Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)  (Read 4838208 times)

Zara9

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #725 on: 2015-02-16 12:18:58 »
hey Sega chief

is this mod going to be released this week

and its my birthday week this week also

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #726 on: 2015-02-16 12:21:38 »
I see what you're angling for; it'll definitely be done sometime this week.

levantine

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #727 on: 2015-02-16 16:29:10 »
Thanks for your answer SC, i will continue to check this topic everyday them :p
Good luck for your work :p

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #728 on: 2015-02-17 00:49:22 »
That's it completed, I'm just going through all my old notes and getting rid of the old ones and looking for quick things here and there to add in. Made a few revisions, like the CPR event only taking one breath (I always hated how long CPR would take), a few refinements, and, well, this: http://youtu.be/SLL3UB-WeVA

1.3 will be uploaded and made available within the next few hours, unless some kind of cataclysm occurs. I've test-played through Midgar and various other areas to ensure that there's no serious problems popping up that could cause crashes/soft-locks/other issues, and enemies have been tested extensively to make sure that their AI is working and everyone is present and correct. The EXP arc issue was also resolved, so the arc is now repaired without the sudden 'jumps' that would occur between Lv.61 and 81.

Last thing that needs doing is preparing a 'database' that details equipment locations, etc. I'll be doing that as the patch and other materials upload. But yeah, thanks for your patience and hopefully it'll have been worth the wait.

Edit: 1.3 of the NT Mod is now live (properly this time). God-willing, there won't be anything overlooked but let me know pronto if you notice anything out of the ordinary.
« Last Edit: 2015-02-17 03:15:18 by Sega Chief »

Zara9

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #729 on: 2015-02-17 03:16:07 »
hey sega chief

thanks for working so hard on this mod for us

and how come you did not upload your mod to mediafire this time for just curious

and keep up the great work

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #730 on: 2015-02-17 03:37:11 »
Cheers, bud. I hope you enjoy it.

As for the change in hosting site, somebody told me that they couldn't get the file from Mediafire, so I swapped to Mega instead. Let me know if there's any trouble downloading it from there, though. I can always put it on Mediafire as well if need be.

EQ2Alyza

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #731 on: 2015-02-17 04:18:57 »
Chrome tends to block a lot of MEGA downloads from this site, so I have to use Firefox to get them. You can always look into Google Drive and be able to monitor the download stats.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #732 on: 2015-02-17 05:17:02 »
Just went on Google Drive and must have used it before; I found a tonne of NT Alpha files/patches sitting on it. I'll put the new version on there so you don't need to swap browsers.

levantine

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #733 on: 2015-02-17 05:25:53 »
Nice thanks for all this work ! :)
Just need to wait the 7th heaven version and i could start this :)

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #734 on: 2015-02-17 05:32:52 »
Yeah, about that; what do you need from me for 7H, Alyza? Another list of modified fields, etc?

EQ2Alyza

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #735 on: 2015-02-17 06:18:48 »
Well, I prefer the files separated, otherwise I just use the installer on a fresh install and pull out the files needed. The battle.lgp is the big one trying to find which files were modified.

cicadian

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #736 on: 2015-02-17 08:07:37 »
Sega I streamed all night and got to the segment where you buy the batteries, think your new quest is causing a problem I can't proceed past the wall and hanging wire. I sent you some messages on steam of my highlights of these bugs, check my twitch if you didn't get anything.

Zara9

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #737 on: 2015-02-17 09:46:25 »
hey Cicadian

i think you were spose to buy the batteries first

and then talk to the chlidren to climb the wire

try that

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #738 on: 2015-02-17 13:14:49 »
I just checked the area, with and without batteries, and it seems to be functioning normally. My best guess is that a stray variable might be the culprit; I'll check your twitch highlights, Steam seems to be down at the moment.

Edit: Saw the highlight, seems a variable got triggered out of place. Specifically, it was Biggs' talk script just before going into Reactor 5.

Edit 2: I've replaced the variable with something else. I'll update the files.

Edit 3: And that's the Dragon Fang from Honey Bee Inn  fixed too. Re-uploading the installer.
« Last Edit: 2015-02-17 14:46:59 by Sega Chief »

Zara9

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #739 on: 2015-02-17 15:38:01 »
hey sega chief

you forgot to change your topic title to say this insted

[FF7PC-98/Steam] New Threat Mod (v1.3)

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« Reply #740 on: 2015-02-17 15:41:57 »
I've got a habit of doing that, it seems like; thanks for letting me know, bud.

levantine

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Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« Reply #741 on: 2015-02-17 15:54:28 »
Waiting the 7th heaven version with impatient :)
Thx again for your work SC :)

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« Reply #742 on: 2015-02-17 15:55:26 »
I posted a link for an IRO on the first page, but if you're playing through Alyza's catalogue then it might be a better idea to wait for that. I'm still not 100% sure if I should be posting a link for a separate IRO file here or not.

Edit: Installer is back up. Seeing how early it is after release, I just updated the Installer itself rather than make a hotfix patch this time.
« Last Edit: 2015-02-17 16:23:43 by Sega Chief »

levantine

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Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« Reply #743 on: 2015-02-17 17:37:55 »
Yeah 'm using the catalog so i will wait for alyza update of his catalog :/
Thx an other time for your answer SC :)

Zara9

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Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« Reply #744 on: 2015-02-17 20:38:14 »
hey sega chief

just curious, why is the NT download link being removed alot for?

EQ2Alyza

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Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« Reply #745 on: 2015-02-17 20:40:47 »
It says [Updating] so he's fixes bugs he finds along the way :)

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« Reply #746 on: 2015-02-17 20:43:17 »
Some issues popped up. The first was a dodgy trigger for the Wire you use to climb into the Shinra HQ building + a respawning item in the Honey Bee Inn. Currently, it's down because an encounter with Mirage Weapon can be fought in the first three screens of the game. Why didn't I notice that when I was playing? Because if you run through these first three field screens without straying too far from the path, you won't run into an encounter until the 4th screen which is safe.

I'd normally release a hotfix patch but it's Day 1 so I want to avoid confusing first time players about whether they have to use the Hotfix patches after using the main installer or not.

cicadian

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Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« Reply #747 on: 2015-02-17 23:29:04 »
Alright since most of the glaring issues seem to be out of the way, I wanted to do what I said and say I'll be streaming often until I've torn this thing down to the ground. You can view my streams and past recordings at twitch.tv/cicadian , I hope everyone takes the time to actually play this though its a lot of fun.

Zara9

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Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« Reply #748 on: 2015-02-18 00:42:05 »
hey sega chief

i just thought of a idea

my idea is this, why don't you add a small mini boss battle with the 2 turks in the sierra elevator before the party gets arrested

what do you think about that idea

and can you add the ff7 boss battle music to the hella gunner and thousand gunner battle

thanks
« Last Edit: 2015-02-18 00:44:19 by Zara9 »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« Reply #749 on: 2015-02-18 01:16:15 »
Could do, would be an early Rude battle. And I can set the Gunners to use the boss theme; they've always used the regular battle music for whatever reason.