Author Topic: [FF7] Original and Outdated Tutorial - Bootleg Configurator  (Read 1834479 times)

PitBrat

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I respect and adore Final Fantasy.  The global love for this series is obvious in the devotion and artistry of these community projects.  This instructional document details installing and tweaking the best released modifications of Final Fantasy VII for the PC.  Buy this game, support the Final Fantasy community, play and enjoy.

-PitBrat

Bootleg, the FF7 mod configurator is now available for download!
BFE-- Bootleg Front End-- is included in the package.
Bootleg Configurator 040
Easily Install Mods for Final Fantasy VII
************************************************************
The Bootleg Configurator automates the process outlined in this tutorial.
************************************************************

DOWNLOAD

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Tifa's Package - Bootleg Mods with Previews

Bootleg ReadMe

Final Fantasy VII (PC)

The Bootleg Edit for Final Fantasy VII

A Tutorial Documenting the Installation of the Community's Best Mods


Version: v.21
Date: 2011.11.01
Author: PitBrat

Target: Update and enhance Final Fantasy VII with the latest and greatest mods the community has released.

Version History:

  • v.21 2011.11.03 Identified Sound Effects Crash; Added PRP Fix for Aeris' Missing Left Hand; Updated Menu Overhaul with M004d.exe; Updated Hardcore Mod with Gjoerulv-1.0.5.rar; Revised Aeris Revival; Revised Avalanche
  • v.20 2011.08.22 Added New Vehicles; Added Repairing Squallff8's Rebuilded Models
  • v.19 2011.08.08 Revised Aeris Revival
  • v.18 2011.08.01 Fixed Flickering Faces for Barret and HQ Aerith
  • v.17 2011.07.29 Fixed Avalanche Install Order and File Name; Fixed HQ Aerith; Fixed Bloodshot's HQMB; Revised Hardcore Mod; Revised Aerith Revival; Updated FF7Music; Model Texture fixes
  • v.16 2011.07.23 Added Kela51's Ice and Limit Textures; Added HQ Aerith Mod; Updated Menu Overhaul; Corrected author names; Grammar and spelling tweaks
  • v.15 2011.07.12 Optimized Hardcore Mod
  • v.14 2011.07.10 Fixed Hardcore Mod Install Freeze; Updated FF7Music; Updated FF7Config.bat; File Names; Skipped Unlucky 13; Optimized For Redundancy
  • v.12 2011.07.09 Fixed Millenia Weapons Install; Updated Trish(AKA Mike)'s Phoenix Install
  • v.11 2011.07.08 Added HTML; Fixed Filenames; Added FF7Music Installer; Added Spell Patch; Added Remastered Patch; Added Appendix
  • v.10 2011.07.04 Fixed Hardcore Install Order; Detailed YAMP; Added Links; Grammar tweaks
  • v.9 2011.07.04 Added Kernel Patching
  • v.8 2011.07.02 Fixed Trish's (AKA Mike's) Phoenix Summons missing texture; Updated Aali's lgp tools; Added Kranmer's compiler; Corrected path names
  • v.7 2011.07.02 Added Gjoerulv's Hardcore Mod; Added Ultima Espio's Aeris Patch; Removed broken model; Updated FeliX Leonhart's Texture pack [FL-WME Beta.exe]; Removed Trish's Custom Phoenix; Grammar tweaks
  • v.6 2011.06.30 Added Remix Fixes for broken battle models; Added Menu Overhaul
  • v.5 2011.06.28 Added Optional Mods; Corrected Magochocobo Battle Scenes (.lgp) Instructions; Fixed Bugenhagen
  • v.4 2011.06.27 Removed broken models; Fixed Dio/Bloodshot's Motorbike conflict
  • v.3 2011.06.26 Aali's OpenGL driver fix for shaders; Removed broken model
  • v.2 2011.06.25 Added Phoenix Rejuvenation Project AddOn Pack [PRP_AddOnPack.exe]; Bugs detail; Grammar tweaks
  • v.1 2011.06.22 Initial Release

Description:
These are installation instructions to tweak and update Final Fantasy VII beyond what the Remix 2.5.1 project offers.
I use only officially released modification for Final Fantasy VII. These mods are not my work, but the work of talented artists and programmers from around the world. Because the mods are the intellectual property of others, I will not repackage the files for distribution with this tutorial. All of the files are available via http://www.qhimm.com and the Google search engine.

Final Fantasy VII looks and sounds even more magnificent with this recipe of modifications.  Most changes are purely cosmetic.  Any mod altering gameplay is entirely optional. Polish up that dusty old Remixed Final Fantasy VII with a Bootleg Edit by PitBrat.

PitBrat's Installation Instructions
Required Files


Final Fantasy VII (Buy the game!)

The list of mods discussed in this tutorial is here: Bootleg Mod Listing


Installation Steps
(The order of installation is important for many of these mods.)

NOTE: On Windows 7 machines, run executable files by Right Clicking on the file and selecting Run As Administrator.

Final Fantasy VII
    Use the default path on the C:\ drive as per Remix instructions.
    Later in this tutorial I reference the FF7 installation folder as .\
    The full installation folder is:
        (64bit) C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\
        (32bit) C:\Program Files\Square Soft, Inc\Final Fantasy VII\

Backup System Files
    Kernal
    NOTE: Building the kernel patch requires these backup files.
        Copy .\data\kernel\KERNEL.BIN into C:\temp\kernel\0_original\
        Copy .\data\kernel\kernel2.bin into C:\temp\kernel\0_original\
        Copy .\data\kernel\KERNEL.BIN into C:\temp\kernel\
        Copy .\data\kernel\kernel2.bin into C:\temp\kernel\

    LGP Files
    NOTE: Required to repair damaged models
        Copy .\data\battle\battle.lgp into C:\temp\battle_install\
        Copy .\data\wm\world_us.lgp into C:\temp\world_install\

    Scene.bin
    NOTE:This file is necessary when installing the Hardcore patch.
        Copy .\data\battle\scene.bin into C:\temp\scene\0_original\

Patch 1.02
FILE: ff7102zx.zip
    Extract and replace files from the archive into the Final Fantasy VII install folder.

FFVII Remix 2.5.1
FILE: Final_Fantasy_VII_Remix_v2-5-1_Installer.exe
    Run Final_Fantasy_VII_Remix_v2-5-1_Installer.exe
    Use the default path for installation.

Register the Remix
NOTE: Updates the registry on 64 bit systems (Only for 64 bit systems)
    Run .\64bitpostinstall.bat

Replace Missing Leviathan .PNG
    ".\textures\Summons\leviathan\water_1_00.png" is missing, copy and rename "water_00.png" in that directory

Backup the kernel
    Copy .\data\kernel\KERNEL.BIN to C:\temp\kernel\1_remix\
    Copy .\data\kernel\kernel2.bin to C:\temp\kernel\1_remix\

Avalanche Installation
FILE: Avalanche High Res b9.exe
NOTE: This pack is only partially installed with the Remix. Install this mod for a wide range of graphical enhancements including: magic effects, world textures, models, maps, menu icons and materia.
NOTE: The Menu Overhaul Project replaces parts of this modification.
    Run Avalanche High Res b9.exe
    Install to the Final Fantasy VII installation folder

Avalanch Update
FILE: Avalanche GUI v2.0.8.exe
    Run Avalanche GUI v2.0.8.exe
    Install to the Final Fantasy VII installation folder

Gjoerulv's Hardcore Mod (Optional)
FILES: Gjoerulv-1.0.5.rar, FF7Remastered.PrC
    Enable Hardcore Remix
    NOTE: Enable Hardcore in the Remix Patch before installing Gjoerulv's Hardcore Mod.
    WARNING: Failing to enable Hardcore before installing the Hardcore Mod might cause instability.
        Run 'run FFVII-Remix-Hardcore.bat'
        Quit FF7 after the game loads
        Copy .\data\kernel\KERNEL.BIN to C:\temp\kernel\1_hremix\
        Copy .\data\kernel\kernel2.bin to C:\temp\kernel\1_hremix\
        NOTE: Switching between modes with 'Run FFVII-Remix.bat' and 'Run FFVII-Remix-Hardcore.bat' replaces the files ff7.exe, battle.lgp, flevel.lgp, kernel.bin, kernel2.bin and scene.bin.
        NOTE: Switching back to normal mode requires repeating parts of the Bootleg Edit.
    Extract the setup file from the Gjoerulv.rar archive.
    Run Gjerulv.exe as administrator
    Do a full installation to .\data\
    Backup the kernel
        Copy .\data\kernel\KERNEL.BIN into C:\temp\kernel\4_hardcore\
        Copy .\data\kernel\kernel2.bin into C:\temp\kernel\4_hardcore\

Customize YAMP Patches
NOTE: Optional; Skip if installing Menu Overhaul Project
WARNING: YAMP will not work on a modified 'ff7.exe' so skip this section if you plan on installing the Menu Overhaul Project or the Hardcore Mod.
NOTE: This patch modifies 'ff7.exe' and is incompatible with other patches that modify 'ff7.exe'
NOTE: Installing patch 1.02 effectively removes all YAMP patches.
    Move Unwanted patch files (.srb and .txt) from .\patches\Already Patched\ to .\patches\Do Not Want\
    Move desired patch files (.srb and .txt) to .\patches\
    Patch Info:
        LuckyTifa (Lucky Tifa - Tifa's Limit cheat)
        Csith (Lucky Cait Sith - Cait Sith's Limit cheat)
        GyptInstant (Skip FMV hotkey)
        9999LimitBreaking (Obsolete)
        TransparentDialogBoxes (Obsolete)
        MDef (Obsolete)
    Copy .\skerb.ex_ into C:\temp\YAMP\
    Copy .\installYAMPnormalmode.bat into C:\temp\YAMP\
    Copy .\ff7.exe into C:\temp\YAMP\
    Copy the 'patches' folder into C:\temp\YAMP\
    Run C:\temp\YAMP\installYAMPnormalmode.bat
    Copy and replace C:\temp\YAMP\ff7.exe into the Final Fantasy VII install folder

Backup Data Files
    Copy .\data\battle\battle.lgp to a backup location (C:\temp\battle_backup\)
    Copy .\data\battle\magic.lgp to a backup location (C:\temp\magic\)
    Copy .\data\field\char.lgp to a backup location (C:\temp\char\)
    Copy .\data\field\flevel.lgp to a backup location (C:\temp\flevel\) (Optional: Only necessary if installing Ultima Espio's Aeris patch)
    Copy .\data\minigame\high-us.lgp to a backup location (C:\temp\mini\)
    Copy .\data\wm\world_us.lgp to a backup location (C:\temp\world\)
    Copy .\data\sound\audio.dat to a backup location (C:\temp\backup\)
    Copy .\data\sound\audio.fmt to a backup location (C:\temp\backup\)

Aalis Custom OpenGL Driver 0.7.11b (Required)
FILE: ff7_opengl-0.7.11b.zip
    Extract to and replace files in the Final Fantasy VII install folder
    If you're using an NVIDIA Video card, the nolight shaders require modification.
    Aali's 'everything is made of light' fix for NVIDIA cards:
        Use Notepad to open the file .\shaders\nolight\main.frag
        Move the line 'texture_color = texture2D(tex, gl_TexCoord[0].st);' to above the IF statement:
            texture_color = texture2D(tex, gl_TexCoord[0].st);
            if(texture)


    Obsolete Fix:
        Don't use this fix unless nothing else works and you absolutely require shaders.
        Xion999's 'everything is made of light' fix for NVIDIA cards:
        Copy and replace the files .\shaders\main.frag and .\shaders\main.vert into .\shaders\nolight\

Aali's OpenGL Settings
FILE: OpenGLconfig.bat
NOTE: For security, save ff7_opengl.cfg to the desktop.  Then copy the file from the desktop and paste with replace into the FF7 install folder.
    Run OpenGLconfig.bat
    A Resolution of at least 1280x960 is optimum
    Insure music plugin is loaded in ff7_opengl.cfg file (remove the # infront of music_plugin):
    An optimized ff7_opengl.cfg is included later in this document

