Author Topic: [PC] Trainer and Debug Tool - Ochu (3.4)  (Read 319740 times)

DLPB_

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Re: [PC] Trainer and Debug Tool - Ochu (3.4)
« Reply #225 on: 2018-08-02 19:44:59 »
Anyone else?

Works fine for me.

It's not a virus. If it were, don't you think thousands of people would be here complaining?

--  Seems to be Google up to their old tricks from what I can see.  Their awful automation.
« Last Edit: 2018-08-02 22:13:39 by DLPB »

sithlord48

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Re: [PC] Trainer and Debug Tool - Ochu (3.4)
« Reply #226 on: 2018-08-06 11:44:10 »
I am sure most Antivirus software would flag this as a possible virus,  its doing memory injection and that is often used by viruses.

DLPB_

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Re: [PC] Trainer and Debug Tool - Ochu (3.4)
« Reply #227 on: 2018-08-06 16:43:40 »
Google has taken the best part of a year or more to block it. It's shoddy and annoying for a company to decide what is and isn't a virus based on whether it changes memory or not.  And in this case, it's likely being flagged because it has upx compression on the exe.

I shouldn't have to password protect my files to stop Google's lazy detection.

Zara9

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Re: [PC] Trainer and Debug Tool - Ochu (3.4)
« Reply #228 on: 2018-08-15 18:43:17 »
Hey DLPB

everytime i try to use you Ochu ff7 trainer, my AVG thinks its a virus and puts in the Quarantine

DLPB_

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Re: [PC] Trainer and Debug Tool - Ochu (3.4)
« Reply #229 on: 2018-08-15 18:58:24 »
Tell your AV that is isn't and remove from quarantine.

Covarr

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Re: [PC] Trainer and Debug Tool - Ochu (3.4)
« Reply #230 on: 2018-08-15 20:48:01 »
Game trainers are notorious for false positives in antivirus software because they edit memory. Heck, even Cheat Engine sometimes gets flagged, and it's really well known software that should be getting a pass from AV manufacturers by now.

You'll notice it gets flagged with some sort of "GEN." or "Generic" name by AVG. This means it was caught by what is called "heuristic" detection. In other words, rather than recognizing a specific virus, trojan, or other malware, it sees that it behaves similarly to a virus, so it assumes it must be one. This is simply not the case, but in the modern antivirus world there's really no way to prevent these false positives.

codemann8

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Re: [PC] Trainer and Debug Tool - Ochu (3.4)
« Reply #231 on: 2018-08-23 00:18:04 »
AV softwares are notorious for flagging ANY software that they haven't reviewed personally as a virus.  It's a simplistic approach and annoying for any developer trying to build small homebrew tools like this.

sithlord48

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Re: [PC] Trainer and Debug Tool - Ochu (3.4)
« Reply #232 on: 2018-08-24 13:58:52 »
AV softwares are notorious for flagging ANY software that they haven't reviewed personally as a virus.  It's a simplistic approach and annoying for any developer trying to build small homebrew tools like this.
That is not true Av software doesn't flag any software they dont review as a virus. Read Covarr explanation as to why this is often flaged as a virus. Don't Spread FUD.

DLPB_

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Re: [PC] Trainer and Debug Tool - Ochu (3.4)
« Reply #233 on: 2018-08-24 16:36:32 »
In this case it's because of the UPX compression.  And google has flagged anything using upx as a virus.  Cause they're stupid.

codemann8

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Re: [PC] Trainer and Debug Tool - Ochu (3.4)
« Reply #234 on: 2018-08-26 04:48:59 »
Some antiviruses DO flag non-reviewed EXEs... As I've seen with many of my custom tools I've built over the years:

https://github.com/PKISharp/win-acme/issues/28

https://stackoverflow.com/questions/33998715/visual-studio-2015-community-trojan-heur-qvm03-0-malware-gen
« Last Edit: 2018-08-26 04:52:07 by codemann8 »

TsI93

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Re: [PC] Trainer and Debug Tool - Ochu (3.4)
« Reply #235 on: 2019-02-03 17:20:13 »
So, is there a way to maximize the window?  Or at the very least make it a little bigger?  It works great for what I can access, but the window is so small that it cuts off a lot of the options so that I can not select them.

