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Messages - kela51

Pages: 1 2 [3] 4 5 6 7
51
Troubleshooting / Re: FF7 magic model transparent
« on: 2015-08-13 14:34:28 »
i already apply my texture on the model,it work fine but just the model is originally semitransparent like the ice model.thx for your reply ;)

52
Troubleshooting / Re: FF7 magic model transparent
« on: 2015-08-13 14:16:53 »
No idea guys?

53
Troubleshooting / Re: FF7 magic model transparent
« on: 2015-08-12 17:15:04 »
For exemple the slash for the cloud limit's look semitransparent or ice magic.i remade all limit's break and i need to disable transparency to finish all cloud limit's..

54
Troubleshooting / FF7 magic model transparent
« on: 2015-08-12 16:08:03 »
Hi everyone! Anyone now if it's possible to disable the transparency of a magic model with kimera or another program? Thx in advance

Kela.

55
Team Avalanche / Re: Spell effects
« on: 2015-06-18 15:26:33 »
Thank you Man!

56
Team Avalanche / Re: Spell effects
« on: 2015-06-18 10:46:13 »
Yes probably but my project is on stand by because i became dad now! so i will work when i can.

57
Releases / Re: [REL] FF7 Blue limit for AC mod
« on: 2015-05-12 18:48:30 »
 maybe when it's finished!

58
Releases / Re: [REL] FF7 Blue limit for AC mod
« on: 2015-05-10 12:03:27 »
Hi guys i made a video on summons effects it's not totally complete this magic's project is really long.

Here is my video:

https://m.youtube.com/watch?v=tHWAndBklYk


59
Team Avalanche / Re: Spell effects
« on: 2015-02-28 11:18:51 »
I don't know why but no problem

60
Team Avalanche / Re: Spell effects
« on: 2015-02-28 10:28:16 »
Thx Freak if i release these in qhimm i can put your magic's too?

61
Team Avalanche / Re: Spell effects
« on: 2015-02-27 21:26:21 »
seffect1

cure:


cure2:


cure3:


regen:


summon:

62
Team Avalanche / Re: Spell effects
« on: 2015-02-26 05:14:36 »
Maybe,but it will probably be long there are many textures .. And i for somes effects i need to made texture for model like catastrophe Beam or light beam for omnislash.

63
Team Avalanche / Re: Spell effects
« on: 2015-02-24 18:41:57 »
chocobo smoke:




tornado:




trine:



64
Team Avalanche / Re: Spell effects
« on: 2015-02-23 08:00:13 »
Thx guys

65
Team Avalanche / Re: Spell effects
« on: 2015-02-23 04:57:17 »
I post this just for the textures..

66
Team Avalanche / Re: Spell effects
« on: 2015-02-22 13:11:10 »
my work in on progress at now.. ;)


Beta:




Chocobuckles:






Shiva:








67
Team Avalanche / Re: Spell effects
« on: 2015-02-22 07:40:43 »
hi all! i worked on ff7 magics textures if you are interested.

cross slash


By kela51 at 2012-07-18


Ungarmax before:



Ungarmax after:

Catastrophe before:

Catastrophe after:

New Finish Touch:

Light old:


Light new:


Twist old:


Twist new:


dragon force:



goblin punch:



revisited magic spell:


Bahamut:


68
This mod works only with steam version?

69
Simply extraordinary!

70
Graphical / Re: Cid's Head modeling contest result
« on: 2013-10-25 15:21:12 »
When will this be released? This is really great!

When will this be ready...

71
Graphical / Re: Cid's Head modeling contest result
« on: 2013-10-19 11:34:48 »
so great!  ;)

72
Team Avalanche / Re: Out of hibernation
« on: 2013-10-17 17:57:39 »
any news?

73
Releases / Re: cmh175 Red XIII
« on: 2013-10-12 16:01:36 »
Nice work cmh175 and Thanks to Ash Barnard too :).

74
Graphical / Re: New Red XIII
« on: 2013-10-05 17:08:49 »
The model look good in kimera ;). Nice work cmh175.

75
Graphical / Re: New Red XIII
« on: 2013-09-27 14:44:26 »
Yeah you've luck because i've already send him a message to get his model for import  before work on the other RedXIII but he never reply me.

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