Author Topic: [FF7] Original and Outdated Tutorial - Bootleg Configurator  (Read 1834492 times)

PitBrat

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #100 on: 2011-08-05 17:44:36 »
CGalaxy, there was an error in the older version of Bootleg.  It wasn't searching in the Bootleg start folder for mods.
I fixed the problem.  Now by default Bootleg looks in 'downloads' and the folder where Bootleg.exe started.

You don't need to use any of the switches.

The command line switch /F allows you to add search paths.  Bootleg /F"C:\temp"  would also check in c:\temp for mod files.
The easiest way to use the switches is by creating a shortcut to bootleg.exe.  Go to the properties of the shortcut.  In the Target text box, add the switches to the end of the existing text.  That way you can start Bootleg with the same settings every time without having to enter everything again.

-PitBrat

kriandosite

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #101 on: 2011-08-06 01:13:56 »
hi guy, i have trouble with ff7 mix 2.5.1, install full, but i go to config grafics, and in drop box renderer say this in opengl
OpenGl Driver (broken)

i replace all arquives of the openGl and run config, and old, i paste patch 1.02 too, but in game, no generate grafics of the remix patch, and in initialization of the game say this msg error: no ready shaders, but the shaders replaced too, i forgoten steps?

plx help-me, game in custon graphics are withe screen :/
and others no ready shaders and openGl broken, Help-me plz


PitBrat

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #102 on: 2011-08-06 04:14:36 »
Download all the mods and run Bootleg to fix your problem.
    Or . . .
Install Aali's OpenGL 0.7.11b.
Run FF7Config.bat as administrator.
Set the Renderer to 'custom driver'.
Copy and replace ./shaders/main.frag and ./shaders/main.vert into /shaders/nolight/
Run 'Run FFVII-Remix.bat' as administrator.

CGalaxy

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #103 on: 2011-08-06 13:06:37 »
Okay, thanks Pitbrat, that all makes sense to me now. I'll definitely give this another look. And thanks for putting this all together.

jeffdamann

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #104 on: 2011-08-07 05:13:08 »
Ok I tried this and half the stuff is working and half the stuff is not... I dont know what to do here or even how to begin to explain what all is there/missing.

The hardcore mod didnt work, even though the bootleg brought me the installer and I installed it correctly,hq aerith didnt work if its a field model, I dont think the fmv restoration worked, save point changing and blue limit mod didnt work, and some other things didnt work.

What did work was the menu overhaul, the remix patcher, colored items, and a few others.

Edit: Im stupid, I wasnt running hardcore mode, also, Im reinstalling with notes this time, we'll see how it goes

I would also like to request you add in Darkfangs Transparent avatars
« Last Edit: 2011-08-07 06:10:21 by jeffdamann »

PitBrat

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #105 on: 2011-08-07 08:13:05 »
I just finished integrating the best field art from FacePalmer with the best textures from yarLson and sl1982.
It's all about mix and match!

jeffdamann,
The Menu Overhaul will eventually include the avatars.
I'll add the transparent pack to Bootleg.  It's already on the 'to do' list!
Are you using bootleg.exe?
Bootleg will install the mods if they are in the same folder.
It skips missing mods.  Make sure the file names match those in the mod list.




Grim

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #106 on: 2011-08-07 20:10:10 »
Awesome PitBrat!

Thank you so much for your bootleg.

I just have one small question. The first battle after the opening against the 2 soldiers ...
The battle floor texture is awfully pixelated and probably from vanilla ff7.

I seem to remember high res textures of exactly this texture. So did something go wrong on my end?

And I am not supposed to have the "already in remix" files in my folder, am I?

Once again your bootleg is HIGHLY appreciated. Superb work.

Grim

jeffdamann

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #107 on: 2011-08-07 21:05:44 »
Those are my textures of OPAC and OPAD....... I hereby give permission to PitBrat to Include ANY of my future work in his installer, and Anyone else owning mods should do the same. Pitbrat obviously has spent a LOT of time on this, and hes doing the community a MUCH NEEDED favor.

It would be beneficial if the mod owners allowed him to make an Installer with the files inside his installer, instead of needing bootleg.exe. btw Pitbrat, you can do this with anything I make. I have messaged Felix_Leonhart and am wanting to collaborate on some more battle enhancements.So when I complete some more, you can include those as well.

I CAN NOT get kela's blue limit to work, Ive even tried installing to the mod folder directily, I guess Ill have to try and rebuild an LGP with kela's in it.

