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Messages - LeOsTyLe

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26
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-06-11 16:20:25 »
Ok so I reinstalled FF7 (Steam) and reinstalled 7th Heaven and imported the [June 10th 2019] - 7th Heaven IRO,   not sure if it fixed my rank issue cause I'm a long way off ranking up on Cloud,   is there a way to see what rank you are without having enough points to rank up?

There is a cheat editor called Black Chocobo. You can open the savefile (it is compatible with New Threat) and you have a Base Stats Section and a another Stats Section. When you know e.g. you never choose Luck sources upgrades. And you have e.g. +20 luck in the other Stats Section . You know you have Rank 4 since every rank you got +5 all stats. I used that cheat editor to reset clouds rank stats, because my cloud had to many points, because i recognized the bug to late.

27
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-06-10 10:18:26 »
https://www.youtube.com/watch?v=5KQvd7Dfkro&list=PL3B-NAl8G2fNqqQt3iSZTUOtBJ2ITDCLe

This gamer recorded almost all bossfights on arrange mode. In the description in every video he tell the weaknesses of th ebosses, what you need to know of the move pool of the boss and with which tactic he defeat them.

When you want save time, dont make them before you have access to the Planet Materia. This help much. I personaly only got Multicut, Quadra Magic and Mega All and come back for the rest after the crater.

In my opinion lvl 4 Limit Sidequests are by far easier as the materia guards. But there are other super bosses which are similar strong some weaker some stronger them the materia guards. When you fight strong bosses its total normaly you die first time or severel times. You need to learn how to fight them. Or just look the videos i linked you. Till stronger you are till less preapation you need.

Edit: The only bosses there are not on the video (if i dont overseen one) are the fight for multicut materia
Spoiler: show
just protect everyone from sleep and when you can sneak attack + barrier + mega all is always good)
and the special boss fight in battle sqaure. There is nothing important to know about this fight.

By the way dont worry to much about hard bosses and your skills. I lost almost every bossfight in the story of cd1. And sometimes i even needed 10 tries. But i improved and got better understanding how fights works. In vanilla you dont need things like barrier, added effect combos, sneak attack, counter attack etc. just ribbon, 4x cut or round of the knights. In new threat you have to use such stuff. And when i defeated them, you will too. If they are too hard skip them and make them later. After i prepered in crater like collecting ap for materias the most bosses i skiped was jokes now.

28
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-06-04 16:34:16 »
When you go for Multicut

Spoiler: show
in Ancients Forrest  equip all Characters with Headband (Sleep Protect) you can buy it in Gongaga. After you open the chest where you find Multicut a Bossfight starts and the boss put all character of you into sleep. I died in few seconds, first time.

29
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-31 09:49:22 »
then I don't know :/ Sorry to not be able to be of more help.

Also to defend fort condor from the first moment you could have farmed the blue monster that you can find in the Mithril Mine, it gives 2000 gil per kill.

Its ok, thanks for trying helping.

I will try the next time the blue monster 2000 gil at this point is insane. Are there more good farming spots for Gil or AP you know? Expecially when you got Buggy, Tiny Bronco, Highwind, Gold Chocobo?

Here are my "findings"
Buggy = Not really found something special maybe in Jugon when you unlease the red alert, but the monsters are very tough, i didnt try it with shield trick, becasue at this point i didnt know of the trcik.
Tiny Bronco = Mideel Area e.g. the beach, there is a 100% chance of the worm which gives 32000 EXP, 1500AP and dont know how many Gil, with Shield Trick, he is doable, you can easy get Quake 3 etc. here
Highwind = I dont know
Gold Chocobo = I dont know, i tried Ancient Forst, but the rewards are similar to the Mideel monsters.

And one last question i can not find the safe or vincent in Nibelheim Villa. Are they moved?


30
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-30 22:08:51 »
I started doing Fort Condor at Rocket Town, but all i did, i won with troppers. Before Rocket Town i did not Fort Condor because i didnt have enough Gil. UpRisen on Discord said it doesnt matter. Even if you only do the last battle you should get masumenue.

31
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-30 21:49:01 »
I dont get the masamune from the last condor battle, although i win the battle with troops. I only get the Great Materia from the old man.

