Author Topic: [FF8PC - Steam] New Threat Mod (v0.3)  (Read 66127 times)

javisanchez1234567

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Re: [FF8PC - Steam] New Threat Mod (v0.3)
« Reply #100 on: 2022-02-16 14:52:49 »
Hello Sega.
Could you tell me what program you used to make extracting 1 or 99 spells the same? I like to mess around with the FF VII programs, but I have no idea about the FF VIII ones, however I want to play FF VIII again, but the issue of using magic weakening me pulls me back and I really like your idea, however I'm Spanish and I can't play your mod like I did in FF VII because of the language, so even if I have to play FF VIII I would like to edit the extraction theme, thank you very much.

Sega Chief

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Re: [FF8PC - Steam] New Threat Mod (v0.3)
« Reply #101 on: 2022-02-16 21:58:58 »
Hello Sega.
Could you tell me what program you used to make extracting 1 or 99 spells the same? I like to mess around with the FF VII programs, but I have no idea about the FF VIII ones, however I want to play FF VIII again, but the issue of using magic weakening me pulls me back and I really like your idea, however I'm Spanish and I can't play your mod like I did in FF VII because of the language, so even if I have to play FF VIII I would like to edit the extraction theme, thank you very much.

This was done in assembly rather than with a tool, which means either using a hex editor on the FF8.EXE or injecting hex script using something like Roses & Wines (which modifies the FF8.EXE at runtime). The issue may be that the spanish FF8.EXE has different offsets to the english FF8.EXE and I don't know what the differences in offsets are I'm afraid.

The hex addresses and the changes needed to be made for the english exe were:
#HP
963CB = B3 64 90 90 90 90 90

#Primary Stats
966E5 = B2 64 90 90 90 90 90

#Secondary Stats
96788 = B2 64 90 90 90 90 90

#Elemental Attack
969D1 = B0 64 90 90 90 90 90

#Elemental Defence
96AAE = B1 64 90 90 90 90 90

#Status Attack
96BC1 = B0 64 90 90 90 90 90

#Status Defence
96C9D = B1 64 90 90 90 90 90
(Credit to JWP for these)

If you're lucky these may be at the same offsets in the spanish exe. Sorry I couldn't be more help. As for what hex editor to use, I personally use something called XVI32 hex editor, but there's likely other free hex editors out there.

javisanchez1234567

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Re: [FF8PC - Steam] New Threat Mod (v0.3)
« Reply #102 on: 2022-02-17 10:38:05 »
This was done in assembly rather than with a tool, which means either using a hex editor on the FF8.EXE or injecting hex script using something like Roses & Wines (which modifies the FF8.EXE at runtime). The issue may be that the spanish FF8.EXE has different offsets to the english FF8.EXE and I don't know what the differences in offsets are I'm afraid.

The hex addresses and the changes needed to be made for the english exe were:
#HP
963CB = B3 64 90 90 90 90 90

#Primary Stats
966E5 = B2 64 90 90 90 90 90

#Secondary Stats
96788 = B2 64 90 90 90 90 90

#Elemental Attack
969D1 = B0 64 90 90 90 90 90

#Elemental Defence
96AAE = B1 64 90 90 90 90 90

#Status Attack
96BC1 = B0 64 90 90 90 90 90

#Status Defence
96C9D = B1 64 90 90 90 90 90
(Credit to JWP for these)

If you're lucky these may be at the same offsets in the spanish exe. Sorry I couldn't be more help. As for what hex editor to use, I personally use something called XVI32 hex editor, but there's likely other free hex editors out there.


Ok, thank you very much, I'll try if it works. The times that I have compared it has been in the Steam version of Final Fantasy VII and the .exe (Spanish and English) usually coincide. Let's see if I'm lucky. I usually use HxD. I don't know if it will be very good, but when I have had to play something from FF VII it has been worth it.

oh! I almost forgot, is this all for the regular Steam version or the remaster? I find it confusing that there are two versions of a game for the same platform...

Ok, I read the post a bit to see if anyone had asked. FF VIII base.
« Last Edit: 2022-02-17 16:26:11 by javisanchez1234567 »

Konichu

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Re: [FF8PC - Steam] New Threat Mod (v0.3)
« Reply #103 on: 2022-07-03 16:31:30 »
Hey Sega Chief, hope you're doing fine in life with your new job
Did you stop the development of this mod or still continuing FF7 NT 2.1 ?

Damy

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Re: [FF8PC - Steam] New Threat Mod (v0.3)
« Reply #104 on: 2022-11-09 10:40:20 »
Dont know if it has been considered but I would like to see fixed enemies rather than scaling to your level.  It's not Final Fantasy if everything scales, IMO.