunion and get more adoption. We can discuss more details outside this thread, though. :D
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: PetrucciJohn on 2019-06-04 16:34:23
Just a heads-up. I tried checking the videos that showcase the differences from the original translation with Beacause, but the links don't seem to work. Also, is it safe to assume that all new versions of this mod will not make it as .iro files for 7th Heaven usage?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kuraudo. on 2019-06-05 20:46:01
Hi! Looking at first page FAQ:
Quote
Q. There is a problem with X.
A. Please check The Reunion Database to be sure this hasn't already been noted, and also make sure that no other mod is creating the problem before posting.

Q. Will The Reunion work with X?
A. I don't take any interest in other mods, so I don't know.

Q. Can you please add support for X?
A. I no longer take any requests.

Q. I use 7th Heaven, and I have this problem...
A. 7th Heaven issues don't belong here.

As per DLPB's statement (here (http://forums.qhimm.com/index.php?topic=18957.msg264894#msg264894)), Reunion 06 "should work with 7H though it's largely meant to be used on its own and for modders to arrange mods for it".

For videos down no idea.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: rotschleim on 2019-06-05 23:35:34
R05 is a significant improvement, yes.  But R07 will be the finalization and I'd wait for it.  R06 will at least be a very good update of the translation, but it won't be 100% signed off until R07. This is because R07 will have a completed proof check by Shikun, and a final revision. Grammar will massively be improved also.  The dialogue windows will be placed properly.


thanks
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Spooniest on 2019-06-06 00:46:52
Reading is too much work apparently.

As is being polite, apparently.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Tails on 2019-06-06 01:42:04
Is there absolutely no way to only install the Beacause mod WITHOUT the Menu Enhancement? Or to delete/replace certain files to bring the original menu back?

I really dislike the menu enhancement...
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-06-06 08:41:42
Can you tell me what you dislike ?  What specifically - so I can address it if it's an issue.

And maybe send a screenshot.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: LordUrQuan on 2019-06-06 14:43:51
As is being polite, apparently.
If you think that was impolite, you ought to try hanging around the LKML or misc@ mailing lists  :mrgreen:
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Tails on 2019-06-06 18:51:38
Can you tell me what you dislike ?  What specifically - so I can address it if it's an issue.

And maybe send a screenshot.

I'm pretty sure it's not an issue. I just dislike it compared to the Steam version.

There is no "Quit" button (I can get around that, though), the pop-ups are slower in battle, and the little arrow beside the magic name that indicated the "All" property from the All Materia ("Bio >" for exemple), was easier for me to notice/process than the "All" in the bottom-right corner of the battle menu.

The menu without the enhancements just seems crispier and more practical for me.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Darkorth on 2019-06-06 18:59:27
Hello all, I'm new here

I'm trying to install this mod but I'm receiving the "Incorrect File Size" error although my version is original

Unfortunately enough I bought the game in 2012 from the Square Enix store and I'm stuck with that version protected with secuROM (which I have to e-mail every time anything happens to my pc to reinstall the game)

I've searched the database / googled a bunch and I cannot find this issue anywhere posted

Was this reported by anybody?

Is there a workaround to get the mod installed?

Here's a screenshot of an e-mail from square-enix from today authorizing more activations on SecuROM as proof I am not a filthy pirate

https://imgur.com/a/NpaPVen

Many Thanks beforehand!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: AssailantLF on 2019-06-07 15:24:09
Did you use the special Square Enix converter as specified in the README?

"If you wish to install The Reunion, but have the English Square Enix version, please use this game converter first: http://forums.qhimm.com/index.php?topic=14047.0"
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Darkorth on 2019-06-07 19:20:07
Did you use the special Square Enix converter as specified in the README?

"If you wish to install The Reunion, but have the English Square Enix version, please use this game converter first: http://forums.qhimm.com/index.php?topic=14047.0"

Apparently I lack the basic ability to read and follow instructions

I'll make sure I do have a problem next time

Thanks!

[EDIT]

I converted the game and it still get the incorrect file size error!  :-\ :-(

[EDIT 2]

So I finally found out my issue: the converter copied all the files including FF7_EN.exe from the original installed copy from square, the installer from Reunion was finding that file and flagging it as filthy piracy  :-P

I installed it but had to remove it since it broke my installation of Remako, but I'm totally sure that's something I did wrong for sure (or I am simply not supposed to install them together, it says R03 was tested, not the current one)

Anyway many many thanks to everyone
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Winter on 2019-06-08 19:58:59
Can I use it together with 7th Heaven? It seems only r03 version is listed in the program and the 60fps fix isn't available with it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: AssailantLF on 2019-06-09 14:55:16
Can I use it together with 7th Heaven? It seems only r03 version is listed in the program and the 60fps fix isn't available with it.

The OP says:
"Q. I use 7th Heaven, and I have this problem...
A. 7th Heaven issues don't belong here."


but, speaking from my own experience, it is compatible with most 7th heaven mods:

0. Start with a clean slate, uninstall FF7, Reunion, and 7th Heaven, and clean registry keys via FF7-REMOVE-Keys.exe
1. Install FF7
2. Install 7th heaven as you would, including whatever 7H mods you want
3. In FF7's directory, rename ff7_en.exe to anything else, like ff7_en_steam.exe
4. Install R05c via its installer
5. Under 7th Heaven Settings, change the "Aali's modpath" (aka Textures path in newer versions) from [ff7-dir]\mods\Textures to [ff7-dir]\mods\Reunion

If you have further issues, I recommend making a thread in the 7th Heaven subforum, as this isn't supposed to be a 7th Heaven help thread.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Winter on 2019-06-09 17:54:43
The OP says:
"Q. I use 7th Heaven, and I have this problem...
A. 7th Heaven issues don't belong here."


but, speaking from my own experience, it is compatible with most 7th heaven mods:

0. Start with a clean slate, uninstall FF7, Reunion, and 7th Heaven, and clean registry keys via FF7-REMOVE-Keys.exe
1. Install FF7
2. Install 7th heaven as you would, including whatever 7H mods you want
3. In FF7's directory, rename ff7_en.exe to anything else, like ff7_en_steam.exe
4. Install R05c via its installer
5. Under 7th Heaven Settings, change the "Aali's modpath" (aka Textures path in newer versions) from [ff7-dir]\mods\Textures to [ff7-dir]\mods\Reunion

If you have further issues, I recommend making a thread in the 7th Heaven subforum, as this isn't supposed to be a 7th Heaven help thread.
Thanks for the reply!

Nevertheless, you did a great job with the modification!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-06-11 23:15:51
https://drive.google.com/file/d/1P-zIeXvOGCB6vO_csQ9JNJtJyWUP6I62/view?usp=sharing

BoxFF7 has been updated for R06 and now supports UTF8 and custom chars - as R06 does.  So that's another barrier out of the way.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Rookie_One on 2019-06-12 13:20:12
oooohhh nice!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Tails on 2019-06-12 22:14:47
Sorry I'm repeating myself, but I'm actually considering either abandoning the game or playing the game without the mod (which is a shame because the fan translation is great). I really can't stand the menu enhancement mod. I feel like I am obligated to NOT speed up the ATB in the settings, because if I do, I'm putting myself on disadvantage because of how slow the menu is. I even had a Chocobo run from me before I could navigate through the menu to pick the greens.

But then, if I leave the default speed on, I start dreading every combat encounter because of how slow it feels.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Matski on 2019-06-13 16:12:35
Best bet is to wait for R06. IIRC, the 60FPS mod has been reworked for the upcoming version. It should provide smoother menu use.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: AssailantLF on 2019-06-13 17:00:24
I'm pretty sure it's not an issue. I just dislike it compared to the Steam version.

There is no "Quit" button (I can get around that, though), the pop-ups are slower in battle, and the little arrow beside the magic name that indicated the "All" property from the All Materia ("Bio >" for exemple), was easier for me to notice/process than the "All" in the bottom-right corner of the battle menu.

The menu without the enhancements just seems crispier and more practical for me.

Sorry I'm repeating myself, but I'm actually considering either abandoning the game or playing the game without the mod (which is a shame because the fan translation is great). I really can't stand the menu enhancement mod. I feel like I am obligated to NOT speed up the ATB in the settings, because if I do, I'm putting myself on disadvantage because of how slow the menu is. I even had a Chocobo run from me before I could navigate through the menu to pick the greens.

But then, if I leave the default speed on, I start dreading every combat encounter because of how slow it feels.

1. On the lack of a quit button: Press alt+f4. I believe the removal of 'quit' is merely a limitation of current FF7 modding.

2. On slower menus/pop-ups: I did some testing between R05c and *just* 60 fps by itself. In terms of speed, the only difference is that R05c Menu takes a fraction of a second longer to load menus/pop-ups (before they become usable/back-out-able). This affects battle menus, the main pause menu, and possibly others. To see this yourself, try repeatedly going in and out of menus as fast as possible, with and without Menu installed. I can see how this could be a big issue with fast, hectic battles.

This should definitely be addressed in R06 if it isn't already.   EDIT: eh, it's not that big of a deal. Judge for yourselves.

...But personally FF7 is such an easy game that I haven't had any menu-related issues in my ~12 hours of play at %80 battle speed and 'recommended' ATB. Maybe that's why no one has noticed or brought it up until now?

3. On the lack of a red 'All' indicator arrow: I totally didn't notice it was gone, but now that I do, I miss it. The 'all' indicator was objectively useful by allowing you to get more info at a glance, and I don't understand the rational behind removing it. There should at least be an option to keep it.

4. On a Chocobo running away because the menus were too slow: Change ATB to Wait while you catch a Chocobo and then when you're done, switch it back. This isn't too much of a hassle, is it?

Best bet is to wait for R06. IIRC, the 60FPS mod has been reworked for the upcoming version. It should provide smoother menu use.

The slower R05c menus have nothing to do with 60FPS, believe it or not. It's all the Menu modifications. I just did the same testing as above, but minus 60 fps for both R05c and unmodded to the same results.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-06-13 19:55:11
Sorry I'm repeating myself, but I'm actually considering either abandoning the game or playing the game without the mod (which is a shame because the fan translation is great). I really can't stand the menu enhancement mod. I feel like I am obligated to NOT speed up the ATB in the settings, because if I do, I'm putting myself on disadvantage because of how slow the menu is. I even had a Chocobo run from me before I could navigate through the menu to pick the greens.

But then, if I leave the default speed on, I start dreading every combat encounter because of how slow it feels.

Clearly, I'm not going to start reprogramming and rehashing on the basis of a few disgruntled people with the most bizarre complaints ever. You are free to use the mod or not - but I am not going to cater to your whims. I'm free to make this mod how I see fit.

As for the speed, I am not sure what exactly you're seeing but it isn't in line with what I am - or the vast majority of people. Not only is menu access the same speed for items, when using page up and down, it's actually faster - as it has 4 items per page and not 3. Clearly, your install isn't right.

Also note, Chocobos running away is based on its turn - not how long it takes you to access the menu.

Quote
I can see how this could be a big issue with fast, hectic battles.

You state it's a fraction of a second different for opening menus (due to making it smooth transition) and yet you seem to think this translates to losing or winning a battle.  Utter nonsense.

I'm not going to be changing it.

It's unfathomable to me how anyone can look at all the benefits in the changes, pick out a few ridiculous niggles, and then come here demanding change.  I'd use stronger words, but then I'd be moderated again.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: AssailantLF on 2019-06-13 21:05:36
Clearly, I'm not going to start reprogramming and rehashing on the basis of a few disgruntled people with the most bizarre complaints ever. You are free to use the mod or not - but I am not going to cater to your whims. I'm free to make this mod how I see fit.
...
It's unfathomable to me how anyone can look at all the benefits in the changes, pick out a few ridiculous niggles, and then come here demanding change.  I'd use stronger words, but then I'd be moderated again.

Whoa, I just want to be clear that I didn't/don't intend to sound indignant or demanding in any way, and if I did I truly apologize. My intent was to test and elaborate on what Tails said, since I wasn't sure what he meant at first. As you say, it is your mod that you can do what you please with, and I'm grateful that it exists at all. This is easily one of my favorite modding projects that exists.

That said, I completely disagree that these complaints are bizarre or outlandish at all. Looking back, the only thing I regret/changed on is calling the menu transitions a "big issue" in bold, and saying that you should necessarily fix it in the next release.

Quote
As for the speed, I am not sure what exactly you're seeing but it isn't in line with what I am - or the vast majority of people. Not only is menu access the same speed for items, when using page up and down, it's actually faster - as it has 4 items per page and not 3. Clearly, your install isn't right.

As far as I can tell, the only thing he could've meant by 'slow menu' is the menu transitions taking a fraction of a second, rather than being nearly instantaneous as he's used to.

Quote
You state it's a fraction of a second different for opening menus (due to making it smooth transition) and yet you seem to think this translates to losing or winning a battle.  Utter nonsense.
I'm not going to be changing it.

Unless the battle logic is paused/unaffected by the pause caused by smooth menu transitions, then it absolutely could cost you a battle, especially if the enemy has strong enough attacks, or if your team is set-up poorly, or if you just make a human mistake. Now, I practically agree with you that this is a trivial non-issue, but for someone like Tails apparently it is. I don't think his experience is invalid, unless he was mistaken in some way.

Also, you never addressed the lack of the red-triangle 'all' indicator. Is there a rational behind removing this? Whatever the reason, it is similarly a small/trivial issue, but I don't think it can be denied that it provides useful information at a glance. Its absence means you have to scroll over a spell to verify it has 'all', or you have to remember which spells have it.

I hope the 'stronger words' bit didn't have to do with making constructive criticism and suggesting optional features.  Again, I'm gonna go out of my way to say that I find all of these issues trivial in the grand scheme. This mod(pack?) is huge and has far more benefits and features than I'm even aware of. My nitpicks are made out of love and a desire for the project to be as complete and appealing to the most people as possible.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-06-13 21:29:01
It's never going to appeal to everyone. I learned that a long time ago.

https://www.youtube.com/watch?v=6ul-cZyuYq4

It's not your post that really bothered me.  It's his.

I'd need a whole lot more than "menu fraction of a second slower" to consider changing it.  I mean, think about the logic of what you're saying.

And I've not made changes without considering them.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: AssailantLF on 2019-06-13 21:56:30
It's not your post that really bothered me.  It's his.

Fair enough, sorry for my wall of text.

Quote
I'd need a whole lot more than "menu fraction of a second slower" to consider changing it.  I mean, think about the logic of what you're saying.

I'll try to argue for it less abstractly. Let's say you're in a battle and you intend to start off by using a summon, but you accidentally scroll down one too far and pick items instead, so you back out, scroll up, and pick your magic at last. Without the menu enhancements, you can do a much faster sequence of button inputs to get this done, whereas with them you have to wait for the transitions in-between some inputs, and the battle is taking X fractions of a second longer (where X is how many times you open a magic/sum/item menu), which could lead to additional enemy attacks (unless the battle timer is paused during the transitions).

...But, to argue against myself, I bet one could play through the entire game on the fastest battle speed and active ATB with menu enhancements and have no issues, which is why I consider this trivial. Still, it makes a difference, however slight.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Omnislash on 2019-06-13 23:43:16
Hello.
I've had my eye on this project for years, friends who played it loved it. I've been set on replaying VII with this relocalization (And the mod that improves the backgrounds, not sure if it's made by the same people) after finishing college since the beginning of it and, now that i did and the remake is just around the corner too,  it's the perfect time. From what i gather R07 is going to be THE version to look out for. Should we expect it to be out in 2019? I'm sure it's going to take as much time as it needs to take, but for me atleast it would help to know if it's realistic to expect to have R07 before the remake.

Thank you to everyone behind this project, in special the translation, it really needed it. I'm Japanese Brazilian and i barely understand Japanese, but my cousins always told me the english version was quite inaccurate.
I wish someone would do the same for Xenogears.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kuraudo. on 2019-06-14 07:18:37
[JOKE-MOOD-ON] DLPB here you must answer like Kitase-san "We don't know ourselves". :P
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-06-14 09:53:29
Haha ;)
Title: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Cloud’s Stripe on 2019-06-14 10:30:45
(https://uploads.tapatalk-cdn.com/20190614/1476bee0b75341e7937e34ba0c4972df.jpg)
(https://uploads.tapatalk-cdn.com/20190614/e08172b3a0650e67ae3cea958f520664.jpg)(https://uploads.tapatalk-cdn.com/20190614/c83743139ec7487a60e0ce6165e0455a.jpg)

@Tails: Does this look like anything you have in mind? (btw my picture of the menu is cut off, not the menu itself)
I am using The Reunion r05c with the translation, without the menu overhaul (no transparant dialog boxes even & with original names: cfr dialog box layout) along with Remako’s menu upscale (as well as Satsuki’s field & movies, music mod, Sega Chief’s no mouth mod & a Reshade crt filter). I am not using the 60 fps mod beacause it stutters on my end and i’m getting graphical inconsistencies as well. Everything runs perfectly fine, and I can’t believe how good it looks, sounds and plays. You can tweak it to be as ‘original’ as you want, by ticking some boxes during the Reunion r05c installation. I share your dislike of the menu overhaul, but it’s entirely optional. I played a PAL psx version of FFVII in ‘97 so i guess i didn’t even notice any slowdown in the menus ;)

ps: @DLPD i’m sorry if this has been adressed before (could hardly find anything about it by searching qhimm though) but would you take Tim Rogers video translations into account in future Reunion updates? (i.e. Aerith stating ‘It was the first person I could imagine being together with’ about Zack on the playground and Barret’s non-gendered sneer at Cloud hanging from the bridge instead of saying ‘Stop acting like a girl.’? The insane work he produced making those vids seems like a terrific source/reference for your insane undertaking of translating the game and I am curious how you feel about them? Please ignore this if this is discussed elsewhere, thank you.


Sent from my iPhone using Tapatalk
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-06-14 12:56:22
Gendered insults are left alone if they work for the character in context.  I'm not doing any thought police political correctness.  It depends on context and on Charlie Beer's proof read.

Charlie is actively noting things from Tim Rogers as he works through.  The things Tim's found that we haven't are minimal - but we do add them if need be.
Title: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Cloud’s Stripe on 2019-06-14 14:56:04
I replayed the first five hours without the translation, and now with. I can only thank you all for clearing up the often incomprehensible dialogue, even in those first few hours (Tifa running up the Shin-Ra stairs had me thinking she had to pee, instead of catching Barret looking up; the search for Cloud’s wig indicating Big Bro is ‘into that’ instead of a whole gym,...).

fyi: I checked Tim’s (literal) translation of the bridge segment:
(https://uploads.tapatalk-cdn.com/20190614/93d4391057ecd13341cc727e4c35aba5.jpg)

I know you’re not aiming to make a literal translation. But it’s great to hear Charie Beer is taking Tim’s videos into account, even those two examples: the way Aerith phrases a first crush and Barret’s remark - however few the differences may be- sure add to their character and paint a fuller picture. I love all of this stuff and look forward to your future release(s)!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Tails on 2019-06-14 19:38:13
@Tails: Does this look like anything you have in mind? (btw my picture of the menu is cut off, not the menu itself)
I am using The Reunion r05c with the translation, without the menu overhaul (no transparant dialog boxes even & with original names: cfr dialog box layout) along with Remako’s menu upscale (as well as Satsuki’s field & movies, music mod, Sega Chief’s no mouth mod & a Reshade crt filter). I am not using the 60 fps mod beacause it stutters on my end and i’m getting graphical inconsistencies as well. Everything runs perfectly fine, and I can’t believe how good it looks, sounds and plays. You can tweak it to be as ‘original’ as you want, by ticking some boxes during the Reunion r05c installation. I share your dislike of the menu overhaul, but it’s entirely optional. I played a PAL psx version of FFVII in ‘97 so i guess i didn’t even notice any slowdown in the menus ;)

Wait, how can you use the translation without the menu overhaul? When I install it, I can only do it alongside Beacause. But yes, this looks perfect!(I also use Remako, but never looked at the other mods you listed.

(https://i.gyazo.com/fabb0caf851a63dc00e6566592f09013.png)

@DLPD, I only posted that way because you answered someone else after I replied to you, skipping me. First, I only want to be able to use the translation without the menu overhaul, no need to reprogram everything. Second, please take criticism better. In no way I'm being unreasonable and demanding you to cater only to my whims, I'm just stating my dislike for a feature without sugar-coating it. If it bothered you, I'm sorry.

I believe AssailantLF's testing of the menu. Even if the menu overhaul is just a few frames slower, it FEELS off, and it's noticeable. Just like a piece of animation that was made originally in 24 FPS being run at 60 FPS by interpolation, it loses it's "snappiness" and feels weird and slow (it's just an analogy though, I'm not referring to the 60 FPS option or anything regarding the game's FPS).

It's ok if you wont change it, but I do wish I could use only the translation mod and nothing else.
Title: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Cloud’s Stripe on 2019-06-14 22:50:15
Wait, how can you use the translation without the menu overhaul? When I install it, I can only do it alongside Beacause. But yes, this looks perfect!

Well, you’re looking at the Reunion menu in those pics. I presumed your (and my) personal dislike concerned the optional restylized menus. All i did was follow this guide (https://steamcommunity.com/app/39140/discussions/0/3022387599798577530/) and make sure to check ‘fixed length character names’ in the Reunion setup. As this thread isn’t concerned with other mods, i suggest you take a look around the forums. I hope this helps you out!

ps: As an utterly clueless noob i spent about two weeks reading and searching to get this setup together. Stuff failed a lot, it was interesting! After everything these people do, it’s a miracle they reply even once imo (concerning problems with their program they’re aware of, reiterating with every influx of new users, for whom they’ve written extensive guides ^^)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-06-14 23:49:49
What you ask might sound easy to you, but it takes an awesome amount of work on my part. Do it yourself with the tools available.  R06 may make it easier for you. Those check boxes above aren't magic.

What on earth makes you think that it's sane to come and gripe over something that small and that it might go down well with me?  Do you know how irritating it is to make thousands and thousands of changes over countless hours to have a post like yours come along?  And if I changed it, there are dozens who'd disagree with you.  Your criticism isn't remotely constructive - and it certainly isn't reporting a bug.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Tails on 2019-06-15 04:27:49
Well, you’re looking at the Reunion menu in those pics. I presumed your (and my) personal dislike concerned the optional restylized menus. All i did was follow this guide (https://steamcommunity.com/app/39140/discussions/0/3022387599798577530/) and make sure to check ‘fixed length character names’ in the Reunion setup. As this thread isn’t concerned with other mods, i suggest you take a look around the forums. I hope this helps you out!

Thank you very much for your help.

What you ask might sound easy to you, but it takes an awesome amount of work on my part. Do it yourself with the tools available.  R06 may make it easier for you. Those check boxes above aren't magic.

What on earth makes you think that it's sane to come and gripe over something that small and that it might go down well with me?  Do you know how irritating it is to make thousands and thousands of changes over countless hours to have a post like yours come along?  And if I changed it, there are dozens who'd disagree with you.  Your criticism isn't remotely constructive - and it certainly isn't reporting a bug.

I will do that.

Sorry once again, then. Good luck with R06c.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kuraudo. on 2019-06-15 10:07:12
Hello.
I've had my eye on this project for years, friends who played it loved it. I've been set on replaying VII with this relocalization (And the mod that improves the backgrounds, not sure if it's made by the same people) after finishing college since the beginning of it and, now that i did and the remake is just around the corner too,  it's the perfect time. From what i gather R07 is going to be THE version to look out for. Should we expect it to be out in 2019? I'm sure it's going to take as much time as it needs to take, but for me atleast it would help to know if it's realistic to expect to have R07 before the remake.

Thank you to everyone behind this project, in special the translation, it really needed it. I'm Japanese Brazilian and i barely understand Japanese, but my cousins always told me the english version was quite inaccurate.
I wish someone would do the same for Xenogears.
You better wait for R06 which will be at least half proof checked but will bring A LOT of improvements. There is no specific date for anything. But R06 is on the way.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Omnislash on 2019-06-15 23:38:30
You better wait for R06 which will be at least half proof checked but will bring A LOT of improvements. There is no specific date for anything. But R06 is on the way.

Thanks for the answer. Yes, i'll consider R06 depending on the timeline, it's the one with all the translation touches in that document by Charlie Beer, right? It's great stuff, the whole thing about how Red XIII was supposed to be pretending to be older all the way until Cosmo Canyon is fascinating.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kuraudo. on 2019-06-16 10:44:26
Thanks for the answer. Yes, i'll consider R06 depending on the timeline, it's the one with all the translation touches in that document by Charlie Beer, right? It's great stuff, the whole thing about how Red XIII was supposed to be pretending to be older all the way until Cosmo Canyon is fascinating.
Absolutely yes. It is super worth it. And not only that, even Barret dialogues and so many other details that we even cannot imagine. Stay tuned.

I'm also excited about the new way that R06 will manage things with their tool.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: ExDuelist on 2019-06-16 12:10:40
Does anybody know how to edit the "04-TransStatusShort.txt" hexes inside Reunion r03e? Specifically, i'd want to translate the english words in italian.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-06-16 12:43:33
That will be far easier with R06 - which is designed to aid people in translating to other langs.  I suggest you don't even try messing with that nonsense in earlier versions. It's too much hassle. 
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: ExDuelist on 2019-06-16 13:24:44
That will be far easier with R06 - which is designed to aid people in translating to other langs.  I suggest you don't even try messing with that nonsense in earlier versions. It's too much hassle.

What if i remove it completely to get status menus directly with the strings i wrote with Touph script? Would that be a problem?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Mypieyourslice on 2019-06-17 10:03:45
Thank you for creating this and helping people out, hopefully me among them. Unfortunately I have an issue which I haven't been able to resolve after much googling and trial/erroring.

I have the steam version and I've used the GC already. I have "two" mods that I'm trying to get to work. The Remako mod, which works fine, and Reunion mod for Beacause, 60 fps and menu overhaul which doesn't even seem to apply after installing it. I've tried installing it with FF7_en.exe in the folder and I've also tried installing it without that .exe in the folder. When I launch the game through 7H (path set to FF7_bc) I get this:

(https://imgur.com/a/o6U3l2v) https://imgur.com/a/o6U3l2v (when I preview the post the images don't show so I am linking to them directly)

The text is the same during dialog and in the menu: letters are very bolded and don't even fit on screen/in the menu. Other problems include graphical glitches (the handrails in sector 8 turn red for example) and even my controls get changed for some weird reason. Also, while not sure, I don't even think the retranslation nor the 60 fps patch are applied even though I check them during the install. The other .exe files don't work either, unless it's the regular unmodded .exe which obviously works fine. I've tried merging the texture and reunion folders but that didn't correct anything either. Any help with this would be appreciated!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Hyperthesis on 2019-06-18 11:09:02
What you ask might sound easy to you, but it takes an awesome amount of work on my part. Do it yourself with the tools available.  R06 may make it easier for you. Those check boxes above aren't magic.

What on earth makes you think that it's sane to come and gripe over something that small and that it might go down well with me?  Do you know how irritating it is to make thousands and thousands of changes over countless hours to have a post like yours come along?  And if I changed it, there are dozens who'd disagree with you.  Your criticism isn't remotely constructive - and it certainly isn't reporting a bug.

Speaking of griping over something small, I still cannot stand "Summon" being truncated to "Sum" in the battle command menu. Yes, the menu overhaul mod is great otherwise, and yes I understand sacrifices had to be made. But I can't abide it. I've tried. "Sum" is just plain ugly and, as a FF7 purist, never something I can get used to.

But I won't be an ass and ask you to change your entire mod around for my sake. However, I would very much  like to know if there will be any tools available to change Sum back to Summon myself when R06 launches. To shrink or replace the text, or resize the command menu, or whatever.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-06-18 11:12:06
I can't change it in that case...  the alternative is 100% worse :P  It doesn't fit the box.  So there's nothing you can do.

Changing the box size means altering LOTS of stuff.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kuraudo. on 2019-06-18 13:44:39
Hi DLPB,

IIRC in the Italian modding scene, there was one tool able to automatically change the window size depending on your translated text. Is that a different case?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: AssailantLF on 2019-06-18 14:22:25
Thank you for creating this and helping people out, hopefully me among them. Unfortunately I have an issue which I haven't been able to resolve after much googling and trial/erroring.
...
Any help with this would be appreciated!

Your main problem is that you shouldn't change the executable (.exe), it should stay as ff7.exe. Using ff7_bc.exe is for R03c.

I'll refer you to my post a couple pages back, which should fix everything:

The OP says:
"Q. I use 7th Heaven, and I have this problem...
A. 7th Heaven issues don't belong here."


but, speaking from my own experience, it is compatible with most 7th heaven mods:

0. Start with a clean slate, uninstall FF7, Reunion, and 7th Heaven, and clean registry keys via FF7-REMOVE-Keys.exe
1. Install FF7
2. Install 7th heaven as you would, including whatever 7H mods you want
3. In FF7's directory, rename ff7_en.exe to anything else, like ff7_en_steam.exe
4. Install R05c via its installer
5. Under 7th Heaven Settings, change the "Aali's modpath" (aka Textures path in newer versions) from [ff7-dir]\mods\Textures to [ff7-dir]\mods\Reunion

If you have further issues, I recommend making a thread in the 7th Heaven subforum, as this isn't supposed to be a 7th Heaven help thread.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Caledor on 2019-06-18 16:36:29
Hi DLPB,

IIRC in the Italian modding scene, there was one tool able to automatically change the window size depending on your translated text. Is that a different case?

Yes. Dialogue box =/= command box. There was the Hex Documentation around here though... which allowed people to fiddle with a lot of stuff like text spacing, boxes and whatnot. I used that to make "Elemosina" (Zeninage) fit in the command box (among other changes) but i can't seem to find it now.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kalil on 2019-06-18 19:04:54
Hello everyone,

First of all, I would like to thank you a lot for your work :) this mod is amazing.

I'm having a problem, though. I've installed just The Reunion and Remako 1.0, and I checked the database, but I didn't find anything similar.

Basically, some dialogues are not well aligned, and some letters go on a new line (usually, punctuaction).

I've got some example screens:

(https://i.imgur.com/4bDW3px.png)

(https://i.imgur.com/KH3yYYs.png)

Is this a common error, or have I done something wrong?

Thank you in advance.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-06-18 23:43:46
None of these issues are related to The Reunion.

Please take them all to 7H thread.  I don't want pestering with bugs caused by that mod.

To be honest, this 7h stuff has to stop.  I'm seriously considering R06's compatibility with 7th Heaven.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: EQ2Alyza on 2019-06-19 01:49:53
Remako and Reunion are mods. 7H is a tool, so they're not really related. Plus, Remako is not included in Catalog 2.0, so it's not something I'd offer help in since I haven't touched it either.

The reason you're getting all these inquiries is because people are publishing guides on Steam using your mod alongside it, but if the installation doesn't go correctly, they come here looking for answers.

This is somewhat of a result of today's society being spoon fed everything for free and skipping the whole learning process. Many of today's new users don't have clue about the games file structure and how to mod it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: LordUrQuan on 2019-06-19 02:55:02
Many of today's new users don't have clue.
FTFY

In all seriousness, it seems to me that the biggest hiccup is in the order of execution... As a PC'97 player, I found that the order of install has to be FF7 - R05c - SAVE THE RESULTING EXE!!! - 7H Converter - 7H pointed back at the *saved* EXE.  Steam apparently reverses R05c and 7HCon, or something else changed that the converter doesn't know how to take into account, and hence the problems.

Meanwhile, I'll just kick back and practice Tifa's slots at a *real* 60fps (which is a heck of a lot harder on bare metal than it is inside an 30fps-limited VM!).
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kuraudo. on 2019-06-19 06:44:42
Let's keep it simple: this thread is not for support.

All issues or support request should be posted in the section "Troubleshooting" (http://forums.qhimm.com/index.php?board=13.0).
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Peacemillian on 2019-06-21 05:55:16
+1 towards removing/fixing the menu lag caused by Menu Enhancement.

It really makes a big difference to how responsive the game feels, especially considering the dozens of hours you have to put into it.

Unfortunately you cant play the re-translation without it due to all the broken dialogue choices.

Heres hoping it is fixable without totally rewriting the entire mod.

Cheers
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-06-21 08:12:16
It's not a bug; it's not a problem. - and creating new sock puppet accounts in the hope of forcing my hand isn't going to change anything.

All this does is annoy me and distract me from getting the mod out.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: the_randomizer85 on 2019-06-21 19:48:50
+1 towards removing/fixing the menu lag caused by Menu Enhancement.

It really makes a big difference to how responsive the game feels, especially considering the dozens of hours you have to put into it.

Unfortunately you cant play the re-translation without it due to all the broken dialogue choices.

You really need to stop this crap and making dupe accounts.

Heres hoping it is fixable without totally rewriting the entire mod.

Cheers
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Just a Username on 2019-06-23 11:03:21
I'm just going to give you my support despite the complaints DLPB.
You're giving this retranslation to us free of charge and I'm grateful for that. I'm willing to wait however long it takes.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Peacemillian on 2019-06-24 01:45:53
I'm not a sock puppet, just someone who heard about the retranslation recently and wanted to give it ago. I'm sure you get bs complaints a lot and that's why your on the defensive so much.

I respect the work you've put into the mod, it was just a suggestion that's all, one that others have clearly put forward before me.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Rjenyawd on 2019-06-24 04:43:13
Speaking of griping over something small, I still cannot stand "Summon" being truncated to "Sum" in the battle command menu. Yes, the menu overhaul mod is great otherwise, and yes I understand sacrifices had to be made. But I can't abide it. I've tried. "Sum" is just plain ugly and, as a FF7 purist, never something I can get used to.

But I won't be an ass and ask you to change your entire mod around for my sake. However, I would very much  like to know if there will be any tools available to change Sum back to Summon myself when R06 launches. To shrink or replace the text, or resize the command menu, or whatever.

Ooph. I'm right there with you on the abbreviation gripe wagon. (in a universal sense, not specifically to their use in The Reunion). A suggestion to getting around this is by, after installing DLPB's translation, manually edit the kernel file and change the "Sum" text to a less verbose synonym of "summon" yourself. If you recall, FF4 used "Call" for it's "summon" command, and I've always been fond of "Evoke" when I fiddle around with those files. It's been a hot minute since I've prodded around under FF7's hood, but I don't remember the Kernel editor being difficult to use. 

...as an inquisitive aside, DLPB, *why* won't the "Summon" text fit in the new textbox? It's still 6 characters, just like "Attack" or "W-Item".  Is it a spacing thing with the double "m"'s that pushes the text too far? I ask, because if that's the issue,  I might be able to whip up a font file fix that could incorporate double "m"'s (or similar problem phrases) into their own singular 'letters/characters'. Similar to how snes modders put the "-aga" nomenclature for magic upgrades back into FF 4/5/6.   
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2019-06-24 05:54:57
Attack
Summon

Can't see that they are the same size.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Darkorth on 2019-06-24 06:25:09
There are monospaced fonts that have the same length no matter what characters are in

Attack
Summon


So a font edit would probably be helpful
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-06-24 11:26:09
There are monospaced fonts that have the same length no matter what characters are in

Attack
Summon


So a font edit would probably be helpful

A font edit won't be helpful.


1. It changes the classic font, which is not my intention
2. Changing the font takes an enormous amount of work as boxes and displays need to be manually hex edited. The spacing table also needs to be updated.
3. Monospaced fonts end up with certain words being longer than they otherwise would be.  Not to mention small letters together look silly.
4. The dialogue font and the battle font are the same - so that would need addressing as well.
5. The battle command box would need to be wider and would then obscure information I want displaying.  It would also look ridiculous being that wide. 

And all to make Summon fit?  Again - saying something and doing something are two different things.  I'm the one who'll spend weeks making it work (and the end result will cause 5 more issues).  And I'm trying to keep the game as close to the original as I can - so changing font is a no no.

This is the reason I stopped accepting any recommendations.  It's not nice having to keep writing responses like this explaining everything - even why Summon won't fit and why the font isn't being changed.  :roll:

I spent a very long time on this and I looked at all possibilities. The abbreviation is the lesser evil.

If you really want to make the change, learn how to hex edit, learn the tools available here, and become a modder.  I've nothing against you editing our work and releasing a mod with full credit.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Darkorth on 2019-06-24 11:51:06
I'm not saying you shoud do it, for god's sake you have enough put on yourself, you do you, and those who enjoy it will thank you for it

I mentioned that in case Rjenyawd wanted to whip up a font mod that could be applied on top of your mod as he was mentioning he thinks it can be done (and again if he feels like it, i'm not going to start telling anybody what to do, you all set your own goals)

Also if you want my opinion if you feel stressed about answering recommendations, maybe you should just not address them and focus only on problem reports (actual problems like crashes and the likes) and flat out ignore petty requests

That helped me in my professional life as developer so far

EDIT: Although I am not using the Reunion at the moment because I am too stupid to make it work with remako I decided to drop you some cash to support your effort
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-06-24 12:06:26
Ignoring doesn't get you too far either tbh.  Then you come across as ignorant like you aren't reading replies.  But I guess my current approach is even worse.

Rest assured, I thought about the choices I made - and I do continually think over things :)

I also appreciate your contribution.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: kelberot on 2019-06-25 22:58:27
Hey, first post here. Love the mod, I can't see myself playing without it, however using in conjuction with New Threat is making the random encounters in shinra HQ bug out, is there anything I can do to fix this other than disabling NT?

any random encounter on floor 68 will result in a crash and on floor 67 any random encounter will bring up the turks who will take no action, forcing me to alt f4 out of it, this only happens when using both mods at the same time (Reunion being installed last)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Melancholy on 2019-06-26 01:24:25
Honestly at this late in the game, I'd be against anyone making change suggestions simply because any accepted changes would just make the newest release take longer to come out. Plus (almost) nobody has had access to the thousands of changes DLPB has already made in R06, so why make a bunch of change suggestions to something we can't see?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-06-26 01:27:07
^also this.

The changes made so far are that great that I stopped writing a change log a long time ago... as the change log was taking too long to change.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Rjenyawd on 2019-06-26 06:46:18
Right. Like I mentioned first off, the best, easiest, and least stressful way to address a personal annoyance with abbreviation (or any text change for that matter) is for the user to apply your translation and then just edit the kernel with WallMarket themselves.

I've been following your project (and Kaldarasha's model overhaul/reshade/chaos) for the past 6 years. I've seen a fraction of how much work and life you've put into it. Its both impressive and inspiring. As a modder myself, I've already made more than a few mental lists of the things I want to poke around in for fun/preference when you throw out a final release. Hell, I already have 1/4 of the original release of "Beacuse" colloquialised for an American ear because my eye twitched every time someone said "mum". . (<-- just an example. Your translation is brilliant and thought-filled. I just had too much time on my hands and wanted to play.)

With my above "font edit" post, I was in no way trying to derail your intention or efforts, or question your decisions. I'm sorry that I came off that way. I just got overly excited and decided to respond to a random poster's issue that I saw I might be able to lend a hand with.

I appreciate the fact that you respond to people on the forums, in spite of how daunting it can be. Keep fighting the good fight.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: LordUrQuan on 2019-06-26 13:27:19
as the change log was taking too long to change.
This might explain why I can never get a straight answer from some of my vendors...  :-\
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kilo on 2019-06-26 21:59:12
I feel like this one line in the Beacause translation right at the beginning is really awkward and stilted: "It's hard to believe that one of theirs has joined a group like Avalanche!". The rest of the text is really good and improved from the original but this one immediately stuck out to me. I'd change it to "Hard to believe one of theirs joined a group like Avalanche."
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-06-26 22:39:20
That line has caused me so many problems.  I've rewritten it 100 times.  It's been changed more than any other line and I agree it still sounds crap.  The problem with your suggestion is it's too vague (the opening has to get clear concise info across to people who've never played the game before).  The opening dialogue is crap even in Japanese because it's giving you a ton of exposition in only a few lines.

It's impossible to make this dialogue sound truly natural, but I'm not giving up on it just yet.

I'm not really in the business of taking feedback on dialogue though - esp from R05c... or I'll never get my life back.  But you are right on this. I'm aware of it.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kilo on 2019-06-26 22:42:51
Wow, I feel pretty honored the god damn creator of this patch I read an article on years ago replied and shared some insight on development. Thanks for putting all the years of hard work in. But yeah good luck with that, nice to know it's not just an oversight, and sorry if that message was a bother.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-06-27 00:31:13
You're welcome.

---
Wow!  You're from Soldier all right.

It's hard to believe that one of theirs has joined a group like Avalanche!
Who would believe that one of theirs has joined a group like Avalanche!? 
No-one would believe that one of theirs has joined a group like Avalanche!
I still can't believe that one of theirs has joined a group like Avalanche!
I can't believe that one of theirs has joined a group like Avalanche!

Maybe the fourth or fifth one sounds most natural? I honestly can't think of anything better here.


Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: LordUrQuan on 2019-06-27 00:34:12
I feel like this one line in the Beacause translation right at the beginning is really awkward and stilted: "It's hard to believe that one of theirs has joined a group like Avalanche!". The rest of the text is really good and improved from the original but this one immediately stuck out to me. I'd change it to "Hard to believe one of theirs joined a group like Avalanche."
That line has caused me so many problems.  I've rewritten it 100 times.  It's been changed more than any other line and I agree it still sounds crap.  The problem with your suggestion is it's too vague (the opening has to get clear concise info across to people who've never played the game before).  The opening dialogue is crap even in Japanese because it's giving you a ton of exposition in only a few lines.

It's impossible to make this dialogue sound truly natural, but I'm not giving up on it just yet.

I'm not really in the business of taking feedback on dialogue though - esp from R05c... or I'll never get my life back.  But you are right on this. I'm aware of it.
Would "I can't believe a SOLDIER defected to a group like AVALANCHE" work?  I have no clue what the original Japanese was (not that I could understand it if I did), but I think it's short enough to fit in the box, and using "defected" instead of "joined" carries a much more ominous connotation than just "Eh, I woke up one morning and thought it might be kinda fun to play for the other team instead."
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-06-27 00:39:34
No, because then you have

"You're from Soldier"
"I can't believe a Soldier"
 and then Jessie's "Soldier are the enemy"

Which also looks ridiculous.  Three Soldier uses in 3 successive dialogues.

He also can't say defected... because Jessie's next dialogue shows she's confused that a Soldier is in Avalanche and he explains that Cloud is ex Soldier. That's the whole reason the Japanese doesn't use it.

The dialogue here has to work with all the others and not cause a plot issue.


I think this is about as good as it gets

#xy 8 8
Biggs
“Wow…
  You’re from Soldier,all right.”{NEW}
“I still can’t believe that one
  of theirs has joined a group
  like Avalanche!”
--------------------------------------------------
#xy 137 6
Jessie
“But Soldier are the enemy!”
--------------------------------------------------
#xy 143 6
Jessie
“What’s he doing with us!?”
--------------------------------------------------
#xy 8 8
Biggs
“No,no,Jessie…
  He’s not in Soldier anymore—
  he quit Shin-Ra.”

1. Cloud was a member of a group called Soldier
2. He isn't in Soldier anymore.
3. He's joined this group called Avalanche
4. Soldier are affiliated with Shin-Ra somehow
5. Avalanche see Soldier as the enemy.
6. It's unheard of for a Soldier to defect to a group like Avalanche.

That's 6 exposition pieces in a few lines.  And that's where all the problems arise.  Too much exposition in such a very short scene.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kilo on 2019-06-27 00:41:10
You're welcome.

---
Wow!  You're from Soldier all right.

It's hard to believe that one of theirs has joined a group like Avalanche!
Who would believe that one of theirs has joined a group like Avalanche!? 
No-one would believe that one of theirs has joined a group like Avalanche!
I still can't believe that one of theirs has joined a group like Avalanche!
I can't believe that one of theirs has joined a group like Avalanche!

Maybe the fourth or fifth one sounds most natural? I honestly can't think of anything better here.
I'd think abbreviating "has" in either of the last two to " 's" would work if you don't wanna cut that word out of the text altogether.
I can't believe one of theirs's joined a group like Avalanche!"
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Melancholy on 2019-06-27 01:02:55
I came up with a dozen suggestions, only to eventually come to the realization that none of them would work in the context you put forward. I guess the only suggestion is maybe drop the word 'that' to make it sound a little more natural. And definitely don't use option 2 or 3, 4 is probably the best.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-06-27 01:04:54
I've gone with four. 

I'm not sure removing that makes it better... it feels wrong.  But either would work.
But the more I think about it the more it sounds better without it.  I dunno...  this happens a lot.  :-D
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: cold_spirit on 2019-06-27 01:22:40
I think dropping the "that" and "has" sounds the most natural.

“I still can’t believe one
  of theirs joined a group
  like Avalanche!”

Just me though.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Melancholy on 2019-06-27 01:26:52
I think dropping the "that" and "has" sounds the most natural.

“I still can’t believe one
  of theirs joined a group
  like Avalanche!”

Just me though.
I would leave 'has' because without it, it sounds like something that happened in the distant past. I do agree it sounds a little unnatural, but I feel it sounds a bit clearer for the exposition.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: LordUrQuan on 2019-06-27 01:30:58
I've gone with four. 

I'm not sure removing that makes it better... it feels wrong.  But either would work.
But the more I think about it the more it sounds better without it.  I dunno...  this happens a lot.  :-D
Maybe the issue of including "that" is a question of British vs. American English?  It definitely sounds more natural to us Yanks without the that.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-06-27 01:43:10
Nah, I think this is a me thing.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-06-27 01:44:14
I would leave 'has' because without it, it sounds like something that happened in the distant past. I do agree it sounds a little unnatural, but I feel it sounds a bit clearer for the exposition.

That's precisely it.  There can be no compromise on clarity at this point in the game.  The "has" HAS to stay.  It has to be made clear that he has joined now.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kilo on 2019-06-27 01:46:08
There is a compromise: changed "has" to an apostrophe S
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Melancholy on 2019-06-27 01:57:26
That's precisely it.  There can be no compromise on clarity at this point in the game.  The "has" HAS to stay.  It has to be made clear that he has joined now.
I guess that's your answer then. Remove the 'that' in the sentence, leave everything else alone and consider that section done for good.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: LordUrQuan on 2019-06-27 02:01:29
I guess that's your answer then. Remove the 'that' in the sentence, leave everything else alone and consider that section done for good.
Hehehe... and if you have another itching that it's bothering you, drown it in a pint of Guinness, then spam the Discord ;)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: obesebear on 2019-06-27 02:11:17
"But Soldier are the enemy" can't be right. Where's covarr
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: LordUrQuan on 2019-06-27 02:20:20
"But Soldier are the enemy" can't be right. Where's covarr
It's correct in the same manner that saying "The data are...." is correct.  An individual member of SOLDIER *is* the enemy, but as an organization, SOLDIER *are* the enemy.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-06-27 02:30:20
This is probably the American thing again where they generally tend to use "is" for both organization and members.  British allows "is" for the organization and "are" when referring to the members. And even that's probably not universal...  you'll likely find it differs by location. 

Covarr has already looked over the entire text, so unless he's missed it, it's fine. If not, it will just go on the American option.

Microsoft is planning to
Microsoft are planning to

The former is the organization
The latter refers to its members

Not sure this latest text is the same thing really.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: LordUrQuan on 2019-06-27 03:05:11
This is probably the American thing again where they generally tend to use "is" for both organization and members.  British allows "is" for the organization and "are" when referring to the members. And even that's probably not universal...  you'll likely find it differs by location.
Could be... kinda makes you wonder how the two keep getting reversed like that.  Then there's the whole 'u' thing in words like colo(u)r, or 'er' versus 're' (center/centre).

Maybe the Aussies were on to something when they went and hacked the whole thing to pieces, just so they could get words like crikey :D
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Hyperthesis on 2019-06-27 05:15:39
I reported this already, but perhaps not in the right place? Anyhoo, I was watching a longplay of your mod (R05C I believe) and feel one of Cloud's lines on the Highwind following his "moment" with Tifa needs a minor revision:

Tifa:
"This airship is way too big for just the two of us."
"It feels so lonely without the others."

Cloud:
"Don't worry, it'll be okay."
"I'll make a big enough noise for everyone."

In the original translation he says he'll "make a big enough ruckus for everyone." Even if "noise" is more accurate, "making…a ruckus" (or "raising…a ruckus") is an actual idiom, whereas "making…a noise," though grammatically correct, is just awkward phrasing given the context. Cloud is talking about making the Highwind appear more lively than it really is, so revising his line to something more like "I'll make enough noise for everyone," would better communicate that.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: EQ2Alyza on 2019-06-27 09:19:31
There is a compromise: changed "has" to an apostrophe S

Because "theirs's" is not a real word. There's your answer.

Now don't use the report button to try and get attention to your posts. It's not meant for that.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kuraudo. on 2019-06-27 09:43:24
I reported this already, but perhaps not in the right place? Anyhoo, I was watching a longplay of your mod (R05C I believe) and feel one of Cloud's lines on the Highwind following his "moment" with Tifa needs a minor revision:

Tifa:
"This airship is way too big for just the two of us."
"It feels so lonely without the others."

Cloud:
"Don't worry, it'll be okay."
"I'll make a big enough noise for everyone."

In the original translation he says he'll "make a big enough ruckus for everyone." Even if "noise" is more accurate, "making…a ruckus" (or "raising…a ruckus") is an actual idiom, whereas "making…a noise," though grammatically correct, is just awkward phrasing given the context. Cloud is talking about making the Highwind appear more lively than it really is, so revising his line to something more like "I'll make enough noise for everyone," would better communicate that.
It's being discussed already a few pages back. However, you better wait for R06 since all the text is being already updated.

quote from DLPB: "I'm not really in the business of taking feedback on dialogue though - esp from R05c"
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Matski on 2019-06-27 15:40:40
No, because then you have

"You're from Soldier"
"I can't believe a Soldier"
 and then Jessie's "Soldier are the enemy"

Which also looks ridiculous.  Three Soldier uses in 3 successive dialogues.
...
If the issue is repetition (I agree), how about a stand-in phrase like:

#xy 8 8
Biggs
“Wow…
  You’re from Soldier,all right.”{NEW}
“I still can’t believe that one
  of Shin-Ra's elite has joined
  a group like Avalanche!”
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-06-27 16:00:47
Can't do that.  It's cheating too far and then the later entry mentioning he quit Shin-Ra is redundant. The idea is you learn what Soldier are later in the game.  At this point, the mention of Shin-Ra and Soldier is to tease you into what their connection is. The lines above work well enough.  Yours would be better if I could cheat  ;)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Matski on 2019-06-27 17:12:44
It seems like it just needs an additional noun to make it work. Something like 'one of their ... recruits/members/veterans/officers' but more vague. 'One of their/your number/ilk/kind'. Hmm...
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-06-27 17:38:23
"One of their guys" could work. I'm def not using One of their boys.

There's still nothing wrong with the current.  It's a normal sentence.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-06-27 17:44:48
You see what you've done, Kilo ;)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-06-28 01:42:53
Yay.  The first first reactor dialogue is all done and all boxes positioned.  It's finalizin' tiiime!

https://www.youtube.com/watch?v=x3w7CTpNH-E
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: LordUrQuan on 2019-06-28 02:11:08
Yay.  The first first reactor dialogue is all done and all boxes positioned.  It's finalizin' tiiime!

https://www.youtube.com/watch?v=tZZv5Z2Iz_s
FTFY   8)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-06-28 02:25:10
 ;D

I never realized it was all copied 1:1 like that.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: LordUrQuan on 2019-06-28 02:49:32
;D

I never realized it was all copied 1:1 like that.
Most of what's on these days is a rip of something that came earlier... sometimes even going all the way back to the 60s (Astro Boy and Speed Racer being the two most folks have heard of), but especially the 70s and early 80s.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Darkorth on 2019-06-28 19:10:24
Is that the new Pacific Rim trailer?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-06-29 00:43:40
Most of what's on these days is a rip of something that came earlier... sometimes even going all the way back to the 60s (Astro Boy and Speed Racer being the two most folks have heard of), but especially the 70s and early 80s.

Oh, I'm aware of rip offs, especially with music.  But that opening part has been literally copied 1:1 from earlier source.  Surely they must have owned rights or paid someone off?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: pointofdeparture on 2019-07-02 02:34:39
You will need to import it using Makou reactor. Open your flevel, go to bugin1c, then go to file > import the current field (make sure type is PC FIELD)  - and look for the file (bugin1c below) on your hard drive.  When it asks if you what to update, select script/texts and deselect all others.


File is HERE (https://drive.google.com/file/d/1r16zX2CNq3eNjqro0b4QBOXtGPKNuFBe/view?usp=sharing)

I will be doing my own tests on this soon too to make sure the fade is smooth. At any rate, the hang should be gone.


Edit.

It's still going to need work.  But the hang will be gone with that.


Edit 2.  I have updated the link.  It's fixed properly now.

Any chance you can re-up this fix for the Cosmo Canyon FMV hang until R06 is released? I just hit that point in the game, having the same issue, and was going to report a bug but noted it was marked solved in the spreadsheet - however the given link is down...
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: AssailantLF on 2019-07-02 12:28:22
Any chance you can re-up this fix for the Cosmo Canyon FMV hang until R06 is released? I just hit that point in the game, having the same issue, and was going to report a bug but noted it was marked solved in the spreadsheet - however the given link is down...

I also had this issue a few days ago, very consistently. But I was also using high-res cutscenes, and switching back to the original cutscenes totally fixed the hang for me. ¯\_(ツ)_/¯
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Rookie_One on 2019-07-02 18:48:48
ooooo i'm looking forward to that release!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: pointofdeparture on 2019-07-02 23:07:47
I also had this issue a few days ago, very consistently. But I was also using high-res cutscenes, and switching back to the original cutscenes totally fixed the hang for me. ¯\_(ツ)_/¯

I am using original cutscenes so that is sadly irrelevant for me.

*edit* As I had no luck with FMV skipping or any other fixes, I found a workaround for the Cosmo Canyon FMV black screen, though it is kind of a pain in the ass.

1. Backup save files.

2. Complete fresh vanilla FFVII install with Tom's Installer.

3. Put backed up save files in new game directory.

4. Run ffvii.exe as admin, load save and get through Bugenhagen cutscenes. Save again.

4. Either reinstall mods and continue or move new save files back to modded directory.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: damerell on 2019-07-03 03:22:26
Any chance you can re-up this fix for the Cosmo Canyon FMV hang until R06 is released? I just hit that point in the game, having the same issue, and was going to report a bug but noted it was marked solved in the spreadsheet - however the given link is down...
Aha! I reported that in July '17; nice to know it was got to the bottom of eventually.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-07-03 08:39:03
I'll post the fixed field tonight.  The text may be a mismatch but it will get you past that area.

FMV skipping won't help you.  The bug is caused by poor script which checks for frame count to progress the scenes / set sound effects in a very stupid way.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-07-03 20:54:07
https://drive.google.com/file/d/1FwpkHvzsFOyqTeAWp32k_6aMs9s52Ujb/view?usp=sharing

This text may be draft with notes.  There may be bugs. The boxes may not be sized properly.

And I'm providing as-is.  So... I won't help get it loaded for you.  Hopefully it will work until R06 comes out.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: AssailantLF on 2019-07-04 00:39:56
That fixed my Cosmo Canyon hang (which was only caused when using high-res cutscene files) with seemingly no bugs. I used the previously given instructions, in case anyone was unclear about what to do with the file:

Quote
import it using Makou reactor (http://forums.qhimm.com/index.php?topic=9658.0). Open your flevel, go to bugin1c, then go to file > import the current field (make sure type is PC FIELD)  - and look for the file (bugin1c) (https://drive.google.com/file/d/1FwpkHvzsFOyqTeAWp32k_6aMs9s52Ujb/view?usp=sharing) on your hard drive.  When it asks if you what to update, select script/texts and deselect all others.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: pointofdeparture on 2019-07-10 19:32:21
Worked for me. Thanks!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: ShobogunLover on 2019-07-16 22:14:48
I have a question about growth on weapons/armor. Normally in the game you would have the growth appear when selecting a piece of equipment. It shows up when you're buying the equipment, but not when you're hovering over it in the equip selection screen. Is this a glitch? Or normal?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-07-17 07:30:48
You can't hover over anything in FF7.  There is no mouse.

Nothing has changed in R05c in regards to growth display - Please check original unmodded game before posting bug reports.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: LordUrQuan on 2019-07-17 13:07:17
There is no mouse.
Zuul said that about Dana, too, but we know how that turned out...
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Cert Serth on 2019-07-25 04:45:42
Will Remako be usable with R06? Lord knows I don't want to use 7th Heaven.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Chrysalis on 2019-07-25 08:44:38
I certainly don't.  I do have a problem with 7h - in that I find it to be very very counter intuitive - and too much of a one size fits all approach, which can't ever work well enough across the board to be a good solution (hence the hourly threads that crop up by people either perplexed at how to install mods - or the conflicts of which Qhimm's is running out of space to store).  My secondary problem is how my mod is also being judged on the shortcomings of 7h. When it fails or has a conflict, people sometimes blame me or The Reunion for it. The Reunion - and especially R06+ are meant to be standalone mods - the latter even has its own modding solution.

I'm hoping more people create mods that work properly with the framework added to R06, but, if not, 7h is always there. 

I commend the effort with 7h and I'd never have a problem with anyone who contributes.

Hi DLPB

First off congrats on your work with reunion, its a huge project and undertaking, and I am aware your work help's feed other's work as well as you share your knowledge.

My only concern is the R06 modding framework, I feel it may split the community with some modders supporting reunion and others 7th heaven, as right now 7th heaven I feel is an excellent tool, one can just add mods to it, remove it, all without manual fiddling, its click and play almost.  The only real issue is the main catalog has been allowed to get out of date.

Also you use precompiled exe's which is probably the main reason 7th heaven has been problematic with reunion, hext loading would likely make it work so much better.   It allows much more modularity in selective use of features and co existence with other mods.  But I accept this isnt a 7th heaven thread.  So will stop there, but maybe to hope one day you reconsider your stance on allowing the two to be used together with your support.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-07-25 10:53:43
We'll have to see how it goes.  I envision a real issue for the first few weeks....  If it becomes untenable, I'll have to reconsider.  But my hope is that for most people, the new framework will allow for a much easier modding experience.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-07-25 10:54:32
The first step will be to see if Sega Chief is up for testing his mod with R06.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Sega Chief on 2019-07-25 12:31:59
Yeah, I'm up for that.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: LordUrQuan on 2019-07-25 19:25:34
My only concern is the R06 modding framework, I feel it may split the community with some modders supporting reunion and others 7th heaven, as right now 7th heaven I feel is an excellent tool, one can just add mods to it, remove it, all without manual fiddling, its click and play almost.  The only real issue is the main catalog has been allowed to get out of date.

Also you use precompiled exe's which is probably the main reason 7th heaven has been problematic with reunion, hext loading would likely make it work so much better.   It allows much more modularity in selective use of features and co existence with other mods.  But I accept this isnt a 7th heaven thread.  So will stop there, but maybe to hope one day you reconsider your stance on allowing the two to be used together with your support.
I don't really think there'll be a split... sure, maybe some grumbling and grousing, but in software the better solution typically wins (n.b. I am specifically disclaiming the systemd abomination here).  I'm looking forward to seeing what DLPB has in mind as a mod management system since turBoss seems to have lost interest in 7H.  7H has its warts, but as long as mod authors split their work into sensible pieces (one of the very few things I think Remako did right), it's still a pretty user-friendly solution to what would otherwise be a very user-unfriendly task.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Arthandas on 2019-07-25 20:41:40
I see ff7.exe got a lot of edits, could you maybe remove that stupid Square Enix account login check from the Steam version? I was using 7h to basically downgrade the game to the 98 version but I'd rather use Reunion and nothing else.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2019-07-26 09:59:08
It will be removed because R06 will use the 1.02 ff7.exe  no matter if re-release or original release. But it will also disable the ability to get achievements.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Arthandas on 2019-07-26 10:16:22
That's awesome, who cares about achievements anyway? "Win your first battle", "Use X's first limit break", "Complete the first part of the game"... I'm surprised there are no separate achievements for buying, installing and starting the game xD All for a colored icon on your Steam profile no one cares about.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-07-26 13:23:40
You'll still be totally free to use the Steam launcher and game - which obv won't load R06.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2019-07-26 22:56:04

I'm surprised there are no separate achievements for buying, installing and starting the game xD All for a colored icon on your Steam profile no one cares about.

Ha, got one for starting FFVI.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Arthandas on 2019-07-28 11:09:33
Man, reading through the database is a pure pleasure. I love how everyone is so pedantic even about the smallest fixes. I didn't know you're also fixing the psx bugs. Reunion as a whole is a lot more than we could hope even from a proper remaster.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: SamQuincy on 2019-07-30 21:08:51
I would love to be able to adjust a bit of the menu so the german words would fit into it :/
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-07-31 02:09:29
That's possible in R06.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: SamQuincy on 2019-07-31 09:20:43
that awesome!

Thank you!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Liquid_Vegeta on 2019-08-02 06:49:19
Sorry, just to confirm, R05c still works with Steam achievements, but R06 will not?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-08-03 11:01:11
Yup
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Liquid_Vegeta on 2019-08-04 12:25:49
Grand, thanks for clarifying, installed R05C and it's really great work, thanks so much for everything you've put in :).
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: e2zippo on 2019-08-13 12:26:12
Hey! Any news regarding R06? I'm just curious :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: kage52124 on 2019-08-14 20:11:03
Possible bug:

I'm at Cosmo Canyon for the first time, and after going up into the laboratory with Bugenhagen, he does his spiel. Right after he sucks the Lifestream from the Planet, it turns dark and falls into pieces. There's a split second where the camera pans outward to show the original wide view of Cloud, Bugenhagen, and your two other characters, and then the screen goes black. The music continues to play in the background, but I have no video. Uninstalling The Reunion fixed the problem.

Details:
Arch Linux with Wine (FF7 installed to it's own 32 bit prefix)
Aali's OpenGL
The Reunion R05c
No other mods installed

Also, an aside: Right before this, Nanaki says to bring one other person, but technically, you can bring two, since you have to fill your roster, right? This seems to be the case both in the original translation and the one here in The Reunion.

Apologies if this was posted previously, but 191 pages is, well, a lot. Thanks for all you do, and I'm loving going back through FF7.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-08-14 21:46:34
This isn't a bug with Reunion.  Check The Reunion database. I've listed the issues with this map there. It's a coincidence that uninstalling R05 fixed it.   The other issue has also been resolved by the proof check by Charlie Beer. R05 translation bug reports should definitely be shelved - R06 has had thousands of alterations.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: kage52124 on 2019-08-14 22:46:15
Welp, I fail. Sorry! I'll heed the top post and sit here patiently waiting for r06.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-08-14 23:06:10
Hopefully not so many issues with R06....
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: kage52124 on 2019-08-16 02:47:40
It's a large undertaking, there's bound to be a few bugs, but the translation's already so much easier to understand. You've taking bug reports, responsive to community feedback, and taken adjustments as needed while still adhering to your overall vision.

I think it's gonna be fine.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Thaddeus on 2019-08-21 21:28:24
Been playing through the game with Reunion R05c + Remako HD and wanted to note a few things and give some feedback. Firstly, and I admit, this could very well have already been taken care of in whatever build R06 is at now, the model overhaul seems to have missed a character: the Materia shop owner in Midhir before it's destruction. Otherwise, I am pleased to say, not a single character model has been forgotten. Well, except technically the Chocobo Sage, but he's fine as is, imo. How would you even add more detail to that design? Haha

While we're talking about the model overhaul though, I have to say, I'm not a fan of Cait Sith's field model. More lavender than white, and has a lot of details that don't really make sense? Cait Sith's whole thing is that he's a big motorized toy, he has the big oven mitt hands and clown shoe feet for a reason. That plus it having a nose for some reason, despite Cait Sith's Moogle never being depicted with one anywhere ever, has me voting for a different model to be used and/or made. Doesn't help that one or two of his animations have a few buggy frames in them with it. Hope I don't sound demanding it's just...all the other party members' field models are just right to my eye, so Cait sticks out like a sore thumb.

The other complaint I have, though this doesn't bother me quite as much, is with the WEAPON rebalance of the speed coaster. I think you made it too hard. I was able to get around 1500 points at best on it. Considering you've set the top prize at 4050 points? This seems problematic. The cursor isn't fast or accurate enough to hit most of the higher-point targets. The most notable example I'd say being the fireball guys that come out of the lava spouts. There's just not any angle at which I felt I could even hope to accurately gauge where they were long enough to shoot them down. It's not a matter of my own reflexes not being up to snuff, trust me; I managed to get around 23100 points in the bike game with a little practice. True, I've only bothered going through the coaster once or twice in comparison, but that's mostly because the difficulty it's at now makes it seem not worth the effort, or potentially not even something I could do.  If there's any one of the mini-games WEAPON's covered so far that need a re-visit, it's this one. Haven't played sub or snowboarding (the GS version at least) yet, so I can't comment on those at the moment.

However, lest this post be nothing but nagging the devs, I would like to say that Beacause has been fantastic! Some really great translation work with some real stand-out lines. My favorite so far probably being Dyne's "All we've ever gotten in life is bullets and bullshit" Kinda makes me think of the original MGS1 translation (And I mean that as a compliment, believe me).

Will post more later once I've gotten a little farther and can give feedback on things like the other mini-games.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-08-21 23:49:18
The coaster game is actually easier now than it was - it was almost impossible to get the top score before (and the boat rotor was a bug that would allow ~300 points 50% of the time).  I tried hundreds of games and was always short by ~100 or less.  I've managed to get maximum points on my game - so I know it's easier and it's possible.  It's not meant to be "easy" to get the top scores.  I've made ALL top scores possible but difficult and set to my level of skill.

The prize is also very high, so the skill needed is equally so.

The fire guys are unaltered, except I removed two of them.  I  rarely fail to hit them all - even in the original game.

The model issues are best directed at Kaldarasha.  I'm pretty sure he's been working on all models since R05, but I never really had a problem with Cait myself.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Thaddeus on 2019-08-22 01:39:48
It's mostly just because it doesn't match up to his battle model either. That DOES keep all the qualities I mentioned. Startled to hear the coaster used to be even harder though. That classic difficulty at work.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-08-22 23:06:47
Log example

Code: [Select]
Mod ID: x12345
Activated: New translation
Activated: Menu Enhancement
Activated: Weapon - Mode 3
Activated: Model Overhaul
Activated: Soldier Quest
Activated: Audio Replacement
Loaded: 60fps Battles
Loaded: 60fps Battles - Interpolation
Activated: New frame limiter
Activated: Centred field screens
Activated: Playable character will run by default
Activated: New gauge colours
Activated: Closed Mouth Models [original character models will not have open mouths]
Activated: High precision timer (QPC)
Activated: Game time is realtime
Activated: Transparent dialogue boxes
Activated: Show more status - mode 1
Disabled: Screen flashes for critical hits
Disabled: Screen flashes at boss death
Disabled: Screen flashes during Summon attacks
Disabled: Screen transition effects
Loaded: Submarine text file G:\Games\PC\FF7\The_Reunion\CUSTOM\x12345\text\Submarine.txt
Loaded: Chars text file G:\Games\PC\FF7\The_Reunion\CUSTOM\x12345\text\Chars.txt
Loaded: Exe text file G:\Games\PC\FF7\The_Reunion\CUSTOM\x12345\text\Exe.txt
Activated: Mandatory fixes
Note: Core fixes cannot be disabled when using Weapon mode 3. Core fixes have been implemented.
Activated: Battle menus require a key press (no auto press)
Loaded: Real ddraw.dll
Loaded: Any global DLLs - See hext.log
Loaded: Any custom DLLs - See hext.log
Loaded: Any global hext files - See hext.log
Loaded: Any custom hext files - See hext.log

Loaded LGP:
G:\Games\PC\FF7\data\menu\menu_us.lgp

Loaded LGP:
G:\Games\PC\FF7\data\battle\battle.lgp

Loaded LGP:
G:\Games\PC\FF7\data\battle\magic.lgp

Loaded LGP:
G:\Games\PC\FF7\data\field\char.lgp

Loaded LGP:
G:\Games\PC\FF7\The_Reunion\BASE\New_Translation\flevel.lgp

Loaded LGP:
G:\Games\PC\FF7\The_Reunion\BASE\New_Translation\chocobo.lgp

Loaded LGP:
G:\Games\PC\FF7\The_Reunion\BASE\New_Translation\condor.lgp

Loaded LGP:
G:\Games\PC\FF7\The_Reunion\BASE\New_Translation\world.lgp

Loaded LGP:
G:\Games\PC\FF7\data\cd\moviecam.lgp

Loaded LGP:
G:\Games\PC\FF7\data\cd\cr_us.lgp

I'm working on The Reunion logging.  Looks good.  Shame I'm relying on opengl driver for some of the options, but it's all integrated anyway.  Downside is having 2 main logs.  App.log and Reunion.log
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Thaddeus on 2019-08-23 19:07:19
Noticed a bug with one of Cloud's animations. Strangely, it either isn't used until a ways into Disc 2, or glitches out after you get Cloud's head straight. Basically, it's meant to have Cloud poised and ready with his sword...but he doesn't actually hold the sword. It stays on his back. Note that there is a similar but different animation that does still work, so be wary of that if you look into it. First time I noticed this was on the way to the elevator to the underground reactor in Junon, and it gets used a few times not long afterwards as well.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Kaldarasha on 2019-08-23 19:48:02
It's not an animation bug. the script use only one cloud model. When Cloud wield his sword in his hand it's in fact another model. BTW. I changed the script for that junon scene and in the elevator it's quite strange because his sword goes through the soldiers.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Thaddeus on 2019-08-24 02:15:26
Ahhh, heh. Well, that'll happen when your sword is that dang huge.

I should note another glitch down here, though, as this one is kind of hard on the eyes. I'm not sure if this is Reunion or the PC port, or something about the cocktail of Remako HD and Reunion I'm using (though I doubt that, given this involves a summon, which Remako doesn't touch), but Neo Bahamut's summon animation is all messed up. It functions, but it's...strange. Basically, it starts with the Earth already present, then when the camera moves, instead of it disappearing or being left behind, it stays in the center of the screen and flickers rapidly until the camera moves all the way to showing Earth again. From there it more or less works as intended, but it's very odd. One clue to what's going on may be that it looks like there's two copies of the cylinder of stars in scene at one point? Definitely weird. I think one or two of the planets in Supernova don't show up? Like the side-shot of Saturn. Again, could be my set-up, but I have my doubts.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-08-24 13:30:42
Doubt it's Reunion.  Please post bug reports when definitely Reunion ;)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Thaddeus on 2019-08-24 14:07:45
A little more certain it's something to do with Reunion now after a little research and testing. Tried both removing the 'battle' folder with Remako's textures I placed in a 'Reunion' subfolder in mods, and deactivating the iro proper in 7th Heaven, and neither resulted in anything but slightly more pixelated planets. Doing both at the same time didn't produce results either, and having looked up video footage, this isn't something native to the PC version. Not likely to be something to do with my particular PC either, as googling for anything similar turned up nothing. All that's left to be causing it is Reunion. Perhaps it's something being caused by scripting or the unlocked battle framerate?
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-08-24 17:01:09
You'd have to test it with no mods at all.  If it's the 60fps mod doing it... that would make sense as it has bugs.  But other than that there isn't anything that would cause it.  Perhaps send a video.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: LordUrQuan on 2019-08-24 19:09:30
DLPB - Able to replicate on my bare metal R05c install with 60fps enabled, but it's not Neo Bahamut with the issue, it's Bahamut ZERO.  Some flickering at the start of the summon, some of the mid-summon visuals missing, but nothing game-breaking.  Remako is NOT installed on my system.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Thaddeus on 2019-08-24 19:59:35
Ah, yeah, I misspoke. I did, however, take some quick and dirty video footage. Honestly? Mild seizure warning for the flickering. It hurts my eyes even without being epileptic.

https://youtu.be/v4nwPloJBkU
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-08-24 22:16:33
It's a known bug. I keep saying this but....  Reunion Database.

Quote
Before reporting a bug, please check that it isn't already noted in The Reunion Database, found HERE.


Quote
25-Nov-2016   DLPB   60fps Battles   Bahamut Zero flickers violently.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: damerell on 2019-08-25 05:24:51
I'm at Cosmo Canyon for the first time, and after going up into the laboratory with Bugenhagen, he does his spiel. Right after he sucks the Lifestream from the Planet, it turns dark and falls into pieces. There's a split second where the camera pans outward to show the original wide view of Cloud, Bugenhagen, and your two other characters, and then the screen goes black. The music continues to play in the background, but I have no video. Uninstalling The Reunion fixed the problem.
This isn't a bug with Reunion.  Check The Reunion database. I've listed the issues with this map there. It's a coincidence that uninstalling R05 fixed it.

http://forums.qhimm.com/index.php?topic=14914.msg256066#msg256066 (http://forums.qhimm.com/index.php?topic=14914.msg256066#msg256066) is this bug being reported in March 2018. (I reported it in July 2017).

In http://forums.qhimm.com/index.php?topic=14914.msg256073#msg256073 (http://forums.qhimm.com/index.php?topic=14914.msg256073#msg256073) you have "heard of this issue before".

In http://forums.qhimm.com/index.php?topic=14914.msg256108#msg256108 (http://forums.qhimm.com/index.php?topic=14914.msg256108#msg256108) you acknowledge it's a bug added by tonysonico.

And in http://forums.qhimm.com/index.php?topic=14914.msg256113#msg256113 (http://forums.qhimm.com/index.php?topic=14914.msg256113#msg256113) you provided a fix; subsequent posts iterate towards a working fix (which unfortunately is no longer available on Google Drive).

Since it was added by tonysonico, you provided a fix but you don't fix other modders' stuff, and when I got it it could be made to happen every time if Reunion was installed and never happened if it wasn't, with no other mods (not even Anxious Heart, looking back at my notes from when I reported it), it seems like it might in fact be a bug in Reunion.

ETA: in fact, it's listed in the Reunion Database - 4th in "Reunion Bugs".
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-08-25 11:01:48
It may have been added by Tony's fix - but an original game bug exists there.  Can't be sure now. In any case, it's irrelevant.  It's listed as a bug and it's resolved.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: damerell on 2019-08-26 00:13:24
It may have been added by Tony's fix - but an original game bug exists there.  Can't be sure now. In any case, it's irrelevant.  It's listed as a bug and it's resolved.
I think it is unfortunate to have told someone who asked about it that it's not a Reunion bug; it also seems unfortunate that the fix from 2018 is now lost.

I'm also concerned that the post linked to in the Reunion database is the first version of the fix which didn't work. Obviously I don't know what actually made it into R06.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-08-26 10:05:36
http://forums.qhimm.com/index.php?topic=14914.msg266119#msg266119

I provided a fix here.

Oversights like this can happen - It's impossible for mistakes not to happen.

Anything in the Reunion Database marked resolved will be part of R06. The error is listed in Reunion Database already but the quick fix was also broken and removed.  A newer fix was made recently.  I've updated the database.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: SpOiNgY on 2019-09-01 06:24:36
Hey guys, im new here and not sure if i'm posting in the correct section but i was under the impression that reunion had a speed up option or a frame multiplier or something to give the game sort a fast forward type of thing. i am having trouble finding how to do it, if its a key combination or something. can anyone help me out?



Edit: after some searching, i did find a post that said to speed up/down you can use select + up/down however i tried this and it doesn't seem to work. vsync is off and the skip movie holding select + start does work. i am sorry i'm such a newb at this.

Also, if the key combo is select + up/down wouldn't that also cause some other things to happen? I believe the select button is also the "assist" button and it makes all the arrows above the exits, and up is usually walk forward in most cases, so wouldn't that combo cause that stuff to happen while you were using it? i'm sorry that i don't know anything. this is a fantastic mod though even without the fast forward option.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-09-02 12:28:47
I'd give up with it.  R06 is infinitely better and has on-screen indications.  Just a waiting game.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: SpOiNgY on 2019-09-02 21:45:56
I actually figured it out, it's select + target or select + page down (i think thats what it was lol). But i will DEF get r06 as soon as it comes out, this is the best mod for the game imo. Thanks for the help!

Also i know that in the epsxe version there is a key you can just hold down and while it is held it uncaps the frames and when released it caps them again. will r06 have anything like this? this is purely preferential and even if not it still works great i am just curious.
Title: .
Post by: d1474796 on 2019-09-04 13:45:06
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Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-09-09 20:06:46
It is...  And it's not far away.  I'm currently sorting all the logging.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Salk on 2019-09-11 04:10:55
DLPB,

can you give us a rough estimate of R06's file size?

Cheers!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-09-11 21:34:51
without optional 100 MB anxious heart tracks  - uncompressed ~950 MB.  Compressed in installer:  ~730 MB
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Mabinog on 2019-09-12 02:00:12
Very excited for R06. Should be able to beat the game again before the Remake comes out  :)
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: Luigi Brosse on 2019-09-12 16:44:43
It’s the final countdown! Thanks a lot for all the efforts!
Title: .
Post by: d1474796 on 2019-09-12 17:07:39
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Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: e2zippo on 2019-09-12 20:15:45
YAY! Can't wait for R06. I really hope it'll be pretty easy to get it working together with Remako!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-09-12 21:46:29
It's been made to be the best and simplest modding tool in existence for any game.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: PersonWithTime on 2019-09-14 00:51:02
Hey, just wanted to pop in and say not too long ago I wanted to get into the Final Fantasy series and figured that FF7 was the best place for me to start out. Thankfully right before I started I found this mod and it really showed just how freak'en magical and special this game is. Thank you for the insane amount of work put into this, you're honestly preserving this game's legacy by polishing it up as much as you are.

I did have some questions though, especially if R06 is just around the corner.
What does the audio replacement do? I know it's not the anxious heart mod because that's coming next update.

Also for R06 I believe I read that anyone can replace any words they wanted. So if that's true are you still going to do the checklist like R05 had? So I could click off no-model overhaul, yes incorrect names and series canon for example? I appreciated how easy that was.

Lastly, if you are doing the checklist still I was wondering if you'd be interested in including the spelling of "Mythril" under series canon, because I've been playing some of the older games in the series and noticed they were spelled that way.

Thanks for everything! Hope I'm not an annoyance.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-09-14 23:13:54

I did have some questions though, especially if R06 is just around the corner.
What does the audio replacement do? I know it's not the anxious heart mod because that's coming next update.

It replaces the original audio engine entirely and has psx sound effects in ogg format recorded from Mednafen.

Quote
Also for R06 I believe I read that anyone can replace any words they wanted. So if that's true are you still going to do the checklist like R05 had? So I could click off no-model overhaul, yes incorrect names and series canon for example? I appreciated how easy that was.

R05 still has those options and is designed with modders in mind. Its better to wait rather than me explain it all.

Quote
Lastly, if you are doing the checklist still I was wondering if you'd be interested in including the spelling of "Mythril" under series canon, because I've been playing some of the older games in the series and noticed they were spelled that way.

I've taken a stance on this one of keeping Mithril.  The reasoning is that the change has been made for the English series due to fears of copyright and for no other reason.  Same with Ochu.

Quote
Thanks for everything! Hope I'm not an annoyance.

You're welcome. And you're not an annoyance.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: GregOli on 2019-09-21 03:29:39
Just redownloaded the game. MY BODY IS READY
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: marsrunner on 2019-09-21 22:04:10
So, is there something wrong with me or SquareEnix that I am BEYOND excited to play through the again with Reunion R06, and could not give two s*#@s about the remake?

Seriously, I cannot express how thankful I am for all your hard work. Your work to make this amazing game as perfect as possible is not unappreciated, despite the occasional poster that might make you think otherwise!
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: naaq on 2019-09-22 00:21:56
I've got a fever, and the only cure is R06.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-09-22 10:21:47
You're all welcome.  I did want to have the windows positioned properly and more bugs fixed AND the relocalization complete, but there's not been time.  Also, Charlie Beer is busy at the moment.

All should be fully complete by R07 - which I am hoping to get out before March 2020.

Title: .
Post by: d1474796 on 2019-09-22 10:41:54
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Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-09-22 14:14:58
Yes, isn't it;)  almost like I want this finished before that crap hits the shelves.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB_ on 2019-09-22 21:57:15
All support for R05c has officially ended.  The download link is removed. 
Title: .
Post by: d1474796 on 2019-09-22 22:10:28
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Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (due 1st October)
Post by: DLPB_ on 2019-09-22 22:26:12
Can I finally honour one on time?  That's the question.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (due 1st October)
Post by: Salk on 2019-09-23 06:46:19
I think you can, Dan.

But if not, we all know you eventually will and that's the most important.

Godspeed!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (due 1st October)
Post by: tom servo on 2019-09-24 09:18:12
Hey, just want to ask if this mod will include the 60fps animations for battles that i remember were being discussed years ago? I think they were being problematic so im not sure if they are still part of reunion.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (due 1st October)
Post by: DLPB_ on 2019-09-24 11:10:00
See first post.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (due 1st October)
Post by: LordUrQuan on 2019-09-24 13:20:19
See first post.
Dude... url=http:\\
Even my wife doesn't tease me that hard!!!  :evil:
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (due 1st October)
Post by: GregOli on 2019-09-24 19:08:18
Yeah, I didn't see the "will be" part of the text and went mad thinking it was a problem with my internet lol
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (due 1st October)
Post by: Isuldor on 2019-09-28 06:35:51
A glorious day draws near.  Yep, I'm pretty excited about this.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (due 1st October)
Post by: buzzdb666 on 2019-09-28 23:35:08
umm how do I actually download this, I have been looking for like an hour now, I cant find a link or anything to click to download the files to install on this thread, getting frustrated.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (due 1st October)
Post by: EQ2Alyza on 2019-09-29 00:53:45
Thread title says when it's available.
Title: .
Post by: d1474796 on 2019-09-29 01:11:25
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Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (19th October)
Post by: DLPB_ on 2019-09-29 22:12:19
The release date has been revised.  It's pretty much done - but I'd rather release it not needing 10 hotfixes a day after.  The release date is definitely 19th October.

This will give me time to iron out some remaining niggles also with Luksy, Myst6re, Kaldarasha, and Charlie Beer.


Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (19th October)
Post by: Tsuna on 2019-09-29 23:42:51
Excited for this, will this have the extended sound effect cap?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (19th October)
Post by: DLPB_ on 2019-09-30 02:41:04
It will have everything up to this point.  There's no reason to exclude things.  :)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (19th October)
Post by: Tsuna on 2019-09-30 12:35:57
Thanks, I just like to confirm things due to my own idiocy haha
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (19th October)
Post by: DLPB_ on 2019-10-06 19:20:55
Luksy is working flat out on touphscript to get it up to whack in time.
Charlie Beer is working on proof check of localization.

The deadline will be met.

Next, need to get in touch with Sithlord /  Myst6re about completing the new opcodes for Makou.

https://www.youtube.com/watch?v=w34vnz_LEX4
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (19th October)
Post by: Salk on 2019-10-10 03:51:45
It's exciting to know that little more than a week is left before the so long awaited version 06 will be out.

How are you going to celebrate Dan?

Cheers!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (19th October)
Post by: LordUrQuan on 2019-10-10 18:05:46
How are you going to celebrate Dan?
The word 'soused' seems ironically appropriate :)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (19th October)
Post by: DLPB_ on 2019-10-10 18:30:47
Yes.  Soused.  Def a few drinks.  Of which I'll post a picture from local pub.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (19th October)
Post by: KaidenJames on 2019-10-11 00:06:38
Upon release I shall crack open a cold one and give you a spiritual cheers! Seriously, thank you for the time, effort and many headaches you went through making this thing happen. You are the man.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (19th October)
Post by: Kaldarasha on 2019-10-15 21:22:52

While we're talking about the model overhaul though, I have to say, I'm not a fan of Cait Sith's field model. More lavender than white, and has a lot of details that don't really make sense? Cait Sith's whole thing is that he's a big motorized toy, he has the big oven mitt hands and clown shoe feet for a reason. That plus it having a nose for some reason, despite Cait Sith's Moogle never being depicted with one anywhere ever, has me voting for a different model to be used and/or made. Doesn't help that one or two of his animations have a few buggy frames in them with it. Hope I don't sound demanding it's just...all the other party members' field models are just right to my eye, so Cait sticks out like a sore thumb.
 

I'll change it back for you. ;)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (19th October)
Post by: WindIce on 2019-10-16 14:37:51
I'm sorry, but I can't download the R06. When I click, the following link "about:blank blocked" appears.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (19th October)
Post by: DLPB_ on 2019-10-16 22:37:41
Quote
"Poison is not truly an Elemental and a Status.  Due to a total miscommunication between the design team and the battle programmer, the following will happen:

If Poison elemental damage is nullified or absorbed, the status (regular deductions of HP) will never be inflicted.

If the Poison status is protected against, then the elemental damage is nullified.

The regular damage incurred at intervals by Poison status is treated as elemental damage.

This also means that Poison Ring is totally broken, as it will only ever drain 0 HP. "


This one took a while to fix up.  My earlier fix was useless and i'm testing ready for R06 release.  Had to redo the lot.  Took 3 new functions and other alterations to make it work.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (19th October)
Post by: LordUrQuan on 2019-10-17 00:15:08
Poison is not truly an Elemental and a Status.  Due to a total miscommunication between the design team and the battle programmer, the following will happen:

If Poison elemental damage is nullified or absorbed, the status (regular deductions of HP) will never be inflicted.

If the Poison status is protected against, then the elemental damage is nullified.

The regular damage incurred at intervals by Poison status is treated as elemental damage.

This also means that Poison Ring is totally broken, as it will only ever drain 0 HP.
(https://media3.giphy.com/media/12RS4YpB7QBFL2/giphy.gif)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (19th October)
Post by: Wiseman on 2019-10-17 11:59:24
I'm sorry, but I can't download the R06. When I click, the following link "about:blank blocked" appears.

R06 hasn't released yet.
Title: .
Post by: d1474796 on 2019-10-17 15:29:53
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Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (19th October)
Post by: Mabinog on 2019-10-17 16:23:53
I was just curious; are WEAPON, Audio Replacement and Soldier Quest still in the works or have they been scrapped?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (19th October)
Post by: DLPB_ on 2019-10-17 16:50:44
I was just curious; are WEAPON, Audio Replacement and Soldier Quest still in the works or have they been scrapped?

They're in the works and Audio Replacement is complete. See Reunion Database.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (19th October)
Post by: DLPB_ on 2019-10-17 18:19:36
R06 hasn't released yet.

Not only that but the very top of the first post has blue writing telling people it isn't.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (19th October)
Post by: DLPB_ on 2019-10-18 15:58:17
Due to time constraints, the bulk of R06 is still on course for tomorrow, but I think R07 will be brought forward within a few weeks of it to add new models after I've sorted through Kal's latest - and fixed up some other bugs and issues.

The main thing is getting the new framework out there and then ironing out all the crap.

My latest fix to ff7.exe to ignore and bypass main registry values has also fixed up R06 to work with Steam's original exe and launcher too.  That's a bonus.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (19th October)
Post by: kbraman3347 on 2019-10-18 18:28:21
 ;D ;D ;D ;D ;D ;D  Cheers sir!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (21st October)
Post by: DLPB_ on 2019-10-18 22:36:55
(https://previews.123rf.com/images/aquir/aquir1311/aquir131100094/23420980-failed-red-grunge-stamp.jpg)

Update:

I've been working flat out for the best part of a week with minor breaks and the installer is done - all files are ready apart from Kal's.

So, what's the problem?  The problem is I probably need a few more days to get tutorial fixed up, for Luksy to fix one remaining bug in ts, and to sort through the remainder of Kal's models.  The odds of this being released 19th are not impossible,  but not likely.  In any case, we are literally a few days off now. Even if tomorrow is missed, you won't have much longer to wait.

This is a much harder thing to complete than even I gave it credit.   I have all day Monday off work, so that's looking likely the day.  The deadlines do help though - as they force me to work harder.


Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (21st October)
Post by: the_randomizer85 on 2019-10-19 04:51:30
It's okay, crap happens, don't be too hard on yoursself
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (21st October)
Post by: Salk on 2019-10-19 07:17:07
Deadlines can be a powerful incentive.

If you didn't have one set you wouldn't have probably even realized, despite past experiences, the amount of work that still needed to be done.

Godspeed!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (21st October)
Post by: e2zippo on 2019-10-19 17:52:05
No worries! Take your time! We can all wait  :)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (21st October)
Post by: DLPB_ on 2019-10-19 18:46:53
It's arriving.  Kicking and screaming.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (21st October)
Post by: Mabinog on 2019-10-19 23:12:06
Hyped.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (21st October)
Post by: GregOli on 2019-10-20 00:33:01
Choo Choo... All aboard the hype train!  :-D
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (21st October)
Post by: LordUrQuan on 2019-10-20 02:40:18
The deadlines do help though - as they force me to work harder.
(https://yahooeysblog.files.wordpress.com/2015/05/douglas-adams-deadlines.jpg)
Much love for the Brits... both the almost, but not quite, entirely unlike sane ones, and those other poofters (oh, wait, that's an Aussie term) who bring us translations that actually do make sense <3
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (21st October)
Post by: Sega Chief on 2019-10-21 12:38:10
Stumbled on this today:

https://books.google.co.uk/books?id=_KeaDwAAQBAJ&pg=PT493&lpg=PT493&dq=qhimm+forum&source=bl&ots=pwQukze2PJ&sig=ACfU3U3qs_Bt3jbgihIdzglQWc5BE0LlKQ&hl=en&sa=X&ved=2ahUKEwiMzY6jrK3lAhUCqXEKHVkeCcEQ6AEwBHoECAgQAQ#v=onepage&q=qhimm%20forum&f=false

You're being referenced in them 'book' things.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (21st October)
Post by: luksy on 2019-10-21 16:23:21
Lusky?? For shame.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (21st October)
Post by: DLPB_ on 2019-10-21 16:53:01
 ;D

Lusty Lusky.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (21st October)
Post by: DLPB_ on 2019-10-21 16:59:19
https://www.youtube.com/watch?v=NjxNnqTcHhg  This is what's going through my brain as I try to complete the release. 
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (21st October)
Post by: basmith7 on 2019-10-21 17:36:19
つ ◕_◕ ༽つ DLPB TAKE MY ENERGY ༼ つ ◕_◕ ༽つ
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (21st October)
Post by: LordUrQuan on 2019-10-21 19:17:16
https://www.youtube.com/watch?v=B7UmUX68KtE  This is what's going through my brain as I try to complete the release.
FTFY
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (19th October)
Post by: benjaminw6633 on 2019-10-21 21:30:01
My latest fix to ff7.exe to ignore and bypass main registry values has also fixed up R06 to work with Steam's original exe and launcher too.  That's a bonus.

Will that mean we can launch via Steam Link without having to use a shortcut?

Thanks for all the hard work!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (28th October)
Post by: DLPB_ on 2019-10-21 23:21:02
Deadlines definitely not my forte.  Any case, the models are sorted and I'm awaiting Kal's updated Cloud. If it looks like that'll take too long, I'll release this. 

The only thing left now is a vid tutorial and readme and main page update. Cosmetic stuff.

I'd be very surprised if this takes much longer now.  Failing all else, I'll release on 28th anyway.  Because  it may take a release before I can get out of this loop.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (28th October)
Post by: Rookie_One on 2019-10-21 23:42:33
Just threaten him with forcing him to listen to Justin Bieber if he don't finish the model sound  :roll: :-D
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (28th October)
Post by: Kaldarasha on 2019-10-22 03:21:54
Just threaten him with forcing him to listen to Justin Bieber if he don't finish the model sound  :roll: :-D

I have built up a resistant to him with this: https://m.youtube.com/watch?v=2kt-FCEiybw

I have to work today but tomorrow is free maybe I can work on the last remaining clouds (in my head).
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (28th October)
Post by: Rookie_One on 2019-10-22 03:41:34
goddamn it!

*transform in a goose then proceed to troll Kaldarasha*
Title: .
Post by: d1474796 on 2019-10-22 14:18:00
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Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (28th October)
Post by: DLPB_ on 2019-10-22 21:32:46
つ ◕_◕ ༽つ DLPB TAKE MY ENERGY ༼ つ ◕_◕ ༽つ

It's not enoughhhhhhhh!

Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (28th October)
Post by: DLPB_ on 2019-10-23 01:03:14
Main page updated a little.

Audio Replacement page added.

http://forums.qhimm.com/index.php?topic=14914.msg209232#msg209232
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (28th October)
Post by: Bynyl on 2019-10-23 20:46:22
Main page updated a little.

Audio Replacement page added.

http://forums.qhimm.com/index.php?topic=14914.msg209232#msg209232

Me likey! Me gusta mucho!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (28th October)
Post by: Devinicus on 2019-10-25 18:32:43
To what degree will I be able to mix and match models with The Reunion? I prefer the PRP/Bloodshot style field models over Kal's.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (28th October)
Post by: DLPB_ on 2019-10-25 23:44:36
All you'd need to do is disable Model Overhaul from Options.ini and add the files to a custom folder.  It's relatively painless.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (28th October)
Post by: AuthenticM on 2019-10-26 09:20:56
Hello all,
Is it right that this mod does not use the mod manager used by other mods? I couldn't get to install the mod manager the other day, so if you were to tell me that this mod has its own (simpler) installation process, that would make my day.
Cheers
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (28th October)
Post by: DLPB_ on 2019-10-26 13:27:39
That's correct.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (28th October)
Post by: AuthenticM on 2019-10-26 21:09:35
Sweet, thanks.

Other question: does this mod fix the audio issue of the Steam release whereby the wrong music plays during the pivotal scene during Cloud's introspection in the lifestream?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (28th October)
Post by: Salk on 2019-10-27 10:17:51
It may be a matter of hours... minutes... :)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (28th October)
Post by: DLPB_ on 2019-10-27 13:00:05
Sweet, thanks.

Other question: does this mod fix the audio issue of the Steam release whereby the wrong music plays during the pivotal scene during Cloud's introspection in the lifestream?

When you're using the new translation it does, because it's not only the music that was wrong - the scene fades were too.
Title: .
Post by: d1474796 on 2019-10-27 13:01:00
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Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (28th October)
Post by: DLPB_ on 2019-10-27 13:26:58
It wasn't the loop...  it was the length of it as well.  Totally wrong - and the scene was wrong too, as he notes.  It is all in The Reunion database though.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (28th October)
Post by: AuthenticM on 2019-10-27 13:30:34
When you're using the new translation it does, because it's not only the music that was wrong - the scene fades were too.
Cool, thanks!

If by "wrong music" you mean badly looped, i think it's mentioned in the Reunion database...
No it's actually the wrong music. I'm talking about the scene in which Cloud runs after Sephiroth and gets impaled on his sword, before throwing him in the mako. Cloud's theme is supposed to play during this moment, but in the Steam (and PS4 and Switch) version, it's the mako reactor theme that plays. Here's a timestamp at 2:39:00 of a playthrough that Maximilian_Dood did recently. (https://www.twitch.tv/videos/465552182?t=2h39m) The scene in question plays with the wrong music.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (28th October)
Post by: benjaminw6633 on 2019-10-27 13:37:01
Is this still on track for tomorrow? Eagerly awaiting... :)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (28th October)
Post by: DLPB_ on 2019-10-27 20:24:09
It's being released one way or another, yes.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (28th October)
Post by: obesebear on 2019-10-28 02:04:22
No it's actually the wrong music. I'm talking about the scene in which Cloud runs after Sephiroth and gets impaled on his sword, before throwing him in the mako. Cloud's theme is supposed to play during this moment, but in the Steam (and PS4 and Switch) version, it's the mako reactor theme that plays. Here's a timestamp at 2:39:00 of a playthrough that Maximilian_Dood did recently. (https://www.twitch.tv/videos/465552182?t=2h39m) The scene in question plays with the wrong music.
He's right.  Just checked two other youtube videos that I believe are playing PSX version.   This one is hard to hear, but I at least know it's the Playstation version  (https://youtu.be/EWgb-Jrk5tQ?t=23690)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (28th October)
Post by: DLPB_ on 2019-10-28 02:08:52
I had to convert the PSF file and enhance it slightly as it is a unique music not found on OST.  In any case, that issue has been fully resolved.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (28th October)
Post by: Coat on 2019-10-28 02:12:35
Are you guys still planning on a PSX release? (Link isnt working)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion (28th October)
Post by: trostboot on 2019-10-28 11:24:25
Are you guys still planning on a PSX release? (Link isnt working)
Looks like romhacking.net is having some issues, but yes, the people working on the PSX port of the retranslation have just recently reconfirmed an updated version will eventually be made. Most likely based on the final version of the retranslation, so you might have to wait a bit.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: Wiseman on 2019-10-28 15:43:05
Green Goblin was the one responsible for the previous PSX port of the Reunion. He said he was interested in porting R06 too.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: DLPB_ on 2019-10-28 15:44:15
The link works. Their forum was down earlier.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: Mabinog on 2019-10-28 15:56:05
> "Imminent"

Here we go!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: Sesquipedal on 2019-10-28 22:04:54
I'm stoked to play!  Shame the Difficulty side of the mod won't be completed, but as stated it's a very very time consuming and tedious process.  I've tried other difficulty hacks and all miss the point of making it more difficult but keeping it professional in terms of display, logic etc.  None the less thank you DLPB for making all the effort you have.

On a side note:  I'll be happy to see if 7th heaven goes down.  Not becasue I hate it, but because it's convoluted and made from way back when ff7 modding was new and misunderstood. Having a new framework from which people can implement new mods would be exciting. 
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: EQ2Alyza on 2019-10-29 00:38:38
On a side note:  I'll be happy to see if 7th heaven goes down.  Not becasue I hate it, but because it's convoluted and made from way back when ff7 modding was new and misunderstood. Having a new framework from which people can implement new mods would be exciting. 

Many people have spent years and endless hours working on all that exists for it. Your personal happiness doesn't make the decision to just give it up and throw it all away. They will both exist, for now, and it's the user's decision what they want to choose.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: AuthenticM on 2019-10-29 00:38:59
I'm stoked to play!  Shame the Difficulty side of the mod won't be completed, but as stated it's a very very time consuming and tedious process.  I've tried other difficulty hacks and all miss the point of making it more difficult but keeping it professional in terms of display, logic etc.  None the less thank you DLPB for making all the effort you have.

On a side note:  I'll be happy to see if 7th heaven goes down.  Not becasue I hate it, but because it's convoluted and made from way back when ff7 modding was new and misunderstood. Having a new framework from which people can implement new mods would be exciting. 
Are you saying that The Reunion R06 could be used to make it easier to install other mods, somehow?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: Ashpey on 2019-10-29 01:03:27
Are you saying that The Reunion R06 could be used to make it easier to install other mods, somehow?

It seems there will be a new way to use mods with R06, but we don't know much about it so far. As of right now and for at least a few minutes/hours more, 7th Heaven is still the best FF7 modding tool released ;)

Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: Wiseman on 2019-10-29 01:14:10
R06 will be a new modding solution for the game according to DLPB.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: DLPB_ on 2019-10-29 01:15:10
There will be times when 7h is needed and certainly some mods will demand it.  I'm just hoping that we can finally do away with some of the confusion and inconsistency.  I regret my earlier comment at wanting to kill off 7h and I apologize for it.  I respect the time and effort placed into it.  I just find it to be a problem overall despite best intentions.  In cases where mods require 7h or where Reunion fails to bridge a gap, people will always have the option to use 7h.  Reunion won't impede it. 

We'll have to see what happens.  I have no idea how it will all be received, but for my own purposes - and from what SC has told me from his test run - signs look promising.

I'm afraid we've hit a small snag tonight, which really irritates me.  I am awaiting Kal's fixed models [a bug turned up with his newest] and the odd fix to menu code.  But this will be released any hour now, so keep your eyes peeled.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: Sesquipedal on 2019-10-29 01:36:03
Many people have spent years and endless hours working on all that exists for it. Your personal happiness doesn't make the decision to just give it up and throw it all away. They will both exist, for now, and it's the user's decision what they want to choose.

Fair point - I do think it's time for a new way to implement mods though.  It's not like all your and others hard work will be erased -- I don't think anyone working on Reunion can say they didn't learn and have been inspired by 7H. 
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: benjaminw6633 on 2019-10-29 18:01:55
Is there any update? I don't mean to be impatient and I hope you don't take it that way. I appreciate the hard work.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: strife98 on 2019-10-29 19:59:09
DLPB worked himself to illness, but it'll be released soon. I'm guessing there's not a super a lot to do, but if your sick, that "Not super a lot to do." turns into, "Uuuuugggghhhhhh."
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: Kaldarasha on 2019-10-29 20:23:37
Well, a few problems come from my side. I changed the models for the soldiers, but due to my very rare time I can spare I did a very sloppy job, which leaded to some problems. Though, I think we will play some trick or treat and see if you will get some sweetie.  :evil:
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: benjaminw6633 on 2019-10-29 21:47:02
DLPB worked himself to illness, but it'll be released soon. I'm guessing there's not a super a lot to do, but if your sick, that "Not super a lot to do." turns into, "Uuuuugggghhhhhh."
That I am sorry to hear, I can wait a few days longer, get well soon DLPB!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: Salk on 2019-10-30 04:27:21
It seems it's just an unlucky combination of two negative factors (DLPB being sick and kaldarsha a bit delayed) which may delay the release a little further.

DLPB said that deadlines help getting him into a modding frenzy and be more productive so in that sense they can be an "internal" asset but on the other hand they make him lose credibility because they are punctually missed, often by quite a margin.

Personally I believe the benefit outweighs the negative so I say: keep motivating yourself using deadlines even in the future, Dan, because we all win when your passion for your project keeps burning bright.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: basmith7 on 2019-10-30 08:07:55
You might wanna look into a shorter release cycle so updates don't get so big.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: DLPB_ on 2019-10-30 13:23:33
You might wanna look into a shorter release cycle so updates don't get so big.

That's the plan after this one (to have R06b/c/d).  It will also be mandatory as there will be a lot of bugs.  This release demanded a complete overhaul.

There is no easy way to create a modding framework and replace an audio engine.

R07 will be released as a smaller overhaul.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: kalathi on 2019-10-30 14:29:56
Hello :3 Long time lurker, but only just registered. Looking forward to trying out the new release! Sorry you're not feeling good, DLPB. Get well soon and thank you for all your hard work on this! :)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: benjaminw6633 on 2019-10-30 17:16:10
That's the plan after this one (to have R06b/c/d).  It will also be mandatory as there will be a lot of bugs.  This release demanded a complete overhaul.

There is no easy way to create a modding framework and replace an audio engine.

R07 will be released as a smaller overhaul.

Could you use a tester? I work as a software tester so could maybe lend a few hours of my spare time to the project
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: DLPB_ on 2019-10-30 19:05:45
Everyone's gonna be a tester when it's released.  I've done all I can and one more individual won't help.  When it's out, there will be a period where I'm sure a ton of issues will be raised.  I'll welcome any and all input.

There are some last minute problems cropping up along with my illness which are impeding release. Not to mention having to waste my time with the numpty in the other thread.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: Devinicus on 2019-10-30 20:41:09
Hi, I've been watching this play out for about a month now and wanna throw in my 2 cents on "numpty" now that the other thread has been locked: Not DLPB(cactusjack901) is my hero currently.

I've been wanting to revisit FF7 with the translation patch since October started, but I just happened to stumble in as things went into flux. It has been pretty frustrating seeing multiple self-set deadlines pass, even more so when I can't even resort to the last released build.

The imposter DLPB provided a download, I've got the game setup, finally I can play. Dude was straight-up the answer to my prayers after Monday came and went yet again, and I genuinely appreciate the service provided.

I don't understand the outrage about the picture and what not. It seemed pretty tongue & cheek, and as someone who sort-of shares cactusjack's sentiments about this ordeal I found it pretty funny. Seems like someone taking the piss out the situation was inevitable after the numerous delays.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: Panzeroceania on 2019-10-30 21:01:30
It may sound like a silly question. But which versions of which Operating Systems are currently supported?

example

Windows 95
Windows 98
Windows ME
Windows 2000
Windows XP
Windows Vista
Windows 7
Windows 8.0
Windows 8.1
Windows 10 1507
Windows 10 1511
Windows 10 1607
Windows 10 1703
Windows 10 1709
Windows 10 1803
Windows 10 1809
Windows 10 1903
Windows 10 1909

No need to be exhaustive. I'm more just looking for what the expected, or targeted OS version is. This way I can use that OS version when testing, after the project update is released.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: DLPB_ on 2019-10-30 21:13:52
There's no way for me to know the answer to that.  But it should work on all Win versions XP onwards.

@Devinicus not interested in sock puppets or friends of his. You also have no understanding of the situation or that this isn't the first time he's been a troll to me and others.  Kindly stay out of it and stop trying to add fuel to the fire.

Do you actually want me to finish this?  Or would you rather I continue dying of a cold and responding to posts like yours?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: ReasonablePerson on 2019-10-30 21:23:40
Do you actually want me to finish this?  Or would you rather I continue dying of a cold and responding to posts like yours?
That's your problem dude. You don't know when to leave things be and just ignore people. No one is forcing you to check this thread constantly.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: Devinicus on 2019-10-30 21:25:17
I'm just saying, maybe don't take the download down while the new one is still vaporware man.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: DLPB_ on 2019-10-30 21:26:38
And nobody is forcing people like you to post on this thread, either.  The thread is here for constructive feedback and for releases - not for you to gripe and create accounts to troll further.  I'll just shove any more like you on ignore.  That's sad for you, because it means all your feedback will go unread.

In fact, that's the new policy.  If anyone posts something here that pisses me off, it's instant ignore. No warnings. Nothing.

That goes for people who ignore the main post and ask questions already answered there.  With some exceptions to long time members.  The rest, smited. I'm not messing about anymore with this crap.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: kalathi on 2019-10-30 21:49:03
Hi, I've been watching this play out for about a month now and wanna throw in my 2 cents on "numpty" now that the other thread has been locked: Not DLPB(cactusjack901) is my hero currently.

I've been wanting to revisit FF7 with the translation patch since October started, but I just happened to stumble in as things went into flux. It has been pretty frustrating seeing multiple self-set deadlines pass, even more so when I can't even resort to the last released build.

The imposter DLPB provided a download, I've got the game setup, finally I can play. Dude was straight-up the answer to my prayers after Monday came and went yet again, and I genuinely appreciate the service provided.

I don't understand the outrage about the picture and what not. It seemed pretty tongue & cheek, and as someone who sort-of shares cactusjack's sentiments about this ordeal I found it pretty funny. Seems like someone taking the piss out the situation was inevitable after the numerous delays.

It's fine to be happy to finally have a download to play, but I'm not sure why you would call someone behaving as a deliberate bad actor your 'hero' or even feel the need to come in here and rub it in DLPB's face, honestly. Nothing about that impostor's behavior was okay, and that's before considering his provision of links to something the author no longer wants distributed. Modding / programming is an artform in itself and I think you'd find musicians and visual artists would be just as upset at someone for posting their work all over the place against their express wishes -- doubly so if said person was gloating about it the whole way through.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: Cupcake on 2019-10-30 21:54:19
I'm just saying, maybe don't take the download down while the new one is still vaporware man.

That’s exactly my issue, despite what DLPB says.  Any trolling I may do around is here towards him (and only him), more often than not, just because I hate his attitude.  Anxious Heart has been outright unavailable for 2+years now, pending Reunion R06.  fern that, I have it, I’ll maintain a link.  DLPB wants only the latest version available.  fern that, maybe I prefer the older version for some reason (literally the exact issue that kicked all this off years ago).  Public releases stay public.
Title: .
Post by: d1474796 on 2019-10-30 21:59:38
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Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: DLPB_ on 2019-10-30 22:00:49
The Reunion doesn't touch the Save file data, so there's no issue there.
Title: .
Post by: d1474796 on 2019-10-30 22:02:25
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Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: DLPB_ on 2019-10-31 01:25:59
It's very possible that Tonberry comes from French Tombe (grave). I'll see what Luksy says - the pronunciation is correct.

That's my best shot at it from looking into it again.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: fromage_baguette on 2019-10-31 02:12:18
Also, any french speakers here?  Possible that Tonberry comes from Tombe (grave)? Does get pronounced "toom" or "tomb" Looks like it's "tom-b" which would fit.

That's my best shot at it from looking into it again.

Ze French have arrived.

It is indeed pronounced "tom-b" in French.

Side note, I've been a lurker since I purchased the game 3 weeks ago. I've been eagerly waiting for RC06 before starting a game, but just learned that I can start a game on vanilla and use it with Reunion when it's released, as per your previous comment. Thank you for all of your hard work!!!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: Aavock on 2019-10-31 02:32:44
"Tombe" is indeed a grave (and also the verb "to fall" ("tomber") in present tense: "he falls" = "il tombe") and we do pronounce the letter "b" at the end (in both cases).

https://www.youtube.com/watch?v=hdz9-GR5Zvk

Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: DLPB_ on 2019-10-31 02:37:54
If Luksy agrees it's grammatically sound then I find tombe to be v likely the origin of the name and I'll change it for the non canon version
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: fffreakazoid on 2019-10-31 06:00:16
Yes, I read the FAQ, but I still gotta ask:

Any plans to integrate/add mod support for the "Remako" mod? Or maybe do something simillar yourself in a future version?

Those upscaled backgrounds and FMVs are a real game changer as far as I'm concerned.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: strife98 on 2019-10-31 06:41:24
If Luksy agrees it's grammatically sound then I find tombe to be v likely the origin of the name and I'll change it for the non canon version

Noooooooooo don't change my Tonberry's T^T Why do you hate me sooooo~
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: Kuraudo. on 2019-10-31 06:59:10
I don't know about japanese spelling but in FFVIII italian version we do have Tomberry. Tomba=Tomb
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: unab0mb on 2019-10-31 11:01:20
Yes, I read the FAQ, but I still gotta ask:

Any plans to integrate/add mod support for the "Remako" mod? Or maybe do something simillar yourself in a future version?

Those upscaled backgrounds and FMVs are a real game changer as far as I'm concerned.

No offense to CaptRobau, he did great work, but Remako seems more or less like a proof of concept that won't get off the hype train.  It is outdated now and there are much better upscales that are new and supported. I recommend Satsuki's.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: DLPB_ on 2019-10-31 14:59:04
On Tomberi - Luksy's opinion is it's a bit far out to consider they's pull french for it (there are other monsters that come from French though).  But at the same time, there's at least some possibility that one way or another "tomb" is the underlying reason for the name.  I think it's much more likely than "tonberry".  Problem is...  with nothing whatsoever to go on, it's difficult to justify a name change.  Something is definitely suspicious about tombe / tomba though.  And if you search the kana you will see lots of tomb---  starting names. 

