Author Topic: FFVIII Wmsetus-Wmset.obj  (Read 2120 times)

Softtm17

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FFVIII Wmsetus-Wmset.obj
« on: 2014-04-05 11:43:05 »
Guys another time.....
We're working to extract all the models from FFVIII, and the lastes models we're missing are just that on the worldmap (and the worldmap itself in theory xD
Anyway...i've searched inside these file and i've found something like the beginning (or the "Ending) of some files.....Everyones have these kind of Key ( 10 00 00 00 08 00 00 00 2C 00 )
So searching through these 2 files i've found these position:

Wmsetus:
----------------
0x00046F1C
0x00048160
0x00050208
0x000502CC
0x00050390
0x000599D8
0x00059B60
0x00059E68
0x0005A030
0x0005A274
0x0005A4B8
0x0005ACFC
0x0005AF40
0x0005B184
0x0005BA04
0x0005BB48
0x0005BC0C
0x0005BE94
0x0005BFD8
0x0005C11C
0x0005C260
0x0005C3A4
0x0005C4E8
0x0005C62C
0x0005C770
0x0005CBB4
0x0006CFA0
0x0006DFE4
0x0006E828
0x0006F86C
0x000700B0
0x000710F4
0x00071938
0x00073AA8
0x00085B48
0x000867F0

Wmset:
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0x0004713C
0x00048380
0x00050428
0x000505B0
0x00059BF8
0x00059CBC
0x00059D80
0x00059E44
0x0005A088

Some stack are very short so i don't know if is really "Something" (like a texture or a model).....so there is anyone that can help me to understand or better EXTRACT these models?
Thanks again in advance for the answers.

Aali

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Re: FFVIII Wmsetus-Wmset.obj
« Reply #1 on: 2014-04-05 17:44:00 »
FF8 .obj files are usually divided into a number of sections, you should read the first 4 bytes to figure out how many there are. Then each 4 byte value after that is an offset into the file where you will find the start of that section. If you were to extract all the data in between those offsets you will get a bunch of different files, wmset.obj has 48 different sections. Some of those sections contain more data in the same format, section 38 for example holds a bunch of .tim textures for the worldmap itself. Good luck digging through it all! ::)