    Important Edits for ff7_opengl.cfg:
        window_size_x = 1280
        window_size_y = 960
        mod_path = avalanche
        music_plugin = plugins/ff7music.fgp
        # Disable Error Notifications
        disable_popup = on


Configure FF7
FILE: FF7Config.bat
NOTE: Enable OpenGL Video driver and configure Sound and Midi drivers
    Run FF7Config.bat
    Graphics Tab
        Renderer: Custom driver
        Display Resolution: 640 x 480 16bpp (Full Screen)
    Sound Tab
        Sound Driver: Your desired soundcard output
    MIDI Tab
        MIDI Driver: Choose the driver for your MIDI Device
        MIDI Date: Yamaha XG Midi is the better choice unless you have a custom soundfont installed
    Click OK and allow the registry updates

Install Tools
    Cosmo
    FILE: cosmo095c.rar
        Extract the folder from the archive and move the folder into .\tools\
    HRC Resizer
    FILE: HRC_resizer.zip
        Extract the folder from the archive and move the folder into .\tools\
    Image2TEX
    FILE: Img2tex_bin.7z
        Extract the files from the archive and move the files into .\tools\Image2TEX\
    Kimera
    FILE: Kimera095b_bin.7z
        Extract files from the archive and move the files into .\tools\Kimera\
    PCreator
    FILE: Beta PCreator v0.85b.rar
        Extract the file from the archive and move the file into .\tools\PCreator\
    ProudClod
    FILE: ProudClodalpha.zip
        Extract the files from the archive and move the files into .\tools\ProudClod\
    WallMarket
    FILE: WallMarket145.zip
        Extract the files from the archive and move the files into .\tools\WallMarket\

Compile LGP Tools
FILES: lgp-0.5.zip, compiler.exe
NOTE: These instructions are thanks to Kranmer.
    Run compiler.exe and install to C:\
    Run C:\compiler\msys.bat
    Close the command window when msys.bat is finished
    Extract lgp-0.5.zip to C:\compiler\home\[USERNAME]\
    Open the file C:\compiler\home\[USERNAME]\makefile in Notepad or another text editor
    Locate both occurrences of 'cc' and change them to 'gcc'
    Save 'makefile'
    Run C:\compiler\msys.bat
    In the msys.bat command window type the following command and press enter:
        make
    Copy the resultant lgp.exe and unlgp.exe files from C:\compiler\home\[USERNAME]\ to C:\temp\

Extract LGP Files
NOTE: Extract the .lgp file into folders in preparation for modding
NOTE: Please remain patient!  This process is slow on some systems.
    You will need to work within a command window to use lgp.exe and unlgp.exe
    Start a Command Windows
        Press windows key+R to open the RUN dialog
        Type 'cmd' in the text box and press OPEN

    Use the command window to issue the commands in each section.

    Battle Data
    NOTE: Extract battle.lgp and create a working battle folder (C:\temp\battle\)
        cd \temp\battle_backup
        ..\unlgp battle.lgp
        move battle.lgp ..\backup
        md ..\battle
        copy *.* ..\battle


    Magic Data
    NOTE: Extract magic.lgp with unlgp.exe
        cd ..\magic
        ..\unlgp magic.lgp
        move magic.lgp ..\backup

   
    Field Data
    NOTE: Extract char.lgp with unlgp.exe
        cd ..\char
        ..\unlgp char.lgp
        move char.lgp ..\backup

   
    Flevel Data
    NOTE: Only necessary if installing Ultima Espio's Aeris patch
    NOTE: Extract flevel.lgp with unlgp.exe
        cd ..\flevel
        ..\unlgp flevel.lgp
        move flevel.lgp ..\backup


    Minigame Data
    NOTE: Extract high-us.lgp with unlgp.exe
        cd ..\mini
        ..\unlgp high-us.lgp
        move high-us.lgp ..\backup

   
    World Data
    NOTE: Extract world_us.lgp with unlgp.exe
        cd ..\world
        ..\unlgp world_us.lgp
        move world_us.lgp ..\backup

   
    Original Battle Data
    NOTE: Extract the vanilla battle.lgp with unlgp.exe
        cd \temp\battle_install
        ..\unlgp battle.lgp
        copy battle.lgp ..\backup\battle.org
        del battle.lgp

   
FMV Restoration Cut Scenes
FILES: FMVRes.exe, FMVRes-1.bin thru FMVRes-6.bin
NOTE: Install FMVRestoration_ENG_v2 by DLPB for Hi Res FMV's
    Place all 7 files together in a folder: FMVRes.exe, FMVRes-1.bin thru FMVRes-6.bin
    Run FMVRes.exe and set the install path to .\movies\

sl1982's Field Enhancement 2D Art Packs 1 - 5
FILES: Field Files Pack 1.rar thru Field Files Pack 5.rar
    extract Field Files Pack 1 into .\mods\avalanche\
    extract Field Files Pack 2 thru Field Files Pack 5 into .\avalanche\field\

FeliX Leonhart's Texture Art Pack
FILE: FL-WME Beta.exe
    Run FL-WME Beta.exe and install into the folder:
        .\mods\avalanche\

FeliX Leonhart's Texture Art Pack
FILE: FL-BSE v0.1.zip
    Extract and move the 'battle' folder into .\mods\avalanche\

FeliX Leonhart's Texture Art Pack
FILES: FL-BSE v0.1.1 UPD.zip
    Extract and move the 'battle' folder into .\mods\avalanche\

yarLson Field Upscale Project v0.35
FILE: yarLson Field Upscale Project v0.35.zip
NOTE: A very few scenes replace sl1982's versions. If you prefer yarLson's fractalized art, replace all files.  If your prefer sl1982's grittier art, do NOT replace any files.
    Extract the Field folder from the archive
    Move the Field folder to and replace the files in .\Mods\avalanche\

Magochocobo Battle and World Enhancments
FILES: magochocobo png battle files.rar, corel prison and bonus.rar, magochocobo ff7 battle pack 2.rar
NOTE: Magochocobo's battle scene enhancement packs 1, 1.5 and 2 in PNG format.
NOTE: PNG's take precedence over LGP archives.
    Extract and move all .PNG files out of the folders and into .\Mods\avalanche\battle\

Modifying & Compiling LGP Archive
    NOTE: To prepare the .lgp archives, copy and replace model files as instructed.
        Afterward, use lgp.exe to compile the archives.  Please remain patient while compiling.
            Field files go in C:\temp\char\
            Battle files go in C:\temp\battle\
            Minigame files go in C:\temp\mini\
            World files go in C:\temp\world\
            Magic files go in C:\temp\magic\
            Flevel files go in C:\temp\flevel\

FeliX Leonhart Battle Scene Enhancements
FILE: Battle Scene enhancement lgp use.zip
WARNING: Nibelheim Mansion sometimes has texture problems. [RCAA - RCAZ]
    Extract, move and replace all files out of the folders and into C:\temp\battle\

Magochocobo Battle Scenes (.lgp)
FILE: Magochocobo Battle Scenes (lgp use).rar
NOTE: The Magochocobo .PNG's take precedence over many of these scenes.  The few unique LGP enhancements make this a worthwhile addition.
NOTE: This tip makes it easy to move all the files out of the many folders: browse to the extraction folder, do a search for *.* and sort by name.
    Extract, move and replace all files out of the folders and into C:\temp\battle\

Phoenix Rejuvenation Project (Optional)
FILE: FF7-PRP_Installer.rar
    Extract files from the archive
    Run FF7-PRP Installer.exe and complete the installation
    Copy C:\Program Files\Square Soft, Inc\Final Fantasy VII\data\ffprp\00.LGP to C:\temp\prp00\
    In the command window type the commands to Extract PRP Models
        cd \temp\prp00
        ..\unlgp 00.lgp
        del 00.lgp

    Copy desired PRP Models into C:\temp\field\
        Copy and replace the following files from C:\temp\prp00\ into C:\temp\field\
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eyac.p
eyae.p
eyba.p
eybc.p
eybe.p
eyca.p
eycc.p
eyce.p
eyda.p
fndf.hrc
fneb.p
fzce.p
fzcf1.rsd
fzcf2.rsd
fzda.p
fzda1.p
fzda2.p
fzdc.p
fzde.p
fzdf1.rsd
fzea.p
fzea1.p
fzeb1.rsd
fzec.p
fzec1.p
fzee.p
fzfa.p
fzfb1.rsd
fzfb2.rsd
fzfb3.rsd
fzfb4.rsd
fzfb5.rsd
fzfc.p
fzfc1.p
fzfc2.p
fzfc3.p
fzfc4.p
fzfc5.p
fzfd1.rsd
fzfe.p
fzfe1.p
fzga.p
gjcf.hrc
gjdb.p
gwib.hrc
gwid.p
hjdc.hrc
hjde.p
hkje.p
hlaa.p
hlac.p
hlae.p
hlba.p
hlbc.p
hlbe.p
hlca.p
hlcc.p
hlce.p
hlda.p
hldc.p
hlde.p
hlea.p
hlec.p
hlee.p
hlfa.p
   

Phoenix Rejuvenation Project Add On Pack (Select Models)
FILE: PRP_AddOnPack.exe
NOTE: A manual installation is required because the installer is problematic.
NOTE: This pack contains new models-- 7 field and 2 world-- not included in the Phoenix Rejuvenation Project.
    Run the installer and input the destination folder C:\Temp\PRPADDON\
    When the installation progress halts on the message 'cannot locate WORLD-XX.LGP,' click CANCEL
    Field Model Installation
    NOTE: replace Files
        Browse to the folder C:\Temp\prpaddon\temp\char\
            Copy and replace the files BZDA.HRC thru BZHB.A into C:\temp\char\ [50 files total]
            Copy and replace the files EPFB.HRC thru EQDA.A into C:\temp\char\ [60 files total]
            Copy and replace the files FHAA.HRC thru FHHB.A into C:\temp\char\ [35 files total]
            Copy and replace the files FIBA.HRC thru FIHF.A into C:\temp\char\ [96 files total]
            Copy and replace the files HSJD.HRC thru HTJD.A into C:\temp\char\ [85 files total]
            Copy and replace the files HXBC.HRC thru HXIB.A into C:\temp\char\ [88 files total]
            Copy and replace the files HYFD.HRC thru HZEC.A into C:\temp\char\ [74 files total]
            Copy and replace the file JY1.P to C:\temp\char\
            Rename the file JY1.P to JY.P
            Copy the file JY.P to C:\temp\char\
    World Model Installation
    NOTE: replace Files
        Browse to the fold C:\Temp\prpaddon\temp\worldmodels\
            Copy and replace the files AL.P thru AL4.P into C:\temp\world\ [5 files total]
            Copy and replace the files CQC.HRC thru DDC.A into C:\temp\world\ [55 files total]
            Copy and replace the files DYB.HRC thru EJD.A into C:\temp\world\ [76 files total]

Phoenix Rejuvenation Project - Aeris' Left Hand Fix
    Replace Aeris' missing left hand.  This fix was provided by Getsommeee.
    Use Notepad to open the file C:\temp\char\cahc.hrc
    Locate the following section:
        l_foarm
        l_uparm
         2.31
        2 CAJE
    Change the indicated line to:
        1 CAJE