Get back to me Pitbrat
Jeff
« Last Edit: 2011-08-07 21:23:19 by jeffdamann »

StrayOff

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #108 on: 2011-08-07 22:51:49 »
Quote
It would be beneficial if the mod owners allowed him to make an Installer with the files inside his installer
just my words =) i add my permission in same way

DarkFang

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #109 on: 2011-08-07 22:59:02 »
I CAN NOT get kela's blue limit to work, Ive even tried installing to the mod folder directily, I guess Ill have to try and rebuild an LGP with kela's in it.

All you have to do is replace a file in your textures folder. No need to do anything with LGP.

PitBrat

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #110 on: 2011-08-07 23:36:04 »
jeffdamann and Strayoff, awesome!  Thanks.

Adding the .tex file to the magic.lgp is the most direct route of implementing a new limit texture.

The limit .png texture goes here if you're using the Remix:
    .\Final Fantasy VII\textures\Limit\limit\jo_b03_00.png

I believe that the .tex file in the .lgp has been altered with an Hex editor to point to the textures folder.
I haven't found much info on the textures folder because it's a deprecated feature.

Grim,
When running Bootleg, it's best to have all of the mods listed in the Bootleg_Readme.txt file.

There are pictures in the forum of that first battle scene with updated graphics.
Unfortunately, that mod is unreleased.
If you happen upon a texture pack containing those scenes, please let me know!

-PitBrat

jeffdamann

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #111 on: 2011-08-08 00:29:53 »
I believe you are thinking about millenias battle scenes. While unreleased, I feel his battle floor is severely GAUDY and need a lot of work, however, the rest of his scene is a work of artistry.

Here is the link for My Original Battle-scene Enhancement thread. If you read through it you can find many alpha stage files, including my opac and opad textures. You can also see millenis work.

I will post the textures later today, and I am now starting work on the project once more.

Jeff

ultima espio

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #112 on: 2011-08-08 00:32:48 »
Just read your instructions for the aeris patch. DO NOT DELETE OR REPLACE MY AERI.HRC. It's a new, separate model required for the patch to work. It's basically Aeris using Tifas skeleton, the game might go bananas without the correct one.

Other than that good job :)

PitBrat

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #113 on: 2011-08-08 01:06:57 »
Ultima Espio,
Thanks for that info!  I was attempting to use the new HQ Aerith model with your Revival patch.
I'll have to figure out something else.
EDIT: What if I use Aeri.hrc with the numbers from the HQ Aerith mod?
HQ Aerith and Revival Combo
Code: [Select]
:HEADER_BLOCK 2
:SKELETON n_earith_sk
:BONES 24

hip
root
 2.99145
1 AUGA

chest
hip
 4.851
1 AUGC

head
chest
 4.851
1 AUGE

non_1
head
 3.465
0

kami
non_1
 13.7445
3 AUHD rvas rvat

l_chest
hip
 4.28505
0

l_collar
l_chest
 .8085
0

l_uparm
l_collar
 4.0425
1 AUHF

armer
l_uparm
1.261581
0

l_foarm
l_uparm
 2.31
1 AUIB

l_hand
l_foarm
 2.1945
1 AUID

r_chest
hip
 4.28505
0

r_collar
r_chest
 .8085
0

r_uparm
r_collar
 4.0425
1 AUIF

r_foarm
r_uparm
 2.31
1 AUJB

r_hand
r_foarm
 2.1945
1 AUJD

l_hip
root
 1.617
0

l_femur
l_hip
 5.36844
1 AUJF

l_tibia
l_femur
 7.5978
2 AVAB AVAB2

l_foot
l_tibia
 3.234
2 AVAD rvbi

r_hip
root
 1.617
0

r_femur
r_hip
 5.36844
1 AVAF

r_tibia
r_femur
 7.7028
2 AVBB AVBB2

r_foot
r_tibia
 3.234
2 AVBD rvbq
When using the original Aeri.hrc with the PRP model, her hands are not attached.

