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Troubleshooting / Re: Still image data for FF7 PSX opening?
« on: 2016-03-26 23:25:51 »
I know I am bumping this up, but I've ran into some stuff.
I was looking through the FF7Tools README and found this:
Then I searched Google for "Final Fantasy VII opening.bin" and one of the results had this:
https://github.com/cebix/ff7tools
So I used FF7Tools. "unbingz" wouldn't work, giving me "IOError: Not a gzipped file".
But "unbinlz" worked, giving me a bunch of ".data" files instead of ".TIM" files.
How do I view these ".data" files? I think I'm getting closer.
I was looking through the FF7Tools README and found this:
Quote
Examples
for 'binlz' files are MOVIE/OPENING.BIN (opening credits) and
MOVIE/STAFF*.BIN (end credits).
Then I searched Google for "Final Fantasy VII opening.bin" and one of the results had this:
Quote
* The opening credits which play over the Prelude theme on the title
screen. These are stored as TIM images in the file MOVIE/OPENING.BIN
which can be extracted with 'unbinlz' and 'tim2png'.
https://github.com/cebix/ff7tools
So I used FF7Tools. "unbingz" wouldn't work, giving me "IOError: Not a gzipped file".
But "unbinlz" worked, giving me a bunch of ".data" files instead of ".TIM" files.
How do I view these ".data" files? I think I'm getting closer.