Author Topic: Text is scrunched. Also music and sound cut out during certain scenes.  (Read 9895 times)

natranr

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This is what I am talking about:



The letters are all scrunched together.

Also when the Mako reactor blew up, the sound cut out until I got to Aerith.

And another thing, the settings in the OpenGL Driver config don't seem to save. The internal res, texture memory and Audio settings reset.

EQ2Alyza

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Looks like you don't have Aali's Custom Driver, which should have been installed with the Game Converter. Please post your APP.log, surrounded by [.code][./code] tags (don't type the . in them).

Beau Gilliam

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The text scrunched happened to me when I had Team Avalanche's GUI installed and Menu Overhaul enabled on 7th Heaven.

natranr

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The text scrunch happens even with out the menu/GUI mods active.

Now were you talking about the applog.txt in the appdata folder?

Code: [Select]
7thHeaven started: 1.50
Mega LinkState became Starting
IrosInit: Logging in with folder link
Mega LinkState became Connected
POSTing 23 bytes to https://g.api.mega.co.nz/cs?id=tvyyukpwms&n=yBlHTYiJ&ak=iU4j3aAT handle 141813360
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Received 5328 bytes against handle 141813360
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Received 0 bytes against handle 141813360
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Reporting complete against handle 141813360 status 200
IrosApp:NodesUpdated...
Received 21 new nodes
POSTing 0 bytes to https://g.api.mega.co.nz/sc?sn=wwfyaPLkVAs&n=yBlHTYiJ handle 141813360
Beginning GetResponse [no request data] for 141813360
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POSTing 0 bytes to http://w.api.mega.co.nz/Stu8oh77pg5z5MOv0zyPvKFP2iI handle 141813360
Beginning GetResponse [no request data] for 141813360
Waiting for 2001721950 deciseconds
Mega:Auto update check: found 21 nodes
Mega:Auto update check: found 7thHeaven_1.44.zip
Mega:Auto update check: found 7thHeaven_1.32.zip
Mega:Auto update check: found 7thHeaven_1.36.zip
Mega:Auto update check: found 7thHeaven_1.29.zip
Mega:Auto update check: found 7thHeaven_1.28.zip
Mega:Auto update check: found 7thHeaven_1.33.zip
Mega:Auto update check: found 7thHeaven_1.45.zip
Mega:Auto update check: found 7thHeaven_1.34.zip
Mega:Auto update check: found 7thHeaven_1.42.zip
Mega:Auto update check: found 7thHeaven_1.50.zip
Mega:Auto update check: found 7thHeaven_1.31.zip
Mega:Auto update check: found 7thHeaven_1.40.zip
Mega:Auto update check: found 7thHeaven_1.41.zip
Mega:Auto update check: found 7thHeaven_1.39.zip
Mega:Auto update check: found 7thHeaven_1.30.zip
Mega:Auto update check: found 7thHeaven_1.35.zip
Mega:Auto update check: found 7thHeaven_1.315.zip
Mega:Auto update check: found 7thHeaven_1.37.zip
Mega:Auto update check: found 7thHeaven_1.43.zip
Mega:Auto update check: found 7thHeaven_1.38.zip
Mega:Auto update check: found version 1.50, prev. offered 0

EQ2Alyza

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APP.log is in your game folder.

natranr

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Found it:

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon R9 200 Series 4.5.13397 Compatibility Profile Context 15.200.1046.0
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: H:\Steam\steamapps\common\FINAL FANTASY VII\data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: H:\Steam\steamapps\common\FINAL FANTASY VII\data\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
INFO: slow output format from video codec h264; 0
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 2
reading midi file: OB.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
WM_CLOSE
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD

Kaldarasha

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You use the MO exe without its own fonts.

natranr

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What is MO exaxctly?

Kaldarasha

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Menu overhaul. Probably you have the textuers for it in your mod folder but not linked to it. You can move the menu folder from it into the textuers folder.

EQ2Alyza

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Why are so many people showing up here lately with using Aali's 0.7.11b? That version is not included in the Game Converter for STEP 1 of the tutorial. Use the Game Converter please so that you can get Aali's 0.8.1b setup properly for use with 7H.

This is the reason why your OpenGL settings are not saving.
« Last Edit: 2015-12-26 09:30:53 by EQ2Alyza »

natranr

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I redid Game converter 0.10 and it installed Aali's driver, not sure which version. It's the one from the tutorial. Is there a direct install for the updated driver?

Edit: Also I noticed the mods/Textures folder is empty. Those didn't get installed correctly either.

Edit2: Yup, the GC 0.10 is installing the 0.7.11b driver.

Edit3: I just now notticed the version of GC is called 7H instead of a version number. I tried downloading it and Chrome is blocking it. Gonna try on another browser. This should work. What happened was I must have clicked Read and downloaded the wrong version.

Editn: And IE is blocking it as well.

Edit: Got it to work with Firefox. The correct settings were there already after overwriting. This should fix alot of issues.

Now like I said earlier, I notticed some folders are empty when they probably should be full. Like I noticed the textures weren't being applied. I'll launch the game now to check and see if they are working, otherwise I probably should reinstall the mods.
« Last Edit: 2015-12-26 16:14:42 by natranr »

Kaldarasha

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I redid Game converter 0.10 and it installed Aali's driver, not sure which version. It's the one from the tutorial. Is there a direct install for the updated driver?

