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General Discussion / Re: I think we need a mod manager.
« on: 2013-07-06 06:58:59 »
I understand it wouldnt be that simpple. and I think you could find an outside workaround with the second method. But for the first, I don't know how much you were into morrowind, but for modding (and using ALL the mods you wanted) the mod manager wasn't always the best option. You had to extract the files and overwrite the existing ones, much like we do with LGPs. the only difference is, Morrowind's "LGP" files are unpacked to begin with. and the game calls upon specific files found within the data folders.
Similar to the compatibility issues people face in FF7, if you just kept unpacking files into the data folder it wouldnt matter what box you had checked, characters would appear white or black and things would spazz out all the time.
I think creating the game profiles would be a nice work around for the time being.
As for having FF7 use the "mod mode" where the game pulls fom uncompiled LGP archives... I think it would work, but I don't think everyones system could handle it.
Similar to the compatibility issues people face in FF7, if you just kept unpacking files into the data folder it wouldnt matter what box you had checked, characters would appear white or black and things would spazz out all the time.
I think creating the game profiles would be a nice work around for the time being.
As for having FF7 use the "mod mode" where the game pulls fom uncompiled LGP archives... I think it would work, but I don't think everyones system could handle it.