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Messages - JeMaCheHi

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151
Graphical / Re: FF8 World Map Texture Update
« on: 2014-07-26 11:52:56 »
What textures do you guys exactly need? I could find some time in that afternoon. However, I always thought that the ugly effect in the worldmap was caused by the mesh used to tiling the textures.

152
Man, you have a lot of freetime hahaha.

BTW, did you receive the subs for the tonberry tutorial that I sent you?

153
That happens because english version uses a hires textures, and the rest of languages use a lower res texture (actually, the texture in the post you quoted), so that icons aren't been replaced. Mcindus is working on that texture and will eventually release the spanish version, just give him time :D

154
FF8 Tools / Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« on: 2014-07-21 22:38:44 »
Yes, yes... there is a documentation for some file formats here. Hum... I know there should be more. This is MY lazy side :)

Hahaha, documentation is the worst part of programming, nobody will blame you for being lazy at it. And I've actually read most of that wiki docs, you've written a lot of them and I'm very grateful to you for doing it ;D I've read the opcodes docs too, I really enjoyed extending some scripts with that docs hehehe... And that's why I asked you if there was a posibility of adding more actors  ;)

155
So you fixed the problem? i have the spanish version too, and the same problem.

We're still working on it. I gave Mcindus the needed textures, now is up to him and Omzy to do the rest. But now Omzy is with some stuff in real life so I think we will have to wait at least a few weeks.

I've noticed that the screenshots Mcindus put in the first post have a much smoother background than me. Did you noted that too?

156
FF8 Tools / Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« on: 2014-07-21 21:47:17 »
There is no documentation, is that it makes you afraid? ;D

Afraid? I'd better say LAZY.  But don't be bad with me man, this is a big project and anyone could be a little lost  :-[

157
FF8 Tools / Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« on: 2014-07-20 19:31:02 »
Cool! You moved the code to git! I've taken a look and this is SO HUGE project. I'd really like to contribute but I know nothing about Qt program ( actually, I just know some basic C++ programming, basic structures, classes, pointers, iostreams... nothing to do with GUIs) I was looking in the files if there was some kind of documentation like doxygen, but didn't found something. Is there some kind of documentation available?

158
FF8 Tools / Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« on: 2014-07-19 17:03:54 »
Testing Time!!!

Thanks alot myst! That's gonna be awesome hehehe...

159
I'm afraid you'll need to edit directly with a hex editor.
You should take a look a our wiki for more info about this stuff. Also, If you discover new things everyone here would appreciate if you share that new knowledge.

Here you have the link to FF8 related stuff. You'll find info about files  in that page
http://wiki.qhimm.com/view/FF8

Hope that helps.

160
FF8 Tools / Re: [FF8PC/PSX] Field editor - Deling (0.7b)
« on: 2014-07-19 11:19:29 »
One more question for the Steam release... If we edit the text with the Deling editor will this affect the HD mods installed (Eden, Tripod, Seed Reborn etc.)? I remember reading that we must not have used the Deling editor before for the mods to work. And what if we just edit the palette created in Seed Reborn mod. Do we need to edit the game files with the Deling as well?

No, you won't have any incompatibility. I changed a lot of text and the mods are still working.

161
Gameplay / Re: FF8 Steam and Addons
« on: 2014-07-18 23:46:19 »
Tried the injector you said, Vir. Didn't work. Tried this one too:

http://sourceforge.net/projects/dll/files/Latest/

Neither u.u

DLPB's actually works, but we don't know why do it randomly.

Edit: No problem, Vir. I have a powerful file as you said. I have Squall with a base HP of 9999 plus VIT +80% HP+80%. With this I test if HP is working. Then I also have in my party two dead characters, Squall with very low HP (about 200 or so I think), and some status ailments (mute, blindness...). I go for any fight and do Renzokuken. Since has a STR of 255, this situation is enough to make some finishing strike (not know english names, Summum for example...?) that should surpass by far the 9999. And this is how I make the Damage.dll testing.

Anyway, Damage.dll always work (or, if it doesn't, it worked every time I tried it). The real problem is with HP.dll. It works only sometimes.

162
FF8 Tools / Re: [FF8PC/PSX] Field editor - Deling (0.7b)
« on: 2014-07-18 23:23:03 »
Feasible in the future, I just need time, or someone who has time. It is not very difficult if that's what you ask :).

Oh, count on me in that case. I don't know where to start but you know a lot. You'll surely know :D

163
FF8 Tools / Re: [FF8PC/PSX] Field editor - Deling (0.7b)
« on: 2014-07-18 21:51:02 »
Ok thanks for your kindness. I didn't notice you was working in a new release, it's a good new indeed :D

Also want to clarify something. When I say "is it possible adding more actors or entities to the scenarios?" I'm not referring to Deling capabilities but if it's feasible or will be in the future. Imagine... to be able to add more actors... We could do a complete rework of the game! New situations and interactions! Could be pretty revolutionary :D

164
I supposed that x files was the scenes. Plus, I opened them in Deling and they showed what appears to be the background. However, there are about...160 x files. Not enough to contain every single encounter. Anyway, my theory is that every x file contains every posible encounter in the same background. I've been taking a look at them in a hex editor and noticed that they all are ALMOST IDENTICAL in the first section, excepting some bytes, (normally groups of 2, and normally the same bytes, for example offset 0x48-0x49).

Anyone is interested in making a tool? I have no idea of programming GUIs, but I can program parsing functions or whatever.

