Author Topic: Costa07's Models  (Read 50204 times)

Costa07

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Costa07's Models
« on: 2009-10-15 23:07:39 »
 I was going to remake a new highwind model, and try to texture it good. I not to good at texturing and all. So I decided to post these pics i was using as a reference to my model, and a video of my model. I not sure if its any good so i decided to post about it before i even tried to finish.

Here are the pics i used as a reference to model it:






Then here is a link to the video of my model in progress.
http://www.youtube.com/watch?v=y3PmSwPdvKg
« Last Edit: 2009-10-17 06:05:30 by Costa07 »

sl1982

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Re: Costa07's Models
« Reply #1 on: 2009-10-15 23:16:48 »
Shows some good potential, I think you should talk to pyrozen, he was looking to redo highwind for the world map project. Maybe you two should collaborate.

Costa07

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Re: Costa07's Models
« Reply #2 on: 2009-10-16 00:36:31 »
Maybe he'll like to take over im not quite sure how to make the engine and propellers. But ill try working on it later i will probably some one to texture it for me tho.

Timu Sumisu

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Re: Costa07's Models
« Reply #3 on: 2009-10-16 01:53:03 »
its a little too "round" if you ask me, try to make it a bit more edgy. the engines n propellors are pretty much just deformd cylinders, if that helps ye any

Costa07

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Re: Costa07's Models
« Reply #4 on: 2009-10-16 08:02:26 »
its a little too "round" if you ask me, try to make it a bit more edgy. the engines n propellors are pretty much just deformd cylinders, if that helps ye any

ok im not quite sure how the propellers work since they spin in game there is another file that just the propeller though. Also the back propeller is on the model i was wondering if it is in a different file but i didn't find it any clue to where it is?

Timu Sumisu

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Re: Costa07's Models
« Reply #5 on: 2009-10-16 10:01:19 »
even if they are separate, you can model it in and just separate it into another mesh with the p hotkey (whatever is selected will be separated)

Cyber Light

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Re: Costa07's Models
« Reply #6 on: 2009-10-16 10:26:23 »
Bonus Disc texture  :-P

BlitzNCS

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Re: Costa07's Models
« Reply #7 on: 2009-10-16 12:20:20 »
D: i finally find motivation to model something, i start up and i find someone else beat me to it? FFFFFFFFUUUU-

hehe, anyway, nice work. need some help texturing or something, just let me know.

Costa07

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Re: Costa07's Models
« Reply #8 on: 2009-10-16 17:24:28 »
Neo if you want a copy of what i got so far i be more than happy to give it to you maybe you can fix the lil things here and there and texture it if you like.

pyrozen

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Re: Costa07's Models
« Reply #9 on: 2009-10-16 19:01:07 »
looks like a great start! let me know if you need any help texturewise, i'm clueless when it comes to 3d modeling or unwrapping a mesh.

Costa07

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Re: Costa07's Models
« Reply #10 on: 2009-10-16 20:16:19 »
Yeah im clueless when it comes to textures  :-P  I actually start over i learn some new techniques and took timu's advice its coming along rather quickly im almost to where i was on my first model.

pyrozen

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Re: Costa07's Models
« Reply #11 on: 2009-10-16 20:22:50 »
D: i finally find motivation to model something, i start up and i find someone else beat me to it? FFFFFFFFUUUU-

hehe, anyway, nice work. need some help texturing or something, just let me know.

you could always remodel the little racecar you have for disc 2...

drfeelgud88

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Re: Costa07's Models
« Reply #12 on: 2009-10-16 20:30:03 »
you could always remodel the little racecar you have for disc 2...
What racecar?

halkun

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Re: Costa07's Models
« Reply #13 on: 2009-10-16 20:35:02 »
Bonus Disc texture  :-P


Is that from the disc or have you been able to extract the model?

BlitzNCS

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Re: Costa07's Models
« Reply #14 on: 2009-10-16 20:39:34 »
looks like the original model.

pyrozen

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Re: Costa07's Models
« Reply #15 on: 2009-10-16 20:59:21 »
you could always remodel the little racecar you have for disc 2...
What racecar?
It's the little 6-wheeled car you get from Dio after you escape from Prison town by winning the chocobo races.

drfeelgud88

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Re: Costa07's Models
« Reply #16 on: 2009-10-16 21:11:17 »
Oh ok. You got me confused there when you said "Disc 2" but I think that is taking into consideration that Disc 1 is the installation disc lol.   :lol:

Costa07

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Re: Costa07's Models
« Reply #17 on: 2009-10-16 23:11:06 »
Yeah it would be nice to have all the vehicles redone. I'll try to do them all but i dont know thats a ot of work  :-P

Costa07

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Re: Costa07's Models
« Reply #18 on: 2009-10-18 04:30:45 »
Ok here is the progress of the new highwind i am working on.  http://www.youtube.com/watch?v=0UNMAvpRzmk





« Last Edit: 2009-10-18 04:56:49 by Costa07 »

Hellbringer616

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Re: Costa07's Models
« Reply #19 on: 2009-10-18 04:53:55 »
Wow you made that? Looks fantastic, keep it up

Re: Costa07's Models
« Reply #20 on: 2009-10-18 04:58:36 »
don't forget its second form.  :wink:

Costa07

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Re: Costa07's Models
« Reply #21 on: 2009-10-18 05:01:43 »
Yeah it wasn't to hard i posted some pics in the post about if you can see the video good enough. But I'm hoping to get all the transportation models done. Either by me or if some one else is up too help thats great i just want new vehicles in game. And i already thought about its second form and saved a separate file at the midway point so i can make the second model from that point. So that one is pretty much done too.

squallff8

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Re: Costa07's Models
« Reply #22 on: 2009-10-18 08:20:26 »
Model looks great!
Here some official art images:






They should help with details :wink:
« Last Edit: 2009-10-18 15:30:08 by squallff8 »

pyrozen

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Re: Costa07's Models
« Reply #23 on: 2009-10-18 15:10:07 »
It looks great costa! My only suggestion is to move the lower deck up, closer to the body. right now it seems like it's much further away than the pictures dictate.  How many polys is that thing at this point?

lee

Costa07

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Re: Costa07's Models
« Reply #24 on: 2009-10-18 23:19:06 »
Ok i'll move it up what do you think like 1/4 of the way or 1/2 of the way? And about the polys i didn't even think about that till this point. The original model used 3 different .p files these right here. I look up my poly count in a minute. Any one know the poly count allowed for each .p file?