Author Topic: [FF7PC-98] The Reunion (OLD THREAD, SAVED FOR POSTERITY)  (Read 1257194 times)

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1075 on: 2012-03-29 11:00:26 »
if it runs the exe which is in root you are ok.

Kranmer

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Re: [REL] Menu Overhaul Project
« Reply #1076 on: 2012-03-29 11:10:50 »
Hey Dan Great work, just tested this (been busy with family stuff so i haven't had time to get on), and it seems to be working great with default install options, but when i enabled Re-Translation i got this error log.
Code: [Select]
Error in startmap: Incorrect number of entries: 2/11
Error in blackbg2: Incorrect number of entries: 24/42
Error in blackbg3: Incorrect number of entries: 18/28
Error in blackbg4: Incorrect number of entries: 54/72
Error in blackbg7: Incorrect number of entries: 16/25
Error in blackbgi: Incorrect number of entries: 10/17
Error in blackbgk: Incorrect number of entries: 16/21
Error in elminn_1: Incorrect number of entries: 16/17
Error in psdun_2: Incorrect number of entries: 9/10
and YES i am using the original flevel, and it works fine on a normal install just not with the Re-Translation option on.

LeonhartGR

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Re: [REL] Menu Overhaul Project
« Reply #1077 on: 2012-03-29 11:17:09 »
Re-installed with original flevel and got this again

Code: [Select]
Error in startmap: Incorrect number of entries: 2/11
Error in blackbg2: Incorrect number of entries: 24/42
Error in blackbg3: Incorrect number of entries: 18/28
Error in blackbg4: Incorrect number of entries: 54/72
Error in blackbg7: Incorrect number of entries: 16/25
Error in blackbgi: Incorrect number of entries: 10/17
Error in blackbgk: Incorrect number of entries: 16/21
Error in elminn_1: Incorrect number of entries: 16/17
Error in psdun_2: Incorrect number of entries: 9/10

Game works great so I don't know how important is this error
« Last Edit: 2012-03-29 11:29:36 by Leonhart7413 »

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1078 on: 2012-03-29 12:08:16 »
yup, I know about this.  Those are my issue with re-translation.  They are due to Luksy changing ts a bit by adding support for something, and so I have to alter those maps again and make sure they have correct entry number.  Will be fixed for R003.  Nearly all of those are debug maps anyway.

Thanks for the reports!

LeonhartGR

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Re: [REL] Menu Overhaul Project
« Reply #1079 on: 2012-03-29 13:46:27 »
yup, I know about this.  Those are my issue with re-translation.  They are due to Luksy changing ts a bit by adding support for something, and so I have to alter those maps again and make sure they have correct entry number.  Will be fixed for R003.  Nearly all of those are debug maps anyway.

Thanks for the reports!

Is this easy to fix?

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1080 on: 2012-03-29 13:53:31 »
Yup.  Will take me 2 minutes, but no poin releasing whole new installer for it.

LeonhartGR

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Re: [REL] Menu Overhaul Project
« Reply #1081 on: 2012-03-29 14:13:14 »
Yup.  Will take me 2 minutes, but no poin releasing whole new installer for it.

Is there a way to fix it ourselves? Or release just a fix? Thanks!

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1082 on: 2012-03-29 14:15:28 »
No you can't fix it.  Not without a lot of messing about and it is pointless.  It affects 2 maps :)  You won't even see a difference.

realmain

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Re: [REL] Menu Overhaul Project
« Reply #1083 on: 2012-04-08 18:27:55 »
How does the Save and PHS anywhere option work in M004d.exe? and what is PHS?

And I was wondering why I shouldn't use the Re-Translation Project [R001] with Aeris Revival
« Last Edit: 2012-04-08 18:30:47 by realmain »

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1084 on: 2012-04-08 18:41:52 »
Second question.  Think about it.  Why would a re-translation of the original game support different dialogue from Aerith?  The whole point of a re-translation is to be faithful to the original writing.  Also, they are incompatible and will lead to problems. You would be overwriting text. If you want to use both, you can but it will be a mess.

First question, all you do is select PHS and Save option ON ITS OWN (if you only want that) and then press install.  PHS is the system that you  change other party members with ingame.


realmain

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Re: [REL] Menu Overhaul Project
« Reply #1085 on: 2012-04-08 19:06:43 »
Good point...

How do you use the save anywhere in game?

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1086 on: 2012-04-08 19:09:48 »
You bring menu up in game and select save. The same way you save any other time...  That's what it means.  Save anywhere.

UGerstl

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Re: [REL] Menu Overhaul Project
« Reply #1087 on: 2012-04-08 19:20:16 »
@DLPB: Is M005 full compatible with Bootleg 0037 ?

