K Here is windowed mode...
Didn't know exactly how much you'd need. I know you said first 10 lines, but figured I'd show what I had.
INFO: FF7/FF8 OpenGL driver version 0.7.9b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6700 Series 4.2.11554 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x720, output resolution 1280x720, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log: Vertex shader was successfully compiled to run on hardware.
INFO: fragment shader compile log: Fragment shader was successfully compiled to run on hardware.
INFO: main program link log: Vertex shader(s) linked, fragment shader(s) linked.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: L:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
INFO: L:\FF7\Movies\sqlogo.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 14.533333, frames: 218
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
---------
FULLSCREEN
INFO: FF7/FF8 OpenGL driver version 0.7.9b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6700 Series 4.2.11554 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x720, output resolution 1280x720, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log: Vertex shader was successfully compiled to run on hardware.
INFO: fragment shader compile log: Fragment shader was successfully compiled to run on hardware.
INFO: main program link log: Vertex shader(s) linked, fragment shader(s) linked.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: L:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
INFO: L:\FF7\Movies\sqlogo.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 14.533333, frames: 218
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
-----------------------
Anything jumping out at ya? I don't see any differences between them. I didn't change the resolution any. My desktops native resoultion right now is 1920x1080, but I left it at 1280x720 because I tend to record my videos in 720p for youtube. All I change is whether fullscreen = yes/no. As soon as I go into windowed mode, game feels like it's running at half the frames it should be. Very strange.
Running Windows 7 64 with FF7s exe in XP SP2 comp. mode. Didn't know if it would make a difference so I changed it and just left it. Makes no difference. Would you have any idea why on windows 7, when FF7 is running, it feels like the game is just running in the background even when viewing it? Like it's not like a normal program is. If I goto record the game running in fullscreen, it records nothing for some reason. It doesn't register it as being the main program running on my screen when it should be. I don't know if that makes a lot of sense. Example would be that my screensaver would kick on while playing the game fullscreen every 15 minutes like it should because the system thought I was idle, yet I was definitely making tons of keystrokes, etc. It's almost as if when the game is running, windows has no idea it actually is. I don't get it. Is this just how it is for everyone? I don't remember it being this way on my older computers. I've had my copy for like 7 years but the discs were so badly scratched I made them images so I wouldn't have to worry about it should I ever wanted to play again. Maybe it did act like this, and I just don't remember. I mean, if I could figure this out, I wouldn't need windowed mode, but I'm trying to capture recordings, and it won't pick it up unless im running windowed and I tell my recording software what part of the screen I want to be recorded. Then it records great, but again - slowdown. Can't win honestly.
Edit: I'm only logging in for about 10 seconds, taking a few steps, then quitting to desktop and taking the app from doing that. If for some reason you need me to be in-game longer, let me know and I can do that. You be the expert
UPDATE: Went into the config, and just for kicks decided to turn OFF vsync, and as I suspected, game runs fine. BUT -- I lose my battle-swirl(Obviously way too fast) and some bits just feel sped up. That's tolerable, I mean..not having a battle swirl, but I know others have recorded the game just fine with this driver running. Then again that was with fraps most likely, and I just don't want to run fraps unless absolutely necessary. Sure, I have 1TB of space available, but I hate splicing together clips in movie maker. I use bandicam(look it up if you've never used it) and it shares many features with fraps, plus many more. Quality is identical. File-size is also smaller to some degree. Usually. I bet that's gonna break the mini-games too though if I leave that off. Bout to give up the ghost on this lol.