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Messages - Gordon228

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1
Gameplay / Re: FF8 PC - analog movement?
« on: 2013-12-27 04:27:13 »
i think you could always use both for movement and menus i could be wrong tho.

2
General Discussion / Re: FFVII steam release
« on: 2013-07-05 19:11:40 »
heres how i see it some one needs to make a qt plugin that dose what we want.

3
General Discussion / Re: FFVII steam release
« on: 2013-07-05 05:07:24 »
well i will experiment with the steam ff7 once i get the music i have renamed and will let you all know of my results.

So far external files do not work. maybe since we know that the Steam FFVII is using qt some one could make a plugin that would allow it to use the external folders? i would do it but i have no codeing experience.

4
General Discussion / Re: FFVII steam release
« on: 2013-07-04 21:23:28 »
What would someone need to do to use the mods with the steam FFVII? is it copy and past or is there more to it?

5
Releases / Re: [REL] Menu Overhaul Project
« on: 2012-11-13 22:59:08 »
in the end tho DLPB you did help me as i was not sure if an uninstall was necessary at the time as it was a fresh install now i am thinking that all i needed was a restart but reinstalling couldn't help ether so i thank you also to anyone who has the same issues i have please either reinstall FF7 or restart also one thing i forgot to say was that the gfx driver was giving errors when selecting the custom driver. so to thos that think i need to report a problem DO EVERYTHING be for hand even if you think it will not work.

6
Releases / Re: [REL] Menu Overhaul Project
« on: 2012-11-13 01:40:41 »
by reinstalling you mean the 1.02 exe? in that case it dose work now i also need to test to see if the game works with out the custome driver. note i need to find out how to install FF7 agen as some how i can't load the installer after i did a somewhat crappy uninstall by not using the uninstaller.

 edit: it works now after a botched uninstall and registry cleaning of everything FF7 and a restart it finally works and btw i can play the game with out the driver but stuck with old gfx

7
Releases / Re: [REL] Menu Overhaul Project
« on: 2012-11-12 15:09:42 »
i can play fine with out MO

8
question is the gui installer X83, X64 or both as i can't install the gui as it is blocked buy this problem.

Edit: i am using win 7 X64

9
Releases / Re: [REL] Menu Overhaul Project
« on: 2012-11-12 02:46:50 »
nope that did nothing :( i blame my ATI card my old compy had an nvidea but was a crap vista but everything worked the first time.

10
yes there is but the remastered looping had also files there witch made it compatible with FF7 music witch the V4 update did not have.

Edit: is there meant to be files missing like J-E-N-O-V-A aka comical?

11
Releases / Re: [REL] Menu Overhaul Project
« on: 2012-11-12 01:35:20 »
i have done this several times and it ends up crashing the game. question dose the menu overhaul require the custom gfx driver? i could test with out it with a fresh install of FFVII?

12
Releases / Re: [REL] Menu Overhaul Project
« on: 2012-11-11 15:21:05 »
i try everything first before i post anywhere. also windows tells me the game has had an error and needs to close

13
is there another mirror out there for this awesome pack as megaupload is dead and the rapidshare link well it's not on rapidshare anymore :(

14
Releases / Re: [REL] Menu Overhaul Project
« on: 2012-11-11 05:58:31 »
got me self a problem  with the menu overhall in that it crashes i know you want the app.log so here it is
Code: [Select]
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL -1108156416 FREE -1116450816
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 720 H 576 P 720 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
Ramp Emulation
  Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
  Microsoft Direct3D RGB Software Emulation
Direct3D HAL
  Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 1:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: F:\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
the crash only happens when your FF7.exe is loaded now before i say it's your mod it could be my ATI card witch is a Radeon HD XFX 7900 Series. i should also note that i am useing Win 7 X64

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