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Messages - Borde

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851
Releases / Battle model > Field model Conversion FINALLY!!
« on: 2005-05-23 13:38:21 »
I think it could be partially possible. Lots of the NPC could be redone by using parts of the battle models, changing their colors and sizes (which, in my opinion, it's not that hard). This kind of changes can be performed without messing the p files (sinces no information needs to be added, just replaced). But the problem is that there are LOTS of NPCs and very few people interested in rebuilding them.

852
Archive / COSMO, JENOVA & Sephiroth Patch
« on: 2005-05-22 20:03:08 »
There is no way... currently. I know there was someone doing a patch to replace Cloud by Sephirot (with Supernova as a Limit break) but I don't have a clue of what's the state of that project.
As for a chocobo, there is no way to use it inbattle (and i don't think anyone would bother doing a patch for this)

853
Archive / FF7 PS3 Tech Demo over opening .avi
« on: 2005-05-21 17:10:26 »
That's right. I played the game from the begining to the end with the PSX videos compressed with divx 3.11 (that's imprtant, because newer versions didn't work) and it worked great.

854
Archive / FF7 (hangs strangely after intro)
« on: 2005-05-18 20:28:52 »
Nop, It actually let's you change the control config through the main menu (but you must start the game in order to get there).

855
Archive / FF7 (hangs strangely after intro)
« on: 2005-05-17 22:49:55 »
Mmmm... I think you haven't got your controls well configured. Did you tried using the num-pad? I think the default configuration has all the keys mapped there.

856
Releases / Battle model > Field model Conversion FINALLY!!
« on: 2005-05-16 09:05:44 »
Sorry Goku7, but I think I can't do a battle->field conversion program. Mainly because I don't know how to generate the normals automatically (well, neither manually in fact). Besides, acording to what Reunion said, there is also some rearragement work to do on the files (If I din't missundestood him) and I don't know how to do this either.

857
Archive / Newbie needs help with VII
« on: 2005-05-15 20:22:09 »
Download the file from Ficedula's site. (link at the end of qhimm's page).

858
Releases / Battle model > Field model Conversion FINALLY!!
« on: 2005-05-15 17:06:44 »
Oh, I've been thinking how would look like a hi-res SD model. And ...

:-P
I think this could be a solution for the clipping poblems produced by the difference between the size of the original and the hi-res models.
Actually, this model is still a bit taller than the original SD one (it's about 1.5 times smaller than the hi-res model) and thus it doesn't fit perfectly on the background (but has a few less clipping problems).

859
Releases / Battle model > Field model Conversion FINALLY!!
« on: 2005-05-15 14:45:46 »
Woooo!!! this is looking good!
About what Goku7 said, I think he is right. I've been thinking about several characters that could be redone using parts of other battle models. But doing things like changing the colors and resizing the models manually would be boring. That's why i'm working on a little proram to do some of this stuff easier.
However, I think converting all those models would be a very heavy job for Reunion alone. If there was some more people working on this, It wouldn't be senseless to think on a full set of models replacement. Or that's what I think, at least.

860
Archive / Newbie needs help with VII
« on: 2005-05-14 20:40:43 »
The lgp tools can be found at ficedula's site. You can get the link at the end of qhimm's page.
About the Sephirot model, which one do you want to change? the field model or the battle model? For the second one, I think there was a model replacement somewhere in this forum. I supose you'll need to extract all the files at battle.lgp, overwrite them with those provided by the replacement and create a new battle.lgp using lgp tools again.
About the field model... well, I supose you can proceed in a similar way, but you will have to find the parts of Sephirot's model by yourself and then copy them over cloud's ones.
And there could be even one more problem: the hair. Sephirot's animations have extra information (as compared to Cloud's ones) in order to set his hair on the right place.
Sorry, but I can't give much more help.

861
Releases / Battle model > Field model Conversion FINALLY!!
« on: 2005-05-12 22:51:58 »
Thanks Reunion! I'll take a look at it tomorrow.

862
Releases / Battle model > Field model Conversion FINALLY!!
« on: 2005-05-12 20:29:23 »
Hey Reunion, could you tell me where can I find a brieff descrption of the p format? I'd like to try some things and it would take me a long while to undestand the format by myself. :-P

863
Archive / Hi, New to the forum, got some questions =)
« on: 2005-05-12 12:44:30 »
About the videos, they can actually be changed for whatever you want. I use the PSX videos compressed in divx 3.11 and they work well (and yes, I think they look a bit better than the original PC version videos and sound much better).
About the TM20 codec, I think it's restricted so that you can't compress using it (or so it says VirtualDub). I haven't found any version of the codec which let's you compress.
Anyway, I think this codec is crap. It behaves in a strange way when rendering stretched videos. Why can't they just look like in their original resolution? It's as if it was filtering it using diethering but in a very deficient way. At least divx doesn't try doing such things and I think that's better this way.

864
Releases / Battle model > Field model Conversion FINALLY!!
« on: 2005-05-08 22:13:23 »
Ok, thanks for the simplyfiyng the process goku7. It's just that I thought someone said that using drag&drop was not working properly last time.

