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Messages - valentino

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Q-Gears / Re: QGears team needs more people!
« on: 2015-04-02 05:08:48 »
Nicely, i thought you will be needing original assets for this small prototype/showcase..

We just booted the qgears engine 0.21... and being a noob we are...we can't really find any authoring tools for it, to change the background, set the walkmesh, change character models, or import a new one...

Help?

I read somewhere writing engine is "easy". If you could point us to the right direction, we'd love to help expanding its environment and capacity.

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Q-Gears / Re: Using available Game Engines?
« on: 2015-04-01 08:17:56 »
Using the existing game engine is harder than writing QGears. Writing engine is easy and don't take much time, but gives you flexibility. Most time are spent on reversing and understanding algorythms. you cant use native algorythms with existing engine. You will need to use their algorythms or write them in their script language (it's the same as using C++ but in LUA or Python)

Some times ago I thought about using blender to do ffvii battle. It's cool because you can see models, animations right in 3d editor and edit them as you want. But it's hard to create all battle algorythm in Python.

Wow, how i wish i can write engine "easily"... How long did it take?
is it that easy? I'd love to learn about it.

Because if anything qgears could be a custom authoring tools for games with similar pipeline and event designers,
so it'd help lessen the headache on algorythm and whatnot.

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Q-Gears / Re: QGears team needs more people!
« on: 2015-03-26 06:33:39 »
Hello, i'm some newbie 3d artist with abit programming knowledge. Currently learning and....comparing, Lua, C++, Python.

I found my way to Q gears because me and my friends, a freelancing 2d artist, were trying to solve this engine too with BGE and Unity.
But this seems to be the more ambitious project to mimic the original in details and abit more.


We're mostly more into Xenogears, but this engine seems to illustrate similar capacity for many classic PSX Square games.

Currently i just got here, haven't even tried Qgears, or even OGRE, but if things work out and we can bond here,
let me know if you need some custom art and i'll help. We're currently looking forward to releasing our first shareware (maybe commercial idk) game to some sites we frequent, and maybe have our own personal game engine as a reference for future creative outlet.

I hope we all can get along. :)

regards,
Atena

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