Qhimm.com Forums
Final Fantasy 7 => Graphics => Releases => Topic started by: UpRisen on 2017-12-21 09:12:14
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Hello all,
My name is Uprisen and I am the Project Manager for Project Echo-S and the founder of AVALANCHE ARISEN.
AVALANCHE ARISEN is a sister group to Project Echo-S and our primary goal is to remake, remodel, and retexture all the visual aspects of Final Fantasy VII. This includes battle scenes, field scenes, character/enemy/npc models, world map, and spell/summon animations. As of this moment I have a first release of the Battle Texture IRO. It contains every battle scene in the game retextured to the best available quality I could produce. I will continue to update these scenes as I have recently learned how to adjust the models for the scenes which will fix some of the clipping and spacing issues that are currently in this mod.
I started this project 6 months ago with zero prior experience and this iro is the result of over 200 hours of work.
(https://i.imgur.com/syULqB4.png)(https://i.imgur.com/eoc6qEp.png)
(https://i.imgur.com/xnVPdaj.png)(https://i.imgur.com/iC5v8ve.png)
(https://i.imgur.com/jOvGO2x.png)(https://i.imgur.com/IOgHaeW.png)
(https://i.imgur.com/bZMiAgS.png)(https://i.imgur.com/tLpfhMO.png)
(https://i.imgur.com/Pg9qDKJ.png)(https://i.imgur.com/xUiO5rD.png)
(https://i.imgur.com/DjBkB71.png)
Download: (https://www.nexusmods.com/finalfantasy7/mods/3?tab=files)
To install extract the IRO from the 7z file and place it in your ff7/mods/7th heaven folder then launch 7h and it will appear in your library.
1k resolution images (460mb instead of 2.3gb) https://www.nexusmods.com/finalfantasy7/mods/3?tab=files
To intall simply unzip and place the "battle" folder in your FF7/mods/textures folder
STEAM version (http://steamcommunity.com/sharedfiles/filedetails/?id=1329123155)
My YT video tutorial for installing 7h https://www.youtube.com/watch?v=cf7uQt2uaQc&t=1s (https://www.youtube.com/watch?v=cf7uQt2uaQc&t=1s)
New ULTRALITE pack now available on nexus. 256x256 max textures to match vanilla. Just a simple waifu downscale and pack is untested and will not be updated unless I also make a major texture change to the full pack.
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Great stuff! Are you interested in removing the square shadow look of the ground? I actually planed to do it myself when I finished all human characters for the battles but maybe you're faster then me. The thing is that every battle map has some light backed on it. However this can be removed with Kimera, so you have the option to bake now light on the texture or use kimera's lighting tool to shade the vertecies again. Though the problem is that Kimera doesn't load all objects of the battle map, but if you plan to only fix the ground, this will be enough.
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These look quite good! I'll definitely be downloading and comparing to the ones we already have. I know some textures have only been upscaled, so it will be nice to be able to replace those with more that have been made from scratch
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Great stuff! Are you interested in removing the square shadow look of the ground? I actually planed to do it myself when I finished all human characters for the battles but maybe you're faster then me. The thing is that every battle map has some light backed on it. However this can be removed with Kimera, so you have the option to bake now light on the texture or use kimera's lighting tool to shade the vertecies again. Though the problem is that Kimera doesn't load all objects of the battle map, but if you plan to only fix the ground, this will be enough.
YES! I am going to be adjusting the lighting and adjusting the position of the models of the stage in order to remove clipping issues. As you play through youll see that areas like the reactor catwalk are horribly missaligned, or that the world map battle scenes have a clear line where the backgrounds smash into each other at an angle and even with a perfect seemless texture that I use it ends up making a clear line where the images dont appear alligned. Tsunamix is also converting several of the backgroud images to a 3d model for me so that I can remove the super distorted pixel look they have. He already has done the building in the Aeris deds fight but I dont have a drawing tablet and my painting skill in gimp are very lacking so Im currently unable to make it a nice high quality, insted I just plasterd a base generic color/texture layer over the entier thing. Its my personal least favorite thing in the entire iro but it just serves as a good reference point for me as i move foward completeing this and other projects.
These look quite good! I'll definitely be downloading and comparing to the ones we already have. I know some textures have only been upscaled, so it will be nice to be able to replace those with more that have been made from scratch
I was inspired by Team Avalanche after playing with their battle and field scenes and I was deeply saddened when I saw that they had stopped production of their work. But just like Barret says in Cosmo Canyon "Urrrrrgh! I'm gonna do it!!
Again... Again... AVALANCHE's born again!" And just like that AVALANCHE ARISEN was born.
