Author Topic: BETA - 9999 Limit Breaking support thread  (Read 110681 times)

swayambhu

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Re: BETA - 9999 Limit Breaking support thread
« Reply #125 on: 2009-06-05 02:53:54 »
Is this patch for the PC or PSX version?

drfeelgud88

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Re: BETA - 9999 Limit Breaking support thread
« Reply #126 on: 2009-06-05 04:21:18 »
its definitely for the PC... but as for PSX version im not too sure about that as i only own the PC version of the game  :-P

Great Sephiroth

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Re: BETA - 9999 Limit Breaking support thread
« Reply #127 on: 2009-07-07 16:12:12 »
i think i have a bug,   when im using the ultima weapon starngely  i do more damage when im at low HP instead of full hp  , someone can help me

obesebear

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Re: BETA - 9999 Limit Breaking support thread
« Reply #128 on: 2009-07-07 16:20:36 »
I know some weapons, like Tifa's powersoul, have that effect.  Maybe the Ultima Weapon does too?  You could always check out Wall Market (or maybe Proud Clod) and see what type of effects come with the sword

Great Sephiroth

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Re: BETA - 9999 Limit Breaking support thread
« Reply #129 on: 2009-07-07 16:29:20 »
yeah but in wallmarket its the right setting of the weapon , the weapon is supposed to do more damage when Cloud have hi-hp

IronSlasher

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Re: BETA - 9999 Limit Breaking support thread
« Reply #130 on: 2009-09-17 19:05:16 »
I am having a weird issue with this patch. My regular attacks do over 20k damage but mu Omnislash only does about 5000 per hit. Anyone know why?

Kudistos Megistos

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Re: BETA - 9999 Limit Breaking support thread
« Reply #131 on: 2009-09-17 19:08:13 »
Because Omnislash always does less damage per hit than normal attacks?

It also doesn't take into account Cloud's HP when he uses Ultima Weapon, since limit breaks don't have the damage modifiers of the weapon's characters have equipped when using them.

This doesn't seem strange to me at all.

Timu Sumisu

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Re: BETA - 9999 Limit Breaking support thread
« Reply #132 on: 2009-09-18 16:19:22 »
If you want to improve it, start farming power sources :P

Kudistos Megistos

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Re: BETA - 9999 Limit Breaking support thread
« Reply #133 on: 2009-09-19 16:42:59 »
If you want to improve it, start farming power sources :P

Or hex edit the .exe to give Onmislash a different damage modifier or higher attack power :-D

IronSlasher

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Re: BETA - 9999 Limit Breaking support thread
« Reply #134 on: 2009-09-20 14:59:39 »
I would edit the exeecuteble except I have no idea where to start and which values to edit. My experience with hex editing is quite limited at best. I guess I will look around.

MkFilipe

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Re: BETA - 9999 Limit Breaking support thread
« Reply #135 on: 2010-02-19 21:48:14 »
Cool
but won't it unbalance the game?

Kudistos Megistos

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Re: BETA - 9999 Limit Breaking support thread
« Reply #136 on: 2010-02-19 22:17:06 »
>last reply 20-09-2009, 14:59:39

AHEM!

And the 9999 limit break doesn't really unbalance the game; if your levels are high enough for it to make a difference, the game will be easy whether or not you use the patch.

If you use a hardcore mod, the 9999 limit breaking patch should improve the game a lot.

Immortal Damyn

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Re: BETA - 9999 Limit Breaking support thread
« Reply #137 on: 2010-02-26 04:46:49 »
I agree that this really wouldn't unbalance the game. It would unbalance it in the same way it unbalanced FFX, by the time you got to breaking 9999, you were too strong for anything in game anyway. I wish they had made VII harder than they did... it's too easy to hold X through every regular battle.... 4x cut and KoTR are too OP.... I mean yea, KoTR is harder to get, but still. And the master materia are kinda... wow.

vareal

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Re: BETA - 9999 Limit Breaking support thread
« Reply #138 on: 2010-03-05 02:43:42 »
How do I know if the patch worked? I just installed the game and installed the Remix patch, so I'm not that far into the game yet. But I don't see any graphical changes in the battle interface to harbor the extra digits for HP an MP. I tried the manual patch, but it said it failed when the DOS window opened... Any assistance would be awesome, thanks!

