So, will the new version also fix the Whirlwind maze issue? And in order to update the mod, can I download the newest version and patch my already patched game? Or do I need to uninstall everything before? I'm really ignorant when it comes to this kind of stuff, sorry.
Yeah just patch over the top of what you have; I've retired the installer due to the field screen issues so now all you do is unzip the folder and drop the contents into the FF7 install directory; you'll get a message about merging/overwriting files, just confirm and it should be good to go.
Thank you! That helps!
Also a few small questions:
1. is there a list by chance of new added random encounters? Example:Ziegfriend outside of Fort Condor. I am using an excel spreadsheet of all monster list for steal/morph/etc for your Mod but Ziegfriend was not listed. So I just want to be sure I dont miss any other amazing fights!
2.Are there any weapons that override the 1/8 damage reduction from morph? Or would mastering the materia get rid of the reduction?
3.I was casting Esuna to get rid of the sadness alignment but it kept missing. Is that correct?
I didn't add many new random mob encounters for the 2.0 build (1.5 had a bunch but these were removed for space).
I think Yuffie's conformer can override it.
Yeah, Esuna covers the following: Sleep, Poison, Confu, Silence, Frog, Mini, Petrify, Berserk, Paralysis, and Blind.
I found three weird things on Whirlwind Maze, in the parts where we have to dodge the elements to skip a battle:
- on the second screen, the first one with the green wave, said green wave was spazzing out making it impossible to dodge: it was pretty much stuck in the middle of the screen jittering left and right. It might have only been a visual bug, I couldn't say.
- on all three fights (yeah, I dodged 0/3 times) the win fanfare didn't play but the battle music kept going until I was back on the field screen
- this was probably intended as a QOL change, but in case it isn't, getting hit knocks Cloud forwards instead of backwards
Also, during the Junon escape, the new scene where the Shinra trooper notices he's dropped the key and retrieves it plays, but then when the gas started pouring in the key was back there, and in the end I had to do the key minigame with Tifa, so I don't know what's up with that.
I wanna say this mod is fantastic. I had played an older version of NT several years ago but only got up to the Midgar escape and it was a blast. This new NT2 is even better. While I'm not finding it nearly as hard (even though I'm playing with hard mode on) all the changes you've done are exceptional. It's like if FF7 had an Arrange mode.
There's a thing with the game where the animation for it can get a bit messed up; best thing to do is leave and then return to reset it. And yeah, I changed it to knock you through the wind rather than back.
For Junon, starting from 2.09992 I've changed the scenes there to combine the Type A and Type B route into one, but I must have forgot to remove the key part of Type B's scene.
Hello,
first: I am amazed. I found out about this mod via twitch stream. I had to get it right away. After some difficulties with installing the mod (because I use steam and german version) I jumped in and lost myself in the game
Now I beat Jenova death and morphed her. Battle ends, Black Materia handed over to Barret. Saved and wanted to proceed, entering next loading zone leads to black screen every time. Reloading and restarting PC doesn't solve the problem. Is this a known issue? And if so, is there a work around or anything? I would really love to progress through this awesome mod!
Thanks in advance.
There's an issue with the installer where some fields seem to be getting corrupted; so as of 2.09995, the installer has been retired and it's now just a folder that you drop into the install directory (some instructions have been added to the download for it). Hopefully it should fix the issue and allow you to progress.
***
2.09995 released, patch notes below:
2.09995
*) Fixed oversight where the main party against Bizarro would be reloaded for the Safer fight
*) Kernel text issue where Hellfire had become appended to Diamond Dust
*) Talisman adjusted to have effect of +35 Spirit & Luck
*) Issue where game type would swap to Type B during Mythril Mines
*) Issue where 1/35 soldier item in Nibelheim could be picked up repeatedly
*) Installer retired due to unpredictable field corruption issue; direct merge now being used
So two major things to mention;
1) The installer has now been retired and replaced by a simple folder that you drop into your install directory. There were instances of screens not working correctly after using the installer that I couldn't replicate on my end, but which were affecting multiple users in the same places. The new one is a lot more direct and should avoid this issue.
2) During testing, I left a variable switch to try out the Mythril Mines Type B encounter that was added for 2.09993. Unfortunately, I forgot to remove this and so everyone who has played through the mod since that version has been swapped over to the Type B route after this point of the game, regardless of which Type they selected at the start. You may notice that most bosses are different to their originals as a result after this point of the game. This is fixed as of 2.09995 but affected games will still be on Type B; sorry about that.