Jeffdamann,
I've already downloaded most of your preview textures.
Now that you've given the okay, I'll check into including some in Bootleg.
« Last Edit: 2011-08-08 02:45:11 by PitBrat »

PitBrat

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #114 on: 2011-08-08 05:36:30 »
I updated Bootleg 0002 BETA5 with a few mods:
avatars.7z                                      Bloodshot       Borderless Character Portraits          Qhimm FILE
cr.rar                                          FeliX Leonhart  New Menu and Credits                    Qhimm FILE
DarkFang's avatars.rar                          DarkFang        Transparent Avatars                     Qhimm FILE
FacePalmer.zip                                  Omzy            All new field art                       Qhimm TORRENT
fcondor_rmk_v1.0_05-08-2011-strayoff.rar        Strayoff        Condor Mini Game Texture Pack           Qhimm FILE
Nikfrozty Transparent Avatars.rar               Nikfrozty       Transparent Avatars                     Qhimm FILE
ff7_enhanced_movies_1.zip                       Trojak          Another Movie Pack part 1               Qhimm FILE
ff7_enhanced_movies_2.zip                       Trojak          Another Movie Pack part 2               Qhimm FILE


-PitBrat


ultima espio

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #115 on: 2011-08-08 14:50:25 »
Ultima Espio,
Thanks for that info!  I was attempting to use the new HQ Aerith model with your Revival patch.
I'll have to figure out something else.
EDIT: What if I use Aeri.hrc with the numbers from the HQ Aerith mod?
HQ Aerith and Revival Combo
Code: [Select]
:HEADER_BLOCK 2
:SKELETON n_earith_sk
:BONES 24

hip
root
 2.99145
1 AUGA

chest
hip
 4.851
1 AUGC

head
chest
 4.851
1 AUGE

non_1
head
 3.465
0

kami
non_1
 13.7445
3 AUHD rvas rvat

l_chest
hip
 4.28505
0

l_collar
l_chest
 .8085
0

l_uparm
l_collar
 4.0425
1 AUHF

armer
l_uparm
1.261581
0

l_foarm
l_uparm
 2.31
1 AUIB

l_hand
l_foarm
 2.1945
1 AUID

r_chest
hip
 4.28505
0

r_collar
r_chest
 .8085
0

r_uparm
r_collar
 4.0425
1 AUIF

r_foarm
r_uparm
 2.31
1 AUJB

r_hand
r_foarm
 2.1945
1 AUJD

l_hip
root
 1.617
0

l_femur
l_hip
 5.36844
1 AUJF

l_tibia
l_femur
 7.5978
2 AVAB AVAB2

l_foot
l_tibia
 3.234
2 AVAD rvbi

r_hip
root
 1.617
0

r_femur
r_hip
 5.36844
1 AVAF

r_tibia
r_femur
 7.7028
2 AVBB AVBB2

r_foot
r_tibia
 3.234
2 AVBD rvbq
When using the original Aeri.hrc with the PRP model, her hands are not attached.

Jeffdamann,
I've already downloaded most of your preview textures.
Now that you've given the okay, I'll check into including some in Bootleg.

Yeah, you just need to copy the bone lengths from the PRP one onto Aeri.hrc. You'll have to check it looks right in Kimera too.

Vegadawg2

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #116 on: 2011-08-08 21:00:22 »
Thanks for all the hard work Pit, I was wondering... now that you have Facepalmer being a part of your installer.... do you have it set to "mix and match" those field enhancements with sl1982's and yarLson's automatically for right now?
« Last Edit: 2011-08-09 04:50:11 by Vegadawg2 »

DarkFang

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #117 on: 2011-08-08 21:02:39 »
The links are working perfectly fine.

Vegadawg2

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #118 on: 2011-08-08 21:20:12 »
Links work fine on IE.  My apologies everyone.
« Last Edit: 2011-08-08 23:03:44 by Vegadawg2 »

kela51

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #119 on: 2011-08-08 21:39:09 »
i like your work man,it's very good idea, great job ;)

PitBrat

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #120 on: 2011-08-09 00:40:33 »
Vegadawg2,
   For the field textures, Bootleg has 3 flavors:
   
  • 0 = Bootleg mashup of Yarlson, SL1982, FacePalmer. I chose each texture set based on my visual inspection.  I replaced FacePalmer light textures-- those numbered upwards of 15.
  • 1 = Yarlson's and SL1982's Field Textures.  Yarslson takes precedence over SL1982.  No FacePalmer, the rest are original textures.
  • 2 = FacePalmer Field Textures.  FacePalmer textures only.  There are a very few original textures left.

Use the /T switch to select the mode.  Otherwise Bootleg prompts a user.

