Author Topic: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]  (Read 3025656 times)

Kaldarasha

  • *
  • Posts: 2449
  • Prince of Model Editing
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #750 on: 2015-02-04 05:11:58 »
I have a few more fixes. The first scene with the disappeared MP and the jump and landing sound in gold saucer gate. I have also fixed disappeared ambient sound, but I guess it is better to use ficedula's ultrasound for this in future.
Here is a list of the changes:

Code: [Select]
fship_1 66 Kaldarasha Volume of Chanel #2 set to 0
fship_12 67 Kaldarasha Volume of Chanel #2 set to 0
fship_2 68 Kaldarasha Added sound 38 to Chanel #2,position 64, Volume set to 80
fship_22 69 Kaldarasha Added sound 38 to Chanel #2,position 64, Volume set to 80
fship_23 70 Kaldarasha Added sound 38 to Chanel #2,position 64, Volume set to 80
fship_24 71 Kaldarasha Added sound 38 to Chanel #2,position 64, Volume set to 80
fship_25 72 Kaldarasha Added sound 38 to Chanel #2,position 64, Volume set to 80
fship_3 73 Kaldarasha Added sound 464 to Chanel #2,position 64, Volume set to 78
fship_4 74 Kaldarasha Added sound 464 to Chanel #2,position 64, Volume set to 127
fship_42 75 Kaldarasha Added sound 464 to Chanel #2,position 64, Volume set to 127
fship_5 76 Kaldarasha Added sound 464 to Chanel #2,position 10, Volume set to 78
md1stin 116 Kaldarasha Changed script to prevent the MP to disappear visibly and they are changed to gun version
nmkin_1 120 Kaldarasha SoundFix Alarm
elevr1 121 Kaldarasha StopSound Reactor
nmkin_2 122 Kaldarasha SoundFix Reactor & Alarm (the door sound has mute the Sound, even on PSX)
nmkin_3 123 Kaldarasha SoundFix Reactor & Alarm
nmkin_4 124 Kaldarasha SoundFix Reactor & Alarm
nmkin_5 125 Kaldarasha SoundFix Reactor & Alarm
smkin_2 129 Kaldarasha SoundFix Reactor & Alarm
smkin_3 130 Kaldarasha SoundFix Reactor & Alarm
smkin_4 131 Kaldarasha SoundFix Reactor & Alarm
smkin_5 132 Kaldarasha SoundFix Reactor & Alarm
mds7pb_1 154 Cloudia Added Barret throws money
chrin_1b 183 Kaldarasha Sound and Music added; small changes in the script so Reno comes in a bit later
mktpb 204 Kaldarasha Cloud is moving to the bar when Aerith said he should
elmin2_2 337 Grimmy Added Elmyra and Marlen on the later game + New text
spgate 417 Kaldarasha SoundFix
semkin_2 421 Kaldarasha SoundFix
semkin_8 422 Kaldarasha SoundFix
semkin_3 423 Kaldarasha SoundFix
semkin_4 424 Kaldarasha SoundFix
ship_1 436 Kaldarasha SoundFix
ship_2 437 Kaldarasha SoundFix
shpin_2 439 Kaldarasha SoundFix
shpin_2 440 Kaldarasha SoundFix
gldgate 497 Kaldarasha Added jump sound + Script 11 & 12 to Cloud from PSX
cosm_btm 525 Kaldarasha Added sound 442 to Chanel #2,position 64, Volume set to 50
cosmo 527 Kaldarasha Added sound 442 to Chanel #2,position 64, Volume set to 44
cosin1 529 Kaldarasha Volume of Chanel #2 set to 0
cosin2 531 Kaldarasha Volume of Chanel #2 set to 0
cosin3 532 Kaldarasha Volume of Chanel #2 set to 0
cosmin7 539 Kaldarasha Volume of Chanel #2 set to 0
rktsid 558 Kaldarasha MoveDerectionFix
blue_2 641 Kaldarasha Changed the model for Aerith to a death looking one; Added a swordless model of Cloud when he finally kill Aerith :P
ancnt1 646 Kaldarasha Character folow now Clouds movement instead of staring to nothing
ancnt3 648 Kaldarasha Changed the model for Aerith to a death looking one
ancnt4 649 Kaldarasha Changed the model for Aerith to a death looking one; Added animations to Cloud for a sad look
las0_1 744 Kaldarasha Volume of Chanel #2 to 0
sininb34 780 Kaldarasha Added Models for Zack to have the correct models when he is equiping himself with his sword
midgal 782 Kaldarasha Added Models for Zack and Cloud so there is only one Buster sword in the scene (for those who like the Sword equiped Cloud)