Here is the saye. I tried 23rd may and 20th march version. Both have the problem. Can someone check with my save game maybe i am just stupid and do something wrong. When the person who try it should really get masamune would it be nice if he/she reupload the save game. Or can confirm something is wrong with it.

https://drive.google.com/open?id=1ORBVNOIECuyFSqeK1xoBJyaVPp4sqE8U

32
7th Heaven / Re: 3 Hours Later I Still Can't Play
« on: 2019-05-27 09:06:14 »
I had a problem with the videos, too. Instead of crashing i got just a black screen. I solve it if running the ff7 converter in Windows 7 compatiblilty mode. And made the convertation. After this everything was right. Maybe this helps you, too. Game crashes by starting the game via 7h i only got, when i selceted some unusal resolution in windows mode. When i go full screen everything is right.

33
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-27 08:26:03 »
Hey just a quick question about the mod. I was watching videos online and when people level up at mr.smile their characters all receive the exact amount of sources Mr.Smile says they will get. However in my run They always get between 1-3 of each source except for cloud who gets exactly what hes supposed to. Is this intentional? I'm up to Mt.Nibel and I have been grinding a while but every character feels so weak compared to Cloud.
edit: heres a pic of my characters stat sheets with almost all basic items except accessories boosting stats

Till last patch you did need a .exe of the new thread folder, which make every source give you +5 stats instead +1 stats. Because many prople didnt copy the new threat .exe right, many had the problem you have now. Best if you install the current viersion of new threat (23rd may). In the current version you can use standard .exe and the mod will make the changed to your .exe at their own.


Where is the mystile located?
I didn't find one in the bottom of the crater.
Thanks in advance.

Spoiler: show
Mystile: Dark Cave Final Screen (Disc 3)


You can find this and other useful informations in the documentary, when you download the mod.

34
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-24 16:32:20 »
Don't use mo_.exe at all, it has wrong equip effects applied to the .exe regarding materia. Use bc_.exe instead.

I checked this yesterday (when you mean the penalty or bonus to the stats like vita, mag def, hp% etc. when you equip a materia) and it was alright with ff7_mo.exe. Maybe this was a problem with earlier versions and this is fixed with this realease  of the auto edit hex to the .exe?



In the character AI, defence stats get doubled and Level is checked for whether it is above or equal to 44; if it is, then the character's level gets adjusted to help hold back physical damage. There's a tipping point where physical damage begins to exponentially grow as your level gets higher, leaving Magic behind.

Thanks, this will explain many things like  the extrem damage reduction of some monster. In Vanilla the max damage reduction via defence/mdefence (when you got 255 def / magdef) was 255/512 = about 49,8% and in New Threat it should be 510/512 = about 99,6%. Its almost god mode^^ But i assume later some enemies will have attacks/magics which ignores defence/magdef.

35
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-23 23:24:33 »
I have a question to the damage formular. I am certain you changed it. Its not more like in vanilla. It looks likes the level of the attacker / caster is not important in New Threat and the defense and mag defence stats gained a buff in the calculation since it seems they decrease the damage more as they should. Could you explain the new damage formular?

By the way i can confirm,  the mod now works with the standard .exe and now i can finally use the 9999 break mod from Reunion R03e Mod :) Well done. I just need to enable Menu Overhaul on top, otherwise the displayed life numbers looks weird (and use the ff7_mo.exe instead the normal one). But after testing it with Black Chocobo Edit, i found out even with 255 atk / mag and with ultimate weapon and bahamut Zero you dont reach 9999+. You need Criticals or Limits or another something special.


36
Hello,

i am using the 7h Mod Manager and New Threat. I read there was a 9999 damage cap patcher for vanilla. I found this thread which notes the offsets. http://forums.qhimm.com/index.php?topic=4758.0

What does the vanilla patcher do? Does the patcher just change the offsets in the .exe? Many gameplay mods have their own .exe like New Threat. The creater of New Threat said these offsets should be the same in his mod. So would the patcher work in New Threat? Does someone have this patcher, so i can try? Or can give me a advise how i can break 9999 damage cap in an already modded .exe? I found this threat too http://forums.qhimm.com/index.php?topic=17370.0

but i never edited the offsets in any .exe manually. Make it any sense to do this or will be the time consumption to high and i should just forget it and play with the 9999 cap?

