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Messages - Hyperthesis

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1)
DLPB never share anything, i won't enter in a debate here again, but i helped him, he never returned any help or hex value i needed, he does the same with lots of devel, too bad for users but reunion will never be supported by me and my mods, and as my mod needs lastest FFNx feature and DLPB don't use it...
long story short "never"

2)
fields animations are 30fps but fields animation while fmv are 15 fps so if fields is used as 15 fps with 30 fps fmv the animation is messed up.
that's why ATM trueOdin working on make the field's animation while fmv in 30 fps, so no speedup nor slowdows feeling when doing fields to fmv transition
so 30 fps fmv will look great with 30 fps fields aniation and it's only in this way i'll release the 30 fps fmv
long story short you won't be able to choose because 15 fps fmv will be useless and will only degrade the game comparing to 30 fps

Ah, so FFNx is the reason SYWV4 works with Reunion (no FFNx required) but SYWV5/6 doesn't? Makes sense, I guess. I could have sworn DLPB talked about switching to FFNx awhile back, unless he abandoned those plans.

At the very least will you make the SYW5/6 available for manual install in the future, for those who don't mind doing some programming? I really just want a straight swap of assets and would be willing to give up smooth animations and menu overhaul. Your assets are just so much better upscaled than Remako.

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Two questions, Satsuki:

  • Will your upcoming "easy installer" of SYWV5+Aavock UI play nice with Reunion R06h/R07? I imagine many people will want to use both mods to get the most "definitive edition" possible of FFVII. But as you know, Reunion has its own menu overhaul and DLPB is very particular as to what mods do and don't work with Reunion.
  • Will we have the option to choose the original 15 fps FMVs for SYWV5 (and upcoming SYWV6) or will be forced to use 30 fps FMVs? I feel like 30 fps will look too smooth next to the 15 fps field/battle model animations

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Releases / Re: [FF7PC] ChaOS -Character Overhaul Seven
« on: 2019-07-20 14:36:14 »
Is it possible to get the resized models with the LGP installer? I know its an option in the 7H but I'm not really a fan of 7H and want to go back to using your models with the Steam version, but upsized.

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I reported this already, but perhaps not in the right place? Anyhoo, I was watching a longplay of your mod (R05C I believe) and feel one of Cloud's lines on the Highwind following his "moment" with Tifa needs a minor revision:

Tifa:
"This airship is way too big for just the two of us."
"It feels so lonely without the others."

Cloud:
"Don't worry, it'll be okay."
"I'll make a big enough noise for everyone."

In the original translation he says he'll "make a big enough ruckus for everyone." Even if "noise" is more accurate, "making…a ruckus" (or "raising…a ruckus") is an actual idiom, whereas "making…a noise," though grammatically correct, is just awkward phrasing given the context. Cloud is talking about making the Highwind appear more lively than it really is, so revising his line to something more like "I'll make enough noise for everyone," would better communicate that.

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What you ask might sound easy to you, but it takes an awesome amount of work on my part. Do it yourself with the tools available.  R06 may make it easier for you. Those check boxes above aren't magic.

What on earth makes you think that it's sane to come and gripe over something that small and that it might go down well with me?  Do you know how irritating it is to make thousands and thousands of changes over countless hours to have a post like yours come along?  And if I changed it, there are dozens who'd disagree with you.  Your criticism isn't remotely constructive - and it certainly isn't reporting a bug.

Speaking of griping over something small, I still cannot stand "Summon" being truncated to "Sum" in the battle command menu. Yes, the menu overhaul mod is great otherwise, and yes I understand sacrifices had to be made. But I can't abide it. I've tried. "Sum" is just plain ugly and, as a FF7 purist, never something I can get used to.

But I won't be an ass and ask you to change your entire mod around for my sake. However, I would very much  like to know if there will be any tools available to change Sum back to Summon myself when R06 launches. To shrink or replace the text, or resize the command menu, or whatever.

6
Not sure if this has been reported already, but I was watching a longplay of your mod (R05C I believe) and feel one of Cloud's lines on the Highwind following his "moment" with Tifa needs a minor revision:

Tifa:
"This airship is way too big for just the two of us."
"It feels so lonely without the others."

Cloud:
"Don't worry, it'll be okay."
"I'll make a big enough noise for everyone."