Red46

  • *
  • Posts: 50
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #751 on: 2015-02-04 10:53:10 »
I am reporting this just in case as an addition to a previous bug report of mine, regarding the room with the icicles in Gaea's cliff. I did report back then that only the first icicle fight would trigget the jump down prompt to appear whereas, the successive ones would have cloud automatically jump off without prompt appearing. I did fix this by changing the following line in script3 within the group "Cloud". The line reads If Var[5][12] == 3 (else go to label 1) I replaced the 3 with 2 and that worked as Cloud would not jump off automatically when reaching the trigger point, allowing you to get the last elixir.

However this brought forward another issue. In the PSX version, if you decline all four times to jump off when asked, you can get the prompt to appear again by simply walking up to the spot where the first icicle fight triggered. That is not happening in the pc version and, the only way to get the prompt to appear again is to leave and re-enter the screen and then, walking up to the spot where the first icicle was.
« Last Edit: 2015-02-04 11:08:16 by Red46 »

kiyobean

  • *
  • Posts: 5
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #752 on: 2015-02-04 19:44:04 »
Sorry, I know this will have been addressed somewhere in this thread, but is R02 is going to be compatible with the Steam version of FF7?

Covarr

  • Covarr-Let
  • Administrator
  • *
  • Posts: 3941
  • Just Covarr. No "n".
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #753 on: 2015-02-04 20:06:38 »
It is, sort of. Not all the mods in R02 work with Steam version; IIRC, Menu Overhaul still requires the 1998 version. However, when Reunion R02 is released, Beacause will absolutely be compatible with Steam. I nagged (and a little bit helped) DLPB to make sure this happened, though I would've figured out how to do it myself if he didn't.

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #754 on: 2015-02-04 20:12:43 »
Quote
The Reunion is a collection of 7 mods for Final Fantasy VII (1998 English 1.02 and soon Steam version). 

First post.

sonickenshin

  • *
  • Posts: 15
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #755 on: 2015-02-04 20:43:04 »
This may be a little early to ask, but I remember old posts saying they were able to install Bootleg to the first version of Reunion. Will it be possible to install on top of Bootleg with the new one?

Sora123masta

  • *
  • Posts: 190
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #756 on: 2015-02-05 00:03:55 »
I believe so,  I have done so with Bootleg and Reunion before, many tries because i love experimenting with features that interest me. I am positive it will be an absolute YES. YES. YES. -Daniel Bryan pose. -   xD

saftle

  • *
  • Posts: 88
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #757 on: 2015-02-05 06:07:15 »
Will there be an iro version of the R02 release? Now that I have fully switched from Bootleg to 7th Heaven, I don't want to go back to installers :P

If not, then is R02 compatible with a modded FF7 using 7th Heaven?

knightsoftheround

  • *
  • Posts: 256
    • View Profile
    • Online Art Gallery
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #758 on: 2015-02-06 10:09:35 »
I can't even play the original game now.

Are you kidding, I stopped being able to after R01. XD Super excited it's so close now though! Woo!

StickySock

  • *
  • Posts: 155
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #759 on: 2015-02-08 04:05:32 »
In anticipation for the release of this re-translation I thought of a very important question that has yet to be addressed:

Does Tifa still bang Cloud under the highwind if your affection with her is high enough?

For those of you whom are not quite sure what I am talking about -  https://www.youtube.com/watch?v=afuKSfF1rHg

Please do not delay in responding to my inquiry for this is a matter of utmost importance and urgency.

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #760 on: 2015-02-08 10:05:51 »
Nah...  I don't think so.  The implication is that they just hugged the night and had a conversation together. That's what's embarrassing, not anything else.  The original game kinda implies something else more than the Japanese text does.

