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Messages - Buster Swd

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51
Releases / Re: apz cloud field/ apz buster with new tex id
« on: 2012-09-01 05:45:35 »
Can you upload an image?

Edit:It's because of the cloud-sword model.Download this to fix the zack head problem
http://www.mediafire.com/?zdu129gpaz6v63z

How to fix:
Put everything in that folder to your char.lgp
Put your Zack model(the one that don't have problem with the head) in your char.lgp.

If you lost the prp zack model,download here:
http://www.mediafire.com/?t81rnu42y1h9btv

52
Releases / Re: apz cloud field/ apz buster with new tex id
« on: 2012-09-01 03:31:51 »
Must be a problem with file names. :P

Edit:wait,Zack have no head or no hair?Or both?

53
Releases / Re: apz cloud field/ apz buster with new tex id
« on: 2012-09-01 02:03:18 »
Fixed:


I'll upload it later.I'm a little busy right now.

Edit:Here you go:
http://www.mediafire.com/?f1g4sbn5k46snu8

That's the good new.The bad news is I can't make the high-us and chocobo model's hand look right.If the model look right,the texture don't look right.Is it ok if I upload the high-us and chocobo apz cloud model with prp hand?

54
Releases / Re: apz cloud field/ apz buster with new tex id
« on: 2012-08-31 15:20:05 »
By the way,can you send me your save game so I don't have to play the game from the start to disk 2?

55
Releases / Re: apz cloud field/ apz buster with new tex id
« on: 2012-08-31 14:31:56 »
There is a problem?I'll try to find a way to fix it.Might take some times so just get past that with another cloud model and reinstall the apz cloud field model.

I think it have something to do with cloud look transparent(when you can look right through him).

56
Solved Problems / Re: New Red XIII Problem
« on: 2012-08-31 14:08:33 »
Hey protoX,can you upload the model that you have fixed?Because when I try to put it in my game,It's just
nothing but white:

57
Releases / Re: apz cloud field/ apz buster with new tex id
« on: 2012-08-30 14:32:20 »
Huh? ??? I converted the boot from battle model to field,scale it down a lot,do some rotation and re-position,then add texture on
both part of the boot,save model.Choose no when it ask "compile multi p-bone to a single file?" and it turn out ok.
Tell me what you did.

58
Releases / Re: apz cloud field/ apz buster with new tex id
« on: 2012-08-30 14:01:22 »
@omega res novae:It's just as freshness82 said,you have to use two piece of the boot instead of one.And when you save model on kimera,make sure you choose 'no' when the program ask "Compile multi P-bones to a single file?" or the texture will messes up!

Edit:Do the same for the buster sword on back,choose no when the pop-up appear,when I tried to add buster sword the first time,I got that problem too.Should've thought of this solution sooner.

59
Releases / Re: apz cloud field/ apz buster with new tex id
« on: 2012-08-30 13:16:10 »
APZ CLOUD FIELD FULL RELEASE
This is the apz field model that I fixed the boot texture and convert it to cloud-parachute,cloud-soldier,etc...It took me 3 hours to do it all.Too much error while editing on kimera.
Download here:
http://www.mediafire.com/?6xqvvg4f3cmltsb

P/s:I'm bad at english so I took APZ freak Installation guide and edit it.Hope you don't mind.

60
Releases / Re: apz cloud field/ apz buster with new tex id
« on: 2012-08-30 09:40:12 »
Don't know yet.I'm trying to fix that.

Edit:fixed.Thanks a lot freshness82!!

61
Releases / Re: apz cloud field/ apz buster with new tex id
« on: 2012-08-30 04:49:21 »
Slow down,let me answer.
Can you explain how we install this ?
It's just as easy as Install apz cloud battle model.But you need to put it in char.lgp in data\field folder and world-us.lgp in data\wm folder.BE SURE TO BACKUP WHAT YOU'RE GOING TO REPLACE FIRST!


If you reference the APZ battle model, or Grimmy's field/battle model, both versions are using two pieces for the foot instead of one, and so one extra file as well. If you add this extra file/piece, (which I don't recall the name of as I'm at work atm), and apply the texture to both pieces it will fix the garbled look the texture has now.

This is how I was able to fix that issue anyway. Hope that helps.
You mean like this?

I'll try to do it soon.(If i can)

@buster swd Also your high-us model looks great! Do you know if it will fit on Bloodshot's new bike model? If not, or if you don't end up releasing that.. I may go have to fiddle with that model myself. Keep up the great work!
If you noticed,the hand on the image is from Bloodshot's model.Which means I'm converting the model and edit it base on his bone.So it would fit in well.I tested it and don't worry.I'm going to release it(If is fine with APZ that is)

62
Releases / Re: apz cloud field/ apz buster with new tex id
« on: 2012-08-29 06:42:21 »
Hate to tell you this but even if I drop the .tex,It still the same. >:(

63
Releases / Re: apz cloud field/ apz buster with new tex id
« on: 2012-08-28 15:30:39 »
Thanks for the info.I'll look into it tomorrow.I'm planning to add cloud-soldier,wheelchar,parachute for both chibi and non-chibi model when it's complete

High-us model preview:


If it can be done, can I post it here?

