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Troubleshooting / Custom graphics driver for FF7/FF8 [v.1-.7.6]
« on: 2009-04-15 15:16:30 »Going back to shaders and filters, what causes the glitches when you apply it to the whole scene ? The fact that some layers show artifacts when rendered ?
If so, wouldn't it be possible to apply a filter/shader individually to each layer and skip the ones that show artifacts (the alpha layer comes to mind) ? Pete's GPU drivers seem to use a similar principle for filtering and it works well for ff7 on epsxe. I have to admit I don't recall if it improves the backgrounds at all though.
If it doesn't show, I don't know much about these things and I'm tossing (probably ridiculous!) ideas out there based on what little I do know but realistically, I think this is the closest somebody has ever been to improving the backgrounds as I doubt anybody is ever going to go through the 758 or so field files of the game to re-render them at a higher resolution!
Regardless, keep up the good work.
Its very possible to apply filters *after* the scene has been fully rendered (since it is essentially just a 2D image by then). But then you'll be filtering everything, not just the low-res field tiles.