Squallff8's 'REBUILDED MODELS' Field Models (Select Models)
FILE: 0.MY REBUILDED MODELS.rar
NOTE: There are duplicate models burried within this archive. Choose the model highest in the folder tree.
NOTE: Additional models in the archive not listed below might cause problems during play.
WARNING: Do NOT replace AAFE.A, AFIB.A nor AAGA.A in the C:\temp\char folder! These are standing animations and Squallff8's versions cause problems in game.
    Copy and replace the files from inside the listed archive folders into C:\temp\char\
    WARNING: DO NOT COPY AAFE.A, AFIB.A nor AAGA.A
    Selected Models:
        Beach Man 1 - Normal (TEMP) ... 0.MY REBUILDED MODELS\Beach Man 1 - Normal (TEMP)\
        Beach Man 2 - Normal (TEMP) ... 0.MY REBUILDED MODELS\Beach Man 2 - Normal (TEMP)\
        Bouncer - Left (dvbe) ... 0.MY REBUILDED MODELS\Bouncer - Left (dvbe)\
        Bouncer - Right (dufa) ... 0.MY REBUILDED MODELS\Bouncer - Right (dufa)\
        boy2_sk ... 0.MY REBUILDED MODELS.rar\temp\0.ARCHIVES\boy2_sk\
        bugen 2 ... 0.MY REBUILDED MODELS.rar\temp\0.ARCHIVES\my characters.zip -> .\NEW BUGENHAGEN 2\bugen 2\
        CTCC 3.0 ... 0.MY REBUILDED MODELS\temp\0.ARCHIVES\CTCC 3.0\   NOTE:Before installing, Enlarge by 150% with HRC Resizer
        Detective - Normal (TEMP) ... 0.MY REBUILDED MODELS\Detective - Normal (TEMP)\
        Don Corneo - Normal (TEMP) ... 0.MY REBUILDED MODELS\Don Corneo - Normal (TEMP)\
        Fat Man 1 - Normal (TEMP) ... 0.MY REBUILDED MODELS\Fat Man 1 - Normal (TEMP)\
        Fat woman (TEMP) ... 0.MY REBUILDED MODELS\Fat woman (TEMP)\
        Girl 3 (TEMP) ... 0.MY REBUILDED MODELS\Girl 3 (TEMP)\
        Godo(TEMP) ... 0.MY REBUILDED MODELS\Godo(TEMP)\
        Grandma - Normal (TEMP) ... 0.MY REBUILDED MODELS\Grandma - Normal (TEMP)\
        Grandma 1 - Normal (TEMP) ... 0.MY REBUILDED MODELS\Grandma 1 - Normal (TEMP)\
        Lonely Man - Normal (TEMP) ... 0.MY REBUILDED MODELS\Lonely Man - Normal (TEMP)\
        Man - Normal (hlfc) ... 0.MY REBUILDED MODELS\temp\Man - Normal (hlfc)\
        Man 15 - Normal (emdf) ... 0.MY REBUILDED MODELS\temp\Man 15 - Normal (emdf)\
        Man 16(TEMP) ... 0.MY REBUILDED MODELS\Man 16(TEMP)\
        Man 17 - Normal (TEMP) ... 0.MY REBUILDED MODELS\Man 17 - Normal (TEMP)\
        Man 2 - Normal (gwif) ... 0.MY REBUILDED MODELS\temp\Man 2 - Normal (gwif)\
        Man 3 (TEMP) ... 0.MY REBUILDED MODELS\Man 3 (TEMP)\
        Man 3 - Normal (gxef) ... 0.MY REBUILDED MODELS\temp\Man 3 - Normal (gxef)\
        Man 5 - Normal (dcic) ... 0.MY REBUILDED MODELS\temp\Man 5 - Normal (dcic)\
        Man 7 - Normal (TEMP) ... 0.MY REBUILDED MODELS\Man 7 - Normal (TEMP)\
        Man 8 - Normal (TEMP) ... 0.MY REBUILDED MODELS\Man 8 - Normal (TEMP)\
        Man 9 - Normal (TEMP) ... 0.MY REBUILDED MODELS\Man 9 - Normal (TEMP)\
        Merchant - Normal (TEMP) ... 0.MY REBUILDED MODELS\Merchant - Normal (TEMP)\
        Old Man 2 - Normal (TEMP) ... 0.MY REBUILDED MODELS\Old Man 2 - Normal (TEMP)\
        Rocket Man - Normal (TEMP) ... 0.MY REBUILDED MODELS\Rocket Man - Normal (TEMP)\
        Suit man(TEMP) ... 0.MY REBUILDED MODELS\Suit man(TEMP)\
        Tifa - Sword (TEMP) ... 0.MY REBUILDED MODELS\Tifa - Sword (TEMP)\
        Tifa(5 years old) (TEMP) ... 0.MY REBUILDED MODELS\Tifa(5 years old) (TEMP)\
        Tifa's Father(TEMP) ... 0.MY REBUILDED MODELS\Tifa's Father(TEMP)\
        Woman - Normal (TEMP eiac) ... 0.MY REBUILDED MODELS\Woman - Normal (TEMP eiac)\
        Woman 1 - Normal (TEMP braf) ... 0.MY REBUILDED MODELS\Woman 1 - Normal (TEMP braf)\
        Woman 7 - Normal (TEMP) ... 0.MY REBUILDED MODELS\Woman 7 - Normal (TEMP)\
        Woman 9 - Normal (TEMP) ... 0.MY REBUILDED MODELS\Woman 9 - Normal (TEMP)\
        Woman1 - Normal (TEMP ecib) ... 0.MY REBUILDED MODELS\Woman1 - Normal (TEMP ecib)\
        Woman2 - Normal (TEMP dafb) ... 0.MY REBUILDED MODELS\Woman2 - Normal (TEMP dafb)\
        Wrestler1(TEMP) ... 0.MY REBUILDED MODELS\Wrestler1(TEMP)\
        young hojo ... 0.MY REBUILDED MODELS\temp\0.ARCHIVES\my characters.zip -> .\final young hojo\young hojo\

    Resize CTCC 3.0
    WARNING: DO NOT COPY AAFE.A, AFIB.A nor AAGA.A
        Run .\tools\HRC_resizer\HRC_resizer.exe
        Load \CTCC 3.0\ctcc.hrc
        Type 150 in the text box by 'New size:'
        Click 'Resize'
        Copy and replace the files from inside \CTCC 3.0\ into C:\temp\char\

    Repairing Squallff8's Rebuilded Models
    TOOLS: Kimera, Biturn, Notepad
    WARNING: DO NOT COPY AAFE.A, AFIB.A nor AAGA.A
        Old Man 4 - Normal (edjd) ... 0.MY REBUILDED MODELS\temp\Old Man 4 - Normal (edjd)\
            Open 'EEAC.rsd' in Notepad
            Add this text as the first line of the RSD file:
                @RSD940102
            Save and Replace 'EEAC.rsd'
            Copy and replace the files from inside \Old Man 4 - Normal (edjd)\ into C:\temp\char\
        Sumo 1 - Top Half (giha) ... 0.MY REBUILDED MODELS\temp\Sumo 1 - Top Half (giha)\
            Repeat the process for 'GIHF.rsd'
        Sumo 2 - Top Half (gjab) ... 0.MY REBUILDED MODELS\temp\Sumo 2 - Top Half (gjab)\
            Repeat the process for 'GJBA.rsd'
        Wrestler 3 (TEMP) ... 0.MY REBUILDED MODELS\Wrestler 3 (TEMP)\
            Repeat the process for 'DNEE.rsd'
        Mr. Coates - Normal (fved) ... 0.MY REBUILDED MODELS\temp\Mr Coates - Normal (fved)\
            Repeat the process for 'FVFC.rsd'
            Open 'fved.hrc' in Notepad
            Make the following change:
                head
                chest
                11.87068
                2 FVFC FVFC
            Save and overwrite 'fved.hrc'
        Punk 2(TEMP) ... 0.MY REBUILDED MODELS\Punk 2(TEMP)\
            Open 'CVCA1.P' in Kimera
                Double click the model to open it in the P Editor
                In Groups select Group 1 and click Group Properties
                Set Blending Mode to None and click Apply
                In Groups select Group 2 and click Group Properties
                Set Blending Mode to None and click Apply
                Save and replace the file
            Open 'CVCA11.P' in Kimera
                Double click the model to open it in the P Editor
                Save and replace the file
            Open Biturn
                Select 'CVCB.tex'
                Set Destination format to Bitmap (.BMP) and click Convert!
                Select 'CVCC.tex'
                Set Destination format to Bitmap (.BMP) and click Convert!
            Open 'CVCB.BMP' in Image2Tex
                Click Save Texture and Replace 'CVCB.TEX'
            Open 'CVCC.BMP' in Image2Tex
                Click Save Texture and Replace 'CVCC.TEX'
        Punk 4(TEMP) ... 0.MY REBUILDED MODELS\Punk 4(TEMP)\
                Rename r back boot.P to CWCA3.P
                Rename r back boot1.P to CWCA4.P
                Open 'CWAF10.rsd' in Notepad and change 'r back boot.P' to 'CWCA3.P' then save and overwrite
                Open 'CWAF101.rsd' in Notepad and change 'r back boot1.P' to 'CWCA4.P' then save and overwrite
            Open 'CVHE12.P' in Kimera
                Double click the model to open it in the P Editor
                In Groups select Group 1 and click Group Properties
                Set Blending Mode to None and click Apply
                Save and replace the file
            Open 'CVHE11.P' in Kimera
                Double click the model to open it in the P Editor
                Save and replace the file
        Man11 - Normal(TEMP) ... 0.MY REBUILDED MODELS\Man11 - Normal(TEMP)\
            For each .p file: 'FNFD11.P', 'FNJA1.P', 'FOAA1.P'
                Open in Kimera
                Double click the model to open it in the P Editor
                Save and replace the file
            Open 'FNFF1.P' in Kimera
                Double click the model to open it in the P Editor
                In Groups select Group 1 and click Group Properties
                Set Blending Mode to None and click Apply
                In Groups select Group 2 and click Group Properties
                Set Blending Mode to None and click Apply
                Save and replace the file
            Open Biturn
                Select 'FNGA.tex'
                Set Destination format to Bitmap (.BMP) and click Convert!
                Select 'FNGC.tex'
                Set Destination format to Bitmap (.BMP) and click Convert!
            Open 'FNGA.BMP' in Image2Tex
                Click Save Texture and Replace 'CVCB.TEX'
            Open 'FNGC.BMP' in Image2Tex
                Click Save Texture and Replace 'CVCC.TEX'

Squallff8's Final PRP Models
FILE: Squallff8_Final_PRP_Models.rar
TOOL: Kimera
WARNING: BLHF.P, BLIF.P and DNEE.RSD are damaged files and require repairs.
    Open 'BLHF.P' in Kimera
        Double click the model to open it in the P Editor
        Save and replace the file
    Open 'BLIF.P' in Kimera
        Double click the model to open it in the P Editor
        Save and replace the file
    Open 'DNEE.RSD' in Notepad
        Add this text as the first line of the RSD file:
            @RSD940102
        Save and Replace 'EEAC.rsd'
    Copy and replace the files into C:\temp\char\

Dahfa's Field Models
NOTE: Only selected models
    Copy files from the mod and replace files in C:\temp\char\
    Selected Models:
        aerith 5yrsold Release new version [FILE: aerith 5yrsold Release new version.rar]
        aerith 10 yrs old [FILE: aerith 10 yrs old.rar]
        Barret Navy Model REL [FILE: Barret Navy Model PRP.rar]
        BLDE RELEASE [FILE: BLDE RELEASE.rar]
        BMEE Release [FILE: BMEE Release.rar]
        BOHE release [FILE: BOHE release.rar]
        bpdc release [FILE: bpdc release.rar]

Bloodshot's HQ Motorbike mod v2 (With Tweaks)
FILE: HQMBV2 - Classic Buster.rar
WARNING: Installing Bloodshot's HQ Motorbike field model breaks field models:Dio and Employee 2. The fix is later in this tutorial. The bad files are EAAA.P and GBAA.P.
    Field Models in the Folder char.lgp
        Copy and replace files-- except EAAA.P and GBAA.P-- into C:\temp\char\
        WARNING: DO NOT replace EAAA.P and GBAA.P
    Minigame Models in the Folder High-us.lgp
        Copy and replace files into C:\temp\mini\