Looking foward into the new year you guys can expect to see a completed world map released mid-late January, Several updates to this IRO over the first few months to fix remaining issues, and even a magic texture update. I am also working on several methods to upscale and do corrections on the field scenes. I know that there are enough basic upscales available but I have been working with Tsunamix to rethink the way that we upscale. Our method should provide the closest comparision to Team Avalanches fields without actually redrawing the entire game.
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Nice work man!I already rework on magics textures and magics models effects but i’m not satisfied for ice magic if you can make a good render this can be really good!
You can see a part of my work on my YouTube channel
https://m.youtube.com/channel/UC6PMOMCsZPshYHHICiSaWAQ
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These look awesome man! Any chance for a future PNG release? I don't use 7th Heaven lol. No worries if you don't plan on that though. Keep it up!
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Nice work man!I already rework on magics textures and magics models effects but i’m not satisfied for ice magic if you can make a good render this can be really good!
I actually havent even cracked into the magic files yet, but if you want to come join the AVALANCHE ARISEN discord channel im sure that I can help out with the textures. https://discord.gg/ZhUrK3
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These look awesome man! Any chance for a future PNG release? I don't use 7th Heaven lol. No worries if you don't plan on that though. Keep it up!
Ill upload the pngs for use with Aali's driver in a few hours. And over the next few days ill rename them bakc to their tex id's and upload them for use with the direct folder.
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None of that is necessary. 7th heaven is able to extract iro data into whatever folder you want. Then just put the files into the mod folder you designate in the openly cfg. If you use reunion is in mod/reunion/battle
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Alot of people still seem scared of using 7h for general modding and I really dont understand why. But I might as well go ahead and do the work for those who dont like 7h or dont understand the steps involved in using it lol.
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Obesebear does this mean he doesn't have to rename everything? Just upload the contents of the iro as a folder instead?
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in ff7_opengl.cfg you set your modpath to whatever folder name you want. Inside that folder you make another folder called battle and toss all the images in there
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I personally prefer not to use an iro for these kind of mods. Texture mods are usually huge, but thanks to the modpath of Aali's driver, they are easy to replace or to remove. There is no need for 7H to deal with huge amounts of textures when they are simple replacer. I have the feeling that texture mods do have a bad timing effect on the execution of a command in the battles (a short stuck when casting a spell fo example). Maybe with a fusion of Dan's new mod manager and 7H we can have a way to really install mods for static replacer and have the power to use the dynamics of 7H of the conditional folder to expand the boundaries of the game.
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Really nice stuff!
I didn't expect this to happen.
Keep up the excellent work, UpRisen!
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Thanks for all of the feedback and positive remarks. Heres a few samples of the world map retex im trying
(https://i.imgur.com/f03ObjS.png)
Still need to smooth out the ropes and replace the missing pixels to the bridge planks, couldnt decide if i wanted them missing or there to show damage.
(https://i.imgur.com/p9GSD0Q.png)
The towns are going to be really hard for me, Im used to working on 2k sized images, now im on 256-512 and towns require alot of tweaking, This wutai isnt finished yet, still need to do the ground, adjust the color of the brown and add the smaller details like lanters+stairs.
(https://i.imgur.com/IvXHcxP.png)
And just like my battle scenes im using "hard" transparent textures to give put out my effects.
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Perhaps for the bridges' ropes some different coloring?
The way it is now it is too similar to the wood of the planks... I'd suggest changing to beige.
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This is insane! Thanks a lot :) hope you continue with this textures improving :D
Nice work man!I already rework on magics textures and magics models effects but i’m not satisfied for ice magic if you can make a good render this can be really good!
You can see a part of my work on my YouTube channel
https://m.youtube.com/channel/UC6PMOMCsZPshYHHICiSaWAQ
Mate any chance to share your magics textures and magics models effects? Would be great.. thx and Happy New Year to all!
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Is this mod updated in 7th Heaven? I don't seem to spot it as ""AVALANCHE ARISEN" tag.
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I don't think it's been added to 7H yet, It's a custom mod as of now.
You'll need to download it then use the import function on the library tab
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You'll need to download it then use the import function on the library tab
that is one method. An even faster way it to just place the IRO file into your ff7/mods/7th heaven folder then launch 7h and it will auto import.
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Great work man, thanks.
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I found a draw back. The battle fields can't be increased in size without getting rendering issues, though there is some room. A 50% increase looks good but when you cast a summon like Ramuh you'll see for short moment unredered background (when the cam moves away). I would say without further testing that an increase of 25% should be fine.
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Wow your work looks very nice ! I will test it asap and come back to say my opinion about it ;)
Any chance to see new battle models characters ? I am looking for many years now for some (there is some very good in 7th like Cloud or Tifa, but some are so so or bugged like Cid or yuffie)
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http://steamcommunity.com/sharedfiles/filedetails/?id=1248483437
Vincent, Yuffie and Cait Sith aren't revisited yet, but will be. Next is Vincent on my list.