In the original translation he says he'll "make a big enough ruckus for everyone." Even if "noise" is more accurate, "making…a ruckus" (or "raising…a ruckus") is an actual idiom, whereas "making…a noise," though grammatically correct, is just awkward phrasing given the context. Cloud is talking about making the Highwind appear more lively than it really is, so revising his line to something more like "I'll make enough noise for everyone," would better communicate that.

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I am not adding all of Anxious Heart to The Reunion. I am adding ONLY the original OST music (I think....). Anxious Heart comes with fan versions of the tracks. Anxious Heart will be updated too.  I'm adding AH to The Reunion.

"Fan versions"? I assume these arrangements will be optional so that purists, like me, can enjoy the original OST?

8
Can someone help me understand what the Anxious Heart mod does at present? I was under the impression it replaced FF7PC' s midis with Ogg files that more faithfully resembled the PSX versions. However, didn't Square-Enix update the Steam release with their own Ogg versions? I guess I'm not clear on how Anxious Heart is an improvement.

9
I've been out of the loop for awhile; is there currently an ETA for the next Reunion release (e.g. 1 month, 6 months, 1 year, etc)? It's been quite a while since R04c came out and I've been deliberately avoiding playing FFVII with the naive expectation that an update will arrive "any month now..."

So by all means, tell me to stop holding my breath if Reunion R04d/R05 won't be making an appearance any time soon.

10
Is the Hojo animation glitch I reported a few pages back not worth placing on the bug tracker?

11
Size limit.  There's nothing I can do about it sadly... the design of the menu means increasing it leaves a huge gap that makes the menu look awful.  Auto size is too hard to program for the main menu.

So if I'm understanding this correctly, the original command menu could display "Summon" fully, but your version can only display "Sum" (we're talking about in battle, right)? For a menu overhaul, that seems like a major step backward. Is there a reason we can't we use the original menu in R04?

12
In other news... I am working through Kaldarasha's flevel fixes and adding where appropriate.  May take some time....

Any chance the issue I reported earlier (about Hojo's animation) is part of that endeavor, or is that an entirely different beast?

Edit: Nevermind, I might have been thinking about char.lgp instead. I'm still learning about which files affect which parts of the game.

13
I don't see Sephiroth as a very articulate person to use "whit".  In the end, he IS a frontline Soldier who does dirty work for Shin-Ra.

Really? I always found Sephiroth to be quite articulate. I mean, who else calls people "inferior dullards"?  ;D

14
I found an animation bug with Hojo (may be old, may not be limited to him): in Shinra HQ, Hojo's field model jitters up and down as he moves, almost as if he momentarily levitates. It's most pronounced in the board room when he walks toward the camera, and in the laboratory when he's on the walkway facing the test chamber. Not sure if anything can be done to fix this, but I figured it was worth a mention.

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That's fine to do, you were just being rude about it.  Knock it off, hair trigger.  Not that big of a deal.

If you'd like send me a PM and point out which part of my post was "rude" - in a way that does not involve name-calling (like you're still doing, by the way) - I'd be more than willing to listen and have a real conversation. Otherwise, drop it. This whole issue is petty and does not belong in this thread.

Ill just chip in as non US/UK english speaker, ive also never heard of lump it expression and could only get the meaning after reading or not alternative. Though i heard under the weather frase, lump it is strange and awkward sounding with me. But as was mentioned its not worth making a big deal, if it's one tiny phrase in the whole game, just go along with it or use toughscript to adjust it to your liking, like i will for rising blade climbing hazzard disaster. ;-)

I understand where you are coming from, and I consider this "like it or lump it" business to be lumped. However, I bet 1,000,000 gil that more lines of dialogue will be contested in the near future. With that in mind, it's important we realize idioms and colloquialisms vary considerably depending on which dialect of English one speaks and - perhaps more importantly - where one lives geographically. In my neck of the woods (← another goofy idiom), we call drinking fountains "bubblers." If you live anywhere else in the U.S., this makes no sense, and you'd probably live your entire life without hearing them called that. Likewise, some of the southern States refer to soft drinks as "pop" rather than "soda." Neither one is objectively wrong, but as a northerner, "pop" just sounds awkward.

My position is that expressions such as these shouldn't be discounted simply because they're not in common usage in the region one resides. Quite the contrary: preserving odd-sounding speech really breathes some extra life and culture into otherwise flat, cookie-cutter characters. Just look how much more interesting Reeve's parents are after DLPB restored their Scottish accents. Now imagine running into a host at Gold Saucer that uses the word "bubbler" or an inn-keeper in Niblheim that says "pop." How delightfully foreign-sounding! You certainly wouldn't confuse them with NPCs from Midgar, and I think that's the whole point. While the dialogue should definitely maintain a sense of normalcy, so that it's understood by the greatest number of players possible, there is plenty of room for nuance and eccentricity.