865
Releases / Battle model > Field model Conversion FINALLY!!
« on: 2005-05-08 14:58:53 »
As the last time, just extract all the files of char.lgp (using lgptools), replace with the files in the zip and then create a new char.lgp with those files (again, using lgptools).
I don't think its going to be easy to create a patch which can make all the work. But, anyway, i don't mind at all if the final release needs lgptools in order to be aplied.
About the new problem with the shared animations, I think that's going to be problematic. Does anyone know what tells the game which animations are used for every model?
Your work is really amazing Reunion, but I seriously think It would be great you did a little tutorial explaining how to do all this. This way, others could work in paralel and .. who knows? maybe one day we could have a full set of higher-res models for this game :-P

866
Releases / Battle model > Field model Conversion FINALLY!!
« on: 2005-05-04 12:35:25 »
Well, now this is looking better. But sure it will take a long while to get the animations corrected. Anyway, great job Reunion.
By the way, are you going to release a tutorial about how to do what you are doing?

867
Archive / help again on ff7
« on: 2005-05-02 20:26:37 »
If it's what I think, It will work when you enable the compatibility mode. Right-click on the shortcut/properties/compatibility and set it to windows 98.
At least, it solved that problem for me.

868
Archive / Editing teh text
« on: 2005-04-30 10:52:12 »
Don't take me very seriously because I have no idea how the lgp files are organized, but i think that editing the text with COSMO will produce a complet rearrangement of the file. Thus, if you tried to make a patch (an ips file, I supose) it would contai all the the new values of the changed bytes which would be nearly all.
Maybe, if you leave all the strings with the same size, the file won't be rearanged.
Anyway, I haven't played the US version, but the Spanish one was already highly "censored". :-(

869
Releases / Battle model > Field model Conversion FINALLY!!
« on: 2005-04-28 21:01:45 »
Or you could shrink the troso, arms and legs and have hi-res SD models :-P.
I don't know how are you doing the patch exactly, but it sound kidna hard to shrink the models.
I think the most noticiable problem is the Y axis missplacement. Would it be very hard to put the model a bit higher? It would still go through the celing, but that situation is no very usual.

870
Releases / Great!!!!
« on: 2005-04-23 15:12:38 »
Great job Reunion. It really looks impresive!
Hey bomer , what's that hi-resolution patch you mentioned? Where can I find info about it?
By the way, It's just me or this looks even better than FF8 models? :-P

871
Releases / Battle model > Field model Conversion FINALLY!!
« on: 2005-04-20 22:34:57 »
Hey, thanks for the explanation Kedohin.
I've just tried the patch. Looks nice but Cloud seems to be a bit miss-placed (too high Y coordinate value?).
Anyway, keep up the good work Reuinion!

872
Releases / Battle model > Field model Conversion FINALLY!!
« on: 2005-04-19 08:25:10 »
Thanks for posting part of your work but... It's just me or the file is not accesible?

873
Archive / Changing Languages of FF7 / FF8
« on: 2005-04-14 12:37:04 »
Changing the language is easy as long as you have the two versions. I don't remember which was exactly the file which contained the text but I remember it was a large one. You can overwrite that file on a full instalation and have the text in the language you want. I did it for the english version (in order to convert it to spanish) and it worked fine.

NOTE: Some of the names of the files end with the country code (_sp for spain, _us for US, etc.). In order for the exe to recognize files which don't match it's version you must change the name of the file to that expected by the exe.

874
Releases / Wooooooooo!!!!!!
« on: 2005-04-12 07:52:23 »
Impresive. There is no other word to descrive it. Keep up the good work.
Just one cuestion: Is Cloud's model the one used in the final battle? Because it looks far more detailed than i remeber it.

875
Archive / Final Fantasy 7 [SINGLE CD EDITION]
« on: 2004-10-20 20:49:11 »
I don't understand why do you find it so hard to fit the entier FF7 in one CD. In fact, I did it about two yeras ago. It's esay:
   - Get the FF7 PSX version.
   - Use one of those PSX video viewers to convert it to DivX 3.11 FastMotion (and MP3 for the sound). I tried other codecs and newer versions of DivX and none of them worked (the game just skiped the videos). You may think it will reduce the quality. Well, probabily, but in fact the videos looked horrible in the PC version already. There where one or two videos I couldn't find in the PSX version (no real matter, since those where already small enough). Some videos have different sound in the PSX and the PC version (for example, the one of the ending has no background music in the PSX version). In those cases (rare) you can switch the audio streams using VirtualDub.
   I used the default options of the codec and they looked pretty well. The resulting size of all the videos was a bit higher than 150 Mbs.
   The game won't ask for any CD with the right crack and you can make it get the files from wherever you want editing the windows registry properly.
   Now, if you compress the whole game using WinACE, you can get a file of around 300 Mbs (videos included!). Probabily, it can be even samller using the new 7-Zip.
 NOTE1: The game seems to refuse playing the videos if the codec decoding it isn't EXACTLY DivX 3.11. When you install the DivX codec, it asks if you want it to play also the 3.11 files. If you say no, then the videos will still be played by the old codec.
 NOTE2: Sorry for my bad english :-P.

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