Author Topic: [PSX/PC] KERNEL.BIN editor - WallMarket (v1.4.5)  (Read 704104 times)

Armorvil

  • *
  • Posts: 621
  • Working on : FFVII Total Grudge
    • View Profile
Re: [Release v1.4.5] WallMarket KERNEL.BIN editor
« Reply #875 on: 2011-05-08 12:15:47 »
I see you managed to save a few things (such as the Buster Sword giving +7 to the Luck stat), but the model IDs are unaltered. Try this : go into your weapons tab, change Cloud's weapons' model ID to 00 in the top-right corner, then select File -> Create Kernel.bin. Then close Wall Market, and open it again. If you see your changes, then it's good and all of Cloud's weapons should look like the Buster Sword.

If not, well... ...it's weird. I tried it, and Wall Market sure saves the changes to Model IDs for me. And since you managed to save other things, I can't see how it wouldn't work. Better call Sculler and Muldy.
« Last Edit: 2011-05-08 12:17:22 by Armorvil »

Bushy-Brow-1992

  • *
  • Posts: 12
    • View Profile
Re: [Release v1.4.5] WallMarket KERNEL.BIN editor
« Reply #876 on: 2011-05-08 12:54:44 »
I see you managed to save a few things (such as the Buster Sword giving +7 to the Luck stat), but the model IDs are unaltered. Try this : go into your weapons tab, change Cloud's weapons' model ID to 00 in the top-right corner, then select File -> Create Kernel.bin. Then close Wall Market, and open it again. If you see your changes, then it's good and all of Cloud's weapons should look like the Buster Sword.

If not, well... ...it's weird. I tried it, and Wall Market sure saves the changes to Model IDs for me. And since you managed to save other things, I can't see how it wouldn't work. Better call Sculler and Muldy.

That's odd... I definitely didn't edit the Buster Sword giving +7 to the luck stat... all I did was change the model ID's to 00...
Also, I created Kernal.bin like you said, closed wall market, and opened it to see if my changes were there, and they were.
I went into the game, and nothing was different, which was exactly my problem before... :/

Vgr

  • Global moderator
  • *
  • Posts: 2163
  • If it quacks like a duck, it must be a duck
    • View Profile
Re: [Release v1.4.5] WallMarket KERNEL.BIN editor
« Reply #877 on: 2011-05-08 12:56:59 »
Make a screenshot of your kernel folder. The issue might be there.

Bushy-Brow-1992

  • *
  • Posts: 12
    • View Profile
Re: [Release v1.4.5] WallMarket KERNEL.BIN editor
« Reply #878 on: 2011-05-08 13:01:42 »
Make a screenshot of your kernel folder. The issue might be there.

Here:


I dunno if this would make a difference, but my FFVII PC has been heavily modded with various patches and things.. :/
Although, I doubt that would be the issue.

Armorvil

  • *
  • Posts: 621
  • Working on : FFVII Total Grudge
    • View Profile
Re: [Release v1.4.5] WallMarket KERNEL.BIN editor
« Reply #879 on: 2011-05-08 14:52:06 »
You've got two kernel.bin : kernel.bin and h_kernel.bin. The game must be loading the other one.
« Last Edit: 2011-05-08 14:53:44 by Armorvil »

Bushy-Brow-1992

  • *
  • Posts: 12
    • View Profile
Re: [Release v1.4.5] WallMarket KERNEL.BIN editor
« Reply #880 on: 2011-05-08 14:56:11 »
You've got two kernel.bin : kernel.bin and h_kernel.bin. The game must be loading the other one.

I tried removing h_Kernel.bin
I loaded the game and still nothing. Cloud still has his weapons looking normal and not like the Buster Sword.
:/

Cloud Hetfield

  • *
  • Posts: 18
    • View Profile
Re: [Release v1.4.5] WallMarket KERNEL.BIN editor
« Reply #881 on: 2011-05-11 01:16:13 »
 Please the last version don't open in my computer, i using windows 7, the most recent version if open in my computer it's  1.1.0.0. What happens?

Vgr

  • Global moderator
  • *
  • Posts: 2163
  • If it quacks like a duck, it must be a duck
    • View Profile
Re: [Release v1.4.5] WallMarket KERNEL.BIN editor
« Reply #882 on: 2011-05-11 01:17:25 »
Screen-shot your WM folder.

