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Messages - WolfMan

Pages: 1 2 [3] 4 5 6 7 8 ... 16
51
Releases / [WIP] WereXIII
« on: 2014-11-12 13:52:26 »
Here's some pics!! Field model is done. Leet, great job!! Just a few polishing touches and WereXIII will be born.




52
Gameplay / Re: change limit break for another one?
« on: 2014-11-11 15:18:50 »
Told ya Jeet is the man at this stuff!!

53
Just to double check, we no longer need Reunion?

54
Releases / Re: [WIP] WereXIII
« on: 2014-11-07 02:17:23 »
Got him in the game! Great job Leet!!! Now we just have to convert to field.


STOKED!!!!

55
Releases / Re: [WIP] WereXIII
« on: 2014-11-06 17:29:11 »
Field and Battle are already done as far as animations and everything goes so it really didn't matter which direction to go but Kimera does better with battle model so we went that route first

56
Releases / Re: [FF7PC] Red Werewolf
« on: 2014-11-06 17:13:15 »
Check here for future updates on WereXIII
http://forums.qhimm.com/index.php?topic=15720.0

57
Releases / [FF7PC] WereXIII (2014-11-17)
« on: 2014-11-06 17:07:51 »
UPDATE::: WereXIII is now available. He is complete. There are a few tests I'm still running.

7th Heaven Version Here

I've decided I want to start this in a new topic. I will be maintaining updates for both Red Werewolf and WereXIII. That way there will be 2 different biped character replacements for red XIII. Admins if you could delete the posts or move them to here from Red Werewolf, i'd appreciate it.

Hello everyone. Long time no see. I just want to let everyone know, I've been hard at work with a new model. WereXIII. I have been working with Leet and Jusete. Leet is a little known modder, but let me tell you. His work is genius. Together we perfected the model of a biped Red XIII and using the previous skeleton we already created from Red Werewolf. Leet is about finished with the import. Leet has done all the import work and it has not been an easy one, let me tell you. This thing is a masterpiece. I hope you all like it. Updates coming soon on a battle release and then a field conversion. :::ENJOY:::


58
Thanks. Have you seen the new version 2? I should have it released soon.

59
great work man. Really impressive

60
Releases / Re: [FF7PC] Red Werewolf
« on: 2014-11-06 03:26:40 »
Thanks guys. The import shouldnt take much longer. Just the hands and thighs left.

61
Releases / Re: [FF7PC] Red Werewolf
« on: 2014-11-05 22:24:48 »
Hello everyone. Long time no see. I just want to let everyone know, I've been hard at work with a version 2 of Red Werewolf. Now called WereXIII. I have been working with Leet and Jusete. Leet is a little known modder, but let me tell you. His work is genius. Together we perfected the model of a biped Red XIII and using the previous skeleton we already created from version 1 Leet is about finished with the import. Leet has done all the import work and it has not been an easy one, let me tell you. This thing is a masterpiece. I hope you all like it. Updates coming soon on a battle release and then a field conversion. :::ENJOY:::


62
We Do Not Allow Ripped Content
Content ripped from other games, including models, backgrounds, textures, etc., is not to be distributed or requested. This content is just as copyrighted as the games it's ripped from. Please only distribute things either you created yourself, or you have permission to distribute.

gotta read the rules in the first forum buddy. Sorry

63
I can rotate zoom and move but as soon as I touch a piece to change this happens and kimera closes. My computer isn't the strongest but it runs Photoshop cs6 and blender like a champ. Any ideas?? THIS HAPPENS WITH ALL MODELS

64
Releases / Re: [FF7PC] Red Werewolf
« on: 2014-10-08 12:03:15 »
Thanks meesbaker. A lot of people and work was involved.

65
Completely Unrelated / Re: Windows 10 REVEALED
« on: 2014-10-01 23:55:51 »
But tekkie that's why 10 is afraid of 7. Lol

66
Releases / Re: [FF7PC] Mike's custom models
« on: 2014-09-26 19:39:43 »
That is really awesome Mike

67
Releases / Re: [FF7PC] Red Werewolf
« on: 2014-09-23 21:21:17 »
Thanks leet.

68
Releases / Re: [FF7PC] Red Werewolf
« on: 2014-09-23 15:29:08 »
I've been working on another import project  and havent had time yet to start my first run through since i was 13. Has anyone gotten a chance to play around with Red Werewolf? Just curious if anything has been spotted that needs adjusting. Thanks

69
General Discussion / Re: FF XV Releases March 17 2015
« on: 2014-09-23 04:38:12 »
Sorry covarr. Tapatalk app screws up sometimes and reposts like crazy.

70
General Discussion / Re: FF XV Releases March 17 2015
« on: 2014-09-22 20:09:54 »
LoL. Thats what I'm thinking too

71
General Discussion / FF XV Releases March 17 2015
« on: 2014-09-22 12:45:00 »
Final Fantasy XV Demo Included When Type-0 Releases in 2015 - IGN News http://m.ign.com/videos/2014/09/17/final-fantasy-xv-demo-included-when-type-0-releases-in-2015-ign-news

72
Releases / Re: [FF7PC] Red Werewolf
« on: 2014-09-18 11:55:49 »
Thanks EQ. This is my first time talking with you. I appreciate everything you have done.

73
Releases / Re: [FF7PC] Red Werewolf
« on: 2014-09-17 12:28:19 »
Thanks Leonhart.

74
Releases / Re: [FF7PC] Red Werewolf (2014-09-03)
« on: 2014-09-16 20:37:16 »
He's done!! 1st official release is now live. Check him out please!

Check out post #1 for ReadMe and Links

Please let me know if you see anything out of whack.  ;D

75
General Discussion / Re: 2D FF7 Sprites
« on: 2014-09-16 11:49:00 »
Now we just need the artist to mod the animations and import them to the 2D adaptation of FF7. Lol

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