Edit: Also I noticed the mods/Textures folder is empty. Those didn't get installed correctly either.

Edit2: Yup, the GC 0.10 is installing the 0.7.11b driver.

Edit3: I just now notticed the version of GC is called 7H instead of a version number. I tried downloading it and Chrome is blocking it. Gonna try on another browser. This should work. What happened was I must have clicked Read and downloaded the wrong version.

Editn: And IE is blocking it as well.

Edit: Got it to work with Firefox. The correct settings were there already after overwriting. This should fix alot of issues.

Now like I said earlier, I notticed some folders are empty when they probably should be full. Like I noticed the textures weren't being applied. I'll launch the game now to check and see if they are working, otherwise I probably should reinstall the mods.

Install the reunion mod it will (really) patch your files. Put all files from ''mod/reunion'' to ''mod/textures''.

And please don't ever install a game to program or whatever windows owned folders. They have an extra write protection.

natranr

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Install the reunion mod it will (really) patch your files. Put all files from ''mod/reunion'' to ''mod/textures''.

And please don't ever install a game to program or whatever windows owned folders. They have an extra write protection.

Where do I download it? I checked the thread for the mod. It's that 7 mod collection right?

Beau Gilliam

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Where do I download it? I checked the thread for the mod. It's that 7 mod collection right?

He meant that you shouldn't install and convert the PC or Steam version in the program files our program files (x86) folders, or they'll bug your mods.

I'd like to use this thread to ask if it's possible to use Menu Overhaul/Reunion without disabling the 7th Heaven's mods.

After installing Reunion R03e(only the Retranslation patch), I noticed that it won't load anymore 7th Heaven's Open World textures, Magic textures, Field textures, Menu avatars and New Game/Load background. Music and field/battle models look fine.

I tried moving the mods\reunion to mods\textures, but it caused the text crunching mentioned above. I could only have MinMin's transparent avatars by downloading them and manually pasting them into reunion\menu folder, replacing the old avatar files.

So, it's there any way to install the retranslation patch from Reunion or MO without disabling 7H mods? Is it possible to replace files like I did with MinMin's avatars?

EQ2Alyza

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Reunion is a combination of many mods, and even if you uncheck everything from it, MO (Menu Overhaul) is still installed by default. I think it modifies the ff7.exe as well, so if you make a copy of your original before you run Reunion, then you may perhaps be able to use that copy ff7.exe to launch through 7H. I HIGHLY do not recommend doing this though, unless you want to do more trial and error experimenting than actually playing the game.

I am sorry I can't give exact details, but I'm not a programmer/modder/tech savvy person, and all my work is basically done through trial and error experimenting, followed by asking questions behind the scenes. It takes A LOT of time to learn this stuff, but once you get it down, it's worth. The average user though, it's way too complicated to explain and is why I don't offer a lot of help in these situations.

The good news to all this is that I will be adding R04e MO and ReTranslation portions to the next Catalog update, so if you want to wait until then, I'd recommend that instead.

Beau Gilliam

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Alright! I will do as you say and wait until the next catalog.  :) It's really amazing how far you could go even though you say you're not a tech-savvy person. Congratulations!

Kaldarasha

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He meant that you shouldn't install and convert the PC or Steam version in the program files our program files (x86) folders, or they'll bug your mods.

I'd like to use this thread to ask if it's possible to use Menu Overhaul/Reunion without disabling the 7th Heaven's mods.

After installing Reunion R03e(only the Retranslation patch), I noticed that it won't load anymore 7th Heaven's Open World textures, Magic textures, Field textures, Menu avatars and New Game/Load background. Music and field/battle models look fine.

I tried moving the mods\reunion to mods\textures, but it caused the text crunching mentioned above. I could only have MinMin's transparent avatars by downloading them and manually pasting them into reunion\menu folder, replacing the old avatar files.

So, it's there any way to install the retranslation patch from Reunion or MO without disabling 7H mods? Is it possible to replace files like I did with MinMin's avatars?

Install the reunion mod it will (really) patch your files. Put all files from ''mod/reunion'' to ''mod/textures''.

I have to make an addition. You must change the mod path to use the textures folder in aali's driver as well. You can change it in the driver's ff7opengl.cfg file or with 7th heaven.

EQ2Alyza

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I don't think Aali's 0.7.11b saves properly through the 7H interface, so it would have to be changed manually.

natranr

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Alright, I'll be patient. This is a long game after all.

Beau Gilliam

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I have to make an addition. You must change the mod path to use the textures folder in aali's driver as well. You can change it in the driver's ff7opengl.cfg file or with 7th heaven.

I did as you suggested me and it worked really well. The open world textures and magic textures worked again and the retranslation seemed to be still there, although magic names such as Blizarra reverted to Ice2.

Another issue with it is the presence of wrong monsters and battle backgrounds in Mythril Mine (this issue has already been foretold by 7th Heaven's FAQs, dealing with modding already modded ff7.exe files), like Midgar Zolom in Shinra Building background and Motor Ball in Midgar Highway background.

It seems impossible use the retranslation with 7th Heaven at the moment. An update will be necessary for that.

Kaldarasha

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This has something to do with a modified kernel and/or scene.bin. I use the reunion too and don't have these problems with 7h.