Cloud Hetfield

  • *
  • Posts: 18
    • View Profile
Re: [Release v1.4.5] WallMarket KERNEL.BIN editor
« Reply #883 on: 2011-05-11 02:27:09 »
Here


ff7rules

  • *
  • Posts: 423
    • View Profile
Re: [Release v1.4.5] WallMarket KERNEL.BIN editor
« Reply #884 on: 2011-05-11 11:28:31 »
Try running as Admin Windows 7 can be awkard with exes sometimes.

Cloud Hetfield

  • *
  • Posts: 18
    • View Profile
Re: [Release v1.4.5] WallMarket KERNEL.BIN editor
« Reply #885 on: 2011-05-12 18:43:17 »
I always do this, but before open find a problem and don't open... Estranged if the version 1.1 works well.

Bushy-Brow-1992

  • *
  • Posts: 12
    • View Profile
Re: [Release v1.4.5] WallMarket KERNEL.BIN editor
« Reply #886 on: 2011-05-14 11:37:46 »
Yo, just wondering if there are any more thoughts on my problem?
I mean, if it works for everyone else, there must be a reason why it isn't working for me...

nfitc1

  • *
  • Posts: 3011
  • I just don't know what went wrong.
    • View Profile
    • WM/PrC Blog
Re: [Release v1.4.5] WallMarket KERNEL.BIN editor
« Reply #887 on: 2011-05-14 20:03:10 »
Yo, just wondering if there are any more thoughts on my problem?
I mean, if it works for everyone else, there must be a reason why it isn't working for me...

The modified Date on your KERNEL.BIN is Feb 2010. That tells me that you aren't modifying the file. Are you absolutely positive you're modifying the one that your game loads?

Bushy-Brow-1992

  • *
  • Posts: 12
    • View Profile
Re: [Release v1.4.5] WallMarket KERNEL.BIN editor
« Reply #888 on: 2011-05-14 20:07:09 »
I've modified the only KERNEL.BIN that I have...
lol
So I don't know what else it could be loading.
I've removed the h_Kernel.bin's that were mentioned previously... so I don't know whats going on as the only KERNEL.BIN that I have is definitely the one I've edited with Wallmarket.
The only thing I can think of trying is asking someone to modify a KERNEL.BIN for me and making it available for download.
That way I can see if it's the game that isn't loading it, or if my WallMarket isn't actually editing it.
What do you guys reckon?

EDIT: the other weird thing is... I haven't even had my copy of FFVII PC that long... I got it like last month or so...
so the FEB 2010 thing is definitely weird...
« Last Edit: 2011-05-14 20:15:49 by Bushy-Brow-1992 »

Armorvil

  • *
  • Posts: 621
  • Working on : FFVII Total Grudge
    • View Profile
Re: [Release v1.4.5] WallMarket KERNEL.BIN editor
« Reply #889 on: 2011-05-14 21:22:48 »
For some weird reason, at one time, I had a Final Fantasy VII folder not only in the C:/Program Files/Squaresoft/ folder, but in the C:/Program Files/ folder too. So I had two kernel.bin in two different places. Of course, my FFVII only loads data from the C:/Program Files/Squaresoft/ directory, so changing the other one didn't do a thing. Maybe you have the same issue ? IE, your game was installed in two different places and your game loads another kernel ?...

Try a right click on your FF7.exe shortcut (the icon you use to launch the game), and select Properties. Then, check the target's directory.

Also, AFAIK, Wall Market should be able to remove the Read-Only flag, but check in Kernel.bin's properties that the box really is unchecked.
« Last Edit: 2011-05-14 21:25:49 by Armorvil »

Bushy-Brow-1992

  • *
  • Posts: 12
    • View Profile
Re: [Release v1.4.5] WallMarket KERNEL.BIN editor
« Reply #890 on: 2011-05-14 21:37:37 »
For some weird reason, at one time, I had a Final Fantasy VII folder not only in the C:/Program Files/Squaresoft/ folder, but in the C:/Program Files/ folder too. So I had two kernel.bin in two different places. Of course, my FFVII only loads data from the C:/Program Files/Squaresoft/ directory, so changing the other one didn't do a thing. Maybe you have the same issue ? IE, your game was installed in two different places and your game loads another kernel ?...