Immortal Damyn

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Re: BETA - 9999 Limit Breaking support thread
« Reply #139 on: 2010-03-05 03:06:24 »
How do I know if the patch worked? I just installed the game and installed the Remix patch, so I'm not that far into the game yet. But I don't see any graphical changes in the battle interface to harbor the extra digits for HP an MP. I tried the manual patch, but it said it failed when the DOS window opened... Any assistance would be awesome, thanks!
well, the time and limit guage in battle will look like your barrier/mbarrier gauges, and you'll notice another digit space on your HP/MP bars.

vareal

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Re: BETA - 9999 Limit Breaking support thread
« Reply #140 on: 2010-03-05 03:09:25 »
Yeah, I don't see any of that. Curious; do I have to apply the official patch from Square before applying any others like this one?

Immortal Damyn

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Re: BETA - 9999 Limit Breaking support thread
« Reply #141 on: 2010-03-05 20:02:16 »
You need 1.02 patch for just about any mod out there... I think. Either way, it's just a good idea to have :P.

On another note, anyone think it would be possible ever for FF7 to have a true break the damage limit? Like, there is no cap? Or it's so high we'd never see it? Or even at the very least a true 99,999.

vareal

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Re: BETA - 9999 Limit Breaking support thread
« Reply #142 on: 2010-03-05 20:08:38 »
I got it working, so it's all good now. I didn't have to apply the official patch.

nmou88

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Re: BETA - 9999 Limit Breaking support thread
« Reply #143 on: 2012-08-17 15:47:58 »
Hi, i'm new in this forum ... sorry to update this topic but i wanted to know : how to make my characters having 99999 hp without using HP Plus materia ? Is there a good save editor to do it ? thanx to reply  :)

Livesey

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Re: BETA - 9999 Limit Breaking support thread
« Reply #144 on: 2012-08-17 15:57:28 »
I'm not 100% sure but I think the true "limit" would be 65535 (or something like that) can anyone confirm?

nmou88

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Re: BETA - 9999 Limit Breaking support thread
« Reply #145 on: 2012-08-17 16:00:53 »
Ok so how to have 65535/65535 hp withou hp plus materia ?

DLPB_

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Re: BETA - 9999 Limit Breaking support thread
« Reply #146 on: 2012-08-17 16:04:35 »
I'm not 100% sure but I think the true "limit" would be 65535 (or something like that) can anyone confirm?

No, if I am right, the actual limit will be a signed 16 bit value, so although sense has a unsigned limit (65335), actual HP stat is 32767. Which is why Dziugo limited to 30000 as default.  To make it  a nice round number.  Changing that to work at 65535 shouldn't be impossible... but you'd have to ask Dziugo.  He will know all about this.


nmou88

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Re: BETA - 9999 Limit Breaking support thread
« Reply #147 on: 2012-08-17 16:24:29 »
Ok but reply my question please   :-[

DLPB_

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Re: BETA - 9999 Limit Breaking support thread
« Reply #148 on: 2012-08-17 16:25:39 »
I did do.  It would require reprogramming in ff7.exe.  To make it 99999 would be a very hard task that is unlikely ever to be done.  Even 65535 might not be possible without significant changes.

Bosola

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Re: BETA - 9999 Limit Breaking support thread
« Reply #149 on: 2012-08-17 16:55:16 »
You'd need to find space for the two extra bytes and shift other stuff out of the way. This means hunting down LOTS of pointers, and is probably not possible within a reasonable timeframe. You might have to wait for Q-Gears to be completed instead.