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Topics - volvania

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Scripting and Reverse Engineering / FF8 field battle data
« on: 2016-10-06 08:46:53 »
I would like to request some info if anyone could help me with this it will be also useful for many of the people out there trying to make their balancing mod of the game i thank you guys in advance,


   My question is how does the game determine rare encounters in the world map like the t rexaur in the balamb forest ?
   And could you change the battle music for specific battles like edea boss battle and where is these info stored i have been searching without any success so far


 Again thank you in advance guys honestly.

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Gameplay / FF8 new story+monster tweaks
« on: 2015-05-05 05:20:15 »
Hello qhimm
After all the mods for the ff8-steam ver from graphic to music improvement the only thing left is the game play aspect, I'm up to make a whole new interesting level of game play by
1- Changing bosses tactics and farming material to defeat specific bosses
2- I will also change some dialogues and fix all monster levels hence you cant farm visage in disk 1 to reach level 100 easily
3- Also lion heart will be obtained by defeating ultima weapon and omega weapon will grant the players a very useful items to defeat ultimicia (as the original game defeating omega weapon gives nothing so why bother?)
4- Every boss become more intelligent and gives a challenge some bosses are accompanied with sub mobs which requires a tactical approach
5- Some of the GF abilities will be removed and put on other higher tier GFs killing mobs will be rewarding thus you will not feel like skipping random battles 


  But that will take alot of time for me doing it alone thats why im asking for some help here (dont worry even if you dont know how to do it i will teach you so we can both work together) im waiting for you, contact me in Steam my steam name is volvania or [email protected] or message me here in qhimm and add your steam name THANKS!! for reading people.  :lol:

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Gameplay / Final Fantasy VIII AI info
« on: 2014-09-07 15:12:52 »
This is a request to -Mcindus-DLPB-obesebear-Kaldarasha-Covarr-gjoerulv-Colly-LandonRayW-random_npc-Vgr-myst6re,and whoever can help.

  I will make this short, we who are not very good in programming would like to preform some tweaks by ourselves i myself did some changes to the monsters ai in ff8 thanks to the help of the forum and the posts some of you posted few years ago, now i see many hard mode ver released for ff8 including changes to many things i would like to know about i will name two things i am interested in and lacking info on first is , How can you change items and magic attributes like how to remove vit0 from meldtdown and how to give the item Hero the attribute of shell only and how to make hi potion heals for x amount of hp? ,also how to adjust Magic Damage Multipliers? .

 The second info i would like to know is an explanation for the monsters AI i know how to change the dialog in the c0m.dat file for the giving monster and i did change some skills for example i made ifirit use flare instead of fire but that's the only thing i can change simple numbers to change certain skills but how can i add more commands? a long explanation is very much appreciated.
   
i know i sound demanding but forgive my simple english skills i am checking the forums for more than 3 years now but still there is no info in the ai it would be nice to share your discovery guys just look at the info i posted once a guy replied to me saying (thank you for your post,My difficulty has been resolved.) http://forums.qhimm.com/index.php?topic=12717.0

There is many people checking for modding info but non seem to be posted there is only releases we want to mod and make our own game play style someday :D thank you soo much for reading i really hope there will be replies from you guys i will check every day in hope for any news (its not necessary to post a long lesson if you don't have the time or not feeling to type , a simple copy paste from the discovery would be appreciated TYVM) luv you guys.

  edit: i will be satasfied with for example the bite bug c0m.dat file section 8 the offset for what the enemy does when it gets a turn.  That starts at 73E0.  You’ll see 02 02 03 00.  explain to me the numbers and what it does if possible again thank you very much people.

