Author Topic: 7th Heaven Reunion´s Menu overhaul crash  (Read 5289 times)

bajol

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7th Heaven Reunion´s Menu overhaul crash
« on: 2016-02-01 14:24:35 »
I´m having a problem when using 7th Heaven mod tool, specifically when using Reunion´s menu overhaul.
everytime the game tries to trigger a window, like steping into a save point or picking an item the game crashes with the following message:
Quote
"oops! something very bad happened
wrote crash.dmp to FF7 install dir.
Please provide a copy of it along with APP.LOG when reporting this error.
Write emergency save/crash.ff7?"

it doesnt happen when opening the main menu or in battle.

i´ve also tried to run it changing the game file name to ff7_bc.exe, but still doesnt work

my 7th Heaven profile detail is:
Quote
Miscellaneous - Dynamic Cloud Weapons
   ID: 5d6a46f7-b0b0-43b1-88cb-f54de763c5b1
   Version: 2.0
   CloudSword = 2
   Sword = 4
   Dynamic = 1
   HQW = 1
Miscellaneous - Jessie Mod
   ID: 1e2e93b2-5e26-4364-9b00-d316c618813b
   Version: 2.0
   jessie = 1
Miscellaneous - Team Avalanche Fields
   ID: 72152e09-7b5c-4942-8465-afa154e20b08
   Version: 2.0
   field_ta = 1
Battle Models - Weapons
   ID: fe92e17c-f60d-4cf5-9c79-889f93d1edcb
   Version: 2.0
   weapons_aerith = 3
   weapons_caitsith = 1
   weapons_cloud = 0
   weapons_sephiroth = 1
   weapons_yuffie = 1
Field Models - Objects
   ID: 7f1274cf-3bf8-4ae6-a722-d2f374c902fc
   Version: 2.0
   huge_materia = 1
   materia = 2
   potions = 1
   save_point = 2
Animations
   ID: 653bb2b6-3999-4bb0-bc21-2ae299bb7b87
   Version: 2.1
   f_animation = 1
   w_animation = 1
   60fps = 1
   fba = 0
   fbn = 0
   fed = 1
   fs = 0
Battle Models - Characters
   ID: 1917178d-5ef1-42e2-9c5c-58045588b3f4
   Version: 2.0
   models_aerith = 2
   models_barret = 1
   models_caitsith = 1
   models_cid = 1
   models_cloud = 7
   models_redxiii = 1
   models_sephiroth = 1
   models_tifa = 2
   models_vincent = 3
   models_yuffie = 2
Battle Models - Enemies
   ID: 267ef1d2-599c-4f4d-860c-b838f402c587
   Version: 2.1
   models_diamond = 1
   models_frogs = 1
   models_scorpion = 1
   models_jenova = 1
   models_joker = 1
   models_life_form = 1
   models_motorball = 1
   models_ruby = 4
   models_soldiers = 1
   models_sweeper = 1
Battle Textures
   ID: ad83c8b5-249d-41f9-84a4-cd35200da6af
   Version: 2.0
   battle_bg = 3
Field Models - Main Characters
   ID: efe1b0ec-6ce3-43f7-9659-f1bc9d36f60c
   Version: 2.0
   models_aerith = 6
   models_barret = 2
   models_caitsith = 1
   models_cid = 1
   models_cloud = 12
   models_redxiii = 1
   models_sephiroth = 2
   models_tifa = 3
   models_vincent = 1
   models_yuffie = 3
Field Models - Non-Player Characters
   ID: d329bc05-3dc0-4f35-94aa-632986f47194
   Version: 2.3
   models_base = 2
   models_biggs = 2
   models_jessie = 2
   models_wedge = 2
Field Textures - Part 1
   ID: 5ee78f47-6a2d-4981-8be5-c9afa763b965
   Version: 2.0
   field_bg = 1
Field Textures - Part 2
   ID: 63c6df8c-971a-47f0-aac5-da4290f36058
   Version: 2.0
   field_bg = 0
Gameplay - Difficulty and Story
   ID: af709876-588e-4865-84e3-0ac0bd662fb2
   Version: 2.1
   gameplay = 0
Gameplay - Tweaks and Cheats
   ID: 3dbdfa3b-d97f-4cfc-9db8-223dbe0152bc
   Version: 2.1
   ar = 1
   cf = 0
   dm = 1
   isl = 1
   i = 0
   li = 0
   lcs = 0
   lt = 0
   nrb = 0
   spa = 0
   sc = 1
   sbo = 1
Media - Movies
   ID: 4f61f4cf-6733-4503-93f4-ed7fdfee21a6
   Version: 2.0
   movie = 3
Media - Music and Sound
   ID: 2bdd4a94-4b06-46ca-af0a-37b9dfef25aa
   Version: 2.0
   music = 1
   sound = 0
Menu - Avatars and Backdrops
   ID: aec06415-0f12-410b-ac43-f4e89e363729
   Version: 2.1
   avatars_tifa = 0
   avatars_aerith = 2
   avatars_barret = 2
   avatars_cait_sith = 2
   avatars_chocobo = 2
   avatars_cid = 2
   avatars_cloud = 2
   avatars_cloud_young = 2
   avatars_red_xiii = 2
   avatars_sephiroth = 2
   avatars_vincent = 2
   avatars_yuffie = 2
   game_over = 1
   prelude = 2
   start_menu = 7
Minigames - Chocobo Race
   ID: ee718ab3-0aa5-43b2-b7bc-82c69fcd19d0
   Version: 2.0
   avatars = 1
   chocobo = 1
   cid = 1
   cloud = 1
   jockey_1 = 1
   jockey_2 = 1
   textures = 1
   tifa = 1
Minigames - Coaster
   ID: 46efb6be-a9ab-4a24-b705-7603aca31519
   Version: 2.0
   coaster = 1
Minigames - Fort Condor
   ID: 45b14862-3d58-41dc-a9d8-bd1f878ccf38
   Version: 2.0
   fort_condor = 1
Minigames - Motorbike Chase
   ID: 0e17da17-403b-4c59-ba05-69985c432368
   Version: 2.0
   models = 1
   textures = 1
Minigames - Wonder Square
   ID: e3c2e300-ce83-4ca4-8806-f6df1963b07f
   Version: 2.0
   wonder = 0
Spell Textures
   ID: b97373a2-aa9f-40e3-9a3d-aeaa846391d4
   Version: 2.1
   magic = 2
   coin = 13
   limit = 2
The Reunion - Beacause and Menu Overhaul
   ID: 3ee8d570-ac8b-471e-ad3f-53de21248652
   Version: 2.1
   beacause = 0
   menu = 1
   break = 0
   hand = 0
   nbb = 0
   ncb = 0
World Models - Characters
   ID: a5b9a2f3-c9e3-4cbb-947a-1489ebeeb921
   Version: 2.0
   world_models = 1
World Models - Enemies
   ID: 0d0cc481-4cc3-4e7e-9529-fa7077b38615
   Version: 2.0
   diamond = 2
   emerald = 1
   ruby = 1
   ultima = 1
World Models - Vehicles
   ID: 0e056cf4-7b37-49e1-aa9e-c57bc73db954
   Version: 2.0
   buggy = 1
   chocobo = 1
   highwind = 1
   submarine = 1
   tiny_bronco = 1
World Textures
   ID: 35e0906d-7da4-4da2-b10d-87149d291a38
   Version: 2.0
   world_bg = 2