Doesn't really affect canon option anyway.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: LordUrQuan on 2019-10-31 15:30:27
Hmm... interesting line of thought.  Having something to do with tombs certainly makes sense considering their knives, lanterns, and choice of habitat.  It does make you wonder, though, if that was SE's intent, why did they change 'm' to 'n' (doesn't seem like a random spelling error given the consistency across languages), and what's "-erry" have to do with anything?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: ReasonablePerson on 2019-10-31 16:08:24
It's most likely supposed to be pronounced like Tomberry as the normally n sound (ン) is followed by a b sound (ベ) causing it to change to an m. Their name is Tomberi is Spanish as well.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: goznog on 2019-10-31 16:13:01
It does make you wonder, though, if that was SE's intent, why did they change 'm' to 'n' (doesn't seem like a random spelling error given the consistency across languages), and what's "-erry" have to do with anything?

to put it simply, ン can be both N and M in Japanese. if ン is followed by an M, B or P sound, it's usually pronounced as an M. for example, "zombie" is written as ゾ (zo) ン (m) ビ (bi). I'd guess that the rushed translator working on FF7 saw the ン in トンベリ, quickly wrote down Tonberry, and it was never checked since by Square. as a disclaimer I'm not a Japanese speaker at all, this is from reading a textbook ages ago.

now that I think about it, I wonder if ベリ could be a silly pun on "bury". it honestly seems like a stretch, but his battle script does incorporate an instant death attack. FF has also written 'english' words in unusual ways before:
https://legendsoflocalization.com/final-fantasy-vi/part-09/#atma-weapon
https://finalfantasy.fandom.com/wiki/Floating_Eye_(Final_Fantasy_IV_2D)

just my two cents here.

I made an account here just for this mod, very much looking forward to the release. you should have a well earned break after it's all done lol
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: DLPB_ on 2019-10-31 17:18:09
Because Japanese uses "n" for m sounds also (that's why if you place the kana into google, you get lots of tomb- words).  It could easily have been missed by ff5's localizer (Enix had nothing to do with it).  Japanese doesn't work on spellings, it works on sounds.

The ending could just be a generic sound to make it a monster name.  They do that all the time too - like adding -er to japanese word for cactus for cactuer. An enemy called "tomb" sounds crap.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: LordUrQuan on 2019-10-31 19:16:23
Interesting thing for them to do... we have a director (currently deployed) who was stationed in Yokosuka for a while, and told me that what's on the paper and what's hitting your ear are rarely the same over there.  I guess if you want to tweak strife and meddle with his tonberries, I'd be all for it (as long as the result isn't another tongue twister like the sormr... they do have to keep some modicum of cuteness ;) )
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: Luigi Brosse on 2019-10-31 21:38:30
In the French translation, it is actually spelled Tomberry.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: Kaldarasha on 2019-10-31 22:07:29
In German it is also Tombery.
https://finalfantasy.fandom.com/de/wiki/Tombery

Ha, I never actually realized that this isn't a turtle-like being.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: DLPB_ on 2019-10-31 22:47:39
ha!  That settles it. French and German canon have spoken.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: sakamdi on 2019-11-01 01:27:39
God speed your recovery DLPB
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: LordUrQuan on 2019-11-01 13:18:22
ha!  That settles it. French and German canon have spoken.
Any time the French and Germans agree on anything, best not get in their way  :mrgreen:
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: Kaldarasha on 2019-11-01 15:08:56
Any time the French and Germans agree on anything, best not get in their way  :mrgreen:
We are like cats and dogs. There is a saying I heard somewhere: you must love the French to like them and you must like the German to love them.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: Luigi Brosse on 2019-11-01 16:58:02
We are not agreeing. Look they spell it with one “r”. And we with two. 😉

Seriously though, I just mentioned what was the translation in French(nothing more). Honestly, I am not sure how much it should influence you Dan. The original translation of FF7 in French was not very good either. I don’t have any hard fact / good evidence that support Tomb or Tonb.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: DLPB_ on 2019-11-01 17:15:47
On the basis of likelihood, it is tombe- 

It's a lot more likely than ton-  but the problem is we have absolutely no evidence other than the kana erring more to tombe- and the reference to tomb/grave which would fit the enemy.  Certainly, tonberry means zero.  But - it's always possible the original author loved berries.. a ton of them lmao.  I mean... without the original ff5 author telling us, all we have is likelihoods.  Sometimes, those likelihoods become almost certainties based on evidence.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: Ashpey on 2019-11-01 17:35:27
Would it be possible that it was first intended as a "Tomb Bury" , as in a very bad attempt at "Gravedigger" ?

They clearly are linked to death, and their knife might the embalmer's knife/tools. I seem to recall they are also using coffins in their attacks but I can't remember where that idea comes from.

Anyway just my two cents while awaiting the release ^^
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: DLPB_ on 2019-11-01 17:41:46
Said this on discord but...  Lydon for the Turks!

https://www.youtube.com/watch?v=Vq7JSic1DtM

Although this one is more apt:

https://www.youtube.com/watch?v=9jK-NcRmVcw
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: benjaminw6633 on 2019-11-01 20:04:33
The second one would also be the perfect end to a Brexit party on the night we finally leave the EU (whenever that might be)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: OneTrueGod on 2019-11-02 12:18:17
R06 is now over a month late with no tangible release date in sight. Let's see if we get it before Christmas!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: DLPB_ on 2019-11-02 14:31:49
The second one would also be the perfect end to a Brexit party on the night we finally leave the EU (whenever that might be)

If we leave.  The left are doing everything in their power to subvert democracy and make sure it doesn't happen.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: DLPB_ on 2019-11-02 14:33:42
God speed your recovery DLPB

Thanks :)  I'm better now.

A serious bug cropped up yesterday that causes game crashes in aali dll build I have.  Disabling the function entirely seems to work but my guess is this will cause some sort of disaster at some point.  Hopefully Maki / Luksy can have a look into it.  Any case, I haven't been able to crash the game after I removed it.

Quote
Would it be possible that it was first intended as a "Tomb Bury" , as in a very bad attempt at "Gravedigger" ?

They clearly are linked to death, and their knife might the embalmer's knife/tools. I seem to recall they are also using coffins in their attacks but I can't remember where that idea comes from.

Anyway just my two cents while awaiting the release ^^

Oh now that's clever...  I'll run it by Luksy.  Even if not, it's a great coincidence.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: LordUrQuan on 2019-11-02 17:45:11
If we leave.  The left are doing everything in their power to subvert democracy and make sure it doesn't happen.
From this side of the pond, it looked more as if the 'Leave' crew was spreading all sorts of BS, while "Remain" counted on people to be smarter than to fall for it.

Rather like the sorry situation we have ourselves, really... :(
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: basmith7 on 2019-11-02 22:47:47
Any timeline? Post has been "imminent" since 10/28.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: JabbaJabba on 2019-11-03 01:41:02
R06 is now over a month late with no tangible release date in sight. Let's see if we get it before Christmas!

Given that the release statement has now been set to "VERY soon", I highly doubt that it'll take that long, even though I know you're just being sarcastically hyperbolic. Personally, I just wish that that the release statement wasn't as ambiguous as "very soon". Even if an exact date wasn't specified, wouldn't it be better to give a general time frame? Maybe within the next week? By the end of next month?
Title: .
Post by: d1474796 on 2019-11-03 11:44:56
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Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: Mabinog on 2019-11-03 15:26:11
The focus is currently on squashing the newly-arisen bugs and waiting for Kal's Cloud model right? Is that all or is there more to do still?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: DLPB_ on 2019-11-03 15:48:54
Kal's fixed his side.  Maki is dealing with the aali dll issue for me - audio cuts out slightly in movies and the game crash issue.  I can disable that function entirely... but it's a bit like randomly yanking out an organ and hoping the body doesn't die at some point.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: Covarr on 2019-11-05 13:06:41
Thus I haven't been issuing warnings or bans because I have too much personal stake in multiple of the people involved with this mess to remain impartial. But this has gotten way out of hand.

Keep posts in this thread on-topic, about Reunion and without personal attacks, or get +30 warn level. I don't care who you are, I don't care who you're attacking, and I don't care if you're entirely justified. It stops now. ~Covarr
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: kbraman3347 on 2019-11-05 19:12:54
The Tonberry discussion has been very interesting to this lurker! All this time I thought the name was intended ironically, playing on the idea of a berry implying something cute (at least until it shanks you....). 
Title: .
Post by: d1474796 on 2019-11-05 19:14:57
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Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: Liquid_Vegeta on 2019-11-06 11:19:34
I'm probably being blind, but is there a link for the Beacause translations "known issues"? Got two that I think are valid but want to check first.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: LordUrQuan on 2019-11-06 13:30:37
I'm probably being blind, but is there a link for the Beacause translations "known issues"? Got two that I think are valid but want to check first.
Check out the database DLPB publishes via Google Docs.  If it's in a "I'm willing to discuss this" color, post it up here (or on discord) and watch the magic happen :)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: DLPB_ on 2019-11-08 00:03:21
I'm not taking any recommendations regarding dialogue - apart from Caledor, Luksy, Covarr, Green_Goblin, and Charlie Beer.  And that will end with R07 as well.

With non dialogue, as Lord says above - it's down to if an entry is green or red.  All other entries are finalized.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: DLPB_ on 2019-11-08 00:14:00
Update:

We have a serious bug in the movie module that is causing a crash. When this is repaired, The Reunion will finally be released.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: Mabinog on 2019-11-08 01:16:06
Thanks for the update.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: DLPB_ on 2019-11-08 01:37:00
I've fixed the bug....  but i want Maki to give this a good look. My C skills suck and more so my ffmpeg knowledge.  But i think this one ive fixed was the root cause.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: DLPB_ on 2019-11-08 02:05:35
I also realized what was causing the frame rate issues I was having.  Aero.  So, Ive added a check to disable Aero on game start and reenable on finish.  That - along with also giving ff7 "above normal" priority.

Should I make the former optional?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: unab0mb on 2019-11-08 02:15:56
Should I make the former optional?

Definitely.  Windows does not like switching modes, at least on many PCs I've used.  Makes things even worse, and I don't want to have to potentially reboot my PC for things to return to normal.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: Salk on 2019-11-08 06:59:02
It seems we are getting close to the (R06's) finishing line.

Excellent!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: Liquid_Vegeta on 2019-11-08 07:02:24
I'm not taking any recommendations regarding dialogue - apart from Caledor, Luksy, Covarr, Green_Goblin, and Charlie Beer.  And that will end with R07 as well.

With non dialogue, as Lord says above - it's down to if an entry is green or red.  All other entries are finalized.

Ah okay, one was a a dialogue issue, but not a recommendation (as I've no idea what should be said), it was just a line before the Reno boss fight in the submarine dock where cloud says "Are we in time?" and it stuck out to me as it seemed a rather unnatural way to say it, not sure if you were aware of it or if it even needs reassessing but thought I'd shout it up all the same.

The other was the move 'Sleep Scale' but I can see that's in white and is finalised.

Really loving my playthrough, this translation is so good! Keep up the great work and best of luck with R06 :)

Also, do you have a twitter handle I can tag you in when tweeting about the mod or a preferred # to use? e.g. #Reunion?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: DLPB_ on 2019-11-08 20:16:29
Nah to Twitter - although may open one.

As for "Are we in time"

https://www.google.co.uk/search?source=hp&ei=bdjFXdfdN8KUkwW3gIOADg&q=%22are+we+in+time%22&oq=%22are+we+in+time%22&gs_l=psy-ab.3..0j0i22i30l9.537.4397..4474...0.0..0.67.913.16......0....1..gws-wiz.......0i131.-NIS0lRk7GE&ved=0ahUKEwiXyMyNwtvlAhVCyqQKHTfAAOAQ4dUDCAg&uact=5

1.6 million results.  "Are we too late" also works, but there's nothing wrong with former.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: Nopenooneishere on 2019-11-08 21:18:23
1.6 million results.  "Are we too late" also works, but there's nothing wrong with former.

Just because there are 1.6 million results for "are we in time" doesn't mean that it's proper grammar. It should be "Are we on time?" or as mentioned before, "Are we too late?"
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: LordUrQuan on 2019-11-08 22:43:30
Just because there are 1.6 million results for "are we in time" doesn't mean that it's proper grammar. It should be "Are we on time?" or as mentioned before, "Are we too late?"
No.  DLPB is correct in this... using "on" represents "Our coworkers are expecting us to attend some really dull meeting at a specified time and location.  Did we arrive at the appointed hour?"  However, using "in" represents "We're madly rushing to hopefully arrive prior to some event that will probably result in Bad Things(tm) if we're late.  Did we beat the clock?"
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: DLPB_ on 2019-11-09 04:10:39
Just because there are 1.6 million results for "are we in time" doesn't mean that it's proper grammar. It should be "Are we on time?" or as mentioned before, "Are we too late?"

It's perfect grammar. Also, this is script - so it doesn't even have to be.  It's how people talk. On time is a completely different meaning - as in "on time for a meeting".  You signed up to say that?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: unab0mb on 2019-11-09 04:19:26
Yep, Dan is correct. For reference:
https://jakubmarian.com/on-time-vs-in-time-the-difference/
https://ell.stackexchange.com/questions/9623/difference-between-in-time-and-on-time

Oh, and cool trance song in those results too. lol
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: Panzeroceania on 2019-11-09 17:58:14
I also realized what was causing the frame rate issues I was having.  Aero.  So, Ive added a check to disable Aero on game start and reenable on finish.  That - along with also giving ff7 "above normal" priority.

Should I make the former optional?

Sounds like a perfectly reasonable default for a game. I don't think an option is really necessary
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: LordUrQuan on 2019-11-10 04:40:15
Sounds like a perfectly reasonable default for a game. I don't think an option is really necessary
It's not a reasonable default, and some people might not like having aero toggling on and off just because they're playing a game.  A well-behaved application shouldn't need to be given special treatment just to resolve screen glitching.  However, given that we're dealing with something that was written over 20 years ago, and work-arounds are already the order of the day, we may not have much of a choice in the matter, at least for a little while  8)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: DLPB_ on 2019-11-10 11:24:43
I've added an option.  It only applies to Vista and Win 7 anyway.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: Liquid_Vegeta on 2019-11-10 12:30:51
Nah to Twitter - although may open one.


I'd definitely consider it, or potentially just deciding on a hashtag to use, just so all the promotion/feedback is directed in one place.

As for the "in time", cheers for clearing that up, I'm just glad it's intentional.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: DLPB_ on 2019-11-10 12:36:10
When R07 is released, that will be the finalized localization and it will have all proof check fixes + a final walk through from me.  So, anything i pick up that's weird will be changed.  In that case, I don't think there's a problem but I'll scrutinize it when I get there.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: Liquid_Vegeta on 2019-11-10 18:38:20
Grand, I'd maybe suggest changing it from "Are we in time?" to "Did we make it in time?", but go with your gut, it's your mod after all.

I know some people level a lot of criticism and trolling at you but it's pretty clear to me that you've been quite open to suggestions and recommendations throughout the development of Reunion, so ignore the haters, you're doing great.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: Sesquipedal on 2019-11-10 23:09:35
+ a final walk through from me

Any idea at this point if you want to create a "100% everything" walk through sort of deal? 

Just curious as to your present thoughts, I mean who knows you may even decide against making one at all later. 
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: DLPB_ on 2019-11-11 14:29:43
The walk through is a proof check of all the localization and to fix up the boxes.  I'll likely also be recording it to Youtube.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: DLPB_ on 2019-11-11 14:34:09
I'm currently creating an overview help video. Should be done in next few hours.


--off tennis - video one is done.  20 min long.  I'll do next when back then upload to Youtube.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: Kilo on 2019-11-11 15:57:51
Can I please have a download to R05? I was very much looking forward to playing the game retranslated today and I don't see the point of completely removing the mod from the internet until the new one is out. Why not just keep 5 there until 6 is out?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: Sesquipedal on 2019-11-11 19:09:24
Why not just keep 5 there until 6 is out?

I think he just wants us to have the best version he can make -- since it's imminent, could be any time, so hang tight!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: Kilo on 2019-11-11 19:11:43
The status has been "very soon" for months now and it was supposed to be released on October 1st, "hanging tight" is not reliable at all. There's no good reason to restrict the whole project from the entire internet just because there's an improvement in sight. All I ask for is a download link. People have complained about him doing this as far back as 2015, this is a problem that shouldn't exist.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: Caledor on 2019-11-11 19:40:15
The status has been "very soon" for months now and it was supposed to be released on October 1st, "hanging tight" is not reliable at all. There's no good reason to restrict the whole project from the entire internet just because there's an improvement in sight. All I ask for is a download link. People have complained about him doing this as far back as 2015, this is a problem that shouldn't exist.

You're right about one thing: this is a problem that doesn't exist cause right below this thread there's another one with the download links you want.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: Kilo on 2019-11-11 19:46:57
I don't know what you mean by "below the thread" since I don't really know how to navigate old forum sights so could you be more specific or link me to said thread? Thanks in advance.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: Caledor on 2019-11-11 19:55:18
The forum sections are right above the posts of this page. All you need to do is go back to FF7 Other Mod Releases
Title: .
Post by: d1474796 on 2019-11-11 21:00:28
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Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: DLPB_ on 2019-11-11 21:53:18
It's simple, people.  Just ignore it and certainly don't quote it. 
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: DLPB_ on 2019-11-12 16:18:46
https://www.youtube.com/watch?v=a4CnVJk30cw

Brief overview.

I didn't do a great job, I know.  But what can you do?  :o ;D

Suggest watching in high res or you won't be able to read text.  1080p 60fps is there.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: ProtoX on 2019-11-12 17:02:57
does this mean we can finally have custom textures for the steam re-release of ff7?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: DLPB_ on 2019-11-12 17:04:22
Yes, it should work fine.  The downside is that achievements and everything else the steam version adds is removed - since it no longer loads steam dlls.

Nothing stopping people from just disabling reunion whenever they want to use that.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: satsuki on 2019-11-12 17:18:57
Watched your video (thanks for doing it).
Seem like a great way of doing modding.
Is there any way to tell witch files to use instead of witch mod folder ?, for exemple if a single file is needed for several mod but not for others it can be usefull to avoid copy of files.

If i can deal with it and the french re-translation it will be a great tool.

Realy waiting for it now ^^
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: DLPB_ on 2019-11-12 17:21:52
I've included ALL needed .tex files and text files to the new translation folder.  To make French (if planning to distribute to French owners only), you'd just change all those files and use 1.02 English exe.  All exe text is now external also.

In the future, I'll likely also have a way to display to people exactly which files are going to be loaded.  I'm also creating a front end for the options.ini
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: Asherdoom on 2019-11-17 10:43:00
excuse me for asking. Where is download link? =)
Title: .
Post by: d1474796 on 2019-11-17 12:12:28
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Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: Chrysalis on 2019-11-19 10:52:47
https://www.youtube.com/watch?v=a4CnVJk30cw

Brief overview.

I didn't do a great job, I know.  But what can you do?  :o ;D

Suggest watching in high res or you won't be able to read text.  1080p 60fps is there.

My question is from a mod distribution point of view.

Is there a specific packing type tool to package mods, and then users just have an easy way to install a mod.  Or is it a case of supplying something like a compressed file and giving end users instructions to copy files to the CUSTOM folder?

Would a mod that is different to a core function of Reunion such as the menu changes, be something that is possible to do with this modding framework?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: Sega Chief on 2019-11-19 13:02:58
My question is from a mod distribution point of view.

Is there a specific packing type tool to package mods, and then users just have an easy way to install a mod.  Or is it a case of supplying something like a compressed file and giving end users instructions to copy files to the CUSTOM folder?

Would a mod that is different to a core function of Reunion such as the menu changes, be something that is possible to do with this modding framework?

It'd probably be more accurate to say that there isn't an install process:
Download a zipped folder that the modder has prepared.
Unzip that folder and put it into Reunion's Custom folder.
Open Reunion's .txt and type in the mod folder's name under the Custom heading.

Manual, but very straightforward and should take 2-3mins total.

As for menu changes, R06 has hext and can read texture, etc. files so I'm assuming an alternative menu mod can be applied to it provided the one it comes with is disabled.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: Panzeroceania on 2019-11-19 15:05:50
Looking specifically at the Beacause module of reunion, does anyone have a changelog of what was changed between R05 and R06 of Beacause, and what is currently planned for R07 (specifically for Beacause). I scanned the Google docs spreadsheet but was having Abit of trouble finding that info
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: DLPB_ on 2019-11-19 18:56:38
Or the modder making an installer that simply puts files in a folder for you.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: Sega Chief on 2019-11-19 22:20:00
Aye, and I'd better make an installer that runs the installer.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: Ashpey on 2019-11-20 03:59:23
It'd probably be more accurate to say that there isn't an install process:
Download a zipped folder that the modder has prepared.
Unzip that folder and put it into Reunion's Custom folder.
Open Reunion's .txt and type in the mod folder's name under the Custom heading.

Manual, but very straightforward and should take 2-3mins total.

As for menu changes, R06 has hext and can read texture, etc. files so I'm assuming an alternative menu mod can be applied to it provided the one it comes with is disabled.

On that part 7th heaven is better for the end user. Sure it isn't much to do and modding can be much more complicated than that, but having end users tinker directly with files is a step back when everything was handled through menus and popup windows.

We'll see when we are hands-on with R06, but I'm getting worried about all this.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: DLPB_ on 2019-11-20 06:37:38
This is poised for release...  It's only my own reservations regarding remaining issues stopping me sending it.  But I have to cut my losses and release it.  Something will give soon.  I have a half day today at work, so time to finalize and release it. Otherwise it will never be done.  You don't want to be inside my head.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: LordUrQuan on 2019-11-20 12:51:51
On that part 7th heaven is better for the end user. Sure it isn't much to do and modding can be much more complicated than that, but having end users tinker directly with files is a step back when everything was handled through menus and popup windows.

We'll see when we are hands-on with R06, but I'm getting worried about all this.
Have you watched DLPB's demo/tutorial video?  For fully-integrated solutions, his new method really is quite elegant.  7H isn't going away, either... Alyza is building a totally refreshed catalog, Strife created the MotR supplemental, and there's a crew hard at work both refactoring code and testing the results.

This is poised for release...  It's only my own reservations regarding remaining issues stopping me sending it.  But I have to cut my losses and release it.  Something will give soon.  I have a half day today at work, so time to finalize and release it. Otherwise it will never be done.  You don't want to be inside my head.
Relax, have a bitter (or three, just in case Vogons show up), and be comfortable with what goes out.  I don't want to be in your head, either.  Actually, I don't want to be in my own half the time...
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06] (Final checks)
Post by: Mabinog on 2019-11-20 13:20:05
If we find any issues, we'll be sure to let you know.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool - The Reunion [R06] (imminent)
Post by: Ashpey on 2019-11-20 14:24:58
Have you watched DLPB's demo/tutorial video?  For fully-integrated solutions, his new method really is quite elegant.  7H isn't going away, either... Alyza is building a totally refreshed catalog, Strife created the MotR supplemental, and there's a crew hard at work both refactoring code and testing the results.

I didn't mean to diminish the work done or the new method's potential. I haven't watched the video yet, I am waiting for release first, as I prefer to follow instructions/discover features while it is already on my hard drive ^^. Of course that means I don't know much about it so far and that my earlier comment was uneducated at best.

I'm just worried about something new that I can't try myself yet. I remember using Bootleg some years ago which was a great update to FF7 modding, then came 7th heaven that eased the process even more. From what I have read so far, the new method seems better for the game itself but also more complicated for the end user, unless an installer is made (which to me was one of the great point of 7th heaven and Bootleg iirc, one installer for many mods). I can be and most likely am wrong, that is just a passing worry I have about this upcoming release ;)   

Title: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-11-21 00:40:18
https://www.youtube.com/watch?v=Qt1ECbXCS70&t=1m18s

The Reunion (R06)

Download link Here (https://drive.google.com/file/d/1pvZbwJ_M7WkluweEL3X-bbUY2JQ5eJYJ/view?usp=sharing)


Please see the following video: https://www.youtube.com/watch?v=a4CnVJk30cw
Also read The Reunion - Help.rtf

Code: [Select]
LATEST CHANGES (R06)
21-Nov-2019

Due to The Reunion becoming so complex, I have been forced to make a concise list of bugs
and changes, called The Reunion Database. Nearly every change is logged there. The following
changes are the highlights of R06:

1. There are no backup files needed anymore. The Reunion does not edit any of the original files. It uses its own / edits memory directly.
2. A new modding framework has been added, which will also allow non-English modders to use English 1.02 exe. Executable text can now be changed from external text files.
3. Audio Module has been completely replaced and recoded. All SFX are recorded from PSX game using Mednafen.
4. Latest retranslation text with hundreds of corrections after working with Charlie Beer. Finalization of project with R07.
5. Thousands of bug fixes and alterations.
6. Aali's dll has been updated by Luksy, Maki, and myself and merged with The Reunion.
7. Most additions are optional and can be changed from [root]\The Reunion\options.ini.
8. Some music has been corrected for bad loop points - tool assisted.
9. 60fps Battles has been updated and NFITC1 and myself have coded it to work with Obesebear's interpolated 3D animations.
10. Latest model updates from Kaldarasha.

I would very much appreciate it if people helped me seed and test the current download :)

Full download mirrors are also appreciated. But give time for any critical bugs to be detected.

Please note: This release should be stable and working - but may require some rapid re-releases or hotfixes.  There is that much that has changed that I anticipate a lot of minor and some major issues.

Additionally, I have missed some credits for the mods included and will correct this at the next release.

Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06] (Uploading)
Post by: KaidenJames on 2019-11-21 00:48:02
Downloading and will seed. After I'm done being a nerd and watching pro wrestling, I will test. Although, I might be a little drunk so the real testing will probably come tomorrow haha. Thank you DLPB and team for all your extraordinary work!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-11-21 00:50:52
I must admit to a lot of anxiety.  Feel like a kid before Father Christmas arrives the next day.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: KaidenJames on 2019-11-21 01:03:01
Haha! I'm sure most will be positive, and just wanting to help point out bugs and what not. You guys have done incredible work and we're all very excited! Have a couple drinks, maybe that'll help :)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-11-21 01:05:18
Sadly, bed time.  Work tomorrow. But come Friday, when R06c is likely out, I will.  :P
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: KaidenJames on 2019-11-21 01:08:11
Cheers sir. Congrats.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: obesebear on 2019-11-21 02:11:50
I can't believe you managed this.  Congrats.  I'll help seed.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Mabinog on 2019-11-21 02:12:54
I downloaded and installed R06, but when I launch FF7 through Steam it does not launch The Reunion. And I get this error in the log file:

Warning: No valid registry entry was found.
Are you sure Final Fantasy VII is installed properly and that this is a legitimate copy?

My steam copy is indeed legit and I installed The Reunion in the same directory as ff7_en.exe. I reinstalled both FF7 and The Reunion and this error still comes up.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: basmith7 on 2019-11-21 02:15:40
I'm not having any luck with R06.

I installed FFVII from Steam. Version 1.0.9 English Steam.
I ran the game.
I ran the The_Reunion_R06.exe
Launched the game again, from both ff7_en.exe and FF7_Launcher.exe.
FFVII Launcher is coming up. Click Play.
Game launches without Reunion.

edit: windows 10
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Wiseman on 2019-11-21 02:39:33
I'm having the same issue as stated above.
On another note, I don't know how to enable the worldmap retexturing. I don't think it is stated in the help document. It just says it exists, and what folder the textures are in.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: unab0mb on 2019-11-21 04:38:17
Aaaaaaand....meh.  Quick review after toying with it for 15 minutes:  Installer is not high DPI friendly, nor is it clear in the options what you're installing or not installing (do I check it or NOT check it to get what I want?).  Runs in a 640x480 small ugly box until editing text file. BSOD'd my PC first time I ran it and got into a battle (that really pissed me off 'cause I had some unsaved things open). 60fps is buttery smooth (when it works) but does weird speedups and slowdowns (not my PC performance).  Cloud's limit break is broken.  Menus are ugly and boring and IDK why the Quit menu was removed just because there are now alternate controls (which are not immediately known unless you RTFM...most people won't).  Audio engine, only audio modders will care. Speaking of, looks like I'll have to rename all my oggs to long and different file names if I want to mod them (would have been nice if the original file names were kept). No frontend yet. Only 1 mod can be active at a time (voiding the whole value of the modding framework). Won't be spending my time trying to get all my mods that I like to work in one folder.  Not a fan of all the bundled stuff when only the translation is of interest to me.  That's unfortunate because I won't run this just to have some updated dialog (and only that, because I HATE the towns, item names, equipment, materia, spells, etc. being changed). Big download, lots of disk space used for little reward.

It's not all bad.  Kaldarasha's models look great. Not sure why they're not on by default.

I'm not trying to be mean or rude, as I know you put a lot of work into this but I just don't see what all the hype was about.  Take one person's opinions with a grain of salt.  In all, not my cup of tea.  Will be uninstalling.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: kalathi on 2019-11-21 07:25:17
-snip-

If the most you can "toy" with a complex mod like this is 15 mins before throwing in the towel and deciding it's no good, then I have no idea why you think modding games is for you in the first place. Your opinion isn't worth the grain of salt you recommend we take it with.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: mitz on 2019-11-21 09:37:17
(https://cdn.discordapp.com/attachments/391637311781208085/647003155065995284/unknown.png)

If anyone is having trouble with scaling issues/using R06 installer, this setting seems to work wonders.

Right click installer > Properties > Compatibility > Change high DPI settings > DPI override > use System (enhanced)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: unab0mb on 2019-11-21 11:02:23
If the most you can "toy" with a complex mod like this is 15 mins before throwing in the towel and deciding it's no good, then I have no idea why you think modding games is for you in the first place. Your opinion isn't worth the grain of salt you recommend we take it with.
That's simply not true.  I love modding FF7.  Most people can easily (and do) tell if they like a product within that amount of time or less.  It's like staying on a date for 5 hours when you already made up your mind you weren't attracted to the person as they were first walking up to greet you.  Why torture yourself?  Hence why they invented the very popular speed dating.  The value in downloading, installing, reading, configuring, and then ultimately using without seeing much really exciting (to me) was not worth it to me.  Excellent if it is for you.  Reunion won't be "an acquired taste" for me by using it longer.  I simply don't like it.  On the bright side, at least R06 installed.  I couldn't get that far with R05.

I'm sure there will be many fanboys and fangirls that don't agree with me and will run up to defend it, and that's OK.  But it's pathetic to let someone else not liking a mod get under your skin.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Garrott82 on 2019-11-21 11:08:12
First of thanks heaps DLPB and friends for your tireless work, I've been waiting for this to fire up a new play through.

I have a question, I'd love to play FFVII again with the updated pre-renders from the Remako mod. I've added the .iro files to a Remako folder in the customs folder and set Mod_ID = Remako in the options.ini. it's does not seem to work. Am I missing something?

All the best I hope your able to have at least a little bit of rest now.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Chrysalis on 2019-11-21 11:28:41
unab0mb is a committed modder, I would value his feedback, I have not installed it yet, but I think his point is very valid about having a modular aspect.  Some people might want the translation and no other part, other might just want the UI changes (I do think the battle UI status effect stuff is quite neat in the video).
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Cert Serth on 2019-11-21 12:18:35
Many thanks for all your hard work, DLPB! Looking forward to seeing how the new modding scheme works, as I wouldn't mind tinkering with it. Also, how on earth did you also think of the Dreamstone theme song for the completion of R06? It came to my mind as well. O_o
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: LordUrQuan on 2019-11-21 13:12:14
If the most you can "toy" with a complex mod like this is 15 mins before throwing in the towel and deciding it's no good, then I have no idea why you think modding games is for you in the first place. Your opinion isn't worth the grain of salt you recommend we take it with.
You're new here, and perhaps new to forums like these as well, so I'm going to give you a piece of advice.  Learn something about the person you're criticizing before jumping down their throat.  Unab0mb is both a modder (https://www.youtube.com/post/Ugy5baxBuMbqGUWIi7l4AaABCQ) and a coder (https://github.com/unab0mb).
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Cert Serth on 2019-11-21 13:17:07
So far things are looking pretty swell, save for two issues:

1. The 3D models are horribly aliased for some reason. GPU settings don't seem to affect it.

2. The battle victory music kept playing indefinitely following a fight in the train graveyard. Not sure if the location is relevant yet, though, as it's the only time it's happened.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: basmith7 on 2019-11-21 14:48:10
I'm not having any luck with R06.

I installed FFVII from Steam. Version 1.0.9 English Steam.
I ran the game.
I ran the The_Reunion_R06.exe
Launched the game again, from both ff7_en.exe and FF7_Launcher.exe.
FFVII Launcher is coming up. Click Play.
Game launches without Reunion.

edit: windows 10

Does anyone have this working for the Steam version? Can you tell me the steps you used to make it work?

Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Sega Chief on 2019-11-21 14:49:09
First of thanks heaps DLPB and friends for your tireless work, I've been waiting for this to fire up a new play through.

I have a question, I'd love to play FFVII again with the updated pre-renders from the Remako mod. I've added the .iro files to a Remako folder in the customs folder and set Mod_ID = Remako in the options.ini. it's does not seem to work. Am I missing something?

All the best I hope your able to have at least a little bit of rest now.


I think it needs to go in a specific file structure. So in either Global, Custom, or Base (I went with Global for example but should be same in all 3 cases):

(https://i.imgur.com/ZyJZZeV.png)

So:
The_Reunion\GLOBAL\Texture\Field\

And then subfolders for each field with the background files in those subfolders. 'games' there is the name of a gold saucer field.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: kenC on 2019-11-21 14:51:35
Does anyone have this working for the Steam version? Can you tell me the steps you used to make it work?



Just login in to say I have the same problem. Any help will be appreciated!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Sega Chief on 2019-11-21 15:16:40
Does anyone have this working for the Steam version? Can you tell me the steps you used to make it work?

I ran the installer and pointed it at this directory:
D:\Steam\steamapps\common\FINAL FANTASY VII
I didn't have any of the options ticked when installing.
From there, I ran ff7_en.exe

Should note that it's not in Program Folders, it's in like a regular folder.

When running the game, it should generate a file called APP (a notepad file) in the Final Fantasy VII folder where the .exe is. That might be able to shed some light on the source of the problem (but not always unfortunately). Pastebin is a good way of sharing its contents.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Salk on 2019-11-21 15:19:57
First of all, congratulations, Dan.

I am very happy to see R06 out even if there seems to be a few nasty problems, which you have anyway anticipated and will be working on the next days.

A small reply to unab0mb: the retranslation itself wouldn't seem to you a very valid reason to have Reunion's Beacause?

It's an honest question, not meant to be inflammatory.

Cheers!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: indrema on 2019-11-21 16:28:56
Thanks Sir!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: tom servo on 2019-11-21 16:31:28
Thank you for the release!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Sega Chief on 2019-11-21 16:49:18
I've spent the day with it, here's my thoughts so far:

Pros:
1) Audio fixed, enhanced, and functionality expanded
2) Comes with a good base set of features for graphical/performance overhaul out of the box
3) Multiple Speed-up settings, FMV skip, Mute Audio, and Game Reset shortcuts added.

Cons
1) No XML support, meaning in-game hotswapping of files isn't available.
2) Mods must be combined manually; one custom slot, rest of desired files must be set either in base or global override.
3) Text-based management for options.

For the audio, I've got an example. In the observatory scene, multiple sound effects are supposed to play together in order to create the full effect. However, on PC the sound channels don't work together properly and you end up with only one playing at a time:

[Mind your volume]
PSX: https://youtu.be/Qp9i4hFRH0U?t=58
PC: https://youtu.be/l6WuEu-YaZ8?t=10

This now plays correctly in R06; there are also field script tweaks, etc. to adjust other issues like the character being hidden by the camera during the PC version of the scene.

Similar adjustments and fixes are throughout the game. A list of the fixes and changes can be found here on the Field Script errors tab and Other Errors tab: https://docs.google.com/spreadsheets/d/1DUjmyW94zcYoX7gIW5yAT4giTPeNmCR4TCaHAiXOLlU/edit#gid=653329679

Menu Overhaul is now quite close to the original aesthetic. I feel that's the way to go, but others may prefer the old Menu Overhaul. Battle looks pretty good with the entire screen being used and being able to see currently active statuses by using Square is really handy (works even while paused). The other assets like model overhaul, world map textures, etc. that come packaged are solid choices.

The shortcuts to speed up the game, etc. will be very handy. While the speedup is better than the PS4 version's equivalent, I think it'd be good to add a random encounter toggle so that it more fully matches it.

Overall, game looks and performs well. World Map is nice and bright like the PSX game. Fields seem to load faster as well during transitions (I think this is when New Translation is turned on, which has the field fixes in it).
***

Modding-wise, I see a lot of potential in the audio section. Having SFX play into battles means that environmental ambience can carry over into a battle (for instance, the corel train battles could have the train SFX as you're fighting). There's also the 255 expanded limit for music tracks and the 65535 limit on SFX which opens a lot of doors for audio modding.

Not having an XML to hotswap files in-game, however, is a drawback as it enables features in 7th heaven that R06 can't do like swapping character models from an in-game menu.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Mabinog on 2019-11-21 17:10:52
I ran the installer and pointed it at this directory:
D:\Steam\steamapps\common\FINAL FANTASY VII
I didn't have any of the options ticked when installing.
From there, I ran ff7_en.exe

Should note that it's not in Program Folders, it's in like a regular folder.

When running the game, it should generate a file called APP (a notepad file) in the Final Fantasy VII folder where the .exe is. That might be able to shed some light on the source of the problem (but not always unfortunately). Pastebin is a good way of sharing its contents.

Still no luck. My APP file is completely blank.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: marsrunner on 2019-11-21 17:13:57
Yeah, my "The_Reunion.log" has the same
     Warning: No valid registry entry was found.
     Are you sure Final Fantasy VII is installed properly and that this is a legitimate copy?
My copy is definitely legit, and I tried reinstalling. So, not sure what is going on.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Sega Chief on 2019-11-21 18:10:56
I think your error was the registry one. I'm not sure what to do for that but 7th heaven has a registry cleaning tool for troubleshooting, maybe that can help?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Kuraudo. on 2019-11-21 18:26:18
Cheers D

Could it be possible to create an alternative link for no-torrent users? (big issues with this software)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-11-21 18:56:00
Cheers D

Could it be possible to create an alternative link for no-torrent users? (big issues with this software)

When we have a proper stable release, I certainly need seeders.  Can't use my own Google Drive etc as it would be shut down in a week. 

I am now providing a reply to the questions and issues thus raised.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: kalathi on 2019-11-21 19:19:45
-snip-
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Sega Chief on 2019-11-21 19:23:10
Cheers D

Could it be possible to create an alternative link for no-torrent users? (big issues with this software)

Here: https://mega.nz/#!flthiAAR!lDGxNVdjg57q0Gc-X-Kv7Pr3661Xo72l-YlIZ8ZsCBs
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-11-21 19:30:03
Any mirrors people make are free to be posted here and I'll add to the main post.  Cheers, SC.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: kalathi on 2019-11-21 21:25:10
Hi! I'm really enjoying the mod so far. Here are a few oddities I've encountered:

1) In the scene in Aeris's house when Cloud goes to sleep and the music cuts out, there are a lot of loud, glitchy sounds. The audio remained blank (even menus didn't make sounds) until I touched the save point outside her house -- then the music and everything kicked back on and all was normal.

2) In the Honeybee Inn, when picking the Group Hive, the musclebound guy in the lower right of the group gets "stuck" when they all run in. He kind of glitches in place and the game hangs since he doesn't stop moving and the scene doesn't continue -- requiring a reset. I was able to continue the game by picking the Love Nest room instead.

3) During the Shinra HQ invasion, when your party reaches the floor where Aeris is being held captive and confronts Hojo, Barrett normally runs forward to aim his weapon towards the "cage" Aeris is inside. If your party formation is Cloud -> Tifa -> Barrett, he ends up running the wrong way and gets stuck, causing the game to hang and a reset is needed. I managed to get around this by rearranging my party to Cloud -> Barrett -> Tifa, which places him in the correct position so the scene can play out normally.

Thanks for all your hard work on this :)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: bearoso on 2019-11-21 21:26:48
I'm not getting any sound from FMVs. It must be properly opening the sound device, because it pops on start and stop, but doesn't play anything. Full logs don't show any errors. Shouldn't be a codec problem--I analyzed the files and they're just PCM, so no codecs are needed. This is on two different systems, Windows 10 and Linux through wine. What am I missing?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-11-21 23:06:33
I wondered, as I walked home from work, how best to approach this.  And you all know I'm likely to fail at being diplomatic, so let's not try.

Rather than dwell on the [insert insult here] who came into this thread with the most appalling feedback and ignorance I've seen for a long while, I first want to clarify a few things and also say thanks to those of you who DID provide feedback correctly and who want to help - and who appreciate the slave labour that went into getting the mod this far.

My only gripe so far is that app.log, Reunion.log, and crash.dmp [when there is a crash and this is generated] need to be uploaded whenever you have an issue - along with if it's Steam or 1998 version - graphic card info - operating system.  It's no use posting "crashed" or "won't load". 

1.  As I said in my initial post, some major (and a lot of minor) issues were EXPECTED.  Anticipated.  And unavoidable - unless I delayed this another 3 months.  Ironing out the major problems will be a first step; better help files and tutorials for modders and the end user will be the next.  I will be working with TrueOdin, Extapathy, Maki, NFITC1, and Sega Chief in the coming weeks to perfect things even further.

2. This is a FRAMEWORK which also includes my core mods.  It is not a compilation of other people's mods that I have spent ages making work in a mish-mash, vegetable soup type fashion.  No professional modding solution does that.  The MODDER is the one who does the donkey work for the end user.  And if the end user doesn't like it, they can provide feedback to the MODDER - unless it's an issue the framework can remedy (within reason). If the end user is still not satisfied, they either learn to mod themselves to make edits to existing mods - or they don't use a mod/my framework. 

I know in today's age, kids grow up expecting to stay breast fed like Robin Arryn from Game of Thrones until they're 45, but listen up:  I don't belong to this self entitled, useless generation - and I despise it more than you could ever fathom.  So, if you want to be self sufficient, provide constructive feedback, read the help file and main post, and act like an adult - I am here for you.  If you want to throw your toys out of the pram and demand stuff... well, you really don't know me too well. And at close to 10000 posts, you really should.  Nor do I care one iota that some people take offence at my approach.  I get offended when people get offended.  Whinging and demanding and acting like a tit isn't going to cut any mustard with me whatsoever.  Either you grow up -- or you disappear on my ignore list forever. I am from the hang 'em and flog 'em, right wing political side of things, in case you're in any doubt.

3. A above - this framework is never going to do everything 7th Heaven does, and that's by design.  There are no gimmicks.  No "Hey, shove this model in the game with an option". That would require work from MY side.  And this is a FRAMEWORK that also happens to include my mods by default.

With that said, let's dissect what we have so far:

Cheers sir. Congrats.

You're welcome.

Quote
I can't believe you managed this.  Congrats.  I'll help seed.

And congrats to you with your interpolated 60fps updates :)   I dunno how hard it is to do it, but my guess is it's a ball-ache.

I downloaded and installed R06, but when I launch FF7 through Steam it does not launch The Reunion. And I get this error in the log file:

Warning: No valid registry entry was found.
Are you sure Final Fantasy VII is installed properly and that this is a legitimate copy?

My steam copy is indeed legit and I installed The Reunion in the same directory as ff7_en.exe. I reinstalled both FF7 and The Reunion and this error still comes up.

Quote
On another note, I don't know how to enable the worldmap retexturing.

It's always on.  The only question is... are the png files present in The_Reunion\Global\Texture\World ?  If you delete those, the mod is disabled.

Quote
The 3D models are horribly aliased for some reason. GPU settings don't seem to affect it.

Probably post.psx.  Can disable from Reunion.log.  Doesn't look bad at all if using scanlines - especially by ReShade.

Aaaaaaand....meh. 

I'm not sure what animal you are trying to replicate here... but it certainly isn't feedback. And after hours of bug fixing and other enhancements, I can assure you the only feelings I had towards you were violent ones.

Quote
Quick review after toying with it for 15 minutes:

Yeah.  kalathi said it best. Not sure why they were rounded on but I applaud their balls to simply tell you it as it is. What planet are you actually on that you think "toying" with a huge framework for 15 minutes is normal?  Or that you can fairly judge it on that basis?  I wouldn't mind if your feedback was helpful or accurate... but it isn't.


Quote
Installer is not high DPI friendly,

Known issue.  Guess what?  I didn't code inno. Stop putting your dpi settings on stupid numbers and invest in a proper monitor.

Quote
nor is it clear in the options what you're installing or not installing

Options.ini is as clear as it comes.  Needless to say, I don't believe for one single second you read the help file or main post - or you'd know it.

Quote
(do I check it or NOT check it to get what I want?). 

You think ticking something means you don't get it?   ;D

Quote
Runs in a 640x480 small ugly box until editing text file.

Guess why that is?  It's because not everyone is playing this on a high res monitor.  640 * 480 is the normal resolution. You're complaining that you had to do what is normal?  Edit the options.ini file.  Is there anyone on Qhimm who thinks this is a constructive and sane piece of feedback?  Please tell me, so I can add you to ignore list.

Quote
BSOD'd my PC first time I ran it and got into a battle

Considering it's you, I am gonna think of it as a feature and not a bug.  Nevertheless, no-one else has fed this back, so the likelihood is you are clueless.  Bad drivers, bad install, bad graphic card, bad memory that my mod exposes.  Could be a bug.  'Course... Could be that you're out to sabotage this project, you little menace.

Quote
(that really pissed me off 'cause I had some unsaved things open).

My give-a-shit meter remains on 0.

Quote
60fps is buttery smooth (when it works) but does weird speedups and slowdowns (not my PC performance).

Any chance of us knowing your PC specs?  Any evidence?  Anything that can help me diagnose it?  An app.log? A Reunion.log?  A video? Anything?  Nah.

Quote
Cloud's limit break is broken.

Not on my install it isn't.  And again, I am not a mind reader.  What is broken? How is it broken?

Quote
Menus are ugly and boring

Then the original game is ugly and boring.  You are criticizing the ORIGINAL game.

Quote
and IDK why the Quit menu was removed just because there are now alternate controls

Repeated many times.  Holding Start Select or pressing Alt + F4 does the same thing.  And it looks neater on the menu.  You know, that thing you called Ugly.

Quote
(which are not immediately known unless you RTFM...most people won't).

My fault people don't read help files? 

Quote
Audio engine, only audio modders will care.

I highly doubt this.

Quote
Speaking of, looks like I'll have to rename all my oggs to long and different file names if I want to mod them (would have been nice if the original file names were kept).

Guess again.  It works by the ID number now.  Not the name. Know why?  Coz that way you can add up to 255 musics or 65535 SFX by adding a number to the start of any name.  Called good design.  But you have found a major plus and turned it into a negative.

Quote
No frontend yet.

You were one of the ones that wanted this releasing ASAP.  There was a reason I have held off...  That will take time, you self-entitled POS. Do you think apps, mods, and code are whipped into existence by John De Lancie?

Quote
Only 1 mod can be active at a time (voiding the whole value of the modding framework).

Again, no.  The global folder allows global stuff on top of BASE stuff - and Custom folder supersedes.  That's 3 layers. And, as I keep telling you, this framework is designed for self contained mods.  There aren't any yet.  Guess why?  Coz this is a framework and modders have to... you know... make those mods.

Quote
Won't be spending my time trying to get all my mods that I like to work in one folder.

Sleep lost tonight: 0 seconds.

Quote
  Not a fan of all the bundled stuff when only the translation is of interest to me.

Ever tried doing a re-translation project and not changing the box sixes etc?  Ever tried it?

Quote
That's unfortunate because I won't run this just to have some updated dialog (and only that, because I HATE the towns, item names, equipment, materia, spells, etc. being changed).

Don't know how many times people have to tell you this...  names are ... optional.  Exe text is external.  Wallmarket and Makou and toupScript exist.  You seem to think the world revolves around you.  That I should suddenly cater to your every whim.  What exactly are you smoking?

Additionally, you want a re-translation project that... doesn't edit text?

Quote
Big download, lots of disk space used for little reward.

That's your opinion.  You clearly don't like this framework, so... delete The Reunion and kindly... FUCK OFF.

Quote
It's not all bad.  Kaldarasha's models look great.

lol.

Quote
Not sure why they're not on by default.

Because the original game is what most people want to play - and the options.ini is called options.ini.

Quote
I'm not trying to be mean or rude,

Yes you are.  Yes you did.  And yes I am better at it than you.  Again, fuck off.

Quote
as I know you put a lot of work into this but I just don't see what all the hype was about. 

Your expectations don't concern me, little man.

Quote
Take one person's opinions with a grain of salt.

I did just that. Only thing I agreed with you on.

Quote
Will be uninstalling.

Good.  Don't let the BSOD smack you on the arse on your way out. No point replying here or in Discord.  You're a goner.  I also think you're a sock-puppet.  Your post is genuinely the worst I have seen in my entire time here.
-----------


Thanks Sega Chief for the feedback here and in PMs.  I'll address other comments later.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: kenC on 2019-11-21 23:45:28
Thanks DLPB for this. Having read your long response, I would gladly append an app.log for the "missing registry entry" problem on the Steam version, but App.log is blank. Reunion.log asks if the version of Final Fantasy VII is legitimate, which it is.

Is there anything else I can pass your way? I am on Windows 10 version 1909, latest NVIDIA drivers.

Sent from my Pixel 4 using Tapatalk

Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: TheGamingGenius on 2019-11-21 23:53:13
Good lord. What an arrogant, egotistical crybaby.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-11-22 00:23:12
that's so weird.  Do you happen to have access to discord? May need to do a webcam look at it? 

http://forums.qhimm.com/index.php?topic=17636.0
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Mabinog on 2019-11-22 00:30:39
Just so I'm clear: If I get this launcher when I launch the game from Steam, does this mean I have the Square-Enix version of the game?
https://imgur.com/oQtNoSS

If so, I'll have to use the game converter. It says Steam v.109 when I go into the settings too.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: kenC on 2019-11-22 00:32:37
that's so weird.  Do you happen to have access to discord? May need to do a webcam look at it? 

http://forums.qhimm.com/index.php?topic=17636.0

I can get on discord, for sure. I am happy to help, it will just need to be in the morning. Thank you for any future help.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: ZombieBisque on 2019-11-22 00:35:02
Made an account because I wanted to say congratulations on releasing R06!  I've been following your progress for awhile and the hard work and dedication you've put into this project are both admirable and inspirational.  FF7 was my favorite RPG as a kid, and I've always wanted to see it done justice both in terms of the translation and the gameplay, so I can't wait to really start digging into The Reunion.  :)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: kenC on 2019-11-22 00:37:15
Just so I'm clear: If I get this launcher when I launch the game from Steam, does this mean I have the Square-Enix version of the game?
https://imgur.com/oQtNoSS

If so, I'll have to use the game converter. It says Steam v.109 when I go into the settings too.

Just so I'm clear: If I get this launcher when I launch the game from Steam, does this mean I have the Square-Enix version of the game?
https://imgur.com/oQtNoSS

If so, I'll have to use the game converter. It says Steam v.109 when I go into the settings too.

The launcher is standard on the Steam version, I am sure. I don't think you need to convert.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Sega Chief on 2019-11-22 01:02:05
Update on the registry issue.

It's been discovered that the Steam registry check may be off as it can differ between machines. The 1998 registry check though is working; that means users who have used Game Converter for 7h (or who use an original 1998 install) are able to use R06 (even with Steam version) whereas 'pure' steam users can't.

So as a workaround for now, if you run Game Converter and target the Steam FF7 files this'll produce the 1998 regkeys needed to pass the functioning part of R06's registry check. After that, you can run R06 either through ff7.exe or ff7_en.exe (steam).
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Wiseman on 2019-11-22 01:06:01
My Reunion.log says "Warning: No valid registry entry was found. Are you sure Final Fantasy VII is installed properly and that this is a legitimate copy?" The other people reporting such are also using the Steam version. That's all it says. I wanted to report properly since I'm sure whether my last comment was understood.
Also, the Help.rtf refers to a document called Additional.rtf, which is nowhere to be found.

So as a workaround for now, if you run Game Converter and target the Steam FF7 files this'll produce the 1998 regkeys needed to pass the functioning part of R06's registry check. After that, you can run R06 either through ff7.exe or ff7_en.exe (steam).
I will give that a shot, Sega Chief.
Which version of the converter are you using? The one for 7th Heaven?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Mabinog on 2019-11-22 01:24:44
Update on the registry issue.

It's been discovered that the Steam registry check may be off as it can differ between machines. The 1998 registry check though is working; that means users who have used Game Converter for 7h (or who use an original 1998 install) are able to use R06 (even with Steam version) whereas 'pure' steam users can't.

So as a workaround for now, if you run Game Converter and target the Steam FF7 files this'll produce the 1998 regkeys needed to pass the functioning part of R06's registry check. After that, you can run R06 either through ff7.exe or ff7_en.exe (steam).

This is true. I just ran the converter and now R06 works when I launch via Steam.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Ashpey on 2019-11-22 01:30:01
Update on the registry issue.

It's been discovered that the Steam registry check may be off as it can differ between machines. The 1998 registry check though is working; that means users who have used Game Converter for 7h (or who use an original 1998 install) are able to use R06 (even with Steam version) whereas 'pure' steam users can't.

So as a workaround for now, if you run Game Converter and target the Steam FF7 files this'll produce the 1998 regkeys needed to pass the functioning part of R06's registry check. After that, you can run R06 either through ff7.exe or ff7_en.exe (steam).

Using the game converter always ended with a crash to desktop at any battle you encounter for me. Steam version runs, but many SFXs aren't working (the alarm sound before the first boss, the jumps on ladders, the actual sound of the bomb being rigged just before the first boss...) All theses could be on my end, I'm still trying things.

Any hints to make other mods work with this? I managed to run Satsuki's upscaled fields but nothing else seems to register.

The 60Fps battles are great, by the way ^^
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Wiseman on 2019-11-22 01:35:16
Which version of game converter are you people using? Seems like there is one specific to 7th Heaven.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Ashpey on 2019-11-22 01:38:16
The one linked in The Reunion - Help.rtf, http://forums.qhimm.com/index.php?topic=14047.0
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-11-22 01:52:51
ah that's not needed anymore either. 

Bottom line is steam issue needs fixing.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-11-22 02:14:09
There is a known issue with a pure Steam install for Win 10.  This is caused by Microsoft being dumb and will be looked at tomorrow.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Ashpey on 2019-11-22 02:20:16
Fixed my audio issue by setting Load_SFX_To_Memory = n in the options.

SFX were cut out (the sound when you load a save file, the sound a save point makes when you touch it) or didn't play (most likely cut as soon as they start I guess? ) like the ones I mentionned before.
Setting that line to n fixed every sound.

Again that could be from my own system setup, no "weird" hardware or setup here but since I seem to be the only one with the issue... ;)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: kalathi on 2019-11-22 02:25:00
Hi! I found a minor-ish bug I think. Red XIII's weapon Silver Barrette (the one bought in Cosmo Canyon) seems to make all of his normal attacks miss. Limit breaks and such still hit. I've had him in my active party since I recruited him and have used all his weapons so far -- this is the only one up to this point that does it. The Seraph Comb you obtain after completing the Gi Caverns area once again allows his attacks to land. I'm not sure where to add the log files. The "attachments and other options" section doesn't actually have the ability to attach files -- I suspect because I'm still a new user. I hope I'm posting this in the right place.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Cert Serth on 2019-11-22 03:22:29
I've found another oddity - Vanilla field models aren't in sync with the background when the screen pans for any reason. I'm at resolution 1280x960 in windowed mode.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: e2zippo on 2019-11-22 07:33:42
Using the game converter always ended with a crash to desktop at any battle you encounter for me. Steam version runs, but many SFXs aren't working (the alarm sound before the first boss, the jumps on ladders, the actual sound of the bomb being rigged just before the first boss...) All theses could be on my end, I'm still trying things.

Any hints to make other mods work with this? I managed to run Satsuki's upscaled fields but nothing else seems to register.

The 60Fps battles are great, by the way ^^

Where do you put Satsuki's upscaled textures? Are they supposed to be unpacked, or in iro format?


DLPB: Many thanks for this, just started tinkering with it, have never used Reunion before, can't wait to do a playthrough with this! The amount of time you've put into this is staggering! You mentioned something about scanlines, preferably with Reshade, you wouldn't happen to have nice preset to share?

Oh, and one last thing, is it possible to boot straight into the game with going through the "Steam Menu" it's not very couch friendly. I know this has nothing to do with Reunion, it's steam thing, just wondering if it's possible :)

Edit1: Managed to get scanlines working by editing psx.post and enabling #define USE_SCANLINES               1
Edit2: Managed to get satsuki's textures working as well! I extracted the iro files to png files and put them all in E:\Spel\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion\GLOBAL\Texture\
In separate folders, battle, char, field etc.

If only I could launch FF7 directly now, instead of going through the Menu, it would be perfect! Many thanks for this!
With the new models, textures and scanlines, it really looks amazing! I so far I really dig the new translation!

Thanks!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: mitz on 2019-11-22 08:06:15
Quote
Where do you put Satsuki's upscaled textures? Are they supposed to be unpacked, or in iro format?

Unpack iro in 7H etc, copy the field folders to the reunion/global/texture/field/ or move them to reunion/custom/EXAMPLE/texture/field and activate EXAMPLE as custom mod folder in options.ini

I too would like a way to launch steam ff7 directly, afaik it's only through the launcher for now.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: tom servo on 2019-11-22 08:23:50
Where do you put Satsuki's upscaled textures? Are they supposed to be unpacked, or in iro format?

Its supposed to be unpacked. I got a bunch of texture mods mixed in and a movie upscale mod working in the custom folder. Also running it with reshade. The interpolated animations are a breath of fresh air and im enjoying the mod so far.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: urgdfriend on 2019-11-22 09:49:01
Hello, I have really enjoyed Reunion in the past. Linking a video to a something that I don't know is a known issue or an oddity that is affecting my setup, I'm really happy for the audio.dll recode as previously when I played reunion I got super stuck at corel from an audio file not loading issue that to this day I have no idea how to get past but that's not really here nor there anymore, Anyway, The link to the video is https://youtu.be/ITvzg_Yfm0c , Spec's and changed options are in the description. Hopefully it's something I messed up and is just a buggy thing with my computer setup.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Sega Chief on 2019-11-22 10:48:17
Fixed my audio issue by setting Load_SFX_To_Memory = n in the options.

SFX were cut out (the sound when you load a save file, the sound a save point makes when you touch it) or didn't play (most likely cut as soon as they start I guess? ) like the ones I mentionned before.
Setting that line to n fixed every sound.

Again that could be from my own system setup, no "weird" hardware or setup here but since I seem to be the only one with the issue... ;)


I had an audio issue when using the elevator to get to the observatory in Cosmo Canyon; I tried different settings but it seems to be persist. In default, the music behaviour is you talk to Bugenhagen and he flips a lever; the music then fades out and the elevator SFX plays just as it hits silence: https://youtu.be/tZCJhwWGJo4?t=944

What's instead happening is: the music cuts off, a small distorted clip of the BGM plays and the elevator comes in at the wrong volume, increases in volume, then goes to normal volume. Another small clip of BGM audio then plays at the end.


Hi! I found a minor-ish bug I think. Red XIII's weapon Silver Barrette (the one bought in Cosmo Canyon) seems to make all of his normal attacks miss. Limit breaks and such still hit. I've had him in my active party since I recruited him and have used all his weapons so far -- this is the only one up to this point that does it. The Seraph Comb you obtain after completing the Gi Caverns area once again allows his attacks to land. I'm not sure where to add the log files. The "attachments and other options" section doesn't actually have the ability to attach files -- I suspect because I'm still a new user. I hope I'm posting this in the right place.

I checked Silver Barette and it has the 'Miss if not dead' flag ticked, which is typically used for KO-restoring items like Phoenix Down. I'll change it and send it to Dan over discord.

I've found another oddity - Vanilla field models aren't in sync with the background when the screen pans for any reason. I'm at resolution 1280x960 in windowed mode.

That seems to be across the board. On screens where there is panning, it's slightly off and can leave characters looking like they're floating slightly.


Where do you put Satsuki's upscaled textures? Are they supposed to be unpacked, or in iro format?

DLPB: Many thanks for this, just started tinkering with it, have never used Reunion before, can't wait to do a playthrough with this! The amount of time you've put into this is staggering! You mentioned something about scanlines, preferably with Reshade, you wouldn't happen to have nice preset to share?

Oh, and one last thing, is it possible to boot straight into the game with going through the "Steam Menu" it's not very couch friendly. I know this has nothing to do with Reunion, it's steam thing, just wondering if it's possible :)

Edit1: Managed to get scanlines working by editing psx.post and enabling #define USE_SCANLINES               1
Edit2: Managed to get satsuki's textures working as well! I extracted the iro files to png files and put them all in E:\Spel\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion\GLOBAL\Texture\
In separate folders, battle, char, field etc.

If only I could launch FF7 directly now, instead of going through the Menu, it would be perfect! Many thanks for this!
With the new models, textures and scanlines, it really looks amazing! I so far I really dig the new translation!

Thanks!

Got a post here about the layout for field textures:
I think it needs to go in a specific file structure. So in either Global, Custom, or Base (I went with Global for example but should be same in all 3 cases):

(https://i.imgur.com/ZyJZZeV.png)

So:
The_Reunion\GLOBAL\Texture\Field\

And then subfolders for each field with the background files in those subfolders. 'games' there is the name of a gold saucer field.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Mabinog on 2019-11-22 14:21:46
I just had my first crash with R06. I was in the basement of Seventh Heaven at the beginning of the game, and the game crashed to the steam launcher while I was walking around. I can't find the crash.dmp file anywhere though. I'm pretty sure I wasn't holding start+select by accident either.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: e2zippo on 2019-11-22 16:44:38
Just had a weird audio issue in Aeris house in the beginning of the game. When the flashback starts for Cloud and the text is on screen the sound is messed up, really loud weird noises.
After the flashback is done and I run out of the house the music ramps up in volume and then normalizes.

Tried recording it, but the sounds never made it to the video though.

Below is audio.log with log level set to 5.

Code: [Select]
0.SetVolume [Channel 0, Volume 127]
165.SetVolumeTransition [Channel 0, TargetVolume 0, Time 1000ms]
229.StopSound [Channel 0]
230.StopSound [Channel 0]
230.StopSound [Channels 1 to 4]
230.StopSound [Channels 20 to 24]
230.SetVolume [Channel 0, Volume 127]
230.SetVolume [Channels 1 to 4, Volume 127]
230.SetTempo [Channel 0, Tempo 0]
230.SetTempo [Channels 1 to 4, Tempo 0]
230.SetBalance [Channels 1 to 4, Balance 64]
231.SetVolume [Channel 5, Volume 127]
261.SetMemoryEffect [Channel 9, Balance 64, Effect: 1]
315.SetMemoryEffect [Channel 9, Balance 64, Effect: 2]
372.SetMemoryEffect [Channel 9, Balance 64, Effect: 1]
383.SetMemoryEffect [Channel 9, Balance 64, Effect: 208]
404.SetMusic [Channel 0, 037 Flowers Blooming in the Church.ogg]
404.SetLoop [LoopStart 0]
404.SetVolume [Channel 0, Volume 127]
404.SetVolume [Channel 1, Volume 127]
404.SetVolume [Channel 2, Volume 127]
404.SetVolume [Channel 3, Volume 127]
404.SetVolume [Channel 4, Volume 127]
807.SetMemoryEffect [Channel 1, Balance 63, Effect: 122]
1177.SetMemoryEffect [Channel 1, Balance 63, Effect: 490]
1276.SetMemoryEffect [Channel 1, Balance 63, Effect: 360]
2520.SetMemoryEffect [Channel 9, Balance 64, Effect: 1]
5308.SetVolumeFromTo [Channel 0, StartVolume 127, EndVolume 63, Time 1500ms]
6524.SetVolumeFromTo [Channel 0, StartVolume 63, EndVolume 127, Time 1500ms]
7412.SetVolume [Channel 0, Volume 127]
7412.SetVolume [Channel 1, Volume 127]
7412.SetVolume [Channel 2, Volume 127]
7412.SetVolume [Channel 3, Volume 127]
7412.SetVolume [Channel 4, Volume 127]
170262.SetMusic [Channel 0, 031 Under the Rotten Pizza.ogg]
170262.SetLoop [LoopStart 404180]

Here's youtube video, although the weird sounds somehow never made it into the video.

https://youtu.be/EtK8M7hIvEc
Thanks!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Sega Chief on 2019-11-22 17:35:58
Sounds like the observatory thing I had. I'm going to check the field script for both and see what opcodes are common to those scenes.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: the_randomizer85 on 2019-11-22 17:47:16
Working great so far, but one thing I do wonder is, is there any way to filter those backgrounds? The original PSX backgrounds look pretty bad in full screen.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Sega Chief on 2019-11-22 17:59:42
Working great so far, but one thing I do wonder is, is there any way to filter those backgrounds? The original PSX backgrounds look pretty bad in full screen.

I think someone in this thread mentioned using a CRT filter, which I imagine is applied as a post-processing file. Perhaps they can point you in the right direction? I looked about but couldn't find concrete stuff except for this (first link is dead, 2nd is alive): https://steamcommunity.com/app/39140/discussions/0/152393186500642113/

***

As for the audio, both scenes use this instruction:

Cloud's Mom's House (flashback scene when Cloud is sleeping in Aeris' house):
AKAO Fade music volume (param1=90, param2=127, param3=63, param4=0, param5=0)

Issue: When screen is black, this is first thing to get executed - music cuts immediately instead of fades, clips of song will pop through unexpectedly during silence, leaves audio muted (both bgm and sfx) until you leave Aeris' house where BGM will fade in erratically.


Bugenhagen Observatory
AKAO Fade music volume (param1=255, param2=85, param3=0, param4=0, param5=0)

Issue: After pressing switch, this is called; music cuts and will pop in and out, elevator SFX is also off. Corrects in time for the next scene.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Taroven on 2019-11-22 18:28:27
Working great so far, but one thing I do wonder is, is there any way to filter those backgrounds? The original PSX backgrounds look pretty bad in full screen.

Another idea would be Remako or another upscale mod. Download, unpack the IROs with IroNite, copy the battle/char/field/minigames/world directories to The_Reunion/GLOBAL (backup the world directory in there first if you like), and you're set. For me the Remako movies didn't have sound, so make sure you backup first if you want those as well.

**

I had the audio issue was well, both when trying to ditch Aeris and entering the first elevator in the Shinra building. Fixed itself when the music came back in both cases. Also, the helicopter sound from just before entering the Shinra building continued until I picked up the elixir on the stairwell.

Seriously DLPB, great work. R06 is fantastic so far.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: TheGamingGenius on 2019-11-22 19:26:30
The menus are slow as shit. Make them faster.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: kalathi on 2019-11-22 19:58:50
Hello. I'm at a bit of a loss here -- I reached Rocket Town and spoke to Cid at the rocket, headed back to his house, where Palmer shows up and Cid heads outside. When I follow him, the screen goes black and the next scene just doesn't load. I tried toggling on / off pretty much every setting and nothing works. It seems I simply can't get past this point in the game, and I dunno if it's something on my end or a problem with the mod. I can't attach files but I saw someone above use the code feature so I'll try pasting the contents of the log from my most recent attempt in there.

The_reunion.log

https://pastebin.com/cz874mJg

app.log

https://pastebin.com/EcdDeyDT

audio.log

https://pastebin.com/Kuit0dzM
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: e2zippo on 2019-11-22 20:02:33
Working great so far, but one thing I do wonder is, is there any way to filter those backgrounds? The original PSX backgrounds look pretty bad in full screen.

So what you want to do is download satsuki's upscaled backgrounds from here: http://forums.qhimm.com/index.php?topic=19204.0

Unpack the .iro files with the tool that he mentions in the thread, so that you get a bunch of .png files in different folders.
After that, move all those files to E:\Spel\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion\CUSTOM\satsuki
Not the movies though, they go under E:\Spel\Steam\steamapps\common\FINAL FANTASY VII\data\movies, just replace the ones that are already there.

And then in options.ini, put this under CUSTOM

[CUSTOM]
Mod_ID = satsuki

Folder path should look like this: https://imgur.com/a/kMJLVP0
If you want scanlines, go to Reunion folder, then program_files, edit psx.post and under MISC put a 1 at #define USE_SCANLINES .

Game should look miles better now!

Let me know if you can't get it working.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: kalathi on 2019-11-22 20:05:24
-snip-

Won't let me post the entirety of the app.log. Sorry...
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Sega Chief on 2019-11-22 20:44:35
-snip-

Won't let me post the entirety of the app.log. Sorry...

Put it in pastebin and post the link, that's a better way of doing it.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: kalathi on 2019-11-22 21:04:39
Put it in pastebin and post the link, that's a better way of doing it.

Thanks! That worked great. I updated my original post with pastebin links.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Mabinog on 2019-11-22 23:39:29
This is strange. Now my copy of FF7 won't start at all after the crash. I think I might have to wait until the issues with Steam are ironed out before starting my playthrough.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Squall_Strife on 2019-11-23 00:47:30
I just wanted to tell you thank you for your hard work I have been waiting awhile for this mod. I am using the vanilla Steam version and I having none of the problems listed above I can share my logs with you if you need and will help anyway I can. Remember guys read the Doc the front page and/or watch the video before launching a complaint it saves time and energy. I see this kind of issue on the nexus all the time and its because they didn't read the description of the mod or the boards before posting. With that said I look forward to watching this grow. Good luck mate!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: ZombieBisque on 2019-11-23 01:47:41
Ran into an issue today during a cutscene which ended up locking my game - on the 68th floor of the Shinra building when you ride the elevator up into the specimen room and confront Hojo, there's a part where Barret runs forward but gets stuck on a fence or railing, and just runs in place forever without continuing the scene.  I had this happen too in the Honeybee Manor when going to the "Group Hive" - one of the guys got stuck on the bed and the scene never continued playing.  I was able to avoid that by going to the other room in the manor but I can't get past this scene in the laboratory.
Spoiler: show
(https://i.imgur.com/6Sczhdi.png)

Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: kalathi on 2019-11-23 02:55:15
Hello. I'm at a bit of a loss here -- I reached Rocket Town and spoke to Cid at the rocket, headed back to his house, where Palmer shows up and Cid heads outside. When I follow him, the screen goes black and the next scene just doesn't load. I tried toggling on / off pretty much every setting and nothing works. It seems I simply can't get past this point in the game, and I dunno if it's something on my end or a problem with the mod. I can't attach files but I saw someone above use the code feature so I'll try pasting the contents of the log from my most recent attempt in there.

The_reunion.log

https://pastebin.com/cz874mJg

app.log

https://pastebin.com/EcdDeyDT

audio.log

https://pastebin.com/Kuit0dzM

Update to this one: I disabled the New Translation in options.ini and I was finally able to progress. I looked at the app.log after most attempts before this one and it always seemed to stop at "TRACE: open EEEF.P (LGP:char)" so perhaps there's an issue with that file. I kept the save just before that scene so tomorrow I may try a fresh reunion install (in case of an error during installation) and see if I run into it again.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: e2zippo on 2019-11-23 09:12:12
Another report, in the beginning of the game, just before the pillar crashes down, when I got to the top of the pillar and try talking to Barret, Tifa starts running and gets stuck, no way to progress.

I'll see if I can recreate it, and post some logs.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Kaldarasha on 2019-11-23 09:43:38
Update to this one: I disabled the New Translation in options.ini and I was finally able to progress. I looked at the app.log after most attempts before this one and it always seemed to stop at "TRACE: open EEEF.P (LGP:char)" so perhaps there's an issue with that file. I kept the save just before that scene so tomorrow I may try a fresh reunion install (in case of an error during installation) and see if I run into it again.

I look into it tonight. But it's strange that it shows up when the new translation is active. Is there something new in the field scene?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-11-23 13:18:28
It won't be the models doing it - that's just the last instruction. 

Unfortunately, as crash.dmp doesn't appear to be working,there's no real way to trace the root cause at moment. But please supply (you'll need to place files in a zip file and upload to a site, such as Google Drive):


0. Check The Reunion Database - Especially Reunion Bugs tab. https://docs.google.com/spreadsheets/d/1DUjmyW94zcYoX7gIW5yAT4giTPeNmCR4TCaHAiXOLlU
1. An explanation of bug
2. Does the bug happen at same point more than once?
3. App.log
4. Reunion.log
5. And your save file from just before the crash or hang


whenever you make a bug report.  Copy the above template.

For any weird audio issues, please go into options.ini and set this: Load_SFX_To_Memory = n

For any weird crashes that happen - please try to add the following line to options.ini and see if the crash goes away:

[FIXES]
test = y


Do not add that line if you have not experienced any hard crash.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-11-23 13:26:00
Also,don't use the scanlines option in psx.post.  It's not very good.

Use ReShade and configure to taste:
https://reshade.me/

I am going to ask the author if I can distribute it in future.

Additionally, please don't use the converter unless using SquareEnix version.  It's not a good idea - the underlying issue needs to be solved and will be by tomorrow.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: kalathi on 2019-11-23 14:59:40
Hello! I've uploaded a .zip archive with the files you've asked for. Let me know if I did anything wrong because I've never uploaded and shared a file with Google Drive before!

https://drive.google.com/open?id=1yVoo1pYTvnpjfGYR1nol_aSGexX8BjNg

I hope this is helpful.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-11-23 15:06:12
Thanks Kalathi.  That is indeed helpful.  If I replicate, it will be added to Reunion Database and when I sober up later after my weekly piss up, you'll be provided hot fix.  :)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-11-23 15:10:38
Replicated.  I'll try to fix now but pressed for time as I'm off out.

Edit. Huge oversight there in field code by me.

Will need to be fixed. It's a field code issue caused by infinite loop in INIT section.  God only knows what drug I was on that that ended up there.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: ProtoX on 2019-11-23 21:41:52
sweet i can now make a conversion for my sfx mod to work with your audio mod. only downside is i'm forced to use the old cosmo95c tool to extract the wav files. other then that i look forward to testing the new update.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: kalathi on 2019-11-23 23:18:31
Hello! I have another bug to report, this time a CTD when getting in random battles in the screen just after the Forgotten City. More information inside the file

https://drive.google.com/open?id=1YotITk18ya72Yx3WOrB2GQNUAC2VkW8g
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-11-23 23:44:19
Seems to do it with interpolated 60fps only.  Likely code related rather than animation.  Checking.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: sylandro on 2019-11-24 04:44:18
Great job on the release. I think I've found a bug: I started a new game and Cloud's EXP bar seems to go off limits. Apparently this only happens when a new game starts, as soon as you get exp it is fixed.

Image: https://imgur.com/a/Cf1shq2

It only happens when New_Translation is activated.

reunion.log
Code: [Select]
Mod ID: none

Activated: New translation
Activated: Menu Enhancement
Activated: Audio Replacement
Loaded: 60fps Battles
Activated: New frame limiter
Activated: Centred field screens
Activated: Closed Mouth Models [original character models will not have open mouths]
Activated: High precision timer (QPC)
Activated: Show more status - mode 2
Loaded: Submarine text file D:\Program Files\SteamLibrary\steamapps\common\FINAL FANTASY VII\The_Reunion\BASE\New_Translation\text\Submarine.txt
Loaded: Chars text file D:\Program Files\SteamLibrary\steamapps\common\FINAL FANTASY VII\The_Reunion\BASE\New_Translation\text\Chars.txt
Loaded: Exe text file D:\Program Files\SteamLibrary\steamapps\common\FINAL FANTASY VII\The_Reunion\BASE\New_Translation\text\Exe.txt
Activated: Mandatory fixes
Loaded: Real ddraw.dll
Loaded: Any global DLLs - See hext.log
Loaded: Any custom DLLs - See hext.log
Loaded: Any global hext files - See hext.log
Loaded: Any custom hext files - See hext.log
Loaded: Bass.dll

Loaded LGP:
D:\Program Files\SteamLibrary\steamapps\common\FINAL FANTASY VII\data\menu\menu_us.lgp

Loaded LGP:
D:\Program Files\SteamLibrary\steamapps\common\FINAL FANTASY VII\data\battle\battle.lgp

Loaded LGP:
D:\Program Files\SteamLibrary\steamapps\common\FINAL FANTASY VII\data\battle\magic.lgp

Loaded LGP:
D:\Program Files\SteamLibrary\steamapps\common\FINAL FANTASY VII\data\field\char.lgp

Loaded LGP:
D:\Program Files\SteamLibrary\steamapps\common\FINAL FANTASY VII\The_Reunion\BASE\New_Translation\flevel.lgp

Loaded LGP:
D:\Program Files\SteamLibrary\steamapps\common\FINAL FANTASY VII\The_Reunion\BASE\New_Translation\chocobo.lgp

Loaded LGP:
D:\Program Files\SteamLibrary\steamapps\common\FINAL FANTASY VII\The_Reunion\BASE\New_Translation\condor.lgp

Loaded LGP:
D:\Program Files\SteamLibrary\steamapps\common\FINAL FANTASY VII\The_Reunion\BASE\New_Translation\world.lgp

Loaded LGP:
D:\Program Files\SteamLibrary\steamapps\common\FINAL FANTASY VII\data\cd\moviecam.lgp

Loaded LGP:
D:\Program Files\SteamLibrary\steamapps\common\FINAL FANTASY VII\data\cd\cr_us.lgp

hext.log
Code: [Select]
=============================================
font_spacing.txt (Base)

Changed: 256
Replaced: 0
Permissions: 0

No errors.
=============================================

24/11/2019, 12:31:39 AM
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: koel700 on 2019-11-24 06:15:30
this..yes this doesn't want to work for me .. it even calls me a pirate (i guess)
i have a legit FF7 steam copy (version 1.09) and the game launches without the mod every single time .. i have installed it correctly according to what the launcher asks (at the game's directory) and got an extra folder with stuff in it but nothing more .. no extra .exe for example ..i have zero clue what goes wrong with this since no installation guide says if this doesn't work then do that...the only recent post about this i found on here is a few pages back by a guy who none answered to him about this problem ...
is there any way to launch it on steam ? do i have any files missing files ? is there any folders i have to take out of the_reunion folder and put it where the ff7.exe is ? is there a point of the mod asking me if my copy is valid and how do i change that and will that fix the mod and launch ?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: deathzero021 on 2019-11-24 10:23:37
Not sure if this is known already but there's a bug early in the game, when returning from the Don's place and you enter District 7, the scene where Shin-ra is going to take down the tower and Barret is at the top of a long spiral staircase, when I try to talk to Barret, Tifa runs hyper speed into the pillar in the center of the platform and gets stuck in there, causing the game to get soft-locked, likely because she never reaches some position that she is supposed to before the dialogue starts.

It occurs every time. I've re-launched the game several times trying to find ways around this but it always happens. I'll try disabling some of the options to see if I can get passed this. It's the first major bug I've encountered since starting a new play-through with this mod.

(although there is a minor bug involving models not being in-sync with the pre-rendered backgrounds I've noticed..)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-11-24 10:41:33
Thanks, sylandro.

Replicated.  See The Reunion Database for status on the fix.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-11-24 11:07:31
The 60fps battle issue with interpolation seems to be caused by the new files.  I'll ping this to Obesebear to have a look.  I think it's entirely related to the Trick Prey enemy.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-11-24 11:11:43
Update:  Interpolated 60fps battles- please delete:

[root]The_Reunion\BASE\60i\battle\hrda

HRDA is broken.  Passing to Obesebear to investigate.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-11-24 15:00:14
24-Nov-2019   kalathi   Beacause   Escape magic will cause a game over.


 :evil: Must admit... some of these bugs I never saw coming.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Taroven on 2019-11-24 15:36:20
this..yes this doesn't want to work for me .. it even calls me a pirate (i guess)
-snip-

Wait until DLPB issues a fix, it's a known problem with the Steam install. Alternatively, if you don't want to wait you can use the converter linked in the first-page post (though this is a bandaid fix and doesn't do anything about the core issue).
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: kalathi on 2019-11-24 15:59:41
24-Nov-2019   kalathi   Beacause   Escape magic will cause a game over.


 :evil: Must admit... some of these bugs I never saw coming.

I admit, I laughed when it happened. I used it a couple more times just to make sure it wasn't a fluke.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Mabinog on 2019-11-24 16:35:57
Not sure if this is known already but there's a bug early in the game, when returning from the Don's place and you enter District 7, the scene where Shin-ra is going to take down the tower and Barret is at the top of a long spiral staircase, when I try to talk to Barret, Tifa runs hyper speed into the pillar in the center of the platform and gets stuck in there, causing the game to get soft-locked, likely because she never reaches some position that she is supposed to before the dialogue starts.

It occurs every time. I've re-launched the game several times trying to find ways around this but it always happens. I'll try disabling some of the options to see if I can get passed this. It's the first major bug I've encountered since starting a new play-through with this mod.

(although there is a minor bug involving models not being in-sync with the pre-rendered backgrounds I've noticed..)

I believe I was the one who was having this same issue.

DLPB added the bug to the database, so now we just have to wait until it's fixed. This is what it says: "Microbrain have changed how registry keys are diverted in Windows 10 and so a clean install on Steam with Windows 10 will fail to load The Reunion."
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-11-24 17:36:14
I admit, I laughed when it happened. I used it a couple more times just to make sure it wasn't a fluke.

It's because I fixed another bug regarding the escape magic...  and...  it's introduced another.  Thing is when I tested ages ago, there was no game over. So it depends on more factors than what I originally saw.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: kalathi on 2019-11-24 18:30:21
It's because I fixed another bug regarding the escape magic...  and...  it's introduced another.  Thing is when I tested ages ago, there was no game over. So it depends on more factors than what I originally saw.

I've heard other software programmers say the same thing about debugging -- that it's tricky because fixing one thing can break another
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-11-24 20:56:17
Update:  If making your own mods, only use Global and Custom.  Future installers will delete and re-add anything contained in BASE - it will be used for my own mods only. Custom will supersede anything in Base - so use that instead until I've figured out a permanent way forward.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: ZombieBisque on 2019-11-24 21:07:56
Here's the files for my bug report, although keep in mind I'm one of the "pure Steam" users so it's possible my issue is related to that Microsoft problem you mentioned.  I also did the converter thing, but deleted it and reinstalled FF7 when I saw the comment that it wasn't needed, and now I'm still able to run R06 through Steam when I couldn't before...so I'm not sure if I actually properly got rid of the converter or not.  Hopefully this report is actually helpful and not a waste of anyone's time!

1 - During the rescue mission for Aerith in the Shinra building, there's a soft lock during the scene after the player goes up the small elevator to the 68th floor to confront Hojo.  After Hojo says there are too many frivolous things in the world to concern himself with the group, Barret runs forward and Cloud moves down, then raises his arm.  The game soft-locks at this point because Barret never finishes running forward; visually, he's stopped right at the railing before the stairs heading down to the specimen area.

2 - Happens 100% of the time with this save - Save slot 1, save #3 (Shina Building 67th floor) - just go up the elevator and then move south to start the cutscene with Hojo.

3 - Couldn't figure out how to add attachments, so here's my APP.LOG - https://pastebin.com/9eDmSMez

4 - The_Reunion.log - https://pastebin.com/Z6GDfE70

5 - Save file - https://www.sendspace.com/file/15xegh  It should be the third save in slot #1
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Cupcake on 2019-11-24 21:24:55
Hey, it's finally out; congratulations.  I well and truly mean that from the bottom of my heart.  This is a hell of an achievement, and I sincerely hope you are proud of it.

That being said, I would also like to state that this has already been backed up, and this version will be forever available.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Kaldarasha on 2019-11-24 22:32:05
Sarcasm is my daily bread.

(https://i.imgur.com/PtnAvy8.jpg)
 :-P
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-11-24 23:18:10
Please don't quote that idiot or encourage him.  He's on ignore.  Just report his post.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-11-24 23:19:36
The game soft-locks at this point because Barret never finishes running forward; visually, he's stopped right at the railing before the stairs heading down to the specimen area.
----

Don't worry, I saw your initial post. I haven't verified it yet but it's certainly looking like it's there.  Thanks for the save file too. 
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-11-24 23:58:50
@zombiebisque - this is a problem.

The fix I've made to the slot order bug means that that field is broken because it was never coded to take the fix into account. 

1. I can fix that bug by taking into account game progress - once you have the PHS the new code would kick in.
2. I can fix the bug by correcting the real mistake - the field code.  The issue here is that any project that doesn't also correct the bug in field code is gonna be onto a loser. 

Might be forced into 1.

[edit]

This bug seems to be present in the original game - but I need a save that's been untouched by Reunion to test with.  Anyone got a save close by that's never been saved with Reunion?

Can anyone definitely confirm it doesn;t originally happen?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: ZombieBisque on 2019-11-25 00:34:43
Oh wow, that sounds like a sizable issue, glad my report was able to help uncover something.  The joys of QA and having more test players...  :o
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: kalathi on 2019-11-25 00:46:18
The game soft-locks at this point because Barret never finishes running forward; visually, he's stopped right at the railing before the stairs heading down to the specimen area.
----

Don't worry, I saw your initial post. I haven't verified it yet but it's certainly looking like it's there.  Thanks for the save file too.

I can't remember if I posted it or directly messaged you (this was the first bug I reported, before I knew you wanted save files and logs). The way I got around it was by switching Tifa and Barrett's position in the party -- weirdly, this made them switch positions during that cutscene too and Barrett ran to the correct spot. He definitely can get stuck there though.

Edit: I just saw your second post DLPB. I can only offer anecdotal evidence, but I don't recall it ever happening to me in the vanilla game. I don't have a save file handy but I can try playing up to that point tomorrow if I'm feeling a bit better and nobody has yet provided you with a save.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-11-25 00:52:38
yeah if playing up to that point, make sure to have reunion completely disabled.  The change needed to make the bug appear might have already occurred long before that point.

Thanks

I can't make it go away even when disabling the slot fix code and using original game - and editing values manually with Ochu.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: ZombieBisque on 2019-11-25 00:55:16
The way I got around it was by switching Tifa and Barrett's position in the party -- weirdly, this made them switch positions during that cutscene too and Barrett ran to the correct spot. He definitely can get stuck there though.

Confirming that this is how I got around the bug as well - I also had it happen to me another time during the Honeybee Manor "Group Hive" scene, but that didn't involve the party slot system at all since Cloud was alone, and the character that got stuck was one of the random guys and not Cloud.  I already overwrote that save though since I was able to get past the soft lock by going to the other room instead.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-11-25 01:00:46
The Honeybee manor issue will be unrelated. This is specifically due to slot position of members.  Cloud is always 0 even when you move him.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-11-25 01:54:26
I know what's caused the slot bug now...  but thinking of best compromise and fix.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Melancholy on 2019-11-25 04:33:15
Finally got my PC hooked up to my 32” CRT so I can play this the way I played it back in the 90’s. Amazing job, DLPB.

So far, there is one small thing I noticed when you talk to the woman outside after Barret chases everyone out of the bar (the one to the north who asks you if you heard about the bombing). In the second dialog tree, if you choose ‘I’m not interested’, the conversation just ends, and if you choose ‘No, what?’, she says the ‘Oh I see’ line. I know in the original she talks more when you say no what, so I think the dialog tree is broken. Anyone else have that issue?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: ZombieBisque on 2019-11-25 05:08:28
I think I've run into another bug, thanks to Enemy Skill Materia.

1 - Randomly when a battle starts on the Grassland Area near the Chocobo Farm, the game will crash.  You can hear the sound for combat starting and a bit of battle music before the game crashes entirely.  I believe it might be related to the appearance of the enemy "Mu" since they're the only enemy in that area I haven't seen yet (was trying to get them for the L4 Suicide skill) and because the last lines of info in the App log seem to be calling enemy data.

2 - Not at the same point precisely, but if you do enough battles in this area eventually it will crash after trying to load into combat, just run away until it happens.

Adding "test = y" didn't seem to help.

APP.LOG - https://pastebin.com/eKYhaaiE
The_Reunion.log - https://pastebin.com/TX0Perpr
Save - https://www.sendspace.com/file/kl1oi8
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-11-25 09:35:27
Mu shares a file that's exactly the same as Trick Prey...

https://finalfantasy.fandom.com/wiki/Mu_(Final_Fantasy_VII)
https://finalfantasy.fandom.com/wiki/Trickplay

DADA

< Delete that from [root]\The_Reunion\Base\60i\battle

Also remember to delete HRDA to stop the same thing happening against Trick Prey.

I was waiting for this bug to crop up because the game kept dying there and I had no idea why.  But now we know that that enemy has issues with that one file, it's obvious.  Obesebear thinks the file isn't even needed. Looks that way.


Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-11-25 09:55:58
@Melancholy  I will investigate that when I have time but I need your save file.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: ZombieBisque on 2019-11-25 13:42:41
Mu shares a file that's exactly the same as Trick Prey...

https://finalfantasy.fandom.com/wiki/Mu_(Final_Fantasy_VII)
https://finalfantasy.fandom.com/wiki/Trickplay

DADA

< Delete that from [root]\The_Reunion\Base\60i\battle

Also remember to delete HRDA to stop the same thing happening against Trick Prey.

I was waiting for this bug to crop up because the game kept dying there and I had no idea why.  But now we know that that enemy has issues with that one file, it's obvious.  Obesebear thinks the file isn't even needed. Looks that way.

Confirming that deleting DADA (and HRDA) from the battle folder has resolved the issue, and I'm now able to encounter and battle Mu normally.

Ran into a new issue though relating to Poison - trying to narrow down the actual bug for a report, but it looks like people affected with poison status are sometimes getting a "stop" effect too, as in their timer bar pauses and you can only control two characters in the party.  It seems to resolve itself after a few turns.  Going to try to isolate the problem and will do a new report for it when I find it.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-11-25 14:01:10
See if it's to do with 60fps.... cause it probably is.

I don't think it's Stop.  It's nothing to do with magic probably.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: LordUrQuan on 2019-11-25 14:30:58
[edit]

This bug seems to be present in the original game - but I need a save that's been untouched by Reunion to test with.  Anyone got a save close by that's never been saved with Reunion?

Can anyone definitely confirm it doesn;t originally happen?
Where do you need? As long as it's pre-Cid leadership, I almost certainly have something nearby.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: ZombieBisque on 2019-11-25 14:39:16
Where do you need?

During the raid on the Shinra building to rescue Aerith.  The specific spot is on the 67th floor before you confront Hojo, but any save inside Shinra Tower should be close enough.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: LordUrQuan on 2019-11-25 14:47:42
Ok, sending to DLPB separately
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-11-25 15:15:11
It's been fixed already - you were a tad late - but thanks :P
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: KorinFlakes on 2019-11-25 16:01:51
Is this a dream? First Half life is announced and now R06 is released  :-D. Congrats and thank you on the release DLPB and all of your helpers, you've done amazing work and I can't wait to crack into it.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-11-25 17:22:08
fade audio bug fixed.

Code: [Select]
    Bass_ChannelSetAttribute(ChannelData[i].StreamFX, BASS_ATTRIB_VOL, (1 / 127) * SStartVolume * (ConfigVol / 100) );
    Bass_ChannelSlideAttribute(ChannelData[i].StreamFX, BASS_ATTRIB_VOL, (1 / 127) * SEndVolume * (ConfigVol / 100), STime);

Was set to

Code: [Select]
    Bass_ChannelSetAttribute(ChannelData[i].StreamFX, BASS_ATTRIB_VOL, (1 / 127) * SStartVolume * (ConfigVol * 100) );
    Bass_ChannelSlideAttribute(ChannelData[i].StreamFX, BASS_ATTRIB_VOL, (1 / 127) * SEndVolume * (ConfigVol * 100), STime);
lmao.  That's why your hearing gets damaged with fade outs.  I didn't make the mistake in any other place.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Taroven on 2019-11-25 18:12:51
fade audio bug fixed.

Code: [Select]
    Bass_ChannelSetAttribute(ChannelData[i].StreamFX, BASS_ATTRIB_VOL, (1 / 127) * SStartVolume * (ConfigVol / 100) );
    Bass_ChannelSlideAttribute(ChannelData[i].StreamFX, BASS_ATTRIB_VOL, (1 / 127) * SEndVolume * (ConfigVol / 100), STime);

Was set to

Code: [Select]
    Bass_ChannelSetAttribute(ChannelData[i].StreamFX, BASS_ATTRIB_VOL, (1 / 127) * SStartVolume * (ConfigVol * 100) );
    Bass_ChannelSlideAttribute(ChannelData[i].StreamFX, BASS_ATTRIB_VOL, (1 / 127) * SEndVolume * (ConfigVol * 100), STime);
lmao.  That's why your hearing gets damaged with fade outs.  I didn't make the mistake in any other place.

My ears thank you.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-11-25 23:26:56
Hotfix before R06b - fixes the following:

- Not able to load Steam game in 64 bit Windows [untested - so please let me know]
- broken audio fading
- Escape magic will cause a game over
- Soft reset leads to a black screen for some people and Start-Select needs to be pressed to recover

https://drive.google.com/file/d/1HX6AyTe4HZWq1d9cQ7wMNXutyEbBb9VX/view?usp=sharing

Overwrite ddraw.dll in game root.

Also remember http://forums.qhimm.com/index.php?topic=14914.msg270079#msg270079
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-11-25 23:43:15
There's still a very small issue with the BGM coming back very suddenly just before new BGM after a fade.  Likely script error [vol being set to to 127 before the new audio is loaded] and fact PSX game removes audio on reacing 0 vol.  I'll prob have to put that functionality back in too.

Set music volume [param1: volume] (param1 (8-bit)=127, param2=0, param3=0, param4=0, param5=0)
Play music #0


<  like that, you see.  Setting vol to 127 BEFORE the music is played.  Bad idea.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-11-26 00:09:44
Finally, fixes and updates will come a lot faster than R06 did.  The hard part is over.  It's now about improvement.  R07 will hopefully be with us by March 2020 but that will also depend on charlie beer's proof check.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Mabinog on 2019-11-26 00:51:33
Downloaded the hotfix, and mostly everything seems to be working now. Only hiccup is that mode 1 for 60fps battles (no interpolation) doesn't seem to work. It's still displaying battles at at the original frame rate. Mode 2 appears to work just fine, though the camera seems to pan by too fast at the end of battle. Here's App.log and Reunion.log just in case. (My save is right before Guard Scorpion battle).

Reunion.log: https://pastebin.com/cTNT1RYQ
APP.log: https://pastebin.com/MrUKT03H

Thanks for all the hard work. I should be able to begin my playthrough in earnest now.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-11-26 00:57:55
The camera issue is already noted in The Reunion Database.

As for the no interpolated version - that's weird.  I've never had any issue with it.  If you check the fps of those battles, you should find they are 60.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Mabinog on 2019-11-26 01:22:56
My bad. I should've checked the database more thoroughly.

As for the frame rate, I just checked and you were right. It does run at 60fps in both modes. The lack of interpolated animations in mode 1 made me think it didn't run at 60, but it does (though in my case it's not a locked 60fps).
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: kenC on 2019-11-26 02:02:12
There's still a very small issue with the BGM coming back very suddenly just before new BGM after a fade.  Likely script error [vol being set to to 127 before the new audio is loaded] and fact PSX game removes audio on reacing 0 vol.  I'll prob have to put that functionality back in too.

Set music volume [param1: volume] (param1 (8-bit)=127, param2=0, param3=0, param4=0, param5=0)
Play music #0


<  like that, you see.  Setting vol to 127 BEFORE the music is played.  Bad idea.
Thank you so much DLPB, will check as soon as I get home and report back on any problems.

So exciting.

Sent from my Pixel 4 using Tapatalk

Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: kenC on 2019-11-26 11:54:12
So far so good - had a thing thing when "Fight On" did not come on during the first boss fight in the reactor, but I think it's probably been discussed on this thread and had to do with some option I need to tweak in options.ini.

Steam install working well now without converting.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-11-26 20:41:44
Ken, before lodging a bug report, please check that it's a fault.  The battle music doesn't play during that battle and never has - check original PSX game.

Dan
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-11-26 20:46:35
Also CCDA may be broken also in 60fps interpolated files.
Sending to Obesebear
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: kenC on 2019-11-26 21:06:02
Ken, before lodging a bug report, please check that it's a fault.  The battle music doesn't play during that battle and never has - check original PSX game.

Dan

Thanks Dan, I checked the original PSX game and this is indeed the case.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: urgdfriend on 2019-11-26 22:53:57
Just to let everyone know and for the new installations, Please delete DADA, HRDA, CCDA, And JCDA from \FINAL FANTASY VII\The_Reunion\BASE\60i\battle, They cause crashes on 60 fps battle mode 2, 
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-11-26 23:32:04
That should be a full list if urgdfriend didn't make a mistake in testing.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Mabinog on 2019-11-27 00:07:23
Just to let everyone know and for the new installations, Please delete DADA, HRDA, CCDA, And JCDA from \FINAL FANTASY VII\The_Reunion\BASE\60i\battle, They cause crashes on 60 fps battle mode 2,

I see. I actually crashed upon defeating Guard Scorpion in mode 2, but since Crash.dmp is currently not generating I figured those files were the culprit. I will delete them asap.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-11-27 00:46:42
when guard scorpion failed i needed app.log for sure. The files above aren't related to it.  I can't stress this enough... always provide a full bug report.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Mabinog on 2019-11-27 01:09:16
You're absolutely right.

I just tried to see if I could trigger the crash, but I couldn't do so. Hopefully that means it won't be an issue in the future.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: damerell on 2019-11-27 03:19:32
The new Options.ini seems to be rather minimally commented. For example, it is not immediately obvious what turning "QPC" in Tweaks on or off does.

So, ah, am I the only one with the original 1998 CDs? The known bug with audio in FMVs is a little vexing.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: urgdfriend on 2019-11-27 07:14:16
Found the issue with the Group Hive room of Honey Bee inn, Including a link to the video, The spot doesn't show up with reunion disabled, https://www.youtube.com/watch?v=4udDIsbk-_w
Can't include attachments that I know of so pastebinning the reunion log and app log.
https://pastebin.com/FyCJtJTb
https://pastebin.com/7VpNYbRW
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: urgdfriend on 2019-11-27 16:34:49
Found what I guess is a field script issue, Cloud shows up in Clouds house in the flashback screen in kalm.
https://imgur.com/synpjo2
Applog Shortened due to size https://pastebin.com/5wPE20XX
Reunion log https://pastebin.com/fiR16ym9
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-11-27 20:17:22
Found the issue with the Group Hive room of Honey Bee inn, Including a link to the video, The spot doesn't show up with reunion disabled, https://www.youtube.com/watch?v=4udDIsbk-_w
Can't include attachments that I know of so pastebinning the reunion log and app log.
https://pastebin.com/FyCJtJTb

I don't edit that data.  Can you make sure it isn't related to centred fields?


Additionally... are you sure this isn't the same as PSX?


If doesn't do it without mod or centred fieldds, show me a video difference  8)

Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-11-27 20:19:36
The new Options.ini seems to be rather minimally commented. For example, it is not immediately obvious what turning "QPC" in Tweaks on or off does.


It doesn't matter.  The help file says


   QPC
   High resolution game timer.
   This should always be used unless it causes problems.

Which is all self explanatory.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-11-27 20:27:18
Found the issue with the Group Hive room of Honey Bee inn, Including a link to the video, The spot doesn't show up with reunion disabled, https://www.youtube.com/watch?v=4udDIsbk-_w
Can't include attachments that I know of so pastebinning the reunion log and app log.
https://pastebin.com/FyCJtJTb
https://pastebin.com/7VpNYbRW

Hi,  I also require a save file.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: ZombieBisque on 2019-11-27 20:59:55
Is anyone else having an inordinately difficult time with the dolphin jump at Junion?  I swear I've tried every spot that used to work and Cloud never steps off onto the railing.

Also, if I touch the tower I get an instant game over, but I thought there should be a scene with Priscilla reminding Cloud not to touch it and then you get another chance, not an immediate game over on the first time.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-11-27 21:58:54
Is anyone else having an inordinately difficult time with the dolphin jump at Junion?  I swear I've tried every spot that used to work and Cloud never steps off onto the railing.

Also, if I touch the tower I get an instant game over, but I thought there should be a scene with Priscilla reminding Cloud not to touch it and then you get another chance, not an immediate game over on the first time.

You're using Weapon mode 2.  Some field changes for difficulty. More to come.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: damerell on 2019-11-27 23:01:42
It doesn't matter.  The help file says
I submit that the ideal way to document the options in Options.ini is in that file, with a short comment pertaining to each option.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-11-27 23:06:21
I submit that the ideal way to document the options in Options.ini is in that file, with a short comment pertaining to each option.

And I submit the options file is for options and to be tidy - and the help file is there for help.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: damerell on 2019-11-28 00:22:05
And I submit the options file is for options and to be tidy - and the help file is there for help.
Yet there are some comments in the options file.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-11-28 00:50:52
And it's still tidy. Adding in a help file to an options file is counter productive because a help file is not an option file is not a help file is not an option file.

 :)  Feel free to add your own comments to your personal ini file.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Melancholy on 2019-11-28 00:57:22
Just to verify, are there still issues with 60 fps mod and vsync run together? I know this was an issue in the past, and battles slowed to a crawl when I tried it tonight. Just trying to see if it's my setup or if it's a known issue still.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-11-28 00:59:09
nope.  Shouldn't be an issue but a lot will depend on your g card, drivers, cpu, etc.  Also try to disable aero and see what happens... if you're allowed to.

also try full screen mode at full res.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Melancholy on 2019-11-28 01:20:55
I found the true culprit. It wasn't the vsync that was killing battles and menus, it was AMD's HDMI scaling. I've been using it to get rid of overscan when playing on my CRT, but HDMI scaling causes havoc on this game when vsync is enabled. So I guess no vsync for me, but at least it's not an issue with your mod, and at least the game is still playable with my setup.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: urgdfriend on 2019-11-28 05:47:16
Will get you those saves ASAP, And I tried with centered fields off as well and the spot was still there,
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Red46 on 2019-11-28 07:19:15
I know its not the most popular option, but is there any chance linear filtering will make a comeback? The pixelated battles really kill the visuals for me
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: e2zippo on 2019-11-28 07:41:26
Has anyone managed to get good looking scanlines with Reshade. I'm tinkering with "ScanlinesAbs" but I can't good results.
Anyone care to share a preset?

Sorry for OT!

Looking forward to R06B :)

Red46: Battles aren't pixelated for me. Linear Filtering checked in the Menu in startup?

https://imgur.com/a/hiIGcQI

Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Granfalloon on 2019-11-28 23:57:23
Chiming in to say R06 wasn't working with my steam version at first, tried the game converter method and now it's dandy.
The 60fps battles are so crazy nice, I was stunned by how nice it looks seriously. Amazing job DLPB and co.

I think? I got the SYW upscales working properly by unpacking the .iro and placing the 'world', 'field', 'battle' folders into 'SteamApps\common\FINAL FANTASY VII\The_Reunion\GLOBAL\Texture'
and it seems to load fine but there were some other loose files in some of those unpacked iro that I dunno what to do with.

Everything looks so great in-game though, I'm really happy with it. The only other mod I'd want is the one that updates the swords on Cloud's back with the corresponding equipped one, idk how compatible that would be with R06 though or how to get it outside 7H.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: EQ2Alyza on 2019-11-29 03:12:20
Everything looks so great in-game though, I'm really happy with it. The only other mod I'd want is the one that updates the swords on Cloud's back with the corresponding equipped one, idk how compatible that would be with R06 though or how to get it outside 7H.

That's Cloud Dynamic Weapons by Kaldarasha. You can find it in his CHAOS thread. I don't think it'll work with the system used in R06.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Chris_Azusa on 2019-11-29 03:57:59
Hi guys, after i install R06 on my steam version it doesn't add new menu UI, model and playstation buttons. Did i do anything wrong? I already uninstall then install R06 again but didn't work. Is this a bug ? If it is i think i will stick to r05c for a while. Thanks a lot of for putting many effort in this game.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: urgdfriend on 2019-11-29 06:20:07
Hi guys, after i install R06 on my steam version it doesn't add new menu UI, model and playstation buttons. Did i do anything wrong? I already uninstall then install R06 again but didn't work. Is this a bug ? If it is i think i will stick to r05c for a while. Thanks a lot of for putting many effort in this game.

Steam version requires an updated ddraw.dll to work correctly on windows 10. Heres a repost of the link to the updated file replace the file of the same name in the root of ff7 https://drive.google.com/file/d/1HX6AyTe4HZWq1d9cQ7wMNXutyEbBb9VX/view
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Granfalloon on 2019-11-29 06:32:55
That's Cloud Dynamic Weapons by Kaldarasha. You can find it in his CHAOS thread. I don't think it'll work with the system used in R06.
Oh thanks a lot for this, I did end up finding it but would've tried to pull my hair out trying to figure it out myself.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Kaldarasha on 2019-11-29 07:19:21
Oh thanks a lot for this, I did end up finding it but would've tried to pull my hair out trying to figure it out myself.
This only works with 7H.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Granfalloon on 2019-11-29 10:08:42
This only works with 7H.
Right, gotcha. Looking forward to your updates in that case. The models are awesome btw!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Mabinog on 2019-11-29 15:45:03
I think I've found a new crash. I was fighting Hundred Gunner, and the game crashed when I used Thunder on it with Barret. The spell may have killed the boss, but I'm not certain.

Here is my report:

app.log: https://drive.google.com/file/d/1I2UygJul-sM8PwuKIlYfiXF5YAn360MM/view?usp=sharing
reunion.log: https://pastebin.com/JcynA20v
save file (use slot 1): https://www.sendspace.com/file/06r2ec

If the drive link doesn't work let me know. I tried pastebin but it is incredibly slow with large files and it kept crashing on me.

I also used mode 1 for 60fps battles.  I have a suspicion that disabling screen flash at boss death may have been the culprit here, as I may have had it disabled when I crashed at Guard Scorpion.
Once I get home tonight I'll be able to test that theory, but I wanted to make you aware of this now.

EDIT: I did a bit more testing, and it does seem like there may be something wrong when the boss death screen flash is disabled. I fought both Hundred Gunner and Guard Scorpion again with the boss death flash disabled, and I crashed both times when I dealt the final blow. But when I re-enabled the flash, I defeated both bosses as normal.

However, if I set Disable_All to y, then the crash does not occur, and the boss indeed does not flash the screen upon death. The same goes for when Boss_Death = y and Disable_All = y. Only when Boss_Death = y and Disable_All = n do I get the crash.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: ZombieBisque on 2019-11-29 16:19:19
Encountered something which might be a typo:

Spoiler: show
(https://i.imgur.com/OuM2Dib.png)


I just got the Buggy after beating Dyne and winning the chocobo race, and the first message I get after the instructions on how to use the buggy is a random line from Cid, who hasn't actually shown up in the game yet.  The accent makes me think it might have been meant to be a Cait Sith line, especially since he's in my party.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: urgdfriend on 2019-11-29 16:58:41
As was requested, Here is video footage of The honeybee inn issue that was requested of me,
https://youtu.be/ll0KQP7xdXM
Also included is saves just outside at the Wallmarket, All that's needed to be done is going into the Inn, Already have the membership card and dress.
https://drive.google.com/open?id=10R7ATYZHtxPSzKlhrB_BY7vQGxUDrLiS
As my testing has shown it is an issue with Reunion or the Aali driver, The base save was just having reunion turned off. I just... Don't know where as none of the mod should have effected this.

P.S: Excuse my poor editing skills, Messed around with blender for about 3 hours trying to get things to render and ended up tossing that out and using windows movie maker..
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: solomon_rex on 2019-11-30 05:10:17
Made an account just because I've really been wanting to play this. Having the same issue stated from the 24th, Tifa just running into the middle of the tower when tryin to walk to Barrett before the destroy Sector 7. Been trying everything I can think of to get past it but I can't.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: kaskelot on 2019-11-30 12:38:53
it no work
You tried switching her party slot? That fixes it for me.

A thing I noticed in the first Aeris flashback at her house; her new child model doesn't seem to be used for me (with model overhaul on), no idea why. Ends up with the xbox huge original model.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: solomon_rex on 2019-11-30 14:23:20
Child model worked for me on flashback. Managed to get past the stuck running scene bug, though I don't know officially if it's because I turned  off the model overhaul or changed her slot, as I did both at once.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Mabinog on 2019-11-30 15:45:09
Changing her slot was what most likely fixed the issue. I got both the pillar softlock and the Barret softlock right before the Sample fight, and in both cases changing the party slots fixed it. And I still had Model Overhaul on in both cases.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: solomon_rex on 2019-11-30 18:08:34
Changing her slot was what most likely fixed the issue. I got both the pillar softlock and the Barret softlock right before the Sample fight, and in both cases changing the party slots fixed it. And I still had Model Overhaul on in both cases.
I'm glad it was an easy enough fix, I haven't played in years and full forgot about their menu placement affecting world placement. The softlock full halted my stream since I couldn't figure it out. Back to it after work though.

Thank you so much for you work Dan, this is one of those rare enjoyments that cause that childlike wonder, and combined with Satsuki's textures, I'm in 7th Heaven.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: kaskelot on 2019-11-30 19:04:09
I wish I had the save before the flashback so I could test if it happens every time, might've just been a one time thing. I think the child model at the train station worked so, bit strange.

Really loving the mod so far Dan, great work!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Leviathaned on 2019-12-01 04:01:23
Hello! Been having a lot of fun with the translation so far, but I've come across a crash that won't let me progress in the game, so decided to report it.

In Cid's house, after you talk to Shera, Cid leaves the house to go talk to Rufus. When I leave the house to follow him, the game crashes. It's not inconsistent, the crash has happened every time I've reloaded the game. It's frustrating, because I can't continue with this crash always stopping me.

My App.log - https://drive.google.com/open?id=13-7oyO4WKIZuZrGsMm00jgvyroxBA7ZW
My Reunion.log - https://drive.google.com/open?id=1Lj0aPTBSkIxgz9vZm981uBdd3xYRvXh4
Save File right outside of the town, saved right before talking to Shera for the second time and having her tell the story - https://drive.google.com/open?id=13BHcC3ED6zPO9w3gBtalV8wGGnny9KtA
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: antiny on 2019-12-01 12:06:49
You must have started your playthrough around the same time as me. I was just coming along to report the same bug. :)

In my particular case, the music keeps going and the game hangs on a black screen. I don't know if that's the same for yourself.

The contents are probably pretty much the same but here are my logs:

App.log -  https://drive.google.com/open?id=134ZAyWppw1ADN_KEWpcmd8pAeGvdaxGv
Reunion.log -  https://drive.google.com/open?id=1Lj0aPTBSkIxgz9vZm981uBdd3xYRvXh4

And finally, my save file from outside of town.
As with the guy above, ready to talk to Shera/Sierra for the Cid flashback. -  https://drive.google.com/open?id=1-K4Oy8eCV7Uzej6-1QiNZRHyrosEM9zj


Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-01 14:29:29
Once again, I remind people that when they post bug reports without checking the Reunion Database first (especially when they are new posters), I add them to my ignore list permanently.  I'd rather not do that - but that's the reality.  It's incredibly frustrating to me to see people continually ignore the basics and flood this thread with the same information.

I'll add this warning to the main post also.

From main post:

Copy the below template when providing a bug report:

0. Before posting 1-7, Check The Reunion Database - Especially Reunion Bugs tab. https://docs.google.com/spreadsheets/d/1DUjmyW94zcYoX7gIW5yAT4giTPeNmCR4TCaHAiXOLlU
1. An explanation of bug
2. Does the bug happen at same point more than once?
3. App.log
4. Reunion.log
5. Your save file from just before the crash or hang
6. Your CPU spec
7. Your graphic card spec

If this is not done, you are likely to end up on my ignore list permanently. This is especially true of new posters and serial offenders.



@kaskelot  Thanks :)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: antiny on 2019-12-01 14:38:34
Dang it. Sorry about that. I even used that database for the earlier issues with party order and running into the barrier in the Shinra Building. Just slipped my mind.

