Subject / Started by | Replies / Views | Last post | ||
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How about OGRE3D?
Started by Akari |
17 Replies
11382 Views |
2006-05-26 02:36:59 by halkun |
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Field models.
Started by Akari |
19 Replies
11314 Views |
2007-05-24 10:44:26 by Cyberman |
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Akari Ogre and Q-Gears
Started by Cyberman |
9 Replies
11223 Views |
2007-10-06 19:30:12 by Cyberman |
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5 Replies
10993 Views |
2020-04-23 09:01:55 by Khoral |
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Back to the ISO system
Started by Cyberman |
15 Replies
10744 Views |
2007-01-06 16:07:54 by gigaherz |
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Q-Gears Homepage... [IT'S UP!!!!]
Started by halkun |
22 Replies
10706 Views |
2006-12-03 14:35:25 by Jari |
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Advetising?
Started by Terra |
10 Replies
10399 Views |
2007-08-07 05:55:49 by halkun |
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To Clear up some things.
Started by Art2 |
15 Replies
10363 Views |
2009-12-07 21:15:33 by Cyberman |
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Psx blending to opengl.
Started by Akari |
13 Replies
10360 Views |
2006-11-23 15:39:53 by Cyberman |
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Pulling the win32 release (temporary)
Started by halkun |
17 Replies
10017 Views |
2007-05-24 02:58:19 by halkun |
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field specs...
Started by _Ombra_ |
19 Replies
10003 Views |
2007-01-01 13:15:13 by halkun |
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15 Replies
9965 Views |
2006-05-20 20:29:57 by Akari |
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The purpose of Q-Gears
Started by Tsetra |
9 Replies
9720 Views |
2009-03-14 22:02:43 by Cyberman |
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21 Replies
9693 Views |
2006-11-13 00:36:37 by gigaherz |
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17 Replies
9596 Views |
2006-07-18 19:05:02 by Cyberman |
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Q-Gears is alive and well
Started by Hades |
14 Replies
9550 Views |
2007-05-25 00:13:55 by Terra |
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Problem with compile Q-Gears on Linux
Started by LinuxDonald |
16 Replies
8985 Views |
2007-02-18 13:21:17 by LinuxDonald |
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Create branch.
Started by Akari |
12 Replies
8454 Views |
2006-12-15 21:28:40 by gigaherz |
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Initial savemap?
Started by Akari |
16 Replies
8416 Views |
2006-06-20 00:21:10 by Sad Jari |
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Using available Game Engines?
Started by zerotacg |
4 Replies
8382 Views |
2015-04-01 08:17:56 by valentino |
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