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Oh good i will fallow it thx You
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For anyone who wishes to see the stages in action before downloading you can watch my YT ULTRA Hardcore Challenge run as I go through it. https://www.youtube.com/watch?v=YKfoQ6CIs68&list=PLSax72bbh4msQ9Lku7eCty2zdHXtzqyp_
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Very interesting!
I am looking forward to more of your updated textures!
Thanks for sharing.
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1k resolution images (460mb instead of 2.3gb) https://mega.nz/#!xLYFUYbT!iJy5m-haV6l3e-aX89IHh2o-dxYFWxH1uh1-4FoUFPg
To install simply unzip and place the "battle" folder in your FF7/mods/textures folder
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UpRisen,
has there been further progress on Avalanche Arisen?
What are you focusing your efforts on at the moment?
Keep up the great work! ;)
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right now i am reformatting and renaming my 1k textures to lgp format to share on steam. After that is done (its really easy just alot of tedious work i keep putting off) I will be moving on to either FF7 spell texture, FF8 battle scenes in the same fashion I did these ff7 scenes, or start working in gimp/kimera to make my ff7 scenes be fully 3d isntead of just flat models with textures placed on top.
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right now i am reformatting and renaming my 1k textures to lgp format to share on steam. After that is done (its really easy just alot of tedious work i keep putting off) I will be moving on to either FF7 spell texture, FF8 battle scenes in the same fashion I did these ff7 scenes, or start working in gimp/kimera to make my ff7 scenes be fully 3d isntead of just flat models with textures placed on top.
I vote the 3rd option.
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Same :D
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Same :D
TEACH ME SENPAI!
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Steam version added http://steamcommunity.com/sharedfiles/filedetails/?id=1329123155
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(https://i.imgur.com/iUhhlC5.png)
ignore everything except the bricks here. Im going through and running my fields through CrazyBump to add 3d shading to increase the quality of the pack. Still working on a way to convert the flat models for the stages into 3d. some screen shots of that to come in the next week or so.
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(https://i.imgur.com/2vL9viQ.png)
Colab with Tsunamix to get the stages fully 3d. hes doing the modeling and im wrapping the uv and textures.
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Impressive!
I love the new bricks! ;)
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(https://i.imgur.com/2vL9viQ.png)
Colab with Tsunamix to get the stages fully 3d. hes doing the modeling and im wrapping the uv and textures.
Would you like me to make those ground/brick textures seamless? it would remove that obvious line every 10 meters. Just send me that image and I can handle it.
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those bricks were the first thing i did in gimp and didnt know how to make them 100% seemless. in game the cam is so zoomed it that you cant tell, and the way we are rendering it in blender makes the lines stand out alot more than in game so i wasnt to concerned with smoothing it out, but if you want to heres the texture
(https://i.imgur.com/5eLK9tv.jpg)
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This is really awesome work. It really should be included in the iros that come with Tifa's 7th Heaven. I hope you complete your goal of making FFVII high res. All you really need are the field textures now, in my opinion. There is already good work done on the world, menus, magic, and such. Hope you keep at it! I will be using your mod, that's for sure! :lol:
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Haven't been on here in ages, since I've been working on improving the bad ChronoTrigger port to PC, but figure this may be helpful to someone-
(https://i.imgur.com/HB96Rey.jpg)
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https://www.nexusmods.com/finalfantasy7/mods/3?tab=files
New ULTRALITE pack available on nexus. All textures are in the same resolution as vanilla. This pack is for everyone who wants to keep the game as close to vanilla as possible but also want to have an increase in aesthetic quality
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Thanks, UpRisen!
I am looking forward to further updates to this astonishing project of yours!
Please keep us informed with your progress.
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Thanks for this mod! In this thread (http://forums.qhimm.com/index.php?topic=18292.0) you said it's possible to use your mod without loosing the ability to get steam achievements. But I'm not sure how to do this. With the 7th heaven mod manager I need to run the game converter. How to install your mod without the mod manager? In the battle folder of FFVII there are other file types and it's not possible to overwrite them with your files.
Thanks in advance!
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Thanks for this mod! In this thread (http://forums.qhimm.com/index.php?topic=18292.0) you said it's possible to use your mod without loosing the ability to get steam achievements. But I'm not sure how to do this. With the 7th heaven mod manager I need to run the game converter. How to install your mod without the mod manager? In the battle folder of FFVII there are other file types and it's not possible to overwrite them with your files.
Thanks in advance!
STEAM version (http://steamcommunity.com/sharedfiles/filedetails/?id=1329123155)
I broke the hypelink in the main page. ill go fix it in the morning but here it is.