For info if anyone else has the rocket town issue, it's marked as fixed in R06b.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-01 16:35:13
As was requested, Here is video footage of The honeybee inn issue that was requested of me,
https://youtu.be/ll0KQP7xdXM
Also included is saves just outside at the Wallmarket, All that's needed to be done is going into the Inn, Already have the membership card and dress.
https://drive.google.com/open?id=10R7ATYZHtxPSzKlhrB_BY7vQGxUDrLiS
As my testing has shown it is an issue with Reunion or the Aali driver, The base save was just having reunion turned off. I just... Don't know where as none of the mod should have effected this.

P.S: Excuse my poor editing skills, Messed around with blender for about 3 hours trying to get things to render and ended up tossing that out and using windows movie maker..
  Couldnt tell from your video...  does the issue exist when centred fields is off?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: urgdfriend on 2019-12-01 17:32:32
The First clip in the video is with Centered field on, The second clip was with it disabled, And the third clip was with reunion disabled all together, So yes, It still happens.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-02 18:17:45
Should have R06b out tomorrow.  Possibly end of week - but most bugs so far brought to my attention have been resolved.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: limtm on 2019-12-03 02:18:05
Bug Report
1. Game crashes after battle swirl for any battle
2. Bug happens for any random battle
3. App.log:  https://drive.google.com/open?id=1HLtsAGDxUDlPndQ070p9KRXV7Y_R1Lbf
4. Reunion.log:https://drive.google.com/open?id=1MBmqcah9QMIiS6vU0JGq0miYtDgYsPkM
5. Your save file from just before the crash or hang: Use first save on Save1 https://drive.google.com/open?id=1MX2Q5xvrEEKolxSIZbWVhHRWgQgaCTn-
6. i5-6600k @ 3.5 Ghz
7. GTX 1080
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-03 02:34:25
[00000905] ERROR: COULD NOT CHANGE TO DIRECTORY BATTLE
[00000905] ERROR: could not open file camdat0.bin

We've seen this before.  Obesebear can't remember how he fixed it.

Probably related to where you have FF7 installed or not having admin rights.

Possibly the installer failed to install the files for Steam version:
\data\battle  should exist and hold a lot of files after install - including camdat0.bin

Suggest you rerun installer with admin rights.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Tsuna on 2019-12-03 03:04:31
I've seen this issue multiple times too.
Anytime I have fixed it it's because the player was using the SE 2000 release and it didn't come with that file for some reason. I would send them mine to place inside FF7/data/battle and it fixed it 100% of the time.

So either that version doesn't have it, or it's hidden somewhere else
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Timber on 2019-12-03 10:30:51
Congratulations on getting R06 out DLPB, been looking forward to it.

Question for everyone, as of now are there any difficulty mods compatible with this? Anything at all? Just want the game to be a bit more difficult when I play through this.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Khrone on 2019-12-03 14:55:34
Congratulations on getting R06 out DLPB, been looking forward to it.

Question for everyone, as of now are there any difficulty mods compatible with this? Anything at all? Just want the game to be a bit more difficult when I play through this.

I believe there's a difficulty mod, Weapon, that's already a WIP part of Reunion planned for future releases.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: obesebear on 2019-12-03 19:56:35
Mine is the original version. Everything works fine until reunion installs.  Putting it in C: ultimately helped but it didn't work immediately. I opened up regedit, changed the values. Then changed them back to the original values and it decided to work. No real idea on what fixed it
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: e2zippo on 2019-12-04 07:37:48
Just had crash right after the battle in the elevator in Shinra HQ.

0. Checked but couldn't find this particular bug.
1. Game crashed right after i defeated the boss in the elevator in Shinra HQ
2. Replayed again and the game didn't crash.
3,4,5: https://drive.google.com/file/d/1xxjAvir-imBbgbqHi9iohcEKhvl1xcKH/view?usp=sharing
6. Intel I5-4670K
7. Nvidia Geforce GTX-1060 3GB
8. Windows 10 1809.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-04 21:56:19
What I need to do is get the crash dump working properly...  there's nothing I can use there tbh.  But I do suggest putting test = y on under FIXES  to see if these type of crashes continue.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-05 03:15:28
https://drive.google.com/file/d/1_j7CbAinNj6dMoGZ7AgKv-2ruLiiFhxQ/view?usp=sharing

True Odin's fix for the pcm audio issue in fmvs.  Please add to \The_Reunion\Program_Files

And let me know if the issue is resolved.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Mabinog on 2019-12-06 04:12:13
Got another crash.

1. Using the Odin materia has caused the game to crash after Zantetsuken landed. The first time it crashed, I was fighting Guillofellgho in the Shinra Mansion, and Zantetsuken caused his model (minus his chain) to disappear rather than kill him. I could still attack him, but he wouldn't attack back. The music also cut out when this happened. After I killed him, the game crashed. The second time, I was fighting mobs outside of Niblheim, and the game crashed as soon as Zantetsuken hit.
2. Does the bug happen at same point more than once? Yes, I have been able to recreate the crash several times.
3. App.log https://pastebin.com/XdiT2CDm
4. Reunion.log https://pastebin.com/y34Q6TE1
5. Your save file from just before the crash or hang (Slot 1) https://www.sendspace.com/file/smvwa1
6. Your CPU spec Ryzen 5 3600
7. Your graphic card spec GTX 1660 Ti
8. Your operating system Windows 10 Pro
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-08 23:22:24
@Mabinog

I've located the problem.
This is another fix I made which appears to now break a different part lmao. I'll sort it ;) 

In this case, Odin should not be able to use Zantetsuken v this enemy - he's immune to death.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: gentlemagic on 2019-12-09 03:42:31
I use Remako upscale videos and no sound , only video show
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Mabinog on 2019-12-09 05:19:41
I believe the problem may not be exclusive to the enemy in the mansion, as I've gotten the crash in every battle I've used Odin in. I've tested it on mobs outside of Niblheim and Rocket Village, and I crash no matter who I face.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: satsuki on 2019-12-09 09:28:52
@DLPB
Just spotted that some world map file are from my upscale pack (dfx_00.png for exemple as the same exact crc between my mod and your mod)

You can freely use any part from my works, just credit it somewhere ^^
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-09 13:07:43
@gentlemagic  Read the first post and the Reunion Database - and the post that's directly above> http://forums.qhimm.com/index.php?topic=14914.msg270284#msg270284

@Mabinog:  Yup, don't worry.  Under control ;)

@Satsuki: I was under the impression FeliX had done everything.  I'll add your credit  :).  Which parts did you do?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Granfalloon on 2019-12-09 14:26:42
Skimming over the Reunion Database for kicks and I noticed this name:
Quote
悪竜王 ヴァルヴァドス   Evil Dragon King Valvados   [Possibly from http://en.wikipedia.org/wiki/Elder_God_%28Cthulhu_Mythos%29#Vorvadoss ]   Evil Dragon King Varvadoss
I stared at that original translation "Valvados" and thought that the V's and L's are probably supposed to be B's and R's, it's just like that in certain languages with the V's like spanish and swedish and the L's I know is a japanese thing, and the name "Barbados" came up.
https://en.wikipedia.org/wiki/Barbados_(disambiguation)
As well as it being the name of a Caribbean nation I'm sure I've seen it come up a ton in fiction before and even some jrpgs, I got two hits looking up "Barbados Tales of" and "Barbados Trails of Cold Steel", both times as names of characters. Curious if it's been considered before.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-09 14:47:11
The problem there is that there is a "ba" sound in kana and they didn't use it - so it's not the same as swapping out sounds. But I'll let Luksy / Charlie Beer review it.  It's unlikely.

バレット

barrett, for one.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-09 15:57:31
@Mabinog  that bug is annoying.

It's the only thing that I can see that wouldn't work with my fix - because whether Odin uses Zantetsuken or not is not based on if the enemy is immune to Death.  Which is stupid.

Internally, it does check first that death is defended against (a part I bypassed to fix another bug) but it then sets the MISS flag - and it's the miss flag that is eventually used to decide it.  I've located main code branch for Zantetsuken v Gungnir and I think only way for me to fix is to add a check there.

Additionally, the game is brain dead and cheats.  It uses the nullify elemental code to set that miss flag.  Elemental  nullify code is initiated when elemental damage is nullified OR the attack strength is 0 (as Odin's is) - something that's just a hacky crappy work around.   They basically made a really sloppy way of deciding Odin's choice of attack - and of setting HP damage to 0 when attack strength is 0. All of these factors came together to destroy my fix.

Only Odin breaks the game because only Odin's Zentetsuken has its own hard coded effect on an enemy.

So - if Zantetsuken gets used on an enemy protected against death, the enemy will be affected by Odin's special death animations - but the enemy still won't die, because they are still defending against the death status.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: GoldenCove on 2019-12-09 16:40:33
Hey!
So is 6.0b out already? Is it the last bug fix update before Reunion Patch 7.0 hits? When will 7.0 approximately hit? The final iteration? Like in Spring 2020?
Sorry for the questions but I need to know, because I want to start a new playthrough of FF7, ideally with this awesome patch! 60fps battles and translation fixes is what I look forward to the most!

One question/wish: Is it possible to change the new menus in a way to remove the zeros before the values in stat screens?
Like having 15->112 instead of 015->112?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Mabinog on 2019-12-09 18:15:49
Sounds rough.

But the database says it's fixed so I assume everything's good now?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-09 18:28:03
Indeed
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: satsuki on 2019-12-09 19:35:44
@DLPB
Here's the file list with the same CRC of my world map v4:

aad_00.png   
aahc_00.png   
aahe_00.png   
aid_00.png   
auc_00.png   
aud_00.png   
aue_00.png   
augen_00.png
bdb_00.png   
bdc_00.png   
bdd_00.png   
cfa_00.png   
cga_00.png   
cgb_00.png   
cme_00.png   
cpa_00.png   
cqa_00.png   
dfx_00.png   
dja_00.png   
dka_00.png   
dmd_00.png   
dme_00.png   
dna_00.png   
midg_00.png
nivl_top_00.png

I assume FeliX as used my works as a base for some files he doesn't want to redo from scratch.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-09 22:41:24
I thought it was the other way around.  Felix Leonhart was here a long time ago and created a main world map mod - a lot of these files are definitely his.

http://forums.qhimm.com/index.php?topic=11542.0
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: satsuki on 2019-12-10 07:50:58
I've done all my upscale from original textures extracted from lgp (minimaps appart of course)
I've checked my v2, v3 and v4 world map (windiff for crc the files) and the list i gived you are from the v4 worldmap i've done again from scratch and released the 2019-09-02 (appart some file from my v3 but not the ones i listed)

So the only 2 options are:
-Felix as used some of my files
-Felix and I have used the same exact processing for those files, same softwares, same settings, same compression of the png....

So the main question is, when have dl the worldmap archive from felix works ? before or after the 2019-09-02 ?


[/edit]
I downloaded the link you post and none of my files are in this archive, maybe some file was missing from the original felix works and someone add mine to coplete the works ?
Sure thing is that my files are not in felix works but are in reunion
[/edit]


[edit2]
MY BAD, i've done a 100% fresh install of steam FF7 + R06 and none of my file are present, i have done a bad copy somewhere, SORRY for that
[edit]
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Dmitrii on 2019-12-10 11:49:20
Steam version requires an updated ddraw.dll to work correctly on windows 10. Heres a repost of the link to the updated file replace the file of the same name in the root of ff7 https://drive.google.com/file/d/1HX6AyTe4HZWq1d9cQ7wMNXutyEbBb9VX/view

Hello. I'm using the steam version and by applying this hotfix I lost access to cloud saves and achievements and for some reason my input mappings were all changed. Is this the intended behavior or did I mess something up?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-10 17:27:45
Intended behaviour.

In other news... I have finally cracked the problem with my debugger.  It took an enormous amount of time to track the issue down.

And now, with True Odin's replacement for aali's version - we get a log like this >

00018922] TRACE: *** Exception 0xc0000094 occured ***
[00018922] TRACE:    at field_layer2_pick_tiles in c:\users\administrator.dlpb-pc\desktop\ff7related\ff7_opengl - new\ff7_opengl-master\ff7\field.c: line: 115: address: 0x623F6AD0
[00018922] TRACE:    at field_layer2_pick_tiles, address 0x623F6AD0.
[00018922] TRACE: in J:\FF7\ff7.exe
[00018922] TRACE:    at field_layer2_pick_tiles, address 0x623F6AD0.
[00018922] TRACE: in J:\FF7\ff7.exe
[00018922] TRACE:    at field_layer2_pick_tiles, address 0x623F6AD0.
[00018922] TRACE: in J:\FF7\ff7.exe
[00018922] TRACE:    at field_layer2_pick_tiles, address 0x623F6AD0.
[00018922] TRACE: in J:\FF7\ff7.exe
[00018922] TRACE:    at field_layer2_pick_tiles, address 0x623F6AD0.
[00018922] TRACE: in J:\FF7\ff7.exe
[00018922] TRACE:    at field_layer2_pick_tiles, address 0x623F6AD0.
[00018922] TRACE: in J:\FF7\ff7.exe
[00018922] TRACE:    at BaseThreadInitThunk, address 0x76623378.
[00018922] TRACE: in C:\Windows\syswow64\kernel32.dll
[00018922] TRACE:    at RtlInitializeExceptionChain, address 0x77A1A1DF.
[00018922] TRACE: in C:\Windows\SysWOW64\ntdll.dll
[00018922] TRACE:    at RtlInitializeExceptionChain, address 0x77A1A1DF.
[00018922] TRACE: in C:\Windows\SysWOW64\ntdll.dll
[00018922] ERROR: Unhandled Exception. See dumped information above.

- Note, this was a deliberate division by 0 and as you can see, it shows you the function name and line (115).
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Kaldarasha on 2019-12-10 17:33:52
Looks like we are getting somewhere.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Mabinog on 2019-12-11 02:54:32
Crashed again. This time at the Twin Head boss. I'm not sure how relevant this report will be with R06b on the horizon, but I'll post it just in case.

1. An explanation of bug: I randomly crashed right in the middle of the boss battle with Twin Head. During the battle the music had cut out, probably after I had used Comet or Magic Breath. A short while later the whole game crashed.
2. Does the bug happen at same point more than once?: When I fought Twin Head again, the game did not crash.
3. App.log: https://drive.google.com/file/d/1I2UygJul-sM8PwuKIlYfiXF5YAn360MM/view?usp=sharing
4. Reunion.log: https://pastebin.com/JsgHFMrh
5. Your save file from just before the crash or hang (slot 1): https://www.sendspace.com/file/oj4usu
6. Your CPU spec: Ryzen 5 3600
7. Your graphic card spec: GTX 1660 Ti
8. Your operating system: Windows 10 Pro
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-11 04:51:30
These random crashes are def gonna need the new debugger.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: kenC on 2019-12-11 15:08:03
Wanted to report 2 weird field model quirks I ran into. Not system breaking, but worth noting for the sake of completion.

The first was with Aeris's child model in the flashback scene in her house in the slums. I don't have a picture of it saved (unfortunately), but the model was nearly Elmyra's height and looked terribly out of place.

The second I DID capture below, in a picture. The extra Cloud model just sits there while Cloud recounts talking to his mom, in Niblheim.

(https://i.imgur.com/LEoPx7v.jpg)

Didn't see either concern mentioned in the database, so I thought I would bring it up. As these are field model concerns and NOT crashes or hangs, I decided not to add all the usual error-related things, but let me know if you would like me to.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-11 15:47:12
Quote
Didn't see either concern mentioned in the database,

27-Nov-2019   urgdfriend   New Translation   Two Cloud models are present in Cloud's house at Niblheim during a flashback.   Fixed in R06b

It's right at the top.


I will investigate the other issue as another noted it but then someone else said it wasn't there.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: kenC on 2019-12-11 17:48:50
Of course it is - I looked at the Field Models tab and completely missed it. Thanks DLPB.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-11 23:35:01
@ken  - the Aerith issue is resolved.  I forgot to add the model.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: kenC on 2019-12-12 00:31:25
@ken  - the Aerith issue is resolved.  I forgot to add the model.
Thank you, man.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Mabinog on 2019-12-12 02:42:45
Two things to report.

1. When you gain control of Cait Sith during the section where you're captured at Junon, his model will disappear outside of the 2nd Passageway or Press Room areas.

2. When you go to the outside area and enter the screen with the descending platform with Rufus' name on it, the game will hang once it finishes descending and you cannot continue playing.

I turned off Model Overhaul to see if it would fix the issue, but it did not.

Here's my files:

app.log: https://pastebin.com/ZNQtTwnd
reunion.log: https://pastebin.com/gp8M1Cud
save file (slot 1): https://www.sendspace.com/file/tyq5qi
CPU: Ryzen 5 3600
GPU: GTX 1660 Ti

Didn't think I would be reporting so many bugs, but I suppose playing the game from start to finish would make you notice more things.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-12 02:50:42
https://drive.google.com/file/d/1ij_qS6q-xwY2FDdeKvRWaa7IH8OBH_7W/view?usp=sharing

If using ReShade, you should get it looking like this.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-12 02:59:34
@Mabinog  Thanks.  I forgot to note the Cait one - I'm sure someone reported it a while back.

I'll investigate the other tomorrow too.

Disabling New Translation should fix it while you pass the area.



Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-12 03:19:04
Hotfix 2
https://drive.google.com/file/d/1_erRDZlb7BmEpOvwp9dUdGthqJLH2uC1/view?usp=sharing

This should fix the following compared to default files:

25-Nov-2016   DLPB   Tweak: Default Run   Player must run in order to escape Aerith's home.   "Default run has been
removed as of R06b"

11.dec.2019   Mabinog   "60FPS Battles
Disable Boss Screen Flash option"   "When Hundred Gunner is defeated, the game can crash.
Death Flash issue is again the culprit.  Conflicting code from 60fps battles."   Fixed in R06b

08.Dec.2019   Mabinog   Core   When Odin attacks an enemy with protection against Death, Zantetsuken will still occur, causing the game to hang or crash.    Fixed in R06b

24-Nov-2019   "Ahkana
bearoso"   Core (ffmpeg_movies.dll)   pcm audio (like the one used in the original 1998 videos) is not being decoded properly, so there's no sound with those videos.   "Fixed in R06b
by TrueOdin"

24-Nov-2019   kalathi   New Translation   Escape magic will cause a game over.   Fixed in R06b

24-Nov-2019   DLPB   Core (Aali.dll)   crash.dmp is failing to generate, and the crash handler itself is failing to function.   "Fixed in R06b
New improved version also added by True Odin"

22-Nov-2019   urgdfriend   Core   Soft reset leads to a black screen for some people and Start-Select needs to be pressed to recover.   Fixed in R06b

21-Nov-2019   Mabinog   Core   Registry keys are not being read correctly in 64 bit versions of Windows - meaning Steam installs are not being detected.   Fixed in R06b

21-Nov-2019   "kalathi
Sega Chief"   Audio Replacement   Music and SFX fade function is broken - music/SFX volume and fading can be incorrect.   Fixed in R06b

This means you can now upload crash.dmp along with the usual if a crash occurs. A field hang is not a crash. You'll get a message box when it's a hard crash - or the window will vanish entirely


ddraw.dll and Aali.dll go in root folder
the other goes in The_Reunion\Program_Files
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Salk on 2019-12-12 06:44:39
Hello DLPB!

I was reading through the R06's ReadMe file and I noticed that the line: "Menu Enhancement updates all the menus to look neater. This mod is not optional." is under the "Audio Replacement" section.

I thought of mentioning it, even if it is a very minor thing.

Godspeed!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-12 10:56:58
You're welcome :)  I'll sort it.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Mabinog on 2019-12-12 13:47:37
Disabling the new translation does not seem to fix the two issues I found last night. I've also discovered that  examining the door in the Press Room causes the game to hang.

And this was all after I applied the new hotfix.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-12 13:50:46
that's very strange.  Since that's a script issue...  unless it exists in original game.  have you tried to test withour reunion installed at all (set to disable in ini)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Mabinog on 2019-12-12 14:32:12
I disabled the Reunion and the same bugs still occur. Very odd. I'm hoping my save file isn't corrupt, but that's probably unlikely.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-12 15:14:49
It may be an issue with original game - the cait one isn't.

I'll check later.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-13 01:14:03
@mabinog

https://www.youtube.com/watch?v=L5pxLDH6pfQ  5:27  You can see it's because Cait is not meant to be controlled there.  I didn't set full priority code.  Fixed.

Your second issue is caused by the first...  namely there was no Cait to talk to in order to make game moment =1015 - so it stayed as 1010.

Please use this ddraw.dll - and then use Ochu to set Game Progress to 1015 - then you can exit properly.

https://drive.google.com/file/d/1u465bfMLtoZnd4HLY_0VumQMoaAnz2ks/view?usp=sharing


Note to others - use this ddraw.dll or suffer your father's fate you will.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-13 01:54:44
You see, I wasn't joking when I said this wasn't ready for a release :P  But...  I guess it never would have been had I waited.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Mabinog on 2019-12-13 03:54:38
I should clarify that in my save file I had yet to trigger the cutscene with Heidegger warning Rufus of the arrival of Sapphire Weapon. Because I was controlling Cait Sith instead of Barrett, I couldn't examine the gas chamber door to progress the plot. The new ddraw.dll allowed me to do just that and keep going. Adjusting the Game Progress with Ochu wasn't needed.

I can still trigger the disappearing model bug and the Rufus platform hang before examining the door, but I can progress in the game as normal now. And after the scenes where Shin-Ra attacks Sapphire Weapon, the game proceeds as originally intended.

I've noticed that skipping the FMV of the Mako Cannon being prepped will cause the game to hang, but letting it play out won't cause problems.

Thanks for the fix.

EDIT: I just found out that the game soft locks at the Scarlet slap mini-game. Whether you win or lose, Scarlet will continue her slapping animation indefinitely. Disabling the new translation fixes it.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: e2zippo on 2019-12-13 07:45:11
https://drive.google.com/file/d/1ij_qS6q-xwY2FDdeKvRWaa7IH8OBH_7W/view?usp=sharing

If using ReShade, you should get it looking like this.

That's looks good! Would you care to share the reshade preset?

Nice job on the hotfixes btw!

Thanks!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-13 13:09:02
Sorry everyone that this is in such a sorry state.  We'll get there.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-13 23:40:20
That's looks good! Would you care to share the reshade preset?

Nice job on the hotfixes btw!

Thanks!

No worries.  I am not sure the preset works universally.  You have to remember it's going to be affected by monitor type and resolution.

But here's mine:

Effects=CRT.fx
Techniques=AdvancedCRT
TechniqueSorting=AdvancedCRT

[CRT.fx]
Amount=1.000000
ScanlineGaussian=4294967295
Resolution=2.952000
Gamma=2.150000
Brightness=1.714000
Curvature=0
MonitorGamma=2.150000
ScanlineIntensity=2
CurvatureRadius=0.000000
CornerSize=0.001000
ViewerDistance=0.000000
Angle=0.000000,0.000000
Overscan=1.000000
Oversample=4294967295

Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: the_randomizer85 on 2019-12-13 23:46:35
That's looks good! Would you care to share the reshade preset?

Nice job on the hotfixes btw!

Thanks!

Reshade no longer crashes the Steam version of FFVII? Last time I used it, I got stuck in an infinite loop and the game never loaded when used with this mod.

The link on Steam is out of date or something, if someone has an updated link for Reshade, I'd appreciate it.

Edit: Also with the bug fixes, do I need to somehow update the current Reunion installation?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-14 00:34:36
You need latest patches from last few pages.  Also, R06 turns Steam into 1998 essentially.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: ProtoX on 2019-12-14 00:49:52
i'm uploading a test video of my sfx mod ported to your R06 mod. i must say i am most happy how much easier it is to edit the sfx now.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-14 01:23:37
I may move main sound files to BASE in next release to allow global to be added by modders.  At moment custom is forced unless you want to edit existing main global.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: the_randomizer85 on 2019-12-14 03:05:42
You need latest patches from last few pages.  Also, R06 turns Steam into 1998 essentially.

Do you have a link to reshade?

Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: ProtoX on 2019-12-14 04:21:46
I may move main sound files to BASE in next release to allow global to be added by modders.  At moment custom is forced unless you want to edit existing main global.
that would make things simpler. by the way heres the video test tell me what you think https://drive.google.com/open?id=13DpwsgaJIQmbbW1tGBY_5Y19gB-_l-KJ
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-14 13:08:03
Do you have a link to reshade?



google - im at work
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: damerell on 2019-12-14 16:55:51
Could the OP be edited to link to the hotfixes, please? It seems that would be easiest for people coming to the thread afresh.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: e2zippo on 2019-12-16 13:40:18
No worries.  I am not sure the preset works universally.  You have to remember it's going to be affected by monitor type and resolution.

But here's mine:

Effects=CRT.fx
Techniques=AdvancedCRT
TechniqueSorting=AdvancedCRT

[CRT.fx]
Amount=1.000000
ScanlineGaussian=4294967295
Resolution=2.952000
Gamma=2.150000
Brightness=1.714000
Curvature=0
MonitorGamma=2.150000
ScanlineIntensity=2
CurvatureRadius=0.000000
CornerSize=0.001000
ViewerDistance=0.000000
Angle=0.000000,0.000000
Overscan=1.000000
Oversample=4294967295

Thanks! That looks nice! For infoformation, Reshade 4.5.0 is out and it seems to work great in FF7!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: solomon_rex on 2019-12-16 14:40:13
Nothin to apologize for my guy. You've done well more than anyone could ask, plus all the people playing are able to pull the problems to attention much faster than if you were just on your full own. Workin yourself to sickness sucks.
What you've done is most appreciated.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Macilento on 2019-12-16 17:17:23
Hello, i wanted to play FF7 Steam version with this mod, and i was able to install the mod.
Everything seems to work except one thing.

All the keybinds are changed to a default settings on the keyboard that is not what i choose on the FF7 launcher, and i can't find a way to change them (especially because these keybinds are terrible, like Num8 for up, Num2 for down, like totally atrocious)

Can anybody help me?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Wiseman on 2019-12-16 18:26:56
To add to the list of animations playing too quickly under 60FPS battles setting 2, Cloud and Tifa's Limit Breaks. The reunion database doesn't list those under bugs, but it's probably listed somewhere since it's hard not be aware of it.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-16 21:16:05
need exact limits and parts.  cheers
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: the_randomizer85 on 2019-12-16 23:25:36
So, first and foremost, the mod and SweetFX installed without a hitch, games loads and runs well. However, odd quirk when selecting in the battle menu, the status that shows HP/MP flickers briefly when selecting/confirming an action in battle. Also pausing causes animations to speed up when using 60 FPS battles mode =1. I tried 60 fps battles mode 2 but ran too fast, made all the animations/models to attack at 60 fps, instead of the HUD.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Wiseman on 2019-12-16 23:38:22
DLPB. I just started the game. So far all Limit Breaks I've seen that require the character to get close to the enemy (Braver, Curse Slash, Palm Rush), the character always moves before the "limit break fire" effect has played. The camera also fails to follow them properly in that circumstance. I believe this isn't intended behaviour since the it only occurs with option 2 of 60FPS battles.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-16 23:50:17
Quote
HP/MP flickers briefly when selecting/confirming an action in battle

Yeah, I spotted this but forgot to add.

As for other issue...  pause issue may be unavoidable.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: the_randomizer85 on 2019-12-17 01:49:29
Yeah, I spotted this but forgot to add.

As for other issue...  pause issue may be unavoidable.

Well, the pausing thing is a nonissue for me, so no worries, but the HP/MP flicker is fixable? Thank you :3

Edit 2: Never mind, user error for the text speed lol
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Matski on 2019-12-22 09:35:27
@DLPB - You previously asked me (http://forums.qhimm.com/index.php?topic=14914.msg251161#msg251161) to look-out for fluent speakers testing your mod and pass on any remarks they had about it. There's a playthrough (https://www.youtube.com/watch?v=4k7d1CthrxY&list=PL9g2UsogU6yCaH_tgvg2EnZUbv-dL18LT&index=1) by a streamer called 'ThorW', who has been using R05c. He's generally been highly-positive in his appraisal of your work but there have been moments where he disagreed with the retranslation.

I've gone through all nine videos that he has uploaded so far (the playthrough remains incomplete) and cross-referenced his interpretations with your spreadsheet. Charlie Beer has already corrected most of them but there are still several lines that ThorW has issues with. Most of them are contained within the first visit to Cosmo Canyon and the Temple of the Ancients.

If you are happy for me to do so, I can post his suggestions here with links and timestamps. Alternatively, as you're busy with updating R06 I could pass them on to Charlie Beer instead.

I have yet to contact ThorW. He is still actively uploading videos for his channel. I'll leave it up to you as to whether to contact him about your mod and his work.

-----
EDIT - Grammar/Repetitious word usage.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-22 11:25:11
It's best that that comes at the very end - when this has been completed.  And then rechecked. 

I'll then review the notes.

Checking things on the fly that are not R07 will just mean duplication of work. Please keep hold of any notes.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Matski on 2019-12-22 12:17:39
Will do.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Jackafur on 2019-12-22 23:02:58
I'm trying to use reunion with out the audio replacement. I use a Sound Canvas VST and was messing around with that. I swear I used to do a custom installation of the reunion mod and could choose which mods it installs. whenever I run it now though it just installs every thing even if I choose custom install. Is there a way to install reunion without the audio replacement or a way to disable it? Or a way to use the audio replacement that allows me to use midi music? I have ran ff7 game converter... in case that matters.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-23 02:20:32
I've fixed the kernel "random number" table issue...  it's no longer static and will change every 5 seconds.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: the_randomizer85 on 2019-12-23 03:55:48
Stupid question, is there an advantage to using 60 FPS without interpolation vs using it with interpolation?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: obesebear on 2019-12-23 11:11:49
The interpolated 60fps hasn't quite been perfected.  You may still notice a handful of of places that seem too fast, and there are still one or two graphical glitches you may encounter
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: the_randomizer85 on 2019-12-23 13:51:22
The interpolated 60fps hasn't quite been perfected.  You may still notice a handful of of places that seem too fast, and there are still one or two graphical glitches you may encounter

I'll stick to the non-interpolation mode then
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-23 18:13:59
I prefer non interpolated because the 3d motion appears a bit artificial to me  - like interpolated TVs...  it doesn't feel right.  But the camera is a lot smoother.  It's personal taste.  And a lot of work went into Interpolated anims from Obesebear.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-23 20:34:47
I'm not sure what's causing that 3d model offset issue but it's been introduced by me.  And v likely aali's dll since I commented out all my code and it still did it.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: obesebear on 2019-12-24 02:17:10
I prefer non interpolated because the 3d motion appears a bit artificial to me  - like interpolated TVs...  it doesn't feel right.  But the camera is a lot smoother.  It's personal taste.  And a lot of work went into Interpolated anims from Obesebear.
Someone could always create 30fps battles....

But not this guy
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-24 22:19:40
I'm not sure what's causing that 3d model offset issue but it's been introduced by me.  And v likely aali's dll since I commented out all my code and it still did it.


Still no joy.  ARGH.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: HxB on 2019-12-26 09:19:58
I'm getting a hard crash every time I try to run Reunion R06 (+hotfix2) with "New_Translation" enabled. The crash happens right after the intro sequence, when the first dialogue box is supposed to pop up.
I can leave every other setting enabled... in fact I managed to play without the translation up to the first save point inside the mako reactor, then tried to re-enable it and reload the save, but then I got a new crash as soon as I clicked on "Continue".

Trying to play this on a laptop, here's the specs:

CPU: Intel i7-7700HQ
GPUs: Nvidia GeForce GTX 1050 / Intel HD Graphics 630 (Optimus)
OS: Windows 10 Pro

And here's an archive containing the log files:
https://www.dropbox.com/s/5b3vi2umq3n5j3f/Log.7z?dl=1
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-26 10:53:50
Please use this latest hotfix I've made - that has better logging by True odin - and send me log again please >

Also, are you using any other mod with this that could interfere?

https://drive.google.com/file/d/10sXYPtpYdA8QxJJAYWAdj6_F4lK7JaRx/view?usp=sharing

Please also make sure you're installed to a hard disc drive and not trying to play off some sort of read only media. No that that should matter since only New Translation seems to be affected


Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: AwesomeHairo on 2019-12-26 11:18:45
This has probably been asked, but how do you install Reunion and how do I know if I did it right?

I have the 98 version. Do I ONLY need the Reunion installer? Do I have to do anything else?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: HxB on 2019-12-26 14:10:33
Alright, I'm sending you the new log files with the latest hotfix:
https://www.dropbox.com/s/ff8mansl2iua6yy/hotfix3-logs.7z?dl=1

No other mods were installed, it's pretty much the standard Steam installation and Reunion on top of that. The game was installed on my secondary internal drive, full writing permissions and all.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: AwesomeHairo on 2019-12-26 16:27:00
Alright, I'm sending you the new log files with the latest hotfix:
https://www.dropbox.com/s/ff8mansl2iua6yy/hotfix3-logs.7z?dl=1

No other mods were installed, it's pretty much the standard Steam installation and Reunion on top of that. The game was installed on my secondary internal drive, full writing permissions and all.

Thank you
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-26 17:22:31
---

Ok, so it's crashing for you alone on a part that resizes the dialogue box.  Are you using a fresh install?  Is the executable a fresh unaltered Steam exe or 1998 1.02 exe?

That's the first thing.

Second, if it is... the only two things I can think of as to why this crash is happening are both unlikely [actually one is likely looking at this!] - but I can try to fix what could be wrong and see if that resolves your issue.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-26 17:42:30
Try this https://drive.google.com/file/d/1eaMD-PnNgBuynF8mN-p61OHO9d_QF-qe/view?usp=sharing
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: HxB on 2019-12-26 18:27:14
Yes!
Your new dll definitely fixed my issue, thank you. The retranslation and the 60fps battles are a godsend.

If it's of any interest still, the exe I'm using is an unaltered, 1.09 Steam version.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-26 21:04:05
@HxB  did that fix it?  I saw you typing then you vanished.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: HxB on 2019-12-26 21:50:38
Sorry.
My replies need approval by a moderator, for spam prevention I guess.
Also as a new user I can't send private messages yet, so it can be hard to notify you on a timely manner.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-27 01:31:44
Not many people can PM me even after permissions.   ;D  Thanks for the report.  You've helped iron out a huge bug.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-27 11:28:07
HOTFIX4: https://drive.google.com/file/d/1WLoTVdrzsc-9XGTE5Jw7kV8SX77oz3AP/view?usp=sharing

Fixes 3D model placement issue outside of battle - caused by a line of code that had mysteriously vanished.  Had to locate it by eye as notepad++ did not flag it.

Took over 10 hours to find it after all the testing.  Nightmare.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-27 14:34:34
ive missed a file out of this.  illupload again soon
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: AwesomeHairo on 2019-12-27 14:48:39
Thank you

Lmao thought that was for me. Anyways, I think I'll be ok since I found a guide.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: AwesomeHairo on 2019-12-27 15:13:30
There's no way to edit my last response, so I apologise, but are you (DLPB) going to update the retranslation database as more info about the Remake comes? For example, Barret does indeed has one 't'.

Or is it still a "purist" thing? Where is the line drawn, especially since the remake IS the bottom line in terms of modern and professional translation? Or do we just wait until it comes out and we complete the game/look through the datamine? I'm guessing that's what R07 will be about (I'm going to read through all 211 pages).
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: AssailantLF on 2019-12-28 02:23:09
Say I'm starting from scratch, do I need to get all the hotfixes from the last few pages, or does HOTFIX4 include all of that?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-28 04:28:13
You only need this one >

https://drive.google.com/file/d/10eEi-BxR52jkzuUrfEBbrOEBsZ3ouuiX/view?usp=sharing

As does everyone else - until R06b.

ddraw.dll and aali.dll need to be placed in root
ffmpeg_movies.dll needs to be placed in \The Reunion\Program Files
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-28 04:29:10
Quote
For example, Barret does indeed has one 't'.

All English translations after the original game are botched.  They have long given up on accuracy.  The retranslation is and always will be what was originally intended.  8-)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: wivesq on 2019-12-28 04:49:42
After getting captured in Junon, when you control Barret to lead him down to the press room - while walking down the stairs from the platform with the save point - rather than Barret zoning at the top and seeing Tifa walking up ahead, Tifa spawned at the top and walked the wrong way up the ramp and zoned back into the save room.  From here I was in control of Tifa's model and, when running ahead to the press room, Barret never appears and so the scene does not progress.

I turned the translation off the first time it happened and tried again while saving in the room this time for the error to repeat again.  Now when loading the save file, I start with Tifas model rather than Barrets, changing party formation does not help.  Additionally, when turning the translation back on, the save point is no longer there (and it might not have been there on my first run, though I can't be sure) and in this scenario, the menu won't open.

app: https://pastebin.com/7kLfpFqU
reunion:  https://pastebin.com/hi90NEbF
save file:  https://www.sendspace.com/file/xejryq

Intel Core i7-6700K
GeForce GTC980ti
Windows 10
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Timber on 2019-12-28 05:34:29
Confirming Hotfix 4 didn't fix the 3D offset issue for me, but hotfix 5 did! Thanks DLPB.

FYI when I was using hotfix 2 before, I noticed this issue with Barret standing waayyy off the first shinra glass elevator:
https://imgur.com/rgHvzRU

Probably not offset related as this screen doesn't pan.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-28 13:15:41
the junon march isn't a bug zaeri, it's intended and now more difficult. you can no longer cheat.  you have to get in formation perfectly to achieve highest score
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Zaeri on 2019-12-28 13:41:45
Well, the point wasn't so much achieving the highest score, the point was more it took ~2 hours for me to get past the screen at all even with 0 points, even trying to run behind. I largely got the "get that grin off your face" scold (iirc). This isn't me wanting to get perfect, it was purely a progression concern. There's also still the issue with the screen not scrolling properly in the airfield.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Zaeri on 2019-12-28 13:49:13
Also, (sorry for double post, I lack edit permissions): isn't minigame difficulty supposed to be part of Weapon? I wasn't expecting any gameplay changes in the retranslation, especially given it throws off walkthroughs.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-28 14:07:45
@wivesq Yup.  This is a problem - again caused by the fact they didn't think through member ordering.  I am working on a solution.

Note that I moved the Save Point to avoid another bug in the original game.

@Timber It's related - since it wasn't just scrolling - all 3d objects were placed and calculated wrong.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-28 16:54:26
Well, the point wasn't so much achieving the highest score, the point was more it took ~2 hours for me to get past the screen at all even with 0 points, even trying to run behind. I largely got the "get that grin off your face" scold (iirc). This isn't me wanting to get perfect, it was purely a progression concern. There's also still the issue with the screen not scrolling properly in the airfield.

Honestly, assuming there isn't a bug - it's this easy:

https://www.youtube.com/watch?v=GYqeFlQY8A8

What were you doing that it took 2 hours? [also note after 2 failed attempts the accuracy needed is much reduced]  I am asking this as a serious question, because you were doing something very wrong or there is a bug.

You have to enter from the rear as he tells you and reach the correct spot.

Quote
isn't minigame difficulty supposed to be part of Weapon? I wasn't expecting any gameplay changes in the retranslation

This isn't about difficulty - the original minigame was broken in the original game and incomplete.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Nab on 2019-12-29 04:20:13
Hey, new here, enjoying the mod so far, bar some random crashes (which I don't think are specifically the mods fault and aren't the point of this comment) and felt the need to raise a concern?

I just got to Junon and did the big fish boss fight and the CPR minigame... 4 times. Every time I tried to do the CPR minigame I lost, and it seemed really weird that I was having so much trouble with it, so after time 3 I googled it to see if I was some how doing something as simple as pressing Square twice wrong, eventually found a video of original 7 and saw there wasn't a timer... so I switched off Weapon and et voila, got it right away.

My point being, I think the difficulty ramp up on that particular minigame, which you are dropped into very suddenly without warning, and which quickly leads to a sudden game over, right after a bossfight... might be, a tad too much?

I fully support the Weapon mod's intention of adding a little more challenge and balance to the games minigames, hence having it on in the first place, and having a timer on that particular one makes total sense, I just... Think maybe the 30 second timer is a little too challenging? I went from having a perfectly smooth first 9 hours of gameplay to suddenly getting 3 game over screens back to back, after thrashing a very easy boss fight every time, without really understanding why, and that didn't feel challenging, it just felt cheap, ya know? Especially in comparison to how forgiving all the minigames and timers had been up til now, it was so jarring i literally had to stop playing to google it because it made no sense how hard it was.

(Quick completely unrelated side note cause I just had a look and no one else has mentioned it yet but: the latest hotfix (5) seems to have broken default run? everything else is working smoothly though, so it's not a huge problem)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-29 18:58:08

I just got to Junon and did the big fish boss fight and the CPR minigame... 4 times. Every time I tried to do the CPR minigame I lost, and it seemed really weird that I was having so much trouble with it,

I'll agree that you should get 3 chances in one go before the Game Over - but Weapon mode 2 and above are tailor made to be difficult and unforgiving in some places - this is a choice you make by using Weapon 2 and 3 - both of which are in VERY early stages and totally incomplete, which answers most of your other questions.

Quote
(Quick completely unrelated side note cause I just had a look and no one else has mentioned it yet but: the latest hotfix (5) seems to have broken default run? everything else is working smoothly though, so it's not a huge problem)

See The Reunion Database and please read the first post on how to send bug reports.

Quote
which I don't think are specifically the mods fault and aren't the point of this comment

Doesn't matter - I need the app.log / Reunion.log / crash.dmp file to be sure.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-29 20:10:08
@wivesq

This should finally put this annoying bug to rest!

Hotfix 6:
https://drive.google.com/file/d/1cDHIlD8zhKwE9kmNwbNQYLn7yvDqeBEp/view?usp=sharing

Please place ddraw.dll and aali.dll in the root folder and ffmpeg_movies.dll in The_Reunion\Program_Files
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Timber on 2019-12-30 00:43:23
Bug report on Hotfix 5 - Game can hang when in control of Aeris in Midgar.

After seeing that president shinra is dead and meeting roofus for the first time, player is put in control of Aeris, and when you touch the elevator door to progress, the game can hang on the 69 floor scene, and you never see Aeris walk onto the elevator.

Interestingly, this is not 100% reproducible, sometimes it happens first time, other times I tried walking on and off of the elevators repeatedly and it would happen, or I restart the game and try again. Mostly on the closest elevator. One time on the furthest elevator door I observed barret + tifa walking around at the top of the screen briefly (as if still in the cutscene), before the screen changed to the elevator field, but no Aeris character was there, and then it hung on the elevator scene.

Files:
https://www.sendspace.com/file/ua21wb

Windows 10 18362
Intel i7 8700
Gtx 1080TI
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-30 00:51:49
Hotfix 6 is literally above and fixes that :P
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Timber on 2019-12-30 01:24:39
Hotfix 6 is literally above and fixes that :P

Nice! You are too quick.

While testing the above elevator I just noticed a few more bugs/inconsistencies, these are probably issues from the original game but I know you like fixing those:

- When exiting the glass elevator, the light that shines from the open door turns off too early (before you leave the elevator). Entering the elevator works fine though.
- Player can enter the left elevator, in which case the boss battle is on the wrong side and doesn't make sense.

60fps battles issues:
- The elevator boss battle looks really jerky, probably the case that the background and the 3D elevator itself aren't animating at 60fps.
- In the fight with rufus, when he grabs helicopter to fly away, clips through the helicopter pretty bad (May also be issue with original game?)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-30 01:28:12
Quote
- When exiting the glass elevator, the light that shines from the open door turns off too early (before you leave the elevator). Entering the elevator works fine though.
- Player can enter the left elevator, in which case the boss battle is on the wrong side and doesn't make sense.

ha - that's a cool find. Not sure what can be done about the latter...  it would involve switching the battle itself and updating so it all made sense [not easy] - or forcing an elevator door to be "broken" - a bit cheap.

Quote
60fps battles issues:
- The elevator boss battle looks really jerky, probably the case that the background and the 3D elevator itself aren't animating at 60fps.

Is this interpolated or non interpolated or both?  There are a lot of issues like this.

Quote
- In the fight with rufus, when he grabs helicopter to fly away, clips through the helicopter pretty bad (May also be issue with original game?)

Not sure what you mean by clips  - but there's a known issue with jerky motion.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Timber on 2019-12-30 01:36:34
This is using interpolated, I dont use non-interpolated.

When I say rufus clips through the helicopter, I mean that his whole body phases through the helicopter as it takes off, instead of hanging below the helicopter as intended. The PSX original looks fine: https://youtu.be/Hfet6k8POTY
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Timber on 2019-12-30 05:08:51
Field script error, probably in original game, could be fixed with a dialogue change:

When you first get to Shinra HQ and take the direct approach through the front door, you can optionally go to the Accessories shop on the second floor, and a small cutscene will play when you talk to the clerk - (Barrett talks about how they aren't going to rob the store, they are here to rescue someone). If you do not see this cutscene the first time, then later after the Rufus fight, while controlling Aeris, you can talk to the clerk and the same cutscene starts where Barrett is talking about how they are here to rescue someone, even though Aeris is right in front of him.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-30 05:12:03
When it's not a bug with Reunion, please place report on the main bug thread:

http://forums.qhimm.com/index.php?topic=17591.0

If I had to name all the bugs I've found with field, I'd be here all day.  Make sure it's a Reunion only issue before placing here.


As for that bug you mentioned... pretty sure it's resolved with New Translation - the dialogue changes.  Though perhaps the issue here is that it still happens on escape ?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: wivesq on 2019-12-30 05:47:35
@ DBLP
I downloaded the hotfix, but it's still happening to me.  I'm not sure what I'm missing?  Regardless - thank you very much for your time. 

Latest pastebins -
Reunion: https://pastebin.com/ZQ4i60gc
App:  https://pastebin.com/Biu5ByDC
(save file unchanged, https://www.sendspace.com/file/xejryq for convenient access if needed)

Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-30 15:40:19
with your save the damage is permanent as youve now saved tifa as member 0.  I'll correct your save and send back.

Nope...  when I load it here, Barrett is in charge of the team.  Are you sure you have placed those files in the correct places?  Make sure ddraw.dll especially is the new one from Hotfix 6 and in root.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-30 17:02:43
@Zaeri  I cannot replicate the junon scrolling issue... and I need to know exactly when it should scroll as the field code indicates it only does it at specific points.


Fixed it.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: wivesq on 2019-12-30 21:14:40
@DPLB

To clarify - when you say root folder you mean steamapps/common/FINAL FANTASY VII  right?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Timber on 2019-12-31 00:22:02
I just got up to the part where you need to catch a chocobo to cross the swamp, and once i caught it I was surprised to find that it appears as white/grey with yellow patches on the world map.

Here is a photo: https://imgur.com/a/VFipArG

Guessing this is some sort of shading issue with the model overhaul model? Or did I find the ultra rare inbred chocobo?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-31 00:47:05
Possibly... 

May also be the shader I supplied.  Try to turn off post processing in the ini and see what happens.  Experiment and find out what causes it.

I'm not a fan of the inbred choco theory.  ;D
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-31 02:22:55
@DPLB

To clarify - when you say root folder you mean steamapps/common/FINAL FANTASY VII  right?

I mean the one where ff7_en.exe or ff7.exe is.  That above looks right.

Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Nab on 2019-12-31 02:24:54
I'll agree that you should get 3 chances in one go before the Game Over - but Weapon mode 2 and above are tailor made to be difficult and unforgiving in some places - this is a choice you make by using Weapon 2 and 3 - both of which are in VERY early stages and totally incomplete, which answers most of your other questions.

Not to be snide but "Weapon mode 2 and above are tailor made to be difficult and unforgiving" wasn't advertised anywhere, "Minigame updates" and "Further Field updates" are all that is said about it in the Mod Options doc, and here on the Forum the description is "Its aim is to provide a balanced, professional, and fair update to the game's difficulty." (Emphasis my own), followed by "Most difficulty mods have, in my opinion, got the balance completely wrong. They've ended up making the game a chore, rather than a fun experience." and "Weapon tries not to inflate difficulty artificially through high HP amounts or cheap gimmicks." (Emphasis my own)

I'm aware that it is very incomplete, but had up until that point found it's changes an across the board improvement, so figured pointing out that that particular difficulty spike felt like a chore and a cheap gimmick might have been worthwhile. My bad.

Quote
Doesn't matter - I need the app.log / Reunion.log / crash.dmp file to be sure.

I don't have those files for the off-handedly mentioned random crashes because after they happened a few times I deleted everything and did a fresh install, as I assumed it was a problem of my own design. They've not happened since, so I'm inclined to agree with myself.

Quote
See The Reunion Database and please read the first post on how to send bug reports.

As the hotfix had just been posted recently and there were no comments mentioning it, I shoehorned the mention of Default Run not working into the end of my comment which was still pending mod approval just to put mention of it out there quickly, for in case anyone else was having the same problem and wasn't sure if it was purely single case, less a bug report and more of a bug announcement, especially since for all I knew you could have intentionally temporarily disabled to fix something more pressing and I was the only one not in the know, I'm hardly a regular and certainly not a coder after all. But by all means I'm happy to do it now.

1. An explanation of the bug - Default Run is not working. It is set to "y" in the mod options, but off the world map Cloud only walks unless Run is held. changing Default run and changing it back have had no effect on it.
2. Does the bug happen at same point more than once? - Yes, it is in constant effect, the very feature has ceased to function.
3. App.log (found in root folder)
4. Reunion.log (found in The_Reunion folder)
5. crash.dmp (found in root folder)
6. Your save file from just before the crash or hang

Files (Minus Crash.dmp as I did not see one, ostensibly due to not having had a crash since doing a clean install): https://www.sendspace.com/filegroup/KQMXx1ZGacUmN1QBddeTwj7N4L8EQIPl (https://www.sendspace.com/filegroup/KQMXx1ZGacUmN1QBddeTwj7N4L8EQIPl)

Have a Spectacular day.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: wivesq on 2019-12-31 03:04:08
In that case, I am certain that the files are in the correct place. 
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: war007007 on 2019-12-31 03:24:05
I just got ff7 on steam and really liked this mod, but it doesn't appear to be working for me, I installed it just like it said to (on the folder that has "ff7_en.xe") but the game just loads normally, i've tried launching it from steam, from the "ff7_en.exe" and the "ff7_launcher.exe".

The only thing I could find was a "The_Reunion.log" which said:
Warning: No valid registry entry was found.
Are you sure Final Fantasy VII is installed properly and that this is a legitimate copy?

Is there something I did wrong? Something I can do to fix it?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-31 10:48:07
wivesq.... something is very likely wrong on your side as ive proven 100% that the game loads correctly with those files. might be worth sending me a screenshot of your root folder and joining discord.  @war read the first post.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: war007007 on 2019-12-31 17:01:04
@war read the first post.

I'm sorry, i'm very new to FF, FF modding and the forum in general. What do you mean by the first post?

I have read the first post but the only thing that I can make out of it is that it should work in the steam version.

Are you saying that I should convert the game even though I have the english steam version?

Again, I apologize for the inconvenience of helping someone who just bought his first ff game.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Taroven on 2019-12-31 19:23:21
I'm sorry, i'm very new to FF, FF modding and the forum in general. What do you mean by the first post?

I have read the first post but the only thing that I can make out of it is that it should work in the steam version.

Are you saying that I should convert the game even though I have the english steam version?

Again, I apologize for the inconvenience of helping someone who just bought his first ff game.

I'd recommend installing Hotfix 6 and trying again. Check back a page or two for a download link by DLPB. That fixes a number of issues, including yours.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2019-12-31 21:10:43
you need hot fix 6 installed. see first post on this thread and read part about reunion database
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: EliParker on 2020-01-01 03:18:50
After a long while, I was able to install R06 along with the hotfix. Now the controls don't work, and the only key active in game is the Enter Key
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Matroska on 2020-01-01 06:10:30
This might relate to the above post. I reinstalled FF7 earlier, then R06. If I start the game through Steam, I have the newer models and translation but my controller doesn't work. The text is also slightly overlapping so that it's still legible but looks too cluttered. If I open FF7.exe in the root directory, a file that's dated from 1998 rather than 2020 (the date of the new installation files such as FF7_en.exe), then it all works as planned, the controller works and the text is displayed as intended. Is this intentional or is it meant to work fully when running through Steam? If it's not meant to work like this, it occurs to me that several years ago I had the 7th Heaven mod thing installed. I thought this was a totally clean install but maybe there was still some old files in the Steam game directory (one being that exe from 1998) and that's caused this problem. I don't want to reinstall everything if this is how it's meant to work, though.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Dreamer on 2020-01-01 13:23:59
Ok, I've got everything working I think, but the one issue I can't seem to resolve is the control mapping on my Xbox One controller. I'm using the steam version, and I've applied the hot fix and I've set a controller profile in Big Picture and without the Reunion mod that seems to work fine... But as soon as I install the reunion mod, the button layout goes back to the terrible default layout where confirm is the [X] button (where the [Square] button would be on the PlayStation controller) for some unfathomable reason, and changing the settings in the launcher doesn't seem to affect the modded game. I have even attempted applying a "controller fix" that overwrote the ff7input.cfg file in hopes that would solve the issue, but the buttons remain mapped wrong... Is there a way to remap the buttons manually through the patch? An .ini file I can edit? There doesn't seem to be anything for it under Options.ini in The_Reunion folder... Am I missing something? Googling around only seems to come up with people either offering controller mods or implying Reunion would fix the problem, so I'm kinda out of ideas at this point... Can anyone please help?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: damerell on 2020-01-01 13:24:56
1. An explanation of the bug - Default Run is not working. It is set to "y" in the mod options, but off the world map Cloud only walks unless Run is held. changing Default run and changing it back have had no effect on it.
What you are missing (understandably, since it's only being hinted at rather than just coming out and telling you, God knows why) is that Default Run was removed in R06b.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-01 13:57:18
It's in the Reunion Database, which you should be reading.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-01 13:58:18
Ok, I've got everything working I think, but the one issue I can't seem to resolve is the control mapping on my Xbox One controller. I'm using the steam version, and I've applied the hot fix and I've set a controller profile in Big Picture and without the Reunion mod that seems to work fine... But as soon as I install the reunion mod, the button layout goes back to the terrible default layout where confirm is the [X] button (where the [Square] button would be on the PlayStation controller) for some unfathomable reason, and changing the settings in the launcher doesn't seem to affect the modded game. I have even attempted applying a "controller fix" that overwrote the ff7input.cfg file in hopes that would solve the issue, but the buttons remain mapped wrong... Is there a way to remap the buttons manually through the patch? An .ini file I can edit? There doesn't seem to be anything for it under Options.ini in The_Reunion folder... Am I missing something? Googling around only seems to come up with people either offering controller mods or implying Reunion would fix the problem, so I'm kinda out of ideas at this point... Can anyone please help?

Set up the controller in the game's config screen. Main menu > config.  There seem to be a lot of people really struggling to understand that this is how FF7 originally worked.  I'll make it clearer in the next help file. The Steam config and all programming from the Steam version is bypassed.

I'm aware the default controls are crap and will also be looking at updating the config programming.  When that will be - who knows?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Dreamer on 2020-01-01 15:07:15
Ah! Thank you so much! I finally got it all working correctly! Sorry for bugging you with an obvious problem... Hopefully my query and your response will make it easier for the next person to find the answer <3
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: EliParker on 2020-01-01 15:52:55
@DLPB - I looked at the help doc, and I couldn't find any information. Thanks for the heads up, and now I'm working on getting it to work with my controller via Steam big picture.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-01 22:39:27
For people who have no numpad (the game uses this by default), please place this in root folder:

https://drive.google.com/file/d/19lS2hBBy8KlfllF2xILl1HxocrIB5vbb/view?usp=sharing

It sets main keyboard use.  I'd strongly suggest getting a joypad though... this game really isn't for a keyboard.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: goznog on 2020-01-01 23:05:29
found what I'm pretty sure is a script error in New Translation (should be British English if I remember correctly). double checked database and did not see it. using Hotfix 6.

1. An explanation of the bug - In District 7, Slums early on when Barret kicks some NPCs out of a bar, you can talk to an NPC who asks "You've heard what's happened, right?". Choosing the first option "I'm not interested" makes them say "Oh. I see." and closes the dialogue script. The second option "No, what?" continues the script normally, until the second choice prompt with the same answers appears. Choosing the first "not interested" prompt suddenly closes the dialogue script without any dialogue, while choosing the second "what?" prompt shows the "Oh. I see." dialogue again and closes the script. What should happen, according to the PSX original, is that choosing the second option here will display new dialogue instead of going round back to "Oh. I see."
Source: https://youtu.be/BOUMiEbkZUM?t=1728 (https://youtu.be/BOUMiEbkZUM?t=1728)
2. Does the bug happen at same point more than once? - Yep.
3. App.log (found in root folder) - See below link
4. Reunion.log (found in The_Reunion folder) - See below link
5. crash.dmp (found in root folder) - N/A, haven't crashed
6. Your save file from just before the crash or hang - See below link, load 4th file in Save 01 and move to left. screenshot of NPC in script included.

Download to required files in a zip: https://drive.google.com/open?id=1NFHtxHyYnF9ioa96QZtHNm155pNb9ip_ (https://drive.google.com/open?id=1NFHtxHyYnF9ioa96QZtHNm155pNb9ip_)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: rotschleim on 2020-01-02 00:12:16
It's in the Reunion Database, which you should be reading.
yeah people seriously, don't ask DLPB any questions. just go read the database. report your bug in as much detail as possible and move on. he doesnt have time to talk to any of us. don't expect a reply unless you want him to toy with you
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-02 00:19:04
I certainly do take time to help when it's not as simple as "it's already answered".  I just spent 10-15 min with Wivesq in discord to solve the issue they were having - but I won't devote time to the same silly questions.  Especially those that are best answered from the main post.  Even when I don't reply, I am taking into account potential problems that need addressing.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-02 02:47:45
The only thing holding up R06b now is this:

05-Dec-2019   kaldarasha   Model Overhaul   Text boxes do not appear during the water pool cutscene at The Temple of the Ancients   


I am awaiting Kal's fix. 
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-02 02:55:46
25-Nov-2019   DLPB   60fps Battles (mode 2 / interpolated) ?   Smoke trails are green instead of brownish when running towards enemy/ally in battle.   Cannot replicate as of Hotfix 6. 

and finally:

24-Nov-2019   sylandro   New Translation   At the start of a new game, the menu will show Cloud's Next Level EXP bar extending outside of the Next Level EXP box.   This appears to be a bug in Wallmarket by NFITC1
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: GhostCow on 2020-01-02 06:11:14
Is there any way to manually install other models and textures when using this mod? I want to experience the new translation badly but without a nice graphical overhaul I don't think I could handle playing through this game for the 200th time. The graphical stuff included is nice, but too true to the original for my tastes.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-02 06:14:26
found what I'm pretty sure is a script error in New Translation (should be British English if I remember correctly). double checked database and did not see it. using Hotfix 6.

1. An explanation of the bug - In District 7, Slums early on when Barret kicks some NPCs out of a bar, you can talk to an NPC who asks "You've heard what's happened, right?". Choosing the first option "I'm not interested" makes them say "Oh. I see." and closes the dialogue script. The second option "No, what?" continues the script normally, until the second choice prompt with the same answers appears. Choosing the first "not interested" prompt suddenly closes the dialogue script without any dialogue, while choosing the second "what?" prompt shows the "Oh. I see." dialogue again and closes the script. What should happen, according to the PSX original, is that choosing the second option here will display new dialogue instead of going round back to "Oh. I see."
Source: https://youtu.be/BOUMiEbkZUM?t=1728 (https://youtu.be/BOUMiEbkZUM?t=1728)
2. Does the bug happen at same point more than once? - Yep.
3. App.log (found in root folder) - See below link
4. Reunion.log (found in The_Reunion folder) - See below link
5. crash.dmp (found in root folder) - N/A, haven't crashed
6. Your save file from just before the crash or hang - See below link, load 4th file in Save 01 and move to left. screenshot of NPC in script included.

Download to required files in a zip: https://drive.google.com/open?id=1NFHtxHyYnF9ioa96QZtHNm155pNb9ip_ (https://drive.google.com/open?id=1NFHtxHyYnF9ioa96QZtHNm155pNb9ip_)


Probably caused by ts misinterpreting the option vars.  I'll manually sort it ;)  Thanks
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Gsalvo on 2020-01-02 16:33:40
Is is possible to get a link back to R0.5c?  My backup of it is corrupted.

R6 even with hotfix6 makes the game unplayable for me:

- Cannot get it to run at a resolution higher than 640x480.  ini tweaking now prevents windowed over 640x480 and fullscreen is impossible. Solved. fat-fingered the Y-axis
- Cant use a controller aside from the left thumbstick.  I read back and saw that it brings it to the numberpad from the 1998 version.....but I dont get it; why break something that is already fixed?
- Cannot view my saved games.  at all.  (using Steam version)(still in the same location).

Haven't put in effort past this point.

Simply changing
[OVERRIDE]
Disable_The_Reunion = y

Crashes the game on launch.  I have to now reinstall the game.  Forgot that 15FPS all the times gives me a headache.  Hoping for a solution.

Can I get R5c back, please.  It was perfectly workable yesterday.

P.S. Log files do not show any errors.  Is there anything else I can transcribe that would help?
P.S.S. I only went back 20~ish pages looking for similar problems and the "custom search" lead to other forums instead.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Zaeri on 2020-01-02 20:34:59
Honestly, assuming there isn't a bug - it's this easy:

https://www.youtube.com/watch?v=GYqeFlQY8A8

What were you doing that it took 2 hours? [also note after 2 failed attempts the accuracy needed is much reduced]  I am asking this as a serious question, because you were doing something very wrong or there is a bug.

You have to enter from the rear as he tells you and reach the correct spot.

Honestly, I can't really recreate what was taking me two hours anymore so I'll just put it down to me being impressively bad at it. I think most of what was happening was I was swinging around way too far behind the line to overcompensate for the collision-based failures I was getting earlier, and missing my window entirely.

Excited for 06b. If it's that soon, I'll probably just hold off so I can leave Cid's house without switching translations (unless Hotfix 6 fixes that, but I get the impression that's only for party order control issues).
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-03 20:11:02
Is is possible to get a link back to R0.5c?  My backup of it is corrupted.

R6 even with hotfix6 makes the game unplayable for me:

- Cannot get it to run at a resolution higher than 640x480.  ini tweaking now prevents windowed over 640x480 and fullscreen is impossible. Solved. fat-fingered the Y-axis
- Cant use a controller aside from the left thumbstick.  I read back and saw that it brings it to the numberpad from the 1998 version.....but I dont get it; why break something that is already fixed?
- Cannot view my saved games.  at all.  (using Steam version)(still in the same location).

Haven't put in effort past this point.

Simply changing
[OVERRIDE]
Disable_The_Reunion = y

Crashes the game on launch.  I have to now reinstall the game.  Forgot that 15FPS all the times gives me a headache.  Hoping for a solution.

Can I get R5c back, please.  It was perfectly workable yesterday.

P.S. Log files do not show any errors.  Is there anything else I can transcribe that would help?
P.S.S. I only went back 20~ish pages looking for similar problems and the "custom search" lead to other forums instead.


Read the first post.  Read the help file.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-03 20:16:27
Is there any way to manually install other models and textures when using this mod? I want to experience the new translation badly but without a nice graphical overhaul I don't think I could handle playing through this game for the 200th time. The graphical stuff included is nice, but too true to the original for my tastes.

Yup.  Not sure how well I documented it in the help file, but the video here kinda shows you:

https://www.youtube.com/watch?v=a4CnVJk30cw

I'll need to make a better tutorial in time.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-04 01:32:28
04.Jan.2019   7000   Core (Aali.dll)   Certain magic textures are not being loaded.   UNDER INVESTIGATION
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Timber on 2020-01-04 08:09:19
Some dialogue oddities that I noticed:

-In the Kalm Inn, after the flashback is finished, Cloud says 'Oh boy' twice in a row. May depend on which dialogue option you pick when talking to Barrett.

-Priscilla gives you a gift and says it's an 'ocean amulet', but it's the Shiva materia, doesn't make much sense to me. Water and Ice are separate elements in FF7. Also not sure why a materia is described as an amulet, but that was the case in original translation too.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Mendelevium on 2020-01-04 09:13:40
I'm pretty sure the Shiva Materia is inside the amulet she gives you. At least that is how I always interpretted the situation. :)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-04 11:20:11
yup. there's no issue with either of those.  It could be a mistake and they meant an ocean summon to be there - but there's no evidence of that.  An amulet is an amulet.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Mendelevium on 2020-01-04 15:56:24
I gotta say the process of using the modding tools you built into this compilation is pretty seamless and great. As someone who is obssessive about which bits of mods I use and which bits I don't use, this system really works for me. I really appreciate how much easier you've made it to just inject things into the game without packing and unpacking archives of files. However, because it seems .iro has really taken off since the last time I was here (I'm not 100% sure what that format is, I believe it is linked to 7th Heaven just browsing around) I still have to unpack mods with IroNite that are released in that format and just slip them into your Reunion folders under the right headings. So far everything has been working stellar with the hotfix. Big thanks DLPB.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Thapt1972 on 2020-01-04 21:57:41
The "swap X and O" option in the installer doesn't seem to work for me (or I misunderstood what this option actually does).
I still have to use O as the confirm button whether I enable that option or not.
I'm using the 1998 version of Final Fantasy VII (1.02).
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-05 01:29:28
It changes dialogue only.  You must change actual key yourself in config.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: oblongsausage on 2020-01-05 02:55:05
Hi there,

I read the initial post about what to include with a bug report, but I'm not sure the best way to send those files (my save file, crash.dmp), so I'm sorry if this is the wrong way to report.

I'm getting an issue that happens immediately after completing a random battle, right before the blue exp/item rewards screen pop up, where the screen will just stay black with the victory music looping, and my game crashes with the Error window. This has happened three times, and I haven't fought the Air Buster yet. I'm playing with 60fps enabled (1), and I have an i5 2600k with 2 GTX 970s in SLI. Can you help? It's making the game unplayable for me. I have Reunion plus hotfix 6 plus Satsuki's textures plus Grimmy's minigame textures, and that's it.

Thank you for all the hard work!

Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: unab0mb on 2020-01-05 09:48:54
Should be "brakes".

zcoal_3

{CID}
“…then moving them up
  and down simultaneously
  should deploy the breaks!”
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-05 15:09:22
unabomb these kinds of mistakes will be solved with final run through for 07 which will also have a full grammar review.  still, let me know when you see spelling mistakes like this one because I'll update before r07
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: oblongsausage on 2020-01-05 23:25:29
Following up on an earlier post regarding a game crash issue after battles before the exp/ap/item screens:

1. An explanation of the bug

I'm getting an issue that happens immediately after completing a random battle, right before the blue exp/item rewards screen pop up, where the screen will just stay black with the victory music looping, and my game crashes with the Error window. This has happened three times, and I haven't fought the Air Buster yet. I have Reunion plus hotfix 6 plus Satsuki's textures plus Grimmy's minigame textures, and that's it.

2. Does the bug happen at same point more than once?

Seems to happen randomly after battles.

3. App.log (found in root folder)

See link at the bottom of post.

4. Reunion.log (found in The_Reunion folder)

See link at the bottom of post.

5. crash.dmp (found in root folder)

See link at the bottom of post.

6. Your save file from just before the crash or hang

See link at the bottom of post.

[if this is a performance issue]
7. Your CPU spec

Intel i5 2600k

8. Your graphic card spec

GTX 970 x2 in SLI

9. Your operating system

Windows 10

Here are the files: https://megaupload.is/TcK4pdL7n6/crashafterbattles_reunion_7z

Thank you!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Zaeri on 2020-01-06 00:04:07
I just got a CTD summoning Alexander on Jenova DEATH. I haven't been able to reproduce it trying it a second time, both on Jenova DEATH and on random encounters, but I attached the logs and save in case you can make sense of it. It's possible it was due to manipulating the cursor (i.e. trying to select a target or other summon) while the summon animation was playing, but I honestly have no idea.

I've been getting weird degeneration issues in general, but this in particular seemed unrelated.

The degeneration issues are related to playtime or random encounters. I've noticed that if I get enough random encounters the game will slowly start to destabilize, usually this manifests first by the battle transition swirl only playing on the left half of the screen (right stays static). A while after that the battle transition stops playing entirely, and at some point after that the game will CTD on a state change (start or end of a battle, moving between rooms etc). This is not covered by the logs below, unless the two crashes happen to be related, but I'll get logs if it happens again. I'm not sure if this is covered by any of the "random crashes" entries in the database, but it doesn't require specific enemies and I'm only on 60FPS setting 1 (not 2). It could be the New Translation-related one you said you were surprised more people weren't seeing, or the Core issue with a bad pointer when unloading textures (that would explain why it slowly gets worse if memory is getting randomly corrupted, and if the Alexander crash is related it could be it unloading the textures on the end of the summon), but I figured I'd mention regardless.

https://drive.google.com/file/d/1vwAt1ZibgFz7L0eL_jPLsonYE6TH7j2A/view?usp=sharing

i7-4770k, RTX2080, on hotfix 6.

Edit: I didn't find a crash.dmp, for whatever reason.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-06 00:12:53
Unfortunately, your bug report doesn't help as there is missing data.  Are you sure you're using hotfix 6 and that all files have been replaced?

[00097223] TRACE: *** Exception 0xc0000005, address 0xffffffff ***  <<  there will be way more info than this when hotfix 6 is properly installed.

You may not have allowed the log to complete.  Crash.dmp will also be present in root folder when hotfix 6 is properly installed.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Zaeri on 2020-01-06 02:25:52
Download "Hotfix 6.7z" from the Google Drive above, and then just extract and drag+drop Aali.dll and ddraw.dll in FINAL FANTASY VII and ffmpeg_movies.dll in FINAL FANTASY VII/The_Reunion/Program_Files, over the top of the existing installation and replace, right? I've done that multiple times now and I'm still not getting .dmps when I crash (currently crashing in the Junon section when regaining control of Barret after Cait Sith's fight, which should have been fixed by Hotfix 6). Not sure how I'm installing this incorrectly.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Zaeri on 2020-01-06 04:04:19
I'm sure it's probably on my end, I misinterpreted the earlier bug report and thought I was crashing in the same place. It was just meant to illustrate for whatever reason the hotfix didn't seem to be taking on my installation.

Here's the app.log after a few more attempts and crashing in the same place:

https://pastebin.com/XscfSWvX

It's not particularly interesting, though. It doesn't even say an exception occurred, the log just stops dead, which to me implies that whatever crashed it was above the level of whatever panic handling you have E: or potentially terminating before the buffer flushes to file (I've never dealt with runtime code injection so I'm not sure what that would actually imply). No crash.dmp was generated.

To be clear (and I didn't realize this until a recent attempt), the crash doesn't actually occur when regaining control of Barret after Cait Sith's fight. It's actually slightly weirder than that, it occurs when you input a command to Barret after regaining control. He can sit there forever and the game won't crash, but the second you make him move the game CTDs immediately after the step animation plays for a frame or two.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-06 04:08:46
hmm if it can be replicated then that will help.  Does this crash with Barrett happen more than once?

Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: oblongsausage on 2020-01-06 05:51:22
Sorry, did I miss my issue in the spreadsheet or not report something correctly? I looked through the spreadsheet a couple times and couldn't find any previous reports/fixes.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: brendanxheroes on 2020-01-06 08:56:18
Has anybody completed all of ff7 with reunion installed? My current dilemma is whether to continue playing ff7 with this installed. Seeing have remake is just around the corner i though about finally playing ff7 for the first time seeing how its been on my steam library for a while now. Saw that this mod exist that has a more accurate translation and though ill give it a shot along with the remako mod. But it seems there are still a couple of bugs that haven't been ironed out yet. My question is whether or not to continue using this mod or simply just play the default steam version. Seeing how this will be my first playthrough, i want this to be a seamless experience without have to go through any bugs or crashes along the way. I've only got about an hour into the game so restarting wont be a problem. I just want my first experience to be the best as it can be and having crashes and bugs along the way doesn't seem worth it, considering I've seen quite a few reports of crashed and bugs on here. I'm assuming you guys are veterans when it comes to ff7 so i just want your guys intake as to what the best first playthrough experience of this game might be. Thanks in advance.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Mendelevium on 2020-01-06 12:07:43
I've gotten most of the way through a playthrough with the mod running. With the latest hotfix, a lot of the bugs don't seem to be a problem for me. I had more bugs in the default version of the game if I'm honest.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Zaeri on 2020-01-06 15:46:14
hmm if it can be replicated then that will help.  Does this crash with Barrett happen more than once?

Yes, it happens consistently. I'm going to try reinstalling the game and Reunion just to make sure absolutely everything is fresh.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-06 15:47:44
I'll test it soon also
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Zaeri on 2020-01-06 16:33:27
After a clean reinstall, still the same issue. Situation is the same with app.log and no crash.dmp being generated. For maximum reproducibility, I installed Reunion with all the check boxes ticked, and though the info should be the same as The_Reunion.log a couple posts ago, here's options.ini and the_reunion.log:

https://pastebin.com/rPG1t8B9
https://pastebin.com/udWszAP4

Here's the save:

https://drive.google.com/file/d/1f3R1VHXEhUeiShMSbDLGu6NnApgcTO-f/view?usp=sharing
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-06 17:42:33
I'm not seeing Junon in that save?  Unless you mean a different part of the game ??
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Zaeri on 2020-01-06 22:05:51
I'm not seeing Junon in that save?  Unless you mean a different part of the game ??

It's after the long cutscene with the Black Materia in the Labyrinth, AFAIK there's no save point in Junon after Tifa wakes up. (Yes this makes it very frustrating to debug, I've taken to watching youtube on my second monitor while mashing through the cutscenes to test fixes).

E: So I just looked at the walkthrough and confirmed with a video walkthrough: in the press room where Cait Sith knocks out Scarlet, you're actually supposed to fight the attack soldiers with both Cait Sith and Barret. In my save only Cait Sith shows up in the battle which is probably related to the problem. Never mind found that change in the database, I'm getting a video of the bug. E: Urk, the CTD causes the recording to fail to write to disk properly because I guess Bandicam doesn't like to record crashing applications.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-06 23:14:04
to the people who keep posting one bug report after another  without reading the reunion database and first post: you're coming v close to being  added to my ignore list.  stop it. your posts are being deleted because you aren't listening. read the first post. your bugs are all known and listed


@oblongsausage  I am investigating yours.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Zaeri on 2020-01-06 23:23:24
DPLB, I have Ochu attached, is there anything specific I could copy that would help if I looked at it right around when the CTD occurs?

E: Here's an imgur album filled with all the Ochu data that seemed relevant.

https://imgur.com/a/sRcWqee

Here's a pastebin of the entire memory log leading from the Labyrinth save to immediately before the crash:

https://pastebin.com/3fyZk0gV
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-06 23:54:05
yeah the save state :)  you can send me it - look in ochu files and find the save state with the same name [ you'll need to create a state first - but be careful as it won't like it during cutscenes].  Otherwise, the save will do fine IF I know exactly when this crash occurs.


Your junon issue is likely already resolved in Hotfix6  - you just haven't loaded a save from far enough back.  Your save has been corrupted already in other words.  Hence why Tifa is your team leader.  I'll check anyway.

I need a save file of your Junon issue
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Zaeri on 2020-01-07 00:34:58
Here's the save states:

https://drive.google.com/file/d/1Uq_bs2GVP2dhZVr0mkMudzrQC7wCXvgc/view?usp=sharing

3 of them included. One at the start of the Junon section, one right before the press room, and one from the second before the crash occurs if you ever move Barret.

Here's the actual save file:

https://drive.google.com/file/d/1f3R1VHXEhUeiShMSbDLGu6NnApgcTO-f/view?usp=sharing

I'll clarify: there is no save in Junon, because there's no save point in Junon during this scenario. The save is the first one, at the final save point in the Tornado Labyrinth, so you need to go through the entire set of cutscenes to get there (without using the provided save state that is). This is after doing an entire wipe of the game, reinstalling it and Reunion, and then copying over Hotfix 6 (Aali and ddraw in root, ffmpeg_movies in The_Reunion/Program_Files)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-07 01:37:17
Oh that's not good... a total disintegration.  No warning or anything.  Just gone. Weirdly doesn't happen with my own save.

The cause is slot 3 holding value FE instead of FF. 

To fix, turn off new translation for that section.  This will require R06b to fix - so no hotfix will help.  It was caused by the fact the "add / remove" member opcode is crap and for nearly all purposes, New Party opcode is best. Slot 3 was holding FE - which meant memory address pointed to for that slot was unreadable.

-- for your other crash, no idea.  If you get any more issues, please send full bug report as usual with Save file.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-07 02:42:52
Following up on an earlier post regarding a game crash issue after battles before the exp/ap/item screens:

Here are the files: https://megaupload.is/TcK4pdL7n6/crashafterbattles_reunion_7z

Thank you!

Your link is dead. Please use Google Drive.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: wictoriously on 2020-01-07 17:14:13
to the people who keep posting one bug report after another  without reading the reunion database and first post: you're coming v close to being  added to my ignore list.  stop it. your posts are being deleted because you aren't listening. read the first post. your bugs are all known and listed


@oblongsausage  I am investigating yours.

Sorry, your database's color coding was kind of confusing. I took green to mean that they were fixed in the current release and didn't look closely enough to see they're fixed in an upcoming release and not the current one. You might be able to save future annoyance if you make that a little more clear in the spreadsheet. Sorry once again, and thank you for your hard work.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-07 18:03:44
I should have R06b out very soon.  Just waiting for Kal's updated models to fix the Temple of the Ancients issue.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-08 02:13:14
Sorry, your database's color coding was kind of confusing. I took green to mean that they were fixed in the current release and didn't look closely enough to see they're fixed in an upcoming release and not the current one. You might be able to save future annoyance if you make that a little more clear in the spreadsheet. Sorry once again, and thank you for your hard work.

It has a status column that tells you exactly where it's fixed.  Changing the colour won't make much difference.

I can't be any clearer than

"Status: Fixed in R06b"  The colour change is so I can keep track of what I have fixed.  :)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: wictoriously on 2020-01-08 03:57:18
It has a status column that tells you exactly where it's fixed.  Changing the colour won't make much difference.

I can't be any clearer than

"Status: Fixed in R06b"  The colour change is so I can keep track of what I have fixed.  :)

Once again, I'm sorry, I'm sightly dyslexic so it can be hard for me to see a lot of small text and figure out what I'm looking at. It's easier for me to parse color coding and shapes. I just feel bad that you get enough people confused about what they're looking at that you have to delete replies regularly. Maybe someone can volunteer to help make a simpler information status chart for people like me who have trouble with reading lots of text for you with future releases, especially since this mod is so well-made and nearly professionally made and constructed.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Mendelevium on 2020-01-08 07:35:18
Not a bug per say. I looked through the Reunion database and couldn't really find mention of specific scene's translations. But, I've been fiddling around testing various features of the mod - and if you use the "Use original names" option. Marlene is still Marin in 7th Heaven Bar. However, during the sequence after the Sector 7 Plate Collapses Barret shouts at the rubble and says "Marlene!" whilst shooting. I am not sure if this already known, or whether it is a problem with Beacause or with the "use original names" option.. Just thought I'd drop it here. Hope it helps :).

PS: I hope this was clear. And sorry for not having specific scene IDs. Also I am only using Reunion on a base and blank install of Steam.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-08 07:49:58
Definitely shouldn't be - but I did change something recently to fix another issue where her name is concerned.  Are other names altered?  I'll test later.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Mendelevium on 2020-01-08 09:24:34
As of getting to Fort Condor, all characters names have been as they were in the default game with the "use original names" option ticked on. Marlene/Marin has been the only oddity so far. I'll keep you informed as I do another run through. The options and documentation suggests some names were not reverted, so I initially thought it had to do with that.

Anything you'd want me to keep an eye out for specifically during my playthrough? :)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-08 17:23:51
@Mendelevium Thanks. -- Any bugs  - especially crashes.  As soon as a crash occurs, please send me app.log and save file.

I suggest also waiting for R06b - which will be out by Monday.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Mendelevium on 2020-01-09 15:02:41
Are the sound effects supposed to be the same as the base game? Or did you edit some?

The first weapon shop in Junon for example, when you walk through the blue beam makes a confirmation sound effect rather than a bell like in the base game. Sometimes it makes no sound effect at all, but I haven't been able to replicate that once I went to record it.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-09 16:10:07
I edited all of them and all should be 100% correct. That bell changes sound because it breaks once Sapphire Weapon attacks.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Mendelevium on 2020-01-09 16:45:30
Ah if that is the reason, then sorry to waste your time. 
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-10 06:45:25
Should have R06b out on Monday.  Everything's looking good.  Luksy has helped sort out a problem in ffmpeg and Charlie Beer is back proof checking.

Kaldarasha has supplied some new models and also fixed up the issue at the Temple.

Gonna try to rattle these two off:

21-Nov-2019   DLPB   Core   FF7 logo does not hold on screen after the opening credits.
20-Nov-2019   DLPB   Core (Modding framework)   Items will not be correct by alphabetical order in the menu when their names are changed.   
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-11 12:07:27
This is an apology to you all about the way I conduct myself on this thread and in general.  I do have a low tolerance to people not doing some of the work themselves, but in no way does that give me the right to be aggressive or so intolerant. I need to step back when I get irritated rather than immediately react.

Some people are actually being rude (a minority) and I'll probably continue to respond to those types in kind - but I'll be reforming my general approach and stop being a nob head.  It's not who I am.


Dan
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Mendelevium on 2020-01-11 13:12:27
I appreciate your apology, even though I can see why you react the way you do to a lot of people. I still think it's very big of you to have the ability to be introspective enough to apologise for behavior you aren't proud of. So I applaud you for that ^_^.

That being said, I have come to post another bug I've come across.

So I'm in Junon, Disc 1 and I go to the tunnel with the alarm (the one leading to the under water mako reactor), I turn on the alarm and start killing enemies. The only enemies that show up are "Death Machine" and "Slalom". Every now and then I get a crash at the battle swirl. It boots me to the desktop with the launcher up, without a crash.dmp. This has also happened on the worldmap surrounding Junon. I've got the crash to occur twice in that tunnel though, only once on the worldmap surrounding Junon.

I found this on the database:
"Game crashes when a random battle is initiated against the following enemies: Mu, Trickplay, Hammer Blaster, and X-Cannon. Please delete files DADA, HRDA, CCDA, and JCDA from The_Reunion\BASE\60i\battle."

I wonder if it is the same vein, because I am using the 60fps mod. And the crashing doesn't seem to happen when I turn the mod off, but because the crash has been happening randomly I haven't been able to pinpoint the exact cause.

Here are the files I could gather (save, app.log, and reunion.log)      https://drive.google.com/file/d/1LGpxvPKNlyC0jmbUnOpINiJH8iIIL_Bm/view?usp=sharing
I wonder why no crash.dmp was generated? It never generates though, only a boot to desktop with the launcher up.

Also, I am on Window 10, and my CPU is an Intel Core i5-8400 @ 2.80GHz. I don't think it is a performance issue, but for completionism sake :).

Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-11 14:33:55
Hi,

I assume you've also deleted those files, are using Hotfix 6, and retested?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Mendelevium on 2020-01-11 15:33:10
I am using hotfix 6. I removed the files now. But, the files weren't removed as of posting the report. Now I am seeing that was probably silly of me. My mind said "Mu, Trickplay, Hammer Blaster, and X-Cannon" aren't the ones spawning here, so perhaps more enemies that cause the bug. Testing now.

Edit:

Can confirm I still get a soft crash when grinding monsters in that hallway, even with the files removed.

Should have said in original post. The exact screen is "Junon, Passage".
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: orichalcon on 2020-01-11 15:42:53
hello all, I apologize, but I am a FF7 modding newb

I previously had satsuke's full mod with kalderasha's models both working in 7th heaven, but now i've decided i want to play with the reunion mod, so i am downloading the game over and starting the process over, when i install from steam (i have steam version) do i need to run the non-7h version of gameconverter before i run reunion06?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Kaldarasha on 2020-01-11 16:24:45
No R06 has its own conversion.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: orichalcon on 2020-01-11 17:43:24
No R06 has its own conversion.

ty

now i have a fresh installed game, installed r06, but now am confused on how to start the game, i no longer have ff7.exe, just ff7_en.exe and ff7_launcher.exe (both try to run the game through steam)

any clue on what i am missing and/or doing wrong?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: orichalcon on 2020-01-11 18:10:30
also, i dont seem to have a mods folder, will a texture mod need to be unpacked in the folder ...The_Reunion/SavedTextures/ folder?  this is the part that 7th heaven made easy

btw my game is installed to E:/SteamLibrary/steamapps/common/FINAL FANTASY VII  and inside that folder is where there is no FF7.exe nor mods folder
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Mendelevium on 2020-01-11 18:39:25
With my Reunion install, I just play it through the Steam launcher, and it works. Also don't forget to install the hotfix. :)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-11 18:42:58
@Mendelevium  it's unrelated and I can't replicate.  Likely some sort of issue that's gonna be very difficult to spot without the crash handler kicking in.

And for some reason it's not always kicking in.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Mendelevium on 2020-01-11 18:50:03
Thank you for looking into it. I'll let you know if it ever produces a crash.dmp. Sorry for the vagueness of it. Perhaps I'll try a fresh install of the game, mod, and hotfix and see if the crash occurs in that scenario with the same save file.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Timber on 2020-01-12 07:31:56
Hi DLPB, I just encountered a bug on the field where cloud blew up to cover most of the screen, but he was still controllable and invisible at his proper location (the location finger still worked).

Zoning to a different field screen always fixes it, and battle sometimes fixes it.

Only encountered it at this specific zone and reproduced it multiple times by changing fields repeatedly, hard to explain so I recorded a video, it happens at exactly the 2:57 mark, can only see it for a few seconds because unfortunately a battle triggered and fixed it:

https://youtu.be/H-v3SMG5CUI?t=170

Here is logs and save file:

https://drive.google.com/file/d/1S5mD6Rc1Rd5sg3DgV6UtoZVYf49XnzUu/view?usp=sharing
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-12 13:14:02
This was a known issue with the original game that I fixed with New Translation option (as that's got my own specific fixes).  I can't read your log as I'm in work.  Are you using New Translation?  If not, I'm afraid it's one of the many bugs you'll have when not using the translation option ;)

It's always worth making sure the bug doesn't happen when Reunion is disabled - because many bugs existed with the original game.  See Reunion Database field bugs tab for more info.  In this case:

mtcrl_3   Cloud's model can be seen briefly on screen load at Game Progress 448 and 451.   ?   tonysonico   DLPB   R06

Though to be honest... this does look like a separate mess up.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: orichalcon on 2020-01-12 16:34:29
i finally got satsuke's mod and kalderasha's mod to work with r06

its already been mentioned that marlene has been changed to marin, not that big of a deal, but now
i just noticed that Reno has been renamed Leno for some reason, i have Jay Leno's son out to kill me and kidnap aeris, lmao.... please help

also i would love to help work with the translation, there are way more dialogue you fix and give clarity to, there are also a couple of things made worse IMO
by a weird word choice, for instance "spare me the speeches" is a quote from cloud at the beginning instead of "spare me the lecture"... i've never in my life heard
anyone say "spare me the speeches", whereas the latter is quite common and sounds way better

seriously, though, great job dan, i got to the "this guy are sick" part and that part no longer makes me cringe, since its fixed!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-12 18:14:07
Investigating.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: oblongsausage on 2020-01-13 00:43:55
Your link is dead. Please use Google Drive.

Sorry, here it is: https://drive.google.com/file/d/1-u7cKIqXZovtCeVSh9DaVLgOKZk_24AX/view?usp=sharing
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-13 02:47:23
Unknown cause.  Very likely linked to:

?   ?   Returning to md1_1 from md1_2 can cause Cloud's model to become huge and upside down. This happens more regularly after a battle. [This bug is confirmed to not be caused by field script. I think it might be some sort of weird memory issue - or something unique to this field compared to others.  Currently testing field scale value. - DLPB]   Uprisen      

It seems to happen only on mtcrl_3 and md1_1.  Checking for commonalities. 

-- current suspects: 

1. Faster loading field code in Reunion. Seemed to happen to me when screen loaded faster than it should have - which is itself a bug though.  Can anyone confirm if this bug happens in original aali dll with no reunion enabled?

2. It's very rare for a field to have a character model size of 1024 along with a field scale value of 1024.  Usual is 512.  I will test Corel Desert in a minute as that's a place where we get random battles AND it's a field you can go into and out of.   Nearly all the other fields that have 1024 field scale don't have random battles and you don't go back and forward to them.  They;re one off fields.  I'd have to say this is the likely contender - there is a model /background size commonality with this bug.  Especially if desert fails.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-13 03:14:14
Quote
its already been mentioned that marlene has been changed to marin, not that big of a deal, but now
i just noticed that Reno has been renamed Leno for some reason, i have Jay Leno's son out to kill me and kidnap aeris, lmao.... please help

May be worth checking help file - I think you may have not chosen the incorrect name option on main install.
Quote

also i would love to
help work with the translation
there are way more dialogue you fix and give clarity to, there are also a couple of things made worse IMO
by a weird word choice, for instance "spare me the speeches" is a quote from cloud at the beginning instead of "spare me the lecture"... i've never in my life heard
anyone say "spare me the speeches"

I'm only working with Charlie Beer and Luksy tbh - there's no way to expand on this as this will never get done otherwise. There will always be issues or things one person or another disagrees with - that will happen with any and all translations and localizations.  That said:

https://www.google.co.uk/search?source=hp&ei=hOsbXv2GN-2UlwSHnpGwCQ&q=%22spare+me+the+speeches%22&oq=%22spare+me+the+speeches%22&gs_l=psy-ab.3...153.5506..5608...5.0..1.84.1845.30....3..0....1..gws-wiz.......0i131j0j0i22i30j33i22i29i30j33i160.aoW3Db6GWaw&ved=0ahUKEwj92PKz2P_mAhVtyoUKHQdPBJYQ4dUDCAg&uact=5

And

https://www.google.co.uk/search?ei=i-sbXtRWt4iFsg-7lI7ICQ&q=%22spare+me+the+speeches%22++script&oq=%22spare+me+the+speeches%22++script&gs_l=psy-ab.3..33i160l2.18785.21754..21859...0.0..0.80.640.10....2..0....1..gws-wiz.......33i22i29i30.ZWWOA2E_us4&ved=0ahUKEwiUyOe22P_mAhU3REEAHTuKA5kQ4dUDCAs&uact=5

Has a lot of results and it certainly is a reasonably common phrase - even used in American film and TV scripts.

It's subjective which is better.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-13 05:03:37
@Timber:  Please turn off New Translation option and try to replicate the bug.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: orichalcon on 2020-01-15 03:44:03
May be worth checking help file - I think you may have not chosen the incorrect name option on main install.

will look into this, i remember being confused on what to do on that setting, and ty (many names are changed in my game and its becoming quite annoying... Reno - changed to Leno, Tseng - changed to Zeng, Nibelheim - changed to Niblheim, Marlene - changed to Marin, etc etc)

i am also getting a set of character models being stuck while moving, i originally thought it was kalderasha's 3d models, but i have disabled that mod and still get the same results, i then tried disabling reunion but then my save file wouldnt load (do i just need to move the save file out of the reunion folder? or will the save file not work without it?)

but to the bugs... 1. i could not visit the group hive room in the honey bee inn, mukki gets stuck while running off the bed, i worked around this by visiting the other room

2. then in shinra HQ right before the recruitment of Red XIII, barret would get stuck while running out of the party, (he continuously ran into the control panel that was in the way) and i managed to fix this by moving him to the lead spot in the battle order so he would 'run off' from a different start point

3. in nibelheim i could not visit cloud's mom, when i first entered the house the other cloud model runs in place continuously into the corner by the entrance to the hall (i worked around this by just not going through this scene)

after i disabled the 3d models the only mods i had active were Reunion06 and satsuke's graphical mod, the next time i come across this same type of bug i will do a fresh install and install mods 1 by 1 to figure out if its even a mod causing it ... unfortunately i'm an idiot and when i got passed each part i over-writ the save i had

lastly, seriously thank you very much to everyone helping on here, i know how annoying it is to troubleshoot for a never ending supply of lazy newbies :P
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-15 03:50:26
Please see the first post and look over The Reunion Database.  It lists the known bugs and all of those are there, I think.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Estelyen on 2020-01-15 20:17:41
I'm kind of confused... If I remember correctly, back in R05, I could select a lot of options during installation. Most of these have now probably been moved to the options.ini, but I cannot change any options concerning keeping or translating the original character names. In my game, Marlene is called Marin at some times and Marlene at others.

I have seen the issue in the Reunion database and it will probably be fixed in R06b, but even if I wanted to change that option, where can I do so? I don't see it anywhere in the options.ini. And if I wanted her name to always be Marlene (as well as Reno being Reno and so forth), should I activate or deactivate original character names?

Also, I think I remember an option to swap the X and O button graphics (not the buttons, just the graphics), or was that a 7H feature? (Not running the bugfest that is 7H this time around :P) If not, where can I change this setting?

Finally, I just played through the scene at Aeris house where Elmyra tells the party how she found Aeris 15 years ago. In the first flashback two scenes at the train station and where Aeris runs down the stairs and trips, she has a remade model that looks fine. But in the following scenes where she tells Elmyra about the death of her husband and the one where Tseng tells Elmyra that Aeris is an Ancient, Aeris uses the original FF7 model, which looks vastly out of place as her head is twice the size of Elmyras xD Couldn't the remade "Little-Aeris" model be simply used in all four scenes, or is this a bug?

I really enjoy playing FF7 with Reunion, it's so much better than 7H! Looking forward to R06b, keep up the good work DLPB!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-15 20:54:06
please see the first post and reunion database.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Estelyen on 2020-01-16 04:56:47
Please excuse me, but I already read the first post and the database before I posted my question. Neither the first post nor the database tells me where these two options can be set, and I don't see them in the options.ini, that's why I'm asking  ;)

If you mean I should post my logs, I'm not reporting a bug; I'm just asking a question, hopefully politely so, don't mean to annoy or offend anyone. If I simply overlooked the settings somewhere, or them being mentioned somewhere, or if these settings have been removed, please tell me.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: kenC on 2020-01-16 10:01:40


I'm kind of confused... If I remember correctly, back in R05, I could select a lot of options during installation. Most of these have now probably been moved to the options.ini, but I cannot change any options concerning keeping or translating the original character names. In my game, Marlene is called Marin at some times and Marlene at others.

I have seen the issue in the Reunion database and it will probably be fixed in R06b, but even if I wanted to change that option, where can I do so? I don't see it anywhere in the options.ini. And if I wanted her name to always be Marlene (as well as Reno being Reno and so forth), should I activate or deactivate original character names?

Also, I think I remember an option to swap the X and O button graphics (not the buttons, just the graphics), or was that a 7H feature? (Not running the bugfest that is 7H this time around :P) If not, where can I change this setting?

Both the options for non-canonical names and for swapping X and O are available in the installer options when you install R06. You can miss them if you just click "Next" all the way through the install, but otherwise they are hard to miss.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Estelyen on 2020-01-16 19:00:40

Both the options for non-canonical names and for swapping X and O are available in the installer options when you install R06. You can miss them if you just click "Next" all the way through the install, but otherwise they are hard to miss.
Thank you very much! Just tested reinstalling Reunion and found it. I indeed do not remember seeing this screen when installing it a few days ago, and I usually don't just spam-click Next, very weird... Must have clicked twice by accident or something.

Please let me make this clear from the beginning: I do not wish to annoy anyone! I love Reunion so far, but I am suffering from a quite severe case of being a perfectionist :-D and I want my FF7 experience with it to be just right, that's why I'm asking so many questions. I hope everyone understands how I feel about that ;) I'm an aspiring programmer myself and I seriously would have loved to be on board with this project from the beginning :-[

I do not see any documentation of the options on the installation screen. Do I have to check or uncheck specific fields for the results I want?
Thank you everyone for bearing with me! And thank you so much DLPB for creating this mod! Looking forward to playing FF7 with it and I'm even more excited for this yet far away day in the future when you declare it finished and let us have a look at your code!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: reunionTester3 on 2020-01-17 04:01:59
hey DLPB, just wanted to say thanks for putting in the work on this. really digging the 60fps battles, and the fact that everyone's mouths are closed!  ;D

btw, you got any of that r06b ? :-D
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: oblongsausage on 2020-01-17 20:19:50
Following up on an earlier post regarding a game crash issue after battles before the exp/ap/item screens:

1. An explanation of the bug

I'm getting an issue that happens immediately after completing a random battle, right before the blue exp/item rewards screen pop up, where the screen will just stay black with the victory music looping, and my game crashes with the Error window. This has happened three times, and I haven't fought the Air Buster yet. I have Reunion plus hotfix 6 plus Satsuki's textures plus Grimmy's minigame textures, and that's it.

2. Does the bug happen at same point more than once?

Seems to happen randomly after battles.

3. App.log (found in root folder)

See link at the bottom of post.

4. Reunion.log (found in The_Reunion folder)

See link at the bottom of post.

5. crash.dmp (found in root folder)

See link at the bottom of post.

6. Your save file from just before the crash or hang

See link at the bottom of post.

[if this is a performance issue]
7. Your CPU spec

Intel i5 2600k

8. Your graphic card spec

GTX 970 x2 in SLI

9. Your operating system

Windows 10

Here are the files: https://drive.google.com/file/d/1-u7cKIqXZovtCeVSh9DaVLgOKZk_24AX/view?usp=sharing

Thank you!

Hi DLPB, just following up. I fixed the link for my files (see above). I changed the FPS setting to 2, and so far, I haven't had the same crash that I had with it on 1. But when it was on 1, it crashed on 3 occasions after battles before the screen transition back to the field. I'm going to try 0 now and see what happens.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-17 22:30:16
Every time it crashes, please continue upload the app.log immediately [I only need app.log for this crash], as that's the only way I can track it.  I'll check your file now.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-17 22:35:06
In fact, scratch that.  It still isn't displaying the correct info in app.log.  Await R06b and we'll continue then :)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Timber on 2020-01-18 07:18:53
@Timber:  Please turn off New Translation option and try to replicate the bug.

Confirming that I turned New Translation off and the bug still occurred.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Timber on 2020-01-18 07:21:52
With regards to this bug from reunion database:

Quote
60fps Battles (mode 2 / interpolated) - Some visual effects are missing (like rifle fire / rain effect v dragon with Sephiroth).

Just as an FYI, the 'Zzz' effect is also missing when characters have Sleep status.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Timber on 2020-01-18 08:33:02
Just encountered 3 bugs, here is a quick video:

https://www.youtube.com/watch?v=nQ0_tl78igY

- In the corel flashback, there is a guy in a white hat, and his hat keeps dissappearing / glitching. This can be seen as he is walking towards the house as well as inside the house.
- After the flashback if you talk to Red XIII his dialogue seems to be missing.
- The door to the ropeway car is closed instead of being open (EDIT: This only occurs when New Translation is enabled)

Savefile: https://drive.google.com/open?id=1DOT7pnZoF7oe5-gfaJ79lNsiCccoBq3F
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-18 11:02:36
i don't think all of those are reunion bugs.  please test without reunion by disabling reunion from options.ini.  any that aren't reunion should be placed in the big bug thread.    but I'll test this time.  8-)

Quote
The door to the ropeway car is closed instead of being open (EDIT: This only occurs when New Translation is enabled)

I havent touched this, so no idea why it's closed. Are you certain it's not an existing bug with original game?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: oblongsausage on 2020-01-18 23:35:34
In fact, scratch that.  It still isn't displaying the correct info in app.log.  Await R06b and we'll continue then :)

Thank you for your help :)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-19 00:47:30
Quote
- After the flashback if you talk to Red XIII his dialogue seems to be missing.
@timber:  need more info... what dialogue should be presented? Are you sure it's missing?  Look for PSX play through and check.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Timber on 2020-01-19 00:52:23
i don't think all of those are reunion bugs.  please test without reunion by disabling reunion from options.ini.  any that aren't reunion should be placed in the big bug thread.    but I'll test this time.  8-)

I havent touched this, so no idea why it's closed. Are you certain it's not an existing bug with original game?

I just disabled reunion and confirmed that the bugs don't occur on original game.

To clarify the Red XIII dialogue, FYI original game he says: "..."
and in Reunion he says: I

At first I thought the ropeway car door issue may have been caused by FF7 SYW "ArkTsukiVock" (v4) upscale, but again I tested and it only occurs with New Translation is enabled.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-19 01:30:26
I've looked through original psx for flashback scene and there is no "..."  - which exact part of the game is it?  Remember there is more than one flashback.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Matroska on 2020-01-19 01:31:57
I just disabled reunion and confirmed that the bugs don't occur on original game.

To clarify the Red XIII dialogue, FYI original game he says: "..."
and in Reunion he says: I

At first I thought the ropeway car door issue may have been caused by FF7 SYW "ArkTsukiVock" (v4) upscale, but again I tested and it only occurs with New Translation is enabled.
I can confirm that I got this bug as well at this point. AFAIK, you only see it when you talk to the party before boarding the Gold Saucer ropeway and then choose to stay rather than board the ropeway when asked. If you stay, you can talk to the party members again and Red XIII will just say "I". Nothing else installed, just The Reunion over the Steam version. Unfortunately I don't still have a save before that point.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-19 01:44:17
Checked again...  you're right.  The door is open with the original flevel....  But... there's no code to do it.  It doesn't make any sense to me.

ropest > door > script 1

is called... but I have no idea where. Could Makou have a bug and not be showing walkmesh doors properly? - or some sort of hardcoded weirdness?  It's VERY strange this. The bug exists  because touphscript has deleted the entry as it can't detect it being called... and nor can I.  Yet it definitely is called.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-19 03:32:17
OK... I've figured it out. It's still a shit script error.

MAIN is not set in door - so it overruns to script 1 (a major script error).  Luckily...  this had the desired effect so was never picked up by Square testers as a bug. 

Unfortunately, it does mean that any time you use touphscript, the bug will be uncovered and

Hide the state #0 of the background parameter #1
Return


will need adding to MAIN of Door [or main of anything tbh) - and NOT script 1.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Timber on 2020-01-19 03:46:22
I've looked through original psx for flashback scene and there is no "..."  - which exact part of the game is it?  Remember there is more than one flashback.

Please watch the video: https://www.youtube.com/watch?v=nQ0_tl78igY

You have to choose not to go on the ropeway car when prompted, and without Red XIII in your party, then talk to him.

Nice work debugging the door issue.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-19 03:49:39
Aye - that's already noted in Reunion Database:

09.Jan.2020   DLPB   New Translation   When selecting "Fixed length character names" option, Red XIII's box will be too small to hold Red XIII.  This has been fixed by making "Red" the default name - but the maximum length allowed will be for "Nanaki".   Fixed in R06b


and

Quote
In the corel flashback, there is a guy in a white hat, and his hat keeps dissappearing / glitching. This can be seen as he is walking towards the house as well as inside the house.

Needs to be placed on the Bug thread. It's not Reunion related.  Double check to be sure.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Timber on 2020-01-19 04:14:14
Needs to be placed on the Bug thread. It's not Reunion related.  Double check to be sure.

Per above I disabled reunion and confirmed that the bugs don't occur - this includes the glitchy disappearing hat. It's fine in original game on original model.

Was going to try disabling model overhaul specifically but now since disabling and re-enabling reunion, my controller is no longer working for some reason. :(
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-19 04:27:07
I think it would have to be model overhaul if it's not present in original. It's probably an issue with blinking affecting the head.  Kaldarasha is able to fix it.

edit.  Yup.  That's what it is.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Timber on 2020-01-19 05:44:40
I think it would have to be model overhaul if it's not present in original. It's probably an issue with blinking affecting the head.  Kaldarasha is able to fix it.

edit.  Yup.  That's what it is.

Nice one. FYI I just saw the same blinking head issue with the 'chocobo jockey' models with dark blue hats that are sitting at the table in the jockey lounge before Clouds first chocobo race.

Also, after winning the chocobo race, you get put in the buggy on the world map, there is a dialogue box explaining the buggy controls, and after that, there was another dialogue box from Cid that says something like 'Right off wi ya'. Of course, the party hasn't met Cid yet, so that ain't right.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-19 13:14:23
need save file for the cid issue and perhaps a vid?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: NotAkam on 2020-01-20 00:51:34
Hi!

I couldn't find anything about it in the Database so:

Using Yuffie's Bloodfest/sacrifice can stop the combat music and occasionally also crash the game altogether whenever it doesn't kill all present enemies (Or when it doesn't result in the end of combat. Same thing)

I experimented with it for a little while and it is relatively easy to replicate, although it seems not guaranteed to bug out. Complete crashes seem less frequent than just the music cutting out. Tried with different weapons and different enemies. Also turned off 60 FPS battles, no change.


On another note, I noticed that all Shinra Mansion basement random encounters had no BGM, though I didn't get around to test around with that more so I might just be talking BS there and it was a problem on my end.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-20 12:50:12
see first post for bug report template.  thanks.

I definitely need app.log after a crash at the very minimum - and for you to be using Hotfix 6.

The Shin-Ra mansion is normal- please make sure there's a bug before reporting.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: oblongsausage on 2020-01-21 03:22:38
Hi, I'm wondering if anyone has come across or might have some insight on this freezing problem I can't get past. I didn't see it at all mentioned online or in the reunion database.

When fighting Reno during the pillar assault, every time he casts pyramid, my game freezes right when it hits my party (the boss music continues playing) and I have to force the game closed to get it to close (no reunion crash popup). When disabling Reunion, no problem. I've tried reinstalled the entire game and Reunion, along with fiddling with Reunion settings, but to no avail.

Any ideas on what I might try? DLPB mentioned there's no data in my app.log and to wait for R06b but I figured I would ask because it literally happens every single time I try to fight Reno on his first cast.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-21 04:49:38
Turn off 60fps battles and see what happens.  I'm going to need your save regardless. I know I keep saying that, but there's no way I can have a chance of replicating bugs without save files - or, when relevant, app.log and everything else mentioned on post 1.  8)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: oblongsausage on 2020-01-21 05:00:49
Turn off 60fps battles and see what happens.  I'm going to need your save regardless. I know I keep saying that, but there's no way I can have a chance of replicating bugs without save files - or, when relevant, app.log and everything else mentioned on post 1.  8)

I've tried FPS at 0, 1, and 2 and no go. The hang happens in the middle of the pyramid spell's textures transitioning.

Here are 3 files (crash.dmp doesn't seem to be generated because the game doesn't crash but hangs, maybe?):

https://drive.google.com/open?id=1Tg3V6XrVFNsoUUbH7AXaZbqi5kJ4RL9D

Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-21 05:38:44
Change the Mod_ID as well to rule out any additional mods you have installed
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: oblongsausage on 2020-01-21 15:45:56
Yes, I did that, thinking it was a problem with HD textures at first. Even with no mod, I get the same problem. Only way to get past the fight is to disable reunion. Thanks again for your time.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-21 19:54:30
Replicated.  Happens only when New Translation is off.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: oblongsausage on 2020-01-21 21:35:27
Really appreciate all of your efforts on this mod. Thank you!

Unrelated question: is it possible to enable the menu enhancement without the new translation? I'm thinking no, but I remember during install, there were some boxes you could check.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-21 21:59:27
Nope - way too much work for me to separate them.  You'd need to manually hex edit.  If it's not in the help file, the answer is going to be no.  :P  You could always place the original files in a custom folder and they'll be loaded instead. Thing is, you'll be needing to use the not yet released and new version of touphScript to encode the text.

Any case, I've located the infinite loop.  Now I have to resolve it.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: gabbsmo on 2020-01-23 20:10:57
The game hangs when Rufus and Palmer visits Rocket Village :'(

0. Could not find anything about the Rocket Village in the database. Hotfix 6 is installed.
1. I walk into Cid's house, play though the rocket launch flashback, get the Drill arm from the box, walk towards the south west exit, the game then hangs. This is on a fresh Steam install with The Reunion 06 with Hotfix 6. The bug does not reproduce with The Reunion disabled.
2. Does the bug happen at same point more than once? Yes.
3. App.log (found in root folder) is attached below.
4. Reunion.log (found in The_Reunion folder) is attached below.
5. crash.dmp (found in root folder) does not exist in my case.
6. Your save file (Save 7, file 11) from just before the crash or hang is attached below.

[if this is a performance issue]
7. Your CPU spec: Intel Core i5 3570K
8. Your operating system: Windows 10 Pro 64-bit version 1909

https://drive.google.com/drive/folders/1fuveoz-yzfHi1jM65Qli9UcWXI1BQbZ7?usp=sharing (https://drive.google.com/drive/folders/1fuveoz-yzfHi1jM65Qli9UcWXI1BQbZ7?usp=sharing)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-23 23:30:21
I'm putting the ff7 psx ending back into ff7 pc [ https://www.youtube.com/watch?v=GPvwBac6sMc]  - this will mean recording a new FMV of starfield and various additions to code - to make music play, keep the loop, and play the fmv.
But it's doable.  I'm studying the game end code to allow for it.

I've also corrected the following recently:

21.Jan.2020   oblongsausage   Core   Game will hang when Reno uses Pyramid at the top of the pillar.  Doesn't happen when New Translation is on ['More Status' option has been removed - the New Translation option will allow all statuses to be shown - otherwise, the original game's defaults will apply].   Fixed in R06b

21-Nov-2019   DLPB   Core   FF7 logo does not hold on screen after the opening credits.  [I have also sorted the abrupt music fade out which was also present in PSX game]   Fixed in R06b

20-Nov-2019   DLPB   Core (Modding framework)   Items will not be correct by alphabetical order in the menu when their names are changed.   Fixed in R06b

21-Nov-2019   mitz   Installer   Installer does not like high DPI settings.
Special thanks to unab0mb for testing.

non reunion bugs:

ff7.exe   Yes   The field random number generator is easily exploited and is not good enough.   "DLPB
NFITC1"   DLPB   R06b

ff7.exe   No   Movies can terminate when the game window focus is lost.  This is most noticable with the ending FMVs - as they will not restart again when focus is regained.   DLPB   DLPB   R06b

Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: oblongsausage on 2020-01-25 01:36:30
I'm putting the ff7 psx ending back into ff7 pc [ https://www.youtube.com/watch?v=GPvwBac6sMc]  - this will mean recording a new FMV of starfield and various additions to code - to make music play, keep the loop, and play the fmv.
But it's doable.  I'm studying the game end code to allow for it.

Just curious: what currently happens with the ending on the current Steam version with Reunion installed?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-25 02:02:14
With or without is the same - the game closes down.  I haven't touched the code, so it's completely unaltered.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: oblongsausage on 2020-01-25 02:57:18
So there's no star FMV like in the PSX version? I haven't actually finished a PC playthrough yet.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-25 02:59:45
Don't make me quote my own post haha :P

There is no FMV in PSX version either - it's a looping animation at the end.  For PC, an FMV will be needed.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: sodx on 2020-01-25 09:16:26
Made an account just because I've really been wanting to play this. Having the same issue stated from the 24th, Tifa just running into the middle of the tower when tryin to walk to Barrett before the destroy Sector 7. Been trying everything I can think of to get past it but I can't.

The party slot swap did the trick for me, too.

You tried switching her party slot? That fixes it for me.

