hi Leonhart7413,
I've no experience with this program when i dabbled in video editing i used sony vegas amongst others sorry.
Here is the problem i am having at the moment,
When adding textures from reference images via photoshop i get a decent result in realtime in 3dsmax ;
However when i edit within photoshop w/brushes or any other i get this type of result in 3dsmax ;
this was just a white line with hard brush but shows as rainbow pixels
If anyone knows why this is happening please let me know i am wondering if maybe i did un wrapping incorrectly or maybe my canvas in photoshop isnt setup for 3ds to handle ?
Another question, if i were to start making a character model, are things like scaling and body parts essential or can you just dive into creating a model and then think about adding it to the game and all that jaz later on, or is it just 'lost' work? Am i making sense? For example if i created a neat model 'all in one' as it were is that the end of the world or do people generally split the arms/hands/head etc towards the end? I'm trying my best to see videos and such in youtube and get a good grasp at the proccesses involved i have also played with importing models and looking at how they are built up but they seem to be 'all in one' type of deals.
I can see you could create each arm, leg, foot, hand etc separatly however this would be very difficult, i know i sound like a noob but i am trying to get the hang of it and experimenting all the time. If someone has the time to explain to me a few good pointers on here or via skype or even pms i would greatly appriciate it. Maybe it would be that there are some practices i should be doing regarding using models from the game to mess around with.
I have opened my lgps located for example 'cloud' then opened him up in kimera where you can see him nicely ) or biturn and converted him into obj or 3ds file then you can see him in 3dsmax, this shows in battle stance obviously from battle.lgp
Im figuring you need to create a model in the T shape stance maybe for ease, im just a tad stuck understanding the proccesses, sorry for wall of text and also for the questions, meanwhile i'll keep scouting youtube for 3ds max vids but i am having trouble because most 'good' tuts i find are working with single objects and not human types that will be going into a game. Thank you for reading )
(Oh and do you need to create skeleton from start hehe)