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #761 on: 2015-02-08 13:31:40 »
Luksy has completed the fixes to touphScript
All but 3 questions are answered

Release is imminent.  :-o

Another before and after

Before
Code: [Select]
“Escapee Report no. 1
X Month X Day
Two escapees were located
near Midgar.”
------------------------------
“Escapee Report no. 2
  Description at the time of capture.
A  Former member of SOLDIER/Number(   )
   No effect could be detected from
   either Mako Radiation Therapy
   or Jenova on him.
B  Regular/Number (   )
   Reaction to Jenova detected.”
------------------------------
“Escapee Report no. 3
  Status.
A  Shot for resisting.
B  Escaped during A's resistance.”
------------------------------
“Escapee Report no. 4
  Other
B's whereabouts is currently unknown.
But pursuit is unnecessary due to
his diminishing consciousness.
Awaiting further instructions.”
------------------------------


After
Code: [Select]
#xy 8 8
Fugitive Report 1

  X Month X Day X Year.

  Two fugitives from this facility
  were apprehended near Midgar.
------------------------------
#xy 146 8
Fugitive Report 2

  Description at the time of capture.

  A. Ex-Soldier. Number: [none].
      No effect from Mako or Jenova
      detected.

  B. Regular. Number: [none].
      Big reaction to Jenova detected
------------------------------
#xy 154 8
Fugitive Report 3

  Measures taken.

  A. Shot for resisting arrest.
  B. Escaped during A's resistance.
------------------------------
#xy 8 8
Fugitive Report 4

  Other.

  B's current whereabouts are unknown.
  However,due to B's advanced state of
  cognitive impairment,it is our opinion that
  he poses no threat and can be ignored.
  Awaiting further orders.
« Last Edit: 2015-02-08 17:34:58 by DLPB »

Sora123masta

  • *
  • Posts: 190
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #762 on: 2015-02-08 13:41:46 »
Is that report referring to the escape of Ex-Soldier Zack Fair and Former infantryman Cloud Strife on that day they were in Nibelheim's facility? O.o I forgot, haven't been focusing on the story since I got   my new job.

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #763 on: 2015-02-08 13:49:10 »
No, it refers to Cloud and Zax, having escaped the pods in Niblheim (the testing facility) and making it to Midgar on the back of that old man's truck,  reach Midgar only for Zax to be shot dead and Cloud to be left to die.  The report isn't accurate to what actually happened deliberately.  Cloud is left to die but makes it to District 7 station where he is found by Tifa.  This is prior to the start of the game.  Tifa then tells him about the Avalanche job and we join Cloud in District 1 station.  I am not sure of the actual time frame of this.

A lot of people get confused because the scene where Zax is slashed by Sephiroth makes it look as though he dies.  He doesn't.  He, Cloud and any other survivors (according to the report) are rounded up by Hojo for experiments, after Sephiroth burns down the village.  That's what Cloud and Zax are doing in the green pods (actually they are large testing beakers according to Japanese text).
« Last Edit: 2015-02-08 13:54:47 by DLPB »

Covarr

  • Covarr-Let
  • Administrator
  • *
  • Posts: 3941
  • Just Covarr. No "n".
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #764 on: 2015-02-08 16:23:23 »
Quote
B's whereabouts is currently unknown.
Stay classy, original translation.

foubou

  • *
  • Posts: 18
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #765 on: 2015-02-08 19:41:34 »
Hey ! I thought the release was imminent ! Where is it ?!!! :p

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #766 on: 2015-02-08 23:38:20 »
XBox icons.

I was given a file not long back for Reunion.  It has xbox icons on it.  Unfortunately, it is not scaled correctly to reunion playstation icons and it the D-pad is incomplete.  Whoever made this, please get back to me.  Or if anyone else has an updated icon set.  Or if someone wants to make Xbox icon file for Reunion.

http://i.imgur.com/XtgK0iM.png
« Last Edit: 2015-02-08 23:41:09 by DLPB »

Mcindus

  • *
  • Posts: 929
  • Artist, Modder, Musician.
    • View Profile
    • Lunatic Pandora
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #767 on: 2015-02-09 00:15:45 »
XBox icons.

I was given a file not long back for Reunion.  It has xbox icons on it.  Unfortunately, it is not scaled correctly to reunion playstation icons and it the D-pad is incomplete.  Whoever made this, please get back to me.  Or if anyone else has an updated icon set.  Or if someone wants to make Xbox icon file for Reunion.

http://i.imgur.com/XtgK0iM.png

What's wrong with them? Can you post the PSX buttons for comparison?  I could tackle this if the originator can't be found.

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #768 on: 2015-02-09 00:18:17 »
Install R01 or look at the menu font file found there.  The dimensions of all buttons and positions must be exact (Xbox normal buttons should be same size or smaller) and centred. 