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1088 on: 2012-04-08 19:27:57 »
I doubt it since new options have been added.  I don't use bootleg.

cocoboii

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Re: [REL] Menu Overhaul Project
« Reply #1089 on: 2012-04-10 03:37:45 »
sup DLPB. Id like to first start off by telling you how much i appreciate all the handwork u put into making dis awesome mod and that goes for all the other modders as well. Now about my issue with the MO5, my menus and dialouge boxes... pretty much all of the text boxes arent completely solid but besides tht all else seems to be working fine. So yea its not really much of a big deal but its still an eyesore so if it can be fixed id be most grateful. Btw I understand u got lots of things to do and u might have addressed dis issue already but if u can take the time to help me resolve dis issue im having it would mean a lot thx in advance  :)

In case you might not get exactly what I mean about not completely solid.. heres a link of my ss: http://s1245.photobucket.com/albums/gg584/cocoboii/?albumview=slideshow

And my (APP LOG):
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) G41 Express Chipset 2.1.0 - Build 8.15.10.2302
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: main program link log:
No errors.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: G:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
INFO: G:\FF7\Movies\sqlogo.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 14.533333, frames: 218
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 37
reading midi file: EARISLO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 31
reading midi file: DOKUBO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD

And my (FF7_OPENGL 0.7.11):
Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 0
window_size_y = 0
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = DK

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no


disable_popup = on[/img]
« Last Edit: 2012-04-10 03:50:27 by cocoboii »

dkma841

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Re: [REL] Menu Overhaul Project
« Reply #1090 on: 2012-04-10 13:19:17 »
That happened to me too at 1st you have set everything correctly but this is set wrong:
window_size_x = 0
window_size_y = 0

Since you have set it as fullscreen you must set them to your screen resolution e.g. mine is like this:
window_size_x = 1024
window_size_y = 768

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1091 on: 2012-04-10 13:22:08 »
It is likely the resolution you are playing at.  Try a window mode resolution of 960*720, 1280*960 or 640*480.

If this doesn't work, turn on prevent rounding errors.

edit:
Ah it was a resolution issue, thanks for that ^

cocoboii

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Re: [REL] Menu Overhaul Project
« Reply #1092 on: 2012-04-10 15:12:36 »
much thx to the both of ya, changing the screen resolution back fixed the problem. Only reason I had it changed tho was because I liked it at full screen without the black borders. Is there anyway that i could have it that way without the issue i had b4.. if not thts cool i can live* with it xD. And much thx for dis brilliant, awesome looking mod DLPB
« Last Edit: 2012-04-10 15:16:55 by cocoboii »

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1093 on: 2012-04-10 15:37:48 »
The black borders are normal.  To not have them with certain screens means you are playing at the incorrect aspect ratio.

cocoboii

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Re: [REL] Menu Overhaul Project
« Reply #1094 on: 2012-04-10 15:39:16 »
iight its cool then, i dont mind. Anyways thx for everything you guys! : )

Sun7zu

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Re: [REL] Menu Overhaul Project
« Reply #1095 on: 2012-04-10 18:25:22 »
First of all, thank you so much for sharing this project with the world! Love the new fresh look on my FF7 !

I've run into a few problems, however;

I'm unable to Feed or Ride chocobos (whenever I chose to Feed them, Choco Billy is telling me to select which chocobos to Mate instead. The Mating and Release Chocobos command does nothing.


I'm also unable to leave Northern Crater once the Highwind is 'docked' there (Start of disc 3 for example) Telling the Pilot to 'Go!' does nothing at all. 

Had to uninstall M005 completely to get everything above to work.

DLPB_

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Re: [REL] Menu Overhaul Project
« Reply #1096 on: 2012-04-10 18:42:27 »
Your problems have nothing to do with the Menu Overhaul project...?  Have you checked without the menu overhaul installed? And did you follow instructions to use a CLEAN flevel before installing M005?

Sun7zu

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Re: [REL] Menu Overhaul Project
« Reply #1097 on: 2012-04-10 19:03:12 »
Well, it worked fine when I uninstalled the mod, as I mentioned already  :). And I've only tried this on a clean English 1.02 exe with Aali's custom driver installed. Followed the installer carefully as well.

Kranmer

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Re: [REL] Menu Overhaul Project
« Reply #1098 on: 2012-04-10 19:04:48 »
I just tested this as well (i am about to test this again in a moment) and Sun7zu is correct, it appears to be the retranslation though because my installation without the retranslation seems to work fine (but i am rechecking this now)

EDIT: Just tested this once more and if i do a clean installation without retranslation it works fine, but if retranslation is turned on (even if its turned on, on its own with no other options selected) this error happens
« Last Edit: 2012-04-10 19:09:32 by kranmer »

Sun7zu

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Re: [REL] Menu Overhaul Project
« Reply #1099 on: 2012-04-10 19:12:44 »
Did a recheck as well, it's the same for me, works fine with everything except Re-Translation Project [R002]