Get the latest version of RINOA here
v0.51, 20 May 2009:
http://www.mediafire.com/?jzqmgzmoq4mRINOA ia a tool I created to initially view and understand FF7:Crises-Core data and models, but has now grown into a general model viewer and Extractor for various Final-Fantasy related games.
The CC topic was becoming a little too convoluted, so now RINOA has its own Topic (this
)
Please post here for anything related to how RINOA functions, or what it does, will and should support in the future
(old) Notes:
- I made this viewer for myself so I could view and understand the CC data files better. I am sharing it with everyone because I want to, but please don't expect it to be "user-friendly" because I really cannot afford to waste my time trying to make it absolutely perfect.
- The viewer uses Irrlicht's GUI system which is a little rusty at best. Sometimes you click a file-name or a chunk and the stupid thing wont update. Normally I just keep clicking it until it does.
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Features in RINOA v0.51:- Press SPACEBAR to toggle camera-mode, G and H keys to show and hide the file-list pane
- Scroll through list of files, RINOA tries to recognise the file automatically
- Export models to OBJ files, complete with texture-maps and MTL file
- Supports more options for FF7:CC data files, not only models
- Based on DX9, so for those that want to rip manually, FOV = 48 :wink:
Games currently supported:
FF8 File-Types currently Viewable/Extractable:
- [MCH] Field Models (beta: bones and textures currently ignored)
FF7:CC File-Types currently Viewable/Extractable:
- [ATEL] = archive of various different File-Types. Usually contain a handful of other File-Types
- [!] = Models (characters, monsters, maps, etc), small texture-maps are sometimes corrupted
- [MBD] = Game dialogue scripts
NOTE:
[!] models use vertex-colours extensively, however the OBJ format does not natively support them (when the models are exported out).
So I added a custom vertex-colour tag in the OBJ files starting with "vc" for each vertex, representing colours as 4 bytes (ARGB).
These tags will almost always be ignored, however a manually written OBJ parser could take advantage of the additional data.
EDIT: 24 June 2009I have decided to discontinue my work on RINOA and I will not be making any more updates or releases.
My life has become a nightmare in the past couple of days, and rather than make false promises for future releases, I will just leave this project as it is.
Sorry