Here's a list of textures I discarded in favor of FacePalmer.
Discarded yarLson Textures
Code: [Select]
*\*\ancnt1_00_00.png
*\*\ancnt1_01_00.png
*\*\ancnt1_02_00.png
*\*\ancnt1_03_00.png
*\*\ancnt1_04_00.png
*\*\ancnt2_00_00.png
*\*\ancnt2_01_00.png
*\*\ancnt4_00_00.png
*\*\ancnt4_01_00.png
*\*\ancnt4_02_00.png
*\*\ancnt4_03_00.png
*\*\ancnt4_04_00.png
*\*\blin70_1_00_00.png
*\*\blin70_1_01_00.png
*\*\blin70_1_02_00.png
*\*\blin70_1_03_00.png
*\*\blin70_2_00_00.png
*\*\blin70_2_01_00.png
*\*\blin70_3_00_00.png
*\*\blin70_3_01_00.png
*\*\blin70_3_02_00.png
*\*\blin70_3_03_00.png
*\*\blin70_4_00_00.png
*\*\blin70_4_01_00.png
*\*\blin671b_00_00.png
*\*\blin671b_01_00.png
*\*\blin671b_02_00.png
*\*\blin671b_03_00.png
*\*\blin671b_04_00.png
*\*\blin673b_00_00.png
*\*\blin673b_01_00.png
*\*\blin673b_02_00.png
*\*\blin673b_03_00.png
*\*\blinele_00_00.png
*\*\blinele_01_00.png
*\*\blinele_02_00.png
*\*\blinst_1_00_00.png
*\*\blinst_1_01_00.png
*\*\blinst_1_02_00.png
*\*\blinst_1_03_00.png
*\*\blinst_1_04_00.png
*\*\blinst_1_05_00.png
*\*\blinst_2_00_00.png
*\*\blinst_2_01_00.png
*\*\blinst_2_02_00.png
*\*\blinst_2_03_00.png
*\*\blinst_2_04_00.png
*\*\blinst_2_05_00.png
*\*\blinst_2_06_00.png
*\*\blinst_3_00_00.png
*\*\blinst_3_01_00.png
*\*\blinst_3_02_00.png
*\*\blinst_3_03_00.png
*\*\blinst_3_04_00.png
*\*\blinst_3_05_00.png
*\*\blin66_6_00_00.png
*\*\blin66_6_01_00.png
*\*\blin66_6_02_00.png
*\*\blin66_6_02_00.png
*\*\blin70_2_00_00.png
*\*\cosin2_00_00.png
*\*\cosin2_01_00.png
*\*\cosin2_02_00.png
*\*\cosin2_03_00.png
*\*\cosin3_00_00.png
*\*\cosin3_01_00.png
*\*\cosin3_02_00.png
*\*\cosin3_03_00.png
*\*\eleout_00_00.png
*\*\eleout_01_00.png
*\*\eleout_02_00.png
*\*\eleout_03_00.png
*\*\eleout_04_00.png
*\*\eleout_05_00.png
*\*\blin2_00_00.png
*\*\blin2_01_00.png
*\*\blin2_i_00_00.png.bak
*\*\blin66_1_00_00.png
*\*\blin66_1_01_00.png
*\*\blin66_1_02_00.png
*\*\blin66_1_03_00.png
*\*\blin66_1_04_00.png
*\*\blin66_2_00_00.png
*\*\blin66_2_01_00.png
*\*\blin66_2_02_00.png
*\*\ithos_00_00.png
*\*\ithos_01_00.png
*\*\ithos_02_00.png
*\*\ithos_03_00.png
*\*\itmin1_00_00.png
*\*\itmin1_01_00.png
*\*\itmin1_02_00.png
*\*\itown2_00_00.png
*\*\itown2_01_00.png
*\*\itown2_02_00.png
*\*\itown2_03_00.png
*\*\qb_00_00.png
*\*\qb_01_00.png
*\*\qb_02_00.png
*\*\qb_03_00.png
*\*\qb_04_00.png
*\*\rckt_00_00.png
*\*\rckt_01_00.png
*\*\rckt_02_00.png
*\*\rckt_03_00.png
*\*\rckt_04_00.png
*\*\rckt_05_00.png
*\*\rckt2_00_00.png
*\*\rckt2_01_00.png
*\*\rckt2_02_00.png
*\*\rckt2_03_00.png
*\*\rckt2_04_00.png
*\*\rckt2_05_00.png
*\*\rckt2_06_00.png
*\*\rcktin1_00_00.png
*\*\rcktin1_01_00.png
*\*\rcktin3_00_00.png
*\*\rcktin3_01_00.png
*\*\rcktin5_00_00.png
*\*\rcktin5_01_00.png
*\*\rktinn1_00_00.png
*\*\rktinn1_01_00.png
*\*\rktinn1_02_00.png
*\*\rktinn1_03_00.png
*\*\rktinn2_00_00.png
*\*\rktinn2_01_00.png
*\*\rktinn2_02_00.png
*\*\rktinn2_03_00.png
*\*\losin1_00_00.png
*\*\losin1_01_00.png
*\*\losin1_02_00.png
*\*\losin1_03_00.png
*\*\losin1_04_00.png
*\*\losin1_05_00.png