Bloodshot's Models
FILE: Models.7z
NOTE: Choosing to install either the 'Cloudsword' or 'Cloud' model gives a harmless 'unexpected 0 count' error in game
WARNING: EAAA.P, IBAA.P and GBAA.P in the 'Cloud - Bike Fix' folder are bad files.
WARNING: EAAA.P breaks the Employee 2 model-- DZGF.HRC.  Do NOT copy EAAA.P.
WARNING: GBAA.P breaks the Dio model-- GACJ.HRC.  Do NOT copy GBAA.P.
WARNING: Do NOT copy these files from the 'Cloud - Bike Fix' folder: EAAA.P and GBAA.P
    Extract the files from the Models.7z archive
    WARNING: Do NOT replace these files: EAAA.P, IBAA.P and GBAA.P
    Copy files from inside the 'Cloudsword folder and replace files in C:\temp\char\
    NOTE: Alternately, use 'Cloud' for a field model without the sword
    Copy files from inside the 'TifaDress(NewFace)' folder and replace files in C:\temp\char\
    Copy files from inside the 'Char.lgp' folder and replace files in C:\temp\char\
    Copy files from inside the 'BarretAdjusted' folder and replace files in C:\temp\char\

Cloud - Bike Fix Fixed
TOOL: Kimera
NOTE: Allows the Bike Fix to work with the Dio Field Model
WARNING: EAAA.P and GBAA.P in the 'Cloud - Bike Fix' folder are bad files.
WARNING: EAAA.P breaks the Employee 2 model-- DZGF.HRC.  Do NOT copy EAAA.P.
WARNING: GBAA.P breaks the Dio model-- GACJ.HRC.  Do NOT copy GBAA.P.
WARNING: Do NOT copy these files from the 'Cloud - Bike Fix' folder: EAAA.P and GBAA.P
WARNING: Do NOT replace C:\temp\char\GBAA.P and C:\temp\char\EAAA.P
    In the 'Cloud - Bike fix' folder:
        Rename the file 'gbaa.P' to 'gbaa1.P'
        Rename the file 'eaaa.P' to 'eaaa1.P'
        Rename the file 'ibaa.P' to 'ibaa1.P'
        Rename the file 'hbaa.rsd' to 'hbaa1.rsd'
    Open 'brib.hrc' in Notepad and make the following change:
        l_foot
        l_tibia
        9.4201
        1 hbaa1       
    Copy and replace the files in the 'Cloud - Bike Fix' folder  into C:\temp\char\
    Run .\tools\Kimera\Kimera.exe
    In Kimera Open C:\temp\char\brib.hrc
        Click on the funny looking left leg of the model.  Selected Bone l_tibia-l_femur
        Click on 'Remove Part From The Bone'
        Click on 'Add Part To The Bone'
        Select the file C:\temp\char\GBAA1.P
        Click on the funny looking butt of the model. Selected Bone hip-up_bane
        Click on 'Remove Part From The Bone'
        Click on 'Add Part To The Bone'
        Select the file C:\temp\char\EAAA1.P
        Save and replace the model to C:\temp\char\BRIB.HRC
            Click YES to combine P Bones into 1 file
    Open C:\temp\char\hbaa.rsd in Notepad
    Change 'ibaa.P' to 'ibaa1.P' for all three occurences
    Save and replace 'hbaa.rsd'

Bloodshot's Classic Models
FILE: Classic Models.7z
WARNING: Do NOT copy RT?? files.  RT?? files are for the Cloud Field model.
WARNING: Do NOT copy SI?? files.  SI?? files are for a Cloud model.
    Copy and replace the files from inside the archive's 'battle' folder into C:\temp\battle\

Costa07's New Vehicle Models
FILE: Vehiles[WIP].rar
    Extract the folders from the archive.
    Copy and replace files from inside the archive folder Vehicles[WIP].rar -> \Vehiles[WIP]\buggy\new\ into C:\temp\world\
    Copy and replace files from inside the archive folder Vehicles[WIP].rar -> \Vehiles[WIP]\highwind\Highwind1\new\ into C:\temp\world\
    Copy and replace files from inside the archive folder Vehicles[WIP].rar -> \Vehiles[WIP]\highwind\HW back propeller\new\ into C:\temp\world\
    Copy and replace files from inside the archive folder Vehicles[WIP].rar -> \Vehiles[WIP]\submarine\new\ into C:\temp\world\

Bunny Girl Dress Field Models
FILE: bunny girls.rar
    Extract the folders from the archive
    Aeris- Copy and replace the files from out of the folder 'aeris dress' and into C:\temp\char\
    Cloud- Copy and replace the files from out of the folder 'cloud dress' and into C:\temp\char\
    Tifa- Copy and replace the files from out of the folder 'dress' and into C:\temp\char\

Reinstall New APZ Cloud and Final Cloud Battle Models
FILE: newapzcloud.zip
NOTE: The original mod is difficult to locate, but the necessary files are included in the Remix install.
    Extract the folders from the archive.
    Copy and replace files from inside the archive folder 'APZ Cloud' into C:\temp\battle\
    Copy and replace files from inside the archive folder 'APZ Cloud Final Battle' into C:\temp\battle\
    Alternate Method Without newapzcloud.zip
    Copy the following files from C:\temp\battle_backup\ and replace files in c:\temp\battle\
        RTAA, RTAB, RTAC, RTAD, RTAM, RTAN, RTAO, RTAR, RTAS, RTAT, RTAW, RTAX, RTAY, RTBA, RTBB, RTBC, RTBD, RTBF, RTBG, RTBH, RTBI
        SIAA, SIAB, SIAC, SIAD, SIAM, SIAN, SIAO, SIAR, SIAS, SIAT, SIAW, SIAX, SIAY, SIBA, SIBB, SIBC, SIBD, SIBF, SIBG, SIBH, SIBI, SICK, SICL, SICM, SICN, SICO, SICP, SICQ, SICR, SICS, SICT, SICU, SICV, SICW, SICX, SICZ, SIDA

Reinstall Aeris Battle Model
NOTE: Replaces damaged RV?? textures with working RV?? textures from the C:\temp\battle_backup\
    Copy and replace the following files from C:\temp\battle_backup\ into C:\temp\battle\
        RVAA, RVAB, RVAC, RVAD, RVAF, RVAG, RVAH, RVAM, RVAN, RVAO, RVAQ, RVAR, RVAS, RVAT, RVAW, RVAX, RVAY, RVBC, RVBD, RVBF, RVBG, RVBH, RVBI, RVBK, RVBL, RVBN, RVBO, RVBP, RVDA

Sailor Moon Models for Aeris and Tifa
FILES: sailor jupiter.rar, sailor mars.rar
NOTE: The battle models replace all of Tifa's weapons with vanilla and all off Aeris' weapons with Slayersnext and vanilla.
    Extract the folders from each archive
    Copy and replace files out of the 'battle' folder and into C:\temp\battle\
    Copy and replace files out of the 'char' folder and into C:\temp\char\

Install HQ Aerith Model (Optional)
FILE: FF7 HQ Aerith mod.rar
WARNING: The texture slots are set to 12.  Use PCreator to change this to 10 to avoid an error.
WARNING: This model overwrite textures from the Young Aerith model and requires a fix.
NOTE: This overwrites the files copied during the Reinstall Aeris Battle Model step.
    Fix Young Aerith Model
        Open C:\temp\field\dige.rsd in Notepad
        Change TEX[0]=azda.TIM to TEX[0]=azda1.TIM
        Save the file
        Rename C:\temp\field\azda.tex to azda1.tex
    Extract the folders from the archive.
    Copy and replace these files from inside the archive folder 'battle.lgp' into C:\temp\battle\
        RVAA, RVAB, RVAC, RVAD, RVAM, RVAN, RVAO, RVAQ, RVAR, RVAS, RVAT, RVAW, RVAX, RVAY, RVBB, RVBC, RVBD, RVBF, RVBG, RVBH, RVBI, RVBK, RVBL, RVBN, RVBO, RVBP, RVBQ, RVDA
    Copy all files except 'azce.tex' from inside the archive folder 'char.lgp' into C:\temp\char\
    WARNING: Do NOT copy nor replace 'azce.tex' because it breaks the young Aerith models.

Reinstall Slayersnext Weapons Models for Cloud
FILE: WeaponModv1.0-slayersnextr.rar
NOTE: Millenia's weapons replace all of these weapons.  Required only if you do NOT plan on installing Millenia's Cloud weapons.
    Extract files and folders from the archive
    Copy and replace files from 'Versión 1.0' into C:\temp\battle\

Reinstall the Slayersnext Aeris Weapons
FILE: AerisWeaponModv0.5-slayersnext.rar
NOTE: This replaces models they might be damaged
    Extract files and folders from the archive
    Copy and replace files from 'Version 0.5' into C:\temp\battle\

Reinstall Yuffie Battle Model
NOTE: This fixes missing textures by replacing them with textures from the battle.lgp backup (RX?? files)
    Copy and replace the following files from c:\temp\battle_backup\ to c:\temp\battle\
    RXAA, RXAB, RXAC, RXAD, RXAM, RXAN, RXAO, RXAQ, RXAR, RXAU, RXAV, RXAW, RXAX, RXAZ, RXBC, RXBD, RXBE, RXBG, RXBH, RXBI, RXBK, RXBM, RXBN, RXBO, RXBQ, RXCK, RXCL, RXCM, RXCN, RXCO, RXCP, RXCQ, RXCR, RXCS, RXCT, RXCU, RXCV, RXCW, RXCX, RXCY, RXCZ, RXDA

Trish(aka Mike)'s custom model (Select features)
FILE: Trish(aka Mike)'s custom model pack.7z
TOOL: Image2TEX
    Limit Textures
    FILES: \textures\Limit\limit\jo_b03_00.png, \textures\Limit\limit\jo_b03_001.png, \textures\Limit\limit\jo_b03_002.png
        Copy and replace the 'textures' folder from the archive into the Final Fantasy VII install folder

    Battle Weapon Models
        Copy and replace the following files from inside the archive into C:\temp\battle\
            Copy the following files from archive folder '\Battle\Non effect\Yuffie' into C:\temp\battle\
                RXAE, RXCK, RXCL, RXCM, RXCO, RXCP, RXCQ, RXCR, RXCS, RXCT, RXCU, RXCV, RXCW, RXCX, RXCY, RXCZ
            Copy the following files from inside the archive folder '\Battle\Non effect\Aerith Gainsborough\' into C:\temp\battle\
                RVAE, RVCP, RVCQ, RVCR, RVCS, RVCT, RVCU

    Char Save Point Model
        Copy and replace the following files from the archive 'Char' folder into C:\temp\char\
            NOTE: 'CC Save' and 'Cloud Strife' and 'FFX Save' and 'Memories Save' are alternate versions of the Save Point.  Install only one of these models.
            Copy all files from inside the archive folder '\Char\FFX Save\' into C:\temp\char\

    Magic Phoenix Model
    NOTE: Be aware of the inconsistent spelling: 'phoenix' and the American 'pheonix'
        Customize the Phoenix Texture (Optional)
        NOTE: Choose the texture you prefer or skip to Add Phoenix to use the default texture.
            Run .\tools\Image2TEX\Image2TEX.exe
                Open '\Magic\pheonix original.bmp'
                Save as a .tex file named 'pheonixd.t00'
            Copy and replace '\Magic\pheonixd.t00' into the '\Magic\old Phoenix\' folder
        Add Phoenix
        NOTE: There is an alternate version of this model in the '\Magic\Phoenix' folder
            Copy and replace the files from inside the archive folder '\Magic\old Phoenix\' into C:\temp\magic\

CONTINUED . . .
« Last Edit: 2014-07-17 20:03:21 by EQ2Alyza »

obesebear

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Re: Bootleg Edit for the FFVII Remix 2.5.1
« Reply #1 on: 2011-06-23 00:33:04 »
This looks like a tutorial, therefore, I have moved it to FAQs and given it a [TUT] label

Brachneos

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #2 on: 2011-07-03 13:09:11 »
so all the required files have to be downloaded individually?

