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« on: 2019-12-28 11:52:42 »
Okay let's start. First you need to extract the models from the archives (char.lgp, battle.lgp, magic.lgp, high-us.lgp, condor.lgp, chocobo.lgp, wold_us.lgp). In the magic.lgp are the spell effects but also the models of the summons and the limit break animations.
Now you can open the models in Kimera. Usually you want to open hrc files, only battle and magic doesn't use the hrc files (but they follow the same concept). Kimera is very simple but it has a few functions to edit the meshes of the models. Currently I use it more to rearrange the models like the size of the skeleton and give them the final touches. But the main part of the model editing I use another more functional 3d editing program.
With bitrun you can convert the models for another 3D program. I use Blender so I have to convert it to obj files.
Blender hasn't a built-in plugin to export a model into 3ds, so I export it to obj back and open it with wings3d to export it to 3ds. Then I use pCreator (which can only handle 3ds files) and save them as p-files. As last step I open the new files in Kimera and do place the, new piece to it's correct position, which isn't that easy because it needs a to be mirrored a few times (bitrun and/pCreator do messup the orientation).