Discarded SL1982 Textures
Code: [Select]
field\cargoin\cargoin_00_00.png
field\cargoin\cargoin_01_00.png
field\cargoin\cargoin_02_00.png
field\chrin_1a\chrin_1a_00_00.png
field\chrin_1a\chrin_1a_01_00.png
field\chrin_1b\chrin_1b_00_00.png
field\chrin_1b\chrin_1b_01_00.png
field\elevtr1\elevtr1_00_00.png
field\elevtr1\elevtr1_01_00.png
field\md1_1\md1_1_00_00.png
field\md1_1\md1_1_01_00.png
field\md1_1\md1_1_02_00.png
field\md1_1\md1_1_03_00.png
field\md1_1\md1_1_04_00.png
field\md1_2\md1_2_00_00.png
field\md1_2\md1_2_01_00.png
field\md1_2\md1_2_02_00.png
field\md1_2\md1_2_03_00.png
field\md1_2\md1_2_04_00.png
field\md1_2\md1_2_15_00.png
field\md1stin\md1stin_00_00.png
field\md1stin\md1stin_01_00.png
field\md1stin\md1stin_02_00.png
field\md1stin\md1stin_03_00.png
field\md1stin\md1stin_04_00.png
field\smkin_1\smkin_1_00_00.png
field\smkin_1\smkin_1_01_00.png
field\smkin_1\smkin_1_02_00.png
field\smkin_1\smkin_1_03_00.png
field\smkin_1\smkin_1_04_00.png
field\smkin_1\smkin_1_15_00.png
field\nvmkin1\nvmkin1_00_00.png
field\nvmkin1\nvmkin1_01_00.png
field\nvmkin1\nvmkin1_02_00.png
field\nvmkin1\nvmkin1_03_00.png
field\nvmkin1\nvmkin1_04_00.png
field\nvmkin1\nvmkin1_05_00.png
field\nvmkin1\nvmkin1_15_00.png
field\nrthmk\nrthmk_00_00.png
field\nrthmk\nrthmk_01_00.png
field\nrthmk\nrthmk_02_00.png
field\nrthmk\nrthmk_03_00.png
field\nrthmk\nrthmk_04_00.png
field\nmkin_5\nmkin_5_00_00.png
field\nmkin_5\nmkin_5_01_00.png
field\nmkin_5\nmkin_5_02_00.png
field\nmkin_5\nmkin_5_03_00.png
field\nmkin_5\nmkin_5_04_00.png
field\nmkin_4\nmkin_4_00_00.png
field\nmkin_4\nmkin_4_01_00.png
field\nmkin_4\nmkin_4_02_00.png
field\nmkin_4\nmkin_4_03_00.png
field\nmkin_4\nmkin_4_04_00.png
field\nmkin_3\nmkin_3_00_00.png
field\nmkin_3\nmkin_3_01_00.png
field\nmkin_3\nmkin_3_02_00.png
field\nmkin_3\nmkin_3_03_00.png
field\nmkin_3\nmkin_3_04_00.png
field\nmkin_2\nmkin_2_00_00.png
field\nmkin_2\nmkin_2_01_00.png
field\nmkin_2\nmkin_2_02_00.png
field\nmkin_2\nmkin_2_03_00.png
field\nmkin_2\nmkin_2_04_00.png
field\nmkin_2\nmkin_2_05_00.png
field\nivl_e1\nivl_e1_00_00.png
field\nivl_e1\nivl_e1_01_00.png
field\nivl_e1\nivl_e1_02_00.png
field\nivl_e1\nivl_e1_15_00.png
field\mds7_w3\mds7_w3_00_00.png
field\mds7_w3\mds7_w3_01_00.png
field\mds7_w3\mds7_w3_02_00.png
field\md8_4\md8_4_00_00.png
field\md8_4\md8_4_01_00.png
field\md8_3\md8_3_00_00.png
field\md8_3\md8_3_01_00.png
field\md8_3\md8_3_02_00.png
field\md8_3\md8_3_03_00.png
field\md8_2\md8_2_00_00.png
field\md8_2\md8_2_01_00.png
field\md8_2\md8_2_02_00.png
field\md8_2\md8_2_03_00.png
field\md8_2\md8_2_04_00.png
field\md8_2\md8_2_05_00.png
field\md8_2\md8_2_06_00.png
field\smkin_3\smkin_3_00_00.png
field\smkin_3\smkin_3_01_00.png
field\smkin_3\smkin_3_02_00.png
field\smkin_3\smkin_3_03_00.png
field\smkin_3\smkin_3_04_00.png
field\smkin_4\smkin_4_00_00.png
field\smkin_4\smkin_4_01_00.png
field\smkin_4\smkin_4_02_00.png
field\smkin_4\smkin_4_03_00.png
field\smkin_4\smkin_4_04_00.png
field\smkin_5\smkin_5_00_00.png
field\smkin_5\smkin_5_01_00.png
field\smkin_5\smkin_5_02_00.png
field\smkin_5\smkin_5_03_00.png
field\smkin_5\smkin_5_04_00.png
field\southmk1\southmk1_00_00.png
field\southmk1\southmk1_01_00.png
field\southmk1\southmk1_02_00.png
field\southmk1\southmk1_03_00.png
field\southmk1\southmk1_04_00.png
field\southmk1\southmk1_05_00.png
field\tunnel_1\tunnel_1_00_00.png
field\tunnel_1\tunnel_1_01_00.png
field\tunnel_2\tunnel_2_00_00.png
field\tunnel_2\tunnel_2_01_00.png
field\tunnel_2\tunnel_2_02_00.png
field\tunnel_3\tunnel_3_00_00.png
field\tunnel_3\tunnel_3_01_00.png

