Author Topic: [FF7PC] Phoenix Rejuvenation Project (Discontinued, use Unified Model Installer)  (Read 690804 times)

idl12

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #700 on: 2010-04-05 22:56:37 »
I think they only did this for the weapons. omega, ruby and whatnot

pyrozen

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #701 on: 2010-04-05 23:27:07 »
stunning work, i hope that sl will include them. They stay true to the original, and enhance it in all the right ways. Great job man, this totally needed to be done.

lee

Hellbringer616

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #702 on: 2010-04-05 23:30:51 »
Even if it's just a stand in it's still fantastic ;D

Changeling

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #703 on: 2010-04-07 05:59:05 »
You should upload these models or add them to the PRP.  They're excellent AngeBleu.

Maybe you should continue your work on PRP.  If you'd like a partner I will help in any way I can.

indrema

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #704 on: 2010-04-07 06:42:34 »
Like a lot, so is possible have the models in a separate download?

AngeBleu

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #705 on: 2010-04-07 07:12:05 »
May be they will into the next version of Remix Patcher

titeguy3

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #706 on: 2010-04-07 15:27:37 »
The models will be included in version 2.6 of FF7Remix, but...

For those of you who would like the models, I've created what I'm going to call a "Phoenix Rejuventation Project Add On Pack" that'll install these models and some of my PRP fixes into char.lgp and world_xx.lgp. I'm not going to support "00.lgp", you'll have to rename it to char.lgp yourself to get it working.

You can find the download link here.

This was good practice for the new installer platform I've been working on porting FF7 Remix to.

AngeBleu

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #707 on: 2010-04-07 16:36:30 »
Excellent news  8)

albertopsp

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #708 on: 2010-04-07 18:47:55 »
The add-ons do not work for me .... In the APP file, there are many errors of textures ...

titeguy3

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #709 on: 2010-04-07 20:21:32 »
The add-ons do not work for me .... In the APP file, there are many errors of textures ...

Can I see? I can probably fix this...

albertopsp

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #710 on: 2010-04-08 06:11:05 »
This afternoon I'll show you.

indrema

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #711 on: 2010-04-08 11:09:18 »
The add-ons do not work for me .... In the APP file, there are many errors of textures ...

Can I see? I can probably fix this...

On my installation your patch replace the two lgp files whit only the new models, so the game crash.
For fix is needed to manually open the original ones and add the new one from your patch.

Tekkie.X

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #712 on: 2010-04-08 12:30:34 »
Yep, confirming, after using the patch the char.lgp has shrink from ~40MB to just 3MB

Colonel Ramsay

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #713 on: 2010-04-08 12:36:20 »
Excellent!

drfeelgud88

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #714 on: 2010-04-08 16:21:40 »
Yep, confirming, after using the patch the char.lgp has shrink from ~40MB to just 3MB
Really? Are you serious?  :o

Tekkie.X

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #715 on: 2010-04-08 16:46:46 »
Yep, the only files in it are the one from this mod.

drfeelgud88

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #716 on: 2010-04-08 17:12:51 »
Yep, the only files in it are the one from this mod.
So won't the game crash since the other files from the other monsters are gone?

titeguy3

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #717 on: 2010-04-08 17:28:50 »
Alright, problem found and solved. Turns out NSIS does something weird in that it forcibly changes the run directory to the installer's output path. Anyway, it's been fixed. Delete the lgp file that the old one made, and replace it with either the one off the install disc or a backup that you might have made, or just re-install the PRP or FF7Remix, and re-run the installer.

Download link is the same:
link

Kranmer

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #718 on: 2010-04-08 17:49:21 »
Alright, problem found and solved. Turns out NSIS does something weird in that it forcibly changes the run directory to the installer's output path. Anyway, it's been fixed. Delete the lgp file that the old one made, and replace it with either the one off the install disc or a backup that you might have made, or just re-install the PRP or FF7Remix, and re-run the installer.

Download link is the same:
link

Char.lgp seems fine now but world_us.lgp is still only 1MB and appears to be missing files.
Also i got a error "Filename too long: dummy_animation.a" in the CommandLine box that appears (LGP.EXE)

titeguy3

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #719 on: 2010-04-08 18:04:36 »
Alright, problem found and solved. Turns out NSIS does something weird in that it forcibly changes the run directory to the installer's output path. Anyway, it's been fixed. Delete the lgp file that the old one made, and replace it with either the one off the install disc or a backup that you might have made, or just re-install the PRP or FF7Remix, and re-run the installer.

Download link is the same:
link

Char.lgp seems fine now but world_us.lgp is still only 1MB and appears to be missing files.
Also i got a error "Filename too long: dummy_animation.a" in the CommandLine box that appears (LGP.EXE)

That filename too long error is fine it's a dummy file anyway...I should probably take it out. As for the world_us...methinks you didn't replace it from running the install last time... it works fine for me.

Kranmer

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #720 on: 2010-04-08 18:19:58 »
Alright, problem found and solved. Turns out NSIS does something weird in that it forcibly changes the run directory to the installer's output path. Anyway, it's been fixed. Delete the lgp file that the old one made, and replace it with either the one off the install disc or a backup that you might have made, or just re-install the PRP or FF7Remix, and re-run the installer.

