Author Topic: [FF7] Game exe Converter (Discontinued, use Menu Overhaul)  (Read 54198 times)

DLPB_

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Re: [WIP] Game Converter
« Reply #75 on: 2012-08-31 11:16:16 »
This project isn't a translation, it converts only the files and exe.  You  need a full translation like that one to play in Italian.

EQ2Alyza

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Re: [WIP] Game Converter
« Reply #76 on: 2012-09-02 04:37:39 »
DLPB,

Shouldn't it be possible to use this for converting, let's say an Italian version, into English, mod appropriately, and then apply the Translate Text option in Bootleg to go back to Italian?

DLPB_

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Re: [WIP] Game Converter
« Reply #77 on: 2012-09-03 00:16:39 »
I am not sure.  I am sure of one thing, you will need the italian original files.  This converter will only convert ff7.exe and rename the other files to work.

Kompass63

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Re: [WIP] Game Converter
« Reply #78 on: 2012-09-03 00:18:14 »
Hi DLPB

I now have a 0_ff7.exe.txt that can be used with touphScript.
But I'm not happy with it.


Original German



Converted English





How can I get messages to each other instead of side by side?
How can I customize the window?
How can I manipulate the cursor?
And how can I expand the entry "Verk" to "Verkaufen", although there is no place in the EXE at this point?

And I have found more places where the game does not look good ...

I gave you packed everything. See the pictures.
http://www.file-upload.net/download-4746116/Game-Converter-DLPB.zip.html

Greetings Kompass63

DLPB_

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Re: [WIP] Game Converter
« Reply #79 on: 2012-09-03 00:53:05 »
That's a problem.  I can fix the box with hex edits, which is fairly simple.

For now, make sure all of the dialogue is correct (including any text you have had to minimise due to space differences) and then send me the 1.02 txt file.

As for the text... well that can't be expanded without more messing about.  We are stuck with using shorthand in places, like that one there.
« Last Edit: 2012-09-03 00:55:46 by DLPB »

Kompass63

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Re: [WIP] Game Converter
« Reply #80 on: 2012-09-03 02:46:22 »
The text is included in the archive, see link at the end of my last post

DLPB_

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Re: [WIP] Game Converter
« Reply #81 on: 2012-09-03 03:07:05 »
I'll have a look tomorrow...

we have a problem with text length.  We may be forced to use shorthand versions there.

DLPB_

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Re: [WIP] Game Converter
« Reply #82 on: 2012-09-13 04:57:55 »
I am busy with MO at moment, I will get back to this soon.

Kompass63

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Re: [WIP] Game Converter
« Reply #83 on: 2012-09-13 05:34:40 »
No problem, I do not run away

What tools did you use for MO?
I'm thinking about implementing MO for the German version.


DLPB_

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Re: [WIP] Game Converter
« Reply #84 on: 2012-09-13 05:41:24 »
I am now using my own tool the hext dll, see DLPB tools thread to edit memory at run time via text files.  I also use ts and my own installer for ff7 text.  I used cheat engine to look and edit memory.

It is a lot of manual work.  However, if this converter works, a massive amount of the work will already be done and I will add a german option to the MO installer.

Kompass63

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Re: [WIP] Game Converter
« Reply #85 on: 2012-09-13 06:03:36 »
I can see that is beyond my current capabilities somewhat.
But I'm willing to learn, it will probably take a long time.

Thank you first

Alby87

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Re: [WIP] Game Converter
« Reply #86 on: 2012-09-13 12:25:23 »
Hi! Thanks to your suggestion, I've discovered this thread  :)

DPLB, may I help too? Do you need the italian ff7.exe? Tell to me! If there is something to traslate, there should be no problem!

For starter, there is the disclaimer text corrected:

L'utente è responsabile dei propri files e l'autore di questo programma non potrà essere ritenuto responsabile per eventuali problemi che potrebbero sorgere. Assicurarsi di eseguire il backup dei file se non siete sicuri.
L'utente accetta quanto detto continuando l'installazione.

DLPB_

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Re: [WIP] Game Converter
« Reply #87 on: 2012-09-15 03:21:43 »
My attention is in this priority:

1.  Finish my editing tools.
2. Translation project text in ff7.exe
3. Game Converter.
4. Submarine minigame change
5. Translation Project update
6. Menu Overhaul M06 release.
7. UMI next release.
-------------

Anybody wishing to help should look t my older post that documents what you need to do.
http://forums.qhimm.com/index.php?topic=13419.msg187618#msg187618

Note:I can only support game converter with Menu Overhaul placed on top by default.  It is way way too much work to start converting to normal game then convert extra Menu Overhaul.  I will leave this thread here to discuss this 1 issue but all these fixes will be added to Menu Overhaul (probably version M07) with language option.
« Last Edit: 2012-09-15 04:37:24 by DLPB »

ManuBBXX

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Re: [WIP] Game Converter
« Reply #88 on: 2012-09-15 23:10:58 »
That isn't a problem at all.  What you need to do is convert all the English entries line by line to the french equivalents. Some of these may prove difficult.  You should do as much as you can.  You will probably need the game open as well.

Download this file >
http://dl.dropbox.com/u/36889302/FF7/0_ff7.exe.txt

and get cracking.  You may also need to look at this, as it will help you with the various areas the text appears in:
http://goo.gl/0qk11
See the blue text titles on the right side.  It will show you where to look.