-PitBrat
« Last Edit: 2011-08-09 05:13:20 by PitBrat »

finalturismo

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #121 on: 2011-08-09 14:43:24 »
wow you added alot since i last checked this topic.

Time to DL XD

PitBrat

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #122 on: 2011-08-09 15:36:13 »
I noticed something strange about all of the transparent avatars: Bloodshot, Darkfang and Nikfrozty.
In the merchant screen, the whole background behind the avatars flashes.
For the original avatars, it's just a small border around the portrait that flashes.
It seems that the transparent color cycles when in the buy and sell menus.



Vgr

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #123 on: 2011-08-11 01:01:58 »
One should torrent the whole thing with the permission of their authors.

PitBrat

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #124 on: 2011-08-11 01:13:22 »
Vgr, that's a very good idea.
I wouldn't even need to alter the authors' original archives.
Right now Bootleg plus all the mods is nearly 8GB.
Updates will only require downloading the 10MB Bootleg plus whatever mods were added.

I'm working on a Bootleg Front End-- BFE.
When BFE is ready, I'll see about some way of packaging everything together.
I'm in the process of compiling screenshots of all the options in action.  It's slow going.
With BFE, you'll see the screenshot when you select an option.
That will make the setup process less confusing.

The next version of Bootleg already has:
    Danmann's Battle Textures
    Aeris Revival - Fixed Model
    Fixed Assist Graphics - Hand and Arrows
    Colorized Items (awaiting approval)
    Revised ff7_opengl.cfg

Does anyone have more suggestions for mods to add?
What about the movie situation?
Should I include any of these?
eidoslogo.avi                                   Xion999         Eidos Logo from FFVIII                  Qhimm FILE
hq_ending2.AVI                                  Grimmy          HQ Ending 2 FMV                         Qhimm FILE
hq_hybridmoon_vids.zip                          Grimmy          HQ Funeral FMV                          Qhimm FILE
HQ_opening_credits.zip                          Grimmy          Opening Credits                         Qhimm FILE
hq_vids_2.7z                                    Grimmy          Midgar canon firing, Nanaki's ending    Qhimm FILE
missing_hq.zip                                  Grimmy          Rufus, Sephiroth and Meteor             Qhimm FILE
MOVIE.zip                                       Rumbah          New Opening and Mkup Movies             Qhimm FILE
MOVIE_2.zip                                     Rumbah          Another Opening Movie                   Qhimm FILE
New_opening.7z                                  Grimmy          New Opening FMV                         Qhimm FILE
New_Prelude.zip                                 Grimmy          HQ Prelude FMV                          Qhimm FILE

« Last Edit: 2011-08-11 01:23:50 by PitBrat »