Mcindus

  • *
  • Posts: 929
  • Artist, Modder, Musician.
    • View Profile
    • Lunatic Pandora
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #769 on: 2015-02-09 00:21:33 »
Install R01 or look at the menu font file found there.  The dimensions of all buttons and positions must be exact (Xbox normal buttons should be same size or smaller) and centred. 

Will do.  My buttons died with my HDD but I can make new ones easy.

luksy

  • *
  • Posts: 375
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #770 on: 2015-02-09 05:56:22 »

Mcindus

  • *
  • Posts: 929
  • Artist, Modder, Musician.
    • View Profile
    • Lunatic Pandora
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #771 on: 2015-02-09 07:50:50 »
XBox icons.

I was given a file not long back for Reunion.  It has xbox icons on it.  Unfortunately, it is not scaled correctly to reunion playstation icons and it the D-pad is incomplete.  Whoever made this, please get back to me.  Or if anyone else has an updated icon set.  Or if someone wants to make Xbox icon file for Reunion.

http://i.imgur.com/XtgK0iM.png

All I did was replace a few buttons, resize a few things, and fixed some alignment issues.  Here is the file in .png and .psd format if you need to edit it in the future.
R02 Xbox Fix

Let me know how this works!
« Last Edit: 2015-02-09 13:07:38 by Mcindus »

Kaldarasha

  • *
  • Posts: 2449
  • Prince of Model Editing
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #772 on: 2015-02-09 07:54:17 »


XBox icons.

I was given a file not long back for Reunion...

Yeah it was me. Didn't invest much time though.

Sora123masta

  • *
  • Posts: 190
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #773 on: 2015-02-09 11:36:46 »
Since we're all just using gifs. :P 

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98] Multiple mods - The Reunion (R01)
« Reply #774 on: 2015-02-09 12:28:52 »
I've left it to the last minute to fix this long standing issue, but here it is.  Luksy is pretty confident that when Bugenhagen and Ifalna talk about planet screams, they are using a term for it.  Reading the dialogue, I have to agree.  It's also apparent that ALL stars and planets in the FF7 universe are alive (even meteorites like Meteor)... or conscious on some level.  When they die or are in pain, they scream. The problem with how this was originally translated is three fold:

1. FF7 uses the Japanese symbol Hoshi for too many things (planet/star/land)
2. Bugenhagen has a laboratory.  He is talking about other planets and stars as well as FF7's
3. Japanese is very funny on plurals

So if I used "Star Scream"  it would imply only stars scream.  And "Planet Scream" would imply only planets scream.

This is not the case.

To get around this issue, I will be using the term "Celestial Scream".  Thus, the correctly (I hope!) translated text is as follows:

Code: [Select]
{CLOUD}
“The planet will die?”
------------------------------
Bugenhagen
“Ho,ho,hoooo.
  It may be tomorrow,
  or a hundred years from now.
  But it has not long to go.”
------------------------------
{CLOUD}
“How do you know this?”
------------------------------
Bugenhagen
“I hear the ‘celestial scream’.”
------------------------------
{CLOUD}
“What?”
------------------------------
Bugenhagen
“A sound made by all that sparkles
  in the heavens. Stars and planets
  are being born right at this very
  moment,while others are dying.”
------------------------------
{CLOUD}
“What was that just now?”
------------------------------
Bugenhagen
“Ho,ho,hoooo.
  A scream from OUR planet.”{NEW}
“‘I am in pain. I am suffering.’
  Is that not what it sounded like?”

Compare to original
Code: [Select]
{CLOUD}
“…When the Planet dies?”
------------------------------
Bugenhagen
“Ho Ho Hoooo.
It may be tomorrow, or 100 years from now…
But it's not long off.”
------------------------------
{CLOUD}
“How do you know this?”
------------------------------
Bugenhagen
“I hear the cries of the Planet.”
------------------------------
{CLOUD}
“What's that?”
------------------------------
Bugenhagen
“The sounds of the stars in the heavens.
While this goes on, planets are born, and die.”
------------------------------
{CLOUD}
“What was that?”
------------------------------
Bugenhagen
“Ho Ho Hoooo.
That was a scream from the Planet.”{NEW}
“Didn't you hear it? As if to say…
I hurt, I suffer…”
« Last Edit: 2015-02-09 12:35:30 by DLPB »