APP.LOG info is:
Quote
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: ATI Technologies Inc. ATI Mobility Radeon HD 4500 Series 3.3.11259 Compatibility Profile Context
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 8192x8192
[00000000] INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
[00000000] INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

[00000000] INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

[00000000] INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: C:\FF7mod\FINAL FANTASY VII\data\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
[00000001] INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

[00000001] INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

[00000001] INFO: yuv program link log:
Vertex shader(s) linked, fragment shader(s) linked.

[00000150] INFO: C:\FF7mod\FINAL FANTASY VII\data\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219
[00000366] set music volume: 127
[00010687] INFO: C:\FF7mod\FINAL FANTASY VII\data\movies\explode.avi; h264/null 1280x960, 15.000000 FPS, duration: 2.000000, frames: 30
[00011921] set music volume trans: 127->0, step=60
[00011947] INFO: C:\FF7mod\FINAL FANTASY VII\data\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219
[00012163] set music volume: 127
[00015582] set music volume trans: 127->0, step=60
[00015647] END OF CREDITS!!!
[00015647] Entering MAIN
[00015647] set music volume: 127
[00015647] Exiting MAIN
[00015647] START OF MENU SYSTEM!!!
[00015838] END OF MENU SYSTEM!!!
[00015838] Entering MAIN
[00015842] Exiting MAIN
[00015842] Field Start
[00015962] ERROR: unhandled exception

many thanks
« Last Edit: 2016-02-01 15:29:33 by bajol »

mitzmitra

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Re: 7th Heaven Reunion´s Menu overhaul crash
« Reply #1 on: 2016-02-01 16:45:01 »
maybe you're not using ff7_mo.exe for menu overhaul or the ff7_bc.exe for beacause/beacause+menu overhaul?

bajol

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Re: 7th Heaven Reunion´s Menu overhaul crash
« Reply #2 on: 2016-02-01 20:34:32 »
but is FF7_GameConverter_7H.exe suposed to create these files?
because i´ve tried to rename ff7.exe to ff7_bc.exe when using Beacause + Menu Overhaul, i think ive also tried to rename it to ff7_mo.exe when using just the menu overhaul

edit: it seem iv been using a older converter, i ve now have all these files, but i deleted the game to reinstall it and mistakenly deleted all the mods on the process, i have to download them all over again to see if it gets fixed
« Last Edit: 2016-02-02 15:17:47 by bajol »

eXistenZe

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Re: 7th Heaven Reunion´s Menu overhaul crash
« Reply #3 on: 2016-02-01 20:58:06 »

bajol

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Re: 7th Heaven Reunion´s Menu overhaul crash
« Reply #4 on: 2016-02-02 15:19:51 »
i know it was in the tutorial, but my converter was not creating any of these files, i downloaded a new version of it and now it is creating them, still have to wait for the mods to see if they do work now