DLPB_

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Re: [PC] Trainer and Debug Tool - Ochu (3.4)
« Reply #236 on: 2019-02-03 20:16:05 »
That shouldn't occur but I guess it's again the DPI setting.  Make sure your DPI setting is 100%.
http://www.lawfirmsoftware.com/support/change_dpi_settings_windows_7.htm


satsuki

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Re: [PC] Trainer and Debug Tool - Ochu (3.4)
« Reply #237 on: 2019-02-13 13:10:55 »
Would you share your source code ?
I've done some real time memory editing for the french version (save anywhere, no random combat, progressive auto lose live (poison mod)...) and i'm realy want to add a soft reset like you did with the "Force game over from battle or field."
If you don't want to share your code, could you point me in the right direction ?

Thanks a lot ^^

Raziel80

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Re: [PC] Trainer and Debug Tool - Ochu (3.4)
« Reply #238 on: 2019-03-15 15:56:58 »
Can you explain how did you made: the triple AP gain? And enemies Max HP x 10 in the Tweak 2 tab?
« Last Edit: 2019-03-16 16:59:05 by Raziel80 »

DLPB_

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Re: [PC] Trainer and Debug Tool - Ochu (3.4)
« Reply #239 on: 2019-03-19 22:55:35 »
I had to change some assembly.

procedure TForm1.Enemy1xClick(Sender: TObject);
begin
WriteBytes($5D0880,[$6B,$C0,$01,$89,$41,$30,$8B,$4D,$EC,$8B,$55,$EC,$89,$41,$2C]);
end;

procedure TForm1.Enemy2xClick(Sender: TObject);
begin
WriteBytes($5D0880,[$6B,$C0,$02,$89,$41,$30,$8B,$4D,$EC,$8B,$55,$EC,$89,$41,$2C]);
end;

procedure TForm1.Enemy3xClick(Sender: TObject);
begin
WriteBytes($5D0880,[$6B,$C0,$03,$89,$41,$30,$8B,$4D,$EC,$8B,$55,$EC,$89,$41,$2C]);
end;

procedure TForm1.Enemy5xClick(Sender: TObject);
begin
WriteBytes($5D0880,[$6B,$C0,$05,$89,$41,$30,$8B,$4D,$EC,$8B,$55,$EC,$89,$41,$2C]);
end;

procedure TForm1.Enemy10xClick(Sender: TObject);
begin
WriteBytes($5D0880,[$6B,$C0,$0A,$89,$41,$30,$8B,$4D,$EC,$8B,$55,$EC,$89,$41,$2C]);
end;

procedure TForm1.Gain1xClick(Sender: TObject);
begin
WriteBytes($431576,[$A1,$C4,$E2,$99,$00,$03,$C2,$A3,$C4,$E2,$99,$00]);
end;

procedure TForm1.Gain2xClick(Sender: TObject);
begin
WriteBytes($431576,[$6B,$D2,$02,$01,$15,$C4,$E2,$99,$00,$90,$90,$90]);
end;

procedure TForm1.Gain3xClick(Sender: TObject);
begin
WriteBytes($431576,[$6B,$D2,$03,$01,$15,$C4,$E2,$99,$00,$90,$90,$90]);
end;


Cael

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Re: [PC] Trainer and Debug Tool - Ochu (3.4)
« Reply #240 on: 2019-04-09 04:26:45 »
As strange it might be, im running the original 1998 version on a period correct'ish System in Windows 98, (though as a result, i cant use the open GL Driver or any nice mods,) wanted to try the trainer but it does spam error boxes "Range Check Error"

DLPB_

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Re: [PC] Trainer and Debug Tool - Ochu (3.4)
« Reply #241 on: 2019-04-26 00:41:51 »
Only works with 1.02 English exe.

