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Messages - whitERaven

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76
Team Avalanche / Re: [HD Remake] WIP Sector 5 slums
« on: 2012-10-30 06:34:11 »
house Looks great, just a little comment on the cliff.. it seems a little unnatural.. don't know how I should explain this.. the lines are kinda too straight and regular giving this feeling like I'm looking at a man-made structure rather than a natural cliff

77
Releases / Re: whitERaven Model Revisions
« on: 2012-10-30 04:21:09 »
THE CIGAR BOX THE CIGAR BOX!!!!
ehem  ;D
don't forget it.

LoL, it's out of my scope.. Head model is done by omega, he said he'll make adjustments regarding that cigarette box when he can lets just wait for it.

Release might be delayed though.. I still need to test cid model in game to make sure it's playable before going for a beta release, but due to circumstances I won't be able to to do the testing for a while so release will also have to wait ;D

78
Graphical / Re: Extracting summon monster models
« on: 2012-10-30 00:01:23 »
Yep, but some models have textures for the eyes mouth and nose, so he might be referring to those..

79
Graphical / Re: [WIP] Vincents Weapons
« on: 2012-10-29 03:37:52 »
K.. I'll be porting them anyway to have a more accurate preview of the model..I'll send you the files later, I'm still at work, so I don't have access to my ff7 files ;D

80
Completely Unrelated / Re: Post a pic!
« on: 2012-10-29 03:25:52 »
LoL.. now I understand where your avatar came from.. ;D ;D ;D

81
Graphical / Re: Extracting summon monster models
« on: 2012-10-29 03:23:56 »
I believe the original model's don't have proper textures, If you're going to edit the textures you might want to make all new UV maps first ;D ;D ;D

82
Graphical / Re: [WIP] Vincents Weapons
« on: 2012-10-29 03:20:24 »
Are you ok with the quicksilver texture? btw how do we go with the releasing, should I just send you the textured models? or should I port the models to ff7 format first?

83
Releases / Re: [REL] Menu Overhaul Project
« on: 2012-10-28 22:16:35 »
Yup, growing up means more obligations and less time for games and such, I'm 23, a lot younger than you guys/gals and I'm working full time now even at saturdays .. LoL but I think I'll still be playing games til I'm 40, LoL ;D ;D ;D

84
Releases / Re: whitERaven Model Revisions
« on: 2012-10-28 09:06:54 »
Progress has been a little slow lately cause of real life hectic sched.. but I managed to get some time to work on some of my pending works.
Here's update on the cid model, I'm waiting for omega for his adjustments on the head model it may take a while since he has a lot to work on too, for the mean time I might release this one when its done.



Made new model parts for the lower body.. this would be my first attempt in modeling so it's still a bit rough.
It's already textured, I just need to make adjustments on the waist/hip part, somethings wrong with it in some animations, I also need to test this first ingame then I'll be releasing this as beta, I'll just update this when there are new inputs.

85
ur welcome, btw there's a torrent available here where you can download the necessary mods in one go, just search for it.. I forgot where I saw that thread, LoL.. ;D

86
I'm no an expert in bootleg but I think the log says it all..base on you're post your missing files.
have you downloaded the other mods? or you just downloaded the bootleg alone?
Bootleg just installs and configure the mods in a much easier way you will need to download all the mods you need separately, there are lots of tutorials here regarding bootleg you should read them first. ;D

there's one up top on the first post and here's another, http://forums.qhimm.com/index.php?topic=13212.0

87
Graphical / Re: [WIP] Vincents Weapons
« on: 2012-10-27 23:39:05 »
Yep.. It's recko's avatar.. I did promised him to put his avatar on all guns.. I thought since quicksilver is kinda plain I might as well use it as added detail.. I'll try making it more sharper..  ;D ;D ;D

88
Graphical / Re: [WIP] Vincents Weapons
« on: 2012-10-27 05:51:09 »
It took a while, I lost my layered image so I had to redo it.. LoL,
here's the final quicksilver texture, also  ported the model to ff7 format I took shots in kimera here's how it looks.




89
Team Avalanche / Re: enemy models
« on: 2012-10-25 17:54:51 »
It's not like it's a bad idea.. like I said for me what looks good is what matters, if changing the mouth to what you wanted will make the model look better, then I think it'll be good if omega heed your advise, well it depends if omega is up to it..
That is just in my opinion too so it'll depend on what the author thinks :) ;) :D..