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I absolutely love this mod. It is amazing when coupled with the Remako mod by CptRobau (and Menu Overhaul.) Remako has all the field background in very high definition. Both of your two mods together are a total game changer. Check out remako:
http://forums.qhimm.com/index.php?topic=18573.0
I will never play FFVII again without both Avalanche Arisen and Remako in my mods.
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Hello UpRisen!
Since this is the graphical enhancement project I love the most I was wondering if you are still working on it and if you could give us a small update, since it's been well over one year since we had any.
Much appreciated.
Thanks!
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havent really done much in terms of ff7 modding recently but the full rebuild and re texture of the battle fields in full 3d is still going to happen after echo-s gets kicked back into full gear and tsunamix has time to make the stages for me.
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Thanks for the update, UpRisen!
I hope your team and yourself will find new motivation to develop Echo-S to its fullest potential.
Godspeed.
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FF7 is my big pending final fantasy, and I am thinking about passing it to me soon with mods, I liked this one, but I wonder if this and other mods can be inserted directly by substituting the game files.
Or is the only way using an intermediary program?
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By clicking the STEAM VERSION link in the main post it will take you to my steam guide that has all the tools and steps needed to play it through steam directly and not have to use 7th heaven
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this mod and SYW v5 battle textures are compatible? or i have to choose wich one to use?
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This mod and SYW5's battle textures replace the same things... If you use one, you will not see the other. There is no "compatibility".
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thanks!
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I noticed a problem when I tried using both Satsuki's texture pack and this one with Reunion
I'm using the Reunion compatible modpack and installed it last after Satsuki's mod (also Reunion compatible version). I noticed that my videos got replaced by low quality fmvs and copied the higher quality videos from Satsuki's mod over the Avalanche files but now videos don't play at all? Am I supposed to use the low quality fmvs with chibis that come together with this mod?
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This mod doesn't touch FMVs at all, it contains only the battle field textures.
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Hey UpRisen! Thank you for your mod. May I ask you which battle hud is this?
Hello all,
My name is Uprisen and I am the Project Manager for Project Echo-S and the founder of AVALANCHE ARISEN.
AVALANCHE ARISEN is a sister group to Project Echo-S and our primary goal is to remake, remodel, and retexture all the visual aspects of Final Fantasy VII. This includes battle scenes, field scenes, character/enemy/npc models, world map, and spell/summon animations. As of this moment I have a first release of the Battle Texture IRO. It contains every battle scene in the game retextured to the best available quality I could produce. I will continue to update these scenes as I have recently learned how to adjust the models for the scenes which will fix some of the clipping and spacing issues that are currently in this mod.
I started this project 6 months ago with zero prior experience and this iro is the result of over 200 hours of work.
(https://i.imgur.com/syULqB4.png)(https://i.imgur.com/eoc6qEp.png)
(https://i.imgur.com/xnVPdaj.png)(https://i.imgur.com/iC5v8ve.png)
(https://i.imgur.com/jOvGO2x.png)(https://i.imgur.com/IOgHaeW.png)
(https://i.imgur.com/bZMiAgS.png)(https://i.imgur.com/tLpfhMO.png)
(https://i.imgur.com/Pg9qDKJ.png)(https://i.imgur.com/xUiO5rD.png)
(https://i.imgur.com/DjBkB71.png)
Download: (https://www.nexusmods.com/finalfantasy7/mods/3?tab=files)
To install extract the IRO from the 7z file and place it in your ff7/mods/7th heaven folder then launch 7h and it will appear in your library.
1k resolution images (460mb instead of 2.3gb) https://www.nexusmods.com/finalfantasy7/mods/3?tab=files
To intall simply unzip and place the "battle" folder in your FF7/mods/textures folder
STEAM version (http://steamcommunity.com/sharedfiles/filedetails/?id=1329123155)
My YT video tutorial for installing 7h https://www.youtube.com/watch?v=cf7uQt2uaQc&t=1s (https://www.youtube.com/watch?v=cf7uQt2uaQc&t=1s)
New ULTRALITE pack now available on nexus. 256x256 max textures to match vanilla. Just a simple waifu downscale and pack is untested and will not be updated unless I also make a major texture change to the full pack.
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Hey UpRisen! Thank you for your mod. May I ask you which battle hud is this?
You've asked this question before in discord. You've been answered before. multiple times.
(https://i.imgur.com/iA6TqSo.png)
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Sorry don't understand? I don't use discord?! But thank you for the answer.
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I guess it's a total coincidence that 2 separate people have been asking for the exact same multiple, obscure, old, out dated mods, German translation, map/radar textures, at the exact same time.
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Hey bonez. No, thats no coincidence, because jtd is a friend from germany and I was trying to help him find some older mods :)