PitBrat

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #3 on: 2011-07-03 16:43:51 »
Brachneos,
Yes, download the files individually.
These files are the work of other individuals.
I don't have permission to release a repackaged version of their work.
All of these files-- with the exception of the PRP Addon pack-- are readily available here at Qhimm or via a google search.

I do not know why the PRP Addon pack is no longer available for download.  It might be due to copyright issues.
The pack contains only 7 new field models and 2 new world models, so it's not crucial.

Brachneos

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #4 on: 2011-07-04 12:25:37 »
Awesome, thanks :)

PitBrat

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #5 on: 2011-07-05 05:44:56 »
I have a listing of the required files including download links.
Most of the links are already located elsewhere in the Qhimm forums.
I simply compiled the download links into one convenient list.
Is it acceptable to post this list of download links?

-PitBrat

Brachneos

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #6 on: 2011-07-05 10:45:27 »
I am assuming you are asking a mod for permission, but that would certainly make it easier for me and anyone who wanted to use this tutorial :P

Auraplatonic

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #7 on: 2011-07-05 14:59:53 »
I am assuming you are asking a mod for permission, but that would certainly make it easier for me and anyone who wanted to use this tutorial :P

I don't think it would be that much easier.  I don't mind the original remix however with all of the mods getting updated frequently and the sheer size of a package I think it would be easier to just download what you want individually, and unless you are going to constantly make patches to the original package(since no one wants to keep downloading a file of that size frequently) then it will be more harm then help.  That is the downfall of the original remix and why so many people are having problems with it, because everything is so old now and some things are really finicky and won't work unless you have things set a certain way.

All that being said I think this kind of tutorial will be helpful to newcomers, although I guess I have a couple critiques.  Why even install the remix if you are going to re-install everything individually?  Also, the information all seems a bit..cluttered together?

PitBrat

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #8 on: 2011-07-05 16:39:09 »
As I previously stated, these mods are the work of other people.  I have no intention of repackaging or redistributing any of these mods.
The links in question are to each individual mod in it's original form.  I gathered the links by searching these forums and google.

I include the Remix because it contains some modification that are not available anywhere else: Final Fantim's Remastered and looped soundtrack with OCReMix remixes, Avalanche fixes, PRP fixes, and other minor glitch fixes.  The Remix also contains the APZ Cloud battle model which is increasingly difficult to locate.
Downloading the Remix takes only a few minutes.  All of these mods and tools combined are only about 4.3GB which shouldn't take much more than an hour to download.  Removing the unused portions of these mods could reduce the size significantly, but that is beyond the scope of this tutorial.

I started a thread requesting everyone's favorite FF7 mods.  If I discover a better looped soundtrack, I might remove the Remix.  Looping a soundtrack would add even more clutter to this tutorial!

Yes, this tutorial is very cluttered now.  It started as just my personal script on how to quickly install FF7 the way I like it.  The first time I attempted to install FF7, I was so overwhelmed with mods and convoluted installation procedures that I gave up and played another game. 

I'll definitely focus on making this tutorial easier to follow.  By the time I release V1, I hope to cut the clutter.
Setting up FF7 with all these amazing mods should be quick and easy.
Playing FF7 in its most beautiful form is the important part!

Thank you for taking the time to look through this monster and make comments!
Your feedback helps me fix my screwups.

-PitBrat
« Last Edit: 2011-07-05 21:41:40 by PitBrat »

nickblames

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #9 on: 2011-07-06 03:49:35 »
Problems with Kernel Editing in Wallmarket!  When I try to create a patch for either the Remix or Hardcore kernels I always get an error that says "Arithmetic operation resulted in an overflow." and hitting Continue just cancels the patch creation.  Any way around this?  I've tried multiple installs both in and out of Program Files (x86) and it always happens.

EDIT:  If I'm understanding this process correctly (probably not) then couldn't I just apply the Menu and Aries patches to the Hardcore Kernel.bin?  What does the Remix kernel.bin add?
« Last Edit: 2011-07-06 04:07:12 by nickblames »

PitBrat

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #10 on: 2011-07-06 05:02:51 »
WallMarket requires the installation of additional software before it will run correctly.

Required:
Microsoft Visual Basic Power Packs 3.0 or higher (for WallMarket)

Check out the WallMarket v1.4.5 Thread for additional instructions and links on running WallMarket.

The Remix Kernel contains changes from Titeguy3's Remastered patch,  zero88's New Spell Patch and possibly some undocumented changes as well.  I'm not sure if all of these changes are reflected in the Hardcore kernel.

-PitBrat

nickblames

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #11 on: 2011-07-06 07:04:43 »
I have the power pack installed, WallMarket wouldn't run without it.  And it's at least partly working apart from those two patches; the Aries and Menu patch both worked.

I've gone through the thread and only two people had the same error, neither of them from the same problem, and the only answer given is that wallmarket can only handle bin files up to a certain size... which makes no sense since my kernel.bins should be the exact same as yours.

I've also tried using older versions of wallmarket and get the same problem.

EDIT:  It won't even let me create kernel.bin when I have the remix or hardcore kernel opened.  I'm not even sure if it's saving the ones I can modify anywhere, does it output a new file somewhere or just update the one you're editing?  I'm completely stumped here, I followed your instructions perfectly multiple times and this just doesn't work.
« Last Edit: 2011-07-06 07:48:52 by nickblames »

PitBrat

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #12 on: 2011-07-06 13:13:56 »
Applying the Aeris and Menu patches to the Hardcore kernel will work for the most part.
You'll revert to the original spell and weapon names and lose any changes the Remix made.
It's basically the difference between 'fire2' and 'firaga.'

The Remix alters kernel.bin, kernel2.bin and scene.bin.
There is a separate Remastered Patch to apply these patches without installing the entire Remix:
        FF7Remastered.PcR (Apply with ProdClod)
        FF7Remastered.WM (Apply with WallMarket)

These steps will update the Remix kernel with some of the changes made in later mods:

Adding Menu Overhaul Changes to the Remix Kernel
   If you wish to keep the alternate spell names from the Remix patch:
      When installing the Menu Overhaul, UNTICK the box next to Kernel2.bin
      As per the mod's readme instructions:
         Alter kernel2.bin with WallMarket
            Install and Run WallMarket
            Open .\data\kernel\kernel.bin
            Change "D.blow" to "D.Blow"
               Select FILE | Create "Kernel2.bin"
            Under the Battle Text tab: Change "next level:" to "Next level:"
               Select FILE | Create "Kernel2.bin"
            Close WallMarket


Adding Aeris Patch Changes to the Remix Kernel
   Alter 'kernel.bin' with WallMarket (Optional: Only necessary to implement an added quest reward.)
      Run WallMarket
      Open .\data\kernel\kernel.bin
      Under the WEAPON tab, locate UMBRELLA in the list on the left.
         Double click UMBRELLA to bring up a new dialog and make these changes:
            Name (1st box): => Princess Guard+
            Descriptions (2nd box): => Improved Raised Power when you need to protect others nearby
         Click APPLY and OK
         Now make the following changes:
            Model ID: => 0A
            Attack Tex: => 3A
            Status Attack: => None
            Materia Slots: => O=OO=OO=OO=O (4 pairs for a total of 8 materia)
            Weapon Strength: => 100
            Weapon Damage:
               1st Box: AX Physical, PAcc & Crit checks, Special damage multipliers
               2nd Box: X2 (1+Dead Allies)
            Stat Increases:
               Vitality: => 20
               Magic: => 51
               Spirit: => 255
               None: => 255
      Select FILE | Create "Kernel.bin" and "Kernel2.bin"
      Close WallMarket


-PitBrat

shadowfox

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #13 on: 2011-07-08 00:30:56 »
Field Files Pack 2.rar link on the external site is bad


You have : XK4VX73
Correct Link is: XK4VX73X

Edit: removed entire URL to just show only what was broken since no permission was given for external links yet.
« Last Edit: 2011-07-08 00:37:40 by shadowfox »

shadowfox

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #14 on: 2011-07-08 00:44:47 »
I'm confused about the prp addon pack, is it the current installer rar in the thread, or is it a different one entirely?

edit: 1# I love the walk through is going great so far: Suggestion - add that the compiling and so on via cmd is a can be a bit slow, looking like it's hanging and might take a bit :) I'm new to compiling/decompiling myself but have a bit more patience.

edit: 2#Installation going well so far. At this point Im on

Quote
Magochocobo Battle and World Enhancments [magochocobo png battle files.rar, magochocobo ff7 batt corel prison and bonus.rar, magochocobo ff7 battle pack 2.rar]
   Magochocobo Packs:
      png battle files (pack 1) [magochocobo png battle files.rar]
      ff7 batt corel prison and bonus (pack 1.5) [magochocobo ff7 batt corel prison and bonus.rar]
      ff7 battle pack 2 [magochocobo ff7 battle pack 2.rar]
   Extract and move all .PNG files out of the folders and into .\Mods\avalanche\battle\

Up to this point the file names have been spot on to the exact letter. I was astounded and amazed at how well everything was going and also how well your attention to detail was. Then this section threw me off for a second.

The file name you used was "magochocobo ff7 batt corel prison and bonus.rar" however the file name is "corel prison and bonus.rar" It seems nit picky and I hope you don't take it that way, up to this point you have set such a high standard on the tutorial it would be a crime to not provide the feedback :)




edit: Apologies on the second post, my intention was to separate the two issues so they could be found and read in two different posts, please smack me around if need be.
« Last Edit: 2011-07-08 03:09:46 by shadowfox »

PitBrat

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #15 on: 2011-07-08 07:57:52 »
Thanks, Shadowfox!

I took your advice and slipped in a few warnings about the speed of building and extracting LGP archives.
I also fixed the filenames in question.  I renamed those files when I initially downloaded them.  I though I'd fixed the references, but some slipped through.

Because I'm not sure if linking directly to downloads is within the rules of this forum, I completely removed all the file links.  Now I just have links to the threads discussing the mods.

The tutorial is too long for a single post!  I've continued the tutorial in a second post.

