Author Topic: Creating New Enemy Models  (Read 5070 times)

vashtriguner

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Creating New Enemy Models
« on: 2013-02-26 22:50:23 »
Hello I'm sorry if this sounds stupid but I was wondering how I would go about editing the enemy models in FF7. What I was trying to do was remake the enemy models for FF7 and I was wondering if anyone knew the best way to go about it. Any tips or tools or someone that can point me in the right direction are more than welcome. I just want to give back to this community and I figured redoing the enemy models is the best way possible.
« Last Edit: 2013-02-27 01:58:04 by vashtriguner »

Lazy Bastard

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Re: Creating New Enemy Models
« Reply #1 on: 2013-02-27 15:05:09 »
PSX or PC?

For PSX, it's a bit tedious, but certainly workable. I've made a few threads concerning battle models in the Scripting/Reverse Engineering forum which explain the process and break down the relevant data, and a few others have made some modified models using this information.

vashtriguner

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Re: Creating New Enemy Models
« Reply #2 on: 2013-02-27 18:18:35 »
Oh sorry for not elaborating but I was talking about PC.

Kaldarasha

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Re: Creating New Enemy Models
« Reply #3 on: 2013-02-27 20:39:11 »
Kimera, Bitrun, P-creator and this: battle_database.txt.
I guess Kimera is the first tool you should look in. It will help you to understand the behavior of FF7 model structur.
You will need Bitrun to export the .p-Files to a .3ds-format and p-creator to export back a .3ds-file to a .p-file.
The list may help you to find the right models you wish to edit.

vashtriguner

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Re: Creating New Enemy Models
« Reply #4 on: 2013-02-27 22:13:34 »
Thanks a lot, hopefully your help can get me started. Although I was having trouble with Kimera but I figured it out now. Another question I have though is would I be able to model things in 3dsmax or Blender then convert it to a .p file or are there problems with that?

LeonhartGR

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Re: Creating New Enemy Models
« Reply #5 on: 2013-02-28 02:36:21 »
I'm so looking forward for this project :P :P :P Good luck!

dkma841

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Re: Creating New Enemy Models
« Reply #6 on: 2013-02-28 17:40:32 »
You could probably find some more useful stuff over here:
http://forums.qhimm.com/index.php?topic=12503.msg173809#msg173809

vashtriguner

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Re: Creating New Enemy Models
« Reply #7 on: 2013-02-28 22:16:48 »
@E1sunz Oh I totally overlooked that on the bootleg mod list ( ゚ Д゚). Thank you for that, I'm going to go through all of it to learn what I can.

Thanks for the help everyone.
« Last Edit: 2013-03-01 00:29:01 by vashtriguner »