Download link is the same:
link

Char.lgp seems fine now but world_us.lgp is still only 1MB and appears to be missing files.
Also i got a error "Filename too long: dummy_animation.a" in the CommandLine box that appears (LGP.EXE)

That filename too long error is fine it's a dummy file anyway...I should probably take it out. As for the world_us...methinks you didn't replace it from running the install last time... it works fine for me.

i am 100% sure i am using the 3MB original and i still end up with a 1MB file once patched. I just tried again and the same thing happens.
here is the output from Nullsoft
http://www.mediafire.com/?jdczyjo3tmm

titeguy3

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #721 on: 2010-04-08 18:31:01 »
Alright, problem found and solved. Turns out NSIS does something weird in that it forcibly changes the run directory to the installer's output path. Anyway, it's been fixed. Delete the lgp file that the old one made, and replace it with either the one off the install disc or a backup that you might have made, or just re-install the PRP or FF7Remix, and re-run the installer.

Download link is the same:
link

Char.lgp seems fine now but world_us.lgp is still only 1MB and appears to be missing files.
Also i got a error "Filename too long: dummy_animation.a" in the CommandLine box that appears (LGP.EXE)

That filename too long error is fine it's a dummy file anyway...I should probably take it out. As for the world_us...methinks you didn't replace it from running the install last time... it works fine for me.

i am 100% sure i am using the 3MB original and i still end up with a 1MB file once patched. I just tried again and the same thing happens.
here is the output from Nullsoft
http://www.mediafire.com/?jdczyjo3tmm

I absolutely cannot for the life of me recreate this error. I'm thinking maybe I uploaded the wrong build. I just re-uploaded the installer, see if it works now.

Kranmer

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #722 on: 2010-04-08 18:50:28 »
Alright, problem found and solved. Turns out NSIS does something weird in that it forcibly changes the run directory to the installer's output path. Anyway, it's been fixed. Delete the lgp file that the old one made, and replace it with either the one off the install disc or a backup that you might have made, or just re-install the PRP or FF7Remix, and re-run the installer.

Download link is the same:
link

Char.lgp seems fine now but world_us.lgp is still only 1MB and appears to be missing files.
Also i got a error "Filename too long: dummy_animation.a" in the CommandLine box that appears (LGP.EXE)

That filename too long error is fine it's a dummy file anyway...I should probably take it out. As for the world_us...methinks you didn't replace it from running the install last time... it works fine for me.

i am 100% sure i am using the 3MB original and i still end up with a 1MB file once patched. I just tried again and the same thing happens.
here is the output from Nullsoft
http://www.mediafire.com/?jdczyjo3tmm

I absolutely cannot for the life of me recreate this error. I'm thinking maybe I uploaded the wrong build. I just re-uploaded the installer, see if it works now.

Still only getting a 1MB file (for world_us.lgp). Maybe its only my problem, i guess i will have to just wait and see if anyone else has the same problem.

EDIT- i think i see the problem (well this is my guess)
Since char.lgp is working it does this

Execute: "C:\Program Files\Square Soft, Inc\Final Fantasy VII\temp\char\unlgp.exe" "C:\Program Files\Square Soft, Inc\Final Fantasy VII\temp\char\char.lgp"
Rename: C:\Program Files\Square Soft, Inc\Final Fantasy VII\temp\char\unlgp.exe->C:\Program Files\Square Soft, Inc\Final Fantasy VII\temp\unlgp.exe
Rename: C:\Program Files\Square Soft, Inc\Final Fantasy VII\temp\char\char.lgp->C:\Program Files\Square Soft, Inc\Final Fantasy VII\data\field\char.lgp

but for world_us.lgp it only does this

Execute: "C:\Program Files\Square Soft, Inc\Final Fantasy VII\temp\unzip.exe" -o worldmodels.zip
Rename: C:\Program Files\Square Soft, Inc\Final Fantasy VII\temp\unlgp.exe->C:\Program Files\Square Soft, Inc\Final Fantasy VII\temp\world\unlgp.exe

so it does seem to be missing a step (although i could be wrong)
« Last Edit: 2010-04-08 18:55:41 by kranmer »

titeguy3

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #723 on: 2010-04-08 19:09:02 »
You're right...it's not moving world_us.lgp. This might be because I used a variable instead of explicitly saying "world_us.lgp"...

I do think I've fixed it now.

Kranmer

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Re: [Release] Final Fantasy VII Phoenix Rejuvenation Project
« Reply #724 on: 2010-04-08 19:18:48 »
just redownloaded the installer and did a fresh install and still getting the same as before

Execute: "C:\Program Files\Square Soft, Inc\Final Fantasy VII\temp\unzip.exe" -o worldmodels.zip
Rename: C:\Program Files\Square Soft, Inc\Final Fantasy VII\temp\unlgp.exe->C:\Program Files\Square Soft, Inc\Final Fantasy VII\temp\world\unlgp.exe
Output folder: C:\Program Files\Square Soft, Inc\Final Fantasy VII\temp\world