Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)  (Read 4905093 times)

Sethiiroth

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2100 on: 2015-09-28 22:48:00 »
I did the same thing as well for the pulse ammo and micro engine. Lost them both and just saved after clearing dc... :/

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2101 on: 2015-09-28 22:52:46 »
In that case, I'll set up a special temporary NPC on the Highwind that can restore these Key Items. I'll see if I can't get that patch done tonight.

Zara9

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2102 on: 2015-09-28 23:07:00 »
hey

i would like to request for a special boss to be added with you get the keycard in the chest in the sierra building please

rkarker08

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2103 on: 2015-09-28 23:21:55 »
That's an oversight. Some of the new key items replaced the old Midgar Parts ones but I clean forgot that the code for placing the 'parts' is still there. You might need to reload the save, I'm afraid; or I could add a special temporary handler to add the lost Key item(s) back to your inventory?
Nah I saved before fighting the boss as I expected a challenge :D. I made sure that the micro engine was the item that disappeared before posting the bug report.

Sethiiroth

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2104 on: 2015-09-28 23:49:41 »
I would very much appreciate that, sega. Thank you

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2105 on: 2015-09-29 04:19:44 »
Here's the special flevel patch: http://www.mediafire.com/download/kkxwlyf7c82mlyu/NT_Mod_HotFix_flevel_28th_September_2015_%28Special%29.zip

The NPC that will restore the potentially missing Key Items can be found on the Highwind, the navy-blue engineer in the Chocobo Pen located to the right of the Operations Room. Just talking to him should do it; check your Key Items in inventory afterwards.

EQ2Alyza

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2106 on: 2015-09-29 04:27:27 »
Do I need to include this flevel hotfix in the Catalog, or is this just for those already started with your mod and at this spot?

Zara9

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2107 on: 2015-09-29 07:35:20 »
hey

can i get that boss added to that keycard chest in the sierra building please

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2108 on: 2015-09-29 14:14:09 »
Do I need to include this flevel hotfix in the Catalog, or is this just for those already started with your mod and at this spot?

It has a fix for the Midgar Model puzzle to prevent the loss of Key Items in the first place which should be handy. It also has the more important fix for the wrong scene soft-lock in Dark Cave, if the previous flevel patch hasn't been applied already. If the previous patch wasn't put into 7H, then it's definitely worthwhile.

hey

can i get that boss added to that keycard chest in the sierra building please

Why do you want a boss there?

chaos447

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2109 on: 2015-09-30 02:53:56 »
So I applied the hotfix for the mug problem, still targeting myself somehow. But then again I'm using the 1.35 IRO for 7th Heaven, so it's probably overwriting the flevel. Any way to go about fixing this?

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2110 on: 2015-09-30 03:13:43 »
That would be a kernel thing, rather than the flevel. Is Aeris using Mug by any chance? Her weapons are set to target allies by default. The 7H version would definitely overwrite any patches that are applied, as well. But the Mug fix was a good while ago; maybe it slipped the net for 7H?

Try this one: http://www.mediafire.com/download/s5rfpk9s5xpr6fo/NT+1.35+September.iro

chaos447

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2111 on: 2015-09-30 03:47:28 »
Thanks. No Tifa was using it, but you're right 7H was most likely overwriting it.

Thanks.

Sethiiroth

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2112 on: 2015-10-01 05:25:32 »
Is there an up to date item list somewhere?

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2113 on: 2015-10-01 13:19:44 »
Not yet, I've been working on one on and off but progress has been slow.

windmagesoren

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2114 on: 2015-10-02 17:05:23 »
So I've been playing a lot, and um... it hasn't stopped raining, ever. When I go inside any of the houses in the City of the Ancients, or do anything, it just doesn't stop raining. I tried turning off the weather effects, but it kept raining.

What should I do?

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2115 on: 2015-10-02 19:10:13 »
Try resting at an Inn and then going out into the next screen (Kalm for instance). That should hopefully disable the variable that handles it. Once it's disabled, deactivate the effect at a save point and it shouldn't turn on again.

Although this means that there's another screen somewhere that allows for the rain effect to be carried out onto screens that shouldn't have it. I'll need to deal with that.

Feinne

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2116 on: 2015-10-03 22:10:34 »
I occasionally get bored and browse insanedifficulty and look at the mods there and saw this one. Thought it might be interesting to try, but I noticed the file in the link to the item database is missing and can't be downloaded. Will that be fixed at some point?

Sethiiroth

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2117 on: 2015-10-04 03:00:38 »
Where is the New game + installer?

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2118 on: 2015-10-04 15:27:22 »
I occasionally get bored and browse insanedifficulty and look at the mods there and saw this one. Thought it might be interesting to try, but I noticed the file in the link to the item database is missing and can't be downloaded. Will that be fixed at some point?

I'm about to start a week's holiday once my night shift tonight is done so I'll be working on finally getting that updated database finished; the one floating around right now is out of date and doesn't have correct information on it which is why it's down just now.

Where is the New game + installer?

There isn't one yet. My plan is to finalise everything in NT for the 1.4 build and then start work on a New Game+. It'll be functional as a stand-alone mod that can be played as a New Game (albeit with easier starting areas & a stock selection of equipment and starting at a pre-determined level) but the purpose would be to have NT save files carry on over into it.

Sethiiroth

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2119 on: 2015-10-04 16:31:45 »
Oh perfect, so glad I did not ng save over my main file. I'm having a lot of trouble finding weapons for the ultimate weapon exchange, is there like an area of something where those drop? For example, oritsuru, looked like I missed the drop from hojo, any possible way of recovering it?

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2120 on: 2015-10-04 17:13:25 »
You can Morph Oritsuru from Zombie Dragons in the Crater; a lot of the strong solo monsters down there will morph into a weapon.

Sethiiroth

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2121 on: 2015-10-04 21:11:21 »
Gotcha. Also, is the leagues complete or is it only to brawler still? I've completed a couple times but the rest will not unlock

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2122 on: 2015-10-05 06:32:54 »
There's still only two leagues, I'm afraid; that piece of content fell by the wayside a little. I'll have it finished for the 1.4 build, though.

Sethiiroth

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2123 on: 2015-10-05 18:51:52 »
I see, looks like it's time to play the waiting game. Any ballpark idea when 1.4 will be on its way?

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« Reply #2124 on: 2015-10-05 19:02:35 »
It'll be a few months, at least. There's a lot of new field events to make.