A thing I noticed in the first Aeris flashback at her house; her new child model doesn't seem to be used for me (with model overhaul on), no idea why. Ends up with the xbox huge original model.

I also did not have her child model show it, it was the chibi/SD form. I had just assumed the model did not exist/was not finished.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Timber on 2020-01-25 10:42:56
need save file for the cid issue and perhaps a vid?

Apologies I saved over it, you could try the 'Corel prison after boss' save from this:
https://www.reddit.com/r/Gamingsaves/comments/1l1nvv/final_fantasy_vii_7_all_pc_versions_save/
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-25 10:43:51
That took a long time to finalize.  Had to figure out a lot of stuff to make my own module run at the end and get FMV to loop and free and so on. But it's done.

Next, I'll record a starfield FMV.


Code: [Select]
it sets looping flag based on movie ID - for example >

cmp dword ptr [ebp+0C],14
je 0040B035
cmp dword ptr [ebp+0C],15
je 0040B035
cmp dword ptr [ebp+0C],17
je 0040B035
cmp dword ptr [ebp+0C],1C
jne 0040B04B
mov [ebp-00000208],00000001

Where 14, 15, 17, 1C are movie IDs.  (15 is one of the last fmvs)  - course it also checks the disk too.  2A is also looped from code above it.

The value is then ebp+c  in prepare movie function.
2A is disc 2 - very likely the water screen FMV.  All others are disc 3.
Anyway that concludes that
ultimately 9a0e20 is the looping flag when everything is processed
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Timber on 2020-01-25 10:52:46
That's great, I had actually forgotten that the starfield was in the game until you mentioned it. Brings back memories of how I felt after my first playthrough.

Also can I just say, well done on fixing Gongaga! Those fields always confused me, it makes so much more sense now.

Reunion is well on it's way to becoming the definitive version of FF7.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-25 11:02:57
DynamixDJ was the one who brought that to my attention :)


>

http://forums.qhimm.com/index.php?topic=11992.msg179508#msg179508

It's a bad port, Dan.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Timber on 2020-01-26 03:50:11
Confirmed this only happens when New Translation is enabled:

In Cosmo Canyon, Barrett is standing in a room talking about how avalanche started. After the initial conversation, if you try to talk to him again, you can't. He just stands there and doesn't respond.

Here is the save (which is after the initial conversation):

https://drive.google.com/file/d/1sR8JbfmV2QR52I-sju8rbdf7eps_JCkz/view?usp=sharing

Just load the first save and walk up the stairs and into the top room and try to talk to him.

Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-26 04:34:00
Isn't that normal?  I may have added that so you don't get repeated information.

Also things like

cosin1_1   Barrett can gain infinite Love Points.   Yes   Luksy   DLPB   R05


Is any dialogue missing?  If not, it's not a bug.  If you can't talk to a character and get the same information twice, that's not a bug, basically - it's a fix.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Timber on 2020-01-26 05:39:19
Isn't that normal?  I may have added that so you don't get repeated information.

Well it's definitely not normal - it's inconsistent with every other NPC interaction in the game, which is why I raised it.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-26 06:05:41
He's not an NPC  - and more than that, he's just finished a long speech.  There's no bug there unless dialogue is missing.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-26 10:49:13
Starfield scene reinstated:

https://www.youtube.com/watch?v=t038rEsHBLs
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: e2zippo on 2020-01-26 19:43:43
Awesome work DLPB!  :D
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Salk on 2020-01-27 11:51:23
Good job with the starfield! ;)

Reunion is becoming more and more of a "must-have" modification.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: magitek on 2020-01-27 17:13:52
Loving the R06!

Is there a way to the turbo/speed not be limited to the fps? If I enable vsync there's no change in battles if is already at 60fps, but if I disable vsync screen tearing is all over the place making the game almost unplayable. Can you make the vsync disable when you activate the turbo and re-enable when it is deactivated? If not, can you suggest any other way/program to make this functional? Tried with cheat engine, but it's still limited by vsync.

As a suggestion, you could make the turbo/speed as a toggle on and off and the velocity (2x,4x,8x) set on the .ini. When using this feature a lot, now you have to circle through the options to disable and it would be much simpler as an on/off option.

Can something be done to use the triggers on a xinput as L2/R2?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-27 19:00:50
I'll see what can be done
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Ryan76903 on 2020-01-27 21:25:10
Hello! I made an account here just to say Thank You So Much for all the work you have put into making this incredible mod / upgrade. My fiancee has never seen FF7 before, and I've been playing with Reunion + Remako mods so she can have the best visual and narrative experience possible. It's a truly awesome way to first experience the game, and it wouldn't be possible without everything you've done. She and I both are as grateful as can be!

I have of course run into some of the peculiarities that others have already mentioned (most recently the Group Room stuck character in Wall Market), as well as some others that might be all my own (I can't get any Turbo / Speed Multiplier or Default Run to work, for instance - possibly side effects of Remako? If anyone else has info on it I'm certainly curious). I have also spent time reading through the thread (sweet job fixing up the ending starfield scene!) and the Google Spreadsheet detailing all the bugs and fixes, and it makes me excited for R06b's release since it looks like it'll contain most of the fixes everyone has noted so far.

On that - has R06b been released and we just missed / overlooked it, or is it just still work-in-progress? If we didn't simply miss the release, were you projecting any specific release date? We know greatness takes time, and we certainly are patient and capable of waiting for your polished work. We're both eager to play and appreciative to have the opportunity to enjoy FF7 in the best form it's ever been presented. Seriously, thanks again!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-27 23:24:39
There's no way to do it, sadly.  Vsync can't be toggled. TrueOdin is looking into that but it doesn't seem to be the case.

So for now, options:

1. Get a monitor that has a high refresh rate so vsync will cap higher
2. Disable vsync.  It's not so bad in full screen mode?



Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-28 03:54:52
@Ryan. 

Thanks :)

You'll know when R06b is released because this thread will be updated.  You won't be able to miss it.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: magitek on 2020-01-29 17:47:09
There's no way to do it, sadly.  Vsync can't be toggled. TrueOdin is looking into that but it doesn't seem to be the case.

So for now, options:

1. Get a monitor that has a high refresh rate so vsync will cap higher
2. Disable vsync.  It's not so bad in full screen mode?

I'm playing on a TV, so that's a limitation, and yes it's that bad even on full screen. Sometimes looks ok, but suddenly there's screen tearing on the middle of screen.

Even so, thanks a lot for the fast response and for looking into it.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-01-30 06:15:09
Is your monitor refresh rate 60 hz or a multiple of it?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: magitek on 2020-01-30 14:11:26
60 hz
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-02-03 07:21:53
I'm trying to fix

30.Jan.2020   NotAkam   Core   Yuffie's Blood Sacrifice / Bloodfest Limit break can crash the game and cause audio to cut out.   

before releasing R06b.


Code: [Select]
5256.SetVolume [Channel 42, Volume 127]
5256.SetMemoryEffect [Channel 42, Balance 64, Effect: 345]
5256.SetVolume [Channel 43, Volume 127]
5256.SetMemoryEffect [Channel 43, Balance 64, Effect: 322]
5276.SetVolume [Channel 46, Volume 127]
5276.SetMemoryEffect [Channel 46, Balance 64, Effect: 345]
5276.SetVolume [Channel 47, Volume 127]
5276.SetMemoryEffect [Channel 47, Balance 64, Effect: 322]
5312.SetVolume [Channel 50, Volume 127]
5312.SetMemoryEffect [Channel 50, Balance 64, Effect: 345]
5312.SetVolume [Channel 51, Volume 127]
5312.SetMemoryEffect [Channel 51, Balance 64, Effect: 322]
5340.SetVolume [Channel 54, Volume 127]
5340.SetMemoryEffect [Channel 54, Balance 64, Effect: 345]
5340.SetVolume [Channel 55, Volume 127]
5340.SetMemoryEffect [Channel 55, Balance 64, Effect: 322]
5384.SetVolume [Channel 58, Volume 127]
5384.SetMemoryEffect [Channel 58, Balance 64, Effect: 345]
5384.SetVolume [Channel 59, Volume 127]
5384.SetMemoryEffect [Channel 59, Balance 64, Effect: 322]
5408.SetVolume [Channel 62, Volume 127]
5408.SetMemoryEffect [Channel 62, Balance 64, Effect: 345]
5408.SetVolume [Channel 63, Volume 127]
5408.SetMemoryEffect [Channel 63, Balance 64, Effect: 322]
5452.SetVolume [Channel 66, Volume 127]
5452.SetMemoryEffect [Channel 66, Balance 64, Effect: 345]
5452.SetVolume [Channel 67, Volume 127]
5452.SetMemoryEffect [Channel 67, Balance 64, Effect: 322]
5508.SetVolume [Channel 70, Volume 127]
5508.SetMemoryEffect [Channel 70, Balance 64, Effect: 345]
5508.SetVolume [Channel 71, Volume 127]
5508.SetMemoryEffect [Channel 71, Balance 64, Effect: 322]
5540.SetVolume [Channel 74, Volume 127]
5540.SetMemoryEffect [Channel 74, Balance 64, Effect: 345]
5540.SetVolume [Channel 75, Volume 127]
5540.SetMemoryEffect [Channel 75, Balance 64, Effect: 322]
5588.SetVolume [Channel 78, Volume 127]
5588.SetMemoryEffect [Channel 78, Balance 64, Effect: 345]
5588.SetVolume [Channel 79, Volume 127]
5588.SetMemoryEffect [Channel 79, Balance 64, Effect: 322]
5824.SetMemoryEffect [Channel 11, Balance 64, Effect: 103]
6360.SetMemoryEffect [Channel 11, Balance 64, Effect: 103]
6884.SetMemoryEffect [Channel 11, Balance 64, Effect: 103]

Channel 79!??  That's suspicious.  This is related to the audio entirely.


--fixed it.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: yousie642 on 2020-02-06 00:07:03
 I noticed that if I disable The Reunion, the game no longer sees my save file, until I re-enable it again. Is this normal? If so, does this mean that cloud saves don't work? If cloud saves don't work, where is the save file located so I can back it up myself?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Zaeri on 2020-02-06 08:57:25
The save is in the application directory under a save folder. So assuming you're using steam it's going to be under .../Steam/.../common/FINAL FANTASY VII/save. Up one level from where Options.ini is, since you're presumably editing that to turn it on/off.

They absolutely use separate sets of saves and this one won't be cloud backed up, I assume Reunion expects them in a different format (granted I haven't tried plopping in a vanilla save to see what happens).
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Ryan76903 on 2020-02-06 14:28:46
I noticed that if I disable The Reunion, the game no longer sees my save file, until I re-enable it again. Is this normal? If so, does this mean that cloud saves don't work? If cloud saves don't work, where is the save file located so I can back it up myself?

I discovered the same thing, but quickly found that it's just because Reunion's save directory is different from Steam's by default. While Reunion's directory is in its own folder as mentioned above, I found Steam's save files for FF7 in my Documents folder, I believe in a "Square Enix" -> "Final Fantasy VII" folder. The saves can be dragged and dropped between the 2 folders (and even renamed to a different save "slot" filename to avoid overwriting anything between the two). That's what I did to move my Vanilla save to Reunion and it worked fine.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-02-06 14:45:14
This is a problem because the team that worked on Steam version are brain dead.  They changed Save location and if you copy the saves across to that location, they will be deleted if a checksum fails  - which it will - UNLESS you resave from the Steam version (i..e with Reunion disabled).

So..

1. Disable reunion
2. Copy save across to Steam save location
3. Open steam version
4.  Open save and then resave immediately.

If anyone has any idea how to make this more painless or remove this insane behaviour, let me know. Best person to ask would be Sithlord?

Also, why would anyone want Cloud support for this game.  Which tit made that happen?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: LordUrQuan on 2020-02-06 14:54:18
Also, why would anyone want Cloud support for this game.  Which tit made that happen?
Because cloud.  Everything's better in the cloud, and the cloud will solve all your problems.  It'll solve world hunger, cure erectile dysfunction, and enable warp travel.  C'mon, get with the game!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: yousie642 on 2020-02-06 21:25:32
The save is in the application directory under a save folder. So assuming you're using steam it's going to be under .../Steam/.../common/FINAL FANTASY VII/save. Up one level from where Options.ini is, since you're presumably editing that to turn it on/off.

They absolutely use separate sets of saves and this one won't be cloud backed up, I assume Reunion expects them in a different format (granted I haven't tried plopping in a vanilla save to see what happens).

This is a problem because the team that worked on Steam version are brain dead.  They changed Save location and if you copy the saves across to that location, they will be deleted if a checksum fails  - which it will - UNLESS you resave from the Steam version (i..e with Reunion disabled).

So..

1. Disable reunion
2. Copy save across to Steam save location
3. Open steam version
4.  Open save and then resave immediately.

If anyone has any idea how to make this more painless or remove this insane behaviour, let me know. Best person to ask would be Sithlord?

Also, why would anyone want Cloud support for this game.  Which tit made that happen?

Ah thanks for the explanation. Was interested in cloud saves because I would've liked to continue my save from a different PC that I have the game installed on. Also in case anything ever happened to my PC or drive or whatever, having it backed up is nice. Nothing that just transferring or backing up manually wouldn't solve, but having the saves automatically backed up/sync'd is nice.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Estelyen on 2020-02-07 05:07:09
Ah thanks for the explanation. Was interested in cloud saves because I would've liked to continue my save from a different PC that I have the game installed on. Also in case anything ever happened to my PC or drive or whatever, having it backed up is nice. Nothing that just transferring or backing up manually wouldn't solve, but having the saves automatically backed up/sync'd is nice.

Be aware though, that there have been many reports about the SquareEnix Cloud Save feature being unreliable: Sometimes the cloud save seems to be offline for long periods of time for no apparent reason.

Haven't ever used it myself, so I can't verify this, but it's mentioned again and again in the steam forums for FF7. So I guess it would be fine to use the cloud save feature to transfer the save to a different machine (when it's working), but I wouldn't rely on it otherwise.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: AndreSZKL on 2020-02-08 00:27:20
Hi, i'm new here, i know i'm supposed to post logs and stuff but don't really know how to do it  :P

I got a couple of severe bugs in my newest playthrough:

1)When first meeting Hojo after a couple of sentences Barret starts running towards a rail and keeps running in place.
2)In Kalm during the flashback sequence if I enter Cloud's house, there is 2 Clouds and they just stand doing nothing.

Steam version, installed the latest hotfix, when I disable the translation on the .ini all works normally.

Just guide me through what I need to do, to post about the bug.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: skyhawk on 2020-02-09 01:00:11
Apologies if this is already answered, but I can't find a search function to search just this thread on the forum.

What is the source of the new music .oggs? I'm guessing either the Steam release of the game (I'm running the original CDs) or someone ripped the original soundtrack from the PSX? The documentation makes clear the sound effects are sourced from the PSX, but does not elaborate on the new music.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: skyhawk on 2020-02-09 01:30:42
I'd edit my previous post, but as a new user I'm not allowed to.

The combat music sounds hauntingly familiar. I'm guessing these were either ripped from the same (or an equivalent) softsynth that shipped with the 1998 version, or they're based on the SoundBlaster AWE SoundFont MIDI playback.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: vogonp42 on 2020-02-09 01:33:14
For some reason the latest release (R06) does not seem to work with the Steam version of FFVII.  I have tried to install it on two separate pcs.  On.e of them has a Ryzen 5 3600 and RX 5700 and 16gb of ddr4 ram.  The second has an i3-2350m and 4 gbs of ram.  It does not even seem to run and there is no crash.dmp or reunion.log.  It does not seem to run at all.  The file labeled The_Reunion states "Warning: No valid registry entry was found.
Are you sure Final Fantasy VII is installed properly and that this is a legitimate copy?" 
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Sildorian on 2020-02-09 01:40:01
Heya,

I´ve got the same "Barret keeps running in place"-bug as AndreSZKL. But the whole savegame seems to broken and the bug persists, even if I load it without Reunion. Does the mod make any changes to the savegames? I can´t find anything about that bug on the internet, so I can only assume it is reunion-related, but I´m not entirely sure.

I uploaded the savegame and all the other files here:
https://filehorst.de/d/dsnrhhlj

Once I go up the lift, a scene starts and after Hojo´s "There are far too many frivolous things.."-line, Barrets runs into the rail and there is no way to continue the game.

Some more details: I´ve started the vanilla-game without any mods up to the very first savepoint then continued with R06 and Hotfix 6 and no other mods.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Zaeri on 2020-02-09 03:06:53
Hi, i'm new here, i know i'm supposed to post logs and stuff but don't really know how to do it  :P

I got a couple of severe bugs in my newest playthrough:

1)When first meeting Hojo after a couple of sentences Barret starts running towards a rail and keeps running in place.
2)In Kalm during the flashback sequence if I enter Cloud's house, there is 2 Clouds and they just stand doing nothing.

Steam version, installed the latest hotfix, when I disable the translation on the .ini all works normally.

Just guide me through what I need to do, to post about the bug.

These are both in the database, and scheduled to be fixed when R06b is released. For 1 I believe you can fix it by swapping the order of your party members, for 2 there's a weird workaround if you turn the model overhaul on in Options.ini (...\FINAL FANTASY VII\The Reunion\Options.ini), the hitbox will be smaller, and you can squeeze around the second Cloud. Otherwise, as you probably found with the Hojo bug, you can temporarily disable New Translation is Options.ini, until the next savepoint. Not ideal I know, but probably better than being stuck until R06b releases unless DPLB has a surprise release tomorrow or something.

E: Here's a list of bugs I've encountered on the critical path that cause the game to crash/prevent progression, up until you get Highwind, and their workarounds until R06b comes around with the fixes. Hope it saves you some headaches. You do not need to report any of these, they are known, these are just instructions for how to get past them until the fixes arrive:

1 At Hojo, Barret runs into the wall (above)
2. Two Clouds in the flashback (above)
3. In Cid's house, when Palmer shows up, leaving the house will cause the game to hang, AFAIK there is no workaround except disabling New Translation.
4. In Disc 2, after fighting the goons with Cait Sith and releasing Barret from his handcuffs, attempting to move will make the game just fall apart and hard crash with no logs generated. The only way to fix this is to use Ochu (https://forums.qhimm.com/index.php?topic=14194.0) to edit the address for the third party slot from FE to FF, unfortunately this doesn't always work, and DPLB edited his post where he told me exactly what to enter to fix it (meaning I suspect it's part of a larger problem), so I suspect you should probably just disable New Translation for this section. Note that since Reunion removes the save point right before this segment, this means you need to disable it at the last save point in the Whirlwind Maze/Tornado Labyrinth before the end of Disc 1.

5? I think there was also an issue when you get let into the caves in the back of Cosmo Canyon with Red XIII, but for the life of me I can't recall for sure, and if it was an issue I'm pretty sure it was either a party member swap or, as usual, disabling New Translation.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-02-09 07:01:23
you don't need to do all of that if you install hotfix 6.  but one ir two areas require disabling new translation   it's probably best to wait for release R06b which is being released next week.  please see first post snd read the reunion database
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: oblongsausage on 2020-02-10 02:59:43
Hi DLPB, I'm getting another freezing issue during a boss battle very similar to the Pyramid issue with Reno that you were able to duplicate. When Bottomswell in Junon casts Waterball with new translation disabled, the game freezes and music continues playing. Doesn't happen with new translation enabled.

Here're the files: https://drive.google.com/file/d/1mekbdXI-YfvEcoocT7h068VCbd5mANRE/view?usp=sharing

Thanks!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-02-10 04:13:05
Prob exact same issue and fixed already due to the pyramid issue being fixed
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Sildorian on 2020-02-10 18:27:02
For 1 I believe you can fix it by swapping the order of your party members

Yeah, switching Barrett and Tifa solved the problem! Thanks for your help!  :-D I actually tried using the database before, but I failed to switch the tabs at the bottom  :-[  :roll:


Another question: I found this mod while searching for modding-possibilities that won´t disable steam-achievements. A lot of people claimed that achievements are still working with Reunion, but right now they wont work for me. Is this missinformation or a bug? Or just something that was true and has changed now?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: skyhawk on 2020-02-11 06:58:50
I'm having some trouble over-riding the stock .ogg music files.

I'm grabbing and looping a bunch of fantastic music from Youtube, and dropping it into [BASE]/The_Reunion/CUSTOM/remako/Music, [along with the texture assets from Remako] with names similar to the stock .ogg files. But they don't appear to be reliably selected for playback. SOMEtimes they are, but usually they aren't.

Is there a way for a mod to override the stock musics without tampering with the base install?

Also DPLB, I wish to thank you and your band of insane modders. You've done a fantastic service to this ancient game.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-02-11 13:02:56
the id numbers must match for effects and music and be the same format trailing zeroes to be loaded.

You'll have to show me the filename of the ones that aren't loading and upload a few that aren't - to be sure.

Any that are in the custom music folder will automatically supersede the default install.  Currently GLOBAL in R06 but will be BASE in R06b.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: skyhawk on 2020-02-11 17:51:19
The trailing zeroes is exactly what I needed to know, thanks.

For anyone else not quite sure what that means:

[BASE]\The_Reunion\GLOBAL\Music\006 Mako Reactor.ogg
will be overridden by:
[BASE]\The_Reunion\CUSTOM\remako\Music\0060 Mako Reactor [EnricoD].ogg

if Options.ini includes the setting
Mod_ID = remako
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: Apoly on 2020-02-13 21:04:10
Finally registered on this forum after being a long-time lurker :o
Thank you DLPB and the rest of the team for all the efforts you have been putting into this!

Can't wait for R06b to finally try it out.

Also, I own a lifetime premium 1fichier account so I can provide a mirror link for new releases.
(uploaded files will remain there forever unless they go out of business)


Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-02-14 03:21:19
The trailing zeroes is exactly what I needed to know, thanks.

For anyone else not quite sure what that means:

[BASE]\The_Reunion\GLOBAL\Music\006 Mako Reactor.ogg
will be overridden by:
[BASE]\The_Reunion\CUSTOM\remako\Music\0060 Mako Reactor [EnricoD].ogg

if Options.ini includes the setting
Mod_ID = remako

You added another zero.

@Apoly:

You're welcome.

I've just edited 74 fields to allow:

flevel.lgp   N/A   "Ability to skip longer scenes by holding Select and Cancel for 3 seconds. This is only supported when using Beacause (New Translation).  So far, the following can be skipped:

Flashback at Aerith's house
Flashback of Cloud's past at Kalm
Flashback of Corel burning
Flashback at Cid's house.
Cloud and Tifa in the Lifestream"   "AndyPandy
iDerek759
Sega Chief"   DLPB   R06b

https://docs.google.com/spreadsheets/d/1DUjmyW94zcYoX7gIW5yAT4giTPeNmCR4TCaHAiXOLlU

Field Script Additions tab
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: skyhawk on 2020-02-14 08:03:25
You added another zero.

I dunno what stupid thing I was doing earlier, but it didn't work until I added that trailing zero. And now it works flawlessly without it exactly as you describe. </shrug>

May I ask what then did you mean by
the id numbers must match for effects and music and be the same format trailing zeroes to be loaded.

To avoid confusion, the correct quote should actually look like:
[BASE]\The_Reunion\GLOBAL\Music\006 Mako Reactor.ogg
will be overridden by:
[BASE]\The_Reunion\CUSTOM\remako\Music\006 Mako Reactor [EnricoD].ogg


I'd like to request you make Tifa's Promise flashback right after the initial bombing mission skippable as well.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-02-14 12:43:33
it's small enough that you can use speed up control

Though I'll check it and add a skip if it's a bit long.  Human brain doesn't do time very well from memory it seems... even though I've seen that scene 1000 times.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: yousie642 on 2020-02-14 17:26:44
Is there any way to change where saves are stored?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-02-15 00:45:48
Nope.  Although I am looking into creating a tool in the future to be able to easily copy to Steam location and back - and so forth.   

You could always use my tool Ochu  which can save and load states.  From there it would be pretty easy to just load steam up and save properly.

Almost ready for R06b.  Added:

flevel.lgp   N/A   "Ability to skip longer scenes by holding Select and Cancel for 3 seconds. This is only supported when using Beacause (New Translation).  So far, the following can be skipped:

Flashback of the water tower promise (from the Seventh Heaven).
King / Old man and woman scene at the Honeybee Manor.
Flashback at Aerith's house.
Flashback of Cloud's past at Kalm.
Flashback of Corel village burning (from the Ropeway Station).
Mog minigame at the Gold Saucer.
Date / Enchantment night at the Gold Saucer.
Flashback of Barrett and Dyne at Mt Corel (from Corel Prison).
Flashback at Cid's house.
Professor Gusto's videos  at Icicle Lodge.
Cloud and Tifa in the Lifestream.
Cloud and Tifa on the hill."   "AndyPandy
iDerek759
Sega Chief
Lord UrQuan
DLPB"   DLPB   R06b

To do:

1 second Select + Cancel hold to return to Gold Saucer from minigames:

G-Bike
Coaster
Snowboard
Submarine

Snowboard and Submarine already have a pause function to do this, but I'll be consistent.  G-Bike actually has code to do this but never utilized.


Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: skyhawk on 2020-02-15 07:37:03
I think something's wrong with Yuffie's cast/summon animation in 60fps mode 2. The animation takes longer than I remember it taking, like she's moving in slow motion.

Anyone else seeing that?

Standard models, 60fps mode 2.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-02-15 11:42:08
check without reunion or 60fps ti verify
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: skyhawk on 2020-02-15 22:28:44
A very quick unscientific test gives the following average summon times (Measured from start of animation to when the fade-out starts):

60fps off:
3.3 seconds

60fps mode 1:
3.5 seconds

60fps mode 2:
4.8 seconds


I haven't measured any other character, but none of them have seemed off to me, either. I haven't measured the magic casting animation, but it's doing the same thing.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: yousie642 on 2020-02-15 23:13:44
Nope.  Although I am looking into creating a tool in the future to be able to easily copy to Steam location and back - and so forth.   

You could always use my tool Ochu  which can save and load states.  From there it would be pretty easy to just load steam up and save properly.

Ah thanks. I'll look into that.

Sorry, but one other thing. Without the Reunion mod, FF7 recognizes my DS4. Once I enable Reunion, the FF7 launcher still recognizes it when I go into the input config, but the game itself doesn't recognize the DS4. I can use DS4Windows, but neither the launcher nor the game recognize the L and R triggers because they're not actual buttons. Is there any way to get FF7+Reunion to recognize a DS4?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: skyhawk on 2020-02-16 02:06:06
I can't speak for a Dual-Shock, but I've configured the 98 CD release as a Non-Steam application in Steam, and Steam's controller mapping system works wonders with my XBox gamepad.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: DLPB_ on 2020-02-16 16:42:28
A very quick unscientific test gives the following average summon times (Measured from start of animation to when the fade-out starts):

60fps off:
3.3 seconds

60fps mode 1:
3.5 seconds

60fps mode 2:
4.8 seconds


I haven't measured any other character, but none of them have seemed off to me, either. I haven't measured the magic casting animation, but it's doing the same thing.

That doesn't look like anything significant.  Probably the animation files etc loading.  I don't think anything is changing because of code.  Certainly 3.3 to 3.5 is clearly no difference at all.


edit 

please provide a video or picture so I can see clearly which part you mean.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: skyhawk on 2020-02-16 18:29:11
That doesn't look like anything significant.  Probably the animation files etc loading.  I don't think anything is changing because of code.  Certainly 3.3 to 3.5 is clearly no difference at all.
While not well controlled, this is an average of several summons. You're certainly right that 3.3 to 3.5 is probably within margin of error. The 4.8 on the other hand....  If this slowdown was due to loading, I'd be seeing it for other characters, yes? But it's only Yuffie.

Additionally, it's not like she plays her animation and the game stops while loading something. She just moves really slowly, resulting in the animation taking longer than it should.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06b]
Post by: DLPB_ on 2020-02-19 00:57:24
https://www.youtube.com/watch?v=Qt1ECbXCS70&t=1m18s

The Reunion (R06c)

Download link Here (https://drive.google.com/file/d/1z2G43mbB5dkvyrIK2CunnAkWVMug1g6s/view?usp=sharing)

--Note that \The_Reunion\BASE folder is always deleted on install. If you have anything saved there that you need, please backup before running the installer.  Please also note that the default location for music and SFX is now the BASE folder.

Please also read read The Reunion - Help.rtf.  For R06d, I'll have made a better tutorial video and hopefully created a front end for the options.

Code: [Select]
LATEST CHANGES
19-Feb-2020

Please see The Reunion Database for a full list of bug fixes.

Main changes:

1. Installer works with different DPI settings
2. New crash handler, courtesy of Julian Xhokaxhiu.  Additionally, crash.dmp etc will now generate properly in most circumstances.
3. All known major game hangs and game crashes resolved.
4. Music and effects default location is now the BASE folder
5. Steam install is detected correctly.
6. Music and SFX fade function is fixed.
7. Current updates from Charlie Beer's proof check added.
8. Default Run removed and is now unsupported [please see default_run.txt in The_Reunion\Global\Hext to enable it that way instead]
9. More Status option removed.  It was redundant regardless.  More status / new status menu will only work if New Translation is enabled.
10. Minor ini updates.
11. Better logging in app.log for certain options.
12. Magic subfolders are taken into account when using Direct folder.
13. When FF7 is loaded, any Mod_ID folder specified will be added along with all its subfolders (if not already present).
14. Fixed character option will work correctly with RED XIII.
15. Item names will correctly order by alphabetical order when that option is used in the game's menu.
16. Escape magic will not cause a game over
17. FMV PCM audio will correctly decode and play
18. Dialogue will be present during the Temple of the Ancients water pool cutscene.
19. 3D models are not offset during panning.
20. Some more models updated by Kaldarasha - Aerith's younger child model also added.
21. SEFFECT1, SEFFECT2, SEFFECT3, and RAIN7 texture files are now loaded from battle texture folder.
22. Marin will be known as Marlene when selecting Incorrect Character Names.
23. Naming screen avatar for the chocobo has been updated from an official scan
24. The starfield animation on game end (present on PSX version) has been restored.
25. The FF7 logo will hold on screen correctly at the Opening Credits screen.
26. Possibly the FF7 Steam path is properly autodetected in the installer(?).
27. 60fps Battles (Mode 2 - Interpolated) will now display missing visual effects (such as gunfire).
28. Various cutscenes can be skipped by holding Select and X for 2 seconds.

Still to-do

1. The finalization of Beacause with correct window positioning (for R07).
2. Finish new submarine minigame.
3. Soldier Quest (for R07).
4. Resume work on main Weapon code.
5. Chocobo Races needs updated chocobo avatars.
6. Address various bugs - especially the broken camera with 60fps Battles  - Mode 2 (Interpolated).
7. Ability to return to the Gold Saucer from any minigame without having to wait for it to end.
8. A front end for the options
9. Look into a way of dealing with the save location and sharing of save files between 1998 version/The Reunion and Steam.
10. Fix Cloud to display a sword in Aerith's house when on the bed and correctly animate.

I would very much appreciate it if people helped me seed and test the current download :)

Full download mirrors are also appreciated. But give time for any critical bugs to be detected.

Please note: This release should be stable and working - Most of the bugs that caused crashes and hangs have been eradicated. It's impossible to know if something has been overlooked, but I don't anticipate anything like the number of problems that affected R06.

Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: oblongsausage on 2020-02-19 02:41:10
Thank you for all of the hard work!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: yousie642 on 2020-02-19 04:15:34
Is there any way to "undo" the FF7 Game Converter workaround for the Steam detection issues and install R06c "clean"? At some point I uninstalled FF7 + Reunion and reinstalled them, but I noticed that I did not need to use the Game Converter again to get Reunion to recognize FF7 that time, so I imagine whatever the Game Converter did is still loaded somewhere on my PC, and I'd like to get rid of it if it's no longer needed.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: KaidenJames on 2020-02-19 05:44:01
I can't get the game to run in my native resolution 3840x2160. Well, it runs but i get only an icon on my taskbar that I can't switch to. If I drop the resolution down to 1440p the game runs and I can see it, but I can click my mouse and it puts the game in the background and brings up my desktop and other open apps. Makes using reshade a pain too lol. Any ideas? I've tried all the scaling options on the exe. Game runs in native res with Reunion disabled.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: skyhawk on 2020-02-19 05:57:45
Appears to have installed and be running without issue. Thanks DLPB!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: snwowl on 2020-02-19 06:42:39
Thank You for your hard work, I did encounter some kind of glitch that I didn't notice in r06. Sometimes after exiting a battle the victory music with loop infinitely, the only way to stop it is to reset or go rest at an Inn.
I didn't apply the hotfix to the new build, is that still required?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-19 07:34:03
post app log kaiden... though that resolution is very high for this game
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: KaidenJames on 2020-02-19 08:51:52
Code: [Select]
[00000000] INFO: FF7 English OpenGL driver version 1.1 - Merged with The Reunion - R06b
[00000000] INFO: Detected version: FF7 1.02 US English
[00000000] INFO: Postprocessing file - C:\Games C\steamapps\common\FINAL FANTASY VII\The_Reunion/Program_Files/psx.post
[00000000] INFO: NVIDIA Corporation GeForce GTX 1080/PCIe/SSE2 4.6.0 NVIDIA 442.19
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: OpenGL 2.1 support detected. Using PBO.
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 32768x32768
[00000000] INFO: Original resolution 640x480, window size 3840x2160, output resolution 3840x2160, internal resolution 3840x2400
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version 4.2.1, Copyright (c) 2000-2019 Fabrice Bellard, et al.
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] TRACE: open_file - data\TF2D.P (mode 3)
[00000001] TRACE: open_file - data\TF2D.P (mode 0)
[00000001] TRACE: open_file - data\TF3D.P (mode 3)
[00000001] TRACE: open_file - data\TF3D.P (mode 0)
[00000001] TRACE: open_file - data\TG2D.P (mode 3)
[00000001] TRACE: open_file - data\TG2D.P (mode 0)
[00000001] TRACE: open_file - data\TG3D.P (mode 3)
[00000001] TRACE: open_file - data\TG3D.P (mode 0)
[00000001] TRACE: open_file - data\T2D.P (mode 3)
[00000001] TRACE: open_file - data\T2D.P (mode 0)
[00000001] TRACE: open_file - data\T3D.P (mode 3)
[00000001] TRACE: open_file - data\T3D.P (mode 0)
[00000001] TRACE: open_file - data\TGT2D.P (mode 3)
[00000001] TRACE: open_file - data\TGT2D.P (mode 0)
[00000001] TRACE: open_file - data\TGT3D.P (mode 3)
[00000001] TRACE: open_file - data\TGT3D.P (mode 0)
[00000001] TRACE: open_file - data\SF2D.P (mode 3)
[00000001] TRACE: open_file - data\SF2D.P (mode 0)
[00000001] TRACE: open_file - data\SF3D.P (mode 3)
[00000001] TRACE: open_file - data\SF3D.P (mode 0)
[00000001] TRACE: open_file - data\SG2D.P (mode 3)
[00000001] TRACE: open_file - data\SG2D.P (mode 0)
[00000001] TRACE: open_file - data\SG3D.P (mode 3)
[00000001] TRACE: open_file - data\SG3D.P (mode 0)
[00000001] TRACE: open_file - data\S2D.P (mode 3)
[00000001] TRACE: open_file - data\S2D.P (mode 0)
[00000001] TRACE: open_file - data\S3D.P (mode 3)
[00000001] TRACE: open_file - data\S3D.P (mode 0)
[00000001] TRACE: open_file - data\SGT2D.P (mode 3)
[00000001] TRACE: open_file - data\SGT2D.P (mode 0)
[00000001] TRACE: open_file - data\SGT3D.P (mode 3)
[00000001] TRACE: open_file - data\SGT3D.P (mode 0)
[00000001] INITIALIZE DD/D3D END
[00000001] TRACE: open_file - C:\Games C\steamapps\common\FINAL FANTASY VII\ff7input.cfg (mode 0)
[00000001] ERROR: could not open file C:\Games C\steamapps\common\FINAL FANTASY VII\ff7input.cfg
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] TRACE: open_lgp_file - C:\Games C\steamapps\common\FINAL FANTASY VII\data\menu\menu_us.lgp
[00000001] TRACE: open_lgp_file - C:\Games C\steamapps\common\FINAL FANTASY VII\data\battle\battle.lgp
[00000001] TRACE: open_lgp_file - C:\Games C\steamapps\common\FINAL FANTASY VII\data\battle\magic.lgp
[00000001] TRACE: open_lgp_file - C:\Games C\steamapps\common\FINAL FANTASY VII\data\field\char.lgp
[00000001] TRACE: open_lgp_file - C:\Games C\steamapps\common\FINAL FANTASY VII\The_Reunion\BASE\New_Translation\flevel.lgp
[00000001] TRACE: open_lgp_file - C:\Games C\steamapps\common\FINAL FANTASY VII\The_Reunion\BASE\New_Translation\chocobo.lgp
[00000001] TRACE: open_lgp_file - C:\Games C\steamapps\common\FINAL FANTASY VII\The_Reunion\BASE\New_Translation\condor.lgp
[00000001] TRACE: open_lgp_file - C:\Games C\steamapps\common\FINAL FANTASY VII\The_Reunion\BASE\New_Translation\world.lgp
[00000001] TRACE: open_lgp_file - C:\Games C\steamapps\common\FINAL FANTASY VII\data\cd\moviecam.lgp
[00000001] TRACE: open_file: hand_1.TEX (LGP:flevel)
[00000001] TRACE: open_file: sibuki1.TEX (LGP:flevel)
[00000001] TRACE: open_file: sibuki2.TEX (LGP:flevel)
[00000001] TRACE: open_file: sibuki3.TEX (LGP:flevel)
[00000001] TRACE: open_file: sibuki4.TEX (LGP:flevel)
[00000001] TRACE: PERSONAL FILE - C:\Games C\steamapps\common\FINAL FANTASY VII\The_Reunion/BASE/New_Translation/kernel.bin (mode 0)
[00000001] TRACE: PERSONAL FILE - C:\Games C\steamapps\common\FINAL FANTASY VII\The_Reunion/BASE/New_Translation/kernel2.bin (mode 0)
[00000001] Entering MAIN
[00000001] TRACE: open_lgp_file - C:\Games C\steamapps\common\FINAL FANTASY VII\data\cd\cr_us.lgp
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: prepare_movie: C:\Games C\steamapps\common\FINAL FANTASY VII\data\movies\eidoslogo.avi; h264/mp3 1280x896, 30.000000 FPS, duration: 11.259000, frames: 338
[00000001] TRACE: open_file: opback_a.TEX (LGP:cr)
[00000001] TRACE: open_file: opback_b.TEX (LGP:cr)
[00000001] TRACE: open_file: opback_c.TEX (LGP:cr)
[00000001] TRACE: open_file: opback_d.TEX (LGP:cr)
[00000001] TRACE: open_file: opback_e.TEX (LGP:cr)
[00000001] TRACE: open_file: opback_f.TEX (LGP:cr)
[00000001] TRACE: open_file: name1_a.TEX (LGP:cr)
[00000001] TRACE: open_file: name1_b.TEX (LGP:cr)
[00000001] TRACE: open_file: name2_a.TEX (LGP:cr)
[00000001] TRACE: open_file: name2_b.TEX (LGP:cr)
[00000001] TRACE: open_file: name3_a.TEX (LGP:cr)
[00000001] TRACE: open_file: name3_b.TEX (LGP:cr)
[00000001] TRACE: open_file: name4_a.TEX (LGP:cr)
[00000001] TRACE: open_file: name4_b.TEX (LGP:cr)
[00000001] TRACE: open_file: name5_a.TEX (LGP:cr)
[00000001] TRACE: open_file: name5_b.TEX (LGP:cr)
[00000001] TRACE: open_file: name6_a.TEX (LGP:cr)
[00000001] TRACE: open_file: name6_b.TEX (LGP:cr)
[00000001] TRACE: open_file: name7_a.TEX (LGP:cr)
[00000001] TRACE: open_file: name7_b.TEX (LGP:cr)
[00000001] TRACE: open_file: name8_a.TEX (LGP:cr)
[00000001] TRACE: open_file: name8_b.TEX (LGP:cr)
[00000001] TRACE: start_movie
[00000331] TRACE: movie end
[00000332] TRACE: release_movie_objects
[00000332] TRACE: stop_movie
[00000332] INFO: prepare_movie: C:\Games C\steamapps\common\FINAL FANTASY VII\data\movies\sqlogo.avi; h264/vorbis 1276x896, 15.000000 FPS, duration: 14.600000, frames: 219
[00000333] TRACE: start_movie
[00000470] WM_CLOSE
[00000470] TRACE: release_movie_objects
[00000470] TRACE: stop_movie
[00000470] END OF CREDITS!!!
[00000470] Field Quit
[00000470] UNINITIALIZE DD
[00000471] TRACE: release_movie_objects
[00000471] TRACE: stop_movie

I know it's a high res for an old game lol. But for full screen it says to use desktop resolution and that's what mine is.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-19 09:00:06
I may add an option to set a different res since that desktop resolution of yours is total overkill.  Try changing in your graphic driver and see if a lower res fixes it.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: KaidenJames on 2020-02-19 09:10:19
I changed my desktop res and game to 1440p. Same thing. Game running but only an icon on my taskbar. It's weird because Reunion disabled runs at 3840x2160 and the 98 version converted had no issues either.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-19 14:28:16
try by renaming ini entry for post processing file so it isn't loaded. try also various options.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: skyhawk on 2020-02-19 15:43:36
Is there any way to "undo" the FF7 Game Converter workaround for the Steam detection issues and install R06c "clean"? At some point I uninstalled FF7 + Reunion and reinstalled them, but I noticed that I did not need to use the Game Converter again to get Reunion to recognize FF7 that time, so I imagine whatever the Game Converter did is still loaded somewhere on my PC, and I'd like to get rid of it if it's no longer needed.
I'm running the 1998 CD release, but as I understand it Reunion now supports both the CD release as well as the Steam release. The only thing that needs the converter now is the Squeenix Store release.

If you're still worried, I'd suggest Uninstalling FF7 from Steam, zapping the C:\Program Files (x86)\Steam\steamapps\common\Final Fantasy VII directory, and then reinstalling from Steam. Make sure to keep a copy of your savegames or anything else you want to keep, especially given the apparent flakiness of Cloud saves.

I changed my desktop res and game to 1440p. Same thing. Game running but only an icon on my taskbar. It's weird because Reunion disabled runs at 31840x2160 and the 98 version converted had no issues either.
Try running in a Window and see if that works?

[OPENGL]
full_screen = n
window_x = 0
window_y = 0
window_width = 1440
window_height = 1080
preserve_aspect = y
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: skyhawk on 2020-02-19 16:35:29
I dunno how to add my favourite mod :c
Simply download your favourite mod, per example let's download any remastered field and copy paste all the field folders in The_Reunion, CUSTOM, none, Texture, field
C:\Games\Final Fantasy VII Steam Edition\The_Reunion\CUSTOM\none\Texture\field
then go in The Reunion folder and open Options.ini make sure you have written Mod_ID = none

I would argue that using a mod_id of 'none' is not a good idea, as I believe the default is NONE. You're setting yourself up for confusion.  Use a directory and Mod_ID string that is meaningful or unique. Mine is named 'remako' as it's the Remako assets plus a bunch of music that I looped up myself. If I ever need to disable my mods for troubleshooting, I just comment out Mod_ID = remako in the config file.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-19 18:14:54
pretty sure the modpath name ignores case.  none and NONE are the same and unused
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: magitek on 2020-02-19 19:29:28
I found a solution for screen tearing without using vsync (usefull for speed changes). Run the game in windows mode, vsync off and run this autohotkey script to make it bordeless fullscreen:
https://autohotkey.com/board/topic/114598-borderless-windowed-mode-forced-fullscreen-script-toggle/

Nice release! Most crashes I had are fixed. But I did have some weird crash when a field would not render properly and after exiting, it crashed. Noting I'm using this AI upscale mod: http://forums.qhimm.com/index.php?topic=19204.0

I didn't get the log or anything but if it happens again I'll be sure to post it.

However when using the new translation, even though I checked most options including the canon, materias, items and magics have new names. I like some changes like -ra -ga instead of -2 -3 in magics but some changes like property materia, ether turbo, etc. didn't sound good to me. So, how can I only get the new traslation without those changes? How can I do that after installation (I couldn't find any options of the installer on .ini)? And how can I alter some magic names for myself?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: holey on 2020-02-19 20:09:34
First of all, thanks for the amazing work! this has been a great way to re-experience ff7 after all these years.

Almost all of the issues i had with R06 are gone now, i've been playing a while and the only 2 issues i noticed using R06c are that: sometimes the victory fanfare gets stuck after a battle and the only way to fix it is to either sleep at an inn or reset the game, and the weapons seller at Cosmo Canyon is still the original model. Any other issues i run into ill post here.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-19 20:23:27
please leave mirrors off a few days.  need Torrent to be healthy first. 
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: JWK on 2020-02-19 20:50:23
Hi!

First of all, thanks for all the hard work on getting this update out the door.  However, I've got one little issue:

Using the upscaled field, battle, and magic resources from Satsuki's collection (http://forums.qhimm.com/index.php?topic=19204.0), in R06 w/hotfix, everything worked as intended, but in R06c, textures from "Kela51's Magics (corrected) 1.03" which fall into the texture\magic\ff7\battle\ family of subdirectories no longer work in combat.

I saw the change to allow main battle textures to load from texture\battle\ rather than simply texture\, and those all work fine after moving them over.  Textures loaded from texture\magic\ w/ no additional subdirectories also seem to work completely fine.  Examples are that Cloud's basic attacks and level 1 limits, Cure, and Fire all use the high res textures, but Tifa's basic attacks and limit breaks, Thunder, and other spells default back to FF7's low res resources.

I spent a couple of hours trying various different locations for where the magic\ff7\etc.etc. directories might need to go (battle\magic\ff7\, or just ff7\etc.etc. in the main mod directory instead of in texture, GLOBAL\Texture\magic\ff7, etc.), without success.

So the obvious question is if anyone happens to know if there is a new intended location for these resources to go in this version, or if there may actually be a bug preventing these resources from loading correctly.

Thanks!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: AndreSZKL on 2020-02-19 22:17:52
Installed R06c and so far everything is OK

Using along side Remako HD and the Chibi version of chars from this mod:
https://www.nexusmods.com/finalfantasy7/mods/4?tab=files

Remako HD I installed by unpacking .iros and placing them in the Reunion texture folder
The chibi and battle chars from the mod above I had to unpack the .lgp put everything in and repack the .lgp from the original game's data folder.

Great work everyone involved in Reunion, you are the fying best!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-19 22:27:38
There's gotta be a few bugs here?  Where are you guys to ruin my day?

Quote
So, how can I only get the new traslation without those changes?

You can't.  Ra-ga etc are canon names and also correct to Japanese.  Your only option is to use touphscript and manually change them - and also change ff7 exe text (see base folder) and adding it to a custom folder (better than editing base as i always overwrite it with install). 

touphscript version will be out soon that supports R06c.

Also, you know the drill by now for posting bug reports.  See the first post.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: skyhawk on 2020-02-20 00:21:32
There's gotta be a few bugs here?  Where are you guys to ruin my day?

This is intended to install over a Reunion R6 installation, correct?
I'm still missing gunfire effects in the early-game battles.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-20 00:43:20
for some reason it seems to depend on combination of enemy - or it's randomly happening.  Is this a bug in original game?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: yousie642 on 2020-02-20 00:56:02
I'm running the 1998 CD release, but as I understand it Reunion now supports both the CD release as well as the Steam release. The only thing that needs the converter now is the Squeenix Store release.
There was a problem with R06 where it wouldn't recognize the Steam version on Windows 10, and the workaround was to run the converter normally used for the Squenix release. That's supposed to be fixed with R06c, but I want to be sure the the workaround is completely undone if it's not needed anymore.

If you're still worried, I'd suggest Uninstalling FF7 from Steam, zapping the C:\Program Files (x86)\Steam\steamapps\common\Final Fantasy VII directory, and then reinstalling from Steam. Make sure to keep a copy of your savegames or anything else you want to keep, especially given the apparent flakiness of Cloud saves.
That's what I did, and R06 (pre-c) was still able to recognize it without using the converter again. From what I can tell, the converter does something in the registry. Does anyone have any info on what keys it installs so I can manually remove them?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: skyhawk on 2020-02-20 01:08:35
for some reason it seems to depend on combination of enemy - or it's randomly happening.  Is this a bug in original game?
Seems to be related to 60fps. Results are frustratingly inconsistent as I try to narrow them down.

With 60fps disabled, gunfire works as expected

in 60fps mode1 and mode2, sometimes gunfire renders and sometimes it doesn't.
I've noticed that even when it does render, it doesn't 'flash'. It just appears as a solid consistent texture until it goes away when the gunfire stops. I'm speculating that sometimes it's just doing the opposite - the "off" stage of the flash is just rendering for the entire duration of the gunfire.

From what I can tell, the converter does something in the registry. Does anyone have any info on what keys it installs so I can manually remove them?
There's not very much in the registry for this. Open Regedit, go to the root of the registry, and 'Find' for 'fantasy'. Carefully F3 through the results, and edit any you're worried about. (There's about two dozen as I recall) I think the only thing of consequence that might be impacted would be a path pointing to a non-Steam install location.

How are you quantifying "recognize"? By the installer automatically picking the correct install location? That doesn't mean much. Just point the installer to where the game is actually installed and see if the result will run correctly.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: JWK on 2020-02-20 01:10:50
Also, you know the drill by now for posting bug reports.  See the first post.

I wasn't going to classify the issue I was experiencing as a definite bug until I could get any feedback as to whether it was just user error on my end - like if there was something completely obvious that I'm missing about new path/directory structure in this release for mods.  I've noticed it actually auto-populates the custom Texture folder with battle, char, chocobo, coaster, condor, cr, disc, field, flevel, magic, menu, snowboard, sub, and world folders if any of those folders don't already exist, which seems to provide some good hints as to where things reasonably ought to go if a user is unsure, and is much appreciated.

I can't seem to post attachments (sorry, total newbie on this board, not sure if that's something you can even do), so I'll try to include a relevant portion of my APP.LOG under a spoiler tag:

Spoiler: show
[00001600] [BATTLE] Begin main battle loop
[00001718] TRACE: open_file: sumi_a00.TEX (LGP:magic)
[00001718] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/magic/sumi_a00_00.png
[00001718] TRACE: open_file: sumi.S (LGP:magic)
[00001718] TRACE: open_file: hit1.S (LGP:magic)
[00001718] TRACE: open_file: sumi_a01.TEX (LGP:magic)
[00001718] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/magic/sumi_a01_00.png
[00001718] TRACE: open_file: hit21.S (LGP:magic)
[00001718] TRACE: open_file: hit22.S (LGP:magic)
[00001718] TRACE: open_file: hit23.S (LGP:magic)
[00001718] TRACE: open_file: hit24.S (LGP:magic)
[00001841] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/magic/sumi_a00_01.png
[00001841] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/magic/sumi_a01_02.png
[00001990] TRACE: open_file: THUNDE00.TEX (LGP:magic)
[00001990] TRACE: open_file: KAMI_1.S (LGP:magic)
[00001990] TRACE: open_file: THUNDE01.TEX (LGP:magic)
[00001990] TRACE: open_file: SPARK_1.S (LGP:magic)
[00001990] TRACE: open_file: THUND_3.RSD (LGP:magic)
[00001990] TRACE: open_file: SONIC_1.TEX (LGP:magic)
[00001990] TRACE: open_file: THUND_3.P (LGP:magic)
[00002521] TRACE: open_file: FIRE00.TEX (LGP:magic)
[00002521] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/magic/FIRE00_00.png
[00002521] TRACE: open_file: FI_A01.S (LGP:magic)
[00002521] TRACE: open_file: FIRE01.TEX (LGP:magic)
[00002521] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/magic/FIRE01_00.png
[00002712] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/magic/FIRE00_02.png
[00002725] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/magic/FIRE00_03.png
[00002749] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/magic/FIRE01_02.png
[00002749] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/magic/FIRE01_03.png
[00002859] TRACE: open_file: EXPLO1.TEX (LGP:magic)
[00002859] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/magic/EXPLO1_00.png
[00002859] TRACE: open_file: EXPLO.S (LGP:magic)
[00002859] TRACE: open_file: EXPLO2.TEX (LGP:magic)
[00002859] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/magic/EXPLO2_00.png
[00003528] TRACE: open_file: JO_TAM.RSD (LGP:magic)
[00003528] TRACE: open_file: JO_TAM.P (LGP:magic)
[00003528] TRACE: open_file: JO_FIR.RSD (LGP:magic)
[00003528] TRACE: open_file: JO_FIR.P (LGP:magic)
[00003558] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/battle/seffect3_23.png
[00003562] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/battle/seffect1_08.png
[00003562] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/battle/seffect1_03.png
[00003694] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/battle/seffect3_24.png
[00003758] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/battle/seffect3_21.png
[00003935] TRACE: open_file: hit_1.TEX (LGP:magic)
[00003935] TRACE: open_file: hit_1.S (LGP:magic)
[00003935] TRACE: open_file: hit_2.TEX (LGP:magic)
[00003935] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/magic/hit_2_00.png
[00003935] TRACE: open_file: hit_2.S (LGP:magic)
[00003935] TRACE: open_file: water_2.TEX (LGP:magic)
[00003935] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/magic/water_2_00.png
[00003935] TRACE: open_file: water_2.S (LGP:magic)
[00003935] TRACE: open_file: 01.rsd (LGP:magic)
[00003935] TRACE: open_file: 01.P (LGP:magic)
[00003935] TRACE: open_file: exp_1.rsd (LGP:magic)
[00003935] TRACE: open_file: EXP_1.TEX (LGP:magic)
[00003935] TRACE: open_file: EXP_1.P (LGP:magic)
[00003935] TRACE: open_file: hit_3.rsd (LGP:magic)
[00003935] TRACE: open_file: HIT_3.P (LGP:magic)
[00003935] TRACE: open_file: meteo_1.rsd (LGP:magic)
[00003935] TRACE: open_file: METEO_1.TEX (LGP:magic)
[00003935] TRACE: open_file: METEO_1.P (LGP:magic)
[00003935] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/magic/METEO_1_00.png
[00003935] TRACE: open_file: ring_2.rsd (LGP:magic)
[00003935] TRACE: open_file: RING_2.P (LGP:magic)
[00003935] TRACE: open_file: sonic_1.rsd (LGP:magic)
[00003935] TRACE: open_file: SONIC_1.TEX (LGP:magic)
[00003935] TRACE: open_file: SONIC_1.P (LGP:magic)
[00003935] TRACE: open_file: water_1.rsd (LGP:magic)
[00003935] TRACE: open_file: WATER_1.TEX (LGP:magic)
[00003935] TRACE: open_file: WATER_1.P (LGP:magic)
[00003935] TRACE: open_file: water_2.rsd (LGP:magic)
[00003935] TRACE: open_file: WATER_2.P (LGP:magic)
[00003935] TRACE: open_file: EXP_2.RSD (LGP:magic)
[00003935] TRACE: open_file: EXP_2.TEX (LGP:magic)
[00003935] TRACE: open_file: EXP_2.P (LGP:magic)
[00003935] TRACE: open_file: EXP_3.RSD (LGP:magic)
[00003935] TRACE: open_file: EXP_3.P (LGP:magic)
[00003935] TRACE: open_file: ROCK_1.RSD (LGP:magic)
[00003935] TRACE: open_file: ROCK_1.TEX (LGP:magic)
[00003935] TRACE: open_file: ROCK_1.P (LGP:magic)
[00003935] TRACE: open_file: ROCK_2.RSD (LGP:magic)
[00003935] TRACE: open_file: ROCK_2.P (LGP:magic)
[00003935] TRACE: open_file: ROCK_3.RSD (LGP:magic)
[00003935] TRACE: open_file: ROCK_3.P (LGP:magic)
[00004016] TRACE: open_file: LIMIT/LIMFAST.A00 (LGP:magic)
[00004016] TRACE: PERSONAL DIRECT - D:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\The_Reunion/BASE/60i/magic/LIMFAST.A00 = 143bd760
[00004307] [BATTLE] End of current battle
[00004307] [BATTLE] Begin end battle stuff

Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-20 01:16:37
nah because the bullet case drops also happen
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: skyhawk on 2020-02-20 01:53:39
It's not my imagination. There appears to be an element of randomness here.

I did the following 10 times, with no changes to configuration between runs:

Start the game.
Select New Game
Wait a second or three before skipping the cinematic with Select-X
Run straight north when given control
Let the soldiers shoot at Ex-Soldier and see if the gun flash effect happens or not

The effect happened on runs 2, 3, 6, 10
The effect did not happen on runs 1, 4, 5, 7, 8, 9

This was tested with _60fps_Battles = 2

Afterwards, I did 5 runs on _60fps_Battles = 0, and the effect appeared and worked correctly (gunfire flashed) 5 times out of 5.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: yousie642 on 2020-02-20 02:04:42
Seems to be related to 60fps. Results are frustratingly inconsistent as I try to narrow them down.

With 60fps disabled, gunfire works as expected

in 60fps mode1 and mode2, sometimes gunfire renders and sometimes it doesn't.
I've noticed that even when it does render, it doesn't 'flash'. It just appears as a solid consistent texture until it goes away when the gunfire stops. I'm speculating that sometimes it's just doing the opposite - the "off" stage of the flash is just rendering for the entire duration of the gunfire.
There's not very much in the registry for this. Open Regedit, go to the root of the registry, and 'Find' for 'fantasy'. Carefully F3 through the results, and edit any you're worried about. (There's about two dozen as I recall) I think the only thing of consequence that might be impacted would be a path pointing to a non-Steam install location.

How are you quantifying "recognize"? By the installer automatically picking the correct install location? That doesn't mean much. Just point the installer to where the game is actually installed and see if the result will run correctly.

Before using the workaround, the Reunion log file would only have a message saying that it doesn't see FF7 installed, and R06 wouldn't work. After using the workaround just once, this doesn't happen anymore, even on doing a clean uninstall/reinstall of FF7 and R06. This would imply that the workaround installs something separate from FF7 and sticks around even when uninstalling the game and the mod.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-20 02:12:10
it doesn't.  ddraw.dll does all the work and as long as that's there, the mod is active assuming the option.ini file is there.  Although I may default to activate which would be a mistake.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: skyhawk on 2020-02-20 07:39:14
So like JWK I've noticed that Reunion now creates a top-level directory structure under The_Reunion\CUSTOM\Mod_ID if the directory is empty or does not exist.

May I ask for this feature to be expanded? I just discovered Satsuki's upscaled textures, and I'm having trouble finding where some of these files are supposed to go in order to work.

There appears to be a whole tree magic\ff7\data\battle\ with a whole bunch under it, including another magic\, which on the face of it seems incorrect. I haven't been able to figure out any way to get these files to show-up in game.

A full directory [empty] structure would be very helpful for figuring out stuff like this. I know about the root directory SEFFECT* files being relocated to battle\, but that doesn't help me with all the rest of these.

Edit: Thanks for mentioning the texture trace option, that got me exactly what I needed in short order. Thanks again!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-20 07:52:45
that structure doesn't require any further charge.  it requires a tutorial.  also turn on trace texture option and it will show you in app log what's missing
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: limtm on 2020-02-20 09:12:53
Bug Report
1. I think there's a problem with Vincent and the 60FPS mod. Using option 2 with interpolated frames, Vincent's animations are extremely fast, faster than the other characters.
2. Happens only in battle.
3. https://easyupload.io/3ii80l
4,5,6. No crashes. 
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DBZFan102 on 2020-02-20 12:40:45
I just installed R06c for the first time, and I'm having this problem where I can't move the arrow on the start menu. So I can't begin a new game. Also, the popup showing the controls doesn't appear (not sure it that's supposed to be normal). When I disable the mod, this problem doesn't occur. Am I doing something wrong?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Kuraudo. on 2020-02-20 13:19:14
Hello DBZfan, try with number 2.
Hello JWK, try with number 4.

Read following for full instructions: Check the full post please (https://forums.qhimm.com/index.php?topic=14914.msg271876#msg271876).
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-20 14:09:39
Bug Report
1. I think there's a problem with Vincent and the 60FPS mod. Using option 2 with interpolated frames, Vincent's animations are extremely fast, faster than the other characters.
2. Happens only in battle.
3. https://easyupload.io/3ii80l
4,5,6. No crashes. 


See The Reunion Database.  Speed issues with 60fps is noted.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-20 15:28:15
I just installed R06c for the first time, and I'm having this problem where I can't move the arrow on the start menu. So I can't begin a new game. Also, the popup showing the controls doesn't appear (not sure it that's supposed to be normal). When I disable the mod, this problem doesn't occur. Am I doing something wrong?

There is no arrow on the start menu.  Also, check the help file I supplied as it explains the other issue.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DBZFan102 on 2020-02-20 15:34:00
I did what you instructed me to do, and it partially worked. However upon gaining control of Cloud, I discovered that it's ignoring the controls I set previously. I have to press enter to attack, and I can't seem to find the menu button.

There is no arrow on the start menu.  Also, check the help file I supplied as it explains the other issue.
Sorry, I meant the hand on the start menu.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DBZFan102 on 2020-02-20 15:35:26
Also, sorry, where is this help file you mentioned?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06b]
Post by: Kushan on 2020-02-20 17:23:07
Hey DLPB,

Thank you for your hard work with this project. I noticed that on your TODO list is a user interface for the options. This seems like a fairly easy job for a volunteer contribution. I can't make any promises, but I'd be happy to take a wee stab at making something if you'd be interested?

If you are, a couple of questions for you:

Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Kuraudo. on 2020-02-20 17:31:01
Then in this case play with joystick, go in the menu in game and set the way you prefer the button settings.

Help file it's in the archive .rar that you get once downloaded R06c.


Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DBZFan102 on 2020-02-20 18:47:38
...Okay, but why is this happening exactly?
This sucks. There's no way I'll be able to force myself to play with the joystick for more than a day, and that's being very generous. I guess I wasted those ten bucks. (Until this gets fixed, of course. Hopefully.)

Just one more thing, I really wanted to try this mod with the Remako HD mod, but every guide I found says I'll not be able to get achievements if I use it. Is there really no way to get around that?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Rcarlucci on 2020-02-20 19:28:47
anyway we can get the menu overhual mod as a seperate mod.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-20 19:48:10
Also, sorry, where is this help file you mentioned?

It's in the zip file you unzipped.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Wiseman on 2020-02-20 20:22:24
I am about to do a Reunion install. I would like to test the Weapon mod, but I'm unsure what kind of "additional script changes" it has implemented for option 2. Are the battles harder?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-20 20:25:11
nah - at moment Option 2 is just some field updates and i overdid it at junon since the CPR thing is a bit too unforgiving of a mistake.

It will take time for me to start work on weapon properly. 
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: KaidenJames on 2020-02-20 20:37:15

Try running in a Window and see if that works?

[OPENGL]
full_screen = n
window_x = 0
window_y = 0
window_width = 1440
window_height = 1080
preserve_aspect = y


This worked for me actually. Except I left full screen on and preserve_aspect off. I left full screen windows blank and set window to 3840x2160. This loads the game up, visible and doesn't go to the background when I click on screen. It's a strange yet simple fix and I'll take it.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-20 20:38:57
Hmmm so what's changed?  The full screen mode ignores all the other settings apart from preserve.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: KaidenJames on 2020-02-20 20:49:16
I just flipped where I put my resolution at:

[OPENGL]
full_screen = y
window_x =
window_y =
window_width = 3840
window_height = 2160
preserve_aspect = n

Don't know why this fixed it. Maybe something on my end causing the weirdness.

Edit: Was just playing and the battle music continued playing after battle. No victory theme and then the overworld theme and battle playing at the same time.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-20 22:54:43
need more info.  need applog and audio.log and save file.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: KaidenJames on 2020-02-21 00:42:34
Sorry about that. Here you go https://drive.google.com/open?id=1X14V0bZE1S2rwAfUBDvTUF7UlInAXyZY
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-21 01:31:07
Are you sure those logs were taken immediately after the issue?  There's nothing relevant there.  I also need to know EXACTLY when it happens and whether you can replicate.  You have to appreciate without more info it is 100% impossible to diagnose.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: JWK on 2020-02-21 01:38:43

Hello JWK try with number 4,


Thanks, that does it!  In R06, you would still preserve the \Texture\magic\ff7\data\battle\->8 subdirectories path, but moving those subdirectories down into \Texture\magic\ seems to do the trick in R06c. :)  Ironically, I think that may be the one thing I *hadn't* managed to try in my first night of fiddling about (not knowing that I could have tried using the texture trace option to try to save myself a headache, if I could figure it out!).
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: KaidenJames on 2020-02-21 01:44:49
Yes those logs are from right after the music issue. I closed my game and haven't played since. After the battle was won, in the first reactor by the save point, the victory theme never started. The battle music kept playing through the victory animations and exp gains. Then both the battle and reactor music were playing. The fight was against two grunts and the machine thing. It's happened once before with the same enemies.

I do appreciate you need as much info as possible. I apologize if I post without giving you everything you need. Again, thank you for the mod and your help.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-21 01:49:25
Quote
The battle music kept playing through the victory animations and exp gains.

If you mean the battle scorpion bombing mission music.... that's what the PSX version does.  It's 100% normal.  Please check videos online and if that's the case, please only post when it's an actual confirmed bug.

Although

Quote
Then both the battle and reactor music were playing

I can't replicate that at all.   The new audio engine doesn't allow 2 ,musics to play together unless there is a serious bug.  I need to know if you can replicate.  is it possible you had 2 games loaded. 
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: KaidenJames on 2020-02-21 01:56:53
No I haven't fought the scorpion yet. I know the bombing theme keeps playing after that. The fight was against two grunts and a sweeper. I just played for a bit longer and it hasn't happened again.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-21 01:59:02
I've never seen it before.  im wondering if 2 game instances were in memory.  if it happens again check process list
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: KaidenJames on 2020-02-21 02:02:11
I was thinking the same thing. If it happens again I will let you know. For now I will enjoy this great mod of yours. Thanks again for the help.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: magitek on 2020-02-21 03:28:57
I can confirm this music bug. Happened to me 5 - 6 times on a 70h playthrough, and only when I was using the speed change (select+square), never happened on normal speed. But only at R06 for now, didn't happen for R06c (but I haven't played much).

Didn't see anything at the log and couldn't replicate it, even with the same enemies. So I didn't bother posting. Seems random and could happen with any random battle.

However it was the victory theme that repeated and played on top of other musics, nonstop.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-21 07:21:13
I'll try to replicate.  i have a feeling this will be tough to spot
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-21 10:07:15
Hey DLPB,

Thank you for your hard work with this project. I noticed that on your TODO list is a user interface for the options. This seems like a fairly easy job for a volunteer contribution. I can't make any promises, but I'd be happy to take a wee stab at making something if you'd be interested?

If you are, a couple of questions for you:

  • Is the ini file parser you use fixed in its use of # for comments and y/n for booleans, or would it accept ; and true/false respectively?
  • Are there any requirements other than just a UI to allow users to set what's currently in options.ini, such as adjusting other options (Reg keys, etc.), being able to launch the game, etc?
  • Are there any other options you plan to add in the future?


First question - test yourself ;)

Second question - see installation post to-do list.

third question - no but see installation post and help file to-do list.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-21 10:08:24
anyway we can get the menu overhual mod as a seperate mod.

This has been asked about 100x.   The help file says it's mandatory with Beacause.   I'll add to FAQ if it isnt already there.  The only way is to create your own translation folder and copy across relevant files to it.  As long as new translation option is 'y' then it will work.  This means putting original files into correct custom paths.  Again this will likely require a tutorial before people are comfortable doing that,
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-21 10:13:32
...Okay, but why is this happening exactly?
This sucks. There's no way I'll be able to force myself to play with the joystick for more than a day, and that's being very generous. I guess I wasted those ten bucks. (Until this gets fixed, of course. Hopefully.)


Joypads should work.   Pop onto Discord at some point and I'll run through it with you.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DBZFan102 on 2020-02-21 15:13:18
Alright, thanks. I'll go there once I have time.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: usb on 2020-02-21 16:38:02
I need help in R06 for update my italian port: how to increase the dimension of box (and space between column) in battle command menu and materia->check menu. for now i've only found how to increase box and spacing in status menu.
I need at least 7 characters space (better 9).
What part of memory should change? i've tried "battle width 0091e7fc" but not working
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-21 18:05:18
this is being looked at.   im creating a full hext file for modders
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: usb on 2020-02-21 18:32:11
this is being looked at.   im creating a full hext file for modders
Great, this will be incredibly helpful
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Idubaren on 2020-02-21 22:37:00
Hello there! I recently downloaded your mod ad I've previously managed to get my hands on an old Enhanced Menu mod through Seventh Heaven and I've seen that it had an option to chose very thin window borders. I was wondering if there is a way to tell The Reunion to use that border instead of the vanilla one? So far I've not found any bugs in all I've played ^^
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-22 11:06:11
covarr created that border for my old menu project.  if you extract it from 7h IRO file, it's v easy to add to reunion
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Idubaren on 2020-02-22 14:41:28
Ok i have unpacked the iro, but from there i don't know what to do since I've tried putting the files in the direct hext and menu folders on the Global folder, but it doesn't seem to be working :/ I'm not good with modding the game manualy realy so I'm a bit lost. I also would like to keep the shiny materia and colored item icons if possible... Sorry if I'm being a bother u.u
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: damerell on 2020-02-22 16:59:59
I can confirm this music bug. Happened to me 5 - 6 times on a 70h playthrough, and only when I was using the speed change (select+square), never happened on normal speed. But only at R06 for now, didn't happen for R06c (but I haven't played much).
Likewise; I've once had two lots of music playing after a battle.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-22 17:32:26
you've all convinced me.  it's real.  I'll run through some tesrs but replicating this won't be easy.  how often does it happen and is it always when speed is increased
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: orichalcon on 2020-02-22 18:07:44
For who is playing Reunion 06c and had my same questions/issues please see below.
I thought was fine to share and help:

1) I dunno how to add my favourite mod :c
Simply download your favourite mod, per example let's download any remastered field and copy paste all the field folders in The_Reunion, CUSTOM, yourmodname, Texture, field
C:\Games\Final Fantasy VII Steam Edition\The_Reunion\CUSTOM\yourmodname\Texture\field
then go in The Reunion folder and open Options.ini make sure you write this right Mod_ID = yourmodname
save it and play the game.

Now the above you can apply for any other textures or mod, per example:
-Avatars goes in CUSTOM\yourmodname\Texture\menu
-Prelude screen goes in CUSTOM\yourmodname\Texture\cr
-etc.


2) I dunhave numpad, pointer is not moving, got a problem with input/keyboard, cannot start teh game :c
Simply download this file (http://forums.qhimm.com/index.php?topic=12576.msg174862#msg174862) and place it in your FFVII root folder. Not yet working? Well then play with joystick.

3) My mod it's in .iro format I dunno what to do :c
Simply download IroNite (http://forums.qhimm.com/index.php?topic=18653.0) and extract the files with it, now you can place and use the mod as mentioned above in point 1.

4) My Upscaled Magic textures aren't loading, I dunno what to do :c
Simply place these files "SEFFECT1, SEFFECT2, SEFFECT3, RAIN7" into following folder:
C:\Games\Final Fantasy VII Steam Edition\The_Reunion\CUSTOM\yourmodname\Texture\battle
Instead for the subfolders such as "blue, limit, limit2, limit3, magic, special, summon, weapon" into following folder:
C:\Games\Final Fantasy VII Steam Edition\The_Reunion\CUSTOM\yourmodname\Texture\magic
then go in The Reunion folder and open Options.ini make sure you write this right Mod_ID = yourmodname
save it and play the game.

5) Screen tearing issue - to be modified
WIP... ( https://dailytechposts.com/screen-tearing-fixed/ ) - ( https://autohotkey.com/board/topic/114598-borderless-windowed-mode-forced-fullscreen-script-toggle/ )

6) I downloaded the translation in my language, I don't know how to use it :c
Simply go in:
C:\Games\Final Fantasy VII Steam Edition EN\The_Reunion\BASE\New_Translation
Rename New_Translation in New_Translation_Eng (to have a backup) then proceed with moving the translation in your language inside the aforementioned folder and ensure name will be New_Translation; as well make sure that the option New Translation is on y (yes) inside your Options.ini file.
However note that the Translation in your language should have a proper R06c porting created by the modder to be compatible with Reunion otherwise it's useless. Save Options.ini and play.

-Please note if you changed translation in your language certain files should be moved to following folder:
C:\Games\Final Fantasy VII Steam Edition EN\The_Reunion\GLOBAL\Texture\menu
The above it's for the avatar for example.

Nicely done, I was about to come and ask where to put the mod files, but I got it working thanks to this post.  I also realized that I only had satsuke's mod half working before and didnt realize it until just now, everything looks even better now

I also would like to confirm the machine gunning bug with 60 frame battles on (on Barret, on Scorpion, and on ememies)  sometimes the audio is gone, or sometimes the flash is gone

Also, while I was doing some testing with starting a new game, I noticed the beginning music when you hop off the train is missing only when I skip the intro. (with 60 frame battles on OR off)
If I let the intro movie play out it doesnt seem to happen though, but happens most of the time for me when i skip the intro, sometimes the music comes back after the first battle, and sometimes it doesnt, kinda weird... But now i just let the whole intro play and never have any problems

Seriously though, I'm so $#%*ing stoked to go through the game now, time to make a sizable donation... thanks brah
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: orichalcon on 2020-02-22 18:20:58
Ok i have unpacked the iro, but from there i don't know what to do since I've tried putting the files in the direct hext and menu folders on the Global folder, but it doesn't seem to be working :/ I'm not good with modding the game manualy realy so I'm a bit lost. I also would like to keep the shiny materia and colored item icons if possible... Sorry if I'm being a bother u.u

read the post i quoted, the original post is on page 220, I was in the same boat as you a few hours ago, most of the files go in a subdirectory of Custom, and when extracted the files are usually in a folder with the same name of the folder it needs to be in under Custom, just make sure you dont double stack folders I.E.  .../Custom/battle/battle/<mod files>  there should only be 1 battle, not 2 in a row
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Idubaren on 2020-02-22 18:42:12
read the post i quoted, the original post is on page 220, I was in the same boat as you a few hours ago, most of the files go in a subdirectory of Custom, and when extracted the files are usually in a folder with the same name of the folder it needs to be in under Custom, just make sure you dont double stack folders I.E.  .../Custom/battle/battle/<mod files>  there should only be 1 battle, not 2 in a row

I'm trying to do that, is just that I just can't find the folder I have to put the thin bars and the option of shiny materia and colored icons into :/
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Kuraudo. on 2020-02-22 20:19:21
Solved. Updated the post.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: vogonp42 on 2020-02-23 00:51:44
I found a bug where Barrett gets stuck.  It occurs when the party is at the upper level of Hojo's lab in the Shinra building.  Upon attempting to approach Aerith, Barrett gets stuck on one of the stairs and does not move.  I don't know if this is an issue with the original or is a product of the reunion.   
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: JabbaJabba on 2020-02-23 02:27:22
For who is playing Reunion 06c and had my same questions/issues please see below.
I thought was fine to share and help:

1) I dunno how to add my favourite mod :c
Simply download your favourite mod, per example let's download any remastered field and copy paste all the field folders in The_Reunion, CUSTOM, yourmodname, Texture, field
C:\Games\Final Fantasy VII Steam Edition\The_Reunion\CUSTOM\yourmodname\Texture\field
then go in The Reunion folder and open Options.ini make sure you write this right Mod_ID = yourmodname
save it and play the game.

Now the above you can apply for any other textures or mod, per example:
-Avatars goes in CUSTOM\yourmodname\Texture\menu
-Prelude screen goes in CUSTOM\yourmodname\Texture\cr
-Thinbars (from Menu_Enhanced_Stock_UI_1.0) goes in CUSTOM\yourmodname\Texture\menu
-etc.


2) I dunhave numpad, pointer is not moving, got a problem with input/keyboard, cannot start teh game :c
Simply download this file (http://forums.qhimm.com/index.php?topic=12576.msg174862#msg174862) and place it in your FFVII root folder. Not yet working? Well then play with joystick.

3) My mod it's in .iro format I dunno what to do :c
Simply download IroNite (http://forums.qhimm.com/index.php?topic=18653.0) and extract the files with it, now you can place and use the mod as mentioned above in point 1.

4) My Upscaled Magic textures aren't loading, I dunno what to do :c
Simply place these files "SEFFECT1, SEFFECT2, SEFFECT3, RAIN7" into following folder:
C:\Games\Final Fantasy VII Steam Edition\The_Reunion\CUSTOM\yourmodname\Texture\battle
Instead for the subfolders such as "blue, limit, limit2, limit3, magic, special, summon, weapon" into following folder:
C:\Games\Final Fantasy VII Steam Edition\The_Reunion\CUSTOM\yourmodname\Texture\magic
then go in The Reunion folder and open Options.ini make sure you write this right Mod_ID = yourmodname
save it and play the game.

5) Screen tearing issue - to be modified
WIP... ( https://dailytechposts.com/screen-tearing-fixed/ ) - ( https://autohotkey.com/board/topic/114598-borderless-windowed-mode-forced-fullscreen-script-toggle/ )

6) I downloaded the translation in my language, I don't know how to use it :c
Simply go in:
C:\Games\Final Fantasy VII Steam Edition EN\The_Reunion\BASE\New_Translation
Rename New_Translation in New_Translation_Eng (to have a backup) then proceed with moving the translation in your language inside the aforementioned folder and ensure name will be New_Translation; as well make sure that the option New Translation is on y (yes) inside your Options.ini file.
However note that the Translation in your language should have a proper R06c porting created by the modder to be compatible with Reunion otherwise it's useless. Save Options.ini and play.

-Please note if you changed translation in your language certain files should be moved to following folder:
C:\Games\Final Fantasy VII Steam Edition EN\The_Reunion\GLOBAL\Texture\menu
The above it's for the avatar for example.

I'm following your instructions to try and install satsuki's various upscale textures, but I'm not seeing any changes in-game. I converted the .iro files to .png files, then I extracted the "battle", "fields", "magic", and "world" folders (the ones with the .png files in them) to FINAL FANTASY VII -> The_Reunion -> Custom -> satsuki -> Texture directory. I then went into the Options.ini and changed Mod_ID = NONE to Mod_ID = satsuki. I felt like I did everything right, but clearly I must have done something wrong. Am I missing something?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: skyhawk on 2020-02-23 03:13:47
I think I found a minor bug with the scene-skip function.

In the Honeybee Manor, if you view the lower-right room [Fantasy King Shin-Ra], and skip the scene, you'll return to the field in front of the upper-right room, and if you then view that room it's the same Fantasy King Shin-Ra.

Obviously, you should be returned to the field in front of the lower-right room, and the upper right room should still be Reeve's parents?

Handy-dandy savefile for verification (https://gofile.io/?c=JI7z7h)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: skyhawk on 2020-02-23 05:03:47
I found a bug where Barrett gets stuck.  It occurs when the party is at the upper level of Hojo's lab in the Shinra building.  Upon attempting to approach Aerith, Barrett gets stuck on one of the stairs and does not move.  I don't know if this is an issue with the original or is a product of the reunion.   
This was an issue in previous release, Reunion R06. It should be (and is, for me) fixed in the current R06c release. Please confirm which you're running?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: skyhawk on 2020-02-23 05:24:53
I'm following your instructions to try and install satsuki's various upscale textures, but I'm not seeing any changes in-game. I converted the .iro files to .png files, then I extracted the "battle", "fields", "magic", and "world" folders (the ones with the .png files in them) to FINAL FANTASY VII -> The_Reunion -> Custom -> satsuki -> Texture directory. I then went into the Options.ini and changed Mod_ID = NONE to Mod_ID = satsuki. I felt like I did everything right, but clearly I must have done something wrong. Am I missing something?
It's a bid fiddly, complicated by all the metadata and directories for Seventh Heaven. Completely ignore directories with names starting with Upper Case, those are metadata for Seventh Heaven. Worry only about the files and subdirectories within those directories.

As memory serves,
Battle
  the contents of battle\ [lower-case b] go into YourModName\Texture\battle
Magics
  the files in the root, rain7_00.png, seffect* go into YourModName\Texture\battle
  the files in magic\ go into YourModName\Texture\magic
  the directories in magic\ff7\data\battle go into YourModName\Texture\magic
  You should have a directory tree that looks like
    YourModName\Texture\magic\magic\
    YourModName\Texture\magic\limit\
    ... etc
Fields
  the contents of char\ and field\ go into their respective directories within YourModName\Texture\
World
  the contents of world\ go into YourModName\Texture\world
Movies
  All these files go into YourModName\Direct\movies
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Isuldor on 2020-02-23 08:29:16
<removed>
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Idubaren on 2020-02-23 10:41:11
Solved. Updated the post.

honestly. Only partially solved. We got it to work for both dialog and battle boxes. However, the limit break box still draws outside of the thin borders. Then for it to work on the main menu outside of battle I had to use the option of "Enhanced stock" from Enhanced Menu extracted from the Iro. However, this caused a lot of problems like misalignment with the font, and the menu boxes weren't where they're supposed to be and as I don't know manual modding I could not fix these issues that 7h seems to have no problem with on its own.

I'm sorry to say I give up on this as much as I love the idea of playing a properly translated game, even if it's not on my birth language, which I don't mind, and with the battle feels of the psx game. I guess I got too used to the thin bars from Menu Overhaul and the minimalist battle menu it had that allowed me to see the whole battle scene, too bad that mod is dead now and that I can't get this to work as I wanted. Keep up the great work tho, guys, you're doing an awesome mod pack and everything worked perfectly together, just my tweaks and customization were worthless. Have a good day and I'll keep checking on this posts to see how it develops ^^
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Kuraudo. on 2020-02-23 15:02:14
Yea that it's probably because it's not being worked out for Reunion, modder should provide Reunion compatible version.

BTW DLPB correct me if I'm wrong, I'm unable to deactivate the transparency in the battle with New Translation ON while with New Translation OFF i'm able to. Is it on purpose? If yes, is there a way?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: orichalcon on 2020-02-23 16:30:43
i actually stole your idea and took the "thinbars" folder from the Iro file you mentioned and put the picture files in menu and its working for me flawlessly, i also made sure to put the .txt file that was under hext to the direct/hext folder (not sure if that is needed or not)

...but yeah, i got the thin bars and nothing is overlapping or out of place, looks great
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-23 17:06:39
Transparency is a permanent mandatory feature of New Translation.  Is there some reason for wanting it turned off?  I can probably look into showing you how to do so if it's really needed.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Kuraudo. on 2020-02-23 17:24:17
Oh, that's why. It's personal taste, that would be helpful DLPB.

Edit: on top of that if a person want transparency deactivated everywhere, this person would assume that  goes off in battle as well which is not ATM.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-23 17:25:56
It would but then we're going to get requests for every small thing,  At moment, it's not a priority but I'll look into it.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-23 17:27:00
i actually stole your idea and took the "thinbars" folder from the Iro file you mentioned and put the picture files in menu and its working for me flawlessly, i also made sure to put the .txt file that was under hext to the direct/hext folder (not sure if that is needed or not)


Do not add hext files unless you know what you're doing.  You're asking for trouble.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-23 17:28:51
I think I found a minor bug with the scene-skip function.

In the Honeybee Manor, if you view the lower-right room [Fantasy King Shin-Ra], and skip the scene, you'll return to the field in front of the upper-right room, and if you then view that room it's the same Fantasy King Shin-Ra.

Obviously, you should be returned to the field in front of the lower-right room, and the upper right room should still be Reeve's parents?

Handy-dandy savefile for verification (https://gofile.io/?c=JI7z7h)
I already spotted this but had no time to correct.  Thanks for the report.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Idubaren on 2020-02-23 19:18:25
Do not add hext files unless you know what you're doing.  You're asking for trouble.

This ^^^^^^ So true!

That's why I am unable to get it to work with the Main Menu of the game, because unless you change the main menu it won't be affected by the thin bars or any png modifications you put in the "texture/menu" folder, and this will only work on dialog and battle boxes. And I did say I'm not good with manual modding, well I rephrase it, I'm not even a noob on it, always install mods with mod managers
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DBZFan102 on 2020-02-23 19:46:32
Is anyone else not getting achievements while playing? I was supposed to have gotten the 1st limit break achievements for Cloud, Barret and Tifa as well as the complete your first battle achievement. I thought this mod didn't break achievements?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-23 21:22:51
I've added the following to Q and A just now:


Q. Why aren't achievements working?
A. The Reunion bypasses Steam code and anything Steam related is removed.  This is not something that can be resolved.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DBZFan102 on 2020-02-23 21:41:01
Holy crap. Can I still get achievements if I just replay the game with the mod turned off?
(Also, I saw multiple posts on Steam forums from people who said they still got achievements with the mod on. Are they referring to a previous version or something?)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-23 21:46:30
They're probably referring to ancient versions.  Since R06 the above has been the case.  Of course you can turn off The Reunion - see help file.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-23 23:13:31
I cannot replicate the mulitple music issue.  Tried everything - 50 battles.  Nothing.

So if this happens, I need to see Reunion.log, audio.log, app.log, save file, and all information on when it occurred.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Estelyen on 2020-02-24 15:00:31
I cannot replicate the mulitple music issue.  Tried everything - 50 battles.  Nothing.

So if this happens, I need to see Reunion.log, audio.log, app.log, save file, and all information on when it occurred.
Happens to me quite frequently, I'm going to try and replicate it with full verbose logging enabled when I have time (probably tonight, sitting at work atm). Funny thing is, it already happened to me back in the first R06 version, so it's definitely not a new issue with R06c, maybe it just got more common with it?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-24 15:10:17
I need to know exactly what point it happens - what battles - if there is any commonality.

Then need app.log, reunion.log, audio.log, hext.log, save file as soon as it happens -

What mods you have installed would help too.

How frequent is frequent?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Estelyen on 2020-02-25 13:23:22
I need to know exactly what point it happens - what battles - if there is any commonality.

Then need app.log, reunion.log, audio.log, hext.log, save file as soon as it happens -

What mods you have installed would help too.

How frequent is frequent?

Haven't played much at all in the past weeks, just from the start of the game to the flashback scene in Kalm. In that amount of time, I ran into the issue five or six times.
I am running Reunion R06c (although the issue happened in earlier versions as well as I said), and I'm using Satsukis textures as a custom mod with a few additional textures that I extracted from 7th heaven mods (a new main menu background, avatars for the chars for the ingame menu).
The problem happened at various battles throughout Midgar, can't recall the specifics of most of them. But I know that the last time it happened was in the Kalm flashback, in the cave right before the scene with the Mako Fountain, and I remember another one in the train graveyard after I escaped from the sewers.

I still had a save file for that last one, so that's the one I loaded for testing it. I had some battles that finished normally, then the issue happened again. I quit the game right after it, so it is the last battle that is in the logs that produced the issue.
Logs and save file: https://www.mediafire.com/file/aenobick91nytu7/logs_and_save_file.zip/file
It's in save slot 12.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Kuraudo. on 2020-02-25 14:23:44
Quick question: is there a reason while you choose your equip/changing sword etc the menu has a big space on the left-side of the "hand" cursor.

Is that on purpose?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-25 20:27:21
need a picture. 
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Kuraudo. on 2020-02-25 21:17:56
https://imgur.com/EgLnexA
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-25 21:27:48
yup....  because there's nothing else to put there :P
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: JWK on 2020-02-25 21:58:16
So, since updating to R06c, I've had quite a few times where the game would spontaneously just up and close on me, and the recurring theme seems to be a string of errors in the app.log repeating with:

"ERROR: texture cache is full and nothing could be evicted!"

I've tried googling and using the forum search to see whether anyone else has been encountering this issue, and it seems to boil down to something with Aali's driver.  I tried to see if I could use the aali.dll, ddraw.dll, and ffmpeg_movies.dll from the previous hotfix with R06c to determine whether the error would go away, but alas, those end up with the game having absolutely no sound.

The strange thing is that sometimes I've been able to play for like 45 minutes in an area without seeing the error or a crash/force-quit, and other times, I've seen it as early as two battles in, from launching the game and loading a save.

I'm using Satsuki's fields, battle textures, and movies, with Satsuki's update of Kela51's magic textures, which I know reasonably ought to make things more demanding, but it's just in the past few days where this issue has been absolutely chronic.

Adjusting texture_cache_size in Reunion's Options.ini file seems to make zero difference to how soon, late, or randomly the issue seems to crop up for me, and I've even tried resizing the .png files from Global/Texture/World and placing them into my custom/upscale/texture/world directory, cutting down on ~60 megs of texture data, which *seemed* to help, initially.

Anyone else encountering a similar issue, or experienced it in the past and found a way around it?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: skyhawk on 2020-02-25 22:26:34
So, since updating to R06c, I've had quite a few times where the game would spontaneously just up and close on me, and the recurring theme seems to be a string of errors in the app.log repeating with:
"ERROR: texture cache is full and nothing could be evicted!"

Adjusting texture_cache_size in Reunion's Options.ini file seems to make zero difference to how soon, late, or randomly the issue seems to crop up for me, and I've even tried resizing the .png files from Global/Texture/World and placing them into my custom/upscale/texture/world directory, cutting down on ~60 megs of texture data, which *seemed* to help, initially.

Anyone else encountering a similar issue, or experienced it in the past and found a way around it?
I've also encountered this, but have not posted about it because it's so random and I cannot provide steps to reproduce. I also haven't tried playing without the extra textures to isolate if they are responsible or not.

I don't think that error message is related. texture_cache_size is related to save_textures, which defaults to no. No matter what size you specify, if save_textures is no you will repeatedly get that error message.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-25 23:08:01
Yeah looks like a bug...  I also spotted it other day.  I think removing logging should help in ini... just to remove the messages. Until I figure out what it is.

popup_error = n

And there's also a memory leak in battle.  Prob texture related.  Prob audio related.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-26 00:44:17
Please install Hotfix 7 - very important, so can't wait.

26.Feb.2020   DLPB   Core (ddraw.dll)   Memory leak because audio not freed completely.  This may be what's causing the multiple music issue below.   "Fixed in HOTFIX 7
and R06d"
26.Feb.2020   DLPB   Core (ddraw.dll)   Game will try to delete options.ini at game start   "Fixed in HOTFIX 7
and R06d"

https://drive.google.com/file/d/1NzxVll8nSlOgdD0P4GiGORNmAbLmz_Mv/view?usp=sharing

I've also forwarded the leak report to the creator of Bass.dll
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: skyhawk on 2020-02-26 20:12:21
Please install Hotfix 7 - very important, so can't wait.
All hail DLPB, the mighty finder and smasher of bugs!

Recordings of Yuffie's oddly slow casting/summon animation - All were captured at 60fps

I apologize for the awkward framing - I was planning on splicing them together and making some slick presentation with timestamps on the side. Then I remembered that I have no video editing software and the video editing skills of a potato.

Mode 0 - 205 frames
Google Drive (https://drive.google.com/file/d/1VCmq0sgvgvWyNwrFrwPDUIGSrfUjnKre/view?usp=sharing)

Mode 1 - 208 frames
Google Drive (https://drive.google.com/file/d/1NNz7GxNVlvc2m7YgSLOFw6YwGVI44Ikm/view?usp=sharing)

Mode 2 - 272 frames
Google Drive (https://drive.google.com/file/d/136pf5ILR74KUloD1zX2BAAti_LANprwB/view?usp=sharing)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-27 00:23:15
All said and done... I doubt I'll even try to fix that - it looks good regardless and is likely due to some problem with interpolated frames being slightly out.  Obesebear would need to look at it but it's small fry.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: skyhawk on 2020-02-27 00:50:44
I bring it up because the surrounding cast/summon animation only takes it's expected 3 seconds. So every time Yuffie casts anything, there's an entire second of her standing there looking stupid with me thinking "Well, come on, get on with it then...."

I agree not a huge issue, and I can certainly see it not being a code problem, but having it fixed would be nice. What's involved with these camera/animation tweaks for 60fps? I'd like to help, if I'm able. Is there a forum thread I should review?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-27 01:04:02
camera issue requires assembly changes and NFITC1 is up to speed with the code he supplied.
movement speed issues are assembly based or animation file based.

Is the repeating music issue resolved?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: obesebear on 2020-02-27 01:08:55
Im on vacation until monday, but I'll try to remember to check it.  It all seems good until she raises her arm, that seems slow
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Nicolo on 2020-02-27 02:17:16
Just installed the mod and registered here to report the multiple victory fanfare music bug still occurs after installing the latest hotfix. Speeding up the framerate to 8x during battle victory seems to make it more likely to occur. I have 60 fps animation interpolation turned on, don't know if it's related but not likely. What's funny is the music that gets stuck doesnt loop properly, it gets stuck in a wrong loop of a short section of the song. I also noticed more than one instance of the song can get stuck at the same time if I keep getting into battles. Becomes nightmarish after a while.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-27 03:58:56
Does it happen before you return to field or after?  Explain exactly what happens in order and please post app.log, reunion.log, audio.log, and hext.log as soon as it occurs.


I really need those files and a proper explanation.  There is no way I am going to trace this without it.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Estelyen on 2020-02-27 05:05:49
Haven't had time to play again yet, so no new logs to provide, but I can confirm that it happens regardless of 60fps battles being on or off.

The order is: Battle is finished, fanfare plays. We get to get EXP screen, then the Item/gil reward screen. When we close this one, the game returns to the field and should shut down the fanfare to play the current field background music. The BGM starts to play, but sometimes (not always) the fanfare never shuts down, it just keeps playing and in some of the occurences (not always) starts to loop a small section (about 5 to 10 seconds I'd guess) of it.

Will post new saves/logs when I get time to play it again.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: oblongsausage on 2020-02-27 23:56:34
I had reported this prior to R06d, but the log file wasn't working properly:

1. An explanation of the bug

The game randomly crashes after completing a battle. During the transition from the battle screen to the XP/item screens, the screen instead goes black; the fanfare music continues playing, and I get the DLPB crash message and crash to desktop after clicking OK.

2. Does the bug happen at same point more than once?

No, it seems random. It is happening less frequently, so far, on R06d than the previous version of the mod. This just happened now for the first time on R06d but happened more than 10 times on the previous version in the same playthrough, sometimes only several minutes apart from the previous crash. This time when it crashed, it had been several gameplay hours before the previous crash on R06.

3. App.log (found in root folder)

See link at the bottom of this post.

4. Reunion.log (found in The_Reunion folder)

See link at the bottom of this post.

5. crash.dmp (found in root folder)

See link at the bottom of this post.

6. Your save file from just before the crash or hang

See link at the bottom of this post.

[if this is a performance issue]
7. Your CPU spec

Intel i5 2500k

8. Your operating system

Windows 10

Here are all of the files: https://drive.google.com/file/d/19c8MoLwFSQ9Dw6OeHlXjB-Pe3A6HuYyl/view?usp=sharing
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-28 01:03:01
thank you.  now that's a report.  did u use hotfix 7?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: oblongsausage on 2020-02-28 01:24:03
thank you.  now that's a report.  did u use hotfix 7?

Yep.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: magitek on 2020-02-28 04:36:23
R06d? Did I miss that? I only found R06c + hotfix.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-28 11:56:38
Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: kaskelot on 2020-02-28 13:32:03
Can't seem to get the speed change feature working. It's supposed to be Select and Cancel(x) right?
Probably has something to do with my silly wireless PS4 controller, but all the other hotkeys work.


Edit: It was Select and Square, apparently. ¯\_(ツ)_/¯
Boy do I feel silly.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-28 15:53:16
unfortunately, the data there doesnt help at all.  Have you tried withput the texture updates and with 60fps off?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: oblongsausage on 2020-02-28 19:51:57
unfortunately, the data there doesnt help at all.  Have you tried withput the texture updates and with 60fps off?

Yes, I've tried 60fps 0, 1, and 2 and without updated textures.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-28 20:25:57
keep making it crash and save every app.log each time
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: magitek on 2020-02-28 21:10:45
I'm having this random crash on fields. Seems like an out of memory crash.

It doesn't happen at the same place (regardless of the speed) and can't reproduce it, but even so, I included the save file at the last time it happened (first save).

I'm using satsuki textures mod and Ochu with 3x AP and reshade. Windows 10, i7 4770.

https://drive.google.com/file/d/19ur2udIbiaAMUCx2ePeLLSP3cJGKOOjj/view?usp=sharing

Btw, using the model overhaul, there are some strange cats, one in mideel and several at the "cat room" in wutai.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Cert Serth on 2020-02-28 22:09:24
Found a sound-related issue in latest release, not sure if it's known yet, so just in case: Air Buster's "revving" sound when it lurches forwards is absent.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-28 22:56:38
00395720] ERROR: texture cache is full and nothing could be evicted!

is likely the reason magitek.  Im sure it's related to memory usage with textures as well... but if it doesnt do it on aalis original driver then theres something else.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: tom servo on 2020-02-29 00:25:40
I also got "ERROR: texture cache is full and nothing could be evicted!" just outside Kalm.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-29 01:21:23
Everyone is getting it.  I have a feeling i know what did it but im too pissed up to check right now
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Nicolo on 2020-02-29 02:07:44
Trying to properly document the repeating Battle Fanfare Bug. Here are the log files and a video of it occurring in the Train Graveyard. It's pretty random though, fought exactly the same battles there before and nothing happened then. It just happens sometimes, and after it happens once it keeps stacking the fanfares. Only way to make it shut up is to exit the game. I was stupid enough to ovewrite my save as you can see in the video, but it seems to occur possibly just about anywhere, so I don't think the save matters much.

Hope it's helpful.

Link to the files and video: https://drive.google.com/drive/folders/1fRKOC3YHqAKoxK_5FHzEmv9H8cOlA4ST
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: oblongsausage on 2020-02-29 05:28:36
keep making it crash and save every app.log each time

I'll let you know when it happens again.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: orichalcon on 2020-02-29 05:49:03
sorry for reporting a typo, but if you dont know its there you cant fix it

shortly after entering gold saucer for the first time, barret says "at least I haven't forget that!" after Aeris says they are gonna go have fun
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Estelyen on 2020-02-29 08:50:06
Had the duplicate music issue again for the first time with R06c. This time while in the Corel prison, in the large central screen with the save point.

Logs and save file: https://www.mediafire.com/file/qwzwfnllpgm4ccm/logs_and_save_file_2.zip/file
It's in save slot 15.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Rcarlucci on 2020-02-29 12:40:12
Dear DLPB, this is really not he place to be posting this but i tried sending you a personal email but i was blocked...its fine i know why..i didn't want everyone to see this but at this point when you believe in a project as much i do, I will do anything.......Now let the whole forum is going to see that im apologizing to you and everyone else for that matter ( in case you weren't aware that I did already, several times)....please consider accepting my apology..

 "..humiliation is one mans pride being taken from them, but replaced with something better - humility"

As an artist music is very special, alot of hard work and time goes into to, but we do it for the fans, the users so they can have the best experience we can offer them. This is also why i started modding starbound years ago and this is why i do it for FF7. I really didn't start out to great...in fact i have a stigma i have to own now, but that doesn't mean I have to lt it get me down and out......this is why I am asking you

for your permission to use your music. I will be making sure you get full credit, i mean its not music it deserves to be pointed your way. Allowing me to use your music will give my mod the missing pieces of the puzzle i in vision it to be. If you say no, of coarse ill move on....i will go on fighting for to make this mod the best i can.

I do this for the users.

here is what im requesting.....and any advice you can give me...

I was around n 2001 when fidella was around...if your say yes, i would need artwork for each 180 x 180 at least...please

These are the albums you can help me with:
Music - Anxious Heart - Fan Made
Music - Anxious Heart - Full Selection
Music - Anxious Heart - Original Soundtrack
Music - Anxious Heart - Professional
Music - OST Remastered
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: skyhawk on 2020-02-29 13:11:20
Random feature request!

Could we get an install-time option for XBox Controller buttons, rather than the Playstation buttons?

Triangle would be Yellow Y
Square would be Blue X
Circle would be Red B
Cross would be Green A
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-29 13:50:43
nah   that's up to a modder to make
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-29 13:57:38
Trying to properly document the repeating Battle Fanfare Bug. Here are the log files and a video of it occurring in the Train Graveyard. It's pretty random though, fought exactly the same battles there before and nothing happened then. It just happens sometimes, and after it happens once it keeps stacking the fanfares. Only way to make it shut up is to exit the game. I was stupid enough to ovewrite my save as you can see in the video, but it seems to occur possibly just about anywhere, so I don't think the save matters much.

Hope it's helpful.

Link to the files and video: https://drive.google.com/drive/folders/1fRKOC3YHqAKoxK_5FHzEmv9H8cOlA4ST


wow.  what a noise.  clearly something is going v wrong. not sure how before a new  music plays the last one is forced to stop in a thread safe thread.  And thanks for the video!  8)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: orichalcon on 2020-02-29 14:28:33
for what its worth, this music bug hasnt happened to me at all, i keep 60fps battles turned off

edit:  i found another error in the translation

as soon as you get the buggy there is a dialogue box that says Cid "Alright, off wit' ya" or something like that, even though i havent been to rocket town or met cid yet
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-29 16:39:01
yeah im aware of that.  I forgot to add n fix.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-29 16:40:08
does the music bug ever happen at normal game speed?  when not sped up?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: skyhawk on 2020-02-29 16:44:17
for what its worth, this music bug hasnt happened to me at all, i keep 60fps battles turned off
Also for what its worth, I use both 60fps and Remako/Satsuki texture packs, and while I've had a bunch of random crashes that I can't reproduce, I've never had issues with the music.

I seriously doubt it, but maybe this has something to do with the CPU in question? I'm on an i5-6700k with Hyperthreading off.

does the music bug ever happen at normal game speed?  when not sped up?
I've actually found the speed-up mechanism doesn't seem to work for me. I haven't taken the time to dig any further on that. Using the soft-reset function usually ends very badly as well.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-29 16:47:42
I've actually found the speed-up mechanism doesn't seem to work for me

It doesn't come on screen that it's increased?  Are you trying from keyboard only?

Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-29 16:49:46
@Rcarlucci

I'm not sure what you mean.  It's not my music.  I merely looped the tracks and did some volume control on them.  If you need to use tracks I compiled, just credit me as far as that.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-29 16:57:37
@Orichalcon

It would have been picked up in the final playthrough for R07 but it still needs to be mentioned and fixed.

Quote
#xy 40 80
{BARRET}
“Then GO!
  Mess around all you like!”{NEW}
“But we’re supposed to be
  after Sephiroth! At least one
  of us still remembers that!”
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: skyhawk on 2020-02-29 17:03:29
I've actually found the speed-up mechanism doesn't seem to work for me

It doesn't come on screen that it's increased?  Are you trying from keyboard only?
There's no perceptible change in speed, and no reaction on screen either. I've been using controller input for it, which I thought was correct?

Like I said, I tried it real quick, it didn't work, I kinda just shrugged and moved on.

Just tried it right now, Select+Cancel, right? Tried both [minus]+[keypad0], as well as Select+X on my gamepad. This combination DOES work for skipping cutscenes, but there's no reaction when standing around in the field.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-29 17:12:24
 Speed up is Select + Square [switch]. 

My help file is wrong.  I was blaming you for a sec.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: skyhawk on 2020-02-29 17:17:06
Speed up is Select + Square [switch]. 

My help file is wrong.  I was blaming you for a sec.
And speedup works just fine, now that I'm actually using the correct input for it. Doesn't change the fact I haven't been using it, and I have not encountered this music bug.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-29 17:18:49
Yeah that may be a big clue that it is affected by it.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-02-29 17:51:33
added more logging and...

336.ERROR: 5. Could not free stream [Channel 0]
336.ERROR: 5. Could not free streamFX [Channel 0]

and this shouldn't be the case.  So that will be my first place to fix.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Nicolo on 2020-02-29 18:04:25
Fanfare music bug happens with normal 1x speed as seem in my video. But I do use 60 fps battle set to '2' (motion interpolation on), and I have a friend who sets it to '1' and has never experienced the bug. Maybe its related. I was getting kinda annoyed that the limit break animations and camera seems broken with 60 fps set to 2 (they dont wait for the limit break aura animation and sound to play completely before running toward the enemy and the camera lags behind), so I'll change it to '1' and see if it still happens
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Nicolo on 2020-02-29 21:26:48
60 fps battles set to '1' + 8x speed multiplier caused the fanfare bug as well. Switching 60 fps battles to 0...
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Nicolo on 2020-02-29 22:24:15
60 fps battles completely disabled, fanfare bug still occurred in Shinra headquarters. By now I think it's safe to assume 60fps battles has nothing to do with it.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: orichalcon on 2020-03-01 00:35:44
crime hazard? in what world does crime hazard make more sense for that move than climhazzard?

cloud punishes criminals with this move i guess? lol

edit: regarding the multiple music bug: i mentioned that it has never happened to me, but after reading some of the above i suppose i should mention i have also never used the speed up function

select is the one button i unmapped and can only press on my keyboard so i dont accidentally skip something or turn the high speed thingamabob on
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: tom servo on 2020-03-01 03:02:18
An update to the texture cache crash. I replaced ddraw.dll with the original r06 one and still got the crash after an hour. Tomorrow ill try using the r06 aali.dll which seems to be the only other dll updated for r06c.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: sylandro on 2020-03-01 04:27:49
Fanfare music bug happens with normal 1x speed as seem in my video. But I do use 60 fps battle set to '2' (motion interpolation on), and I have a friend who sets it to '1' and has never experienced the bug. Maybe its related. I was getting kinda annoyed that the limit break animations and camera seems broken with 60 fps set to 2 (they dont wait for the limit break aura animation and sound to play completely before running toward the enemy and the camera lags behind), so I'll change it to '1' and see if it still happens

If it helps, it has happened to me with 1 too (haven't tried turning it off yet), without ever using the speed up feature. Didn't manage to capture the logs/dumps, sorry.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: skyhawk on 2020-03-01 05:38:33
Minor field issue, no idea if present in vanilla or not:

In the Barracks off Junon (Left):
There is a soldier who says
"Oi. You're still on duty!", "Then again, I'm hardly qualified to grill people.", followed by
"Whatever you do, don't turn into a slouch like me."
He'll keep repeating the second line every time you try to talk to him.

The hitbox for the dialog is very off. I can talk to the (heater?) in the next room over, or the couch on the other side of the room, and still get this line of dialog.

edit: I should add this is during the initial visit to Junon, when Cloud is alone and dressed up like a Shin-ra goon.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Kuraudo. on 2020-03-01 08:03:18
-Item receveid no sound

1. Randomly while receveing an item the sound of item receveid will not play.
2. At very start of the game just off the train, though is tough to replicate. It happen again in Sector 4.
3,4,5. App.log Reunion.log crash.dmp (https://drive.google.com/open?id=10K268lj5-GKNwdWeL-9a1Ykd8gcMTr-t)
6. I got only the right after the item receveid unfortunately (https://drive.google.com/open?id=1Jku1mRTwBoI5WamTNPgX0EQ8ZYrNhjAe).

Also note that while going into combat mode the spiral graphic effect sometimes doesn't play fully, also very random.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: orichalcon on 2020-03-01 13:39:36
An update to the texture cache crash. I replaced ddraw.dll with the original r06 one and still got the crash after an hour. Tomorrow ill try using the r06 aali.dll which seems to be the only other dll updated for r06c.

my game lets me know when the game is about to crash by not loading some textures, lol

so when i enter a new screen and i have an invisible cloud, its time to save, QUICK... because in 2-3 more screen changes it'll crash

i have actually largely avoided this crashing by saving and reloading the game at each save point
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-01 21:20:01
-Item receveid no sound

1. Randomly while receveing an item the sound of item receveid will not play.
2. At very start of the game just off the train, though is tough to replicate. It happen again in Sector 4.
3,4,5. App.log Reunion.log crash.dmp (https://drive.google.com/open?id=10K268lj5-GKNwdWeL-9a1Ykd8gcMTr-t)
6. I got only the right after the item receveid unfortunately (https://drive.google.com/open?id=1Jku1mRTwBoI5WamTNPgX0EQ8ZYrNhjAe).

Also note that while going into combat mode the spiral graphic effect sometimes doesn't play fully, also very random.

Audio.log is most important for this but it;s probably bass.dll related.  if ithappens again, send me the audio.log.


@skyhawk

Quote
He'll keep repeating the second line every time you try to talk to him.

That's normal.  All NPCs do this kind of thing.  Also your bug report is not Reunion issue.  Please put it on the bug thread, not here. I'll fix it when I get time.  8)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: orichalcon on 2020-03-01 22:55:56
not sure if its a reunion bug or if the dialogue box textures were missing for some other reason, but when in the temple of ancients and the pool (the ancients' spirits) is showing you what happened with tseng and sephiroth, all of the dialogue boxes were missing, the whole scene was just the characters slightly moving around as i pressed 'X', when i got out of the scene everything seemed to be working normally again so it makes me think its a bug

i do have a save file right before the temple of the ancients i'm gonna keep and may try it again and see if the same thing happens, and if it does happen again i'll try again with reunion disabled

edit: i tried it again without changing anything, and it did indeed happen again, i disabled reunion but then realized i cant load my save file... i thought i remember you saying its not easy to transfer saves between reunion enabled and disabled, so i dont know how to test it with reunion disabled atm... if you'd like the save file for yourself someone is gonna have to tell me where reunion puts em
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-01 23:58:37
The pool issue should not be happening with R06c.  Are you using that? Look at The Reunion Database.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: orichalcon on 2020-03-02 02:09:38
reunion.log actually says r06b, but i did a fresh install with the r06c installer, also all the events that were causing crashes for me in regular r06 that i used before this have been fixed, so idk
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-02 02:27:05
i definitely resolved that issue at the temple.  Please try with and without model overhaul
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: orichalcon on 2020-03-02 02:58:25
i definitely resolved that issue at the temple.  Please try with and without model overhaul

will absolutely do this but probably tomorrow, funny you mention model overhaul though, because i have model overhaul off under options, but replaced the lgp files in FF7's data folder to install kalderasha's models (seemed to be the only way to get options for some models)

... could that be the cause? but i have the original lpg files from the vanilla so nothing i can't undo, will update tomorrow
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-02 03:33:50
yup.  That's the cause.  His model pack is the issue and R06c fixes it.  |Remember to test things before posting bug reports.  And check the reunion database.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: orichalcon on 2020-03-02 03:52:26
yup.  That's the cause.  His model pack is the issue and R06c fixes it.  |Remember to test things before posting bug reports.  And check the reunion database.

ah, i see... whoops

in all honesty i forgot i had model overhauls set up that way until you mentioned it though
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: skyhawk on 2020-03-02 04:10:58
I think you missed an open mouth.

One of the tents in North Corel - see screenshot (https://drive.google.com/file/d/1F7u5zPX0L0C295M32j1f9pda8l-DKrRp/view?usp=sharing).
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-02 05:11:18
https://drive.google.com/file/d/1cnPl2cMJh-GAq4v_VLs05EDAEscFPCWm/view?usp=sharing

See if this sorts the victory music bug and the sfx issue.  Replace one in root folder.

Then make sure audio log level is 5 and send me audio.log file if there are any audio issues.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-02 13:23:59
It's come to my attention that someone has already tried to strip out The Reunion and add to 7H. 