(I'm not seriously suggesting adding "bubbler" or "pop" to the script, by the way, but you know what I mean.)


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By the way, if anyone else wants to make this personal and call me a dick because I disagree with your position, by all means have at it. I won't apologize for attempting to present a sound, logically-consistent argument supported by evidence.  :)

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No need to be a dick, Hyperthesis.  Obviously "going cold turkey" and "feeling under the weather" are as ridiculous as "like it or lump" it objectively.  But I meant that "like it or lump it" would sound as ridiculous to our American ear as "going cold turkey" would sound to a British ear, in my opinion.  I have never heard anyone use that idiom in my entire life.

But whatever.  It doesn't really bring down the quality of the translation, it's just a personal annoyance to some of us.  Maybe I'll fix it with Touphscript in my personal copy.

To sum up it's not that big of a deal, so stop making it one.  I'm done trying to sway the author about it anyway.  The only one perpetuating the argument over this right now is you.

Did I touch a nerve, Shasta?

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Shasta McNasty, the American idioms "going cold turkey" and "feeling under the weather" are just as nonsensical and goofy. That's what idioms are: a group of words whose meaning cannot be ascertained by examining the individual words. Almost all idioms are nonsensical and goofy if you really examine them.

Regarding American usage of this idiom, whether you or anyone else here has heard of it is irrelevant. While chiefly British, it can be cited in at least two American dictionaries:

Quote from: Dictionary.com
Slang definitions & phrases for like it or lump it

like it or lump it

adverb phrase

Whether or not one wishes: We have to go now, like it or lump it (1833+)


The Dictionary of American Slang, Fourth Edition by Barbara Ann Kipfer, PhD. and Robert L. Chapman, Ph.D.
Copyright (C) 2007 by HarperCollins Publishers.




Idioms and Phrases with like it or lump it

like it or lump it

Also, if you don't like it you can lump it. Whether or not you want to, as in Like it or lump it, we're staying home this summer. The origin of lump in this idiom is unclear; one writer believes it to be a euphemism for stuff it, a not unreasonable conjecture. [ Early 1800s ]

The American Heritage® Idioms Dictionary
Copyright © 2002, 2001, 1995 by Houghton Mifflin Company. Published by Houghton Mifflin Company.

If that isn't enough to convince you it's appropriate for Reunion's American English dialogue, I don't know what is.

19
The other issue you have is already in the Bug Tracker  it probably affects the title as well as the help text.

My mistake. I did glance at the bug tracker before writing my post, but I apparently failed to realize that "Certain Summons/Magic will cause help bar text to flash" described exactly what I was experiencing. There's no status noted for that particular bug...can I assume it's another "may or may not be fixable" sort of deal?

20
Time for more bug reports? Sure is:

I'm seeing some strange, hyper-exaggerated animations in battle when 60 FPS mode is enabled. First time I noticed this was during Reno/Leno's boss battle in Sector 7. When he goes to run away at the end of the fight, he...well...zooms away actually. Kind of like The Flash. With 60 FPS turned off, his running animation is normal. Cloud's Crime Hazard Limit Break is also affected. With 60 FPS disabled, the animation is normal (he impales the enemy and drives his blade up into the air with one continuous motion). However, with 60 FPS enabled, Cloud impales the enemy and retreats backward, usually off screen, before warping forward again to complete the second half of the animation.

I've been able to reproduce both of these scenarios several times so I know they're not flukes. I'm willing to bet this same bug effects other animations as well. Of course, the easy fix is to simply disable 60 FPS mode, and if I weren't so spoiled by the buttery-smooth battle menu, I'd be okay with that. Otherwise...halp?

There's also another bug regarding disappearing and reappearing battle messages. I can't with confidence say this is tied to the 60 FPS mode, but I've only noticed it when it's enabled. Essentially, when casting a spell, say...Blizzard...its name appears at the top of the screen and then disappears as you'd expect. However, that same battle message then reappears a second later before clearing again. Unlike the previous glitches, I've not been able to reliably reproduce it.

