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Messages - cha0tic

Pages: [1] 2
1
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.994)
« on: 2022-02-20 14:03:34 »
Question, the installer that will hard install and replaces main game files. I use steam, would that mean if I launch ff7 through steam It would load up and have NT?
Have the steam version but use 7th heaven and if I launch ff7 without 7th heaven it loads the normal game.

Edit - answered it myself, yes it does exactly what Im asking

2
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-03-05 20:24:19 »
I am at Cosmo Canyon in disc 1 using 1.4 on the switch but realized someone ported over 1.5 as well. Can I just use my 1.4 save on 1.5 or should I start over?

3
7th Heaven / Re: Error after installing Mods
« on: 2020-01-25 07:19:48 »
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GTX 1660 Ti/PCIe/SSE2 4.6.0 NVIDIA 441.87
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 32768x32768
[00000000] INFO: Original resolution 640x480, window size 1280x720, output resolution 960x720, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: C:\Users\Dexter Morgan\Desktop\Games\FINAL FANTASY VII\data\movies\eidoslogo.avi; mpeg4/mp3 1600x1200, 30.000000 FPS, duration: 9.866667, frames: 296
[00000206] set music volume trans: 127->0, step=60
[00000271] END OF CREDITS!!!
[00000271] Entering MAIN
[00000271] set music volume: 127
[00000271] Exiting MAIN
[00000271] START OF MENU SYSTEM!!!
[00000399] END OF MENU SYSTEM!!!
[00000399] Entering MAIN
[00000403] Exiting MAIN
[00000403] Field Start
[00000562] INFO: C:\Users\Dexter Morgan\Desktop\Games\FINAL FANTASY VII\data\movies\opening.avi; h264/mp3 1280x896, 30.000000 FPS, duration: 112.000000, frames: 3360
[00005120] Field Quit
[00005120] Entering MAIN
[00005120] Exiting MAIN
[00005120] Entering FRAME_INITIALIZE SWIRL
[00005120] Exitting FRAME_INITIALIZE SWIRL
[00005123] Swirl sound_effect1
[00005123] stop_sound
[00005123] End of Swirl sound_effect1
[00005202] Entering FRAME_QUIT SWIRL
[00005202] Exitting FRAME_QUIT SWIRL
[00005202] Entering MAIN
[00005204] Exiting MAIN
[00005204] [BATTLE] Entering FRAME_INITIALIZE
[00005204] [BATTLE] Scene# 300
[00005204] [BATTLE] Exitting FRAME_INITIALIZE
[00005205] ERROR: unhandled exception

4
7th Heaven / Error after installing Mods
« on: 2020-01-25 07:04:53 »
Just downloaded FF7 and 7th heaven again, got everything configured.  My game keeps crashing as I go into combat.

I keep running into this when I launch,

https://imgur.com/a/fBfMSmk

5
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-04-15 18:31:44 »
Because of the custom exe sources give +5 each instead of +1.

What do you mean? I know it was supposed to be 5 sources for the +5 and 10 for the +10 but I got 3 for 10 and 2 for 5 on .iro
Something like that I don't remember the full amount but I know its not 3 and 2 sources.
What are the rewards for the show you do for rufus before getting on the boat?

edit - oh the custom .exe in the folder the sources give +5 per 1, I get it now.

6
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-04-15 02:21:14 »
Hey I'm on the latest .Iro did you remove summons showing what stats they effect?

And Mr smiles only gave me a max of 3 sources, for instance I did clouds mercenary and got 3 power sources and 2 for the rest.

7
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-11-28 17:07:42 »
Was Menu Overhaul on? Might be an issue with the Frog status which Hades can inflict.

A patch won't alter the game too much; they're installed the same way as the Main Installer and patch right over the top of any installation so they're save-game friendly (most of the time).

Yes, I disabled it now my text is all on top of each other and going out of the menus.

edit - forgot to change it back to nomral ff7.exe

Edit 2 -


Any tips on fighting zack? My cloud is at 97 with 5k hp, just got to disc 3 have wall and haste up and regen thought I was doing okay till he used grand braver and knocked me out for 7k hp. Also about HP pluses are they in the game?

also manual link is dead, trying to find the heavens cloud but without the manual im clueless.

8
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-11-27 13:45:42 »
Had a little freeze yesterday before bed haven't tried to replicate yet cause I haven't played since. Was on disc 2 going back to rocket town fighting shines troops, second wave of them. I had cid use hades after using it froze on cid everything was going though. Cid was animating, music was still going it just wouldn't move from there no turns or anything.

Edit - Tested it on a random battle, does the same thing it did. Once summon finished it closes up on cid and if no one else has a turn nothing happens, if I run it gets stuck running but game still going If team still has turns once there turn is up still does the same thing.

9
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-11-26 13:32:49 »
Hey Sega I saw a while back you said we can't use the Reunion because and menu overhaul with your mod? I've been using it with the iro of new threat on 7th heaven but been playing fine, did that change the compatibility?

