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Releases / Re: [FF8-PC Steam 2013] FFVIII Crystal 1.1
« on: 2020-12-29 14:15:26 »I appreciate you being considerate about boss placement and difficulty. In the old FFVIII Requiem mod, he had Seifer cast Flare in your first fight with him which means he could potentially open up the fight with it and oneshot you before you even got shell ready.
...that mod had a lot of bad ideas but it was all we had for a long time. Thank God this awesome mod came along.
I have definitely seen a general increase in difficulty so far and I agree with your reasoning. Too often JRPGs became trivially easy with more options so I'm glad you are reversing that, making it more challenging with more options.
Speaking of boss placement and selling items though, I just beat NORG and I'm very grateful he's so easy compared to how he was in Ragnarok Rebalanced. I was totally out of Phoenix Downs and very worried his fight would e a nightmare like the last mod I played. I had a team of Irvine and Quistis, sending Rinoa to the Missile Base so they had one great healer and I, with Irvine's heal gun, had another . But this meant I had no one who can use Raise so I was worried.
You don't need to tell me exactly what the added sidequests are but can you tell me when/where they occur? Just curious what I should be on the lookout for.
In any event, this mod is extremely interesting and I will recommend it to people on other FF forums I frequent. For somebody who has played FFVIII as much as I have, you've really re=energized my interest in the gameplay. I intend to see this through to the end and hopefully my comments can help a little bit.
It's a shame that the only Squall/Seifer 1v1 happens on Disc 1 and immediately before a battle that I want to be a challenging introduction to sorceresses, 'cause I'd love to have a more difficult one later in the game. Maybe I'll try to work something like that in someday.
If this isn't the case already, I may make Joker continue to appear in the Training Center to sell items until after NORG is defeated. Glad you got some use out of Exeter, though.
Sidequests/additions to existing sidequests:
Spoiler: show
The sidequest section of the included info doc is a little more detailed about what you need to do should you need it.
I'm currently working on another sidequest--or rather, building on one introduced in the last update; once I'm done, I'll release it along with fixes to the issues you've found.
I appreciate the kind words and the feedback.