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Messages - jmp434

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226
Team Avalanche / Re: [FF7] Recreating scenes in 3D
« on: 2016-03-21 16:37:51 »






My work today :)

227
Team Avalanche / Re: [FF7] Recreating scenes in 3D
« on: 2016-03-16 13:47:15 »
I'm not super well understand what you mean, for brighter, yes, I know her, I give this actually express light. I thought the room was too bright and that his was not a pretty dirty ^^ But do your part light dirtier, I really do not understand, because light does not dirty .. (I hope to be included ^^ )

Je ne comprend pas super bien ce que tu veux dire, pour plus lumineux, oui, sa je le sais, j'ai donner cette lumière exprès en réalité. Je trouvais que cette chambre etait trop lumineuse et que sa ne faisais pas assez sale ^^ Mais pour ta partie la lumière fais plus sale, je ne comprend vraiment pas, car une lumière ne sali pas .. (J'espère être compris ^^ )

228
Team Avalanche / Re: [FF7] Recreating scenes in 3D
« on: 2016-03-16 13:06:04 »
mds7_w3 released :)

229
Team Avalanche / Re: [FF7] Recreating scenes in 3D
« on: 2016-03-15 22:22:10 »
Hi guys, to create more detailed outdoor scenery, I wanted to learn "ZBrush" this software is actually a sculpture of software, simple and complicated at the same time to the sculpture as one, j 'I start the tutorial today (and a little bit last night) I chose a rather complicated form because working on the complicated see almost everything the tools, I would have a little more trouble to learn that - but for this first sculpture I find this very nice :)


230
Team Avalanche / Re: [FF7] Recreating scenes in 3D
« on: 2016-03-11 11:46:23 »
I managed to work a little today :)




231
Team Avalanche / Re: [FF7] Recreating scenes in 3D
« on: 2016-03-10 17:16:58 »
With tools sandbox

232
Team Avalanche / Re: Monster Remodels!
« on: 2016-03-09 19:44:36 »
Nice work! I'm about to start learning zbrush for creating 3D scene, afterwards, I hope to work on monsters also :)

233
Team Avalanche / Re: [FF7] Recreating scenes in 3D
« on: 2016-03-09 19:10:00 »
Hi guys, sorry I did not advance much in moment..Mes parents have some health problems, I boss when I have time ...
And again sorry for bad English

234
Team Avalanche / Re: [FF7] Recreating scenes in 3D
« on: 2016-03-09 11:53:10 »
I had fun with this paper :-D

235
Team Avalanche / Re: [FF7] Recreating scenes in 3D
« on: 2016-03-09 00:09:39 »
we can not do what we want on our stages .. I try, but if you want her to be nice it exceeds layers and does not display correctly in the game, it is imperative to respect the forms of based. If the bar is square, we need be square, round = round, etc.

236
Team Avalanche / Re: [FF7] Recreating scenes in 3D
« on: 2016-03-08 21:48:41 »
yeah lol

237
Hi, there will there be a possibility to extract the field and to re-import a new stage with the filtered animations? For my job recreating the 3D really be very useful to me to reproduce something real .. If you remove the "png" file from light eg animation works but is made of square, there is certainly a how to solve this problem right?

Sorry for my bad English .

238
Team Avalanche / Re: [FF7] Recreating scenes in 3D
« on: 2016-03-08 12:56:29 »
In HD

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Team Avalanche / Re: [FF7] Recreating scenes in 3D
« on: 2016-03-08 08:55:03 »
I advanced a little bit with textures already received. I am acting as its preview takes too much time just to give you an overview if ^^


240
Thank you for your response Kaldarasha. I still hope that in the future we will find a solution, whether from Palmer or the driver.

241
Team Avalanche / Re: [FF7] Recreating scenes in 3D
« on: 2016-03-07 18:10:14 »
Tsunamix very good news. Yes, there there's a way to make real-time but I find it does not work very well and am strong enough to slow the machine ... But I have not a beast lol .
My girlfriend has decided to offer me a tablet for my birthday approaching a big step, I have to ask him to have it in advance (maybe next week) I count learn to use the program for ZBrush able to do something much more beautiful! But I would work my main forms with Sketchup because the program is simply faster and for me sufficiently efficient and intuitive.

242
Team Avalanche / Re: [FF7] Recreating scenes in 3D
« on: 2016-03-06 08:46:50 »
No. I sometimes mix up ten texture into a single. If I remember correctly you were talking that you use blender, blender and is not Sketchup. It does not work in the same way. I post a tutorial Tsunamix go take a look.

243
Team Avalanche / Re: [FF7] Recreating scenes in 3D
« on: 2016-03-05 19:14:16 »
Hi, you're doing a nice job in weapons, aileurs when you have finished this project, could you send me? So for textures, I use a rendering engine, I think you should have one in your program Blender ... if I'm not mistaken. However, account you use your weapons in the game, so I think you should use the UV mapping and texturing fun you have this one, otherwise, I also think that using a rendering engine, I actually Thea render explain in my tutorial here ==> http://forums.qhimm.com/index.php?topic=16823.0 you could do rendering with textures create as I explained, and extract the 2D image obtained for place on your UV, I do not know the other 3D tools, so it's hard for me to explain to you, however, this Monday I'll start to learn ZBrush is the most complete and most powerful, and once learned I could help you a bit more than that

244
Team Avalanche / Re: [FF7] Recreating scenes in 3D
« on: 2016-03-04 10:51:25 »



I wanted to see what my soil could give battle and I think its pretty :)

245
Team Avalanche / Re: [FF7] Recreating scenes in 3D
« on: 2016-03-03 22:46:38 »
Part that I would put on the train once completed.

This is the field tin_4


246
Hi, I do not know if my question is a bit stupid or not, but I'm trying to redo the maps in 3D and I was able to realize that in reality utilsant a mod field we lose light animations etc. , is there a way to reactivate? Besides not inject light into the layers?

247
Team Avalanche / Re: [FF7] Recreating scenes in 3D
« on: 2016-03-03 17:27:33 »
Kalderasha, translation is bad and I do not understand what you meant ...
Right now as everything so I still waiting for textures, I told myself I was going to work a bit on the train to create the cemetery of the Sector 7 train, I base the 3D model of Crisis Core which is clearer to reproduce the field of ff7 ^^







248
Team Avalanche / Re: [FF7] Recreating scenes in 3D
« on: 2016-03-02 12:16:16 »
I will change the method for texturing my scenes, because the reports sometimes take forever has come true ...
I would do my textures a little before going to sleep and I would correct as and measurement.
I finish all the 3D elements of the sector 7. exepter objects such as: bottle, glass, vase, slippers and other accessories. I imported my scenes texture once, I was working part!


249
Team Avalanche / Re: [FF7] Recreating scenes in 3D
« on: 2016-03-02 07:16:21 »
My colleague manufacturer me my texts like posters etc. is on vacation, so I can not finish the scenes previously posted ... I will move level modeling myself on the last building of the Sector 7

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Team Avalanche / Re: [FF7] Recreating scenes in 3D
« on: 2016-03-02 01:02:40 »

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