165
Kaldarasha, do you get some letters replaced in your German version? As 5way said in some post (don't remember where), it looks that the only affected are fonts, but I'm getting some letters working and I'm a little confused. I can't understand why is this happening  :o :o

166
Gameplay / [FF8] View/edit/adding battlefields/encounters
« on: 2014-07-18 16:01:56 »
Hi there everyone. After a closest read to the wiki, play with scripting, opcodes, and learning some files's internal structure, I'm wondering if could be posible to edit the battlefields. And, by battlefields I mean the encounter itself. For example, changing the background, or grouping some enemies that aren't in the original files.

I've also seen in the wiki that RAT and MRT stores that kind of data, however I can't find those files anywhere in game's data. Anyone knows where are them? I'd like to take a closest look at them, because, for battle formation, the only info the wiki gives is "MRT file contains 4 * two bytes. Each two bytes is a battle formation ID. ", but I'm not looking for it's IDs, but the formation itself. I also suspect that *.x files could be some relation to this. I do not know how to find out it, though

Any help will be appreciated. Thanks in advance guys!

167
FF8 Tools / Re: [FF8] Field editor - Deling (0.7b)
« on: 2014-07-18 11:07:13 »
Wow, that's a big job Myst6re! I love it! I started to use it yesterday and discovered the script editor. I couldn't stop until 4 AM xDDDD I really love that script editor! But I was wondering, if it's possible adding more actors or entities to the scenarios. Also have a little feedback  :)

When you create a new text box, you can't stablish it's parameters trough the GUI, you need to use it in a script, and give it that parameters ( by parameters I mean X-Y position). After that you won't still be able to modify it or see the preview correctly. You'll have to save the work and reopen the field.fs

Pretty much the same for the asking boxes. You won't be able to see in the preview the hand cursor or the indented lines (the choices) until you stablish the parameters in the script, save, and reopen.

But as said, I love it :D I started to play with the opcodes and even did a little menu where you can choose to fight with ultimecia, griever, ultima weapon, or not to fight.

Oh and for last, I had a suggestion. Is there any posibility to enhace the walkmesh editor in a way that we can edit the points by dragging with the mouse? It's a real pain doing exclusively with coordinates. Doing a mesh only with that tool would take an absurd amount of time so the ideal would be to edit with the mouse and then make the fine adjustements with the parameters. Oh, I almost forgot it! Deling didn't allow me to change any coordinate of the point number 3. It's read-only or something.

Thanks again for your work, and thanks for your wiki contributions too, I found them very useful! Cheers!

168
Great job Mcindus!
Problem with non-english versions is that they all use a single 256x256px texture for the icons (icon.tex); this file is located in ff8\data\*language\menu\ while the english version uses 4 divided 256x256px "upscaled" textures in ff8\data\eng\menu\hires\. I've tried the characters/GF avatars and start screen with the french version and it works fine so I guess this icon.tex is the only unreadable SeeD Reborn texture so far for non-english versions.

Yes, since Mcindus told me he cannot support all languages (for obvious reasons) I've been investigating a little and the texture you're talking about is that one (however I don't know why is palletted with yellow):



BUT that confuses me. Why then it replaces certain letters? And the right ones, not another letter! I posted a screenshot in a previous post... here is it :D



I ALWAYS replaces "a" "e" "M" for example but never do it whith "S" "u"... and most of them hahaha. I editied Mcindus textures, specifically the "a" from "sysfld00_20.png" (the white fonts, and edited the a because is one of the replaced ones). Then I put it on Tonberry's textures folder and.... It works! The change is made! So it's actually using letters from that textures.

What do you guys think about this? Is it posible that the game uses some letter from a texture, and the rest from another...? There's something wrong here...

169
Oops, I missed your reply, sorry Kaldarasha.
You mean that no matter what resolution I choose, I will always have 1280x720? I other words, when I chose another res, the game will just do a screen stretching, am I right? Whoa, damn Square Enix people...

170
What you say makes sense since spanish has more simbols (ñ for example) than english alphabet. However it should still replace some letters, isn't it? For example, a b for a p, or a x for an m... whatever.
But yes, in short you have to be right because it always replaces the same letters, the a, the e, the M... always the same ones.
You think I need a lot of knowledge to adapt it myself...?

171
I'm still having the same issue with non replaced chars... and I'm using the Tonberry v1.5, hashmap 1.3 and this last SeeD release  :'( :'(
I'm starting to really HATE the spanish version! And unfortunately, I cannot appreciate the real improvement of this update due to this issue...

172
Oh man, that's a good new indeed. I can foresee that today I won't do anything but play FF8!! Hahahaha

Thanks again Omzy, you make our lifes way better  ;D ;D ;D

Edit: I have a question for you Omzy. Do you think that Tonberry will work with non-english versions o the game? Because I'm having a real pain with my spanish version, and since you all guys get it working and I can't, even when I do it everything correctly... hmmm... it makes me think...

173
Gameplay / Re: FF8 Steam and Addons
« on: 2014-07-17 08:16:07 »
Ooops... sorry, didn't see your reply  :-o

Which ones are  those programs? The only one I've seen is your previous Tools v1.

174
I know it Alyza, but I've always been told that openGL is better than DirectX 9, so I'm just curious about that  :-D

175
I made a Tonberry video tutorial for the community:

https://www.youtube.com/watch?v=cX5PTwQVVmo

Still in the process of subtitling it.  What a pain :P

Oh man, good job indeed. And yes, it's a real pain to subtitle that xD If you want I can help you by translating to Spanish.

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