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Messages - qwertymodo

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What's the best way to send it to you privately?  I'm not posting my updates publicly until I get it into a more stable state where I'm actually ready to have people look at it (no point accepting the bug reports if I'm just going to tear it apart again).  I also have the full, mostly documented disassembly of the SPC code that MathOnNapkins sent me and I transcribed into a form that can be reassembled, which I found to be very helpful in debugging the last annoying issues I was dealing with (especially when it comes to volume and fading, there are actually four entirely separate volume variables, which was a HUGE help once I figured that out and how they interact, you only need to account for two of them on the SNES side for proper MSU-1 handling).  From what I understand, the SPC engine is VERY similar between CT and FFVI, so it should be relevant, even if not everything matches up 100%.

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* NOT A BUG
* Tracks do not smoothly fade. Implementing this requires precise NMI timing and is a continuing project. Contributions welcome.

If you'd like, I can send you my Chrono Trigger MSU-1 audio code, which fully supports smooth fading.  I'm pretty sure the CT and FFVI sound engines are largely identical.

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I made an alternate-loop version of the Balance & Ruin tracks.  Personally, I think they sound better in-game, where Covarr tried to keep as much of the songs as possible, I tried to create seamless loops the way that the game typically would, and removed a lot of slow intros (especially the main battle theme really bothered me).  If you're interested, give it a try: http://www.mediafire.com/?wfe7e2n86b3mf78

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