10
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-11-25 17:08:26 »
No, not yet; I need to go through all the bosses and decide what to put on them.

Zombie can't be cured or prevented; the character afflicted with the status should be first priority for MBarrier and Poison/Dual-Drain should be healed off the character with Antidotes or Esuna ASAP. You can block Degen and Rigor Lock if you have a Lv.2 Elemental Materia by combining it with a non-elemental Magic Materia like Seal, or by accessories that block the statuses attached to them (Dual, and Slow/Paralysis; Jem Ring is a good shout). You can also take a risk and use Sleep on Jenova here, but there's a 25% chance of it waking up after each action and counter-attacking with a unique attack so only do this as a last resort.

You'll want to be aggressive and try to get the fight wrapped up quickly before things get out of hand. Try and inflict Slow on her (Shiva can do this 100%) at the start of the fight, and get MBarrier up to help block incoming damage on your Zombied character. Element-wise, Holy and Earth should work. You can get Holy onto a weapon by combining Elemental with Restore Materia if you don't have more than 1 Earth Materia (Titan can also be used), and she has relatively low Magic Defence compared to other bosses. I'd try avoiding the use of Sadness here as well because you'll want to be throwing out Limit Breaks for extra damage. Your group can be in the front row as well with no risk, as none of her attacks are physical.

I went used mbarrier and lmfao I beat the boss without really realizing and without to much difficulty, thanks sega!

11
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-11-25 02:50:22 »
How do we cure or prevent zombie status?

Im at the final disc one boss fight and that zombie status is screwing me over.

12
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-09-01 23:17:05 »
We can buy hp+ from cosmo Canyon now? I thought they were taken out.

Nevermind mod wasn't successfully activated.

13
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-21 18:21:12 »
What are the awards for junon? When marching and performing for Rufus?

Is this in the documentation?

has anyone used Aerith for a full playthrough? I want to use her just because why not but curious if it'll make the rest of the game buggy or something.

14
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-19 14:41:54 »
Love the Mod sega, I remember discovering the mod I ended up spending my winter break playing NT all day.

Makes it hard to go back to stock FF7 imo, gonna need to buy a GPD win so I can play this on the go :

I read in game documentation and there is a mentiona bout new game+ but its not currently in the game.

Any updates on that or ideas when that will be included?

15
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-19 13:56:22 »
What does cloud's innate ability do? I accidentally skipped it when I started the game lol and ended up seeing his ability activate during the first boss fight,

16
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-18 18:38:12 »
Sorry to bother but like I said I'm using 7h just started using it and there's nod that breaks the 9999 cap, will that break new threat or provide any use to NT?

17
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-18 16:07:16 »
Thanks Sega, currently have menu overhaul, because(translation) and a few other mods working so far the game hasn't crashed yet but I made a new game so only time can tell.

18
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-18 15:18:18 »
The 7h iro version, I just import that the iro and activate and that's all?
Does this work nicely with the reunion translate and menu overhaul?

19
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-10 21:14:08 »
Question I have a save from 1.4 that's right outside of Midgard on disk one. Is it alright to continue with the updated 1.5?

20
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-05-02 04:28:21 »
May I ask why those numbers? What exactly made you cap them at that. Or is there already somewhere where you explained it?

21
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-05-01 22:18:48 »
Alright cool, whats the average health around disc 3? If I recall I was around 5000 hp around the end of disc 3 without the modded in Hp plus. All I remember is HP was pretty low,  I assume its made to be that way.

22
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-05-01 17:32:08 »
Sega, my last play through I didn't find hp plus I modded it in.
Are there any in the game and more then one?

23
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-25 02:23:49 »
One last question about 1.5 sega what are the big changed between that and 1.4?
And will 1.4 saves be compatible with 1.5?

24
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-22 17:53:27 »
Any idea when 1.5 is coming out sega?

25
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-01-16 22:23:49 »
Sparks should last a while if you're using Wait ATB; if you inflict Slow on the character beforehand, then use Peerless, it'll last even longer. Handy if you load that character up on counter materia for some free hits.

Netz needs you to make every attack count; one trick you could try is not attacking until he's finished his attack cycle. After it's done, he should stop attacking until he's been hit a few times; that's your opportunity to recover and then let loose with your hardest-hitting attacks. Limits, Mime, Quadra, MP Turbo, whatever you've got. He's weak to Bolt and Water as well like most machines, so 4X-Cut with Elemental (should) return some decent results. He's got 420,000HP in him which means you'll fall just shy of getting him before 39-40 attacks if you're hitting for 9999 each time; try to use multi-hit attacks that can exceed this damage cap (and remember that W-Magic/W-Summon count as separate casts).


Thanks a lot man, I understand it now it's 40 turns or you die. I guess I need to do more gathering, I have 4 cut on my 3 members but we don't hit 9999 even with or ultimate weapons and at level 89.

I'll try that elemental trick, thanks again for the amazing mod you got my addicted to ff7 again. Been playing since it's came out and man I'm enjoying the crap out of it with NT!

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