Author Topic: Towns  (Read 28677 times)

pyrozen

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Re: Towns
« Reply #25 on: 2010-01-09 01:22:02 »
if you don't know how to manually apply them, wait for the auto-installer. It will do all the hard work for you, and if sl is up to it we might have a new version out sometimethis week.

Lee

sl1982

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Re: Towns
« Reply #26 on: 2010-01-09 03:37:09 »
Pyrozen please pm me with a link of what you have done so far, if you want to wait for the rivers that is cool too.

Soul

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Re: Towns
« Reply #27 on: 2010-01-09 06:26:00 »
okay, i will have high hopes for what you just said..  :-D
im going to wait..

Timber

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Re: Towns
« Reply #28 on: 2010-01-09 07:25:19 »
Absolutely, but probably not until all the world map is completed. Unless pyrozen wants to release something earlier.

:) Cool, and the inclusion of the retextured Diamond Weapon World Map model and battle model would be good too.

pyrozen

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Re: Towns
« Reply #29 on: 2010-01-10 17:23:57 »
:) Cool, and the inclusion of the retextured Diamond Weapon World Map model and battle model would be good too.
could be a possibility i the future

sl1982

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Re: Towns
« Reply #30 on: 2010-01-10 17:38:17 »
Absolutely, but probably not until all the world map is completed. Unless pyrozen wants to release something earlier.

:) Cool, and the inclusion of the retextured Diamond Weapon World Map model and battle model would be good too.

Grimmy is just doing some finishing touches on it. So yes it will be included.

Jaitsu

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Re: Towns
« Reply #31 on: 2010-01-11 21:25:33 »
im not asking for most technical help, just making sure im doing this correctly.... sinse i suck :P

so i create a "towns" folder, in the texture folder, in the WMRP folder, then put the .png  's in the towns folder

and i put all the .tex in world_us.lgp with lgp tools


do i have that correct?

Grimmy

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Re: Towns
« Reply #32 on: 2010-01-11 21:31:54 »
Yep, that sounds correct.

Jaitsu

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Re: Towns
« Reply #33 on: 2010-01-11 21:34:17 »
Yep, that sounds correct.

kool, thanks


-EDIT- working perfectly, splendid release, peace out
« Last Edit: 2010-01-11 21:40:33 by Jaitsu »

Timber

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Re: Towns
« Reply #34 on: 2010-01-17 09:24:30 »
FYI don't forget the Canon when it is on Junon. (Just noticed it, don't know whether you forgot it or not.) :)

Grimmy

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Re: Towns
« Reply #35 on: 2010-01-17 09:44:16 »
Since the Sister Ray is a model from CC that I already put into my game it will be hard to convince me to do a retexture of the original model. If I do decide that it needs to be done for the sake of others then it'll be done when I finish Midgar and the Gold Saucer. The Rocket also falls into this category.
« Last Edit: 2010-01-17 21:19:10 by Grimmy »

willis936

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Re: Towns
« Reply #36 on: 2010-01-17 22:45:43 »
I know the textures won't be able to be un-offset by a few degrees but towns like Kalm lose a lot of detail in the plain brick look.
It isn't much but I personally prefer just a regular house look to the shed look.  Maybe a few doors or windows? :D

Grimmy

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Re: Towns
« Reply #37 on: 2010-01-18 13:58:19 »
Kalm Town, Rocket Town, Corel Prison, Weapon Seller's House, Nibelheim, And Chocobo Sage's House all use the same 2 textures for their walls. The only problem with adding doors and windows to the textures is that the textures are applied differently in every location. So you get floating doors, windows cut in half, windows the size of the whole wall, and a bunch of other alignment issues. The reason I went with a simple texture is that the other texture with doors and windows made the game look stupid, unfinished, and trashy.

Mako

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Re: Towns
« Reply #38 on: 2010-01-18 15:43:31 »
Hey Grimmy I was thinking on redoing the actual models of the towns using blender or whatever. Just wondering if that would be possible and if you knew the location of these models?

BlitzNCS

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Re: Towns
« Reply #39 on: 2010-01-18 16:55:14 »
They're part of the world map mesh, and therefore cannot be edited as yet.

Mako

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Re: Towns
« Reply #40 on: 2010-01-18 17:33:46 »
They're part of the world map mesh, and therefore cannot be edited as yet.

Darn it! I was in blender making houses too...

Grimmy

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Re: Towns
« Reply #41 on: 2010-01-18 17:58:11 »
Yes it would be great if the towns were models that could be edited in blender, because then you could adjust the uv map to fit on the above towns. As it stands now these are the only models that appear on the world map.

World map .hrc list

aaa- north crater dome
aba - buggy                 
aia - junon canon
aja - white chocobo
ata - cid
bbe - cloud
bkd - fort condor phoenix
ble - ancient key
bna - Diamond weapon
bud - emerald weapon
cec - sunken gelneka
cfc - gold saucer
cgd - highwind
cid - highwind 2
cmb - midgar cannon
cnb - anceint forrest
coc - Rocket town rocket
cpc - rocket town platform
cqc - ruby weapon
ddd - sud grey
dga - sub red
dic - stone henge thing
djc - red and white striped pole
dkc - metal key of anceints
dlb - tifa
dva - tiny bronco
dyb - ultima weapon
eje - underwater mako reactor
eke - shinra boat

Everything else is a texture being applied to the world map mesh. If someone find away to edit that thing it would be fantastic.

FFVIIFreaK

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Re: Towns
« Reply #42 on: 2013-05-03 13:33:16 »
the link is dead can someone it upload again for me pls