90
Graphical / Re: Extracting summon monster models
« on: 2012-10-25 17:26:26 »
I'm a blender user too so I won't be of much help.. But this sort of jumbled parts error also occurs sometimes in blender, If you don't mind the extra effort why not just organize those jumbled parts.. Afterall you will be modifying the model.. and while porting to ff7 you will have to cut them up to pieces again.

btw if you still want it heres what I promised http://www.mediafire.com/?0icay9ndxicnxdi

91
Team Avalanche / Re: enemy models
« on: 2012-10-25 17:17:28 »
LoL.. no offense mayo.. but I just find it wierd to worry about a flat mouth being different from the real frog's mouth while infact we have a frog here standing on two legs and has hands.  ;D ;D ;D

But then I do understand that realistic look has it's good points but I don't think were bound by it too much while designing characters, In the end what looks good is what matters.

92
Team Avalanche / Re: enemy models
« on: 2012-10-25 12:31:18 »
ohh.. you mean this two??


LoL.. Its rather easier to make them since they are just variations of the previous texture..

93
FF7 Tools / Re: useful batch file sorts battle lgp
« on: 2012-10-25 11:16:03 »
yep I know.. there are just to many files.. that's why I appreciate your effort on this..  just take it slowly step by step.. you'll get it done soon..

94
Team Avalanche / Re: enemy models
« on: 2012-10-25 11:11:11 »
It would really be omega's desicion I just offered to help with the textures..

Until timu or someone approves the model dont worry about an anime texture. If they like the model then they will give their input on the texture to make it suit their needs. As much as id like to be a member of ta the frog and my other models are just practice until i am good enough

LoL sorry.. I did the other texture anyway even though you said not to bother with it for now.. THe texture was almost done anyway so I just completed it.. I'm uploading the files on the folder in google docs, you can do whatever you want with it, it's all yours.. ;D
Just tell me if you want me to continue with the other frogs using this style of texturing.. ;D

95
Graphical / Re: Extracting summon monster models
« on: 2012-10-25 06:34:18 »
Hmm.. looks like trouble, before you start modding and asking for help, you should try reading the rules first I think you may have broken two already.

Just in case check here http://forums.qhimm.com/index.php?topic=11578.0

96
Graphical / Re: Extracting summon monster models
« on: 2012-10-25 06:03:30 »
Ohh.. I didn't know that LGP tool has issues with magic lgp, I only worked with battle files so far..

By all means if you would be so kind  ;D, I have bad luck with that peejeeshare, and I mean bad luck.

Is it possible to ultimately convert these to .obj, .dae or similar for 3DS Studio Max?

I'll upload it and post the link here if you still want it but you should check buster's comments on it messing with magic.lgp just to be sure so you don't run into more bad luck, LoL ;D ;D ;D

97
FF7 Tools / Re: useful batch file sorts battle lgp
« on: 2012-10-25 05:47:02 »
Thanks for this.. Just used your tool.. it helps a lot on organizing my database.. LoL I have multiple Battle Lgp Folders, PRP, Vanilla, UMI installed and my current battle files.. So this helped me a lot when I'm looking for specific files in those folders.. Thanks for your hard work..

Is it possible to sort the files further like separating the battle field files Main Characters files,and enemies files..

Also after I used it the ar** and as** files were not sorted..

98
Graphical / Re: Extracting summon monster models
« on: 2012-10-25 05:30:50 »
That's odd.. the link was just working recently, if you want I can upload my copy to mediafire and give you a link but it'll have to wait.. I'm still at work so I don't have access to my ff7 files.

99
Graphical / Re: Extracting summon monster models
« on: 2012-10-25 02:43:53 »
Better follow rayved's advice since you won't be able to do much with models without kimera.

as for extracting files the LGP Frontend v1.2.rar Front End GUI with  Aali's LGP Tools seems handy.. I prefer using it personally,

For model editing, I suggest..
-Img2tex
-Biturn (I suggest using Img2tex for tex files conversion, but you can still use this for other conversions)
-Kimera
-Pcreator

All this are found in the link rayved posted..

If you want to edit summons, check this thread.. This is something similar so this might give you hints http://forums.qhimm.com/index.php?topic=13578.0


and last remember to use search first before starting a thread.. most of your queries have been answered already.. so using search will help a lot.. ;D ;D ;D

100
Team Avalanche / Re: enemy models
« on: 2012-10-25 02:02:15 »
Just finished both textures, I'm sending the files to omega right now.. If he likes them I'll make the textures for the other frog versions,



First is more close to the original.

While the other one is more customized and uses more realistic textures.

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