The license clearly prohibits it and it's annoying anyone even attempted it as it will just break more stuff and lead to a bigger mess in general.    Whoever that person is, you're a Grade A idiot.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: orichalcon on 2020-03-03 00:46:05
It's come to my attention that someone has already tried to strip out The Reunion and add to 7H. 

The license clearly prohibits it and it's annoying anyone even attempted it as it will just break more stuff and lead to a bigger mess in general.    Whoever that person is, you're a Grade A idiot.

seems like an awful lot of work just to hold on to a dying, unsupported modding tool

i wish i had that kinda time...
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-03 03:49:56
With the help of Kenneth, I've managed to zero in on this annoying music bug.  Fixing it will take time.

There's also a random crash bug at end of battle caused by a slight tweak to aali's original code. Please backup your aali.dll and then try this one as a test> 

Please let me know also if it fixes the victory music bug (it shouldnt - but it should fix the "eviction" message.   If it doesn't, I have another to try).

https://drive.google.com/file/d/15As2DVHU24CbI3AW94FmXqTObrmiZra0/view?usp=sharing
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: skyhawk on 2020-03-03 05:20:43
There's also a random crash bug at end of battle caused by a slight tweak to aali's original code. Please backup your aali.dll and then try this one as a test

but it should fix the "eviction" message
A very quick playtest is still logging lots of ERROR: texture cache is full and nothing could be evicted! messages. It hasn't crashed yet, but I haven't played it enough to give it a chance to crash yet, so that means nothing.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Kuraudo. on 2020-03-03 09:37:31
Questions for DLPB:

Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-03 13:03:45
The crash issue with textures is unavoidable [only solution is to do what True Odin has done - make textures go black when not loading and also have slowed down game].  I've spoken to True Odin about this too and the bottom line is having 4k textures in this game is insane.  It's a 32 bit program designed in 1996.  The solution is for the maximum texture size to be 4x as large as the original game as a maximum.

Hence 320 *224 becomes  1280 * 896 as a maximum.  Anything more than that and you're breaking fundamental limitations of the game.  It won't ever work.

To get the most out of the memory, setting cache size to 2 GB may work better but aali always advised 1 GB as max.

As True Odin points out, most field textures are 256 * 256 so the maximum this game will support without error is 1024 * 1024 when that's the base size.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-03 13:15:29
03.Mar.2020   Everyone   Aali.dll   Game will crash due to textures that "cannot be evicted" [see app.log].  This is a limitation of a 1998 ported 32 bit game and cannot be resolved in any other way than to have a maximum texture size of 4x the original.  NOT 4K.  Modders will need to adjust their texture packs.   Cannot be resolved
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: tom servo on 2020-03-03 14:00:27
But arent upscaled texture packs a thing since the 2000's? Why would they be causing crashes all of a sudden right now and only since r06c?

Edit: Just had a random thought. Ive been using remako with r06 and it never crashed, also in the remako description it says that they are 4x textures which is in the limits of what you are talking about. So i thought that one thing you changed for r06b(or c) is that you made magic effects etc work correctly, so i'm wondering if the introduction of hd spell effects is what pushed the memory limit over the edge in r06c when in previous versions it wasnt crashing. I'll test it after work.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-03 14:34:15
Because they weren't 4K. And everyone is using very high res textures which they shouldn't be.  It should be 4x size only.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: magitek on 2020-03-03 15:20:30
I use satsuki's textures, but all fields are only 4x (1024x1024). I still get this error.

Maybe this tool can help?
https://ntcore.com/?page_id=371
RE4hd project is using it for the memory errors. I'll try using it to see if I still get errors.

@Kuraudo.: About d-pad, I'm using Xpadder so I can map the arrow keys to the d-pad (so that I can use d-pad and analogue), and I can map the L2/R2 to the trigger buttons as well. But it would be awesome if reunion could incorporate something like that, without the need to use external tools.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: skyhawk on 2020-03-03 15:59:34
@DLPB - In relation to the texture crash/messages, can I ask for a bit of elaboration on a few options?

I'd like to know a bit more about what these options do and how they interact:

texture_cache_size - sounds straightforward enough, but the setting seems to make no difference. Is this measured in KiB or MiB?
compress_textures
save_textures - Creates a disk cache, but ignore textures in Mod_ID

@Kuraudo - I'm using the 1998 disc version of the game, and I launch it through Steam, which has wonderful controller mapping support.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Wiseman on 2020-03-03 16:10:55
skyhawk, DLPB said the game ignores the Steam settings with Reunion. I wasn't able to map my X-input controllers through it with Reunion activated.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: skyhawk on 2020-03-03 16:40:21
skyhawk, DLPB said the game ignores the Steam settings with Reunion. I wasn't able to map my X-input controllers through it with Reunion activated.
The game ignores Steam Achievements with Reunion. The controller mapping is not done via Steam API hooks, and works perfectly. I was playing it an hour ago with my XBox controller, as mapped via Steam.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Kuraudo. on 2020-03-03 17:16:53
Is your d-pad working fine skyhawk? For me only analog.

I'm testing xpadder atm. Anyway will continue in pvt
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-03 17:22:09
I'll be looking at config side when I get time.  Id suggest trying joy2key until ive gotten to grips with this.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Kuraudo. on 2020-03-03 17:54:53
Working fine with joy2key, thanks!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: obesebear on 2020-03-04 00:37:22
All hail DLPB, the mighty finder and smasher of bugs!

Recordings of Yuffie's oddly slow casting/summon animation - All were captured at 60fps

I apologize for the awkward framing - I was planning on splicing them together and making some slick presentation with timestamps on the side. Then I remembered that I have no video editing software and the video editing skills of a potato.

Mode 0 - 205 frames
Google Drive (https://drive.google.com/file/d/1VCmq0sgvgvWyNwrFrwPDUIGSrfUjnKre/view?usp=sharing)

Mode 1 - 208 frames
Google Drive (https://drive.google.com/file/d/1NNz7GxNVlvc2m7YgSLOFw6YwGVI44Ikm/view?usp=sharing)

Mode 2 - 272 frames
Google Drive (https://drive.google.com/file/d/136pf5ILR74KUloD1zX2BAAti_LANprwB/view?usp=sharing)
I believe I have fixed the issue (it was interpolated twice to 120fps) and sent the fixed file to DLPB.  If you have any concerns or questions regarding the animations using Mode 2, please DM me and I will fix them and inform DLPB if there's a correction I need to make
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: orichalcon on 2020-03-04 01:27:56
another retranslation mention:

In Icicle Inn, in the room where you find the map, if you take the map before talking and getting permission to take it he says "What a nerve!  You've already torn it down!"
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-04 03:48:07
He was referring to another bug, Obesebear :p  Your bug needs to be added to database and hadn't been fixed at that point.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-04 03:51:03
another retranslation mention:

In Icicle Inn, in the room where you find the map, if you take the map before talking and getting permission to take it he says "What a nerve!  You've already torn it down!"

I'm not seeing the issue there :P?

https://ell.stackexchange.com/questions/139377/how-to-explain-i-think-it-should-be-tore-down-is-incorrect?rq=1

Are you saying it should be tore or am I missing something.


torn it down is fine.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-04 04:03:30
Hotfix 9 is out. May fix a few of the crashes and should definitely fix the victory music issue.

https://drive.google.com/file/d/1fgKLQR1bDTKBcz1UpZ9GOIDtNWwBMeM9/view?usp=sharing
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: skyhawk on 2020-03-04 04:14:26
I'm not seeing the issue there :P?
Torn down is fine. 'What a nerve!' is not. 'What nerve!' would work. Here's hoping this doesn't degenerate into another "Spare me the speeches" debate.

[Personally, I would argue that 'Spare me the speech' or 'Spare me the lecture' sound much more correct, but I'm not going to poke that bear]
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-04 04:16:03
https://idioms.thefreedictionary.com/What+a+nerve!

It's perfectly normal English.  Please use Google before posting things like that as it clutters up this thread.  Though to be honest, grammar issues alone should be left until R07.  Only definite mistakes with spelling / translation should be noted.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: tom servo on 2020-03-04 07:38:04
So yesterday i used DLPB's new dll and removed the magic upscale mod(leaving only remako) and managed to play for 2 hours with no crashes and no errors in app.log.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: CrazySteve88 on 2020-03-04 08:00:02
When I apply hotfix 9 the thunder animation glitches. The game still works but there's like some transparency issue going on.

At first I thought this was because I was using Satsuki's texture pack but even after I disabled that it still didn't work. So I disabled Reunion in the options and it worked again.
I deleted everything and started fresh, reapplied R06c and once more thunder worked. However as soon as I applied the hotfix it glitched again.

I started a whole new game to make 100% sure it wasn't something to do with the save. I also disabled fancy transparency and a few other options to see if that would fix it but nothing helped.

*EDIT* Man hotfix 9 is buggy. Shortly after escaping from the reactor and talking to Aerith the game loads a completely different map when leaving the area. I haven't played the game in a while but you can see Cait Sith standing by some stairs. My character's stuck and I cannot proceed. Disabling Hotfix 9 fixes this.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: morffi on 2020-03-04 11:28:38
Encountering the same problem with Hotfix 9 as CrazySteve88 did.

After finishing the bombing run and talking to Aerith, the next loaded area is incorrect.
The area has Cait Sith jumping on the stairs (could be a scene from the event in Disc 2), and Cloud spawns on top of the background scenery and is unable to move at all.

(https://i.imgur.com/QQr9M5T.jpg)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: SkolaMC on 2020-03-04 11:40:20
Definitely a new issue with the hotfix 9, im after the aps fight and going that way thru the train graveyard's final screen with the movable trains. upon moving to the "train station" screen i'm instead taken to a scene MUCH further in the game where tifa is chasing cloud against a black background then to when she remembers finding him at the train station, then im tifa waking up in doctors office goddamn meteor is here and im lvl 10.. Must be some issue where game is registering future scenes maybe? I'm only guessing that because of the scene with tifa finding cloud at the train station instead of where i should be in the story, walking past the train station on way to warn everyone that shinra is dropping the plate on sector 7, this is steam version with only reunion installed. Its a damn shame because this hotfix seemed to have perfectly fixed the victory music loop bug
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Devina on 2020-03-04 13:22:17
I've been experimenting with Reunion, thank you so much for your work.
It's a lot more convenient than 7th Heaven (don't mean to diss their hard work), I just like the easy configuration.

I was wondering if you have any more plans for graphical enhancements for future installments?

For example, I wonder if there's a way to make text crisper in the UI, sort of like this:

https://imgur.com/hMyZTsI

I tried putting HD fonts in the menu folder but no luck.

I think the graphical character mod is nice, although I'm not really a fan of Jessie's coloring, especially her hair. It makes her look ginger and really contrasts the remake, and her blue shirt sticks out. I think it'd be really cool if we can make the characters more like the remake. I noticed Biggs has sleeves on his shirt like the remake which I think is really sweet. I'm a big fan of consistency.

(https://i.imgur.com/PjeXGy2.png)

I'm also a bit sad because I don't know how to use HD models with Reunion. I think it'd be cool if you could include an optional HD model function, or a way to use other models (not really sure how to do that). I know you prefer some consistency, although an option for graphic whores like me would be great. I've seen these online and think they look amazing (not sure who made them, it's really hard to track down since it feels like there's a hundred models and versions out there these days).

(https://i.imgur.com/0YNno0e.jpg)

One final thing I noticed is Vincent's running away animation in 60 FPS mode 2. It's really funny and sticks out like a sore thumb.
I don't know if it can be fixed tho.

Once you iron out the kinks, I'd love to play through the whole game again.
I finished FF7 for the first time a few months ago, but didn't use mods because I wanted achievements.
I'd love to go through again with the retranslation to get an idea of what the original devs intended more.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-04 13:30:22
what happens with hotfix9 with the magic pack?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-04 13:36:21
@craxysteve im not sure how hotfix 9 could load wrong area??  that doesn't seem possible tbh. as per first post i need app.log reunion.log.  and what mods you've added. and your save file
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-04 14:34:31
Quote
Shortly after escaping from the reactor and talking to Aerith the game loads a completely different map when leaving the area. I haven't played the game in a while but you can see Cait Sith standing by some stairs. My character's stuck and I cannot proceed. Disabling Hotfix 9 fixes this.

CrazySteve...  this really wasn't helpful.  First, it isn't clear exactly where this happened; second, you did not supply app.log, reunion.log, save file, or a picture

So I have no way of replicating it.  I've played through that area without any glitches or issues.  Your issue sounds more like a mod that changed flevel to be honest.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-04 14:51:52
Also, I'll be migrating to True Odin's new fork of aali's dll - ffnx - in the future.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: morffi on 2020-03-04 16:36:53
Here's an example video clip of the mentioned incorrect area issue in Hotfix 9: https://streamable.com/3q338 (https://streamable.com/3q338).

Freshly installed Steam version of the game, only Reunion installed (New Translation, Menu Enhancement, Audio Enhancement, 60fps battles, New Frame Limiter, Centred Field Screens, Closed Mouth Models, and High precision timer enabled).

SkolaMC seems to have encountered a different variation of this issue, but these both have in common that the game loads into an area that is somewhat related to the correct one, but should happen much later in the game.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: skyhawk on 2020-03-04 16:53:37
I've confirmed the troubles with the start of the game. Mine's even worse than already pictured!

Nothing's touching flevel - I'm just running Satsuki's textures and movies, plus some custom musics rolled by myself.

Picture (https://drive.google.com/open?id=1lOXed4fzNfXjIYSlg2xuAza7_JgsYmEa)
Full debug assets requested (https://drive.google.com/open?id=1YacrpQzAnEaKTgLeXvShgrMkQYYq_0yX) - use Save 2, and follow the story until the screen after you bump into Aerith.

Edit: Also, I set Mod_ID to None, and confirmed this still happens, though the incorrect level isn't scrambled like it is in my screenshot.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: skyhawk on 2020-03-04 17:08:20
I think the graphical character mod is nice, although I'm not really a fan of Jessie's coloring, especially her hair. It makes her look ginger and really contrasts the remake, and her blue shirt sticks out. I think it'd be really cool if we can make the characters more like the remake. I noticed Biggs has sleeves on his shirt like the remake which I think is really sweet. I'm a big fan of consistency.
Respectfully, our [or at least, my] goal is to improve upon, and maintain consistency with, the original game. This is a mod for Final Fantasy VII, not FF7 Remake. Consistency is one reason I don't use enhanced field models, because some of the cinematics have the doll models baked in, and it's really jarring to suddenly be jumping from one set of models to another.

I'm also a bit sad because I don't know how to use HD models with Reunion. I think it'd be cool if you could include an optional HD model function, or a way to use other models (not really sure how to do that). I know you prefer some consistency, although an option for graphic whores like me would be great. I've seen these online and think they look amazing (not sure who made them, it's really hard to track down since it feels like there's a hundred models and versions out there these days).

(https://i.imgur.com/0YNno0e.jpg)
That does look amazing, I'll absolutely give you that. And given that Battlescape doesn't interact with the cinematics, that should be an absolute winner. I've no idea what or where those models are, or if they can be integrated with Reunion.

One final thing I noticed is Vincent's running away animation in 60 FPS mode 2. It's really funny and sticks out like a sore thumb.
I don't know if it can be fixed tho.
For stuff like this, providing captures showing both mode0 and mode2 can be very helpful. See my posts over the last few pages regarding Yuffie's cast/summon animation. I haven't gotten to Vincent in my game yet, but I'll take some captures of it when I do.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-04 17:22:53
Exactly, Skyhawk.  This is FF7. Not remake or anything else.

Also these enhanced model packs look nothing like the original design.  Obesebear has fixed Vincent today... I think.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: obesebear on 2020-03-04 17:34:09
One final thing I noticed is Vincent's running away animation in 60 FPS mode 2. It's really funny and sticks out like a sore thumb.
I don't know if it can be fixed tho.
I've looked over his running animation, and it is working properly.   However, you may notice all of his animations are too fast depending on what weapon you have equipped.  I've fixed that error and sent to DLPB for his next release.    If you still feel something is wrong with an animation, please upload a video
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: tom servo on 2020-03-04 17:46:42
I also get the image corruption using aali.dll from hotfix9. I then replaced that dll with the one from yesterday and played for about 1.5 hours, no crashes but some world textures were changed to the wrong ones after an hour of playing.  Btw this is with the magic upscaled textures as well as remako. There were no errors in app.log but i can send it if you want.

(https://i.imgur.com/7vviYoM.png)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: BananVacation on 2020-03-04 17:47:23
Definitely a new issue with the hotfix 9, im after the aps fight and going that way thru the train graveyard's final screen with the movable trains. upon moving to the "train station" screen i'm instead taken to a scene MUCH further in the game where tifa is chasing cloud against a black background then to when she remembers finding him at the train station, then im tifa waking up in doctors office goddamn meteor is here and im lvl 10.

I've had the same thing happen but in different area, I thought it was because I used a save made before applying the hotfix. That Tifa scene starts playing regardless of which direction you go from the save point in slums. Reverting to original R06c files fixes the problem. Here are the files if it helps:

https://drive.google.com/open?id=1b0i2NkpmLmdIE71-Ow3r1mP8J9Z1EqRg
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Devina on 2020-03-04 18:26:55
Ah, I had no idea it was gun-dependent. Here's a GIF because it's so funny. :P

(https://i.ibb.co/mB3Q3Lr/gif.gif)

I did some testing and this is what I got:

Quicksilver - fine
Riot - bad
Winchester - bad
Peacemaker - fine
BB gun - fine
Sniper CR - bad
Outsider - fine
Death penalty - bad

Unfortunately, I never unlocked these guns during my playthrough:

Shotgun
Shortbarrel
Silver rifle
Buntline
Lariat
Long Barrel R
Supershot ST

So I can't tell you whether or not the animation is fine for these guns.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: obesebear on 2020-03-04 18:32:01
It might be hard for you to discern, but his idle animation is also too fast.  Vincent has 3 different models. The game loads one at a time depending on which type of gun you are using (pistol, shotgun, rifle).   I somehow forgot to do the other two, but have since done them and sent to DLPB which will be included in his next release.  In the meantime, if you want to add these to your 60i folder in reunion, it will fix it
https://www.mediafire.com/file/dtuumgb9u146ijh/vincent_60.zip/file
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: skyhawk on 2020-03-04 18:50:41
(https://i.ibb.co/mB3Q3Lr/gif.gif)
Do monster-vampire things drink coffee? 'cause he looks like he chugged the whole carafe.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Sega Chief on 2020-03-04 19:20:44
Looks like he hasn't been interpolated (so he still has same number of frames as vanilla, meaning he'll appear to move much faster). There are several Vincent models to handle his 3 styles of firearm so I guess maybe one or more of them haven't had it applied.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Nicolo on 2020-03-04 20:40:28
Since we're on the subject of broken animation, is the limit break behavior on my end, as I reported earlier, expected and unfixable?

 When using 60 fps battles set to 2 (animation interpolation), it cuts the casting animation and goes straight into the attack, desyncing the camera if you set it to default dynamic instead of static in the game options, so that for some LBs there isn't even time to see the damage because it's still focusing on the character that used the limit instead of the enemies.

Another defective instance is the choco mog summon running animation. The chocobo wildly teleports back and forth while running toward the enemy.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: orichalcon on 2020-03-04 23:32:39
https://idioms.thefreedictionary.com/What+a+nerve!

It's perfectly normal English.  Please use Google before posting things like that as it clutters up this thread.  Though to be honest, grammar issues alone should be left until R07.  Only definite mistakes with spelling / translation should be noted.

even if its not completely incorrect, it sounds really, really dumb (and it IS incorrect - they meant as in "what a nerve you've got") , and no american in the history of america has ever said that phrase (i have american english checked)

could be "You've got some nerve" or even "What nerve"

need to pick your battles bro, i understand you have bigger fish to fry at most times but the posts aint going anywhere when you ARE ready to make dialogue changes and "what a nerve" is absolutely worth changing, its worse than the original dialogue

stuff like that really takes me out of the game, and i'd bet my left testicle that i'm not the only one
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-04 23:45:50
It's accurate English.  In fact, it's actually more accurate than "What nerve" as that phrase as a double meaning of keeping ones nerve.  The American (I assume it is) version is not good grammar.  Now, if the "bug" report had been "I think this needs adding to American option"  I'd run it by covarr.  That wasn't remotely what happened, was it?  What did happen was a statement of fact that this was a grammar mistake and it just isn't.  Not even close.  And any Google search would have concluded it.  Not to mention Brits use this phrase a lot more than "what nerve".
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: orichalcon on 2020-03-04 23:54:58
It's accurate English.  In fact, it's actually more accurate than "What nerve" as that phrase as a double meaning of keeping ones nerve.  The American (I assume it is) version is not good grammar.  Now, if the "bug" report had been "I think this needs adding to American option"  I'd run it by covarr.  That wasn't remotely what happened, was it?  What did happen was a statement of fact that this was a grammar mistake and it just isn't.  Not even close.  And any Google search would have concluded it.  Not to mention Brits use this phrase a lot more than "what nerve".

to be honest it has nothing to do with being grammatically correct, its about sounding like how real people talk for me, and i've literally never heard someone say "what a nerve" but HAVE heard the other alternatives a bunch

could be different for you since we likely live in 2 very different areas with own dialects, so thats why i just post it and let you decide what to do with it - even if its nothing

to be honest i thought you were going for "what a jerk" (which would also be better IMO) and just forgot to change nerve to jerk or something, didnt know "what a nerve" was a british thing (making it sound very normal to you, obviously)

Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: obesebear on 2020-03-04 23:55:11
Since we're on the subject of broken animation, is the limit break behavior on my end, as I reported earlier, expected and unfixable?

 When using 60 fps battles set to 2 (animation interpolation), it cuts the casting animation and goes straight into the attack, desyncing the camera if you set it to default dynamic instead of static in the game options, so that for some LBs there isn't even time to see the damage because it's still focusing on the character that used the limit instead of the enemies.

Another defective instance is the choco mog summon running animation. The chocobo wildly teleports back and forth while running toward the enemy.
Who's casting animation is cut? and during which limit break?  I don't have a ton of free time, and probably won't get around to looking at this until the weekend.  The more time you can save me, the more likely I can fix it
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Nicolo on 2020-03-05 00:55:58
Who's casting animation is cut? and during which limit break?  I don't have a ton of free time, and probably won't get around to looking at this until the weekend.  The more time you can save me, the more likely I can fix it

Pretty much every single one? It's more notable on some than others because of the camera, but they're all doing it faster than the camera can follow.

Example that is easy to verify: cloud's Blade Beam/Rending Light. He shoots the projectile and the camera doesn't follow it immediately because he cast too fast. By the time the camera moves to the enemies the damage popups have already vanished.

Even with Cloud's Braver you can feel that the casting aura is cut short, the casting sound doesn't play completely and Cloud rushes to the target with the camera lagging a little bit behind.


Unrelated: haven't tested the latest hotfix yet, but I did discover some behaviors of the fanfare bug

1. Going to the world map seems to banish the repeating song. And it has never happened to me while battling on the world map. Maybe in the instances where it WOULD occur while in the world map it crashes the game instead? Because crashes only occur when winning a battle while on the world map. Seems like too much coincidence that both bugs happen while the fanfare starts playing.

2. I've tried getting into amother battle while the repeating fanfare was hapoening and using the pause function there, which is supposed to mute the music. It did mute the battle song, but the fanfare kept going on. Oh well...
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-05 01:36:19
Hotfix 10.

https://drive.google.com/file/d/14BwIvHxhtNgkwxk7Gvx8Ine_Vgrk8DNh/view?usp=sharing

I played for 3 hours and no bad textures or crashes.  Hope you guys get similar results.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Nicolo on 2020-03-05 03:05:06
Hotfix 10.

https://drive.google.com/file/d/14BwIvHxhtNgkwxk7Gvx8Ine_Vgrk8DNh/view?usp=sharing

I played for 3 hours and no bad textures or crashes.  Hope you guys get similar results.

Sorry... already managed to crash it with hotfix 10.

Link to the logs and savefile: https://drive.google.com/open?id=1uXJlGOULTmU20mAgaDozdvAVLpiF7nus

Crashed when I won a fight on the world map. Save slot 1. Was at 4x speed and mashing confirm when it happened. Took about 10 fights for the crash to occur.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-05 03:23:57
Maybe try with battle 60fps set to 1 and not 2.  See if that helps.  I didn't use mode 2.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Nicolo on 2020-03-05 04:33:01
Maybe try with battle 60fps set to 1 and not 2.  See if that helps.  I didn't use mode 2.

Will test and report back.

The shopkeeper from Tiger Lily ArmsShop in Cosmo Canyon doesn't have a model overhaul version. Not sure if already reported.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: tom servo on 2020-03-05 07:48:55
Sorry... already managed to crash it with hotfix 10.

Link to the logs and savefile: https://drive.google.com/open?id=1uXJlGOULTmU20mAgaDozdvAVLpiF7nus

Crashed when I won a fight on the world map. Save slot 1. Was at 4x speed and mashing confirm when it happened. Took about 10 fights for the crash to occur.

What graphic mods do you have installed?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Nicolo on 2020-03-05 13:08:48
What graphic mods do you have installed?

Besides Reunion I have everything from this thread:
SYW:
http://forums.qhimm.com/index.php?topic=19204.0
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-05 14:30:32
keep me posted on if issues persist with 60fps mode 1
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: klevelend4 on 2020-03-05 17:47:57
First of all, I just want to thank everyone for all the work they have put into this game and this lovely mod.

Secondly, I am having a problem getting battle textures from Satsuki's upscale to work with Reunion. I've done my best to dig through the pages and see if there was someone else that had my problem, and have followed the instructions posted elsewhere all to no avail. I have them in the the file structure CUSTOM\Satsuki Upscale\Texture\battle. For whatever reason all the other stuff seems to load like movies, field models and magic, but for some reason not the battle textures. I have yet to make it to the world map to see if those textures are correct or not. I tried popping them in the GLOBAL folder structure as well but that didn't seem to work either. Any help would be greatly appreciated. Not sure if it's needed but I attached my latest APP.LOG file.

https://drive.google.com/open?id=1HeqtFD9qE7K55G5PMMo07PimxRSbnPoL
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: tom servo on 2020-03-05 18:31:28
Yeah looks like hotfix10 doesnt load battle textures or downsamples them. Played about 30 minutes of random battles at x8 speed and no crashes yet but its too soon to say anything. I'll have more time to test friday.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: klevelend4 on 2020-03-05 18:44:54
That seems to be accurate, tom_servo. I rolled back to Hotfix 9 and battle textures were loading fine. Thanks for mentioning that. I was pulling my hair out thinking I borked something, which I may now have done. I guess it seems that I'll just have to wait for another Hotfix update.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-05 19:09:18
nothing has changed  so battle texture should be loading and are for me
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: klevelend4 on 2020-03-05 19:24:54
If nothing has changed then I must have done something wrong. I'll try and download a save later in the game and check and see what's happening. I just started a clean save and am in the beginning parts but using Hotfix 10 for me will not load battle textures while 9 will. I'll screw around more and see if there is something I can do on my end that I may have screwed up. If there is a log or anything on my end that could be checked out to see what I may have done wrong I'll gladly post it.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-05 19:39:59
i need to know which textures aren't loading and where you're putting them
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: JWK on 2020-03-05 19:42:10
I'm also in the same boat of upscaled battle textures not loading.  Spell textures and hit textures are fine, it's the textures for the battle environment (e.g. the sky, the ground, objects on the battlefield, etc.) not loading.  Played around with different versions of the DLLs quickly last night going to bed, confirmed they do load with the original dlls, but not 100% sure at which hotfix they stopped working.

Trying to figure out Google Drive so I can hopefully try to post logs and screenshots with each .dll version later on today to see which version first introduced the issue.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: tom servo on 2020-03-05 19:48:18
i need to know which textures aren't loading and where you're putting them
Battle textures and they are in ./texture/battle
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: klevelend4 on 2020-03-05 19:54:10
Sorry, DLPB, I thought I was clear in my first post what I was doing. I'll explain again. I'm using Satsuki's battle textures, that I extrracted from the .iro using IroNite, I have them installed along with all of his textures in the CUSTOM folder under Satsuki Upscale. So, the file structure would look like CUSTOM\Satsuki Upscale\Texture\battle, for the battle textures. All the others are in their respective folders. I also labeled in the .ini Mod_ID = Satsuki Upscale. All the other mods work i.e. movies, field textures and magic load in fine. I haven't checked the world map yet, but I will soon. I also posted my APP.LOG in my first post here, but I will post the link again if you want or anything else that would help. The battle textures load in fine with Hotfix 9, but for whatever reason using Hotfix 10 they do not load in. I've tried moving them around to other folders and have done a clean install of FF7 and Reunion, yet still Hotfix 10 will not load the battle textures while Hotfix 9 will.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-05 20:27:06
that's v weird cause i havent changed anything that would do that.  Are you absolutely certain?  Please change options.ini to trace_textures = y and see if it flags which are missing and why
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: klevelend4 on 2020-03-05 20:41:08
Yeah, I had trace_textures = y in my initial APP.LOG, but here it is again:

https://drive.google.com/open?id=1HeqtFD9qE7K55G5PMMo07PimxRSbnPoL

Also the .ini:

https://drive.google.com/open?id=1rf-1J2U4rAOiDcGjuwJNyzVu3h3Bc4Qw

I definitely have been using Hotfix 10. I even re-downloaded it just in case. I also checked the world map textures and they load in fine. It seems that the battle textures are the only thing not loading in. I haven't changed anything else and checked again to make sure everything is in its correct place and they should be. So, Hotfix 9 works fine for me and Hotfix 10 doesn't load battle textures. ¯\_(ツ)_/¯
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: JWK on 2020-03-05 20:46:15
Quick update:

I think I've narrowed it down to where the error is occurring.  When attempting to load the Stage textures from the battle directory, it's looking for different filenames in Hotfix 10, for whatever reason.   Fighting the exact same enemy in the same location, it goes from:

[00000827] TRACE: open_file: STAGE05.D (LGP:battle)
[00000827] TRACE: open_file: STAGE05.B (LGP:battle)
[00000827] TRACE: open_file: STAGE05.P00 (LGP:battle)
[00000827] TRACE: open_file: STAGE05.T00 (LGP:battle)
[00000827] TRACE: open_file: STAGE05.T01 (LGP:battle)
[00000827] TRACE: open_file: STAGE05.T02 (LGP:battle)
[00000827] TRACE: open_file: STAGE05.T03 (LGP:battle)
[00000827] TRACE: open_file: STAGE05.T04 (LGP:battle)
[00000827] TRACE: open_file: STAGE05.T05 (LGP:battle)
[00000827] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/battle/STAGE05_T00_00.png
[00000827] TRACE: open_file: STAGE05.P01 (LGP:battle)
[00000827] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/battle/STAGE05_T01_00.png
[00000827] TRACE: open_file: STAGE05.P02 (LGP:battle)
[00000827] TRACE: open_file: STAGE05.P03 (LGP:battle)
[00000827] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/battle/STAGE05_T02_00.png
[00000827] TRACE: open_file: STAGE05.P04 (LGP:battle)
[00000827] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/battle/STAGE05_T03_00.png
[00000827] TRACE: open_file: STAGE05.P05 (LGP:battle)
[00000827] TRACE: open_file: STAGE05.P06 (LGP:battle)
[00000827] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/battle/STAGE05_T04_00.png
[00000827] TRACE: open_file: STAGE05.P07 (LGP:battle)
[00000827] TRACE: open_file: STAGE05.P08 (LGP:battle)
[00000827] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/battle/STAGE05_T05_00.png
[00000827] TRACE: open_file: STAGE05.P09 (LGP:battle)
[00000827] TRACE: open_file: STAGE05.P10 (LGP:battle)

to

[00002634] TRACE: open STAGE05.D (LGP:battle)
[00002634] TRACE: open STAGE05.B (LGP:battle)
[00002634] TRACE: open STAGE05.P00 (LGP:battle)
[00002634] TRACE: open STAGE05.T00 (LGP:battle)
[00002634] TRACE: open STAGE05.T01 (LGP:battle)
[00002634] TRACE: open STAGE05.T02 (LGP:battle)
[00002634] TRACE: open STAGE05.T03 (LGP:battle)
[00002634] TRACE: open STAGE05.T04 (LGP:battle)
[00002634] TRACE: open STAGE05.T05 (LGP:battle)
[00002634] INFO: Not present: battle/OLAC_00.png
[00002634] TRACE: open STAGE05.P01 (LGP:battle)
[00002634] INFO: Not present: battle/OLAD_00.png
[00002634] TRACE: open STAGE05.P02 (LGP:battle)
[00002634] TRACE: open STAGE05.P03 (LGP:battle)
[00002634] INFO: Not present: battle/OLAE_00.png
[00002634] TRACE: open STAGE05.P04 (LGP:battle)
[00002634] INFO: Not present: battle/OLAF_00.png
[00002634] TRACE: open STAGE05.P05 (LGP:battle)
[00002634] TRACE: open STAGE05.P06 (LGP:battle)
[00002634] INFO: Not present: battle/OLAG_00.png
[00002634] TRACE: open STAGE05.P07 (LGP:battle)
[00002634] TRACE: open STAGE05.P08 (LGP:battle)
[00002634] INFO: Not present: battle/OLAH_00.png
[00002634] TRACE: open STAGE05.P09 (LGP:battle)
[00002634] TRACE: open STAGE05.P10 (LGP:battle)

(tried highlighting the first few corresponding texture pairs for clarity, hopefully it makes sense)

I put together a zip file with screenshots, app.log, and reunion.log files from hotfixes 8, 9, and 10, hopefully it makes things a little clearer.

https://drive.google.com/open?id=1NYk5EPbnEqycUw4XIk8Zb-SCKKgzvP1q

Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-05 23:34:20
You need to be showing textures as my options.ini.  Those arent same files.  Although could be it's all just messed up.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: klevelend4 on 2020-03-06 00:15:20

[00002634] TRACE: open STAGE05.D (LGP:battle)
[00002634] TRACE: open STAGE05.B (LGP:battle)
[00002634] TRACE: open STAGE05.P00 (LGP:battle)
[00002634] TRACE: open STAGE05.T00 (LGP:battle)
[00002634] TRACE: open STAGE05.T01 (LGP:battle)
[00002634] TRACE: open STAGE05.T02 (LGP:battle)
[00002634] TRACE: open STAGE05.T03 (LGP:battle)
[00002634] TRACE: open STAGE05.T04 (LGP:battle)
[00002634] TRACE: open STAGE05.T05 (LGP:battle)
[00002634] INFO: Not present: battle/OLAC_00.png
[00002634] TRACE: open STAGE05.P01 (LGP:battle)
[00002634] INFO: Not present: battle/OLAD_00.png
[00002634] TRACE: open STAGE05.P02 (LGP:battle)
[00002634] TRACE: open STAGE05.P03 (LGP:battle)
[00002634] INFO: Not present: battle/OLAE_00.png
[00002634] TRACE: open STAGE05.P04 (LGP:battle)
[00002634] INFO: Not present: battle/OLAF_00.png
[00002634] TRACE: open STAGE05.P05 (LGP:battle)
[00002634] TRACE: open STAGE05.P06 (LGP:battle)
[00002634] INFO: Not present: battle/OLAG_00.png
[00002634] TRACE: open STAGE05.P07 (LGP:battle)
[00002634] TRACE: open STAGE05.P08 (LGP:battle)
[00002634] INFO: Not present: battle/OLAH_00.png
[00002634] TRACE: open STAGE05.P09 (LGP:battle)
[00002634] TRACE: open STAGE05.P10 (LGP:battle)



My APP.LOG also has something similar to this and trace textures is definitely turned on. It does seem to be looking for different files from Hotfix 9.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: JWK on 2020-03-06 00:23:26
You need to be showing textures as my options.ini.  Those arent same files.  Although could be it's all just messed up.

If this was at me, I had:

trace_personal = y
trace_open = y
trace_textures = y

in Options.ini, figuring those were the most relevant monitoring parameters - what do you think I missed?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-06 01:23:03
Nothing.  I think I'm missing something.  Trying to figure it out.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-06 02:43:45
Hotfix 11.

https://drive.google.com/file/d/1yppJCnv6rhuWdhmnWSB0Qdcg3AOHRL0M/view?usp=sharing

I played for 3 hours and no bad textures or crashes.  Hope you guys get similar results.  Try to play with Battles 60fps mode 1 if mode 2 crashes.

Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Devina on 2020-03-06 04:22:09
I tried hotfix 11 and battles textures work for me. Be sure to follow this:

https://forums.qhimm.com/index.php?topic=14914.msg271929#msg271929
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: ggdeku on 2020-03-06 04:42:31
Super basic question, but is there any way to only install the Beacause retranslation? I really do not want the model overhaul and would like to keep the models stock, but I'd like to use the retranslation. The R06c installer looks like it just installs everything at once with only a few options specifically for the retranslation.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: JWK on 2020-03-06 06:47:28
Super basic question, but is there any way to only install the Beacause retranslation? I really do not want the model overhaul and would like to keep the models stock, but I'd like to use the retranslation. The R06c installer looks like it just installs everything at once with only a few options specifically for the retranslation.

If you go into Options.ini in The_Reunion folder (in your FF7 install folder), you can disable just about everything except the audio replacement and opengl implementation.  The line you'd be looking for, if all you want to change is the models, is under "[MAIN]," find "Model_Overhaul = y" and set it to "Model_Overhaul = n" - you can also check out DLPB's vid at https://www.youtube.com/watch?v=a4CnVJk30cw for an explanation of some of the other settings.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: owledTeukros on 2020-03-06 10:20:13
Model overhaul isn't enabled by default, so even modifying Options.ini isn't necessary.

---

Hello and thank you for this great set of mods. I've had a wonderful time playing the game for the first time in over 20 years, breezing through most of CD1.

Near the end of CD1, though, in the Temple of the Ancients I've encountered a weird bug where the game gets stuck in some sort of a loop at the point where Cait Sith is reading fortunes.

I have no idea if this could be caused by Reunion or something else; I'd appreciate any tips on what might help. I've tried disabling the translation / model overhaul / 60fps battles, but the hangup is unaffected. I can't try with another set of characters because like an idiot I only kept one save.

I have R06c with hotfix 11 and the Remako mod.

Video of the looping point in the game (https://www.youtube.com/watch?v=wHyd49cGvto)
(here's a video from someone else (https://youtu.be/tby7k8QC0AU?t=2121) on how the scene presumably should proceed)

APP.log (https://pastebin.com/L3S3NDU7)
The_Reunion.log (https://pastebin.com/R8giUh4V)

Sorry if this is unrelated to The Reunion in some obvious way!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-06 11:22:53
Quote
I have no idea if this could be caused by Reunion or something else;

Then please verify it.  Then I'll look into it :)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: owledTeukros on 2020-03-06 12:10:34
Then please verify it.  Then I'll look into it :)
Just to confirm, is there any way to verify it beside replaying the game up to that point with and without The Reunion? Reunion saves don't seem to be compatible with the unmodded game, and I don't know what else to disable to try and debug it. Can anyone recommend some debug tools/mods I could use? I'm not familiar with FF7 mods and google doesn't seem to help.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Kuraudo. on 2020-03-06 12:46:48
Did you try without remako?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: owledTeukros on 2020-03-06 13:04:42
Did you try without remako?
Yes (via setting Mod_ID = none), sorry I forgot to mention it.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: tom servo on 2020-03-06 13:54:34
Just to confirm, is there any way to verify it beside replaying the game up to that point with and without The Reunion? Reunion saves don't seem to be compatible with the unmodded game, and I don't know what else to disable to try and debug it. Can anyone recommend some debug tools/mods I could use? I'm not familiar with FF7 mods and google doesn't seem to help.

Im guessing you disable it in options.ini "Disable_The_Reunion = n"
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Devina on 2020-03-06 14:16:45
Reunion saves are compatible with vanilla.

Vanilla save location: %USERPROFILE%\Documents\Square Enix\FINAL FANTASY VII\
Reunion save location: save folder in game's root directory

You just have to copy and paste them over.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: klevelend4 on 2020-03-06 14:28:42
Whatever you did, DLPB, everything seems to be working correctly again. The battle textures for me are once again loading in. I played for about an hour and haven't noticed any issues. Again, thanks for your hard work.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: owledTeukros on 2020-03-06 16:56:06
Reunion saves are compatible with vanilla.

Vanilla save location: %USERPROFILE%\Documents\Square Enix\FINAL FANTASY VII\
Reunion save location: save folder in game's root directory

You just have to copy and paste them over.
Thank you! By moving the save to the right place and disabling The Reunion, the scene progressed as it was supposed to.

Here's the save file prior to the hangup (http://magirot.kapsi.fi/m/I/ff7_r06c_caitsithloopsave.zip) (you have to beat Demon's Gate first to get to the part that gets stuck) if it's of any help. Please say if there's some other information that could help.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: tom servo on 2020-03-06 18:40:56
Model overhaul isn't enabled by default, so even modifying Options.ini isn't necessary.

---

Hello and thank you for this great set of mods. I've had a wonderful time playing the game for the first time in over 20 years, breezing through most of CD1.

Near the end of CD1, though, in the Temple of the Ancients I've encountered a weird bug where the game gets stuck in some sort of a loop at the point where Cait Sith is reading fortunes.

I have no idea if this could be caused by Reunion or something else; I'd appreciate any tips on what might help. I've tried disabling the translation / model overhaul / 60fps battles, but the hangup is unaffected. I can't try with another set of characters because like an idiot I only kept one save.

I have R06c with hotfix 11 and the Remako mod.

Video of the looping point in the game (https://www.youtube.com/watch?v=wHyd49cGvto)
(here's a video from someone else (https://youtu.be/tby7k8QC0AU?t=2121) on how the scene presumably should proceed)

APP.log (https://pastebin.com/L3S3NDU7)
The_Reunion.log (https://pastebin.com/R8giUh4V)

Sorry if this is unrelated to The Reunion in some obvious way!

I just passed this point with hotfix 11 and it played out ok for me.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-06 19:48:55
Did anyone get an annoying text that wouldnt go away when exploring Cloud's mind at Midhir?  Just before FMV in to Tifa's room.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: owledTeukros on 2020-03-06 21:19:23
I just passed this point with hotfix 11 and it played out ok for me.
Firing blind here, but what was your party for the Temple? I had Tifa as the third character, and her animation in that scene seemed to behave differently from how it did with Reunion disabled. Just wondering if it's related.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: tom servo on 2020-03-06 22:49:35
Firing blind here, but what was your party for the Temple? I had Tifa as the third character, and her animation in that scene seemed to behave differently from how it did with Reunion disabled. Just wondering if it's related.
Cloud, Red XIII and Aeris i think.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: JWK on 2020-03-06 23:04:32
Did anyone get an annoying text that wouldnt go away when exploring Cloud's mind at Midhir?  Just before FMV in to Tifa's room.

I happen to have kept a save right before the fight with the weapon that leads into the lifestream sequence, because in one of the hotfixes, it kept jumping straight from that fight to the Highwind scene that was supposed to happen *after* the lifestream, but didn't actually get a full bug report written up.  Worked completely fine for me today, trying to run through it again, so I'll post the save for you to give it a shot and see if the text issue persists.

https://drive.google.com/open?id=19oGaEbAm80qlHAVxuKuCyK5z21u_Bdig

Try save 1, just outside Midhir.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-06 23:26:49
Firing blind here, but what was your party for the Temple? I had Tifa as the third character, and her animation in that scene seemed to behave differently from how it did with Reunion disabled. Just wondering if it's related.

it could be.  I did alter that field to allow for translation to work properly for cait.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-06 23:30:54
No crashes or crazy textures yet?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: tom servo on 2020-03-06 23:37:41
it could be.  I did alter that field to allow for translation to work properly for cait.
In that scene theres a dialogue box glitch.

(https://i.imgur.com/pQOqWq0.png)
Same thing happens back in gold saucer when he reveals he's a traitor.

(https://i.imgur.com/YX1YDyk.png)
Some sort of typo in this scene.

No crashes or crazy textures yet?
Played a pretty large chunk of the game today and had no crashes, with interpolated animations and battle/field/world textures. One thing i noticed in hotfix10 is that barrett's gun effects were working but in hotfix11 they started disappearing again like in previous versions.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-06 23:48:49
oh ffs. I forgot to remove formatting messages for myself.  That <<c is for covarr!  Holy potato.
I'll need to get R06d out pronto.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-07 00:50:21
@tom servo
Odds are you selected fixed width names option and then have characters with the wrong name. 
Then again, I haven't edited the ff7 exe text either.

Basically Cait Sith needs to be called Cait and Aeris Aerith for boxes to fit right with that option,.  You can use Ochu to repair.  or Black Chocobo.

Cait
Barrett
Aerith
Red / Nanaki

With that option.  I'll fix it properly soon.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: tom servo on 2020-03-07 02:10:45
Yes my installation options were Incorrect character names/incorrect place names/series canon/fixed length character names.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: JWK on 2020-03-07 02:49:30
Welp, just had my first Hotfix 11 crash. :(

Crash occurred after ~90 min of exp grinding in the Airship, Laboratory zone (sunken airship).

No crash.dmp file was generated, nor did any error message pop up - the window simply closed suddenly after exiting a battle.

Relevant saved game, app.log and reunion.log here:
https://drive.google.com/open?id=1wrZEgTaARvDmrxQzBPBuubuHJijziLy4

Most recent save is "Save file 02," Time: 49:46.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Nicolo on 2020-03-07 05:06:26
No crashes or crazy textures yet?

Played for about 3:30 hours, lots of high speed grinding, textures are fine and no fanfare glitch. That's the most stable hotfix yet for me.

Unrelated: in Shinra Mansion's basement, when you go to collect Vincent, the music there is supposed to keep on playing during random battles in the area, but it's getting muted during the battles.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Ansem on 2020-03-07 09:44:10
Unrelated: in Shinra Mansion's basement, when you go to collect Vincent, the music there is supposed to keep on playing during random battles in the area, but it's getting muted during the battles.

It isn't, actually. It's supposed to play the battle theme just as normal, but on PC the AKAO frame for that field (fields?) is broken and that's why in vanilla it doesn't play. The audio replacement probably just has a different fallback method for such an error, it being to cut the music out.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Kuraudo. on 2020-03-07 10:04:41
Welp, just had my first Hotfix 11 crash. :(

Crash occurred after ~90 min of exp grinding in the Airship, Laboratory zone (sunken airship).

No crash.dmp file was generated, nor did any error message pop up - the window simply closed suddenly after exiting a battle.

Relevant saved game, app.log and reunion.log here:
https://drive.google.com/open?id=1wrZEgTaARvDmrxQzBPBuubuHJijziLy4

Most recent save is "Save file 02," Time: 49:46.

Sorry to don't bring any files, just want to point out that a friend of mine was doing a run and had the excat same issue but after the Rufus fight when he leaves.

It isn't, actually. It's supposed to play the battle theme just as normal, but on PC the AKAO frame for that field (fields?) is broken and that's why in vanilla it doesn't play. The audio replacement probably just has a different fallback method for such an error, it being to cut the music out.

Oh. Bloody hell. Btw I got several times the spiral audio broken (before entering a battle) and the "receveid item" audio not fully played, sometimes not played at all. I will try my best to get some report/files to support if it isn't already fixed.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-07 12:44:04
i'll have to investigate the Vincent basement issue.

The issue with sounds not playing is likely related to audio hardware and buffering and I'll need to raise with creator of bass.dll.  Please can you try with and without the SFX memory option in Options.ini?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-07 12:46:43
There is also clearly an issue after battle.  For some people it's just dying immediately. 
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Kuraudo. on 2020-03-07 13:38:40
I tried the new function to skip cutscene/movies: at the first FMV while doing that the music doesn't start, it does only after first battle. Then you swap map and come back on the first map and you are able to get another Potion from the same soldier (btw they share erroneously the same model of the train guard.)

Seems working so far with sfx memory off, will update.

Also, I know it's already mentioned in reunion database, but jeez the model polygon going over the battle menu it is annyoing.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-07 14:13:30
Quote
at the first FMV while doing that the music doesn't start, it does only after first battle

Normal.  This is because FMV sets music.  But I can sort it and will be doing.

Quote
Also, I know it's already mentioned in reunion database,

Then don't re-mention it as that annoys me ;)

Quote
hen you swap map and come back on the first map and you are able to get another Potion from the same soldier (btw they share erroneously the same model of the train guard.)

Not sure what you mean about train guard but the dupe issue with items is not  a reunion bug and is already fixed with new translation.  Again, always check that issues are reunion or not and always check field script errors in database.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Kuraudo. on 2020-03-07 14:52:17
With New translation ON I'm getting the double potion.

For Train Guard model (https://vignette.wikia.nocookie.net/finalfantasy/images/8/8f/NPC-ffvii-ShinraGuard.png/revision/latest?cb=20120104004635) (field (https://www.mobygames.com/images/shots/l/397295-final-fantasy-vii-playstation-screenshot-midgar-train-station.png)) vs Captain Shinra Soldier (https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcTPRnxCm6R1gCA7Psk5DFofPl3j2PtHK5CiY50Rk-67c6BDoyk4) (field (https://finalfantasy.fandom.com/wiki/Captain_(Final_Fantasy_VII)))
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-07 16:21:20
I don't understand.  How are those 2 places related? 
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Estelyen on 2020-03-07 16:41:46
I just installed FF7 (Steam version) + Reunion on my laptop so I could play the game more often, when I'm on the road for my job. I copied all the modded files as well as the Reunion folder from my PC (where everything works fine), then I simply made some adjustments for the resolution (since my crappy old laptop can't do higher than 1366x768).

In the game launcher, I can set keyboard button assignments just fine, but when I launch the game, it does not react to any key input, just playing the credits into infinity... I tried disabling Reunion in the options.ini and that makes the game recognize my input, so it seems to be a Reunion issue.

I remember from back in the day that in 7th Heaven there used to be some sort of Laptop patch that was required when you tried to play the game on a laptop without a numpad (which mine does indeed not have). Is that still a thing and will it work with Reunion? If not, can anything else be done to make the game work with Reunion on my laptop?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-07 16:44:36
unless you mean both areas have the issue.  but if you're using a custom flevel that will be why
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-07 16:46:07
requires modified config file if you don't have a numpad.  this Will be sortrd in a future release
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Kuraudo. on 2020-03-07 18:39:27
I don't understand.  How are those 2 places related? 
So what I meant it's that this model (https://vignette.wikia.nocookie.net/finalfantasy/images/8/8f/NPC-ffvii-ShinraGuard.png/revision/latest?cb=20120104004635) is being used for both: a Captain of Shinra Soldiers and a Train Security Guard. That it's OG limitation, I believe.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-07 18:55:28
ahhhh
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Devina on 2020-03-07 21:44:33
As weird as it sounds and a bit of a strange workaround, I theorize plugging a USB keyboard into your laptop might fix the issue.
Let me know if it works.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: skyhawk on 2020-03-07 23:27:05
If not, can anything else be done to make the game work with Reunion on my laptop?

I don't know if Steam's controller mapping works with keys that don't physically exist on the machine's keyboard, but I suspect it would.

Bring a gamepad with your laptop, and configure the Steam controller mapping as shown here (https://drive.google.com/open?id=1mWzQb7ivpnwiL30D-fjnDm_L2OtjM9Vg):
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Nicolo on 2020-03-08 01:33:43
Just had two similar crashes. One in Shinra Mansion after winning a random battle against the balance thingy enemies. Just as the world map battle crahes of before, the fanfare started playing and when transitioning to the exp gained screen the game hang and closed. Exact same thing happened on a random battle in mt. Nibel. after defeating Materia Keeper, i ventured outside, got into arandom battle and when I won, same hang and crash. Both times I was mashin the confirm button intensively but I kinda always do it. It just felt like I mashed the game to death lol. I had 3 hrs without crashes before it happened so it seem definitely more stable. Did not attach crash.dmp because Windows istelling me the file hasnt been modified for quite some days so it's as if the game is quitting somewhat gracefully? It's not generating a crash.dmp. Logs are from just after the second crash at mt nibel, save slot 1.

https://drive.google.com/open?id=1NAfJ_ehZb6v9Eak6083CqJvirpmt1jzy
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Chris2999 on 2020-03-08 06:51:02
Cannot figure out how to search on only this thread so might as well ask a question that has likely been answered before.
I got the steam version of FF7 and I installed the mod on the folder where ff7_en is located.
It runs just fine but only on a small window, there is no way for me to run it on fullscreen and fiddling with the settings on the launcher does nothing, what do I need to do to run the game on fullscreen with this mod?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-08 08:46:52
Quote
a Captain of Shinra Soldiers and a Train Security Guard. That it's OG limitation, I believe.

It is.  So the question is why is this bug report here ;) ?

This is normal - reusing models is what all games do - esp older ones.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Kuraudo. on 2020-03-08 10:43:37
That was a mere observation OT, the report bug was on double potion based on New Translation (y) but I guess we have exhausted this topic already.

I'm going through a run using only R06 and have several notes written down (regarding model glitching etc.)

Can I post it here if not present in reunion database?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-08 10:53:49
if it's related directly to a change reunion causes, yes.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Estelyen on 2020-03-08 13:54:00
Cannot figure out how to search on only this thread so might as well ask a question that has likely been answered before.
I got the steam version of FF7 and I installed the mod on the folder where ff7_en is located.
It runs just fine but only on a small window, there is no way for me to run it on fullscreen and fiddling with the settings on the launcher does nothing, what do I need to do to run the game on fullscreen with this mod?
Installing the mod should have created a new folder called "The_Reunion". In there is the file "Options.ini". Open that with a simple text editor and you can set a resolution by changing the values "window_width" and "window_height". If you want fullscreen, just replace "full_screen = n" with "full_screen = y".
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-08 13:56:04
I've also begun work on the front end for these options.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: usb on 2020-03-08 14:18:05
When you encounter Aerith at the church and should give her a name, the default name is Aeris... is it right?

R06c with hotfix 11, standard installation (no checkbox selected)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-08 14:27:33
No - it isn't.  I've probably forgotten to update when I transferred to new modding method from old R05.  There's a few issues with names being out of whack that I'll sort.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: sylandro on 2020-03-08 19:15:14
I think I've found a new bug that isn't in the Reunion Database: in Disc 2, when Cid is the party leader, if you go to Nibelheim he will be invisible in the main town screen. It only happens when New_Translation is enabled.

Here's the logs and a save where I could replicate it:

https://drive.google.com/file/d/1aMRhvTMHd9Ij0M9mtwp4jsQIxx-hDj0R/view?usp=sharing
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Chris2999 on 2020-03-09 06:25:31
Installing the mod should have created a new folder called "The_Reunion". In there is the file "Options.ini". Open that with a simple text editor and you can set a resolution by changing the values "window_width" and "window_height". If you want fullscreen, just replace "full_screen = n" with "full_screen = y".

Got it, that worked, thank you.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-09 19:06:41
When you encounter Aerith at the church and should give her a name, the default name is Aeris... is it right?

R06c with hotfix 11, standard installation (no checkbox selected)


I forgot this part.  The function hasn't been taken over for the external exe txt file.  I'll have to sort it.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-09 23:28:20
I don't need any more bug reports about crashes after battle unless there is a message on screen saying to notify me.  I reckon these crashes are related to bass.dll which is why the game is dying immediately.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: orichalcon on 2020-03-11 03:21:33
in the lifestream when Cloud is finding himself with tifa
young Cloud says this:

"Tell him what you've told me, later."

i'm not sure if there is really anything grammatically incorrect, but at the very least its really hard to follow if you don't already know the context, just kinda worded strangely


With that sentence aside, you all did great work with this scene, the original dialogue was horrid and confusing throughout that whole scene and you guys clarified/cleaned the hell out of it... kudos

edit: also, when moving a chocobo into the choco pen, the dialogue box that says to give the chocobo a name appeared on top of a dialogue box that said this is a great chocobo and the words conflicted a bit, havent tested without reunion yet but i dont remember that happening in the original game, not that its an issue for me at all anyway, just letting you know its there
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: usb on 2020-03-11 10:27:35
I forgot this part.  The function hasn't been taken over for the external exe txt file.  I'll have to sort it.

ok, I think I've found another problem with text from exe.txt not being readed properly: in materia menu or shop sell materia the word under the materia stars is set to "to next level", despite I've changed it (line 394 and 559 in exe.txt). Here it is a screen with italian modification (with english word). Since this is a not english problem i don't know if it is secondary... for now with hext I can make a workaround (like with default character name I've already reported)
(https://i.ibb.co/72T3hts/Immagine.png) (https://ibb.co/jgxCtkn)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-11 11:03:11
That comes out of Kernel2 and needs changing via wallmarket or touphscript.  The one in the exe is for a different place.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: usb on 2020-03-11 11:54:28
That comes out of Kernel2 and needs changing via wallmarket or touphscript.  The one in the exe is for a different place.
But in my kernel2 there isn't the word "to next level". In the R06 kernel2 i've found only "next level" (line 1631) and in italian is translated. Using hext and changing 00920C48 and 00922A50 fix the problem
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-11 13:14:46
I'll look into it
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-11 23:11:48
It was caused by the fact I altered the offsets for the 2 text entries, so they weren't detected.

Fixed.  Thanks for the bug report.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-11 23:40:24
Encountering the same problem with Hotfix 9 as CrazySteve88 did.

After finishing the bombing run and talking to Aerith, the next loaded area is incorrect.
The area has Cait Sith jumping on the stairs (could be a scene from the event in Disc 2), and Cloud spawns on top of the background scenery and is unable to move at all.

(https://i.imgur.com/QQr9M5T.jpg)

Is this still happening?   It isn't to me.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-12 00:43:04
The Vincent basement music issue is indeed caused by the original script being broken at that point as Ansem said. 

The Japanese PSX game shows the normal battle music should play.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-12 00:51:35
Also is the texture bug gone with Hotfix 11?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: neoturklight on 2020-03-12 01:53:27
Hey sorry if this has been answered somewhere already...I'm updating to R06 after a year of not playing. However the new installer seems to only contain Beacause. Are the other parts of the mod located elsewhere now?

I went ahead and installed anyways and now the game isn't listening to my keyboard, heh.


Disregard all this, I'm an idiot but figured it all out. Great work as always, guys!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: EliParker on 2020-03-12 02:08:24
Also is the texture bug gone with Hotfix 11?

I had that bug, and after I installed Hotfix 11, it was gone.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: skyhawk on 2020-03-12 02:16:36
Also is the texture bug gone with Hotfix 11?
Hotfix 11:
  -  The Midgar area immediately after meeting Aerith is working fine - Both the correct field, and no texture corruption.
  - Overall working much better, but still logging lots of ERROR: texture cache is full and nothing could be evicted!
  - I've had some sessions work fine for hours, covering many different fields and aspects of storyline
  - I also had one instance where the game crashed at the After Battle screen after a single fight
    [I then re-launched the game, loaded the same save, and played for some time without issue]
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Nicolo on 2020-03-12 04:09:27
Hotfix 11:
  -  The Midgar area immediately after meeting Aerith is working fine - Both the correct field, and no texture corruption.
  - Overall working much better, but still logging lots of ERROR: texture cache is full and nothing could be evicted!
  - I've had some sessions work fine for hours, covering many different fields and aspects of storyline
  - I also had one instance where the game crashed at the After Battle screen after a single fight
    [I then re-launched the game, loaded the same save, and played for some time without issue]

Just adding that I've had a very similar experience with hotfix 11. Small instance of after battle crash as reported, but a lot of playtime without crashes or any bug I could notice. I just passed Temple of Ancients.

There was one time I got a crash with error message saying to report it, but I didn't get the files because I was in a hurry and forgot to get them by the time I came back home to play again. The way it happened was I had just loaded a save on the world map, but went afk just as I confirmed the load, so I didn't move or press any button for quite a while, at least 1 hour... when I returned, the world map song was still playing, but I had the custom crash message window by DLPB onscreen and when I  clicked ok, the game closed.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Kuraudo. on 2020-03-12 09:24:19
After Battle Crash - Train Graveyard (2 ghost and a deenglow)

1. Instant crash after battle ends (literally at the black screen after levelup screen) with a popup saying FF7_en.exe finished working (https://drive.google.com/open?id=1cbKpc-NvNxzIJL2NKCERiro618J_RsWB).
2. Does the bug happen at same point more than once? No.
3/4/5/6. App.log, Reunion.log, crash.dmp, audio log, save file (https://drive.google.com/open?id=1dp7XvZKv2ovMjojz1Td_t93oVddxGvcY).
7. CPU Specs: Intel Core i5-3230M CPU @ 2.60GHz 2.60GHz - DDR3 8 GBytes;
NVIDIA  GeForce 710M (2048 MBytes DDR3)
8. SO: Windows 7 Ultimate SP1 - 64bit
9. Mods: Last hotfix, no 60fps, italian porting on, satsuki fields ON, satsuki battle textures ON, HD battle icon and avatars ON.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-12 13:42:34
I'm at work.  Just pop last 20 or so lines from app.log here on forum so i can see.  Curious.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: skyhawk on 2020-03-12 16:56:32
From Kuraudo's APP.LOG

[00003940] TRACE: open q_kets03.TEX (LGP:magic)
[00003940] TRACE: open titama.S (LGP:magic)
[00003940] TRACE: open q_kets01.TEX (LGP:magic)
[00003940] TRACE: open hit1.S (LGP:magic)
[00004088] TRACE: open BLAVER00.TEX (LGP:magic)
[00004088] TRACE: PERSONAL TEXTURE - C:\Games\Final Fantasy VII Steam Edition IT\The_Reunion/GLOBAL/Texture/magic/BLAVER00_00.png
[00004088] TRACE: open BLAVER.S (LGP:magic)
[00004088] TRACE: open BLAVER01.TEX (LGP:magic)
[00004088] TRACE: PERSONAL TEXTURE - C:\Games\Final Fantasy VII Steam Edition IT\The_Reunion/GLOBAL/Texture/magic/BLAVER01_00.png
[00004088] TRACE: open SHINING.S (LGP:magic)
[00004133] TRACE: open LIMIT/BLAVER.A00 (LGP:magic)
[00004143] TRACE: PERSONAL TEXTURE - C:\Games\Final Fantasy VII Steam Edition IT\The_Reunion/GLOBAL/Texture/magic/BLAVER01_01.png
[00004151] TRACE: PERSONAL TEXTURE - C:\Games\Final Fantasy VII Steam Edition IT\The_Reunion/GLOBAL/Texture/magic/BLAVER01_02.png
[00004353] TRACE: PERSONAL TEXTURE - C:\Games\Final Fantasy VII Steam Edition IT\The_Reunion/GLOBAL/Texture/menu/btl_win_b_l_06.png
[00004362] TRACE: PERSONAL TEXTURE - C:\Games\Final Fantasy VII Steam Edition IT\The_Reunion/GLOBAL/Texture/battle/seffect3_21.png
[00004442] TRACE: PERSONAL TEXTURE - C:\Games\Final Fantasy VII Steam Edition IT\The_Reunion/GLOBAL/Texture/battle/seffect3_24.png
[00004507] TRACE: PERSONAL TEXTURE - C:\Games\Final Fantasy VII Steam Edition IT\The_Reunion/GLOBAL/Texture/menu/btl_win_b_l_11.png
[00004530] [BATTLE] End of current battle
[00004530] [BATTLE] Begin end battle stuff
[00004598] [BATTLE] Entering FRAME_QUIT
[00004598] [BATTLE] endof battle.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-12 18:17:03
Same issue as before, Kuraudo.  As I advised previously, there's no point sending bug reports on this same issue when the message box to notify me doesn't appear.  It means there's  no bug report.  I'm aware of the issue with the game dying after battles.  Unless there is a proper crash showing you a message box and creating a new crash.dmp there's no point raising it.   :)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Kuraudo. on 2020-03-12 18:39:28
Damn, I thought could be helpful. Now, I know the modus operandi and which popup isn't helpful.

Cheers
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-12 19:35:53
tracking it down will be more annoying and im aware you're trying to help.  im just unable to articulate myself in messages and let my stress seep into them.   it's not something im good with.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: oblongsausage on 2020-03-14 06:04:03
Same issue as before, Kuraudo.  As I advised previously, there's no point sending bug reports on this same issue when the message box to notify me doesn't appear.  It means there's  no bug report.  I'm aware of the issue with the game dying after battles.  Unless there is a proper crash showing you a message box and creating a new crash.dmp there's no point raising it.   :)

Just an fyi, every time I've gotten a crash after battle, I've gotten the message to report to you, but it seems I'm still not getting bug reports in crash.dmp that are useful to you.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-14 12:38:26
next time it happens send me app.log and crash and I'll make sure
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: orichalcon on 2020-03-14 19:57:28
the woman behind the counter near the entrance of costa del sol says "But even Meteor looming over us didn't deter people from coming in their droves."

this sentence sounds really weird, and would not sound weird if the word 'their' was just omitted entirely

"... didn't deter people from coming in droves" sounds much more normal than
"... didn't deter people from coming in their droves"

i apologize if thats just the way people say that in the UK, but again it will jump out as a strange sentence to almost all americans at the very least
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-14 20:19:35
it's again perfectly normal speech if you check with Google you'll see the phrase. I'll bring it up with covarr.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: skyhawk on 2020-03-14 21:39:35
If "people from coming in their droves" and "people from coming in droves" are both acceptable UK English, but us North Americaners think the "their" is really awkward, then I would argue it should be removed. This logic I think also applies to the "What a nerve!" debate from a page or two ago.

There seems to be a fair amount of minor translation issues that sound "awkward" to certain people.  Might it make sense to add a new tab to the spreadsheet for "translation English dialect differences"? I think these deserve discussion and documentation, but perhaps should not be clogging up this thread.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: orichalcon on 2020-03-14 21:53:15
it's again perfectly normal speech if you check with Google you'll see the phrase. I'll bring it up with covarr.

i know there's nothing wrong grammatically, but keep in mind the original english translation was translated for the american market, if americans are trying to replay the game and there is a bunch of british idioms and dialect sprinkled in even with american english checked it will certainly make us wonder if the corrected typos are worth it

i'm 33 and quite well-traveled within north america (never have crossed an ocean), and never heard the phrase "in their droves" spoken, i don't doubt at all its perfectly normal speech in many places, but i read it and thought "wtf?" lol

I certainly think it IS worth it, most of the major plot scenes are great, i also love what was done with Cait Sith, but I also think a little more input from people who have lived in the USA is needed for the "American English" translation

Keep in mind I am also just trying to help, there is 330 million english-speakers here, who on average have more money to donate than an average person from another country (don't shoot the messenger)


Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: klevelend4 on 2020-03-14 22:05:35
I think the best way to look at that translation "in their droves" would be to break it down. Would you say "They arrived in their en masse"? Or, "They arrived in their large grouping"? Or is it more apt that you would say "They arrived en masse"? It certainly was not an idiom I had ever heard before. Whether it is proper grammar is not really the issue. It's whether it sounds natural. Granted I have no real stake in this and I actually think it's fine the way it is. It does seem a tad awkward. Definitely the Queen's English which I am not very familiar with.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-14 22:48:46
if you raise it as American v English and covarr agrees then it gets added to American option. 


Quote
Might it make sense to add a new tab to the spreadsheet for "translation English dialect differences"

No. It might not.  I haven't time to be documenting lines in a spreadsheet.  Things brought to my attention get ignored or acted upon depending on if they are relevant.  If it's raised to me as an american v brit thing I run it via covarr. That's all I'm willing  to do.  Please don't write detailed posts about individual lines.  :o   All it needs is something like

"I think this may sound awkward to most americans"  - That's it.   ;)

I do read posts and investigate issues if it looks as though there's a problem.  8)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: skyhawk on 2020-03-15 04:47:59
if you raise it as American v English and covarr agrees then it gets added to American option. 
In that case I'm going to, again, respectfully raise "What a nerve!". To my Canadian sensibilities, "What nerve!" is borderline archaic but sensible, while "What a nerve!" is a phrase I've literally never heard before in my life.

With a few spelling exceptions [Hi Color/Colour], I expect Canadian English and American English are probably mostly the same.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-15 12:24:03
it's already been discussed with covarr. that's exactly what i mean in the post above.

Quote
I do read posts and investigate issues if it looks as though there's a problem.  8)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: orichalcon on 2020-03-15 16:37:02
if you raise it as American v English and covarr agrees then it gets added to American option. 

thats all i would expect

and no one has made a very detailed post on it, how long does it take to read 15 lines of text.... 10 seconds?

i have just been trying to let you know its obviously way more important to us across the pond than you seem to realize, but on the other side i think everyone knows its your mod and you can do whatever you want with it

would you rather people express interest and ideas that you have the option to acknowledge or ignore, or would you rather no one give a crap and only have 1 new post per month in this thread?
maybe you'd rather have something in between but nothing in life works that way, why be a dick to people trying to help make it better? even if you think they are failing, thats not cool
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-15 17:11:00
have a look at the american option text file...  if I didnt think it was important, that work wouldnt have gone into it :)  Nor would I have created TextMod.

I'm sick of seeing debates and posts on individual lines - or posts on bugs with no way for me to replicate.  In future, I'm ignoring it completely.

I'll say it again - just because I don't respond to every line and bug raised, does not mean I am not looking at it.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: LordUrQuan on 2020-03-15 18:34:25
With a few spelling exceptions [Hi Color/Colour], I expect Canadian English and American English are probably mostly the same.
Except American English leaves out the two most important words in Canadian English... "Sorry" and "Eh"  :P
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-15 18:54:30
Except American English leaves out the two most important words in Canadian English... "Sorry" and "Eh"  :P


It's funny you should mention that.  When I started using "eh"  - especially for Leno, I was told it was a British thing or a Canadian thing - and not American... yet the original American translation uses it in FF7 as well. 
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: orichalcon on 2020-03-15 19:28:51
I'll say it again - just because I don't respond to every line and bug raised, I am looking at it.

you actually participate in quite a bit of back-and-forth with the users, and thats something that doesnt go unappreciated, IMO its a really cool thing and i certainly wouldn't expect you to keep that up all the time

I'm sick of seeing debates and posts on individual lines

uhhh, why? seems silly... i would consider the beacause section of this mod by far the most important and by nature requires lots of fine-tuning

- or posts on bugs with no way for me to replicate.

i understand this, but still seems like quite an unreasonable expectation for a pc mod, and also quite unfair to the less tech-savvy

In future, I'm ignoring it completely.

i would highly encourage this, lol

many of your responses are pretty defensive, you seem to be interpreting a few too many of these posts as 'this mod is highly flawed" or something when its definitely not true, the scope of this mod is obviously way too large to NOT have a lot of issues and personally i will probably never play this game without this mod again... excuuuuuuuuse me for not wanting every character to sound overly british when they didnt in the original script

It's funny you should mention that.  When I started using "eh"  - especially for Leno, I was told it was a British thing or a Canadian thing - and not American... yet the original American translation uses it in FF7 as well.

many americans say eh, most of the time it is pronounced different than the canadians (sometimes northerners say it just like canadians, but i hear eh with the short e sound mostly), and the canadians use it for more....if that makes sense


for americans, its almost always after a question, or sometimes its an audible shoulder shrug
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-15 19:50:04
That's how we use it.  In fact I see it in American movies all the time. :)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: skyhawk on 2020-03-15 20:28:09
American English uses both 'sorry' and 'eh', but the stereotypical Canadian uses both words much more often, especially 'eh' to indicate indifference.

There's a commonly-used word that I've heard a lot of Americans say we pronounce funny, but which word it is is escaping me right at this moment.

edit: Ah yes, 'Aboot' [About]. Particularly the Eastern Seaboard dialect, I expect, though I've had Americans comment on my pronunciation of it before.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: PeanutReaper486 on 2020-03-16 01:11:48
So I'm trying to install just the 60fps portion of Reunion for a nearly-purist playthrough before 7R is released, but I'm having a few issues that should be easy to resolve.

Damage numbers are too fast, they fade immediately, or don't even show at all. I know what values in 03-Battle60fps config I could remove to fix this (this used to be a checkbox back in R03b), but I don't know how(or where) to edit any of these AFTER the Reunion is installed. You see the configs for mere moments during installation but they are removed afterward.

I'd use just the R03b version and call it a day, but there are some animation hiccups that the R05 version doesn't have, but then R05 has wacky damage numbers. Can anyone guide me in the right direction to fix the faster numbers variable?

This is the segment I need to remove from the config:
Code: [Select]
#faster numbers
5BB464 =  16
-401600
8FE1E8 =  00 02 04 04 02 00
-400C00
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-16 01:13:53
I wouldn't use any of those with R06 if that's what you're planning.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: PeanutReaper486 on 2020-03-16 01:16:54
That's not the plan, since R06 is built differently. I'm choosing to not use R06 because I'm also achievement hunting and I need steam's integrations for controller binds on my DS4. Since the 60fps bit is all I want, I figure it would be easier.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: orichalcon on 2020-03-16 01:43:31
That's not the plan, since R06 is built differently. I'm choosing to not use R06 because I'm also achievement hunting and I need steam's integrations for controller binds on my DS4. Since the 60fps bit is all I want, I figure it would be easier.

although achievements wont work, i use steam's controller mapping on my ds4 in ro6 and it works flawlessly
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: PeanutReaper486 on 2020-03-16 01:47:02
although achievements wont work, i use steam's controller mapping on my ds4 in ro6 and it works flawlessly

Forreal? I should try giving it another go then. I'm 23 / 36 on achievements, but they're all major events like Ruby/Emerald and Lv99, I could just SAM/Black Chocobo those with screenshots, but the lack of controller sucked.

Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: PeanutReaper486 on 2020-03-16 01:57:32
It was real tricky to rebind those buttons. Why's everything rebound to the numpad of all things?

The damage numbers are still too fast! Tifa's don't even draw, she just deals nothing. I'll wait it out to see if I can fix this another way.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-16 02:05:14
I'd suggest taking this query to a new thread since it's not related to R06.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-16 02:35:56
Model overhaul isn't enabled by default, so even modifying Options.ini isn't necessary.

---

Hello and thank you for this great set of mods. I've had a wonderful time playing the game for the first time in over 20 years, breezing through most of CD1.

Near the end of CD1, though, in the Temple of the Ancients I've encountered a weird bug where the game gets stuck in some sort of a loop at the point where Cait Sith is reading fortunes.

I have no idea if this could be caused by Reunion or something else; I'd appreciate any tips on what might help. I've tried disabling the translation / model overhaul / 60fps battles, but the hangup is unaffected. I can't try with another set of characters because like an idiot I only kept one save.

I have R06c with hotfix 11 and the Remako mod.

Video of the looping point in the game (https://www.youtube.com/watch?v=wHyd49cGvto)
(here's a video from someone else (https://youtu.be/tby7k8QC0AU?t=2121) on how the scene presumably should proceed)

APP.log (https://pastebin.com/L3S3NDU7)
The_Reunion.log (https://pastebin.com/R8giUh4V)

Sorry if this is unrelated to The Reunion in some obvious way!

It looks like this is an original game issue but very very rare.  I've amended the script code.  I couldn't replicate but owledTeukros has confirmed working.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: PeanutReaper486 on 2020-03-16 02:56:18
I'd suggest taking this query to a new thread since it's not related to R06.

But it IS related to R06, as the issue is affecting it as well. 60fps battles is causing damage numbers to scroll too fast, I know what I can do to fix it on my end, I just need to know where the setting is. In either the legacy pre-R06 builds, or the current build. Faster numbers is not a setting in R06.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-16 02:57:51
Quote
. 60fps battles is causing damage numbers to scroll too fast

It's normal to scroll faster - the frame rate is faster.  Changing it will require asm programming.  It's not something that needs addressing from my side.  Also, faster scrolling means you can see numbers in multiple damage effects.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: PeanutReaper486 on 2020-03-16 03:08:58
C'mon lad, it's a setting in one of the old builds. If I can remove the section in 03-Battle60fps config from R05's install, then my gripes are resolved. Is there a tool I can use to modify ff7_en.exe after installing Reunion?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: LordUrQuan on 2020-03-16 04:27:44
It's funny you should mention that.  When I started using "eh"  - especially for Leno, I was told it was a British thing or a Canadian thing - and not American... yet the original American translation uses it in FF7 as well.
It's probably something I pick up on because I have family not far from Hamilton, ON, and we laugh about how we'll just be talking normally, and sometimes almost half their sentences end with "eh."  For example, "This just doesn't seem right, eh?" or "We're taking the boat fishing next week, eh."  We Yanks will use it as well, but usually more as a shoulder shrugging, whatever vocalization.  And yes, aboot... we just love hearing "What's this all aboot, eh?"
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Nicolo on 2020-03-16 05:01:24
Forreal? I should try giving it another go then. I'm 23 / 36 on achievements, but they're all major events like Ruby/Emerald and Lv99, I could just SAM/Black Chocobo those with screenshots, but the lack of controller sucked.

I know it's kind of a pain, but I've been saving, exiting, copying the save file to My Documents > Square Enix > Final Fantasy VII > user xxxxx directory, disabling The Reunion in Options.ini and booting the game everytime I'm about to reach the criteria for an achievement, getting the achievement, quitting and then reenabling The Reunion again.

It's not too bad since there are very few achievements and the requirements are easy to track.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Salk on 2020-03-16 15:50:47
Hello, DLPB!

I was wondering if you are aware of the existence of Ninostyle's Character Models (they are hosted on Nexusmods: https://www.nexusmods.com/finalfantasy7/mods/4). I am asking because I found out about it only these latest days and I love its Chibi models. Perhaps you may consider some of his production to become part of Reunion's Model Overhaul?

Cheers!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-16 16:08:24
the MO i release is toward the original battle design.  but feel free to create an installer for R06 for people to use.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: orichalcon on 2020-03-17 02:17:18
C'mon lad, it's a setting in one of the old builds. If I can remove the section in 03-Battle60fps config from R05's install, then my gripes are resolved. Is there a tool I can use to modify ff7_en.exe after installing Reunion?

are you just trying to turn 60fps battles off? (i keep it turned off, and notice almost 0 difference other than i dont get the related bugs, i have an overpowered graphics card for this game though, could be different for others)

in the The_Reunion folder, open options.ini and change:
 _60fps_Battles = 1 or 2

to

_60fps_Battles = 0

Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: PeanutReaper486 on 2020-03-17 02:34:13
are you just trying to turn 60fps battles off?

No, I just gripe about the damage numbers disappearing too fast. It's like four frames of numbers, sometimes the number doesn't even draw. I was messing with some of the configs with hextedit, but the fix I had in mind is more complicated than just removing that segment I mentioned earlier.

Iunno what any of these codes do. Removing the #faster numbers segment makes numbers appear twice, one after the other. I know I can have it just right, R04 didn't have this issue, but then in R04, character zoom speeds look weird because they're actually playing in 60fps, on this 15fps playground. Anyone else notice stuff like that in R06? I really only want 60fps battles for the smoov menus, 15 fps battle animations are quite charming anyway.

Code: [Select]
#fix numbers array by NFITC1
5BB464 =  2C ← Dunno what this does
5BB5E8 = 0F Bf 52 0C C1 EA 02 ← Like what even

#faster numbers
5BB464 =  16 ← Same code as above, if I remove this, damage numbers will repeat twice.
-401600
8FE1E8 =  00 02 04 04 02 00 ← I thought this was some kind of raw frame output for the damage numbers themselves. I still don't really know.
-400C00

Tried using cheatengine to find the original values in the base game, but that hasn't really led anywhere. I feel like I've spent too long on this insignificant speck of a gripe, but now I just want to solve it.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: orichalcon on 2020-03-17 02:40:16
No, I just gripe about the damage numbers disappearing too fast. It's like four frames of numbers, sometimes the number doesn't even draw. I was messing with some of the configs with hextedit, but the fix I had in mind is more complicated than just removing that segment I mentioned earlier.

Iunno what any of these codes do. Removing the #faster numbers segment makes numbers appear twice, one after the other. I know I can have it just right, R04 didn't have this issue, but then in R04, character zoom speeds look weird because they're actually playing in 60fps, on this 15fps playground. Anyone else notice stuff like that in R06? I really only want 60fps battles for the smoov menus, 15 fps battle animations are quite charming anyway.

Code: [Select]
#fix numbers array by NFITC1
5BB464 =  2C ← Dunno what this does
5BB5E8 = 0F Bf 52 0C C1 EA 02 ← Like what even

#faster numbers
5BB464 =  16 ← Same code as above, if I remove this, damage numbers will repeat twice.
-401600
8FE1E8 =  00 02 04 04 02 00 ← I thought this was some kind of raw frame output for the damage numbers themselves. I still don't really know.
-400C00

Tried using cheatengine to find the original values in the base game, but that hasn't really led anywhere. I feel like I've spent too long on this insignificant speck of a gripe, but now I just want to solve it.

looks like you are S.O.L. on getting it to work by editing that...

turning off 60fps battles would solve the number scrolling issue i bet, but if thats a part of the mod you absolutely want then you are back to square 1 on being S.O.L. haha
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: usb on 2020-03-17 12:41:41
In my project they've reported me this glitch in mds5_5. I've tested with original english R06c and it is present as well
Here it is a screen

(https://i.ibb.co/4SQ2Yj7/Immagine.png) (https://ibb.co/2MbSsjy)

how to reproduce:
- exit shinra building
- complete motorbike minigame
- deafeat robot boss
- complete dialogue on the "bridge"
- after that they reach mds5_5
- speak to the character in this order: red, tifa (the choice doesn't matter), aertih (the choice doesn't matter) and barret (choose option 2 "Well...")
- speak again to barrett (this will trigger again aerith text)*
- when aertih text box is still present go down at the exit of the field and the glitch will appear

*By the way is it right that every time you speak to barrett it is triggered aerith text?

Here it is a save (save 2, file 10) https://www.mediafire.com/file/m7uw5oe8zsm34cr/save.zip/file : i've modified the save in order to make cloud able to equip every materia for speed up boss fight

update: With new translation off the glitch doesn't appear
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-17 14:39:40
Yeah it is right that when you speak to Barrett her line is triggered.  I'll look into other issue when I have time.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-18 01:42:52
Fixed.  Thanks again, usb.


Change

mds5_5  - ba - Talk -

to begin

If Var[5][200] == 0 (else goto label 3)
   If Var[5][255] == 0 (else goto label 3)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: orichalcon on 2020-03-18 03:40:12
a few quick things:

1. when climbing the pagoda, after the battle gorky says "but you handled yourself pretty good." should be "handled yourself pretty well."

2. this one is really nothing, some missing commas in vincent's line on the highwind: "Ancients... One day we may too be referred to in the same manner." should have commas before AND after the word too (at least in american english)

3. just noticed the epilepsy settings in options.ini, thats cool that you have settings there to limit flashes in the first place, but if I had epilepsy, and went to utilize that feature, I probably wouldn't appreciate being called a poor soul.  just throwing that out there
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Mabinog on 2020-03-18 04:47:23
a few quick things:

1. when climbing the pagoda, after the battle gorky says "but you handled yourself pretty good." should be "handled yourself pretty well."

2. this one is really nothing, some missing commas in vincent's line on the highwind: "Ancients... One day we may too be referred to in the same manner." should have commas before AND after the word too (at least in american english)

3. just noticed the epilepsy settings in options.ini, thats cool that you have settings there to limit flashes in the first place, but if I had epilepsy, and went to utilize that feature, I probably wouldn't appreciate being called a poor soul.  just throwing that out there

I feel like number 2 is a personal preference. I notice some people tend to use more commas than others. In this case I wouldn't say commas are exactly required. As long as you're not totally ignoring commas in your writing, you should be fine.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: skyhawk on 2020-03-18 05:16:55
when climbing the pagoda, after the battle gorky says "but you handled yourself pretty good." should be "handled yourself pretty well."
Yep

this one is really nothing, some missing commas in vincent's line on the highwind: "Ancients... One day we may too be referred to in the same manner." should have commas before AND after the word too (at least in american english)
I'd actually argue for "Ancients... One day we too may be referred to in the same manner."
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-18 11:05:16
Nope. It's also Shake who says "handled yourself pretty good"  And shake is a kid.

This isn't perfect grammar - it's on purpose.  As I said in a previous message though from this point on I'm not going to respond to gripes about individual lines or grammar either.  I'll read them and change if I see there's a problem.  Also, the full grammar check for R07 hasn't happened yet.  There are thousands of minor grammar issues in there which is why I respectfully ask that you don't post quibbles of that nature.

Quote
I probably wouldn't appreciate being called a poor soul.

It's tongue in cheek and British humour.  I'm not changing it because some people get offended at everything.  It's not sarcastic - it's literally empathizing with them.

https://glosbe.com/en/en/poor%20soul
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Isuldor on 2020-03-18 18:02:30
With the local government asking citizens to stay home, I'm quite glad to have R06c.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: usb on 2020-03-18 19:39:47
Fixed.  Thanks again, usb.


Change

mds5_5  - ba - Talk -

to begin

If Var[5][200] == 0 (else goto label 3)
   If Var[5][255] == 0 (else goto label 3)

Thanks for the rapid fix


Now i need your help for a technical question: with my italian port i can't play jenova_e movie (english play perfectly).. shows the first frame and than the movie is skipped and the game continue. Any suggestion? maybe movie lenght?

these are the movie info:
Spoiler: show

General
Complete name                            : C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion\BASE\New_Translation\jenova_e.avi
Format                                   : MPEG-4
Format profile                           : Base Media / Version 2
Codec ID                                 : mp42 (isom/mp42)
File size                                : 26.3 MiB
Duration                                 : 44 s 867 ms
Overall bit rate mode                    : Variable
Overall bit rate                         : 4 908 kb/s
Encoded date                             : UTC 2020-01-29 00:16:11
Tagged date                              : UTC 2020-01-29 00:16:11
FileExtension_Invalid                    : braw mov mp4 m4v m4a m4b m4p m4r 3ga 3gpa 3gpp 3gp 3gpp2 3g2 k3g jpm jpx mqv ismv isma ismt f4a f4b f4v

Video
ID                                       : 2
Format                                   : AVC
Format/Info                              : Advanced Video Codec
Format profile                           : [email protected]
Format settings                          : CABAC / 3 Ref Frames
Format settings, CABAC                   : Yes
Format settings, Reference frames        : 3 frames
Format settings, GOP                     : M=4, N=15
Codec ID                                 : avc1
Codec ID/Info                            : Advanced Video Coding
Duration                                 : 44 s 867 ms
Bit rate mode                            : Variable
Bit rate                                 : 4 780 kb/s
Maximum bit rate                         : 10 000 kb/s
Width                                    : 1 280 pixels
Height                                   : 896 pixels
Display aspect ratio                     : 1.429
Frame rate mode                          : Constant
Frame rate                               : 15.000 FPS
Color space                              : YUV
Chroma subsampling                       : 4:2:0
Bit depth                                : 8 bits
Scan type                                : Progressive
Bits/(Pixel*Frame)                       : 0.278
Stream size                              : 25.6 MiB (97%)
Language                                 : English
Encoded date                             : UTC 2020-01-29 00:16:11
Tagged date                              : UTC 2020-01-29 00:16:11
Color range                              : Limited
Color primaries                          : BT.709
Transfer characteristics                 : BT.709
Matrix coefficients                      : BT.709
Codec configuration box                  : avcC

Audio
ID                                       : 1
Format                                   : AAC LC
Format/Info                              : Advanced Audio Codec Low Complexity
Codec ID                                 : mp4a-40-2
Duration                                 : 44 s 838 ms
Bit rate mode                            : Variable
Bit rate                                 : 126 kb/s
Maximum bit rate                         : 214 kb/s
Channel(s)                               : 2 channels
Channel layout                           : L R
Sampling rate                            : 44.1 kHz
Frame rate                               : 43.066 FPS (1024 SPF)
Compression mode                         : Lossy
Stream size                              : 688 KiB (3%)
Language                                 : English
Encoded date                             : UTC 2020-01-29 00:16:11
Tagged date                              : UTC 2020-01-29 00:16:11
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-18 20:02:32
what does app.log say?  Enable all debug options apart from Opengl and send me it.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: orichalcon on 2020-03-19 00:08:40
Nope. It's also Shake who says "handled yourself pretty good"  And shake is a kid.

ahh, i stand corrected, in my defense gorky is standing right next to him, i must have just assumed he was speaking since you just fought him

and roger that on the comma issue, didnt know if you wanted help catching the really minor stuff or not - you don't



Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Redz on 2020-03-19 01:28:08
What am I doing wrong? I installed The Reunion and can play the game with the retranslation, but battles still run at 15FPS. In fact, none of the settings from Options.ini seem to have any effect. I tried disabling the audio and showing FPS and nothing changed (the reason I know battles are 15FPS is FRAPS). Setting New_Translation to 'n' doesn't disable the retranslation (not that I would want to), and Transparent_Dialogue has no effect either.

If you're wondering, Disable_The_Reunion is set to 'n', and _60fps_Battles is set to '1'. I'm running the Steam version of FF7.

Edit: Just for testing purposes, I tried disabling The Reunion by sending the dll files to the Recycle Bin, and the game still plays with the retranslation. What on earth is going on?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: PatMan33 on 2020-03-19 01:36:27
Hey! I've started playing FFVII again with your Reunion mod. I thoroughly enjoy it and am loving the translation, even though I am not even into the second reactor yet. I am not using any extra graphics mods or models or anything like that, just what was included in the Reunion mod itself. And I think I toggled on the PlayStation buttons option.

But I seem to have encountered a problem. Alas I cannot repeat it and upon a second pass through the area (I had to reload my save) the problem vanished. But I wanted to let you know anyway.

I can't take a screenshot of it, very sorry! They all come out black. But at the "underneath plate 4" save point just past the Shin-Ra security check I had Cloud enter the screen in a standing position on the ladder. He was unable to move and I was unable to resolve the situation without closing the game altogether. I am happy to provide you with any further information you would like, and I have preserved my prior save in order to see if I can replicate the issue.

Again, I've been able to move past that point and maybe it was just a random glitch. But I wanted you to know regardless. Thank you for your time and for all of your hard work.

I will let you know if I encounter any other oddities.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-19 02:48:23
If you were not using new translation then that it a known bug with the original version.  If you are, then I need to look at it.  But read the first post.

Do not report bugs that are original game problems.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-19 02:49:08
What am I doing wrong? I installed The Reunion and can play the game with the retranslation, but battles still run at 15FPS. In fact, none of the settings from Options.ini seem to have any effect. I tried disabling the audio and showing FPS and nothing changed (the reason I know battles are 15FPS is FRAPS). Setting New_Translation to 'n' doesn't disable the retranslation (not that I would want to), and Transparent_Dialogue has no effect either.

If you're wondering, Disable_The_Reunion is set to 'n', and _60fps_Battles is set to '1'. I'm running the Steam version of FF7.

Edit: Just for testing purposes, I tried disabling The Reunion by sending the dll files to the Recycle Bin, and the game still plays with the retranslation. What's on earth is going on?

See first post.  No one can help if you don't help us.  Think about it logically...  how can anyone help you with absolutely no information to go on?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: orichalcon on 2020-03-19 04:35:34
I know it's kind of a pain, but I've been saving, exiting, copying the save file to My Documents > Square Enix > Final Fantasy VII > user xxxxx directory, disabling The Reunion in Options.ini and booting the game everytime I'm about to reach the criteria for an achievement, getting the achievement, quitting and then reenabling The Reunion again.

It's not too bad since there are very few achievements and the requirements are easy to track.

when i first installed r06, i looked in each and every folder and subfolder in the The_Reunion directory looking for a save file so i could do stuff like this (and help test some bugs i was getting), didnt find it, then gave up... now i see in FF7's root folder there is literally a folder called 'save'

 :oops:
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: usb on 2020-03-19 09:29:03
what does app.log say?  Enable all debug options apart from Opengl and send me it.

Thanks, here it is https://drive.google.com/open?id=1i5QJEcaCWzTJphy7tuZZPZMPR15P5yC0
Exit with alt+f4 after the skip movie (more specifically after the second cloud text after the movie)

used this log setting
#on-screen logging
show_reunion_popup = y
show_reunion_info = y
show_fps = y
show_stats = y
popup_error = y
popup_info = y
popup_ff7 = y
trace_personal = y
trace_open = y
trace_textures = y
trace_files = y
trace_other = y
opengl_debug = n
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-19 11:15:18
holy cow that's a large app.log.  Think i need to look into removing one of those logging entries as they're bloating it to hell.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-19 11:19:44
[00014659] TRACE: prepare_movie C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\data\movies\jenova_e.avi
[00014659] INFO: prepare_movie: C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/BASE/New_Translation/jenova_e.avi; h264/aac 1280x896, 15.000000 FPS, duration: 44.866667, frames: 673
[00014659] TRACE: prepare_movie: Audio must be converted: IN acodec_ctx->sample_fmt: fltp
[00014659] TRACE: prepare_movie: Audio must be converted: IN acodec_ctx->sample_rate: 44100
[00014659] TRACE: prepare_movie: Audio must be converted: IN acodec_ctx->channel_layout: 3
[00014659] TRACE: PERSONAL MOVIE - C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/BASE/New_Translation/jenova_e.avi

No Error - though not sure about channel layout.  Please send me the video file.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: usb on 2020-03-19 12:43:21
[00014659] TRACE: prepare_movie C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\data\movies\jenova_e.avi
[00014659] INFO: prepare_movie: C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/BASE/New_Translation/jenova_e.avi; h264/aac 1280x896, 15.000000 FPS, duration: 44.866667, frames: 673
[00014659] TRACE: prepare_movie: Audio must be converted: IN acodec_ctx->sample_fmt: fltp
[00014659] TRACE: prepare_movie: Audio must be converted: IN acodec_ctx->sample_rate: 44100
[00014659] TRACE: prepare_movie: Audio must be converted: IN acodec_ctx->channel_layout: 3
[00014659] TRACE: PERSONAL MOVIE - C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/BASE/New_Translation/jenova_e.avi

No Error - though not sure about channel layout.  Please send me the video file.

this is the link https://drive.google.com/open?id=1540TGJdpv0LtCWMIOZL-9SK2MTJTO4cE

and if you need a save use again this file (save 2, file 13) http://forums.qhimm.com/index.php?topic=14914.msg273449#msg273449
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: PatMan33 on 2020-03-19 13:25:28
If you were not using new translation then that it a known bug with the original version.  If you are, then I need to look at it.  But read the first post.

Do not report bugs that are original game problems.
Roger that! Thanks for the quick response.

I have been able to reproduce it, but like you say it seems to be a base-game issue. Will be sure to troubleshoot more before I report next time. :)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: PeanutReaper486 on 2020-03-19 15:02:01
I wouldn't use any of those with R06 if that's what you're planning.

I've decided to just use R06 since that's what will be supported. I can't find any of the specific files used for 60fps battles though. Except the 60i folder, which I trust is the interpolated animations/models. Should I still be using hext to edit damage numbers?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-19 16:07:49
If needed, yes.  There's a hext folder there for direct access to edit memory.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-20 00:49:19
@usb - sent to True Odin as I have a suspicion it won't work with his code either.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-20 01:27:34
Roger that! Thanks for the quick response.

I have been able to reproduce it, but like you say it seems to be a base-game issue. Will be sure to troubleshoot more before I report next time. :)


Did you have new translation enabled?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: usb on 2020-03-20 09:13:59
@usb - sent to True Odin as I have a suspicion it won't work with his code either.
thank you, i'll wait for your help.
I've investigated after a doubt came to me and checked ending2.avi (in italian) by renaming in eidoslogo.avi (it's a raw test) and also this video has a problem (the original english renamed eidoslogo play perfectly). I need to test in real game ending but i'm not very confident... this 2 video have the same problem
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-20 10:15:16
It will be the codec you've used,  ffmpeg isn't liking it or our code isnt working.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: usb on 2020-03-20 10:41:50
It will be the codec you've used,  ffmpeg isn't liking it or our code isnt working.
do you know a working audio video codec for your ffmpeg? with r05c play perfectly
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-20 12:55:03
x264 works for me with AAC.  Whatever youve used to encode has set something ffmpeg doesnt like.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: usb on 2020-03-20 16:05:56
x264 works for me with AAC.  Whatever youve used to encode has set something ffmpeg doesnt like.
fixed re-encoding with ffmpeg.exe, thanks
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: usb on 2020-03-21 18:09:36
this is a weird bug that appears in blin63_1: in the "doors minigame" if you continue to select Better not when asked to open a door sometimes the same question text will popup again and again without having pressed action button on the door. I really can't understand how this bug is triggered (for a test i've pressed better again more than 20 times)

here it is a video (it is in italian but i didn't changed the script and i've checked r06 english and the bug is present): the text appers 4 times without pressing action https://drive.google.com/open?id=1nczrNr0HSGsLckLOT94ZtTDwnQC49EPm

save (save 2, file 2): https://drive.google.com/open?id=1DqKe6TcBx-hZgT0S7M5tv7RFGBH1udhC
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-21 20:59:34
is it there outside of r06.  if it is... wrong thread.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: usb on 2020-03-22 13:50:57
is it there outside of r06.  if it is... wrong thread.
it's a field bug (or ff7 engine bug or wathever): it appears with new translation (english) on and off (40 times selected no and appeared, yesterday i don't remeber)....
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-22 14:11:23
with new translation OPTION on and off? Then it's not a reunion bug and needs moving to the bug thread  ;)

http://forums.qhimm.com/index.php?topic=17591.0
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Kyrith on 2020-03-22 18:56:22
1. An explanation of the bug

So essentially, when I plug my laptop into a TV via HDMI and have The Reunion enabled, all gameplay and menu audio goes silent. FMV audio still plays, but nothing else as far as I can tell. So I'll hear the start-up logo sound effects, but then when I get to the main menu there's no 'bleep bleep' as I move the cursor, and upon loading my save file, there's no music or sound effects of any kind.

This is not an issue through the laptop's own speakers, or even through the low grade speakers I tried plugging in through the aux port, and this is not an issue when The Reunion is disabled.

I have also confirmed that the issue is specific to HDMI somehow. When using the same TV/speakers via an analog cable (and using HDMI only for the video component), I am able to get gameplay sounds. So Something is going on with Reunion and HDMI (don't worry, I have tried two different HDMI cables, so it's not just an issue with the particular cable).

2. Does the bug happen at same point more than once?

It doesn't seem to be localized to a specific place. I tried various places throughout the opening of the game (train, Mako reactor, space outside Tifa's bar), and they were all silent.

3. App.log (found in root folder)

https://drive.google.com/file/d/1Z43v7nUhjiE9QOuNOCvG4hFOJh_B8xzq/view?usp=sharing

4. Reunion.log (found in The_Reunion folder)

https://drive.google.com/file/d/1itvaMJqUj4LZAvKJBYJ2Jj9L5OHxOMhV/view?usp=sharing

5. crash.dmp (found in root folder)

There was no crash so I don't think this file exists

6. Your save file from just before the crash or hang

https://drive.google.com/file/d/18rilzefgZuL4zHHTzRRBfuP5Qne_FumS/view?usp=sharing

Let me know if I'm providing any of this information incorrectly!

And thank you!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: oblongsausage on 2020-03-22 19:13:39
Hi DLPB,

You had mentioned not posting about the crash after battles bug unless we got a message after the crash to report it. It just happened to me quickly after starting up the game and got the message after the crash. Here's my crash.dmp if it's helpful:

https://drive.google.com/open?id=1Yg55x75uUUJZ-wCkbjsVGD_q-WHpbQWz

If you didn't need this report, my apologies - wasn't sure if you still wanted them if we get your crash popup.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-22 19:58:55
also need app.log.  Always need it.

Though to be honest there's no point sending those bug reports anymore.  They aren't telling me anything of where it came from.  It's likely audio engine and i'm seeking to add better debugging for it.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: orichalcon on 2020-03-22 20:59:05
as i am nearing the endgame, i have been experimenting with 60fps battles and a few other things

when fighting diamond weapon with 60fps set to either 1 or 2, the audio for his stomp attack is very out of sync (its sound effects when he is walking up, not the actual stomp)

also when 60fps is set to 2 (interpolated), Big Brawl for cid is set to ludicrous speed, lol.  Sometimes it wont even show cid leave his original spot, it will just be a close-up of cid and then the enemy dies, havent tested with no interpolation

both of these issues go away when 60fps battles is turned off

edit: i was actually looking in the database and saw a chocobo racing bug and a question "does psx version work the same?"
     - I can confirm that green chocobos in the PS1 version were NOT slowed down in water, and blue chocobos were indeed slowed down in the water section (of the long race)... they for sure mixed those up, I cannot comment if any slowdowns occured on hills, but I do know with 100% certainty that the bug in regard to the water section was present in the playstation version
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-22 21:11:10
The issue with effects being too fast / slow is in the reunion database.  Fixing all of them is unlikely to happen - though Obesebear prob wants to take a look at that.

I'll add that the other issue exists on PSX.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-22 23:47:55
thank you, i'll wait for your help.
I've investigated after a doubt came to me and checked ending2.avi (in italian) by renaming in eidoslogo.avi (it's a raw test) and also this video has a problem (the original english renamed eidoslogo play perfectly). I need to test in real game ending but i'm not very confident... this 2 video have the same problem

True Odin has resolved and the code has been added to my fork also.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: icon41gimp on 2020-03-23 00:00:03
Why does installing this mod fuck with my PS4 controller and how do I get around it?

I install a fresh vanilla version and load the controller config in Steam, go into the vanilla game and controller works fine.

Install Reunion and only the left analog stick works, everything else is moved to the numpad.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Taroven on 2020-03-23 00:33:59
Why does installing this mod fern with my PS4 controller and how do I get around it?

I install a fresh vanilla version and load the controller config in Steam, go into the vanilla game and controller works fine.

Install Reunion and only the left analog stick works, everything else is moved to the numpad.

Set steam input to disabled for FF7 in big picture mode controller settings and that'll fix it.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: PeanutReaper486 on 2020-03-23 01:02:21
I personally use steam input to rebind all of my DS4 buttons to keyboard keys, so that I can use my dpad too.

You can download community bindings for them as well, I use the config "Final Fantasy VII DS4" binding by Ottman.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: obesebear on 2020-03-23 01:19:22
as i am nearing the endgame, i have been experimenting with 60fps battles and a few other things

when fighting diamond weapon with 60fps set to either 1 or 2, the audio for his stomp attack is very out of sync (its sound effects when he is walking up, not the actual stomp)

also when 60fps is set to 2 (interpolated), Big Brawl for cid is set to ludicrous speed, lol.  Sometimes it wont even show cid leave his original spot, it will just be a close-up of cid and then the enemy dies, havent tested with no interpolation

both of these issues go away when 60fps battles is turned off

So, Diamond weapon is likely going to have to be something for NFITC to look into.  I'm fairly certain the sounds are triggered by the animation (or a frame of a certain animation) so Diamond weapons 10th frame is now his 30th but the sound is still playing on the 10th.   I don't know how to decipher the AB file, but my guess would be the solutions is in there somewhere.

As for Cid, I have no idea where is Big brawl limit is.   I'm going to have to dump my magic.lgp and look around.  Seems to me it might be hidden somewhere.  Once I find it, I'll interpolate and send to DLPB
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-23 01:32:58
Possibly in the "ff7" subfolder in magic.lgp
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Kyrith on 2020-03-23 01:34:44
1. An explanation of the bug

So essentially, when I plug my laptop into a TV via HDMI and have The Reunion enabled, all gameplay and menu audio goes silent. FMV audio still plays, but nothing else as far as I can tell. So I'll hear the start-up logo sound effects, but then when I get to the main menu there's no 'bleep bleep' as I move the cursor, and upon loading my save file, there's no music or sound effects of any kind.

This is not an issue through the laptop's own speakers, or even through the low grade speakers I tried plugging in through the aux port, and this is not an issue when The Reunion is disabled.

I have also confirmed that the issue is specific to HDMI somehow. When using the same TV/speakers via an analog cable (and using HDMI only for the video component), I am able to get gameplay sounds. So Something is going on with Reunion and HDMI (don't worry, I have tried two different HDMI cables, so it's not just an issue with the particular cable).

2. Does the bug happen at same point more than once?

It doesn't seem to be localized to a specific place. I tried various places throughout the opening of the game (train, Mako reactor, space outside Tifa's bar), and they were all silent....

As per my issue above (more details provided), I have now tested the game with The Reunion on another TV via HDMI and the problem of no sound in-game (but sound during cutscenes) persists on that TV as well.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-23 02:07:16
Require app.log, reunion.log, audio.log - as first post.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: orichalcon on 2020-03-23 02:30:11
another one:

     -with 60fps battles set to 1 the status effect slow has the stop animation for all my characters, they looked stopped, but can act and are just slowed, i can repeat this by just casting slow on a teammate, and slow works normally when 60fps battles is turned off
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Kyrith on 2020-03-23 02:59:58
Require app.log, reunion.log, audio.log - as first post.

Can't tell, was this in reference to me? My logs are provided in the og comment I was quoting! Sorry for the confusion

Here they are again though:

3. App.log (found in root folder)

https://drive.google.com/file/d/1Z43v7nUhjiE9QOuNOCvG4hFOJh_B8xzq/view?usp=sharing

4. Reunion.log (found in The_Reunion folder)

https://drive.google.com/file/d/1itvaMJqUj4LZAvKJBYJ2Jj9L5OHxOMhV/view?usp=sharing

5. crash.dmp (found in root folder)

There was no crash so I don't think this file exists

6. Your save file from just before the crash or hang

https://drive.google.com/file/d/18rilzefgZuL4zHHTzRRBfuP5Qne_FumS/view?usp=sharing

(If that was not in reference to me, then my sincerest apologies)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-23 03:01:17
@Orichalcon
Do you have a video to illustrate it?  I haven't seen it before.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Kyrith on 2020-03-23 03:24:03
Here's a link to my Google drive video showcasing the issue (sorry for the poor quality): https://photos.app.goo.gl/ihapGPPWt4MXvf2D8

And here's audio.log: https://drive.google.com/file/d/11QAA262UE7bVg0l9L9aceJJ-LtZTMXWx/view?usp=sharing

That video should be shareable publicly (tested that via a friend opening it), lemme know if I messed that up.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: orichalcon on 2020-03-23 03:24:22
@Orichalcon
Do you have a video to illustrate it?  I haven't seen it before.

https://drive.google.com/file/d/17xxPHDzogYoXPalvG9WX-a68OZN-CTc1/view?usp=sharing

this enemy shown doing it is how i figured it out, but i then was curious if it was just this enemy move or the status effect slow, so i slowed a teammate in the next battle and the same thing happened
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-23 03:28:13
Are you *sure* this status is slow and not stop?  Check submenu for the status.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: orichalcon on 2020-03-23 03:30:24
Are you *sure* this status is slow and not stop?  Check submenu for the status.

100%

this move from this enemy slows as normal when i turn off 60fps battles, and also i can attack normally and the time bar fills as normal with the animation like that the whole time

and also i casted slow from the time materia on cid and the same thing happened
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-23 03:31:33
I need you to double check the status as you play.  When it stops, look at the status IN game.  It's likely a bug.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: orichalcon on 2020-03-23 03:33:14
I need you to double check the status as you play.  When it stops, look at the status IN game.  It's likely a bug.

this is something i have been wondering, how do i check status effects in-game? select just seems to bring up the name, how do i check what status effect a character is under on the battle gui?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-23 03:34:20
Press Square / Switch if using New Translation.

If not, the old way was to try using antidote/elixir etc on yourself. A box will pop up with the status.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: orichalcon on 2020-03-23 03:54:23
Press Square / Switch if using New Translation.

If not, the old way was to try using antidote/elixir etc on yourself. A box will pop up with the status.

aye yaye yaye, just square the whole time...

anyway: https://drive.google.com/file/d/1Ne84KMA3OuZniHr2voSchicqj_9KJfSj/view?usp=sharing

edit: it doesnt happen every time, but more than 50% of the time since i discovered it, also i havent left this underground tunnel and tested that either for the record, nor have i tested for mode 2
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-23 03:59:20
i'll investigate.  And definitely doesn't happen with 60fps off?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: orichalcon on 2020-03-23 04:03:31
i'll investigate.  And definitely doesn't happen with 60fps off?

Correct, has never happened with it off, and i've played the majority of the game with it off
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-23 04:10:28
Other news.. how has texture issues been with this latest hotfix?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-23 05:40:33
@Orichalcon

pause also corrects the issue intermittently while stop is applied.  So... it's 100% related to 60fps

-- It's linked to the missing effect issue.  Something is being altered slightly because of the timing of the pause based frame limiter.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: skyhawk on 2020-03-23 05:42:46
As per my issue above (more details provided), I have now tested the game with The Reunion on another TV via HDMI and the problem of no sound in-game (but sound during cutscenes) persists on that TV as well.
Does everything else work as expected when connected to HDMI? Windows sounds, video playback, other games?  I'm connected via HDMI audio to my external receiver and everything (including FF7) works as expected for me.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-23 06:42:33
@Orichalcon

pause also corrects the issue intermittently while stop is applied.  So... it's 100% related to 60fps

-- It's linked to the missing effect issue.  Something is being altered slightly because of the timing of the pause based frame limiter.

OK rather hilariously...  there's a counter and depending on what value it has will determine certain effects.  Take Slow:

movsx edx,byte ptr [00BFD0E4]  // value of counter
and edx,01
test edx,edx
je 00424842 
mov eax,[ebp+14] 

The problem is that now we're using frame limiter based on pause, this section of code is being seen 1/4 times.   So values may be

0, 4, 8, 12  ... and then slow will cause animation to stop because what it expects is

1 ,2, 3, 4  -


So it's either always calling the code... or always not calling it.  Rather than calling once every 2 frames.


There will be another counter causing the issue with missing effects...  the effect will be called every frame - or not at all - instead of whatever.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: usb on 2020-03-23 09:03:25
True Odin has resolved and the code has been added to my fork also.

thank you very much
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: skyhawk on 2020-03-23 10:22:21
So it's either always calling the code... or always not calling it.  Rather than calling once every 2 frames.
Might something like this be responsible for the sometimes missing / always not-flashing gunfire effects?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-23 12:29:39
that's what i just said above  ;D
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-23 21:36:26
02.Dec.2016   imagelesskink   Menu Enhancement   Certain models and effects can overlap the battle menu.   PRIORITY

I had a look at this and the news isn't good.  Because the visible area is now expanded, no checks were done to ensure Z position for models.   The only solution I can see is to change Z of EVERY menu item to draw on top of models.  The problem is while I can do this for barrier graphic and so on, making the menu and menu borders do the same isn't as simple.  There's no existing Z parameter for it that I can see.

I may need to seek help elsewhere.  I had a look at the model stuff and located where aali's dll drawing the models, but that code is well beyond me and i'm not sure that would fix the issue at any rate.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: orichalcon on 2020-03-23 23:22:48
thats interesting that the whole thing is linked with another bug...

i figured it would be a simple fix, whoops  :-D
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-23 23:38:40
and i still cant find the part that's causing the fire effects to disappear.  Went through all counters too.

It's 100% the same issue though.  The fire effect cuts out one in two frames.  And with current 60fps we have either fire effect always drawing each frame or not drawing at all. 