Thanks again!
-PitBrat
« Last Edit: 2011-07-09 20:23:03 by PitBrat »

PitBrat

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #16 on: 2011-07-08 08:10:26 »
. . . CONTINUED


Final Fantasy VII (PC)

The Bootleg Edit for Final Fantasy VII

A Tutorial Documenting the Installation of the Community's Best Mods


Version: v.21
Date: 2011.11.01
Author: PitBrat

Kela51's Limit Textures (Optional)
FILES: blue limit V2 by kela51.rar, blue limit V3 by kela51.rar, limit original by kela51.rar, limit's flash V4 by kela51.rar
WARNING: This limit texture replaces a limit texture from Trish(aka Mike)'s custom model pack.7z.
NOTE: Install only one of these limit textures.
NOTE: The .png texture will override the .tex texture.  Therefore the .tex in unecessary when the .png is installed.
    Delete the file 'jo.b03_00.png' in the folder .\textures\Limit\limit\
    Extract files from the chosen archive.
    blue limit V2 by kela51.rar
        Copy and replace the file 'jo_b03.tex' into C:\temp\magic\
    blue limit V3 by kela51.rar
        Copy and replace the file 'jo_b03.tex' into C:\temp\magic\
        Copy the file 'jo_b03_00.png' into .\textures\Limit\limit\
    limit original by kela51.rar
        Copy and replace the file 'jo_b03.tex' into C:\temp\magic\
        Copy the file 'jo_b03_00.png' into .\textures\Limit\limit\
    limit's flash V4 by kela51.rar
    NOTE: Choose only one, either the original or blue limit.
        Folder: original limit V4
            Copy and replace the file 'jo_b03.tex' into C:\temp\magic\
            Copy the file 'jo_b03_00.png' into .\textures\Limit\limit\
        Folder: blue limit V4 
            Copy and replace the file 'jo_b03.tex' into C:\temp\magic\
            Copy the file 'jo_b03_00.png' into .\textures\Limit\limit\
           
Kela51's ICE Texture
FILE: ice by kela51.rar
    Ice I Textures
        Copy and replace these files from the archive folder 'iceI by kela51\' into C:\temp\magic\
            brizad.p, brizad.rsd, brizad.tex
    Ice II Textures
        Copy and replace these files from the archive folder 'iceII by kela51\tex\' into C:\temp\magic\
            brizar_1.tex, brizar_2.tex, brizar_3.tex, brizar_4.tex
    Ice II PNGs
        Copy and replace these files from the archive folder 'iceII by kela51\png\' into .\textures\Spells\ice2\
            brizar_1_00.png, brizar_2_00.png, brizar_3_00.png, brizar_4_00.png
    Ice III Textures
        Copy the files from the archive folder 'iceIII by kela51\tex\' into  C:\temp\magic\ff7\data\battle\magic\brizag\
            brizag_1.tex, brizag_2.tex, brizag_3.tex, brizag_4.tex
        Copy the files from the archive folder 'iceIII by kela51\tex\' into  C:\temp\magic\ff7\data\battle\magic\brizag2\
            brizag_1.tex, brizag_2.tex, brizag_3.tex, brizag_4.tex
    Ice III PNGs
        Copy the files from the archive folder 'iceIII by kela51\ice3\' into .\textures\Spells\ice3\
    Ice III Rock Modification (Optional)
        Copy and replace these files from the archive folder 'iceIII by kela51\ice rock\' into C:\temp\magic\
            brizag_2.p
        Copy and replace these files from the archive folder 'iceIII by kela51\ice rock\' into C:\temp\magic\ff7\data\battle\magic\brizag\
            brizag_2.rsd, brizag_2.tex
        Copy and replace these files from the archive folder 'iceIII by kela51\ice rock\' into C:\temp\magic\ff7\data\battle\magic\brizag2\
            brizag_2.rsd, brizag_2.tex

Add Texture Slots
FILE: Archivo.3DS
TOOL: PCreator
NOTE: Archivo.3DS is located in WeaponModv1.0-slayersnextr.rar and in AerisWeaponModv0.5-slayersnext.rar
NOTE: Some weapon models require more than 2 texture slots.
NOTE: The maximum in 10, a higher number will generate an error.
WARNING: These models will now generate an harmless missing texture warning in the game
    To make the weapon textures work, modify the files in C:\temp\battle\
        - Run .\tools\PCreator\PCreator.exe and open Archivo.3DS
        - In the menu, select 'Options' | 'Battle Model'
        - In the menu, select 'File' | 'Open battle HRC'
        - Open C:\temp\battle\RTAA for Cloud
        - Set the number of textures to 10
        - In the menu, select 'File' | 'Open battle HRC'
        - Open C:\temp\battle\RUAA for Tifa
        - Set the number of textures to 10
        - In the menu, select 'File' | 'Open battle HRC'
        - Open C:\temp\battle\RVAA for Aeris
        - Set the number of textures to 10
        - In the menu, select 'File' | 'Open battle HRC'
        - Open C:\temp\battle\RXAA for Yuffie
        - Set the number of textures to 10
        - Close PCreator.

Remix Fixes for Battle Models Damaged by Remix Installer
NOTE: Installing the Remix damages parts of some battle models. This will replace damaged files with the working files from the installation CD.
    Copy and replace these files from C:\temp\battle_install\ to C:\temp\battle\
        BLBT
        DPBH
        ETBL
        GBBM
        HJBC
        HPBJ
        KSAV
        MFAV

Repair Broken Model Textures
    Doctor - bljc.hrc
        Open C:\temp\char\bmab.rsd in Notepad
        Change the line NTEX=0 to NTEX=1
        Add the line TEX[0]=arge.TIM

Flickering Face Fixes
    Barret
        Open C:\temp\char\acgd.hrc in Notepad
        Find this section:
            head
            chest
            2.7
            1 ACHC0
        Change the fourth line to this:
            2 ACHC0 ACHC0
        Save and replace
    HQ Aerith Model
    NOTE: Only apply this fix if installed the HQ Aerith Model
        Open C:\temp\char\auff.hrc
        Find this section:
            head
            chest
             4.851
            1 AUGE
        Change the fourth line to this:
            2 AUGE AUGE
        Save and replace
        Open C:\temp\char\cahc.hrc
        Find this section:
            head
            chest
             4.851
            1 CAIB
        Change the fourth line to this:
            2 CAIB CAIB
        Save and replace

Ultima Espio's Aeris Revival Patch (Optional)
FILE: Aeris_Patch_23_March_2011.rar
TOOL: Makou Reactor
WARNING: Might remove some changes made by the Hardcore Mod.
    Extract files from the Aeris_Patch_23_March_2011.rar archive
    Copy files from the archive 'Char' folder into C:\temp\char\
    Flevel Files
    WARNING: Do NOT replace '.tex' files, especially 'hand.tex' and 'hand_1.tex'
    NOTE: If using the Hardcore Mod, do NOT copy nor replace these 28 files: zz5 zz6 zz7 zz8 qd blin65_1 trackin nvdun1 nvmkin21 farm convil_4 gnmk slfrst_2 anfrst_2 anfrst_5 hyou5_1 hyou8_2 hyou13_2 trnad_2 zcoal_2 md8_32 las2_3 las2_4 las3_2 las3_3 las4_0 las4_4 las4_42
    WARNING:If using the Hardcore Mod, exclude these 3 files: las4_0, las4_4 and las4_42
    Copy and replace only the listed files from the arhive 'Flevel' folder into C:\temp\flevel\
Code: [Select]
ancnt1
ancnt4
blackbgi
blackbgk
blue_2
bugin1a
bugin1b
bugin2
canon_2
chrin_1a
cos_btm2
crater_1
crater_2
fr_e
fship_1
fship_12
fship_2
fship_23
fship_24
fship_25
fship_3
fship_42
gaiafoot
gaiin_6
holu_1
holu_2
ithill
ithos
itown12
itown1a
itown2
jetin1
junair
las0_8
las2_1
las4_0
las4_1
las4_2
las4_4
las4_42
lost2
md8_5
md8_6
md8brdg2
mtcrl_2
ncorel2
ncorel3
nivgate
nivl_b1
nivl_b12
nivl_b22
onna_4
rcktin5
rcktin6
rcktin7
rktmin2
semkin_4
semkin_5
semkin_6
sininb32
subin_1a
subin_1b
subin_3
trnad_1
trnad_4
trnad_51
trnad_52
tunnel_5
tunnel_6
ujunon5
woa_1
woa_2
woa_3
zcoal_1
zcoal_3
zz4
    WARNING:There is an error in the file fship_1
    Correct fship_1 using Makou Reactor
        NOTE: Complete the section Build the Modified LGP Files before attempting this repair.
        TOOLS: Makou Reactor
        Run Makou Reactor and open the flevel.lgp file compiled at the end of this guide-- .\data\field\flevel.lgp
        In the File list select '178 fship_1'
        In the Group list select '13 ear    Aeris'
        In the middle box select 'Script 20'
        In the Action box double click the following entry to open the editor:
            17 Displays the dialog "{Aeris} "Let me think, {Cloud.}"" in the window #1
        Make the following change my moving the final period outside the close bracket:
            17 Displays the dialog "{Aeris} "Let me think, {Cloud}."" in the window #1
        Save and replace the flevel.lgp file.
    Backup the 'kernel.bin' and 'kernel2.bin' files included in the archive.
        Copy KERNEL.BIN to C:\temp\kernel\3_aeris\
        Copy kernel2.bin to C:\temp\kernel\3_aeris\
    Update the Revival Aeris Model
        Open C:\temp\char\AUFF.HRC with Notepad and make these edits.
            Change  :BONES 23 to :BONES 24
            Add the following bold section:
                l_uparm
                l_collar
                 4.0425
                1 AUHF

                armer
                l_uparm
                 1.261581
                0


                l_foarm
                l_uparm
                 2.31
                1 AUIB

            Flickering Face Fix for HQ Aerith:
                head
                chest
                 4.851
                2 AUGE AUGE

        Save and replace as C:\temp\char\AERI.HRC

Build the Modified LGP Files
NOTE: Use the command line tool 'lgp.exe'
NOTE: Please remain patient.  This might take a very long time on some machines.
NOTE: Ignore the error message-- 'Filename too long: dummy_animation.a'
    In the command window, issue the following commands:
        cd \temp
        lgp battle battle.lgp
        lgp magic magic.lgp
        lgp char char.lgp
        lgp world world_us.lgp
        lgp mini high-us.lgp


        NOTE: If installing Ultima Espio's Aeris Patch--
        lgp flevel flevel.lgp

Install the Modified LGP Files
    Move and replace C:\temp\battle.lgp into .\data\battle\
    Move and replace C:\temp\magic.lgp into .\data\battle\
    Move and replace C:\temp\char.lgp into .\data\field\
    Move and replace C:\temp\world_us.lgp into .\data\wm\
    Move and replace C:\temp\high-us.lgp into .\data\minigame\

    NOTE: If installing Ultima Espio's Aeris Patch--
    copy and replace C:\temp\flevel.lgp into .\data\field\

Millenia's Custom Cloud Swords
FILE: cloudswords_installer.rar
NOTE: This mod replaces all of Cloud's swords, even the Slayersnext models.
NOTE: Please remain patient.  The installer is slow on some systems.
    Extract the file from the millenia_cloudswords_installer.rar archive
    Run 'Millenia's Custom Weapons.exe' and install to the Final Fantasy VII installation folder

Improved SFX, by ArmorVil
FILES: new sfx.rar, new sfx.rar, EditedSFX.rar, 139 beta.rar
NOTE: Two archives share the name 'new sfx.rar' but contain different sounds. Be careful not to replace one with the other.
TOOL: Cosmo
NOTE: Replace selected sound effects using Cosmo
NOTE: One of the sound files in Armorvil's 'new sfx.rar' is in the wrong format for Cosmo to load: '254-change clothes.wav' fails on replace.
WARNING: Do not use the sound 438-applause.wav because the game crashes during the theater scene in the Golden Saucer.
WARNING: Do not use the sound 217-snoring.wav because the game crashes when entering the cave with the sleeping man.
    Extract files from ArmorVil's 'new sfx.rar' into the folder C:\temp\sfx\
    Extract files from ae2011's 'new sfx.rar' into the folder C:\temp\sfx\
    Extract files from 'EditedSFX.rar' into the folder C:\temp\sfx\
    Extract files from '139 beta.rar' into the folder C:\temp\sfx\
    Repairing '254-change clothes.wav'
        Load the file in a sound edit such as Audacity.
        Save the file in this format: Microsoft ADPCM, 44100 Khz, 4bits, Mono
    Run .\tools\cosmo095c\Cosmo.exe
    In the menu, select TOOLS | AUDIO EDITOR and open .\data\sound\audio.fmt
    Select and replace each sound in the editor with the corresponding sound in C:\temp\sfx\