64
Releases / Re: apz cloud field/ apz buster with new tex id
« on: 2012-08-28 14:25:34 »

click the arm thats white
texture options remove any textures on it
add the .tex thats used to texture it all
Saw It,read it,confused @_@
Maybe I did something wrong with biturn.I have the same problem when I tried to convert kh model a month ago.(Sorry,I never used biturn before.Haven't done any 3D modeling with 3ds max,blender,...yet)
Anyway,here is the chibi model
http://www.mediafire.com/?dh8237m2f5dakei
Its not completed


@omega res novae:
I think you should edit your first post a little.First of all,I didn't convert it from battle to field.I just used the body,hand,...from your field model and the head and arms from ghina's model(I think?) with apz's new texture and edited so it looked more PRP-y.Then I converted it to Cloud-sword and world map model.Maybe I should use all your p files but...I don't have much time for that.Beside,it looked the same.
And....what's with the new name?

Edit:Hmm....Interesting.Look like biturn can't load the model's texture

65
AWESOME!!Which character are you going to do next?

66
Releases / Re: apz cloud field/ apz buster with new tex id
« on: 2012-08-28 06:23:09 »
I have done the left arm but after that,the files can't load texture:


So what do I have to do with it?(This might be a stupid question but I'm new to 3D modeling)





I only asked how to make the textures work after modify the model

67
Releases / Re: apz cloud field/ apz buster with new tex id
« on: 2012-08-26 13:04:30 »
Done.
http://www.mediafire.com/?3phsedpbopdmmu1

Preview:


Included no sword model.
Also,can someone help me with the chibi model texture problem?Please?

68
Releases / Re: apz cloud field/ apz buster with new tex id
« on: 2012-08-26 09:10:47 »
Sure,I don't mind.Here is the no sword on back model:
http://www.mediafire.com/?c1tvgetbbbk08nu

Again,is included world map model.
I used the idle animation from ff7 re-animated project.
Do you think I should higher the left arm?

69
This look very nice.Will there be sephiroth model too?

70
Releases / Re: apz cloud field/ apz buster with new tex id
« on: 2012-08-25 14:47:24 »
@Sancez:if you want the apz cloud field with buster sword on back, check the link above in my post.It's not a chibi version and already got the buster sword on cloud's back.About the time needed for add the sword on his back, it's just take a few minute.(Or a few second if you have the buster sword at the right size and right position)

About the chibi version,I have done the left arm but after that,the files can't load texture:


So what do I have to do with it?(This might be a stupid question but I'm new to 3D modeling)





71
Releases / Re: apz cloud field/ apz buster with new tex id
« on: 2012-08-25 04:33:28 »
Almost?You make is look so easy APZ.How did you made the eye texture to look like that?It's look really nice

72
Releases / Re: apz cloud field/ apz buster with new tex id
« on: 2012-08-25 02:20:14 »
After the suggestion,the model look like this


I don't know how to make the eye "big and cute".I'm a noob when it come to blender,3DS max or similar program.

Anyway,for those who want the non-chibi version of cloud,here is the download link
http://www.mediafire.com/?xlq5qsxmhkxt9y5

Edit:The link included world map model

Edit2:This Is NOT a chibi APZ Cloud model.many people mistook it by looking at the image above.
Some in-game Screenshot:


It's not perfect but is can fit in well with the PRP model.There will be a high-us and chocobo minigame model too,if APZ don't mind.Also,I don't know what happened to the boot texture.If anyone see problem during gameplay,let me know.

73
Releases / Re: apz cloud field/ apz buster with new tex id
« on: 2012-08-24 05:02:29 »
Errrr....I don't know anything about Chibi model so....how do I do it?

Forget I asked.Here is a work-in-progress chibi Apz Cloud model

 Tell me what you think

75
Graphical / Re: Change sword models?
« on: 2012-08-24 03:39:22 »
I don't know anything about that.Never had the chance to use Win7 :-P
Guess you'll have to use the other way then
For the LGP Editor you should use LGP Tool by Ficedula.It Very Easy to use
http://www.mediafire.com/?wrdcn8ch3dh7g08

First,open Battle.lgp(If you didn't know,its in data\battle)
Click Extract all
Choose where you want to extract and click ok (It should be a new folder.)
The LGP Tool might look like its not responding but its ok.Just wait till it done
After that,open the folder you have extracted battle.lgp
In that folder will have LOT'S of files you'll see a rtck file.Copy it to wherever you want
Rename the new file to rtcz and put it in the extracted folder
Finally,open LGP Tool
Click Create
Choose the folder where you extracted battle.lgp and click ok
Choose where you want to put the new lgp file and name it battle.lgp.Then click save
Wait until its done
Put it in data\battle
Play the game.
BE SURE TO BACKUP THE ORIGINAL BATTLE.LGP BEFORE YOU REPLACE IT

If this too not work for you,just upload your kernel folder and I'll do it for you



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