Funny thing is the bullet casings that are dropped look better when incorrectly drawn every frame - as you see the full animation.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: orichalcon on 2020-03-23 23:44:34
As per my issue above (more details provided), I have now tested the game with The Reunion on another TV via HDMI and the problem of no sound in-game (but sound during cutscenes) persists on that TV as well.

i've had weird issues when porting sound out of a laptop hdmi before (certain audio playing, and not playing others), i dont know why, but sound coming out of hdmi can be finicky

i'd recommend using some usb speakers (or ones that plug into the 3.5mm jack) alongside the TV for sound, successfully troubleshooting your problem is a slim chance, not to mention a nightmare
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-24 02:16:56
I've located problem area for the firing effect.  I had to literally go down every function in the main battle draw function - branching out.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: denialz on 2020-03-24 03:21:26
Good evening,

Im not sure if there was a change, but I am unable to use the remako mod with the new update. It was working prior by putting the remako files into custom and typing in satsuki under the custom id (same name as the folder within custom), thank you in advance.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: orichalcon on 2020-03-24 03:24:11
I've located problem area for the firing effect.  I had to literally go down every function in the main battle draw function - branching out.

killed 2 birds with one stone? Nice!  8-)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-24 12:35:39
Good evening,

Im not sure if there was a change, but I am unable to use the remako mod with the new update. It was working prior by putting the remako files into custom and typing in satsuki under the custom id (same name as the folder within custom), thank you in advance.

See first post.  Use Hotfix 11.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Agravaile on 2020-03-24 16:56:52
Sorry for asking that out of of nowhere, but i seem to have crashes after some time of play. Currently using the Steam version with several mods install on top of it, like satsuki field and world map stuff. The thing is, the less mods there are, the later crash happens. More mods - sooner. So i have to guess it has to do something with texture overload or something like that. I've fiddled with texture cache size in options.ini with numbers like 256 1024 2048 etc... while some made the crashes to be much later, some numbers made the happen sooner. Is there anything in options.ini i can change that would fix the random crashes entirely?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-24 20:46:40
http://forums.qhimm.com/index.php?topic=14914.msg273865#msg273865
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Agravaile on 2020-03-25 07:51:44
oh, okay. See it the fix applies to that issue too. But can the problem be resolved completely, or we're just stuck with it for a while? While it the hotfix seems to make it happen less, it doesn't make the crashes disappear, if i'm not mistaken. Sorry again if you've had that question before.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-25 12:01:06
See the reunion database.  There is nothing more I can do than to try to resolve bugs and make you aware of them. 
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Agravaile on 2020-03-25 13:30:54
Ok, gotcha. Found the database which had all the info i needed about the bugs. Though, i noticed that there were some fixes that were present in R06b, for example: Marin's name which was fixed to being Marlene, or scenes skip and other stuff which i don't have with currently installed R06c. So that brings me the question, is R06c is standalone, or just an update to previous releases? Sorry if that question might sound stupid, but the database says that some of the bugs and features were fixed in R06b, while i have them present in R06c, which is strange. Or is R06b is a newer package yet to be released?

Also, another quick question, is it possible to install Kaldarasha's ChaOS Dynamic Weapon mod into Reunion? If it is, where should i put the files for it to work?

Edit: Also, is Cloud's field and battle models are suppossed to be different in colors? Battle model fatigues seem to be a bit brighter blue than the field ones. Though i have Kaldarasha's ChaOS mod injected into the base lgps, could that be the problem?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: skyhawk on 2020-03-25 20:01:59
Or is R06b is a newer package yet to be released?

I can't comment on most of your issues, but the confusion regarding R06b and R06c is easily fixed. R06b released with a major show-stopping bug, resulting in the unscheduled nearly-immediate subsequent release of R06c. Anywhere in the documentation you see R06b, you can just mentally substitute in R06c.

I would suggest that if you see issues or concerns and you're running any kind of modification at all, you should remove the modification and confirm the issue is present on vanilla Reunion before posting on this thread.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Agravaile on 2020-03-25 20:15:51
Oh, that's good to know, thanks! At least now things became much clearer to me whenever i'm consulting with the database now.

About Cloud's model, when it looks different on Field and Battle,just checked again with a clean game and vanilla install of R06c with no other mods, and of course, model overhaul enabled, and the models still look different. Again, like i said before Cloud's clothes look brigher blue in battles, and darker in fields. It's not an issue at all, though consistency would be nice, so if there is any fix to that, would be great to know.

Anyways, thanks for replies, and especially to DLPB for the patience :D
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-25 20:34:34
Or better yet disable reunion in options.ini to test without it.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Agravaile on 2020-03-26 11:55:11
Well, disabling the Reunion just makes them being normal, if you do not inject and models into the core game files, obviously. When you inject Kaldarashas lgp package, both field and battle Cloud models look the same, that means consistent, but if you enable model overhaul after that, the battle model starts to look different in all cases with model overhaul enabled. It's just that they're differently drawn.

I mean, it's up you whether it is an issue at all, to me it just looks strange that in field Cloud is pale with darker blue fatigues, and then in battles he suddenly gets a tan and his clothes become brighter. A matter of taste, i guess, and a few will notice it too, so i dunno.

What i did is extract Kaldarashas LGP model package downloaded from Nexus page, and just overwrite the battle models, and that did it for me.

And about that, i have a question... Are the Models present in Reunion, located in Model_Overhaul folder are newer and have some important fixes that the ones from Kaldarashas package? All models from Kaldarasha are dated January 2019, but while most in Model_Overhaul are dated January too, some of them are from October 2019. Were there any important changes, or i can just straight up overwrite everything from Kaldarashas package?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Agravaile on 2020-03-26 12:04:49
The reason i'm also asking that, is because i've no idea which files are the ones that replace Bugen sitting model, and newer model for Barret, which are not by default in Reunion. Reunion has Bugen standing, and old barret (i think). If i want to have them, i'd have to overwrite the char folder that is in Reunion by default which, again, i'm afraid to do cause maybe there were some important fixes to models.

i just straight up have the folder with bugen sitting and new hd barret in the char folder with many other ones, but which are their files i've no idea. Maybe you'd happen to have a separate package with them so i could know EXACTLY what i'm overwriting.

Thanks in advance.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-26 12:18:55
This isn't really something for this thread.  General help should be placed in a new thread :)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Agravaile on 2020-03-26 12:47:06
Ok, gotcha, sorry 'bout that. And lastly (i think it could be considered a bug/overlook), when you use the Swap X and O during the installation, while the dialogues do swap X and O accordingly, the options menu do not, and in the controls customize menu, O is still labeled as Confirm and X as Cancel. I imagine this has to do with textures in menu folder and swapping icons in the tex files, or just switching labels which is easier.

Is there a Hext fix of some sort to revert it by default, please? while i have no preference with O and X, the incorrent labeling kinda annoys, would be great if there would be a quick fix to that without reinstallation to revert it back or just swap labels.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-26 13:19:21
See the help file.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: usb on 2020-03-26 20:39:37
with new translation on and model overhaul on there is a glitch with the ruby weapon model: it appears an emerald weapon distorted
with new translation on and model overhaul off no problem

(https://i.ibb.co/FnmcH3p/Immagine.png) (https://ibb.co/52GCK4Z)


here it is a save: save 9, file 11 (take the highwind and go to ruby weapon) https://www.mediafire.com/file/p7igzyzi4a2r7cf/save08.ff7/file
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-26 22:01:17
how funny...  though no idea how thats happened.  Def no custom mods?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: oblongsausage on 2020-03-27 04:38:10
another one:

     -with 60fps battles set to 1 the status effect slow has the stop animation for all my characters, they looked stopped, but can act and are just slowed, i can repeat this by just casting slow on a teammate, and slow works normally when 60fps battles is turned off

Yes, I've experienced the same thing with 60fps 1.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: usb on 2020-03-27 08:48:05
how funny...  though no idea how thats happened.  Def no custom mods?
only field texture hd... the problem is model overhaul: opening with kimera model overhaul\world\cqc.hrc instead of a ruby weapon model there is a glitchy emerald
also i forgot to say that it's also missing the red tentacle on the sand when approaching ruby

opening cqc.hrc with notepad there are reference in emerald model and :SKELETON e_weap_sk instead of r_weap_sk


this should be a fix https://pastebin.com/raw/nRAKbArx
with notepad++ create a file cqc.hrc, paste the text of the link and overwrite model overhaul\world\cqc.hrc
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: orichalcon on 2020-03-28 02:44:19
Big Brawl for cid is set to ludicrous speed, lol.

I cant help but notice that no one said anything about my Spaceballs reference.

Step up your !$&@ing game, Reunion users.

with new translation on and model overhaul on there is a glitch with the ruby weapon model: it appears an emerald weapon distorted
with new translation on and model overhaul off no problem

Weird, I have model overhaul off with kaldarasha's models installed manually (with his lgp installer) and I'm not getting this

I've located problem area for the firing effect.  I had to literally go down every function in the main battle draw function - branching out.

is it looking like this will be fixed in R07? finding a problem and being able to fix it are 2 completely different things, unfortunately... haha
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-28 06:32:33
@usb - can you also supply your save so I can check :)

It's not looking good in Kimera.  I have no idea how it got corrupted.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: usb on 2020-03-28 10:31:35
@usb - can you also supply your save so I can check :)

It's not looking good in Kimera.  I have no idea how it got corrupted.

it's here http://forums.qhimm.com/index.php?topic=14914.msg273986#msg273986 under the image

direct link https://www.mediafire.com/file/p7igzyzi4a2r7cf/save08.ff7/file [save 9, file 11 (take the highwind and go to ruby weapon) ]
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-28 15:11:35
that was "now looking good".  Cheers for fix
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: usb on 2020-03-28 15:21:46
that was "now looking good".  Cheers for fix
glad to help ;D
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: BupBupper on 2020-03-28 23:36:25
@DLPB Thanks so much for this mod, having a blast re-experiencing the story. Got a bug to report though, hotfix installed all that.

1. When Tifa is in the first slot of the party, Cait Sith will freeze when attempting to read Cloud and Aeris' fortune at the Temple of the Ancients. Tifa appears to be in a fighting stance, which doesn't seem normal.
2. Yes
3. https://pastebin.com/rjxBnVN8 App.log
4. https://pastebin.com/wbBwjE4v Reunion.log (found in The_Reunion folder)
5. Don't see one crash.dmp (found in root folder)
6. https://drive.google.com/file/d/1DI9YPUNLGbyVcUPZ9yg7nwPqG3LO82Wm/view?usp=sharing Your save file from just before the crash or hang
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-29 00:09:19
Normal for fighting stance - she's jealous.  Issue already reported and fixed.   8)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: BupBupper on 2020-03-29 07:22:02
@DLPB Oh alright, sorry for the redundant report.

Got a question though, wondering if this is on my end or a change due to the mod that I can't find listed.

Just unlocked the air ship and I can't seem to hold square [switch], numpad ., or insert or any of the possible controls to make the airship strafe. I'm pretty sure my buttons are configured right, everything else is working normally--junon airport minigame, snowboard, square inside of battle.

Save for good measure: https://drive.google.com/file/d/13nignjWdzq1dVN283gUrS0ZAoDef80RG/view?usp=sharing
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: usb on 2020-03-29 09:23:27
my friend reported me this glitch with field texture hd (inside global folder): the hand and triangle indicator disappear and they are replaced with some weird texture. The appearance is random after some time of play
already tried with keep aspect ratio on/off like suggested in this old thread http://forums.qhimm.com/index.php?topic=17824.5

image:
(https://i.ibb.co/Jy2XZdb/IMG-20200326-152650.jpg) (https://ibb.co/cCtzqvp)

log link (system specification inside the zip): https://www.mediafire.com/file/y300smt9q01y33c/bug_reunion.zip/file

i can't see anything in log.. maybe enable more logging feature?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-29 13:16:52
holding square on airship has been removed as it causes a bug and was left in by mistake.  it's a debugging control.  see the reunion database.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-29 13:17:37
texture issue is known.  are they using hotfix 11
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: usb on 2020-03-29 13:52:21
texture issue is known.  are they using hotfix 11
yes
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: skyhawk on 2020-03-29 18:19:33
image:
(https://i.ibb.co/Jy2XZdb/IMG-20200326-152650.jpg) (https://ibb.co/cCtzqvp)

For reference, I've never seen that before, other than that one Hotfix [Hotfix 9?] with massive texture/field issues

For me the game either:
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-29 18:26:35
The crashing in battle is down to Audio replacement probably (as Reunion Database states) - no idea why.  If the texture issues persist with HF11 then it will take until I migrate to ffxn by True Odin in the future to resolve it.  Suggest using HF11 and also setting RAM usage setting to 1024

Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-29 22:37:42
ff7.exe   N/A   Stop "Normal" controller config from writing to config.cfg.  Additionally, stop the default keys from being the numpad.   DLPB   DLPB   R06d

Another one out of the way.

And another:

ff7.exe   N/A   Ability to end minigames by holding Select and X [Cancel] for 2 second.   DLPB   DLPB   R06d
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: usb on 2020-03-30 09:39:53
Sorry to bother you again DLPB... don't kill me  ;D
In my quest of porting italian version i've found with makou reactor some field with broken AKAO.. i think it's a known problem and they are in:
sininb1
sininb2
junair2
junone7

With r06c should I leave as it is or click repair in makou reactor?

and another little question (hopefully the last): inside new_translation\texture is it possible to add a magic folder? will it be read? or instead move file to global folder (they're italian magic translation)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Agravaile on 2020-03-30 13:46:51
Magic textures will be read from "New_Translation" folder, and inside it, there is a "textures" folder, that's where you put "battle" and "magic" folders which are the textures you need. All of the rain, seffect, etc pngs have to be in battle folder, and a lot of subfolders (like limit, summon, spell) with a lot of pngs have to be inside "magic" folder in order to work.
                                                                               
                                                                                                                                  (eg. rain7_00, seffect1_00)
                                                                                                                         /->battle (folder with 82 pngs)
so... it should be like this: The_Reunion -> BASE -> New_Translation -> texture ->
                                                                                                                         /->magic (folder with 8 subfolders and 1299 pngs)
                                                                                                                              (e.g: blue, limit, summon) (e.g: a1_00, a2_00)

Hope it helped. Do note, that magic textures provide some microstutters during casts, at least that's what it did for me, so you'll have 1-2 seconds freeze whenever you cast a heavy spell, especially summons.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-30 16:08:47
wait for r06d and the fixes there.  i don't have time to start looking at other projects

Stuttering can be alleviated by using compress texture option.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Panteleimon on 2020-03-31 00:33:35
Not sure, was it posted or not - too many pages.
When using 60fps battles mode 2 - camera movement is delayed or too slow (?).
For example when Cloud (or Tifa) is performing his (her) first limit, camera is showing him, like he is charging, then he runs to a enemy, but camera is still showing Cloud's old (already empty) position. Then camera is slowly focusing on the enemy, but the Limit's performans is almost over. So almost entire Limit's animation was off screen.
With 15fps all is ok.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-31 00:34:30
Please don't post bug reports without checking Reunion Database and reading the first post.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Agravaile on 2020-03-31 16:37:11
enabling "compress_textures" in options.ini sadly didn't fix the stuttering, at least for me. In some ways it made it even worse adding huge load times now with more obvious stutters :C

Edit: 60fps battles ARE enabled.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-31 16:56:39
It will fix it but it needs time to create the textures.  Each time you see the stutter should be the last for that particular area,.  It definitely fixes it for me but other than that there's no cure.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Agravaile on 2020-03-31 17:46:33
Oh, you're actually right. Looking at it better now, it does stutter like A LOT for the first time, but then, it kinda normalises and works fine, yeah. But still, those first minutes of stuttering are really noticeable, so too bad there's no fix for the time being. Hopefully we'll see this figured out in the future Reunion releases.

Also, perhaps lowering the texture size might make a bit less noticeable, has anyone tested it with lower texture sizes? Although, i believe this question should be toward Kela, not you.

Anyways, i appreciate your help on the matter :D
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: skyhawk on 2020-03-31 18:06:33
Agravaile,

I've played with two different high-res texture packs, and I haven't noticed any stuttering.
Are you playing on a particularly anemic CPU or off a mechanical HDD?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-31 18:36:06
skyhawk.  It happens for me and I have a high end computer and SSD drive.  You'd need a very modern high end to stand any hope - so this isn't end user error.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: usb on 2020-03-31 19:07:10
By the way DLPB, SegaChief created a field code (for my translation port) to change cloud model when crossdressing: it checks what wig are you using and load a specific model. Are you interested in adding it in a future reunion version? you can ask him or i can give you the code in Pm to see the modification
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-03-31 19:33:35
Quite possibly...  but that is low priority given all the other issues ;)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: orichalcon on 2020-04-01 04:17:23
not really a bug but i just realized for the speed up mode 8x is really just 4x, there is no increase of speed when switching from 4x to 8x

sorry if you already know about this (didnt see it posted), 4x is plenty fast enough imo anyway and i wonder if 8x would cause a crash very quickly

edit: does reunion fix the w-item glitch? does reunion fix the 2 mystere (mystile) armors in northern cave glitch?  i think i know the answer to the former but definitely unsure and would like to know the latter (this is my first ever play-through on any pc version, i aint playin' with friggin open mouth models)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-04-01 04:49:26
Reunion Database - and help files ;)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: orichalcon on 2020-04-01 05:14:31
Reunion Database - and help files ;)

no mention of anything i mentioned in the database, and although i see a mention of a 'Reunion-help.rtf' in one spot and a 'The Reunion - Help.rtf' in another on the first post, its not linked nor do i see such files on my pc

i have no doubt its there somewhere, but sorry for not seeing the needle in the haystack... i'd actually like to see it if i could find it

and i could probably beat FF7 in a speed run faster than i could read that entire database, lol
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-04-01 06:03:48
The database includes all fixes inc W-Item.  The help file is part of the main download.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Curlyoxide on 2020-04-01 14:44:53
https://imgur.com/hHT0KhU (https://imgur.com/hHT0KhU) - otherbugs/error tab line 74/75

You can hit CTRL+H to find words
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: TheMercifulGuard on 2020-04-02 05:07:27
If I have 7th Heaven, and I want to have 60fps battles, it's already a concrete info that it isn't possible because Reunion and 7th Heaven is incompatible right?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-04-02 05:54:55
Sorry to bother you again DLPB... don't kill me  ;D
In my quest of porting italian version i've found with makou reactor some field with broken AKAO.. i think it's a known problem and they are in:
sininb1
sininb2
junair2
junone7

These are repaired in R06d - await flevel from it to look over fix (pretty easy - I compared to Japanese psx to get the correct music ID).  Reunion Database updated.  Thank you for the bug report.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-04-02 19:21:51


Also, after winning the chocobo race, you get put in the buggy on the world map, there is a dialogue box explaining the buggy controls, and after that, there was another dialogue box from Cid that says something like 'Right off wi ya'. Of course, the party hasn't met Cid yet, so that ain't right.

Can anyone confirm if this definitely only happens with retranslation option?  I'll need to know as if not then it isn't a touphscript problem.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DBZFan102 on 2020-04-02 19:35:02
The model overhaul doesn't seem to work for me. Also, I'm having problems with the keyboard again. This is the second laptop it's happened in. It really sucks, I hate the idea of playing with anything other than a keyboard.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-04-02 20:46:12
See the first post.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DBZFan102 on 2020-04-02 22:49:13
I don't know what part of the first post you want me to read, but I've already reported this problem here once for another notebook. Downloading the ffinput file and putting it in the game's directory didn't help in either case. Frankly, I'd sooner remove it and keep playing the game with the numpad, since that's at least a part of the keyboard, than use a joystick or joypad. The idea of using one of those on a notebook makes no sense to me.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-04-02 22:54:50
First post tells you read the reunion database before posting bug reports (also a template to post)... something I am repeating on here over and over again. 

Additions               
ff7.exe   N/A   Stopped "Normal" controller config from writing to config.cfg.  Additionally, the default keys have been changed from being the numpad.   DLPB   DLPB   R06d

The issue is resolved as of R06d.  Then we'll see if there are any issues with the fix.  I am well aware of the problem and looking into all controller issues also.  It takes time.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-04-02 23:00:23
Also, it's not a problem with Reunion - it's a problem with the original 1998 port.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DBZFan102 on 2020-04-02 23:33:05
I gathered as much, since the numpad thing was a problem in that version. I suppose I have to wait for R06d's release, then. Sorry for bothering you.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-04-02 23:42:12
R06d should be out today - Friday - anyway :)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: Agravaile on 2020-04-03 00:47:18
Oooh, that great news! Anything worth to consider before updating? Will it make any changes to installed mods, or you can simply overwrite it with no fear to ruin something?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: DLPB_ on 2020-04-03 01:31:34
Only BASE folder is deleted and re-added.

Though options.ini will need to be re-edited.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: DLPB_ on 2020-04-03 02:42:08
https://www.youtube.com/watch?v=Qt1ECbXCS70&t=1m18s

The Reunion (R06d)

Download link Here (https://drive.google.com/file/d/1ZPTKJ6TpQ5fJLVp0oeJG3g8W6PCUG7_a/view?usp=sharing)

--Note that \The_Reunion\BASE folder is always deleted on install. If you have anything saved there that you need, please backup before running the installer.

Please also read read The Reunion - Help.rtf.  For R06e, I'll have made a better tutorial video and created a front end for the options.

Code: [Select]
LATEST CHANGES
03-Apr-2020

Please see The Reunion Database for a full list of bug fixes.

Main changes:

1. Issue with victory fanfare continuing after battle is fixed.
2. Most of the corrupted texture problems are resolved.
3. 60fps Battles will now display gunfire effects.
4. Audio memory leak fixed.
5. Internal messages to DLPB in field script removed.
6. All exe texts now correctly taken from exe.txt when present - including at the naming screen.
7. Certain interpolated animations corrected by Obesebear.
8. All minigames can be skipped.
9. Some FMVs failed to display properly. Fixed by Julian Xhokaxhiu.
10. 60fps Battles will not cause the Slow status to stop model animation.
11. Additional logging to help track down crash issue some people are reporting after battles.
12. Ruby Weapon will now display on world map correctly.  Fixed by usb.
13. "Normal" controller config can no longer write to ff7input.cfg.  Additionally, the default keys have been changed from being the numpad.
14. Rufus' eyes are no longer transparent in battle.  Fixed by Sega Chief.
15. Fixed Names option now works correctly - Cait and Red's dialogue box won't be cut off, for example.
16. Battle help menu button is now L2 [Camera].

Still to-do

1. The finalization of Beacause with correct window positioning (for R07).
2. Finish new submarine minigame.
3. Soldier Quest (for R07).
4. Resume work on main Weapon code.
5. Chocobo Races needs updated chocobo avatars.
6. Address various bugs - especially the broken camera with 60fps Battles  - Mode 2 (Interpolated).
7. A front end for the options
8. Look into a way of dealing with the save location and sharing of save files between 1998 version/The Reunion and Steam.
9. Fix Cloud to display a sword in Aerith's house when on the bed and correctly animate.
10. Look into supporting more functions and buttons on joypads.

I would very much appreciate it if people helped me seed and test the current download :)

Full download mirrors are also appreciated. But give time for any critical bugs to be detected.

Note:

If your keyboard does not have a numpad / cannot detect the numpad, please delete ff7input.cfg from the root folder prior to loading the game.

Once ff7input.cfg is deleted, the default keys will be:

Up: W
Down: S
Left: A
Right: D
Circle / OK: R
X / Cancel: Space
Triangle / Menu: Left Shift
Square / Switch: Tab
L1 / Scroll up: 1
R1 / Scroll down: 2
L2 / Camera: 3
R2 / Target: 4
Select / Assist: Backspace
Start / Pause: Enter

Please set new keys and controls from the main game's Config submenu (Controls > Customize).

Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: DLPB_ on 2020-04-03 04:46:05
ff7.exe   N/A   "Normal" controller config can no longer write to ff7input.cfg.  Additionally, the default keys have been changed from being the numpad.   DLPB   DLPB   R06d

Correction...  ff7input.cfg is the name of the file.  No idea where I got the name "config.cfg" from...  obviously too sane a name for FF7.

I've also changed these defaults for R06e because they're crap and Space conflicts with the naming screen.  But it will do for now.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: sylandro on 2020-04-03 06:09:26
I just checked and Cid is still invisible in Nibelheim's town square, even though the database lists it as fixed:

09.Mar.2020   sylandro   New Translation   Cid's model will be invisible in the main town square at Niblheim (nivl_3).   Fixed as of R06d

Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: DLPB_ on 2020-04-03 06:37:56
That was definitely fixed [I'm even looking at the code].  Please post reunion.log


edit.  Wow.  That serves me right for trusting code and not actually verifying in field.  Unbelievable.  I have no idea why it's not working.... 
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: sylandro on 2020-04-03 06:51:09
Here's the files, including my save.

https://drive.google.com/file/d/1PvxTto9fB-9OnO0jNmwWkgc0iatJ7FC_/view?usp=sharing


EDIT: Guess they're not needed anymore :)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: DLPB_ on 2020-04-03 06:51:43
Ok so that was piss poor of me.  Must have been drunk or tired to miss the problem here.  That's VERY annoying.

-- Fixed and verified.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: Agravaile on 2020-04-03 17:24:49
There is a certain texture i want to include in my Reuinon folder which is called btl_win_b_l_12, that's an interface texture for the countdown timer, but very nicely upscaled than the original one and the one that is included in reunion menu folder. But the problem is, when i insert it into textures\menu folder, the timer appears correctly, but other UI elements start to appear as black boxes, especially during battles. Been trying a lot of things, but everytime the result appears the same. If i'd have to guess, the UI is missing related to that texture elements, but i don't want to switch from Reunion's UI since it's the only one i like, others just are not my taste and kinda ruins the menu aesthetic. That timer textures was extracted from Avalanche GUI 2.0.8, i think.

So, it there a way to correctly update ONLY the timer texture, or there is no other way than to completely replace the whole interface?

https://drive.google.com/file/d/1EhDDmHz8yCslxEuq4K4EbM3np-Mz5y-y/view
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: DLPB_ on 2020-04-03 17:35:25
if the texture includes other graphic elements it's all or nothing. you'd have to create your own custom texture.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: DLPB_ on 2020-04-03 23:49:24
I also suggest you all turn off audio.log from now by setting the value to 0 in options.ini.  There's some sort of serious bug here.  Perhaps that's what's caused these crashes after battle?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: Agravaile on 2020-04-04 00:19:49
is it the "Audio_Log_Level = 4" option? I am currently searching trough options.ini and can't find any audio.log options in there.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: DLPB_ on 2020-04-04 00:24:42
Yeah set that to 0.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: orichalcon on 2020-04-04 02:13:20
Did anyone get any crashes at the Speed Square before?  Because this will be why.

yup, i learned to make sure i save right before attempting to get through the speed square (if i made it through once, going through a second time without restarting the game was a definite crash), i figured it was the texture/memory issue that everyone is/was having

and kudos on fixing the gun effects, that was killing 60fps battles for me
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: DLPB_ on 2020-04-04 15:15:21
Yeah i think i remember you saying.

Well, logging may actually be the reason people keep crashing randomly too.  Never would have believed it.  Ironically, I added more logging to locate the problem.

Who logs the log?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: LordUrQuan on 2020-04-04 16:10:04
Who logs the log?
Ren and Stimpy, of course! (https://www.youtube.com/watch?v=-fQGPZTECYs)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: DLPB_ on 2020-04-04 16:24:32
Haha love Ren and Stimpy.

Mine is

It's Log! Log! It's big. It's heavy.  It's wood.
Log! Log! It crashes your game for good!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: orichalcon on 2020-04-04 16:30:40
the only thing that wasnt working on my controller (selecting a letter/number on the character naming screen) has now been fixed

when naming a character/chocobo, no button on the controller worked to actually select the letters, so i had to reach down and hit the numpad enter... not a big deal unless you are in the process of breeding max stat chocobos (which i am)

so now i dont even have to put the controller down - niiiiiiiiiice
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: Agravaile on 2020-04-04 22:31:01
There seems to be an issue with Nibelheim which crashed the game entirely no matter when and how. The second time you return there in present, you enter from the world map and the game just freezes at black screen with music playing, nothing happens and then the game stops working. Tried it about 5 times in a row, and the result is always the same.

I've had my R06c w hotfix11 included backup folder, just copied the save file there, and it works correctly with no issues at all, this is 100% an R06d problem which makes the game unplayable.

Do note: that in both ocasions, i have ArtTsuki fields, battles and world map textures installed, but i guess i doesn't matter much since in R06d it crashes, when in R06c it does not.

Also, both Options.ini in both versions are identically the same, but with only one change in R06d, which is the audio.log disabled. I can provide some files then if needed, but... um, not sure how to attach files here, but, if they're required, i can try to do something about it. Maybe other people can also check if they have this issue or not, but, again, i've no issue getting into Nibelheim on R06c Hotfix11.

Edit: Okay, now, trying it again, i've noticed the message that pops up:

Hey, fool...
I thought i told you there was no gettin' offa this train we're on!?
Please provide your save file, App.log, Reunion.log, and Crash.dmp when
reporting this error to DLPB.

Guess i'll have to learn attaching files now... :D
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: Agravaile on 2020-04-04 23:17:46
Okay, i guess i can use Mediafire to provide everything needed. Again, sorry bout all that, i'm kinda newbie here.
So... The save point will be located in File 5, and Save 1. That's where i'm exactly in front of Nibelheim in the world map.

https://www.mediafire.com/file/g307xathn1mz13p/The_Reunion_R06d_-_Nibelheim_Crash.rar/file
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: DLPB_ on 2020-04-05 00:59:12
if you're using Cid it's already noted in database
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: Agravaile on 2020-04-05 01:00:26
No, if you mean that if Cid is in my party, then no, he's not.

Edit: Just checked the database, and it's not about him being visible or not in Nibelheim, it's about the game crashing completely on me, whenever i enter it after Cosmo Canyon.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: DLPB_ on 2020-04-05 01:04:57
it will sometimes crash if he's in party too.  I'll check your crash dmp soon.  tbh it might crash regardless and be same issue.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: DLPB_ on 2020-04-05 02:21:05
File 5, and Save 1

There is no world map to Niblheim in that. 

What you meant was

Save 05, File 1. Look at the name of the save file too.  It's not called "File". Also, please only upload one save file in future.  It's taken me 3 minutes to find your game.


The game doesn't crash with R06e, so this is related to the bug.  I'll try and get R06e out today given the issue.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: Agravaile on 2020-04-05 02:31:14
Oh, okay, my mistake. Really sorry about that, will be considered for future issues. I've mistook Save and File, yeah.

Okay, thanks a lot! Glad i could be of some help and looking forward to R06e.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: orichalcon on 2020-04-05 04:24:53
need a lengthier test, but the game is almost certainly quite a bit more stable due to the audio log fix or ro6d

did speed square like 5 times, did about 20 chocobo races, fought numerous battles all while changing the game speed very frequently without an issue

before i couldnt get through speed square once without a fresh restart right before, also changing speeds while fighting multiple battles like i did today usually would crash the game pretty quick... will test more tomorrow

when i do finally get my first screen change/end of battle crash i'll be sure to do a proper report if no one else has, actually haven't gotten one at all yet
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: DLPB_ on 2020-04-05 05:17:57
I have a feeling that the log issue is what caused it all.  And I still need to do the same for The_Reunion.log.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: Agravaile on 2020-04-05 05:21:10
I've also played trough Speed Square a few times yesterday, happened to be around Gold Saucer on my playthrough, so figured i could get myself the Umbrella weapon for Aerith. No crashes at all, got the weapon in 3rd attempt in a row.

Also been using speedups, not in battles, though. Playing like 3-4 hours straight, no crashes at all, not in field, nor in battles. Only that Nibelheim issue which makes the game unplayable. Other than that, the game worked flawlessly to me.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: DLPB_ on 2020-04-05 09:08:09
The log issue is even more suspect than you'd think since it wrecked the Heap and caused memory issues that would manifest in exactly what we saw...  crashes with no route to trace actual reason.  And after battle is where you'd see crashes... and on new screens - as memory changes a lot and there would have been logging in between.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: usb on 2020-04-05 09:08:52
at the end of the disk 1 (or part) if you go to the save menu the submenu "save" box reappears. Is it right?

screen
(https://i.ibb.co/VBHx1Zc/Immagine.png) (https://ibb.co/3hfv3q9)

(https://i.ibb.co/QjYd5tN/Immagine2.png) (https://ibb.co/k6q1dv8)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: thebrokepope on 2020-04-05 10:25:17
Hello, thank you for your hard work! I have a question about an audio difference between the PSX version. In the opening FMV it sounds like there is a difference in audio when the melody comes in as Aerith stands up. I am using this video for comparison against my copy on steam: https://www.youtube.com/watch?v=TD_GqlNtNjo&t=63s. At 0:55 you can hear the first 3 notes of the melody. The third has a cool pitch effect which doesn't seem to be present on PC, the PC version is also duplicating the notes/creating a kind of stutter sound. I see in one entry in the database you still have to implement a pitch changer which might explain why that third note has the effect missing. Just wondered if this was something you were aware of/any way to fix?

Link to logs:
https://drive.google.com/open?id=1Y2gtkXzGyxtV7zGv2RNypKxttCWHaF_B
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: Kuraudo. on 2020-04-05 10:28:18
Number 1

1. 60fps mode 1, after Aerith launchs Bio magic, no damage was shown (Boss after meeting Priscilla)
2. No, but randomly in other battles.
3,4,5,6. The only files available after clicking ALT+F4: Attached (https://drive.google.com/open?id=1YxacckSGEv5seoWhNiVBTcx_7n4PaAYS)

Number 2

1. The Status Water Sphere inflicted from the Boss stay longer (see Cloud in below link)
- NOT REUNION
https://imgur.com/SmIzyWI

Number 3

Many times the character can move around while dialogue box is still ON, on this I'm investigating with PSX version
- NOT REUNION
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: DLPB_ on 2020-04-05 11:18:21
As usual Kuraudo, please verify these issues don't exist on default game before posting.  Also, please supply the full template.  I'm aware of the imprisoned issue. It's not reunion related.

@usb - looks like I missed a box.  The game stupidly uses multiple tables for the same box. Thanks for report.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: orichalcon on 2020-04-05 17:06:16
Sorry for bringing up the grammar stuff again when you are at a new release, but better now before I forget.

There is a lot of unnecessary capitalization regarding chocobos, I feel like.  'Good Chocobo', 'Great Chocobo', and 'Wonderful Chocobo' for sure should all lose the capital letters.

'River Chocobo' and 'Mountain Chocobo' are debatable, since you could say that is the official name of those types of chocobos, but that's a stretch.  A river chocobo is just a chocobo that can cross rivers, its not a new species of chocobo bearing that name.

We don't say 'White Tiger', its just white tiger.  We don't say "Albino Alligator", just albino alligator.

I would actually make the same argument for all the references of 'Huge Materia' in the game, is that the official name of it? Or does everyone call it that because it is materia that is huge?

In the latter case, it should be 'huge materia'.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: DLPB_ on 2020-04-05 19:22:08
It's not unnecessary.  It's grammatically correct as this is a game and those are titles.  But again - you said it yourself, stop raising grammar issues.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: DLPB_ on 2020-04-05 19:25:49
Hello, thank you for your hard work! I have a question about an audio difference between the PSX version. In the opening FMV it sounds like there is a difference in audio when the melody comes in as Aerith stands up. I am using this video for comparison against my copy on steam: https://www.youtube.com/watch?v=TD_GqlNtNjo&t=63s. At 0:55 you can hear the first 3 notes of the melody. The third has a cool pitch effect which doesn't seem to be present on PC, the PC version is also duplicating the notes/creating a kind of stutter sound. I see in one entry in the database you still have to implement a pitch changer which might explain why that third note has the effect missing. Just wondered if this was something you were aware of/any way to fix?

Link to logs:
https://drive.google.com/open?id=1Y2gtkXzGyxtV7zGv2RNypKxttCWHaF_B

This isn't a reunion issue. The default game's FMV uses substandard audio.  Try to verify if the issue is present only in The Reunion before posting here.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: orichalcon on 2020-04-05 20:14:46
But again - you said it yourself, stop raising grammar issues.

i never said that

'Good Chocobo', 'Great Chocobo', and 'Wonderful Chocobo' are not titles and are incorrect any way you slice it (if it were 'Choco the Great' it would be a different story), the others are debatable (in which your opinion is wrong  :P)

but have it your way - no more beacause issues will be raised here

Edit: most points taken, I'll send you a DM when I'm done with the game with any beacause comments I want to make instead of posting things here one at a time

its not my intent to nag or bug, don't even expect any action at all, just figured you were using this thread as a catalogue rather than actually addressing each post in real time... stop taking things so personal

the reason i brought this up in the first place is because when you talk to chole and get the notes it actually gets a bit ridiculous IMO, "Breed the Good Chocobo with Great Chocobo with the Carob Nut and you get Mountain Chocobo and River Chocobo, breed those two and you get a Mountain and River Chocobo in the Backyard with the Shovel and the Huge Materia"
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: DLPB_ on 2020-04-05 20:18:42
They are titles in a gaming sense.  Games don't conform the the same rules that books do. Not to mention I can make things titles if I want to do.  I can make them proper nouns.  Huge Materia is definitely a title in Japanese - it's deliberately in English to differentiate. I brought this up 3 years ago with Covarr and we debated it at length.  I didn't choose to do it without thinking about it.  Have you seen how other games do things like this?  It's extremely common.  A "river chocobo" and "ocean chocobo" don't even look right if not capitalized, as they are clearly intended to be specific names.  It's not "a chocobo that crosses a river" It's a title.

The reason I ask you not to bring up grammar issues is this simple:

1.  Ones like above have been debated and are final.
2. There are thousands of smaller mistakes that are not getting fixed until R07.
3. Grammar issues exist in every professionally released work. They are unavoidable.  Bugging me endlessly on this thread about them or other preferences just pisses me off and takes my time away from addressing larger issues. 

I've asked kindly repeatedly that this not be done.  I'm going to start completely ignoring posts that do so once I've updated the main post.

In actual professional translations, you do not have a direct dial to the localizer to raise every comma with them.  It should be no different here.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: Melancholy on 2020-04-06 01:06:46
DLPB, you can ignore my following post.

'Good Chocobo', 'Great Chocobo', and 'Wonderful Chocobo' are not titles and are incorrect any way you slice it (if it were 'Choco the Great' it would be a different story), the others are debatable (in which your opinion is wrong  :P)

the reason i brought this up in the first place is because when you talk to chole and get the notes it actually gets a bit ridiculous IMO, "Breed the Good Chocobo with Great Chocobo with the Carob Nut and you get Mountain Chocobo and River Chocobo, breed those two and you get a Mountain and River Chocobo in the Backyard with the Shovel and the Huge Materia"
I could not disagree with this more. Maybe title isn't the correct word. Think of them as classifications or ratings. It's not just a good chocobo, it is a chocobo that is rated as 'Good'. Therefore, this chocobo is classed as 'Good Chocobo'. Or this chocobo is rated to be able to cross rivers, therefore it is given the 'River Chocobo' classification.

In that sense, the sentence that you posted reads perfectly fine. "Breed the Good Chocobo with the Great Chocobo..." means that you need to breed a chocobo with a Good rating with a chocobo scored as Great. It's not some squishy feeling of 'well I think this looks like a pretty good chocobo' that would confuse a new player, it's a rank the chocobo must be at.

I could see an argument to not capitalize the word chocobo (I wouldn't agree with it, but I would understand it). But I cannot see the logic in not capitalizing the rating of the chocobo.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: DLPB_ on 2020-04-06 06:30:19
There isn't even a debate to be had.  It's grammatically correct, especially for a game. 
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: usb on 2020-04-06 11:07:52
Before the final battle with Sephiroth, when you need to create 3 battle group, the PHS has the submenu box (in this case it's not disturbing like the save submenu box)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: DLPB_ on 2020-04-06 11:45:28
got a pic to make sure I see same thing
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: usb on 2020-04-06 11:57:01
got a pic to make sure I see same thing
It's the "reform" box... maybe it can be left as an aid in what's going on

(https://i.ibb.co/Hqr1pG0/Immagine.png) (https://ibb.co/x6MP8zy)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: Agravaile on 2020-04-06 11:59:40
I personally think that the reform box is, if not intended, at least looks right in comparison to save box after end of disk.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: usb on 2020-04-06 12:04:22
I personally think that the reform box is, if not intended, at least looks right in comparison to save box after end of disk.
I agree
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: DLPB_ on 2020-04-06 12:30:50
it's normal.  it's there without reunion.  why is that a bug?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: usb on 2020-04-06 14:22:49
it's normal.  it's there without reunion.  why is that a bug?
Only because i was thinking that reunion removed every submenu boxes in the corner.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: DLPB_ on 2020-04-06 17:31:44
load and save are still there.  File definitely is.  it's not part of the drop down menu.  :)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: usb on 2020-04-06 18:06:58
load and save are still there.  File definitely is.  it's not part of the drop down menu.  :)
oh, right.. forgot load/save, thanks

This is a ff7 bug (not reunion i know it's a little off topic) but i'm interested if you know the cause: the gigantic cloud upside down in mt corel https://www.youtube.com/watch?v=eLJbI4NiHNw
Maybe it has been already discussed here but i can't find the post
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: DLPB_ on 2020-04-06 18:31:02
discuss it on bug thread.  no known cause.    it's also in the database already.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: Agravaile on 2020-04-06 21:42:33
Sorry for bringing up the Nibel issue again, but will any Hotfix our r06e will be released anytime soon to fix the crash issue?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: orichalcon on 2020-04-07 00:09:57
There isn't even a debate to be had.  It's grammatically correct, especially for a game.

https://en.wikipedia.org/wiki/North_American_river_otter

https://animals.mom.me/habitat-river-rat-3799.html

https://www.nwf.org/Educational-Resources/Wildlife-Guide/Mammals/Mountain-Lion

how come in all instances: river otter, river rat, and mountain lion are all not capitalized? (except when mountain lion is literally the title of the page)
and this isn't even considering the Goods, Greats, and Wonderfuls which are even MORE wrong

but thats actually not why i came to post

https://drive.google.com/file/d/1NPUONzpLtlLoaQurQVT9EIp5IhzFeUn2/view?usp=sharing
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: DLPB_ on 2020-04-07 00:21:31
Because they're not in a game where you acquire those things - and it wouldn't be grammatically wrong if they were capitalized.  They're also not rare. Poems often place commas in totally inappropriate places too - grammar laws are not something set in stone.  They just have to be consistent in the work - as mine are.  The issue you're having here is that you believe what I've done is grammatically wrong and I'm telling you factually it isn't. I'll say no more on it. 

By your logic, all items should be lower case also.  "carob nut" etc.  But again - this is an item.  This is a game.  This is an artistic choice.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: Agravaile on 2020-04-07 01:14:39

but thats actually not why i came to post

https://drive.google.com/file/d/1NPUONzpLtlLoaQurQVT9EIp5IhzFeUn2/view?usp=sharing

I believe it has to be UI problem, not Reunions. At least in my case, without altering the default UI, cursor never behaved like that.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: DLPB_ on 2020-04-07 01:18:07
I'm thinking it is Reunion's fault.  Will investigate tomorrow.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: orichalcon on 2020-04-07 01:19:37
I believe it has to be UI problem, not Reunions. At least in my case, without altering the default UI, cursor never behaved like that.

those bars arent really a UI mod, just thin bars (by Covarr?) for the dialog boxes

i also used reshade to add a touch of filmgrain and some reshading (obviously) to satsuki's background mod, looks sick, no?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: DLPB_ on 2020-04-07 01:35:48
Number 1

1. 60fps mode 1, after Aerith launchs Bio magic, no damage was shown (Boss after meeting Priscilla)


Are you sure it's only battle mode 60fps?  Bio is now changed to be be a property and status separately - as it was intended.  If you have protection v attribute but not status - that's why.  It's a bug fix.  The original game had it wrong.  Then again, damage should still show 0.  I'll check tomorrow.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: DLPB_ on 2020-04-07 01:44:02
Your bug report is not accurate enough, Kuraudo. 

I dunno who is using Bio against whom

I dunno if you mean zero damage or no damage display.

I dunno if this happens once or more than once

I dunno if this is definitely unique to 60fps.

You've also got Star Pendant equipped.  See above as to whether this is a bug or not and provide clearer bug report.

Damage displays fine v the boss for me.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: siboha on 2020-04-07 03:27:28
I installed Reunion R06d (on the Steam version of FFVII) but it didn't seem to change anything in the game. I dug around and the Reunion.log had more info saying "No valid registry entry was found". I looked in the bug tracker and there seems to be a related issue: Registry keys are not being read correctly in 64 bit versions of Windows - meaning Steam installs are not being detected.   

But it says is was "Fixed as of R06b and Hotfix 6". Has this reimerged with R06d or have I missed a fix? Thanks for any help.

1. Reunion installed but not changing the game (translation not applied). Can't find Steam install?
2. Happens every time
3. App.log is empty
4. Reunion.log:
Quote
The Reunion - R06d

Warning: No valid registry entry was found.
Are you sure Final Fantasy VII is installed properly and that this is a legitimate copy?
5. There is no crash.dmp
6. No save since there is no point in continuing that far
7. Not an audio issue
8. Intel i5-6600K
9. Windows 10 64-bit
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: usb on 2020-04-07 08:16:18
in md5_w there is this dialogue box when game moment is 1008  :-o

#xyh 100 16 2
NPC deactivated.
Game Progress has to be 1008.

in the vanilla flevel is
“Meteor's getting closer.
   You can hear it rumbling.”
{NEW PAGE}
“We don't do something about it
   and pretty soon it'll be…ker-blam!”
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: DLPB_ on 2020-04-07 09:02:38
Are you sure this is seen.  My notes indicate you cannot see it.  Please provide save if so.  You havent altered anything so that you are seeing something you shouldnt?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: DLPB_ on 2020-04-07 09:07:23
I've also never seen that dialogue in my life.  :-o
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: usb on 2020-04-07 09:11:35
I've also never seen that dialogue in my life.  :-o
never seen.. i've only watched the field script and the dumped text. Maybe is wrong the if condition?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: DLPB_ on 2020-04-07 09:12:22
Regardless.  That message is clear - it's not seen.  Only raise to me if it's seen in game.  It means exactly what it says - it has to be 1008 - and it never can be.  8-)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: orichalcon on 2020-04-08 03:05:57
model overhaul bug - woman who takes registration at battle square, her feet clip through the counter

(if that shouldnt be here and instead should be in kaldarasha's thread, let me know)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: DLPB_ on 2020-04-08 03:11:43
There's a lot of that.  make sure doesn't happen in original.  I'll not add as a bug but I'll let him know should i not be able to fix
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: orichalcon on 2020-04-08 03:32:41
There's a lot of that.  make sure doesn't happen in original.  I'll not add as a bug but I'll let him know should i not be able to fix

i did, and no clipping with model overhaul off

also found another one: rocket village weapon salesman's hair flickers/disappears, does not flicker with model overhaul off
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: Agravaile on 2020-04-08 03:38:09
I can confirm flickering too in Rocket Village, happened every time i was on that location and on every playtrough.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: DLPB_ on 2020-04-08 03:52:09
If you see flickering, report that to Kaldarasha on his chaos thread and show him exact model with a pic if possible.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: orichalcon on 2020-04-08 03:54:46
If you see flickering, report that to Kaldarasha on his chaos thread and show him exact model with a pic if possible.

roger that

guess i'll have to take a video, or maybe screenshot really really fast - i'll do it tomorrow
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: siboha on 2020-04-08 04:21:57
Does anyone have a working link to the latest R06c build that can be used until the registry issue is fixed with R06d? Thanks.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: DLPB_ on 2020-04-08 04:38:15
Also please try not to drip feed these smaller issues here - it gets too much.  Way too much.  Log them as you play and supply me a list at the end.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: DLPB_ on 2020-04-08 04:38:55
Does anyone have a working link to the latest R06c build that can be used until the registry issue is fixed with R06d? Thanks.

There is no reg issue with R06d. 

Or if there is, you're the only one to report this issue - there must be something wrong with your steam install.  Please check and reinstall Steam game.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: DLPB_ on 2020-04-08 05:15:28
Converter shouldn't be used and that post is potentially going to cause a problem, so I've removed it Agravaile.  If there's a bug or issue with R06d then it needs to be fixed, not circumnavigated.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: Agravaile on 2020-04-08 05:19:19
Oh, okay. It does something bad on the registry? At least to me, it didn't cause any issues at all, might be considered as a tempt fix, but i see what you mean, will keep that in mind in the future, thanks!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: DLPB_ on 2020-04-08 05:20:30
I don't know.  It's not important.  What is important is making sure R06 does not have bugs and not getting around them outside of it.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: Agravaile on 2020-04-08 05:35:28
Non-important thing to ask for, but might be a cool adittion: Any possibility to include optional install for XBOX button textures apart from PSX ones in Reunion installer? Some of the UI's like Avalanche's or Italian version of Reunion has already those textures ready, the bad thing is they already come with another interface and font, so would've been cool for a possibility having those button textures in future Reunion releases, without altering the current UI it has now, you know.

Also, it's a very personal opinion, to each is own, but have you considered using PS4 button textures for PSX buttons? It's up to you, of course, which one looks better but to me PS4 buttons look a bit neater. And again, having an option between PSX and X360 would've been a cool addition.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: DLPB_ on 2020-04-08 05:37:56
That's for another modder to create - R06 is a framework for others and has my own mods that are within the confines of the original game.  I don't have the time.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: DLPB_ on 2020-04-08 06:53:36
at the end of the disk 1 (or part) if you go to the save menu the submenu "save" box reappears. Is it right?

screen



I need a save to get there as it will save me a lot of time - do you have one? 

BTW I'm removing the "end of part 1/2" etc stuff. No longer needed with R06.  It will flow into next field now as it always should have [and in light of what they've done these days with FF7 and parts I find it distasteful] but still give you option of saving if there's no save point close by after the end.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: Agravaile on 2020-04-08 07:32:26
I remember thinking about suggesting to find a way for displaying the insert disk 1/2/3 images (ones where there is Aerith in front of Highwind, Barret at the church with Marlene and Cid with Tiny Bronco), just modify them to say end of part 1/2 instead of insert disk or something like that. It's just that, as far as i know those images are present in PC version game data, and are actually good looking art. If they were drawn by the developers, that would be a waste, i believe, though, again, it is up to you of course, maybe my idea isn't even possible to do at all.

Just a friendly suggestion, don't take my words as a debate to your decision.

Edit: Oh, there were also Cloud, Tifa, and Vincent screens, i forgot about those too. If i'm not mistaken, they were also official wallpapers for the game.

http://www.mediafire.com/view/pw9n8wm1ka8uus0/Insert%20Disk%202.png
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: usb on 2020-04-08 07:52:54

I need a save to get there as it will save me a lot of time - do you have one? 

BTW I'm removing the "end of part 1/2" etc stuff. No longer needed with R06.  It will flow into next field now as it always should have [and in light of what they've done these days with FF7 and parts I find it distasteful] but still give you option of saving if there's no save point close by after the end.

save 6, file 4 (just go down the stairs) https://www.mediafire.com/file/evs7dl3hgjvo21q/save05.ff7/file . the save is hacked, so cloud can equip all materia (they're at the bottom of the materia list) to speed up the boss battle
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: DLPB_ on 2020-04-08 08:10:31
They're gone, Agravaile.  There's no more insert disc message with R06e.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: Agravaile on 2020-04-08 08:11:52
RIP insert disc images 1997-2020. press F to pay respects. T.T

Seriously, though, i guess either change is for the best, i agree with it's annoyance. Either making them meaningfull (adding the images), or removing them at all (because they are pointless as is.) Though i DO think that save option should be available, since it's after kinda important and very emotional part of the game to take a break afterwards right away. The closest save point is located only in the west side of Forgotten Capital which takes a couple of screens to go through.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: DLPB_ on 2020-04-08 08:55:48
The save option is still available.  Nothing to do with a break though.  The game only had those disc images and breaks because... there were discs.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: Panteleimon on 2020-04-08 14:24:54
I read bug report, there is something similar to my problem but it is stated as fixed: "Game will crash due to textures that "cannot be evicted" [see app.log] - or otherwise display broken textures.  This will be resolved better by migrating to True Odin's for of Aali's dll in the future. "
I used R06c hotfix 11 and now R06d. Sometimes I get corrupted textures. It started after Midgar, when I got access to the world map. Then that glitch appeared.
Spoiler: show
(https://i.imgur.com/R78OExb.jpg)
(https://i.imgur.com/WrdEdys.jpg)

It appears most of the time, but not always - I can relaunch my game a few times and it will be ok (settings are the same, so it's not texture files problem). Regarding first screen, in one battle it can be so as on first screen, in the second battle fonts can appear.
Yes, I use custom textures (for GUI, for characters, for magic, for towns, for the world). My suggestion was since that glitch appeared after i got access to the world, then it is something with world textures. I switched them off (deleted). It has become better, battles are fine now, but sometime the glitch appears as on screen 2 - pointers are corrupted (pointers that point where the exit is or where your character is). And about screen 2 history. Pointers were fine, then Boss battle occured, and when I returned to the town I got this mess.

App.log for the second screen with broken pointers. Log is too big and can't be posted here. If you need the whole thing i can give it. Pointers textures are in hand_1_01.png and hand_1_09.png I have found them in the log
Spoiler: show
[00000000] INFO: FF7 English OpenGL driver version 1.2 - Merged with The Reunion - R06d
[00000000] INFO: Detected version: FF7 1.02 US English
[00000000] INFO: Postprocessing file - E:\Games\FINAL FANTASY VII steam\The_Reunion/Program_Files/psx.post
[00000000] INFO: OpenGL debug context created.
[00000000] INFO: NVIDIA Corporation GeForce GT 710/PCIe/SSE2 4.6.0 NVIDIA 391.35
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: OpenGL 2.1 support detected. Using PBO.
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 960x720, output resolution 960x720, internal resolution 1280x960
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version 4.2.1, Copyright (c) 2000-2019 Fabrice Bellard, et al.
............................
[00005867] TRACE: open AVGF.RSD (LGP:char)
[00005867] TRACE: open AVHA.P (LGP:char)
[00005867] TRACE: open AVHB.RSD (LGP:char)
[00005867] TRACE: open AVHC.P (LGP:char)
[00005867] TRACE: PERSONAL TEXTURE - E:\Games\FINAL FANTASY VII steam\The_Reunion/CUSTOM/HD/Texture/flevel/hand_1_09.png
[00005867] TRACE: PERSONAL TEXTURE - E:\Games\FINAL FANTASY VII steam\The_Reunion/CUSTOM/HD/Texture/flevel/hand_1_01.png
[00006683] TRACE: PERSONAL TEXTURE - E:\Games\FINAL FANTASY VII steam\The_Reunion/CUSTOM/HD/Texture/field/condor2/condor2_00_00.png
[00006683] TRACE: PERSONAL TEXTURE - E:\Games\FINAL FANTASY VII steam\The_Reunion/CUSTOM/HD/Texture/field/condor2/condor2_01_00.png
[00006683] TRACE: open ACFE.a (LGP:char)
[00006683] TRACE: open AAFF.a (LGP:char)
[00006683] TRACE: open AAGA.a (LGP:char)


The_Reunion.log:
Spoiler: show
The Reunion - R06d

Mod ID: hd

Activated: New translation
Activated: Menu Enhancement
Activated: Audio Replacement
Loaded: 60fps Battles
Loaded: 60fps Battles - Interpolation
Activated: New frame limiter
Activated: Centred field screens
Activated: Closed Mouth Models [original character models will not have open mouths]
Activated: High precision timer (QPC)
Loaded: Submarine text file E:\Games\FINAL FANTASY VII steam\The_Reunion\BASE\New_Translation\text\Submarine.txt
Loaded: Chars text file E:\Games\FINAL FANTASY VII steam\The_Reunion\BASE\New_Translation\text\Chars.txt
Loaded: Exe text file E:\Games\FINAL FANTASY VII steam\The_Reunion\BASE\New_Translation\text\Exe.txt
Activated: Mandatory fixes
Loaded: Real ddraw.dll
Loaded: Any global DLLs - See hext.log
Loaded: Any custom DLLs - See hext.log
Loaded: Any global hext files - See hext.log
Loaded: Any custom hext files - See hext.log
Loaded: Bass.dll

Loaded LGP:
E:\Games\FINAL FANTASY VII steam\data\menu\menu_us.lgp

Loaded LGP:
E:\Games\FINAL FANTASY VII steam\data\battle\battle.lgp

Loaded LGP:
E:\Games\FINAL FANTASY VII steam\data\battle\magic.lgp

Loaded LGP:
E:\Games\FINAL FANTASY VII steam\data\field\char.lgp

Loaded LGP:
E:\Games\FINAL FANTASY VII steam\The_Reunion\BASE\New_Translation\flevel.lgp

Loaded LGP:
E:\Games\FINAL FANTASY VII steam\The_Reunion\BASE\New_Translation\chocobo.lgp

Loaded LGP:
E:\Games\FINAL FANTASY VII steam\The_Reunion\BASE\New_Translation\condor.lgp

Loaded LGP:
E:\Games\FINAL FANTASY VII steam\The_Reunion\BASE\New_Translation\world.lgp

Loaded LGP:
E:\Games\FINAL FANTASY VII steam\data\cd\moviecam.lgp

Loaded LGP:
E:\Games\FINAL FANTASY VII steam\data\cd\cr_us.lgp

My specs are Core2Duo 2.93GHz, 2GB RAM, Geforce GT 710 1GB, Windows 7 32bit. Maybe this glitch appears because of too low RAM and HD textures use too much of it?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: DLPB_ on 2020-04-08 14:48:42
This will be remedied in future by migrating to True Odin's ffxn.  Texture issue is known and cannot be fixed.  Make sure your cache value in options.ini is 1024.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: oblongsausage on 2020-04-09 03:46:10
Hi DLPB,

First crash after battles with the newest update. Here are my files:

1. An explanation of the bug

After defeating all enemies, instead of the exp/item screen coming up, the screen goes black; fanfare music continues playing; and then DLPB crash message appears. Clicking OK closes the game.

2. Does the bug happen at same point more than once?

Seems random.

Here are the files:

https://drive.google.com/file/d/1MT-eSXOwpVmAC3tLxni985hfsU0rFjPp/view?usp=sharing
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: BahamutSIN on 2020-04-09 06:02:22
After defeating all enemies, instead of the exp/item screen coming up, the screen goes black; fanfare music continues playing; and then DLPB crash message appears. Clicking OK closes the game.

Experiencing the same issue and also, sometimes it happens in field or in the middle of fight. Though no crash message pops up and no crash.dump file gets produced.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: DLPB_ on 2020-04-09 06:21:48
did you turn off the audio log?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06c]
Post by: oblongsausage on 2020-04-09 06:22:03

1. When Tifa is in the first slot of the party, Cait Sith will freeze when attempting to read Cloud and Aeris' fortune at the Temple of the Ancients. Tifa appears to be in a fighting stance, which doesn't seem normal.


FYI - this happened to me with Barret in the first slot. Maybe it happens if anyone other than Cloud is in the first party slot?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: oblongsausage on 2020-04-09 06:23:01
did you turn off the audio log?

I see this:
Audio_Log_Level = 4

Haven't touched the setting.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: DLPB_ on 2020-04-09 06:24:25
it doesn't matter as it's been fixed.  again see the database.  and disable audio logging.  the database also mentions that bug.  Your game will die without doing that.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: ffVIItoosweet on 2020-04-09 10:19:07
Great mod DLPB, been lurking for awhile and appreciate all your and everyone elses efforts.

I was getting the after battle crashes frequently before the update and the change audio log file to 0 tip. I played for 3 hours last night and got one of those after battle crashes with no crash.log. I'm on R06D and I got audio log set to 0. They for sure seem to be happening much less frequently than they were, but I don't think the issue is entirely gone. Will update more as I play if it happens again.

Again thanks for all the monumental effort you put into this thing.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: DLPB_ on 2020-04-09 11:08:23
The reunion log is still active and will also be gone by R06e but there may still be odd issue remaining.  Not audio log related though.

I do need your app log and the template posting though from post 1 whenever you get a  crash with audio logging on 0.
Title: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: Cloud’s Stripe on 2020-04-09 14:11:11
Hello DLPD,

Don’t want to sidetrack the thread, just two tiny suggestions (inspired by the possible inclusion of Satsuki’s work).

-Would you consider adding Sega Chief’s ‘No Mouth Mod’ to The Reunion’s ‘closed mouths’ option? Mouthless mod for 7th heaven?

Mouthless mod for 7th heaven?
 https://r.tapatalk.com/shareLink/topic?share_fid=70098&share_tid=18891&url=http%3A%2F%2Fforums%2Eqhimm%2Ecom%2Findex%2Ephp%3Ftopic%3D18891&share_type=t&link_source=app (https://r.tapatalk.com/shareLink/topic?share_fid=70098&share_tid=18891&url=http%3A%2F%2Fforums%2Eqhimm%2Ecom%2Findex%2Ephp%3Ftopic%3D18891&share_type=t&link_source=app)

-Would it be possible to include an option (similar to Kaldarasha’s character models) to maintain the texture/model of the main characters original weapons throughout the game despite equipping other weapons?
(I use Wallmarket exclusively for that purpose.)

Having these options readily accessible in combination with all of Reunion’s wealth provides an incredible dream version of the original for me, and I reckon many other newcomers to the modded game.

Thanks again!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: DLPB_ on 2020-04-09 14:15:31
See FAQ on first post. You should be able to add these mods yourself using R06 framework.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: oblongsausage on 2020-04-09 18:12:53
it doesn't matter as it's been fixed.  again see the database.  and disable audio logging.  the database also mentions that bug.  Your game will die without doing that.

Sorry, I had seen the crash after battles in there earlier, but didn't notice the update. Thanks!

So I would just set audio logging to 0 until R06e, right?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: Agravaile on 2020-04-09 19:46:31
So I would just set audio logging to 0 until R06e, right?
Correct.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: spookitty on 2020-04-10 03:25:32
Sorry if this is the wrong place to ask, but I'm fairly new to modding FF7 and I was having a bit of trouble.

I installed the [ur=http://forums.qhimm.com/index.php?topic=19204.0l]Satsuki graphics mod [/url]for the sake of upscaled backgrounds and menu graphics, but I've found that when I install the fonts included with the mod that it completely removes the Playstation icons and replaces them with blank spaces. Is there anyway to keep the menu content from this mod as well as the Playstation icons used in Reunion?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: ffVIItoosweet on 2020-04-10 04:32:40
Had another after battle crash a second ago. This time I think I was in x4 or x8 speed (first time I don't think I was fast forwarding.) I was attempting to run away from a battle at Cosmo Canyon and it happened. R06D and audio log set to 0.

Here's the APP log
https://drive.google.com/file/d/12ScRTtnitiZOeNyH86Ab00Jg1yCRzH5D/view?usp=sharing
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: DLPB_ on 2020-04-10 22:23:33
You know the drill @kuraudo. If it's the original, then don't post it here.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: Wiseman on 2020-04-10 22:43:29
I got a crash when I entered Niblheim for the first time. Here are my requested files. It does so repeatedly. The save file is the first on slot 2.

https://drive.google.com/open?id=1lupWSrnmsYBxtRdFNuR2_ErBiok0dr0N
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: ffVIItoosweet on 2020-04-11 00:07:56
I got a crash when I entered Niblheim for the first time. Here are my requested files. It does so repeatedly. The save file is the first on slot 2.

https://drive.google.com/open?id=1lupWSrnmsYBxtRdFNuR2_ErBiok0dr0N

You gotta disable new translation to enter nibleheim for now until next update comes out.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: DLPB_ on 2020-04-11 07:39:41
reunion database :p  I am expediting R06e.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: stylesismilo on 2020-04-11 17:58:13
Decided to make an account here and report a bug:

The help menu in battle does not fully disappear and flickers, when pressed Select, it will go "on" and "off" and flicker at the same time.

Understand a similar bug was solved in R06d as seen in the google document, but it is still happening, just that no buttons are being pressed.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: Agravaile on 2020-04-11 21:15:09
Hopefully, the crashes will be dealt altogether since the next update. Is the driver migration gonna be from r06e or we wait until r07?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: DLPB_ on 2020-04-11 21:37:45
No ETA at all.  And crashes can't be dealt with altogether - because there is no way to know if there are more, where they are, or how many.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: DLPB_ on 2020-04-12 00:07:00
Decided to make an account here and report a bug:

The help menu in battle does not fully disappear and flickers, when pressed Select, it will go "on" and "off" and flicker at the same time.

Understand a similar bug was solved in R06d as seen in the google document, but it is still happening, just that no buttons are being pressed.

Are you sure?  It should be L2 now as of R06d. Post Reunion.log. It works fine for me.  Also your bug report is confusing.  You mention select then mention no buttons.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: stylesismilo on 2020-04-12 09:06:24
https://youtu.be/FewCbqc7_hg (https://youtu.be/FewCbqc7_hg)

Apologies for not being clear. As you can see in the video above, the help window keeps flickering. There are times where you can see it flashes more intensively, that is when I am pressing the "select" button.

Do I need to put any logs up? I've checked the but I don't think any of the logs mention anything.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: DLPB_ on 2020-04-12 12:34:57
I need your save file and reunion.log.  Yes. I cannot recreate it. 

I'd also check your Config to make sure you haven't got 2 keys assigned to same control or something.,
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: ffVIItoosweet on 2020-04-12 21:09:49
I looked in the database and I don't think I seen this issue. I'm on R06d, with new translation turned on and during Reunion installation I'm pretty sure I checkmarked all options, I'm using all default names for my chars.

After you try and get on Airship after Icicle area right before Diamond Weapon attacks Midgar Cait Sith's dialogue is messed up a couple times. Then after Diamond Weapon attacks Midgar and they fire cannon at Sephiroths Cave, Cait Sith's dialogue is messed up at multiple points and then after Barret says "You're with Shin-Ra, ain't ya? So, why the hell not!?" after Cait Sith starts sulking no matter what I hit on controller or keyboard I can't advance past it (your speed up function still works during that point though) have to disable new translation to get past. I can't tell if anything else after that was busted with new translation during those scenes as I kept it off until I got into Midgar. Here's a video of his messed up dialogues/what it looks like without new translation + save files if needed.

https://www.youtube.com/watch?v=27RFEEWx3AE

Save File 07, just get on Airship and you should see first couple messed up dialogues:
https://drive.google.com/file/d/1w6XMSaB6K20tphxrKWidQTonxJ77BjJP/view

Save File 02, get on airship and fly towards Sephiroths Cave and cutscenes will trigger so you should be able to see it:
https://drive.google.com/file/d/1T46X62oGwMNGPSrBB6ytM8SplQo0VekJ/view
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: skyhawk on 2020-04-12 23:14:14
1. During the Bugenhagen planetary machine event, after the elevator raises and the perspective/scene changes, the companion characters appear fine and Cloud seems to be missing. However, as the event proceeds, it appears that Cloud’s model is upside down and huge (like, 10 times larger than the other characters) so that only his boots are showing and moving around. After the event ends and the scene changes to when the elevator begins lowering back to the ground level, his model appears as normal again.

Interesting. This same fault has been observed intermittently happening at the Cloud/Barret naming field during the opening, as well as at the train tracks just beyond the Corel Reactor. In both cases it just randomly decides to happen sometimes.

I'd say it's pretty important you get yourself another save back at that point and see if this is repeatable?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: DLPB_ on 2020-04-12 23:34:56
Paptimus990 - this is a known issue with Aali code and will only be fixed once I've migrated to True Odin's update ffxn.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: stylesismilo on 2020-04-13 03:26:35
I need your save file and reunion.log.  Yes. I cannot recreate it. 

I'd also check your Config to make sure you haven't got 2 keys assigned to same control or something.,

Here you go: https://drive.google.com/open?id=1RPQP0MoZMPvBzg2qxnxV0w9_BYy2_U6f (https://drive.google.com/open?id=1RPQP0MoZMPvBzg2qxnxV0w9_BYy2_U6f)

Thanks!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: Hot_Sauce on 2020-04-13 09:28:25
I did a crtl-F and couldn't find anything related on the database

Repeatedly get a crash in Nibelheim that says 'GL_NV_gpu_shader5' is not supported and GL_ARB_bindless_texture' is not supported. This issue never came up in RO6c. Most of the time the crash occurs when I enter Nibelheim but sometimes it allows me to enter, enter into a building and then when I exit the building the crash occurs. After the crash I get called a fool  :'( and told to report the bug.

https://drive.google.com/file/d/1L1Es2Js2RSdhTsWr26kz55n85nzTF_p-/view?usp=sharing

Everything needed should be there. Save00 and its the very first one.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: ffVIItoosweet on 2020-04-13 10:51:45
Well, considering my other CTD problem I found like an hour or so later, I'm not going to be advancing my full replay any time soon  :-D I'll work on figuring out Black Chocobo to get back to that part and see what I can come up with.

Sorry for my naivete, is this with regards to the CTD event or the model resizing problem? Something tells me since aali appears to be the custom renderer, it's the latter.

Go into Reunion config and disable New Translation. It should look like this now: New_Translation = n

After you do that Nibelheim should work fine. Issue supposed to be fixed in next update R06e
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: DLPB_ on 2020-04-13 16:44:50
I did a crtl-F and couldn't find anything related on the database

Repeatedly get a crash in Nibelheim that says 'GL_NV_gpu_shader5' is not supported and GL_ARB_bindless_texture' is not supported. This issue never came up in RO6c. Most of the time the crash occurs when I enter Nibelheim but sometimes it allows me to enter, enter into a building and then when I exit the building the crash occurs. After the crash I get called a fool  :'( and told to report the bug.

https://drive.google.com/file/d/1L1Es2Js2RSdhTsWr26kz55n85nzTF_p-/view?usp=sharing

Everything needed should be there. Save00 and its the very first one.

09.Mar.2020   sylandro   New Translation   Cid's model will be invisible in the main town square at Niblheim (nivl_3).  This was not fixed in R06d because I was a lazy dick head.  This issue can crash the game, even when Cid is not in your party.   Fixed as of R06e


Can't miss it.  Also, as first post states - use Ctrl-H.  Not F. It's amazing to me how many of you don't read the first post properly (or maybe at all).  I'm going to have to spoon feed a guide on how to check the database and post a proper bug report, aren't I?

Then again, I am also using the non "canon" place names, so Nibelheim wouldn't have got you far.  You need to check the proper tab.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: DLPB_ on 2020-04-13 16:59:58
Here you go: https://drive.google.com/open?id=1RPQP0MoZMPvBzg2qxnxV0w9_BYy2_U6f (https://drive.google.com/open?id=1RPQP0MoZMPvBzg2qxnxV0w9_BYy2_U6f)

Thanks!

Cannot replicate it.  I don't know which of your saves to use either.  Also check your config in the game and make sure you aren't in conflict.  Also, is L2 the key that's now controlling help menu?  Select should do nothing.  Check your config.

Also make sure you aren't using some sort of "hext" file or dodgy ff7.exe ff7_en.exe file [needs to be the original] - see the hext.log file.  I can't replicate this bug at all.  Has anyone else seen it?

If no one else gets this issue, I'll release R06e tomorrow everything else being okay.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: orichalcon on 2020-04-14 01:59:18
Also, as first post states - use Ctrl-H.  Not F. It's amazing to me how many of you don't read the first post properly (or maybe at all).  I'm going to have to spoon feed a guide on how to check the database and post a proper bug report, aren't I?

ctrl-h doesnt work to find when using chrome or firefox to view the database, ctrl-f DOES work...

ctrl-h brings up history

and hell no, most people are just trying to play some damn final fantasy 7 with mods, not read a 3247589301758930 page database, cut people some slack will ya?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: DLPB_ on 2020-04-14 11:55:26
it's one tab they're told to use and ctrl h works.  not to mention this thread is swamped with nibelheim bug reports which means they haven't bothered reading latest posts.  Very few are even using the template. under what circumstance is that acceptable.  The answer is no slack. Stop complaining.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06d]
Post by: skyhawk on 2020-04-14 12:16:30
I can't replicate this bug at all.  Has anyone else seen it?
Assuming this is about the flickering help window, no I have not seen that myself.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: DLPB_ on 2020-04-14 13:34:39
im going to conclude there's some sort of bad hext or control or exe file then with his install. ive added hash checking to latest r06e to warn of it.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: FantasticMrSocks on 2020-04-14 14:55:43
Hi, I'm also seeing this issue. I've just made this account, so I can't attach to posts, but here's a link to a Google Drive folder with the relevant files: https://drive.google.com/open?id=15IGFhiRgKLIole-4OC12IFcbDeV99nuN

Per the template:

1. An explanation of the bug
Help window in battles is always on and flickering. The flicker happens with 60fps battles enabled, either interpolated or non-interpolated. It does not happen with 60fps battles disabled. It appears to switch between flickering at 15hz and 30hz. When it flickers at 15hz, all battle animations run at half speed. It does not affect the rest of the UI, which still runs at 60fps with no slowdown.

My save file was created in a game running Reunion r06b, which was updated to r06d. It has the help window mapped to Select rather than L2. When 60fps battles are enabled, pressing Select does not turn off the help window, but does interrupt the flicker very briefly, for a frame or two. When 60fps battles are not enabled, pressing Select toggles the help menu as usual.

I did not see this issue in r06b; it only started happening as soon as I installed r06d.

2. Does the bug happen at same point more than once?
It happens in every battle. The issue persists even after restarting the game or rebooting the computer.

3. App.log (found in root folder)
In Google Drive link

4. Reunion.log (found in The_Reunion folder)
also in Google Drive link

5. crash.dmp (found in root folder)
Not a crash, so no crash dump available

6. Your save file from just before the crash or hang
Not a crash, but I've included a save file anyway.

7. Audio.log (found in The_Reunion folder)
Not an audio issue, but I know bugs can turn up in the weirdest places so I've included that as well.

8. Your CPU spec
Intel Core i708650U; 1.9 GHz

9. Your operating system
Windows 10, version 1909

It may also be useful to note that I'm using a Microsoft Surface Book 2 with discrete graphics. I don't know how useful that information may be to triaging the bug, but if anyone else runs into the same problem on the same hardware then at least they'll know it's not just them.

I've also included hext.log in the google drive folder, since you mentioned above that there might be a hext issue. As for the exe file, I have not modified any executables in this installation, so they came straight from Steam.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: wwzwave14 on 2020-04-14 16:19:54
Hello, I would like to report the following issue (using R06d) :

Description : After completing the snowboarding minigame at the Icicle town (story : following Elena/Sephiroth), the game crashes as soon as you leave the area in which you end up being right after the minigame.

Log files : https://drive.google.com/open?id=1kE_rKK7D8F1dh8icdKWEf5g-FdkyhSS3

Edit : Disabling audio logging seems to have solved the issue. Sorry for the inconvenience.

Thank you for your work.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: Evaristo Cloud on 2020-04-14 21:54:55
me ajuda POR FAVOR :'( :'( :'(
(https://imgur.com/VAdorxZ)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: DLPB_ on 2020-04-14 23:00:55
Wow... a proper bug report! 

It's VERY strange you're still mapped to Select... I mean it's 100% changed.  So how that could be is beyond me.   Do you know how to debug in memory?  I'd like to see what's happening at certain memory address if possible.  If not, this is going to be a a bit hard to locate.

Does L2 work instead of select when 60fps is disabled?  Have you checked config screen to make sure no conflicts with keys?  Please send me a picture of in-game config screen.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: FantasticMrSocks on 2020-04-14 23:58:05
Here's the in-game control screen: https://i.imgur.com/nzD09YX.png
For reference, I'm using a Steam controller with its buttons mapped to the relevant keyboard keys, as seen here: https://i.imgur.com/ceZBaV4.png

With 60fps disabled, L2 does not toggle the help window.

I know my way around a debugger, but not quite so far as reading memory directly. What tools do you use for debugging?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: orichalcon on 2020-04-15 00:29:48
Wow... a proper bug report! 

It's VERY strange you're still mapped to Select... I mean it's 100% changed.  So how that could be is beyond me.   Do you know how to debug in memory?  I'd like to see what's happening at certain memory address if possible.  If not, this is going to be a a bit hard to locate.

Does L2 work instead of select when 60fps is disabled?  Have you checked config screen to make sure no conflicts with keys?  Please send me a picture of in-game config screen.

its possible for the steam controller mapping to be in effect at the same time as another, perhaps thats whats causing this, when i first started with plain r06 i had a button mapping situation where every time i pressed 'OK' it would get registered twice until i played with steam's controller mapping

but yeah, this bug not happening to me at all either
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: RynxXK5 on 2020-04-15 02:28:56
Hello,
So dumb question probably, but is there a way I could use Tsunamods Arranged Soundtrack along with Remako with The Reunion?
I have Remako and The Reunion working correctly but I am trying to get the soundtrack into the game but haven't had any luck.
Any help is appreciated, thanks.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: DLPB_ on 2020-04-15 10:15:09
its possible for the steam controller mapping to be in effect at the same time as another, perhaps thats whats causing this, when i first started with plain r06 i had a button mapping situation where every time i pressed 'OK' it would get registered twice until i played with steam's controller mapping


but yeah, this bug not happening to me at all either

I'd say this is a likely contender.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: skyhawk on 2020-04-15 14:58:13
How to add/change music assets
Assume [DIR] is your FF7 installation directory. For me that's C:\Games\Final Fantasy VII\

Edit [DIR]\The_Reunion\Options.ini
set MOD_ID = mine [Pick any name you like, so long as it's not a variant of None]

Create [DIR]\The_Reunion\CUSTOM\mine

Any assets you place in here will override the base assets from The Reunion or the base game, whichever is applicable.

Music files go in mine\Music. You'll need to rename the files to comply with Reunions naming scheme. You can see the original file names in The_Reunion\BASE\Music. The new file names must start with the same three-digit number as the files you wish to override.

I've probably waffled on more than needed, as you say you already have the textures working. Good luck!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: stylesismilo on 2020-04-15 15:43:22
Hi, I'm also seeing this issue. I've just made this account, so I can't attach to posts, but here's a link to a Google Drive folder with the relevant files: https://drive.google.com/open?id=15IGFhiRgKLIole-4OC12IFcbDeV99nuN

Per the template:

1. An explanation of the bug
Help window in battles is always on and flickering. The flicker happens with 60fps battles enabled, either interpolated or non-interpolated. It does not happen with 60fps battles disabled. It appears to switch between flickering at 15hz and 30hz. When it flickers at 15hz, all battle animations run at half speed. It does not affect the rest of the UI, which still runs at 60fps with no slowdown.

My save file was created in a game running Reunion r06b, which was updated to r06d. It has the help window mapped to Select rather than L2. When 60fps battles are enabled, pressing Select does not turn off the help window, but does interrupt the flicker very briefly, for a frame or two. When 60fps battles are not enabled, pressing Select toggles the help menu as usual.

I did not see this issue in r06b; it only started happening as soon as I installed r06d.

2. Does the bug happen at same point more than once?
It happens in every battle. The issue persists even after restarting the game or rebooting the computer.

3. App.log (found in root folder)
In Google Drive link

4. Reunion.log (found in The_Reunion folder)
also in Google Drive link

5. crash.dmp (found in root folder)
Not a crash, so no crash dump available

6. Your save file from just before the crash or hang
Not a crash, but I've included a save file anyway.

7. Audio.log (found in The_Reunion folder)
Not an audio issue, but I know bugs can turn up in the weirdest places so I've included that as well.

8. Your CPU spec
Intel Core i708650U; 1.9 GHz

9. Your operating system
Windows 10, version 1909

It may also be useful to note that I'm using a Microsoft Surface Book 2 with discrete graphics. I don't know how useful that information may be to triaging the bug, but if anyone else runs into the same problem on the same hardware then at least they'll know it's not just them.

I've also included hext.log in the google drive folder, since you mentioned above that there might be a hext issue. As for the exe file, I have not modified any executables in this installation, so they came straight from Steam.

I tested and I realized that if Im not running 60fps, the help window in battles will not flicker. But I don't see the slow down of the battle animations when it flickers.

The only thing I did was using the game converter to convert it to the cd version as I initially wanted to use 7th Heaven, which then moves the whole game folder to a non Steam folder.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: stylesismilo on 2020-04-15 15:53:30
Apologies for double post as I can't edit the previous one.

In the non 60fps battle, the help window still comes up every time the battle initiates. Pressing the select key or the "del" key on the keyboard removes it. But it always reappears in the next battle.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: Cloud’s Stripe on 2020-04-15 18:31:35
hello, i encountered the following bug and i didn't find it in the Database. i can't attach files here, so here's the google drive link with the necessary files: https://drive.google.com/drive/folders/1RC5IQ7BVM2_pq7pRou602eZ8ooXTZkZs

1. An explanation of the bug
-After fighting Yuffie for the first time in the Gongaga area, calling up the menu after losing the fight and returning to the field bugged the screen as provided in the screenshot (google drive link). The game froze without crashing, the music kept playing. Controller, nor keyboard responded so i had to alt F4 out of the game.
-I noticed during the same fight that Yuffie's eyes were transparant during the camera movement of one of her attacks. I wasn't able to get a close up and take a screenshot, i don't have Model Overhaul enabled.

fyi: Beside RO6d i have satsuki's SYW installer enabled (without:Menu and Magic&Battle FX), as well as Sega Chief's No Mouth Mod files replacing those in RO6d's BASE->Closed_Mouths folder.

2. Does the bug happen at same point more than once?
Yes, i recreated the exact same bug after fighting Yuffie and opening the menu. The bug did not occur when fighting monsters in the same wood area.

3. App.log
see google drive link

4. Reunion.log
see google drive link

5. crash.dmp
No crash file, the game freezes.

6. Your save file from just before the crash or hang.
see google drive link

7. Audio.log
Not an audio issue, but as it's the only thing that kept going i'll provide it as well in the google drive link.

8.
i5 2500k; 3,3GHz

9.
Win10 v.1909


ps: i was idling during the fight with Yuffie as i have similar issues with the controller as discussed above since installing RO6d: (I've provided a screenshot in the google drive link.)
-button presses on the controller register twice sometimes
-pressing the confirm button registers the button immediately in the ingame controller config. i have to confirm the buttons with the keyboard, then press the controller.
-L2 and R2 on the DS4 controller connected through usb don't register. Not in the ingame controller config, nor in the ffvii launcher. the keyboard works fine and executes the commands the controller won't do.

-i cannot get NFIT1C's WallMarket 1.4.5 to work since updating to RO6d. Am i missing something obvious related to RO6 new structure or provided base mod files?

Thanks!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: DLPB_ on 2020-04-15 19:21:28
You guys have to have some sort of dodgy controller setup or it would happen to everyone.

Also, you're prob better adding sound effects and music to GLOBAL.  Or you'll need to add them to every custom folder.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: DoubleUpDojo on 2020-04-15 22:43:25
where can i download this mod at? im looking for an English retranslation mod.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: orichalcon on 2020-04-16 01:41:55
where can i download this mod at? im looking for an English retranslation mod.

first post on page 1...

to all those with the flickering help window:

launch big picture mode in steam and find this screen:


(https://i.imgur.com/SoS0Bpp.jpg)


and make sure the controller you're using is checked

then try button mapping with steam again
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: zrsj98 on 2020-04-16 02:53:04
1. An explanation of the bug
Reunion not working at all after install. No indication that it is detected.

2. Does the bug happen at same point more than once?
See above.

3. App.log (found in root folder)
Empty.

4. Reunion.log (found in The_Reunion folder)
The_Reunion folder exists. Reunion.log does not exist.

5. crash.dmp (found in root folder)
Does not exist.

6. Your save file from just before the crash or hang
Not needed

8. Your CPU spec
Intel Core i7-8750H @ 12x 4.1GHz

9. Your operating system
Ubuntu 18.04 Bionic

I am playing the game through Steam's Proton WINE fork
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: DLPB_ on 2020-04-16 06:25:40
Why does it need mapping twice?  Surely a controller should just needmapping only in ff7? 

I've also had another idea what might be causing this.  The default button settings for controller  should probably be "none" for all.  I'd suggest everyone remaps the controller buttons in  FF7's submenu as well and see if that helps.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: ffVIItoosweet on 2020-04-16 07:20:50
I use my PS4 controller wirelessly, I don't have the controller checkmarked in Steam like Orichalons screenshot (I think I had stupid issues when it was) and I use X-Padder to map the d-pad to the keyboard controls because without it the d-pad wouldn't work.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: DLPB_ on 2020-04-16 07:31:44
That's not related to the other problem.  Are you seeing a flickering help menu?  If so, please remap ALL controller keys in the game's config menu.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: ffVIItoosweet on 2020-04-16 11:13:06
That's not related to the other problem.  Are you seeing a flickering help menu?  If so, please remap ALL controller keys in the game's config menu.

Nah I'm not seeing the flickering help menu issue, I just was saying what I did because I had issues with the PlayStation controller option checkmarked in steam.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: Cloud’s Stripe on 2020-04-16 16:48:41
hello, i encountered the following bug and i didn't find it in the Database. i can't attach files here, so here's the google drive link with the necessary files: https://drive.google.com/drive/folders/1RC5IQ7BVM2_pq7pRou602eZ8ooXTZkZs

1. An explanation of the bug
-After fighting Yuffie for the first time in the Gongaga area, calling up the menu after losing the fight and returning to the field bugged the screen as provided in the screenshot (google drive link). The game froze without crashing, the music kept playing. Controller, nor keyboard responded so i had to alt F4 out of the game.
-I noticed during the same fight that Yuffie's eyes were transparant during the camera movement of one of her attacks. I wasn't able to get a close up and take a screenshot, i don't have Model Overhaul enabled.

fyi: Beside RO6d i have satsuki's SYW installer enabled (without:Menu and Magic&Battle FX), as well as Sega Chief's No Mouth Mod files replacing those in RO6d's BASE->Closed_Mouths folder.

2. Does the bug happen at same point more than once?
Yes, i recreated the exact same bug after fighting Yuffie and opening the menu. The bug did not occur when fighting monsters in the same wood area.

3. App.log
see google drive link

4. Reunion.log
see google drive link

5. crash.dmp
No crash file, the game freezes.

6. Your save file from just before the crash or hang.
see google drive link

7. Audio.log
Not an audio issue, but as it's the only thing that kept going i'll provide it as well in the google drive link.

8.
i5 2500k; 3,3GHz

9.
Win10 v.1909


ps: i was idling during the fight with Yuffie as i have similar issues with the controller as discussed above since installing RO6d: (I've provided a screenshot in the google drive link.)
-button presses on the controller register twice sometimes
-pressing the confirm button registers the button immediately in the ingame controller config. i have to confirm the buttons with the keyboard, then press the controller.
-L2 and R2 on the DS4 controller connected through usb don't register. Not in the ingame controller config, nor in the ffvii launcher. the keyboard works fine and executes the commands the controller won't do.

-i cannot get NFIT1C's WallMarket 1.4.5 to work since updating to RO6d. Am i missing something obvious related to RO6 new structure or provided base mod files?

Thanks!

I've added screenshots of Yuffie's transparant eyes during battle in the google drive link: https://drive.google.com/drive/folders/1RC5IQ7BVM2_pq7pRou602eZ8ooXTZkZs
For what it's worth about the controller issues; it's Steam messing up in my case as well. Disabling the PS config in Steam and thus setting the buttons effectively to "none" made the triggers functional again. I used the default controller config when installing, apart for registering the dpad as left joystick later. I initially changed the controls in ffvii's submenu.  When I untick PS configuration support the triggers function again, but then the directional buttons cease to function and vice versa. No matter these settings, the confirm button registers immediately still, the help window doesn't flash in my case (when binding them to the bumper i.e.) & i didn't notice any double presses anymore.
(fyi: I have other controllers hooked up -but idle- for other games; I once began playing with an Xbox ctrller instead of the DS4 and it messed controls up permanently. I'll do a clean install with one controller hooked up to my pc, all configs unticked in Steam and change the buttons in the submenu only.)

For what it's worth about me posting here: i would like to submit bugs during my (very slow) playthrough of the game and made a donation. But it is somewhat unclear to me if any other mods not included in R06 are allowed for debugging purposes?
In my case that is SYW, No Mouth Mod and WallMarket (for tiny aesthetic reasons -HUGE nostalgic reasons - and to avoid grinding in a later stadium). As WM is mentioned in Reunion's Tools list i would like to figure out why it isn't working for me since upgrading to R06.
edit: for WM to work i have to edit the kernel.bin file in RO6 New Translation folder instead of the data folder as before
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: Gaarnet on 2020-04-16 20:18:59
Hey, I m new here.
I tried downloading the latest The Reunion version, and i installed it on a clean Steam instal of FFVII.
After the installation The Reunion folder is present and it even lets me switch form windowed mode to fullscreen mode from the Options Configuration File. The problem is that nothing changes the games is still "vanilla" looking.
Just let me know if i did something wrong (even tho the installation process seems kinda strighforward) im still new, thanks for the help.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: DLPB_ on 2020-04-16 20:31:27
If it's a bug with The Reunion, post here.  If it isn't, post to the main bug thread.  Always verify.  The WM mod works perfectly.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: FantasticMrSocks on 2020-04-16 23:32:38
Why does it need mapping twice?  Surely a controller should just needmapping only in ff7? 

In the case of the Steam Controller, at least, the bindings set in Steam are what gets sent on to the game. So in my case, my controller sends a "numpad enter" to the game when I press the B button (which would be the O button if this were a PS controller). The controller doesn't send any xinput/directinput of its own; everything goes through the Steam mappings.

The default button settings for controller  should probably be "none" for all.  I'd suggest everyone remaps the controller buttons in  FF7's submenu as well and see if that helps.

I'm not sure how to remap the buttons to "none". There doesn't seem to be any way in-game to clear the bindings.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: orichalcon on 2020-04-16 23:52:50
Why does it need mapping twice?  Surely a controller should just needmapping only in ff7? 

I've also had another idea what might be causing this.  The default button settings for controller  should probably be "none" for all.  I'd suggest everyone remaps the controller buttons in  FF7's submenu as well and see if that helps.

having it unchecked doesnt mean its off, i actually dont think you can even make steam do nothing with the controller for a game ran through it (this is only happening to steam users, right?)

having it checked just means steam now knows what controller you have, and it also now ignores the button mapping from the game, without it checked you cannot get the dpad to work in reunion for example, not having it checked it also what caused my OK to register twice - but if you have your controller checked and button map to the keyboard equivalents everything works flawlessly

i think without anything checked some sort of default controller configuration is used and you can button map all you want, some things will be different buttons, some things wont work at all (not to mention things from the game's config are registering at the same time)

if you are using xpadder or joy2key or whatever you should actually have your controller checkmarked in steam and have every button mapped blank

Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: skyhawk on 2020-04-17 04:59:27
I'm not sure how to remap the buttons to "none". There doesn't seem to be any way in-game to clear the bindings.
In the Steam UI where you configure the mappings, there's an option for NONE.

Like this (https://drive.google.com/file/d/1zrImMY033K7EuxhvVPEKLShynwY7jC1g/view?usp=sharing)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: DLPB_ on 2020-04-17 08:07:42
so what's best solution? reunion doesn't use steam so how's it affecting game?  is it a case of setting steam controller to none?  if so, is that for ff7 alone?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: Agravaile on 2020-04-17 20:16:03
I have an a bug that's preventing me from progressing in the game.
1. An explanation of the bug
The game crashes while transitioning from entering Nibelheim from the world map or transitioning from one of the buildings in Nibelheim to the town center. In the story, this is the second time you visit the area. The game crashes while game's transition screen is black. I assume it's Reunion bug as popup comes up saying I should report the bug to here. I tried uninstalling and reinstalling the game but the same bug is there.
2. Does the bug happen at same point more than once?
Yes. It's been happening every time I enter the area to the point that I cannot progress in the game.
3. 4. 5. 6.
Everything should be here plus a screenshot of the error message when I turn some of logging on.
https://drive.google.com/drive/folders/1pxWsMvtWrQ-L6tZcDHvCaIOWbZo-9a6F?usp=sharing

Anyway I'm running the steam version on windows 10.

Check reunion database on the first page of the tread, this issue is well known and is currently being fixed. You have to wait until the next update for it to be fixed. To get past that point, disable New Translation option in options.ini, get through, and enable it again.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: skyhawk on 2020-04-17 20:25:33
so what's best solution? reunion doesn't use steam so how's it affecting game?  is it a case of setting steam controller to none?  if so, is that for ff7 alone?
In my case, I use Steam to provide keyboard-emulation for FF7, so I can use my XBox controller.  [I've configured FF7 as a Non-Steam application so Steam can launch it for me] I don't have any other games that I use this functionality for.  I have the d-pad and buttons configured for Keyboard actions, and both sticks set to NONE.

Disclaimer - I haven't actually installed/played R06d yet, so my experiences may or may not be applicable to the currently most recent build.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: paraemuladores on 2020-04-17 23:16:07
Hi there. I've been looking forward to install this mod, but I can't find the download button in page one, it just says that "Mirror is []Not available at moment[/url] ". Is there any other way to download the mod, or where to get it, or any other way?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: lucidusatra on 2020-04-17 23:29:18
Hi, I'm having an issue with the installer. When I get to the screen where it asks me to select which components to install, I'm only given the option to install the retranslation mod. The other mods (like the improved character models, the menu overhaul, etc) are not included at all. I'm using the R06d installer provided here. Any ideas?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: Luigi Brosse on 2020-04-17 23:37:55
If you click just above, on the "here", you are brought to a post in which there is the link to a torrent for downloading. Just checked it right now and it is working.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: paraemuladores on 2020-04-18 00:39:34
Perfect! Downloading right now. Thanks a lot!!!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: FantasticMrSocks on 2020-04-18 01:40:29
so what's best solution? reunion doesn't use steam so how's it affecting game?  is it a case of setting steam controller to none?  if so, is that for ff7 alone?
I'm beginning to suspect that the flickering help window isn't a Steam Controller issue after all. I've just tried starting up the game with no controllers connected whatsoever, deleting ff7input.cfg, and only using the default R06d controls (WASD movement, R to select, etc). The flickering help window still occurs in battles, and pressing Backspace doesn't turn it off.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: orichalcon on 2020-04-18 02:39:13
I'm beginning to suspect that the flickering help window isn't a Steam Controller issue after all. I've just tried starting up the game with no controllers connected whatsoever, deleting ff7input.cfg, and only using the default R06d controls (WASD movement, R to select, etc). The flickering help window still occurs in battles, and pressing Backspace doesn't turn it off.

why are your controls all different than default reunion?  numpad 7 turns help on/off for me, and numpad 2,4,6,8 moves

but yeah the steam controller thing is just a guess, its hard to diagnose a problem that you cant replicate yourself
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: AnotherGreen on 2020-04-18 02:41:38
Check reunion database on the first page of the tread, this issue is well known and is currently being fixed. You have to wait until the next update for it to be fixed. To get past that point, disable New Translation option in options.ini, get through, and enable it again.

Seriously thank you. I did skim the database and saw the part where it says Cid can be invisible in that area but I must of miss the part of where that also causes crashing. But still I wouldn't figure out to just turn off the new translation to get by that section. Thank you again.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: DLPB_ on 2020-04-18 04:46:52
because he deleted ff7input. see the help file.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: DLPB_ on 2020-04-18 11:56:55
Honestly,  I have no idea what's causing that  issue but first stop is to go into ff7 submenu and make sure every key and control is set manually again.  See what happens.  The steam setting shouldn't be able to do anything because reunion doesn't use steam code at all.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: orichalcon on 2020-04-18 16:25:13
because he deleted ff7input. see the help file.

ahh, i see

Honestly,  I have no idea what's causing that  issue but first stop is to go into ff7 submenu and make sure every key and control is set manually again.  See what happens.  The steam setting shouldn't be able to do anything because reunion doesn't use steam code at all.


steam ALWAYS gets a few hooks into the game when launched through it (steam overlay and controller mapping)
it even does this with non-steam games launched through it if you choose to do so

i'm starting to doubt the controller thing is the problem as well, but the people that reported the problem aren't trying the suggested solutions and reporting back  ;D


In my case, I use Steam to provide keyboard-emulation for FF7, so I can use my XBox controller.  [I've configured FF7 as a Non-Steam application so Steam can launch it for me] I don't have any other games that I use this functionality for.  I have the d-pad and buttons configured for Keyboard actions, and both sticks set to NONE.

Disclaimer - I haven't actually installed/played R06d yet, so my experiences may or may not be applicable to the currently most recent build.

this is almost exactly what i do, and it does indeed work with r06d

the only difference is i dont have ff7 configured as non-steam game, and also before i checkmarked the option in my screenshot on the previous page, the dpad wouldnt work and the OK button would register twice

but i just left FF7 in the steam folder and in the steam library like normal and everything works like it should

so what's best solution? reunion doesn't use steam so how's it affecting game?  is it a case of setting steam controller to none?  if so, is that for ff7 alone?

you can edit settings and have different controller mappings for each game, so yes, you can set all steam buttons to do nothing and ONLY do this for FF7 if you want

IMO the solution i provided is the best, map with steam and ignore everything from the game and reunion - this will make sure you arent getting interference between controller mappers

but you could also go into steam and make all buttons none for ff7 and just use the game mapper
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: paraemuladores on 2020-04-18 16:33:45
Hi. I'm not reporting this as a bug, because I'm pretty sure I am doing something wrong, just can't figure out what. I have the Steam version of FF VII, so I first applied the FFconverter, then installed (as an administrator) The Reunion mod. The problem is, the game only runs in 640x480, windowed mod, and I can't see where or how to edit the mod's options. I started the game with an earlier save, and it loads perfectly, but without any mods. I tried running RunFFVIIConfig.bat, but it says that it doesn't work in 64 bits. I also tried RunFFVIIConfig.exe and FFConfig.exe, but those two doesn't have anything related to the mods, nor they allow me to change anything that seems relevant to them. What am I missing? Also, how can I edit the mods preferences?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: orichalcon on 2020-04-18 16:37:47
Hi. I'm not reporting this as a bug, because I'm pretty sure I am doing something wrong, just can't figure out what. I have the Steam version of FF VII, so I first applied the FFconverter, then installed (as an administrator) The Reunion mod. The problem is, the game only runs in 640x480, windowed mod, and I can't see where or how to edit the mod's options. I started the game with an earlier save, and it loads perfectly, but without any mods. I tried running RunFFVIIConfig.bat, but it says that it doesn't work in 64 bits. I also tried RunFFVIIConfig.exe and FFConfig.exe, but those two doesn't have anything related to the mods, nor they allow me to change anything that seems relevant to them. What am I missing? Also, how can I edit the mods preferences?

find your reunion folder and change the resolution in options.ini

you probably just need to change the full screen option to y instead of n
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: skyhawk on 2020-04-18 16:40:01
I have the Steam version of FF VII, so I first applied the FFconverter, then installed (as an administrator) The Reunion mod.
Reunion works natively and directly with the Steam release of FF7. DO NOT apply any converter. Install Reunion directly into the Steam installation of FF7.

To correct your current situation, Uninstall and delete the game folder, then re-install from Steam, then install Reunion.

Disclaimer: I own the 1998 CD release, so this is not first-hand knowledge.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: DLPB_ on 2020-04-18 16:47:12
if this issue is always by steam version then clearly it is indeed hooking  some control onto it which is breaking thw game.   fortunately we can rule that out.  download 1998 1.02 executable.  it was a released patch.  place in root folder and use that instead of steam launcher.  then we'll know.  if anyone is up for testing this but doesn't know how, message me on discord
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: paraemuladores on 2020-04-18 17:04:35
I uninstalled the game and deleted everything, reinstalled it, and then reinstalled The Reunion. The game shows with upgraded graphics and models, but it only shows the game in a 640x480 window. I tried to modify this by editing the Options.ini of The Reunion by saying yes to fullscreen. But, when I go to fullscreen, it puts the entire screen in 640x480, and the game is minized, you can hear the intro of Eidos for a few seconds, then it stops. If I close the game from the quicklaunch bar, the desktop returns to 1920 x 1080. Anything else I can try?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: orichalcon on 2020-04-18 17:07:41
I uninstalled the game and deleted everything, reinstalled it, and then reinstalled The Reunion. The game shows with upgraded graphics and models, but it only shows the game in a 640x480 window. I tried to modify this by editing the Options.ini of The Reunion by saying yes to fullscreen. But, when I go to fullscreen, it puts the entire screen in 640x480, and the game is minized, you can hear the intro of Eidos for a few seconds, then it stops. If I close the game from the quicklaunch bar, the desktop returns to 1920 x 1080. Anything else I can try?

make sure these settings in options.ini are identical to this:

full_screen = y
window_x = 0
window_y = 0
window_width = 1920
window_height = 1080
preserve_aspect = y
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: FantasticMrSocks on 2020-04-18 17:35:52
download 1998 1.02 executable.  it was a released patch.  place in root folder and use that instead of steam launcher.
I did this, and the flickering help window still appears.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: paraemuladores on 2020-04-18 17:52:37
Worked perfectly! Now it works in fullscreen. One more thing: I see, is that, for example, the Cosmo Canyon backgrounds and the Cosmo Area fighting backgrounds aren't replaced. It also happens at the beginning of the game. The world textures seems to be fine. In case it helps, here are my options, I tried tweaking a little, but counld'nt solve the problem:

[OVERRIDE]
Disable_The_Reunion = n

#When using Windowed mode, the recommended resolution is 1280 * 960.
#When using Full Screen mode, the resolution will be changed to your desktop resolution.
[OPENGL]
full_screen = y
window_x = 0
window_y = 0
window_width = 1920
window_height = 1080
preserve_aspect = y

vsync = y
texture_cache_size = 2048
compress_textures = n
save_textures = n
use_pbo = y
use_mipmaps = y
fancy_transparency = y
post_file = psx.post

#on-screen logging
show_reunion_popup = y
show_reunion_info = y
show_fps = n
show_stats = n
popup_error = n
popup_info = n
popup_ff7 = n
trace_personal = y
trace_open = y
trace_textures = n
trace_files = n
trace_other = n
opengl_debug = n

[CUSTOM]
Mod_ID = NONE

[AUDIO REPLACEMENT]
Mute = n
Music_Vol =75
SFX_Vol =100
Mono_Output = n
Centre_Battle_SFX = y
Field_SFX_In_Battle = n
Music_Balance_Functions = n
Load_SFX_To_Memory = y
Audio_Log_Level = 4

# Weapon mod: 0 = Off / 1 = Minigame updates / 2 = Further field updates / 3 = full mod [will do nothing at this time].
# 60fps Battles mod: 0 = Off / 1 = On (no interpolation) / 2 = On (interpolated model animations).
[MAIN]
New_Translation = y
Model_Overhaul = y
Weapon = 0
_60fps_Battles = 1

[TWEAKS]
Centred_Field = y
New_Gauge_Colours = n
Closed_Mouth_Models = y
QPC = y
Game_Time_Is_Realtime = n
Transparent_Dialogue = n

[FIXES]
Battle_Arena_HPMP = n
Battle_Key_Press = n

#For the poor souls with epilepsy
[DISABLE SCREEN FLASH]
Critical_Hit = n
Boss_Death = n
Summon = n
Transition_Effects = n
Disable_All = n

[OTHER]
#For Windows Vista and Windows 7. Use this whenever possible to improve frame rate.
Disable_DWM_AERO = n

Also, the menu doesn't look overhauled, both the battle menu and the game menu.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: orichalcon on 2020-04-18 18:00:32
Worked perfectly! Now it works in fullscreen. One more thing: I see, is that, for example, the Cosmo Canyon backgrounds and the Cosmo Area fighting backgrounds aren't replaced. It also happens at the beginning of the game. The world textures seems to be fine. In case it helps, here are my options, I tried tweaking a little, but counld'nt solve the problem:

thats nothing that can be solved from options.ini, if you need help with mods refer to a post by kuraudo on page 220 (reunion itself doesnt update backgrounds)

and make sure you set audio_log_level to 0 instead of 4, it causes game to crash
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: DLPB_ on 2020-04-18 18:03:46
also read the first post and help file.  and queries regarding other mods needs a new thread
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: paraemuladores on 2020-04-18 18:14:57
I see. Thanks for the replys.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: Clarret on 2020-04-18 18:39:40
@DLPB: "Final Fantasy VII Original DVD High Quality CG Collection" and "Square 5.1ch Movie Collection" have been uploaded to the Internet Archive: the

https://twitter.com/Carnivol/status/1251290281607135235?s=19

https://archive.org/details/DVDZ-9037

https://archive.org/details/SQSS-0001

These are official, DVD-format versions of the cutscenes, so maybe they can be used as the basis for a new FMV upscale project.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: DLPB_ on 2020-04-18 20:01:23
Also, to anyone having issues with The Reunion help bar flashing, I need you to join Discord and we can try a few things.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: north101 on 2020-04-18 22:54:22
Also, to anyone having issues with The Reunion help bar flashing, I need you to join Discord and we can try a few things.
I had this issue and after some trial and error I fixed it by setting:

Code: [Select]
Battle_Key_Press = n
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: orichalcon on 2020-04-19 01:42:14
I had this issue and after some trial and error I fixed it by setting:

Code: [Select]
Battle_Key_Press = n

i think it is n by default
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: yagha on 2020-04-19 07:48:42
Hi folks. I'm here to report a 'hang', I think it's called, but first of all I just wanted to say that this mod is absolutely amazing and it's helped me re-discover my love for this wonderful game. That's why I so desperately want to find a solution to this glitch.

The glitch:
-After beating Demon Gate at the Temple of the Ancients, I get the whole scene with Cait Sith sacrificing himself. After that, the camera shows Cloud and Aerith before the temple. The camera pans up and the temple disappears - and then nothing else happens. I can still hear background sounds from the forest, but nothing works (Pressing buttons). I get no crash report.

I tried doing the sequence with the translation turned off (Like with the Nibelheim glitch), but when I do so the game 'hangs up' right after Cait Sith accepts to read Aerith her and Cloud's fortune (Right after the Demon Gate fight).

I've tried turning off every option in the config, but nothing works.

Specs and logs:
https://drive.google.com/open?id=173TF0umOKWCefWnjOiCYew9Oip4UK6w5 (https://drive.google.com/open?id=173TF0umOKWCefWnjOiCYew9Oip4UK6w5)

-Other questions:
I was wondering where the save files for the Reunion are? The main folder only seems to have the saves from the normal Steam version, since if I start the game with The Reunion turned off none of my saves show up until I reactivate it.

I'm asking because I really want to finish the game, and wouldn't mind switching over to the regular Steam version with these saves. But that doesn't seem to work?

EDIT: Okay, I figured out the last part - I transferred the save from the Reunion to the Steam save folder in My Documents and opened the game with the Reunion turned off. I'll see if I can then get through this section and turn the Reunion back on.

Any help would be greatly appreciated!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: sackyachouchie on 2020-04-19 09:35:26
I apologize if it's been reported already but I promise I did try checking with crt + H in the reunion database! Anyways, Cloud's battle model has a miscolored right thigh (rtba), leg (rtbb), and hip (rtam) parts. Those parts look more like a aquamarine-like color while the rest of his outfit is purple.

I confirmed that the miscoloring is also present on the "hi poly" cloud model, because I tried to fix it by copying those parts over (siba, sibb, and siam).

As a quick and dirty fix I deleted those parts and the chest parts (rtan and sian), which made the clothing portion less poly but at least a matching color.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: DLPB_ on 2020-04-19 10:41:00
it is and that isn't the cause .. or shouldn't be
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: DLPB_ on 2020-04-19 10:42:33
I did this, and the flickering help window still appears.
   and you used it instead of the launcher right?  directly opened it?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: Zacksu on 2020-04-19 11:52:24
Amazing work on this mod.....By any chance is there a download mirror?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: DLPB_ on 2020-04-19 12:36:36
ff7.exe   N/A   The naming screen can use keyboard input, which interferes with directional keys on the same screen.   ?   DLPB   R06e


-- Who was it that submitted this bug?  It's not a Reunion bug but I've fixed it anyway.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: north101 on 2020-04-19 13:20:39
   and you used it instead of the launcher right?  directly opened it?
No, i'm using the launcher.

it is and that isn't the cause .. or shouldn't be
I was just stating what worked for me. a bit more info:
I installed Reunion r6d turned on a bunch of settings and noticed that the help bar was flashing. Turned all of them off and then 1 by 1 changed the settings to what I wanted (restarting the game in between) until I found the setting that caused the help bar to flash and that was the setting.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: DLPB_ on 2020-04-19 16:36:17
I also need someone to add 1.02 1998 exe to root and directly click on it to open game without the launcher - to rule out Steam.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: DLPB_ on 2020-04-19 16:52:44
Hold that - it turns out it is Battle_Key_Press = y  having an effect on this. I didn't see it was active in stylesismilo's original report.

I've replicated it now.  Will fix it. 

Fixed.  Thank you, north101 and stylesismilo.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: usb on 2020-04-19 17:40:50
gongaga inn

the cursor disappears if you go under the "not really" option

(https://i.ibb.co/hCC46ZD/Immagine.png) (https://ibb.co/wYYPkwM)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: jons on 2020-04-19 18:22:17
Hello,

sorry if this has been answered but i cant seem to find it. Does this reunion mod work with the new 7th heaven 2.0? i searched for it in there but couldnt find it. so I downloaded it from this thread and now im not sure what to do.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: JustArd on 2020-04-19 23:25:28
So I made this post about entering Nibhelaim, but then today version r06e was released.

So I'll just it to thank DLPB for his work, since this is my first time experiencing the game.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-04-20 00:24:32
https://www.youtube.com/watch?v=Qt1ECbXCS70&t=1m18s

The Reunion (R06e)

Download link Here (https://drive.google.com/file/d/1nHvGdv9ocJSWkLEezJrnpsoLvZ2TkNKC/view?usp=sharing)

--Note that \The_Reunion\BASE folder is always deleted on install. If you have anything saved there that you need, please backup before running the installer.

Please also read read The Reunion - Help.rtf.  For R06f, I'll have made a better tutorial video and hopefully created a front end for the options.

Code: [Select]
LATEST CHANGES
19-Apr-2020

Please see The Reunion Database for a full list of bug fixes.

Main changes:

1. The game will no longer crash at Niblheim when using Beacause
2. Additional checks made on executable integrity and which one is loaded. See The_Reunion.log in [root] folder.
3. Major memory leak causing random crashes resolved.  New Audio.log code.
4. A change to the balance, volume, or tempo no longer fails if a transition is in progress
5. The help menu will no longer flash when When Battle_Key_Press = y.
6. Airbuster bug with the direction it's facing has been recoded by Sega Chief.
7. The magic sub menu (when using restorative magic) now displays the name of the character in the middle slot.
8. The naming screen no longer accepts entry from the keyboard keys, which previously caused a major conflict.
9. When using Beacause, the game no longer has parts or discs - the disc change screen is abolished.


Still to-do

1. The finalization of Beacause with correct window positioning (for R07).
2. Finish new submarine minigame.
3. Soldier Quest (for R07).
4. Resume work on main Weapon code.
5. Chocobo Races needs updated chocobo avatars.
6. Address various bugs - especially the broken camera with 60fps Battles  - Mode 2 (Interpolated).
7. A front end for the options
8. Look into a way of dealing with the save location and sharing of save files between 1998 version/The Reunion and Steam.
9. Fix Cloud to display a sword in Aerith's house when on the bed and correctly animate.
10. Look into supporting more functions and buttons on joypads.
11. Add sword to Cloud in various scenes that were missed by accident in the original game.


I would very much appreciate it if people helped me seed and test the current download :)

Full download mirrors are also appreciated.

Note:

If your keyboard does not have a numpad / cannot detect the numpad, please delete ff7input.cfg from the root folder prior to loading the game for the first time.