Do not make a mistake with the lines.  Do not delete lines or accidentally move them. Make sure the text corresponds exactly to the French equivalent.  Try not to make ANY typo's or mistakes.  Check through each entry 4 times from beginning to end when you have finished.

The above information applies to people who want the German game as well.  Spanish and Italian may already be done.

Hi DLPB !
I searched back and found this I quoted here.
If I understand well, for a future french translation in MenuOverhaul( is it ? Or for the converter Cause I'm not understanding all ), all I have to do is taking the '0_ff7.exe.txt', who contains all the texts that are presents in the ff7_1.02.exe, and giving to you a new '0_ff7.exe.txt', containing the equivalent word, line by line, but in french at the place of english. is it ?

If that could give you the opportunity of a french translation( for my example ), I would be very happy to translate that lines for the community.
Thanks letting me informed.
« Last Edit: 2012-09-15 23:12:32 by ManuBBXX »

DLPB_

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Re: [WIP] Game Converter
« Reply #89 on: 2012-09-16 00:17:36 »
You need to change the english to French on same lines and make sure they are identical to the original French game then upload for me.

Kompass63

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Re: [WIP] Game Converter
« Reply #90 on: 2012-09-16 00:31:46 »
Hi ManuBBXX

As I understand it, the project is a (eg) GERMAN version of FF7 be made to run with the English FF7.exe from the 1.02 patch.
All you need is some rename files (eg Gflevel.lgp into flevel.lgp, high-ge.lgp in high-us.lgp) and replace the existing FF7.exe by the us version.
Since in the FF7.exe also text exists, it must be replaced with (eg) German text.
For this would DLPB use the tool "touphScript".

All this would serve to e.g. MenuOverhaul to fully utilize in other languages.

Unfortunately, the whole thing has a few minor bugs.
In the U.S. FF7.exe is at several places simply not enough space for the right (eg) German words and phrases.
I made some pictures, you are allowed to watch.

http://www.file-upload.net/download-4746116/Game-Converter-DLPB.zip.html



There may also be a problem entering the key configuration screen.
Someone reported that, when using the English .exe on the German game, there was a crash when entering the key configuration menu.

That I can not confirm!
For me, the English exe works.

Greeting Kompass63


DLPB_

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Re: [WIP] Game Converter
« Reply #91 on: 2012-09-16 00:48:31 »
Actually I am not using ts for ff7.exe anymore but I do need that text file OR a 1.02 exe with all the text updated.  Preferably the latter.

I have created a tool to extract the relevant bytes and create a file ready for use with my dll. 

ManuBBXX

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Re: [WIP] Game Converter
« Reply #92 on: 2012-09-16 00:49:55 »
Okay, great. I do the french translation for each line, with a french ff7 opened, for verifying, and then upload to you the .txt file when finished.
I hope I'm not the only french guy here and so that will be usefull !  :)

PS : A ff7_fr.exe can help you ? I mean if you extract the text from a such fr exe, do you have as a result the right lines translated ? Or I have to traduce each ?
« Last Edit: 2012-09-16 00:52:26 by ManuBBXX »

DLPB_

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Re: [WIP] Game Converter
« Reply #93 on: 2012-09-16 00:53:24 »
It has to be EXACT to the French version.  Do not make up your own translation.  If people want to do that afterwards they can do.  But I won't support it.  My dll will.

Kompass63

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Re: [WIP] Game Converter
« Reply #94 on: 2012-09-16 01:45:20 »
Hi DLPB

I am now a bit confused.
Some German texts definitely not fit into the English exe, unless you can move some words.
The text in my last link works with ts
The proposed changes make it a little better.
As long as I do not know how I can make some places more space, I can not do better.
Some German words are now times much longer than the English.

Greeting Kompass63

DLPB_

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Re: [WIP] Game Converter
« Reply #95 on: 2012-09-16 01:47:06 »
I will edit the boxes and so forth to fit.  This will be done by editing the game.  The final version will work only with menu Overhaul.  It won't work properly with original font and boxes.

I cannot increase length of text.  There is nothing we can do there.  The text limit is there to stay.

Kompass63

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Re: [WIP] Game Converter
« Reply #96 on: 2012-09-16 02:11:25 »
Actually, in some places have enough space.
One must move only one or two words.



DLPB_

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Re: [WIP] Game Converter
« Reply #97 on: 2012-09-16 02:42:16 »
Send me a finalised 1.02 german translated exe.  I have now completed the tool.  The tool I have made will pull out all the text parts in pure hex ready for memory editing with the dll.

I need your exe now, not the text file:)  Make sure it is 100% correct and ready for me.

Kompass63

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Re: [WIP] Game Converter
« Reply #98 on: 2012-09-16 03:42:29 »
If you want my English exe manipulated with German text, which I have yet to test.
I definitely want to insert the word "Schlüsselobjekte" between "Ordnen" and "Allein" (see above
).
How can I do that?

DLPB_

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Re: [WIP] Game Converter
« Reply #99 on: 2012-09-16 03:58:42 »
If it fits in exe and works in game, it is cool.  if it doesn't work in the game, it isn't.
If there isn't space in exe, then there is nothing you can do.
« Last Edit: 2012-09-16 04:10:18 by DLPB »