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General Discussion / Project FF8 Alter
« on: 2012-07-14 13:58:49 »
I will get to the point, i am making a ff8 alternative (boss position and monsters level skills AI and stats altered along with names songs dialog text monster appearance places item dropped level limit at each disc item availability  GF ability altered cards dropped item dropped)

i can work on them all but i always stop and get tired, so i thought of making a team to help me finish the project each person associated with a task to focus and finish the project as fast and as smooth as possible more brains in the team = better game all the files and programs are available in this forum or u can ask from me credit to all the program owner in this forum.

p.s if i make the story and dialogs i will not enjoy the story so i appreciate all the help you can provide people


Posts Merged

come on guys its easy i need only 3 guys or 2 and we can finish it fast even if you dont know about modding i will tell you how to do it wont take 4 min learning

Come on, it's only been a day. Your post was still on the first page. You don't need to bump it to beg; people can and will see it anyway, and will help you if they're interested. ~Covarr

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Releases / Final fantasy VIII mp3
« on: 2012-03-25 19:47:31 »
hi qhimm forums
 
 does anyone know how to change ff8 pc music to mp3

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Gameplay / FF8 Info Not posted Monster AI
« on: 2012-01-05 01:30:18 »
hello qhimm forums and better final fantasy lovers , i will make my post about my self brief i have two main things i want to ask and then ill post the info i have got first is

1.how do you decipher hex codes in the dat file
2.second The most important and i really hope someone answer me on this one "'How do you insert new codes into the AI section without messing the dat file and corrupt it''

ok here is the thing i have send many messages to random_npc and londonRayW and the result is this it might help you into coding AI data Credit goes to them

Random npc wrote

Yeah. How do you find section 7 and 8. I should have told you about offsets.
In fact, those sections are given at the very beginning of the file. If you take bitebug :
0B __ __ __ 34 __ __ __ 54 05 __ __ F0 35 __ __
48 6F __ __ 48 6F __ __ 5C 71 __ __ E4 71 __ __
60 73 __ __ E4 74 __ __ D4 76 __ __ B4 BA __ __
E0 FC __ __

34 __ __ __ is start of first section
E0 FC __ __ is end of file.
E4 71 __ __ is section 7 with stats that Ifrit can edit, and moves
60 73 __ __ is section 8 with ai.   

to go to that section : in Translhextion, "Offset", "Jump to", than enter the given offset in reverse order. For example, for bite bug section 8, that would be : x7360.

In general there is an easier way to jump to those sections : activate the text table, then "Search" "Find using table" and then enter part of monster name : monster name is the first thing in section 7.


Now I'd give you an advice : when you need to understand a monster ai code, export it out of translhextion as plain text and analyse it in a text editor. Once you have a clear view of it, and on how you want to change it, only then you can edit the file in translhextion. Well, I personally find it easier that way..

Don't forget that if your new ai code is longer than the original one, you need to update all offsets accordingly, or the file will end up corrupted. Sometimes this can be really tedious.


About adding new enemies to a given battle... for that, you will need to edit scene.out. I haven't written much about that file in this forum, there are a few things in this topic thought : http://forums.qhimm.com/index.php?topic=10480.msg146301#msg146301 . Otherwise, I could provide you some more detailled information, or maybe open a new topic about it.

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Gameplay / Apeal To Random_npc
« on: 2011-12-21 15:43:45 »
I have sent to you many messages for the seifer AI file but i dont know why you dont answer me my pc has been formatted and i lost the file didnt make a backup for it can you read this and reply please it might be message system error that my messages doesnt reach you couse i see you last active the days i send to u and the days after.    :|

To the forum mods please dont remove or delete this post i need one reply from him only this is very important issue and this is the only place i know him and i can find him in and he is the only guy who can help me he doesnt have any social links tyvm for understanding my problem and grief.

if he didnt reply and u guys know how to add new actions and reactions to the monster AI in ff8 please help me i can for example copy paste the certain monsters action like ** if self hp below 50% use potion** but can i copy paste it and make the dat file long but i think that  will screw things up i heared random_npc saying u have to recode the lines or something help anyone?

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General Discussion / FF8 VIII Gf Ability removal
« on: 2011-09-21 06:07:23 »
Anyone know where it is stored? i want to remove card mode from quezectol and give it to other GF or remove some Abilitys (Refine Time magic) for example, RandomNPC got the code but he is extremly bussy and cant answer my pms  ;D anyone know where does it stored please? 8-)

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guys anyone please answer me or pm me where does the limit break of ff8 zell is? I am playing hard mode and with the damage break add on but zell meteor strike is a big ruin of gameplay it does demi damage on high hp monsters and bosses :( i need to remove it or change its elemntal damage based attck,.... can someone please help me? becouse my mod almost finished tyvm my first post.

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