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Messages - ShinRa Inc

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1
Not complaining really, Koral, just trying to give some useful feedback.  I'm generally just happy to see some work being done on the newer games (:

2
those "half-character textures" are just high qualiy face textures. that's for when the lips actualy move (close-ups) and isnt just 2 face textures alternating for speech. they dont need the rest of the body because its already as high detailed as needed. i've come across this kinda stuff before in my KHII modding days. to be honest, those model files are probably only the head.

I thoght so too, but there's a few headless texture sets, too;

3
Having spent most of the day just trying to browse through the textures, a couple of notes;

I'm using Windows XP and seem to be having the same issue as the vista users on clicking the file and it not loading;  I've found that trying to switch files too quickly is what does that, mostly.  Taking a slower, deliberate approach to select better results.

Something of a dumb question, but is it possible that there can be multiple texture files inside some of the Model .raws?  Some of the larger, more detailed textures seem to only have half the character model on them.

Also, it seems that their's a few environment models/textures around 02400, then it moves back into enemy models.

4


Here's some extracted images [the most important FF7 characters no-less]:

   


I believe those are the chapter break images.

5
Troubleshooting / Re: Leviathan Viewer
« on: 2009-01-28 02:56:36 »
Highlight and delete the creature data, and enter show controls without any quotation marks, just;

Code: [Select]
show controls

6
Anyways I believe people like zande, darkwings or shinra inc. are interested in these, maybe you should contact them.

Very interested, and in Dirge of Cerberus as well.  Unfortunately, my technical knowledge is somewhat lacking, so I'm not sure what I could do to help at this stage.  In the past I've mostly helped with testing out some of the viewers and editors that were developed here (Ultima, Ifalna, Leviathan, Zangan come to mind), and also with sorting/identifying the extracted data.

I'll try and keep up with what's going on as best I can here, but feel free to drop me a line on AIM if there's something you think I can help with.

7
If you really wanna know how Zande did it why dont you just ask him?

Darkwings, too.  Honestly, I'm trying to generate some more interest in general;  The more people thinking about doing it, the more things that can be done, in my past experience.  But it's been quite some time since both games were released, and there hasn't seemed to be much work done with them.

8
On a more practical tangent;  Is there even any interest beyond my own in working on either of these two games?  There seems to have been occasional attempts to look into it, but nothing that's really born fruit.  Is there anyone who's interested in doing more?

9
...so who's site is that, and how's he/she/they doing it?

10
That looks pretty promising, any more where it came from?  Or a method of extracting them?

11
Every couple of months I drop by to see if anyone's tackled the data from these two, so here's my latest shot :P

Search turned up a few things for Crisis Core back in January, anything come of that?

At the moment, I'm interested in trying to get a hold of the textures from both games, preferably with knowing where they're from in the game if possible.

12
Has anyone done any work with Dirge of Cerberus?  It's been out for a year now, but I haven't heard or seen much of anything being done with the raw data.

Specifically, I'm looking to get a hold of the textures, preferably with some way of identifying where they're from in the game. 

I'd also like to get a better look at the unlockable concept art in the game, since Square doesn't seem willing to release that art in any other venue.

13
Scripting and Reverse Engineering / Re: Dirge of Cerberus
« on: 2006-09-01 18:58:02 »
I'm also interested in finding out if there any leftover data from the JP online mode in the US game (ie, the character models used and such)

14
Scripting and Reverse Engineering / Re: Dirge of Cerberus
« on: 2006-08-29 21:09:13 »

DOC though is not available in the US yet I don't know about Japan.

Cyb

It's been out since the 15th in the US

15
Scripting and Reverse Engineering / Re: Dirge of Cerberus
« on: 2006-08-27 22:11:41 »
I was thinking more along the lines of model and data extraction.  I'm well aware the engines are totally different.

16
Scripting and Reverse Engineering / Dirge of Cerberus
« on: 2006-08-27 19:58:56 »
As in, is anyone working on it?

17
ZIPANG!  fun show for military and history geeks.

18

Some other thing: In the part of the snow storm is there some kind of hut at the end or when you start? Is the rest of the field almost horizontal?
If that's the case, I think WM3 has the WM for that part.


I don't remember if that map has a 'hut' on one of the edges or not (I don't think it does), but it does have a small hill/cave in the center, as I recall.  (it's been a while, tho)

19
General Discussion / News from Square Enix Party 2005!
« on: 2005-08-17 21:11:49 »
I believe the new Airship is known as the "Sierra", currently, btw

20
Seph was one of the people against my "fanservice", do I don't think so.  He might've saved the actual art-war stuff, but I already have that.

21
o.O

23
General Discussion / The Real Vincent Valentine...?
« on: 2005-05-02 23:43:45 »
I remember when everyone here got along.

 -_-

24
Did anyone happen to save copies of any/all the old sprite edits I used to post on the boards?  The helicopter model, various Tifa edits, etc, etc?

25
Quote from: Qhimm
One thing that's always been bothering me is that in the PC version, our current understanding of the backgrounds leave little black dots in the output. I don't know if this phenomenon showed up with the PSX files as well during 7mimic's development, maybe the author could shed some light on that.


Out of curiousity, have you been able to make the backgrounds animate as well, or just display in a default form (as Fice's LGPtools and Cetra display them)?  If not, might those dots be a side effect of the animation coding being wrongly interpreted as graphics information, or something like that?

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