Edit: Question is done. thread can be closed. Today the creater of New Threat realised a iro files, which work with the standard .exe. Now 7 Heaven can run New Threat + Reunion R03e, which contains the 9999 damage break.

37
7th Heaven / Re: Speedup Loadtimes Upscale Mods
« on: 2019-05-20 16:19:30 »
Thanks for the information. It indeed worked. When i clear the "Extra Folder" The loadtimes drastically get better.

Now

Nibelheim -> World = 2 sec // before was 9 sec
World -> Nibelheim = 3,5 sec // before was 11 sec

Before i cleared the "Extra Folder" i had to think twice, if i really want to reenter a section, where i maybe forgot something (a item or a character to talk). Now i can enter without worries^^

Big thanks.

38
7th Heaven / Re: Speedup Loadtimes Upscale Mods
« on: 2019-05-19 09:09:30 »
Ok, thanks for the reply.

39
7th Heaven / Speedup Loadtimes Upscale Mods
« on: 2019-05-16 17:20:03 »
Hello,

i use the following mods

- New Threat
- Chaos
- SYW V3 upscale: Battle, world map, fields

I meassured the loading times when i enter Nibelheim from the World Map and when i enter the World Map from Nibelheim

Nibelheim -> World = 9 sec
World -> Nibelheim = 11 sec

When i turn the mods off

Nibelheim -> World = 2 sec
World -> Nibelheim = 1,3 sec

The time incrase is probably due to the upscales mods. The game and the Mod Manager are installed on a SSD.

Is there a way to speedup the loading without losing quality?

40
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-14 17:07:27 »
In terms of breaking the 9999 damage cap. It seems only a new .exe can do this. I found the Reunion Menu Overhall Mod for 7h but it need their own .exe and a tool which removes the dmg cap, but the tool patches the .exe as well.

But i found a thread which contains the offsets of 1.02.

http://forums.qhimm.com/index.php?topic=4758.0

Are they still right for your .exe? And are you interested in to break the damage cap in your final mod release? Because it is sad when you have a strong attack, but it is limited to 9999 and you have in the end game to stop use it and instead use a weaker attack only because the weaker attack uses multiple hits. Maybe the damage break cap could increase the balance between the single hit attacks and multiple attacks.

Since there is only 1 HP plus materia (when i read right)  the HP cap is not really relevant, but the damage cap is. My lvl 31 cloud with a 24 attack weapon and like 70-80 str, do with the 1st limit of page two 2000 dmg sometimes even 4000 dmg.

Is it many work to implement such a thing in your mod?

41
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-06 16:32:01 »
Thanks for your answer. I installed 7H + New Threat 1.5 + Chaos + SYW V3 upscale and it looks beautiful.

I never played FF7 with deactivated  9999 damage cap and i want to do this in my New Threat playtrough. Which edit/mod/trainer you suggest me i should use to not have any bugs with your mod? By the way i assume every character can hit in New Threat's endgame 9999(+)?

42
Awesome work. I play it with New Threat and Chaos Mod. Looks beautiful. First i wanted to wait till Remako Mod did Battles and World Map, but i just saw someone else (you) already did the work^^ Well done.

43
Releases / Re: [FF7PC] ChaOS -Character Overhaul Seven
« on: 2019-05-05 12:08:46 »
Hello,

does the chaos mod change every single model in the game or does it focus on the most important models, like the main heroes, shinra, some story relevant NPCs?

Edit: I installed 7H and tested this mod myself. At first look it seems every model got a rework. Awesome mod. The big models option is a good idea, but i get with New Threat Mod many crashes when i enter certain areas with big models.

44
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-05-05 11:56:23 »
Hello Sega Chief,

i only played the vanilla version of FF7, but your Mod looks awesome. I will defenitly play it.

I read some pages before you are working on the final patch to your mod. Should i wait on it or should i start with the current version? Are there coming many new things or just bug fixes? So the difference arent so much? When the patch is coming e.g. in a few months, when i can wait, but when its hard to tell when it comes maybe 1 year or even longer i would play the current version. What do you suggest me? Wait or start now?

And when i want to play your Mod with the Remako Mod and maybe with the Chaos Mod, which install order you suggest and does it make sense when i am only using your and 1-2 graphic mods to install 7 heaven mod manager?

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