Zara9

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Re: [PC] Trainer and Debug Tool - Ochu (3.4)
« Reply #242 on: 2019-05-17 18:41:17 »
hey DLPB

how your Teleport section on you Ochu trainer only works on save points and not on the world map field anymore

and can you add in Nibelheim South World on your Move to field/World Teleport section on your ff7 Ochu trainer please
« Last Edit: 2019-05-17 19:02:19 by Zara9 »

clouditaly

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Re: [PC] Trainer and Debug Tool - Ochu (3.4)
« Reply #243 on: 2019-06-13 21:05:50 »
Hi guys, I hope this is the right place to solve my problem. I just installed the Steam eng version of FF7 and applied the recent Remako HD MOD. Everything works perfectly (great graphics!), but unfortunately Ochu Trainer doesn't work! When I open it, the Ochu application remains freezed. I think the problem is that the Remako MOD Launcher (7th Heaven) requires to mount the game as an image (iso) on a virtual drive. In fact, if I start the game from the hard disk (with the "classic" Steamlauncher, without mods), the Ochu works perfectly. Does anyone know how to fix it? THANK YOU!!!

clouditaly

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Re: [PC] Trainer and Debug Tool - Ochu (3.4)
« Reply #244 on: 2019-06-14 18:16:05 »
DLPB...may you help me? I've read the entire 3D and searched with google...but i don't know what to do :cry: :cry: :cry:

bamajama92

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Re: [FF7PC] Trainer - Ochu (2.0)
« Reply #245 on: 2019-06-20 20:46:56 »
Can someone tell me the Chocobo stats on the editor?

Here's what I have so far

Spt (Sprint - Chocobo's dashing speed when pressing circle?)
Max (Sprint - Max sprinting speed?)
Spd (Speed - Minimum speed I'm guessing)
Max (Speed - Maximum speed?)
Stam (Stamina - Chocobo's stamina)
Acc (Acceleration - Chocobo's acceleration)
Co (Co-Op - Chocobo's obedience)
Int (Intelligence - Helps with Auto mode)
Per (Seems to be related to the Stable number a Chocobo is located in. Starting from 0)
PC (?)
Won (Races won?)
Sex (Chocobo gender)
Typ (YEL(LOW), BLU(E), GRE(EN), BLA(CK), GOL(D))
Mate (N, or Y, no idea what this does. Assuming it means whether the chobo is from breeding or not)

Bumping this, as this was never answered and I have the same questions.

LordUrQuan

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Re: [PC] Trainer and Debug Tool - Ochu (3.4)
« Reply #246 on: 2019-06-21 01:36:03 »
Quote
Mate (N, or Y, no idea what this does. Assuming it means whether the chobo is from breeding or not)
There's a cool-down timer (not sure what it's based on) involved in between mating attempts.

Edit:  According to https://chocobo-guide.mikestomb.com/, the cool-down between mating attempts is based on battles fought since mating/birth occurred.
« Last Edit: 2019-06-23 15:15:35 by LordUrQuan »

DLPB_

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Re: [PC] Trainer and Debug Tool - Ochu (3.4)
« Reply #247 on: 2019-06-23 12:52:50 »
http://forums.qhimm.com/index.php?topic=3241.0

PC is unknown.  It's assigned values but we don't think it's used.  P Counter or something, I recall...
Quote
  RT Count:  A counter connected to RunType regarding feeding
In the guide above.

Raziel80

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Re: [PC] Trainer and Debug Tool - Ochu (3.4)
« Reply #248 on: 2019-11-26 10:49:51 »
Can you add options to the trainer such as: move the location of the battle command menu to the left, so as not to overlap the current HP, and make the battle command menu transparent? Or can you send me a text file on how to do this? (FF7 2012)
« Last Edit: 2019-11-28 15:04:00 by Raziel80 »

magitek

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Re: [PC] Trainer and Debug Tool - Ochu (3.4)
« Reply #249 on: 2020-01-27 17:29:42 »
Could you add an EXP and Gil gained as a multiplier, just like the AP you have?