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Messages - Thaddeus

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Ah, yeah, I misspoke. I did, however, take some quick and dirty video footage. Honestly? Mild seizure warning for the flickering. It hurts my eyes even without being epileptic.

https://youtu.be/v4nwPloJBkU

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A little more certain it's something to do with Reunion now after a little research and testing. Tried both removing the 'battle' folder with Remako's textures I placed in a 'Reunion' subfolder in mods, and deactivating the iro proper in 7th Heaven, and neither resulted in anything but slightly more pixelated planets. Doing both at the same time didn't produce results either, and having looked up video footage, this isn't something native to the PC version. Not likely to be something to do with my particular PC either, as googling for anything similar turned up nothing. All that's left to be causing it is Reunion. Perhaps it's something being caused by scripting or the unlocked battle framerate?

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Ahhh, heh. Well, that'll happen when your sword is that dang huge.

I should note another glitch down here, though, as this one is kind of hard on the eyes. I'm not sure if this is Reunion or the PC port, or something about the cocktail of Remako HD and Reunion I'm using (though I doubt that, given this involves a summon, which Remako doesn't touch), but Neo Bahamut's summon animation is all messed up. It functions, but it's...strange. Basically, it starts with the Earth already present, then when the camera moves, instead of it disappearing or being left behind, it stays in the center of the screen and flickers rapidly until the camera moves all the way to showing Earth again. From there it more or less works as intended, but it's very odd. One clue to what's going on may be that it looks like there's two copies of the cylinder of stars in scene at one point? Definitely weird. I think one or two of the planets in Supernova don't show up? Like the side-shot of Saturn. Again, could be my set-up, but I have my doubts.

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Noticed a bug with one of Cloud's animations. Strangely, it either isn't used until a ways into Disc 2, or glitches out after you get Cloud's head straight. Basically, it's meant to have Cloud poised and ready with his sword...but he doesn't actually hold the sword. It stays on his back. Note that there is a similar but different animation that does still work, so be wary of that if you look into it. First time I noticed this was on the way to the elevator to the underground reactor in Junon, and it gets used a few times not long afterwards as well.

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It's mostly just because it doesn't match up to his battle model either. That DOES keep all the qualities I mentioned. Startled to hear the coaster used to be even harder though. That classic difficulty at work.

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Been playing through the game with Reunion R05c + Remako HD and wanted to note a few things and give some feedback. Firstly, and I admit, this could very well have already been taken care of in whatever build R06 is at now, the model overhaul seems to have missed a character: the Materia shop owner in Midhir before it's destruction. Otherwise, I am pleased to say, not a single character model has been forgotten. Well, except technically the Chocobo Sage, but he's fine as is, imo. How would you even add more detail to that design? Haha

While we're talking about the model overhaul though, I have to say, I'm not a fan of Cait Sith's field model. More lavender than white, and has a lot of details that don't really make sense? Cait Sith's whole thing is that he's a big motorized toy, he has the big oven mitt hands and clown shoe feet for a reason. That plus it having a nose for some reason, despite Cait Sith's Moogle never being depicted with one anywhere ever, has me voting for a different model to be used and/or made. Doesn't help that one or two of his animations have a few buggy frames in them with it. Hope I don't sound demanding it's just...all the other party members' field models are just right to my eye, so Cait sticks out like a sore thumb.

The other complaint I have, though this doesn't bother me quite as much, is with the WEAPON rebalance of the speed coaster. I think you made it too hard. I was able to get around 1500 points at best on it. Considering you've set the top prize at 4050 points? This seems problematic. The cursor isn't fast or accurate enough to hit most of the higher-point targets. The most notable example I'd say being the fireball guys that come out of the lava spouts. There's just not any angle at which I felt I could even hope to accurately gauge where they were long enough to shoot them down. It's not a matter of my own reflexes not being up to snuff, trust me; I managed to get around 23100 points in the bike game with a little practice. True, I've only bothered going through the coaster once or twice in comparison, but that's mostly because the difficulty it's at now makes it seem not worth the effort, or potentially not even something I could do.  If there's any one of the mini-games WEAPON's covered so far that need a re-visit, it's this one. Haven't played sub or snowboarding (the GS version at least) yet, so I can't comment on those at the moment.

However, lest this post be nothing but nagging the devs, I would like to say that Beacause has been fantastic! Some really great translation work with some real stand-out lines. My favorite so far probably being Dyne's "All we've ever gotten in life is bullets and bullshit" Kinda makes me think of the original MGS1 translation (And I mean that as a compliment, believe me).

Will post more later once I've gotten a little farther and can give feedback on things like the other mini-games.

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