---

In other news, I live in Northeast United States and I've heard "like it or lump it" my whole life. Sure, it's not common, but it is an American colloquialism as much as it is an English one - albeit regional. That being said, I strongly disagree with the notion that because a certain phrase or idiom is not endemic to the entire nation, that it should be stripped from the dialogue. The world of Final Fantasy VII is in fact a world, comprising varied and diverse peoples and cultures. That's why Reeve's parents speak with a Scottish accent. I mean, should DLPB rewrite all their lines simply because most Americans don't say "och, stop it will ye"? No, of course not. Same with Barrett: Most Americans do not talk with such an...urban...vernacular. Should we change his lines too? No. So I'm not sure why everybody is fussing over a Bartender in Kalm saying "like it or lump it." Unless that line is completely out-of-character for that particular individual, it should stay as is.

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"Climb" for me is slightly weaker because if the name were meant to be descriptive then "Rise/Rising Hazard" or especially "Jump Hazard" might have been more likely, although the only basis I have for this is a gut feeling.

One of the comments on the Japanese FF wiki makes a circular reference to the English to make the claim that neither crime nor climb is the origin, so it's safe to say that at least some Japanese gamers out there are just as confused by the name as we are, which isn't a good sign.

You're right. The original name in Japanese is nonsensical, which means choosing climb vs. crime, or vice versa, is completely arbitrary.

That being said, another reason one might consider climb over crime is the nomenclature of Cloud's Limit Breaks in general - each one is more or less a literal description of the physical action/motion:

Braver/Brave Slash (FFT): Self-explanatory. It takes a lot of balls to run up to an enemy and raise your sword overhead, leaving your torso completely open to attack, while you prepare to deliver a crushing blow.  ::)
Curse Slash: A rune/kanji that cuts into the enemy, causing Paralysis.
Rending Light: A light/beam projectile that splinters into smaller, secondary projectiles.
Meteorain: Raining meteors. 'Nuff said.
Finishing Touch: A vortex that causes insta-Death to most enemies, literally finishing them.
Omnislash: Omni = all or every, which is appropriate as this move hits the enemy with every type of slash conceivable. (Interestingly, the Japanese name for this Limit Break literally translates to "Super Ultimate Martial God Supreme Slash", which is just as appropriate.)

Bottom line, in the context of all the other Limit Breaks, Climb Hazard (or some derivative of that) is the only name that fits.

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Climhazzard in Japanese is クライムハザード (Kuraimu Hazado). Phonetically, Kuraimu is either Crime or Climb, while Hazado is Hazard. Crime could work, for all the reasons listed above. I, however, am partial to Climb. After running through an enemy with his sword, Cloud essentially "climbs" up into the air. This is consistent with at least one dictionary definition of the word "climb":

Quote from: Merriam-Webster
Full Definition of climb
intransitive verb
1 a :  to go upward with gradual or continuous progress :  rise, ascend <watching the smoke climb>

If you observe Climhazzard in other games, you'll see that while aspects of the swordplay vary, this Limit Break always incorporates a sharp, rapid ascent into the air from either the ground or the enemy itself. (In the case of Advent Children, Cloud quite-literally climbs Bahamut SIN as he bifurcates him, before leaping even higher into the sky).

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Another minor bug to report in R04c. The game timer on the lower-right corner of the menu has two colons (hhh:mm:ss); the one separating hours and minutes (hhh:mm) blinks at 1-second intervals. However, the other one (mm:ss) remains static. I'm not sure if this behavior is present in prior versions of Reunion or even vanilla FFVII, but it seems to me that if only one colon should be blinking, especially at 1-second intervals, it ought to be the one that abuts the seconds-place in the timer.

Really, it's not something to lose sleep over, but I figured you might want to know, DLPB, since you've poured so much effort into cleaning up the menu.

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Sounds better. I can't comment on the original Japanese text, but I think what you have is more in line with the original English localization.

(Edit: I'm basing that off the game script I found here: http://letao.is-a-geek.net/ff7script/)

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{GREEN}Anger{WHITE}
  Greater damage to enemies,
  but attacks are less accurate.
  Cured with a Tranquillizer.{NEW}

Forgive me if I'm wrong, but I don't believe Anger/Fury status affects damage dealt at all. According to Final Fantasy Wikia:

Quote
The Fury status reduces the character's hit rate for both physical and magical attacks by 3/10, but also doubles the rate at which the Limit gauge fills.

...

Fury affects Hit% in the following formula:


http://finalfantasy.wikia.com/wiki/Fury_(status)

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