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Messages - WolfMan

Pages: 1 [2] 3 4 5 6 7 ... 16
26
General Discussion / Re: FFVII on IOS Appstore
« on: 2015-08-22 18:17:04 »
So I have a jailbroken iPhone with ifile. I extracted the directory and it's almost identical to PC. You sure this can't be modded like we have done on PC?

27
Releases / Re: [FF7PC] WereXIII (2014-11-17)
« on: 2015-06-09 13:05:00 »
Make sure you use the flevel for the correct gameplay mod. If you don't use a gameplay mod use vanilla. It contains 3 scenes in which custom animations were required

28
Releases / Re: [FF7PC] WereXIII (2014-11-17)
« on: 2015-06-09 12:27:55 »
No prob. I'm happy you like it.

29
Releases / Re: [FF7PC] WereXIII (2014-11-17)
« on: 2015-06-09 03:12:31 »
7th heaven has an extraction option which would give you every file you need

30
Releases / Re: Jenova zBrush Conversion
« on: 2015-04-21 15:44:34 »
THANKS GUYS!! I had a blast with this. I dont know about synthesis though

31
Releases / Re: Jenova zBrush Conversion
« on: 2015-04-20 08:35:38 »
Thank you

32
Releases / [FF7PC] Jenova zBrush Conversion
« on: 2015-04-17 23:59:33 »
So I started on this months ago and have finally completed it. Let me know how you like it and if there are any suggestions.

https://drive.google.com/file/d/0B42iJjV2gjcpeUR6cDdKTGpxMEk/view?usp=sharing

33
Graphical / Re: [WIP] Hojo Lifeform
« on: 2015-04-02 17:59:47 »
I'm working on detailing the texture. Give me some time and you will see a much better model.

34
General Discussion / Re: Anyone good at portrait editing
« on: 2015-04-02 17:44:15 »
I'm an artist. What did you have in mind

35
Graphical / Re: [WIP] Hojo Lifeform
« on: 2015-03-17 12:56:32 »
I am going to release it when I get life and death re colored. Yes I am painting directly on the model. I do everything in zbrush. I sculpt the model. Add alphas for texture. Cut in all details. Then paint. Then bake in the matcaps for shading. I  UV map in zBrush. Cut the model and fill holes in zBrush. Then go directly to pcreator. CMH and I are going to start a zbrush thread.

36
Graphical / Re: [WIP] Hojo Lifeform
« on: 2015-03-17 05:44:42 »
Problem is that with hand made models you have to get in to the millions of polys to hand paint the model. Then reduce it while havin uv maps. It's very tricky. That's as low as I could go without shredding it. Here's what I'm working on now.

37
Graphical / Re: [WIP] Hojo Lifeform
« on: 2015-03-12 14:12:43 »
Well I guess everyone is entitled to their opinion. Lol. I don't recall seeing any of your work halkun. I use zbrush to create high poly work. Then reduce 2 million polys to this 10k. 3d art is about nothing but detail. Wait till you see my next project. And yea if you have some negative criticism just pm me. No need to be rude in public.

38
Graphical / Re: [WIP] Hojo Lifeform
« on: 2015-03-12 00:40:36 »
Finished.

39
Graphical / Re: [WIP] Hojo Lifeform
« on: 2015-03-06 01:12:36 »
Almost done.

40
Graphical / [WIP] Hojo Lifeform
« on: 2015-02-27 22:55:17 »
Sorry I have been so absent lately. I have been prepping for school. I will be going to Full Sail University to obtain my masters in Game Art. Hopefully I can get on with square after I graduate and threaten them to let me head a team to remake FF7. LoL. All BS aside, I have a new model I started on yesterday...
First was the sculpting with a little painting


Then Got into anatomy and more texturing


Finalized the texture and anatomy


Then decimated from 2.58 million polys to 10.2k polys


All that is left now is to cut and import. Ill update soon :)

41
Releases / Re: [FF7PC] WereXIII (2014-11-17)
« on: 2015-01-10 07:27:34 »
Thanks man. Happy you like it. This is my favorite of the two

42
Releases / Re: [FF7PC] Red Werewolf
« on: 2015-01-09 13:11:45 »
Which model are you using. The were lion or wolf? Just curious. The limit of 900hp is a little high maybe but he is a werewolf. Lol

43
Releases / Re: [REL] WereXIII
« on: 2015-01-09 13:01:50 »
Admin, can this thread be moved to releases please.

44
Well guys its not a remake but at least it's 1080P. I'm so mad. Square Enix just blew their chance with a really amazing opportunity. If they ever do remake FF7 it will no longer have the buzz behind it because of this. SadFace

45
Will it eventually be able to use mods? You can't import models into psx from my understanding.

46
Releases / Re: [WIP] WereXIII
« on: 2014-11-18 00:57:45 »
Great idea.

47
Releases / Re: [WIP] WereXIII
« on: 2014-11-17 20:27:55 »
Thanks EQ. Any way we can keep both so there are 2 options??

48
Tom and Akari. I am extremely impressed with your knowledge and abilities. I really need to sit down and understand this project. I really am in the dark on what Q-Gears is.

49
Releases / Re: [WIP] WereXIII
« on: 2014-11-17 16:28:21 »
WereXIII is now available. He is complete. There are a few tests I'm still running.

7th Heaven Version Here

50
Releases / Re: [WIP] WereXIII
« on: 2014-11-13 22:31:07 »
Lol

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