Once ff7input.cfg is deleted, the default keys will be:

            Circle / Confirm:  L
          X / Cancel:        M
          Triangle / Menu:   P
          Square / Switch:   J
          L1 / Scroll up:    2
          R1 / Scroll down:  8
          L2 / Camera:       4
          R2 / Target:       0
          Select / Assist:   Backspace
          Start / Pause:     Enter
          Up:                W
          Down:              S
          Left:              A
          Right:             D

Please set new keys and controls from the main game's Config submenu (Controls > Customize).

Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: orichalcon on 2020-04-20 01:27:43
so we should leave the audio_log_level alone after ro6e installation, correct?

EDIT: just making sure... :)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-04-20 01:40:46
The bug is resolved, so yeah.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: usb on 2020-04-20 10:25:27
new translation r06e, gaiin_6
cloud sword code is incomplete: it appears a second cloud with sword in wrong position

(https://i.ibb.co/gFr2Qc6/Immagine.png) (https://ibb.co/G3d6GrF)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-04-20 10:43:37
Yeah - I saved Makou there and wasn't meant to.  Is it at least passable? That's very annoying.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: usb on 2020-04-20 10:50:45
Yeah - I saved Makou there and wasn't meant to.  Is it at least passable? That's very annoying.

no crash, no freeze or stuck in the cave. You can exit or re-enter at the bottom of the cave and you'll never be blocked, you just need to avoid the second cloud  ;D
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: Agravaile on 2020-04-20 12:54:58
Is it possible to bring the healing menu to "Menu Enhancement" in some way? I think that using a menu like that is a bit more intuitive than relying on the pointer that sometimes get's super weird with changing directions with the camera placement. Maybe a hext of some sorts?

http://www.mediafire.com/convkey/e293/l7dmlkhfeuc8uzzzg.jpg
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-04-20 13:19:42
Not a priority atm - and won't be for a long time.  Got way too much to do.  Not sure the benefits outweigh the time and effort either.  You can press Switch to see HP MP amounts.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: Agravaile on 2020-04-20 13:23:32
Oh, but it's not impossible, right? Priority is not for me to decide, so it all depends on you, obviously. Hopefully some day it'll be implented though, i think it's a nice detail to the UI. But glad to know it's a least a possibility, and that means there's hope to expect it in future releases.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-04-20 13:42:19
Nearly everything is possible - the question is gain v effort.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: PrincessMJ on 2020-04-20 22:04:59
Just checking in with this thread. I played version RO5C and really enjoyed it. DLPB's efforts are greatly appreciated. I was very interested in playing again when the SOLDIER QUEST mod was added. Does anyone know when the SOLDIER QUEST will be added? Also, has the BECAUSE mod been finalized in RO6E or are there still changes being made to the dialogue in future versions? Then, lastly, does anyone one know what will be the final version? Thanks in advance.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-04-20 22:35:26
See the help file.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: PrincessMJ on 2020-04-21 00:49:27
Thanks! Looking forward to RO7!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: deku on 2020-04-21 04:04:39
Hello,

First of all, thank you very much for all the work that has been done for this mod.  I just recently began playing through FF7 for the first time since it originally was released and the Reunion mod has made it such a great experience.

I have the steam version of the game and had installed R06d.  I had performed a standard installation and had enabled the new models via the Options.ini file.  Everything was working great until I visited Nibelheim for the first time via the buggy.  The game appeared to be loading a cut scene and froze when I entered Nibelheim.  Since this occurred, if I attempt to launch Final Fantasy 7 it fails to launch and gives me an alert box that states "failed to open log file".  I have tried to completely uninstall Final Fantasy 7 and the Reunion.  I do this by removing all Reunion files from the Final Fantasy installation directory in steam.  I then uninstall the game from the steam console and make sure to remove any remaining files/folders for Final Fantasy (I copied my save file to a separate location for later use). 

If I reinstall FF7 from steam, it is able to launch successfully.  If I reinstall the Reunion, the same "failed to open log file" error occurs.  If I disable the reunion via the flag at the beginning of the Options.ini file, the game will launch successfully.  I'm unsure what is causing this error and how to remove it so that I can reinstall the game with the Reunion mod successfully.  I have tried uninstalling and reinstalling using both the R06d and the new R06e versions.  I have a hunch it is a simple problem to resolve, but I was unable to find any mention of it in the listed bugs or forum posts.  I did see that R06d had issues when entering Nibelheim, but did not see anyone mentioning they are experiencing the persistent error preventing the game from launching.  Any help you can provide is greatly appreciated!

https://drive.google.com/open?id=1uhyWJ_sqrpJynV8LplAHmqso1XRL90Z- (https://drive.google.com/open?id=1uhyWJ_sqrpJynV8LplAHmqso1XRL90Z-)

1. An explanation of the bug
The game fails to launch with an error message stating "failed to open log file" when Reunion is installed/enabled.
2. Does the bug happen at same point more than once?
This initially occurred when visiting Nibelheim for the first time with Reunion R06d.  The error occurs whenever relaunching the game.
3. App.log (found in root folder)
No App.log file exists in the root folder but does exist in C:\Users\<User Profile>\Documents\Square Enix\FINAL FANTASY VII Steam.  File was empty.
4. Reunion.log (found in The_Reunion folder)
See google drive link.
5. crash.dmp (found in root folder)
Does not exist in the root folder
6. Your save file from just before the crash or hang
See google drive link.
7. Audio.log (found in The_Reunion folder)
Not an audio issue.  File was empty.
8. Your CPU spec
Intel Core i7-8750H CPU @ 2.20GHz
9. Your operating system
Windows 10 Home 64-bit
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: Chthon on 2020-04-21 13:18:53
Still to-do

8. Look into a way of dealing with the save location and sharing of save files between 1998 version/The Reunion and Steam.

I have some thoughts on this. Though first a couple disclaimers:


Anywho, I think the following would work:
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-04-21 13:38:19
No crashes yet?  Come on - you know you want to spoil my day.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06d]
Post by: traveler0420 on 2020-04-21 14:10:54
Hi folks. I'm here to report a 'hang', I think it's called, but first of all I just wanted to say that this mod is absolutely amazing and it's helped me re-discover my love for this wonderful game. That's why I so desperately want to find a solution to this glitch.

The glitch:
-After beating Demon Gate at the Temple of the Ancients, I get the whole scene with Cait Sith sacrificing himself. After that, the camera shows Cloud and Aerith before the temple. The camera pans up and the temple disappears - and then nothing else happens. I can still hear background sounds from the forest, but nothing works (Pressing buttons). I get no crash report.

I tried doing the sequence with the translation turned off (Like with the Nibelheim glitch), but when I do so the game 'hangs up' right after Cait Sith accepts to read Aerith her and Cloud's fortune (Right after the Demon Gate fight).

I've tried turning off every option in the config, but nothing works.

Specs and logs:
https://drive.google.com/open?id=173TF0umOKWCefWnjOiCYew9Oip4UK6w5 (https://drive.google.com/open?id=173TF0umOKWCefWnjOiCYew9Oip4UK6w5)

-Other questions:
I was wondering where the save files for the Reunion are? The main folder only seems to have the saves from the normal Steam version, since if I start the game with The Reunion turned off none of my saves show up until I reactivate it.

I'm asking because I really want to finish the game, and wouldn't mind switching over to the regular Steam version with these saves. But that doesn't seem to work?

EDIT: Okay, I figured out the last part - I transferred the save from the Reunion to the Steam save folder in My Documents and opened the game with the Reunion turned off. I'll see if I can then get through this section and turn the Reunion back on.

Any help would be greatly appreciated!

I've been soft locked twice so far at Temple of the Ancients, once where Cait Sith was casting a fortune on Aeris and Cloud and had to switch New Translation on in the options to get past, and second when the Temple is shrunk, the movie just stalls. Exact same issues as the guy above.

Files (save before Demon Wall fight):
https://drive.google.com/file/d/15MiuaVnICvhGL2kBN0_Y3xvQaeS7zfhB/view?usp=sharing (https://drive.google.com/file/d/15MiuaVnICvhGL2kBN0_Y3xvQaeS7zfhB/view?usp=sharing)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: LordUrQuan on 2020-04-21 14:18:32
No crashes yet?  Come on - you know you want to spoil my day.
Is that a challenge?  You know how easily I can crash stuff (when I have the time, anyways)  :mrgreen:
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: Agravaile on 2020-04-21 14:28:23
No crashes yet?  Come on - you know you want to spoil my day.

Just wait 'til you see another Nibelheim report that was in R06d, this will do a great job getting at your nerves.

Btw, is there anywhere i can find Menu Enhancement textures in png format, for use with the texture folder? No matter what i do, i just can't get any results converting them with any TEX tool there is. I'm almost sure it's me who doesn't know how to use it properly, but would appreciate it if someone just shared those files in png format.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: suloku on 2020-04-21 14:43:39
Hello, first of all, thank you for the awesome mod. Just finished FF7-remake and wanted to revisit the original, but with propper translation. This was exactly what I was looking for.

I mixed it with REMAKO mod, which honestly makes it look great.

I read about the "problem" (?) with 7th heaven, I hope the following is not missunderstood. I used the 2012 Square-Enix release (not 1998, not Steam) and couldn't make FF7_GameConverter_0.11.exe work, thus not being able to properly install reunion. In the end what worked for me was installing 7th heaven after a clean installation, the run 7th heave, make sure first launch gamepath configs were OK, then launched the game once without mods. This seemed to propperly reconvert the installation to the 1998 version, thus allowing for a propper install and usage of Reunion and the mods.

Then I followed the following guide to install the REMAKO mod (basically, use 7th heaven built in tool to unpack IRO files, copy them to propper paths, and also the yuv.frag file, but I'm not sure if this was actually needed as video files were playing fine).
Here's the instructions I followed.

https://steamcommunity.com/app/39140/discussions/0/2653116677226375280/

I'm gonna post instructions for 2012 Square-Enix release + Reunion + REMAKO just in case it comes in handy for someone:
Quote
1.- Install FF7 2012 Square release (I installed to c:\GAMES\FINAL FANTASY VII as suggested by REMAKO's install guide)
2.- Install 7th heaven 2.0 (I used version Setup-SeventhHeaven-v2.0.3.406.exe)
3.- Run 7th Heaven, make sure FF7 paths are correct (it should ask for them the first time you run the program, if not you can find it at Settings->General Settings)
4.- Run the game (Play->Play without mods).

At this point the 2012 should have been reconverted to 1998 version, and you should be able to run the game via FF7.exe

5.- Install Reunion R06b

If you only want Reunion, edit [root]\The_Reunion\options.ini as needed (resolution, enable mods etc.) and use FF7.exe to run the game. We'll proceed with REMAKO.

6.- Download yuv.frag and Remako HD Graphics Mod v1.0 - Complete Download from https://captrobau.blogspot.com/
7.- Decompress the Remako HD mod
8.- Create the folder [root]\The_Reunion\CUSTOM\remako\Texture
9.- Use 7th Heaven IRO tools to unpack remako's iro files
10.- Move the parent folder of the unpacked files to the remako\Texture folder. It should now contain the battle, char, field, menu, minigames and world folders.
11.- Copy the movies folder from Remako to [root]\data (this will ask to overwrite the original less quality files)
12. Edit [root]\The_Reunion\options.ini as needed (resolution, enable mods etc.). "MOD_ID = remako" is required for remako textures.
13. Copy yuv.frag to [root]\The_Reunion\Program_files (this file is needed to correctly visualize the better quality video files)

I'm not sure if Reunion's yuv.frag is better than Remako's as I've seen Reunion's has it's own yuv.frag...should I keep Reunion's yuv.frag instead?

I hope this is useful for others, I'll be waiting for R07 ^^
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-04-21 15:21:34
The temple issue is an original game problem [which is why new translation fixes it].  The other you mention I've not seen before. 
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: BahamutSIN on 2020-04-21 17:00:26
So far it seems like a smooth and stable release.

Question: I have the 1998 pc version and installed Reunion. But I forgot to swap the old exe/config files for the 1.02 ones, though I swapped these AFTER installation, should I reinstall or can I play like this? Am I still going to benefit from all the fixes Reunion does to the exe?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: oblongsausage on 2020-04-21 18:29:52
Hello, first of all, thank you for the awesome mod. Just finished FF7-remake and wanted to revisit the original, but with propper translation. This was exactly what I was looking for.

I mixed it with REMAKO mod, which honestly makes it look great.

I read about the "problem" (?) with 7th heaven, I hope the following is not missunderstood. I used the 2012 Square-Enix release (not 1998, not Steam) and couldn't make FF7_GameConverter_0.11.exe work, thus not being able to properly install reunion. In the end what worked for me was installing 7th heaven after a clean installation, the run 7th heave, make sure first launch gamepath configs were OK, then launched the game once without mods. This seemed to propperly reconvert the installation to the 1998 version, thus allowing for a propper install and usage of Reunion and the mods.

Then I followed the following guide to install the REMAKO mod (basically, use 7th heaven built in tool to unpack IRO files, copy them to propper paths, and also the yuv.frag file, but I'm not sure if this was actually needed as video files were playing fine).
Here's the instructions I followed.

https://steamcommunity.com/app/39140/discussions/0/2653116677226375280/

I'm gonna post instructions for 2012 Square-Enix release + Reunion + REMAKO just in case it comes in handy for someone:
I'm not sure if Reunion's yuv.frag is better than Remako's as I've seen Reunion's has it's own yuv.frag...should I keep Reunion's yuv.frag instead?

I hope this is useful for others, I'll be waiting for R07 ^^

Just an FYI, there's a much better texture mod out there: http://forums.qhimm.com/index.php?topic=19204.0
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: Zenoxio on 2020-04-21 19:30:48
Hi folks, I've installed the mod without errors.

How can I verify BEACAUSE is working correctly? I do not see any dialogue changes, and comparing YouTube videos playing this mod has different text than I do.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: ObbyDent on 2020-04-21 19:51:35
Just an FYI, there's a much better texture mod out there: http://forums.qhimm.com/index.php?topic=19204.0

LOL no thank you, his version may be better supported and is easier to install but his textures are wayyyyyy too heavy on the smoothing. COmpletely ruins the details. I'd much rather play the OG graphics than use that mod.

I'll wait for dev on Remako to pick back up since he's been dealing with a family death.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: orichalcon on 2020-04-22 03:15:31
LOL no thank you, his version may be better supported and is easier to install but his textures are wayyyyyy too heavy on the smoothing. COmpletely ruins the details. I'd much rather play the OG graphics than use that mod.

I'll wait for dev on Remako to pick back up since he's been dealing with a family death.

what a strange first post on a forum  :o

ummmm, welcome?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-04-22 08:40:53
Hi folks, I've installed the mod without errors.

How can I verify BEACAUSE is working correctly? I do not see any dialogue changes, and comparing YouTube videos playing this mod has different text than I do.
  see first post
  there's logs
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DungDfndr on 2020-04-22 10:53:09
Hi guys,
excited to finally check out the R06e (first time using the mod), however I am having an issue actually getting the game up and running.

When I start the FF7 exe I get the following pop ups;
-No useful indirect path found, check APP.LOG for more information
-Failed to load shaders, check APP.LOG for more information

Here is the APP contents

[00000000] INFO: FF7 English OpenGL driver version 1.2 - Merged with The Reunion - R06e
[00000000] INFO: Detected version: FF7 1.02 US English
[00000000] INFO: Postprocessing file - C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/Program_Files/psx.post
[00000000] INFO: OpenGL debug context created.
[00000000] INFO: (null) (null) (null)
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: OpenGL 2.1 support detected. Using PBO.
[00000000] INFO: Found swap_control extension
[00000000] GLITCH: Unable to turn off vsync
[00000000] INFO: Max texture size: 0x0
[00000000] INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
[00000000] ERROR: Driver didn't accept our FBO attachments, cannot do indirect rendering
[00000000] ERROR: init_indirect failed, scaling and postprocessing will be disabled
[00000000] INFO: Shader limits: varying 1660059192, vert uniform 1660060792, frag uniform 197486
[00000000] ERROR: failed to load shaders


The issue goes away as soon as disable Reunion, so I'm guessing it has something to do with the mod. I'm running Windows 10 via Parallels. I'm normally a Mac user so all of this Windows stuff is foreign to me, any help would be much appreciated!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-04-22 15:20:05
[00000000] ERROR: failed to load shaders

Either shaders not installed - see The_Reunion\Program_Files  or not supported - which case you'll need to disable psx.post by renaming entry in options.ini
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: Shake0 on 2020-04-22 15:28:32
Hey, I'm new and trying to get The Reunion + Satsuki Backgrounds + Ninostyle models (Chibi version) working together.

I used the alternate install methods provided by each, to get them running along with Reunion. I'm experiencing some problems, however.

Issues I've noticed:
World character models are not changed to Ninostyle
Vehicles are not changed to Ninostyle
Characters such as Cid and Red XII who have no new Chibi, have strange eyes and mouths

I'm unsure if this is a compatibility error or just an error on my part? Would appreciate any support. Thank you.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: BahamutSIN on 2020-04-22 19:52:56
Edit: Sorry for wall of text, I don't know why spoiler or code wont work.

Shinra HQ, Hojo's lab: (field blin67_3) if party gets into random battle in that field right after Jenova scene, there will be no battle music playing and the in-battle sfx will sound broken.

Shinra HQ: (field sinbil_1) as you enter this field, helicopter (?) noise can be heard, it goes away after touching the save point.

During the Kalm flashback game randomly freezes, a black screen appears while music still plays in the background. Replayed the flashback a few times now and it occurs every time, most likely to happen in the Nibelheim caves or in the Mako Reactor.

Also, it's odd that after discovering President Shinra's body, Tifa questions if Sephiroth wants to 'save' the promised land from Shinra. She knows he killed her father and burned down her village...why would she think he suddenly had good intentions?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-04-22 19:59:31
First, check if they are Reunion issues or general issues.  They don't belong here if it's general.  Turn off Reunion and recheck.  Don't post reports to this thread if it's an original game issue.  Post to the bug thread.

Also, why is there an app log?  And it needs to be shortened.  Retry code tag.  I don't need it in your case - it's not a crash.

I appreciate the report and I will look into it but it needs to be in right place so I can prioritize.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: kiddavidacus on 2020-04-22 20:45:26
Hey, I'm new and trying to get The Reunion + Satsuki Backgrounds + Ninostyle models (Chibi version) working together.

I used the alternate install methods provided by each, to get them running along with Reunion. I'm experiencing some problems, however.

Issues I've noticed:
World character models are not changed to Ninostyle
Vehicles are not changed to Ninostyle
Characters such as Cid and Red XII who have no new Chibi, have strange eyes and mouths

I'm unsure if this is a compatibility error or just an error on my part? Would appreciate any support. Thank you.

This is most likely user error since I was able to get these mods working together. Although I am not using the ninostyle chibi models anymore because they are not entirely complete so it's weird to see some being chibi and some aren't.

Are you sure that Cid is a completed character by ninostyle?

To make the models compatible, create a folder called like "ninostyle" in the CUSTOM directory of the Reunion folder. Then in the options.ini set Mod_ID = ninostyle . Make sure you disable "model overhaul in the options.ini as well.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: deku on 2020-04-23 01:50:09
Hello,

First of all, thank you very much for all the work that has been done for this mod.  I just recently began playing through FF7 for the first time since it originally was released and the Reunion mod has made it such a great experience.

I have the steam version of the game and had installed R06d.  I had performed a standard installation and had enabled the new models via the Options.ini file.  Everything was working great until I visited Nibelheim for the first time via the buggy.  The game appeared to be loading a cut scene and froze when I entered Nibelheim.  Since this occurred, if I attempt to launch Final Fantasy 7 it fails to launch and gives me an alert box that states "failed to open log file".  I have tried to completely uninstall Final Fantasy 7 and the Reunion.  I do this by removing all Reunion files from the Final Fantasy installation directory in steam.  I then uninstall the game from the steam console and make sure to remove any remaining files/folders for Final Fantasy (I copied my save file to a separate location for later use). 

If I reinstall FF7 from steam, it is able to launch successfully.  If I reinstall the Reunion, the same "failed to open log file" error occurs.  If I disable the reunion via the flag at the beginning of the Options.ini file, the game will launch successfully.  I'm unsure what is causing this error and how to remove it so that I can reinstall the game with the Reunion mod successfully.  I have tried uninstalling and reinstalling using both the R06d and the new R06e versions.  I have a hunch it is a simple problem to resolve, but I was unable to find any mention of it in the listed bugs or forum posts.  I did see that R06d had issues when entering Nibelheim, but did not see anyone mentioning they are experiencing the persistent error preventing the game from launching.  Any help you can provide is greatly appreciated!

https://drive.google.com/open?id=1uhyWJ_sqrpJynV8LplAHmqso1XRL90Z- (https://drive.google.com/open?id=1uhyWJ_sqrpJynV8LplAHmqso1XRL90Z-)

1. An explanation of the bug
The game fails to launch with an error message stating "failed to open log file" when Reunion is installed/enabled.
2. Does the bug happen at same point more than once?
This initially occurred when visiting Nibelheim for the first time with Reunion R06d.  The error occurs whenever relaunching the game.
3. App.log (found in root folder)
No App.log file exists in the root folder but does exist in C:\Users\<User Profile>\Documents\Square Enix\FINAL FANTASY VII Steam.  File was empty.
4. Reunion.log (found in The_Reunion folder)
See google drive link.
5. crash.dmp (found in root folder)
Does not exist in the root folder
6. Your save file from just before the crash or hang
See google drive link.
7. Audio.log (found in The_Reunion folder)
Not an audio issue.  File was empty.
8. Your CPU spec
Intel Core i7-8750H CPU @ 2.20GHz
9. Your operating system
Windows 10 Home 64-bit

Hi again everyone,

So, I've tried to find any cause of the error I'm experiencing in forum posts and the database files for Reunion, but I've not come across the problem.  I suspect it is user error of some sort.  To perform a clean uninstall and reinstall of FF7/Reunion R06e, I have been deleting the Reunion folder from my FF7 directory (nested within steam folders), performing an uninstall on FF7 from steam, navigating to the FF7 directory and completely removing it and any remaining folders/files, and removing the Square Enix folder that installing FF7 places in my documents folder.  I then reinstall from steam and apply the Reunion R06e executable pointing it to my steam installation directory for FF7.  If the reunion is enabled, I'm unable to launch Final Fantasy 7 from the launcher and get the failed to open log error.

Would anyone know if there are any additional steps that need to be taken to get a true clean uninstall/reinstall of the game? I'm wondering if there are additional configuration files that need to be removed and/or possibly registry keys created by the mod?  If there's a better resource for me to go to and this is the wrong place for this post, please feel free to point me in the right direction.

Thanks!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: Shake0 on 2020-04-23 05:47:16
This is most likely user error since I was able to get these mods working together. Although I am not using the ninostyle chibi models anymore because they are not entirely complete so it's weird to see some being chibi and some aren't.

Are you sure that Cid is a completed character by ninostyle?

To make the models compatible, create a folder called like "ninostyle" in the CUSTOM directory of the Reunion folder. Then in the options.ini set Mod_ID = ninostyle . Make sure you disable "model overhaul in the options.ini as well.
Thanks for the reply.

No, Cid isn't completed, however his default model now has a distorted face.

When unpacked the ninostyle models have a file structure that ends up giving you a .lgp file. I'm not sure how I should place these in the CUSTOM directory.

Any tips?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: Kuraudo. on 2020-04-23 06:32:51
Just checking in with this thread. I played version RO5C and really enjoyed it. DLPB's efforts are greatly appreciated. I was very interested in playing again when the SOLDIER QUEST mod was added. Does anyone know when the SOLDIER QUEST will be added? Also, has the BECAUSE mod been finalized in RO6E or are there still changes being made to the dialogue in future versions? Then, lastly, does anyone one know what will be the final version? Thanks in advance.
R07. Same here. Hopefully, soooooon! Excited for this and a certain overhaul mentioned on the first post :E
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DungDfndr on 2020-04-23 07:08:14
[00000000] ERROR: failed to load shaders

Either shaders not installed - see The_Reunion\Program_Files  or not supported - which case you'll need to disable psx.post by renaming entry in options.ini

Hm, I've tried renaming psx.post, still won't load shaders. Maybe it's a Parallels thing.
I appreciate you trying to help though!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: Shake0 on 2020-04-23 07:22:57
This is most likely user error since I was able to get these mods working together. Although I am not using the ninostyle chibi models anymore because they are not entirely complete so it's weird to see some being chibi and some aren't.

Are you sure that Cid is a completed character by ninostyle?

To make the models compatible, create a folder called like "ninostyle" in the CUSTOM directory of the Reunion folder. Then in the options.ini set Mod_ID = ninostyle . Make sure you disable "model overhaul in the options.ini as well.
Ignore my other reply. I don't know how to edit posts here.

I downloaded the 'direct' version and used the custom directory to get it working perfect. Thank you.

Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: Green_goblin on 2020-04-23 11:10:32
Hi DLPB,

I noticed something when you get "Key Items".

Sometimes you put a space before the word "Obtained", sometimes you don't.
Sometimes you put some spaces before the item itself, sometimes you don't. When you put them, it seems a bit random, 4, 5, 6 spaces depending on the file.

Is all this on purpose? I think the formatting on these messages should be consistent.

Regards
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: Skelly138 on 2020-04-23 11:32:33
Not sure if this is known, but  this just happened to me. Right after completing the Temple of Ancients the game will freeze. It happens right after the scene when Cait Sith grabs the  Black Materia.  The exact moment happens right when the screen scrolls up and starts to shake after the explosion. The screen will continuously shake and hang there. I had to totally disable Reunion to get past it.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-04-23 11:44:26
This is a grammar/formatting issue and will be looked into for R07.   I actually centre the message.  If it's not centred in PSX, you'll need to manually adjust.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: Agravaile on 2020-04-23 15:07:45
Is there something that can be done to fix the FMV color correction to switch between FMV and gameplay seamlessly? The FMV brightness really stands out when FMV ends and gameplay kicks in, something i've not encountered when playing the game Vanilla way. Is this known or am i the only one with this problem?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-04-23 15:38:54
Not that I am aware of.  I'm well aware of the issue and it's not a reunion problem.  if you're using the shaders that came with Reunion then that's as good as it gets unless FMV recoded. 

Also, make sure your vid card and monitor is set to allow FULL colour 0-255.

Please post this query to a new thread.  You know the drill.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: RynxXK5 on 2020-04-23 16:37:06
You're using Weapon mode 2.  Some field changes for difficulty. More to come.

Hello, I am also having some difficulties with the Dolphin jump.  I tried searching/looking it up and haven't found a solution.
I feel like I get close to getting the right spot but still miss.
Any tips?
Thanks, loving the mod so far.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-04-23 16:45:57
No tips... other than it's gonna be difficult.  Think I'll probably need to put in a further hint system or something...  at moment it's a guessing game.  Good luck haha.  Weap Mode 2 is also nowhere near completion.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: RynxXK5 on 2020-04-23 16:49:50
No tips... other than it's gonna be difficult.  Think I'll probably need to put in a further hint system or something...  at moment it's a guessing game.  Good luck haha.  Weap Mode 2 is also nowhere near completion.
Haha, your no fun. Kidding of course.
Thanks, I'll keep trying!

Edit: Okay, I've been at it for more than an hour now and not getting anywhere. I started following the dolphin's movement and everything while blowing the whistle with no luck.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-04-23 19:10:46
lmao...  you need to pick random spots for now until I employ hot and cold.

Otherwise turn off weapon and get through it first.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: frneo on 2020-04-23 19:39:04
Hello,

First of all, I'd like to thank you for making this incredible mod available to us.

Long story short: I'm and old FFVII fan, played it several times on the PSX since it came out, and I just purchased the game on Steam a couple of days ago after hearing about this mod.

Forgive me if this is a stupid question, and I would appreciate ANY help I could get on this matter.

I've been trying to make sense of how the game files and mods work, and I'm starting to get a general idea.

Anyway... I tried using the Avalanche GUI with reunion v06 and noticed that the PS controller button prompts went missing.

I found button positions inside BASE\New_Translation\menu\ usfont_a_*.tex and added the buttons at those same positions in the usfont_a_* files in Avalanche GUI.

When I check the keybind config ingame, I now get the proper PS controller buttons. But I still get a blank prompt in dialog boxes, like the Junon parade button prompts.

I've tried a lot of stuff and couldn't get this working.

Again, any help would be greatly appreciated.

Thank you in advance!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-04-23 22:37:39
Not sure if this is known, but  this just happened to me. Right after completing the Temple of Ancients the game will freeze. It happens right after the scene when Cait Sith grabs the  Black Materia.  The exact moment happens right when the screen scrolls up and starts to shake after the explosion. The screen will continuously shake and hang there. I had to totally disable Reunion to get past it.

I repeat this a lot around here but.... I need a save file.  traveler0420  provided one, so it doesn't matter.

@deku  you should still be able to play the game?  R06f will tell you why it's not opening.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-04-23 22:57:41
Right after completing the Temple of Ancients the game will freeze.
< Confirmed.  No idea whatsoever how this has happened.  May be related to recent movie fix.  Investigating.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-04-23 23:41:43
I'm tracing via assembly the field script. Something has gone totally tits up. The 2nd party member isn't around and Aerith gets stuck in her move operation for unknown reason
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: frneo on 2020-04-24 00:21:06
Hello,

First of all, I'd like to thank you for making this incredible mod available to us.

Long story short: I'm and old FFVII fan, played it several times on the PSX since it came out, and I just purchased the game on Steam a couple of days ago after hearing about this mod.

Forgive me if this is a stupid question, and I would appreciate ANY help I could get on this matter.

I've been trying to make sense of how the game files and mods work, and I'm starting to get a general idea.

Anyway... I tried using the Avalanche GUI with reunion v06 and noticed that the PS controller button prompts went missing.

I found button positions inside BASE\New_Translation\menu\ usfont_a_*.tex and added the buttons at those same positions in the usfont_a_* files in Avalanche GUI.

When I check the keybind config ingame, I now get the proper PS controller buttons. But I still get a blank prompt in dialog boxes, like the Junon parade button prompts.

I've tried a lot of stuff and couldn't get this working.

Again, any help would be greatly appreciated.

Thank you in advance!
Hello, I've actually just found the solution. You need to add the buttons to their respective color files i.e. red colored file for the "circle" button, etc. If anyone is having problems, let me know and I can maybe post in more detail to help out.

Been having a great time with FF7 modding and with the Reunion mod.

Thank you guys for this great community!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-04-24 00:24:29
Honestly... none of this makes sense. It happens with original flevel but clearly it's a Reunion issue. I think  I need some sleep and will investigate further tomorrow.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: Zenoxio on 2020-04-24 03:13:41
  see first post
  there's logs

Thank you, I did verify the log file indicating:
Quote
The Reunion - R06d

Mod ID: none

Activated: New translation

But when I play the game, I get things like "But Soldier are the enemy!" from Jessie which doesn't seem to be part of the new translation. I compared it to https://youtu.be/4k7d1CthrxY?t=204 too.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: fethers on 2020-04-24 07:13:00
1. After the save prompt that marks the end of disc 1, whenever an fmv is encountered the wrong video is played. Specifically, the fmv's start to play again in order from the beginning of the game, so the northern crater and weapon attack fmv's are replaced by the reactor bombing's and plate falling.

2. Continuously after the disc 1 save prompt. I haven't gone much further to see if it ever corrects itself.

3. https://1drv.ms/u/s!AnA6WFzxqsNNilRWwlXYJ7_rImkV?e=VYyPs1 (https://1drv.ms/u/s!AnA6WFzxqsNNilRWwlXYJ7_rImkV?e=VYyPs1)

4. https://1drv.ms/u/s!AnA6WFzxqsNNilVNsRLHalX7r522?e=krsJbc (https://1drv.ms/u/s!AnA6WFzxqsNNilVNsRLHalX7r522?e=krsJbc)

5. It doesn't cause a crash, so there's no dump file.

6. https://1drv.ms/u/s!AnA6WFzxqsNNilb0TTEAI_I-JyTl?e=LngTcZ (https://1drv.ms/u/s!AnA6WFzxqsNNilb0TTEAI_I-JyTl?e=LngTcZ)

[if this is an audio issue]

7. Not an audio issue.

[if this is a performance issue] Probably not a performance issue but,

8. Intel i5-7600k (run at stock)

9. Windows 10 Pro
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-04-24 08:00:22
upgrade to R06e And post app.log as well next time if there's still an issue.  Also, how do you know that line isn't in new translation? 
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: Shake0 on 2020-04-24 09:52:57
I have a slight visual bug with mouths.

https://imgur.com/a/cwuPm83 - Reunion toggled off

https://imgur.com/a/Zs2zzLc - Reunion toggled on

When Reunion is on, the mouths will visually change as you move around, and 'flicker' a tiny bit. Standing at some angles, the mouth will almost fully disappear. This happens when using other models also. The closed mouth option makes no difference (tested with Model Overhaul on).

Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-04-24 10:26:09
Please compile a list and supply it to me at the end.  Otherwise you will be drip feeding this one by one.  Also, if the issue exists without Reunion, it doesn't belong in this thread. See first post.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: m_artn on 2020-04-24 10:56:42
Is there any way to get this running with the German Steam Version of FF7?

I get R06 installed with the FF7_GameConverter_0.11 but when the first Battle starts, the screen swirls to black an freezes.
Does anyone knows a proper way to get the German Version modded without 7th Heaven?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: Shake0 on 2020-04-24 12:17:24
Please compile a list and supply it to me at the end.  Otherwise you will be drip feeding this one by one.  Also, if the issue exists without Reunion, it doesn't belong in this thread. See first post.
My only other issue with this mod was solved by a small hint from another user, and the rest myself. I'm not sure what your "compile a list" comment is about.

I have essentially no experience with this game and was setting it up for a first playthrough. After looking into it more, the mouths do flicker by default for me and most likely everyone. So, that isn't an issue with the mod. I was not aware.

This extra distortion of the mouths, in which the mouth wouldn't take proper shapes (shown in pictures), no matter where I stood, was only occurring when The Reunion was on. Including when The Reunion was the only mod I had installed a few days ago. I believe I have fixed it. Thanks.

Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-04-24 12:33:17
I mean get me a list as you play through.  Note it in notepad or word and give me it at the end.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-04-24 12:34:01
Is there any way to get this running with the German Steam Version of FF7?

I get R06 installed with the FF7_GameConverter_0.11 but when the first Battle starts, the screen swirls to black an freezes.
Does anyone knows a proper way to get the German Version modded without 7th Heaven?

As first post.  It will require that someone add german files to R06 and they will need to know what they're doing.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-04-24 14:04:17
23.apr.2020   traveler0420    New Translation   After the FMV with the Temple of the Ancients collapsing, the game will soft lock in an endless screen shake.   "Issue identified -
implementing solution"

Sega Chief also helped resolve.  The issue is again the shitty member order manifesting itself here.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-04-24 14:16:37
For now, please access the menu and MAKE SURE that Aerith is in slot 2 for the duration of the temple....  if she is in slot 1 or 3... you will be fucked.  make sure cloud is slot 1
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-04-24 22:09:15
Programming this game is like chess v a grandmaster.  Always one step ahead.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: skyhawk on 2020-04-24 22:38:19
Programming this game is like chess v a grandmaster.  Always one step ahead.
It's almost like it's a painful, quirky, buggy mess that almost sank the original release, let alone years-after-the-fact modding without source code?

edit: In case it's not clear, I'm talking shit about the original game and it's development. This is in no way meant to detract from yourself or your excellent and painstaking work, DLPB.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: Zenoxio on 2020-04-24 23:14:28
upgrade to R06e And post app.log as well next time if there's still an issue.  Also, how do you know that line isn't in new translation?

Thank you! I assumed that line isn't in the new translation, as the other YouTube videos of The Reunion is a different line (and it's also incorrect grammar). If that line is in the new translation, my fault!

Here's my app.log file in case that line is meant to be different: https://pastebin.com/6K83ZTsh
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-04-25 01:03:01
It's not incorrect grammar - though prob sounds weird to an American.  But regardless, please see reunion database.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: orichalcon on 2020-04-25 01:32:26
It's not incorrect grammar - though prob sounds weird to an American.  But regardless, please see reunion database.

its actually considered incorrect in american english to use a plural verb with a single organization, while in british it is up to the speaker/writer whether to use singular or plural verb to agree with an organization... but the line has been changed to a grammatically correct line in reunion anyway
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-04-25 01:40:18
Which is why I said it will sound weird to an American.  It is not a grammar mistake - it's accepted English - no matter what Americanisms exist.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: orichalcon on 2020-04-25 01:43:37
Which is why I said it will sound weird to an American.  It is not a grammar mistake - it's accepted English - no matter what Americanisms exist.

American English is just as English as British English, you racist bastard (just a joke, calm down)

although i'll give you guys aluminium, aluminum just sounds dumb and doesnt match the other elements
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: skyhawk on 2020-04-25 07:45:50
I've watched enough YouTube that unlike everyone else in Canada,  I now pronounce the 'l' in solder.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: InanimateCrbnRod on 2020-04-25 08:01:56
Hello all,

new user here, I used to mod ff7 way back in like 2008, but I'm back at it again after seeing the beacause translation, and some of the cool ai upscaled backgrounds. Anyways I am having some trouble getting reunion up and running properly and I can't seem to find my answers in any of the documentation, or on google reddit or steam.

I have reunion installed, and I'm using the steam version of the game. but I can't get it to run in fullscreen at 4:3. its either stretched 16:9 or windowed. How do I fix this? I tried using a borderless window app but it pushed everything to one side of the screen. is there something in the .ini I'm missing?

oh also, please tell me I can unlock achievements while using this.

Sorry for the questions, thank you for the help! I can't wait to try it

EDIT: I've gotten everything working now. for anyone having the same issue here is what my .ini settings had to look like
full_screen = y
window_x = 0
window_y = 0
window_width = 1920
window_height = 1080
preserve_aspect = y

I was also having an issue where the trigger buttons wouldn't register on gamepad, but using steam's controller profiler to mimic the keyboard commands fixed the issue.

aside from my trophy question, I was wondering if it might be possible down the line to add the feature from the ps4 version to turn off random encounters when we want. As someone who has played the game over 30 times it would be a welcome feature. thanks!

Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: GrayFoxN312 on 2020-04-25 08:32:20
My battle menu boxes in R06e are transparent and I don't want them to be. Can I turn them back to the original opacity somehow?

https://imgur.com/a/daLKKCJ
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-04-25 12:32:11
Honestly, that isn't how to go about it USB.  It has to be done properly.  There's no way to yet but I may add option at some point.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: jusbriggs on 2020-04-25 14:23:36
Is there another download link for r06e as the torrent isn't being seeded?

I've just reached Nibelheim on r06d and can't progress.  :-(
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: orichalcon on 2020-04-25 17:48:19
My battle menu boxes in R06e are transparent and I don't want them to be. Can I turn them back to the original opacity somehow?

https://imgur.com/a/daLKKCJ

go to options.ini and change fancy_transparency to n.... i think
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: Agravaile on 2020-04-25 18:56:59
I believe "fancy_transparency" just changes the strength of that transparency. I personally like transparent menus, though by default the transparency was a bit strong, yeah. By disabling "fancy transparency", everything started to look perfect to me. But, if you want to disable it completely, there is an "transparent_dialogue" option in Options.ini that you have to look for.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-04-25 21:44:21
There's no way to yet but I may add option at some point.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: north101 on 2020-04-25 22:18:51
Glad to see the flashing help bar was fixed!

This is an issue for r06d, I haven't tested in r06e as I accidentally overrode my save (sorry, it took me probably an hour to get past this mini-game and I was a bit tilted by the end).

I had an issue with doing the dolphin mini-game. No matter where I stood I couldn't land on the bar (and I tried the normal whistle twice without moving). After turning off and on multiple options it was fixed by setting:
Code: [Select]
New_Translation = n
After this I noticed that I was landing in a different place. A bit further south-east to where I should have on the 1st jump. Though even trying to correct for this, I couldn't land on the bar.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-04-25 23:32:54
That's not a bug.  You were likely using Weapon Mode 2 - and Weapon is unfinished and makes some minigames a lot more difficult.  You need to think about what you're activating.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: Panteleimon on 2020-04-26 00:13:15
I have read that we shouldn't report formatting issues, but I think it's not just a formatting issue. The cursor is messed up with "new translation" option ON
Spoiler: show
(https://i.imgur.com/NwZBlSY.jpg)


And this screenshot is with new translation OFF:
(https://i.imgur.com/xu5YrQ5.jpg)


It's in the Icicle Village, the very first NPC.
Sorry if it is the formatting issue you mention.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: fadedweeb on 2020-04-26 08:27:48
Hello I recently just installed Reuinon and eveyrthing is working correctly expect the Playstation Icons are not appearing in the menus. I've been looking for forums online and the closest solution I've found is that the Steam version requires an updated ddraw.dll to work correctly on windows 10. However, I do not no where to go about finding a download for this as the link provided in that thread is dead. Any help would be greatly appreciated

Thread mentioned: https://forums.qhimm.com/index.php?topic=14914.5150
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-04-26 10:05:03
I need a screenshot.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: Panteleimon on 2020-04-26 11:09:44
I need a screenshot.
it is under the spoiler (click "Show")
or here are duplicate links:
new translation ON: https://i.imgur.com/NwZBlSY.jpg
new translation OFF: https://i.imgur.com/xu5YrQ5.jpg
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-04-26 12:03:02
That's not Icicle Village - It's Bone Village - but thanks for the report.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: AssailantLF on 2020-04-26 14:52:02
Has anyone reported Barret running off screen and causing a soft-lock when Cloud approaches the first reactor during the intro? Like I end up with Cloud staring at the reactor with no text boxes anywhere, unable to open the menu or progress at all.

I installed R06e on a new Steam install twice. Is my save just messed up?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: Panteleimon on 2020-04-26 15:13:17
That's not Icicle Village - It's Bone Village - but thanks for the report.
Thanks for your work!
Noticed one more thing. If I use HQ font (cursor is from GUI 2.1.0 for example) and Reunion 06e with New_Translation ON then cursor is unproperly cropped from the left in dialogues. In menus it is ok:
dialogues: https://i.imgur.com/CKT1qDk.jpg , https://i.imgur.com/9CmRNnr.jpg
menus: https://i.imgur.com/Z3sFnK8.jpg , https://i.imgur.com/O2UERSw.png

Another bug.
Just got Tiny Bronco, visited bone village, then went to Gongaga. There is no scene with Turks. They are standing there and happens nothing. https://i.imgur.com/G2hthnp.jpg
With New_Translation OFF it is ok - the scene happens.
The save is in Save 1, the most upper save: https://drive.google.com/open?id=1WwrlYJ8zuYRdD0uGLHha5bHuyVTGpnUn
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-04-26 15:15:33
Has anyone reported Barret running off screen and causing a soft-lock when Cloud approaches the first reactor during the intro? Like I end up with Cloud staring at the reactor with no text boxes anywhere, unable to open the menu or progress at all.

I installed R06e on a new Steam install twice. Is my save just messed up?

Try without R06e - that isn't a known bug and no-one else has seen it.  Also, we need a video or something and you need to check the first post because this isn't how to provide a bug report.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-04-26 15:17:46
Quote
Thanks for your work!
Noticed one more thing. If I use HQ font (cursor is from GUI 2.1.0 for example) and Reunion 06e with New_Translation ON then cursor is unproperly cropped from the left in dialogues.

In menus it is ok:
dialogues: https://i.imgur.com/CKT1qDk.jpg , https://i.imgur.com/9CmRNnr.jpg
menus: https://i.imgur.com/Z3sFnK8.jpg , https://i.imgur.com/O2UERSw.png

You're using 3rd party mod.  How is that a bug with R06e?  The answer is - it isn't.  Report to the creator of that mod or make an edit to the cursor graphic.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: Panteleimon on 2020-04-26 15:48:56
How is that a bug with R06e?
With New_translation OFF it is OK ( https://i.imgur.com/QAVDrpo.jpg , https://i.imgur.com/kCmmkbV.jpg ), in Menus it is OK. I think, that Reunion with New_translation ON shifts cursor a little bit more than the game reserves for it.
Yes, maybe you doesn't have to concern about other mods... but I don't think that mod creators will always take into account Reunion and I don't think they will create their mods to look good in Reunion, so all font-mods will look like this, with cropped cursors. My opinion, Reunion should be mod friendly... But it is my opinion) Sorry)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-04-26 16:25:03
Well, I'm certainly not going to be editing 100 other mods that aren't mine to make sure they all work 100% with one of my mods (New Translation - Menu Enhancement).  Would you?  These things happen.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: Agravaile on 2020-04-26 20:12:24
If I use HQ font

Can you provide the link for that Font?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DoubleUpDojo on 2020-04-26 21:30:36
why can i not unzip the mod after download? i have disabled my security and i run as administrator. all it says is it can not extract as an archive. any help would be much appreciated.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-04-26 21:45:19
Perhaps corrupted.  Download 7zip and see if that can extract it.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-04-26 22:07:17
The Rude Reno issue isn't a bug.  It's simply because you didn't start New Translation from the beginning.  You switched to it afterwards.  A clean game doesn't have the issue.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: soundtrack on 2020-04-27 18:00:10
Is there any way to modify the Beacause translation script after already installing Reunion? I want to use the original names but I don't want to reinstall the entire mod again.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-04-28 04:07:49
Is there any way to modify the Beacause translation script after already installing Reunion? I want to use the original names but I don't want to reinstall the entire mod again.

No.  What you ask for is literally impossible.  It needs a reinstall.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: a9811071 on 2020-04-28 10:45:00
Final Fantasy 7 Steam version 1.0.9
Modified Korean ff7_en.exe-version 1.0.9 is not compatible with The Reunion-R06e.
Reunion-R06e does not run and runs the modified ff7_ex.exe.
Reunion-R06e cannot be used when using the Korean patch.
Modified file download address
https://drive.google.com/open?id=1pjMVOAoJ6-s4VHOPB19vfia5EY18V6nk
Please help me


Retranslation
Final Fantasy 7 Steam version 1.0.9
Modified Korean ff7_en.exe-version 1.0.9 is not compatible with The Reunion-R06e, and I can't run Reunion-R06e after I patched.
(This keep running ff7_ex.exe.)

Also, Reunion-R06e cannot be used when using the Korean patch.
Modified file download address
https://drive.google.com/open?id=1pjMVOAoJ6-s4VHOPB19vfia5EY18V6nk
Please help me
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-04-28 11:22:44
numerous posts deleted.  issue caused by not using r06e or reading first post.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: ff7mickjager on 2020-04-28 16:44:24
How does this actually install? I have the Steam version. I've followed the directions on the first post. Everything installs as it should. I'm running the install with admin privileges. All the folders are installed into the installation path. However, when I start a new game, none of the changes are in the game. What gives?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-04-28 18:19:24
Why don't you do what the first post suggests?  Ask yourself a logical question - if you were me, would what you have just said help you to diagnose the problem?  No one here has telepathy.  I'm getting very close now to just popping people who don't read the first post - or help file - on ignore for the absolute duration of the time I am on this forum and letting others answer.  It's ridiculous.  :-D
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: ff7mickjager on 2020-04-28 20:04:48
I literally said I read the first post...

There is no troubleshoot section on this forum. I don't know what you expect. If a ton of people keep asking you simple questions on how to solve "simple" issues, then you have clearly failed to outline them in a simple format to read (or even find).

Thanks for nothing?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-04-28 20:08:54
You clearly didn't read the first post because it tells you exactly what to do and what to check. Let me give you a hint:  Logs are there.  Do you suppose those logs are there for my health?   ::) A template is there telling you not to post a bug report without using that template.  I'm honestly starting to think the world has turned into a lunatic asylum.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: deku on 2020-04-28 23:59:50
Just want to say thanks for all you do/have done DLPB. Same to the others that have helped you. It’s a huge undertaking and greatly appreciated. I’m sure it doesn’t help that the world is a stressful mess right now too. I think everyone is a little on edge.  Take care!
Title: [FF7PC] Reunion R06: Status menu options & battle healing
Post by: Agravaile on 2020-04-29 00:12:03
Probably those 2 things were asked about here before, though i might have luck with someone having the knowledge to make such things real. I've no idea how much effort this would take, but would it be possible to add an Save/Load option into status menu using Reunion framework. Also, another thing that would be great is to return the healing menu during battle, like in this screenshot: (http://www.mediafire.com/convkey/e293/l7dmlkhfeuc8uzzzg.jpg)

I believe it could be possible making it as hext files, like already existing "Limit status", "Quit menu" and "Save anywhere" hexts.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-04-29 00:12:21
Thank you, Deku. 

https://www.youtube.com/watch?v=epOBenUjIHw

Nice of you :)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: Khimaro3 on 2020-04-29 01:23:50
1. Reunion won't work, can't run ff7_en.exe, asks me to run via Launcher
2. It just happens after instalation
3. Its empty.
4. The Reunion - R06e

Executable: D:\Program Files (x86)\Square Enix\FINAL FANTASY VII\FF7_EN.exe

Warning: No valid registry entry was found.
Are you sure Final Fantasy VII is installed properly and that this is a legitimate copy?

5. no crash file
6. Didn't crashed/hanged - beggining of the game
7. Audio.log missing
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-04-29 06:48:22
I think the error Message is telling you the problem.  Run via launcher.  if you're not using steam version, see help file.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: Agravaile on 2020-04-29 07:41:58
I have a question about fancy transparency, it seems to have an effect for PNG textures that are being used with Reunion. A little while i had problems with font transparency in usfont textures, and turning that option on fixed it, but the thing is, why did i even turned it off in the first place.

You see, it will be a bit hard to explain, but turning off "fancy_transparency" option, seems to make the "help" bar transition much smoother between field and battles, that's what made me think it's better to be turned off, 'cause it fades in the same speed as the entire screen. While with transparency on, it's fade time seems a little bit off and appears much more sooner that it should be, it is on screen already while other UI elements are still fading in.

So my question is, can that fade be fixed?

And why is there even an option called "fancy_transparency". Would be great to know, since, i've checked a couple of times the help files for it, and there's been no explanation.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: AssailantLF on 2020-04-29 12:18:48
Sorry about improperly reporting this bug last time. I reinstalled FF7 on Steam a 3rd time, and made sure the program folder was absolutely gone beforehand. Only installed Reunion R06e and nothing else.

Bug report:
1. An explanation of the bug
During the intro of the game after picking up the restore materia, when I walk up to the reactor, Barrett quickly runs away from Cloud until he's off-screen. Then I'm left at a soft-lock where Cloud stands staring at the reactor, and none of the buttons do anything except toggle the speed of the game.
2. Does the bug happen at same point more than once?
Yeah, it's happened consistently in 2 separate new games and 3 separate installations on the same machine. Originally I thought it might've been Satsuki's textures somehow, but this time I didn't install them and it still happened.
3. App.log (found in root folder)
Drive link (https://drive.google.com/open?id=1nkekl2xqyAjOWzIynVLjL6kxmIBdW4bw)
4. Reunion.log (found in The_Reunion folder)
Drive link (https://drive.google.com/open?id=1QBsMzYCYssBIBTAaqXPAsCkPMG0ELNcW)
6. Your save file from just before the crash or hang
Drive link (https://drive.google.com/open?id=1_sfJ_m1kNwYkIrgdnn5VL-jHlLvkZMsf)
7. Audio.log (found in The_Reunion folder)
Drive link (https://drive.google.com/open?id=10aRG_88MgVAllc37tDckItJZRqcMhdHk)

I don't think this is a performance issue, but just in case:
8. Your CPU spec
Ryzen 5 3600
9. Your operating system
Windows 10 Build 18363

Screenshot of softlock:
(https://i.imgur.com/fAhkLpL.jpg)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-04-29 13:53:38
Before I check, make sure Cloud is slot 1 and barrett slot 2 from the formation menu.  If this is related it will be fixed by a hotfix pretty soon because I've had to rethink the formation bug fix yet again.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: AssailantLF on 2020-04-29 14:18:58
make sure Cloud is slot 1 and barrett slot 2 from the formation menu

Ah, I had Barrett in slot 3 for no particular reason.. Putting him back in slot 2 fixed it. Thanks for the info, and Reunion in general. Now I can keep playing this instead of that other remake.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: WhoaIsThatMars on 2020-04-29 14:28:36
1. An explanation of the bug
Several times toward the end of disc 2, Cait Sith's dialogue is blank on the Highwind after the reveal. The one following Barret's "You're with Shin-Ra ain't ya? So, why the hell not!?" is the one that is the problem. The pressing O to advance the dialogue does nothing.

2. Does the bug happen at same point more than once?
It happened the initial time, then again with a soft reset of the game using the shortcut, then again with a hard reset of the game (closing it and re-launching it)

3. App.log (found in root folder)
https://drive.google.com/open?id=1Z8xORwPrBG2wP4rs9DvNBKGkI0YcRKaJ (https://drive.google.com/open?id=1Z8xORwPrBG2wP4rs9DvNBKGkI0YcRKaJ)
4. Reunion.log (found in The_Reunion folder)
https://drive.google.com/open?id=1AXYRubKJS602S7C05zVsWTnCX2Tip9En (https://drive.google.com/open?id=1AXYRubKJS602S7C05zVsWTnCX2Tip9En)
6. Your save file from just before the crash or hang
https://drive.google.com/open?id=1epRViJJ6xNLsDtTh_b_GkeG1pkxLOFNT (https://drive.google.com/open?id=1epRViJJ6xNLsDtTh_b_GkeG1pkxLOFNT)
7. Audio.log (found in The_Reunion folder)
https://drive.google.com/open?id=1kcVgLO5tAcJ0zS_9qDOe8ZhJx6EE-GI4 (https://drive.google.com/open?id=1kcVgLO5tAcJ0zS_9qDOe8ZhJx6EE-GI4)

8. Your CPU spec
Ryzen 5 3600
9. Your operating system
Windows 10 Build 18363.778

(https://i.imgur.com/mbg3KEt.png)

First post on this site. Just wanna say I've really enjoyed the work done with Reunion. First time fully playing FFVII. I hope this can be fixed easily. I was hoping to finish the game this week. I was streaming when this happened so if you need to see it in video form, just message me I guess. Thanks for all the hard work!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-04-29 14:51:54
This is because you are using fixed name option in installer but the character names are not what The Reunion uses at name screen time [In this case, Cait - Not Cait Sith].  Read the help file and reinstall without the option.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: WhoaIsThatMars on 2020-04-29 15:06:51
ah! I'm a dummy. Thanks for the quick reply.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: frneo on 2020-04-29 16:47:19
Ever since I installed r06e, I'm getting no help icons on Field screens when pressing select.

Is this intended behavior? I looked through this topic and didn't find anything about that. I apologize if I'm being dumb or something.

Thank you!
Apparently it got changed to L2 for me. Don't know if this is intended, but I like it. Quoted my message since I can't edit my posts.

Thank you!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-04-29 20:03:54
if you're going to post here, ff7mickjager, you're going to need to be civil and you're going to need to do exactly what the first post suggests.  There is a template there and I want you to copy it and use it.  Read the help file also.  App log is always generated. If you're having issues with no logs etc - it's not a Reunion issue - it's a you issue.  You'll need to provide pictures - the works - No good expecting any help being abusive or asking me to use special telepathy sonar.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: ajnu on 2020-04-30 21:26:18
Hi - installed this and in general really, really love this mod. However, I am using some other graphic mods that keep the chibi style (and that's what I prefer, honestly) - however, not all models are updated, so some characters are chibi and some are not, which is really jarring for the field models. Is there any way to undo the Reunion model overhaul, or reset it to the default? I'd rather have the low-res original chibi models + some updated ones than half chibi half not.

I guess I could do a completely clean install of The Reunion but if there was just a way to find the original models that I can copy over to the right folders, or somehow disable the new models without disabling the ninostyle ones I'm using, that's what I'm looking for. I read through the guide and model overhaul isn't working and I can't seem to figure out how to keep The Reunion mod but just disable using the updated models.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: WatashiWaZero on 2020-05-01 08:14:06
Not sure if this is a bug or intentional, but on the way to Reactor 5, in the first car that you're in where you can get a Phoenix Tail from the hobo in the back, the dialogue with the Shin-Ra Manager doesn't stop your character from moving like with all other dialogue. So you can talk to him and keep moving towards Tifa and activate her script.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-01 10:16:23
not a reunion bug - please post this on the general bug thread

First post
Quote
Do NOT report bugs to this thread if the issue exists with the original game [i.e, When The Reunion is disabled]  Report to:http://forums.qhimm.com/index.php?topic=17591.0
Title: Re: [FF7PC] Reunion R06: Status menu options & battle healing
Post by: Agravaile on 2020-05-01 12:34:19
A genuine question... why is this needed when you can use Switch from any menu to display this info?

To be fair, it is not, though at the same time, why would you even need the status name written to you on the UI (when you press that switch button), when you can see it on your character model (He glows green when poisoned, for example). While the example given right now is different in priority, it bears the same idea, just to make life a bit easier and save you the hassle (not that it is!) of pressing the switch button. Also making the menu look a bit neater.

Also, there is another question of being faithfull to the original. It was on PS1, why wouldn't it be here? Why would the developers go on their way to make that menu? It feels then like the game has cut something, not added. And when a certain mechanic that was broken was removed, it can be alright, but in the OG the menu was there for helping, and worked perfectly. So there's also some of the "purist" feeling going on here, to be honest.

I hope it was enough to explain it.
Title: Re: [FF7PC] Reunion R06: Status menu options & battle healing
Post by: Agravaile on 2020-05-01 17:56:18
I didn't create this thread to argue or debate at all, neither did i say anywhere that it was "essential". I think i agreed enough that it was more for that "purist" feeling fulfillment, and nothing more, as well as the given example was more of an idea about it, like i said, not a statement, 'cause status indication is indeed essential, a lot more than that submenu. Importantly, it's not that i obligate anyone to invest that time for the sake of me not pressing the button by creating this thread, it was more of a "let's see if anyone agrees with me on that" and perhaps has the knowledge to do that, 'cause i don't, though i wish i did. If someone decides to invest it eventually, it will be on their own will. Maybe i'm the only one around here who thinks this menu is needed, and only interested people will prove that otherwise. So, if someone is, it's their will to make that possible, if nobody is, then nothing happens, since i lack the knowledge to do that. So no one loses their time either way, even if it does take a lot of work.

You likely knowing the HP before you even opened the menu to heal by the way is a fair point to be honest, though makes me want to ask, why then the developers bothered with their time to add that sub-menu?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: WatashiWaZero on 2020-05-01 19:20:35
not a reunion bug - please post this on the general bug thread

First post

Apologies Dan-man, I don't play vanilla 7 anymore ever since your mod existed. Can't go back once you've had a taste of paradise. :D
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-01 20:33:57
:P  Sorry.  Being way too confrontational and I can't help it. Just a lot of stress in general.  I might need to just expand this thread for general bug reports because i'll be forever telling people to use the other thread, won't i?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: darxide on 2020-05-02 04:38:26
The torrent won't start. It's stuck at "Stalled" with both tracker status showing "Not Working". I've managed to download R05c from the torrent, but of course I'd prefer the newest version.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: marcnivar on 2020-05-02 04:59:22
I encountered crash every time I tried to enter nibelheim. I found that the problem is gone if I turn off new translation in option.ini. Is it safe to turn it off mid game, continue with my save game, and turn it on after leaving nibelheim?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: orichalcon on 2020-05-02 06:22:20
I encountered crash every time I tried to enter nibelheim. I found that the problem is gone if I turn off new translation in option.ini. Is it safe to turn it off mid game, continue with my save game, and turn it on after leaving nibelheim?

it is safe to do that, but also if you upgrade to newest reunion that bug has been fixed
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: marcnivar on 2020-05-02 06:34:00
it is safe to do that, but also if you upgrade to newest reunion that bug has been fixed

Is it safe to upgrade midgame? Do I need to uninstall everything to reinstall?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: deku on 2020-05-02 06:45:19
Is it safe to upgrade midgame? Do I need to uninstall everything to reinstall?
As long as you backup your save file, it’s safe to do so. I believe you need to uninstall everything and the reinstall it all brand new with the latest version. Someone feel free to correct me if I’m wrong. Just copy your save file to another location on your computer that won’t be wiped away by uninstalling and the put it back when you’ve installed the new one.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: GrayFoxN312 on 2020-05-02 07:15:25
1. An explanation of the bug:
Randomly, when ending  the battle as the game fades to black after victory poses transitioning to the results screen, the game will end and close out by itself. No window pops up after saying that the game has crashed.
2. Does the bug happen at same point more than once?
This has happened a few times while grinding in the Junon Forest area and the Gold Saucer area.
3. App.log (found in root folder)
(check in drive link)
4. Reunion.log (found in The_Reunion folder)
(check in drive link)
5. crash.dmp (found in root folder if the game crashed)
(no updated one was provided in root folder when the game closed itself...)
6. Your save file from just before the crash or hang
(check in drive link)
7. Audio.log (found in The_Reunion folder)
(check in drive link)

Drive Link: https://drive.google.com/drive/folders/1oyrCDsu5dAnDh-Ziwg8gLkOfKjNCh59N?usp=sharing

[if this is a performance issue]
8. Your CPU spec
Intel Core i5 8300H
9. Your operating system
 Win10
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: WatashiWaZero on 2020-05-02 08:55:34
:P  Sorry.  Being way too confrontational and I can't help it. Just a lot of stress in general.  I might need to just expand this thread for general bug reports because i'll be forever telling people to use the other thread, won't i?

Nah, don't worry about it. I've been here since the beginning and have seen the stuff you go through and the people you deal with. It's understandable. However, I do want to note that I treat all bugs as Reunion bugs by default simply because I don't touch vanilla anymore as stated. Reunion is a necessity nowadays. To play FF7 without all the bug fixes and QoL stuff that Reunion adds is just too much of a regression for any sane and logical person to do. It's like choosing to drive a 1903 Ford Model T vs. a 2020 Tesla Model 3. Why...?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-02 10:14:06
@GrayFoxN312

I was hoping the audio log would provide the answer but sadly not.  This is a known bug and it's going to be very very difficult to track down. Everyone seems to be getting it at times. 

Do you have any idea how often this is happening?  If possible, disable 60fps battles and New Translation and see if the issue continues.  Has anyone else had this with R06e and with 60fps and New Translation off?  It doesn't look like this is an audio issue anymore - but it could be.  It's definitely not the log issue we had before - that's resolved.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: Agravaile on 2020-05-02 11:36:34
Is there a problem with Reunion running on WinXP machines? I have an old laptop connected to a CRT, figured i would try to play the game oldschool style, but that laptop is running WinXP professional, x86, of course. So as i know, there is no architecture limitations, as i've tested both Win10 x86 and x64, and both ran flawlessly, but when i try to run the installer of Reunion under XP, it says that it's not a compatible x86 program, no idea why this happens, is that supposed to happen?

Also, same with just copy pasting the entire folder. ddraw does not let the game to boot, and crashes on startup.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-02 12:25:06
I've had a report about this too but all honesty... I have no time to test it and I think upgrade is the solution.  XP is unsupported and obsolete.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: GrayFoxN312 on 2020-05-02 13:26:55
@DLPB

I'd say as I go twenty or thirty battles or so in on the overworld in those areas I mentioned it's most likely to frequently occur (I'm currently grinding for double materia growth and limit level ups). I will try turning off 60fps battles to see if it helps any. My alt is using RetroArch Beetle PSX HW with Beacause which works quite alright for me anywho but I hope we can get this PC vers issue fixed soon because I quite like playing with new textures, new translation, and a custom framework to do a lot with if I want to, etc.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: Agravaile on 2020-05-02 13:46:36
I've had a report about this too but all honesty... I have no time to test it and I think upgrade is the solution.  XP is unsupported and obsolete.

Ah, i see that's a known issue. Understandable, yes. Only a few would want to install it on XP, and then if you think about it, Reunions is more like meant to make life easier on modern platforms, not just Beacause, it makes sense. Thanks anyway!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-02 14:21:52
Plus I don't have XP :P
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-02 14:22:50
Also try to disable New Translation and see if the issue persists. 
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: Fireflew on 2020-05-02 23:13:23
Wish I could download this but the torrent has been looking for peers for 24 hours + now...

Any chance of the mirror going back up?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-02 23:49:46
There are definitely peers and seeds.  You must have a misconfigured torrent program?  Try qBittorrent.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: Fireflew on 2020-05-03 00:42:59
Tried both utorrent and qBittorrent, neither of them manage to find peers/seeds. How odd :/.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-03 00:54:51
There are 5 seeds and I'm here for another hour also.  So definitely there is.  Perhaps firewall issue etc?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: Fireflew on 2020-05-03 01:08:08
OK managed to get it via another application called Deluge. Cheers!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-03 03:07:10
1. An explanation of the bug:
Randomly, when ending  the battle as the game fades to black after victory poses transitioning to the results screen, the game will end and close out by itself. No window pops up after saying that the game has crashed.
2. Does the bug happen at same point more than once?
This has happened a few times while grinding in the Junon Forest area and the Gold Saucer area.
3. App.log (found in root folder)
(check in drive link)
4. Reunion.log (found in The_Reunion folder)
(check in drive link)
5. crash.dmp (found in root folder if the game crashed)
(no updated one was provided in root folder when the game closed itself...)
6. Your save file from just before the crash or hang
(check in drive link)
7. Audio.log (found in The_Reunion folder)
(check in drive link)

Drive Link: https://drive.google.com/drive/folders/1oyrCDsu5dAnDh-Ziwg8gLkOfKjNCh59N?usp=sharing

[if this is a performance issue]
8. Your CPU spec
Intel Core i5 8300H
9. Your operating system
 Win10

Replicated.  Which is a start because it means I can finally try to sort this.  Can't make it crash with new translation off... so that narrows it down.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: Fireflew on 2020-05-03 03:18:59
Is it possible to independently have the 'Centered Fields' option. Like a quick fix on it's own without any of the additional things that come with Reunion.

I really just want to keep everything vanilla but the centered fields feature is really nice, instead of having that large black bar at the bottom.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-03 04:14:38
@GrayFoxN312

I have been unable to replicate the bug when either 60fps is off or New Translation is off... so I think it may need both to be active.  If anyone has seen a crash with R06e with either of them disabled, please let me know.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Tool-The Reunion [R06]
Post by: jonthecpa on 2020-05-03 06:03:04
So what you want to do is download satsuki's upscaled backgrounds from here: http://forums.qhimm.com/index.php?topic=19204.0

Unpack the .iro files with the tool that he mentions in the thread, so that you get a bunch of .png files in different folders.
After that, move all those files to E:\Spel\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion\CUSTOM\satsuki
Not the movies though, they go under E:\Spel\Steam\steamapps\common\FINAL FANTASY VII\data\movies, just replace the ones that are already there.

And then in options.ini, put this under CUSTOM

[CUSTOM]
Mod_ID = satsuki

Folder path should look like this: https://imgur.com/a/kMJLVP0
If you want scanlines, go to Reunion folder, then program_files, edit psx.post and under MISC put a 1 at #define USE_SCANLINES .

Game should look miles better now!

Let me know if you can't get it working.

I tried following these instructions, but no luck. I ran the installer using the Reunion option, but it just doesn't seem like it's doing anything. Should I expect to see it create files somewhere?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: Kuraudo. on 2020-05-03 09:24:46
Hello DLPB,

I'm not sure of the following is being intended or not: basically when you reach Cosmo Canyon and then try to go back to Chocobo Farm (close to Kalm) with buggy the Old man in the farm will still talk about a guy with a black cloak and of course the huge snake. Is that intended?

BR
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-03 09:40:26
That's an original game issue and no fault.  There's nothing we can do to correct that - the developers didn't intend you to do that.  Please try to report bugs that are obviously bugs as it will clutter this thread otherwise.  Rule of thumb:  if you have to ask me if it's intended, don't post a report.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-03 12:58:55
@DLPB

I'd say as I go twenty or thirty battles or so in on the overworld in those areas I mentioned it's most likely to frequently occur (I'm currently grinding for double materia growth and limit level ups). I will try turning off 60fps battles to see if it helps any. My alt is using RetroArch Beetle PSX HW with Beacause which works quite alright for me anywho but I hope we can get this PC vers issue fixed soon because I quite like playing with new textures, new translation, and a custom framework to do a lot with if I want to, etc.

it's definitely not 60fps battles.  Had it on 0 and it still happened. Checking new translation.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-03 13:02:04
That crashes and leaves a bug report.  It's our friend the texture unload....  so related to texture loading problems.

May be that this can only be fixed by migrating to ffxn by True Odin, but we'll see - as I don't want to do that until absolutely necessary and it's ready.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: Fireflew on 2020-05-03 18:22:32
So no chance of being able to get a centered fields option on it's own?

Sorry to keep asking about this but as it is a feature included with Reunion this is the most relevant place to ask.

Best case scenario would be small iro file for 7th Heaven but if that isn't possible maybe it's something I can fix myself by tweaking some file somewhere.

Have no idea where to look though!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: orichalcon on 2020-05-03 18:42:25
So no chance of being able to get a centered fields option on it's own?

Sorry to keep asking about this but as it is a feature included with Reunion this is the most relevant place to ask.

Best case scenario would be small iro file for 7th Heaven but if that isn't possible maybe it's something I can fix myself by tweaking some file somewhere.

Have no idea where to look though!

centered fields is an option in options.ini (in The_Reunion folder), you can disable everything except centered fields in there i guess

i doubt this will truly be vanilla with centered fields, IDK if the bug fixes for the original game are a part of the new translation or what, DLPB will probably have to comment to know for sure

if centered fields is really the only thing you want out of this mod then you should probably just find a different way to fix the black bar and play without reunion, there are numerous other ways
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: Fireflew on 2020-05-03 19:11:45
Thanks for the response Orichalcon.

Any chance you could point me in the direction of these other ways to fix the black bar/get centered fields?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: oblongsausage on 2020-05-03 20:03:30
Replicated.  Which is a start because it means I can finally try to sort this.  Can't make it crash with new translation off... so that narrows it down.

Just an fyi that I've had this crash after battles a couple dozen times since R06 and I've never played with new translation on, so for me it happened without new translation.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-03 21:16:57
Thanks for the response Orichalcon.

Any chance you could point me in the direction of these other ways to fix the black bar/get centered fields?

My code has been added (or used as a guide) for ffxn and is a separate hext file.  Problem is I don't think it's perfect because that's my old code.  But it's close.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: phimattic on 2020-05-04 00:19:20
Hey DLPB,

I just wanted to let you know when I get to the Nibelheim flash back sequence after leaving Midgar, Reunion seems to stop working. The game will crash and I get the Hey fool error message.   It works OK up to the part where Sephiroth starts going crazy. When the first FMV comes up, when he walks into the fire, it is fine, but at the end of the second FMV, when the Mako reactor is shown, that is when the game crashes and I get the error message. Any ideas as to how I can fix this or is this a known problem? I am using R06.

Thanks for your help. 
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: phimattic on 2020-05-04 00:50:58
Looks like I figured it out. I turned off New Translation in the options and the game no longer crashed. Now you have a heads up for something to be looked at.

Great job with the mod though! I am really enjoying playing FF7 with the new dialogue, it is so much better than the original translation.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-04 02:13:12
read first post
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: phimattic on 2020-05-04 02:21:37
I was just trying to help you out for future releases, I already fixed the problem on my end by essentially turning off the best part of reunion, which is the translation. It caused the game to crash every time I got to that moment. I don't have the save file anymore since I already saved over it after I got past that part by turning off new translation. I am sure if you play that point out on your end the same thing will happen to you as well. It has to be something with the coding of new translation that causes it to crash there. You are the owner of the mod and don't have to listen to me or try to fix it. Was just trying to help you out so you could fix it for your next release, if you don't want to investigate it further without my save file, no worries, it is completely your call.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-04 02:32:59
that isn't fixing it.  i need a bug report.  see first post.  the error message and first post ask for you to report the bug in a specific way and provide a save file.  I want to fix it - but without a save file or proper bug report I have no way of isolating it or investigating it properly.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-04 19:08:48
http://forums.qhimm.com/index.php?topic=19902.0

A message regarding certain people who are cloning this project without permission - with no credit given - and defend their behaviour - and who, from week 1, created a new fork instead of helping with this project as they said they would.  Not good for the community at all. You'll note I credit everyone clearly when I use their work.

I'm not sure when I'll be able to add ffxn to this project because it's got a lot of bugs at present and the author is messing about adding features before fixing what needs fixing (bugs with it, bugs with aali's code, and bugs with the original engine that have been there since 1998).

When I feel the time is right, I'll merge it.   Despite all my problems with how True Odin and Quantum Pencil have behaved, ffxn does show promise long term on the graphical fix side of things.  Please don't post anything regarding this as I don't want any further drama.  I just want it on public record how fed up of it I am.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: quantumpencil on 2020-05-04 20:33:20
We are not cloning your project. By the way, you're guilty of flagrantly violating copyright law, as long as you refuse to open source this project. I provided undeniable proof (and easily verifiable proof) in the thread you just linked, ironically enough. Funny for a guy accusing others of stealing his work.

https://cdn.discordapp.com/attachments/567178858126639105/706944549519491152/ddraw_links_with_aali.PNG

That's your "dll" clearly linking with Aali.dll, a modified GPL piece of source code by your own admission. You can moderate this if you want, if you do l I will repost the proof again the next time you mention me or TrueOdin or appropriate action is taken by qhimm for your flagrant violation of GPL.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-04 20:36:59
I can't read your post but

Quote
Please don't post anything regarding this as I don't want any further drama.

The other thread has since been locked.  Please don't continue it here.  You've had your say on that thread.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: Cloud’s Stripe on 2020-05-04 21:06:34
and now for something completely different (i had a look around the forum and didn’t quite find the right spot to post so i’ll do it here). an interesting thread on ffvii’s translation from a translator regarding context (and the lack thereof) you (DLPD) & Charlie Beer might (still?) find interesting (somehow after all of your effort?).  https://twitter.com/lizbushouse/status/1253077473597718538?s=21 (https://twitter.com/lizbushouse/status/1253077473597718538?s=21)
really looking forward to RO7 (& what ALL off your efforts (could) mean for the game regarding the posts above btw)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-04 21:09:59
Thanks.  I don't have a twitter account but perhaps we need one for this and to reply :)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: OatBran on 2020-05-04 21:14:43
I can't read your post but

The other thread has since been locked.  Please don't continue it here.  You've had your say on that thread.

I was throwing rocks at a beehive and now I am upset that there are bees swarming all over me  >:( I walked across the street but the bees just keep following me
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: Cloud’s Stripe on 2020-05-04 21:26:42
now there’s a joke with context! yet, i’d unironically love that, as it’s a (rare) extansive and thoughtful thread! (i’d screencap it in about 80 pics lol, but that still wouldn’t do much for the sourced links & credits :)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: soundtrack on 2020-05-04 22:02:19
Is it safe to install R06e and continue to use an existing save when I already have R06d? I'm going to back up my save but I wasn't sure if the mod can be upgraded mid-save.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-04 22:05:13
It can :)  Shouldn't affect saves and so on.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: soundtrack on 2020-05-04 22:56:07
Ok, I just installed R06e and having a strange issue. Not game breaking by any means but it's somewhat annoying.

1. An explanation of the bug
The finger cursor is enabled and I'm unable to turn it off with the input button/key (Select/Backspace). I also confirmed when loading an earlier save I'm unable to turn it on. The weird part is pressing Select on the world map allows me to change between the different map/mini-map views. It just doesn't do anything in towns.
(https://i.imgur.com/1LV3po5.png)

2. Does the bug happen at same point more than once?
Yes, the cursor is static and I'm unable to disable it.

3. App.log (found in root folder)
https://pastebin.com/aSexF9rY

4. Reunion.log (found in The_Reunion folder)
https://pastebin.com/e5DR4HUX

5. crash.dmp (found in root folder if the game crashed)
N/a
6. Your save file from just before the crash or hang
N/a
7. Audio.log (found in The_Reunion folder)
N/a
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-05 00:17:44
It's been changed to L2 to avoid interacting with Select.  Not sure if I noted that in help file?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-05 00:37:04
I didn't want to return to this - but I think you all should know that sl1982 is currently trying (on behalf of True Odin and Quantum Pencil) to force me into releasing my source for ddraw.dll - which they've been after since the very start.

The charge is that aali.dll "links" to ddraw or vice versa.  It does not. Aali.dll is a completely separate entity and is called from ff7.exe loadlibrary - which is easy to prove.

Rest assured that even if this were not the case, I'd rather burn my eye balls out with a white hot poker than give my source to bandits that want to pass it off as their own.  Which would mean I'd be forced to leave Qhimm's.

This is the latest evidence I have of how those two have acted with absolute contempt from the beginning and will stop at nothing.  I've got better things to be doing than this rubbish - I actually give a damn about the game and improving it.  If True Odin and QP want to create a proper community that will have one modding solution we can all enjoy, I invite them to work with The Reunion and not against it.  Attempts to get away with doing large chunks by forcing me to release my source are not going to work.

Aali.dll source will be uploaded as sl1982 has requested - within 3 days.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: soundtrack on 2020-05-05 00:54:58
It's been changed to L2 to avoid interacting with Select.  Not sure if I noted that in help file?
Ah, thank you! Sorry I missed that.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: jonthecpa on 2020-05-05 01:59:11
Not a bug report, but I don't see an answer readily available.

How do I uninstall/reinstall The Reunion? I have added quite a few other mods (graphic and sound updates only), but I think I may have moved some conflicting files into some conflicting folders. Since those folders are all directly inside The Reunion folders, I don't know what is safe to delete/overwrite. I was just going to start fresh: reinstall The Reunion and then add the mods I want in the correct order.

What's the safest way to go about doing that?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: orichalcon on 2020-05-05 02:07:20
Not a bug report, but I don't see an answer readily available.

How do I uninstall/reinstall The Reunion? I have added quite a few other mods (graphic and sound updates only), but I think I may have moved some conflicting files into some conflicting folders. Since those folders are all directly inside The Reunion folders, I don't know what is safe to delete/overwrite. I was just going to start fresh: reinstall The Reunion and then add the mods I want in the correct order.

What's the safest way to go about doing that?

just make sure you backup your save files and you're good

i dont think you need an uninstaller, just delete The_Reunion folder, restart, then reinstall

if you actually wanted to save the mods and install a new version of reunion, you just install the new version of reunion on top on the old and it only removes the BASE folder, keeping your mods and whatever else in the other folders
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: jonthecpa on 2020-05-05 02:13:05
just make sure you backup your save files and you're good

i dont think you need an uninstaller, just delete The_Reunion folder, restart, then reinstall

if you actually wanted to save the mods and install a new version of reunion, you just install the new version of reunion on top on the old and it only removes the BASE folder, keeping your mods and whatever else in the other folders

Thanks for the quick reply.

Where exactly are the saved files? That's primarily what I was concerned about.

I think I may have accidentally moved some files into the BASE folder instead of one of the others. What's the correct way of thinking about how the folders work with each other? So far, it seems like if I put the files in the GLOBAL folder, I don't have to set up a Custom Mod in Options.ini.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-05 02:18:43
True.  Global is just for things that should be universal.  Custom is for things that are limited to one mod package.  Either way, I need to get on top of a proper vid tutorial and I will.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-05 02:19:24
Also uninstalling the mod should be documented in the help file.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: quantumpencil on 2020-05-05 02:20:48
I didn't want to return to this - but I think you all should know that sl1982 is currently trying (on behalf of True Odin and Quantum Pencil) to force me into releasing my source for ddraw.dll - which they've been after since the very start.

The charge is that aali.dll "links" to ddraw or vice versa.  It does not. Aali.dll is a completely separate entity and is called from ff7.exe loadlibrary - which is easy to prove.

Rest assured that even if this were not the case, I'd rather burn my eye balls out with a white hot poker than give my source to bandits that want to pass it off as their own.  Which would mean I'd be forced to leave Qhimm's.

This is the latest evidence I have of how those two have acted with absolute contempt from the beginning and will stop at nothing.  I've got better things to be doing than this rubbish - I actually give a damn about the game and improving it.  If True Odin and QP want to create a proper community that will have one modding solution we can all enjoy, I invite them to work with The Reunion and not against it.  Attempts to get away with doing large chunks by forcing me to release my source are not going to work.

Aali.dll source will be uploaded as sl1982 has requested - within 3 days.

I provided proof that you are in fact linking to Aali.dll from DDraw.dll. I uploaded visual proof that anyone can easily check, and described exactly how any interested party could check. Set a breakpoint on loadlibraryW and inspect the argument when running the game with reunion or just use software such as https://github.com/lucasg/Dependencies and inspect the dependencies (this intercepts import calls)

This is not a matter of debate, it's unbelievably clear that you are linking Aali.dll from DDraw.dll as part of R06e that you have distributed.

I have contributed to this driver during its lifetime as GPL'd software, which makes me a copyright holder. Release the source, or remove the offending code (which is not just Aali.dll), without a reupload until you have a version of DDraw.dll version that does not link with the driver (I will be able to check) or I will file a strike. I have warned you.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: jonthecpa on 2020-05-05 02:24:34
True.  Global is just for things that should be universal.  Custom is for things that are limited to one mod package.  Either way, I need to get on top of a proper vid tutorial and I will.

Thanks. This helps. I installed Satsuki's package, which had an option for installing with Reunion. Seemed to make sense, but I think it may have put the files in GLOBAL, which confused me. So I started manually putting files in there, as well. And, well, now I don't know what I have where or which models/textures I'm actually using.

Is there an order of operations? CUSTOM (if configured in Options.ini) > GLOBAL > BASE?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-05 02:25:17
It's not clear. 

https://stackoverflow.com/questions/1394623/can-i-dynamically-call-a-lgpl-gpl-software-in-my-closed-source-application

Calling 2 external functions does not satisfy the criteria you think it is.  Regardless, the "offending code" will be removed in two days because the mods have - in my view completely unjustly - agreed with your position.  It won't change anything - the links won't affect the mod.  The source still isn't ever going to be released.

Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: jonthecpa on 2020-05-05 02:26:07
Also uninstalling the mod should be documented in the help file.

You're right. I guess my question was more around understanding the folders, which you've answered, as well. Thank you!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-05 02:26:54
Order is CUSTOM > BASE > GLOBAL
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: jonthecpa on 2020-05-05 02:28:20
Order is CUSTOM > BASE > GLOBAL

Perfect. I think that explains my issue fully. Really appreciate your help and, more importantly, your mod.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-05 02:28:56
Perfect. I think that explains my issue fully. Really appreciate your help and, more importantly, your mod.

It will only get better.  I'm more determined now than ever :)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: Ozaki on 2020-05-05 02:29:17
I have two questions.

1.I am currently trying to administer CRP to Priscilla, but for some reason there is a 30 second timer on this terrible minigame. I'm fairly certain that it is literally not possible to complete this in 30 seconds. Is there some setting I need to change in Reunion to prevent this from happening?

2.I tried to customize the soundtrack by replacing some of the included .ogg files with remixes that had the same name as the original file. They play, but do not loop. Is there something special I need to do to the file to make it loop properly?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-05 02:30:24
It is possible but it's difficult and requires some more thought as I've made game over totally brutal.  You're using Weapon mode 2.  Change to 1.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-05 02:35:34
As for looping - you'll need to google ogg LOOPSTART
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: skyhawk on 2020-05-05 06:16:26
As for looping - you'll need to google ogg LOOPSTART
On the subject of looping, I seem to recall running into other pieces of music that didn't work with Reunion, because they used 'LoopStart' instead of 'LOOPSTART'.

No longer an issue for me, but if you could tweak that [remove the case sensitivity] it might make music interoperability easier for some folks?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: Salk on 2020-05-05 06:43:09
DLPB,

first let me apologize in advance for talking about the issue you are having with two other developers but I just wanted to voice my personal opinion about one thing that was mentioned in the now locked thread.

I'm quoting quantumpencil here (taken from the locked thread):

"I don't care about minor graphical bugs, half of which your "framework" caused, I want new battle mechanics -- so that's what I spend my time on. Users who care about different things will have options. That's fine."

I personally share DLPB's view completely when it comes to what priorities should be. The game needs bugfixing first and foremost and DLPB and aali have contributed, to my knowledge, the most in this sense with the help of some other talented individuals.

I'm really, really sorry to know there is not at the moment one unified community behind a common project that should make the original game playable in its best possible state. DLPB's vision is one I embrace completely although I do wish for every one of the talented modders here (including of course quantumpencil himself and True Odin) to try and work together, even if the priorities are not the same.

With all due respect and thanks to everyone working and sharing their work in order to improve a game that we ALL have loved and still love, I believe DLPB's work and The Reunion project deserve both what I would simply call as respect. Everyone who can should be glad to do something to make The Reunion better because it is obvious it is a labor of love.

Please, I beg you all (including DLPB), to set aside differences and try to understand and help each other.

Thank you very much.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-05 07:23:26
On the subject of looping, I seem to recall running into other pieces of music that didn't work with Reunion, because they used 'LoopStart' instead of 'LOOPSTART'.

No longer an issue for me, but if you could tweak that [remove the case sensitivity] it might make music interoperability easier for some folks?

It's already case insensitive according to my source code ;)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-05 07:24:36
And thanks, Salk! :)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: Shaorax on 2020-05-05 09:48:02
Hello,

First of all, I'd like to thank you for making this incredible mod available to us.

Long story short: I'm and old FFVII fan, played it several times on the PSX since it came out, and I just purchased the game on Steam a couple of days ago after hearing about this mod.

Forgive me if this is a stupid question, and I would appreciate ANY help I could get on this matter.

I've been trying to make sense of how the game files and mods work, and I'm starting to get a general idea.

Anyway... I tried using the Avalanche GUI with reunion v06 and noticed that the PS controller button prompts went missing.

I found button positions inside BASE\New_Translation\menu\ usfont_a_*.tex and added the buttons at those same positions in the usfont_a_* files in Avalanche GUI.

When I check the keybind config ingame, I now get the proper PS controller buttons. But I still get a blank prompt in dialog boxes, like the Junon parade button prompts.

I've tried a lot of stuff and couldn't get this working.

Again, any help would be greatly appreciated.

Thank you in advance!
Hello, I've actually just found the solution. You need to add the buttons to their respective color files i.e. red colored file for the "circle" button, etc. If anyone is having problems, let me know and I can maybe post in more detail to help out.

Been having a great time with FF7 modding and with the Reunion mod.

Thank you guys for this great community!

Hi frneo,
Can you please tell me more on how you added the buttons? I can't find the respective color files you mentioned.
A more detailed post is much appreciated.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: quantumpencil on 2020-05-05 13:43:34
Hey DLPB, I see you've decided to try and continue your slanderous behavior in this thread. Please stop lying to your users and the rest of the community. The screenshot I posted comes from an import tracer. Aali.dll is a (forward-linked) dependency of your DLL, and this is in violation of the GPL. You are not using it as a module, you are linking with it. Since GPL propagates through linking and is a contaminating license, this means that DDraw.dll, and all future versions of DDraw.dll, are GPL'd software and any copyright holder (myself, Nax, TO) among others can easily have the source seized by the court and made public at any time. Again, let me reiterate, Due to GPL being a contaminating license, all future versions of this project are GPL'd and by not releasing them under the terms of the license, you are in violation of the GPL.

So, DLPB, You must remove all code in violation of the GPL (which includes DDraw.dll, both in its current an all future versions) from any distribution channel to remain in compliance with the GPL. This is the position you are in and it is a serious one. I advise you treat it as such.

This is my peace-offering: Publicly apologize to the people in this community that you have wrongfully slandered. Immediately (in accordance with moderator judgment) remove Reunion from distribution as currently implemented. Then, out of respect for the people who love your work, I will not strike you (although I very clearly could) for future versions of your code provided that when you repost your code, it includes a link to the full source for your fork of the Aali driver, and that any other DLL's included on it have no static or dynamic linking, or otherwise prohibited relationships with a modification of  Aali's source, which I will verify.

The next time you mention me or TrueOdin, or any other member of this community in a slanderous way, I will copyright strike you, and have your code force-ably seized by law enforcement and any references to it scrubbed as a copyright holder.

Consider this a notice.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-05 13:53:06
Will you please leave this forum and stop harrassing me.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-05 13:54:11
Thread*
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-05 14:07:37
Also, to the members of this forum and thread.  As has been pointed our persistently to the mods and with documentation - no law breaking is taking place.  This crazy vendetta by Quantumpencil must stop and I ask that the mods please stop this awful and obvious bullying.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: Salk on 2020-05-05 16:25:16
Forgive (again) the intrusion.

If what DLPB has done is clearly a copyright infringement, I would advise the accusers to bring their proof to the appropriate institution so that the matter is resolved super partes in the interest of justice and legal compliance.

Otherwise the unpleasant sensation is that we are witnessing a rather vicious attack to a popular and well established modification to discredit both. Even if a breach of contract is confirmed, I'm quite positive DLPB was moved by no malicious intent. He's always credited every source and contributor since the very beginning of his project and that should suggest good faith.

I urge everyone involved to consider taking a step back and try to coexist inside this community because no good is going to come out of this and we end users will all be affected negatively one way or the other.

Thanks.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-05 16:29:17
It's best to leave it Salk :)  Until my last days on this forum, I'm going to hold my end of the bargain and stay here and do what I like doing - mod for the betterment of FF7 players.  The mods already agreed with me yesterday that I have 3 days to remove the "offending code".

let's get this train back on the track ;)

Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: hasteroth on 2020-05-05 16:31:20
Any ETA on merging Beacause with New Threat? Just curious cause I would absolutely love to play using both. New Threat's gameplay changes are amazing, and Beacause does so much more for the script...
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-05 16:32:33
It's a good 6 months off for sure.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: hasteroth on 2020-05-05 16:34:45
It's a good 6 months off for sure.
Oof, guess I'll just decide between this and New Threat for now and replay when they work together.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: obesebear on 2020-05-05 16:41:32
Any further off topic discussion needs to be handled via private message
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: Xeogred on 2020-05-05 16:55:14
Hi all, probably a simple quick question, but when installing Retranslation I did not choose the Incorrect Names. I read things backwards in the readme's and would prefer the old "Reno" vs "Zeno", etc. Is there a way I can toggle this now with what's installed already? Without losing my save data or messing anything else up. (I'm not sure how this might interact with Barret being Barrett right now too since he's playable? I would prefer Barret). Or can I reinstall the mod and just select those two options (Incorrect Character/Place Names), without messing things up?

Other than that no issues and I'm digging all the other improvements.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-05 17:10:14
Yup, just reinstall.  Nothing will be touched apart from BASE folder.  Anything in there will go.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-05 17:11:10
Oh and you'll need to revisit options.ini so maybe copy it somewhere.  Don't do that when upgrading though :P
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-05 17:12:21
Oof, guess I'll just decide between this and New Threat for now and replay when they work together.

Do both - ;)  New Threat is more fun - New Translation is to experience original game as it was intended.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: Xeogred on 2020-05-05 17:27:25
Yup, just reinstall.  Nothing will be touched apart from BASE folder.  Anything in there will go.
Thanks! Yep it worked fine. Fixed a weird issue I had with my controller rapid firing inputs too, pretty sure that was just on my end though.

Now I look forward to some of the infamous plot beats making more sense this time around.  8)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: Panteleimon on 2020-05-05 17:42:04
A tiny issue :) or a feature...
With new translation ON the slash symbol in party menu is slightly higher than original one. All mods are off.
Screens is under the spoiler
Spoiler: show

New_translation OFF
(https://i.imgur.com/FYnfkM2.jpg)

New_translation ON
(https://i.imgur.com/lmvdWtI.jpg)

Comparison

(https://i.imgur.com/DBy7IjO.png)


And just wonder, is it a feature of Reunion to make game brighter? Can I turn it off? Look screens:
Spoiler: show

Original game (Reunion OFF):
(https://i.imgur.com/gMUc7gn.jpg)

Reunion ON
(https://i.imgur.com/FYnfkM2.jpg)

Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: pierre le fou on 2020-05-05 19:09:12
Thanks for all the hard work in making these mods. The scope of The Reunion is pretty amazing.

I have a question: I'm probably missing something pretty obvious, but when I start the game, it plays in a small window on the left-hand side of my monitor and I can't resize it at all. I've tried everything I can think of in the settings: unchecking 'full screen', unchecking 'keep aspect ratio', changing the resolution. The window's always the same size, maybe 3 inches in diameter.

It was running in fullscreen OK when I tested the game before installing the mods, so I'm assuming this is a mod thing.

Is there anything I can do to increase the size of the window while I play?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: Xeogred on 2020-05-05 21:52:12
The only issue I'm having now is alignment issues with "Barrett" text boxes. I wonder if it's supposed to be Barret now with the settings I changed, but since I reinstalled Reunion mid game it wasn't able to change one of the playable characters?

Is there a way to edit his name somewhere? Think I read I might have to use a hex editor.

In Reunion | BASE | New Translation | Text | Exe.txt, I was able to find "Barret"... but not "Barrett" which is how he was named in my game. Hmm...

Anyone think this is causing the alignment issue and could there be a way to fix it?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-05 22:14:21
you shouldn't use fixed length names unless you've read readme and have are starting a new game and are not changing default names.  it's intended only for very specific usage
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: lizardp on 2020-05-05 23:18:19
Hi!
I really like this reunion mod, however I have one issue with it that is preventing me from fully enjoying it.
In the base game, and for other mod loaders, you are allowed to select a sound device for the game to output to specifically. The sound device you select does not have to be your primary sound device. So if I wanted to listen to the game through a specific set of speakers hooked up to a distinct soundcard, in all other builds of this game, I am able to do that. Reunion specifically does not allow this, and will always target the primary soundcard for windows. If you try to change it, the second the game makes any noise at all, it will automatically switch back to the primary card. This is a bit of a frustrating issue for me, as I tend to use multiple audio devices for specific purposes regarding recording footage of games, for mixing purposes. So, simply changing my primary card during playtime is not really a desired solution.

Is there a reason why the Reunion mod does this? I cannot find any settings for this in your options.ini, the bug submission document, or really anywhere. I assume there is something in the .dll files causing this, and that's beyond my ability to modify.
Would it be possible to re-enable this feature for this mod, that the base game had in its config? This mod seems to ignore the FF7config's sound device too.

I know you do not like discussing it, but 7th Heaven also is able to set the sound device rather painlessly. I would use that, but your mod also has better audio quality than anything 7th Heaven has, and I would love to be able to experience it properly. I really wish to play this game without the low-quality crackles introduced in the base game. You seem aware of audio issues in the base game from your post history regarding this subject, and your fixes are really good too. If there is a way for this to happen, that'd be amazing.

tldr; I would like to be able to set what sound device the mod uses. Can this be done?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: Xeogred on 2020-05-05 23:50:53
you shouldn't use fixed length names unless you've read readme and have are starting a new game and are not changing default names.  it's intended only for very specific usage
That's the weird thing, I installed Reunion with American English and Series Canon. It defaulted to "Barrett" when I got him so I just left it as is. Now since I reinstalled and did Incorrect Characters/Places, I think that's maybe why his textboxes are messed up now? Maybe I can take some screens later. The extra T doesn't really bother me at all, but now there's some lines I think when it's just him speaking and a letter might get bumped down to a new line or a word awkwardly broken up.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-05 23:52:37
Exactly... you've already changed the name and then changed option - so they are mismatched ;)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-05 23:53:44
@lizardp  It will take time to program and isn't a priority.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: Xeogred on 2020-05-06 00:23:59
Exactly... you've already changed the name and then changed option - so they are mismatched ;)
Oh I get you now... yep. Third reinstall's a charm haha, made sure Fixed Length was off this time!

Phew, it's all good now.  8)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-06 02:14:58
The torrent is removed awaiting R06f and an end to this circus. I also need an edit button :)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: obesebear on 2020-05-06 02:44:17
Due to the current licensing issues, Reunion cannot be distributed from or linked to from Qhimm.com.

If and when the mod is brought into compliance, links will be allowed.

Discussion is still fine at this time.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: lizardp on 2020-05-06 04:56:34
@lizardp  It will take time to program and isn't a priority.

Alright, that's cool and understandable. Just making you aware of it. Hope you can find time to look at it. Thanks for responding
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-06 09:25:36
Priority is getting the new update released - and I'll look into sound card option side of it don't worry :)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-06 09:43:43
Also, respectfully, I believe there is ample evidence that there are no licensing issues with R06e, but a complaint was raised and I have to obey the ruling of the moderators of this forum.

Long term, I will be looking at my own website to host The Reunion as the current situation is intolerable and unjust.  The moderators have acted in what they believe to be the best interest of the forum based on the complaint raised by a member of this forum, and I have made it absolutely clear that I am complying with their ruling on it.

I thank every fan of The Reunion for their patience in this matter and I'm sorry that we find ourselves in this position.


Dan
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: sithlord48 on 2020-05-06 12:24:21
You can't just modify, link or use GPL libs as plugins and not release your code that is a VIOLATION of the GPL.  This is why there is a GPL and LGPL the LGPL you allow others to link or load. With things under the GPL if you link (and you clearly do even if you think you don't the binary doesn't lie!). or use the GPL lib as a plugin. (and you do this too) You have to comply with the licensing. IMHO Part of the problem is you don't understand or wont admit you are wrong in this case. Even if not linking your still in violation as your proprietary application is loading GPL plugins. (see the link below)

https://www.gnu.org/licenses/gpl-faq.en.html#NFUseGPLPlugins

Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-06 13:09:08
That isn't remotely the issue here.  The source code for aali.dll has always been free and open - but will now also be public.  That isn't why this mod is removed.  It's removed because a member here believes calling a function from my dll to aali.dll also breaches gpl and it doesn't - because there is wild debate online about that - AND on the wiki page about it.

I am more than happy to upload aali.dll code - which is being done.  That isn't the issue here - so please stop getting involved and causing trouble.  This does not concern you and you have absolutely no idea what you're on about.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-06 13:12:01
Again, I want to stress this - as it keeps getting missed.  The code that QP and True Odin are using is based on a build that Luksy created from aali's original code. That code was supplied to them - with fixes from me, Luksy, and Maki - openly.  It has NEVER been closed source.

The source that is closed - and which QP is demanding / threatening all sorts that doesn't make sense - is ddraw.dll.  His argument has nothing to do with aali source - it has to do with 2 external functions from aali.dll that are called from ddraw.dll. 

Again - plainly - I have never withheld aali code.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-06 13:13:28
ddraw.dll is 100% my code, written in Borland Delphi - it does not constitute ANY violation.  It is completely separate and can even be used separately if needed to work without aali.dll - this is why it isn't in breech of gpl.  Please understand that and learn that.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: OatBran on 2020-05-06 13:55:41
That isn't remotely the issue here.  The source code for aali.dll has always been free and open - but will now also be public.  That isn't why this mod is removed.  It's removed because a member here believes calling a function from my dll to aali.dll also breaches gpl and it doesn't - because there is wild debate online about that - AND on the wiki page about it.

I am more than happy to upload aali.dll code - which is being done.  That isn't the issue here - so please stop getting involved and causing trouble.  This does not concern you and you have absolutely no idea what you're on about.

From all my research and understanding of this topic and context, you actually are/were in violation of the GPL. Your main defense of "its dynamically linked so it doesn't matter" is irrelevant here. You claim theres wild debate about this online, and even dispute on the GPL wiki page, and you are correct. There WAS massive debate on this topic seemingly because of ones interpretation of GPLv2. Everything you have linked is from over 10 years ago. All of the wiki citations are from even longer ago - from 1992-2006. The debate over linking in GPLv2 doesn't matter because aali.dll is licensed under GPLv3 and not GPLv2. According to the FSF, if your work links a library at all it is a derivative work and the entire work is subject to GPL. Even this is clarified on the wiki page you say is in dispute.

(http://puu.sh/FH0fG/61e8b2f96c.png)

https://www.gnu.org/licenses/gpl-faq.en.html#GPLStaticVsDynamic

It's been shown that you do in fact link aali.dll, and if you say you don't need to do that, then why have you been all this time and distributing it anyway? Why take the risk?

It's likely none of this would have happened in the first place if you hadn't gone out of your way to slander people.

so, maybe its you that doesn't know what you're on about. It's at the very least the complete opposite of a non-issue - and definitely not something I would want a lawyer or judge reviewing if I was in your position.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: quantumpencil on 2020-05-06 14:01:35
DLPB, stop lying to people immediately before you get yourself into more trouble than you are already in. Your DLL is not separate, and this is not debatable. There is no legal grey area here.

Import tracing reveals that DDraw.dll has a forward linked dependency on Aali.dll, nothing else you say on the matter is relevant since anyone can independently verify this and it's impossible for this to be the case if you aren't linking.

From GNU.org: https://www.gnu.org/licenses/gpl-faq.en.html#GPLStaticVsDynamic

It doesn't matter if you link statically or dynamically (Also, you have admitted to linking in this thread which is admissible evidence lol), this propagates GPL and makes the entire combined work GPL in perpetuity. Even if you remove the references now DDraw.dll is still GPL'd code and you cannot distribute it unless it is open source under the terms and conditions set forth by the GPL3 license agreement.

Since it's clear you have no understanding of GPL, let me address the nonsense you have been sending people in private messages. https://cdn.discordapp.com/attachments/707501179831189505/707588532494925834/Screen_Shot_007.PNG

Wrong, the terms of the GPL do not require that both executables "communicate with each either" (This could actually be fine if the communication involves only module style data exchange and not linking, which constitutes sharing of protected material under GPL) -- and it isn't the case that the GPL'd dll needs to "communicate" back. Just think about this rationally, why would a copyright holders right to control distribution of derived works be conditional on whether or not the derived work called some other persons code?

There is no ambiguity on linking being allowed when you are distributing the binary, which is a form of the material protected by GPL. You are not linking and then running your code on a server, distributing effectively only the "output" of the combined derived work -- there is some ambiguity regarding whether this is allowed or not but since you are distributing the binary that is irrelevant in your case.

Oh, GPL contaminates so this applies to future versions of DDraw.dll even if you attempt to remove the linkage dependency. Oh and I don't want your source code, as evidenced by the peace offering made earlier in this thread (before you doubled down like an idiot and attempted to further slander me in your spreadsheet and in private messages), you would have been allowed (at least, I would not have struck you) to redistribute DDraw.dll after all linking dependencies were removed without open sourcing it, even though it would still be a violation of the terms and conditions of GPL due to license contamination.

I urge you to reflect on the seriousness of your current situation and comply with the law, one way or another.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-06 14:05:13
There is no seriousness here, QP.  What there is is you - coming into this thread like a lunatic - when the mods have already asked you not to do.  This issue is closed.  I've complied with what the moderators have asked. Go get your lawyer and make all your reports - it will be a good laugh when you discover you have no legal basis for any of that diarrhoea you keep spouting.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: quantumpencil on 2020-05-06 14:13:09
I have consulted with my lawyer. If you repost the offending material, i.e opt to continue distribution of material while in violation of the terms of the licensing agreement (which you will not be permitted to do on qhimm, precisely because you are in fact in violation of GPLv3) you will be receiving a formal legal notice.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: Ver Greeneyes on 2020-05-06 14:15:50
This debate, by the way, is why GPLv3 is a vicious and awful license that does nothing but insulate the open source community and make it less attractive for commercial investment. Even LGPL has issues, but GPLv3 is just a cudgel that vindictive people use to attack others. If anyone reading this thread aspires to be a FOSS developer, I urge you to choose a more reasonable and permissive license for your code. No one likes to have their code stolen and used without attribution, but this is not a reasonable way to prevent that.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-06 14:17:28
Good - Am I now supposed to suddenly quake in my boots?  How are they arriving?  By Chinook?  You let me know, won't ya?

Look, we all know you're bluffing.  It's sad.  And if you aren't, you're mad - and set to waste a load of money. And I'm still not arsed.  There is no law being broken.  There is no material on here that you have a case with.  Your entire case is a house of cards resting on diarrhoea.  And you're wasting everyone's time and your own.  Keep sending those silly messages and posts though - it's making me laugh.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-06 14:18:16
This debate, by the way, is why GPLv3 is a vicious and awful license that does nothing but insulate the open source community and make it less attractive for commercial investment. Even LGPL has issues, but GPLv3 is just a cudgel that vindictive people use to attack people. If anyone reading this thread aspires to be a FOSS developer, I urge you to choose a more reasonable and permissive license for your code. No one likes to have their code stolen and used without attribution, but this is not a reasonable way to prevent that.

Agreed.  And it allows macho men like the guy above to suddenly think they have some power in their insignificant little lives.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: hasteroth on 2020-05-06 14:24:02
Speaking purely as an outside observer. It doesn't seem to me like either party will cease acting like children. I personally think that if DLPB removes the offending code and doesn't redistribute the older versions, everyone should just move on with their lives.

Personally I like both FFNx and The Reunion, they are both great in their own rights. I wish y'all could get along.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-06 14:25:05
One final point to make here is that - whether QP realizes it or not - his own posts here are actually backing up everything I said about him in the other post in general.  It's like I asked for evidence, and he submitted himself.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-06 14:31:59
@Ver Greeneyes

What it comes down to is this >

https://stackoverflow.com/questions/1394623/can-i-dynamically-call-a-lgpl-gpl-software-in-my-closed-source-application

That and many other discussions are the grey area QP says does not exist.

In order to wage a petty disruptive campaign, QP is arguing that 2 external functions in aali.dll that are called by ddraw - mean there is a violation.  And what are those 2 functions?  1. To call a function to display txt to screen. 2. Code to report kernel2.bin text ID.

Yeah - that's what he's fuming about.  Yawn.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: quantumpencil on 2020-05-06 14:41:01
Tell yourself whatever you need to tell yourself. You publicly slandered TrueOdin and myself without cause for theft while indisputably in defiance of the terms of the terms of copyright with which Aali released his driver, you refused my peace offering simply out of stubbornness, which would have allowed you to continue distributing DDraw.dll as a closed source application, in-spite of contamination making all future versions of it in violation of GPLv3 absent the source code being released.

Your incoherent rambling and desperate protestations(about gplv2 nonetheless, gplv3 was amended specifically to address the ambiguity you are trying to claim) to the contrary will not change these facts, which are now a part of public record, open for anyone to review.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-06 14:46:20
I proved the case for non credit and permission QP.  As you well know.  I had to prove it - which is why you are now forced to provide that credit.  So one good thing came out of all this.

You haven't got any peace offering.  You have proven to everyone that you would go to insane lengths to close me down - and temporarily, you have robbed the entire community of a mod that most people love.  So reflect on that.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: quantumpencil on 2020-05-06 14:46:46
@Ver Greeneyes

What it comes down to is this >

https://stackoverflow.com/questions/1394623/can-i-dynamically-call-a-lgpl-gpl-software-in-my-closed-source-application

That and many other discussions are the grey area QP says does not exist.

In order to wage a petty disruptive campaign, QP is arguing that 2 external functions in aali.dll that are called by ddraw - mean there is a violation.  And what are those 2 functions?  1. To call a function to display txt to screen. 2. Code to report kernel2.bin text ID.

Yeah - that's what he's fuming about.  Yawn.

LGPL is a different license than GPLv3. So that link is completely irrelevant. That grey area does not exist under GPLv3 as evidenced by my link to the section on static/dynamic linking, as well as the explicit clarification on the wiki regarding the amendments made to v3 to address ambiguities that existed in the verbiage of v2's clause. Also, it applied to proprietary applications which do not distribute the source as opposed to distributing the binary (running code on a serve and distributing the output is a completely different thing than linking)

Continue your provocations and protestations if you like, unfortunately for you the facts -- and the law pertinent are both clear and verifiable.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-06 14:47:46
^turned into a lawyer again.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: strife98 on 2020-05-06 14:48:28
Alright it's time to stop. Keep this thread about Reunion and not the legality of it. Quantum you were asked to refrain from posting here. I understand this is a heated argument but this is something that can be handled in the PM's. If this continues I'm going to mute both of you until this is over. Now because one of the agreed to terms were changed and your links were removed I'm going to extend your time by 2 days pending how much work it takes to get it working. While I'm not in a position to reverse what was done I can at least do that. Now, this conversation is over and I don't want it to continue here or in any other thread. Keep it between you two. I also express this to everyone else. If anyone else brings it up they will be warned and then muted.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: quantumpencil on 2020-05-06 14:48:59
Hey DLPB, I see you've decided to try and continue your slanderous behavior in this thread. Please stop lying to your users and the rest of the community. The screenshot I posted comes from an import tracer. Aali.dll is a (forward-linked) dependency of your DLL, and this is in violation of the GPL. You are not using it as a module, you are linking with it. Since GPL propagates through linking and is a contaminating license, this means that DDraw.dll, and all future versions of DDraw.dll, are GPL'd software and any copyright holder (myself, Nax, TO) among others can easily have the source seized by the court and made public at any time. Again, let me reiterate, Due to GPL being a contaminating license, all future versions of this project are GPL'd and by not releasing them under the terms of the license, you are in violation of the GPL.

You can't lie about no peace offering being made when it was done so in the public record.

So, DLPB, You must remove all code in violation of the GPL (which includes DDraw.dll, both in its current an all future versions) from any distribution channel to remain in compliance with the GPL. This is the position you are in and it is a serious one. I advise you treat it as such.

This is my peace-offering: Publicly apologize to the people in this community that you have wrongfully slandered. Immediately (in accordance with moderator judgment) remove Reunion from distribution as currently implemented. Then, out of respect for the people who love your work, I will not strike you (although I very clearly could) for future versions of your code provided that when you repost your code, it includes a link to the full source for your fork of the Aali driver, and that any other DLL's included on it have no static or dynamic linking, or otherwise prohibited relationships with a modification of  Aali's source, which I will verify.

The next time you mention me or TrueOdin, or any other member of this community in a slanderous way, I will copyright strike you, and have your code force-ably seized by law enforcement and any references to it scrubbed as a copyright holder.

Consider this a notice.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: sl1982 on 2020-05-06 14:49:52
Enough with this in here. If you want to battle take it to the discord or PM. This isnt the place.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-06 14:53:54
Please lock this thread until I return, sl.  That way - we can be sure that the drama ends.  When I return, Aali source will be public and ddraw edited to remove the 2 function calls.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-05-14 03:10:27
https://www.youtube.com/watch?v=Qt1ECbXCS70&t=1m18s

The Reunion (R06f)

Download link Here (https://drive.google.com/file/d/1K43UMH3nSkBlA8aPAnu3_laIECPiKW03/view?usp=sharing)

Also read The Reunion - Help.rtf

Code: [Select]
LATEST CHANGES
13-May-2020

Please see The Reunion Database for a full list of bug fixes.

Main changes:

1. The audio devices available are listed in audio.log (and you can then specify which of these to use in Options.ini)
2. Aali.dll code is not optimized to help with debugging
3. window_width and window_height do not have to be 0 in order for full screen mode to take effect
4. The game will no longer hang at Temple of the Ancients and elsewhere. Menu order bug finally resolved.
5. A second Cloud no longer appears in the Gaia cliff where you fight Twin Head.
6. End game dialogue has been updated from Charlie Beer's latest proof check

I will now begin merging ffxn [updated Aali graphic DLL] by True Odin with The Reunion, if practical.

A link to the source code for Aali.dll is also in the help file.