New Soundtrack with Covarr's FF7Music Installer (Optional)
FILES: ff7music_install_15112.exe
NOTE: Covarr bundles an excellent installer and launcher with a looped OGG version of FinalFanTim's Remastered soundtrack and updated audio DLL's.
NOTE: Replaces the Remix soundtrack
    Backup Remix Sountrack
        Rename .\ficedula\FF7MUSIC.ini to .\ficedula\FF7MUSIC.ini.BAK
    Run ff7music_install_15112.exe
    Install to the folder .\FF7Music
    Enable Remix Soundtrack
        Open .\ficedula\FF7MUSIC.ini.BAK in Notepad
            Hilight and copy these two sections: [mp3 (remixed)] and [Custom]
        Open .\ficedula\FF7MUSIC.ini in Notepad
            Paste the two sections at the bottom of the new FF7MUSIC.ini: [mp3 (remixed)] and [Custom]
            Under [Setup], make these changes:
                Paths=Custom_Music;OSTRe;FF7_PSF;mp3
                ProfileList=PSF;FilenamesOnly;OSTRemastered;mp3;"mp3 (remixed)";Custom
        Save FF7Music.ini to the desktop
        Copy and replace FF7Music.ini from the desktop into .\ficedula\
        Move the 'mp3' folder from .\ficedula\ into .\FF7Music\
    Run .\FF7Music\FF7Music.exe
    Click 'Configure'
    Files Tab:
        Profile: Select the desired sountrack
    Click 'Save and Exit'
    Close FF7Music
   
DLPB & Kranmer's Menu and Battle Interface Overhaul Project with ReTranslation
FILES: M004d.rar, ff7102zx.zip
NOTE: This mod streamlines the menus, making the interface more convenient and battles much more spectacular.
NOTE: The Menu Overhaul uninstaller will no longer function as intended after the Bootleg modifications.
NOTE: DLPB recommends for optimal quality, (noticeable especially with fonts), not to use the Compress Texture option in Aali's driver.
WARNING: Do NOT install Avalanch mods after this mod.
WARNING: Use the YAMP patches included in this mod.  Do NOT install this mod over an already patched ff7.exe.
WARNING: Do NOT enable 9999 Limit Break in ff7_opengl.cfg.  Instead use the 9999 Limit Break included with this mod.
WARNING: There are rare glitches where numbers are clipped in selection dialogues.
WARNING: If you are installing the ReTranslation on a game already patched with the Hardcore Mod or Aeris Revival, you will lose portions of the ReTranslation.
    Install the official FF7 1.02 Patch
        Extract and replace files from the ff7102zx.zip archive to the Final Fantasy VII install folder
    Install the Menu Overhaul
        Run M004d.exe as administrator
        Install to the Final Fantasy VII installation folder
    Backup the kernel (Optional for Manually Editing and Patching the Kernel)
        Copy .\data\kernel\kernel2.bin to C:\temp\kernel\2_menu\
        Copy C:\temp\kernel\0_original\kernel.bin to C:\temp\kernel\2_menu\
    Combine Menu Overhaul with previously installed mods
        Move and replace all files and folders from inside .\mods\dk\ into .\mods\avalanche\
        Edit ff7_opengl.cfg:
            mod_path = avalanche
    Clear the Cache
        NOTE: The Menu Overhaul Installer automatically clears the cache.  It is good practice to always make sure these folders are cleared after installing a new mod.
        Delete all files and folders in .\cache\
        Delete all files and folders in .\mods\avalanche\cache\

Kernel Patching
FILES: FF7Remastered.WM, kernel.bin, kernel2.bin
TOOL: WallMarket
WARNING: When using the Hardcore Mod, do not apply the Remix kernel patch as it might introduce instability due to the fact that the Remix changes to Scene.bin are disabled when using the Hardcore Mod.
NOTE: If you chose not to install any of the optional mods, just skip the steps referencing the absent mod.
NOTE: WallMarket is unstable on some systems.  If you cannot complete the patching process, refer to the appendix for instructions on manually editing the kernel.
    Extract files from WallMarket145.zip
    Run WallMarket.exe

    Build Remix Kernel Patch (Tweak & Spell Names) (Optional)
    WARNING: Skip the Remix kernal steps if using the Hardcore Mod.
    NOTE: FF7Remastered.WM is the equivalent of this patch.  Use FF7Remastered.WM instead of building 1-remix.WM.
        Open C:\temp\kernel\1_remix\KERNEL.BIN
        Select FILE | Create Changes Patch (*.WM)
        Click NO in the popup "Create patch based on changes from previously loaded KERNEL.BIN"
        Open C:\temp\kernel\0_original\KERNEL.BIN
        Click YES in the popup "Include Text Changes?"
        Open C:\temp\kernel\0_original\kernel2.bin
        Save C:\temp\kernel\1_remix.WM
    Build Menu Overhaul Kernel Patch (Grammar Tweaks)
        Select FILE | Open C:\Temp\kernel\2_menu\KERNEL.BIN
        Select FILE | Create Changes Patch (*.WM)
        Click NO in the popup "Create patch based on changes from previously loaded KERNEL.BIN"
        Open C:\temp\kernel\0_original\KERNEL.BIN
        Click YES in the popup "Include Text Changes?"
        Open C:\temp\kernel\0_original\kernel2.bin
        Save C:\temp\kernel\2_menu.WM
    Build Aeris Patch Kernel Patch (Modified Umbrella Weapon)
        Select FILE | Open C:\temp\kernel\3_aeris\KERNEL.BIN
        Select FILE | Create Changes Patch (*.WM)
        Click NO in the popup "Create patch based on changes from previously loaded KERNEL.BIN"
        Open C:\temp\kernel\0_original\KERNEL.BIN
        Click YES in the popup "Include Text Changes?"
        Open C:\temp\kernel\0_original\kernel2.bin
        Save C:\temp\kernel\3_aeris.WM
    Build Hardcore Kernel Patch (Hardcore Mod Changes)
        Select FILE | Open C:\temp\kernel\4_hardcore\KERNEL.BIN
        Select FILE | Create Changes Patch (*.WM)
        Click NO in the popup "Create patch based on changes from previously loaded KERNEL.BIN"
        Open C:\temp\kernel\0_original\KERNEL.BIN
        Click YES in the popup "Include Text Changes?"
        Open C:\temp\kernel\0_original\kernel2.bin
        Save C:\temp\kernel\4_hardcore.WM

    Apply Patches to Finalize Kernel
    NOTE: Wallmarket is unstable when applying patches. If Wallmarket crashes while applying patches, just reload Wallmarket and restart the Apply Patches section.
        Select FILE | Open C:\temp\kernel\KERNEL.BIN
        Select FILE | Apply Changes Patch (*.WM)
        Open C:\temp\kernel\FF7Remastered.WM
        NOTE: FF7Remastered.WM is the patch used in the Remix.  Use it instead of 1_remix.WM.
        Select FILE | Apply Changes Patch (*.WM)
        Open C:\temp\kernel\2_menu.WM
        Select FILE | Apply Changes Patch (*.WM)
        Open C:\temp\kernel\3_aeris.WM
        Select FILE | Apply Changes Patch (*.WM)
        Open C:\temp\kernel\4_hardcore.WM
        Select FILE | Create "KERNEL.BIN" and "KERNEL2.BIN"

    Close Wallmarket
    Copy and replace C:\temp\kernel\KERNEL.BIN into .\data\kernel\
    Copy and replace C:\temp\kernel\kernel2.bin into .\data\kernel\

Clear the cache before trying any new modifications
WARNING: Backup save games before deleting the Final Fantasy VII folder from the virtual store
NOTE: On Windows 7 run FF7.EXE as administrator, otherwise your save games and cache files are stored in:
        (64bit) C:\Users\[USERNAME]\AppData\Local\VirtualStore\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\
        (32bit) C:\Users\[USERNAME]\AppData\Local\VirtualStore\Program Files\Square Soft, Inc\Final Fantasy VII\
    Delete all files and folders in .\cache\
    Delete all files and folders in .\mods\avalanche\cache\

Edit ff7_opengl.cfg
    Verify that 'ff7_opengl.cfg' looks similar to the one included in the appendix under 'ff7_opengl.cfg Settings' section.

Play Final Fantasy VII

NOTE: Run the game as administrator to prevent unexpected behavior.
    Right click on the file:
        .\Square Soft, Inc\Final Fantasy VII\FF7.EXE
    Click on the Compatibility tab
    Check the box by Run this program as an administrator
    Click OK


Appendix

ff7_opengl.cfg Settings


This ff7_opengl.cfg is for use with Aali's OpenGL driver 0.7.11b
Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 960
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = avalanche

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

# Disable Error Notifications
disable_popup = on

Optional Updates

    Gameplay


        Gjoerulv-1.0.5.rar
            Gjoerulv's Hardcore Mod adds quests, critters, tweaks items, stats, A.I. and much more all in an effort to make the game more challenging.

        Aeris_Patch_23_March_2011.rar
            Ultima Espios Aeris Revival Patch insures that Aeris is always a member of the party.  This mod adds an optional quest and weapon for Aeris.

        M004d.exe
            DLPB & Kranmer's Menu and Battle Interface Overhaul Project with ReTranslation
            Complete overhaul of the menu system.  I highly recommend this mod.
            Though all changes are visual in nature, gameplay also changes due to the rearranged menus.
            The ReTranslation attempts to restore the game text to a more authentic translation from the original Japanese.
            The translation is not literal and the authors have taken some liberties to localize the dialogue while remaining true to the canon and the original script.


    Visual

        Avalanche High Res b9.exe
            WARNING: Do NOT install after the Menu Overhaul.
            This patch is already included in the Remix.
            Only install for the alternate settings: parchment map, alternate materia and color item icons.

        FF7 HQ Aerith mod.rar
            Hi Res Aerith Battle and Field models.
            These models need refinement. Her face does not look like Aeris. The textures are so hi res that they appear grainy.

        1_Tifa_Battle.zip
            Zerox's Hi Res Tifa Battle Model
            This model looks like Olive Oil because the calves are rotated 180 degrees.
            Her legs are on backward!
            Use Kimera to fix Tifa's legs before adding this model.
            Extract the Modded Tifa folder to C:\temp\
            Load Kimera
                Open this model in Kimdera:
                C:\temp\Modded Tifa\RUAA
                Click on her left calf between the ankle and the knee.
                In the text box by Gama rotation (Z-axis) type 180
                Click on her right calf between the ankle and the knee.
                In the text box by Gama rotation (Z-axis) type 180
                Save the model to C:\temp\char\RUAA
            Now that's a 360 degree improvement, but I still can't recommend using this model!
            This model is in great need of refining: her feet and arms are misaligned and her skirt is a mess.


Bugs

    Shinra Conference Room [./mods/field/blin66_6/blin66_6_00_00.png]:
    Background overlaps models in areas around back chairs and lecturn
    Wall lights overlap windows
    Shinra Floor 69 - Background near control booth chair overlaps models
    Nebelheim Flashback - Model of little girl in red dress has detaching arms
    Missing Textures - CLF_LG.TEX, CLF_LG.TIM (Caused by Remix 2.5.1 but appears harmless)
    Grangalan Creature - Texture appears white on the silver wheel weapon (may be normal)
    Corel Reactor - In Battle Scenes, the reactor door is white (may be normal)
    IBGD.HRC - Field Model Missing Buckle Texture (may be normal)
    Knowlespole - In the room with the video player, the floor infront of the video machine overlaps the model.
    Doctor Field Model (BIJC.HRC) - Missing eye texture. Very minor because his glasses hide his eyes. Exists in PRP model.
   
  • FIXED in V.3 - FNEF.HRC - Broken Model causes Crash in Del Sol Inn - Man11 - Normal(TEMP)
  • FIXED in V.4  - Bloodshot's Cloud - Bike Fix breaks the field model for Dio (GBAA.P filename conflict)
  • FIXED in V.5  - Bugenhagen lies down instead of standing
  • FIXED in V.6  - Remix 2.5.1 breaks some battle models
  • FIXED in V.8  - Trish (AKA Mike's) Pheonix Summons missing texture
  • FIXED in v.10 - Hardcore missing .lgp data (Thanks, nickblames!)
  • FIXED in v.11 - Incorrect filenames: 'corel prison and bonus.rar' & 'Battle Scene enhacement lgp use.zip' (Thanks, shadowfox!)
  • FIXED in v.12 - Cloud's Crystal Sword is black
  • FIXED in V.14 - Hardcore Mod Installer Freezes, Unlucky 13
  • FIXED in V.16 - Wrong names & typos galore! (Thanks vAddicatedGamer)
  • FIXED in V.17 - Avalanche Install Order; HQ Aerith Breaks Young Aerith; Cloud Bike Fix Breaks Employee 2 Field Model

Manually Editing the Kernel

    Applying the Aeris and Menu patches to the Hardcore kernel will work for the most part.
    You'll revert to the original spell and weapon names and lose any changes the Remix made.
    It's the difference between name like 'fire3' and 'fira.'

