The goal of this project will be to attempt to restore Final Fantasy VII's dummied content and recreate intended scenes from scratch. This will be presented using a modular system so you can pick and choose only what you want in your game. I may also include some content that was never in the game at any stage but is widely considered a good inclusion. Again these will be optional so you purists don't have to touch them.
Update 2/1/09:While I had planned on working with both this and helping FF7Voice, apparently they've got no need for script revisions from me now. As a result, most of the revision work I had planned to do will be instead crossing over into this and I'll be able to work full steam for you guys. Best of luck to them.
This means this FF7Voice will largely be incompatible with this project as several lines have been revised for accuracy, many lines have been added, and the result would be half the lines spoken, half the lines unspoken, and several spoken dialogs mismatching the written text. Fair warning.
Here is a small collection of screenshots with descriptions showing some of the changes. I didn't want to give away TOO much before the demo, but just letting you know I'm not blowing smoke at all of you. The screenshots are also taken with YAMP's transparent boxes, damage limit breaking, high-res patch, and NPC-RP/PRP applied - they will not be included with my mod and must be downloaded separately!
Just a simple dummied line restored, was added by myself originally for FF7Voice:
I find it a better introduction to Materia than simply telling you that you found some. The message box informing you that you've found it, of course, is still present and shown after you actually pick it up.
Barret needs a vacation:
Unused dialog from the international FF7 by Face of the Moon, translated by Glitterberri, and "Barretized" by myself. Gives some meaning later to the Cosmo Canyon scene where Barret is
supposed to allude to this scene.
Jessie 2.0 - now with 200% more personality!
Face of the Moon/Glitterberri/Revisions where needed. As you can see, I goofed that choice box a bit, that'll be fixed before the demo.
Cloud getting his pimp on at the Honey Bee Inn... well, sort of...:
The dialog comes from the Face of the Moon blog, found in the international version of FF7, translated by GlitterBerri, and shortened or revised in some cases where necessary by myself.
Cloud's "first time":
Same source and story as the last pictures.
Cloud giving the Honey Bee Inn girls even more of a hard time:
Originally there was a third choice as shown in the first picture, which then could lead into the choice shown in the second. These were already in the game, they just needed to be inserted back into the code.
A couple uncensored dialogs:
(What's really funny is after I took the screenshot, I noticed that apparently Johnny just couldn't hold it anymore and decided to go beside the Inn to take care of business...)
Because @(&%! just doesn't cut it. Nothing over the top in the game, I promise.
Weapons with lore?!
Depending on the sneaky tricks I can accomplish to not make the game crash, I'm going to try to add lore descriptions to as many items as possible. These descriptions largely come from official sources such as the Ultimania, the game itself, the manual, etc. In this case, the Buster Sword's description comes from Cloud's bio.
Properly translated/renamed items/spells/techs/etc. for accuracy and continuity.
Before anyone gives me crap about Ogre Nix, let's face it - the sword looks like an axe, and in previous FF games there was always an Ogre axe (not to mention the fact Ogre Nix was in VI). Organics was supposed to be a "prettier" revision, but it made no sense at all. If you don't like it, it takes all of 10 seconds to revert in Teioh. It stays Ogre Nix.
This whole portion will be an alternative to the currently available Kernel2.bin replacers. Nothing will be speculated, so don't worry about made up items or descriptions. The picture before this one also showcases the Kernel2.bin changes. I know there's currently a limit, but, don't worry about that.
END OF 2/1/09 UPDATE
Below is a selection of changes and inclusions I intend to make. So, *spoiler* alert I guess:
- Improved reactor mission. More than double the present content will be here, consisting of restored lines, options, recreated scenes, new encounters, and a new introduction sequence. AVALANCHE will become memorable.
- Improved scene at Seventh Heaven. Your options will now actually MEAN something here, as I'll be restoring some content.
- Improved train escape sequence, when the alarm sounds. Again, nearly twice the content. New cutscene, new dialog.
- Improved Honey Bee Inn. Hilarity awaits with the original intended scenes restored.
I could go on, but you get the point. Thing is, I haven't even gotten further than, say, the Golden Saucer in the game files, and I've already got a platter full of new content. It's amazing how much was left out of this game. Not EVERYTHING will be restored, some dummied content was left out for very good reason.