I would very much appreciate it if people helped me seed and test the current download :)

Full download mirrors are also appreciated.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-14 03:12:28
https://www.youtube.com/watch?v=Qt1ECbXCS70&t=1m18s

The Reunion (R06f)

Download link Here (https://drive.google.com/file/d/1K43UMH3nSkBlA8aPAnu3_laIECPiKW03/view?usp=sharing)

Please note - if audio does not work, use this fix:
https://drive.google.com/file/d/1gMBGHEsK54sug-YdV9tDEWgsNVDjRmHJ/view?usp=sharing


Also read The Reunion - Help.rtf

Code: [Select]
LATEST CHANGES
13-May-2020

Please see The Reunion Database for a full list of bug fixes.

Main changes:

1. The audio devices available are listed in audio.log (and you can then specify which of these to use in Options.ini)
2. Aali.dll code is not optimized to help with debugging
3. window_width and window_height do not have to be 0 in order for full screen mode to take effect
4. The game will no longer hang at Temple of the Ancients and elsewhere. Menu order bug finally resolved.
5. A second Cloud no longer appears in the Gaia cliff where you fight Twin Head.
6. End game dialogue has been updated from Charlie Beer's latest proof check

I will now begin merging ffxn [updated Aali graphic DLL] by True Odin with The Reunion, if practical.

A link to the source code for Aali.dll is also in the help file.


I would very much appreciate it if people helped me seed and test the current download :)

Full download mirrors are also appreciated.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: lizardp on 2020-05-14 04:33:02
Thank you so much for that audio device selection! It's very appreciated. Seems to be working! I'll let you know if I come across any issues.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-14 04:35:31
you're welcome.  please post yoir audio.log so i can check out the device listing
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: lizardp on 2020-05-14 05:21:41
you're welcome.  please post yoir audio.log so i can check out the device listing

Spoiler: show
0.Audio device 1 - GUID: {0.0.0.00000000}.{12ee909d-4c8b-4f87-8b5c-3135eb470e80}
0.Audio device 2 - GUID: {0.0.0.00000000}.{140db4ad-0298-4f4c-a4b9-533b44800f76}
0.Audio device 3 - GUID: {0.0.0.00000000}.{46c40d22-20ff-4626-b7de-b28e467ec4d7}
0.Audio device 4 - GUID: {0.0.0.00000000}.{4835410d-5736-4570-a756-da724801fdf4}
0.Audio device 5 - GUID: {0.0.0.00000000}.{4eab7a18-5f8a-4b37-883f-ad74f364eeb4}
0.Audio device 6 - GUID: {0.0.0.00000000}.{60bea81b-ef97-452d-95a5-bd1894e72ad2}
0.Audio device 7 - GUID: {0.0.0.00000000}.{9aa7d554-0fc7-4a8c-9a17-984a6b85af4d}
0.Audio device 8 - GUID: {0.0.0.00000000}.{da9505da-e82f-4415-97e6-206018ab43c7}
0.Audio device 9 - GUID: {0.0.0.00000000}.{efc4b038-e9dc-481c-bca3-eaf96f778048}
0.Audio device 10 - GUID: {0.0.0.00000000}.{f1d16789-3760-4e71-9389-a94b1beafe0f}
0.Audio device 1:Realtek Digital Output (Realtek High Definition Audio)
0.Audio device 2:CABLE-B Input (VB-Audio Cable B)
0.Audio device 3:Hi-Fi Cable Input (VB-Audio Hi-Fi Cable)
0.Audio device 4:Speakers (Realtek High Definition Audio)
0.Audio device 5:CABLE-A Input (VB-Audio Cable A)
0.Audio device 6:CABLE Input (VB-Audio Virtual Cable)
0.Audio device 7:Speakers (Steam Streaming Speakers)
0.Audio device 8:Focusrite USB (Focusrite USB Audio)
0.Audio device 9:ZOWIE RL LCD-C (NVIDIA High Definition Audio)
0.Audio device 10:Speakers (Steam Streaming Microphone)
0.SetVolume [Channel 0, Volume 127]
73.SetVolumeTransition [Channel 0, TargetVolume 0, Time 1000ms]
137.BassStopSounds_Begin
137.StopSound [Channel 0]
137.BassStopSounds_End
138.BassStopSounds_Begin
138.StopSound [Channel 0]
138.BassStopSounds_End
138.BassStopSounds_Begin
138.StopSound [Channels 1 to 4]
138.BassStopSounds_End
138.BassStopSounds_Begin
138.StopSound [Channels 20 to 24]
138.BassStopSounds_End
138.SetVolume [Channel 0, Volume 127]
138.SetVolume [Channels 1 to 4, Volume 127]
138.SetTempo [Channel 0, Tempo 0]
138.SetTempo [Channels 1 to 4, Tempo 0]
138.SetBalance [Channels 1 to 4, Balance 64]
139.SetVolume [Channel 5, Volume 127]
324.BassSetEffect_Begin
324.BassStopSounds_Begin
324.BassStopSounds_End
324.GetAndSetTag_Begin
324.GetAndSetTag_End
324.BassSetEffect_End
341.BassSetEffect_Begin
341.BassStopSounds_Begin
341.BassStopSounds_End
341.GetAndSetTag_Begin
341.GetAndSetTag_End
341.BassSetEffect_End
369.BassSetEffect_Begin
369.BassStopSounds_Begin
369.BassStopSounds_End
369.GetAndSetTag_Begin
369.GetAndSetTag_End
369.BassSetEffect_End
379.BassSetEffect_Begin
379.BassStopSounds_Begin
379.BassStopSounds_End
379.SetMemoryEffect [Channel 9, Balance 64, Effect: 208]
379.GetAndSetTag_Begin
379.GetAndSetTag_End
379.BassSetEffect_End
400.BassStopSounds_Begin
400.StopSound [Channel 0]
400.BassStopSounds_End
443.BassSetMusic_Begin
443.SetMusic [Channel 0, 002 Bombing Mission.ogg]
443.GetAndSetTag_Begin
443.SetLoop [LoopStart 937479]
443.GetAndSetTag_End
443.BassSetMusic_End
445.BassSetEffect_Begin
445.BassStopSounds_Begin
445.BassStopSounds_End
445.SetMemoryEffect [Channel 1, Balance 64, Effect: 53]
445.GetAndSetTag_Begin
445.GetAndSetTag_End
445.BassSetEffect_End
598.BassSetEffect_Begin
598.BassStopSounds_Begin
598.BassStopSounds_End
598.SetMemoryEffect [Channel 1, Balance 64, Effect: 57]
598.GetAndSetTag_Begin
598.GetAndSetTag_End
598.BassSetEffect_End
661.BassSetEffect_Begin
661.BassStopSounds_Begin
661.BassStopSounds_End
661.SetMemoryEffect [Channel 1, Balance 64, Effect: 28]
661.GetAndSetTag_Begin
661.GetAndSetTag_End
661.BassSetEffect_End
834.BassSetEffect_Begin
834.BassStopSounds_Begin
834.BassStopSounds_End
834.SetMemoryEffect [Channel 1, Balance 64, Effect: 55]
834.GetAndSetTag_Begin
834.GetAndSetTag_End
834.BassSetEffect_End
872.BassSetEffect_Begin
872.BassStopSounds_Begin
872.BassStopSounds_End
872.SetMemoryEffect [Channel 1, Balance 64, Effect: 56]
872.GetAndSetTag_Begin
872.GetAndSetTag_End
872.BassSetEffect_End
1142.BassPauseSounds_Begin
1142.PauseSound [Channels 1 to 4]
1142.BassPauseSounds_End
1142.SetVolume [Channels 11 to 24, Volume 127]
1142.BassSetEffect_Begin
1142.BassStopSounds_Begin
1142.BassStopSounds_End
1142.SetMemoryEffect [Channel 14, Balance 64, Effect: 43]
1142.GetAndSetTag_Begin
1142.GetAndSetTag_End
1142.BassSetEffect_End
1308.BassSetEffect_Begin
1308.BassStopSounds_Begin
1308.BassStopSounds_End
1308.GetAndSetTag_Begin
1308.GetAndSetTag_End
1308.BassSetEffect_End
1311.BassSetEffect_Begin
1311.BassStopSounds_Begin
1311.BassStopSounds_End
1311.SetMemoryEffect [Channel 11, Balance 64, Effect: 16]
1311.GetAndSetTag_Begin
1311.GetAndSetTag_End
1311.BassSetEffect_End
1313.BassSetEffect_Begin
1313.BassStopSounds_Begin
1313.BassStopSounds_End
1313.GetAndSetTag_Begin
1313.GetAndSetTag_End
1313.BassSetEffect_End
1319.BassSetEffect_Begin
1319.BassStopSounds_Begin
1319.BassStopSounds_End
1319.SetMemoryEffect [Channel 11, Balance 64, Effect: 15]
1319.GetAndSetTag_Begin
1319.GetAndSetTag_End
1319.BassSetEffect_End
1319.BassSetEffect_Begin
1319.BassStopSounds_Begin
1319.BassStopSounds_End
1319.GetAndSetTag_Begin
1319.GetAndSetTag_End
1319.BassSetEffect_End
1336.BassSetEffect_Begin
1336.BassStopSounds_Begin
1336.BassStopSounds_End
1336.SetMemoryEffect [Channel 11, Balance 64, Effect: 26]
1336.GetAndSetTag_Begin
1336.GetAndSetTag_End
1336.BassSetEffect_End
1345.BassSetEffect_Begin
1345.BassStopSounds_Begin
1345.BassStopSounds_End
1345.SetMemoryEffect [Channel 11, Balance 64, Effect: 18]
1345.GetAndSetTag_Begin
1345.GetAndSetTag_End
1345.BassSetEffect_End
1355.BassSetEffect_Begin
1355.BassStopSounds_Begin
1355.BassStopSounds_End
1355.SetMemoryEffect [Channel 13, Balance 64, Effect: 22]
1355.GetAndSetTag_Begin
1355.GetAndSetTag_End
1355.BassSetEffect_End
1394.BassSetEffect_Begin
1394.BassStopSounds_Begin
1394.BassStopSounds_End
1394.SetMemoryEffect [Channel 11, Balance 64, Effect: 35]
1394.GetAndSetTag_Begin
1394.GetAndSetTag_End
1394.BassSetEffect_End
1464.BassSetEffect_Begin
1464.BassStopSounds_Begin
1464.BassStopSounds_End
1464.GetAndSetTag_Begin
1464.GetAndSetTag_End
1464.BassSetEffect_End
1466.BassSetEffect_Begin
1466.BassStopSounds_Begin
1466.BassStopSounds_End
1466.GetAndSetTag_Begin
1466.GetAndSetTag_End
1466.BassSetEffect_End
1472.BassSetEffect_Begin
1472.BassStopSounds_Begin
1472.BassStopSounds_End
1472.GetAndSetTag_Begin
1472.GetAndSetTag_End
1472.BassSetEffect_End
1474.BassSetEffect_Begin
1474.BassStopSounds_Begin
1474.BassStopSounds_End
1474.SetMemoryEffect [Channel 11, Balance 64, Effect: 26]
1474.GetAndSetTag_Begin
1474.GetAndSetTag_End
1474.BassSetEffect_End
1483.BassSetEffect_Begin
1483.BassStopSounds_Begin
1483.BassStopSounds_End
1483.SetMemoryEffect [Channel 11, Balance 64, Effect: 18]
1483.GetAndSetTag_Begin
1483.GetAndSetTag_End
1483.BassSetEffect_End
1493.BassSetEffect_Begin
1493.BassStopSounds_Begin
1493.BassStopSounds_End
1493.SetMemoryEffect [Channel 13, Balance 64, Effect: 22]
1493.GetAndSetTag_Begin
1493.GetAndSetTag_End
1493.BassSetEffect_End
1579.SetVolume [Channel 11, Volume 127]
1579.BassStopSounds_Begin
1579.StopSound [Channels 11 to 18]
1579.BassStopSounds_End
1579.BassStopSounds_Begin
1579.StopSound [Channels 20 to 24]
1579.BassStopSounds_End
1581.SetVolume [Channel 5, Volume 127]


I have it set now so it uses Device 9 in the options ini.
It works great now with EarTrumpet and sends to my headphones properly!
Before the update, it would completely ignore EarTrumpet and always defaulted to device 1. Now I can send the audio to where I need it! Thanks a ton!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: Salk on 2020-05-14 05:27:31
Welcome back, Dan and thanks for this new release.

I think FFXN is the right choice to go with. Good luck implementing its changes.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: Green_goblin on 2020-05-14 09:48:03
Edit first post as well.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-14 09:53:12
I will when I have an edit button....
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: usb on 2020-05-14 10:48:01
in my case the game is with no sound. When starts i can hear the eidos logo sound and the squaresoft with chocobo sound but when i go to the main menu and in game i have no sound

my audio.log shows an error
Spoiler: show

0.Could not retrieve device GUIDs: EAccessViolation
Access violation at address 7725E106 in module 'ntdll.dll'. Read of address 00000044
0.Could not retrieve device names: EAccessViolation
Access violation at address 7725E106 in module 'ntdll.dll'. Read of address 00000044
0.SetVolume [Channel 0, Volume 127]
552.SetVolume [Channel 0, Volume 127]
612.BassSetMusic_Begin
612.BassSetMusic_End
1708.SetVolumeTransition [Channel 0, TargetVolume 0, Time 1000ms]
1772.BassStopSounds_Begin
1772.StopSound [Channel 0]
1772.BassStopSounds_End
1773.BassStopSounds_Begin
1773.StopSound [Channel 0]
1773.BassStopSounds_End
1773.BassStopSounds_Begin
1773.StopSound [Channels 1 to 4]
1773.BassStopSounds_End
1773.BassStopSounds_Begin
1773.StopSound [Channels 20 to 24]
1773.BassStopSounds_End
1773.SetVolume [Channel 0, Volume 127]
1773.SetVolume [Channels 1 to 4, Volume 127]
1773.SetTempo [Channel 0, Tempo 0]
1773.SetTempo [Channels 1 to 4, Tempo 0]
1773.SetBalance [Channels 1 to 4, Balance 64]
1774.SetVolume [Channel 5, Volume 127]
1825.BassSetEffect_Begin
1825.BassStopSounds_Begin
1825.BassStopSounds_End
1825.BassSetEffect_End
1882.BassSetEffect_Begin
1882.BassStopSounds_Begin
1882.BassStopSounds_End
1882.BassSetEffect_End
1894.BassSetEffect_Begin
1894.BassStopSounds_Begin
1894.BassStopSounds_End
1894.BassSetEffect_End
1897.BassSetEffect_Begin
1897.BassStopSounds_Begin
1897.BassStopSounds_End
1897.BassSetEffect_End
1900.BassSetEffect_Begin
1900.BassStopSounds_Begin
1900.BassStopSounds_End
1900.BassSetEffect_End
1914.BassSetEffect_Begin
1914.BassStopSounds_Begin
1914.BassStopSounds_End
1914.BassSetEffect_End
1948.BassSetEffect_Begin
1948.BassStopSounds_Begin
1948.BassStopSounds_End
1948.BassSetEffect_End
2015.BassSetEffect_Begin
2015.BassStopSounds_Begin
2015.BassStopSounds_End
2015.BassSetEffect_End
2026.BassSetEffect_Begin
2026.BassStopSounds_Begin
2026.BassStopSounds_End
2026.SetMemoryEffect [Channel 9, Balance 64, Effect: 208]
2026.BassSetEffect_End
2047.BassSetMusic_Begin
2047.BassSetMusic_End
2147.SetVolume [Channel 5, Volume 127]
2222.BassSetEffect_Begin
2222.BassStopSounds_Begin
2222.BassStopSounds_End
2222.BassSetEffect_End
2235.BassSetEffect_Begin
2235.BassStopSounds_Begin
2235.BassStopSounds_End
2235.BassSetEffect_End
2246.BassSetEffect_Begin
2246.BassStopSounds_Begin
2246.BassStopSounds_End
2246.BassSetEffect_End
2449.BassSetEffect_Begin
2449.BassStopSounds_Begin
2449.BassStopSounds_End
2449.BassSetEffect_End
2650.BassSetEffect_Begin
2650.BassStopSounds_Begin
2650.BassStopSounds_End
2650.BassSetEffect_End
2909.BassSetEffect_Begin
2909.BassStopSounds_Begin
2909.BassStopSounds_End
2909.BassSetEffect_End
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-14 11:25:24
Make sure options.ini you're using is the one installed with R06f.  It has a new option and device setting to  -1.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-14 11:26:25
If that's no go, try IDs starting from 1.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: usb on 2020-05-14 11:41:30
Make sure options.ini you're using is the one installed with R06f.  It has a new option and device setting to  -1.

it's a fresh install after unistallation from steam and the ini has the -1

If that's no go, try IDs starting from 1.

tested from -1 to 15 and no luck

only with Disable_The_Reunion = y i can have the audio back

my audio driver should be nvidia high definition audio
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-14 11:55:07
That is v strange.  There is no reason audio should fail for you if it worked for R06e.  It's feeding -1 to the audio same as the other did.

Did R06e work?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-14 11:57:30
Meet me on discord.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: usb on 2020-05-14 12:00:11
That is v strange.  There is no reason audio should fail for you if it worked for R06e.  It's feeding -1 to the audio same as the other did.

Did R06e work?

reinstalled r06e now and the sound works
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: Meph on 2020-05-14 12:28:34
Hey, can I just update my R06e installation with the new one or will I break my game with that?
Playing with the game with my wife (her first time) and currently at the Gold Saucer.
If I loose the savegame now, she won't be in it to go through it all again. :D
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: LeonhartGR on 2020-05-14 12:34:32
Can't you just backup your saves folder? I'm not sure if a save folder exists in the steam version but mine is in the game's folder.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: Ark14 on 2020-05-14 13:36:32
Hey DLPB thanks for the Update, I was waiting for it!


Sadly I do have the same problem as usb above. After doing a fresh install of R06f (r06e work fine) it seems is not recognising my audio device, the Music/SFX have no sound (movies does have sound).

It is the exact same log error that usb posted.

Edit: Working now with the link below. Thanks!!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06e]
Post by: DLPB_ on 2020-05-14 13:56:14
People with the issue - use this https://drive.google.com/file/d/1gMBGHEsK54sug-YdV9tDEWgsNVDjRmHJ/view?usp=sharing

If no issue, don't.

Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: WatashiWaZero on 2020-05-14 21:32:46
So I just tested the battle with Airbuster with and without Reunion, and there's something off with the Reunion version. In the vanilla version, attacking Airbuster from behind does 5x the damage whereas in the Reunion version, it's only does maybe twice as much? Is this an intentional change?

Edit:
Ignore post, I just saw the changelog in 06E stating the change by Sega Chief.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: Zadan on 2020-05-15 06:57:29
Hey, I really appreciate the efforts put into this mod! I'm glad that there are people interested in creating a more faithful translation!

However, I'm playing through the game and have run into some dialogue with some issues. I looked at the first post and the Google sheets file, but I don't see any specific way of providing dialogue error reports like there is for bugs, so I apologize if I missed something, but I'll list the errors along with some screenshots at the bottom. I'll keep a lookout for more dialogue errors as I play through the game.

1. During Cloud's flashback to Nibelheim in Kalm, when he recalls going up Mt. Nibel with Sephiroth, he says "Now you mention it...", which should be "Now that you mention it...".
2. When in lower Junon, while the party is deciding how to get to the upper city, Barret says "Mebbe we could scramble up the support...". "Mebbe" looks very wrong and should just be "Maybe".

I also ran into some minor bugs, during which I didn't realize that I needed the log files and a save, but I'll make sure to keep that in mind for any bugs I run into in the future.
However, one of the bugs is that the red line during the Fort Condor minigame isn't visible except for when it overlaps with a unit you're trying to place. I provided a screenshot of this as well.
Though I am using the SYW retexture alongside The Reunion so I'm not sure if that could be the source of the issues, but it doesn't seem likely.

Screenshots: https://imgur.com/a/UT6IJGJ

I was also wondering if I could request that more things be added to the Series Canon option of Beacause. Things like weapons (ex. Hardedge, Force Stealer) are present in other official English localizations of Final Fantasy titles, so I feel like they could be considered "Series Canon". If this isn't an option, is it possible to personally modify this with touphScript, and have the changes persist through different The Reunion versions, or would it require constant modification with each new release?

Thanks!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: SilverSpades on 2020-05-15 07:44:54
< message deleted >
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: dalcyon on 2020-05-15 10:00:31
I can't find anything about this, or anyone else with this problem, but my Assist function (the big hand on Cloud and the door/ladder markers) doesn't seem to be working at all, is there a known fix?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-05-15 11:12:41
Note - 

I've been unable to crash the game through battle with this latest build.

I've also been unable to replicate :

Graphics   """Returning to md1_1 from md1_2 can cause Cloud's model to become huge and upside down. This happens more regularly after a battle. [This bug is confirmed to not be caused by field script. I think it might be some sort of weird memory issue - or something unique to this field compared to others.  Currently testing field scale value. - DLPB]

Note:  This happens at Mt Corel and in Bugenhagen's observatory also."""   Uprisen



So if you still get a crash when battle finishes or if you see the above, please let me know.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: skyhawk on 2020-05-15 22:41:34
I was also wondering if I could request that more things be added to the Series Canon option of Beacause. Things like weapons (ex. Hardedge, Force Stealer) are present in other official English localizations of Final Fantasy titles, so I feel like they could be considered "Series Canon". If this isn't an option, is it possible to personally modify this with touphScript, and have the changes persist through different The Reunion versions, or would it require constant modification with each new release?
I think the logic there is less "Canon to FF7" and more "Canon to Final Fantasy as a whole". "Phoenix Down" has been "Phoenix Down" for forever, as opposed to the more literal "Phoenix Tail", for example.

Personally, I'm content with "Series Canon" as it is now. Maybe there could be an extra option "Incorrect item/weapon names" to go along with "Incorrect place/character names"?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-05-15 23:13:27
too much work.  manual editing Will be needed.  my work's done
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: skyhawk on 2020-05-16 00:00:14
I've also been unable to replicate :

Graphics   """Returning to md1_1 from md1_2 can cause Cloud's model to become huge and upside down. This happens more regularly after a battle. [This bug is confirmed to not be caused by field script. I think it might be some sort of weird memory issue - or something unique to this field compared to others.  Currently testing field scale value. - DLPB]

Note:  This happens at Mt Corel and in Bugenhagen's observatory also."""   Uprisen

So if you still get a crash when battle finishes or if you see the above, please let me know.
I'm able to reliably reproduce this issue.

Video capture, as well as save file, options.ini, and logfiles follow:
https://drive.google.com/drive/folders/1i44HTxIJuergHSnFZ6-3kZiBtknHn98T?usp=sharing

Interesting timestamps:
Troubled area reached with bug evidenced @2:43
Bug evident when fight started @3:45, but bug clear when combat finished

I've also confirmed the bug evidences the same, even with MOD_ID set to none.  Let me know if there's any other information I can provide that might help nail down the problem.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: skyhawk on 2020-05-16 00:01:46
I can't find anything about this, or anyone else with this problem, but my Assist function (the big hand on Cloud and the door/ladder markers) doesn't seem to be working at all, is there a known fix?
The keybind has changed. It's now one of the shoulder buttons, R2 I think? See the helpfile if you don't have all your inputs setup.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: Zatos on 2020-05-16 04:50:41
Note - 

I've been unable to crash the game through battle with this latest build.

I've also been unable to replicate :

Graphics   """Returning to md1_1 from md1_2 can cause Cloud's model to become huge and upside down. This happens more regularly after a battle. [This bug is confirmed to not be caused by field script. I think it might be some sort of weird memory issue - or something unique to this field compared to others.  Currently testing field scale value. - DLPB]

Note:  This happens at Mt Corel and in Bugenhagen's observatory also."""   Uprisen



So if you still get a crash when battle finishes or if you see the above, please let me know.

First of all, I just want to give you a huge thank you for all your work on this project.  The original translation was just so bad, and replaying it now gives the game so much more depth and character.  If I had to guess, I could see you having put well over a thousand hours into this project.  So again, thank you for all of your work (as well as the other contributors), it is very much appreciated.

After installing the new update, I was still having both of these issues.  I originally installed the new version on top of the old version.  I decided to uninstall everything and start with a clean copy.  Thus far, I have no longer had any crashing after battles.  However, the upside down giant cloud is still an issue.  It happens immediately when returning to the second screen in the opening mission.  I don't really consider this a big deal since leaving the screen and coming back will get Cloud to appear normally after a try or two (although it can still happen again on another re-entry).  Hopefully doing this in the areas that this also happens in will have this same workaround, but I have not yet gotten to those areas of the game.

One thing I changed after doing the clean install, was no longer using the fixed character names option (and just to note, I never changed any of the character names).  Previously I was checking all the boxes for the install options, and in the clean install all were checked except the fixed character names.  I'm mentioning this in case this issue could possibly be related to that option.  I kept a copy of my options.ini file so nothing changed there. I saw that people with this crash for the previous version mentioned this was happening in the Gold Saucer/Junon area.  I didn't see any mention of it happening outside this, but I only read what was on this thread.  I was getting crashes often, including right after the Scorpion boss during the first mission.  After the clean install, I didn't get any crashes during the whole Shinra HQ area, as well as grinding 45+ minutes on the world map after leaving Midgar.  It definitely would have crashed multiple times on the previous version. 

So far it's looking good. I'll post again if I encounter any more crashing.

<3
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: orichalcon on 2020-05-16 19:32:40
i've finished the game and saved my list of things i think would be very positive changes

American translation:

save me the speeches > spare me the lecture  (Cloud - at beginning)
hundreds of meters > hundreds of feet/ thousands of feet / half a mile / almost a mile (Cloud - before climbing rope in wall market)
in their droves > in droves (Costa del Sol receptionist)
what a nerve > what nerve (icicle inn map owner)

All English translations:

Do whatever you like (positive response, IMO doesnt fit the situation nor Cid's personality) > Do whatever the hell you want (Cid - on tiny bronco when asked to use as a boat)
Crime Hazard > Climb Hazard  or  Sword Skewer (the latter i just made up, it doesn't sound cool... but is quite literal, almost anything is better IMO)

I consider this a very tiny list (and opinion based at that), and just fyi I had an amazing experience taking my time and talking to each and every npc to see what they had to say

THANK YOU

Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: awkner on 2020-05-16 20:04:55
Hey, just started a new playthrough with this mod and it's INCREDIBLE. I'm a gamedev and I can't fathom the amount of work you all put into this. Absolutely amazing!

Quick question:
Searching through the forums I've seen mentioned that a Save Anywhere mod was included in the Menu Overhaul that comes with the Reunion, but I don't seem to have it working (and can't find an option to turn it on or off). Was it removed from the mod?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: skyhawk on 2020-05-16 23:14:42
As a Canadian:

save me the speeches > spare me the lecture  (Cloud - at beginning)
Yep. 'Spare me the speech' would also work, and be closer to the original translation.

hundreds of meters > hundreds of feet/ thousands of feet / half a mile / almost a mile (Cloud - before climbing rope in wall market)
Eh. Not a fan of silly feet/fathoms/miles measurements

in their droves > in droves (Costa del Sol receptionist)
Yep.

what a nerve > what nerve (icicle inn map owner)
Yep.

Do whatever you like (positive response, IMO doesnt fit the situation nor Cid's personality) > Do whatever the hell you want (Cid - on tiny bronco when asked to use as a boat)
Makes sense, but I have no opinion either way.

Crime Hazard > Climb Hazard  or  Sword Skewer (the latter i just made up, it doesn't sound cool... but is quite literal, almost anything is better IMO)
I don't mind 'Crime Hazard' that much, but it does kinda stand out. Either of these suggestions would be better, IMO.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: skyhawk on 2020-05-16 23:47:41
Minor field script issue, base game NOT REUNION. I did a quick search on the Spreadsheet and was unable to find reference to this issue.

When meeting Cid for the first time, in the rocket:
Choose the first dialog option, 'Tell me about this rocket'
After the last dialog 'My last hope is to talk to the President', Talk to Cid again
He'll repeat the 'My last hope is to talk to the President' dialog, but you maintain full control and can walk around and access the Menu while the dialog is still on screen.

By convention, you should need to hit OK to close the dialog box before being able to move around in the field again.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: orichalcon on 2020-05-17 00:12:40

hundreds of meters > hundreds of feet/ thousands of feet / half a mile / almost a mile (Cloud - before climbing rope in wall market)
Eh. Not a fan of silly feet/fathoms/miles measurements


i'm not defending the system here, lol, its the speech, you just dont hear someone born and raised in the US say "Look, thats a few hundred meters up there!"

and any exceptions are people that moved away and moved back



as for the system itself, we dont care for it either, but its more of a pain to switch than to just deal with it

if we switch, every project would have to be converted to its metric counterpart which would produce fractions and cause many problems until the whole system got converted
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: shift84 on 2020-05-17 01:08:55
I've tried looking through a few pages to see if anyone else was wonder, I guess I just don't quite understand...

To get the most genuine but corrected english version for American English do I check "American English" and "Incorrect character names/places" or just "American English"?

And

With "Series canon", does this make it more to what the writers intended or does this just mean it reverts things back to their incorrect original translations?

I guess my whole question is what do I check to have corrected translations and the closest to what the original Japanese writers wanted their story to be?

I know the creator of this mod wanted to stay as true to the source as they possibly could, that's what I want to play, I'm just a bit confused with all the options is all.

Thanks for any help!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: orichalcon on 2020-05-17 02:13:01
I've tried looking through a few pages to see if anyone else was wonder, I guess I just don't quite understand...

To get the most genuine but corrected english version for American English do I check "American English" and "Incorrect character names/places" or just "American English"?

And

With "Series canon", does this make it more to what the writers intended or does this just mean it reverts things back to their incorrect original translations?

I guess my whole question is what do I check to have corrected translations and the closest to what the original Japanese writers wanted their story to be?

I know the creator of this mod wanted to stay as true to the source as they possibly could, that's what I want to play, I'm just a bit confused with all the options is all.

Thanks for any help!

your help lies in the 2 text files that come with the reunion download, they say what all the options do
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: jb12jb on 2020-05-17 17:29:49
Hello,

Thanks for this mod.  I played the Remake recently, and it got me hankering after the original and best story.  I bought the Steam version and modded it, and it is all working fine.  However, I wanted to be able to speed up the game so I don't have to sit through summon animations, chocobo races, etc.  I have read that this mod allows you to do this, but I cannot for the life of me find the key combo online or in the mod text files.  Can anyone help me out?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: kilyan on 2020-05-17 19:52:25
Hello, would be possible to add additional mods in reunion? I would like the spell textures i use usually on 7th heaven. If i unpack the iro how do i make them work in reunion?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: Agravaile on 2020-05-17 20:44:56
Hello,

Thanks for this mod.  I played the Remake recently, and it got me hankering after the original and best story.  I bought the Steam version and modded it, and it is all working fine.  However, I wanted to be able to speed up the game so I don't have to sit through summon animations, chocobo races, etc.  I have read that this mod allows you to do this, but I cannot for the life of me find the key combo online or in the mod text files.  Can anyone help me out?

Assist + Switch button is Fast-Foward (Select + Square by default)
Assist + Confirm button is Skip FMVs and certain sequences. (Select + Cross by default)

Do note that if your 60 fps battles are set to interpolated (mode 2), the fast forward function wont be working for battles. Also, this should be written down in the help file that come with the installation. See help file, hotkeys section.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: orichalcon on 2020-05-17 21:05:32
Hello, would be possible to add additional mods in reunion? I would like the spell textures i use usually on 7th heaven. If i unpack the iro how do i make them work in reunion?

go to page 220 in this thread and you'll see a great guide by kuraudo on how to install other mods in reunion
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-05-17 21:17:27
Until I create a proper tutorial - that's a great place to look :)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: kilyan on 2020-05-17 22:22:28
ok thx
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: mph8er on 2020-05-18 03:20:15
Had alot of fun with this mod so far, thanks for your work on it. Unfortunately, I have run afoul of what appears to be a progression bug.

My buggy broke down outside Cosmo Canyon as expected, then I entered and renamed Red to Nanaki. After this, I noticed a few oddities. First, I'm used to seeing my party members in the village, such as Barret where he discusses the origins of Avalanche. All of them are missing, including Nanaki at the stairs where he talks about his father before continuing up to the observatory. When I walk into Bugenhagen's room, the cutscene where Nanaki enters never plays, so I'm unable to progress the story.

Also, if I attempt to talk to the guy at the entrance of Cosmo Canyon, Cloud runs in place and the game is softlocked after the conversation is completed.

For some background, I'm running the steam version of the game. I was on R06e til entering Junon, then I upgraded to R06f when I saw it was available. I reinstalled R06E when I encountered the issue, but that has not resolved the issue. The save is bugged I suspect.

I also encountered another softlock elsewhere, though it was easily bypassed. If you skip the second cutscene when taking the gondola from Corel to Golden Saucer, the music won't end up playing. If you attempt to get back in the Gondola to return to Corel while the game is in this state, the game will softlock after the doors on the Gondola close.

Any suggestions or has anyone else got a save from around this point?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: Zatos on 2020-05-18 07:47:16
Alright, I am still getting the crash after battles.  It's been happening much less often, and didn't happen to me at all through Shinra HQ (when I did a clean install of the new version) up to grinding inbetween Fort Condor/Junon in a forest (for Yuffie).  I'm not sure if you need any more data on this bug, but I'll still follow the proper steps.

1. Known bug of crashing after battles before the experience screen displays
2. Happens randomly after battles
3. App.log: https://drive.google.com/open?id=14uEN3ihVlDMgYJlfWEkaly1Ap_Ax7Dp9
4. Reunion.log: https://drive.google.com/open?id=1SOgA1ayCLJVnnjU4_fPZBC8w290iXxWu
5. crash.dmp: no crash.dmp file was generated
6. Save file (most recent save): https://drive.google.com/open?id=1bkrv24Oc57sp_G0QEZ6_mhqx42EfEy2v
7. Audio.log: https://drive.google.com/open?id=1pbtTGZFo5DkbLDWrXW11V6t2C2remAx6
8 & 9. - not a performance issue
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-05-18 10:34:05
i think only solution is to migrate code to the compiler aali used or migrate to ffxn for graphical side.  prob best ffxn as it's maintained and supported.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-05-18 10:52:05
need your save file,mph7er
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: mph8er on 2020-05-18 17:50:04
need your save file,mph7er

Thanks DLPB. Can't upload to the forum it seems. Here's the save.

https://drive.google.com/file/d/1BpPaj7SRbg8oWF5sHA5WirG9pCz3budA/view?usp=sharing (https://drive.google.com/file/d/1BpPaj7SRbg8oWF5sHA5WirG9pCz3budA/view?usp=sharing)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: kilyan on 2020-05-18 21:30:14
hi, i tried to look at page 220 for the mod insertion, and i have some doubts: what if in the mod there are folders that are not mentioned in those lines? i don't know where they belong, or should i leave them be?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: mph8er on 2020-05-19 00:58:03
hi, i tried to look at page 220 for the mod insertion, and i have some doubts: what if in the mod there are folders that are not mentioned in those lines? i don't know where they belong, or should i leave them be?

I can probably answer this one. The folder in question works a bit like the overrides folder in GTA5 if you've ever modded that. In FF7, there are a bunch of lgp files, which are basically zip files containing a bunch of files in a specifically named file. There are lgp files for battle, magic effects, character models, etc.

The Reunion injects replacements to those files either by replacing the lgp file outright or creating a folder with the same name and file contents as the lgp file. You can see this if you look at the structure of The_Reunion\BASE\New_Translation and The_Reunion\BASE\Model_Overhaul as both contain a collection of files. The ini file determines which folders of overrides gets loaded and in what order.

If you specify an empty folder name on the MOD_ID section of the INI file, then start the game, it will create the folder structure you need automatically. After that, if you wanted to use a model for example from 7th Heaven, you would use the IRO tool to extract out the download that has the model you like. The field mod, find the model you like and when you open it, you'll find a folder. It will be named either char or char.lgp. If you place that folder in the The_Reunion\CUSTOM\YourModFolder\direct, which also should now contain a char folder, any folders in that folder will override the ones injected by Reunion. All the compatible mods will have a matching folder structure.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-05-19 02:04:19
Other news, Box FF7 has been updated to show old window positions - I'll release it with R06g.  I'm now positioning boxes and finalizing the localization.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: popejupiter on 2020-05-19 08:03:03
So I recently installed this amazing modpack, and it is awesome...but I've run into a bit of an issue that does not seem to be in the documentation anywhere.

I can't get the Choco/Mog Materia.

When I talk to the Chocobo at the gate, I get a "kweh" then nothing.

Was this changed somewhere?

Thanks for any help and for the work on this mod/framework!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: Elhoim on 2020-05-19 13:43:23
Alright, I am still getting the crash after battles.  It's been happening much less often, and didn't happen to me at all through Shinra HQ (when I did a clean install of the new version) up to grinding inbetween Fort Condor/Junon in a forest (for Yuffie).  I'm not sure if you need any more data on this bug, but I'll still follow the proper steps.

1. Known bug of crashing after battles before the experience screen displays
2. Happens randomly after battles
3. App.log: https://drive.google.com/open?id=14uEN3ihVlDMgYJlfWEkaly1Ap_Ax7Dp9
4. Reunion.log: https://drive.google.com/open?id=1SOgA1ayCLJVnnjU4_fPZBC8w290iXxWu
5. crash.dmp: no crash.dmp file was generated
6. Save file (most recent save): https://drive.google.com/open?id=1bkrv24Oc57sp_G0QEZ6_mhqx42EfEy2v
7. Audio.log: https://drive.google.com/open?id=1pbtTGZFo5DkbLDWrXW11V6t2C2remAx6
8 & 9. - not a performance issue

I thought I was alone in this, it's been pretty hard playing the game with this bug. For what it's worth, I also had it when playing with the 7th Heaven set-up, so it doesn't seem related to Reunion only. I added several graphical mods like Nino Style, better looking spells, Remako and a tweak to the UI.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: skyhawk on 2020-05-19 16:53:53
I can't get the Choco/Mog Materia.
When I talk to the Chocobo at the gate, I get a "kweh" then nothing.
Was this changed somewhere?
As memory serves, it's a specific chocobo. I played through this section recently and picked it up without issue...
Try talking to the others?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-05-19 17:14:32
As above - only a migration to the compiler Aali used (which he still hasn't confirmed anywhere despite being asked twice)  or to ffxn (which I'm probably going to do) will fix this issue.

The underlying problem is that Aali coded it to a specific compiler and it can go totally tits up on another. 
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: popejupiter on 2020-05-19 17:34:27
As memory serves, it's a specific chocobo. I played through this section recently and picked it up without issue...
Try talking to the others?

I feel super dumb. I swore it was the one closest to the farmhouse....I was having trouble getting any of the others to interact.

Thank you!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: orichalcon on 2020-05-19 23:39:01
are you wanting bugs with the original game reported here?

while testing stuff i discovered mandragoras (encountered next to chocobo farm) don't take action at all, kinda nice for testing stuff though :)

i always thought i was just killing them before they had a chance to attack until i was messing around for a couple minutes and wondered why nothing was happening

and as the initial line says, this is with or without reunion
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: skyhawk on 2020-05-20 00:48:53
are you wanting bugs with the original game reported here?

while testing stuff i discovered mandragoras (encountered next to chocobo farm) don't take action at all, kinda nice for testing stuff though :)

i always thought i was just killing them before they had a chance to attack until i was messing around for a couple minutes and wondered why nothing was happening

and as the initial line says, this is with or without reunion
I'm not sure I'd call that a bug. That's directly reflected in their AI Script.  Until you harm them, they are passive. Great for farming whatever it is [Some Chocobo breeding thing I think] that can be stolen from them.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: orichalcon on 2020-05-20 01:21:00
Until you harm them, they are passive

ah, didnt know that, since i always kill em in 1 hit they never did anything

gotcha
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-05-20 01:24:11
Minor issues like that even if bugs are likely going to go largely uncommented.   There will be hundreds, so if I don't respond, you'll know why.  8-)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: mph8er on 2020-05-20 03:53:30
need your save file,mph7er
Never saw a response to my save file, so will post a full bug report. I'm going to reinstall FF7 and R06F from scratch and start a new playthrough. If the save file is fixable or if you find something, let me know. Will post an update after I reach Cosmo Canyon again.

1. Progression issue in Cosmo Canyon. Red XIII missing from stairway after entrance cutscene. Bugenhagen and Red XIII not in the observatory. Other party members not in scripted positions. Talking to the guy blocking me leaving Cosmo Canyon causes a softlock.
2. Repeatable on save file. Planning to replay to verify if it's encountered on a new save. R06f was installed about 10 hours back. Did not encounter the issue on another playthrough via R06e, though I was using other mods on that playthrough via the custom folder.
3. App.log: https://drive.google.com/open?id=1F11v70XfhxpHM_mg4fUBoAn8TzvTP9Il
4. Reunion.log: https://drive.google.com/open?id=1kR1HLSpe6Ne-YVZRjqF0OTyqPIZ0s7SR
5. crash.dmp: Not crash-related
6. Save file (most recent save): https://drive.google.com/open?id=1BpPaj7SRbg8oWF5sHA5WirG9pCz3budA
7. Audio.log: https://drive.google.com/open?id=1p3eGKGytM1S_k4EweGLqaMufZfn11j77
8 & 9. - not a performance issue
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: ShinraITDepartment on 2020-05-20 05:36:31
I thought I was alone in this, it's been pretty hard playing the game with this bug. For what it's worth, I also had it when playing with the 7th Heaven set-up, so it doesn't seem related to Reunion only. I added several graphical mods like Nino Style, better looking spells, Remako and a tweak to the UI.

Having this same issue.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-05-20 08:24:24
Please don't post bug reports twice.  I'm aware of it.  :)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-05-21 00:55:09
Resolved.  Somehow a major variable allocation has been removed and so Cosmo Canyon is now completely broken.  For now, until Cosmo Canyon is passed, turn off New Translation.

Sigh...  I tested this area a lot so I have no idea how this has happened - unless Makou has some bug.  I dunno.  Any case, it's resolved with R06g.  I need to get this updated anyway with ffxn - so I'll be working to that soon.

Alternatively:  open flevel.lgp in BASE folder with Makou reactor and add

Bit 2 ON in Var[3][161]

below

Activate the triangle #88
Activate the triangle #84
Join party field (speed=18)


in  cos_btm  > group 15 > S1 - talk

Around line 122.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: Agravaile on 2020-05-21 05:47:55
Sorry to ask, but if someone does edit that bug with Makou in flevel.lgp, would you be so kind to upload it please, i've no experience with it, so i'm afraid not being sure in what i'm doing if i try to fix it myself.

Please do this if you've already done this, and this won't take your time at all in doing so, i don't wanna waste anyone's time with it, so if you already have flevel.lgp fixed, i would appreciate a lot if someone uploads it. Thanks in advance!

All with DLPB's permission, of course.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: skyhawk on 2020-05-21 06:48:53
Sorry to ask, but if someone does edit that bug with Makou in flevel.lgp, would you be so kind to upload it please, i've no experience with it, so i'm afraid not being sure in what i'm doing if i try to fix it myself.

If my understanding is correct [take with a HUGE boulder of salt], flevel.lgp is actually built by the installer based on what options you select during installation. Using someone else's flevel.lgp may not work or might cause other bizarre issues.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-05-21 07:59:49
ah shit yeah you'll need a special build of Makou too.  forget it.   await R06g
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: Agravaile on 2020-05-21 08:12:12
If my understanding is correct [take with a HUGE boulder of salt], flevel.lgp is actually built by the installer based on what options you select during installation. Using someone else's flevel.lgp may not work or might cause other bizarre issues.
Right, it was then i remembered there were certain setting the installer has to build during installation, thanks for your help though.

ah strawberries yeah you'll need a special build of Makou too.  forget it.   await R06g
I see, thanks anyway, for now and in general.

Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: Zatos on 2020-05-21 08:17:41
Sorry to ask, but if someone does edit that bug with Makou in flevel.lgp, would you be so kind to upload it please, i've no experience with it, so i'm afraid not being sure in what i'm doing if i try to fix it myself.

Please do this if you've already done this, and this won't take your time at all in doing so, i don't wanna waste anyone's time with it, so if you already have flevel.lgp fixed, i would appreciate a lot if someone uploads it. Thanks in advance!

All with DLPB's permission, of course.

EDIT: I'm not sure if this will work as DLPB mentioned needing a special version of Makou Reactor.

Here's some easier instructions for those that haven't used the program.

You can download it here: https://forums.qhimm.com/index.php?topic=9658.0


To be honest, I've never used this program.  But I'm pretty sure I did it correctly according to DLPB's instructions.  If not, feel free to chip in DLPB if any of this is incorrect.  I still need to test it myself, which I'll be doing after this.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-05-21 10:34:16
I wouldnt touch it at this time.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: Zatos on 2020-05-21 12:24:38
I just finished getting past Cosmo Canyon using the fix and I had zero issues. 
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-05-21 13:52:27
Yeah but you'll now likely have issues where your flevel is now broken because supported opcodes will be knackered ;)  Hence why I said not to do it.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: Zatos on 2020-05-21 15:35:10
Gotcha.  I'll wait for the next release.   :)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-05-21 19:05:06
ha!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: fractalsinnsture on 2020-05-21 22:46:29
I apologize for the stupid question, but I'm not seeing any of the button commands.  For example, I just got to Junon and the parade commands are all blank spaces.  I'm running R06f and the Steam version of FF7.  Thanks!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: Cupcake on 2020-05-22 01:59:29
I've stayed out of this for a while; but man those are some hot takes Dan.  Here's my question, why the fern do you not understand that LGPL is not the same thing as GPL.  The stackexchange question you keep posting as evidence that you are NOT in the wrong is explicitly about LGPL, not GPL.  I know you won't answer me because you're not at all interested in actually talking about strawberries, and even if you were, you're such a damn narcissist that you wouldn't be able to comprehend yourself being in the wrong; but in the off chance you do, the fern dude?

EQ2Alyza: This topic is done and over with publicly. If you want to further discuss, take it to PMs.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: mph8er on 2020-05-22 02:06:02
This one's easily avoided, but was reproduceable across two separate playthroughs. Didn't find it in the list. This was on R06f with no other mods.

1. Soft lock in Golden Saucer. If you skip the final tram FMV during your first visit, the music will not play. If you immediately go back in the tram upon arrival, the game softlocks.
2. Repeatable on save file 1. Enter Corel, take tram to Golden Saucer and use the FMV skip feature on the cutscenes.
3. App.log: https://drive.google.com/file/d/1K6yZo_ne0p-j1ncwjfb_JgL4otG5eSB6/view?usp=sharing
4. Reunion.log: https://drive.google.com/file/d/1qVDkRQ_Yhro1dp_bnjUv5kFfMBWnOMOX/view?usp=sharing
5. crash.dmp: Not crash-related
6. Save file (most recent save): https://drive.google.com/file/d/19Jbn5e2bdA-Zl4OzH9ImugUbVdNcjf-E/view?usp=sharing
7. Audio.log: https://drive.google.com/file/d/1RXy3f_UPF2JFq_B75COaU0VNvRoYBCwe/view?usp=sharing
8 & 9. - not a performance issue
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-05-22 02:33:31
Skipping FMVs is warned about in help file.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: mph8er on 2020-05-22 03:22:27
Skipping FMVs is warned about in help file.
I know. Still worth it to document it though. A, it will help those who want to skip as many of them as possible. B, if a way is ever discovered to actually fix them, your bug document is well organized and and would serve the purpose well as a one-stop shop for the instances it occurs in.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-05-22 10:17:58
I'll see if anything can be done about it - if not, I'll disable skipping for problem FMV.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: YPM on 2020-05-22 21:25:11
Hey, DLPB. I've been struggling to find a full answer on the small model size within fields issue. I've looked in the bug reports, help files and the forums but I can't find much on it, so I'm gonna ask here. Forgive me if you've heard this 1000 times but is correcting the Kaldarasha field model sizes to look larger on the table for you or no?

I've been playing around with HRCResizer and Makou to varying levels of failure success, but since this is my first playthrough and first crack at FF7 modding, I'm not convinced I know what I'm doing.

Anyway, I'm really enjoying the mod and the game. I've got a bunch of other mods installed under Custom, so the mod framework seems solid, too. I hope you keep everything going. Thanks.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-05-23 02:13:42
Possibly but not a priority at this time.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: YPM on 2020-05-23 14:54:13
Completely understandable. I'm tempted to start working through the flevel.lgp in Makou to do each field myself (I'm bored :D) but I believe the next time you update Reunion, my changes would be lost and it would all be for nothing. It's a tad immersion-breaking when I flip back to stock graphics and see the size difference but I can deal with that.

 

Thanks, again!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-05-23 23:16:00
https://drive.google.com/file/d/1Ir2iHMUDPSlNZe3Hc8Vkq41Kfooz2Muu/view?usp=sharing

need testers.  Use this file and play at least 1 hour of battles and send me app.log  - if crash, let me know as well and send as soon as crash.  No crash = 1 hour of data.  It attempts to fix the crash with a custom TRY CATCH.  A sloppy work around.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-05-24 00:23:48
Forget it.  Bug still exists.  I think only hope failing the bug being located in this code is to just merge ffxn to this and update to work properly with Reunion.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: Xeogred on 2020-05-24 01:10:24
I'm now near the end of my playthrough and the Reunion/retranslation truly enhanced my love for the game even more. Tifa repairing Cloud's mind finally made sense!  :P

Now the only issue I have, is that the item duplication trick doesn't seem to work with Reunion enabled? I saw some people in a Steam forum reporting this too. I was wanting to do 100% this run and grind on those Magic Pots, but with only a dozen Elixers now that won't be possible.  My goal is to beat Emerald without resorting to KOTR at all (did this back in the day when I was a kid since I didn't want to bother with chocobo breeding lol)

So is there anyway to get around the duplication issue?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: orichalcon on 2020-05-24 01:16:49
I'm now near the end of my playthrough and the Reunion/retranslation truly enhanced my love for the game even more. Tifa repairing Cloud's mind finally made sense!  :P

Now the only issue I have, is that the item duplication trick doesn't seem to work with Reunion enabled? I saw some people in a Steam forum reporting this too. I was wanting to do 100% this run and grind on those Magic Pots, but with only a dozen Elixers now that won't be possible.  My goal is to beat Emerald without resorting to KOTR at all (did this back in the day when I was a kid since I didn't want to bother with chocobo breeding lol)

So is there anyway to get around the duplication issue?

you have to disable reunion in options.ini, then load your save in vanilla and do your duping, then transfer that save back to reunion and re-enable
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: Xeogred on 2020-05-24 01:36:18
you have to disable reunion in options.ini, then load your save in vanilla and do your duping, then transfer that save back to reunion and re-enable
So disabling the mod, copy/pasting my save file over and doing the duplicate, then reversing all that won't mess up the save file or anything?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: Xeogred on 2020-05-24 01:47:32
Yeah that worked! Wow, pretty nasty seeing and hearing the vanilla version in comparison after playing through the whole Reunion hehe.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-05-24 02:36:38
If you're gonna cheat - may as well just use Black Chocobo or Ochu to add 99 Elixir.  The in-game way of doing it without cheating is to morph the Master Tombery.  or steal or whatever.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: bliznik on 2020-05-24 08:03:38
Is there a file with the translation words that I can edit?

I absolutely *love* a large majority of the translation, and a lot of items that were renamed (e.g. Fire2 renamed to Fira), but there are a few items, like the material "Elemental" being changed to "Property" that just didn't sit right with me. Is there a way I can reset a few words that didn't sit right with me? Or is this more of an all or nothing deal?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: orichalcon on 2020-05-24 16:10:54
Is there a file with the translation words that I can edit?

I absolutely *love* a large majority of the translation, and a lot of items that were renamed (e.g. Fire2 renamed to Fira), but there are a few items, like the material "Elemental" being changed to "Property" that just didn't sit right with me. Is there a way I can reset a few words that didn't sit right with me? Or is this more of an all or nothing deal?

i actually agree with you, for me i wish the series canon option changed gold needle to soft, but for the most part you have to get DLPB to agree with you for a change to be made, and i dont think that happens very often  :-P
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-05-24 17:13:16
Not only that but because soft means nothing and Gold Needle was even how it was translated in earlier titles.  You'll need to learn to use the tools provided to edit the game.  Right now, way too busy to assist with that.  There's no feasible way anyone in my position could give options for every single person's tastes.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: bliznik on 2020-05-24 17:39:59
Quote
You'll need to learn to use the tools provided to edit the game.  Right now, way too busy to assist with that.  There's no feasible way anyone in my position could give options for every single person's tastes.

Gotcha, I was a bit afraid of that. Was hoping that it was some easy-to-use XML file or something. No worries. Thanks for everything! This was a really well-made mod.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-05-24 18:05:21
I do have plans to make more of it external but there's no way to do it with the field files at present...  so dialogue needs altering as well you see
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-05-24 22:51:46
I am currently merging latest ffnx to R06g and good progress being made.  Obviously, stripping out a lot of stuff that's not needed - but I think the fixes will be worth it.  What of the shaders though?  The one I am currently using is great.  Any good ones we can use?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: pearl-lp on 2020-05-25 01:40:49
Is there a file with the translation words that I can edit?

I absolutely *love* a large majority of the translation, and a lot of items that were renamed (e.g. Fire2 renamed to Fira), but there are a few items, like the material "Elemental" being changed to "Property" that just didn't sit right with me. Is there a way I can reset a few words that didn't sit right with me? Or is this more of an all or nothing deal?

This isn't really what you're looking for, but there is a text document labelled "Exe" in *\FINAL FANTASY VII\The_Reunion\BASE\New_Translation\text, which you can change some things like status effects ('anger' just wasn't doing it for me, so I changed it to "rage"), and also some options from the menu such as sorting materia and the like. You just open it with Notepad, replace the word and save. Maybe it's something you can use?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-05-25 02:16:42
It's not. He'll need other tools too.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: corebela on 2020-05-26 08:10:38
Hey there, I just started using the reunion mod. It's taken me hours to get it all set up properly with remako mod, so it seems like almost everything is finally working, except a very important part, the re-translation.  Other parts of the mod are working, like 60fps battles. Remako is working too. But the re-translation is just not doing anything. I check by seeing is phoenix down is changed, and it isnt. This is making me crazy. For the love of god please help.   
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: Agravaile on 2020-05-26 08:43:10
Any plans for adding the Honeybee inn cut content with the transition to FFxn driver? Or not sooner than R07? Also, will the transition still be R06 or will become R07?

Oh, and a quick question, does someone know if there's something that can make the "Load" option available at the status screen, or just make "Quit" go into the title screen, instead of closing the game. Does anybody know if this exists and share a link please?

I know there is a button combo that Reunion has which returns you to the title screen, but for some reason, it always led me to crashes which is why i tried to avoid it. At least in the past releases. I haven't tested it as much in the updates that came out since, but still having the "Quit" option take you to the title screen would be much comfortable to me.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: Pegboard on 2020-05-26 13:22:53
Hey there, I just started using the reunion mod. It's taken me hours to get it all set up properly with remako mod, so it seems like almost everything is finally working, except a very important part, the re-translation.  Other parts of the mod are working, like 60fps battles. Remako is working too. But the re-translation is just not doing anything. I check by seeing is phoenix down is changed, and it isnt. This is making me crazy. For the love of god please help.

Just to make sure, you have New_Translation = y in the Options.ini and you installed New Translation properly when using the installer?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: skyhawk on 2020-05-26 21:04:35
Oh, and a quick question, does someone know if there's something that can make the "Load" option available at the status screen, or just make "Quit" go into the title screen, instead of closing the game. Does anybody know if this exists and share a link please?

The feature you're looking for is called "soft reset", and I likewise have not had good results with it in the past.

Hey there, I just started using the reunion mod. It's taken me hours to get it all set up properly with remako mod, so it seems like almost everything is finally working, except a very important part, the re-translation.  Other parts of the mod are working, like 60fps battles. Remako is working too. But the re-translation is just not doing anything. I check by seeing is phoenix down is changed, and it isnt. This is making me crazy. For the love of god please help.

That doesn't make much sense to me. The retranslation is very integral to this mod. 

Please check in options.ini that
Code: [Select]
[MAIN]
New_Translation = y
remains untampered with?

Also, did you select 'series canon' during installation? 'Phoenix Down' is series canon, it only becomes 'Phoenix Tail' if that option is not selected. Start a new game, and examine the very first line of dialog, from Barret to Cloud after he hops off the train:

New Translation OFF: "C'mon newcomer. Follow me."
New Translation ON: "C'mon, newcomer! Follow me!"
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: corebela on 2020-05-26 22:36:51
Also, did you select 'series canon' during installation? 'Phoenix Down' is series canon, it only becomes 'Phoenix Tail' if that option is not selected. Start a new game, and examine the very first line of dialog, from Barret to Cloud after he hops off the train:

Ah geez, I thought checking those options would change it, not the other way around.  Thanks a ton!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: kno2231 on 2020-05-28 00:12:02
Is this mod possible to change the music and SFX?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: skyhawk on 2020-05-28 01:21:05
Is this mod possible to change the music and SFX?
Yes, both music and sfx can easily be overridden by your own "mod". See the Mod_ID parameter in options.ini
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: pearl-lp on 2020-05-28 02:43:25
There's a bug turning up in my game, and I'm wondering if anyone else is having it. When there's a timer going - say, when opening the vault in Shinra Mansion or the rocket launch in Shera's flashback, the timer skips every other second. In Nibelheim, it goes too fast to enter all the numbers. In Rocket Town, the game gets stuck at 00:00 on the timer, but the message saying "15 minutes til launch". I got around it by running the game through 7th Heaven for those events, but I still don't know why. Anyone else have this issue, or have ideas on how to fix it?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: skyhawk on 2020-05-28 03:54:33
There's a bug turning up in my game, and I'm wondering if anyone else is having it. When there's a timer going - say, when opening the vault in Shinra Mansion or the rocket launch in Shera's flashback, the timer skips every other second. In Nibelheim, it goes too fast to enter all the numbers. In Rocket Town, the game gets stuck at 00:00 on the timer, but the message saying "15 minutes til launch".
I quickly tested both the Niblheim vault and Shera's flashback, and both worked correctly for me.  Only explanation I can think of would be you have speedup turned on, which I presume is not the case?

If you're not able to figure it out, I'd suggest compiling a full bug-report as per page 1 of this thread.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-05-28 07:06:06
you'll be using weapon mode 2
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: pearl-lp on 2020-05-28 10:12:16
No, weapon mode is 0, disabled. Tried other settings, no change. Looks like it's something in my CUSTOM/GLOBAL folders, not actually a glitch with the Reunion mod directly  :oops:
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-05-28 11:02:34
You must be adding a custom flevel file that does it, yes.  Reunion.log will tell you which flevel is loading.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-05-30 13:15:05
ffnx is now merged to The Reunion and I'm just cleaning up before releasing R06g.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: Agravaile on 2020-05-30 13:22:14
Nice! Congrats on finally making this plan a reality! Hopefully everything will be stable from now on and the crashes that gave you headaches will be gone. Also, not entirely important question, but, will the switch with help button between L2 and Select button be optional at some point? Not that it's needed, but, it's kind of a habit having it mapped on select button. I had a thought about mapping the speed up toggles on L3, just like PS4 release, and returning help to it's default mapping, that being select.

Edit: Some of those PS4 icons would look neat too, like the X3 icon appearing when you speed up, but i imagine that's something that will be hard to do.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-05-30 15:06:11
It won't be optional as select is used as a main function button.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: Matski on 2020-05-30 16:35:16
Other news, Box FF7 has been updated to show old window positions - I'll release it with R06g.  I'm now positioning boxes and finalizing the localization.

Now you're finalising the localisation, are you ready for me to post the notes on ThorW's feedback (https://forums.qhimm.com/index.php?topic=14914.msg270534#msg270534)?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-05-30 19:09:03
Yes.  Pass it to me in PM.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: supercheeselord on 2020-05-31 19:58:17
Hey there.  I installed version e a while back & it fixed the nifelheim bugs & a snowboarding crash.

It introduced a new bug now though.  The assist button doesn't work anymore!  The assist hand is permanently stuck on.  Not game breaking but kind of annoying.  I'm currently at Cosmo Canyon so I don't want to install version f atm.  Is this something I'm doing wrong on my end or is it a known bug?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: supercheeselord on 2020-05-31 20:11:33
i keep seeing reports that it has been switched to L2, but I'm using an xbone controller and neither trigger seems to be recognizable by the game at all.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: Agravaile on 2020-05-31 20:31:43
If your triggers are not recognised by the game, i suggest you using xinput plus for remapping controller buttons to your liking and having the triggers work.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: supercheeselord on 2020-05-31 20:42:52
the assist button also doesn't work on keyboard.  it also doesn't work when i remap it.  the assist is permanently stuck on for some reason
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-05-31 21:13:59
check in game config screen in game or delete the input file and remap.  think it's called input.cfg ?? can't remember and im away
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: orichalcon on 2020-05-31 23:50:24
i noticed new_translation seems to provide some sort of spacing fixes for the UI relating to the exp and limit bars (main menu and after battle screen only)
 it works fine with new translation on, turn new_translation off and it breaks and is impossible to fix as the exp bar in the after battle menu is longer than the one in main menu
 even though they draw from the same file

is there some sort of hext you'd be willing to share that provides these changes only, so that the modded UIs dont break when they turn off new translation?
of course i'd provide instructions on how to uninstall it just in case

this is the only major limitation of a full UI mod (mostly unassisted with code) for reunion that i've seen so far

edit: actually already figured this out, nevermind
i see this is a thing that you've already worked on and figured out - i thought you were against making people reinvent the wheel  ::)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-06-01 00:29:41
Nah - the turned off version is basically default game without fixes.  There's no time for me to start fixing specific original issues.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: sycdan on 2020-06-01 18:53:45
DLPB, this is a wonderful piece of work -- well done.

I replayed the game for the first time in several years using Reunion and it was definitely a much improved experience. Now my son's playing through it too, having just recently finished FF7 Remake and wanting to get involved with his parents' theorycrafting!

Anyway, thought you might want to fix this super minor text error I just noticed: In the Nibelheim flashback at Kalm, if you talk to Zangan outside the mansion and pick the first option ("...?") he eventually says "[...] traveled as much I have.", which is missing an extra "as".

Also, a quick question: is it technically infeasible to allow the speedup feature to work while vsync is enabled? I get some annoying screen tearing without vsync so I'd like to be able to leave it on, but would also like to spend less time in random battles... not a big deal, but if it's possible to do then I feel as though it'd be a nice QoL thing to consider for a future release.


Cheers
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: skyhawk on 2020-06-02 00:43:52
"[...] traveled as much I have."

The human brain's autocorrect continues to amaze. I had to read that sentence half a dozen times before I understood what you were taking issue with.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: orichalcon on 2020-06-02 01:35:44

Also, a quick question: is it technically infeasible to allow the speedup feature to work while vsync is enabled?


i use vsync with reunion all the time and i can use the speedup function
(same as you, screen tears like crazy without it, even with a 144hz monitor  :x)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: Kilo on 2020-06-02 02:19:03
Excuse me if this information is stated somewhere in the main post but I can't find it: Which version will the translation be finalised in/was it finalised in? I'm four hours into R05c and there's still a lot of unnatural dialogue and a couple of grammar errors I saw as of that one, so I'd rather wait for the translation to be finished.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: thebrokepope on 2020-06-02 03:22:03
Excuse me if this information is stated somewhere in the main post but I can't find it: Which version will the translation be finalised in/was it finalised in? I'm four hours into R05c and there's still a lot of unnatural dialogue and a couple of grammar errors I saw as of that one, so I'd rather wait for the translation to be finished.

Why are you using an outdated version? I believe R07 will be the finalised translation. Not a Japanese speaker but imo some unnatural sounding dialogue is probably inevitable if you start over analysing most game texts since they're hardly works of literary genius. I played the PSX R04 translation and it felt totally servicable for what the game was going for and I think the current R06 is already much improved. I'm also currently playing Xenoblade Chronicles and the occasional line of dialogue is really clunky despite that having what would be considered a modern, professional translation.

Not sure why I went on a rant but I was somewhat put off at first like you, then I just accepted this was a piece of pulp primarily made for children, with quite simple/larger than life characterisation, and I enjoyed it lol.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: Kilo on 2020-06-02 03:39:16
I'm not using the latest release because the creators take down the mirror for the current one whenever they think the next one will release soon and R05c is documented on here. Also I could give you about 30 lines I already thought were bad but I'm also hyperanalytical from having Asperger's. On that note I've seen nigh flawless English translations in terms of sounding natural, see Ghost Trick, just about any Nintendo EAD game or many later FF games. The more I think the more I can list, actually. I have faith that these will be addressed in the finalised text but I strongly feel the amount of clunky dialogue is currently pretty high.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: thebrokepope on 2020-06-02 11:38:47
I'm not using the latest release because the creators take down the mirror for the current one whenever they think the next one will release soon and R05c is documented on here. Also I could give you about 30 lines I already thought were bad but I'm also hyperanalytical from having Asperger's. On that note I've seen nigh flawless English translations in terms of sounding natural, see Ghost Trick, just about any Nintendo EAD game or many later FF games. The more I think the more I can list, actually. I have faith that these will be addressed in the finalised text but I strongly feel the amount of clunky dialogue is currently pretty high.

Well "currently" is not really accurate since you are using an outdated version. Mirror is down but the main link is still working for me to download via torrent. You could use that or wait for r06g which it seems will be released soon. Or wait for r07 which will be released who knows when. But I don't think over analysing a generally respected translation is worthwhile since translation and writing is a mostly subjective art. What is bad to you might not be bad to others or even a mistranslation of something that was initially clunky in Japanese. In the end you truly have no idea unless you're a Japanese speaker with the scripts side by side. I suffer from similar tendencies as yourself but I accept that no experience is perfect.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-06-02 18:58:39
No to mention I am largely just ignoring such posts as they tend to be totally illogical.  Asking me to look at a "bug report" from a release years ago is just too absurd tbh.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DBZFan102 on 2020-06-02 19:59:53
I'm not using the latest release because the creators take down the mirror for the current one whenever they think the next one will release soon and R05c is documented on here. Also I could give you about 30 lines I already thought were bad but I'm also hyperanalytical from having Asperger's. On that note I've seen nigh flawless English translations in terms of sounding natural, see Ghost Trick, just about any Nintendo EAD game or many later FF games. The more I think the more I can list, actually. I have faith that these will be addressed in the finalised text but I strongly feel the amount of clunky dialogue is currently pretty high.

A lot can change from one numbered version to the next. Especially on the translation front. You should update your version and if there are still odd lines of dialogue you find, we can discuss it here.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-06-03 12:44:52
Also the creators take down the original link because having outdated installers is silly and most of the time there's a game breaker in there.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: kno2231 on 2020-06-05 03:20:57
Yes, both music and sfx can easily be overridden by your own "mod". See the Mod_ID parameter in options.ini
I don't get it. Do i need to change every ogg file name in Music and SFX folder?
Their names aren't same with original ogg or some music replacement packs, such as Bonez' SFX Replacement Pack.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-06-05 03:34:52
no.  It goes off number ID. see the existing files
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-06-05 12:55:41
Anyone know enough about bgfx (which ffnx uses) and shaders to compile the psx.post file into something we can use?

Or is there another way to load it?

Overall, FFNx is a good solution but control has been given on a few fronts to bgfx which means we're at the mercy of that 3rd party package.

I've tried compiling using the correct inputs from ffnx compiler but it's having none of it.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: Luke777_777 on 2020-06-05 14:20:26
Can I use only the translation from the mod? Or turn off the audio mod?
 Cause i have no audio. Seen some people had this problem since the f version.

Audio.log :

0.Could not retrieve device GUIDs: EAccessViolation
Access violation at address 77E6E046 in module 'ntdll.dll'. Read of address 00000044
0.Could not retrieve device names: EAccessViolation
Access violation at address 77E6E046 in module 'ntdll.dll'. Read of address 00000044
0.SetVolume [Channel 0, Volume 127]
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: skyhawk on 2020-06-05 16:32:44
I don't get it. Do i need to change every ogg file name in Music and SFX folder?
Their names aren't same with original ogg or some music replacement packs, such as Bonez' SFX Replacement Pack.
The naming scheme is unique to Reunion, for better or for worse.
You don't need to replace everything. Every file in CUSTOM\Mod_ID\Music and CUSTOM\Mod_ID\SFX with a filename that starts with the three-digit number from BASE will be used instead of the asset from BASE.

This is what my Music folder looks like, for example:
https://drive.google.com/file/d/1Jr9taRGaWD_MyyxcNPlH5D8SU5t4Aom5/view?usp=sharing


While we're here DLPB, may I ask a question about the Music module? What sample rates is it happy with? I've been downsampling to 44.1KHz to match what's in BASE, but would you expect it to work correctly if fed modern 48KHz audio files?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-06-05 19:49:04
probably but id go 44100
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: Amiscarr on 2020-06-05 22:03:30
So, where can one actually download Reunion mod? Or at least the 60 FPS mod?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: Pegboard on 2020-06-06 15:21:50
So, where can one actually download Reunion mod? Or at least the 60 FPS mod?

The download link is on this post
http://forums.qhimm.com/index.php?topic=14914.msg277931#msg277931
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: skyhawk on 2020-06-06 20:05:29
Can I use only the translation from the mod? Or turn off the audio mod?
 Cause i have no audio. Seen some people had this problem since the f version.

See reply #6416 on Page 257 of this thread.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: zrykor on 2020-06-08 05:42:23
Hi All,

I'm sure this question has been asked a million times but this forum is complicated and difficult to navigate. I installed r06 without issue to a clean steam copy of FF7. However when I run the game the mods aren't working. I hear this may be a ddraw.dll issue but I don't know what that means or how to fix it.

Any help would be great!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: usb on 2020-06-08 10:04:33
Hi All,

I'm sure this question has been asked a million times but this forum is complicated and difficult to navigate. I installed r06 without issue to a clean steam copy of FF7. However when I run the game the mods aren't working. I hear this may be a ddraw.dll issue but I don't know what that means or how to fix it.

Any help would be great!

what mods are you using?

here some usefull tips https://forums.qhimm.com/index.php?topic=14914.msg271876#msg271876
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: epsilon on 2020-06-08 13:43:03
I'm sure this question has been asked a million times but this forum is complicated and difficult to navigate. I installed r06 without issue to a clean steam copy of FF7. However when I run the game the mods aren't working. I hear this may be a ddraw.dll issue but I don't know what that means or how to fix it.

In the off-chance that you are running FF7 through wine, then you must configure winecfg to load the builtin ddraw coming with Reunion.

On the other hand if, as it is most likely, you are on windows then I am sure the fine gentlemen here can help you.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-06-08 16:54:18
update:  one of the reasons i wanted to work as one project from aalis code was because it already had pretty much everything graphically resolved but a few bugs were there that needed fixing.    we're in a bit of a bad spot here because ffnx fixes quite a few bugs but due to migrating to bgfx which it uses, post processing filters and any other shader won't work without recoding and complying with bgfx format.  and the documentation is crap.  other things like font placement which worked fine have now also been degraded. and png support is totally broken. surrendering your code to a 3rd party software isnt really a good idea and ffnx illustrates why.  The way forward is either to stick with ffnx if someone can help resolve these issues  or for someone well versed in C and opengl to work with me on aalis original code. id prefer the latter at this point but without help, we'll be forced to use ffnx as random crashes in battle is clearly not something i can allow to continue. At the least if anyone feels they can migrate my vscode to vs2019 let me know
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: sithlord48 on 2020-06-09 00:44:05
So does this mean you have finally released the code for your modified version of aali's driver ?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-06-09 09:51:29
Link is in the help file.  And I released it from day 1- True Odin's ffnx is here from that release.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: Lilpuddy31 on 2020-06-10 14:17:21
So does this mean you have finally released the code for your modified version of aali's driver ?

Wasn't this issue to not be mentioned anymore?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: orichalcon on 2020-06-10 16:45:20
Wasn't this issue to not be mentioned anymore?

yup, its kinda borderline harassment at this point
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: orichalcon on 2020-06-10 21:04:13
while going through cosmo canyon with new translation off i discovered a vanilla bug that is NOT fixed in reunion

if Red XIII is in your party on your way to the Gi cave, and you talk to the guy at the entrance, there will be a bugged version of Red's 'I am home' dialogue, then when he asks if you are familar with these lands and you reply 'no' or 'not really' Cloud will be unable to move and you are forced to restart the game

and this happens with any version of the game

save file: https://drive.google.com/file/d/15IaspO0WOz6oUEI596U3PLeUR0vc6stX/view?usp=sharing
its the last save on there, the latter cosmo canyon save

and fyi i'm not posting this here because i expect you to try to fix any and every vanilla bug, as far as information goes
i just figure its better to know and not need it than to need it and not know it

i sure as hell can't fix it, so if i dont tell someone about it then it definitely won't get fixed
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-06-11 10:46:21
>

21.May.2020   mph8er   New Translation   Progression at Cosmo Canyon is broken.  It may be impossible to pass with New Translation on.   Fixed as of R06g.

Is it that one? 

Why it would happen with it off is beyond me... may be that you have the field file somewhere else.  Do you have a screen shot of exact place?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: skyhawk on 2020-06-11 17:14:15
while going through cosmo canyon with new translation off i discovered a vanilla bug that is NOT fixed in reunion

save file: https://drive.google.com/file/d/15IaspO0WOz6oUEI596U3PLeUR0vc6stX/view?usp=sharing
its the last save on there, the latter cosmo canyon save

I think you've somehow bugged this save-file. I tested the same spot in my set of saves and have no trouble at all.

edit: Probably worth mentioning my saves were created on previous versions of R06...
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: orichalcon on 2020-06-12 00:31:01
I think you've somehow bugged this save-file. I tested the same spot in my set of saves and have no trouble at all.

edit: Probably worth mentioning my saves were created on previous versions of R06...

i think you are right, i did enter cosmo canyon with new translation on and used the new translation to rename nanaki, then immediately after that i went outside and saved and turned off new translation for the observatory and gi cave, but i guess i was too late

so i need to load my save before  i got there, huh? that sucks, i hate the gi cave part

sorry folks, i really wanted to use that part of new translation to rename red to nanaki

genius addition to the game though, i remember thinking that should be an option as a kid playing the game for the first time

 i'll wait for r06g to try it out though  ;D
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: Agravaile on 2020-06-12 06:25:05
If the save is bugged, there's nothing you can do about it afterwards? And is it the the only part where it can affect the save?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: skyhawk on 2020-06-12 20:31:39
If the save is bugged, there's nothing you can do about it afterwards? And is it the the only part where it can affect the save?
Take below with a grain of salt, I'm not really speaking with firsthand knowledge:

Final Fantasy 7, [and probably 8, as it mostly shares the engine as I understand], is a very fragile thing. Squaresoft had a lot of trouble getting the game to work initially. There's a lot of independently moving pieces and tracked values, and if any of them get out of whack than bizarre and broken things happen.

There's a guy on Youtube who breaks FF7 in strange and bizarre ways for fun and [not so much] profit. This search (https://www.youtube.com/user/death7unites7us/search?query=ff7+glitch) will show many of the ways FF7 can be glitched and broken *without* altering the game as shipped by the publisher. DLPB is going waaay beyond that with all the changes this mod makes.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-06-12 21:59:19
i can probably fix your save.  pass over.   need to get R06g out.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: orichalcon on 2020-06-13 01:24:24
https://drive.google.com/file/d/15IaspO0WOz6oUEI596U3PLeUR0vc6stX/view?usp=sharing

the very last save on there where i'm past the gi cave part and about ready to leave cosmo canyon  :-D

note that my progress hasnt been blocked...  yet at least
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-06-13 02:50:15
Ah well if it's let you past let me know what happens when you get back to Cosmo later and I'll fix then.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: TrueOdin on 2020-06-13 09:05:36
I have never read whatever you have written in your The Reunion - About GPL license file included in your project, until today. And this goes BEYOND every respect bar I may have reached with you.

Not only you uprisen yourself by even writing "It's not my ego project.", but then you strawberries literally on everyone's hat here on the community, ME and quantumpencil included. Considering that I do have huge respect for him, we're not coupled together nor we are selfish, because if we were WE WOULD KEEP OUR CODE CLOSED like YOU DO.

I thought that file was going to contain any trace of the GPL license attached, while you instead wrote your own personal story and personal view on everything, you sell THIS strawberries to everyone and then you're even trying to sound humble, and even worser you wrote something ABSOLUTELY FALSE, and feel free to give any proof of that statement as I NEVER asked you for ANY sourcecode when I did start FFNX ( and is written this way, not ffxn ):

Code: [Select]
I supplied this to quantumpencil openly and he and True Odin agreed to help improve the code and work with The Reunion.
No my dear DLPB, you supplied NOTHING to ME personally. I started from the fork made by Quantumpencil and Nax ( https://github.com/FFT-Hackers/FF7_OpenGL ), I started to improve that fork PR after PR, and THEN I started to work on FFNx because I wanted to get a more modern rendering stack that would have helped me fix the bugs YOU CLAIM YOUR WORKING ON.

So Mr. I am the perfect guy who works tirelessly for the community, tell me: did you ever fix missing textures in Hades spell? Did you fix XInput controller support OOB? Did you improve texture loading speed? What about memory issues and crashes? Or are those whistels and bells done because we have huge ego?

You're damn sick. and I'm tired of this attitude. Learn to respect people and ONLY THEN you will start to become humble towards the eyes of the community. I always had respect for you, even after all the strawberries you pulled on Qhimm because you're used to cry, finger point and TAKE NO DAMN SELF REFLECTION. Even after that I had a 1% willingness to cooperate with you. Then after I read that file, we're done. You deserve NO RESPECT. You will have to earn it towards me.

Feel free to fork my code and do what you want on top of your selfish framework. But to the rest of the community DO NOT EXPECT any bugs to be fixed by me. Everything that will mention "FFNx" in DLPB framework, will be HIS OWN issue, HIS OWN mole of work to be fixed. DO NOT EVER consider coming to me to ask to fix anything he touches.

Good luck with your project.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: orichalcon on 2020-06-13 18:22:30
I have never read whatever you have written in your The Reunion - About GPL license file included in your project, until today. And this goes BEYOND every respect bar I may have reached with you.

Not only you uprisen yourself by even writing "It's not my ego project.", but then you strawberries literally on everyone's hat here on the community, ME and quantumpencil included. Considering that I do have huge respect for him, we're not coupled together nor we are selfish, because if we were WE WOULD KEEP OUR CODE CLOSED like YOU DO.

I thought that file was going to contain any trace of the GPL license attached, while you instead wrote your own personal story and personal view on everything, you sell THIS strawberries to everyone and then you're even trying to sound humble, and even worser you wrote something ABSOLUTELY FALSE, and feel free to give any proof of that statement as I NEVER asked you for ANY sourcecode when I did start FFNX ( and is written this way, not ffxn ):

Code: [Select]
I supplied this to quantumpencil openly and he and True Odin agreed to help improve the code and work with The Reunion.
No my dear DLPB, you supplied NOTHING to ME personally. I started from the fork made by Quantumpencil and Nax ( https://github.com/FFT-Hackers/FF7_OpenGL ), I started to improve that fork PR after PR, and THEN I started to work on FFNx because I wanted to get a more modern rendering stack that would have helped me fix the bugs YOU CLAIM YOUR WORKING ON.

So Mr. I am the perfect guy who works tirelessly for the community, tell me: did you ever fix missing textures in Hades spell? Did you fix XInput controller support OOB? Did you improve texture loading speed? What about memory issues and crashes? Or are those whistels and bells done because we have huge ego?

You're damn sick. and I'm tired of this attitude. Learn to respect people and ONLY THEN you will start to become humble towards the eyes of the community. I always had respect for you, even after all the strawberries you pulled on Qhimm because you're used to cry, finger point and TAKE NO DAMN SELF REFLECTION. Even after that I had a 1% willingness to cooperate with you. Then after I read that file, we're done. You deserve NO RESPECT. You will have to earn it towards me.

Feel free to fork my code and do what you want on top of your selfish framework. But to the rest of the community DO NOT EXPECT any bugs to be fixed by me. Everything that will mention "FFNx" in DLPB framework, will be HIS OWN issue, HIS OWN mole of work to be fixed. DO NOT EVER consider coming to me to ask to fix anything he touches.

Good luck with your project.

this whole forum was ganging up on him, i'd come a little bit unhinged and be bitter as well

how do you know he wouldnt have calmed down and pulled this text file on the release of r06g? i bet that would have been the case, he posted that quite awhile ago... but now you are escalating this all over again

someone has GOT to let some stuff slide around here, sheesh
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-06-13 21:55:33
I was planning on doing that - you're right.  But now I ain't.  In fact, I am going to elaborate on it.

Can someone please keep these unhinged lunatics away from my thread?  Even the capital letters thing is really juvenile and yesteryear.  If you want respect - that - and you're horrible conversation with me on Discord the other day - ain't it.

Also, no one is going to come asking you for help TO.  Don't worry.  But don't come to me asking for any help either.  Trust me, you'll need me a whole lot more.  I gave up asking you for help a while back when you made it clear you want your project to be the only game in town and took great efforts in saying repeatedly "I am only supporting ffnx now".  Well, when you forked from the source I supplied you, you forgot just one thing, didn't you...?  I can fork back at a later date.  That's your fault for being so short sighted.

And for anyone else here, let me make it clear.  In 1 month, had TO worked with me, we'd have accomplished more than TO did alone for 2 years.  Even now, they're trying to add SFX and music into the game and it will never match what I've done.  A waste of effort because they refused absolutely to work with me on The Reunion.

The Reunion will outlast you, and so will I. 


Quote
your selfish framework

That I asked you to work with me on.  That you agreed to help me with.  That I would have opened source to you with. 

You didn't want that.  Your way doesn't work because you're adding bells, whistles, silly gimmicks, and trying to do way too much instead of concentrating on the essentials.  Your shader support is knackered by using bgfx and that's one of many things you need to fix.

I've already stripped out 95% of the nonsense in my fork.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-06-13 22:26:18
Finally, let's look at the net result of TO's betrayal 2 year's ago....  the reunion has simply added all benefits from ffnx anyway meaning it was pointless.  everything i wanted i got anyway in the end.  My ddraw source is closed because of the kind of behaviour you displayed 2 years ago.  You must have a short memory as only 2 weeks ago we argued about this and your response was "lol.  so?"  I'll provide screen shots as evidence in the next gpl license
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: TrueOdin on 2020-06-13 23:33:36
Finally, let's look at the net result of TO's betrayal 2 year's ago....  the reunion has simply added all benefits from ffnx anyway meaning it was pointless.  everything i wanted i got anyway in the end.  My source is closed because of the kind of behaviour you displayed 2 years ago.  You must have a short memory as only 2 weeks ago we argued about this and your response was "lol.  so?"  I'll provide screen shots as evidence in the next gpl license

This is the most childish reaction I could have ever seen. You pull history on your side. Feel free to post screenshots. Are you looking for public judging? You forget your Framework is made of pieces from all devs working here on Qhimm DIFFERENTLY than you, than your attitude of being selfish.

Shall I be afraid that you will fork it? Let me call mama then! Please do it, and fuck it up your own way as you'll be the only one to blame and maintain that. You scraped 95% out of it? I wonder what did you keep. The driver hooks to talk to the engine? LOL. You're just pathetic, not even allowing your own users to know what they are going to use. Instead you're just going to attach more noise and more useless crap no one care other than you yourself.

And your attitude of "I was going to do it, but now I'm not" it's perpetual. All over Qhimm you always say that. And you do it in purpose. You wait to piss off people so much that you take revenge next, just because our patience has a limit.

Have fun with your toy. Fork, smash, put your name on it, keep your donations for yourself. Do what you please, as long as you're out of my way.

Cheers.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-06-13 23:42:17
as i said on your thread, unlike you i respect other people's work and don't need to be forced into adding credit.  You will be credited but folks will know exactly what i think of you. Good day, sir.    "my users" know exactly what they're going to use because there's an option file and a help file, genius.  You've got a very good way of alienating support.  You may recall a few weeka back i offered to supply all my work on 60fps mod to be added to your dll as a good will gesture and olive branch, which you threw right back in my face in our discord chat and left no doubt in my mind you only understand action and ruthless arrogance.  Well, dude.... anyone who knows me could tell you making an enemy out of me isn't smart and that im ruthless and vindictive and utterly without remorse to people who do what you have done.  I'm not your average intellect nor your average snivelling coward either.  Boo hoo.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: urgdfriend on 2020-06-14 01:31:28
All things considered I have helped bug test some of the game with DLPB, I Think he has been fairly open about what has been done and what he is doing. And has been more then willing to work with people. Not taking sides and seeing things on the side of an outsider (for the most part) It feels like True Odin has done nothing but belittle everything and anything he can, We all love FF7 and want to see it at it's peak, Personally it sounds like TO has no patience at all. All things considered Reunion works for the majority with a bug here and there thats being worked on to the best that the engine can take, Meanwhile it seems like FFNX has a few problems (which is fair considering it's trying to replace the outdated renderers with modern ones.) So I'm not going to bash on it cause it will make a big difference once everything is 100% done.

I honestly feel like a lot of this is just bad blood between you guys, All I want is to be able to play the most definitive version of FF7, Cause I love this game, I love what it means for me. And I would love for everyone to be able to play it without having to worry that there can be crashes and errors and bugs. It's not either of your guys's fault that Eidos had an outdated build from the get go and had to deal with what they had back in 97, Why can't you just work this out like the grownups you both are and put aside your issues and make things the best they can be, Even if it has to be apart.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: satsuki on 2020-06-14 09:08:13
@DLPB
Lets be clear, you offered to share 60 fps work for only one raison, the 60fps in its current way is way from perfect, in steal picture it's almost working but any time the camera moving it's horible.
So you offered to share you work on it ONLY because you hope TO will fix it...

If you wanted to share something usefull witch realy help community, you'll have offered the external sound engine, witch is (to mind mind) the only good part about reunion (i don't speack about retranslation witch is probably great but as a non english user...).

About shader, your complaining about it because you don't understand how to use it and you can't just use the crt shader (from Sunwalker) you use currently in reunion.
Bgfx shader is realy powerfull but more complex to use.
So you want to use ffnx without put any effort in it ....
Just took some time to study bgfx shader then share your great work on it, anyone will be happy with it

Help should go both way, you've complaining about png loading time in ffnx witch was broken (instead of trying to code a way to solve it and so helping ffnx), and TO took time and effort in solving it, even if png is useless for mods in ff7 comparing to dds bc7... but when some ask you to share your work so ffnx can be improved and anyone can freely choose between your job and ffnx, you don't

Your keep saying that 2 project about the same function is reinventing the wheel and a big lost in time, but the reality is if your source was open, both your source and other project can benefits because using a part from your code in another project can be improved by this other project and the final user can choose that he want.

Just look as linux opensource, hundred of version, is it a lost of time ? no, each version benefits from the work on other version, and the final user get that he want.
The only 2 valid raisons you keep your code closed are selfishness and the fear from other can found a better way from your current work and you'll finish to be forgotten... (but in opensource you'll always be in credits anyway)

So long story short, i always have been kind to you, alway helping you the best i can with my limited knowledge each time you've asked me, but i'm pissed of your selfish attitude, you never share with me ANY code nor hex value when i tryied to adapt some function for the french exe (from ochu for exemple), so i add to spend lots of time to figure it myself.... so won't help you anymore from now, i'll keep helping open source project only.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-06-14 12:27:17
Firstly, nobody needs your help, satsuki.  We're all capable of placing your packs into the game.

Secondly, does anyone else around here see the problem?

I am criticized for having closed source project (and it's still closed precisely because of how QP and TO behaved).

I offered full source 60fps battles (which is largely coded by me AND has many fixes not in the Hext release)...  and now I'm criticized for that too haha.  I just can't win with you people, can I?   :-D :-D :-D

Did anyone go after Aali when he had his source closed for years - until he retired?
 Just think about how demented you sound...  Without him working on his dll in private, there wouldn't even be a discussion here.  QP and TO wouldn't be here.  FFNx wouldn't be here.

Let's cut to the meat of it.  Everyone should know you've made it clear you're on Team Odin side.  Your conversations with me in Discord have all been biased. You've even made claims that I was unwilling to help you with Reunion modification - which simply isn't true.

And why are you getting involved again?  What has this got to do with you?  It's because you're simply friends with the guy and doing his bidding.

And why are we even talking about this again?  It's because your pals won't let it go. You, Sithlord, and True Odin have continued to come onto my thread to bait me - despite the mods saying repeatedly that it wouldn't be allowed to happen.

Which brings up an interesting point.... does anyone here think I'd get away with what you and Sithlord and True Odin have been doing lately?  Please, leave my thread and don't come back.

To the mods:  Why don't you start pretending to actually be impartial.


Quote
and TO took time and effort in solving it

Initially had no intention of fixing it - and 3 other bug reports left on github have been left with message "this is bgfx - nothing to do with me"  - One of them "Well, no one else has complained yet"  LOL

It doesn't matter what you and Sithlord and True Odin say or do.  The Reunion is going to win out over time.  Call my project selfish.  Lie to people that what happened 2 years ago didn't happen.  Whinge.  Stamp.  Moan.  This project isn't going anywhere.  It was here before you.  It will be here after you.  And it's goal is one that's achievable and one tat I believe people will ultimately use long term - it's  easier to use and it's one solution.  And it has all the benefits of FFNx anyway.  So what exactly does his project have that mine does not? 

Think about it.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-06-14 12:37:05
And I think anyone with any sense can see the sabotage agenda going on here.  It's quite clearly a nasty little vendetta going on -  The initial and laughable attempt to close me down failed - so the new tactic is to come on here and hound me.  Well, it won't work.  You're all just going on ignore forever.

In the end, it's not you or that rabble who will decide - it's the fans.  They'll decide what to use.  Not you.  And I honestly think that people should take a long hard look at how True Odin and QP and the rest of his project have behaved and ask one question:  Can they be trusted?  Is this someone you can really support?  I don't think so.

Also, please quit pretending True Odin is a saint.  No one believes it.

Quote
Quote from: DLPB on Today at 00:10:07
I commend you on the bug fixes and joypad support in case that isn't clear.  All i asked for when i came to you 2 years ago was that kind of thing.  Despite the fact im never going to work with you from this point on nor acknowledge your existence again after this post, i want you to know i believe in full credit and people will know exactly what additions in reunion come from you.  I'll also continue to supply bug reports as that aids my project as well.

True Odin:
There's no need as I'll never support Reunion. Simple as that.

It also doesn't concern me if people do or don't use The Reunion.  See, here's the thing:  A lot of what I do is for my own growth.  To have a solution that my friends (who keep asking when this will be complete) can play.  To allow for people to choose to play it and have an alternative.  To have the game to a standard it never had in 1997.  That's my drive.

It's not for fame.  It's not for money.  It's partly ego, I will grant you that.  But not like TO and QP.  Nearly entirely for ego and fame.  So go to their project.  It doesn't bother me.  Even if only 1 person ended up using The Reunion - it would still be 1 person.  It wouldn't undo what I've done or the learning and satisfaction I've had. 

I am not like True Odin.  I never want to be.   :)

I am drawing a line under this now.  There's no point in asking, you'll get no reply.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: satsuki on 2020-06-14 15:05:09
You'll never understand anything... with reunion you're imposing your vision without allowing people to mod it the way they want (for exemple at first i would have been happy if i could use it with french exe but you never share anything nor work to make it possible in any way).

As ffnx is open and can be used with any exe lang of the game, anyone is free to use it the way they want.

I always tryied to make my own work as open as possible and make my pack builder to help people use it the way they want to use it (manual install, regular iro, dds iro and even reunion) even if it's not my way to use it at all.

The only good way to make a mod is to share it open so anyone can use it /mod it as it want to.

Dont compare your work to aali's one, aali provided a driver, usable with all exe lang, not a framework with imposed modification and locked to a spécific eavily modded exe

ffnx is the way to go, a driver with lots of modding option, compatible with all unmoded exe, and anyone can use it or mod it the way they want ... even you ^^ ... it's the logic evolution from aali driver.
 
One again you'll never understand that sharing work is the way to go to speed up devel and give a better result for end users.


I won't post in this thread anymore, nor support reunion in any way as no-one need me here.
But i'm not resentful and my pack builder will keep the reunion install part so reunion user can use it easily if they need it, i don't want to blame reunion users in any way about your poor devel choises.

Good luck with reunion, hope you can finish it and make it bug free one day so users can play it to the end without random crash.

Good luck to all reunion user, i wich you the best, as i said anyone must be free to use the mod they want.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-06-14 16:11:20
I urge everyone to ignore these people and let the modding do the talking.  The very fact they feel the need to continually harrass this thread should tell you they know they've lost.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: orichalcon on 2020-06-14 18:06:08
I urge everyone to ignore these people and let the modding do the talking.  The very fact they feel the need to continually harrass this thread should tell you they know they've lost.

why dont you just unblock everyone on PM's and do your fighting there?

people keep harassing you in this thread because they know you'll see it here and you've probably blocked all other means of communication

having people blocked on PMs and discord obviously isnt working, whats the difference if you argue in this thread or argue elsewhere?

i can assure everyone involved in this badmouthing of other mods and people... it doesnt make me, personally, want to use ANY of the involved parties mods

shut the frick up
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: TrueOdin on 2020-06-14 20:27:49
I am not like True Odin.  I never want to be.   :)

Don't use FFNx then. Be careful: you'll be infected if you do :) Cheers!
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: sl1982 on 2020-06-14 21:09:02
Everyone let it go. This is getting stupid. You all dont like each other and thats fine. None of that is relevant to this thread. DLPB is free to write his mod in whatever way he sees fit. You are also free to disagree and write your own stuff that doesnt work with his. I suggest you go do that.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: sithlord48 on 2020-06-14 23:04:14
@DLPB
I checked the archive where is the link to the code? All I see is this bullshit fud about the GPL. There is no debate what you did was wrong. Stop trying to be the victim you messed up and when called out on it you attacked others for calling you out. You try to pretend your this lone hero modding all by yourself the truth is you can't even build a shader for your project. What have you done yourself wrote some text files for tools Lusky provided you?  You can't be bothered to learn any kind of modern languages and insist on using dead languages so you can't do much in terms modding. You could have had help but you insist on being a ass so no one wants to work with you and now you have people who actively dislike because of your actions.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: urgdfriend on 2020-06-14 23:20:37
The admins said to drop it. And the reason it's not there yet is that the update containing it isn't out yet. Things take time. No competent modder or coder in their right mind would purposefully put out an unfinished update just because they are getting hassled by people. You people have been told to stop. So freaking stop.

I have been following a few of the mods here (reunion as well as FFNX) And Out of everything it really just seems to be petty attacks cause you don't like each other. Suck it up and quit harassing people, It's getting to the point that mods should start issuing warnings to you guys. This thread is about the Reunion. And what it's doing. Not about if its code is supposed to be open source or not. Who the hell cares? It's a passion project and its good at what it does, At this point I would rather crash after battle then ever install FFNX just because its team doesn't know when to stop being bullies.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: orichalcon on 2020-06-14 23:28:54
and DLPB at least had the decency to make a new thread instead of invading a thread intended for information on a (quite popular, whether you like it or not) mod

and i'm not even a fan of the guy, i can be seen arguing with him many times in this thread (because the ACTUAL biggest problem with reunion is it needs some AMERICAN input on the AMERICAN translation, otherwise why have it? seems like all it does is change re words to er)

make a new thread and i'm sure it will be allowed until it gets out of hand
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: urgdfriend on 2020-06-14 23:35:01
and DLPB at least had the decency to make a new thread instead of invading a thread intended for information on a (quite popular, whether you like it or not) mod

and i'm not even a fan of the guy, i can be seen arguing with him many times in this thread (because the ACTUAL biggest problem with reunion is it needs some AMERICAN input on the AMERICAN translation, otherwise why have it? seems like all it does is change re words to er)

make a new thread and i'm sure it will be allowed until it gets out of hand
Eh Personally I feel like the translation is mostly fine, And to be honest European english is the more universally understood and correct english. American english is somewhat bastardized cause they wanted to be different.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-06-14 23:38:50
The link to the code is in the help file - where the credits are.  The new link will also be in main credits on first post here.  But I'll also be making it crystal clear how much work is actually Aali's - because it seems to me he's being erased when the vast bulk is actually his work.

@urgdfriend

At this point, I'd much rather work on the code fork Luksy made and port to VS2019 but only one man is trying to help with that and my original plea for help led to the nonsense you see around you.

So the solution is to migrate the graphical side to FFNx which is actually done.  My gripe there is shader support is broken and the psx.post file I used in R06f really makes a good difference.  And it can't work with FFNx due to it using BGFX.  Which is a massive shame.

Basically - I'd work with someone with Luksy fork (with Maki fixes and my own code) if I could - but no one can or will help - so we're stuck with FFNx.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: orichalcon on 2020-06-14 23:44:13
Eh Personally I feel like the translation is mostly fine, And to be honest European english is the more universally understood and correct english. American english is somewhat bastardized cause they wanted to be different.

none the less, its the country and version of english the game was made for, we (along with Japan) made square the money they needed to even make this game, and reunion takes american sounding characters and makes them into british sounding characters

...and it doesnt need to

why not maximize compatibility for everyone you can? (within reason)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: Tsuna on 2020-06-14 23:44:37
Seems for the most part, the reason this new wave of drama happened has gone unknown by the general population of the forum. This was not random.

So for you guys who have gone uninformed, I will keep you in the loop.

DLPB put out his new version of the Reunion. Fantastic! Well done. Everyone loves an update.
The problem was... it came with a file named "The Reunion - About GPL License" which is 967 words focused purely on slandering TrueOdin and QuantumPencils names and basically claimed the laws he was forced to follow was stupid because he doesn't like them.

This happened after the original fight was over and settled. Therefor turning into the 1st move in this new chess game.

I have been asked by Moderators not to share the file so if you need the evidence of this please ask them directly. It is not my place to share it. Heck assuming it is still inside The Reunion you could go download it yourself.

I am remaining totally impartial right now despite previous events.
The purpose of this comment is only to spread awareness of exactly why what has happened, is happening for those who do not know.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: urgdfriend on 2020-06-14 23:48:54
none the less, its the country and version of english the game was made for, we (along with Japan) made square the money they needed to even make this game, and reunion takes american sounding characters and makes them into british sounding characters

...and it doesnt need to
No, Thats not really the case at all.. The english release was for all countries that speak english, And out of ALL of them, Only America uses a different version of english. Don't even try that. Canada, Does not use american english, This is the version we got as well. This was the version Europe got for its english majority countries. The original release was a universal translation that happened to be done in america. Yes. They read different then they did in the original release. But everything was butchered anyway cause there were subjects that at the time required censorship. This translation is actually truer to the japanese version and not what people consider a "ted woolsey" translation that adds in american references to make up for japanese ones.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: orichalcon on 2020-06-14 23:55:17
No, Thats not really the case at all.. The english release was for all countries that speak english, And out of ALL of them, Only America uses a different version of english. Don't even try that. Canada, Does not use american english, This is the version we got as well. This was the version Europe got for its english majority countries. The original release was a universal translation that happened to be done in america. Yes. They read different then they did in the original release. But everything was butchered anyway cause there were subjects that at the time required censorship. This translation is actually truer to the japanese version and not what people consider a "ted woolsey" translation that adds in american references to make up for japanese ones.

all i know is the original ps1 version had done american english dialogue pretty well (with the exception of the horrible typos and misspellings)

reunion replaces all the american idioms and dialect and replaces them with british ones, and the american translation option does not bring them back

this is irrefutable and if you have not spoken with people from america you have no say in this
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: urgdfriend on 2020-06-15 00:01:06
all i know is the original ps1 version had done american english dialogue pretty well (with the exception of the horrible typos and misspellings)

reunion replaces all the american idioms and dialect and replaces them with british ones, and the american translation option does not bring them back

this is irrefutable and if you have not spoken with people from america you have no say in this
I... Have, And this is not and never has been a retranslation of the english version. It's always been a more literal translation of the japanese script. And to be completely honest, I would rather an english translation that the rest of the world follows instead of one that just "ONE" Country follows. I have spoken with english speaking people from all around the world, Including America, And even my girlfriend who IS american agrees that it doesn't even freaking matter. If you have a problem that You translate the japanese script and make a american translation. Hell Reunions mod framework even freaking allows it.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: orichalcon on 2020-06-15 00:02:42
And to be completely honest, I would rather an english translation that the rest of the world follows instead of one that just "ONE" Country follows.

you do have it, and its easily possible to have both without that much work, that's my point

And even my girlfriend who IS american agrees that it doesn't even freaking matter.
::)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: urgdfriend on 2020-06-15 00:05:54
you do have it, and its easily possible to have both without that much work, that's my point
That in itself is fair, But heres the thing that kinda pushes the idioms. DLPB and the other translator are NOT american. They would need someone from America to come in and work on the script. Which can be done after the current translation is done. The reason its not done now is because it adds even more development time, DLPB Wanted R07 with the completed translation to be done before FFVIIR was done.. 
@DLPB If I was any good at coding or that kind of work I would offer, But As I made aware on discord before the channel was pulled (speaking of which I don't have you on discord) The most I can do is relentlessly bash my face into the bugs until I find the exact point things fail..
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: orichalcon on 2020-06-15 00:09:39
DLPB and the other translator are NOT american.

trust me, you didn't have to tell me that  :wink:

and the rest of that is fair, i didnt say i was mad about it, its just the biggest problem in reunion (for me) right now

and despite this, i still enjoy the translation very much and do think it is really good
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-06-15 00:17:13
I did work with Covarr with Americanisms and when one is clearly wrong it is changed.  The problem is that bringing line after line to this thread is not a good idea.  We'll never stop. So if it is a case of something clearly being wrong - then I am all ears - but not when no Google search has been done and when it turns out 10 States in the US actually use the phrase /word.

Let's also remember that the American option is a kindness I added.  I did not have to do it.

I am also not sure what this idiom argument is as British English shares almost all of them with American.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: urgdfriend on 2020-06-15 00:28:41
Mods have always been and will always be passion projects. The dev will always do what he/she wants to see done in the game, Before adding things for others.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: orichalcon on 2020-06-15 00:40:04
I did work with Covarr with Americanisms and when one is clearly wrong it is changed.  The problem is that bringing line after line to this thread is not a good idea.  We'll never stop. So if it is a case of something clearly being wrong - then I am all ears - but not when no Google search has been done and when it turns out 10 States in the US actually use the phrase /word.

Let's also remember that the American option is a kindness I added.  I did not have to do it.

I am also not sure what this idiom argument is as British English shares almost all of them with American.




but not when no Google search has been done

when it comes to the 'what a nerve' thing, i did think the a was an accidental typo, because i'd never heard that before, i wasnt necessarily trying to say it was grammatically incorrect
regardless i knew what i was seeing was off somehow  :-D

it turns out 10 States in the US actually use the phrase /word.

you must not be talking about anything i pointed out, this is also the reason why i tried to focus on what i've never heard, rather than how it should read (in some places the original game got the dialect right and it was changed, because it sounded weird to you guys, which is to be expected as you guys are not american)

Let's also remember that the American option is a kindness I added.  I did not have to do it.

thats the selfish attitude everyone keeps talking about  :wink:

i already pointed out what i think are the major offenders, but with a slight edit of roughly 50-100 lines or so (estimation, but obviously a tiny number compared to how many lines are in the game) you could really transform this translation for quite a few americans that care about this sort of thing

and i only say put this on the backburner, i understand actual compatibility has to come before this stuff
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-06-15 01:00:22
If you want to pursue this American thing then after R07 is released, go through the game/text and document everything - and I'll supply to Covarr to review.   That's reasonable but the window will not be months - as translation changes will be locked not long after.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: sithlord48 on 2020-06-15 01:05:36
FYI i was responding to this.
Btw your links both are talking about GPL2 not GPL3.. the pdf came out in 2006 and the GPL3 was released in 2007 And FFMpeg specifically says GPL 2.1. None of it applies to GPL3.
Quote
Important.  Please read.
The GPL license, included with the OpenGL "aali.dll" source code, should be seen for what it is:  A nasty, spiteful, little document that goes well beyond ensuring fair play and encouraging collaboration within open projects and, instead, encourages draconian laws and punishments, while giving the jobsworth types a jackboot to wear.

Any document as long as that "license" should be seen for the snake it is - It also gives very vindictive people a weapon to use in order to force programmers into releasing all their hard work to the public - whether they want to or not.  This has already been attempted in regards to The Reunion.

A member of Qhimm.com, quantumpencil threatened legal action if 2 external calls to Aali.dll from ddraw.dll were not removed.  If this wasn't done, he demanded that my own code source (ddraw.dll - written entirely in Borland Delphi) be turned over.  GPL was used as a political football to get at my own hard work, which is a completely separate executable and entity to aali.dll.  The moderators of Qhimm.com felt they couldn't take the risk that this lunatic was being serious and so forced The Reunion mod offline until the "offending" code was removed and the full source for aali.dll be made public (something I've never been against - since it's 95% other people's work).    Indeed, the fork that quantumpencil uses is based on a build of Aali's Opengl DLL by Luksy, with fixes by myself and Maki.  I supplied this to quantumpencil openly and he and True Odin agreed to help improve the code and work with The Reunion.  Within a week, they had reneged on this agreement and created their own fork.  We now have more confusion and division than ever.  There is no legal precedent that a closed source program that calls external functions from an open source program must also be open source.  The fact that the GPL community is openly debating it should tell you something. 

https://courses.cs.washington.edu/courses/cse490t/11sp/docs/DerivativeWorksGPL.pdf
chapter 3.4
In  short,  the  debate  over  static  and  dynamic  linking  simply  misses  the  mark.  As  we shall  see  in  our  next  example,  using  inter-module  communication  as  the  basis  for  a derivative work analysis will lead frequently to counter-intuitive and nonsensical results.

https://stackoverflow.com/questions/1394623/can-i-dynamically-call-a-lgpl-gpl-software-in-my-closed-source-application
it is not clear whether an executable that dynamically links to a GPL code should be considered a derivative work (see Weak Copyleft). The free/open-source software community is split on this issue.

Unfortunately,
the vindictive person in question got his way after a kangaroo court trial on Qhimm's Discord channel, and so I've now removed the 2 completely legal function calls and supplied the full source for aali.dll.  It's almost entirely useless to anyone other than myself and a much better fork (ffxn - based on the build I supplied to quantumpencil and True Odin) is in progress.  I'll be modifying that code, in time, to merge it with The Reunion.\line\line I always acknowledge people's contributions.  I work tirelessly for the modding community as a whole and want to see FF7 realize its true potential. I just wish others were like minded.  The FF7 modding community has never had a proper leader or one project to get behind.  I tried to get that going with True Odin and quantumpencil but, sadly, ego and wanting to pursue their own totally separate projects got in the way (in my view).  What we now have is

1. 7th heaven - a convoluted approach to modding that tries to be one-size-fits-all but creates chaos.  It adds a lot of bells and whistles for very little practical gain and doesn't seek to fix the massive number of bugs that still exist.  In fact, it just adds more.

2. ffxn - an updated version of Aali's DLL forked from a build by Luksy.  It too adds way too many bells and whistles and, again, largely doesn't fix the bugs that need fixing.  Because True Odin didn't work with me, it's also reinventing the wheel with things that are already implemented in The Reunion.  Despite this, it has fixed a lot of problems with Aali's original code, and it will certainly be a welcome addition to The Reunion when I modify it for that use.

3. Sister Ray by quantumpencil - One man's vanity project that will likely crash and burn long-term because he didn't listen to Jeff Goldblum in Jurrasic Park.

I'll finish by saying the FF7 community often cuts its own throat by not addressing bugs with the original engine or the 1998 port and by not looking at the problems that require a lot more urgency than silly gimmicks that 0.1% of modders and users will find worthwhile. Even with the tools already available, an extreme minority of fan-made projects ever reach the half way stage.  The Reunion is entirely focused on resolving bugs and issues in the original game, however small - and creating a framework that modders from all countries can use to bring an updated FF7 to life under one executable and solution. It's not my ego project.  And I am not being selfish by keeping ddraw.dll closed source until I retire. I am doing it precisely because all a new fork does to this community is divide it further.  It's also the case that you need to trust that your source code will be respected by others, and I don't have any confidence it will be, especially given what's already happened.

We need to stop pissing about and start working on a project that has an achievable long-term aim: to unify modding efforts  - to fix problems that have been there since 1998. We need to do that before adding expansions or time consuming - often game breaking - gimmicks.
 And that's why The Reunion exists.

Daniel L.P. Burke
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: Cupcake on 2020-06-15 01:10:40
FYI i was responding to this.
Btw your links both are talking about GPL2 not GPL3.. the pdf came out in 2006 and the GPL3 was released in 2007 And FFMpeg specifically says GPL 2.1. None of it applies to GPL3.

Even worse, one of those links is talking about LGPL in addition to GPL2 instead of GPL3, so he's not using one entirely different license to justify his (incorrect) views, he's using TWO wholly different licenses to back himself up.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-06-15 01:25:41
And the desperate sabotage continues.  Not unhinged at all. Honest. Give someone enough rope....  That GPL licence is being added to for R06g.  Thoroughly deserved.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: Cupcake on 2020-06-15 01:34:26
And the desperate sabotage continues.

Lmao

"I screwed up and other people called me out on it; fucking sabotage, that's what it is"
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: urgdfriend on 2020-06-15 01:39:06
That really needs to stop. It's not helping matters. And it not part of the threads reason for being here. And should be pruned from this thread for being useless banter.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-06-15 01:39:20
To everyone: These people are all on my ignore list.  I live rent free in their heads and that's enough for me. 

We'll just move on without them.  If they're bothering you with their sabotage, add them to ignore.

Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: orichalcon on 2020-06-15 01:44:32
If you want to pursue this American thing then after R07 is released, go through the game/text and document everything - and I'll supply to Covarr to review.   That's reasonable but the window will not be months - as translation changes will be locked not long after.

really? sweet! eventually i knew you'd cave just to get me to shut up about it

i wont need long, and i'll do a good job

and if covarr doesnt agree you'll have to give me his discord so i can annoy him until he caves as well  :-P
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-06-15 01:49:38
I was never against you submitting issues.. just drip feeding lines when some of them Americans themselves disagreed were issues.  When R07 is out, they'll be reviewed. ;)
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: Agravaile on 2020-06-15 07:21:04
Sorry for the question that might sound stupid after all that was said above, but i'm really curious if Reunion will be transition to the ffnx driver, or given the last news will stay on aali, sadly?

Not nice of me to ask this also, but, any, at least approximate ETA for the next update? I feel that all this misunderstanding may have caused slowdowns in Reunion updates, but i've no idea how much, and this is what interests me.

Basically, in on other words what's the status with Reunion, and what to expect in the future?
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-06-15 11:20:34
No delay.  The migration is complete and I've got 2 people testing R06g.  I've got to make sure textures and so on loading as before, but given the vast bulk of FFNx is the same as Aali dll code - it wasn't too difficult.

Going forward, The Reunion will have all the benefits of FFNx and of my own code / bug fixes / packages.
Title: Re: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]
Post by: DLPB_ on 2020-06-15 20:45:20
New Discord for The Reunion (https://discord.gg/PGKWK6Q)

New Discord for The Reunion.

Brand new site for The Reunion (http://FF7.live)


For general support and all things FF7.