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Messages - Dahaka

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-06-20 22:25:12 »
Mitigating the damage wasn't a problem. It's just that I felt the battle had gotten tedious after a while and I just tried to heal less and attack more to end it faster and that led to my doom.
It's just my experience, but you might consider trimming down his HP or lowering his magic defense. Not because he's too hard, but because the fight gets pretty easy to manage once you get to know what all of his attacks do, and then it just goes on and on to the point of becoming tedious. So far this is the only boss fight that imo overstayed its welcome.

But as I have said, that was just my experience. Maybe others didn't feel that way :)

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-06-20 18:26:52 »
The second time around he was using his moves normally. I lowered the battle message speed from maximum, maybe that was the cause.

Anyway, could you tell me how much HP does he have? Dude seems to be pretty resistant to all kinds of damage, so the whole fight takes a while. I grow impatient and go too much on the offesne and die because of that :v Knowing how far till the end would help me a lot.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-06-20 15:57:19 »
Another day, another question.

Is Tseng supposed to do nothing but counter attack? Does he have regen on himself?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-06-19 15:48:22 »
So it's some kind of "funny" prize :P? Or maybe it's just a potion? :P Hope I didn't miss anything cool/funny. I must have screwed up the quest somewhere along the line, because I got nothing save for huge materia.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-06-19 14:33:44 »
Thanks man, dual-drain on X-ATM did the trick. The battle with him ended so fast I had almost two minutes spare time when the train stopped, lol.

Seems like your post was cut and the answer to my other questions didn't make it. Or maybe you did that on purpose? :)

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-06-19 12:16:13 »
Damn, I'm stuck again... I can't stop the damn train, there's not enough time. I'm trying to dish out damage as fast as I can, casting reflect on the party and spamming 3x bolt3 and 3x quake3 + physical attack. I don't even heal or cast buffs except reflect and haste. I sped up the game and battle message to max in options, but it's still not enough.

Any tips or strategies :(?

What will I miss if I don't manage to get that huge materia?

bonus question: what do you get for doing the fort condor sidequest
bonus question 2: hero drink II and relic ring - what do they do?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-06-18 16:09:20 »
double post, sorry

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-06-18 16:06:57 »
Well, I can't say I'm 100% sympathetic; you've got like 150 save slots to use or something  :-X

I'll add a shop anyway and make it into a proper re-usable save point; I was being lazy when I tagged it onto that event script. And an unequip everybody to start off the Junon event. And a thing where you can equip Cait Sith, Barret, and Yuffie all together before the whole weapon raid starts.

Might not have access to it; when characters are made unavailable, their materia slots can't be seen at all even in Exchange. Don't know if that's the case there, but it might be.
Aw, man. I feel stupid now. I totally forgot about the "exchange" option in the menu. Just checked and it works. You can easily take materia from other party members.
Nevertheless, I still feel a shop and a Save Point are necessery here to avoid frustration  in case someone needs to level up(and since you're forced to use certain characters, you might have to)

As for the number of slots - IMO in a well-desinged game you shouldn't worry about getting permanently stuck :P The whole mod is well-desinged and well-balanced, so I felt no reason to make back-up saves on other slots. Guess there had to be a small exception sooner or later :P

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-06-18 14:28:07 »
Ok, I'm stuck... I can't beat the Junon boss(during weapon's raid) and I can't level up my characters. There is no save point available, there is no shop available, and I have very little potions and ethers left. I can't grind because I need them for the boss fight. I left some of my best materia on other characters which I don't have access to now because the game gave me an option to save in a place where there is no save point available, and since I use only one slot to save, I don't have an earlier one to load. And if that's not enough, I'm forced to play with underleved characters I have never used before. They don't even have lvl 2 limits.


Okay, my situation is not THAT bad, but the fact remains that it could have been. I believe that part of the game needs to be rebalanced, because you can f**k yourself over pretty easy. I'm short on supplies and have to play with two underleveled character, and I can't for the life of me beat that boss. And the situation could have been much worse as I have just described. A shop is a must before that battle, same as the option to take away all materia from absent party members. I know there is a save point earlier that allows that, but the problem is you can't go back to it, because the game lets you save before the boss, which is basically a trap-save if you're using only one slot.

edit: of course, 2 hours of playing and I beat him only after complaining to someone, lol.
But honestly, you might want to consider adding a shop and a save point over there, because you really can screw yourself over.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-06-16 20:26:23 »
edit: nevermind, delete

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-06-12 16:18:32 »
What do you get for choosing Barret for the date? The box disappeared before I had the chance to read it and I don't see anything new in the menu.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-06-09 20:11:45 »
Another question - while talking to the three lying guys at Corel Prison, some red message popped up, something about waiting for music or something like that, i don't remember (my memory sucks, lol) I assume it's some kind of hint, but I'm clueless about what it means. Is this some end game sidequest or should I try to figure out what it means right now?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-06-08 11:30:17 »
Another person on Steam told me that they thought reflect was a glitch/wasn't sure where it was coming from. I'm going to admit defeat and remove that mechanic from Reactor No.5 altogether ;-;

I kinda liked it. I mean, I had no idea where was it coming from, but I liked it in a "nice trolling" kind of way, lol. The idea is not bad, it just isn't clear enough for the player to get what is going on. Maybe simply triggering the reflect effect animation after the attack would fix the problem (if it's possible to do)?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-06-07 19:02:12 »
There aren't many; I guess Mamatolis on Corel Tracks would be one but most people go up there to get the treasure from the bird's nest anyway.
Okay then, thanks.

Another question - how much (if at all) have you changed the fort condor battles? I mean, are the prizes after each battle different than in the orignal? Do the battles happen at the same time as in the orginal or is the time frame for some of them different?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-06-05 16:41:52 »
I've started another run through FF VII, this time with the new threat mod, and so far it has been nothing short of amazing.

But I have a question: are there many new bosses that are easy to miss? I just fought Captain Chocobo (or whatever was his name) right after jumping off the train and seeing how this one was easy to miss, I want to know whether there are more bosses/special enemies like that that may be missable. I don't what to miss anything!

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