Try a right click on your FF7.exe shortcut (the icon you use to launch the game), and select Properties. Then, check the target's directory.

Also, AFAIK, Wall Market should be able to remove the Read-Only flag, but check in Kernel.bin's properties that the box really is unchecked.
I only seem to have the one folder...
my shortcuts target directory is this:"%ProgramFiles(x86)%\Square Soft, Inc\Final Fantasy VII\Run FFVII-Remix.bat"
I also looked into the properties of my KERNEL.BIN and the box for readme is definitely unchecked.
« Last Edit: 2011-05-15 10:51:06 by Bushy-Brow-1992 »

Vgr

  • Global moderator
  • *
  • Posts: 2163
  • If it quacks like a duck, it must be a duck
    • View Profile
Re: [Release v1.4.5] WallMarket KERNEL.BIN editor
« Reply #891 on: 2011-05-15 01:48:49 »
Fuck, FF7 Remix... Get rid of that. Why? Because it's most likely the issue.

KERNAL, what? KERNEL, maybe.

Perillious

  • Guest
Re: [Release v1.4.5] WallMarket KERNEL.BIN editor
« Reply #892 on: 2011-07-25 16:50:03 »
I'm having the exact same problem as Cloud Hetfield: Only version 1.1.0 works, the newer versions just gives a "program has stopped working"-message. Also using windows 7. Running as administrator or in different compatibility modes doesn't seem to work either. It's very strange since NFITC1's ProudClod works without any problems.

I have a suspicion that it has something to do with Windows 7's registry.

Bushy-Brow-1992

  • *
  • Posts: 12
    • View Profile
Re: [Release v1.4.5] WallMarket KERNEL.BIN editor
« Reply #893 on: 2011-07-25 17:22:00 »
I managed to figure out the problem myself.
I tried using the 1.1.0 version instead of the newest one.
The 1.1.0 actually saved my changes I made to KERNEL files.
Either way, it's sorted now. So yeah.

Blinding_Solo

  • *
  • Posts: 23
    • View Profile
Re: [Release v1.4.5] WallMarket KERNEL.BIN editor
« Reply #894 on: 2011-07-25 19:29:26 »
I can't get it to open. :( There is always an issue and Vista says there is a problem with the program and it cannot be open. Any help will be greatly appreciate :) Thanks again for the modders and Aali for the work :D

nfitc1

  • *
  • Posts: 3011
  • I just don't know what went wrong.
    • View Profile
    • WM/PrC Blog
Re: [Release v1.4.5] WallMarket KERNEL.BIN editor
« Reply #895 on: 2011-07-25 21:38:25 »
I can't get it to open. :( There is always an issue and Vista says there is a problem with the program and it cannot be open. Any help will be greatly appreciate :) Thanks again for the modders and Aali for the work :D

I'm getting tired of telling people this. Make sure you have the required components (on the first post) installed.
Aali had nothing to do with WM and he won't see any thanks posted on this thread.

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [Release v1.4.5] WallMarket KERNEL.BIN editor
« Reply #896 on: 2011-07-25 21:45:35 »
Did you work out a way to integrate them?  I cannot remember, but seriously its def something to be looked at.

Blinding_Solo

  • *
  • Posts: 23
    • View Profile
Re: [Release v1.4.5] WallMarket KERNEL.BIN editor
« Reply #897 on: 2011-07-25 23:37:30 »
I'm not sure how to integrate them?

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [Release v1.4.5] WallMarket KERNEL.BIN editor
« Reply #898 on: 2011-07-25 23:46:04 »
I am not on about you, I was talking to the author.

Bosola

  • Fire hazard!
  • *
  • Posts: 1752
    • View Profile
    • My YouTube Channel
Re: [Release v1.4.5] WallMarket KERNEL.BIN editor
« Reply #899 on: 2011-07-26 00:10:03 »
What, so people who can't read dependency lists can just spam him with modding questions?

Sometimes I wonder if we shouldn't distribute binaries at all. Force users to compile instead. It'd save time, that's for sure.