Qhimm.com Forums
Miscellaneous Forums => Gameplay => Topic started by: vayneruel on 2012-03-13 12:52:08
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Hi all, I want to know how I can change the color of the text box of enemy attack? I want some attacks appear with a red square as the limits breaks , is this possibly?thanks for your attention.
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You know, that is a very good question. I hope somebody will answer your question, because I do not have the answer. If I did, I would have given it to you and to everybody else as well. Good Luck getting the right answer on this question.
This indeed would be a great game-play tweak.
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Prefix the title of your attack with the string '{BOX:RED}' - e.g. '{BOX:RED}Cure3'
This should work for enemy attacks as well as player commands, though I'm not certain.
There's no way to access any other colours.
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I tried what you said Bosola, but in the box appears this text: {BOX: RED} Cure3 and the box is the same color.
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Do not insert a space in 'BOX:RED'.
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no no, i´m not insert a space in the name of attack, i write this:{BOX:RED}Cure3 (not space)but doesn´t work
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Then it may just not work for enemy attacks.
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In a video on youtube, I saw that worked, but was probably modified with a hex editor.
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You'd have to chance Cure3 in the KERNEL.BIN, not the scene.bin.
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But I want to change the color of the box with enemy attacks, in kernel.bin it works but I want change in scene.bin
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In a video on youtube, I saw that worked, but was probably modified with a hex editor.
Can you give a link to this video?
I suppose the enemy is using an attack stored in the Kernel.bin.
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http://www.youtube.com/watch?v=-V1I4vPqQJQ
This is the video.
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http://www.youtube.com/watch?v=-V1I4vPqQJQ
This is the video.
So, you are referring to the "Shinra's Finest" atatck at 2:25? I believe that this attack was stored as one of the Kernel.bin attacks, possibly as a (temporrary) replacement for an enemy skill (I did something similar myself (http://www.youtube.com/watch?v=yvAuKc0bpXw , 1:38)). Like this, one will have to name that attack {BOX: RED}Shinra's Finest in the kernel.bin and have one's respective enemy use that attack via a Scene.bin AI script.
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Ok , OK i´m understand XD, so replace a name of attack with {BOX:RED} in kernel.bin but if a character use this attack the box appears in red :0
Thanks