    The Remix alters kernel.bin, kernel2.bin and scene.bin.
    There is a separate Remastered Patch to apply these patches without installing the entire Remix:
        FF7Remastered.PcR (Apply with ProdClod)
        FF7Remastered.WM (Apply with WallMarket)

    These steps will update the Remix kernel with some of the changes made in later mods:

    Adding Menu Overhaul Changes to the Remix Kernel
        Menu Overhaul uses touphscript to extensively modify the kernel files.
        Manually recreating these changes is not within the scope of this guide.
        Make sure you have the desired kernel mod installed prior to running the Menu Overhaul installer.
        To use modified spell and item names with the Menu Overhaul ReTranslation, use the kernel patching method described in the Kernel Patching section of this tutorial.
        Create patches for the desired mods and apply those patches to the Menu Overhaul kernel.

    Adding Aeris Patch Changes to the Remix Kernel
        Alter 'kernel.bin' with WallMarket (Optional: Only necessary to implement an added quest reward.)
        Run WallMarket
        Open .\data\kernel\kernel.bin
        Under the WEAPON tab, locate UMBRELLA in the list on the left.
        Double click UMBRELLA to bring up a new dialog and make these changes:
            Name (1st box): => Princess Guard+
            Descriptions (2nd box): => Improved Raised Power when you need to protect others nearby
        Click APPLY and OK
        Now make the following changes:
            Model ID: => 0A
            Attack Tex: => 3A
            Status Attack: => None
            Materia Slots: => O=OO=OO=OO=O (4 pairs for a total of 8 materia slots with the hollow dots in the middle)
            Weapon Strength: => 100
            Weapon Damage:
                1st Box: AX Physical, PAcc & Crit checks, Special damage multipliers
                2nd Box: X2 (1+Dead Allies)
            Stat Increases:
                Vitality: => 20
                Magic: => 51
                Spirit: => 255
                None: => 255
        Select FILE | Create "Kernel.bin" and "Kernel2.bin"
        Close WallMarket

Custom Compilations
NOTE: These are customized installation files I've compiled for my personal use.
  • CTCC 3.0.1.zip (Dahfa's CTCC 3.0.zip resized to 150% with HRC)
  • Mike Strife Nguyen(trish) - customized.zip (Mike Strife Nguyen non effect weapons for Aerith and Yuffi, Yellow Phoenix, Save Game Model, and limits customized)
  • ff7_aeris_fix.zip (Aeris battle model with Slayersnext weapons)
  • FF7_Squallff8_Dahfa_Field_Models.zip (Squallff8 and Dahfa working field models compiled) - Use instead of following instructions for installing Squallff8 and Dahfa models
  • FF7_Yuffie.zip (Yuffie battle model)
  • PRP_ADDON_Customized.zip (Select models from PRP_AddOnPack.exe) - Use instead of following instructions for installing Phoenix Rejuvenation Project Add On
  • Fixed_Cloud_Bike_Fix.zip - Bloodshot's Cloud Bike Fix with the Dio model fix already incorporated
  • FF7_Remix_Fix_Battle.zip - Replaces damaged files in battle.lgp that Remix hosed
  • ff7_kernels.zip - Contains all of the kernels and the patches to build them
« Last Edit: 2011-11-27 01:46:58 by PitBrat »

shadowfox

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #17 on: 2011-07-08 10:46:12 »
Ok next brain fart comes in the section of the pheonix update:

Quote
    Magic: Add files into \data\battle\magic.lgp
        Alter 'old Phoenix' with the 'pheonix original.bmp' texture
        Run image2text.exe
            Open 'pheonix original.bmp'
            Save as a .tex file named 'pheonixd.t00'
        Copy and overwrite 'pheonixd.t00' into the 'old Phoenix' folder
        Copy and overwrite the files from 'old Phoenix' into C:\temp\magic\

If I follow it to the letter, my question would be ..... how do I add the files to the .lgp file? I'm assuming the actual instruction starts with "Alter 'old Phoenix' with the 'pheonix original.bmp' texture" by using "Run image2text.exe". So is this the correct way or or is the first it's own instruction. In that case how? Is "Magic: Add files into \data\battle\magic.lgp" just a description of the following lines?

Ok this section can cause some confusion so I would recommend taking out the line "Magic: Add files into \data\battle\magic.lgp" and leave the rest with the second line as the section description to avoid confusion. So it would look something like:

Alter 'old Phoenix' with the 'pheonix original.bmp' texture
        Run image2text.exe
            Open 'pheonix original.bmp'
            Save as a .tex file named 'pheonixd.t00'
        Copy and overwrite 'pheonixd.t00' into the 'old Phoenix' folder
        Copy and overwrite the files from 'old Phoenix' into C:\temp\magic\


Awesome tutorial so far, found a few more file changes but nothing major or serious going very well.


edit: on a personal note, you suck, you have caused me to want to tweak my install so much now that unless its perfect i start over from scratch. I hate you for this in a loving way :)

Everything went well, had a few compression errors now and then and the leviathan fix did not work, in addition tifa's battle texture error was very prominent also had a Alexander summon texture error as well. However I am going to redo the entire tutorial after your update to make sure I did it 100% right.

Edit2: Figured out everything except the tifa error. Then I found the tifa file \o/ online :)

The biggest error section for me was the 0.MY REBUILDED MODELS section. For that particular section I would recommend trying very hard to get permission to do a repack specific to your guide..

Umm... that's about it man :p

SUMMARY

Well done guide. 0 point notice is the only warning/bug ( still testing, currently on disc 2 ) no glitches reported so far. I am impressed by your work probably the best guide ever. Thank you man.


Sidenote: I created a series of batch files for myself to still be able to update anything in the future as well as automate all the .lgp goodies. A lot easier now :p
« Last Edit: 2011-07-09 17:46:30 by shadowfox »

PitBrat

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #18 on: 2011-07-09 19:53:48 »
I fixed a serious problem I found when installing the hardcore mod.  The installer can't handle the giant battle.lgp archive and freezes before finishing.  To fix the problem, I install the hardcore mod before adding to battle.lgp.  Also, ProudClod crashes when working with the hardcore mod's scene.bin.  As a result, I reverse the preferred order and patch the hardcore scene.bin with FF7Remastered.PrC.
As of v.14, the Hardcore Mod and Aeris Revival Patch are experimental.

I still have a lot of play testing to do!

Thanks for all the input.  Keep it coming!

-PitBrat

shadowfox

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #19 on: 2011-07-10 01:04:15 »
In the rebuild models section with 0.MY REBUILDED MODELS.rar when copying over there is a bitmap named cosa.bmp i take it that is not copied as well?

PitBrat

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #20 on: 2011-07-10 07:40:31 »
There are many extraneous files included in 0.MY REBUILDED MODELS.rar.
In the tutorial, I list the most harmful culprits.
The game should ignore any unused files.

The entire archive needs a good cleaning.

-PitBrat

shadowfox

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #21 on: 2011-07-10 09:16:32 »
There are many extraneous files included in 0.MY REBUILDED MODELS.rar.
In the tutorial, I list the most harmful culprits.
The game should ignore any unused files.

The entire archive needs a good cleaning.

-PitBrat

Ahh cool. I've gone back with the batch files I was talking about, I have automated about 85% of the install and grouped files etc in order of install based on your tutorial and have found only 2 glitches. One of the guys riding on the train has a wrong texture. One of the dogs has a weird texture glitch where when he barks it looks like a string shoots out his mouth across the screen rofl.

So far so good though.


edit: one of the sound files will not properly replace on the install will get the number for you.


edit2 : with the batch files from a clean install of FF7 ( hitting the install button ) until finishing off the last save of the open gl cfg, it took 48 minutes of total install time *flex*

PitBrat

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #22 on: 2011-07-10 17:32:31 »
Hopefully someone will repair all those broken models in Stickysock's Rebuilded pack.
I added path details for the models in the '0.MY REBUILDED MODELS.rar' archive.
Models such as 'Suit man(TEMP)' have duplicates in the archive, but only one version works in the game.

I noticed the dog slobber glitch.  That is a feature of the Remix patch that is possibly inherited from the Phoenix Rejuvination Project.  Does anyone know this model's file name?  I'll look for a replacement.

I also documented 2 broken sound files that I found in ArmorVil's 'new sfx.rar' archive: '24-bite attack.WAV' is silent, '254-change clothes.wav' fails on replace.

Batch files can automate half of this edit.  The tricky part is gathering all the archives into the appropriate the folder tree.
Due to intellectual property issues, the binary patch that performs a complete Bootleg Edit on a fresh install of FF7 is only for my personal use.

The 1_Tifa_Battle.zip is no longer available on Qhimm due to copyright issues.  I don't use it in my install because her arms and feet are constantly popping off.  The feet and arms are repairable, but the copyright issue remains.

Thanks again, Shadowfox.  Your advice is extremely helpful.

-PitBrat

shadowfox

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #23 on: 2011-07-11 08:10:40 »
Hopefully someone will repair all those broken models in Stickysock's Rebuilded pack.
I added path details for the models in the '0.MY REBUILDED MODELS.rar' archive.
Models such as 'Suit man(TEMP)' have duplicates in the archive, but only one version works in the game.

I noticed the dog slobber glitch.  That is a feature of the Remix patch that is possibly inherited from the Phoenix Rejuvination Project.  Does anyone know this model's file name?  I'll look for a replacement.

I also documented 2 broken sound files that I found in ArmorVil's 'new sfx.rar' archive: '24-bite attack.WAV' is silent, '254-change clothes.wav' fails on replace.

Batch files can automate half of this edit.  The tricky part is gathering all the archives into the appropriate the folder tree.
Due to intellectual property issues, the binary patch that performs a complete Bootleg Edit on a fresh install of FF7 is only for my personal use.

The 1_Tifa_Battle.zip is no longer available on Qhimm due to copyright issues.  I don't use it in my install because her arms and feet are constantly popping off.  The feet and arms are repairable, but the copyright issue remains.

Thanks again, Shadowfox.  Your advice is extremely helpful.

-PitBrat

Yeah I saw the dog to. lol looks like a huge water bag or something on him. I'll load up some saves and get you some screenshots, there are some interesting bugs I've found. Some models have half a leg missing and the texture is off the character about 500 ft ( estimate ) so when you swing them around thier texture covers everything up. lol.

Edit:

Bugged Models found so far:

Cloud in the Silk Dress
The general for shinra
the dog in the sector 7 area in the building around tifa's 7th heaven
« Last Edit: 2011-07-11 08:15:50 by shadowfox »

PitBrat

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Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
« Reply #24 on: 2011-07-12 14:56:07 »
To easily install these mods:
DOWNLOAD BOOTLEG

Place the Bootleg Configurator in a folder together with all of the mod archives you want installed.
Run the configurator and it unpacks and installs all of the mods and applies the fixes.




Please use the new list located at:
THE BIG LIST
OF
FINAL FANTASY VII MODS





Table of Contents

Comprehensive Game Enhancements

Field, Battle and World Graphic Enhancements

Menu and Magic Graphic Enhancements

Models and Weapons

Cutscenes and Movies

Sound and Music

Gameplay Changes

Tools, Drivers and Patches

Documentation and Tutorials



« Last Edit: 2011-11-24 22:24:52 by PitBrat »